You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

script.js 83 kB

6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
7 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
7 years ago
7 years ago
7 years ago
6 years ago
7 years ago
7 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
7 years ago
7 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394
  1. var Cards; //怪物数据
  2. var Skills; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. var interchangeSvg; //储存划线的SVG
  8. var controlBox; //储存整个controlBox
  9. var statusLine; //储存状态栏
  10. var formationBox; //储存整个formationBox
  11. var editBox; //储存整个editBox
  12. var showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. //数组去重
  16. /* https://www.cnblogs.com/baiyangyuanzi/p/6726258.html
  17. * 实现思路:获取没重复的最右一值放入新数组。
  18. * (检测到有重复值时终止当前循环同时进入顶层循环的下一轮判断)*/
  19. Array.prototype.uniq = function()
  20. {
  21. let temp = [];
  22. const l = this.length;
  23. for(let i = 0; i < l; i++) {
  24. for(let j = i + 1; j < l; j++){
  25. if (this[i] === this[j]){
  26. i++;
  27. j = i;
  28. }
  29. }
  30. temp.push(this[i]);
  31. }
  32. return temp;
  33. };
  34. //队员基本的留空
  35. var Member = function(){
  36. this.id=0;
  37. this.ability = [0,0,0];
  38. };
  39. Member.prototype.outObj = function(){
  40. const m = this;
  41. let obj = [m.id];
  42. if (m.level != undefined) obj[1] = m.level;
  43. if (m.awoken != undefined) obj[2] = m.awoken;
  44. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!=0)
  45. {
  46. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  47. { //当3个加值一样时只生成第一个减少长度
  48. obj[3] = m.plus[0];
  49. }else
  50. {
  51. obj[3] = m.plus;
  52. }
  53. }
  54. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  55. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  56. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  57. const skill = Skills[card.activeSkillId];
  58. //有技能等级,并且技能等级低于最大等级时才记录技能
  59. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  60. return obj;
  61. };
  62. Member.prototype.loadObj = function(m,dataVersion){
  63. if (m == undefined) //如果没有提供数据,直接返回默认
  64. {
  65. return;
  66. }
  67. if (dataVersion == undefined) dataVersion = 1;
  68. this.id = dataVersion>1 ? m[0] : m.id;
  69. this.level = dataVersion>1 ? m[1] : m.level;
  70. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  71. if (dataVersion>1)
  72. {
  73. if (isNaN(m[3]) || m[3]==null)
  74. {
  75. this.plus = m[3];
  76. }else
  77. {
  78. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  79. this.plus = [singlePlus,singlePlus,singlePlus];
  80. }
  81. }else
  82. {
  83. this.plus = m.plus;
  84. }
  85. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  86. this.latent = dataVersion>1 ? m[4] : m.latent;
  87. if (this.latent && dataVersion<=2) this.latent = this.latent.map(l=>l>=13?l+3:l); //修复以前自己编的潜觉编号为官方编号
  88. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  89. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  90. this.skilllevel = m[6] || null;
  91. };
  92. Member.prototype.loadFromMember = function(m){
  93. if (m == undefined) //如果没有提供数据,直接返回默认
  94. {
  95. return;
  96. }
  97. this.id = m.id;
  98. };
  99. //只用来防坐的任何队员
  100. var MemberDelay = function(){
  101. this.id=-1;
  102. };
  103. MemberDelay.prototype = Object.create(Member.prototype);
  104. MemberDelay.prototype.constructor = MemberDelay;
  105. //辅助队员
  106. var MemberAssist = function(){
  107. this.level = 0;
  108. this.awoken = 0;
  109. this.plus = [0,0,0];
  110. Member.call(this);
  111. };
  112. MemberAssist.prototype = Object.create(Member.prototype);
  113. MemberAssist.prototype.constructor = MemberAssist;
  114. MemberAssist.prototype.loadFromMember = function(m){
  115. if (m == undefined) //如果没有提供数据,直接返回默认
  116. {
  117. return;
  118. }
  119. this.id = m.id;
  120. if (m.level != undefined) this.level = m.level;
  121. if (m.awoken != undefined) this.awoken = m.awoken;
  122. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  123. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  124. };
  125. //正式队伍
  126. var MemberTeam = function(){
  127. this.latent = [];
  128. this.ability = [0,0,0];
  129. MemberAssist.call(this);
  130. //sawoken作为可选项目,默认不在内
  131. };
  132. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  133. MemberTeam.prototype.constructor = MemberTeam;
  134. MemberTeam.prototype.loadFromMember = function(m){
  135. if (m == undefined) //如果没有提供数据,直接返回默认
  136. {
  137. return;
  138. }
  139. this.id = m.id;
  140. if (m.level != undefined) this.level = m.level;
  141. if (m.awoken != undefined) this.awoken = m.awoken;
  142. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  143. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = JSON.parse(JSON.stringify(m.latent));
  144. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  145. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = JSON.parse(JSON.stringify(m.ability));
  146. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  147. };
  148. var Formation = function(teamCount,memberCount){
  149. this.title = "";
  150. this.detail = "";
  151. this.teams = [];
  152. this.badge = 0;
  153. for (let ti=0;ti<teamCount;ti++)
  154. {
  155. const team = [[],[]];
  156. for (let mi=0;mi<memberCount;mi++)
  157. {
  158. team[0].push(new MemberTeam());
  159. team[1].push(new MemberAssist());
  160. }
  161. this.teams.push(team);
  162. }
  163. };
  164. Formation.prototype.outObj= function(){
  165. const obj = {};
  166. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  167. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  168. obj.f = this.teams.map(t=>
  169. t.map(st=>
  170. st.map(m=>
  171. m.outObj()
  172. )
  173. )
  174. );
  175. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  176. obj.v = dataStructure;
  177. return obj;
  178. };
  179. Formation.prototype.loadObj= function(f){
  180. const dataVeision = f.v?f.v:(f.f?2:1); //是第几版格式
  181. this.title = dataVeision>1 ? f.t : f.title;
  182. this.detail = dataVeision>1 ? f.d : f.detail;
  183. this.badge = f.b ? f.b : 0; //徽章
  184. const teamArr = dataVeision>1 ? f.f : f.team;
  185. this.teams.forEach(function(t,ti){
  186. const tf = teamArr[ti] || [];
  187. t.forEach(function(st,sti){
  188. const fst = tf[sti] || [];
  189. st.forEach(function(m,mi){
  190. const fm = fst[mi];
  191. m.loadObj(fm,dataVeision);
  192. });
  193. });
  194. });
  195. };
  196. //获取最大潜觉数量
  197. function getMaxLatentCount(id)
  198. { //转生2和超转生3为8个格子
  199. if (Cards[id])
  200. {
  201. return Cards[id].is8Latent ? 8 : 6;
  202. }else
  203. {
  204. return 6;
  205. }
  206. }
  207. //切换通用的切换className显示的函数
  208. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body)
  209. {
  210. if (!checkBox) return;
  211. const checked = checkBox.checked;
  212. if (checked && checkedAdd || !checked && !checkedAdd)
  213. {
  214. dom.classList.add(className);
  215. }else
  216. {
  217. dom.classList.remove(className);
  218. }
  219. }
  220. //清除数据
  221. function clearData()
  222. {
  223. location.search = "";
  224. }
  225. //轮换ABC队伍
  226. function swapABCteam()
  227. {
  228. if (formation.teams.length>1)
  229. {
  230. formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后
  231. creatNewUrl();
  232. refreshAll(formation);
  233. }
  234. }
  235. //在单人和多人之间转移数据
  236. function turnPage(toPage)
  237. {
  238. let pagename = null;
  239. switch(toPage)
  240. {
  241. case 1:
  242. if (formation.teams[0][0].length<6)
  243. {
  244. //把第二支队伍的队长添加到最后方
  245. formation.teams[0][0].push(formation.teams[1][0][0]);
  246. formation.teams[0][1].push(formation.teams[1][1][0]);
  247. }
  248. //删掉第2支开始的队伍
  249. formation.teams.splice(1);
  250. pagename = "solo.html";
  251. break;
  252. case 2:
  253. if (formation.teams.length<2)
  254. { //从1人到2人
  255. formation.teams[1] = [[],[]];
  256. //把右边的队长加到第二支队伍最后面
  257. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  258. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  259. }else
  260. { //从3人到2人,直接删除后面两个队伍
  261. //删掉第3支开始的队伍
  262. formation.teams.splice(2);
  263. //删掉前面两支队伍的战友
  264. formation.teams[0][0].splice(5);
  265. formation.teams[0][1].splice(5);
  266. formation.teams[1][0].splice(5);
  267. formation.teams[1][1].splice(5);
  268. }
  269. formation.badge = 0;
  270. pagename = "multi.html";
  271. break;
  272. case 3:
  273. if (formation.teams.length<2)
  274. { //从1人到3人
  275. }else
  276. { //从2人到3人
  277. formation.teams[0][0].push(formation.teams[1][0][0]);
  278. formation.teams[0][1].push(formation.teams[1][1][0]);
  279. formation.teams[1][0].push(formation.teams[0][0][0]);
  280. formation.teams[1][1].push(formation.teams[0][1][0]);
  281. }
  282. formation.badge = 0;
  283. pagename = "triple.html";
  284. break;
  285. }
  286. location.href = creatNewUrl({url:pagename, notPushState:true});
  287. }
  288. window.onload = function()
  289. {
  290. controlBox = document.body.querySelector(".control-box");
  291. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  292. const helpLink = controlBox.querySelector(".help-link");
  293. interchangeSVG = document.body.querySelector("#interchange-line");
  294. interchangeSVG.line = interchangeSVG.querySelector("g line");
  295. interchangeSVG.changePoint = function(p1,p2){
  296. const line = this.line;
  297. if (p1 && p1.x != undefined)
  298. line.setAttribute("x1",p1.x);
  299. if (p1 && p1.y != undefined)
  300. line.setAttribute("y1",p1.y);
  301. if (p2 && p2.x != undefined)
  302. line.setAttribute("x2",p2.x);
  303. if (p2 && p2.y != undefined)
  304. line.setAttribute("y2",p2.y);
  305. };
  306. //设定初始的显示设置
  307. toggleDomClassName(controlBox.querySelector("#show-mon-id"),'not-show-mon-id',false);
  308. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"),'show-mon-skill-cd');
  309. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"),'not-show-awoken-count',false);
  310. formationBox = document.body.querySelector(".formation-box");
  311. editBox = document.body.querySelector(".edit-box");
  312. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  313. //▼添加语言列表开始
  314. const langSelectDom = controlBox.querySelector(".languages");
  315. languageList.forEach(lang=>
  316. langSelectDom.options.add(new Option(lang.name,lang.i18n))
  317. );
  318. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  319. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  320. currentLanguage = languageList.find(lang=>{ //筛选出符合的语言
  321. if (parameter_i18n) //如果已指定就用指定的语言
  322. return parameter_i18n.includes(lang.i18n);
  323. else //否则筛选浏览器默认语言
  324. return browser_i18n.includes(lang.i18n);
  325. }) ||
  326. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  327. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  328. const langOptionArray = Array.from(langSelectDom.options);
  329. langOptionArray.find(langOpt=>langOpt.value == currentLanguage.i18n).selected = true;
  330. //▲添加语言列表结束
  331. //▼添加数据来源列表开始
  332. const dataSelectDom = controlBox.querySelector(".datasource");
  333. dataSourceList.forEach(ds=>
  334. dataSelectDom.options.add(new Option(ds.source,ds.code))
  335. );
  336. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  337. currentDataSource = parameter_dsCode?
