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ja.css 14 kB

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  1. @charset "utf-8";
  2. .status.loading-check-version .text::before{
  3. content: "データバージョンをチェックしています。";
  4. }
  5. .status.loading-mon-info .text::before{
  6. content: "モンスターデータを読み込んでいます。";
  7. }
  8. .status.loading-skill-info .text::before{
  9. content: "スキル データを読み込んでいます。";
  10. }
  11. .status.prepare-capture .text::before{
  12. content: "スクリーンショットを準備しています。";
  13. }
  14. .delay .monster::before{
  15. content: "遅 延\A対 策";
  16. }
  17. .monster .level.max::before{
  18. content: "Lv.最大";
  19. }
  20. .monster .level::before{
  21. content: "Lv.";
  22. }
  23. .monster .id::before{
  24. content: "No.";
  25. }
  26. .team-1 .team-box-name::after,
  27. .team-1 .team-box-name::before
  28. {
  29. content: "チーム\A A";
  30. }
  31. .team-2 .team-box-name::after,
  32. .team-2 .team-box-name::before
  33. {
  34. content: "チーム\A B";
  35. }
  36. .team-3 .team-box-name::after,
  37. .team-3 .team-box-name::before
  38. {
  39. content: "チーム\A C";
  40. }
  41. .team-box .team-assist .member::after
  42. {
  43. content: "▼継承";
  44. }
  45. .team-box .team-assist .member::before
  46. {
  47. content: "▲継承";
  48. }
  49. .abilitys .hp::before,
  50. .search-mon-list .hp-preview::before
  51. {
  52. content: "HP:";
  53. }
  54. .abilitys .atk::before,
  55. .search-mon-list .atk-preview::before
  56. {
  57. content: "攻撃:";
  58. }
  59. .abilitys .rcv::before,
  60. .search-mon-list .rcv-preview::before
  61. {
  62. content: "回復:";
  63. }
  64. .search-mon-list .index-preview::before
  65. {
  66. content: "加重:";
  67. }
  68. .edit-box .edit-box-title::before{
  69. content: "変更メンバー";
  70. }
  71. .edit-box .edit-box-title.edit-box-title-assist::before{
  72. content: "変更継承";
  73. }
  74. .edit-box .setting-box .row-mon-id::before{
  75. content: "▼モンスターID";
  76. }
  77. .monsterinfo-box .monster-id::before{
  78. content: "No.";
  79. }
  80. .monsterinfo-box .monster-seriesId::before{
  81. content: "シリーズ ID:";
  82. }
  83. .monsterinfo-box .monster-collabId::before{
  84. content: "コラボ ID:";
  85. }
  86. .monsterinfo-box .monster-altName::before{
  87. content: "タグで";
  88. }
  89. .m-level-exp::before{
  90. content: "必要な経験値:";
  91. }
  92. .edit-box .setting-box .row-mon-awoken::before{
  93. content: "▼モンスター覚醒";
  94. }
  95. .edit-box .setting-box .row-mon-super-awoken::before{
  96. content: "▼モンスター超覚醒";
  97. }
  98. .edit-box .setting-box .row-mon-ability::before{
  99. content: "▼モンスター能力";
  100. }
  101. .edit-box .setting-box .row-mon-plus::before{
  102. content: "▼モンスタープラス";
  103. }
  104. .row-mon-ability .m-hp-li::before,
  105. .dialog-dungeon-enchance label[for="dungeon-hp"]::before
  106. {
  107. content: "HP:";
  108. }
  109. .row-mon-ability .m-atk-li::before,
  110. .dialog-dungeon-enchance label[for="dungeon-atk"]::before
  111. {
  112. content: "攻撃:";
  113. }
  114. .row-mon-ability .m-rcv-li::before,
  115. .dialog-dungeon-enchance label[for="dungeon-rcv"]::before
  116. {
  117. content: "回復:";
  118. }
