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script.js 55 kB

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  1. var Cards = null; //怪物数据
  2. var currentLanguage = null; //当前语言
  3. var currentDataSource = null; //当前数据
  4. const dataSourceList = [ //几个不同的游戏服务区
  5. {
  6. code:"ja",
  7. source:"パズル&ドラゴンズ"
  8. },
  9. {
  10. code:"en",
  11. source:"Puzzle & Dragons"
  12. },
  13. {
  14. code:"ko",
  15. source:"퍼즐앤드래곤"
  16. },
  17. ];
  18. var allMembers = [];
  19. var interchangeSvg; //储存划线的SVG
  20. var interchangePath; //储存划线的线
  21. /*var cardInterchange = { //记录DOM交换
  22. from:null,
  23. to:null,
  24. members:[]
  25. };*/
  26. //队员基本的留空
  27. var Member = function(){
  28. this.id=0;
  29. }
  30. Member.prototype.outObj = function(){
  31. var m = this;
  32. var obj = [m.id];
  33. if (m.level != undefined) obj[1] = m.level;
  34. if (m.awoken != undefined) obj[2] = m.awoken;
  35. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!==0)
  36. {
  37. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  38. { //当3个加值一样时只生成第一个减少长度
  39. obj[3] = m.plus[0];
  40. }else
  41. {
  42. obj[3] = m.plus;
  43. }
  44. }
  45. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  46. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  47. return obj;
  48. }
  49. Member.prototype.loadObj = function(m,dataVersion){
  50. if (m == undefined) //如果没有提供数据,直接返回默认
  51. {
  52. return;
  53. }
  54. if (dataVersion == undefined) dataVersion = 1;
  55. this.id = dataVersion>1 ? m[0] : m.id;
  56. this.level = dataVersion>1 ? m[1] : m.level;
  57. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  58. if (dataVersion>1)
  59. {
  60. if (isNaN(m[3]) || m[3]==null)
  61. {
  62. this.plus = m[3];
  63. }else
  64. {
  65. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  66. this.plus = [singlePlus,singlePlus,singlePlus];
  67. }
  68. }else
  69. {
  70. this.plus = m.plus;
  71. }
  72. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  73. this.latent = dataVersion>1 ? m[4] : m.latent;
  74. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  75. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  76. }
  77. //只用来防坐的任何队员
  78. var MemberDelay = function(){
  79. this.id=-1;
  80. }
  81. MemberDelay.prototype = Object.create(Member.prototype);
  82. MemberDelay.prototype.constructor = MemberDelay;
  83. //辅助队员
  84. var MemberAssist = function(){
  85. this.level = 0;
  86. this.awoken = 0;
  87. this.plus = [0,0,0];
  88. Member.call(this);
  89. }
  90. MemberAssist.prototype = Object.create(Member.prototype);
  91. MemberAssist.prototype.constructor = MemberAssist
  92. MemberAssist.prototype.loadFromMember = function(m){
  93. if (m == undefined) //如果没有提供数据,直接返回默认
  94. {
  95. return;
  96. }
  97. this.id = m.id;
  98. if (m.level != undefined) this.level = m.level;
  99. if (m.awoken != undefined) this.awoken = m.awoken;
  100. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  101. }
  102. //正式队伍
  103. var MemberTeam = function(){
  104. this.latent = [];
  105. this.ability = [0,0,0];
  106. MemberAssist.call(this);
  107. //sawoken作为可选项目,默认不在内
  108. }
  109. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  110. MemberTeam.prototype.constructor = MemberTeam;
  111. MemberTeam.prototype.loadFromMember = function(m){
  112. if (m == undefined) //如果没有提供数据,直接返回默认
  113. {
  114. return;
  115. }
  116. this.id = m.id;
  117. if (m.level != undefined) this.level = m.level;
  118. if (m.awoken != undefined) this.awoken = m.awoken;
  119. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  120. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = m.latent;
  121. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  122. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = m.ability;
  123. }
  124. var Formation = function(teamCount,memberCount){
  125. this.title = "",
  126. this.detail = "",
  127. this.team = [];
  128. this.badge = 0;
  129. for (var ti=0;ti<teamCount;ti++)
  130. {
  131. var team = [[],[]];
  132. for (var mi=0;mi<memberCount;mi++)
  133. {
  134. team[0].push(new MemberTeam());
  135. team[1].push(new MemberAssist());
  136. }
  137. this.team.push(team);
  138. }
  139. }
  140. Formation.prototype.outObj= function(){
  141. let obj = {};
  142. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  143. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  144. obj.f = this.team.map(function(t){
  145. return t.map(function(st){
  146. return st.map(function(m){
  147. return m.outObj();
  148. })
  149. })
  150. });
  151. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  152. return obj;
  153. }
  154. Formation.prototype.loadObj= function(f){
  155. var dataVeision = f.f?2:1; //是第几版格式
  156. this.title = dataVeision>1 ? f.t : f.title;
  157. this.detail = dataVeision>1 ? f.d : f.detail;
  158. this.badge = f.b ? f.b : 0; //徽章
  159. var teamArr = dataVeision>1 ? f.f : f.team;
  160. this.team.forEach(function(t,ti){
  161. var tf = teamArr[ti] || [];
  162. t.forEach(function(st,sti){
  163. var fst = tf[sti] || [];
  164. st.forEach(function(m,mi){
  165. var fm = fst[mi];
  166. m.loadObj(fm,dataVeision);
  167. })
  168. })
  169. });
  170. }
  171. //获取最大潜觉数量
  172. function getMaxLatentCount(id)
  173. { //转生2和超转生3为8个格子
  174. return Cards[id].is8Latent ? 8 : 6;
  175. }
  176. //切换怪物ID显示
  177. function toggleShowMonId()
  178. {
  179. document.body.classList.toggle('not-show-mon-id');
  180. }
  181. //清除数据
  182. function clearData()
  183. {
  184. location.href=location.href.replace(location.search,'');
  185. }
  186. //交换AB队
  187. function swapABteam()
  188. {
  189. if (formation.team.length>0)
  190. {
  191. formation.team[0][0].splice(4, 0, formation.team[0][0].splice(0,1)[0]); //第1个数组基底删掉0并移动到4
  192. formation.team[0][1].splice(4, 0, formation.team[0][1].splice(0,1)[0]); //第1个数组辅助删掉0并移动到4
  193. formation.team[1][0].splice(0, 0, formation.team[1][0].splice(4,1)[0]); //第2个数组基底删掉4并移动到0
  194. formation.team[1][1].splice(0, 0, formation.team[1][1].splice(4,1)[0]); //第2个数组辅助删掉4并移动到0
  195. formation.team.splice(0,0,formation.team.splice(1,1)[0]); //交换AB队
  196. }
  197. creatNewUrl();
  198. history.go();
  199. }
  200. //在单人和多人之间转移数据
  201. function swapSingleMulitple()
  202. {
  203. if (solo)
  204. {
  205. //创建第二支队伍,各4个空的
  206. formation.team[1] = [
  207. Array.from(new Array(4)).map(()=>{return new MemberTeam()}),
  208. Array.from(new Array(4)).map(()=>{return new MemberAssist()})
  209. ];
  210. //把右边的队长加到第二支队伍最后面
  211. formation.team[1][0].push(formation.team[0][0].splice(5,1)[0])
  212. formation.team[1][1].push(formation.team[0][1].splice(5,1)[0])
  213. formation.badge = 0;
  214. }else
  215. {
  216. //把第二支队五的队长添加到最后方
  217. formation.team[0][0].push(formation.team[1][0][4]);
  218. formation.team[0][1].push(formation.team[1][1][4]);
  219. //删掉第二支队伍
  220. formation.team.splice(1,1);
  221. }
  222. location.href = creatNewUrl({url:solo?"multi.html":"solo.html",notPushState:true});
  223. }
  224. window.onload = function()
  225. {
  226. interchangeSVG = document.querySelector("#interchange-line");
