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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let defaultLevel = 99; //默认等级
  8. const teamBigBoxs = []; //储存全部teamBigBox
  9. const allMembers = []; //储存所有成员,包含辅助
  10. let controlBox; //储存整个controlBox
  11. let statusLine; //储存状态栏
  12. let formationBox; //储存整个formationBox
  13. let editBox; //储存整个editBox
  14. let showSearch; //整个程序都可以用的显示搜索函数
  15. let qrcodeReader; //二维码读取
  16. let qrcodeWriter; //二维码输出
  17. let selectedDeviceId; //视频源id
  18. let draggedNode = null; // 保存被拖动的原始节点
  19. const dataStructure = 5; //阵型输出数据的结构版本
  20. const cfgPrefix = "PADDF-"; //设置名称的前缀
  21. const className_displayNone = "display-none";
  22. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  23. const isGuideMod = Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  24. const svgNS = "http://www.w3.org/2000/svg"; //svg用的命名空间
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  29. if (location.search.includes('&')) {
  30. location.search = location.search.replace(/&/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. class Plus extends Array {
  106. constructor(hp = 0 , atk = 0, rcv = 0) {
  107. super(3);//建立 Array
  108. if (Array.isArray(hp) && hp.length >= 3 //传入数组的形式
  109. && hp.every(n=>Number.isInteger(n))) {
  110. this[0] = hp[0];
  111. this[1] = hp[1];
  112. this[2] = hp[2];
  113. } else { //传入三个数字的形式
  114. if (!Number.isInteger(hp) || !Number.isInteger(atk) || !Number.isInteger(rcv)) throw new TypeError("传入的 +值 不是整数");
  115. this[0] = hp;
  116. this[1] = atk;
  117. this[2] = rcv;
  118. }
  119. }
  120. get hp() {
  121. return this[0];
  122. }
  123. set hp(num) {
  124. if (!Number.isInteger(num)) throw new TypeError("传入的 HP +值 不是整数");
  125. if (num < 0 || num > 99) throw new RangeError("HP +值应为 0-99 之间的整数");
  126. this[0] = num;
  127. }
  128. get atk() {
  129. return this[1];
  130. }
  131. set atk(num) {
  132. if (!Number.isInteger(num)) throw new TypeError("传入的 ATK +值 不是整数");
  133. if (num < 0 || num > 99) throw new RangeError("ATK +值应为 0-99 之间的整数");
  134. this[1] = num;
  135. }
  136. get rcv() {
  137. return this[2];
  138. }
  139. set rcv(num) {
  140. if (!Number.isInteger(num)) throw new TypeError("传入的 RCV +值 不是整数");
  141. if (num < 0 || num > 99) throw new RangeError("RCV +值应为 0-99 之间的整数");
  142. this[2] = num;
  143. }
  144. get is297() {
  145. return (this[0] + this[1] + this[2]) === 297;
  146. }
  147. }
  148. class LatentAwakening extends Array {
  149. blocks = 6;
  150. constructor(arg = []) {
  151. super();//建立 Array
  152. if (typeof arg === "bigint" ||
  153. typeof arg === "number" && Number.isInteger(arg) ||
  154. typeof arg === "string" && /^\d+$/.test(arg)
  155. ){ //单个大数字模式
  156. let latentNumber = BigInt(arg);
  157. //console.log("原始数字",latentNumber.toString(2));
  158. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  159. latentNumber >>= 3n; //右移3位
  160. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  161. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  162. latentNumber >>= 1n; //右移1位
  163. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  164. if (changeLatentBlocksNum)
  165. {
  166. this.blocks = Number(latentNumber & 0b1111n);
  167. latentNumber >>= 4n;
  168. //console.log("读取潜觉格子数",latentNumber.toString(2));
  169. }
  170. const rightNumn = latentVersion > 6n ? 7n : 5n; //右移的距离
  171. const getbnum = (1n << rightNumn) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  172. while (latentNumber > 0n)
  173. {
  174. const latentId = Number(latentNumber & getbnum);
  175. this.push(latentId);
  176. //判断是几格,然后直接右移几次
  177. const useHole = latentUseHole(latentId);
  178. latentNumber >>= rightNumn * BigInt(useHole);
  179. }
  180. } else if (Array.isArray(arg)) {
  181. Object.assign(this, arg);
  182. }
  183. }
  184. get usedHole() {
  185. return this.reduce((p,v)=>p + latentUseHole(v),0);
  186. }
  187. toBigInt() {
  188. //直接使用目前的最新版本
  189. const leftNumn = 0b111n;
  190. //重复添加潜觉
  191. let latentNum = this.reduceRight((pre,latentId, idx)=>{
  192. const useHole = latentUseHole(latentId);
  193. const latentIdn = BigInt(latentId);
  194. for (let i=1; i <= useHole; i++) {
  195. pre <<= leftNumn;
  196. pre |= latentIdn;
  197. }
  198. return pre;
  199. }, 0n);
  200. //添加使用的格子数
  201. latentNum <<= 4n;
  202. latentNum |= BigInt(this.blocks);
  203. //添加是否已打开格子
  204. latentNum <<= 1n;
  205. latentNum |= this.blocks > 6 ? 1n : 0n;
  206. //潜觉版本,直接来最新版本
  207. latentNum <<=3n;
  208. latentNum |= latentVersion;
  209. return BigInt.asUintN(64, latentNum);;
  210. }
  211. }
  212. class Member2 {
  213. id = 0; //原始id
  214. changes = null; //变身后id
  215. level = 1; //等级
  216. awakening = 0; //觉醒数量
  217. superAwakening= 0; //超觉醒ID
  218. #plus = new Plus(); //加值
  219. #latentAwakening = new LatentAwakening(); //潜在觉醒
  220. skillLevel = 0; //技能等级
  221. assistMember = null; //辅助对象的引用
  222. //下面是游戏状态
  223. skillQuantity = 0; //技能填充量
  224. evolveSkillStage = null; //储存进化类技能的当前等级
  225. attrChange = null; //改变为什么颜色
  226. get hasAssist() {
  227. return assistMember instanceof Member2;
  228. }
  229. removeAssist() {
  230. this.assistMember = null;
  231. }
  232. constructor(oldMember = {}, assistMember = null)
  233. {
  234. if (assistMember instanceof Member2) {
  235. this.assistMember = assistMember;
  236. assistMember.removeAssist();
  237. }
  238. if (oldMember instanceof Member2) {
  239. Object.assign(this, oldMember);
  240. }
  241. }
  242. get card() {
  243. return Cards[this.id] ?? Cards[0];
  244. }
  245. get plus() {
  246. return this.#plus;
  247. }
  248. set plus(arr) {
  249. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  250. throw new TypeError("直接设定 +值 应当为整形数组");
  251. this.#plus[0] = arr[0];
  252. this.#plus[1] = arr[1];
  253. this.#plus[2] = arr[2];
  254. }
  255. get latentAwakening() {
  256. return this.#latentAwakening;
  257. }
  258. set latentAwakening(arr) {
  259. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  260. throw new TypeError("直接设定 潜在觉醒 应当为整形数组");
  261. this.#latentAwakening.length = arr.length;
  262. for (let i=0;i<arr.length;i++) {
  263. this.#latentAwakening[i] = arr[i];
  264. }
  265. }
  266. get needExp() {
  267. const expArray = [
  268. Math.round(valueAt(this.level, 99, this.card.exp)) //99级以内的经验
  269. ];
  270. if (this.level > 99)
  271. expArray.push(Math.max(0, Math.min(this.level, 110) - 100) * 5000000);
  272. if (this.level > 110)
  273. expArray.push(Math.max(0, Math.min(this.level, 120) - 110) * 20000000);
  274. return expArray;
  275. }
  276. getWorkingAwakenings(states) {
  277. const {outsideOfDungeon, awakningsBind, removeAssist, slotBind} = states;
  278. if (slotBind) return [];
  279. //封觉醒时,语音、心横仍然生效
  280. const awaknings = this.card.awakenings.slice(0, this.awakening);
  281. if (this.hasAssist && !removeAssist) //有武器并且没有禁武器时
  282. awaknings.push(...this.assistMember.getAwakenings(states));
  283. return awaknings;
  284. }
  285. getAbilities(states) {
  286. const {outsideOfDungeon, awakningsBind, removeAssist, dungeonEnchance} = states;
  287. const abilities = {
  288. hp: {base: 0, plus: 0, assist: 0, awaknings: 0},
  289. atk: {base: 0, plus: 0, assist: 0, awaknings: 0},
  290. rcv: {base: 0, plus: 0, assist: 0, awaknings: 0},
  291. }
  292. return abilities;
  293. }
  294. }
  295. class Card {
  296. flags = 0;
  297. id = 0;
  298. name = null;
  299. attrs = [];
  300. types = [];
  301. isUltEvo = false;
  302. rarity = 0;
  303. cost = 0;
  304. maxLevel = 0;
  305. feedExp = 0;
  306. isEmpty = true;
  307. sellPrice = 0;
  308. hp = null;
  309. atk = null;
  310. rcv = null;
  311. exp = null;
  312. activeSkillId = 0;
  313. leaderSkillId = 0;
  314. enemy = null;
  315. evoBaseId = null;
  316. evoMaterials = [];
  317. unevoMaterials = [];
  318. awakenings = [];
  319. superAwakenings = [];
  320. evoRootId = 0;
  321. seriesId = 0;
  322. sellMP = 0;
  323. latentAwakeningId = 0;
  324. collabId = 0;
  325. altName = [];
  326. limitBreakIncr = 0;
  327. voiceId = 0;
  328. orbSkinOrBgmId = 0;
  329. specialAttribute = null;
  330. searchFlags = [];
  331. #leaderSkillTypes = null;
  332. gachaGroupsFlag = 0;
  333. badgeId = 0;
  334. syncAwakening = null;
  335. syncAwakeningConditions = [];
  336. unk01 = null;
  337. unk02 = null;
  338. unk03 = null;
  339. unk04 = null;
  340. unk05 = null;
  341. unk06 = null;
  342. unk07 = null;
  343. unk08 = null;
  344. static fixId(id, reverse = false){
  345. if (id === 0xFFFF) return id;
  346. return reverse ? (id >= 9900 ? id + 100 : id) : (id >= 10000 ? id - 100 : id);
  347. }
  348. constructor(data){
  349. if (Array.isArray(data)) {
  350. this.fromOfficialData(data);
  351. } else {
  352. const classPrototype = Card.prototype;
  353. for (let key in data) {
  354. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  355. if (propertyDescriptor &&
  356. !propertyDescriptor.writable &&
  357. !propertyDescriptor.set)
  358. continue;
  359. this[key] = data[key];
  360. }
  361. }
  362. }
  363. fromOfficialData(data) {
  364. const e = data.entries();
  365. function readCurve(entries) {
  366. return {
  367. min: entries.next().value?.[1],
  368. max: entries.next().value?.[1],
  369. scale: entries.next().value?.[1],
  370. };
  371. }
  372. this.id = Card.fixId(e.next().value?.[1]); //ID
  373. this.name = e.next().value?.[1]; //名字
  374. this.attrs.push(e.next().value?.[1]); //属性1
  375. this.attrs.push(e.next().value?.[1]); //属性2
  376. this.isUltEvo = e.next().value?.[1] !== 0; //是否究极进化
  377. this.types.push(e.next().value?.[1]); //类型1
  378. this.types.push(e.next().value?.[1]); //类型2
  379. this.rarity = e.next().value?.[1]; //星级
  380. this.cost = e.next().value?.[1]; //cost
  381. this.unk01 = e.next().value?.[1]; //未知01
  382. this.maxLevel = e.next().value?.[1]; //最大等级
  383. this.feedExp = e.next().value?.[1]; //1级喂食经验,需要除以4
  384. this.isEmpty = e.next().value?.[1] === 1; //空卡片?
  385. this.sellPrice = e.next().value?.[1]; //1级卖钱,需要除以10
  386. this.hp = readCurve(e); //HP增长
  387. this.atk = readCurve(e); //攻击增长
  388. this.rcv = readCurve(e); //回复增长
  389. this.exp = { min: 0, max: e.next().value?.[1], scale: e.next().value?.[1] }; //经验增长
  390. this.activeSkillId = e.next().value?.[1]; //主动技
  391. this.leaderSkillId = e.next().value?.[1]; //队长技
  392. this.enemy = { //作为怪物的数值
  393. countdown: e.next().value?.[1],
  394. hp: readCurve(e),
  395. atk: readCurve(e),
  396. def: readCurve(e),
  397. maxLevel: e.next().value?.[1],
  398. coin: e.next().value?.[1],
  399. exp: e.next().value?.[1],
  400. skills: []
  401. };
  402. this.evoBaseId = Card.fixId(e.next().value?.[1]); //进化基础ID
  403. this.evoMaterials.push(...([ //进化素材
  404. e.next().value?.[1],
  405. e.next().value?.[1],
  406. e.next().value?.[1],
  407. e.next().value?.[1],
  408. e.next().value?.[1]
  409. ].map(n=>Card.fixId(n,false))));
  410. this.unevoMaterials.push(...([ //退化素材
  411. e.next().value?.[1],
  412. e.next().value?.[1],
  413. e.next().value?.[1],
  414. e.next().value?.[1],
  415. e.next().value?.[1]
  416. ].map(n=>Card.fixId(n,false))));
  417. this.unk02 = e.next().value?.[1]; //未知02
  418. this.unk03 = e.next().value?.[1]; //未知03
  419. this.unk04 = e.next().value?.[1]; //未知04
  420. this.unk05 = e.next().value?.[1]; //未知05
  421. this.unk06 = e.next().value?.[1]; //未知06
  422. this.unk07 = e.next().value?.[1]; //未知07
  423. const numSkills = e.next().value?.[1]; //几种敌人技能
  424. for (let si = 0; si < numSkills; si++) {
  425. this.enemy.skills.push({
  426. id: e.next().value?.[1],
  427. ai: e.next().value?.[1],
  428. rnd: e.next().value?.[1]
  429. });
  430. }
  431. const numAwakening = e.next().value?.[1]; //觉醒个数
  432. for (let ai = 0; ai < numAwakening; ai++) {
  433. this.awakenings.push(e.next().value?.[1]);
  434. }
  435. this.superAwakenings.push(...(e.next().value?.[1].split(',').filter(Boolean).map(strN=>parseInt(strN,10)))); //超觉醒
  436. this.evoRootId = Card.fixId(e.next().value?.[1]); //进化链根ID
  437. this.seriesId = e.next().value?.[1]; //系列ID
  438. this.types.push(e.next().value?.[1]); //类型3
  439. this.sellMP = e.next().value?.[1]; //卖多少MP
  440. this.latentAwakeningId = e.next().value?.[1]; //潜在觉醒ID
  441. this.collabId = e.next().value?.[1]; //合作ID
  442. this.flags = e.next().value?.[1];
  443. this.altName.push(...e.next().value?.[1].split("|").filter(Boolean)); //替换名字(分类标签)
  444. this.limitBreakIncr = e.next().value?.[1]; //110级增长
  445. this.voiceId = e.next().value?.[1]; //语音觉醒的ID
  446. this.orbSkinOrBgmId = e.next().value?.[1]; //珠子皮肤ID
  447. this.specialAttribute = e.next().value?.[1]; //特别属性,比如黄龙
  448. this.searchFlags.push(e.next().value?.[1], e.next().value?.[1]); //队长技搜索类型,解析写在这里会导致文件太大,所以写到前端去了
  449. this.gachaGroupsFlag = e.next().value?.[1]; //目前猜测是桶ID
  450. this.unk08 = e.next().value?.[1]; //未知08
  451. this.attrs.push(e.next().value?.[1]); //属性3
  452. this.badgeId = e.next().value?.[1]; //抽到后获取的徽章ID
  453. this.syncAwakening = e.next().value?.[1]; //同步觉醒
  454. const numSyncAkCondition = e.next().value?.[1]; //同步觉醒条件数量
  455. for (let ci = 0; ci < numSyncAkCondition; ci++) {
  456. this.syncAwakeningConditions.push({
  457. id: Card.fixId(e.next().value?.[1]), //怪物ID
  458. level: e.next().value?.[1], //怪物等级
  459. skillLevel: e.next().value?.[1], //怪物技能等级
  460. });
  461. }
  462. this.attrs = this.attrs.filter(n=>Number.isInteger(n) && n>=0);
  463. this.types = this.types.filter(n=>Number.isInteger(n) && n>=0);
  464. const last = e.next();
  465. if (!last.done)
  466. console.debug(`有新增数据/residue data for #%d: %o`, this.id , last.value);
  467. }
  468. get activeSkill(){
  469. return Skills[this.activeSkillId];
  470. }
  471. get leaderSkill(){
  472. return Skills[this.leaderSkillId];
  473. }
  474. get canAssist(){ //是否能当二技
  475. return Boolean(this.flags & 1<<0);
  476. }
  477. get enabled(){ //是否已启用
  478. return Boolean(this.flags & 1<<1);
  479. }
  480. get stackable(){ //flag有1<<3时,不合并占一格,没有时则根据类型进行合并(目前合并已经不占格子)
  481. const specialType = [0,12,14,15];
  482. return Boolean(this.flags & 1<<3) &&
  483. this.types.some(t=>specialType.includes(t)); //0進化用;12能力覺醒用;14強化合成用;15販賣用默认合并
  484. }
  485. get onlyAssist(){ //是否只能当二技
  486. return Boolean(this.flags & 1<<4);
  487. }
  488. get skillBanner(){ //是否支持8个潜觉
  489. return Boolean(this.flags & 1<<5);
  490. }
  491. get onlyAssist(){ //是否有技能横幅
  492. return Boolean(this.flags & 1<<6);
  493. }
  494. get leaderSkillTypes(){
  495. if (this.#leaderSkillTypes == null) {
  496. this.#leaderSkillTypes = new LeaderSkillType(this);
  497. }
  498. return this.#leaderSkillTypes;
  499. }
  500. }
  501. //队长技能类型的翻译
  502. class LeaderSkillType{
  503. #card = null;
  504. #flags = [];
  505. #matchMode = null;
  506. #restriction = null;
  507. #appendEffects = null;
  508. constructor(flags1, flags2){
  509. if (flags1 instanceof Card || Array.isArray(flags1.searchFlags)) {
  510. this.#card = flags1;
  511. } else if (Array.isArray(flags1)) {
  512. this.#flags.push(...flags1);
  513. } else {
  514. this.#flags.push(flags1, flags2);
  515. }
  516. }
  517. get matchMode(){
  518. if (this.#matchMode == null) {
  519. this.#matchMode = new LeaderSkillType_MatchingStyle(this.#card ?? this.#flags);
  520. }
  521. return this.#matchMode;
  522. }
  523. get restriction(){
  524. if (this.#restriction == null) {
  525. this.#restriction = new LeaderSkillType_Restriction_Bind(this.#card ?? this.#flags);
  526. }
  527. return this.#restriction;
  528. }
  529. get appendEffects(){
  530. if (this.#appendEffects == null) {
  531. this.#appendEffects = new LeaderSkillType_ExtraEffects(this.#card ?? this.#flags);
  532. }
  533. return this.#appendEffects;
  534. }
  535. }
  536. class LeaderSkillType_MatchingStyle {
  537. #card = null;
  538. #flags = [];
  539. constructor(arg){
  540. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  541. this.#card = arg;
  542. } else {
  543. this.#flags = arg;
  544. }
  545. }
  546. get multipleAttr(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 0)}
  547. get rowMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 1)}
  548. get combo(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 2)}
  549. get sameColor(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 3)}
  550. get LShape(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 4)}
  551. get crossMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 5)}
  552. get heartCrossMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 6)}
  553. get remainOrbs(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 7)}
  554. get enhanced5Orbs(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 8)}
  555. }
  556. class LeaderSkillType_Restriction_Bind {
  557. #card = null;
  558. #flags = [];
  559. constructor(arg){
  560. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  561. this.#card = arg;
  562. } else {
  563. this.#flags = arg;
  564. }
  565. }
  566. get attrEnhance(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 9)}
  567. get typeEnhance(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 10)}
  568. get board7x6(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 11)}
  569. get noSkyfall(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 12)}
  570. get HpRange(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 13)}
  571. get useSkill(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 14)}
  572. get moveTimeDecrease_Fixed(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 15)}
  573. get minMatchLen(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 16)}
  574. get specialTeam(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 17)}
  575. get effectWhenRecover(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 18)}
  576. }
  577. class LeaderSkillType_ExtraEffects {
  578. #card = null;
  579. #flags = [];
  580. constructor(arg){
  581. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  582. this.#card = arg;
  583. } else {
  584. this.#flags = arg;
  585. }
  586. }
  587. get addCombo(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 21)}
  588. get fixedFollowAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 22)}
  589. get scaleFollowAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 23)}
  590. get reduce49down(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 24)}
  591. get reduce50(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 25)}
  592. get reduce51up(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 26)}
  593. get moveTimeIncrease(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 20)}
  594. get rateMultiplyExp_Coin(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 27)}
  595. get rateMultiplyDrop(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 28)}
  596. get voidPoison(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 29)}
  597. get counterAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 30)}
  598. get autoHeal(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 31)}
  599. get unbindAwokenBind(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 19)}
  600. get resolve(){return Boolean((this.#card?.searchFlags?.[1] ?? this.#flags[1]) & 1 << 0)}
  601. get predictionFalling(){return Boolean((this.#card?.searchFlags?.[1] ?? this.#flags[1]) & 1 << 1)}
  602. }
  603. class Team extends Array {
  604. badge = 0;
  605. helperTeam = null;
  606. switchesLeader = null;
  607. constructor(memberCount = 6) {
  608. super(memberCount);//建立 Array
  609. }
  610. get leader1(){
  611. return this[0];
  612. }
  613. get leader2(){
  614. //当有 helperTeam 时,使用另一个队伍的队长
  615. return helperTeam instanceof Team ? this.helperTeam.leader1 : this[5];
  616. }
  617. }
  618. class Formation2 {
  619. teams = [];
  620. title = null;
  621. description = null;
  622. dungeonEnchancement = {
  623. attrs: [],
  624. types: [],
  625. rarities: [],
  626. collabIds: [],
  627. gachaIds: [],
  628. rate: {
  629. hp: 1,
  630. atk: 1,
  631. rcv: 1
  632. },
  633. benefitOfYinYang: 0,
  634. currentStage: 0,
  635. brokenParts: 0,
  636. };
  637. constructor(teamCount) {
  638. this.teams.length = teamCount;
  639. const menbersCount = teamCount === 2 ? 5 : 6;
  640. for (let i=0; i<teamCount; i++) {
  641. this.teams[i] = new Team(menbersCount);
  642. }
  643. if (teamCount === 2) { //当为2人对物时,互相设定为互助队伍
  644. this.teams[0].helperTeam = this.teams[1];
  645. this.teams[1].helperTeam = this.teams[0];
  646. }
  647. }
  648. }
  649. class Skill {
  650. id = 0;
  651. name = null;
  652. description = null;
  653. type = 0;
  654. maxLevel = 0;
  655. initialCooldown = 0;
  656. unk = 0;
  657. params = [];
  658. #parsed = null;
  659. constructor(data, i){
  660. if (Array.isArray(data)) {
  661. this.id = i;
  662. this.fromOfficialData(data);
  663. } else {
  664. const classPrototype = Skill.prototype;
  665. for (let key in data) {
  666. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  667. if (propertyDescriptor &&
  668. !propertyDescriptor.writable &&
  669. !propertyDescriptor.set)
  670. continue;
  671. this[key] = data[key];
  672. }
  673. }
  674. }
  675. fromOfficialData(data) {
  676. const e = data.entries();
  677. this.name = e.next().value?.[1];
  678. this.description = e.next().value?.[1];
  679. this.type = e.next().value?.[1];
  680. this.maxLevel = e.next().value?.[1];
  681. this.initialCooldown = e.next().value?.[1];
  682. this.unk = e.next().value?.[1];
  683. let last = null;
  684. while (last = e.next(), !last.done) {
  685. this.params.push(last.value[1]);
  686. }
  687. }
  688. get parsed() {
  689. if (this.#parsed == null) {
  690. this.#parsed = Skill.skillParser(this);
  691. }
  692. return this.#parsed;
  693. }
  694. static skillParser(skill) {
  695. if (!(skill instanceof Skill)) throw new TypeError("传入的 技能 不是 Skill 类");
  696. return skillParser(skill.id);
  697. }
  698. }
  699. //队员基本的留空
  700. var Member = function(id = 0) {
  701. this.id = id;
  702. this.ability = [0, 0, 0];
  703. this.abilityNoAwoken = [0, 0, 0];
  704. };
  705. //让 Member 能直接获取 card
  706. Object.defineProperty(Member.prototype, "card", {
  707. get() { return Cards[this.id] ?? Cards[0]; }
  708. })
  709. Member.prototype.effectiveAwokens = function(assist) {
  710. const memberCard = this.card;
  711. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  712. //单人、3人时,大于等于100级且297时增加超觉醒
  713. if ((solo || teamsCount === 3) && this.sawoken > 0 &&
  714. (this.level >= 100 && this.plus.every(p=>p>=99) ||
  715. this.sawoken === memberCard.syncAwakening)
  716. ) {
  717. enableAwoken.push(this.sawoken);
  718. }
  719. //添加武器
  720. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  721. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  722. }
  723. return enableAwoken;
  724. }
  725. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  726. let memberCard = this.card, assistCard = assist?.card,
  727. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  728. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  729. let attrs = [...memberCard.attrs]; //属性数量固定,因此用固定的数组
  730. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  731. let changeAttr = null, appendTypes = [];
  732. if (assistAwakenings?.includes(49)) { //如果有武器
  733. //更改副属性
  734. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  735. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  736. //添加类型
  737. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90) //筛选出武器觉醒
  738. .map(type=> typekiller_for_type.find(t=>(type - 52) === t.awoken).type);//变换为类型
  739. appendTypes = new Set(appendTypes); //变为 Set
  740. appendTypes = appendTypes.difference(types); //去除重复的
  741. types = types.union(appendTypes); //添加到类型里
  742. }
  743. return {
  744. attrs, isChangeAttr: Boolean(changeAttr),
  745. "types": [...types], isAppendType: Boolean(appendTypes?.size), "appendTypes": [...appendTypes]
  746. };
  747. }
  748. Member.prototype.outObj = function() {
  749. const m = this;
  750. if (m.id == 0) return null;
  751. let obj = [m.id];
  752. if (m.level != undefined) obj[1] = m.level;
  753. if (m.awoken != undefined) obj[2] = m.awoken;
  754. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  755. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  756. obj[3] = m.plus[0];
  757. } else {
  758. obj[3] = m.plus;
  759. }
  760. }
  761. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  762. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  763. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  764. const skill = Skills[card.activeSkillId];
  765. //有技能等级,并且技能等级低于最大等级时才记录技能
  766. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  767. return obj;
  768. };
  769. Member.prototype.loadObj = function(m, dataVersion) {
  770. if (m == undefined) //如果没有提供数据,直接返回默认
  771. {
  772. this.id = 0;
  773. return;
  774. }
  775. if (dataVersion == undefined) dataVersion = 1;
  776. this.id = dataVersion > 1 ? m[0] : m.id;
  777. this.level = dataVersion > 1 ? m[1] : m.level;
  778. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  779. if (dataVersion > 1) {
  780. if (isNaN(m[3]) || m[3] == null) {
  781. this.plus = m[3];
  782. } else {
  783. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  784. this.plus = [singlePlus, singlePlus, singlePlus];
  785. }
  786. } else {
  787. this.plus = m.plus;
  788. }
  789. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  790. this.latent = dataVersion > 1 ? m[4] : m.latent;
  791. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  792. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  793. this.sawoken = dataVersion > 1 ?
  794. (dataVersion < 5 ?