  119. .edit-box .setting-box .row-mon-level::before{
  120. content: "▼モンスターレベル";
  121. }
  122. .edit-box .setting-box .monster-cost::before{
  123. content: "コスト:";
  124. }
  125. .edit-box .setting-box .row-mon-latent::before{
  126. content: "▼モンスター潜在覚醒";
  127. }
  128. .edit-box .setting-box .hide-less-use-latent-label::after{
  129. content: "使用の少ない潜在覚醒を隠す";
  130. }
  131. .skill-box .skill-cd::before,
  132. .search-mon-list .cd-preview::before
  133. {
  134. content: "ターン:";
  135. }
  136. .search-mon-list .cd-preview::before
  137. {
  138. width: 34px;
  139. }
  140. .skill-box .skill-level-label::before{
  141. content: "Lv.";
  142. }
  143. .row-mon-skill .type-title::before,
  144. .row-mon-skill .type-title::after
  145. {
  146. content: "スキル";
  147. }
  148. .row-mon-leader-skill .type-title::before,
  149. .row-mon-leader-skill .type-title::after
  150. {
  151. content: "リーダースキル";
  152. }
  153. label[for="show-skill-original"]::after{
  154. content: "スキルの原文";
  155. }
  156. label[for="merge-skill"]::after{
  157. content: "スキルのマージ";
  158. }
  159. .edit-box .button-box .button-null::after{
  160. content: "空白のままに";
  161. }
  162. .edit-box .button-box .button-delay::after{
  163. content: "遅延対策";
  164. }
  165. .edit-box .button-box .button-cancel::after{
  166. content: "キャンセル";
  167. }
  168. .edit-box .button-box .button-done::after{
  169. content: "確認する";
  170. }
  171. .edit-box .button-box .button-done.cant-assist::after{
  172. content: "継承できない";
  173. }
  174. .team-awoken::before{
  175. content: "チーム覚醒:";
  176. }
  177. .formation-awoken::before{
  178. content: "総覚醒:";
  179. }
  180. .type-name[data-type-name='4']::after{
  181. content: "ドラゴン";
  182. }
  183. .type-name[data-type-name='5']::after{
  184. content: "神";
  185. }
  186. .type-name[data-type-name='7']::after{
  187. content: "悪魔";
  188. }
  189. .type-name[data-type-name='8']::after{
  190. content: "マシン";
  191. }
  192. .type-name[data-type-name='1']::after{
  193. content: "バランス";
  194. }
  195. .type-name[data-type-name='6']::after{
  196. content: "攻撃";
  197. }
  198. .type-name[data-type-name='2']::after{
  199. content: "体力";
  200. }
  201. .type-name[data-type-name='3']::after{
  202. content: "回復";
  203. }
  204. .type-name[data-type-name='0']::after{
  205. content: "進化用";
  206. }
  207. .type-name[data-type-name='12']::after{
  208. content: "能力覚醒用";
  209. }
  210. .type-name[data-type-name='14']::after{
  211. content: "強化合成用";
  212. }
  213. .type-name[data-type-name='15']::after{
  214. content: "売却用";
  215. }
  216. .type-name[data-type-name='9']::after{
  217. content: "特別保護";
  218. }
  219. .control-box .datasource-label::before{
  220. content: "🕹️データ ソース:";
  221. }
  222. .control-box .datasource-updatetime::before{
  223. content: "⌚更新時刻:";
  224. }
  225. .control-box .btn-solo-link::before{
  226. content: "🧑ソロモードに移動";
  227. }
  228. .control-box .btn-multi-link::before{
  229. content: "🧑‍🤝‍🧑2人協力モードムに移動";
  230. }
  231. .control-box .btn-triple-link::before{
  232. content: "👪3人協力モードに移動";
  233. }
  234. .control-box .btn-guide-link::before{