  227. interchangePath = interchangeSVG.querySelector("g line");
  228. let controlBox = document.querySelector(".control-box");
  229. //▼添加语言列表开始
  230. let langSelectDom = controlBox.querySelector(".languages");
  231. languageList.forEach(function(l){
  232. langSelectDom.options.add(new Option(l.name,l.i18n));
  233. })
  234. let parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  235. let browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  236. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  237. if (parameter_i18n) //如果已指定就用指定的语言
  238. return parameter_i18n.indexOf(l.i18n)>=0;
  239. else //否则筛选浏览器默认语言
  240. return browser_i18n.indexOf(l.i18n)>=0;
  241. });
  242. currentLanguage = havingLanguage.length
  243. ? havingLanguage.pop() //有语言使用最后一个
  244. : languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  245. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  246. let langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  247. langOptionArray.some(function(langOpt){
  248. if (langOpt.value == currentLanguage.i18n)
  249. {
  250. langOpt.selected = true;
  251. return true;
  252. }
  253. });
  254. //▲添加语言列表结束
  255. //▼添加数据来源列表开始
  256. let dataSelectDom = controlBox.querySelector(".datasource");
  257. dataSourceList.forEach(function(ds){
  258. dataSelectDom.options.add(new Option(ds.source,ds.code));
  259. })
  260. let parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  261. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  262. return ds.code == parameter_dsCode;
  263. });
  264. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  265. document.body.classList.add("ds-"+currentDataSource.code);
  266. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  267. dataSourceOptionArray.some(function(dataOpt){
  268. if (dataOpt.value == currentDataSource.code)
  269. {
  270. dataOpt.selected = true;
  271. return true;
  272. }
  273. });
  274. //处理返回的数据
  275. function dealIdata(responseText)
  276. {
  277. try
  278. {
  279. Cards = JSON.parse(responseText);
  280. }catch(e)
  281. {
  282. console.log("Cards数据JSON解码出错",e);
  283. return;
  284. }
  285. initialize();//初始化
  286. //如果通过的话就载入URL中的怪物数据
  287. reloadFormationData();
  288. }
  289. GM_xmlhttpRequest({
  290. method: "GET",
  291. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  292. onload: function(response) {
  293. dealIdata(response.response);
  294. },
  295. onerror: function(response) {
  296. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  297. if (isChrome && location.host.length==0 && response.response.length>0)
  298. {
  299. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  300. dealIdata(response.response);
  301. }else
  302. {
  303. console.error("Cars JSON数据获取失败",response);
  304. }
  305. }
  306. });
  307. }
  308. //重新读取URL中的Data数据并刷新页面
  309. function reloadFormationData()
  310. {
  311. let formationData;
  312. try
  313. {
  314. var parameter_data = getQueryString("d") || getQueryString("data");
  315. if (parameter_data)
  316. {
  317. formationData = JSON.parse(parameter_data);
  318. }
  319. }catch(e)
  320. {
  321. console.log("URL中队伍数据JSON解码出错",e);
  322. return;
  323. }
  324. if (formationData)
  325. {
  326. //formation = idata;
  327. formation.loadObj(formationData);
  328. refreshAll(formation);
  329. }
  330. }
  331. window.onpopstate = reloadFormationData; //前进后退时修改页面
  332. //创建新的分享地址
  333. function creatNewUrl(arg){
  334. if (arg == undefined) arg = {};
  335. if (!!(window.history && history.pushState)) {
  336. // 支持History API
  337. let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  338. let datasource = arg.datasource || getQueryString("s");
  339. let outObj = formation.outObj();
  340. let newUrl = (arg.url?arg.url:"")
  341. + '?'
  342. + (language_i18n?'l=' + language_i18n + '&':'')
  343. + (datasource&&datasource!="ja"?'s=' + datasource + '&':'')
  344. + 'd=' + encodeURIComponent(JSON.stringify(outObj));
  345. if (!arg.notPushState) history.pushState(null, null, newUrl);
  346. return newUrl;
  347. }
  348. }
  349. //初始化
  350. function initialize()
  351. {
  352. let monstersList = document.querySelector("#monsters-list");
  353. let fragment = document.createDocumentFragment();
  354. const linkReg = "link:(\\d+)";
  355. Cards.forEach(function(m){ //添加下拉框候选
  356. const opt = fragment.appendChild(document.createElement("option"));
  357. opt.value = m.id;
  358. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  359. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  360. if (linkRes)
  361. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  362. let _m = Cards[parseInt(linkRes[1],10)];
  363. _m.evoRootId = m.evoRootId;
  364. }
  365. });
  366. monstersList.appendChild(fragment);
  367. //控制框
  368. const controlBox = document.querySelector(".control-box");
  369. //标题和介绍文本框
  370. const txtTitle = document.querySelector(".title-box .title");
  371. const txtDetail = document.querySelector(".detail-box .detail");
  372. txtTitle.onchange = function(){
  373. formation.title = this.value;
  374. creatNewUrl();
  375. }
  376. txtDetail.onchange = function(){
  377. formation.detail = this.value;
  378. creatNewUrl();
  379. }
  380. txtDetail.onblur = function(){
  381. this.style.height=this.scrollHeight+"px";
  382. }
  383. //队伍框
  384. const formationBox = document.querySelector(".formation-box");
  385. const formationA = formationBox.querySelector(".formation-box .formation-A-box");
  386. const formationB = formationBox.querySelector(".formation-box .formation-B-box");
  387. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  388. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  389. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  390. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  391. for (let ti=0;ti<fATeam.length;ti++)
  392. {
  393. allMembers.push(fATeam[ti]);
  394. allMembers.push(fAAssist[ti]);
  395. if (formationB)
  396. {
  397. allMembers.push(fBTeam[ti]);
  398. allMembers.push(fBAssist[ti]);
  399. }
  400. }
  401. allMembers.forEach(m=>{
  402. //点击
  403. m.onclick = clickMonHead;
  404. //拖动
  405. m.draggable = true;
  406. m.ondragstart = dragStartMonHead;
  407. m.ondragover = dropOverMonHead;
  408. m.ondrop = dropMonHead;
  409. //触摸
  410. m.ontouchstart = touchstartMonHead;
  411. m.ontouchmove = touchmoveMonHead;
  412. m.ontouchend = touchendMonHead;
  413. m.ontouchcancel = touchcancelMonHead;
  414. })
  415. //徽章
  416. let badges = Array.prototype.slice.call(formationBox.querySelectorAll(".formation-badge .badge-bg"));
  417. badges.forEach((badge,bidx) => {
  418. badge.onclick = ()=>{
  419. if (badges.some(b=>{return b.classList.contains("display-none");}))
  420. { //未展开时
  421. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.remove("display-none");})
  422. }else
  423. { //展开时
  424. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.add("display-none");})
  425. formation.badge = bidx;
  426. refreshTotalAbility(formation.team[0]);
  427. creatNewUrl();
  428. }
  429. }
  430. })
  431. //编辑框