  795. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  796. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  797. : m.sawoken;
  798. this.skilllevel = m[6] || null;
  799. };
  800. Member.prototype.loadFromMember = function(m) {
  801. if (m == undefined) //如果没有提供数据,直接返回默认
  802. {
  803. return;
  804. }
  805. this.id = m.id;
  806. };
  807. //只用来防坐的任何队员
  808. var MemberDelay = function() {
  809. this.id = -1;
  810. };
  811. MemberDelay.prototype = Object.create(Member.prototype);
  812. MemberDelay.prototype.constructor = MemberDelay;
  813. //辅助队员
  814. var MemberAssist = function() {
  815. this.level = 0;
  816. this.awoken = 0;
  817. this.plus = [0, 0, 0];
  818. Member.call(this);
  819. };
  820. MemberAssist.prototype = Object.create(Member.prototype);
  821. MemberAssist.prototype.constructor = MemberAssist;
  822. MemberAssist.prototype.loadFromMember = function(m) {
  823. if (m == undefined) //如果没有提供数据,直接返回默认
  824. {
  825. return;
  826. }
  827. this.id = m.id;
  828. if (m.level != undefined) this.level = m.level;
  829. if (m.awoken != undefined) this.awoken = m.awoken;
  830. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  831. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  832. };
  833. //正式队伍
  834. var MemberTeam = function() {
  835. this.latent = [];
  836. MemberAssist.call(this);
  837. //sawoken作为可选项目,默认不在内
  838. };
  839. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  840. MemberTeam.prototype.constructor = MemberTeam;
  841. MemberTeam.prototype.loadFromMember = function(m) {
  842. if (m == undefined) //如果没有提供数据,直接返回默认
  843. {
  844. return;
  845. }
  846. this.id = m.id;
  847. if (m.level != undefined) this.level = m.level;
  848. if (m.awoken != undefined) this.awoken = m.awoken;
  849. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  850. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  851. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  852. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  853. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  854. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  855. };
  856. let Formation = function(teamCount, memberCount) {
  857. this.title = "";
  858. this.detail = "";
  859. this.teams = [];
  860. this.dungeonEnchance = {
  861. attrs: [],
  862. types: [],
  863. rarities: [],
  864. collabs: [],
  865. gachas: [],
  866. rate: {
  867. hp: 1,
  868. atk: 1,
  869. rcv: 1
  870. },
  871. benefit: 0,
  872. stage: 0,
  873. brokens: 0,
  874. }
  875. for (let ti = 0; ti < teamCount; ti++) {
  876. const team = [
  877. [], //队员
  878. [], //辅助
  879. 0, //徽章
  880. 0, //队长更换序号
  881. ];
  882. for (let mi = 0; mi < memberCount; mi++) {
  883. team[0].push(new MemberTeam());
  884. team[1].push(new MemberAssist());
  885. }
  886. this.teams.push(team);
  887. }
  888. };
  889. //初始化队伍结构
  890. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  891. Formation.prototype.outObj = function() {
  892. const obj = {};
  893. if (this?.title?.length > 0) obj.t = this.title;
  894. if (this?.detail?.length > 0) obj.d = this.detail;
  895. obj.f = this.teams.map(t => {
  896. const teamArr = [];
  897. teamArr[0] = t[0].map(m =>
  898. m.outObj()
  899. ).deleteLatter();
  900. teamArr[1] = t[1].map(m =>
  901. m.outObj()
  902. ).deleteLatter();
  903. if (t[2]) teamArr[2] = t[2];
  904. if (t[3]) teamArr[3] = t[3];
  905. return teamArr;
  906. });
  907. let dge = this.dungeonEnchance;
  908. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  909. [Bin.enflags(dge.types),Bin.enflags(dge.attrs),Bin.enflags(dge.rarities),dge.collabs.length ? dge.collabs : 0, Bin.enflags(dge.gachas)].deleteLatter(0), //类型,属性,星级
  910. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  911. dge.benefit || 0, //地下城阴阳加护
  912. dge.stage || 1, //地下城层数
  913. dge.brokens || 0, //破坏部位数
  914. ];
  915. obj.v = dataStructure;
  916. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  917. !obj.t &&
  918. !obj.d)
  919. return null;*/
  920. return obj;
  921. };
  922. Formation.prototype.loadObj = function(f) {
  923. let dge = this.dungeonEnchance;
  924. if (f == undefined) //如果没有提供数据,要返回空的
  925. {
  926. this.title = "";
  927. this.detail = "";
  928. this.teams.forEach(function(t, ti) {
  929. t[0].forEach(function(m, mi) {
  930. m.loadObj(null);
  931. });
  932. t[1].forEach(function(m, mi) {
  933. m.loadObj(null);
  934. });
  935. t[2] = 1;
  936. t[3] = 0;
  937. });
  938. dge.rarities.length = 0;
  939. dge.attrs.length = 0;
  940. dge.types.length = 0;
  941. dge.rate.hp = 1;
  942. dge.rate.atk = 1;
  943. dge.rate.rcv = 1;
  944. dge.benefit = 0;
  945. dge.stage = 1;
  946. dge.brokens = 0;
  947. return;
  948. }
  949. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  950. this.title = dataVeision > 1 ? f.t : f.title;
  951. this.detail = dataVeision > 1 ? f.d : f.detail;
  952. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  953. this.teams.forEach(function(t, ti) {
  954. const tf = loadTeamArr[ti];
  955. if (tf) {
  956. t[0].forEach(function(m, mi) {
  957. const fm = tf[0][mi];
  958. m.loadObj(fm, dataVeision);
  959. });
  960. t[1].forEach(function(m, mi) {
  961. const fm = tf[1][mi];
  962. m.loadObj(fm, dataVeision);
  963. });
  964. t[2] = dataVeision > 3 ? //徽章
  965. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  966. : badgeConvert(tf[2]); //1、2版老数据的徽章
  967. t[3] = tf[3] ?? 0; //队长
  968. }
  969. });
  970. function badgeConvert(old)
  971. {
  972. switch (old)
  973. {
  974. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  975. return old + 1;
  976. }
  977. case 9: {
  978. return 11;
  979. }
  980. case 10:case 11:case 12: {
  981. return old + 7;
  982. }
  983. case 13: {
  984. return 21;
  985. }
  986. case 14: {
  987. return 10;
  988. }
  989. case 15:case 16:case 17: {
  990. return old - 3;
  991. }
  992. case 18: { //月卡
  993. return 1<<7 | 1 ;
  994. }
  995. default: return 1;
  996. }
  997. }
  998. if (f.r)
  999. {
  1000. if (Array.isArray(f.r[0])) {
  1001. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage, brokens] = f.r;
  1002. dge.types = Bin.unflags(types ?? 0);
  1003. dge.attrs = Bin.unflags(attrs ?? 0);
  1004. dge.rarities = Bin.unflags(rarities ?? 0);
  1005. dge.collabs = collabs?.length ? collabs : [];
  1006. dge.gachas = Array.isArray(gachas) ? gachas.flatMap(n=>Bin.unflags(n)) :Bin.unflags(gachas || 0);
  1007. dge.rate.hp = hp ?? 1;
  1008. dge.rate.atk = atk ?? 1;
  1009. dge.rate.rcv = rcv ?? 1;
  1010. dge.benefit = benefit || 0;
  1011. dge.stage = stage || 1;
  1012. dge.brokens = brokens || 0;
  1013. } else {
  1014. dge.attrs = Bin.unflags(f.r[0] ?? 0);
  1015. dge.types = Bin.unflags(f.r[1] ?? 0);
  1016. dge.rarities.length = 0;
  1017. dge.rate.hp = f.r[2] ?? 1;
  1018. dge.rate.atk = f.r[3] ?? 1;
  1019. dge.rate.rcv = f.r[4] ?? 1;
  1020. }
  1021. }
  1022. if (f.b)
  1023. this.teams[0][2] = f.b; //原来模式的徽章
  1024. };
  1025. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  1026. {
  1027. let qrObj = {
  1028. d:this.outObj()
  1029. };
  1030. if (keepDataSource) qrObj.s = currentDataSource.code;
  1031. return qrObj;
  1032. }
  1033. //pdc的徽章对应数字
  1034. Formation.pdcBadgeMap = [
  1035. {pdf:undefined,pdc:0}, //什么都没有
  1036. {pdf:1,pdc:10}, //无限cost
  1037. {pdf:2,pdc:12}, //小手指
  1038. {pdf:3,pdc:9}, //全体攻击
  1039. {pdf:4,pdc:5}, //小回复
  1040. {pdf:5,pdc:1}, //小血量
  1041. {pdf:6,pdc:3}, //小攻击
  1042. {pdf:7,pdc:8}, //SB
  1043. {pdf:8,pdc:18}, //队长防封
  1044. {pdf:9,pdc:19}, //SX
  1045. {pdf:11,pdc:7}, //无天降
  1046. {pdf:17,pdc:6}, //大回复
  1047. {pdf:18,pdc:2}, //大血量
  1048. {pdf:19,pdc:4}, //大攻击
  1049. {pdf:20,pdc:null}, //三维
  1050. {pdf:21,pdc:13}, //大手指
  1051. {pdf:10,pdc:11}, //加经验
  1052. {pdf:12,pdc:15}, //墨镜
  1053. {pdf:13,pdc:17}, //防废
  1054. {pdf:14,pdc:16}, //防毒
  1055. {pdf:PAD_PASS_BADGE,pdc:14}, //月卡
  1056. {pdf:22,pdc:20}, //除武器,全抗性(耐)
  1057. {pdf:23,pdc:21}, //除武器,10SB(S+×5)
  1058. {pdf:24,pdc:22}, //英雄学院桶
  1059. {pdf:25,pdc:23}, //画师桶
  1060. {pdf:26,pdc:24}, //高达桶
  1061. {pdf:27,pdc:25}, //转生成为史莱姆
  1062. {pdf:28,pdc:26}, //电击文库Index
  1063. {pdf:29,pdc:27}, //奥特曼
  1064. {pdf:30,pdc:28}, //花嫁
  1065. {pdf:31,pdc:29}, //叛逆的鲁鲁修
  1066. {pdf:15,pdc:30}, //漫威
  1067. {pdf:16,pdc:31}, //泳装
  1068. ];
  1069. //pdc的潜觉对应数字
  1070. Formation.pdcLatentMap = [
  1071. {pdf:1,pdc:1}, //HP
  1072. {pdf:2,pdc:0}, //攻击
  1073. {pdf:3,pdc:2}, //回复
  1074. {pdf:4,pdc:19}, //手指
  1075. {pdf:5,pdc:13}, //自回
  1076. {pdf:6,pdc:14}, //火盾
  1077. {pdf:7,pdc:15}, //水盾
  1078. {pdf:8,pdc:16}, //木盾
  1079. {pdf:9,pdc:17}, //光盾
  1080. {pdf:10,pdc:18}, //暗盾
  1081. {pdf:11,pdc:12}, //防坐
  1082. {pdf:12,pdc:3}, //三维
  1083. {pdf:13,pdc:35}, //不被换队长
  1084. {pdf:13,pdc:47}, //不被换队长 ×1.5
  1085. {pdf:14,pdc:37}, //不掉废
  1086. {pdf:14,pdc:59}, //不掉废 ×1.5
  1087. {pdf:15,pdc:36}, //不掉毒
  1088. {pdf:15,pdc:58}, //不掉毒 ×1.5
  1089. {pdf:16,pdc:24}, //进化杀
  1090. {pdf:17,pdc:25}, //觉醒杀
  1091. {pdf:18,pdc:26}, //强化杀
  1092. {pdf:19,pdc:27}, //卖钱杀
  1093. {pdf:20,pdc:4}, //神杀
  1094. {pdf:21,pdc:5}, //龙杀
  1095. {pdf:22,pdc:6}, //恶魔杀
  1096. {pdf:23,pdc:7}, //机械杀
  1097. {pdf:24,pdc:8}, //平衡杀
  1098. {pdf:25,pdc:9}, //攻击杀
  1099. {pdf:26,pdc:10}, //体力杀
  1100. {pdf:27,pdc:11}, //回复杀
  1101. {pdf:28,pdc:20}, //大HP
  1102. {pdf:29,pdc:21}, //大攻击
  1103. {pdf:30,pdc:22}, //大回复
  1104. {pdf:31,pdc:23}, //大手指
  1105. {pdf:32,pdc:28}, //大火盾
  1106. {pdf:33,pdc:29}, //大水盾
  1107. {pdf:34,pdc:30}, //大木盾
  1108. {pdf:35,pdc:31}, //大光盾
  1109. {pdf:36,pdc:32}, //大暗盾
  1110. {pdf:37,pdc:33}, //6色破无效
  1111. {pdf:37,pdc:45}, //6色破无效 ×1.5
  1112. {pdf:38,pdc:34}, //3色破属吸
  1113. {pdf:38,pdc:46}, //3色破属吸 ×1.5
  1114. {pdf:39,pdc:40}, //C珠破吸
  1115. {pdf:39,pdc:50}, //C珠破吸 ×1.5
  1116. {pdf:40,pdc:39}, //心横解转转
  1117. {pdf:40,pdc:49}, //心横解转转 ×1.5
  1118. {pdf:41,pdc:38}, //U解禁消
  1119. {pdf:41,pdc:48}, //U解禁消 ×1.5
  1120. {pdf:42,pdc:41}, //伤害上限×2
  1121. {pdf:43,pdc:42}, //HP++
  1122. {pdf:44,pdc:43}, //攻击++
  1123. {pdf:45,pdc:44}, //回复++
  1124. {pdf:46,pdc:51}, //心追解云封
  1125. {pdf:46,pdc:52}, //心追解云封 ×1.5
  1126. {pdf:47,pdc:53}, //心L大SB
  1127. {pdf:47,pdc:54}, //心L大SB ×1.5
  1128. {pdf:48,pdc:55}, //L解禁武器
  1129. {pdf:48,pdc:56}, //L解禁武器 ×1.8
  1130. {pdf:49,pdc:57}, //伤害上限×3
  1131. ];
  1132. Formation.prototype.getPdcQrStr = function()
  1133. {
  1134. function genMemberMap(m, a, position = 0)
  1135. {
  1136. const o = new Map();
  1137. o.set(0, m.id);
  1138. if (m.latent.length)
  1139. o.set(2, m.latent.map(pdfLtent=> (Formation.pdcLatentMap.find(latent=>latent.pdf === pdfLtent)?.pdc ?? pdfLtent).toString(36).padStart(2,'0')).join('')); //潜觉
  1140. o.set(3, m.level);
  1141. o.set(4, m.plus[0]);
  1142. o.set(5, m.plus[1]);
  1143. o.set(6, m.plus[2]);
  1144. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  1145. const card = m.card;
  1146. if (m.level <= card.maxLevel && (card?.henshinFrom?.length || card?.henshinTo?.length)) {
  1147. o.set(8, 0);
  1148. o.set(16, m?.sawoken ?? 0);
  1149. } else {
  1150. o.set(8, m?.sawoken ?? 0);
  1151. }
  1152. if (a.id != 0)
  1153. {
  1154. o.set(9, a.id);
  1155. o.set(10, a.level);
  1156. o.set(11, a.plus[0]);
  1157. o.set(12, a.plus[1]);
  1158. o.set(13, a.plus[2]);
  1159. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  1160. }
  1161. o.set(15, position);
  1162. return o;
  1163. }
  1164. const outArr = [
  1165. [1,this.teams.length - 1].join(',')
  1166. ];
  1167. if (this.teams.length == 2)
  1168. {
  1169. const team1 = this.teams[0];
  1170. const team2 = this.teams[1];
  1171. team1[0].push(team2[0].shift());
  1172. team1[1].push(team2[1].shift());
  1173. }
  1174. const pdcTeamsStrArr = this.teams.map((t,idx,arr)=>{
  1175. let teamArr = [
  1176. Formation.pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || t[2] //徽章
  1177. ];
  1178. const membersArr = t[0];
  1179. const assistArr = t[1];
  1180. for (let i=0;i<membersArr.length;i++)
  1181. {
  1182. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  1183. {
  1184. const pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  1185. const pdcMemberArr = Array.from(pdcMemberMap.entries()).sort((a,b)=>a[0]-b[0]);
  1186. console.log(pdcMemberArr)
  1187. const pdcMemberStr = pdcMemberArr.map(item => {
  1188. if (item[1] == void 0)
  1189. {
  1190. return null;
  1191. }
  1192. return [
  1193. item[0].toString(36).padStart(2,'0'),
  1194. item[1].toString(36).padStart(2,'0')
  1195. ].join('')}).filter(Boolean).join(',');
  1196. teamArr.push(pdcMemberStr);
  1197. }
  1198. }
  1199. return teamArr.join('}');
  1200. });
  1201. if (this.teams.length == 2)
  1202. {
  1203. const team1 = this.teams[0];
  1204. const team2 = this.teams[1];
  1205. team2[0].splice(0,0,team1[0].pop());
  1206. team2[1].splice(0,0,team1[1].pop());
  1207. }
  1208. return outArr.concat(pdcTeamsStrArr).join(']');
  1209. }
  1210. //paddb的徽章对应数字
  1211. Formation.paddbBadgeMap = [
  1212. {pdf:undefined,paddb:0}, //什么都没有
  1213. {pdf:1,paddb:1}, //无限cost
  1214. {pdf:2,paddb:2}, //小手指
  1215. {pdf:3,paddb:3}, //全体攻击
  1216. {pdf:4,paddb:4}, //小回复
  1217. {pdf:5,paddb:5}, //小血量
  1218. {pdf:6,paddb:6}, //小攻击
  1219. {pdf:7,paddb:7}, //SB
  1220. {pdf:8,paddb:8}, //队长防封
  1221. {pdf:9,paddb:9}, //SX
  1222. {pdf:11,paddb:14}, //无天降
  1223. {pdf:17,paddb:10}, //大回复
  1224. {pdf:18,paddb:11}, //大血量
  1225. {pdf:19,paddb:12}, //大攻击
  1226. {pdf:20,paddb:null}, //三维
  1227. {pdf:21,paddb:13}, //大手指
  1228. {pdf:10,paddb:18}, //加经验
  1229. {pdf:12,paddb:15}, //墨镜
  1230. {pdf:13,paddb:16}, //防废
  1231. {pdf:14,paddb:17}, //防毒
  1232. {pdf:PAD_PASS_BADGE,paddb:19}, //月卡
  1233. ];
  1234. //paddb的潜觉对应数字
  1235. Formation.paddbLatentMap = [
  1236. {pdf:1,paddb:13}, //HP
  1237. {pdf:2,paddb:14}, //攻击
  1238. {pdf:3,paddb:15}, //回复
  1239. {pdf:4,paddb:16}, //手指
  1240. {pdf:5,paddb:17}, //自回
  1241. {pdf:6,paddb:19}, //火盾
  1242. {pdf:7,paddb:20}, //水盾
  1243. {pdf:8,paddb:21}, //木盾
  1244. {pdf:9,paddb:22}, //光盾
  1245. {pdf:10,paddb:23}, //暗盾
  1246. {pdf:11,paddb:18}, //防坐
  1247. {pdf:12,paddb:27}, //三维
  1248. {pdf:13,paddb:38}, //不被换队长
  1249. {pdf:14,paddb:37}, //不掉废
  1250. {pdf:15,paddb:36}, //不掉毒
  1251. {pdf:16,paddb:12}, //进化杀
  1252. {pdf:17,paddb:9}, //觉醒杀
  1253. {pdf:18,paddb:10}, //强化杀
  1254. {pdf:19,paddb:11}, //卖钱杀
  1255. {pdf:20,paddb:2}, //神杀
  1256. {pdf:21,paddb:1}, //龙杀
  1257. {pdf:22,paddb:3}, //恶魔杀
  1258. {pdf:23,paddb:4}, //机械杀
  1259. {pdf:24,paddb:8}, //平衡杀
  1260. {pdf:25,paddb:5}, //攻击杀
  1261. {pdf:26,paddb:6}, //体力杀
  1262. {pdf:27,paddb:7}, //回复杀
  1263. {pdf:28,paddb:24}, //大HP
  1264. {pdf:29,paddb:25}, //大攻击
  1265. {pdf:30,paddb:26}, //大回复
  1266. {pdf:31,paddb:33}, //大手指
  1267. {pdf:32,paddb:28}, //大火盾
  1268. {pdf:33,paddb:29}, //大水盾
  1269. {pdf:34,paddb:30}, //大木盾
  1270. {pdf:35,paddb:31}, //大光盾
  1271. {pdf:36,paddb:32}, //大暗盾
  1272. {pdf:37,paddb:35}, //6色破无效
  1273. {pdf:38,paddb:34}, //3色破属吸
  1274. {pdf:39,paddb:41}, //C珠破吸
  1275. {pdf:40,paddb:40}, //心横解转转
  1276. {pdf:41,paddb:39}, //U解禁消
  1277. {pdf:42,paddb:42}, //伤害上限×2
  1278. {pdf:43,paddb:43}, //HP++
  1279. {pdf:44,paddb:44}, //攻击++
  1280. {pdf:45,paddb:45}, //回复++
  1281. {pdf:46,paddb:46}, //心追解云封
  1282. {pdf:47,paddb:47}, //心L大SB
  1283. {pdf:48,paddb:48}, //L解禁武器
  1284. {pdf:49,paddb:49}, //伤害上限×3
  1285. ];
  1286. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  1287. {
  1288. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1289. function protectPadDbId(cardid) {
  1290. if (cardid === null) return cardid;
  1291. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  1292. }
  1293. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1294. function changePadDbIdLevel(cardid) {
  1295. return cardid > 9934 ;
  1296. }
  1297. //PADDB目前只支持单人队伍
  1298. const [members,assists,badge] = this.teams[0];
  1299. let teamObj = {
  1300. name: this.title,
  1301. badge: Formation.paddbBadgeMap.find(badge=>badge.pdf === badge)?.paddb ?? badge,
  1302. memo: (this.detail || '') + '\n' + uploadMessage,
  1303. monsters: {},
  1304. assists: {},
  1305. }
  1306. //返回一个变身角色的变身根ID
  1307. function returnHenshinRootId(mid)
  1308. {
  1309. const m = Cards[mid];
  1310. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1311. { //只有变身来源小于目前id的,才继续找base
  1312. mid = returnHenshinRootId(m.henshinFrom[0]);
  1313. }
  1314. return mid;
  1315. }
  1316. for (let i = 0; i < members.length; i++) {
  1317. const m = members[i], a = assists[i];
  1318. //计算基底的变身情况
  1319. let num, transform;
  1320. if (m.card?.henshinFrom?.length > 0 //是变身
  1321. && m.level <= m.card.maxLevel //等级不超过99
  1322. ) {
  1323. num = returnHenshinRootId(m.id);
  1324. transform = m.id;
  1325. } else {
  1326. num = m.id;
  1327. transform = null;
  1328. }
  1329. let memberIdChange = changePadDbIdLevel(transform || num);
  1330. teamObj.monsters[i] = m.id <= 0 ? null : {
  1331. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  1332. level: memberIdChange ? (transform || num) : m.level,
  1333. awoken: m.awoken,
  1334. plus: m.plus.concat(),
  1335. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  1336. transform: memberIdChange ? m.level : num,
  1337. super_awoken: m.sawoken + 2,
  1338. latent_awokens: m.latent.map(n=>Formation.paddbLatentMap.find(latent=>latent.pdf === n)?.paddb ?? latent),
  1339. };
  1340. let assistIdChange = changePadDbIdLevel(a.id);
  1341. teamObj.assists[i] = a.id <= 0 ? null : {
  1342. num: assistIdChange ? a.level : a.id,
  1343. level: assistIdChange ? a.id : a.level,
  1344. plus: a.plus.every(n=>n>=99), //只需要true和false
  1345. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  1346. };
  1347. }
  1348. let qrObj = {
  1349. // userId:"",
  1350. // password:"",
  1351. name: this.title,
  1352. // "tags":[""],
  1353. mons: members.concat(assists).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  1354. team: JSON.stringify(teamObj),
  1355. };
  1356. return qrObj;
  1357. }
  1358. //daddb的徽章对应数字
  1359. Formation.daddbBadgeMap = [
  1360. {pdf:undefined,daddb:0}, //什么都没有
  1361. {pdf:1,daddb:0}, //无限cost
  1362. {pdf:2,daddb:1}, //小手指
  1363. {pdf:3,daddb:2}, //全体攻击
  1364. {pdf:4,daddb:3}, //小回复
  1365. {pdf:5,daddb:4}, //小血量
  1366. {pdf:6,daddb:5}, //小攻击
  1367. {pdf:7,daddb:6}, //SB
  1368. {pdf:8,daddb:7}, //队长防封
  1369. {pdf:9,daddb:8}, //SX
  1370. {pdf:11,daddb:13}, //无天降
  1371. {pdf:17,daddb:9}, //大回复
  1372. {pdf:18,daddb:10}, //大血量
  1373. {pdf:19,daddb:11}, //大攻击
  1374. {pdf:20,daddb:null}, //三维
  1375. {pdf:21,daddb:12}, //大手指
  1376. {pdf:10,daddb:17}, //加经验
  1377. {pdf:12,daddb:14}, //墨镜
  1378. {pdf:13,daddb:15}, //防废
  1379. {pdf:14,daddb:16}, //防毒
  1380. {pdf:22,daddb:19}, //除武器,全抗性(耐)
  1381. {pdf:23,daddb:20}, //除武器,10SB(S+×5)
  1382. {pdf:PAD_PASS_BADGE,daddb:18}, //月卡
  1383. ];
  1384. //daddb的潜觉对应数字
  1385. Formation.daddbLatentMap = [
  1386. {pdf:1,daddb:[0,1]}, //HP
  1387. {pdf:2,daddb:[0,2]}, //攻击
  1388. {pdf:3,daddb:[0,3]}, //回复
  1389. {pdf:4,daddb:[0,4]}, //手指
  1390. {pdf:5,daddb:[0,5]}, //自回
  1391. {pdf:6,daddb:[0,6]}, //火盾
  1392. {pdf:7,daddb:[0,7]}, //水盾
  1393. {pdf:8,daddb:[0,8]}, //木盾
  1394. {pdf:9,daddb:[0,9]}, //光盾
  1395. {pdf:10,daddb:[0,10]}, //暗盾
  1396. {pdf:11,daddb:[0,0]}, //防坐
  1397. {pdf:12,daddb:[1,15]}, //三维
  1398. {pdf:13,daddb:[2,4]}, //不被换队长
  1399. {pdf:14,daddb:[2,3]}, //不掉废
  1400. {pdf:15,daddb:[2,2]}, //不掉毒
  1401. {pdf:16,daddb:[1,11]}, //进化杀
  1402. {pdf:17,daddb:[1,8]}, //觉醒杀
  1403. {pdf:18,daddb:[1,9]}, //强化杀
  1404. {pdf:19,daddb:[1,10]}, //卖钱杀
  1405. {pdf:20,daddb:[1,1]}, //神杀
  1406. {pdf:21,daddb:[1,0]}, //龙杀
  1407. {pdf:22,daddb:[1,2]}, //恶魔杀
  1408. {pdf:23,daddb:[1,3]}, //机械杀
  1409. {pdf:24,daddb:[1,7]}, //平衡杀
  1410. {pdf:25,daddb:[1,4]}, //攻击杀
  1411. {pdf:26,daddb:[1,5]}, //体力杀
  1412. {pdf:27,daddb:[1,6]}, //回复杀
  1413. {pdf:28,daddb:[1,12]}, //大HP
  1414. {pdf:29,daddb:[1,13]}, //大攻击
  1415. {pdf:30,daddb:[1,14]}, //大回复
  1416. {pdf:31,daddb:[1,21]}, //大手指
  1417. {pdf:32,daddb:[1,16]}, //大火盾
  1418. {pdf:33,daddb:[1,17]}, //大水盾
  1419. {pdf:34,daddb:[1,18]}, //大木盾
  1420. {pdf:35,daddb:[1,19]}, //大光盾
  1421. {pdf:36,daddb:[1,20]}, //大暗盾
  1422. {pdf:37,daddb:[2,1]}, //6色破无效
  1423. {pdf:38,daddb:[2,0]}, //3色破属吸
  1424. {pdf:39,daddb:[2,7]}, //C珠破吸
  1425. {pdf:40,daddb:[2,6]}, //心横解转转
  1426. {pdf:41,daddb:[2,5]}, //U解禁消
  1427. {pdf:42,daddb:[2,8]}, //伤害上限×2
  1428. {pdf:43,daddb:[1,22]}, //HP++
  1429. {pdf:44,daddb:[1,23]}, //攻击++
  1430. {pdf:45,daddb:[1,24]}, //回复++
  1431. {pdf:46,daddb:[2,9]}, //心追解云封
  1432. {pdf:47,daddb:[2,10]}, //心L大SB
  1433. {pdf:48,daddb:[2,12]}, //L解禁武器
  1434. {pdf:49,daddb:[2,11]}, //伤害上限×3
  1435. ];
  1436. Formation.prototype.getDaddbQrObj = function()
  1437. {
  1438. //PADDB目前只支持单人队伍
  1439. const [members,assists,badge] = this.teams[0];
  1440. let teamObj = {
  1441. name: this.title,
  1442. badge: Formation.daddbBadgeMap.find(_badge=>_badge.pdf === badge)?.daddb ?? badge,
  1443. staffs: [],
  1444. }
  1445. for (let i = 0; i < members.length; i++) {
  1446. const m = members[i], a = assists[i];
  1447. teamObj.staffs[i] = {
  1448. staf: m.id || -1,
  1449. eq: a.id || -1,
  1450. sawak: m.sawoken || -1,
  1451. qawak: m.latent.map(n=>Formation.daddbLatentMap.find(latent=>latent.pdf === n)?.daddb ?? latent),
  1452. };
  1453. }
  1454. return teamObj;
  1455. }
  1456. Formation.prototype.getQrStr = function(type)
  1457. {
  1458. switch (type) {
  1459. case 'paddf': {
  1460. return JSON.stringify(this.getPdfQrObj());
  1461. }
  1462. case 'daddb': {
  1463. return JSON.stringify(this.getDaddbQrObj());
  1464. }
  1465. case 'pdc':
  1466. default: {
  1467. return this.getPdcQrStr();
  1468. }
  1469. }
  1470. }
  1471. Formation.prototype.removeAssist = function() {
  1472. this.teams.forEach(team=>{
  1473. const assists = team[1];
  1474. for (let i = 0; i < assists.length; i++) {
  1475. assists[i] = new MemberAssist();
  1476. }
  1477. });
  1478. createNewUrl();
  1479. refreshAll(formation);
  1480. }
  1481. class PlayerData
  1482. {
  1483. constructor(data)
  1484. {
  1485. Object.assign(this, data);
  1486. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  1487. this.parsedDecks = PlayerDataDeck.parseDataArray(
  1488. data.decksb.decks,
  1489. data?.decksbs?.decks,
  1490. this.parsedCards);
  1491. }
  1492. }
  1493. class PlayerDataDeck {
  1494. constructor(data, parsedCards) {
  1495. const e = data.entries();
  1496. this.membersIndex = [
  1497. e.next().value[1],
  1498. e.next().value[1],
  1499. e.next().value[1],
  1500. e.next().value[1],
  1501. e.next().value[1],
  1502. ];
  1503. this.badge = e.next().value[1];
  1504. this.membersIndex.push(e.next().value[1]);
  1505. if (parsedCards)
  1506. {
  1507. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  1508. }
  1509. e.next(); //未知
  1510. e.next(); //未知
  1511. if (!e.next().done)
  1512. {
  1513. console.warn("出现未知的用户队伍数据");
  1514. }
  1515. }
  1516. static parseDataArray(decks1, decks2, parsedCards)
  1517. {
  1518. let datas = decks1.concat(decks2 ?? []);
  1519. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  1520. if (Boolean(decks2)) //如果开了月卡
  1521. {
  1522. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  1523. }
  1524. return decks;
  1525. }
  1526. toFormation()
  1527. {
  1528. const f = new Formation(1, 6);
  1529. const team = f.teams[0];
  1530. team[2] = this.badge;
  1531. const tMembers = team[0];
  1532. const tAssists = team[1];
  1533. this.members.forEach((member, idx)=>{
  1534. const tm = tMembers[idx];
  1535. const ta = tAssists[idx];
  1536. if (member) {
  1537. tm.loadFromMember(member);
  1538. tm.sawoken = member.superAwoken;
  1539. tm.plus = Object.values(member.plus);
  1540. tm.skilllevel = member.skillLevel;
  1541. if (member.assist) {
  1542. ta.loadFromMember(member.assist);
  1543. ta.sawoken = member.assist.superAwoken;
  1544. ta.plus = Object.values(member.assist.plus);
  1545. ta.skilllevel = member.assist.skillLevel;
  1546. }
  1547. }
  1548. });
  1549. return f;
  1550. }
  1551. }
  1552. class PlayerDataCard {
  1553. constructor(data) {
  1554. const e = data.entries();
  1555. this.index = e.next().value[1];
  1556. this.exp = e.next().value[1];
  1557. this.level = e.next().value[1];
  1558. this.skillLevel = e.next().value[1]; //未知
  1559. e.next(); //未知
  1560. this.id = cardFixId(e.next().value[1], false);
  1561. //叠加型用他们的经验来表示数量
  1562. const card = Cards[this.id];
  1563. this.count = 1;
  1564. if (card && card.stackable)
  1565. {
  1566. this.count = this.exp;
  1567. this.exp = 0;
  1568. }
  1569. this.plus = {
  1570. hp : e.next().value[1],
  1571. atk: e.next().value[1],
  1572. rcv: e.next().value[1]
  1573. };
  1574. this.awoken = e.next().value[1];
  1575. this.latent = new LatentAwakening(e.next().value[1]);
  1576. this.assistIndex = e.next().value[1];
  1577. e.next(); //未知
  1578. this.superAwoken = e.next().value[1];
  1579. e.next(); //未知
  1580. if (!e.next().done)
  1581. {
  1582. console.warn("出现未知的用户箱子卡片数据");
  1583. }
  1584. //console.log(b);
  1585. }
  1586. toOldMember()
  1587. {
  1588. const m = new Member();
  1589. m.id = this.id;
  1590. m.level = this.level;
  1591. m.awoken = this.awoken;
  1592. m.skilllevel = this.skillLevel;
  1593. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  1594. m.sawoken = this.superAwoken;
  1595. m.latent = this.latent.concat();
  1596. return m;
  1597. }
  1598. static parseDataArray(datas)
  1599. {
  1600. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  1601. parsedCards.forEach(mon=>{
  1602. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  1603. });
  1604. return parsedCards;
  1605. }
  1606. }
  1607. //进化树
  1608. class EvoTree
  1609. {
  1610. constructor(mid, parent = null)
  1611. {
  1612. if (!mid) return;
  1613. const _this = this;
  1614. this.parent = parent;
  1615. if (parent == null) //如果没有提供父级,则寻找进化根
  1616. {
  1617. //返回一个角色的根ID
  1618. function returnRootId(mid)
  1619. {
  1620. mid = Cards[mid].evoRootId;
  1621. const m = Cards[mid];
  1622. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1623. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  1624. mid = returnRootId(m.henshinFrom[0]);
  1625. }
  1626. return mid;
  1627. }
  1628. mid = returnRootId(mid);
  1629. }
  1630. const card = Cards[mid];
  1631. this.id = mid;
  1632. this.idArr = parent ? parent.idArr.concat() : [];
  1633. this.card = card;
  1634. this.children = [];
  1635. this.evoType = null;
  1636. if (parent == null)
  1637. {
  1638. this.evoType = "Base";
  1639. }
  1640. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1641. {
  1642. if (parent.card.henshinTo.length > 1) {
  1643. this.evoType = "Random Henshin";
  1644. //限定最多两层随机变身
  1645. if (parent?.parent?.card?.henshinTo?.length > 1) {
  1646. return this;
  1647. }
  1648. }
  1649. else
  1650. this.evoType = "Henshin";
  1651. }
  1652. else
  1653. {
  1654. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  1655. {
  1656. this.evoType = "Ordeal Evo";
  1657. }else if (card.evoMaterials.includes(3826)) //像素进化
  1658. {
  1659. this.evoType = "Pixel Evo";
  1660. }else if (card.awakenings.includes(49)) //武器
  1661. {
  1662. this.evoType = "Assist Evo";
  1663. }else if (card.isUltEvo) //究进
  1664. {
  1665. if (parent.card.isUltEvo) //超究进
  1666. {
  1667. this.evoType = "Super Ult Evo";
  1668. }else
  1669. {
  1670. this.evoType = "Ult Evo";
  1671. }
  1672. }else
  1673. {
  1674. if (parent.card.isUltEvo) //转生
  1675. {
  1676. this.evoType = "Reincarnation";
  1677. }else if(parent.evoType == "Reincarnation")
  1678. {
  1679. this.evoType = "Super Reincarnation";
  1680. }else
  1681. {
  1682. this.evoType = "Evolution";
  1683. }
  1684. }
  1685. }
  1686. if (this.idArr.includes(mid))
  1687. {
  1688. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1689. {
  1690. this.evoType = "Henshin Loop";
  1691. }
  1692. return this;
  1693. }else
  1694. {
  1695. this.idArr.push(mid);
  1696. }
  1697. if (Array.isArray(card.henshinTo)) {
  1698. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  1699. }
  1700. if (this.evoType != "Henshin")
  1701. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1702. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1703. };
  1704. toListNode()
  1705. {
  1706. const createCardHead = editBox.createCardHead;
  1707. const tBox = document.createElement("div");
  1708. tBox.className = "evo-box";
  1709. const evoPanel = tBox.appendChild(document.createElement("div"));
  1710. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  1711. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  1712. evotPanel_L.className = "evo-panel-left";
  1713. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  1714. evotPanel_R.className = "evo-panel-right";
  1715. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  1716. evoTypeDiv.className = "evo-type-div";
  1717. // const typeSVG = evotPanel_L.appendChild(document.createElementNS(svgNS,"svg"));
  1718. // const svgText = typeSVG.appendChild(document.createElementNS(svgNS,'text'));
  1719. // svgText.setAttribute("y",`10`);
  1720. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  1721. evoType.className = "evo-type";
  1722. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  1723. monHead.className = "monster-head";
  1724. const monName = evotPanel_R.appendChild(document.createElement("div"));
  1725. monName.className = "monster-name";
  1726. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  1727. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  1728. evotMaterials.className = "evo-materials";
  1729. (this.evoType === "Ordeal Evo" ? new Array(5).fill(0) : this.card.evoMaterials).forEach(mid=>{
  1730. //const li = evotMaterials.appendChild(document.createElement("li"));
  1731. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  1732. });
  1733. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  1734. evoSubEvo.className = "evo-subevo";
  1735. this.children.forEach(subEvo=>{
  1736. const li = evoSubEvo.appendChild(document.createElement("li"));
  1737. li.appendChild(subEvo.toListNode());
  1738. });
  1739. return tBox;
  1740. };
  1741. }
  1742. //进化树
  1743. class RequirementTree extends EvoTree
  1744. {
  1745. static gemNames = {
  1746. ja: "希石",
  1747. en: "Gem",
  1748. ko: "휘석",
  1749. };
  1750. constructor(mid, parent = null)
  1751. {
  1752. if (!mid) return;
  1753. super();
  1754. const _this = this;
  1755. this.parent = parent;
  1756. const card = Cards[mid];
  1757. this.id = mid;
  1758. this.idArr = parent ? parent.idArr.concat() : [];
  1759. this.card = card;
  1760. this.children = [];
  1761. this.evoType = "requirement";
  1762. this.idArr.push(mid);
  1763. let gemName = RequirementTree.gemNames[currentDataSource.code];
  1764. if (card.evoBaseId && card.evoRootId !== mid) {
  1765. let realMaterials = []
  1766. for (const materialId of card.evoMaterials.filter(Boolean)) {
  1767. const materialCard = Cards[materialId];
  1768. if (!materialCard) continue;
  1769. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  1770. //console.log("查咨进化素材:", materialCard);
  1771. let maybeCard = Cards.find(_card =>
  1772. !_card.types.includes(0) && //必须不是进化类型
  1773. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  1774. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  1775. _card.evoRootId != _card.id //忽略原始形态没有进化的
  1776. );
  1777. //console.log("查询结果:", maybeCard);
  1778. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  1779. //console.log(card, maybeCard);
  1780. realMaterials.push(maybeCard.id);
  1781. };
  1782. }
  1783. }
  1784. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  1785. this.children.push(...materials);
  1786. this.children.push(new RequirementTree(card.evoBaseId, _this));
  1787. }
  1788. };
  1789. }
  1790. function henshinStep(step)
  1791. {
  1792. if (step == 0) return;
  1793. function gotoHenshin(card, nstep)
  1794. {
  1795. if (nstep > 0 && Array.isArray(card.henshinTo))
  1796. {
  1797. let max = Math.randomInteger(card.henshinTo.length - 1);
  1798. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1799. }
  1800. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1801. {
  1802. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1803. }
  1804. else
  1805. {
  1806. return card;
  1807. }
  1808. }
  1809. formation.teams.forEach(team=>{
  1810. team[0].forEach(member=>{
  1811. const mid = member.id;
  1812. const card = Cards[mid];
  1813. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1814. { //要变身前的才进行操作
  1815. const _card = gotoHenshin(card, step);
  1816. member.id = _card.id;
  1817. member.awoken = _card.awakenings.length;
  1818. }
  1819. });
  1820. });
  1821. createNewUrl({replaceState: true});
  1822. refreshAll(formation);
  1823. }
  1824. function loadData(force = false)
  1825. {
  1826. if (force)
  1827. console.info('强制更新数据。');
  1828. const _time = new Date().getTime();
  1829. //开始读取解析怪物数据
  1830. const sourceDataFolder = "monsters-info";
  1831. dealCkeyData();
  1832. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1833. GM_xmlhttpRequest({
  1834. method: "GET",
  1835. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1836. onload: function(response) {
  1837. dealCkeyData(response.response);
  1838. },
  1839. onerror: function(response) {
  1840. console.error("新的 Ckey JSON 数据获取失败。", response);
  1841. return;
  1842. }
  1843. });
  1844. //处理返回的数据
  1845. function dealCkeyData(responseText)
  1846. { //处理数据版本
  1847. const lastKeyString = localStorage.getItem(cfgPrefix + "ckey");
  1848. let newCkeys; //当前的Ckey们
  1849. let lastCkeys; //以前Ckey们
  1850. let currentCkey; //获取当前语言的ckey
  1851. let lastCurrentCkey; //以前的当前语言的ckey
  1852. if (!force && responseText === undefined) {
  1853. try {
  1854. newCkeys = JSON.parse(lastKeyString);
  1855. console.info("提前预载原来已经储存的数据");
  1856. if (!newCkeys) return;
  1857. } catch (e) {
  1858. console.error("以前还没有下载过数据。", e);
  1859. return;
  1860. }
  1861. } else {
  1862. try {
  1863. if (!responseText) return;
  1864. newCkeys = JSON.parse(responseText);
  1865. if (!newCkeys) return;
  1866. } catch (e) {
  1867. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1868. return;
  1869. }
  1870. }
  1871. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1872. currentCkey = newCkeys?.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1873. try {
  1874. lastCkeys = JSON.parse(lastKeyString); //读取本地储存的原来的ckey
  1875. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1876. lastCkeys = [];
  1877. } catch (e) {
  1878. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1879. lastCkeys = [];
  1880. }
  1881. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1882. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1883. lastCurrentCkey = {
  1884. code: currentDataSource.code,
  1885. ckey: {},
  1886. updateTime: null
  1887. };
  1888. lastCkeys.push(lastCurrentCkey);
  1889. }
  1890. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1891. if (!force && db && currentCkey?.ckey?.card == lastCurrentCkey?.ckey?.card) {
  1892. console.debug("Cards ckey相等,直接读取已有的数据。");
  1893. const transaction = db.transaction([`cards`]);
  1894. const objectStore = transaction.objectStore(`cards`);
  1895. const request = objectStore.get(currentDataSource.code);
  1896. request.onerror = function(event) {
  1897. console.error("Cards 数据库内容读取失败,需重新下载。");
  1898. downloadCardsData();
  1899. };
  1900. request.onsuccess = function(event) {
  1901. if (Array.isArray(request.result))
  1902. {
  1903. Cards = loadExtraCardsData(request.result);
  1904. dealCardsData(Cards);
  1905. }else
  1906. {
  1907. console.info("Cards 数据库内容不存在,需重新下载。");
  1908. downloadCardsData();
  1909. }
  1910. };
  1911. } else {
  1912. console.log("Cards 需重新下载。");
  1913. downloadCardsData();
  1914. }
  1915. function downloadCardsData()
  1916. {
  1917. GM_xmlhttpRequest({
  1918. method: "GET",
  1919. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1920. onload: function(response) {
  1921. try {
  1922. Cards = loadExtraCardsData(JSON.parse(response.response));
  1923. } catch (e) {
  1924. console.error("Cards 数据 JSON 解码出错。", e);
  1925. return;
  1926. }
  1927. if (db)
  1928. {
  1929. const transaction = db.transaction([`cards`], "readwrite");
  1930. transaction.oncomplete = function(event) {
  1931. console.log("Cards 数据库写入完毕。");
  1932. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1933. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1934. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1935. dealCardsData(Cards);
  1936. };
  1937. const objectStore = transaction.objectStore(`cards`);
  1938. objectStore.put(Cards,currentDataSource.code);
  1939. }else //隐私模式无法启动数据库
  1940. {
  1941. dealCardsData(Cards);
  1942. }
  1943. },
  1944. onerror: function(response) {
  1945. console.error("Cards JSON 数据获取失败。", response);
  1946. }
  1947. });
  1948. }
  1949. function loadExtraCardsData(_cards)
  1950. {
  1951. //初始化值