  235. content: "📓図鑑モード";
  236. }
  237. .control-box .btn-clear-data::before{
  238. content: "🗑️データの消去";
  239. }
  240. .control-box .btn-capture::before{
  241. content: "📷スクリーンショット";
  242. }
  243. .control-box .btn-player-data::before{
  244. content: "📦私の箱";
  245. }
  246. .control-box .btn-swap-AB-team::before{
  247. content: "🔄交換ABチーム";
  248. }
  249. .control-box .btn-swap-ABC-team::before{
  250. content: "🔄ローテーションABCチーム";
  251. }
  252. .control-box .lbl-henshin-change::before{
  253. content: "🕴️変身";
  254. }
  255. .control-box .show-mon-id-lbl::after{
  256. content:"🆔モンスターIDを表示";
  257. }
  258. .control-box .btn-show-mon-skill-cd-lbl::after{
  259. content:"❄️フル スキル クールを表示";
  260. }
  261. .control-box .btn-show-mon-awoken-lbl::after{
  262. content:"👁カードの覚醒を表示します";
  263. }
  264. .control-box .btn-show-awoken-count-lbl::after{
  265. content:"⚔️総覚醒と能力値の表示";
  266. }
  267. .control-box .change-swap-to-copy-lbl::after{
  268. content:"ドラッグ時に「スワップ」を「コピー」に変更";
  269. }
  270. .tIf-total-move .general::after,
  271. .tIf-total-move .awoken-bind::after
  272. {
  273. content: " 秒";
  274. }
  275. .dialog-hp-detail .dialog-title::before
  276. {
  277. content: "HP 範囲減傷の詳細";
  278. }
  279. .hp-range-table .hp-range th::before
  280. {
  281. content: "HP 範囲";
  282. }
  283. .hp-range-table .reduce-scale .reduce-probability:before
  284. {
  285. content: "確率 ";
  286. }
  287. .hp-range-table caption::before
  288. {
  289. content: "すべての属性の敵";
  290. }
  291. .hp-range-table[data-attr="0"] caption::before
  292. {
  293. content: "火属性の敵";
  294. }
  295. .hp-range-table[data-attr="1"] caption::before
  296. {
  297. content: "水属性の敵";
  298. }
  299. .hp-range-table[data-attr="2"] caption::before
  300. {
  301. content: "木属性の敵";
  302. }
  303. .hp-range-table[data-attr="3"] caption::before
  304. {
  305. content: "光属性の敵";
  306. }
  307. .hp-range-table[data-attr="4"] caption::before
  308. {
  309. content: "暗属性の敵";
  310. }
  311. .search-box::before{
  312. content: "モンスターの検索";
  313. }
  314. .search-box .attrs-div .attr-list-1::before{
  315. content: "属性 1:";
  316. }
  317. .search-box .attrs-div .attr-list-2::before{
  318. content: "属性 2:";
  319. }
  320. .search-box .attrs-div .fix-main-color-label::after{
  321. content: "限定 属性 1->主属性,属性 2->副属性";
  322. }
  323. .search-box .consider-equivalent-awoken-label::after{
  324. content: "同時に同等の覚醒を検索";
  325. }
  326. .search-box .can-assist-label::after{
  327. content: "アシスト可能";
  328. }
  329. .search-box .include-super-awoken-label::after{
  330. content: "超覚醒を含む";
  331. }
  332. .search-box .show-official-awoken-sorting-label::after{
  333. content: "公式の覚醒ソートを使用";
  334. }
  335. .search-box .search-list-length::before{
  336. content: "結果の数:";
  337. }
  338. .search-box .sort-div::before{
  339. content: "並べ替え:";
  340. }
  341. .search-box .sort-reverse-label::after{
  342. content: "逆序";
  343. }
  344. .search-box .additional-div::before{
  345. content: "追加の表示:";
  346. }
  347. .search-box .add-show-awoken-label::after{
  348. content: "覚醒リスト";
  349. }
  350. .search-box .add-show-CD-label::after{