  432. const editBox = document.querySelector(".edit-box");
  433. editBox.mid = 0; //储存怪物id
  434. editBox.awokenCount = 0; //储存怪物潜觉数量
  435. editBox.latent = []; //储存潜在觉醒
  436. editBox.assist = false; //储存是否为辅助宠物
  437. editBox.monsterBox = null;
  438. editBox.latentBox = null;
  439. editBox.memberIdx = []; //储存队伍数组下标
  440. editBox.show = function(){
  441. editBox.classList.remove("display-none");
  442. formationBox.classList.add("blur-bg");
  443. controlBox.classList.add("blur-bg");
  444. }
  445. editBox.hide = function(){
  446. editBox.classList.add("display-none");
  447. formationBox.classList.remove("blur-bg");
  448. controlBox.classList.remove("blur-bg");
  449. }
  450. //创建一个新的怪物头像
  451. editBox.createCardHead = function(id)
  452. {
  453. function clickHeadToNewMon()
  454. {
  455. monstersID.value = this.getAttribute("data-cardid");
  456. monstersID.onchange();
  457. return false;
  458. }
  459. const cli = document.createElement("li");
  460. const cdom = cli.head = cli.appendChild(document.createElement("a"));
  461. cdom.class = "monster";
  462. cdom.onclick = clickHeadToNewMon;
  463. const property = cdom.appendChild(document.createElement("div"));
  464. property.className = "property";
  465. const subproperty = cdom.appendChild(document.createElement("div"));
  466. subproperty.className = "subproperty";
  467. const cid = cdom.appendChild(document.createElement("div"));
  468. cid.className = "id";
  469. changeid({id:id},cdom);
  470. return cli;
  471. }
  472. const searchBox = editBox.querySelector(".search-box");
  473. let s_attr1s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  474. let s_attr2s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  475. let s_fixMainColor = searchBox.querySelector(".attrs .fix-main-color");
  476. let s_types = Array.prototype.slice.call(searchBox.querySelectorAll(".types-div .type-check"));
  477. let s_awokensItem = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  478. let s_awokensIcon = s_awokensItem.map(it=>{
  479. return it.querySelector(".awoken-icon");
  480. })
  481. let s_awokensCount = s_awokensItem.map(it=>{
  482. return it.querySelector(".count");
  483. })
  484. /*let s_awokensIcon = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-icon"));
  485. let s_awokensCount = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .count"));*/
  486. let s_sawokens = Array.prototype.slice.call(searchBox.querySelectorAll(".sawoken-div .sawoken-check"));
  487. s_awokensIcon.forEach((b,idx)=>{ //每种觉醒增加1
  488. b.onclick = ()=>{
  489. const countDom = s_awokensCount[idx];
  490. let count = parseInt(countDom.innerHTML,10);
  491. if (count<9)
  492. {
  493. count++;
  494. countDom.innerHTML = count;
  495. b.parentNode.classList.remove("zero");
  496. }
  497. };
  498. })
  499. function searchSubAwoken()
  500. {
  501. let count = parseInt(this.innerHTML,10);
  502. if (count>0)
  503. {
  504. count--;
  505. this.innerHTML = count;
  506. if (count === 0)
  507. {
  508. this.parentNode.classList.add("zero");
  509. }
  510. }
  511. }
  512. s_awokensCount.forEach((b,idx)=>{ //每种觉醒减少1
  513. b.onclick = searchSubAwoken;
  514. })
  515. const searchStart = searchBox.querySelector(".control-div .search-start");
  516. const searchClose = searchBox.querySelector(".control-div .search-close");
  517. const searchClear = searchBox.querySelector(".control-div .search-clear");
  518. const searchMonList = searchBox.querySelector(".search-mon-list");
  519. function returnCheckedInput(ipt)
  520. {
  521. return ipt.checked == true;
  522. }
  523. function returnInputValue(ipt)
  524. {
  525. return ipt.value;
  526. }
  527. function Str2Int(str)
  528. {
  529. return parseInt(str, 10);
  530. }
  531. searchStart.onclick = ()=>{
  532. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  533. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  534. const fixMainColor = s_fixMainColor.checked;
  535. let attr1,attr2;
  536. if (attr1Filter.length>0)
  537. {
  538. if (!isNaN(attr1Filter[0]))
  539. {
  540. attr1 = parseInt(attr1Filter[0],10);
  541. }else
  542. {
  543. attr1 = null;
  544. }
  545. }
  546. if (attr2Filter.length>0)
  547. {
  548. if (!isNaN(attr2Filter[0]))
  549. {
  550. attr2 = parseInt(attr2Filter[0],10);
  551. }else
  552. {
  553. attr2 = null;
  554. }
  555. }
  556. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  557. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  558. const awokensFilter = s_awokensCount.filter(btn=>{return parseInt(btn.innerHTML,10)>0;}).map(btn=>{
  559. return {id:parseInt(btn.value,10),num:parseInt(btn.innerHTML,10)};
  560. });
  561. console.log("搜索条件",attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  562. let searchResult = searchCards(Cards,attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  563. console.log("搜索结果",searchResult);
  564. const createCardHead = editBox.createCardHead;
  565. searchMonList.classList.add("display-none");
  566. searchMonList.innerHTML = "";
  567. if (searchResult.length>1)
  568. {
  569. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  570. searchResult.forEach(function(card){
  571. const cli = createCardHead(card.id);
  572. fragment.appendChild(cli);
  573. });
  574. searchMonList.appendChild(fragment);
  575. }
  576. searchMonList.classList.remove("display-none");
  577. }
  578. searchClose.onclick = ()=>{
  579. searchBox.classList.add("display-none");
  580. }
  581. searchClear.onclick = ()=>{ //清空搜索选项
  582. s_attr1s[0].checked = true;
  583. s_attr2s[0].checked = true;
  584. s_types.forEach(t=>{
  585. t.checked = false;
  586. });
  587. s_awokensCount.forEach(t=>{
  588. t.innerHTML = 0;
  589. });
  590. s_awokensItem.forEach(t=>{
  591. t.classList.add("zero");
  592. });
  593. s_sawokens.forEach(t=>{
  594. t.checked = false;
  595. });
  596. searchMonList.innerHTML = "";
  597. }
  598. const settingBox = editBox.querySelector(".setting-box")
  599. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  600. searchOpen.onclick = ()=>{
  601. searchBox.classList.remove("display-none");
  602. }
  603. //id搜索
  604. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  605. monstersID.onchange = function(){
  606. if (/^\d+$/.test(this.value))
  607. {
  608. editBox.mid = parseInt(this.value);
  609. editBoxChangeMonId(editBox.mid);
  610. }
  611. }
  612. monstersID.oninput = monstersID.onchange;
  613. //觉醒
  614. let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  615. monEditAwokens.forEach(function(akDom,idx,domArr){
  616. akDom.onclick = function(){
  617. editBox.awokenCount = idx;
  618. editBox.reCalculateAbility();
  619. editBox.refreshAwokens();
  620. };
  621. });
  622. //刷新觉醒
  623. editBox.refreshAwokens = function(){
  624. monEditAwokens[0].innerHTML = editBox.awokenCount;
  625. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length))
  626. monEditAwokens[0].classList.add("full-awoken");
  627. else
  628. monEditAwokens[0].classList.remove("full-awoken");
  629. for(var ai=1;ai<monEditAwokens.length;ai++)
  630. {
  631. if(ai<=editBox.awokenCount)
  632. {