  1952. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1953. let cards = _cards.slice(0, splitIdx);
  1954. for (let i = splitIdx + 1; i < _cards.length; i++)
  1955. {
  1956. const card = _cards[i];
  1957. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(card);
  1958. card.onlyAssist = Boolean(card.flags & 1<<4);
  1959. card.gachaIds = Bin.unflags(card.gachaGroupsFlag);
  1960. card.typesFlag = Bin.enflags(card.types);
  1961. if (card.syncAwakening && !card.superAwakenings.includes(card.syncAwakening)) card.superAwakenings.push(card.syncAwakening);
  1962. /*card.unk01p = Bin.unflags(card.unk01);
  1963. card.unk02p = Bin.unflags(card.unk02);
  1964. card.unk03p = Bin.unflags(card.unk03);
  1965. card.unk04p = Bin.unflags(card.unk04);
  1966. card.unk05p = Bin.unflags(card.unk05);
  1967. card.unk06p = Bin.unflags(card.unk06);
  1968. card.unk07p = Bin.unflags(card.unk07);
  1969. card.unk08p = Bin.unflags(card.unk08);*/
  1970. cards[card?.id] = card;
  1971. }
  1972. return cards;
  1973. }
  1974. function dealCardsData(_cards)
  1975. {
  1976. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  1977. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1978. console.debug("Skills ckey相等,直接读取已有的数据。");
  1979. const transaction = db.transaction([`skills`]);
  1980. const objectStore = transaction.objectStore(`skills`);
  1981. const request = objectStore.get(currentDataSource.code);
  1982. request.onerror = function(event) {
  1983. console.error("Skills 数据库内容读取失败。");
  1984. };
  1985. request.onsuccess = function(event) {
  1986. if (Array.isArray(request.result))
  1987. {
  1988. Skills = request.result;
  1989. dealSkillData(Skills);
  1990. }else
  1991. {
  1992. console.info("Skills 数据库内容不存在,需重新下载。");
  1993. downloadSkillData();
  1994. }
  1995. };
  1996. } else {
  1997. console.log("Skills 需重新下载。");
  1998. downloadSkillData();
  1999. }
  2000. function downloadSkillData()
  2001. {
  2002. GM_xmlhttpRequest({
  2003. method: "GET",
  2004. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  2005. onload: function(response) {
  2006. try {
  2007. Skills = JSON.parse(response.response);
  2008. } catch (e) {
  2009. console.log("Skills 数据 JSON 解码出错", e);
  2010. return;
  2011. }
  2012. if (db)
  2013. {
  2014. const transaction = db.transaction([`skills`], "readwrite");
  2015. transaction.oncomplete = function(event) {
  2016. console.log("Skills 数据库写入完毕。");
  2017. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  2018. lastCurrentCkey.updateTime = currentCkey.updateTime;
  2019. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  2020. dealSkillData(Skills);
  2021. };
  2022. const objectStore = transaction.objectStore(`skills`);
  2023. objectStore.put(Skills,currentDataSource.code);
  2024. }else //隐私模式无法启动数据库
  2025. {
  2026. dealSkillData(Skills);
  2027. }
  2028. },
  2029. onerror: function(response) {
  2030. console.error("Skills JSON 数据获取失败", response);
  2031. }
  2032. });
  2033. }
  2034. function dealSkillData(_skills)
  2035. {
  2036. //显示数据更新时间
  2037. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  2038. checkControlBox();
  2039. function checkControlBox()
  2040. {
  2041. if (controlBox)
  2042. {
  2043. const updateTime = controlBox.querySelector("#datasource-updatetime");
  2044. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  2045. clearInterval(controlBoxHook);
  2046. }
  2047. }
  2048. //initialize(); //初始化
  2049. statusLine?.writeText();
  2050. //如果通过的话就载入URL中的怪物数据
  2051. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  2052. checkFormationBox();
  2053. function checkFormationBox()
  2054. {
  2055. if (formationBox?.querySelector('.teams'))
  2056. {
  2057. reloadFormationData();
  2058. clearInterval(formationBoxHook);
  2059. }
  2060. }
  2061. //读取储存的所有玩家数据
  2062. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  2063. PlayerDatas = datas.map(data=>new PlayerData(data));
  2064. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  2065. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  2066. });
  2067. }
  2068. }
  2069. }
  2070. }
  2071. //重新读取URL中的Data数据并刷新页面
  2072. function reloadFormationData(event) {
  2073. let formationData;
  2074. if (!(formationData = event?.state?.outForm))
  2075. {
  2076. //如果没有现有数据
  2077. try {
  2078. const parameterDataString = getQueryString(["d","data"]);
  2079. formationData = JSON.parse(parameterDataString);
  2080. //console.log("从URL读取",formationData);
  2081. } catch (e) {
  2082. console.error("URL中队伍数据JSON解码出错", e);
  2083. return;
  2084. }
  2085. }
  2086. formation.loadObj(formationData);
  2087. const _id = getQueryString("_id");
  2088. if (_id) {
  2089. const paddbTeamId = document.querySelector("#paddb-team-id");
  2090. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  2091. }
  2092. //恢复上一次的搜索状态
  2093. const searchOptions = ((str)=>{
  2094. try {
  2095. const obj = JSON.parse(str);
  2096. return obj.attrs ? obj : null;
  2097. } catch (error) {
  2098. return null;
  2099. }
  2100. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  2101. if (searchOptions) {
  2102. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  2103. }
  2104. //编辑模式直接打开编辑框
  2105. let editingTarget = ((str)=>{
  2106. try {
  2107. const arr = JSON.parse(str);
  2108. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  2109. } catch (error) {
  2110. return null;
  2111. }
  2112. })(sessionStorage.getItem('editing'));
  2113. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  2114. if (editingTarget) {
  2115. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  2116. const searchArr = event?.state?.searchArr ?? (str=>{
  2117. try {
  2118. const obj = JSON.parse(str);
  2119. //2025年3月27日之前的数字数组
  2120. if (Array.isArray(obj) && obj.every(item=>Number.isInteger(item))) {
  2121. return obj;
  2122. }
  2123. //2025年3月27日之后的 Uint16 数组转 Base64
  2124. else if (obj.ui16) {
  2125. const ui8arr = Uint8Array.fromBase64(obj.ui16);
  2126. const idArr = ArrayConvert.BufferToNumberArray(ui8arr, Uint16Array, Endian.little);
  2127. return idArr;
  2128. }
  2129. else return;
  2130. } catch (error) {
  2131. return;
  2132. }
  2133. })(getQueryString("show-search")); //显示指定的ID数组
  2134. if (isGuideMod && !isNaN(mid)) {
  2135. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  2136. }
  2137. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  2138. if (editingTarget && searchArr)
  2139. {
  2140. showSearch(searchArr);
  2141. }
  2142. } else {
  2143. editBox.hide();
  2144. }
  2145. refreshAll(formation);
  2146. }
  2147. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  2148. //创建新的分享地址
  2149. function createNewUrl(arg) {
  2150. if (arg == undefined) arg = {};
  2151. if (window.history?.pushState) { // 支持History API
  2152. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  2153. const datasource = arg.datasource || getQueryString("s");
  2154. const _id = arg._id || getQueryString("_id");
  2155. const outObj = formation.outObj();
  2156. const newSearch = new URLSearchParams();
  2157. if (language_i18n) newSearch.set("l", language_i18n);
  2158. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  2159. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  2160. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  2161. if (outObj)
  2162. {
  2163. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  2164. newSearch.set("d", dataJsonStr);
  2165. }
  2166. if (_id) newSearch.set("_id", _id);
  2167. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  2168. if (arg.onlyReturnUrl) {
  2169. return newUrl;
  2170. } else {
  2171. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  2172. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  2173. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  2174. }
  2175. }
  2176. }
  2177. function qrObjToUrl(obj)
  2178. {
  2179. let fileName;
  2180. switch (obj.d.f.length)
  2181. {
  2182. case 1:{
  2183. fileName = "solo.html";
  2184. break;
  2185. }
  2186. case 2:{
  2187. fileName = "multi.html";
  2188. break;
  2189. }
  2190. case 3:{
  2191. fileName = "triple.html";
  2192. break;
  2193. }
  2194. }
  2195. const newUrl = new URL(fileName, location);
  2196. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  2197. //数据服版本
  2198. if (!obj.s || obj.s == "ja")
  2199. {
  2200. newUrl.searchParams.delete("s");
  2201. }else
  2202. {
  2203. newUrl.searchParams.set("s", obj.s);
  2204. }
  2205. //保持当前的语言
  2206. let l = getQueryString("l");
  2207. if (l)
  2208. {
  2209. newUrl.searchParams.set("l", l);
  2210. }
  2211. //PADDB的ID
  2212. if (obj.paddbId)
  2213. {
  2214. newUrl.searchParams.set("_id", obj.paddbId);
  2215. }
  2216. return newUrl;
  2217. }
  2218. //解析从QR图里获取的字符串
  2219. async function inputFromQrString(string)
  2220. {
  2221. const re = {type: 0, error: 0};
  2222. const ERROR_Unsupported_format = 1,
  2223. ERROR_No_formation_data = 2,
  2224. ERROR_illegal_JSON_format = 3,
  2225. ERROR_illegal_URL_format = 4;
  2226. function paddbObjToURL(obj) {
  2227. const newFotmation = paddbFotmationToPdfFotmation(obj);
  2228. const qrObj = newFotmation.getPdfQrObj(false);
  2229. qrObj.paddbId = obj._id;
  2230. return qrObjToUrl(qrObj);
  2231. }
  2232. //JSON 类
  2233. if (string.startsWith("{") && string.endsWith("}"))
  2234. { //生成的二维码
  2235. try{
  2236. let obj = JSON.parse(string);
  2237. if (typeof obj?.d == "object") { //PADDF的对象格式
  2238. re.type = "PADDF";
  2239. //re.message = "发现队伍数据 | Formation data founded";
  2240. re.url = qrObjToUrl(obj);
  2241. }
  2242. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  2243. re.type = "PADDB";
  2244. re.url = paddbObjToURL(obj)
  2245. }
  2246. else if (Array.isArray(obj?.staffs)) { //DADDB的对象格式
  2247. re.type = "DADDB";
  2248. const newFotmation = daddbFotmationToPdfFotmation(obj);
  2249. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2250. }
  2251. else {
  2252. re.error = ERROR_No_formation_data;
  2253. //re.message = "无队伍数据 | No formation data";
  2254. }
  2255. }catch(error){
  2256. console.error(error);
  2257. re.error = ERROR_illegal_JSON_format;
  2258. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  2259. }
  2260. }
  2261. //URL 类
  2262. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  2263. { //网址二维码
  2264. let url = new URL(string);
  2265. if (url.searchParams.get('d')) { //PADDF的网址格式
  2266. try{
  2267. let obj = {
  2268. d: JSON.parse(url.searchParams.get('d')),
  2269. s: url.searchParams.get('s'),
  2270. paddbId: url.searchParams.get('_id'),
  2271. }
  2272. re.type = "PADDF";
  2273. //re.message = "发现队伍数据 | Formation data founded";
  2274. re.url = qrObjToUrl(obj);
  2275. } catch(error) {
  2276. console.error(error);
  2277. re.error = ERROR_illegal_URL_format;
  2278. //re.message = "错误的 网址 格式 | The illegal URL format";
  2279. }
  2280. }
  2281. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  2282. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  2283. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2284. re.type = "PADDB";
  2285. //re.message = "发现 PADDB 网址 | PADDB URL found";
  2286. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  2287. const btnExternalSupport = document.body.querySelector("#external-support");
  2288. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2289. let postBody = JSON.stringify({id: teamId});
  2290. const options = {
  2291. method: "POST",
  2292. url: "https://api2.paddb.net/getTeam",
  2293. data: postBody,
  2294. headers: {
  2295. "Content-Type": "application/json",
  2296. "User-Agent": "okhttp/4.9.2",
  2297. //如果只有ascii字符可以用postBody.length
  2298. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2299. }
  2300. };
  2301. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2302. try{
  2303. let obj = JSON.parse(txtStringInput.value = response.response);
  2304. re.url = paddbObjToURL(obj)
  2305. } catch(error) {
  2306. console.error(error);
  2307. re.error = ERROR_illegal_JSON_format;
  2308. }
  2309. } else {
  2310. re.error = ERROR_Unsupported_format;
  2311. re.message = localTranslating.link_read_message.need_user_script;
  2312. re.url = ExternalLinkScriptURL;
  2313. re.urlName = localTranslating.link_read_message.user_script_link;
  2314. }
  2315. }
  2316. else {
  2317. re.error = ERROR_No_formation_data;
  2318. //re.message = "无队伍数据 | No formation data";
  2319. }
  2320. }
  2321. //PDC
  2322. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  2323. {
  2324. re.type = "PDC";
  2325. //re.message = "发现 PDC 格式 | PDC format found";
  2326. const newFotmation = pdcFotmationToPdfFotmation(string);
  2327. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2328. }
  2329. // //快速输入类,仅为评估支持
  2330. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  2331. // {
  2332. // re.type = "FastInput";
  2333. // const newFotmation = FastInputToPdfFotmation(string);
  2334. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2335. // }
  2336. else
  2337. {
  2338. re.error = ERROR_Unsupported_format;
  2339. //re.message = "不支持的格式 | Unsupported format";
  2340. }
  2341. return re;
  2342. }
  2343. //解析PDC的数据
  2344. function pdcFotmationToPdfFotmation(inputString)
  2345. {
  2346. function readPDC(string)
  2347. {
  2348. let teamsStr = string.split(']');
  2349. let baseInfo = teamsStr.shift().split(',');
  2350. let teamsArr = teamsStr.map(teamStr=>
  2351. {
  2352. let membersStr = teamStr.split('}').filter(Boolean);
  2353. const team = {
  2354. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  2355. }
  2356. team.members = membersStr.map(memberStr=>{
  2357. let memberArr = memberStr.split(',').map(valueStr=>{
  2358. let idx = parseInt(valueStr.substring(0,2),36);
  2359. let value = valueStr.substring(2);
  2360. if (idx !== 2)
  2361. {
  2362. value = parseInt(value,36);
  2363. }else
  2364. {
  2365. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  2366. }
  2367. return [idx, value];
  2368. });
  2369. return new Map(memberArr);
  2370. });
  2371. return team;
  2372. }
  2373. );
  2374. let pdcFotmation = {
  2375. version: parseInt(baseInfo[0],10),
  2376. teamCount: parseInt(baseInfo[1],10)+1,
  2377. teams: teamsArr
  2378. }
  2379. return pdcFotmation;
  2380. }
  2381. let pdcFotmation = readPDC(inputString);
  2382. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  2383. if (pdcFotmation.teamCount == 2)
  2384. {
  2385. const team1 = pdcFotmation.teams[0].members;
  2386. const team2 = pdcFotmation.teams[1].members;
  2387. let team2Leader = team1.find(member=>member.get(15) == 5);
  2388. if (team2Leader)
  2389. {
  2390. team2Leader.set(15,0);
  2391. team2.unshift(team2Leader);
  2392. team1.splice(team1.indexOf(team2Leader),1);
  2393. }
  2394. }
  2395. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  2396. const t = f.teams[ti];
  2397. const membersArr = t[0];
  2398. const assistArr = t[1];
  2399. //队伍徽章
  2400. t[2] = Formation.pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge)?.pdf || pdcTeam.badge;
  2401. pdcTeam.members.forEach((member)=>{
  2402. const m = membersArr[member.get(15) || 0];
  2403. const a = assistArr[member.get(15) || 0];
  2404. m.id = member.get(0) || 0;
  2405. a.id = member.get(9) || 0; //延迟是-1刚好一样
  2406. if (member.get(2))
  2407. {
  2408. m.latent = member.get(2).map(pdcLatent=> Formation.pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? pdcLatent);
  2409. }
  2410. m.level = member.get(3) || 1;
  2411. a.level = member.get(10) || 1;
  2412. m.plus[0] = member.get(4) || 0;
  2413. m.plus[1] = member.get(5) || 0;
  2414. m.plus[2] = member.get(6) || 0;
  2415. a.plus[0] = member.get(11) || 0;
  2416. a.plus[1] = member.get(12) || 0;
  2417. a.plus[2] = member.get(13) || 0;
  2418. m.awoken = member.get(7) >= 0 ? member.get(7) : (Cards[m.id]?.awakenings?.length ?? 0);
  2419. a.awoken = member.get(14) >= 0 ? member.get(14) : (Cards[a.id > 0 ? a.id : 0]?.awakenings?.length ?? 0);
  2420. m.sawoken = member.get(8) || member.get(16); //8是普通的超觉醒,16是变身的同步觉醒
  2421. });
  2422. });
  2423. return f;
  2424. }
  2425. //解析PADDB的数据
  2426. function paddbFotmationToPdfFotmation(obj)
  2427. {
  2428. const team = JSON.parse(obj.team);
  2429. const f = new Formation(1, 6);
  2430. f.title = team.name;
  2431. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  2432. const t = f.teams[0];
  2433. //队伍徽章
  2434. t[2] = Formation.paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  2435. const members = t[0], assists = t[1];
  2436. for (let i = 0; i< members.length; i++) {
  2437. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  2438. if (dm) {
  2439. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2440. m.id = dm.level;
  2441. m.level = dm.transform || dm.num;
  2442. } else {
  2443. m.id = cardFixId(dm.transform || dm.num, false);
  2444. m.level = dm.level;
  2445. }
  2446. m.plus = dm.plus.concat();
  2447. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  2448. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  2449. : dm.awoken;
  2450. m.sawoken = dm.super_awoken - 2;
  2451. m.latent = dm.latent_awokens.map(paddbLatent=>Formation.paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  2452. m.skilllevel = dm.active_skill_level;
  2453. }
  2454. if (da) {
  2455. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2456. a.id = da.level;
  2457. a.level = da.num;
  2458. } else {
  2459. a.id = cardFixId(da.num, false);
  2460. a.level = da.level;
  2461. }
  2462. a.awoken = Cards[a.id].awakenings.length;
  2463. a.plus = da.plus ? [99,99,99]:[0,0,0];
  2464. a.skilllevel = da.active_skill_level;
  2465. }
  2466. }
  2467. return f;
  2468. }
  2469. //解析DADDB的数据
  2470. function daddbFotmationToPdfFotmation(obj)
  2471. {
  2472. const team = obj;
  2473. const f = new Formation(1, 6);
  2474. f.title = team.name;
  2475. const t = f.teams[0];
  2476. //队伍徽章
  2477. t[2] = Formation.daddbBadgeMap.find(badge=>badge.daddb === team.badge).pdf;
  2478. const members = t[0], assists = t[1];
  2479. for (let i = 0; i< members.length; i++) {
  2480. const m = members[i], a = assists[i], dm = team.staffs[i];
  2481. if (dm) {
  2482. m.id = dm.staf > 0 ? dm.staf : 0;
  2483. a.id = dm.eq > 0 ? dm.eq : 0;
  2484. const mCard = m.card, aCard = a.card;
  2485. m.level = mCard.limitBreakIncr ? 120 : mCard.maxLevel;
  2486. a.level = aCard.limitBreakIncr ? 120 : aCard.maxLevel;
  2487. m.plus = [99,99,99];
  2488. a.plus = [99,99,99];
  2489. m.awoken = mCard.awakenings.length;
  2490. a.awoken = aCard.awakenings.length;
  2491. m.sawoken = dm.sawak;
  2492. m.latent = dm.qawak.map(daddbLatent=>Formation.daddbLatentMap.find(latent=>latent.daddb[0] === daddbLatent[0] && latent.daddb[1] === daddbLatent[1])?.pdf ?? 0);
  2493. }
  2494. }
  2495. return f;
  2496. }
  2497. //截图
  2498. function captureScreenshot(target, filename = "capture", transparent = true) {
  2499. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  2500. //去掉可能的空白文字的编辑状态
  2501. formationBox.classList.remove("edit-code");
  2502. const downLink = controlBox.querySelector(".down-capture");
  2503. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  2504. canvas.toBlob(function(blob) {
  2505. window.URL.revokeObjectURL(downLink.href);
  2506. downLink.href = URL.createObjectURL(blob);
  2507. downLink.download = `${filename}.png`;
  2508. downLink.click();
  2509. statusLine?.writeText();
  2510. });
  2511. });
  2512. }
  2513. window.onload = initialize; //界面初始化
  2514. //初始化
  2515. function initialize() {
  2516. // if (/localhost/i.test(location.hostname) || /mapaler\.com/i.test(location.hostname)) {
  2517. // // const alert = document.createElement("dialog");
  2518. // // const h1 = alert.appendChild(document.createElement("h1"));
  2519. // // h1.textContent = "Notice | 公告";
  2520. // const alert = document.createElement("div");
  2521. // const title1 = alert.appendChild(document.createElement("h3"));
  2522. // title1.textContent = "Notice";
  2523. // const link1 = document.createElement("a");
  2524. // link1.href = "https://mapaler.github.io/PADDashFormation";
  2525. // link1.textContent = "GitHub Pages Mirror";
  2526. // const link1_2 = document.createElement("a");
  2527. // link1_2.href = "https://pad.ideawork.cn";
  2528. // link1_2.textContent = "Mirror by @BigBug";
  2529. // const p1 = alert.appendChild(document.createElement("p"));
  2530. // p1.append("Since my VPS is currently CentOS 7 that has been discontinued, and I am ready to migrate to a new version OS in the near future. I need to rebuild the server environment after the upgrade, this website cannot be accessed, please use ",link1, " or ", link1_2," during this time.");
  2531. // const title2 = alert.appendChild(document.createElement("h3"));
  2532. // title2.textContent = "公告";
  2533. // const link2 = link1.cloneNode();
  2534. // link2.textContent = "GitHub Pages 镜像";
  2535. // const link2_2 = link1_2.cloneNode();
  2536. // link2_2.textContent = "@大虫子搭的国内镜像";
  2537. // const p2 = alert.appendChild(document.createElement("p"));
  2538. // p2.append("由于本人的 VPS 目前是已经停止维护的 CentOS 7,准备近期迁移到新版本系统。升级后我需要重新搭建服务器环境,本网站无法正常访问,请先使用 ",link2, " 或 ", link2_2,"。");
  2539. // document.body.appendChild(alert);
  2540. // }
  2541. const drawScreenshot = document.querySelector("#draw-screenshot");
  2542. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  2543. drawScreenshot.onclick = function(event) {
  2544. if (event.target == this) {
  2545. captureScreenshot(formationBox, document.title, screenshotTransparent.checked);
  2546. }
  2547. }
  2548. document.body.lang = currentLanguage.i18n;
  2549. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  2550. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  2551. controlBox = document.body.querySelector(".control-box");
  2552. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  2553. statusLine.writeText = function(text) {
  2554. this.innerHTML = '';
  2555. if (text) {
  2556. console.debug(text);
  2557. this.textContent = text;
  2558. }
  2559. };
  2560. formationBox = document.body.querySelector(".formation-box");
  2561. editBox = document.body.querySelector(".edit-box");
  2562. editBox.editMon = editMember;
  2563. formationBox.refreshDocumentTitle = function() {
  2564. let titleStr = txtTitleDisplay.textContent.trim();
  2565. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2566. }
  2567. if (isGuideMod) {
  2568. console.info('现在是 怪物图鉴 模式');
  2569. document.body.classList.add('guide-mod');
  2570. }
  2571. //▼添加语言列表开始
  2572. const langSelectDom = controlBox.querySelector("#languages");
  2573. languageList.forEach(lang =>
  2574. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  2575. );
  2576. const langOptionArray = Array.from(langSelectDom.options);
  2577. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  2578. //▲添加语言列表结束
  2579. //▼添加数据来源列表开始
  2580. const dataSelectDom = controlBox.querySelector("#datasource");
  2581. dataSourceList.forEach(ds =>
  2582. dataSelectDom.options.add(new Option(ds.source, ds.code))
  2583. );
  2584. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  2585. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  2586. //添加数据class
  2587. document.body.dataset.gameSource = currentDataSource.code;
  2588. //document.body.classList.add("ds-" + currentDataSource.code);
  2589. //▲添加数据来源列表结束
  2590. //设定初始的显示设置
  2591. //初始化开关
  2592. function initializeSwitch(checkbox) {
  2593. //开关设置的快速保存
  2594. function switchFastSave(event) {
  2595. document.body.classList.toggle(this.id, this.checked);
  2596. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2597. }
  2598. if (!checkbox) return;
  2599. checkbox.onchange = switchFastSave;
  2600. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  2601. checkbox.onchange(false);
  2602. return checkbox;
  2603. }
  2604. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  2605. displaySwitchList.forEach(initializeSwitch);
  2606. //默认等级
  2607. const iptDefaultLevel = document.getElementById("default-level");
  2608. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  2609. iptDefaultLevel.onchange = function(event){
  2610. const num = Number(this.value) || Number(this.placeholder);
  2611. if (Number.isInteger(num)) defaultLevel = num;
  2612. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  2613. }
  2614. iptDefaultLevel.onchange(false);
  2615. const touchLineCanvas = document.body.querySelector("#touch-line");
  2616. const touchLineContex = touchLineCanvas.getContext('2d');
  2617. const btnDataUpdateTime = controlBox.querySelector("#datasource-updatetime");
  2618. btnDataUpdateTime.onclick = function() {
  2619. loadData(true); //强制更新数据
  2620. };
  2621. const btnClearData = controlBox.querySelector("#btn-clear-data");
  2622. btnClearData.onclick = function() {
  2623. const locationURL = new URL(location);
  2624. locationURL.searchParams.delete('d'); //删除数据
  2625. locationURL.searchParams.delete('l'); //删除语言
  2626. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  2627. location = locationURL.toString();
  2628. };
  2629. const formPlayerNumber = controlBox.querySelector("#player-number");
  2630. formPlayerNumber.onchange = function(event) {
  2631. const formData = new FormData(this);
  2632. const newPlayerNumber = parseInt(formData.get("player-number"), 10);
  2633. if (newPlayerNumber) {
  2634. turnPage(newPlayerNumber);
  2635. }
  2636. }
  2637. formPlayerNumber.querySelectorAll("input[name=\"player-number\"]")[teamsCount-1].checked = true;
  2638. //在单人和多人之间转移数据
  2639. function turnPage(toPage, e = null) {
  2640. let pagename = null;
  2641. switch (toPage) {
  2642. case 1:
  2643. if (formation.teams[0][0].length < 6) {
  2644. //把第二支队伍的队长添加到最后方
  2645. formation.teams[0][0].push(formation.teams[1][0][0]);
  2646. formation.teams[0][1].push(formation.teams[1][1][0]);
  2647. }
  2648. //删掉第2支开始的队伍
  2649. formation.teams.splice(1);
  2650. pagename = "solo.html";
  2651. break;
  2652. case 2:
  2653. if (formation.teams.length < 2) { //从1人到2人
  2654. formation.teams[1] = [
  2655. [],
  2656. []
  2657. ];
  2658. //把右边的队长加到第二支队伍最后面
  2659. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  2660. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  2661. } else { //从3人到2人,直接删除后面两个队伍
  2662. //删掉第3支开始的队伍
  2663. formation.teams.splice(2);
  2664. //删掉前面两支队伍的战友
  2665. formation.teams[0][0].splice(5);
  2666. formation.teams[0][1].splice(5);
  2667. formation.teams[1][0].splice(5);
  2668. formation.teams[1][1].splice(5);
  2669. }
  2670. formation.badge = 0;
  2671. pagename = "multi.html";
  2672. break;
  2673. case 3:
  2674. if (formation.teams.length < 2) { //从1人到3人
  2675. } else { //从2人到3人
  2676. formation.teams[0][0].push(formation.teams[1][0][0]);
  2677. formation.teams[0][1].push(formation.teams[1][1][0]);
  2678. formation.teams[1][0].push(formation.teams[0][0][0]);
  2679. formation.teams[1][1].push(formation.teams[0][1][0]);
  2680. }
  2681. formation.badge = 0;
  2682. pagename = "triple.html";
  2683. break;
  2684. }
  2685. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  2686. if (e && e.ctrlKey) {
  2687. window.open(newURL);
  2688. } else {
  2689. location.href = newURL;
  2690. }
  2691. }
  2692. //轮换ABC队伍
  2693. const btnSwapTeam = controlBox.querySelector("#btn-swap-team");
  2694. btnSwapTeam.onclick = function() {
  2695. if (formation.teams.length > 1) {
  2696. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  2697. createNewUrl();
  2698. refreshAll(formation);
  2699. }
  2700. }
  2701. //变身前进后退
  2702. const btnHenshinArr = [...controlBox.querySelectorAll(".btn-henshin")];
  2703. btnHenshinArr.forEach(btn=>btn.onclick = henshinStepButton);
  2704. function henshinStepButton(event) {
  2705. return henshinStep(parseInt(this.dataset.step,10));
  2706. }
  2707. //去除辅助
  2708. const btnRemoveAssist = controlBox.querySelector("#btn-remove-assist");
  2709. btnRemoveAssist.onclick = function() {
  2710. formation.removeAssist();
  2711. }
  2712. //初始化所有mask的关闭按钮
  2713. const masks = document.body.querySelectorAll(".mask");
  2714. masks.forEach(mask=>{
  2715. mask.show = function(arg){
  2716. this?.initialize?.(arg);
  2717. this.classList.remove(className_displayNone);
  2718. };
  2719. mask.btnClose = mask.querySelector(".mask-close");
  2720. mask.btnClose.onclick = function(){
  2721. mask?.hide?.();
  2722. mask.classList.add(className_displayNone);
  2723. };
  2724. });
  2725. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  2726. const btnQrCode = controlBox.querySelector(`#btn-qrcode`);
  2727. btnQrCode.onclick = function(){
  2728. qrCodeFrame.show();
  2729. };
  2730. qrCodeFrame.initialize = function(){
  2731. //如果检测到功能
  2732. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2733. document.body.classList.add("external-link-support");
  2734. }
  2735. const qrSaveBox = this.content.saveBox;
  2736. const qrReadBox = this.content.readBox;
  2737. qrReadBox.info.show('');
  2738. qrReadBox.videoBox.classList.add(className_displayNone);
  2739. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  2740. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  2741. };
  2742. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  2743. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  2744. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  2745. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  2746. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  2747. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  2748. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  2749. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  2750. qrReadBox.info = qrReadBox.querySelector(".info");
  2751. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  2752. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  2753. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  2754. qrReadBox.video = qrReadBox.querySelector("#video");
  2755. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  2756. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  2757. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  2758. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  2759. qrReadBox.info.message.innerHTML = '';
  2760. qrReadBox.info.message.append(message);
  2761. qrReadBox.info.code.textContent = code;
  2762. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  2763. qrReadBox.info.code.classList.toggle("error", error);
  2764. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  2765. qrReadBox.info.newLink.href = url;
  2766. qrReadBox.info.newLink.textContent = urlName;
  2767. }
  2768. qrReadBox.readString.onclick = async function()
  2769. {
  2770. if (qrReadBox.qrStr.value.length === 0) return;
  2771. this.disabled = true;
  2772. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  2773. this.disabled = false;
  2774. let lrm = localTranslating.link_read_message;
  2775. let message;
  2776. if (inputResult.message) {
  2777. message = inputResult.message;
  2778. }
  2779. else if (inputResult.type) {
  2780. message = lrm.success({type: lrm.type[inputResult.type]});
  2781. }
  2782. else {
  2783. message = lrm.error[inputResult.error];
  2784. }
  2785. qrReadBox.info.show(
  2786. message,
  2787. inputResult.type || inputResult.error,
  2788. Boolean(inputResult.error),
  2789. inputResult.url,
  2790. inputResult.urlName
  2791. );
  2792. }
  2793. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  2794. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  2795. qrSaveBox.qrStr.onchange = function()
  2796. {
  2797. qrCodeFrame.refreshQrCode(this.value);
  2798. }
  2799. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  2800. function changeOutputType(){
  2801. const type = this.value;
  2802. const qrstr = formation.getQrStr(type);
  2803. qrSaveBox.qrStr.value = qrstr;
  2804. qrSaveBox.qrStr.onchange();
  2805. }
  2806. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType);
  2807. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  2808. qrCodeFrame.ondragenter = ()=>false;
  2809. qrCodeFrame.ondragover = ()=>false;
  2810. qrCodeFrame.ondrop = function(e)
  2811. {
  2812. imagesSelected(e.dataTransfer.files);
  2813. e.stopPropagation();
  2814. e.preventDefault();
  2815. }
  2816. qrCodeFrame.refreshQrCode = function(string)
  2817. {
  2818. const qrImg = this.content.saveBox.qrImage;
  2819. URL.revokeObjectURL(qrImg.src);
  2820. const hints = new Map();
  2821. const EncodeHintType = ZXing.EncodeHintType;
  2822. //hints.set(EncodeHintType.MARGIN, 0);
  2823. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  2824. const qrWidth = 500,qrHeight = 500;
  2825. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  2826. let svgData = new XMLSerializer().serializeToString(svgElement);
  2827. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  2828. let svgUrl = URL.createObjectURL(blob);
  2829. qrImg.src = svgUrl;
  2830. loadImage(svgUrl).then(function(img) {
  2831. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  2832. let cavans = document.createElement("canvas");
  2833. cavans.width = cavansWidth;
  2834. cavans.height = cavansHeight;
  2835. let ctx = cavans.getContext('2d');
  2836. ctx.fillStyle="white";
  2837. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  2838. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  2839. cavans.toBlob(function(blob) {
  2840. const saveQrImg = qrSaveBox.saveQrImg;
  2841. URL.revokeObjectURL(saveQrImg.href);
  2842. const downLink = URL.createObjectURL(blob);
  2843. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  2844. saveQrImg.href = downLink;
  2845. });
  2846. svgElement = null;
  2847. svgData = null;
  2848. blob = null;
  2849. img = null;
  2850. cavans = null;
  2851. ctx = null;
  2852. }, function(err) {
  2853. console.log(err);
  2854. });
  2855. }
  2856. qrReadBox.readQrFile.onclick = function()
  2857. {
  2858. qrReadBox.filePicker.click();
  2859. }
  2860. qrReadBox.filePicker.onchange = function()
  2861. {
  2862. imagesSelected(this.files);
  2863. }
  2864. async function imagesSelected(myFiles) {
  2865. if (myFiles.length < 1) return;
  2866. const file = myFiles[0];
  2867. let img = await loadImage(URL.createObjectURL(file));
  2868. let cavans = document.createElement("canvas");
  2869. cavans.width = img.width + 100;
  2870. cavans.height = img.height + 100;
  2871. let ctx = cavans.getContext('2d');
  2872. ctx.fillStyle="white";
  2873. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2874. ctx.drawImage(img, 100, 100);
  2875. cavans.toBlob(async function(blob){
  2876. let newFileURL = URL.createObjectURL(blob),
  2877. newImg = await loadImage(newFileURL);
  2878. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2879. console.debug('Found QR code!', result);
  2880. let reText = result.text;
  2881. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2882. qrReadBox.qrStr.value = reText;
  2883. qrReadBox.readString.onclick();
  2884. }).catch((err) => {
  2885. console.error(err);
  2886. if (err) {
  2887. if (err instanceof ZXing.NotFoundException) {
  2888. qrReadBox.info.show('No QR code found.');
  2889. }
  2890. if (err instanceof ZXing.ChecksumException) {
  2891. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2892. }
  2893. if (err instanceof ZXing.FormatException) {
  2894. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2895. }
  2896. }
  2897. });
  2898. console.debug(`Started decode for image from ${newImg.src}`);
  2899. });
  2900. // qrcodeReader.decodeFromImage(img).then((result) => {
  2901. // console.debug('Found QR code!', result);
  2902. // qrReadBox.qrStr.value = result.text;
  2903. // qrReadBox.readString.onclick();
  2904. // }).catch((err) => {
  2905. // console.error(err);
  2906. // if (err) {
  2907. // if (err instanceof ZXing.NotFoundException) {
  2908. // qrReadBox.info.show('No QR code found.');
  2909. // }
  2910. // if (err instanceof ZXing.ChecksumException) {
  2911. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2912. // }
  2913. // if (err instanceof ZXing.FormatException) {
  2914. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2915. // }
  2916. // }
  2917. // });
  2918. // console.debug(`Started decode for image from ${img.src}`);
  2919. }
  2920. if (location.protocol == "http:" && location.hostname != "localhost" && location.hostname != "127.0.0.1")
  2921. { //http不支持攝像頭
  2922. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2923. qrReadBox.readQrCamera.onclick = function()
  2924. {
  2925. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2926. location.protocol = "https:" //跳到https
  2927. }
  2928. }else
  2929. {
  2930. function scanContinuously()
  2931. {
  2932. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2933. if (result) {
  2934. // properly decoded qr code
  2935. console.debug('Found QR code!', result);
  2936. qrReadBox.qrStr.value = result.text;
  2937. qrReadBox.readString.onclick();
  2938. }
  2939. if (err) {
  2940. if (err instanceof ZXing.NotFoundException) {
  2941. console.debug('No QR code found.')