  338. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) ://筛选出符合的数据源
  339. dataSourceList[0]; //没有指定,直接使用日服
  340. document.body.classList.add("ds-"+currentDataSource.code);
  341. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  342. dataSourceOptionArray.find(dataOpt=>dataOpt.value == currentDataSource.code).selected = true;
  343. const sourceDataFolder = "monsters-info";
  344. var newCkeys; //当前的Ckey
  345. var lastCkeys; //以前Ckey们
  346. statusLine.classList.add("loading-check-version");
  347. GM_xmlhttpRequest({
  348. method: "GET",
  349. url: `${sourceDataFolder}/ckey.json`, //版本文件
  350. onload: function(response) {
  351. dealCkeyData(response.response);
  352. },
  353. onerror: function(response) {
  354. const isChrome = navigator.userAgent.includes("Chrome");
  355. if (isChrome && location.host.length==0 && response.response.length>0)
  356. {
  357. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  358. dealCkeyData(response.response);
  359. }else
  360. {
  361. console.error("Ckey JSON数据获取失败",response);
  362. }
  363. }
  364. });
  365. //处理返回的数据
  366. function dealCkeyData(responseText)
  367. { //处理数据版本
  368. try
  369. {
  370. newCkeys = JSON.parse(responseText);
  371. }catch(e)
  372. {
  373. console.log("Ckey数据JSON解码出错",e);
  374. return;
  375. }
  376. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  377. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  378. try
  379. {
  380. lastCkeys = JSON.parse(lastCkeys);
  381. if (lastCkeys == null || !(lastCkeys instanceof Array))
  382. lastCkeys = [];
  383. }catch(e)
  384. {
  385. console.log("上次的Ckey数据JSON解码出错",e);
  386. return;
  387. }
  388. let lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  389. if (!lastCurrentCkeys)
  390. { //如果未找到上个ckey,则添加个新的
  391. lastCurrentCkeys = {
  392. code: currentDataSource.code,
  393. ckey: {},
  394. updateTime: null
  395. };
  396. lastCkeys.push(lastCurrentCkeys);
  397. }
  398. statusLine.classList.remove("loading-check-version");
  399. statusLine.classList.add("loading-mon-info");
  400. if (currentCkey.ckey.card == lastCurrentCkeys.ckey.card)
  401. {
  402. console.log("Cards ckey相等,直接读取已有的数据",currentCkey.ckey.card);
  403. localforage.getItem(`PADDF-${currentDataSource.code}-cards`).then(function(value) {
  404. // This code runs once the value has been loaded
  405. // from the offline store.
  406. dealCardsData(value);
  407. }).catch(function(err) {
  408. // This code runs if there were any errors
  409. alert("Local Database error. Please refresh.");
  410. localStorage.removeItem("PADDF-ckey");
  411. console.log(err);
  412. });
  413. }else
  414. {
  415. GM_xmlhttpRequest({
  416. method: "GET",
  417. url:`${sourceDataFolder}/mon_${currentDataSource.code}.json`, //Cards数据文件
  418. onload: function(response) {
  419. console.log("Cards ckey变化,储存新数据",currentCkey.ckey.card);
  420. localforage.setItem(`PADDF-${currentDataSource.code}-cards`, JSON.parse(response.response)).then(function(){
  421. lastCurrentCkeys.ckey.card = currentCkey.ckey.card;
  422. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  423. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  424. dealCardsData(response.response);
  425. }).catch(function(err) {
  426. // This code runs if there were any errors
  427. console.log(err);
  428. });
  429. },
  430. onerror: function(response) {
  431. const isChrome = navigator.userAgent.includes("Chrome");
  432. if (isChrome && location.host.length==0 && response.response.length>0)
  433. {
  434. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  435. dealCardsData(response.response);
  436. }else
  437. {
  438. console.error("Cards JSON数据获取失败",response);
  439. }
  440. }
  441. });
  442. }
  443. }
  444. function dealCardsData(response)
  445. {
  446. try
  447. {
  448. if (typeof(response) == "string")
  449. Cards = JSON.parse(response);
  450. else
  451. Cards = response;
  452. }catch(e)
  453. {
  454. console.log("Cards数据JSON解码出错",e);
  455. return;
  456. }
  457. statusLine.classList.remove("loading-mon-info");
  458. statusLine.classList.add("loading-skill-info");
  459. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  460. const lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  461. if (currentCkey.ckey.skill == lastCurrentCkeys.ckey.skill)
  462. {
  463. console.log("Skills ckey相等,直接读取已有的数据",currentCkey.ckey.skill);
  464. localforage.getItem(`PADDF-${currentDataSource.code}-skills`).then(function(value) {
  465. // This code runs once the value has been loaded
  466. // from the offline store.
  467. dealSkillData(value);
  468. }).catch(function(err) {
  469. // This code runs if there were any errors
  470. alert("Local Database error. Please refresh.");
  471. localStorage.removeItem("PADDF-ckey");
  472. console.log(err);
  473. });
  474. }else
  475. {
  476. GM_xmlhttpRequest({
  477. method: "GET",
  478. url:`${sourceDataFolder}/skill_${currentDataSource.code}.json`, //Skills数据文件
  479. onload: function(response) {
  480. console.log("Skills ckey变化,储存新数据",currentCkey.ckey.skill);
  481. localforage.setItem(`PADDF-${currentDataSource.code}-skills`, JSON.parse(response.response)).then(function(){
  482. lastCurrentCkeys.ckey.skill = currentCkey.ckey.skill;
  483. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  484. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  485. dealSkillData(response.response);
  486. }).catch(function(err) {
  487. // This code runs if there were any errors
  488. console.log(err);
  489. });
  490. },
  491. onerror: function(response) {
  492. let isChrome = navigator.userAgent.includes("Chrome");
  493. if (isChrome && location.host.length==0 && response.response.length>0)
  494. {
  495. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  496. dealSkillData(response.response);
  497. }else
  498. {
  499. console.error("Skills JSON数据获取失败",response);
  500. }
  501. }
  502. });
  503. }
  504. }
  505. function dealSkillData(response)
  506. {
  507. try
  508. {
  509. if (typeof(response) == "string")
  510. Skills = JSON.parse(response);
  511. else
  512. Skills = response;
  513. }catch(e)
  514. {
  515. console.log("Skills数据JSON解码出错",e);
  516. return;
  517. }
  518. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code);
  519. const updateTime = controlBox.querySelector(".datasource-updatetime");
  520. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined,{hour12: false});
  521. initialize();//初始化
  522. statusLine.classList.remove("loading-skill-info");
  523. //如果通过的话就载入URL中的怪物数据
  524. reloadFormationData();
  525. }
  526. };
  527. //重新读取URL中的Data数据并刷新页面
  528. function reloadFormationData()
  529. {
  530. let formationData;
  531. try
  532. {
  533. const parameterDataString = getQueryString("d") || getQueryString("data");
  534. if (parameterDataString)
  535. {
  536. formationData = JSON.parse(parameterDataString);
  537. }
  538. }catch(e)
  539. {
  540. console.error("URL中队伍数据JSON解码出错",e);
  541. return;
  542. }
  543. if (formationData)
  544. {
  545. formation.loadObj(formationData);
  546. refreshAll(formation);
  547. }
  548. }
  549. window.onpopstate = reloadFormationData; //前进后退时修改页面
  550. //创建新的分享地址
  551. function creatNewUrl(arg){
  552. if (arg == undefined) arg = {};
  553. if (!!(window.history && history.pushState))
  554. { // 支持History API
  555. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  556. const datasource = arg.datasource || getQueryString("s");
  557. const outObj = formation.outObj();
  558. const newSearch = new URLSearchParams();
  559. if (language_i18n) newSearch.set("l",language_i18n);
  560. if (datasource && datasource!="ja") newSearch.set("s",datasource);
  561. if (outObj) newSearch.set("d", JSON.stringify(outObj));
  562. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  563. if (!arg.notPushState)
  564. {
  565. history.pushState(null, null, newUrl);
  566. }
  567. else
  568. {
  569. return newUrl;
  570. }
  571. }
  572. }
  573. //截图
  574. function capture()
  575. {
  576. statusLine.classList.add("prepare-cauture");
  577. const titleBox = formationBox.querySelector(".title-box");
  578. const detailBox = formationBox.querySelector(".detail-box");
  579. const txtTitle = titleBox.querySelector(".title");
  580. const txtDetail = detailBox.querySelector(".detail");
  581. //去掉可能的空白文字的编辑状态
  582. titleBox.classList.remove("edit");
  583. detailBox.classList.remove("edit");
  584. const downLink = controlBox.querySelector(".down-capture");
  585. html2canvas(formationBox).then(canvas => {
  586. canvas.toBlob(function(blob) {
  587. window.URL.revokeObjectURL(downLink.href);
  588. downLink.href = URL.createObjectURL(blob);
  589. downLink.download = `${teamsCount}P formation cauture.png`;
  590. downLink.click();
  591. statusLine.classList.remove("prepare-cauture");
  592. //如果是空白文字,加回编辑状态
  593. if (txtTitle.value.length==0)
  594. titleBox.classList.add("edit");
  595. if (txtDetail.value.length==0)
  596. detailBox.classList.add("edit");
  597. });
  598. //document.body.appendChild(canvas);
  599. });
  600. }
  601. //初始化
  602. function initialize()
  603. {
  604. const monstersList = editBox.querySelector("#monsters-name-list");
  605. let fragment = document.createDocumentFragment();
  606. Cards.forEach(function(m){ //添加下拉框候选
  607. const opt = fragment.appendChild(document.createElement("option"));
  608. opt.value = m.id;
  609. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  610. const linkRes = new RegExp("link:(\\d+)","ig").exec(m.specialAttribute);
  611. if (linkRes)
  612. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  613. const _m = Cards[parseInt(linkRes[1],10)];
  614. _m.evoRootId = m.evoRootId;
  615. m.henshinFrom = true;
  616. _m.henshinTo = true;
  617. }
  618. });
  619. monstersList.appendChild(fragment);
  620. //标题和介绍文本框
  621. const titleBox = formationBox.querySelector(".title-box");
  622. const detailBox = formationBox.querySelector(".detail-box");
  623. const txtTitle = titleBox.querySelector(".title");
  624. const txtDetail = detailBox.querySelector(".detail");
  625. const txtTitleDisplay = titleBox.querySelector(".title-display");
  626. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  627. txtTitle.onchange = function(){