  633. monEditAwokens[ai].classList.remove("unselected-awoken");
  634. }
  635. else
  636. {
  637. monEditAwokens[ai].classList.add("unselected-awoken");
  638. }
  639. }
  640. }
  641. //超觉醒
  642. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  643. monEditSAwokens.forEach(function(akDom,idx,domArr){
  644. akDom.onclick = function(){
  645. for(var ai=0;ai<domArr.length;ai++)
  646. {
  647. if(ai==idx)
  648. {
  649. domArr[ai].classList.toggle("unselected-awoken");
  650. }
  651. else
  652. {
  653. domArr[ai].classList.add("unselected-awoken");
  654. }
  655. }
  656. }
  657. })
  658. //3个快速设置this.ipt为自己的value
  659. function setIptToMyValue()
  660. {
  661. if (this.ipt.value != this.value)
  662. {
  663. this.ipt.value = this.value;
  664. this.ipt.onchange();
  665. }
  666. }
  667. //等级
  668. const monEditLv = settingBox.querySelector(".m-level");
  669. monEditLv.onchange = function(){editBox.reCalculateAbility();};
  670. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  671. monEditLvMin.ipt = monEditLv;
  672. monEditLvMin.onclick = setIptToMyValue;
  673. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  674. monEditLvMax.ipt = monEditLv;
  675. monEditLvMax.onclick = setIptToMyValue;
  676. //加蛋
  677. const monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
  678. const monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
  679. const monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
  680. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  681. monEditAddHp.onchange = function(){editBox.reCalculateAbility();};
  682. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  683. monEditAddAtk.onchange = function(){editBox.reCalculateAbility();};
  684. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  685. monEditAddRcv.onchange = function(){editBox.reCalculateAbility();};
  686. //3个快速设置按钮
  687. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  688. monEditAddHpBtn.ipt = monEditAddHp;
  689. monEditAddHpBtn.onclick = setIptToMyValue;
  690. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  691. monEditAddAtkBtn.ipt = monEditAddAtk;
  692. monEditAddAtkBtn.onclick = setIptToMyValue;
  693. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  694. monEditAddRcvBtn.ipt = monEditAddRcv;
  695. monEditAddRcvBtn.onclick = setIptToMyValue;
  696. //297按钮
  697. const monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
  698. monEditAdd297.onclick = ()=>{
  699. monEditAddHp.value =
  700. monEditAddAtk.value =
  701. monEditAddRcv.value = 99;
  702. editBox.reCalculateAbility();
  703. }
  704. //三维的计算值
  705. const monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
  706. const monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
  707. const monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
  708. //潜觉
  709. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  710. let monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  711. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  712. let monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  713. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  714. {
  715. let maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  716. let usedHoleN = usedHole(latent);
  717. for (var ai=0;ai<monEditLatents.length;ai++)
  718. {
  719. if (latent[ai] !== undefined)
  720. {
  721. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  722. monEditLatents[ai].value = ai;
  723. }
  724. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  725. {
  726. monEditLatents[ai].className = "latent-icon";
  727. monEditLatents[ai].value = -1;
  728. }
  729. else
  730. {
  731. monEditLatents[ai].className = "display-none";
  732. monEditLatents[ai].value = -1;
  733. }
  734. }
  735. }
  736. function deleteLatent(){
  737. let aIdx = parseInt(this.value, 10);
  738. editBox.latent.splice(aIdx,1);
  739. editBox.reCalculateAbility(); //重计算三维
  740. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  741. }
  742. //已有觉醒的去除
  743. monEditLatents.forEach(function(l){
  744. l.onclick = deleteLatent;
  745. })
  746. //可选觉醒的添加
  747. monEditLatentsAllowable.forEach(function(la){
  748. la.onclick = function(){
  749. if (this.classList.contains("unselected-latent")) return;
  750. var lIdx = parseInt(this.value);
  751. var usedHoleN = usedHole(editBox.latent);
  752. let maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  753. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2))
  754. editBox.latent.push(lIdx);
  755. else if (lIdx < 12 && usedHoleN<=(maxLatentCount-1))
  756. editBox.latent.push(lIdx);
  757. editBox.reCalculateAbility();
  758. editBox.refreshLatent(editBox.latent,editBox.mid);
  759. }
  760. })
  761. //重新计算怪物的能力
  762. editBox.reCalculateAbility = function(){
  763. const monid = parseInt(monstersID.value || 0, 10);
  764. const level = parseInt(monEditLv.value || 0, 10);
  765. const awoken = editBox.awokenCount;
  766. const plus = [
  767. parseInt(monEditAddHp.value || 0, 10),
  768. parseInt(monEditAddAtk.value || 0, 10),
  769. parseInt(monEditAddRcv.value || 0, 10)
  770. ];
  771. const latent = editBox.latent;
  772. const abilitys = calculateAbility(monid,level,plus,awoken,latent) || [0,0,0];
  773. monEditHpValue.innerHTML = abilitys[0];
  774. monEditAtkValue.innerHTML = abilitys[1];
  775. monEditRcvValue.innerHTML = abilitys[2];
  776. }
  777. const btnCancel = editBox.querySelector(".button-cancel");
  778. const btnDone = editBox.querySelector(".button-done");
  779. const btnNull = editBox.querySelector(".button-null");
  780. const btnDelay = editBox.querySelector(".button-delay");
  781. btnCancel.onclick = function(){
  782. btnDone.classList.remove("cant-assist");
  783. btnDone.disabled = false;
  784. editBox.memberIdx = [];
  785. editBox.hide();
  786. }
  787. btnDone.onclick = function(){
  788. if (parseInt(monEditLv.value,10) == 0)
  789. {
  790. btnNull.onclick();
  791. return;
  792. }
  793. let mon = editBox.assist?new MemberAssist():new MemberTeam();
  794. formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  795. mon.id = parseInt(monstersID.value,10);
  796. const card = Cards[mon.id];
  797. mon.level = parseInt(monEditLv.value,10);
  798. mon.awoken = editBox.awokenCount;
  799. if (card.superAwakenings.length) //如果支持超觉醒
  800. {
  801. mon.sawoken = -1;
  802. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  803. {
  804. if (
  805. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  806. !monEditSAwokens[sai].classList.contains("display-none")
  807. )
  808. {
  809. mon.sawoken = sai;
  810. break;
  811. }
  812. }
  813. }
  814. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;})
  815. && (!card.overlay || mon.level>= card.maxLevel))
  816. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  817. mon.plus = [0,0,0];
  818. }else
  819. {
  820. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  821. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  822. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  823. if (!editBox.assist)
  824. { //如果不是辅助,则可以设定潜觉
  825. mon.latent = editBox.latent.concat();