  2942. }
  2943. if (err instanceof ZXing.ChecksumException) {
  2944. console.debug('A code was found, but it\'s read value was not valid.')
  2945. }
  2946. if (err instanceof ZXing.FormatException) {
  2947. console.debug('A code was found, but it was in a invalid format.')
  2948. }
  2949. }
  2950. });
  2951. }
  2952. qrcodeReader.getVideoInputDevices()
  2953. .then((videoInputDevices) => {
  2954. const sourceSelect_id = "selected-device-id";
  2955. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2956. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2957. {
  2958. selectedDeviceId = videoInputDevices[0].deviceId;
  2959. }
  2960. if (videoInputDevices.length >= 1) {
  2961. videoInputDevices.forEach((element) => {
  2962. const sourceOption = document.createElement('option');
  2963. sourceOption.text = element.label
  2964. sourceOption.value = element.deviceId
  2965. qrReadBox.sourceSelect.appendChild(sourceOption)
  2966. });
  2967. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2968. qrReadBox.sourceSelect.onchange = function() {
  2969. selectedDeviceId = this.value;
  2970. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2971. if (qrReadBox.readQrCamera.classList.contains("running"))
  2972. {
  2973. qrcodeReader.reset();
  2974. scanContinuously();
  2975. }
  2976. };
  2977. }
  2978. qrReadBox.readQrCamera.onclick = function()
  2979. {
  2980. if (this.classList.contains("running"))
  2981. {
  2982. qrcodeReader.reset();
  2983. qrReadBox.videoBox.classList.add(className_displayNone);
  2984. qrReadBox.info.show('');
  2985. }else
  2986. {
  2987. qrReadBox.videoBox.classList.remove(className_displayNone);
  2988. scanContinuously();
  2989. }
  2990. this.classList.toggle("running");
  2991. }
  2992. })
  2993. .catch((err) => {
  2994. console.error(err)
  2995. });
  2996. }
  2997. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2998. //btnExternalSupport.href = ExternalLinkScriptURL;
  2999. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  3000. //paddb的用户名和密码
  3001. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  3002. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  3003. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  3004. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  3005. paddbUsername.onchange = paddbPassword.onchange = function(e){
  3006. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  3007. }
  3008. const paddbTeamId = document.querySelector("#paddb-team-id");
  3009. paddbTeamId.onchange = function(){
  3010. try {
  3011. let str = this.value;
  3012. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3013. createNewUrl({_id:teamId});
  3014. } catch (error) {
  3015. console.log(error);
  3016. }
  3017. }
  3018. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  3019. paddbSaveOrUpload.onclick = async function(){
  3020. this.disabled = true;
  3021. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  3022. alert(localTranslating.link_read_message.need_user_script);
  3023. return;
  3024. }
  3025. let obj = formation.getPaddbQrObj();
  3026. obj.userId = paddbUsername.value;
  3027. obj.password = paddbPassword.value;
  3028. obj.tags = [obj.userId,"PADDashFormation"];
  3029. let postBody = JSON.stringify(obj);
  3030. const options = {
  3031. method: "POST",
  3032. data: postBody,
  3033. headers: {
  3034. "Content-Type": "application/json",
  3035. "User-Agent": "okhttp/4.9.2",
  3036. //如果只有ascii字符可以用postBody.length
  3037. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  3038. }
  3039. };
  3040. const isNewUpload = paddbTeamId.value.length === 0;
  3041. if (isNewUpload) {
  3042. options.url = "https://api2.paddb.net/uploadTeam";
  3043. } else {
  3044. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3045. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  3046. }
  3047. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  3048. if (response.status === 401) {
  3049. alert(localTranslating.link_read_message.paddb_unauthorized);
  3050. } else if (response.status === 200) {
  3051. if (isNewUpload) {
  3052. paddbTeamId.value = response.response;
  3053. paddbTeamId.onchange();
  3054. }
  3055. alert(localTranslating.link_read_message.paddb_success);
  3056. } else {
  3057. alert(localTranslating.link_read_message.error[0]);
  3058. }
  3059. this.disabled = false;
  3060. }
  3061. const playerDataFrame = document.body.querySelector("#player-data-frame");
  3062. const btnPlayerData = controlBox.querySelector(`#btn-player-data`);
  3063. btnPlayerData.onclick = function(){
  3064. playerDataFrame.show();
  3065. };
  3066. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  3067. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  3068. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  3069. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  3070. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  3071. playerDataFrame.initialize = function(){
  3072. this.playerList.innerHTML = '';
  3073. for (const playerData of PlayerDatas)
  3074. {
  3075. this.playerList.add(playerData);
  3076. }
  3077. };
  3078. function deletPlayerData(e)
  3079. {
  3080. const table = this.parentNode.parentNode.parentNode.parentNode;
  3081. table.parentNode.remove();
  3082. if (currentPlayerData == table.data) currentPlayerData = null;
  3083. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  3084. const name = table.getAttribute("data-player-name");
  3085. dbDelete(db, "palyer_datas", name);
  3086. }
  3087. function setPlayerDataDefault(e)
  3088. {
  3089. const table = this.parentNode.parentNode.parentNode.parentNode;
  3090. const cfgName = cfgPrefix + "default-player-name";
  3091. const dataPlayerName = table.getAttribute("data-player-name");
  3092. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  3093. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  3094. currentPlayerData = null;
  3095. localStorage.removeItem(cfgName);
  3096. checkInput.checked = false;
  3097. } else {
  3098. currentPlayerData = table.data;
  3099. localStorage.setItem(cfgName, dataPlayerName);
  3100. checkInput.checked = true;
  3101. }
  3102. }
  3103. function openShowBox(e)
  3104. {
  3105. const table = this.parentNode.parentNode.parentNode.parentNode;
  3106. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  3107. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  3108. playerDataFrame.btnClose.onclick(true);
  3109. }
  3110. playerDataFrame.playerList.add = function(data) {
  3111. this.appendChild(this.newPlayerData(data));
  3112. }
  3113. playerDataFrame.playerList.newPlayerData = function(data) {
  3114. const t = playerDataFrame.querySelector('#template-player-datas');
  3115. const clone = document.importNode(t.content, true);
  3116. const table = clone.querySelector("table");
  3117. table.data = data;
  3118. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  3119. table.setAttribute("data-player-name", data.name);
  3120. const tbody = table.tBodies[0];
  3121. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  3122. tbody.querySelector(".delete").onclick = deletPlayerData;
  3123. tbody.querySelector(".open-show-box").onclick = openShowBox;
  3124. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  3125. tbody.querySelector(".avatar .monster").onclick = function (){
  3126. }
  3127. let name = tbody.querySelector(".name");
  3128. name.textContent = data.name;
  3129. name.setAttribute("data-camp", data.camp);
  3130. let lvexp = tbody.querySelector(".lvexp");
  3131. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  3132. lvexp.querySelector(".level").textContent = data.lv;
  3133. let stama = tbody.querySelector(".stama");
  3134. //第一管体力
  3135. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  3136. //第二管体力
  3137. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  3138. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  3139. sta_cur.textContent = data.sta;
  3140. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  3141. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  3142. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  3143. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  3144. const deckList = tbody.querySelector(".decks .deck");
  3145. const teamLink = tbody.querySelector(".decks .team-link");
  3146. const radioList = tbody.querySelector(".decks .deck-radio-list");
  3147. data.parsedDecks.forEach((deck,idx)=>{
  3148. const li = radioList.appendChild(document.createElement("li"));
  3149. const ipt = li.appendChild(document.createElement("input"));
  3150. ipt.className = "deck-choose";
  3151. ipt.type = "radio";
  3152. ipt.name = `decks-${data.name}`;
  3153. ipt.value = idx;
  3154. ipt.onclick = changeDeck;
  3155. ipt.deck = deck;
  3156. });
  3157. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  3158. function changeDeck(e)
  3159. {
  3160. const deck = this.deck;
  3161. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  3162. lis.forEach((li,idx)=>{
  3163. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  3164. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  3165. });
  3166. const newFotmation = deck.toFormation();
  3167. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  3168. }
  3169. return clone;
  3170. }
  3171. async function uploadPlayerData(myFiles) {
  3172. if (myFiles.length < 1) return;
  3173. for (const myFile of myFiles) {
  3174. try {
  3175. const reader = await fileReader(myFile, {readType: "text"});
  3176. const data = JSON.parse(reader.result);
  3177. const playerData = new PlayerData(data);
  3178. let dataCount = 0;
  3179. if (db) {
  3180. dataCount = await dbCount(db, "palyer_datas", data.name);
  3181. await dbWrite(db, "palyer_datas", data);
  3182. }
  3183. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  3184. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  3185. PlayerDatas.splice(oldIdx, 1, playerData);
  3186. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  3187. liArr[oldIdx] && liArr[oldIdx].remove();
  3188. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  3189. } else {
  3190. PlayerDatas.push(playerData);
  3191. playerDataFrame.playerList.add(playerData);
  3192. }
  3193. } catch (error) {
  3194. console.error(error);
  3195. }
  3196. }
  3197. }
  3198. const docSelection = document.getSelection();
  3199. //标题和介绍文本框
  3200. const titleBox = formationBox.querySelector(".title-box");
  3201. const detailBox = formationBox.querySelector(".detail-box");
  3202. const txtTitle = titleBox.querySelector(".title-code");
  3203. const txtDetail = detailBox.querySelector(".detail-code");
  3204. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3205. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3206. const richTextTools = document.getElementById("rich-text-tools");
  3207. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  3208. const setFontColor = document.getElementById("set-font-color");
  3209. const colorChooser = document.getElementById("color-chooser");
  3210. const insertCardAvatar = document.getElementById("insert-card-avatar");
  3211. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  3212. const insertLatentIcon = document.getElementById("insert-latent-icon");
  3213. const insertTypeIcon = document.getElementById("insert-type-icon");
  3214. const insertOrbIcon = document.getElementById("insert-orb-icon");
  3215. const hideRichTextTools = document.getElementById("hide-rich-text-tools");
  3216. hideRichTextTools.onclick = function (event) {
  3217. richTextTools.classList.add(className_displayNone);
  3218. }
  3219. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  3220. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  3221. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  3222. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  3223. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  3224. insertTypeIconList.className = "types-ul " + className_displayNone;
  3225. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  3226. insertOrbList.className = "orb-ul " + className_displayNone;
  3227. for (let id of official_awoken_sorting) {
  3228. const li = document.createElement("li");
  3229. const icon = li.appendChild(createIndexedIcon('awoken', id, true));
  3230. icon.onclick = insertIconToText;
  3231. insertAwokenIconList.appendChild(li);
  3232. }
  3233. for (let id of Array.from(editBox.querySelectorAll(".setting-box .row-mon-latent details .m-latent-allowable-ul .latent-icon")).map(li=>li.getAttribute("data-latent-icon"))) {
  3234. const li = document.createElement("li");
  3235. const icon = li.appendChild(createIndexedIcon('latent', id, true));
  3236. icon.onclick = insertIconToText;
  3237. insertLatentIconList.appendChild(li);
  3238. }
  3239. for (let obj of typekiller_for_type) {
  3240. const li = document.createElement("li");
  3241. const icon = li.appendChild(createIndexedIcon('type', obj.type, true));
  3242. icon.onclick = insertIconToText;
  3243. insertTypeIconList.appendChild(li);
  3244. }
  3245. for (let i=0;i<10;i++) {
  3246. const li = document.createElement("li");
  3247. const icon = li.appendChild(createIndexedIcon('orb', i, true));
  3248. icon.onclick = insertIconToText;
  3249. insertOrbList.appendChild(li);
  3250. }
  3251. richTextTools.querySelector("#rich-text-tools-contents").append(
  3252. insertTypeIconList,
  3253. insertAwokenIconList,
  3254. insertLatentIconList,
  3255. insertOrbList
  3256. );
  3257. //切换代码模式
  3258. siwtchCodeMode.onclick = function(){
  3259. if (this.checked) { //进入代码模式
  3260. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  3261. txtTitleDisplay.onblur();
  3262. txtDetailDisplay.onblur();
  3263. } else { //退出代码模式
  3264. txtTitle.onchange();
  3265. txtDetail.onchange();
  3266. }
  3267. formationBox.classList.toggle("edit-code", this.checked);
  3268. }
  3269. siwtchCodeMode.checked = false;
  3270. //设置文字颜色
  3271. function setSelectionFontColor(color) {
  3272. //如果并没有任何选择区,则返回
  3273. if (docSelection.rangeCount < 1) return;
  3274. const range = docSelection.getRangeAt(0);
  3275. console.log(range);
  3276. const editingCode = formationBox.classList.contains("edit-code");
  3277. let target; //编辑目标
  3278. if (titleBox.contains(range.commonAncestorContainer)) {
  3279. target = editingCode ? txtTitle : txtTitleDisplay;
  3280. }
  3281. else if (detailBox.contains(range.commonAncestorContainer)) {
  3282. target = editingCode ? txtDetail : txtDetailDisplay;
  3283. }
  3284. else {
  3285. return;
  3286. }
  3287. if (editingCode)
  3288. { //文本编辑模式
  3289. let startPos = target.selectionStart;
  3290. let endPos = target.selectionEnd;
  3291. let restoreTop = target.scrollTop;
  3292. let str = target.value.substring(startPos, endPos) //选择区域
  3293. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  3294. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  3295. target.setRangeText(str);
  3296. if (restoreTop > 0) {
  3297. target.scrollTop = restoreTop;
  3298. }
  3299. target.setRangeText(colorStr);
  3300. target.focus();
  3301. target.onchange();
  3302. } else
  3303. { //富文本模式
  3304. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  3305. const parent = range.commonAncestorContainer.parentElement;
  3306. if (target.contains(parent) && parent !== target && parent.textContent.length == 0) parent.remove();
  3307. range.deleteContents();
  3308. let dom
  3309. if (color === "#000000") {
  3310. dom = document.createTextNode(docObj.textContent);
  3311. } else {
  3312. dom = document.createElement('span');
  3313. dom.style.color = color;
  3314. dom.append(docObj.textContent);
  3315. }
  3316. range.insertNode(dom);
  3317. range.setStartAfter(dom);
  3318. target.onblur();
  3319. target.focus();
  3320. }
  3321. }
  3322. setFontColor.onclick = function(){
  3323. setSelectionFontColor(colorChooser.value);
  3324. }
  3325. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  3326. colorChooser.onchange = function(event){
  3327. setFontColor.style.color = this.value;
  3328. if (event) {
  3329. localStorage.setItem(cfgPrefix + this.id, this.value);
  3330. setFontColor.onclick(); //改变一次颜色
  3331. }
  3332. }
  3333. colorChooser.onchange(false);
  3334. //添加头像图标
  3335. insertCardAvatar.onclick = insertIconToText
  3336. //添加其他序号图标
  3337. function insertIconToText() {
  3338. //如果并没有任何选择区,则返回
  3339. if (docSelection.rangeCount < 1) return;
  3340. const range = docSelection.getRangeAt(0);
  3341. let editingCode = formationBox.classList.contains("edit-code");
  3342. let target; //编辑目标
  3343. if (titleBox.contains(range.commonAncestorContainer)) {
  3344. target = editingCode ? txtTitle : txtTitleDisplay;
  3345. }
  3346. else if (detailBox.contains(range.commonAncestorContainer)) {
  3347. target = editingCode ? txtDetail : txtDetailDisplay;
  3348. }
  3349. else {
  3350. return;
  3351. }
  3352. let type, sType, id;
  3353. if (this == insertCardAvatar) { //插入怪物头像
  3354. type = 'card';
  3355. sType = 'm';
  3356. //首先读取选择的数字
  3357. id = parseInt(
  3358. editingCode
  3359. ? target.value.substring(target.selectionStart, target.selectionEnd)
  3360. : range.toString().trim()
  3361. , 10);
  3362. //如果选择区域不是数字,则请求输入
  3363. if (!Number.isInteger(id)) {
  3364. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  3365. id = parseInt(id,10);
  3366. if (!Number.isInteger(id)) { return; }
  3367. }
  3368. }
  3369. else if(this.classList.contains("awoken-icon")) { //觉醒
  3370. type = 'awoken';
  3371. sType = 'a';
  3372. id = this.getAttribute("data-awoken-icon");
  3373. }
  3374. else if(this.classList.contains("type-icon")) { //类型
  3375. type = 'type';
  3376. sType = 't';
  3377. id = this.getAttribute("data-type-icon");
  3378. }
  3379. else if(this.classList.contains("orb")) { //宝珠
  3380. type = 'orb';
  3381. sType = 'o';
  3382. id = this.getAttribute("data-orb-icon");
  3383. }
  3384. else if(this.classList.contains("latent-icon")) { //潜觉
  3385. type = 'latent';
  3386. sType = 'l';
  3387. id = this.getAttribute("data-latent-icon");
  3388. }
  3389. if (editingCode)
  3390. { //文本编辑模式
  3391. let str = createIndexedIconCode(sType, id);
  3392. // target.setRangeText(str);
  3393. //保持编辑光标在原来的位置
  3394. if (target.selectionStart || target.selectionStart == '0') {
  3395. let startPos = target.selectionStart;
  3396. // let endPos = target.selectionEnd;
  3397. let restoreTop = target.scrollTop;
  3398. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  3399. target.setRangeText(str);
  3400. if (restoreTop > 0) {
  3401. target.scrollTop = restoreTop;
  3402. }
  3403. target.focus();
  3404. target.selectionStart = startPos + str.length;
  3405. target.selectionEnd = startPos + str.length;
  3406. } else {
  3407. target.setRangeText(str);
  3408. // target.value += str;
  3409. target.focus();
  3410. }
  3411. target.onchange();
  3412. } else
  3413. { //富文本模式
  3414. let dom = createIndexedIcon(type, id);
  3415. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  3416. { //内容为空时
  3417. target.appendChild(dom);
  3418. } else {
  3419. range.deleteContents();
  3420. range.insertNode(dom);
  3421. }
  3422. range.setStartAfter(dom);
  3423. target.onblur();
  3424. target.focus();
  3425. }
  3426. }
  3427. function createIndexedIconCode(type, id) {
  3428. return `{${type}.${id}}`;
  3429. }
  3430. function showInsertIconList() {
  3431. //如果自身的列表已经打开了,则隐藏
  3432. if (this.list.classList.toggle(className_displayNone)) return;
  3433. //否则隐藏其他的列表
  3434. [
  3435. insertAwokenIcon.list,
  3436. insertLatentIcon.list,
  3437. insertTypeIcon.list,
  3438. insertOrbIcon.list,
  3439. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  3440. }
  3441. insertAwokenIcon.onclick = showInsertIconList;
  3442. insertLatentIcon.onclick = showInsertIconList;
  3443. insertTypeIcon.onclick = showInsertIconList;
  3444. insertOrbIcon.onclick = showInsertIconList;
  3445. function richTextToCode(parentElement){
  3446. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  3447. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  3448. if (res) {
  3449. let [,r,g,b,a] = res;
  3450. let rgb = [r,g,b].map(s=>parseInt(s,10));
  3451. if (a) { //将小数点的Alpha转成8位
  3452. rgb.push(Math.round(parseFloat(a) * 0xFF));
  3453. }
  3454. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  3455. }
  3456. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  3457. {
  3458. return res[1];
  3459. }
  3460. else if (str === "blue"){ //特殊翻译
  3461. return 'qs';
  3462. }
  3463. else {
  3464. return str;
  3465. }
  3466. }
  3467. let code = [];
  3468. for (let node of parentElement.childNodes) {
  3469. let lastChild = node?.lastChild;
  3470. if (lastChild?.nodeName === "BR"){
  3471. lastChild.parentElement.removeChild(lastChild);
  3472. }
  3473. if (node.nodeName === "#text"){ //纯文本
  3474. code.push(node.nodeValue);
  3475. continue;
  3476. } else if (node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color) { //文字颜色
  3477. let colorStr = rgbToHex(node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color);
  3478. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  3479. continue;
  3480. } else if (node.nodeName === "DIV") {
  3481. let lastStr = code[code.length-1];
  3482. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  3483. code.push('\n');
  3484. }
  3485. code.push(richTextToCode(node)+'\n');
  3486. continue;
  3487. } else if (node.nodeName === "BR") {
  3488. code.push('\n');
  3489. continue;
  3490. }
  3491. let sType, id;
  3492. if(node.classList.contains("detail-mon")) { //卡片头像
  3493. const mon = node.querySelector(".monster");
  3494. if (!mon) continue;
  3495. sType = 'm';
  3496. id = mon.getAttribute("data-cardid");
  3497. }
  3498. else if(node.classList.contains("awoken-icon")) { //觉醒
  3499. sType = 'a';
  3500. id = node.getAttribute("data-awoken-icon");
  3501. }
  3502. else if(node.classList.contains("type-icon")) { //类型
  3503. sType = 't';
  3504. id = node.getAttribute("data-type-icon");
  3505. }
  3506. else if(node.classList.contains("orb")) { //宝珠
  3507. sType = 'o';
  3508. id = node.getAttribute("data-orb-icon");
  3509. }
  3510. else if(node.classList.contains("latent-icon")) { //潜觉
  3511. sType = 'l';
  3512. id = node.getAttribute("data-latent-icon");
  3513. } else {
  3514. continue;
  3515. }
  3516. code.push(createIndexedIconCode(sType, id));
  3517. }
  3518. return code.join('');
  3519. }
  3520. //标题删除所有的换行
  3521. txtTitleDisplay.onblur = function(){
  3522. for (let node of Array.from(this.children)) {
  3523. if (node.nodeName == "BR") node.remove();
  3524. }
  3525. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  3526. formationBox.refreshDocumentTitle();
  3527. createNewUrl();
  3528. }
  3529. txtDetailDisplay.onblur = function(){
  3530. //没有内容或者只有一个换行时,清空内容
  3531. if (this.textContent.length == 0 || this.textContent == "\n") {
  3532. for (let node of this.childNodes) {
  3533. if (node.nodeName == "#text" || node.nodeName == "BR") {
  3534. node.remove();
  3535. }
  3536. }
  3537. }
  3538. formation.detail = txtDetail.value = richTextToCode(this);
  3539. createNewUrl();
  3540. }
  3541. txtTitle.onchange = function() {
  3542. formation.title = this.value;
  3543. txtTitleDisplay.innerHTML = '';
  3544. txtTitleDisplay.append(descriptionToHTML(this.value));
  3545. formationBox.refreshDocumentTitle();
  3546. createNewUrl();
  3547. };
  3548. txtDetail.onchange = function() {
  3549. formation.detail = this.value;
  3550. txtDetailDisplay.innerHTML = '';
  3551. txtDetailDisplay.append(descriptionToHTML(this.value));
  3552. createNewUrl();
  3553. };
  3554. function showRichtextTool(event) {
  3555. richTextTools.classList.remove(className_displayNone);
  3556. }
  3557. [
  3558. txtTitleDisplay,
  3559. txtDetailDisplay,
  3560. txtTitle,
  3561. txtDetail
  3562. ].forEach(target=>{
  3563. target.addEventListener("focus",showRichtextTool);
  3564. });
  3565. //设置为可以拖放已经编辑好的队伍
  3566. function richTextDropHandler(event) {
  3567. let isCopy = event.ctrlKey; //默认为按Ctrl是复制,不然是移动
  3568. if (controlBox.querySelector("#change-swap-to-copy").checked)
  3569. isCopy = !isCopy; //勾选后逆向操作
  3570. event.dataTransfer.dropEffect = isCopy ? 'copy' : 'move';
  3571. let newIcon;
  3572. let dataFormStr, cardId;
  3573. if (dataFormStr = event.dataTransfer.getData('from')) { //从队伍里拖下来的,需要重新创建怪物头像,强制复制
  3574. event.preventDefault();
  3575. const [teamNum, isAssist, indexInTeam] = JSON.parse(dataFormStr);
  3576. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3577. newIcon = createIndexedIcon('card', mon.id);
  3578. } else if (draggedNode) {
  3579. if (richTextTools.contains(draggedNode)) {
  3580. isCopy = true;
  3581. event.dataTransfer.dropEffect = 'copy';
  3582. }
  3583. if (event.dataTransfer.dropEffect === 'move') {
  3584. newIcon = draggedNode;
  3585. } else {
  3586. //因为需要保留完整行为,所以不能直接用 cloneNode(true)
  3587. const indexed = event.dataTransfer.getData('indexed-icon');
  3588. const {type, index} = JSON.parse(indexed);
  3589. newIcon = createIndexedIcon(type, index);
  3590. }
  3591. } else if (cardId = event.dataTransfer.getData('card-id')) {
  3592. newIcon = createIndexedIcon("card", parseInt(cardId, 10));
  3593. }
  3594. // 重置引用
  3595. draggedNode = null;
  3596. if (newIcon && !newIcon.contains(event.target)) {
  3597. event.preventDefault();
  3598. const range = getCaretRange(event); //插入点
  3599. if (range) {
  3600. let dragIcon = event?.target?.closest('.drag-able-icon');
  3601. if (dragIcon) { //如果插入点在另一个图标上,不允许放入,进行特殊处理
  3602. //被放置物体内放手时鼠标的位置,因为角色头像会被缩小1/2,但是X的值是原始大小的位置,所以这里要除2
  3603. const offsetX = event.offsetX / (dragIcon.classList.contains("detail-mon") ? 2 : 1);
  3604. //被放置物体框的宽度
  3605. const clientWidth = dragIcon.clientWidth;
  3606. //再物体内左右的比例
  3607. const posPercentX = offsetX / clientWidth;
  3608. //比例小于1/2放到左边,大于1/2放到右边
  3609. if (posPercentX < 0.5) {
  3610. range.setStartBefore(dragIcon);
  3611. range.setEndBefore(dragIcon);
  3612. } else {
  3613. range.setStartAfter(dragIcon);
  3614. range.setEndAfter(dragIcon);
  3615. }
  3616. }
  3617. range.insertNode(newIcon);
  3618. } else {
  3619. event.target.insertAdjacentElement('beforeend', newIcon);
  3620. }
  3621. indexedIconFocusSelf.call(newIcon); //拖拽后选中,这里不传event,因为不希望这里的ctrl影响到移动或复制
  3622. }
  3623. }
  3624. txtTitleDisplay.ondrop = richTextDropHandler;
  3625. txtDetailDisplay.ondrop = richTextDropHandler;
  3626. txtTitleDisplay.ondragover = richTextDragOverHandler;
  3627. txtDetailDisplay.ondragover = richTextDragOverHandler;
  3628. //必须加上这个才可以内部拖动
  3629. function richTextDragOverHandler(event) {
  3630. event.preventDefault();
  3631. }
  3632. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  3633. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  3634. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  3635. }
  3636. //将所有怪物头像添加到全局数组
  3637. teamBigBoxs.forEach(teamBigBox => {
  3638. const teamBox = teamBigBox.querySelector(".team-box");
  3639. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  3640. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  3641. members.forEach(m => {
  3642. allMembers.push(m);
  3643. });
  3644. assist.forEach(m => {
  3645. allMembers.push(m);
  3646. });
  3647. });
  3648. //从怪物头像获取队员的队伍编号
  3649. function getMemberArrayIndexFromMonHead(headDom) {
  3650. return [
  3651. parseInt(headDom.getAttribute("data-team"), 10), //team
  3652. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  3653. parseInt(headDom.getAttribute("data-index"), 10), //index
  3654. ];
  3655. }
  3656. //编辑界面点击每个怪物的头像的处理
  3657. function clickMonHead(e) {
  3658. const arr = getMemberArrayIndexFromMonHead(this);
  3659. editBox.editMon(arr[0], arr[1], arr[2]);
  3660. return false; //没有false将会打开链接
  3661. }
  3662. //编辑界面每个怪物的头像的拖动
  3663. function dragStartMonHead(event) {
  3664. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  3665. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  3666. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  3667. }
  3668. //编辑界面每个怪物的头像的经过,阻止事件发生
  3669. function dropOverMonHead(event) {
  3670. event.preventDefault();
  3671. }
  3672. //编辑界面每个怪物的头像的放下
  3673. function dropMonHead(event) {
  3674. const formStr = event.dataTransfer.getData('from');
  3675. if (!formStr) return false;
  3676. const dataFrom = JSON.parse(formStr);
  3677. const dataTo = getMemberArrayIndexFromMonHead(this);
  3678. if ((dataTo[0] !== dataFrom[0]) ||
  3679. (dataTo[1] !== dataFrom[1]) ||
  3680. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  3681. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  3682. }
  3683. return false; //没有false将会打开链接
  3684. }
  3685. function noDefaultEvent(event) {
  3686. event.preventDefault();
  3687. }
  3688. function drawTouchLine(){
  3689. touchLineContex.stroke();
  3690. }
  3691. //移动端编辑界面每个怪物的头像的放下
  3692. function touchstartMonHead(e) {
  3693. document.addEventListener("touchmove",noDefaultEvent,{passive:false});
  3694. e.stopPropagation();
  3695. const tc = e.changedTouches[0];
  3696. const pX = tc.pageX, pY = tc.pageY;
  3697. //清空画布
  3698. touchLineContex.clearRect(0, 0, touchLineCanvas.width, touchLineCanvas.height);
  3699. touchLineCanvas.classList.remove(className_displayNone);
  3700. touchLineCanvas.width = document.body.scrollWidth;
  3701. touchLineCanvas.height = document.body.scrollHeight;
  3702. let color1 = Math.random(), color2 = color1 + (color1 < 0.5 ? 0.5 : -0.5);
  3703. touchLineContex.beginPath(); //重新开始一条线
  3704. touchLineContex.lineWidth = 3; //宽度为5
  3705. touchLineContex.fillStyle = `hsl(${color1}turn 100% 50%)`; //随机颜色
  3706. touchLineContex.strokeStyle = `hsl(${color2}turn 100% 50%)`; //随机颜色
  3707. touchLineContex.arc(pX, pY, 10, 0, 2 * Math.PI);
  3708. touchLineContex.fill();
  3709. touchLineContex.stroke();
  3710. touchLineContex.moveTo(pX, pY); //从下手点开始
  3711. }
  3712. //移动端编辑界面每个怪物的头像的移动
  3713. function touchmoveMonHead(e) {
  3714. const tc = e.changedTouches[0];
  3715. const pX = tc.pageX, pY = tc.pageY;
  3716. touchLineContex.lineTo(pX, pY);
  3717. requestAnimationFrame(()=>drawTouchLine(pX, pY));
  3718. }
  3719. //移动端编辑界面每个怪物的头像的结束
  3720. function touchendMonHead(e) {
  3721. document.removeEventListener("touchmove",noDefaultEvent,{passive:false});
  3722. touchLineCanvas.classList.add(className_displayNone);
  3723. const tc = e.changedTouches[0];
  3724. const pX = tc.pageX, pY = tc.pageY;
  3725. const target = allMembers.find(m => {
  3726. const rect = m.getBoundingClientRect();
  3727. const top = rect.top + document.documentElement.scrollTop;
  3728. const left = rect.left + document.documentElement.scrollLeft;
  3729. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  3730. (pX > left) && (pX < (left + rect.width));
  3731. return isInRect;
  3732. });
  3733. if (target && this != target) {
  3734. //console.log("找到的对象",targets[0]);
  3735. const dataFrom = getMemberArrayIndexFromMonHead(this);
  3736. const dataTo = getMemberArrayIndexFromMonHead(target);
  3737. if ((dataTo[0] != dataFrom[0]) ||
  3738. (dataTo[1] != dataFrom[1]) ||
  3739. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  3740. interchangeCard(dataFrom, dataTo);
  3741. }
  3742. }
  3743. }
  3744. //移动端编辑界面每个怪物的头像的取消
  3745. function touchcancelMonHead(event) {
  3746. document.removeEventListener("touchmove",noDefaultEvent,{passive:false});
  3747. touchLineCanvas.classList.add(className_displayNone);
  3748. }
  3749. function interchangeCard(formArr, toArr, isCopy) {
  3750. //优先使用传入的复制,然后才是考虑开关
  3751. isCopy = isCopy ?? controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  3752. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  3753. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  3754. function changeType(member, isAssist) {
  3755. if (member.id == 0 || (isAssist && member.id == -1)) {
  3756. return new Member();
  3757. } else {
  3758. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  3759. newMember.loadFromMember(member);
  3760. return newMember;
  3761. }
  3762. }
  3763. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  3764. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  3765. let fromCard = from.card, toCard = to.card;
  3766. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  3767. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  3768. {
  3769. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  3770. const member = formation.teams[teamNum][isAssist][indexInTeam];
  3771. const card = member.card;
  3772. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  3773. const teamBigBox = teamBigBoxs[teamNum];
  3774. const teamBox = teamBigBox.querySelector(".team-box");
  3775. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3776. const memberLi = memberBox.querySelector(`.member[data-index="${indexInTeam}"]`);
  3777. const monsterHead = memberLi.querySelector(".monster");
  3778. monsterHead.classList.add("show-disabled-action");
  3779. monsterHead.onanimationend = function() {
  3780. this.classList.remove("show-disabled-action");
  3781. this.onanimationend = null;
  3782. }
  3783. console.warn("该角色%s%s能作为辅助 %o",
  3784. !card?.canAssist ? "不能" : "",
  3785. card?.onlyAssist ? "只能" : "",
  3786. card);
  3787. } else {
  3788. return false;
  3789. }
  3790. })
  3791. return;
  3792. }
  3793. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  3794. {
  3795. from = changeType(from, fromIsAssist);
  3796. if (!isCopy) to = changeType(to, toIsAssist);
  3797. } else if (isCopy) {
  3798. const newFrom = new from.constructor();
  3799. newFrom.loadFromMember(from);
  3800. from = newFrom;
  3801. }
  3802. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  3803. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  3804. createNewUrl(); //刷新URL
  3805. refreshAll(formation); //刷新全部
  3806. }
  3807. function switchLeader(e)
  3808. {
  3809. const headDom = this.parentNode;
  3810. const arr = getMemberArrayIndexFromMonHead(headDom);
  3811. const team = formation.teams[arr[0]];
  3812. const member = team[arr[1]][arr[2]];
  3813. const card = Cards[member.id] || Cards[0];
  3814. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3815. if (skills.length < 1) return;
  3816. const skill = skills[0];
  3817. if (team[3] > 0) //如果队伍已经换了队长
  3818. {
  3819. if (skill.type == 227 //固定与右侧换队长
  3820. || team[3] == arr[2]) //点的就是换的队长
  3821. {
  3822. team[3] = 0; //还原
  3823. }else
  3824. {
  3825. team[3] = arr[2]; //改变成任何能点的换队长
  3826. }
  3827. }else //如果队伍没有换队长
  3828. {
  3829. if (skill.type == 227) //固定与右侧换队长
  3830. {
  3831. let myTeam = team[0].slice(0,5);
  3832. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  3833. }
  3834. else if(arr[2] > 0) //如果点的不是原队长
  3835. {
  3836. team[3] = arr[2]; //接换成新队长
  3837. }
  3838. }
  3839. createNewUrl(); //刷新URL
  3840. refreshAll(formation); //刷新全部
  3841. e.stopPropagation();
  3842. e.preventDefault();
  3843. }
  3844. //所有怪物头像,添加拖动交换的代码
  3845. allMembers.forEach(m => {
  3846. //点击
  3847. m.onclick = clickMonHead;
  3848. //拖动
  3849. m.draggable = true;
  3850. m.ondragstart = dragStartMonHead;
  3851. m.ondragover = dropOverMonHead;
  3852. m.ondrop = dropMonHead;
  3853. //触摸
  3854. m.ontouchstart = touchstartMonHead;
  3855. m.ontouchmove = touchmoveMonHead;
  3856. m.ontouchend = touchendMonHead;
  3857. m.ontouchcancel = touchcancelMonHead;
  3858. //子元素
  3859. m.querySelector(".switch-leader").onclick = switchLeader;
  3860. });
  3861. //添加徽章
  3862. const badgeDialog = document.getElementById("badge-choose");
  3863. const badgeDialogForm = badgeDialog.querySelector("form");
  3864. // const badgeDialogConfirm = badgeDialog.querySelector(".dialog-confirm");
  3865. const badgeChooseName = "choose-team-badge";
  3866. const teamBadgeUl = badgeDialog.querySelector(".team-badges");
  3867. official_badge_sorting.forEach(bgId=>{
  3868. const li = document.createElement("li");
  3869. const radio = li.appendChild(document.createElement("input"));
  3870. radio.type="radio";
  3871. radio.value = bgId;
  3872. radio.name = badgeChooseName;
  3873. radio.id = `${radio.name}-${bgId}`;
  3874. const label = li.appendChild(document.createElement("label"));
  3875. label.className = "badge";
  3876. label.setAttribute("data-badge-icon", bgId);
  3877. label.setAttribute("for", radio.id);
  3878. teamBadgeUl.appendChild(li);
  3879. });
  3880. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  3881. //徽章
  3882. const teamBadge = teamBigBox.querySelector(".team-badge");
  3883. const returnFunc = function(event){
  3884. const returnValue = this.returnValue;
  3885. if (returnValue === "cancel") return;
  3886. const formData = new FormData(badgeDialogForm);
  3887. const badgeValue = formData.get(badgeChooseName) || 0;
  3888. _badgeThis.setAttribute("data-badge-icon", badgeValue);
  3889. _badgeThis.value = badgeValue;
  3890. const team = formation.teams[teamIdx];
  3891. team[2] = parseInt(badgeValue, 10);
  3892. refreshAll(formation);
  3893. createNewUrl();
  3894. //badgeDialog.removeEventListener("close", returnFunc);
  3895. };
  3896. if (teamBadge) teamBadge.onclick = function(){
  3897. _badgeThis = this;
  3898. const currentBadge = teamBadgeUl.querySelector(`#choose-team-badge-${_badgeThis.dataset.badgeIcon}`);
  3899. if (currentBadge) currentBadge.checked = true;
  3900. badgeDialog.addEventListener("close", returnFunc, {once: true});
  3901. badgeDialog.showModal();
  3902. };
  3903. const reduceDetailsBar = teamBigBox.querySelector(".tIf-total-hp .reduce-details");
  3904. if (reduceDetailsBar) reduceDetailsBar.onclick = function(){
  3905. hpDetailDialog.initialing(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3906. hpDetailDialog.show();
  3907. }
  3908. //给队伍觉醒效果里面的觉醒按钮增加高亮功能
  3909. const teamAwokenEffect = teamBigBox.querySelector(".team-awoken-effect");
  3910. if (teamAwokenEffect) {
  3911. const t = document.body.querySelector('#template-team-awoken-effect');