  628. formation.title = this.value;
  629. //txtTitleDisplay.innerHTML = "";
  630. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  631. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  632. creatNewUrl();
  633. };
  634. txtTitle.onblur = function(){
  635. if (this.value.length>0)
  636. titleBox.classList.remove("edit");
  637. };
  638. txtDetail.onchange = function(){
  639. formation.detail = this.value;
  640. /*txtDetailDisplay.innerHTML = "";
  641. const txtDetailLines = this.value.split("\n");
  642. txtDetailLines.forEach((line,idx)=>{
  643. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  644. txtDetailDisplay.appendChild(document.createTextNode(line));
  645. });*/
  646. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  647. creatNewUrl();
  648. };
  649. txtDetail.onblur = function(){
  650. if (this.value.length>0)
  651. detailBox.classList.remove("edit");
  652. this.style.height = txtDetailDisplay.scrollHeight+"px";
  653. };
  654. txtTitleDisplay.onclick = function(){
  655. titleBox.classList.add("edit");
  656. txtTitle.focus();
  657. };
  658. txtDetailDisplay.onclick = function(){
  659. detailBox.classList.add("edit");
  660. txtDetail.focus();
  661. };
  662. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  663. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  664. {
  665. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  666. }
  667. //将所有怪物头像添加到全局数组
  668. teamBigBoxs.forEach(teamBigBox=>{
  669. const teamBox = teamBigBox.querySelector(".team-box");
  670. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  671. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  672. menbers.forEach(m=>{
  673. allMembers.push(m);
  674. });
  675. assist.forEach(m=>{
  676. allMembers.push(m);
  677. });
  678. });
  679. //所有怪物头像,添加拖动交换的代码
  680. allMembers.forEach(m=>{
  681. //点击
  682. m.onclick = clickMonHead;
  683. //拖动
  684. m.draggable = true;
  685. m.ondragstart = dragStartMonHead;
  686. m.ondragover = dropOverMonHead;
  687. m.ondrop = dropMonHead;
  688. //触摸
  689. m.ontouchstart = touchstartMonHead;
  690. m.ontouchmove = touchmoveMonHead;
  691. m.ontouchend = touchendMonHead;
  692. m.ontouchcancel = touchcancelMonHead;
  693. });
  694. //添加徽章
  695. const className_ChoseBadges = "show-all-badges";
  696. teamBigBoxs.forEach(teamBigBox=>{
  697. //徽章
  698. const teamBadge = teamBigBox.querySelector(".team-badge");
  699. if (!teamBadge) return;
  700. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  701. function setBadge(){
  702. if (teamBadge.classList.contains(className_ChoseBadges))
  703. {
  704. teamBadge.classList.remove(className_ChoseBadges);
  705. formation.badge = parseInt(this.value,10); //如果将来改成每队有徽章,就修改这里的设定
  706. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  707. refreshTeamTotalHP(teamTotalInfoDom, formation.teams[0]);
  708. creatNewUrl();
  709. }else
  710. {
  711. teamBadge.classList.add(className_ChoseBadges);
  712. }
  713. }
  714. badges.forEach(badge => badge.onclick = setBadge);
  715. });
  716. //编辑框
  717. editBox.mid = null; //储存怪物id
  718. editBox.latent = []; //储存潜在觉醒
  719. editBox.isAssist = false; //储存是否为辅助宠物
  720. editBox.monsterHead = null;
  721. editBox.latentBox = null;
  722. editBox.memberIdx = []; //储存队伍数组下标
  723. editBox.show = function(){
  724. this.classList.remove(className_displayNone);
  725. formationBox.classList.add("blur-bg");
  726. controlBox.classList.add("blur-bg");
  727. };
  728. editBox.hide = function(){
  729. this.classList.add(className_displayNone);
  730. formationBox.classList.remove("blur-bg");
  731. controlBox.classList.remove("blur-bg");
  732. };
  733. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  734. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  735. mSeriesId.onclick = function(){ //搜索系列
  736. const seriesId = parseInt(this.getAttribute('data-seriesId'),10);
  737. if (seriesId>0)
  738. {
  739. showSearch(Cards.filter(card=>{return card.seriesId == seriesId;}));
  740. }
  741. };
  742. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  743. mCollabId.onclick = function(){ //搜索合作
  744. const collabId = parseInt(this.getAttribute('data-collabId'),10);
  745. if (collabId>0);
  746. {
  747. searchColla(collabId);
  748. }
  749. };
  750. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  751. mAltName.onclick = function(){ //搜索合作
  752. const altName = this.getAttribute('data-altName');
  753. const splitAltName = altName.split("|");
  754. if (altName.length>0);
  755. {
  756. showSearch(Cards.filter(card=>{
  757. return splitAltName.some(alt=>{
  758. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  759. });
  760. }));
  761. }
  762. };
  763. //创建一个新的怪物头像
  764. editBox.createCardHead = function(id)
  765. {
  766. function clickHeadToNewMon()
  767. {
  768. monstersID.value = this.getAttribute("data-cardid");
  769. monstersID.onchange();
  770. return false; //取消链接的默认操作
  771. }
  772. const cli = document.createElement("li");
  773. const cdom = cli.head = createCardA(id);
  774. cli.appendChild(cdom);
  775. changeid({id:id},cdom);
  776. cli.card = Cards[id];
  777. cdom.onclick = clickHeadToNewMon;
  778. return cli;
  779. };
  780. const searchBox = editBox.querySelector(".search-box");
  781. const settingBox = editBox.querySelector(".setting-box");
  782. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  783. searchOpen.onclick = function(){
  784. s_includeSuperAwoken.onclick();
  785. s_canAssist.onclick();
  786. searchBox.classList.toggle(className_displayNone);
  787. };
  788. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  789. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  790. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  791. const s_types = Array.from(searchBox.querySelectorAll(".types-div .type-check"));
  792. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  793. const s_awokensIcons = s_awokensItems.map(it=>it.querySelector(".awoken-icon"));
  794. const s_awokensCounts = s_awokensItems.map(it=>it.querySelector(".count"));
  795. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  796. searchMonList.originalHeads = null; //用于存放原始搜索结果
  797. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  798. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  799. s_canAssist.onclick = function(){
  800. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  801. };
  802. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  803. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  804. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  805. s_includeSuperAwoken.onclick = function(){
  806. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  807. };
  808. function search_awokenAdd1()
  809. {
  810. const countDom = this.parentNode.querySelector(".count");
  811. let count = parseInt(countDom.value,10);
  812. if (count<9)
  813. {
  814. count++;
  815. countDom.value = count;
  816. this.parentNode.classList.remove("zero");
  817. }
  818. }
  819. s_awokensIcons.forEach((b,idx)=>{ //每种觉醒增加1
  820. b.onclick = search_awokenAdd1;
  821. });
  822. function search_awokenSub1()
  823. {
  824. let count = parseInt(this.value,10);
  825. if (count>0)
  826. {
  827. count--;
  828. this.value = count;
  829. if (count === 0)
  830. {
  831. this.parentNode.parentNode.classList.add("zero");
  832. }
  833. }
  834. }
  835. s_awokensCounts.forEach((b,idx)=>{ //每种觉醒减少1
  836. b.onclick = search_awokenSub1;
  837. });
  838. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  839. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  840. awokenClear.onclick = function(){ //清空觉醒选项
  841. s_awokensCounts.forEach(t=>{
  842. t.value = 0;
  843. });
  844. s_awokensItems.forEach(t=>{
  845. t.classList.add("zero");
  846. });
  847. };
  848. sawokenClear.onclick = function(){ //清空超觉醒选项
  849. s_sawokens.forEach(t=>{
  850. t.checked = false;
  851. });
  852. };
  853. const s_controlDiv = searchBox.querySelector(".control-div");
  854. const searchStart = s_controlDiv.querySelector(".search-start");
  855. const searchClose = s_controlDiv.querySelector(".search-close");
  856. const searchClear = s_controlDiv.querySelector(".search-clear");
  857. function returnCheckedInput(ipt)
  858. {
  859. return ipt.checked;
  860. }
  861. function returnInputValue(ipt)
  862. {
  863. return ipt.value;
  864. }
  865. function Str2Int(str)
  866. {
  867. return parseInt(str, 10);
  868. }
  869. //将搜索结果显示出来(也可用于其他的搜索)
  870. showSearch = function(searchArr){
  871. editBox.show();
  872. searchBox.classList.remove(className_displayNone);
  873. const createCardHead = editBox.createCardHead;
  874. searchMonList.classList.add(className_displayNone);
  875. searchMonList.innerHTML = ""; //清空旧的
  876. if (searchArr.length>0)
  877. {
  878. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  879. //获取原始排序的头像列表
  880. searchMonList.originalHeads = searchArr.map(card=>createCardHead(card.id));
  881. //对头像列表进行排序
  882. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  883. headsArray.forEach(head=>fragment.appendChild(head));
  884. searchMonList.appendChild(fragment);
  885. }
  886. searchMonList.classList.remove(className_displayNone);
  887. };
  888. const startSearch = function(cards){
  889. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  890. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  891. let attr1,attr2;
  892. if (attr1Filter.length>0)
  893. {
  894. if (!isNaN(attr1Filter[0]))
  895. {
  896. attr1 = parseInt(attr1Filter[0],10);
  897. }else
  898. {
  899. attr1 = null;
  900. }
  901. }
  902. if (attr2Filter.length>0)
  903. {
  904. if (!isNaN(attr2Filter[0]))
  905. {
  906. attr2 = parseInt(attr2Filter[0],10);
  907. }else
  908. {
  909. attr2 = null;
  910. }
  911. }
  912. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  913. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  914. const awokensFilter = s_awokensCounts.filter(btn=>parseInt(btn.value,10)>0).map(btn=>{
  915. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"),10);
  916. return {id:awokenIndex,num:parseInt(btn.value,10)};
  917. });
  918. const searchResult = searchCards(cards,
  919. attr1,attr2,
  920. s_fixMainColor.checked,