  826. }
  827. }
  828. changeid(mon,editBox.monsterBox,editBox.latentBox);
  829. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  830. if (formationAbilityDom)
  831. {
  832. refreshAbility(
  833. formationAbilityDom,
  834. formation.team[editBox.memberIdx[0]],
  835. editBox.memberIdx[2]);
  836. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  837. }
  838. refreshAwokenCount(formation.team);
  839. creatNewUrl();
  840. editBox.hide();
  841. }
  842. window.onkeydown = function(e){
  843. if (!editBox.classList.contains("display-none"))
  844. {
  845. if (e.keyCode == 27)
  846. { //按下ESC时,自动关闭编辑窗
  847. btnCancel.onclick();
  848. }
  849. }
  850. }
  851. btnNull.onclick = function(){
  852. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new Member();
  853. changeid(mD,editBox.monsterBox,editBox.latentBox);
  854. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  855. if (formationAbilityDom)
  856. {
  857. refreshAbility(
  858. formationAbilityDom,
  859. formation.team[editBox.memberIdx[0]],
  860. editBox.memberIdx[2]);
  861. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  862. }
  863. refreshAwokenCount(formation.team);
  864. creatNewUrl();
  865. editBox.hide();
  866. }
  867. btnDelay.onclick = function(){ //应对威吓
  868. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new MemberDelay();
  869. changeid(mD,editBox.monsterBox,editBox.latentBox);
  870. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  871. if (formationAbilityDom)
  872. {
  873. refreshAbility(
  874. formationAbilityDom,
  875. formation.team[editBox.memberIdx[0]],
  876. editBox.memberIdx[2]);
  877. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  878. }
  879. refreshAwokenCount(formation.team);
  880. creatNewUrl();
  881. editBox.hide();
  882. }
  883. //语言选择
  884. const langList = controlBox.querySelector(".languages");
  885. langList.onchange = function(){
  886. creatNewUrl({"language":this.value});
  887. history.go();
  888. }
  889. //数据源选择
  890. const dataList = controlBox.querySelector(".datasource");
  891. dataList.onchange = function(){
  892. creatNewUrl({datasource:this.value});
  893. history.go();
  894. }
  895. /*添对应语言执行的JS*/
  896. const languageJS = document.head.appendChild(document.createElement("script"));
  897. languageJS.id = "language-js";
  898. languageJS.type = "text/javascript";
  899. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  900. }
  901. //编辑界面点击每个怪物的头像的处理
  902. function clickMonHead(e)
  903. {
  904. let team = parseInt(this.getAttribute("data-team"),10);
  905. let assist = parseInt(this.getAttribute("data-assist"),10);
  906. let index = parseInt(this.getAttribute("data-index"),10);
  907. editMon(team,assist,index);
  908. return false; //没有false将会打开链接
  909. }
  910. //编辑界面每个怪物的头像的拖动
  911. function dragStartMonHead(e)
  912. {
  913. let team = parseInt(this.getAttribute("data-team"),10);
  914. let assist = parseInt(this.getAttribute("data-assist"),10);
  915. let index = parseInt(this.getAttribute("data-index"),10);
  916. e.dataTransfer.setData('from',[team,assist,index].join(","));
  917. }
  918. //编辑界面每个怪物的头像的经过,阻止事件发生
  919. function dropOverMonHead(e)
  920. {
  921. e.preventDefault();
  922. }
  923. //从怪物头像获取队员的队伍编号
  924. function getMemberArrayIndexFromMonHead(headDom)
  925. {
  926. return [
  927. parseInt(headDom.getAttribute("data-team"),10),
  928. parseInt(headDom.getAttribute("data-assist"),10),
  929. parseInt(headDom.getAttribute("data-index"),10),
  930. ];
  931. }
  932. //编辑界面每个怪物的头像的放下
  933. function dropMonHead(e)
  934. {
  935. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  936. const dataTo = getMemberArrayIndexFromMonHead(this);
  937. if ((dataTo[0] != dataFrom[0])
  938. || (dataTo[1] != dataFrom[1])
  939. || (dataTo[2] != dataFrom[2]))
  940. { //必须有所不同才继续交换
  941. interchangeCard(dataFrom,dataTo);
  942. }
  943. return false; //没有false将会打开链接
  944. }
  945. //移动端编辑界面每个怪物的头像的放下
  946. function touchstartMonHead(e)
  947. {
  948. e.stopPropagation();
  949. //console.log("开始触摸",e,this);
  950. const tc = e.changedTouches[0];
  951. interchangeSVG.style.display = "none";
  952. interchangePath.setAttribute("x1",tc.pageX);
  953. interchangePath.setAttribute("y1",tc.pageY);
  954. interchangePath.setAttribute("x2",tc.pageX);
  955. interchangePath.setAttribute("y2",tc.pageY);
  956. }
  957. //移动端编辑界面每个怪物的头像的移动
  958. function touchmoveMonHead(e)
  959. {
  960. //console.log("移动中",e,this);
  961. const tc = e.changedTouches[0];
  962. const pX = tc.pageX, pY = tc.pageY;
  963. const rect = this.getBoundingClientRect();
  964. const top = rect.top + document.documentElement.scrollTop;
  965. const left = rect.left + document.documentElement.scrollLeft;
  966. if ((pY < top) || (pY > (top + rect.height)) ||
  967. (pX < left) || (pX > (left + rect.width)))
  968. {
  969. interchangeSVG.style.display = "block";
  970. interchangePath.setAttribute("x2",tc.pageX);
  971. interchangePath.setAttribute("y2",tc.pageY);
  972. }else
  973. {
  974. interchangeSVG.style.display = "none";
  975. }
  976. }
  977. //移动端编辑界面每个怪物的头像的结束
  978. function touchendMonHead(e)
  979. {
  980. const tc = e.changedTouches[0];
  981. const pX = tc.pageX, pY = tc.pageY;
  982. //console.log("移动结束",pX,pY,e,this);
  983. interchangeSVG.style.display = "none";
  984. interchangePath.setAttribute("x2",pX);
  985. interchangePath.setAttribute("y2",tc.pageY);
  986. let targets = allMembers.filter(m=>{
  987. const rect = m.getBoundingClientRect();
  988. const top = rect.top + document.documentElement.scrollTop;
  989. const left = rect.left + document.documentElement.scrollLeft;
  990. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  991. (pX > left) && (pX < (left + rect.width));
  992. return inRect;
  993. });
  994. const target = targets.length?targets[0]:null;
  995. if (this != target)
  996. {
  997. //console.log("找到的对象",targets[0]);
  998. let dataFrom = getMemberArrayIndexFromMonHead(this);
  999. let dataTo = getMemberArrayIndexFromMonHead(target);
  1000. if ((dataTo[0] != dataFrom[0])
  1001. || (dataTo[1] != dataFrom[1])
  1002. || (dataTo[2] != dataFrom[2]))
  1003. { //必须有所不同才继续交换
  1004. interchangeCard(dataFrom,dataTo);
  1005. }
  1006. }
  1007. }
  1008. //移动端编辑界面每个怪物的头像的取消
  1009. function touchcancelMonHead(e)
  1010. {
  1011. console.log("移动取消",e,this);
  1012. }
  1013. function interchangeCard(formArr,toArr)
  1014. {
  1015. function changeType(member,isAssist)
  1016. {
  1017. if (member.id == 0 || (isAssist && member.id == -1))
  1018. {
  1019. return new Member;
  1020. }else
  1021. {
  1022. let newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1023. newMember.loadFromMember(member);
  1024. return newMember;
  1025. }
  1026. }
  1027. let from = formation.team[formArr[0]][formArr[1]][formArr[2]];
  1028. let to = formation.team[toArr[0]][toArr[1]][toArr[2]];
  1029. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1030. {
  1031. from = changeType(from,formArr[1]);
  1032. to = changeType(to,toArr[1]);
  1033. }
  1034. formation.team[toArr[0]][toArr[1]][toArr[2]] = from;