  3912. const clone = document.importNode(t.content, true);
  3913. const akIcons = clone.querySelectorAll(":where(.awoken-icon,.latent-icon.show-enabling-awokwn)");
  3914. akIcons.forEach(icon=>{
  3915. icon.onmouseenter = highlightAwokenMemberForIcon;
  3916. icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  3917. });
  3918. teamAwokenEffect.appendChild(clone);
  3919. }
  3920. // //给队伍觉醒效果里面增加主动技能点亮图标
  3921. // if (teamAwokenEffect) {
  3922. // const t = document.body.querySelector('#template-team-active-skill-kind');
  3923. // const clone = document.importNode(t.content, true);
  3924. // const akIcons = clone.querySelectorAll(".awoken-icon");
  3925. // akIcons.forEach(icon=>{
  3926. // icon.onmouseenter = highlightAwokenMemberForIcon;
  3927. // icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  3928. // });
  3929. // teamAwokenEffect.appendChild(clone);
  3930. // }
  3931. });
  3932. //显示HP的详细值
  3933. const hpDetailDialog = document.getElementById("dialog-hp-detail");
  3934. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  3935. {
  3936. const dialogContent = this.querySelector(".dialog-content");
  3937. const fragment = document.createDocumentFragment();
  3938. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3939. {
  3940. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3941. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3942. }
  3943. }
  3944. else //只有阶梯盾
  3945. {
  3946. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3947. }
  3948. dialogContent.innerHTML = "";
  3949. dialogContent.appendChild(fragment);
  3950. }
  3951. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  3952. {
  3953. const table = document.createElement("table");
  3954. table.className = "hp-range-table";
  3955. table.setAttribute("data-attr", attr);
  3956. table.createCaption();
  3957. const tHead = table.createTHead();
  3958. const tBody = table.createTBody();
  3959. const rangeRow = tHead.insertRow();
  3960. rangeRow.className = "hp-range";
  3961. rangeRow.appendChild(document.createElement("th"));
  3962. const rageHpRow = tBody.insertRow();
  3963. rageHpRow.className = "general";
  3964. rageHpRow.appendChild(document.createElement("th"));
  3965. const rageHpNoAwokenRow = tBody.insertRow();
  3966. rageHpNoAwokenRow.className = "awoken-bind";
  3967. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  3968. const reduceRow = tBody.insertRow();
  3969. reduceRow.className = "reduce-scale";
  3970. reduceRow.appendChild(document.createElement("th"));
  3971. const reduceHpRow = tBody.insertRow();
  3972. reduceHpRow.className = "reduce-general";
  3973. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  3974. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  3975. reduceHpRowTitleSheild.className = "sheild";
  3976. const reduceHpNoAwokenRow = tBody.insertRow();
  3977. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  3978. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  3979. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  3980. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  3981. for (let ri=0;ri<reduceRanges.length;ri++) {
  3982. const range = reduceRanges[ri];
  3983. const rangeWOA = reduceRangesWithOutAwoken[ri];
  3984. const hpRange = rangeRow.insertCell();
  3985. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  3986. hpRangeMin.className = "hp-range-min";
  3987. hpRangeMin.textContent = range.min;
  3988. hpRange.append(" ~ ");
  3989. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  3990. hpRangeMax.className = "hp-range-max";
  3991. hpRangeMax.textContent = range.max;
  3992. const hpGeneral = rageHpRow.insertCell();
  3993. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  3994. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  3995. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  3996. const reduce = reduceRow.insertCell();
  3997. const reduceScale = reduce.appendChild(document.createElement("span"));
  3998. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  3999. if (rangeWOA.scale !== range.scale) {
  4000. reduce.appendChild(document.createTextNode("/"));
  4001. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  4002. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  4003. }
  4004. if (range.probability < 1)
  4005. {
  4006. reduce.append("(");
  4007. const reduceProb = reduce.appendChild(document.createElement("span"));
  4008. reduceProb.className = "reduce-probability";
  4009. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  4010. reduce.append(")");
  4011. }
  4012. const reduceGeneral = reduceHpRow.insertCell();
  4013. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  4014. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  4015. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  4016. }
  4017. return table;
  4018. }
  4019. //设置地下城倍率
  4020. const dungeonEnchanceDialog = document.getElementById("dialog-dungeon-enchance");
  4021. const dungeonEnchanceForm = dungeonEnchanceDialog.querySelector("form");
  4022. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  4023. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  4024. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  4025. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  4026. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  4027. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  4028. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  4029. const currentStageIpt = dialogContent.querySelector("#current-stage");
  4030. const brokenPartsIpt = dialogContent.querySelector("#broken-parts");
  4031. //读取当前的地下城设定
  4032. dungeonEnchanceDialog.initialing = function(formation){
  4033. const dge = formation.dungeonEnchance;
  4034. function runCheck(checkBox){
  4035. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  4036. }
  4037. rareDoms.forEach(runCheck, dge.rarities);
  4038. attrDoms.forEach(runCheck, dge.attrs);
  4039. typeDoms.forEach(runCheck, dge.types);
  4040. gachaIdIpt.value = dge.gachas.join();
  4041. collabIdIpt.value = dge.collabs.join();
  4042. const {hp, atk, rcv} = dge.rate;
  4043. dialogContent.querySelector("#dungeon-hp").value = hp;
  4044. dialogContent.querySelector("#dungeon-atk").value = atk;
  4045. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  4046. const benefit = dge.benefit || 0;
  4047. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  4048. currentStageIpt.value = dge.stage || 1;
  4049. brokenPartsIpt.value = dge.brokens || 0;
  4050. }
  4051. /* //直接通过 reset 浏览器默认功能重置了
  4052. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  4053. dungeonEnchanceDialogClear.onclick = function(){
  4054. function unchecked(checkBox) {
  4055. checkBox.checked = false;
  4056. }
  4057. rareDoms.forEach(unchecked);
  4058. attrDoms.forEach(unchecked);
  4059. typeDoms.forEach(unchecked);
  4060. collabIdIpt.value = '';
  4061. gachaIdIpt.value = '';
  4062. benefit0.checked = true;
  4063. dialogContent.querySelector("#dungeon-hp").value = 1;
  4064. dialogContent.querySelector("#dungeon-atk").value = 1;
  4065. dialogContent.querySelector("#dungeon-rcv").value = 1;
  4066. currentStageIpt.value = 1;
  4067. };*/
  4068. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  4069. dungeonEnchanceDialogOpen.onclick = function(){
  4070. dungeonEnchanceDialog.initialing(formation);
  4071. dungeonEnchanceDialog.showModal();
  4072. };
  4073. dungeonEnchanceDialog.onclose = function(event) {
  4074. const returnValue = event.target.returnValue;
  4075. if (returnValue === "cancel") return;
  4076. const formData = new FormData(dungeonEnchanceForm);
  4077. const dge = formation.dungeonEnchance;
  4078. dge.rarities = formData.getAll("dungeon-rare").map(Str2Int);
  4079. dge.attrs = formData.getAll("dungeon-attrs").map(Str2Int);
  4080. dge.types = formData.getAll("dungeon-types").map(Str2Int);
  4081. dge.rate.hp = Number(formData.get("dungeon-hp"));
  4082. dge.rate.atk = Number(formData.get("dungeon-atk"));
  4083. dge.rate.rcv = Number(formData.get("dungeon-rcv"));
  4084. dge.collabs = formData.get("dungeon-collab-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  4085. dge.gachas = formData.get("dungeon-gacha-id").split(',').map(str=>parseInt(str,10)).filter(Number.isInteger);
  4086. dge.benefit = Str2Int(formData.get("dungeon-benefit"));
  4087. dge.stage = Str2Int(formData.get("current-stage"));
  4088. dge.brokens = Str2Int(formData.get("broken-parts"));
  4089. refreshAll(formation);
  4090. createNewUrl();
  4091. };
  4092. //编辑框
  4093. editBox.mid = null; //储存怪物id
  4094. editBox.latent = []; //储存潜在觉醒
  4095. editBox.isAssist = false; //储存是否为辅助宠物
  4096. editBox.monsterHead = null;
  4097. editBox.latentBox = null;
  4098. editBox.memberIdx = []; //储存队伍数组下标
  4099. editBox.show = function() {
  4100. this.classList.remove(className_displayNone);
  4101. //解决SVG问题
  4102. // const activeSkillTitle = skillBox.querySelector("#active-skill-title");
  4103. // const evolvedSkillTitle = skillBox.querySelector("#evolved-skill-title");
  4104. // const leaderSkillTitle = leaderSkillBox.querySelector("#leader-skill-title");
  4105. // svgGradientTextLengthRestore(activeSkillTitle);
  4106. // svgGradientTextLengthRestore(evolvedSkillTitle);
  4107. // svgGradientTextLengthRestore(leaderSkillTitle);
  4108. };
  4109. editBox.hide = function() {
  4110. this.classList.add(className_displayNone);
  4111. // if (isGuideMod) {
  4112. // const url = new URL(location);
  4113. // url.searchParams.delete("guide");
  4114. // url.searchParams.delete("id");
  4115. // history.replaceState(null,null,url);
  4116. // }
  4117. //删除编辑模式
  4118. sessionStorage.removeItem('editing');
  4119. };
  4120. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4121. const monInfoBoxMainAvatar = monInfoBox.querySelector(".monster");
  4122. monInfoBoxMainAvatar.onclick = function(){ //主头像修改为点击保存自身画面
  4123. const id = parseInt(this.dataset.cardid, 10) || 0;
  4124. captureScreenshot(this, `${id}`, true);
  4125. }
  4126. const searchBox = editBox.querySelector(".search-box");
  4127. const settingBox = editBox.querySelector(".setting-box");
  4128. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4129. mSeriesId.onclick = function() { //搜索系列
  4130. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4131. if (sid > 0) {
  4132. showSearchBySeriesId(sid, "series");
  4133. }
  4134. };
  4135. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4136. mCollabId.onclick = function() { //搜索合作
  4137. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4138. if (sid > 0) {
  4139. showSearchBySeriesId(sid, "collab");
  4140. }
  4141. };
  4142. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4143. mGachaId.onclick = function() { //搜索桶
  4144. const sids = this.getAttribute(dataAttrName).split(',')
  4145. .filter(Boolean).map(n=>parseInt(n, 10));
  4146. if (sids.length) {
  4147. showSearchBySeriesId(sids, "gacha");
  4148. }
  4149. };
  4150. //以字符串搜索窗口
  4151. const stringSearchDialog = document.getElementById("dialog-search-string");
  4152. //将输入的字符串变为参数数组
  4153. function parseArgumentsString(str) {
  4154. //火狐v129才支持重复正则表达式匹配组,所以只能这样兼容旧版本
  4155. const matches = [...str.matchAll(new RegExp('\\"(?<arg1>[^\\"]*)\\"|(?<arg2>\\S+)', "ig"))];
  4156. return matches.map(match=>match?.groups?.arg1 ?? match?.groups?.arg2);
  4157. }
  4158. function searchByString(str, onlyInTag = false)
  4159. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  4160. if (typeof str !== "string") return;
  4161. const args = parseArgumentsString(str).map(str=>str.toLowerCase());
  4162. if (args.length === 0) return;
  4163. return Cards.filter(card => {
  4164. let cardTags = card.altName.concat(card?.otTags ?? []); //加入Tag
  4165. if (!onlyInTag) { //如果不是仅搜索Tag,则加入怪物名称
  4166. cardTags.push(card.name);
  4167. card.otLangName && cardTags.push(...Object.values(card.otLangName));
  4168. }
  4169. cardTags = cardTags.map(str=>str.toLowerCase()); //先转小写
  4170. //每一个参数都需要在搜索内容里
  4171. return args.every(arg=>cardTags.some(str=>str.includes(arg)));
  4172. });
  4173. }
  4174. const copyInputString = (function () { //惰性函数,根据浏览器支持情况只判断一次
  4175. if (navigator.clipboard) { //优先使用新API
  4176. return (input)=>{
  4177. input.focus(); //设input为焦点
  4178. input.select(); //选择全部
  4179. navigator.clipboard.writeText(input.value);
  4180. }
  4181. } else {
  4182. return (input)=>{
  4183. input.focus(); //设input为焦点
  4184. input.select(); //选择全部
  4185. document.execCommand('copy');
  4186. }
  4187. }
  4188. })();
  4189. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = []) {
  4190. //清除空字符串
  4191. originalStrArr = originalStrArr.filter(Boolean);
  4192. additionalStrArr = additionalStrArr.filter(Boolean);
  4193. const stringSearchContent = this.querySelector(".dialog-content");
  4194. const fragment = document.createDocumentFragment();
  4195. function copyLeft() {
  4196. copyInputString(this.parentElement.querySelector(".string-value"));
  4197. }
  4198. function searchLeft() {
  4199. const oStr = this.parentElement.querySelector(".string-value")?.value;
  4200. if (!oStr) return;
  4201. //把Tag内容加上两侧的双引号,避免被区分成不同的参数
  4202. const str = `"${oStr}"`;
  4203. str && showSearch(searchByString(str, true));
  4204. }
  4205. function stringLine(str, copy = false) {
  4206. const li = document.createElement("li");
  4207. const ipt = li.appendChild(document.createElement("input"));
  4208. ipt.className = "string-value";
  4209. ipt.value = str;
  4210. ipt.readOnly = true;
  4211. if (copy) {
  4212. const copyBtn = li.appendChild(document.createElement("button"));
  4213. copyBtn.className = "string-copy";
  4214. copyBtn.onclick = copyLeft;
  4215. }
  4216. const searchBtn = li.appendChild(document.createElement("button"));
  4217. searchBtn.className = "string-search";
  4218. searchBtn.onclick = searchLeft;
  4219. return li;
  4220. }
  4221. if (originalStrArr.length) {
  4222. const ul_original = fragment.appendChild(document.createElement("ul"));
  4223. ul_original.className = "original-string";
  4224. ul_original.append(...originalStrArr.map(str=>stringLine(str, true)));
  4225. }
  4226. if (additionalStrArr.length) {
  4227. const ul_additional = fragment.appendChild(document.createElement("ul"));
  4228. ul_additional.className = "additional-string";
  4229. ul_additional.append(...additionalStrArr.map(str=>stringLine(str, false)));
  4230. }
  4231. stringSearchContent.innerHTML = "";
  4232. stringSearchContent.appendChild(fragment);
  4233. }
  4234. function dialogShowFunction(...arg){
  4235. this?.initialing(...arg); //自身初始化
  4236. this.classList.remove(className_displayNone);
  4237. };
  4238. function dialogCloseFunction(){
  4239. this.classList.add(className_displayNone);
  4240. };
  4241. function dialogCloseButtonFunction(){
  4242. this.parentElement.parentElement.close();
  4243. };
  4244. function dialogInitialing(dialog){
  4245. dialog.show = dialogShowFunction;
  4246. dialog.close = dialogCloseFunction;
  4247. const closeButton = dialog.querySelector(".dialog-close");
  4248. closeButton.onclick = dialogCloseButtonFunction;
  4249. }
  4250. const mAltName = monInfoBox.querySelector(".monster-altName");
  4251. mAltName.onclick = function() { //搜索合作
  4252. //const mid = parseInt(this.getAttribute('data-monId'));
  4253. const card = Cards[editBox.mid];
  4254. if (card)
  4255. {
  4256. stringSearchDialog.initialing(card.altName, card.otTags);
  4257. stringSearchDialog.show();
  4258. }
  4259. };
  4260. //创建一个新的怪物头像
  4261. editBox.createCardHead = function(id, options = {}) {
  4262. function clickHeadToNewMon(event) {
  4263. event.preventDefault(); //取消链接的默认操作
  4264. monstersID.value = this.dataset.cardid;
  4265. formIdSearch.onchange();
  4266. }
  4267. const cli = document.createElement("li");
  4268. const cdom = cli.head = cli.appendChild(createCardA(options));
  4269. cdom.onclick = clickHeadToNewMon;
  4270. let card;
  4271. if (id instanceof Member) {
  4272. changeid(id, cdom);
  4273. card = id.card;
  4274. } else {
  4275. changeid({ id: id }, cdom);
  4276. card = Cards[id];
  4277. }
  4278. cli.card = card;
  4279. if (card?.canAssist)
  4280. cli.classList.add("allowable-assist");
  4281. if (options.showCD)
  4282. {
  4283. const CDPreview = cli.appendChild(document.createElement("div"));
  4284. CDPreview.className = "cd-preview";
  4285. if (card.activeSkillId>0)
  4286. {
  4287. const skill = Skills[card.activeSkillId];
  4288. const CD_Max = skill.initialCooldown;
  4289. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  4290. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  4291. CD_MinDom.className = "cd-min";
  4292. if (CD_Max !== CD_Min)
  4293. {
  4294. CD_MinDom.textContent = CD_Min;
  4295. }else
  4296. {
  4297. CD_MinDom.classList.add(className_displayNone);
  4298. }
  4299. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  4300. CD_MaxDom.className = "cd-max";
  4301. CD_MaxDom.textContent = CD_Max;
  4302. if (skill.type === 232 || skill.type === 233) {
  4303. CDPreview.appendChild(document.createElement("br"));
  4304. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  4305. CD_EvoDom.className = "cd-evo";
  4306. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  4307. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  4308. }
  4309. }
  4310. }
  4311. //产生一个能力值列表
  4312. function creatAbilitiesList(abilities) {
  4313. const abilitiesPreview = document.createElement("ul");
  4314. abilitiesPreview.className = "abilities-preview";
  4315. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  4316. hpDom.className = "hp-preview";
  4317. hpDom.textContent = abilities.hp;
  4318. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  4319. atkDom.className = "atk-preview";
  4320. atkDom.textContent = abilities.atk;
  4321. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  4322. rcvDom.className = "rcv-preview";
  4323. rcvDom.textContent = abilities.rcv;
  4324. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  4325. indexDom.className = "index-preview";
  4326. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  4327. return abilitiesPreview;
  4328. }
  4329. if (options.showAbilities || options.showAbilitiesWithAwoken)
  4330. {
  4331. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  4332. if (options.showAbilities && abilities_2status)
  4333. {
  4334. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  4335. }
  4336. if (options.showAbilitiesWithAwoken && abilities_2status)
  4337. {
  4338. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  4339. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  4340. }
  4341. }
  4342. if (options.showAwoken)
  4343. {
  4344. //产生一个觉醒列表
  4345. function creatAwokenList(awokens) {
  4346. const ul = document.createElement("ul");
  4347. ul.className = "awoken-ul";
  4348. awokens.forEach(ak=>{
  4349. const li = ul.appendChild(document.createElement("li"));
  4350. const icon = li.appendChild(document.createElement("icon"));
  4351. icon.className = "awoken-icon";
  4352. icon.setAttribute("data-awoken-icon",ak);
  4353. });
  4354. return ul;
  4355. }
  4356. const awokenPreview = cli.appendChild(document.createElement("div"));
  4357. awokenPreview.className = "awoken-preview";
  4358. if (card.awakenings.length)
  4359. {
  4360. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  4361. akUl.classList.add("awoken-preview-awakenings");
  4362. }
  4363. if (card.superAwakenings.length)
  4364. {
  4365. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  4366. sakUl.classList.add("awoken-preview-superAwakenings");
  4367. if (card.syncAwakening) {
  4368. const li = sakUl.insertAdjacentElement("afterbegin",document.createElement("li"));
  4369. const icon = li.appendChild(document.createElement("icon"));
  4370. icon.className = "awoken-icon sync-awakening";
  4371. icon.setAttribute("data-awoken-icon", 0);
  4372. }
  4373. sakUl.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  4374. }
  4375. }
  4376. if (options.customAddition)
  4377. {
  4378. options.customAddition.forEach(func=>{
  4379. const c_addition = cli.appendChild(document.createElement("div"));
  4380. c_addition.className = "custom-addition";
  4381. let content = func(card);
  4382. content && c_addition.append(content);
  4383. });
  4384. }
  4385. return cli;
  4386. };
  4387. //显示进化树
  4388. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  4389. evolutionaryTreeMask.initialize = function(monid)
  4390. {
  4391. const maskContent = this.querySelector(".mask-content");
  4392. const fragment = document.createDocumentFragment();
  4393. const evoTree = new EvoTree(monid);
  4394. fragment.appendChild(evoTree.toListNode());
  4395. maskContent.innerHTML = "";
  4396. maskContent.appendChild(fragment);
  4397. }
  4398. //显示进化需求树
  4399. evolutionaryTreeMask.showRequirementTree = function(monid)
  4400. {
  4401. const maskContent = this.querySelector(".mask-content");
  4402. const fragment = document.createDocumentFragment();
  4403. const evoTree = new RequirementTree(monid);
  4404. fragment.appendChild(evoTree.toListNode());
  4405. maskContent.innerHTML = "";
  4406. maskContent.appendChild(fragment);
  4407. this.classList.remove(className_displayNone);
  4408. }
  4409. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4410. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  4411. //const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  4412. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  4413. const s_typesDiv = searchBox.querySelector(".types-div");
  4414. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  4415. const s_typesUl = s_typesDiv.querySelector(".type-list");
  4416. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  4417. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  4418. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  4419. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  4420. const s_AttrForm = document.getElementById("search-attr");
  4421. let attrAnimeHook = null; //储存动画钩子
  4422. const attrsMatrix = new Array(s_attr_preview_attrs.length);
  4423. function attrLoopAnime(){
  4424. for (let i = 0; i < s_attr_preview_attrs.length; i++) {
  4425. const attrs = attrsMatrix[i];
  4426. if (attrs.length) s_attr_preview_attrs[i].dataset.attr = attrs.randomItem();
  4427. }
  4428. }
  4429. s_AttrForm.onchange = function(event){
  4430. event?.preventDefault();
  4431. const formData = new FormData(this);
  4432. for (let i = 0; i < s_attr_preview_attrs.length; i++) {
  4433. attrsMatrix[i] = formData.getAll(`attr-${i+1}`).map(v=>parseInt(v,10));
  4434. const attrs = attrsMatrix[i];
  4435. if (attrs.length < 1) attrs.push("any");
  4436. }
  4437. clearInterval(attrAnimeHook); //清除旧动画
  4438. attrLoopAnime();
  4439. if (attrsMatrix.some(attrs=>attrs.length > 1)) //如果某一个选择的属性大于 1
  4440. attrAnimeHook = setInterval(attrLoopAnime, 1000); //每秒做一次随机动画
  4441. }
  4442. s_AttrForm.onchange(); //先跑一次,这样刷新前的属性也会显示出来
  4443. s_AttrForm.onreset = function(event){
  4444. clearInterval(attrAnimeHook);
  4445. s_attr_preview_attrs.forEach(node=>node.dataset.attr = "any");
  4446. };
  4447. //可以自行打开图片设定头像的彩蛋
  4448. const avatarSelect = attrPreview.querySelector("#avatar-select");
  4449. const customAvatar = attrPreview.querySelector(".custom-avatar");
  4450. avatarSelect.onchange = async function(event){
  4451. let img = await createImageBitmap(event.target.files[0]);
  4452. customAvatar.style.backgroundImage = `none`;
  4453. const ctx = customAvatar.getContext("2d");
  4454. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  4455. //清空画布
  4456. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  4457. //保持比例居中填充画图
  4458. ctx.drawImage(img,
  4459. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  4460. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  4461. img.width * imgScale,
  4462. img.height * imgScale
  4463. );
  4464. img.close();
  4465. };
  4466. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  4467. btnCustomAvatarSave.onclick = function(event) {
  4468. const downLink = controlBox.querySelector(".down-capture");
  4469. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  4470. canvas.toBlob(function(blob) {
  4471. window.URL.revokeObjectURL(downLink.href);
  4472. downLink.href = URL.createObjectURL(blob);
  4473. downLink.download = `custom-avatar.png`;
  4474. downLink.click();
  4475. });
  4476. });
  4477. }
  4478. //显示第四属性的选择,彩蛋
  4479. function set_4th_attrs(){
  4480. btnCustomAvatarSave.classList.remove(className_displayNone);
  4481. const attrs4 = s_AttrForm.querySelector(".attr-selecter-list .attr-list.display-none");
  4482. if (attrs4) {
  4483. attrs4.classList.remove(className_displayNone);
  4484. [...s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list")].forEach(list=>list.querySelector("li.display-none").classList.remove(className_displayNone));
  4485. }
  4486. editBox.changeMonId(monstersID.value);
  4487. const spoof = confirm("你可以上传你的自定义图片以制作卡片头像。\nYou can upload your custom image to make a card avatar.\n\n是否启用🤡恶搞功能?\n所有角色全部随机设定四种属性。\nEnable 🤡Spoof function ?\nAll Cards set 4 random attrs. ");
  4488. if (spoof) {
  4489. Cards.forEach(card=>{
  4490. if (!card.enabled) return;
  4491. card.attrs.length = 0; //清除旧的属性
  4492. card.attrs[0] = Math.randomInteger(0, 6);
  4493. for (let i = 1; i < 4; i++) {
  4494. const maxAttr = (i === 1 && card.attrs[0] === 6) ? 5 : 6; //如果第一属性是无属性,第二属性就不可以是无属性
  4495. card.attrs[i] = Math.randomInteger(0, maxAttr);
  4496. if (i >= 1 && card.attrs[i] === 6) break; //如果第2属性开始,一旦出现了无属性,就不需要再继续了
  4497. }
  4498. });
  4499. }
  4500. }
  4501. avatarSelect.addEventListener("click", set_4th_attrs, {once: true});
  4502. function s_types_onchange(){
  4503. const newClassName = `type-killer-${this.value}`;
  4504. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  4505. }
  4506. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  4507. const s_types_latentUl = s_typesDiv.querySelector(".latent-ul");
  4508. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  4509. function s_types_latentli_onclick(){
  4510. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  4511. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  4512. s_types.forEach(checkbox=>{
  4513. const type = parseInt(checkbox.value);
  4514. checkbox.checked = killerTypes.includes(type);
  4515. });
  4516. }
  4517. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  4518. s_typeAndOr.onchange = function(){
  4519. s_types.forEach(checkBox=>checkBox.onchange());
  4520. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  4521. };
  4522. s_typeAndOr.onchange();
  4523. //稀有度筛选
  4524. const s_rareDiv = searchBox.querySelector(".rare-div");
  4525. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  4526. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  4527. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  4528. s_rareClear.onclick = function(){
  4529. s_rareChecks.forEach(i => i.checked = false);
  4530. }
  4531. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  4532. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  4533. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  4534. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  4535. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  4536. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  4537. searchMonList.originalHeads = null; //用于存放原始搜索结果
  4538. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  4539. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  4540. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  4541. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  4542. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  4543. s_notWeapon.onchange = function(){
  4544. //勾选不是武器时,去掉觉醒里的武器
  4545. if (this.checked) {
  4546. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  4547. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  4548. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  4549. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  4550. }
  4551. }
  4552. //强调箱子拥有开关
  4553. const s_boxHave = document.getElementById("box-have");
  4554. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  4555. s_boxHave.onchange = function(e) {
  4556. document.body.classList.toggle("emphasize-box-have", this.checked);;
  4557. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4558. };
  4559. s_boxHave.onchange(false);
  4560. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  4561. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  4562. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  4563. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  4564. }
  4565. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  4566. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  4567. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  4568. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  4569. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  4570. s_includeSuperAwoken.onchange = function() {
  4571. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  4572. };
  4573. s_includeSuperAwoken.onchange();
  4574. //显示官方觉醒排序开关
  4575. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  4576. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  4577. s_showOfficialAwokenSorting.onchange = function(e){
  4578. const checked = this.checked;
  4579. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  4580. const fragmentAwoken = document.createDocumentFragment();
  4581. const fragmentSawoken = document.createDocumentFragment();
  4582. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  4583. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  4584. function appendLi(id) {
  4585. const li = this.iconLis.find(li=>
  4586. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  4587. );
  4588. li && this.fragment.appendChild(li);
  4589. }
  4590. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  4591. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  4592. const className = "official-awoken-sorting";
  4593. s_awokensDiv.classList.toggle(className, checked);
  4594. s_awokensUl.appendChild(fragmentAwoken);
  4595. s_sawokensUl.appendChild(fragmentSawoken);
  4596. };
  4597. s_showOfficialAwokenSorting.onchange(false);
  4598. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  4599. function search_awokenAdd1() {
  4600. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  4601. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  4602. if (count < maxCount) {
  4603. count++;
  4604. this.setAttribute("data-awoken-count", count);
  4605. const iconLi = document.createElement("li");
  4606. const icon = iconLi.appendChild(document.createElement("icon"))
  4607. icon.className = "awoken-icon";
  4608. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  4609. icon.onclick = search_awokenSub1;
  4610. s_selectedAwokensUl.appendChild(iconLi);
  4611. }
  4612. }
  4613. function search_awokenSub1() {
  4614. const awokenId = this.getAttribute("data-awoken-icon");
  4615. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  4616. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  4617. if (count > 0) {
  4618. count--;
  4619. awokenIcon.setAttribute("data-awoken-count", count);
  4620. }
  4621. this.parentNode.remove();
  4622. }
  4623. s_awokensIcons.forEach(btn => {
  4624. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  4625. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4626. if (aid == 49) { //如果是武器
  4627. btn.addEventListener('click', function(){
  4628. //自动去掉勾选可以110
  4629. s_canLevelLimitBreakthrough.checked = false;
  4630. //自动去掉勾选8格潜觉
  4631. s_have8LatentSlot.checked = false;
  4632. //自动去掉勾选仅武器
  4633. s_notWeapon.checked = false;
  4634. //自动恢复所有类型
  4635. s_types.forEach(chk=>chk.checked=false);
  4636. //自动恢复所有星级
  4637. s_rareClear.onclick();
  4638. });
  4639. }
  4640. });
  4641. const awokenClear = searchBox.querySelector(".awoken-clear");
  4642. awokenClear.onclick = function() { //清空觉醒选项
  4643. s_awokensIcons.forEach(t => {
  4644. t.setAttribute("data-awoken-count", 0);
  4645. });
  4646. s_sawokens.forEach(t => {
  4647. t.checked = false;
  4648. });
  4649. s_selectedAwokensUl.innerHTML = "";
  4650. };
  4651. //特殊搜索部分
  4652. const s_specialDiv = searchBox.querySelector(".special-div");
  4653. const specialAdd = s_specialDiv.querySelector(".special-add");
  4654. const specialClear = s_specialDiv.querySelector(".special-clear");
  4655. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  4656. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  4657. const specialFirstKind = specialFilterFirstLi.querySelector(".filter-kind");
  4658. function filterCopy() {
  4659. const target = this.parentElement;
  4660. const newFilter = target.cloneNode(true);
  4661. const newSelects = newFilter.querySelectorAll("select");
  4662. const oldSelects = target.querySelectorAll("select");
  4663. for (let i = 0; i < oldSelects.length; i++) {
  4664. newSelects[i].selectedIndex = oldSelects[i].selectedIndex;
  4665. }
  4666. filterBindOnclick(newFilter);
  4667. target.insertAdjacentElement('afterend', newFilter);
  4668. return newFilter;
  4669. }
  4670. function filterShiftUp() {
  4671. const parent = this.parentElement;
  4672. const target = parent.previousElementSibling;
  4673. if (target) {
  4674. target.insertAdjacentElement('beforebegin', parent);
  4675. }
  4676. }
  4677. function filterShiftDown() {
  4678. const parent = this.parentElement;
  4679. const target = parent.nextElementSibling;
  4680. if (target) {
  4681. target.insertAdjacentElement('afterend', parent);
  4682. }
  4683. }
  4684. function filterRemove() {
  4685. this.parentElement.remove();
  4686. }
  4687. //给这个特殊搜索绑定函数
  4688. function filterBindOnclick(li) {
  4689. li.querySelector(".copy-filter").onclick = filterCopy;
  4690. li.querySelector(".shift-up-filter").onclick = filterShiftUp;
  4691. li.querySelector(".shift-down-filter").onclick = filterShiftDown;
  4692. li.querySelector(".remove-filter").onclick = filterRemove;
  4693. }
  4694. filterBindOnclick(specialFilterFirstLi);
  4695. function newSpecialSearchOption(func, indexs)
  4696. {
  4697. let funcName = returnMonsterNameArr(func)[0];
  4698. //是组的,显示箭头
  4699. if (Array.isArray(func.functions)) funcName += " " + localTranslating.has_sub_filter;
  4700. //有附加显示的,名称增加一个附加显示图标
  4701. if (func.addition) funcName += " " + localTranslating.addition_display;
  4702. return new Option(
  4703. funcName,
  4704. indexs.join("|") //值为 组序号|组内序号
  4705. );
  4706. }
  4707. function addNewOption(sfunc, indexs){
  4708. if (!Array.isArray(indexs)) indexs = [indexs];
  4709. if (Array.isArray(sfunc.functions)) {
  4710. //增加组
  4711. const groupName = returnMonsterNameArr(sfunc)[0];
  4712. const optgroup = this.appendChild(document.createElement("optgroup"));
  4713. optgroup.label = groupName;
  4714. const newOptions = sfunc.functions.map((_sfunc, filterIndex)=>
  4715. newSpecialSearchOption(_sfunc, indexs.concat(filterIndex))
  4716. );
  4717. optgroup.append(...newOptions);
  4718. } else {
  4719. //增加单条
  4720. this.options.add(newSpecialSearchOption(sfunc, indexs));
  4721. }
  4722. }
  4723. function specialFilterRefreshKind() {
  4724. const kindSelect = this.querySelector(".filter-kind");
  4725. kindSelect.innerHTML = '';
  4726. kindSelect.onchange = specialFilterRefreshSubFilters;
  4727. for (let idx = 0; idx < specialSearchFunctions.functions.length; idx++) {
  4728. addNewOption.call(kindSelect, specialSearchFunctions.functions[idx], idx);
  4729. }
  4730. kindSelect.onchange();
  4731. }
  4732. specialFilterRefreshKind.call(specialFilterFirstLi);
  4733. function getSpecialSearchFunctionsFromIndex(indexs) {
  4734. return indexs.reduce((p,v)=>p.functions[v],specialSearchFunctions);
  4735. }
  4736. function specialFilterRefreshSubFilters() {
  4737. const filterSelect = this.parentElement.querySelector(".special-filter");
  4738. filterSelect.innerHTML = '';
  4739. const indexs = this.value.split("|").map(Number);
  4740. const group = getSpecialSearchFunctionsFromIndex(indexs);
  4741. if (Array.isArray(group.functions)) {
  4742. for (let idx = 0; idx < group.functions.length; idx++) {
  4743. addNewOption.call(filterSelect, group.functions[idx], indexs.concat(idx));
  4744. }
  4745. filterSelect.disabled = false;
  4746. } else {
  4747. filterSelect.disabled = true;
  4748. }
  4749. }
  4750. //只添加第一个列表,后面的全部通过克隆的方式复现
  4751. //specialFirstSelect.refreshList();
  4752. specialAdd.onclick = function(event) {
  4753. const newFilterLi = specialFilterFirstLi.cloneNode(true);
  4754. filterBindOnclick(newFilterLi);
  4755. const kindSelect = newFilterLi.querySelector(".filter-kind");
  4756. kindSelect.onchange = specialFilterRefreshSubFilters;
  4757. kindSelect.onchange();
  4758. specialFilterUl.appendChild(newFilterLi);
  4759. return newFilterLi;
  4760. }
  4761. specialClear.onclick = function() {
  4762. searchMonList.customAddition = null;
  4763. specialFilterUl.innerHTML = "";
  4764. specialFilterUl.appendChild(specialFilterFirstLi);
  4765. specialFirstKind.selectedIndex = 0;
  4766. specialFirstKind.onchange();
  4767. }
  4768. const s_controlDiv = searchBox.querySelector(".control-div");
  4769. const searchStart = s_controlDiv.querySelector(".search-start");
  4770. const searchClose = s_controlDiv.querySelector(".search-close");
  4771. const searchClear = s_controlDiv.querySelector(".search-clear");
  4772. const searchShare = s_controlDiv.querySelector(".search-share");
  4773. searchShare.onclick = function() {
  4774. const options = searchBox.getSearchOptions();
  4775. const optionJSON = JSON.stringify(options);
  4776. const locationURL = new URL(location);
  4777. locationURL.searchParams.set('search-options', optionJSON);
  4778. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4779. if (idArr.length > 0) {