  921. typesFilter,
  922. awokensFilter,
  923. sawokensFilter,
  924. s_awokensEquivalent.checked,
  925. s_includeSuperAwoken.checked
  926. );
  927. console.log("搜索结果",searchResult);
  928. showSearch(searchResult);
  929. };
  930. searchBox.startSearch = startSearch;
  931. searchStart.onclick = function(){
  932. startSearch(Cards);
  933. };
  934. searchClose.onclick = function(){
  935. searchBox.classList.add(className_displayNone);
  936. };
  937. searchClear.onclick = function(){ //清空搜索选项
  938. s_attr1s[0].checked = true;
  939. s_attr2s[0].checked = true;
  940. s_types.forEach(t=>{
  941. t.checked = false;
  942. });
  943. s_awokensCounts.forEach(t=>{
  944. t.value = 0;
  945. });
  946. s_awokensItems.forEach(t=>{
  947. t.classList.add("zero");
  948. });
  949. // 这些觉醒的选项干脆都不清除
  950. //s_awokensEquivalent.checked = false;
  951. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  952. s_sawokens.forEach(t=>{
  953. t.checked = false;
  954. });
  955. searchMonList.originalHeads = null;
  956. searchMonList.innerHTML = "";
  957. };
  958. const s_sortList = s_controlDiv.querySelector(".sort-list");
  959. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  960. //对heads重新排序
  961. function sortHeadsArray(heads)
  962. {
  963. const sortIndex = parseInt(s_sortList.value,10);
  964. const reverse = s_sortReverse.checked;
  965. let headsArray = heads.concat();
  966. headsArray.sort((head_a,head_b)=>{
  967. const card_a = head_a.card,card_b = head_b.card;
  968. let sortNumber = sort_function_list[sortIndex].function(card_a,card_b);
  969. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  970. return sortNumber;
  971. });
  972. if (reverse) headsArray.reverse();
  973. return headsArray;
  974. }
  975. //对搜索到的Cards重新排序
  976. function reSortCards()
  977. {
  978. searchMonList.classList.add(className_displayNone);
  979. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  980. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  981. headsArray.forEach(head=>fragment.appendChild(head));
  982. searchMonList.appendChild(fragment);
  983. searchMonList.classList.remove(className_displayNone);
  984. }
  985. s_sortList.onchange = reSortCards;
  986. s_sortReverse.onchange = reSortCards;
  987. sort_function_list.forEach((sfunc,idx)=>{
  988. const newOpt = new Option(sfunc.name,idx);
  989. newOpt.setAttribute("data-tag",sfunc.tag);
  990. s_sortList.options.add(newOpt);
  991. });
  992. //id搜索
  993. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  994. monstersID.onchange = function(){
  995. if (/^\d+$/.test(this.value))
  996. {
  997. const newId = parseInt(this.value, 10);
  998. if (editBox.mid != newId) //避免多次运行oninput、onchange
  999. {
  1000. editBox.mid = newId;
  1001. editBoxChangeMonId(editBox.mid);
  1002. }
  1003. }
  1004. };
  1005. monstersID.oninput = monstersID.onchange;
  1006. //觉醒
  1007. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1008. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1009. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1010. function checkAwoken(){
  1011. const value = parseInt(this.value,10);
  1012. awokenCountLabel.innerHTML = value;
  1013. if (value>0 && value==(Cards[editBox.mid].awakenings.length))
  1014. awokenCountLabel.classList.add("full-awoken");
  1015. else
  1016. awokenCountLabel.classList.remove("full-awoken");
  1017. reCalculateAbility();
  1018. }
  1019. monEditAwokens.forEach(akDom=>akDom.onclick = checkAwoken);
  1020. //超觉醒
  1021. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1022. monEditSAwokensRow.swaokenIndex = -1;
  1023. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1024. function notCheckMyself(){
  1025. const value = parseInt(this.value,10);
  1026. if (value>=0 && monEditSAwokensRow.swaokenIndex === value)
  1027. {
  1028. monEditSAwokens[0].click();
  1029. }else
  1030. {
  1031. monEditSAwokensRow.swaokenIndex = value;
  1032. }
  1033. }
  1034. monEditSAwokens.forEach(akDom=>{
  1035. akDom.onclick = notCheckMyself;
  1036. });
  1037. //3个快速设置this.ipt为自己的value
  1038. function setIptToMyValue()
  1039. {
  1040. if (this.ipt.value != this.value)
  1041. {
  1042. this.ipt.value = this.value;
  1043. this.ipt.onchange();
  1044. }
  1045. }
  1046. //等级
  1047. const monEditLv = settingBox.querySelector(".m-level");
  1048. monEditLv.onchange = function(){
  1049. reCalculateExp();
  1050. reCalculateAbility();
  1051. };
  1052. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1053. const monLvExp = settingBox.querySelector(".m-level-exp");
  1054. monEditLvMin.ipt = monEditLv;
  1055. monEditLvMin.onclick = setIptToMyValue;
  1056. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1057. monEditLvMax.ipt = monEditLv;
  1058. monEditLvMax.onclick = setIptToMyValue;
  1059. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1060. monEditLv110.ipt = monEditLv;
  1061. monEditLv110.onclick = setIptToMyValue;
  1062. //编辑界面重新计算怪物的经验值
  1063. function reCalculateExp(){
  1064. const monid = parseInt(monstersID.value || 0, 10);
  1065. const level = parseInt(monEditLv.value || 0, 10);
  1066. const tempMon = {
  1067. id:monid,
  1068. level:level
  1069. };
  1070. const needExp = calculateExp(tempMon);
  1071. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level>99?` + ${parseBigNumber(needExp[1])}` : "") : "";
  1072. }
  1073. editBox.reCalculateExp = reCalculateExp;
  1074. //三维
  1075. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1076. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1077. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1078. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1079. //加蛋
  1080. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1081. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1082. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1083. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1084. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1085. monEditAddHp.onchange = reCalculateAbility;
  1086. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1087. monEditAddAtk.onchange = reCalculateAbility;
  1088. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1089. monEditAddRcv.onchange = reCalculateAbility;
  1090. //3个快速设置按钮
  1091. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1092. monEditAddHpBtn.ipt = monEditAddHp;
  1093. monEditAddHpBtn.onclick = setIptToMyValue;
  1094. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1095. monEditAddAtkBtn.ipt = monEditAddAtk;
  1096. monEditAddAtkBtn.onclick = setIptToMyValue;
  1097. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1098. monEditAddRcvBtn.ipt = monEditAddRcv;
  1099. monEditAddRcvBtn.onclick = setIptToMyValue;
  1100. //297按钮
  1101. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1102. monEditAdd297.onclick = function(){
  1103. monEditAddHp.value = 99;
  1104. monEditAddAtk.value = 99;
  1105. monEditAddRcv.value = 99;
  1106. reCalculateAbility();
  1107. };
  1108. //潜觉
  1109. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1110. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1111. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1112. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1113. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  1114. {
  1115. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1116. const usedHoleN = usedHole(latent);
  1117. const showLatentCount = maxLatentCount-usedHoleN+latent.length; //显示的潜觉个数(包含空格)
  1118. for (let ai = 0; ai<monEditLatents.length; ai++)
  1119. {
  1120. if (latent[ai] != undefined) //有的潜觉
  1121. {
  1122. monEditLatents[ai].setAttribute("data-latent-icon", latent[ai]);
  1123. monEditLatents[ai].classList.remove(className_displayNone);
  1124. }
  1125. else if(ai < showLatentCount) //空格
  1126. {
  1127. monEditLatents[ai].removeAttribute("data-latent-icon");
  1128. monEditLatents[ai].classList.remove(className_displayNone);
  1129. }
  1130. else //不显示的部分
  1131. {
  1132. monEditLatents[ai].classList.add(className_displayNone);
  1133. }
  1134. }
  1135. };
  1136. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1137. const skillBox = rowSkill.querySelector(".skill-box");
  1138. const skillTitle = skillBox.querySelector(".skill-name");
  1139. const skillCD = skillBox.querySelector(".skill-cd");
  1140. const skillLevel = skillBox.querySelector(".m-skill-level");
  1141. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1142. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1143. skillTitle.onclick = function(){
  1144. const skillId = parseInt(this.getAttribute("data-skillid"),10); //获得当前技能ID
  1145. const s_cards = Cards.filter(card=>card.activeSkillId === skillId); //搜索同技能怪物
  1146. if (s_cards.length > 1)
  1147. {
  1148. showSearch(s_cards); //显示
  1149. }
  1150. };
  1151. skillLevel.onchange = function(){
  1152. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1153. const skill = Skills[card.activeSkillId];
  1154. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1155. };
  1156. skillLevel_1.ipt = skillLevel;
  1157. skillLevel_1.onclick = setIptToMyValue;
  1158. skillLevel_Max.ipt = skillLevel;
  1159. skillLevel_Max.onclick = setIptToMyValue;
  1160. //已有觉醒的去除
  1161. function deleteLatent(){
  1162. const aIdx = parseInt(this.value, 10);
  1163. editBox.latent.splice(aIdx,1);
  1164. editBox.reCalculateAbility(); //重计算三维
  1165. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  1166. }
  1167. monEditLatents.forEach((la)=>{la.onclick = deleteLatent;});
  1168. //可选觉醒的添加
  1169. function addLatent(){
  1170. if (this.classList.contains("unselected-latent")) return; //不能选的觉醒直接退出
  1171. const lIdx = parseInt(this.getAttribute("data-latent-icon"),10); //潜觉的序号
  1172. const usedHoleN = usedHole(editBox.latent); //使用了的格子
  1173. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1174. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2) || //如果能添加2格的觉醒
  1175. lIdx < 12 && usedHoleN<=(maxLatentCount-1)) //如果能添加1格的觉醒
  1176. {editBox.latent.push(lIdx);}
  1177. else {return;}
  1178. editBox.reCalculateAbility();
  1179. editBox.refreshLatent(editBox.latent,editBox.mid);
  1180. }
  1181. monEditLatentsAllowable.forEach((la)=>{la.onclick = addLatent;});
  1182. //编辑界面重新计算怪物的能力