  1035. formation.team[formArr[0]][formArr[1]][formArr[2]] = to;
  1036. creatNewUrl(); //刷新URL
  1037. refreshAll(formation); //刷新全部
  1038. }
  1039. //改变一个怪物头像
  1040. function changeid(mon,monDom,latentDom)
  1041. {
  1042. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1043. const parentNode = monDom.parentNode;
  1044. fragment.appendChild(monDom);
  1045. const monId = mon.id;
  1046. const card = Cards[monId]; //怪物固定数据
  1047. monDom.setAttribute("data-cardid", monId); //设定新的id
  1048. if (monId<0) //如果是延迟
  1049. {
  1050. parentNode.classList.add("delay");
  1051. parentNode.classList.remove("null");
  1052. parentNode.appendChild(fragment);
  1053. if (latentDom) latentDom.classList.add("display-none");
  1054. return;
  1055. }else if (monId==0) //如果是空
  1056. {
  1057. parentNode.classList.add("null");
  1058. parentNode.classList.remove("delay");
  1059. parentNode.appendChild(fragment);
  1060. if (latentDom) latentDom.classList.add("display-none");
  1061. return;
  1062. }else (monId>-1) //如果提供了id
  1063. {
  1064. parentNode.classList.remove("null");
  1065. parentNode.classList.remove("delay");
  1066. monDom.className = "monster";
  1067. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  1068. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1069. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  1070. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  1071. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  1072. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  1073. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1074. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  1075. }
  1076. const levelDom = monDom.querySelector(".level");
  1077. if (levelDom) //如果提供了等级
  1078. {
  1079. const level = mon.level || 1;
  1080. levelDom.innerHTML = level;
  1081. if (level == card.maxLevel)
  1082. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1083. levelDom.classList.add("max");
  1084. }else
  1085. {
  1086. levelDom.classList.remove("max");
  1087. }
  1088. if (card.limitBreakIncr && level >= card.maxLevel)
  1089. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1090. levelDom.classList.add("_110");
  1091. }else
  1092. {
  1093. levelDom.classList.remove("_110");
  1094. }
  1095. }
  1096. if (mon.awoken>-1) //如果提供了觉醒
  1097. {
  1098. const awokenIcon = monDom.querySelector(".awoken-count");
  1099. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1100. {
  1101. awokenIcon.classList.add("display-none");
  1102. awokenIcon.innerHTML = "";
  1103. }else
  1104. {
  1105. awokenIcon.classList.remove("display-none");
  1106. awokenIcon.innerHTML = mon.awoken;
  1107. if (mon.awoken == card.awakenings.length)
  1108. {
  1109. awokenIcon.classList.add("full-awoken");
  1110. if (card.canAssist)
  1111. {//可以辅助的满觉醒打黄色星星
  1112. awokenIcon.classList.add("allowable-assist");
  1113. }else
  1114. {
  1115. awokenIcon.classList.remove("allowable-assist");
  1116. }
  1117. }else
  1118. {
  1119. awokenIcon.classList.remove("full-awoken");
  1120. awokenIcon.classList.remove("allowable-assist");
  1121. }
  1122. }
  1123. }
  1124. const sawoken = monDom.querySelector(".super-awoken");
  1125. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1126. {
  1127. if (mon.sawoken !== undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1128. {
  1129. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1130. sawoken.classList.remove("display-none");
  1131. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  1132. }else
  1133. {
  1134. sawoken.classList.add("display-none");
  1135. }
  1136. }
  1137. const m_id = monDom.querySelector(".id");
  1138. if (m_id) //怪物ID
  1139. {
  1140. m_id.innerHTML = monId;
  1141. }
  1142. const plusArr = mon.plus || [0,0,0];
  1143. const plusDom = monDom.querySelector(".plus");
  1144. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1145. {
  1146. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1147. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1148. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1149. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1150. if (plusCount >= 297)
  1151. {
  1152. plusDom.classList.add("has297");
  1153. plusDom.classList.remove("zero");
  1154. }else if (plusCount <= 0)
  1155. {
  1156. plusDom.classList.add("zero");
  1157. plusDom.classList.remove("has297");
  1158. }else
  1159. {
  1160. plusDom.classList.remove("zero");
  1161. plusDom.classList.remove("has297");
  1162. }
  1163. }
  1164. if (latentDom)
  1165. {
  1166. let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1167. if (mon.latent) //如果提供了潜觉
  1168. {
  1169. let latent = mon.latent.sort(function(a,b){
  1170. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1171. else if(b<12 && a>=12) {return -1} //如果小于12就排到后面
  1172. else {return 0} //其他情况不变
  1173. });
  1174. if (latent.length < 1)
  1175. {
  1176. latentDom.classList.add("display-none");
  1177. }else
  1178. {
  1179. latentDom.classList.remove("display-none");
  1180. }
  1181. let usedHoleN = usedHole(latent); //使用的格子数
  1182. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1183. for (let ai=0;ai<latentDoms.length;ai++)
  1184. {
  1185. if (latent[ai])
  1186. {
  1187. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1188. }
  1189. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1190. {
  1191. latentDoms[ai].className = "latent-icon";
  1192. }
  1193. else
  1194. {
  1195. latentDoms[ai].className = "display-none";
  1196. }
  1197. }
  1198. }else
  1199. {
  1200. latentDom.classList.add("display-none");
  1201. }
  1202. }
  1203. parentNode.appendChild(fragment);
  1204. }
  1205. //点击怪物头像,出现编辑窗
  1206. function editMon(AorB,isAssist,tempIdx)
  1207. {
  1208. //数据
  1209. const mon = formation.team[AorB][isAssist][tempIdx];
  1210. const card = Cards[mon.id] || Cards[0];
  1211. //对应的Dom
  1212. const formationBox = document.querySelector(".formation-box .formation-"+(AorB?"B":"A")+"-box");
  1213. const teamBox = formationBox.querySelector(isAssist?".formation-assist":".formation-team");
  1214. const memberBox = teamBox.querySelector(".member-" + (tempIdx+1));
  1215. const editBox = document.querySelector(".edit-box");
  1216. const monsterBox = memberBox.querySelector(".monster");
  1217. editBox.show();
  1218. editBox.assist = isAssist;
  1219. editBox.monsterBox = monsterBox;
  1220. editBox.memberIdx = [AorB, isAssist, tempIdx]; //储存队伍数组下标
  1221. editBox.assist = isAssist;
  1222. if (!isAssist)
  1223. {
  1224. var latentBox = formationBox.querySelector(".formation-latents .latents-"+(tempIdx+1)+" .latent-ul");
  1225. editBox.latentBox = latentBox;
  1226. }
  1227. var settingBox = editBox.querySelector(".setting-box");
  1228. var monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1229. monstersID.value = mon.id>0?mon.id:0;
  1230. monstersID.onchange();
  1231. //觉醒
  1232. var monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1233. if (mon.awoken>0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1234. //超觉醒