  4780. const ui16Arr = ArrayConvert.NumberArrayToBuffer(idArr, Uint16Array, Endian.little);
  4781. const b64 = (new Uint8Array(ui16Arr.buffer)).toBase64();
  4782. const outObj = {
  4783. "ui16": b64
  4784. };
  4785. locationURL.searchParams.set('show-search', JSON.stringify(outObj));
  4786. }
  4787. showAnyStringDialog.showString(locationURL.toString(), true);
  4788. }
  4789. const showAnyStringDialog = document.getElementById("dialog-show-any-string");
  4790. const showAnyStringDialogText = showAnyStringDialog.querySelector(".string-value");
  4791. showAnyStringDialog.showString = function(str, modal = false) {
  4792. showAnyStringDialogText.value = str;
  4793. modal ? this.showModal() : this.show();
  4794. }
  4795. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  4796. copyInputString(showAnyStringDialogText);
  4797. }
  4798. function returnCheckedInput(ipt) {
  4799. return ipt.checked;
  4800. }
  4801. function returnInputValue(ipt) {
  4802. return ipt.value;
  4803. }
  4804. function returnRadiosValue(radioArr) {
  4805. const checkedRadio = radioArr.find(returnCheckedInput);
  4806. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  4807. return firstCheckedValue;
  4808. }
  4809. function returnCheckBoxsValues(checkBoxsArr) {
  4810. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  4811. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  4812. return checkedValues;
  4813. }
  4814. function Str2Int(str) {
  4815. return parseInt(str, 10);
  4816. }
  4817. //将搜索结果显示出来(也可用于其他的搜索)
  4818. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  4819. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  4820. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  4821. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  4822. const searchResultCount = searchBox.querySelector(".search-list-length");
  4823. showSearch = function(searchArr, customAdditionalFunction)
  4824. {
  4825. if (typeof(searchArr) === "number") {
  4826. searchArr = [searchArr];
  4827. }
  4828. if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  4829. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  4830. } else {
  4831. //只是打开之前的显示
  4832. searchBox.open = true;
  4833. editBox.show();
  4834. return; //如果不是数组就直接取消下一步
  4835. }
  4836. //如果之前打开了附加显示,继续沿用
  4837. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  4838. customAdditionalFunction = searchMonList.customAddition;
  4839. }
  4840. searchBox.open = true;
  4841. searchMonList.classList.remove(className_displayNone);
  4842. editBox.show();
  4843. const createCardHead = editBox.createCardHead;
  4844. searchMonList.classList.add(className_displayNone);
  4845. searchMonList.innerHTML = ""; //清空旧的
  4846. //辅助回收内存
  4847. if (Array.isArray(searchMonList.originalHeads))
  4848. {
  4849. searchMonList.originalHeads.forEach(item=>item = null);
  4850. searchMonList.originalHeads = null;
  4851. }
  4852. if (searchArr.length > 0) {
  4853. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4854. //获取原始排序的头像列表
  4855. const additionalOption = { //搜索列表的额外选项
  4856. showAwoken: s_add_show_awoken.checked,
  4857. showCD: s_add_show_CD.checked,
  4858. showAbilities: s_add_show_abilities.checked,
  4859. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  4860. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  4861. };
  4862. searchMonList.originalHeads = searchArr.map(card => {
  4863. if (card instanceof Member) {
  4864. return createCardHead(card, additionalOption);
  4865. } else {
  4866. return createCardHead(card.id, additionalOption);
  4867. }
  4868. });
  4869. searchMonList.customAddition = additionalOption.customAddition;
  4870. //对头像列表进行排序
  4871. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4872. headsArray.forEach(head => fragment.appendChild(head));
  4873. searchMonList.appendChild(fragment);
  4874. //目前这里添加会导致无限循环,无法后退
  4875. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  4876. //const state = {searchArr:idArr,mid:editBox.mid};
  4877. //history.pushState(state, null, location);
  4878. }
  4879. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  4880. searchResultCount.textContent = searchArr.length;
  4881. searchMonList.classList.remove(className_displayNone);
  4882. };
  4883. //对已经搜索到的Cards重新附加显示
  4884. function reShowSearch()
  4885. {
  4886. if (Array.isArray(searchMonList.originalHeads))
  4887. {
  4888. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  4889. showSearch(oldArr, searchMonList.customAddition);
  4890. }
  4891. }
  4892. s_add_show_awoken.onchange = reShowSearch;
  4893. s_add_show_CD.onchange = reShowSearch;
  4894. s_add_show_abilities.onchange = reShowSearch;
  4895. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  4896. //恢复搜索状态
  4897. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  4898. //属性这里是用的2进制写
  4899. attrs.forEach((attr, ai)=>{
  4900. const inputs = Array.from(document.getElementsByName(`attr-${ai+1}`));
  4901. inputs.forEach(ipt=>{
  4902. ipt.checked = Boolean(attr & 1 << parseInt(ipt.value, 10));
  4903. });
  4904. });
  4905. s_AttrForm.onchange();
  4906. s_fixMainColor.checked = fixMainColor;
  4907. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  4908. s_typeAndOr.checked = typeAndOr;
  4909. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  4910. s_selectedAwokensUl.innerHTML = "";
  4911. //添加觉醒
  4912. s_awokensIcons.forEach(btn=>{
  4913. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  4914. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4915. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  4916. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  4917. btn.onclick();
  4918. }
  4919. });
  4920. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  4921. s_awokensEquivalent.checked = equalAk;
  4922. s_includeSuperAwoken.checked = incSawoken;
  4923. s_canAssist.checked = canAssist;
  4924. s_canLevelLimitBreakthrough.checked = canLv110;
  4925. s_have8LatentSlot.checked = is8Latent;
  4926. s_notWeapon.checked = notWeapon;
  4927. //保留之前的特殊搜索,不需要完全新增
  4928. const specialFilterLis = [...specialFilterUl.querySelectorAll("li")];
  4929. //将筛选个数增加到需要的个数
  4930. for (let i = specialFilterLis.length; i < specialFilters.length; i++) {
  4931. specialFilterLis.push(specialAdd.onclick());
  4932. }
  4933. //将每一个搜索都设置好
  4934. for (let i = 0; i < specialFilters.length; i++) {
  4935. const indexs = specialFilters[i];
  4936. const filterLi = specialFilterLis[i];
  4937. const filterSelects = [...filterLi.querySelectorAll("select")];
  4938. for (let j = 0; j * 2 < indexs.length; j++) {
  4939. const indexs_ = indexs.slice(0, (j+1)*2);
  4940. const filterSelect = filterSelects[j];
  4941. if (!filterSelect) continue;
  4942. filterSelect.value = indexs_.join("|");
  4943. filterSelect.onchange && filterSelect.onchange();
  4944. }
  4945. }
  4946. }
  4947. //导出当前的搜索状态
  4948. searchBox.getSearchOptions = function(){
  4949. const attrs = (function(formData){
  4950. const attrsList = s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list:not(.display-none)");
  4951. const attrsArr = [];
  4952. for (let i = 0; i < attrsList.length; i++) {
  4953. const attrNum = Bin.enflags(formData.getAll(`attr-${i+1}`).map(Str2Int));
  4954. attrsArr.push(attrNum);
  4955. }
  4956. return attrsArr;
  4957. })(new FormData(s_AttrForm));
  4958. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  4959. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  4960. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  4961. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  4962. return {
  4963. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  4964. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  4965. };
  4966. });
  4967. //储存设置用于页面刷新的状态恢复
  4968. const specialFilters = [...specialFilterUl.querySelectorAll("li")].map(li=>{
  4969. const values = [...li.querySelectorAll("select")].map(select=>select.value.split("|").map(Number));
  4970. values.sort((a,b)=>b.length-a.length); //长的在前
  4971. return values[0];
  4972. });
  4973. const options = {
  4974. attrs,
  4975. fixMainColor: s_fixMainColor.checked,
  4976. types,
  4977. typeAndOr: s_typeAndOr.checked,
  4978. rares,
  4979. awokens,
  4980. sawokens,
  4981. equalAk: s_awokensEquivalent.checked,
  4982. incSawoken: s_includeSuperAwoken.checked,
  4983. canAssist: s_canAssist.checked,
  4984. canLv110: s_canLevelLimitBreakthrough.checked,
  4985. is8Latent: s_have8LatentSlot.checked,
  4986. notWeapon: s_notWeapon.checked,
  4987. specialFilters,
  4988. };
  4989. return options;
  4990. }
  4991. searchStart.onclick = function(event) {
  4992. let customAdditionalFunction = [];
  4993. const options = searchBox.getSearchOptions();
  4994. let searchResult = searchCards(Cards, options);
  4995. //进行特殊附加搜索
  4996. const specialFilters = options.specialFilters.map(getSpecialSearchFunctionsFromIndex);
  4997. searchResult = specialFilters.reduce((pre, funcObj)=>
  4998. {
  4999. if (!funcObj.function) return pre;
  5000. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  5001. return funcObj.function(pre); //结果进一步筛选
  5002. }, searchResult);
  5003. const optionJSON = JSON.stringify(options);
  5004. sessionStorage.setItem('search-options', optionJSON);
  5005. //显示搜索结果
  5006. showSearch(searchResult, customAdditionalFunction);
  5007. if (location.search.includes("search-options=")) {
  5008. //去掉URL内的搜索内容分享,避免干扰
  5009. const locationURL = new URL(location);
  5010. locationURL.searchParams.delete('search-options');
  5011. locationURL.searchParams.delete('show-search');
  5012. history.replaceState(null, null, locationURL);
  5013. }
  5014. };
  5015. searchClose.onclick = function() {
  5016. searchBox.open = false;
  5017. searchMonList.classList.add(className_displayNone);
  5018. };
  5019. searchClear.onclick = function() { //清空搜索选项
  5020. s_AttrForm.reset();
  5021. s_types.forEach(t => {
  5022. t.checked = false;
  5023. });
  5024. s_typeAndOr.onchange();
  5025. s_rareClear.onclick();
  5026. awokenClear.onclick();
  5027. specialClear.onclick();
  5028. s_canAssist.checked = false;
  5029. s_canLevelLimitBreakthrough.checked = false;
  5030. s_have8LatentSlot.checked = false;
  5031. searchMonList.originalHeads = null;
  5032. searchResultCount.setAttribute("data-search-result-count", 0);
  5033. searchMonList.innerHTML = "";
  5034. sessionStorage.removeItem('search-options');
  5035. };
  5036. const s_sortList = s_controlDiv.querySelector(".sort-list");
  5037. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  5038. //对heads重新排序
  5039. function sortHeadsArray(heads) {
  5040. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  5041. const sortIndex = parseInt(s_sortList.value, 10);
  5042. const reverse = s_sortReverse.checked;
  5043. const headsArray = heads.toSorted((head_a, head_b) => {
  5044. const card_a = head_a.card,
  5045. card_b = head_b.card;
  5046. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  5047. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  5048. return sortNumber;
  5049. });
  5050. if (reverse) headsArray.reverse();
  5051. return headsArray;
  5052. }
  5053. //对已经搜索到的Cards重新排序
  5054. function reSortCards() {
  5055. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  5056. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  5057. searchMonList.classList.add(className_displayNone);
  5058. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5059. headsArray.forEach(head => fragment.appendChild(head));
  5060. searchMonList.appendChild(fragment);
  5061. searchMonList.classList.remove(className_displayNone);
  5062. }
  5063. s_sortList.onchange = reSortCards;
  5064. s_sortReverse.onchange = reSortCards;
  5065. sort_function_list.forEach((sfunc, idx) => {
  5066. const newOpt = new Option(sfunc.name, idx);
  5067. newOpt.setAttribute("data-tag", sfunc.tag);
  5068. s_sortList.options.add(newOpt);
  5069. });
  5070. //id搜索
  5071. editBox.changeMonId = editBoxChangeMonId;
  5072. function idChange(newId) {
  5073. if (editBox.mid != newId) { //避免多次运行oninput、onchange
  5074. editBox.mid = newId;
  5075. //图鉴模式记录上一次的内容
  5076. if (isGuideMod) {
  5077. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  5078. const state = {searchArr:idArr,mid:newId};
  5079. const locationURL = new URL(location);
  5080. if (newId === 0) {
  5081. locationURL.searchParams.delete('id');
  5082. }else
  5083. {
  5084. locationURL.searchParams.set('id', newId);
  5085. }
  5086. history.pushState(state, null, locationURL);
  5087. }
  5088. editBox.changeMonId(newId);
  5089. }
  5090. }
  5091. function search(event) {
  5092. event?.preventDefault();
  5093. const formData = new FormData(this);
  5094. const searchString = formData.get("search-string");
  5095. if (searchString.length == 0) {
  5096. showSearch(Cards.filter(card=>card.enabled).slice(-100));
  5097. } else {
  5098. showSearch(searchByString(searchString));
  5099. }
  5100. }
  5101. const formIdSearch = document.getElementById("form-id-search");
  5102. formIdSearch.onchange = function(event){
  5103. const formData = new FormData(this);
  5104. const searchString = formData.get("card-id");
  5105. const newId = parseInt(searchString, 10);
  5106. idChange(newId);
  5107. };//idChange; //让数字快速变化时也改变当前卡片
  5108. formIdSearch.onsubmit = function(event){
  5109. event?.preventDefault();
  5110. };
  5111. const formStringSearch = document.getElementById("form-string-search");
  5112. formStringSearch.onsubmit = search;
  5113. const monstersID = document.getElementById("card-id");
  5114. // const txtSearchString = document.getElementById("search-string");
  5115. // const btnSearchByString = document.getElementById("search-by-string");
  5116. //觉醒
  5117. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5118. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  5119. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  5120. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  5121. function checkAwoken() {
  5122. const card = Cards[editBox.mid ?? 0];
  5123. const value = parseInt(this.value, 10);
  5124. awokenCountLabel.setAttribute(dataAttrName, value);
  5125. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  5126. reCalculateAbility();
  5127. }
  5128. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  5129. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  5130. function playVoiceAwoken() { //点击label才播放语音
  5131. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  5132. const card = Cards[editBox.mid];
  5133. playVoiceById(card.voiceId);
  5134. }
  5135. }
  5136. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  5137. //超觉醒
  5138. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5139. mSAwokenIcon.onclick = function(){
  5140. this.setAttribute("data-awoken-icon", 0);
  5141. reCalculateAbility();
  5142. }
  5143. //3个快速设置this.ipt为自己的value
  5144. function setIptToMyValue() {
  5145. if (this.ipt.value != this.value) {
  5146. this.ipt.value = this.value;
  5147. this.ipt.onchange();
  5148. }
  5149. }
  5150. //等级
  5151. const monEditLv = settingBox.querySelector(".m-level");
  5152. monEditLv.onchange = function() {
  5153. reCalculateExp();
  5154. reCalculateAbility();
  5155. };
  5156. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  5157. const monLvExp = settingBox.querySelector(".m-level-exp");
  5158. monEditLvMin.ipt = monEditLv;
  5159. monEditLvMin.onclick = setIptToMyValue;
  5160. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5161. monEditLvMax.ipt = monEditLv;
  5162. monEditLvMax.onclick = setIptToMyValue;
  5163. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5164. monEditLv110.ipt = monEditLv;
  5165. monEditLv110.onclick = setIptToMyValue;
  5166. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5167. monEditLv120.ipt = monEditLv;
  5168. monEditLv120.onclick = setIptToMyValue;
  5169. //编辑界面重新计算怪物的经验值
  5170. function reCalculateExp() {
  5171. const monid = editBox.mid;
  5172. const level = parseInt(monEditLv.value || 0, 10);
  5173. const tempMon = {
  5174. id: monid,
  5175. level: level
  5176. };
  5177. const needExpArr = calculateExp(tempMon);
  5178. monLvExp.innerHTML = '';
  5179. if (needExpArr) monLvExp.append(needExpArr.map(exp=>exp.bigNumberToString({sub: true})).nodeJoin(" + "));
  5180. }
  5181. editBox.reCalculateExp = reCalculateExp;
  5182. //三维
  5183. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  5184. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  5185. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  5186. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  5187. //加蛋
  5188. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5189. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  5190. monEditAddHp.onchange = reCalculateAbility;
  5191. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  5192. monEditAddAtk.onchange = reCalculateAbility;
  5193. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  5194. monEditAddRcv.onchange = reCalculateAbility;
  5195. //297按钮
  5196. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  5197. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  5198. function plusFastSetting(){
  5199. const sumPlus = parseInt(this.value, 10);
  5200. let one_plus = Math.floor(sumPlus / 3);
  5201. monEditAddHp.value = one_plus;
  5202. monEditAddAtk.value = one_plus;
  5203. monEditAddRcv.value = one_plus;
  5204. reCalculateAbility();
  5205. }
  5206. //潜觉
  5207. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  5208. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll(".latent-icon"));
  5209. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  5210. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  5211. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll(".latent-icon"));
  5212. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  5213. monEditLatentAllowableDetail.onclick = function(event) {
  5214. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  5215. }
  5216. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  5217. refreshLatent(latent, new Member(monid), monEditLatentUl);
  5218. };
  5219. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5220. const skillBox = rowSkill.querySelector(".skill-box");
  5221. const skillTitle = skillBox.querySelector(".skill-name");
  5222. const skillCD = skillBox.querySelector(".skill-cd");
  5223. const skillLevel = skillBox.querySelector(".m-skill-level");
  5224. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5225. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5226. skillTitle.onclick = fastShowSkill;
  5227. skillLevel.onchange = function() {
  5228. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  5229. const skill = Skills[card.activeSkillId];
  5230. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  5231. };
  5232. skillLevel_1.ipt = skillLevel;
  5233. skillLevel_1.onclick = setIptToMyValue;
  5234. skillLevel_Max.ipt = skillLevel;
  5235. skillLevel_Max.onclick = setIptToMyValue;
  5236. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  5237. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  5238. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  5239. lskillTitle.onclick = fastShowSkill;
  5240. //显示原文开关
  5241. const showSkillOriginal = document.getElementById("show-skill-original");
  5242. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  5243. showSkillOriginal.onchange = function(event) {
  5244. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5245. skillBox.classList.toggle(this.id, this.checked);;
  5246. leaderSkillBox.classList.toggle(this.id, this.checked);;
  5247. };
  5248. showSkillOriginal.onchange(false);
  5249. editBox.refreshSkillParse = function(skp, lskp){
  5250. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  5251. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  5252. const card = Cards[this.mid] || Cards[0];
  5253. if (!card) return;
  5254. try {
  5255. skillDetailParsed.innerHTML = "";
  5256. const parsedActiveSkill = skillParser(card.activeSkillId);
  5257. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  5258. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  5259. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  5260. } catch (error) {
  5261. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  5262. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5263. }
  5264. try {
  5265. lskillDetailParsed.innerHTML = "";
  5266. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  5267. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  5268. } catch (error) {
  5269. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  5270. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5271. }
  5272. };
  5273. //合并技能开关
  5274. const mergeSill = document.getElementById("merge-skill");
  5275. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  5276. mergeSill.onchange = function(event){
  5277. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5278. merge_skill = this.checked;
  5279. editBox.refreshSkillParse();
  5280. };
  5281. mergeSill.onchange(false);
  5282. //已有觉醒的去除
  5283. function deleteLatent(e) {
  5284. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5285. const aIdx = editBox.latent.indexOf(lIdx);
  5286. if (aIdx >= 0)
  5287. {
  5288. editBox.latent.splice(aIdx, 1);
  5289. editBox.reCalculateAbility(); //重计算三维
  5290. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  5291. }
  5292. }
  5293. monEditLatents.forEach(la => la.onclick = deleteLatent);
  5294. //可选觉醒的添加
  5295. function addLatent() {
  5296. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  5297. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5298. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  5299. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  5300. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  5301. if (latentUseHole(lIdx) <= enabledHole)
  5302. editBox.latent.push(lIdx);
  5303. else
  5304. return;
  5305. editBox.reCalculateAbility();
  5306. editBox.refreshLatent(editBox.latent, editBox.mid);
  5307. }
  5308. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  5309. //编辑界面重新计算怪物的能力
  5310. function reCalculateAbility() {
  5311. const id = editBox.mid;
  5312. const level = parseInt(monEditLv.value || 0, 10);
  5313. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5314. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5315. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  5316. const plus = [
  5317. parseInt(monEditAddHp.value || 0, 10),
  5318. parseInt(monEditAddAtk.value || 0, 10),
  5319. parseInt(monEditAddRcv.value || 0, 10)
  5320. ];
  5321. const latent = editBox.latent;
  5322. const tempMon = {
  5323. id,
  5324. level,
  5325. plus,
  5326. awoken,
  5327. sawoken,
  5328. latent
  5329. };
  5330. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  5331. mSAwokenIcon.classList.toggle("super-awoken-locked", level <= 99 || plus.some(p=>p<99));
  5332. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5333. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  5334. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  5335. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  5336. }
  5337. editBox.reCalculateAbility = reCalculateAbility;
  5338. const btnCancel = editBox.querySelector(".button-cancel");
  5339. const btnDone = editBox.querySelector(".button-done");
  5340. const btnNull = editBox.querySelector(".button-null");
  5341. const btnDelay = editBox.querySelector(".button-delay");
  5342. btnCancel.onclick = function() {
  5343. btnDone.classList.remove("cant-assist");
  5344. btnDone.disabled = false;
  5345. editBox.memberIdx = [];
  5346. editBox.hide();
  5347. };
  5348. btnDone.onclick = function() {
  5349. if (parseInt(monEditLv.value, 10) == 0) {
  5350. btnNull.onclick();
  5351. return;
  5352. }
  5353. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  5354. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5355. const teamData = formation.teams[teamIdx];
  5356. const teamBigBox = teamBigBoxs[teamIdx];
  5357. const teamBox = teamBigBox.querySelector(".team-box");
  5358. mon.id = editBox.mid;
  5359. const card = mon.card || Cards[0];
  5360. const skill = Skills[card.activeSkillId];
  5361. mon.level = parseInt(monEditLv.value, 10);
  5362. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5363. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5364. if (card.superAwakenings.length) //如果支持超觉醒
  5365. {
  5366. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5367. }
  5368. if (card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) &&
  5369. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  5370. mon.plus = [0, 0, 0];
  5371. } else {
  5372. mon.plus[0] = parseInt(monEditAddHp.value, 10) || 0;
  5373. mon.plus[1] = parseInt(monEditAddAtk.value, 10) || 0;
  5374. mon.plus[2] = parseInt(monEditAddRcv.value, 10) || 0;
  5375. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  5376. mon.latent = editBox.latent.concat();
  5377. }
  5378. }
  5379. const skillLevelNum = parseInt(skillLevel.value, 10);
  5380. if (skillLevelNum < skill.maxLevel) {
  5381. mon.skilllevel = skillLevelNum;
  5382. }
  5383. teamData[isAssist][memberIdx] = mon;
  5384. refreshAll(formation);
  5385. createNewUrl();
  5386. editBox.hide();
  5387. };
  5388. window.addEventListener("keydown",function(event) {
  5389. if (event.key === "s" && event.ctrlKey){ //按Ctrl+S打开搜索框
  5390. event.preventDefault();
  5391. if (editBox.classList.contains(className_displayNone)) {
  5392. showSearch();
  5393. const monstersID = document.getElementById("card-id");
  5394. monstersID.focus();
  5395. } else {
  5396. editBox.hide();
  5397. }
  5398. }
  5399. if (!editBox.classList.contains(className_displayNone))
  5400. { //编辑窗打开
  5401. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  5402. btnCancel.onclick();
  5403. }
  5404. if (event.key === "Enter" && //按下回车时
  5405. document.activeElement === monstersID && //当前焦点是id框
  5406. editBox.mid == parseInt(monstersID.value, 10) //ID和目前打开的相同(已刷新)
  5407. ) {
  5408. btnDone.onclick(); //点击完成
  5409. }
  5410. }
  5411. else
  5412. {
  5413. let selection = docSelection, selectNodes = selection?.focusNode?.childNodes;
  5414. //如果正在编辑文本,则不执行快捷键操作
  5415. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  5416. return;
  5417. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  5418. if (event.key === "ArrowLeft"
  5419. && (event.code == "Numpad4" || event.ctrlKey))
  5420. { //变身后退
  5421. henshinStep(-1);
  5422. }
  5423. else if (event.key === "ArrowRight"
  5424. && (event.code == "Numpad6" || event.ctrlKey))
  5425. { //变身前进
  5426. henshinStep(+1);
  5427. }
  5428. }
  5429. });
  5430. btnNull.onclick = function() { //空位置
  5431. const mon = new Member();
  5432. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5433. const teamBigBox = teamBigBoxs[teamIdx];
  5434. const teamData = formation.teams[teamIdx];
  5435. teamData[isAssist][memberIdx] = mon;
  5436. refreshAll(formation);
  5437. createNewUrl();
  5438. editBox.hide();
  5439. };
  5440. btnDelay.onclick = function() { //应对威吓
  5441. const mon = new MemberDelay();
  5442. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5443. const teamBigBox = teamBigBoxs[teamIdx];
  5444. const teamData = formation.teams[teamIdx];
  5445. teamData[isAssist][memberIdx] = mon;
  5446. refreshAll(formation);
  5447. createNewUrl();
  5448. editBox.hide();
  5449. };
  5450. //语言选择
  5451. langSelectDom.onchange = function() {
  5452. createNewUrl({ "language": this.value });
  5453. history.go();
  5454. };
  5455. //数据源选择
  5456. dataSelectDom.onchange = function() {
  5457. createNewUrl({ datasource: this.value });
  5458. history.go();
  5459. };
  5460. /*添对应语言执行的JS*/
  5461. const languageJS = document.head.appendChild(document.createElement("script"));
  5462. languageJS.id = "language-js";
  5463. languageJS.type = "text/javascript";
  5464. languageJS.src = `languages/${currentLanguage.i18n}.js`;
  5465. if (isGuideMod) //图鉴模式直接打开搜索框
  5466. {
  5467. showSearch();
  5468. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  5469. }
  5470. }
  5471. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  5472. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  5473. function loopAddHenshin(card, cardSet)
  5474. {
  5475. function idToCard(id) {return Cards[id]}
  5476. function filterCard(_card) {
  5477. return _card && !cardSet.has(_card);
  5478. }
  5479. function addCard(_card) {
  5480. cardSet.add(_card);
  5481. loopAddHenshin(_card, cardSet);
  5482. }
  5483. //从本卡片变身到的
  5484. if (Array.isArray(card.henshinFrom)) {
  5485. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  5486. cardTo.forEach(addCard);
  5487. }
  5488. //变身到本卡片的(多个)
  5489. if (Array.isArray(card.henshinTo)) {
  5490. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  5491. cardsFrom.forEach(addCard);
  5492. }
  5493. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  5494. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  5495. evoCards.forEach(addCard);
  5496. }
  5497. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  5498. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  5499. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  5500. if (includeHenshin) {
  5501. evoLinkCardsArray.forEach(card=>{
  5502. loopAddHenshin(card, evoLinkCardsSet);
  5503. });
  5504. }
  5505. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  5506. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  5507. return evoLinkCardsIdArray;
  5508. }
  5509. //改变一个怪物头像
  5510. function changeid(mon, monDom, latentDom, assist) {
  5511. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5512. //const parentNode = monDom.parentNode;
  5513. //fragment.appendChild(monDom);
  5514. const monId = mon.id;
  5515. const card = Cards[monId] || Cards[0]; //怪物固定数据
  5516. if (!card) { //如果搜不到怪物就退出操作
  5517. parentNode.appendChild(fragment);
  5518. return;
  5519. }
  5520. monDom.setAttribute("data-cardid", monId); //设定新的id
  5521. //monDom.style.setProperty("--card-id",monId);
  5522. if (monId < 0) //如果是延迟
  5523. {
  5524. monDom.removeAttribute("href");
  5525. monDom.removeAttribute("title");
  5526. monDom.classList.add("delay");
  5527. monDom.classList.remove("null");
  5528. //parentNode.appendChild(fragment);
  5529. if (latentDom) latentDom.classList.add(className_displayNone);
  5530. return;
  5531. } else if (monId == 0) //如果是空
  5532. {
  5533. monDom.removeAttribute("href");
  5534. monDom.removeAttribute("title");
  5535. monDom.classList.add("null");
  5536. monDom.classList.remove("delay");
  5537. //parentNode.appendChild(fragment);
  5538. if (latentDom) latentDom.classList.add(className_displayNone);
  5539. return;
  5540. } else if (monId > -1) //如果提供了id
  5541. {
  5542. monDom.classList.remove("null");
  5543. monDom.classList.remove("delay");
  5544. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  5545. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  5546. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  5547. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  5548. const attrDoms = Array.from(monDom.querySelectorAll(".attr")); //所有属性边框
  5549. attrDoms.forEach((attrDom, idx)=>{
  5550. attrDom.setAttribute("data-attr", card.attrs[idx] ?? -1);
  5551. });
  5552. const assistAwakenings = assist?.card?.awakenings?.slice(0, assist.awoken);
  5553. const changeAttrAwoken = assistAwakenings?.includes(49) && //是武器
  5554. assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //有更改副属性觉醒
  5555. if (changeAttrAwoken) {
  5556. attrDoms[1].setAttribute("data-attr", changeAttrAwoken - 91); //更改副属性
  5557. }
  5558. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttrAwoken));
  5559. monDom.title = `No.${monId} ${card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name}`;
  5560. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  5561. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  5562. //如果是链接,增加链接
  5563. if (monDom instanceof HTMLAnchorElement) monDom.href = currentLanguage.guideURL(monId, card.name);
  5564. }
  5565. const levelDom = monDom.querySelector(".level");
  5566. if (levelDom) { //如果提供了等级
  5567. if (mon.level) {
  5568. const level = mon.level ?? 1;
  5569. levelDom.setAttribute(dataAttrName, level);
  5570. levelDom.classList.toggle("max", level === card.maxLevel);;
  5571. //如果等级刚好等于最大等级,则修改为“最大”的字
  5572. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  5573. levelDom.setAttribute("data-level-range", "120");
  5574. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  5575. levelDom.setAttribute("data-level-range", "110");
  5576. } else if (level > card.maxLevel) {
  5577. levelDom.setAttribute("data-level-range", "error");
  5578. } else {
  5579. levelDom.setAttribute("data-level-range", "99");
  5580. }
  5581. levelDom.classList.remove(className_displayNone);
  5582. } else {
  5583. levelDom.classList.add(className_displayNone);
  5584. }
  5585. }
  5586. const awokenIcon = monDom.querySelector(".awoken-count-num");
  5587. if (awokenIcon) {
  5588. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  5589. if (mon.awoken != null) { //如果提供了觉醒
  5590. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  5591. }else if(card.awakenings.length) {
  5592. awokenIcon.classList.add("full-awoken");
  5593. }
  5594. }
  5595. const sawoken = monDom.querySelector(".super-awoken");
  5596. if (sawoken) { //如果存在超觉醒的DOM
  5597. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  5598. //card.superAwakenings.length && //卡片有超觉醒
  5599. (mon.level >= 100 && //怪物大于100级
  5600. mon.plus.every(p=>p>=99) //怪物297了
  5601. || mon.sawoken === card.syncAwakening //同步觉醒
  5602. )
  5603. ) {
  5604. sawoken.classList.remove(className_displayNone);
  5605. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  5606. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5607. } else {
  5608. sawoken.classList.add(className_displayNone);
  5609. }
  5610. }
  5611. const m_id = monDom.querySelector(".id");
  5612. if (m_id) { //怪物ID
  5613. m_id.textContent = monId;
  5614. }
  5615. const plusDom = monDom.querySelector(".plus");
  5616. if (plusDom) //如果提供了加值,且怪物头像内有加值
  5617. {
  5618. const plusArr = {
  5619. hp: mon?.plus?.[0] ?? 0,
  5620. atk: mon?.plus?.[1] ?? 0,
  5621. rcv: mon?.plus?.[2] ?? 0,
  5622. };
  5623. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  5624. if (plusCount <= 0) {
  5625. plusDom.classList.add(className_displayNone);
  5626. } else if (plusCount === 297) {
  5627. plusDom.classList.add("has297");
  5628. plusDom.classList.remove(className_displayNone);
  5629. } else {
  5630. plusDom.querySelector(".hp").textContent = plusArr.hp;
  5631. plusDom.querySelector(".atk").textContent = plusArr.atk;
  5632. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  5633. plusDom.classList.remove("has297");
  5634. plusDom.classList.remove(className_displayNone);
  5635. }
  5636. }
  5637. if (latentDom) {
  5638. if (mon.latent) //如果提供了潜觉
  5639. {
  5640. const level = mon.level ?? 1;
  5641. const latent = mon.latent;
  5642. if (latent.length < 1) {
  5643. latentDom.classList.add(className_displayNone);
  5644. } else {
  5645. refreshLatent(latent, mon, latentDom, {sort:false, assist});
  5646. latentDom.classList.remove(className_displayNone);
  5647. }
  5648. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5649. } else {
  5650. latentDom.classList.add(className_displayNone);
  5651. }
  5652. }
  5653. const skillCdDom = monDom.querySelector(".skill-cd");
  5654. if (skillCdDom) //如果存在技能CD DOM
  5655. {
  5656. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  5657. }
  5658. const switchLeaderDom = monDom.querySelector(".switch-leader");
  5659. if (switchLeaderDom) //如果存在队长交换 DOM
  5660. {
  5661. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  5662. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  5663. }
  5664. const m_rarity = monDom.querySelector(".rarity");
  5665. if (m_rarity) { //怪物ID
  5666. m_rarity.setAttribute(dataAttrName,card.rarity);
  5667. }
  5668. const countInBox = monDom.querySelector(".count-in-box");
  5669. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  5670. function cardsCount(pre,cur) {
  5671. return pre + cur.count;
  5672. }
  5673. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  5674. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  5675. const countSameId = countInBox.querySelector(".same-id");
  5676. if (countSameId) {
  5677. countSameId.setAttribute("data-same-id", sameIdCount);
  5678. }
  5679. const countEvoTree = countInBox.querySelector(".evo-tree");
  5680. if (countEvoTree) {
  5681. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5682. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  5683. if (sameIdCount === 0 && evoTreeCount > 0) {
  5684. monDom.setAttribute("data-box-have", 2);
  5685. }
  5686. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  5687. }
  5688. }
  5689. //parentNode.appendChild(fragment);
  5690. }
  5691. //刷新潜觉
  5692. function refreshLatent(latents, member, latentsNode, option = {}) {
  5693. const {sort, assist} = option;
  5694. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  5695. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  5696. latentsNode.classList.toggle("block-8", maxLatentCount > 6);
  5697. if (sort) latents = latents.toSorted((a, b) => latentUseHole(b) - latentUseHole(a));
  5698. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  5699. let effectiveAwokens = new Set(member.effectiveAwokens(assist));
  5700. let latentIndex = 0, usedHoleN = 0;
  5701. //如果传入了武器,就添加有效觉醒
  5702. for (let ai = 0; ai < iconArr.length; ai++) {
  5703. const icon = iconArr[ai], latent = latents[latentIndex];
  5704. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  5705. {
  5706. const thisHoleN = latentUseHole(latent);
  5707. icon.setAttribute("data-latent-icon", latent);
  5708. icon.setAttribute("data-latent-hole", thisHoleN);
  5709. let unallowableLatent = false;