  1183. function reCalculateAbility(){
  1184. const monid = parseInt(monstersID.value || 0, 10);
  1185. const level = parseInt(monEditLv.value || 0, 10);
  1186. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1187. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1188. const plus = [
  1189. parseInt(monEditAddHp.value || 0, 10),
  1190. parseInt(monEditAddAtk.value || 0, 10),
  1191. parseInt(monEditAddRcv.value || 0, 10)
  1192. ];
  1193. const latent = editBox.latent;
  1194. const tempMon = {
  1195. id:monid,
  1196. level:level,
  1197. plus:plus,
  1198. awoken:awoken,
  1199. latent:latent
  1200. };
  1201. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  1202. monEditHpValue.innerHTML = abilitys[0].toLocaleString();
  1203. monEditAtkValue.innerHTML = abilitys[1].toLocaleString();
  1204. monEditRcvValue.innerHTML = abilitys[2].toLocaleString();
  1205. }
  1206. editBox.reCalculateAbility = reCalculateAbility;
  1207. const btnCancel = editBox.querySelector(".button-cancel");
  1208. const btnDone = editBox.querySelector(".button-done");
  1209. const btnNull = editBox.querySelector(".button-null");
  1210. const btnDelay = editBox.querySelector(".button-delay");
  1211. btnCancel.onclick = function(){
  1212. btnDone.classList.remove("cant-assist");
  1213. btnDone.disabled = false;
  1214. editBox.memberIdx = [];
  1215. editBox.hide();
  1216. };
  1217. btnDone.onclick = function(){
  1218. if (parseInt(monEditLv.value,10) == 0)
  1219. {
  1220. btnNull.onclick();
  1221. return;
  1222. }
  1223. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1224. const teamData = formation.teams[editBox.memberIdx[0]];
  1225. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1226. const teamBox = teamBigBox.querySelector(".team-box");
  1227. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1228. mon.id = parseInt(monstersID.value,10);
  1229. const card = Cards[mon.id] || Cards[0];
  1230. const skill = Skills[card.activeSkillId];
  1231. mon.level = parseInt(monEditLv.value,10);
  1232. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1233. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1234. if (card.superAwakenings.length) //如果支持超觉醒
  1235. {
  1236. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1237. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value,10) : -1;
  1238. }
  1239. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1240. (!card.overlay || mon.level>= card.maxLevel))
  1241. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1242. mon.plus = [0,0,0];
  1243. }else
  1244. {
  1245. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1246. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1247. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1248. if (!editBox.isAssist)
  1249. { //如果不是辅助,则可以设定潜觉
  1250. mon.latent = editBox.latent.concat();
  1251. }
  1252. }
  1253. const skillLevelNum = parseInt(skillLevel.value,10);
  1254. if (skillLevelNum < skill.maxLevel)
  1255. {
  1256. mon.skilllevel = skillLevelNum;
  1257. }
  1258. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1259. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1260. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1261. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1262. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1263. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1264. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1265. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1266. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1267. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1268. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1269. //刷新改队员的CD
  1270. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1271. creatNewUrl();
  1272. editBox.hide();
  1273. };
  1274. window.onkeydown = function(e){
  1275. if (!editBox.classList.contains(className_displayNone))
  1276. {
  1277. if (e.keyCode == 27)
  1278. { //按下ESC时,自动关闭编辑窗
  1279. btnCancel.onclick();
  1280. }
  1281. }
  1282. };
  1283. btnNull.onclick = function(){ //空位置
  1284. const mon = new Member();
  1285. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1286. const teamData = formation.teams[editBox.memberIdx[0]];
  1287. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1288. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1289. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1290. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1291. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1292. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1293. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1294. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1295. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1296. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1297. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1298. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1299. //刷新改队员的CD
  1300. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1301. creatNewUrl();
  1302. editBox.hide();
  1303. };
  1304. btnDelay.onclick = function(){ //应对威吓
  1305. const mon = new MemberDelay();
  1306. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1307. const teamData = formation.teams[editBox.memberIdx[0]];
  1308. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1309. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1310. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1311. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1312. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1313. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1314. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1315. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1316. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1317. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1318. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1319. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1320. //刷新改队员的CD
  1321. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1322. creatNewUrl();
  1323. editBox.hide();
  1324. };
  1325. //语言选择
  1326. const langList = controlBox.querySelector(".languages");
  1327. langList.onchange = function(){
  1328. creatNewUrl({"language":this.value});
  1329. history.go();
  1330. };
  1331. //数据源选择
  1332. const dataList = controlBox.querySelector(".datasource");
  1333. dataList.onchange = function(){
  1334. creatNewUrl({datasource:this.value});
  1335. history.go();
  1336. };
  1337. /*添对应语言执行的JS*/
  1338. const languageJS = document.head.appendChild(document.createElement("script"));
  1339. languageJS.id = "language-js";
  1340. languageJS.type = "text/javascript";
  1341. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1342. }
  1343. //编辑界面点击每个怪物的头像的处理
  1344. function clickMonHead(e)
  1345. {
  1346. let team = parseInt(this.getAttribute("data-team"),10);
  1347. let assist = parseInt(this.getAttribute("data-assist"),10);
  1348. let index = parseInt(this.getAttribute("data-index"),10);
  1349. editMon(team,assist,index);
  1350. return false; //没有false将会打开链接
  1351. }
  1352. //编辑界面每个怪物的头像的拖动
  1353. function dragStartMonHead(e)
  1354. {
  1355. let team = parseInt(this.getAttribute("data-team"),10);
  1356. let assist = parseInt(this.getAttribute("data-assist"),10);
  1357. let index = parseInt(this.getAttribute("data-index"),10);
  1358. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1359. }
  1360. //编辑界面每个怪物的头像的经过,阻止事件发生
  1361. function dropOverMonHead(e)
  1362. {
  1363. e.preventDefault();
  1364. }
  1365. //从怪物头像获取队员的队伍编号
  1366. function getMemberArrayIndexFromMonHead(headDom)
  1367. {
  1368. return [
  1369. parseInt(headDom.getAttribute("data-team"),10),
  1370. parseInt(headDom.getAttribute("data-assist"),10),
  1371. parseInt(headDom.getAttribute("data-index"),10),
  1372. ];
  1373. }
  1374. //编辑界面每个怪物的头像的放下
  1375. function dropMonHead(e)
  1376. {
  1377. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1378. const dataTo = getMemberArrayIndexFromMonHead(this);
  1379. if ((dataTo[0] != dataFrom[0]) ||
  1380. (dataTo[1] != dataFrom[1]) ||
  1381. (dataTo[2] != dataFrom[2]))
  1382. { //必须有所不同才继续交换
  1383. interchangeCard(dataFrom,dataTo);
  1384. }
  1385. return false; //没有false将会打开链接
  1386. }
  1387. //移动端编辑界面每个怪物的头像的放下
  1388. function touchstartMonHead(e)
  1389. {
  1390. e.stopPropagation();
  1391. //console.log("开始触摸",e,this);
  1392. const tc = e.changedTouches[0];
  1393. const pX = tc.pageX, pY = tc.pageY;
  1394. interchangeSVG.style.display = "none";
  1395. interchangeSVG.changePoint({x:pX,y:pY},{x:pX,y:pY});
  1396. }
  1397. //移动端编辑界面每个怪物的头像的移动
  1398. function touchmoveMonHead(e)
  1399. {
  1400. //console.log("移动中",e,this);
  1401. const tc = e.changedTouches[0];
  1402. const pX = tc.pageX, pY = tc.pageY;
  1403. const rect = this.getBoundingClientRect();
  1404. const top = rect.top + document.documentElement.scrollTop;
  1405. const left = rect.left + document.documentElement.scrollLeft;
  1406. if ((pY < top) || (pY > (top + rect.height)) ||
  1407. (pX < left) || (pX > (left + rect.width)))
  1408. {
  1409. interchangeSVG.style.display = "block";
  1410. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1411. }else
  1412. {
  1413. interchangeSVG.style.display = "none";
  1414. }
  1415. }
  1416. //移动端编辑界面每个怪物的头像的结束
  1417. function touchendMonHead(e)
  1418. {
  1419. const tc = e.changedTouches[0];
  1420. const pX = tc.pageX, pY = tc.pageY;
  1421. //console.log("移动结束",pX,pY,e,this);
  1422. interchangeSVG.style.display = "none";
  1423. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1424. let target = allMembers.find(m=>{
  1425. const rect = m.getBoundingClientRect();
  1426. const top = rect.top + document.documentElement.scrollTop;
  1427. const left = rect.left + document.documentElement.scrollLeft;
  1428. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1429. (pX > left) && (pX < (left + rect.width));
  1430. return isInRect;
  1431. });
  1432. if (target && this != target)
  1433. {
  1434. //console.log("找到的对象",targets[0]);
  1435. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1436. let dataTo = getMemberArrayIndexFromMonHead(target);
  1437. if ((dataTo[0] != dataFrom[0]) ||
  1438. (dataTo[1] != dataFrom[1]) ||