  351. content: "スキルターン";
  352. }
  353. .search-box .add-show-abilities-label::after{
  354. content: "能力値";
  355. }
  356. .search-box .add-show-abilities-with-awoken-label::after{
  357. content: "能力値 (+覚醒)";
  358. }
  359. .attrs-div .attr[data-attr-icon='-1']::before{
  360. content: "空";
  361. }
  362. .search-box .types-div::before{
  363. content: "タイプ:";
  364. }
  365. .search-box .rare-div::before{
  366. content: "希少性(OR):";
  367. }
  368. .search-box .awoken-option::before{
  369. content: "▼觉醒(AND)";
  370. }
  371. .search-box .rare-clear::before
  372. {
  373. content: "リセット";
  374. }
  375. .search-box .awoken-clear::before,
  376. .search-box .sawoken-clear::before,
  377. .special-div .special-clear::before,
  378. .dialog-dungeon-enchance .dialog-clear::before
  379. {
  380. content: "クリア";
  381. }
  382. .search-box .awoken-div::before{
  383. content: "▼追加覚醒";
  384. }
  385. .search-box .sawoken-div::before{
  386. content: "▼超覚醒(OR)";
  387. }
  388. .search-box .special-div::before{
  389. content: "▼特別な検索";
  390. }
  391. .search-box .fast-switch::before {
  392. content: "クイックスイッチ:";
  393. }
  394. label[for="no-henshin"]::after
  395. {
  396. content: "非変身";
  397. }
  398. label[for="box-have"]::after
  399. {
  400. content: "ケースに所有することを強調します";
  401. }
  402. .special-div .special-add::before {
  403. content: "➕";
  404. }
  405. .control-div .search-start::before{
  406. content: "🔍検索の開始";
  407. }
  408. .control-div .search-clear::before{
  409. content: "検索を空にする";
  410. }
  411. .control-div .search-close::before{
  412. content: "検索を閉じる";
  413. }
  414. .dialog-search-string .dialog-title::before
  415. {
  416. content: "タグで検索";
  417. }
  418. .dialog-close::before,
  419. .mask-close::before
  420. {
  421. content: "閉じる";
  422. }
  423. .dialog .dialog-content .additional-string::before
  424. {
  425. content: "他の言語";
  426. }
  427. .open-evolutionary-tree::before
  428. {
  429. content: "⛓️進化サーチ";
  430. }
  431. .search-evolution-by-this::after
  432. {
  433. content: "このカードを進化的な素材として必要とするカード";
  434. }
  435. .real-time-change-card-label::after
  436. {
  437. content: "カードを即座に更新します";
  438. }
  439. .base .evo-type::before,
  440. .base .evo-type::after
  441. {
  442. content: "ベース";
  443. }
  444. .evolution .evo-type::before,
  445. .evolution .evo-type::after
  446. {
  447. content: "進化";
  448. }
  449. .ult-evo .evo-type::before,
  450. .ult-evo .evo-type::after
  451. {
  452. content: "究極進化";
  453. }
  454. .reincarnation .evo-type::before,
  455. .reincarnation .evo-type::after
  456. {
  457. content: "転生進化";
  458. }
  459. .pixel-evo .evo-type::before,
  460. .pixel-evo .evo-type::after
  461. {
  462. content: "ドット進化";
  463. }
  464. .assist-evo .evo-type::before,
  465. .assist-evo .evo-type::after
  466. {
  467. content: "アシスト進化";
  468. }
  469. .super-reincarnation .evo-type::before,
  470. .super-reincarnation .evo-type::after
  471. {
  472. content: "超転生進化";
  473. }
  474. .super-ult-evo .evo-type::before,
  475. .super-ult-evo .evo-type::after
  476. {
  477. content: "超究極進化";
  478. }
  479. .pixel-evo .evo-type