  5710. //搜索需要觉醒的潜觉
  5711. const needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  5712. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  5713. let needAwokens = new Set([needAwokenLatent.awoken]);
  5714. equivalent_awoken.forEach(obj=>{
  5715. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  5716. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  5717. needAwokens.add(obj.small);
  5718. needAwokens.add(obj.big);
  5719. }
  5720. });
  5721. //如果需要的觉醒,在有效觉醒里全都没有
  5722. if (needAwokens.isDisjointFrom(effectiveAwokens))
  5723. unallowableLatent = true;
  5724. }
  5725. icon.classList.toggle('unallowable-latent', unallowableLatent);
  5726. usedHoleN += thisHoleN;
  5727. latentIndex++;
  5728. } else {
  5729. icon.removeAttribute("data-latent-icon");
  5730. icon.removeAttribute("data-latent-hole");
  5731. }
  5732. }
  5733. };
  5734. //点击怪物头像,出现编辑窗
  5735. function editMember(teamNum, isAssist, indexInTeam) {
  5736. //数据
  5737. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  5738. //设定编辑模式
  5739. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  5740. const teamBigBox = teamBigBoxs[teamNum];
  5741. const teamBox = teamBigBox.querySelector(".team-box");
  5742. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  5743. const memberLi = memberBox.querySelector(`.member[data-index="${indexInTeam}"]`);
  5744. const monsterHead = memberLi.querySelector(".monster");
  5745. editBox.show();
  5746. editBox.isAssist = isAssist;
  5747. editBox.monsterHead = monsterHead;
  5748. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  5749. if (!isAssist) {
  5750. const latentBox = teamBox.querySelector(`.team-latents .latents[data-index="${indexInTeam}"] .latent-ul`);
  5751. editBox.latentBox = latentBox;
  5752. } else {
  5753. editBox.latentBox = null;
  5754. }
  5755. const settingBox = editBox.querySelector(".setting-box");
  5756. const formIdSearch = document.getElementById("form-id-search");
  5757. const monstersID = document.getElementById("card-id");
  5758. monstersID.value = mon.id > 0 ? mon.id : 0;
  5759. formIdSearch.onchange();
  5760. //觉醒
  5761. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5762. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  5763. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  5764. //超觉醒
  5765. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5766. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5767. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken ?? 0);
  5768. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  5769. monEditLv.value = mon.level || 1;
  5770. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  5771. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  5772. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  5773. if (mon.plus && mon.id > 0) {
  5774. monEditAddHp.value = mon.plus[0];
  5775. monEditAddAtk.value = mon.plus[1];
  5776. monEditAddRcv.value = mon.plus[2];
  5777. }
  5778. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5779. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  5780. if (mon.skilllevel) {
  5781. skillLevel.value = mon.skilllevel;
  5782. }
  5783. skillLevel?.onchange();
  5784. const editBoxTitle = editBox.querySelector(".edit-box-title");
  5785. const btnDelay = editBox.querySelector(".button-box .button-delay");
  5786. if (!isAssist) {
  5787. editBox.latent = mon.latent ? mon.latent.concat() : [];
  5788. editBox.refreshLatent(editBox.latent, mon.id);
  5789. }
  5790. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  5791. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  5792. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  5793. editBox.reCalculateExp();
  5794. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  5795. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  5796. else
  5797. editBox.reCalculateAbility();
  5798. //自动选中ID狂,以方便修改
  5799. //monstersID.focus();
  5800. //monstersID.select();
  5801. }
  5802. //编辑窗,修改怪物ID
  5803. function editBoxChangeMonId(id) {
  5804. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  5805. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  5806. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  5807. alert(errorMsg);
  5808. console.error(errorMsg);
  5809. return;
  5810. }
  5811. if (card?.id === 0) {
  5812. id = 0;
  5813. }
  5814. //const skill = Skills[card.activeSkillId];
  5815. //const leaderSkill = Skills[card.leaderSkillId];
  5816. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  5817. const settingBox = editBox.querySelector(".setting-box");
  5818. //id搜索
  5819. const monHead = monInfoBox.querySelector(".monster");
  5820. changeid({ id: id }, monHead); //改变图像
  5821. const mId = monInfoBox.querySelector(".monster-id");
  5822. mId.textContent = id;
  5823. const mRare = monInfoBox.querySelector(".monster-rare");
  5824. mRare.setAttribute("data-rarity", card.rarity);
  5825. const mMP = monInfoBox.querySelector(".monster-mp");
  5826. mMP.textContent = card.sellMP.toLocaleString();
  5827. const mName = monInfoBox.querySelector(".monster-name");
  5828. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  5829. mName.title = card.name;
  5830. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  5831. mSeriesId.textContent = card.seriesId;
  5832. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  5833. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  5834. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  5835. mCollabId.textContent = card.collabId;
  5836. mCollabId.setAttribute(dataAttrName, card.collabId);
  5837. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  5838. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  5839. mGachaId.textContent = card.gachaIds.join();
  5840. mGachaId.setAttribute(dataAttrName, card.gachaIds.join());
  5841. mGachaId.classList.toggle(className_displayNone, !card.gachaIds.length);
  5842. const mAltName = monInfoBox.querySelector(".monster-altName");
  5843. //没有合作名就隐藏
  5844. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  5845. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5846. const createCardHead = editBox.createCardHead;
  5847. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  5848. //进化树
  5849. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  5850. const openEvolutionaryTreeClick = function(event) {
  5851. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  5852. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  5853. } else {
  5854. evolutionaryTreeMask.show(editBox.mid);
  5855. }
  5856. };
  5857. evoCardUl.classList.add(className_displayNone);
  5858. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  5859. //const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  5860. if (evoLinkCardsIdArray.length > 1) {
  5861. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5862. const li = fragment.appendChild(document.createElement("li"));
  5863. const openEvolutionaryTree = li.appendChild(document.createElement("button"));
  5864. openEvolutionaryTree.classList = "open-evolutionary-tree brown-button";
  5865. openEvolutionaryTree.onclick = openEvolutionaryTreeClick;
  5866. evoLinkCardsIdArray.forEach(function(mid) {
  5867. const cli = createCardHead(mid, {noTreeCount: true});
  5868. if (mid == id) {
  5869. cli.classList.add("unable-monster");
  5870. }
  5871. fragment.appendChild(cli);
  5872. });
  5873. evoCardUl.appendChild(fragment);
  5874. evoCardUl.classList.remove(className_displayNone);
  5875. //openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  5876. }else
  5877. {
  5878. //openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  5879. }
  5880. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  5881. //对于进化型才显示
  5882. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  5883. const mType = monInfoBox.querySelectorAll(".monster-type li");
  5884. for (let ti = 0; ti < mType.length; ti++) {
  5885. if (ti < card.types.length && card.types[ti] >= 0) {
  5886. mType[ti].setAttribute("data-type-name", card.types[ti]);
  5887. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  5888. mType[ti].classList.remove(className_displayNone);
  5889. } else {
  5890. mType[ti].classList.add(className_displayNone);
  5891. }
  5892. }
  5893. //觉醒
  5894. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  5895. //没有觉醒时整体隐藏
  5896. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  5897. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  5898. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  5899. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  5900. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  5901. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  5902. if (ai < card.awakenings.length) {
  5903. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  5904. }
  5905. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  5906. }
  5907. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  5908. //超觉醒
  5909. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5910. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  5911. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  5912. //获得之前的所有超觉醒
  5913. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5914. function setSAwoken() {
  5915. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  5916. if (mSAwokenIcon.classList.contains("super-awoken-locked") && !mSAwokenIcon.classList.contains("sync-awakening")) return;
  5917. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  5918. // const level = settingBox.querySelector(".row-mon-level .m-level");
  5919. // const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  5920. // if (sawoken > 0 && sawoken !== card.syncAwakening) {
  5921. // //自动100级
  5922. // if (parseInt(level.value, 10)<100)
  5923. // {
  5924. // console.debug("点亮超觉醒,自动设定100级");
  5925. // level.value = 100;
  5926. // }
  5927. // //自动打上297
  5928. // if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  5929. // {
  5930. // console.debug("点亮超觉醒,自动设定297");
  5931. // plusArr.forEach(ipt=>ipt.value=99);
  5932. // }
  5933. // }
  5934. editBox.reCalculateAbility();
  5935. }
  5936. //怪物没有超觉醒时隐藏超觉醒
  5937. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5938. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5939. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5940. if (!card.superAwakenings.includes(prevSAwoken)){
  5941. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  5942. //切换后没有相同超觉,则直接撤销这个超觉
  5943. }
  5944. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  5945. card.superAwakenings.forEach((sak,idx)=>{
  5946. const btn = document.createElement("button");
  5947. btn.className = "awoken-icon";
  5948. btn.setAttribute("data-awoken-icon", sak);
  5949. btn.onclick = setSAwoken;
  5950. monEditSAwokensUl.append(btn);
  5951. });
  5952. mSAwokenIcon.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  5953. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5954. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  5955. monEditLvMax.value = card.maxLevel;
  5956. const monEditLv = settingBox.querySelector(".m-level");
  5957. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  5958. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  5959. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5960. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5961. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  5962. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5963. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5964. const mCost = settingBox.querySelector(".monster-cost");
  5965. mCost.textContent = card.cost;
  5966. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5967. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5968. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  5969. let allowLatent = [];
  5970. if (!editBox.isAssist) {
  5971. //该宠Type允许的杀,set不会出现重复的
  5972. //获取类型允许的潜觉
  5973. function getAllowLatent(card) {
  5974. const latentSet = new Set(allowable_latent.common);
  5975. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  5976. card.types.filter(i => i >= 0)
  5977. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  5978. .forEach(t => latentSet.add(t));
  5979. if (card.limitBreakIncr) {
  5980. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  5981. }
  5982. return Array.from(latentSet);
  5983. }
  5984. allowLatent = getAllowLatent(card);
  5985. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  5986. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  5987. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  5988. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  5989. });
  5990. }
  5991. //怪物主动技能
  5992. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5993. const skillBox = rowSkill.querySelector(".skill-box");
  5994. const skillTitle = skillBox.querySelector(".skill-name");
  5995. const skillCD = skillBox.querySelector(".skill-cd");
  5996. const skillLevel = skillBox.querySelector(".m-skill-level");
  5997. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5998. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5999. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  6000. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  6001. const activeskill = Skills[card.activeSkillId];
  6002. const leaderSkill = Skills[card.leaderSkillId];
  6003. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  6004. frg1.appendChild(skillBox);
  6005. skillTitle.textContent = activeskill?.name;
  6006. skillTitle.setAttribute("data-skillid", activeskill?.id);
  6007. skillDetailOriginal.innerHTML = "";
  6008. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  6009. const t_maxLevel = card.stackable ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  6010. skillLevel.max = t_maxLevel;
  6011. skillLevel.value = t_maxLevel;
  6012. skillLevel_Max.value = t_maxLevel;
  6013. //skillLevel_Max.textContent = activeskill.maxLevel;
  6014. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  6015. //怪物队长技能
  6016. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  6017. const lskillBox = rowLederSkill.querySelector(".skill-box");
  6018. const lskillTitle = lskillBox.querySelector(".skill-name");
  6019. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  6020. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  6021. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  6022. frg2.appendChild(lskillBox);
  6023. lskillTitle.textContent = leaderSkill?.name;
  6024. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  6025. lskillDetailOriginal.innerHTML = "";
  6026. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  6027. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  6028. rowSkill.appendChild(frg1);
  6029. rowLederSkill.appendChild(frg2);
  6030. let noPowerup = card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  6031. skillLevel.readOnly = noPowerup;
  6032. rowMonPlus.classList.toggle("disabled", noPowerup);
  6033. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  6034. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  6035. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  6036. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  6037. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  6038. }
  6039. const btnDone = editBox.querySelector(".button-done");
  6040. if (editBox.isAssist) {
  6041. btnDone.classList.toggle("cant-assist", !card.canAssist);
  6042. btnDone.disabled = !card.canAssist;
  6043. } else {
  6044. btnDone.classList.toggle("only-assist", card.onlyAssist);
  6045. btnDone.disabled = card.onlyAssist;
  6046. }
  6047. //去除所有不能再打的潜觉
  6048. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  6049. editBox.refreshLatent(editBox.latent, id);
  6050. editBox.reCalculateExp();
  6051. editBox.reCalculateAbility();
  6052. }
  6053. //刷新整个队伍
  6054. function refreshAll(formationData) {
  6055. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6056. const titleBox = formationBox.querySelector(".title-box");
  6057. const detailBox = formationBox.querySelector(".detail-box");
  6058. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  6059. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  6060. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  6061. //fragment.append(...formationBox.childNodes);
  6062. const txtTitle = titleBox.querySelector(".title-code");
  6063. const txtDetail = detailBox.querySelector(".detail-code");
  6064. txtTitle.value = formationData.title || "";
  6065. txtDetail.value = formationData.detail || "";
  6066. const txtTitleDisplay = titleBox.querySelector(".title-display");
  6067. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  6068. txtTitleDisplay.innerHTML = '';
  6069. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  6070. formationBox.refreshDocumentTitle();
  6071. txtDetailDisplay.innerHTML = '';
  6072. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  6073. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  6074. const dge = formationData.dungeonEnchance;
  6075. dungeonEnchanceDom.classList.add(className_displayNone);
  6076. dungeonEnchanceDom.innerHTML = '';
  6077. const dungeonEnchanceFragment = [];
  6078. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  6079. {
  6080. const seriesFragment = [];
  6081. if (dge?.collabs?.length) { //添加合作的ID名称
  6082. //搜索并显示合作
  6083. function searchCollab(event) {
  6084. event.preventDefault();
  6085. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  6086. showSearchBySeriesId(collabId, "collab");
  6087. return false;
  6088. }
  6089. const fragment = dge.collabs.map(id=>{
  6090. const lnk = document.createElement("a");
  6091. lnk.className ="series-search card-collabId";
  6092. lnk.setAttribute(dataAttrName, id);
  6093. lnk.onclick = searchCollab;
  6094. lnk.textContent = id;
  6095. return lnk;
  6096. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6097. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  6098. }
  6099. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  6100. //搜索并显示抽蛋
  6101. function searchGacha(event) {
  6102. event.preventDefault();
  6103. const sids = this.getAttribute(dataAttrName).split(',')
  6104. .filter(Boolean).map(n=>parseInt(n, 10));
  6105. if (sids.length) {
  6106. showSearchBySeriesId(sids, "gacha");
  6107. }
  6108. return false;
  6109. }
  6110. const fragment = dge.gachas.map(id=>{
  6111. const lnk = document.createElement("a");
  6112. lnk.className ="series-search card-gachaId";
  6113. lnk.setAttribute(dataAttrName, id);
  6114. lnk.onclick = searchGacha;
  6115. lnk.textContent = id;
  6116. return lnk;
  6117. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6118. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  6119. }
  6120. if (dge.rarities.length > 0) {
  6121. const raritiesIcons = dge.rarities.map(rarity=>{
  6122. const icon = document.createElement("icon");
  6123. icon.className = "rare-icon";
  6124. icon.setAttribute("data-rare-icon", rarity);
  6125. return icon;
  6126. });
  6127. seriesFragment.push(raritiesIcons.nodeJoin());
  6128. }
  6129. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  6130. seriesFragment.push(renderSkill(skill));
  6131. dungeonEnchanceFragment.push(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  6132. }
  6133. if (dge?.benefit) { //添加阴阳
  6134. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  6135. const icon = document.createElement("icon");
  6136. icon.className ="awoken-icon";
  6137. icon.setAttribute("data-awoken-icon", benefitAwoken);
  6138. if (dge.benefit & 0b10)
  6139. icon.classList.add("yinyang");
  6140. dungeonEnchanceFragment.push(icon);
  6141. }
  6142. if (dge?.stage > 1) { //添加层数
  6143. const states = localTranslating?.skill_parse?.stats;
  6144. const dict = {
  6145. icon: createSkillIcon("current-stage"),
  6146. state:states?.cstage(),
  6147. num: dge?.stage
  6148. };
  6149. dungeonEnchanceFragment.push(states?.state_is(dict));
  6150. }
  6151. if (dge?.brokens > 1) { //添加层数
  6152. const states = localTranslating?.skill_parse?.stats;
  6153. const dict = {
  6154. icon: createSkillIcon("rate-mul-part_break"),
  6155. state:states?.broken_parts(),
  6156. num: dge?.brokens
  6157. };
  6158. dungeonEnchanceFragment.push(states?.state_is(dict));
  6159. }
  6160. dungeonEnchanceDom.appendChild(dungeonEnchanceFragment.nodeJoin(localTranslating?.skill_parse?.word?.semicolon()));
  6161. dungeonEnchanceDom.classList.remove(className_displayNone);
  6162. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6163. const teamBox = teamBigBox.querySelector(".team-box");
  6164. const teamData = formationData.teams[teamNum];
  6165. const badgeBox = teamBigBox.querySelector(".team-badge");
  6166. if (badgeBox) badgeBox.setAttribute("data-badge-icon", teamData[2] ?? 0);
  6167. const memberLiDoms = Array.from(teamBox.querySelectorAll(".team-members .member")); //队员
  6168. const latentLiDoms = Array.from(teamBox.querySelectorAll(".team-latents .latents")); //潜觉
  6169. const assistLiDoms = Array.from(teamBox.querySelectorAll(".team-assist .member")); //辅助
  6170. const assistsLabelLiDoms = Array.from(teamBox.querySelectorAll(".team-assist-label .assist-label")); //辅助的那个字
  6171. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6172. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6173. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6174. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6175. const teamAbilityLiDoms = Array.from(teamAbilityDom.querySelectorAll(".abilitys")); //三维
  6176. const teamMemberTypesLiDoms = Array.from(teamMemberTypesDom.querySelectorAll(".member-types"));//队员类型
  6177. const teamMemberAwokenLiDoms = Array.from(teamMemberAwokenDom.querySelectorAll(".member-awoken"));//队员觉醒
  6178. const teamAssistAwokenLiDoms = Array.from(teamAssistAwokenDom.querySelectorAll(".member-awoken"));//辅助觉醒
  6179. for (let ti = 0, ti_len = memberLiDoms.length; ti < ti_len; ti++) {
  6180. const leaderIdx = teamData[3]; //开始设置换队长
  6181. const memberLi = memberLiDoms.find(li=>li.dataset.index == ti);
  6182. const latentLi = latentLiDoms.find(li=>li.dataset.index == ti);
  6183. const assistsLi = assistLiDoms.find(li=>li.dataset.index == ti);
  6184. const teamAbilityLi = teamAbilityLiDoms.find(li=>li.dataset.index == ti);
  6185. const teamMemberTypesLi = teamMemberTypesLiDoms.find(li=>li.dataset.index == ti);
  6186. const teamMemberAwokenLi = teamMemberAwokenLiDoms.find(li=>li.dataset.index == ti);
  6187. const teamAssistAwokenLi = teamAssistAwokenLiDoms.find(li=>li.dataset.index == ti);
  6188. if (!memberLi || !latentLi || !assistsLi) {
  6189. console.error("队员的 DOM 缺失,需要检查 html");
  6190. continue;
  6191. }
  6192. //更换队长的动画
  6193. [
  6194. memberLi,
  6195. latentLi,
  6196. assistsLi,
  6197. teamAbilityLi,
  6198. teamMemberTypesLi,
  6199. teamMemberAwokenLi,
  6200. teamAssistAwokenLi
  6201. ].forEach(dom=>{
  6202. if (!dom) return;
  6203. if (leaderIdx > 0 && (ti == 0 || ti == leaderIdx)) {
  6204. if (ti == 0) {
  6205. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6206. }
  6207. else if (ti == leaderIdx)
  6208. {
  6209. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6210. }
  6211. dom.classList.add("changing-leader");
  6212. dom.onanimationend = function() {
  6213. this.classList.remove("changing-leader");
  6214. this.onanimationend = null;
  6215. }
  6216. } else {
  6217. if (dom.style.transform) {
  6218. dom.classList.add("changing-leader");
  6219. dom.onanimationend = function() {
  6220. this.classList.remove("changing-leader");
  6221. this.onanimationend = null;
  6222. }
  6223. }
  6224. dom.style.transform = null;
  6225. }
  6226. });
  6227. //修改显示内容
  6228. const memberDom = memberLi.querySelector(`.monster`);
  6229. const assistDom = assistsLi.querySelector(`.monster`);
  6230. const latentDom = latentLi.querySelector(`.latent-ul`);
  6231. const member = teamData[0][ti], assist = teamData[1][ti];
  6232. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  6233. changeid(member, memberDom, latentDom, assist); //队员
  6234. changeid(assist, assistDom); //辅助
  6235. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  6236. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  6237. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  6238. );
  6239. teamAbilityLi && teamAbilityLi.classList.toggle("enable-bouns", enableBouns);
  6240. //同一进化链
  6241. const sameEvoTree = isSameEvoTree(member, assist);
  6242. const assistLabel = assistsLabelLiDoms[memberLiDoms.indexOf(memberLi)];
  6243. assistLabel && assistLabel.classList.toggle("same-evo-tree",sameEvoTree);
  6244. assistsLi.classList.toggle("same-evo-tree",sameEvoTree);
  6245. //隐藏队长的自身换为换队长的技能
  6246. if (ti == 5 || //好友队长永远隐藏
  6247. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  6248. {
  6249. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  6250. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  6251. if (skills_m.length == 0 || skills_m[0].type != 227)
  6252. {
  6253. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6254. }
  6255. if (skills_a.length == 0 || skills_a[0].type != 227)
  6256. {
  6257. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6258. }
  6259. }
  6260. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  6261. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  6262. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  6263. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  6264. }
  6265. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  6266. let teamHP = null;
  6267. if (teamTotalInfoDom) teamHP = refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  6268. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  6269. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  6270. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  6271. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  6272. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  6273. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum, { teamHP });
  6274. });
  6275. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  6276. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  6277. formationBox.appendChild(fragment);
  6278. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  6279. // teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6280. // const teamBox = teamBigBox.querySelector(".team-box");
  6281. // const teamData = formationData.teams[teamNum];
  6282. // const membersDom = teamBox.querySelector(".team-members");
  6283. // const latentsDom = teamBox.querySelector(".team-latents");
  6284. // const assistsDom = teamBox.querySelector(".team-assist");
  6285. // const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6286. // const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6287. // const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6288. // const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6289. // for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6290. // const leaderIdx = teamData[3]; //开始设置换队长
  6291. // const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6292. // const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6293. // const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6294. // const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6295. // const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6296. // const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6297. // const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6298. // [
  6299. // memberLi,
  6300. // latentLi,
  6301. // assistsLi,
  6302. // teamAbilityLi,
  6303. // teamMemberTypesLi,
  6304. // teamMemberAwokenLi,
  6305. // teamAssistAwokenLi
  6306. // ].forEach(dom=>{
  6307. // if (!dom) return;
  6308. // if (leaderIdx > 0 && ti == 0) //队长
  6309. // {
  6310. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6311. // }
  6312. // else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  6313. // {
  6314. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6315. // }else
  6316. // {
  6317. // dom.style.transform = null;
  6318. // }
  6319. // });
  6320. // }
  6321. // });
  6322. }
  6323. //刷新队伍觉醒效果计算
  6324. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti, option) {
  6325. const [members, assists, badge, swapId] = team;
  6326. let targetIcon;
  6327. //解析两个队长技
  6328. let leader1 = members[swapId || 0], //换队长或者默认队长
  6329. leader2 = members[5];
  6330. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  6331. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  6332. //防绑
  6333. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  6334. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  6335. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  6336. //储存附加 52 即大防绑的队长技能
  6337. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  6338. for (let mi=0; mi < members.length; mi++) {
  6339. const memberData = members[mi];
  6340. const assistData = assists[mi];
  6341. let thisAwokenNum = 0;
  6342. if (badge === 8 || badge === 22) {
  6343. thisAwokenNum = 2;
  6344. } else {
  6345. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6346. if (lsAwoken.length) { //增加队长技赋予的觉醒
  6347. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6348. lsAwoken.forEach(pls=>{
  6349. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  6350. effectiveAwokens.push(...pls.awakenings);
  6351. }
  6352. });
  6353. }
  6354. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6355. }
  6356. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  6357. }
  6358. }
  6359. //自动回复
  6360. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  6361. const targetValue = targetIcon.parentElement.querySelector(".count");
  6362. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  6363. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6364. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6365. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  6366. //自动回复的队长技能
  6367. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  6368. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  6369. if (lsAwoken1.length) {
  6370. const [,,rcv] = leader1.ability;
  6371. count += rcv * lsAwoken1[0].value.value;
  6372. }
  6373. if (lsAwoken2.length) {
  6374. const [,,rcv] = leader2.ability;
  6375. count += rcv * lsAwoken2[0].value.value;
  6376. }
  6377. for (let mi=0; mi < members.length; mi++) {
  6378. const memberData = members[mi];
  6379. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  6380. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  6381. let memberCard = memberData.card;
  6382. //计算没有297的纯三维
  6383. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  6384. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  6385. } else {
  6386. continue;
  6387. }
  6388. }
  6389. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  6390. if (count > 0 && option.teamHP) {
  6391. targetValue.setAttribute("data-percent", (Math.floor(count / option.teamHP.tHP * 1000) / 10));
  6392. }
  6393. }
  6394. //颜色盾
  6395. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  6396. const awokens = Array.from(targetIcon.parentElement.querySelectorAll(".awoken-icon"));
  6397. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  6398. for (let ai=0; ai < awokens.length; ai++) {
  6399. const awoken = awokens[ai];
  6400. const ak = parseInt(awoken.dataset.awokenIcon, 10);
  6401. const thisAwokenNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6402. const prob = thisAwokenNum * 0.07 //普通觉醒7%
  6403. + teamLatents.filter(l=>l===2+ak).length * 0.01 //小潜觉 1%
  6404. + teamLatents.filter(l=>l===28+ak).length * 0.03; //大潜觉 3%
  6405. awoken.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  6406. }
  6407. }
  6408. //掉+珠
  6409. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  6410. const awokens = Array.from(targetIcon.parentElement.querySelectorAll(".awoken-icon"));
  6411. for (let ai=0; ai < awokens.length; ai++) {
  6412. const awoken = awokens[ai];
  6413. const ak = parseInt(awoken.dataset.awokenIcon, 10);
  6414. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak);
  6415. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6416. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6417. const prob = thisAwokenNum * 0.2; //普通觉醒20%
  6418. awoken.setAttribute(dataAttrName,Math.round(prob*100));
  6419. awoken.classList.toggle("gt100", prob > 1);
  6420. }
  6421. }
  6422. //SX
  6423. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  6424. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6425. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6426. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  6427. let prob = thisAwokenNum / 5;
  6428. switch (badge) {
  6429. case 9:
  6430. prob += 1;
  6431. break;
  6432. case 22: //状态异常耐性 辅助无效
  6433. prob += 1;
  6434. break;
  6435. }
  6436. const percentValue = Math.round(Math.min(prob,1)*100);
  6437. targetValue.setAttribute(dataAttrName, percentValue);
  6438. targetMeter.value = percentValue;
  6439. }
  6440. //暗
  6441. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  6442. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6443. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6444. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  6445. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6446. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6447. let prob = thisAwokenNum / 5;
  6448. switch (badge) {
  6449. case 12:
  6450. prob += 1;
  6451. break;
  6452. case 22: //状态异常耐性 辅助无效
  6453. prob += 1;
  6454. break;
  6455. }
  6456. const percentValue = Math.round(Math.min(prob,1)*100);
  6457. targetValue.setAttribute(dataAttrName, percentValue);
  6458. targetMeter.value = percentValue;
  6459. }
  6460. //废
  6461. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  6462. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6463. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6464. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  6465. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6466. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6467. let prob = thisAwokenNum / 5;
  6468. switch (badge) {
  6469. case 13:
  6470. prob += 1;
  6471. break;
  6472. case 22: //状态异常耐性 辅助无效
  6473. prob += 1;
  6474. break;
  6475. }
  6476. const percentValue = Math.round(Math.min(prob,1)*100);
  6477. targetValue.setAttribute(dataAttrName, percentValue);
  6478. targetMeter.value = percentValue;
  6479. }
  6480. //毒
  6481. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  6482. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6483. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6484. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  6485. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6486. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6487. let prob = thisAwokenNum / 5;
  6488. switch (badge) {
  6489. case 14:
  6490. prob += 1;
  6491. break;
  6492. case 22: //状态异常耐性 辅助无效
  6493. prob += 1;
  6494. break;
  6495. }
  6496. const percentValue = Math.round(Math.min(prob,1)*100);
  6497. targetValue.setAttribute(dataAttrName, percentValue);
  6498. targetMeter.value = percentValue;
  6499. }
  6500. //云
  6501. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  6502. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  6503. targetIcon.classList.toggle("disabled", thisAwokenNum === 0);
  6504. }
  6505. //封条
  6506. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  6507. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  6508. targetIcon.classList.toggle("disabled", thisAwokenNum === 0);
  6509. }
  6510. //掉废
  6511. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  6512. const has = members.some(member=>member?.latent?.includes(14));
  6513. targetIcon.classList.toggle("disabled", !has);
  6514. }
  6515. //掉毒
  6516. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  6517. const has = members.some(member=>member?.latent?.includes(15));
  6518. targetIcon.classList.toggle("disabled", !has);
  6519. }
  6520. //心横解转转
  6521. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  6522. const targetValue = targetIcon.parentElement.querySelector(".count");
  6523. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  6524. let count = 0;
  6525. for (let mi=0; mi < members.length; mi++) {
  6526. const memberData = members[mi];
  6527. const assistData = assists[mi];
  6528. if (memberData?.latent?.includes(40)) {
  6529. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6530. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6531. } else {
  6532. continue;
  6533. }
  6534. }
  6535. targetValue.setAttribute(dataAttrName, count);
  6536. }
  6537. //心追解云封
  6538. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  6539. const targetValue = targetIcon.parentElement.querySelector(".count");
  6540. let count = 0;
  6541. for (let mi=0; mi < members.length; mi++) {
  6542. const memberData = members[mi];
  6543. const assistData = assists[mi];
  6544. if (memberData?.latent?.includes(46)) {
  6545. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6546. count += effectiveAwokens.filter(ak=>ak==45).length;
  6547. } else {
  6548. continue;
  6549. }
  6550. }
  6551. targetValue.setAttribute(dataAttrName, count);
  6552. }
  6553. //普通L
  6554. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  6555. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6556. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6557. let count = new Array(orbs.length).fill(0);
  6558. for (let mi=0; mi < members.length; mi++) {
  6559. const memberData = members[mi];
  6560. const assistData = assists[mi];
  6561. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  6562. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6563. if (thisAwokenNum == 0) continue;
  6564. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6565. attrs.distinct().forEach(attr=>{
  6566. count[attr] += thisAwokenNum;
  6567. });
  6568. }
  6569. orbs.forEach((orb,oi)=>{