  1439. (dataTo[2] != dataFrom[2]))
  1440. { //必须有所不同才继续交换
  1441. interchangeCard(dataFrom,dataTo);
  1442. }
  1443. }
  1444. }
  1445. //移动端编辑界面每个怪物的头像的取消
  1446. function touchcancelMonHead(e)
  1447. {
  1448. interchangeSVG.style.display = "none";
  1449. console.log("移动取消",e,this);
  1450. }
  1451. function interchangeCard(formArr,toArr)
  1452. {
  1453. function changeType(member,isAssist)
  1454. {
  1455. if (member.id == 0 || (isAssist && member.id == -1))
  1456. {
  1457. return new Member();
  1458. }else
  1459. {
  1460. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1461. newMember.loadFromMember(member);
  1462. return newMember;
  1463. }
  1464. }
  1465. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy");//储存交换“复制”和“替换”
  1466. const isCopy = changeSwapToCopy.checked;
  1467. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1468. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1469. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1470. {
  1471. from = changeType(from,formArr[1]);
  1472. if (!isCopy) to = changeType(to,toArr[1]);
  1473. }else if (isCopy)
  1474. {
  1475. const newFrom = new from.constructor();
  1476. newFrom.loadFromMember(from);
  1477. from = newFrom;
  1478. }
  1479. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1480. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1481. creatNewUrl(); //刷新URL
  1482. refreshAll(formation); //刷新全部
  1483. }
  1484. //改变一个怪物头像
  1485. function changeid(mon,monDom,latentDom)
  1486. {
  1487. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1488. const parentNode = monDom.parentNode;
  1489. fragment.appendChild(monDom);
  1490. const monId = mon.id;
  1491. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1492. monDom.setAttribute("data-cardid", monId); //设定新的id
  1493. if (monId<0) //如果是延迟
  1494. {
  1495. monDom.removeAttribute("href");
  1496. monDom.removeAttribute("title");
  1497. parentNode.classList.add("delay");
  1498. parentNode.classList.remove("null");
  1499. parentNode.appendChild(fragment);
  1500. if (latentDom) latentDom.classList.add(className_displayNone);
  1501. return;
  1502. }else if (monId==0) //如果是空
  1503. {
  1504. monDom.removeAttribute("href");
  1505. monDom.removeAttribute("title");
  1506. parentNode.classList.add("null");
  1507. parentNode.classList.remove("delay");
  1508. parentNode.appendChild(fragment);
  1509. if (latentDom) latentDom.classList.add(className_displayNone);
  1510. return;
  1511. }else if (monId>-1) //如果提供了id
  1512. {
  1513. parentNode.classList.remove("null");
  1514. parentNode.classList.remove("delay");
  1515. monDom.setAttribute("data-cards-pic-idx",Math.ceil(monId/100)); //添加图片编号
  1516. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1517. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1518. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1519. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1520. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1521. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1522. monDom.href = currentLanguage.guideURL(monId, card.name);
  1523. if (card.canAssist)
  1524. monDom.classList.add("allowable-assist");
  1525. else
  1526. monDom.classList.remove("allowable-assist");
  1527. if (card.awakenings.includes(49))//武器
  1528. monDom.classList.add("wepon");
  1529. else
  1530. monDom.classList.remove("wepon");
  1531. }
  1532. const levelDom = monDom.querySelector(".level");
  1533. if (levelDom) //如果提供了等级
  1534. {
  1535. const level = mon.level || 1;
  1536. levelDom.innerHTML = level;
  1537. if (level == card.maxLevel)
  1538. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1539. levelDom.classList.add("max");
  1540. }else
  1541. {
  1542. levelDom.classList.remove("max");
  1543. }
  1544. if (card.limitBreakIncr && level >= card.maxLevel)
  1545. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1546. levelDom.classList.add("_110");
  1547. }else
  1548. {
  1549. levelDom.classList.remove("_110");
  1550. }
  1551. }
  1552. if (mon.awoken>-1) //如果提供了觉醒
  1553. {
  1554. const awokenIcon = monDom.querySelector(".awoken-count");
  1555. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1556. {
  1557. awokenIcon.classList.add(className_displayNone);
  1558. awokenIcon.innerHTML = "";
  1559. }else
  1560. {
  1561. awokenIcon.classList.remove(className_displayNone);
  1562. awokenIcon.innerHTML = mon.awoken;
  1563. if (mon.awoken == card.awakenings.length)
  1564. {
  1565. awokenIcon.classList.add("full-awoken");
  1566. }else
  1567. {
  1568. awokenIcon.classList.remove("full-awoken");
  1569. }
  1570. }
  1571. }
  1572. const sawoken = monDom.querySelector(".super-awoken");
  1573. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1574. {
  1575. if (mon.sawoken != undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1576. {
  1577. sawoken.classList.remove(className_displayNone);
  1578. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1579. sawokenIcon.setAttribute("data-awoken-icon",card.superAwakenings[mon.sawoken]);
  1580. }else
  1581. {
  1582. sawoken.classList.add(className_displayNone);
  1583. }
  1584. }
  1585. const m_id = monDom.querySelector(".id");
  1586. if (m_id) //怪物ID
  1587. {
  1588. m_id.innerHTML = monId;
  1589. }
  1590. const plusArr = mon.plus || [0,0,0];
  1591. const plusDom = monDom.querySelector(".plus");
  1592. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1593. {
  1594. const plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1595. if (plusCount <= 0)
  1596. {
  1597. plusDom.classList.add(className_displayNone);
  1598. }else if (plusCount >= 297)
  1599. {
  1600. plusDom.classList.add("has297");
  1601. plusDom.classList.remove(className_displayNone);
  1602. }else
  1603. {
  1604. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1605. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1606. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1607. plusDom.classList.remove("has297");
  1608. plusDom.classList.remove(className_displayNone);
  1609. }
  1610. }
  1611. if (latentDom)
  1612. {
  1613. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1614. if (mon.latent) //如果提供了潜觉
  1615. {
  1616. const latent = mon.latent.sort(function(a,b){
  1617. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1618. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1619. else {return 0;} //其他情况不变
  1620. });
  1621. if (latent.length < 1)
  1622. {
  1623. latentDom.classList.add(className_displayNone);
  1624. }else
  1625. {
  1626. latentDom.classList.remove(className_displayNone);
  1627. const usedHoleN = usedHole(latent); //使用的格子数
  1628. const maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1629. const showLatentCount = maxLatentCount-usedHoleN+latent.length; //显示的潜觉个数(包含空格)
  1630. for (let ai=0;ai<latentDoms.length;ai++)
  1631. {
  1632. if (latent[ai]) //有的潜觉
  1633. {
  1634. latentDoms[ai].setAttribute("data-latent-icon", latent[ai]);
  1635. latentDoms[ai].classList.remove(className_displayNone);
  1636. }
  1637. else if(ai<showLatentCount) //空格
  1638. {
  1639. latentDoms[ai].removeAttribute("data-latent-icon");
  1640. latentDoms[ai].classList.remove(className_displayNone);
  1641. }
  1642. else //不显示的部分
  1643. {
  1644. latentDoms[ai].classList.add(className_displayNone);
  1645. }
  1646. }
  1647. }
  1648. }else
  1649. {
  1650. latentDom.classList.add(className_displayNone);
  1651. }
  1652. }
  1653. const skillCdDom = monDom.querySelector(".skill");
  1654. if (skillCdDom) //如果存在技能CD DOM
  1655. {
  1656. //const skill = Skills[card.activeSkillId];
  1657. if (card.activeSkillId == 0)
  1658. {
  1659. skillCdDom.classList.add(className_displayNone);
  1660. }else
  1661. {
  1662. skillCdDom.classList.remove(className_displayNone);
  1663. }
  1664. }
  1665. parentNode.appendChild(fragment);
  1666. }
  1667. //点击怪物头像,出现编辑窗
  1668. function editMon(teamNum,isAssist,indexInTeam)
  1669. {
  1670. //数据
  1671. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1672. const teamBigBox = teamBigBoxs[teamNum];
  1673. const teamBox = teamBigBox.querySelector(".team-box");
  1674. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1675. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1676. const monsterHead = memberLi.querySelector(".monster");
  1677. editBox.show();
  1678. editBox.isAssist = isAssist;
  1679. editBox.monsterHead = monsterHead;
  1680. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1681. if (!isAssist)
  1682. {
  1683. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1684. editBox.latentBox = latentBox;
  1685. }
  1686. const settingBox = editBox.querySelector(".setting-box");
  1687. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1688. monstersID.value = mon.id > 0 ? mon.id : 0;
  1689. monstersID.onchange();
  1690. //觉醒
  1691. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1692. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1693. //超觉醒
  1694. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1695. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken+1]) ? mon.sawoken+1 : 0].checked = true;
  1696. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1697. monEditLv.value = mon.level || 1;
  1698. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1699. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1700. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1701. if (mon.plus)
  1702. {
  1703. monEditAddHp.value = mon.plus[0];
  1704. monEditAddAtk.value = mon.plus[1];
  1705. monEditAddRcv.value = mon.plus[2];
  1706. }
  1707. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1708. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1709. if (mon.skilllevel)
  1710. {
  1711. skillLevel.value = mon.skilllevel;
  1712. }
  1713. skillLevel.onchange();
  1714. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1715. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1716. if (!isAssist)
  1717. {
  1718. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1719. editBox.refreshLatent(editBox.latent, mon.id);
  1720. btnDelay.classList.add(className_displayNone);
  1721. rowMonLatent.classList.remove(className_displayNone);
  1722. editBoxTitle.classList.remove("edit-box-title-assist");
  1723. }else
  1724. {