  1235. var monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1236. if (mon.sawoken>=0 && monEditSAwokens[mon.sawoken]) monEditSAwokens[mon.sawoken].onclick();
  1237. var monEditLv = settingBox.querySelector(".m-level");
  1238. monEditLv.value = mon.level || 1;
  1239. var monEditAddHp = settingBox.querySelector(".m-plus-hp");
  1240. var monEditAddAtk = settingBox.querySelector(".m-plus-atk");
  1241. var monEditAddRcv = settingBox.querySelector(".m-plus-rcv");
  1242. if (mon.plus)
  1243. {
  1244. monEditAddHp.value = mon.plus[0];
  1245. monEditAddAtk.value = mon.plus[1];
  1246. monEditAddRcv.value = mon.plus[2];
  1247. }
  1248. var btnDelay = editBox.querySelector(".button-delay");
  1249. if (!isAssist)
  1250. {
  1251. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1252. editBox.refreshLatent(editBox.latent, mon.id);
  1253. btnDelay.classList.add("display-none");
  1254. settingBox.querySelector(".row-mon-latent").classList.remove("display-none");
  1255. //if (card.superAwakenings.length)
  1256. //{
  1257. // settingBox.querySelector(".row-mon-super-awoken").classList.remove("display-none");
  1258. //}
  1259. editBox.querySelector(".edit-box-title").classList.remove("edit-box-title-assist");
  1260. }else
  1261. {
  1262. btnDelay.classList.remove("display-none");
  1263. settingBox.querySelector(".row-mon-latent").classList.add("display-none");
  1264. //settingBox.querySelector(".row-mon-super-awoken").classList.add("display-none");
  1265. editBox.querySelector(".edit-box-title").classList.add("edit-box-title-assist");
  1266. }
  1267. editBox.reCalculateAbility();
  1268. }
  1269. //编辑窗,修改怪物ID
  1270. function editBoxChangeMonId(id)
  1271. {
  1272. const card = Cards[id]; //怪物固定数据
  1273. if (!card){
  1274. id = 0;
  1275. card = Cards[0]
  1276. }
  1277. const editBox = document.querySelector(".edit-box");
  1278. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1279. const searchBox = editBox.querySelector(".search-box");
  1280. const settingBox = editBox.querySelector(".setting-box");
  1281. //id搜索
  1282. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1283. const monHead = monInfoBox.querySelector(".monster");
  1284. changeid({id:id},monHead); //改变图像
  1285. const mId = monInfoBox.querySelector(".monster-id");
  1286. mId.innerHTML = id;
  1287. const mRare = monInfoBox.querySelector(".monster-rare");
  1288. mRare.className = "monster-rare rare-" + card.rarity;
  1289. const mName = monInfoBox.querySelector(".monster-name");
  1290. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1291. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1292. evoCardUl.style.display = "none";
  1293. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1294. let evoLinkCardsIdArray = Cards.filter(function(m){
  1295. return m.evoRootId == card.evoRootId;
  1296. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1297. const createCardHead = editBox.createCardHead;
  1298. if (evoLinkCardsIdArray.length>1)
  1299. {
  1300. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1301. evoLinkCardsIdArray.forEach(function(mid){
  1302. const cli = createCardHead(mid);
  1303. if (mid == id)
  1304. {
  1305. cli.classList.add("unable-monster");
  1306. }
  1307. fragment.appendChild(cli);
  1308. });
  1309. evoCardUl.appendChild(fragment);
  1310. evoCardUl.style.display = "block";
  1311. }
  1312. var mType = monInfoBox.querySelectorAll(".monster-type li");
  1313. for (let ti=0;ti<mType.length;ti++)
  1314. {
  1315. if (ti<card.types.length)
  1316. {
  1317. mType[ti].className = "type-name type-name-" + card.types[ti];
  1318. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1319. }else
  1320. {
  1321. mType[ti].className = "display-none";
  1322. }
  1323. }
  1324. var mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1325. editBox.awokenCount = card.awakenings.length;
  1326. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1327. for (let ai=1;ai<mAwoken.length;ai++)
  1328. {
  1329. if (ai<=card.awakenings.length)
  1330. {
  1331. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1332. }else
  1333. {
  1334. mAwoken[ai].className = "display-none";
  1335. }
  1336. }
  1337. //超觉醒
  1338. var mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1339. var mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1340. //if (!editBox.assist && card.superAwakenings.length>0)
  1341. if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧
  1342. {
  1343. for (let ai=0;ai<mSAwoken.length;ai++)
  1344. {
  1345. if (ai < card.superAwakenings.length)
  1346. {
  1347. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1348. }
  1349. else
  1350. {
  1351. mSAwoken[ai].className = "display-none";
  1352. }
  1353. }
  1354. mSAwokenRow.classList.remove("display-none");
  1355. }else
  1356. {
  1357. mSAwokenRow.classList.add("display-none");
  1358. }
  1359. var monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1360. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1361. var monEditLv = settingBox.querySelector(".m-level");
  1362. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1363. var rowPlus = settingBox.querySelector(".row-mon-plus");
  1364. var rowLatent = settingBox.querySelector(".row-mon-latent");
  1365. if (card.overlay)
  1366. { //当可以叠加时,不能打297和潜觉
  1367. rowPlus.classList.add("disabled");
  1368. rowLatent.classList.add("disabled");
  1369. }else
  1370. {
  1371. rowPlus.classList.remove("disabled");
  1372. rowLatent.classList.remove("disabled");
  1373. }
  1374. var monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1375. //该宠Type允许的杀
  1376. var allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1377. return previous.concat(type_allowable_latent[t]);
  1378. },[]));
  1379. for(var li=17;li<=24;li++)
  1380. {
  1381. var latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1382. if (allowLatent.indexOf(li)>=0)
  1383. {
  1384. if(latentDom.classList.contains("unselected-latent"))
  1385. latentDom.classList.remove("unselected-latent");
  1386. }else
  1387. {
  1388. if(!latentDom.classList.contains("unselected-latent"))
  1389. latentDom.classList.add("unselected-latent");
  1390. }
  1391. }
  1392. if (editBox.assist)
  1393. {
  1394. var btnDone = editBox.querySelector(".button-done");
  1395. if (!card.canAssist)
  1396. {
  1397. btnDone.classList.add("cant-assist");
  1398. btnDone.disabled = true;
  1399. }else
  1400. {
  1401. btnDone.classList.remove("cant-assist");
  1402. btnDone.disabled = false;
  1403. }
  1404. }
  1405. editBox.latent.length = 0;
  1406. editBox.refreshLatent(editBox.latent,id);
  1407. editBox.reCalculateAbility();
  1408. }
  1409. //刷新整个队伍
  1410. function refreshAll(formationData){
  1411. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1412. const formationBox = document.querySelector(".formation-box");
  1413. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1414. const formationA_bigbox = fragment.appendChild(formationBox.querySelector(".formation-A-bigbox"));
  1415. const formationB_bigbox = formationBox.querySelector(".formation-B-bigbox");
  1416. if (formationB_bigbox)
  1417. {fragment.appendChild(formationB_bigbox);}