  6570. orb.setAttribute(dataAttrName,count[oi]);
  6571. });
  6572. }
  6573. //L解禁武器
  6574. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  6575. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6576. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6577. let count = new Array(orbs.length).fill(0);
  6578. for (let mi=0; mi < members.length; mi++) {
  6579. const memberData = members[mi];
  6580. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  6581. if (memberData?.latent?.includes(48)) {
  6582. let effectiveAwokens = memberData.effectiveAwokens();
  6583. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6584. if (thisAwokenNum == 0) continue;
  6585. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  6586. attrs.distinct().forEach(attr=>{
  6587. count[attr] += thisAwokenNum;
  6588. });
  6589. } else {
  6590. continue;
  6591. }
  6592. }
  6593. orbs.forEach((orb,oi)=>{
  6594. orb.setAttribute(dataAttrName,count[oi]);
  6595. });
  6596. }
  6597. //普通十字
  6598. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  6599. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6600. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6601. let count = new Array(orbs.length).fill(0);
  6602. for (let mi=0; mi < members.length; mi++) {
  6603. const memberData = members[mi];
  6604. const assistData = assists[mi];
  6605. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6606. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6607. if (thisAwokenNum == 0) continue;
  6608. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6609. attrs.distinct().forEach(attr=>{
  6610. count[attr] += thisAwokenNum;
  6611. });
  6612. }
  6613. orbs.forEach((orb,oi)=>{
  6614. orb.setAttribute(dataAttrName,count[oi]);
  6615. });
  6616. }
  6617. //U解禁消
  6618. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  6619. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6620. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6621. let count = new Array(orbs.length).fill(0);
  6622. for (let mi=0; mi < members.length; mi++) {
  6623. const memberData = members[mi];
  6624. const assistData = assists[mi];
  6625. if (memberData?.latent?.includes(41)) {
  6626. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6627. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6628. if (thisAwokenNum == 0) continue;
  6629. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6630. attrs.distinct().forEach(attr=>{
  6631. count[attr] += thisAwokenNum;
  6632. });
  6633. } else {
  6634. continue;
  6635. }
  6636. }
  6637. orbs.forEach((orb,oi)=>{
  6638. orb.setAttribute(dataAttrName,count[oi]);
  6639. });
  6640. }
  6641. //普通C珠
  6642. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  6643. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6644. //目前没有大觉醒
  6645. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6646. let count = new Array(orbs.length).fill(0);
  6647. for (let mi=0; mi < members.length; mi++) {
  6648. const memberData = members[mi];
  6649. const assistData = assists[mi];
  6650. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6651. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6652. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6653. if (thisAwokenNum == 0) continue;
  6654. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6655. attrs.distinct().forEach(attr=>{
  6656. count[attr] += thisAwokenNum;
  6657. });
  6658. }
  6659. orbs.forEach((orb,oi)=>{
  6660. orb.setAttribute(dataAttrName,count[oi]);
  6661. });
  6662. }
  6663. //C珠破吸
  6664. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  6665. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6666. //目前没有大觉醒
  6667. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6668. let count = new Array(orbs.length).fill(0);
  6669. for (let mi=0; mi < members.length; mi++) {
  6670. const memberData = members[mi];
  6671. const assistData = assists[mi];
  6672. if (memberData.latent.includes(39)) {
  6673. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6674. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6675. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6676. if (thisAwokenNum == 0) continue;
  6677. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6678. attrs.distinct().forEach(attr=>{
  6679. count[attr] += thisAwokenNum;
  6680. });
  6681. } else {
  6682. continue;
  6683. }
  6684. }
  6685. orbs.forEach((orb,oi)=>{
  6686. orb.setAttribute(dataAttrName,count[oi]);
  6687. });
  6688. }
  6689. //普通T字
  6690. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  6691. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6692. //目前没有大觉醒
  6693. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6694. let count = new Array(orbs.length).fill(0);
  6695. for (let mi=0; mi < members.length; mi++) {
  6696. const memberData = members[mi];
  6697. const assistData = assists[mi];
  6698. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6699. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6700. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  6701. if (thisAwokenNum == 0) continue;
  6702. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6703. attrs.distinct().forEach(attr=>{
  6704. count[attr] += thisAwokenNum;
  6705. });
  6706. }
  6707. orbs.forEach((orb,oi)=>{
  6708. orb.setAttribute(dataAttrName,count[oi]);
  6709. });
  6710. }
  6711. //竖心追
  6712. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"45\"]")) {
  6713. const targetValue = targetIcon.parentElement.querySelector(".count");
  6714. let count = 0;
  6715. for (let mi=0; mi < members.length; mi++) {
  6716. const memberData = members[mi];
  6717. const assistData = assists[mi];
  6718. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6719. count += effectiveAwokens.filter(ak=>ak===45).length;
  6720. }
  6721. targetValue.setAttribute(dataAttrName, (count * 50_0000).bigNumberToString());
  6722. const percent = Math.min(count * 20, 100);
  6723. const sheildIcon = targetIcon.parentElement.querySelector("[data-icon-type=\"breaking-shield\"]");
  6724. sheildIcon.style.setProperty("--percent",`${percent}%`);
  6725. const targetValue2 = targetIcon.parentElement.querySelector(".count[data-postfix]");
  6726. targetValue2.setAttribute(dataAttrName, percent);
  6727. }
  6728. //方心追
  6729. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"50\"]")) {
  6730. const targetValue = targetIcon.parentElement.querySelector(".count");
  6731. let count = 0;
  6732. for (let mi=0; mi < members.length; mi++) {
  6733. const memberData = members[mi];
  6734. const assistData = assists[mi];
  6735. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6736. count += effectiveAwokens.filter(ak=>ak===50).length;
  6737. }
  6738. targetValue.setAttribute(dataAttrName, (count * 1000_0000).bigNumberToString());
  6739. const percent = Math.min(count * 50, 100);
  6740. const sheildIcon = targetIcon.parentElement.querySelector("[data-icon-type=\"breaking-shield\"]");
  6741. sheildIcon.style.setProperty("--percent",`${percent}%`);
  6742. const targetValue2 = targetIcon.parentElement.querySelector(".count[data-postfix]");
  6743. targetValue2.setAttribute(dataAttrName, percent);
  6744. }
  6745. //L心
  6746. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"59\"]")) {
  6747. const targetValue = targetIcon.parentElement.querySelector(".count");
  6748. let count = 0;
  6749. for (let mi=0; mi < members.length; mi++) {
  6750. const memberData = members[mi];
  6751. const assistData = assists[mi];
  6752. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6753. count += effectiveAwokens.filter(ak=>ak===59).length;
  6754. }
  6755. targetValue.setAttribute(dataAttrName, count * 5);
  6756. }
  6757. }
  6758. function highlightAwokenMember(event, teamIndex) {
  6759. if (teamIndex<0) return; //没有目标队伍就退出
  6760. const teamBox = formationBox.querySelector(`.teams .team-bigbox:nth-of-type(${teamIndex+1})`);
  6761. if (!teamBox) return; //没有目标队伍就退出
  6762. const icon = this;
  6763. const akId = (icon=>{
  6764. if (Number.isInteger(icon)) {
  6765. return icon;
  6766. } else if (icon instanceof HTMLElement && icon.hasAttribute("data-awoken-icon")) {
  6767. return parseInt(icon.getAttribute("data-awoken-icon"), 10);
  6768. } else if (icon instanceof HTMLElement && icon.hasAttribute("data-latent-icon")) {
  6769. const latentId = parseInt(icon.getAttribute("data-latent-icon"), 10);
  6770. switch(latentId) {
  6771. case 39: return 62; //豆荚破伤吸
  6772. case 40: return 20; //心横消转转
  6773. case 41: return 27; //U消禁消
  6774. case 46: return 45; //心追解云封
  6775. case 47: return 59; //心L SB+
  6776. case 48: return 60; //L解封武器
  6777. default: return;
  6778. }
  6779. } else {
  6780. throw new TypeError("输入的不是 整数 或者含 data-awoken-icon 的 HTML 元素");
  6781. }
  6782. })(icon);
  6783. if (!akId) return;
  6784. const eqak = equivalent_awoken.find(obj=>akId === obj.big || akId === obj.small);
  6785. let findArea = [];
  6786. if (icon.classList.contains("latent-icon") && icon.hasAttribute("data-latent-icon")) {
  6787. const latentId = parseInt(icon.getAttribute("data-latent-icon"), 10);
  6788. formation.teams[teamIndex][0]
  6789. .forEach((member,idx)=>{
  6790. if (member.latent.includes(latentId)) {
  6791. findArea.push(...teamBox.querySelectorAll(`:where(.team-member-awoken,${latentId === 48 ? "" : ".team-assist-awoken"}) .member-awoken[data-index="${idx}"]`));
  6792. }
  6793. });
  6794. } else {
  6795. findArea.push(...teamBox.querySelectorAll(":where(.team-member-awoken,.team-assist-awoken)"));
  6796. }
  6797. const akIcons = findArea.flatMap(node=>Array.from(node.querySelectorAll(".awoken-icon")));
  6798. akIcons.filter(icon=>{
  6799. const iconId = parseInt(icon?.dataset?.awokenIcon, 10);
  6800. return eqak ? (iconId === eqak.big || iconId === eqak.small) : iconId === akId;
  6801. })
  6802. .forEach(icon=>icon.classList.add("hightlight"));
  6803. }
  6804. function highlightAwokenMemberForIcon(event) {
  6805. const teamBigBoxs = [...formationBox.querySelectorAll(".teams .team-bigbox")];
  6806. const teamIndex = teamBigBoxs.findIndex(box=>box.contains(this));
  6807. highlightAwokenMember.call(this, event, teamIndex);
  6808. }
  6809. function removeAllHighlightOnAwokenMenber() {
  6810. const teamBigBoxs = [...formationBox.querySelectorAll(".teams .team-bigbox")];
  6811. teamBigBoxs.forEach(teamDom=>{
  6812. const akIcons = [...teamDom.querySelectorAll(":where(.team-member-awoken,.team-assist-awoken) .awoken-icon.hightlight")];
  6813. akIcons.forEach(icon=>icon.classList.remove("hightlight"));
  6814. });
  6815. }
  6816. //刷新队伍觉醒统计
  6817. function refreshTeamAwokenCount(awokenDom, team) {
  6818. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6819. const awokenResort = new Set([46]); //队伍大血,强制排在第一位
  6820. official_awoken_sorting.forEach(ak=>awokenResort.add(ak));
  6821. awokenResort.forEach(ak=>{
  6822. let totalNum = 0;
  6823. //搜索等效觉醒
  6824. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  6825. if (equivalentAwoken?.small === ak)
  6826. { //等效觉醒小
  6827. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6828. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6829. } else if (equivalentAwoken?.big === ak)
  6830. { //等效觉醒大就跳过
  6831. return;
  6832. } else
  6833. { //普通觉醒
  6834. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6835. }
  6836. if (totalNum == 0) return;
  6837. const li = document.createElement("li");
  6838. li.className = "awoken-count";
  6839. const icon = li.appendChild(document.createElement("icon"));
  6840. icon.className = "awoken-icon";
  6841. icon.setAttribute("data-awoken-icon", ak);
  6842. const span = li.appendChild(document.createElement("span"));
  6843. span.className = "count";
  6844. span.textContent = totalNum;
  6845. icon.onmouseenter = highlightAwokenMemberForIcon;
  6846. icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  6847. fragment.append(li);
  6848. });
  6849. const awokenUL = awokenDom.querySelector(".awoken-ul");
  6850. awokenUL.innerHTML = '';
  6851. awokenUL.append(fragment);
  6852. }
  6853. //刷新阵型觉醒统计
  6854. function refreshFormationAwokenCount(awokenDom, teams) {
  6855. function awokenSetCount(aicon, number) {
  6856. if (!aicon) return; //没有这个觉醒就撤回
  6857. const ali = aicon.parentNode;
  6858. const countDom = ali.querySelector(".count");
  6859. countDom.textContent = number;
  6860. if (number)
  6861. ali.classList.remove(className_displayNone);
  6862. else
  6863. ali.classList.add(className_displayNone);
  6864. }
  6865. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6866. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  6867. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  6868. const acs = aicons.map(aicon=>{
  6869. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  6870. let totalNum = 0;
  6871. //搜索等效觉醒
  6872. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  6873. if (equivalentAwoken)
  6874. {
  6875. if (equivalentAwoken.small === ai)
  6876. {
  6877. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  6878. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  6879. }
  6880. } else
  6881. {
  6882. totalNum = awokenCountInFormation(teams, ai, solo);
  6883. }
  6884. awokenSetCount(aicon, totalNum);
  6885. return {a:ai,c:totalNum};
  6886. });
  6887. if (acs.every(ac=>ac.c==0))
  6888. {
  6889. awokenDom.classList.add(className_displayNone);
  6890. } else
  6891. {
  6892. awokenDom.classList.remove(className_displayNone);
  6893. }
  6894. awokenDom.appendChild(fragment);
  6895. }
  6896. //刷新能力值
  6897. function refreshAbility(abilityDom, team, idx) {
  6898. const memberData = team[0][idx];
  6899. const assistData = team[1][idx];
  6900. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  6901. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  6902. if (mainAbility && memberData.ability) {
  6903. for (let ai = 0; ai < 3; ai++) {
  6904. memberData.ability[ai] = mainAbility[ai][0];
  6905. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  6906. }
  6907. }
  6908. if (!abilityDom) return; //如果没有dom,直接跳过
  6909. const abilityLi = abilityDom.querySelector(`.abilitys[data-index="${idx}"]`);
  6910. const hpDom = abilityLi.querySelector(".hp");
  6911. const atkDom = abilityLi.querySelector(".atk");
  6912. const rcvDom = abilityLi.querySelector(".rcv");
  6913. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  6914. if (mainAbility) {
  6915. div.classList.remove(className_displayNone);
  6916. div.textContent = memberData.ability[ai];
  6917. } else {
  6918. div.classList.add(className_displayNone);
  6919. div.textContent = 0;
  6920. }
  6921. });
  6922. }
  6923. //刷新队员
  6924. function refreshMemberTypes(memberTypesDom, team, idx) {
  6925. if (!memberTypesDom) return; //如果没有dom,直接跳过
  6926. const member = team[0][idx];
  6927. const assist = team[1][idx];
  6928. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  6929. function typeIcon(tid, isAppendType = false) {
  6930. const iconLi = document.createElement("li");
  6931. const icon = iconLi.appendChild(document.createElement("icon"))
  6932. icon.className = "type-icon";
  6933. icon.setAttribute("data-type-icon", tid);
  6934. if (isAppendType) {
  6935. iconLi.classList.add('append-type');
  6936. }
  6937. return iconLi;
  6938. }
  6939. const fragment = document.createDocumentFragment();
  6940. if (member.id > 0) {
  6941. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  6942. if (isAppendType) {
  6943. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  6944. }
  6945. }
  6946. const memberTypesUl = memberTypesDom.querySelector(`.member-types[data-index="${idx}"] .types-ul`);
  6947. memberTypesUl.innerHTML = '';
  6948. memberTypesUl.appendChild(fragment);
  6949. }
  6950. //刷新队员觉醒
  6951. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  6952. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  6953. const memberData = team[0][idx];
  6954. const assistData = team[1][idx];
  6955. // const memberCard = Cards[memberData.id] || Cards[0];
  6956. // const assistCard = Cards[assistData.id] || Cards[0];
  6957. //队员觉醒
  6958. let memberAwokens = memberData.effectiveAwokens() || [];
  6959. //memberAwokens.sort();
  6960. //武器觉醒
  6961. let assistAwokens = assistData.effectiveAwokens() || [];
  6962. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  6963. //assistAwokens.sort();
  6964. /*if (assistAwokens.includes(49))
  6965. {
  6966. memberAwokens = memberAwokens.concat(assistAwokens);
  6967. }*/
  6968. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken[data-index="${idx}"] .awoken-ul`);
  6969. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken[data-index="${idx}"] .awoken-ul`);
  6970. /* //通用的
  6971. function countNum(arr) {
  6972. const map = arr.reduce(function(preMap, value){
  6973. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6974. }, new Map());
  6975. return Array.from(map);
  6976. };*/
  6977. function countAwokenNum(arr) {
  6978. const map = arr.reduce(function(preMap, value){
  6979. const eak = equivalent_awoken.find(eako => eako.big === value);
  6980. if (eak)
  6981. {
  6982. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  6983. }else
  6984. {
  6985. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6986. }
  6987. }, new Map());
  6988. return Array.from(map);
  6989. };
  6990. /*const hideAwokens = [49,1,2,3,63];
  6991. if (solo) hideAwokens.push(30); //协力觉醒
  6992. if (!solo) hideAwokens.push(63); //掉落觉醒
  6993. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  6994. let memberAwokensCount = countAwokenNum(memberAwokens);
  6995. memberAwokenUl.innerHTML = '';
  6996. memberAwokensCount.forEach(akc=>{
  6997. const iconLi = document.createElement("li");
  6998. const icon = iconLi.appendChild(document.createElement("icon"))
  6999. icon.className = "awoken-icon";
  7000. icon.setAttribute("data-awoken-icon", akc[0]);
  7001. icon.setAttribute("data-awoken-count", akc[1]);
  7002. memberAwokenUl.appendChild(iconLi);
  7003. });
  7004. let assistAwokensCount = countAwokenNum(assistAwokens);
  7005. assistAwokenUl.innerHTML = '';
  7006. assistAwokensCount.forEach(akc=>{
  7007. const iconLi = document.createElement("li");
  7008. const icon = iconLi.appendChild(document.createElement("icon"))
  7009. icon.className = "awoken-icon";
  7010. icon.setAttribute("data-awoken-icon", akc[0]);
  7011. icon.setAttribute("data-awoken-count", akc[1]);
  7012. assistAwokenUl.appendChild(iconLi);
  7013. });
  7014. }
  7015. function setTextContentAndAttribute(dom, str, number)
  7016. {
  7017. if (!dom) return;
  7018. if (typeof str == "string") {
  7019. dom.textContent = str;
  7020. }
  7021. else {
  7022. dom.innerHTML = '';
  7023. dom.append(str);
  7024. }
  7025. dom.setAttribute(dataAttrName, number ?? str);
  7026. }
  7027. function drawHpInfo(hpBarDom, reduceAttrRanges)
  7028. {
  7029. const width = hpBarDom.width, height = hpBarDom.height;
  7030. let ctx = hpBarDom.getContext("2d");
  7031. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  7032. {
  7033. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  7034. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  7035. //console.table(reduceRanges);
  7036. ctx.fillStyle = attrColors[ridx];
  7037. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  7038. reduceRanges.forEach(range=>{
  7039. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  7040. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  7041. });
  7042. });
  7043. }
  7044. else //只有阶梯盾
  7045. {
  7046. const reduceRanges = reduceAttrRanges[0];
  7047. //创建线性颜色渐变对象
  7048. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  7049. canvasGradient.addColorStop(0, "#EE99AA");
  7050. canvasGradient.addColorStop(0.4, "#FFDDEE");
  7051. canvasGradient.addColorStop(1, "#EE9999");
  7052. ctx.fillStyle = canvasGradient;
  7053. ctx.fillRect(0, 0, width, height);
  7054. reduceRanges.forEach(range=>{
  7055. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  7056. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  7057. });
  7058. }
  7059. }
  7060. //刷新队伍能力值合计
  7061. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  7062. //计算总的生命值
  7063. if (!totalDom) return;
  7064. const outdata = {};
  7065. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  7066. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  7067. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  7068. const tEffectDom = totalDom.querySelector(".tIf-effect");
  7069. const [members, assists, badge, swapId] = team;
  7070. const teams = formation.teams;
  7071. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7072. const [teamsA_members, teamsA_assists, teamsA_badge, swapIdA] = teamsA;
  7073. const [teamsB_members, teamsB_assists, teamsB_badge, swapIdB] = teamsB;
  7074. const leader1id = members[swapId || 0].id;
  7075. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[swapIdA || 0].id : teamsB_members[swapIdB || 0].id) : members[5].id;
  7076. //计算当前队伍,2P时则是需要特殊处理
  7077. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  7078. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  7079. if (tHpDom) {
  7080. const reduceScales1 = getReduceScales(leader1id);
  7081. const reduceScales2 = getReduceScales(leader2id);
  7082. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  7083. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  7084. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  7085. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  7086. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  7087. const hpBar = totalDom.querySelector(".reduce-details");
  7088. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  7089. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  7090. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  7091. {
  7092. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  7093. hpBar.classList.remove(className_displayNone);
  7094. }else
  7095. {
  7096. hpBar.classList.add(className_displayNone);
  7097. }
  7098. const totalReduce = leastScale.scale;
  7099. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7100. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7101. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7102. //徽章血量强化
  7103. function getBadgeHPScale(badge, member) {
  7104. if (teamsCount == 2) return 1;
  7105. switch (badge) {
  7106. case 5: return 1.10; //小血
  7107. case 18: return 1.15; //大血
  7108. case 20: return 1.10; //全属性
  7109. case 22: case 23: return 1.50; //状态异常耐性&SB++ 辅助无效
  7110. case 24: return member.card.collabId === 92 ? 1.15 : 1; //英雄学院徽章
  7111. case 25: return member.card.gachaIds.includes(1) ? 1.15 : 1; //画师桶,1号徽章
  7112. case 26: case 53: return member.card.collabId === 107 ? 1.15 : 1; //高达徽章
  7113. case 27: return member.card.collabId === 112 ? 1.15 : 1; //转生成为史莱姆
  7114. case 28: return member.card.collabId === 110 ? 1.15 : 1; //电击文库Index
  7115. case 29: return member.card.collabId === 102 ? 1.15 : 1; //奥特曼
  7116. case 30: return member.card.gachaIds.includes(6) ? 1.15 : 1; //花嫁
  7117. case 31: return member.card.collabId === 113 ? 1.15 : 1; //叛逆的鲁鲁修
  7118. case 15: return member.card.collabId === 96 ? 1.15 : 1; //漫威
  7119. case 16: return member.card.gachaIds.includes(9) ? 1.15 : 1; //泳装
  7120. case 32: return [21, 61].includes(member.card.collabId) ? 1.15 : 1; //怪物猎人
  7121. case 33: return member.card.collabId === 27 ? 1.15 : 1; //三丽鸥
  7122. case 34: return member.card.collabId === 97 ? 1.15 : 1; //咒术回战
  7123. case 35: return member.card.gachaIds.includes(11) ? 1.15 : 1; //万圣节
  7124. case 36: return member.card.collabId === 114 ? 1.15 : 1; //数码宝贝
  7125. case 37: return member.card.collabId === 90 ? 1.15 : 1; //diss你
  7126. case 38: case 62: return member.card.collabId === 1 ? 1.15 : 1; //GungHo本家
  7127. case 39: return member.card.collabId === 115 ? 1.15 : 1; //周刊少年Magazine
  7128. case 40: return member.card.gachaIds.includes(12) ? 1.15 : 1; //圣诞节
  7129. case 41: return member.card.types.includes(5) ? 1.05 : 1; //神属性
  7130. case 42: return member.card.types.includes(4) ? 1.05 : 1; //龙属性
  7131. case 43: return member.card.types.includes(7) ? 1.05 : 1; //恶属性
  7132. case 44: return member.card.types.includes(8) ? 1.05 : 1; //机械属性
  7133. case 45: return member.card.types.includes(1) ? 1.05 : 1; //平衡属性
  7134. case 46: return member.card.types.includes(6) ? 1.05 : 1; //攻击属性
  7135. case 47: return member.card.types.includes(2) ? 1.05 : 1; //体力属性
  7136. case 48: return member.card.types.includes(3) ? 1.05 : 1; //回复属性
  7137. case 49: return member.card.collabId === 116 ? 1.15 : 1; //GA文库
  7138. case 50: return member.card.gachaIds.includes(0) ? 1.15 : 1; //正月(新年)
  7139. case 51: return member.card.gachaIds.includes(14) ? 1.15 : 1; //女子桶
  7140. case 52: return member.card.gachaIds.includes(2) ? 1.15 : 1; //情人节
  7141. case 54: case 55: return member.card.collabId === 117 ? 1.15 : 1; //排球少年
  7142. case 56: case 57: return member.card.gachaIds.includes(3) ? 1.15 : 1; //新学期(学园)
  7143. case 58: case 59: return member.card.collabId === 118 ? 1.15 : 1; //柯南
  7144. case 60: case 61: return member.card.gachaIds.includes(4) ? 1.15 : 1; //纺星精灵(花朵拟人)
  7145. default: return 1;
  7146. }
  7147. }
  7148. //由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字
  7149. let tHP = teamHPArr.reduce((pv, v, idx) => pv + Math.round(v * teamHPAwokenScale * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP
  7150. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v, idx) => pv + Math.round(v * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP无觉醒
  7151. //记录到bar中,方便打开详情时调用
  7152. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  7153. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  7154. hpBar.tHP = tHP;
  7155. hpBar.tHPNoAwoken = tHPNoAwoken;
  7156. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7157. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7158. const tHpDom_general = tHpDom.querySelector(".general");
  7159. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7160. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7161. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString({sub: true}));
  7162. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString({sub: true}));
  7163. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  7164. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7165. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString({sub: true}));
  7166. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString({sub: true}));
  7167. Object.assign(outdata,{tHP, tHPNoAwoken, totalReduce, tReduceHP, tReduceHPNoAwoken});
  7168. }
  7169. if (tSBDom) {
  7170. const sbn = countTeamSB(team, solo);
  7171. const tSBDom_general = tSBDom.querySelector(".general");
  7172. setTextContentAndAttribute(tSBDom_general, sbn);
  7173. }
  7174. if (tMoveDom) {
  7175. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  7176. const tMoveDom_general = tMoveDom.querySelector(".general");
  7177. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  7178. if (moveTime.fixed) //固定时间的
  7179. {
  7180. tMoveDom.classList.add("fixed-move-time");
  7181. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  7182. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  7183. } else
  7184. {
  7185. tMoveDom.classList.remove("fixed-move-time");
  7186. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  7187. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  7188. }
  7189. }
  7190. if (tEffectDom) {
  7191. //76版队长技能不被换队长所影响
  7192. const leader1id_original = members[0].id;
  7193. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  7194. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7195. if (badge == 22) effect.poisonNoEffect = true;
  7196. refreshEffectDom(tEffectDom, effect);
  7197. }
  7198. return outdata;
  7199. }
  7200. //刷新队伍能力值合计
  7201. function refreshTeamTotalCount(totalCountDom, team, teamIdx) {
  7202. //计算总的生命值
  7203. if (!totalCountDom) return;
  7204. const [members, assists, badge, swapId] = team;
  7205. const teams = formation.teams;
  7206. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7207. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  7208. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  7209. //计算当前队伍,2P时则是需要特殊处理
  7210. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  7211. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  7212. const tRarityDom = totalCountDom.querySelector(".tIf-rarity");
  7213. const tAttrsDom = totalCountDom.querySelector(".tIf-attrs");
  7214. const tTypesDom = totalCountDom.querySelector(".tIf-types");
  7215. //统计队伍稀有度总数
  7216. if (tRarityDom)
  7217. {
  7218. const rarityDoms = tRarityDom.querySelector(".rarity");
  7219. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  7220. if (member.id <= 0) return pre;
  7221. const card = member.card;
  7222. return pre + (card?.rarity ?? 0);
  7223. },0);
  7224. rarityDoms.setAttribute(dataAttrName, rarityCount);
  7225. }
  7226. //统计队伍属性/类型个数
  7227. if (tAttrsDom || tTypesDom)
  7228. {
  7229. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  7230. if (tAttrsDom) {
  7231. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  7232. attrDoms.forEach(attrDom=>{
  7233. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  7234. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  7235. });
  7236. }
  7237. if (tTypesDom) {
  7238. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  7239. typeDoms.forEach(typeDom=>{
  7240. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  7241. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  7242. });
  7243. }
  7244. }
  7245. }
  7246. function refreshEffectDom(tEffectDom, effect) {
  7247. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  7248. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  7249. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  7250. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  7251. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  7252. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  7253. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  7254. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  7255. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  7256. if (addCombo) {
  7257. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  7258. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  7259. }
  7260. const inflicts = tEffectDom.querySelector(".inflicts");
  7261. if (inflicts) {
  7262. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  7263. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  7264. }
  7265. }
  7266. //刷新所有队伍能力值合计
  7267. function refreshFormationTotalHP(totalDom, teams) {
  7268. //计算总的生命值
  7269. if (!totalDom) return;
  7270. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  7271. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  7272. const tEffectDom = totalDom.querySelector(".tIf-effect");
  7273. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7274. const [teamsA_members,,,teamsA_badge] = teamsA;
  7275. const [teamsB_members,,,teamsB_badge] = teamsB;
  7276. //因为目前仅用于2P,所以直接在外面固定写了
  7277. const leader1id = teamsA_members[teamsA_badge || 0].id;
  7278. const leader2id = teamsB_members[teamsB_badge || 0].id;
  7279. if (tHpDom) {
  7280. const reduceScales1 = getReduceScales(leader1id);
  7281. const reduceScales2 = getReduceScales(leader2id);
  7282. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  7283. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  7284. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  7285. const hpBar = totalDom.querySelector(".reduce-details");
  7286. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  7287. {
  7288. drawHpInfo(hpBar, reduceAttrRanges);
  7289. hpBar.classList.remove(className_displayNone);
  7290. }else
  7291. {
  7292. hpBar.classList.add(className_displayNone);
  7293. }
  7294. const totalReduce = leastScale.scale;
  7295. const tHPArr = teams.map(team=>{
  7296. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7297. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7298. const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12), 0); //队伍计算的总HP
  7299. return teamTHP;
  7300. });
  7301. const tHPNoAwokenArr = teams.map(team=>{
  7302. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7303. const teamTHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP
  7304. return Math.round(teamTHP);
  7305. });
  7306. const tHP = tHPArr.reduce((pv, v) => pv + v);
  7307. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v, 0);
  7308. //记录到bar中,方便打开详情时调用
  7309. hpBar.reduceAttrRanges = reduceAttrRanges;
  7310. hpBar.tHP = tHP;
  7311. hpBar.tHPNoAwoken = tHPNoAwoken;
  7312. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7313. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7314. const tHpDom_general = tHpDom.querySelector(".general");
  7315. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7316. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7317. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  7318. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  7319. if (totalReduce > 0)
  7320. tHpDom_reduce.classList.remove("no-reduce");
  7321. else
  7322. tHpDom_reduce.classList.add("no-reduce");
  7323. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7324. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  7325. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  7326. }
  7327. if (tSBDom) {
  7328. const sbn1 = countTeamSB(teamsA, solo);
  7329. const sbn2 = countTeamSB(teamsB, solo);
  7330. const tSBDom_general = tSBDom.querySelector(".general");
  7331. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  7332. }
  7333. if (tEffectDom) {
  7334. //76版队长技能不被换队长所影响
  7335. const leader1id_original = teamsA_members[0].id;
  7336. const leader2id_original = teamsB_members[0].id;
  7337. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7338. refreshEffectDom(tEffectDom, effect);
  7339. }
  7340. }
  7341. //刷新单人技能CD
  7342. function refreshMemberSkillCD(teamDom, team, idx) {
  7343. const memberMonDom = teamDom.querySelector(`.team-members .member[data-index="${idx}"] .monster`);
  7344. const assistMonDom = teamDom.querySelector(`.team-assist .member[data-index="${idx}"] .monster`);
  7345. const member = team[0][idx];
  7346. const assist = team[1][idx];
  7347. const memberCard = Cards[member.id] || Cards[0];
  7348. const memberSkill = Skills[memberCard?.activeSkillId];
  7349. const assistCard = Cards[assist.id] || Cards[0];
  7350. const assistSkill = Skills[assistCard?.activeSkillId];
  7351. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  7352. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  7353. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  7354. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  7355. memberSkillCdDom.innerHTML = '';
  7356. assistSkillCdDom.innerHTML = '';
  7357. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  7358. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  7359. {
  7360. memberSkillCdDom.append(memberSkillCd);
  7361. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  7362. memberSkill.params.slice(1).forEach(subSkillId=>{
  7363. const subSkill = Skills[subSkillId];
  7364. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  7365. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  7366. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  7367. });
  7368. } else {
  7369. memberSkillCdDom.append(memberSkillCd);
  7370. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  7371. }
  7372. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  7373. memberSkillCdDom.classList.remove("max-skill");
  7374. } else {
  7375. memberSkillCdDom.classList.add("max-skill");
  7376. }
  7377. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  7378. assistSkillCdDom.classList.remove("max-skill");
  7379. } else {
  7380. assistSkillCdDom.classList.add("max-skill");
  7381. }
  7382. }
  7383. //按住Ctrl点击技能在控制台输出技能的对象
  7384. function fastShowSkill(event) {
  7385. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  7386. if (event.ctrlKey) {
  7387. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  7388. console.debug(Skills[skillId]);
  7389. return;
  7390. };
  7391. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  7392. showSearch(s_cards); //显示
  7393. }
  7394. // function svgGradientTextLengthRestore(svg, force = false) {
  7395. // if (!force && svg.width.baseVal.value > 0) return;
  7396. // const text = svg.querySelector("text");
  7397. // const rect = text.getBoundingClientRect();
  7398. // console.log(svg, rect.width)
  7399. // svg.width.baseVal.value = rect.width;
  7400. // }
  7401. function localisation($tra) {
  7402. if (!$tra) return;
  7403. document.title = $tra.webpage_title;
  7404. controlBox.querySelector("#datasource-updatetime").title = $tra.force_reload_data;
  7405. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  7406. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  7407. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  7408. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  7409. // gradientTextInit(editBox.querySelector("#active-skill-title"), $tra.active_skill_title);
  7410. // gradientTextInit(editBox.querySelector("#evolved-skill-title"), $tra.evolved_skill_title);
  7411. // gradientTextInit(editBox.querySelector("#leader-skill-title"), $tra.leader_skill_title);
  7412. // function gradientTextInit(svg, str) {
  7413. // const text = svg.querySelector("text");
  7414. // text.textContent = str;
  7415. // const rect = text.getBoundingClientRect();
  7416. // svg.width.baseVal.value = rect.width;
  7417. // }
  7418. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  7419. const sortOptions = Array.from(s_sortList.options);
  7420. sortOptions.forEach(opt => {
  7421. const tag = opt.getAttribute("data-tag");
  7422. const trans = $tra.sort_name[tag];
  7423. if (trans) {
  7424. opt.text = trans;
  7425. }
  7426. });
  7427. }