  1725. btnDelay.classList.remove(className_displayNone);
  1726. rowMonLatent.classList.add(className_displayNone);
  1727. editBoxTitle.classList.add("edit-box-title-assist");
  1728. }
  1729. editBox.reCalculateExp();
  1730. if (mon.awoken > 0 && monEditAwokens[mon.awoken])
  1731. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1732. else
  1733. editBox.reCalculateAbility();
  1734. }
  1735. //编辑窗,修改怪物ID
  1736. function editBoxChangeMonId(id)
  1737. {
  1738. const card = Cards[id] || Cards[0]; //怪物固定数据
  1739. if (card.id == 0){
  1740. id = 0;
  1741. }
  1742. const skill = Skills[card.activeSkillId];
  1743. const leaderSkill = Skills[card.leaderSkillId];
  1744. let fragment = null;
  1745. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1746. const settingBox = editBox.querySelector(".setting-box");
  1747. //id搜索
  1748. const monHead = monInfoBox.querySelector(".monster");
  1749. changeid({id:id},monHead); //改变图像
  1750. const mId = monInfoBox.querySelector(".monster-id");
  1751. mId.innerHTML = id;
  1752. const mRare = monInfoBox.querySelector(".monster-rare");
  1753. mRare.setAttribute("data-rarity",card.rarity);
  1754. const mCost = monInfoBox.querySelector(".monster-cost");
  1755. mCost.innerHTML = card.cost;
  1756. /*const mExp = monInfoBox.querySelector(".monster-exp");
  1757. mExp.innerHTML = card.exp.max;*/
  1758. const mName = monInfoBox.querySelector(".monster-name");
  1759. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1760. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1761. mSeriesId.innerHTML = card.seriesId;
  1762. mSeriesId.setAttribute("data-seriesId",card.seriesId);
  1763. if (card.seriesId == 0)
  1764. {
  1765. mSeriesId.classList.add(className_displayNone);
  1766. }else
  1767. {
  1768. mSeriesId.classList.remove(className_displayNone);
  1769. }
  1770. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1771. mCollabId.innerHTML = card.collabId;
  1772. mCollabId.setAttribute("data-collabId",card.collabId);
  1773. if (card.collabId == 0)
  1774. {
  1775. mCollabId.classList.add(className_displayNone);
  1776. }else
  1777. {
  1778. mCollabId.classList.remove(className_displayNone);
  1779. }
  1780. const mAltName = monInfoBox.querySelector(".monster-altName");
  1781. mAltName.innerHTML = card.altName;
  1782. mAltName.setAttribute("data-altName",card.altName);
  1783. if (card.altName.length == 0)
  1784. { //当没有合作名
  1785. mAltName.classList.add(className_displayNone);
  1786. }else
  1787. {
  1788. mAltName.classList.remove(className_displayNone);
  1789. }
  1790. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1791. evoCardUl.style.display = "none";
  1792. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1793. const evoLinkCardsIdArray = Cards.filter(function(m){
  1794. return m.evoRootId == card.evoRootId;
  1795. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1796. const createCardHead = editBox.createCardHead;
  1797. if (evoLinkCardsIdArray.length>1)
  1798. {
  1799. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1800. evoLinkCardsIdArray.forEach(function(mid){
  1801. const cli = createCardHead(mid);
  1802. if (mid == id)
  1803. {
  1804. cli.classList.add("unable-monster");
  1805. }
  1806. fragment.appendChild(cli);
  1807. });
  1808. evoCardUl.appendChild(fragment);
  1809. evoCardUl.style.display = "block";
  1810. }
  1811. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1812. for (let ti=0;ti<mType.length;ti++)
  1813. {
  1814. if (ti<card.types.length && card.types[ti]>= 0)
  1815. {
  1816. mType[ti].setAttribute("data-type-name",card.types[ti]);
  1817. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon",card.types[ti]);
  1818. mType[ti].classList.remove(className_displayNone);
  1819. }else
  1820. {
  1821. mType[ti].classList.add(className_displayNone);
  1822. }
  1823. }
  1824. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1825. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1826. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1827. if (card.canAssist)
  1828. {
  1829. monEditAwokensRow.classList.add("allowable-assist");
  1830. }else
  1831. {
  1832. monEditAwokensRow.classList.remove("allowable-assist");
  1833. }
  1834. for (let ai=0;ai<mAwokenIcon.length;ai++)
  1835. {
  1836. if (ai<card.awakenings.length)
  1837. {
  1838. mAwokenIcon[ai].setAttribute("data-awoken-icon",card.awakenings[ai]);
  1839. mAwokenIcon[ai].classList.remove(`display-none`);
  1840. }else
  1841. {
  1842. mAwokenIcon[ai].classList.add(`display-none`);
  1843. }
  1844. }
  1845. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1846. //超觉醒
  1847. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1848. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1849. if (card.superAwakenings.length>0) //辅助时也还是加入超觉醒吧
  1850. {
  1851. for (let ai=0;ai<mSAwoken.length;ai++)
  1852. {
  1853. if (ai < card.superAwakenings.length)
  1854. {
  1855. mSAwoken[ai].setAttribute("data-awoken-icon",card.superAwakenings[ai]);
  1856. mSAwoken[ai].classList.remove(`display-none`);
  1857. }
  1858. else
  1859. {
  1860. mSAwoken[ai].classList.add(`display-none`);
  1861. }
  1862. }
  1863. monEditSAwokensRow.classList.remove(className_displayNone);
  1864. }else
  1865. {
  1866. monEditSAwokensRow.classList.add(className_displayNone);
  1867. }
  1868. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1869. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1870. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1871. const monEditLv = settingBox.querySelector(".m-level");
  1872. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1873. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1874. if (card.limitBreakIncr)
  1875. {
  1876. monEditLv110.classList.remove(className_displayNone);
  1877. }else
  1878. {
  1879. monEditLv110.classList.add(className_displayNone);
  1880. }
  1881. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1882. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1883. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1884. //该宠Type允许的杀,uniq是去重的自定义函数
  1885. const allowLatent = [].concat(...card.types.filter(i=>i>=0).map(type=>type_allowable_latent[type])).uniq();
  1886. typekiller_for_type.forEach(type=>{ //显示允许的杀,隐藏不允许的杀
  1887. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  1888. if (!latentDom) return;
  1889. if (allowLatent.includes(type.latent))
  1890. {
  1891. latentDom.classList.remove("unallowable-latent");
  1892. }else
  1893. {
  1894. latentDom.classList.add("unallowable-latent");
  1895. }
  1896. })
  1897. //怪物主动技能
  1898. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1899. const skillBox = rowSkill.querySelector(".skill-box");
  1900. const skillTitle = skillBox.querySelector(".skill-name");
  1901. const skillCD = skillBox.querySelector(".skill-cd");
  1902. const skillLevel = skillBox.querySelector(".m-skill-level");
  1903. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1904. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1905. const skillDetail = skillBox.querySelector(".skill-datail");
  1906. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1907. fragment.appendChild(skillBox);
  1908. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1909. skillTitle.setAttribute("data-skillid", skill.id);
  1910. skillDetail.innerHTML = parseSkillDescription(skill);
  1911. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1912. skillLevel.max = t_maxLevel;
  1913. skillLevel.value = t_maxLevel;
  1914. skillLevel_Max.value = t_maxLevel;
  1915. skillLevel_Max.innerHTML = skill.maxLevel;
  1916. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1917. rowSkill.appendChild(fragment);
  1918. //怪物队长技能
  1919. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1920. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1921. const lskillTitle = lskillBox.querySelector(".skill-name");
  1922. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1923. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1924. fragment.appendChild(lskillBox);
  1925. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1926. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1927. rowLederSkill.appendChild(fragment);
  1928. if (card.overlay || card.types[0] == 15 && card.types[1] == -1)
  1929. { //当可以叠加时,不能打297和潜觉
  1930. rowPlus.classList.add("disabled");
  1931. rowLatent.classList.add("disabled");
  1932. skillLevel.setAttribute("readonly",true);
  1933. }else
  1934. {
  1935. rowPlus.classList.remove("disabled");
  1936. rowLatent.classList.remove("disabled");
  1937. skillLevel.removeAttribute("readonly");
  1938. }
  1939. if (editBox.isAssist)
  1940. {
  1941. const btnDone = editBox.querySelector(".button-done");
  1942. if (!card.canAssist)
  1943. {
  1944. btnDone.classList.add("cant-assist");
  1945. btnDone.disabled = true;
  1946. }else
  1947. {
  1948. btnDone.classList.remove("cant-assist");
  1949. btnDone.disabled = false;
  1950. }
  1951. }
  1952. editBox.latent.length = 0;
  1953. editBox.refreshLatent(editBox.latent,id);
  1954. editBox.reCalculateExp();
  1955. editBox.reCalculateAbility();
  1956. }
  1957. //搜索并显示合作
  1958. function searchColla(collabId)
  1959. {
  1960. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  1961. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  1962. }
  1963. //刷新整个队伍
  1964. function refreshAll(formationData){
  1965. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1966. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1967. const detailBox = formationBox.querySelector(".detail-box");
  1968. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1969. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1970. while(formationBox.childNodes.length>0)
  1971. {
  1972. fragment.appendChild(formationBox.childNodes[0]);
  1973. }
  1974. const txtTitle = titleBox.querySelector(".title");
  1975. const txtDetail = detailBox.querySelector(".detail");
  1976. txtTitle.value = formationData.title || "";
  1977. txtDetail.value = formationData.detail || "";
  1978. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1979. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1980. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  1981. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  1982. if (txtTitle.value.length == 0)