  1418. const awokenTotalBox = fragment.appendChild(formationBox.querySelector(".awoken-total-box"));
  1419. const detailBox = fragment.appendChild(formationBox.querySelector(".detail-box"));
  1420. const txtTitle = titleBox.querySelector(".title");
  1421. const txtDetail = detailBox.querySelector(".detail");
  1422. txtTitle.value = formationData.title || "";
  1423. txtDetail.value = formationData.detail || "";
  1424. txtDetail.onblur();
  1425. const badges = Array.prototype.slice.call(formationA_bigbox.querySelectorAll(".formation-badge .badge-bg"));
  1426. badges.forEach((b,idx)=>{
  1427. if (idx==formationData.badge)
  1428. {
  1429. b.classList.remove("display-none");
  1430. }else
  1431. {
  1432. b.classList.add("display-none");
  1433. }
  1434. })
  1435. const formationA = formationA_bigbox.querySelector(".formation-A-box");
  1436. const formationB = formationB_bigbox ? formationB_bigbox.querySelector(".formation-B-box") : null;
  1437. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  1438. const fALatents = formationA.querySelectorAll(".formation-latents .latent-ul");
  1439. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  1440. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  1441. const fBLatents = formationB ? formationB.querySelectorAll(".formation-latents .latent-ul") : null;
  1442. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  1443. const formationAbilityDom = formationA.querySelector(".formation-ability");
  1444. for (let ti=0;ti<(formationB?5:6);ti++)
  1445. {
  1446. changeid(formationData.team[0][0][ti],fATeam[ti],fALatents[ti]);
  1447. changeid(formationData.team[0][1][ti],fAAssist[ti]);
  1448. if (formationAbilityDom)
  1449. {
  1450. refreshAbility(
  1451. formationAbilityDom,
  1452. formationData.team[0],
  1453. ti);
  1454. }
  1455. if (formationB)
  1456. {
  1457. changeid(formationData.team[1][0][ti],fBTeam[ti],fBLatents[ti]);
  1458. changeid(formationData.team[1][1][ti],fBAssist[ti]);
  1459. }
  1460. }
  1461. formationBox.appendChild(fragment);
  1462. refreshTotalAbility(formationData.team[0]);
  1463. refreshAwokenCount(formationData.team);
  1464. }
  1465. //刷新觉醒总计
  1466. function refreshAwokenCount(teams){
  1467. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1468. const awokenTotalBox = document.querySelector(".formation-box .awoken-total-box");
  1469. const awokenUL = fragment.appendChild(awokenTotalBox.querySelector(".awoken-ul"));
  1470. function setCount(idx,number){
  1471. var aicon = awokenUL.querySelector(".awoken-" + idx);
  1472. if (!aicon) return; //没有这个觉醒就撤回
  1473. var ali = aicon.parentNode;
  1474. var countDom = ali.querySelector(".count");
  1475. countDom.innerHTML = number;
  1476. if (number)
  1477. ali.classList.remove("display-none");
  1478. else
  1479. ali.classList.add("display-none");
  1480. }
  1481. var bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1482. for (var ai=1;ai<=72;ai++)
  1483. {
  1484. if (ai == 10) //防封
  1485. {
  1486. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,52,solo)*2);
  1487. }else if (ai == 11) //防暗
  1488. {
  1489. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,68,solo)*5);
  1490. }else if (ai == 12) //防废
  1491. {
  1492. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,69,solo)*5);
  1493. }else if (ai == 13) //防毒
  1494. {
  1495. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,70,solo)*5);
  1496. }else if (ai == 19) //手指
  1497. {
  1498. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,53,solo)*2);
  1499. }else if (ai == 21) //SB
  1500. {
  1501. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,56,solo)*2);
  1502. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1503. {
  1504. continue;
  1505. }else
  1506. {
  1507. setCount(ai,awokenCountInFormation(teams,ai,solo));
  1508. }
  1509. }
  1510. awokenTotalBox.appendChild(awokenUL);
  1511. }
  1512. //刷新能力值
  1513. function refreshAbility(dom,team,idx){
  1514. const ali = dom.querySelector(".abilitys-" + (idx+1));
  1515. const mainMD = team[0][idx];
  1516. const assistMD = team[1][idx];
  1517. const bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性倍率
  1518. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1519. const mainAbility = calculateAbility(mainMD.id,mainMD.level,mainMD.plus,mainMD.awoken,mainMD.latent,assistMD.id,assistMD.awoken);
  1520. //辅助增加的三维,如果辅助的主属性相等,辅助宠物只计算等级和加值,不计算觉醒
  1521. const mainCard = Cards[mainMD.id] || Cards[0];
  1522. const assistCard = Cards[assistMD.id] || Cards[0];
  1523. const assistAbility = (assistMD.id > 0 && mainCard.attrs[0]==assistCard.attrs[0])
  1524. ?calculateAbility(assistMD.id,assistMD.level,assistMD.plus,null,null)
  1525. :[0,0,0];
  1526. if (mainAbility && mainMD.ability)
  1527. {
  1528. for (let ai=0;ai<3;ai++)
  1529. {
  1530. mainMD.ability[ai] = mainAbility[ai] + Math.round(assistAbility[ai]*bonusScale[ai]);
  1531. }
  1532. }
  1533. const hpDom = ali.querySelector(".hp");
  1534. const atkDom = ali.querySelector(".atk");
  1535. const rcvDom = ali.querySelector(".rcv");
  1536. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  1537. if (mainAbility)
  1538. {
  1539. div.classList.remove("display-none");
  1540. div.innerHTML = mainMD.ability[ai];
  1541. }else
  1542. {
  1543. div.classList.add("display-none");
  1544. div.innerHTML = 0;
  1545. }
  1546. });
  1547. }
  1548. //刷新能力值合计
  1549. function refreshTotalAbility(team){
  1550. //计算总的生命值
  1551. const formationBox = document.querySelector(".formation-box");
  1552. const teamInfo = formationBox.querySelector(".team-info");
  1553. if (!teamInfo) return;
  1554. const tHpDom = teamInfo.querySelector(".tIf-total-hp");
  1555. const tRcvDom = teamInfo.querySelector(".tIf-total-rcv");
  1556. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1557. return value += mon.ability ? mon.ability[0] : 0;
  1558. },0);
  1559. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队血包个数
  1560. //let tHPwithAwoken = Math.round(tHP * (1 + awokenCountInTeam(team,46,solo) * 0.05)); //全队血包
  1561. let badgeHPScale = 1; //徽章倍率
  1562. if (formation.badge == 4)
  1563. {
  1564. badgeHPScale = 1.05;
  1565. }else if (formation.badge == 11)
  1566. {
  1567. badgeHPScale = 1.15;
  1568. }
  1569. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1570. return value += mon.ability ? mon.ability[2] : 0;
  1571. },0);
  1572. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队回复个数
  1573. //let tRCVwithAwoken = Math.round(tRCV * (1 + awokenCountInTeam(team,47,solo) * 0.10)); //全队回复
  1574. let badgeRCVScale = 1; //徽章倍率
  1575. if (formation.badge == 3)
  1576. {
  1577. badgeRCVScale = 1.25;
  1578. }else if (formation.badge == 10)
  1579. {
  1580. badgeRCVScale = 1.35;
  1581. }
  1582. tHpDom.innerHTML = tHP.toString() +
  1583. (teamHPAwoken>0||badgeHPScale>1
  1584. ? ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")")
  1585. : "");
  1586. tRcvDom.innerHTML = tRCV.toString() +
  1587. (teamRCVAwoken>0||badgeRCVScale>1
  1588. ? ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")")
  1589. : "");
  1590. }

智龙迷城队伍图制作工具