  480. {
  481. transform: scaleX(0.90);
  482. margin: calc(-100px * (1 - 0.90) / 2);
  483. }
  484. .assist-evo .evo-type
  485. {
  486. transform: scaleX(0.80);
  487. margin: calc(-100px * (1 - 0.80) / 2);
  488. }
  489. .henshin .evo-type::before,
  490. .henshin .evo-type::after
  491. {
  492. content: "変身";
  493. }
  494. .henshin-loop .evo-type::before,
  495. .henshin-loop .evo-type::after
  496. {
  497. content: "ループ変身";
  498. }
  499. .control-box .btn-qrcode::before{
  500. content: "\f029 QRコード";
  501. }
  502. .read-qr-box::before
  503. {
  504. content: "QRコードを読み取る:";
  505. }
  506. .save-qr-box::before
  507. {
  508. content: "QRコードを生成します:";
  509. }
  510. .formation-from-string::before
  511. {
  512. content: "文字列から読み取られた列リンク";
  513. }
  514. label[for="sourceSelect"]::before
  515. {
  516. content: "ビデオ ソースの選択:";
  517. }
  518. #qr-code-frame .save-qr-img::before
  519. {
  520. content: "\f0c7 QRコードイメージを保存";
  521. }
  522. #qr-code-frame .read-qr-camera::before
  523. {
  524. content: "\f030 カメラでスキャンする";
  525. }
  526. #qr-code-frame .read-qr-camera.running::before
  527. {
  528. content: "\f28d カメラの使用を停止します";
  529. }
  530. #qr-code-frame .read-qr-file::before
  531. {
  532. content: "\f1c5 画像ファイルを読み取る";
  533. }
  534. #qr-code-frame .read-string::before {
  535. content: "\f891 文字列を読み取ります";
  536. }
  537. label[for="qr-data-type-pdf"]::before
  538. {
  539. content: "パズドラダッシュフォーメーション";
  540. }
  541. label[for="qr-data-type-pdc"]::before
  542. {
  543. content: "パズドラダメージ計算 (PDC)";
  544. }
  545. label[for="qr-data-type-pdchu"]::before {
  546. content: "Valeria(pdchu)";
  547. }
  548. .btn-set-dungeon-enchance::before
  549. {
  550. content: "\f6d9 ダンジョン強化";
  551. }
  552. .dialog-dungeon-enchance .dialog-title::before
  553. {
  554. content: "ダンジョン強化倍率設定";
  555. }
  556. .dialog-dungeon-enchance .dialog-confirm::before
  557. {
  558. content: "確認";
  559. }
  560. .dialog-dungeon-enchance .rare-list::before
  561. {
  562. content: "有効な希少性:";
  563. }
  564. .dialog-dungeon-enchance .attr-list::before
  565. {
  566. content: "有効な属性:";
  567. }
  568. .dialog-dungeon-enchance .type-list::before
  569. {
  570. content: "有効なタイプ:";
  571. }
  572. .dialog-dungeon-enchance .stats-list::before
  573. {
  574. content: "強化倍率:";
  575. }
  576. #player-data-frame .player-box-title::before
  577. {
  578. content: "\f2bd\A プレイヤー データ";
  579. }
  580. #player-data-frame .how-to-use::before
  581. {
  582. content: "📕使い方";
  583. }
  584. #player-data-frame .upload-data::before
  585. {
  586. content: "\f07c データを開きます";
  587. }
  588. .player-card .set-default::before
  589. {
  590. content: "\f468\A Boxバインド";
  591. }
  592. .player-card .lvexp::before
  593. {
  594. content: "EXP";
  595. }
  596. .player-card .lvexp .level::before
  597. {
  598. content: "ランク";
  599. transform: scaleX(0.7);
  600. margin: calc(-46px * (1 - 0.7) / 2);
  601. }
  602. .player-card .stama::before
  603. {
  604. content: "スタミナ";
  605. transform: scaleX(0.7);
  606. margin: calc(-64px * (1 - 0.7) / 2);
  607. width: 64px;
  608. }

智龙迷城队伍图制作工具