  1983. titleBox.classList.add("edit");
  1984. else
  1985. titleBox.classList.remove("edit");
  1986. if (txtDetail.value.length == 0)
  1987. detailBox.classList.add("edit");
  1988. else
  1989. detailBox.classList.remove("edit");
  1990. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  1991. const teamBox = teamBigBox.querySelector(".team-box");
  1992. const teamData = formationData.teams[teamNum];
  1993. const badgeBox = teamBigBox.querySelector(".team-badge");
  1994. if (badgeBox)
  1995. {
  1996. const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`);
  1997. badge.checked = true;
  1998. }
  1999. const membersDom = teamBox.querySelector(".team-members");
  2000. const latentsDom = teamBox.querySelector(".team-latents");
  2001. const assistsDom = teamBox.querySelector(".team-assist");
  2002. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2003. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  2004. {
  2005. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2006. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2007. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2008. changeid(teamData[0][ti],member,latent); //队员
  2009. changeid(teamData[1][ti],assist); //辅助
  2010. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  2011. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2012. }
  2013. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2014. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  2015. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2016. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2017. });
  2018. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2019. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2020. formationBox.appendChild(fragment);
  2021. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2022. }
  2023. //刷新队伍觉醒统计
  2024. function refreshTeamAwokenCount(awokenDom,team){
  2025. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2026. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2027. function setCount(aicon,number){
  2028. if (!aicon) return; //没有这个觉醒就撤回
  2029. const ali = aicon.parentNode;
  2030. const countDom = ali.querySelector(".count");
  2031. countDom.innerHTML = number;
  2032. if (number)
  2033. ali.classList.remove(className_displayNone);
  2034. else
  2035. ali.classList.add(className_displayNone);
  2036. }
  2037. for (let ai=1;ai<=72;ai++)
  2038. {
  2039. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2040. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2041. //搜索等效觉醒
  2042. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2043. if (equalIndex >= 0)
  2044. {
  2045. const equivalentAwoken = equivalent_awoken[equalIndex];
  2046. if (equivalentAwoken.small === ai)
  2047. {
  2048. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo) +
  2049. awokenCountInTeam(team, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2050. setCount(aicon, totalNum);
  2051. }else
  2052. {
  2053. continue;
  2054. }
  2055. }else
  2056. {
  2057. setCount(aicon,awokenCountInTeam(team,ai,solo));
  2058. }
  2059. }
  2060. awokenDom.appendChild(fragment);
  2061. }
  2062. //刷新阵型觉醒统计
  2063. function refreshFormationAwokenCount(awokenDom,teams){
  2064. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2065. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2066. function setCount(aicon,number){
  2067. if (!aicon) return; //没有这个觉醒就撤回
  2068. const ali = aicon.parentNode;
  2069. const countDom = ali.querySelector(".count");
  2070. countDom.innerHTML = number;
  2071. if (number)
  2072. ali.classList.remove(className_displayNone);
  2073. else
  2074. ali.classList.add(className_displayNone);
  2075. }
  2076. for (let ai=1;ai<=72;ai++)
  2077. {
  2078. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2079. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2080. //搜索等效觉醒
  2081. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2082. if (equalIndex >= 0)
  2083. {
  2084. const equivalentAwoken = equivalent_awoken[equalIndex];
  2085. if (equivalentAwoken.small === ai)
  2086. {
  2087. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2088. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2089. setCount(aicon, totalNum);
  2090. }else
  2091. {
  2092. continue;
  2093. }
  2094. }else
  2095. {
  2096. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  2097. }
  2098. }
  2099. awokenDom.appendChild(fragment);
  2100. }
  2101. //刷新能力值
  2102. function refreshAbility(abilityDom,team,idx){
  2103. const memberData = team[0][idx];
  2104. const assistData = team[1][idx];
  2105. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2106. const mainAbility = calculateAbility(memberData, assistData, solo);
  2107. if (mainAbility && memberData.ability)
  2108. {
  2109. for (let ai=0;ai<3;ai++)
  2110. {
  2111. memberData.ability[ai] = mainAbility[ai];
  2112. }
  2113. }
  2114. if (!abilityDom) return; //如果没有dom,直接跳过
  2115. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  2116. const hpDom = abilityLi.querySelector(".hp");
  2117. const atkDom = abilityLi.querySelector(".atk");
  2118. const rcvDom = abilityLi.querySelector(".rcv");
  2119. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  2120. if (mainAbility)
  2121. {
  2122. div.classList.remove(className_displayNone);
  2123. div.innerHTML = memberData.ability[ai];
  2124. }else
  2125. {
  2126. div.classList.add(className_displayNone);
  2127. div.innerHTML = 0;
  2128. }
  2129. });
  2130. }
  2131. //刷新队伍能力值合计
  2132. function refreshTeamTotalHP(totalDom,team){
  2133. //计算总的生命值
  2134. if (!totalDom) return;
  2135. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2136. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2137. if (tHpDom)
  2138. {
  2139. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2140. return value += mon.ability ? mon.ability[0] : 0;
  2141. },0);
  2142. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2143. let badgeHPScale = 1; //徽章倍率
  2144. if (formation.badge == 4 && solo)
  2145. {
  2146. badgeHPScale = 1.05;
  2147. }else if (formation.badge == 11 && solo)
  2148. {
  2149. badgeHPScale = 1.15;
  2150. }
  2151. tHpDom.innerHTML = tHP.toString() +
  2152. (teamHPAwoken>0||badgeHPScale!=1 ?
  2153. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  2154. "");
  2155. }
  2156. if (tRcvDom)
  2157. {
  2158. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2159. return value += mon.ability ? mon.ability[2] : 0;
  2160. },0);
  2161. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2162. let badgeRCVScale = 1; //徽章倍率
  2163. if (formation.badge == 3 && solo)
  2164. {
  2165. badgeRCVScale = 1.25;
  2166. }else if (formation.badge == 10 && solo)
  2167. {
  2168. badgeRCVScale = 1.35;
  2169. }
  2170. tRcvDom.innerHTML = tRCV.toString() +
  2171. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  2172. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  2173. "");
  2174. }
  2175. }
  2176. //刷新所有队伍能力值合计
  2177. function refreshFormationTotalHP(totalDom, teams){
  2178. //计算总的生命值
  2179. if (!totalDom) return;
  2180. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2181. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2182. if (tHpDom)
  2183. {
  2184. const tHPArr = teams.map(function(team){
  2185. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2186. return value += mon.ability ? mon.ability[0] : 0;
  2187. },0);
  2188. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2189. return [teamTHP,teamHPAwoken];
  2190. });
  2191. const tHP = tHPArr.reduce(function(value, teamHP){
  2192. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  2193. },[0,0]);
  2194. tHpDom.innerHTML = tHP[0].toString() +
  2195. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  2196. }
  2197. if (tRcvDom)
  2198. {
  2199. const tRCVArr = teams.map(function(team){
  2200. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2201. return value += mon.ability ? mon.ability[2] : 0;
  2202. },0);
  2203. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2204. return [teamTRCV,teamRCVAwoken];
  2205. },0);
  2206. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  2207. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  2208. },[0,0]);
  2209. tRcvDom.innerHTML = tRCV[0].toString() +
  2210. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  2211. }
  2212. }
  2213. //刷新单人技能CD
  2214. function refreshMemberSkillCD(teamDom,team,idx){
  2215. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2216. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2217. const member = team[0][idx];
  2218. const assist = team[1][idx];
  2219. const memberCard = Cards[member.id] || Cards[0];
  2220. const memberSkill = Skills[memberCard.activeSkillId];
  2221. const assistCard = Cards[assist.id] || Cards[0];
  2222. const assistSkill = Skills[assistCard.activeSkillId];
  2223. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2224. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2225. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  2226. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  2227. memberSkillCdDom.innerHTML = memberSkillCd;
  2228. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2229. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel)
  2230. {
  2231. memberSkillCdDom.classList.remove("max-skill");
  2232. }else
  2233. {
  2234. memberSkillCdDom.classList.add("max-skill");
  2235. }
  2236. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){
  2237. assistSkillCdDom.classList.remove("max-skill");
  2238. }else
  2239. {
  2240. assistSkillCdDom.classList.add("max-skill");
  2241. }
  2242. }
  2243. function localisation($tra)
  2244. {
  2245. if (!$tra) return;
  2246. document.title = $tra.webpage_title;
  2247. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2248. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2249. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2250. const sortOptions = Array.from(s_sortList.options);
  2251. sortOptions.forEach(opt=>{
  2252. const tag = opt.getAttribute("data-tag");
  2253. const trans = $tra.sort_name[tag];
  2254. if (trans)
  2255. {
  2256. opt.text = trans;
  2257. }
  2258. });
  2259. }

智龙迷城队伍图制作工具