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@@ -6507,10 +6507,10 @@ function refreshAll(formationData) { |
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const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
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const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
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const teamAbilityLiDoms = Array.from(teamBox.querySelectorAll(".team-ability .abilitys")); //三维
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const teamMemberTypesLiDoms = Array.from(teamBox.querySelectorAll(".team-member-types .member-types"));//队员类型
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const teamMemberAwokenLiDoms = Array.from(teamBox.querySelectorAll(".team-member-awoken .member-awoken"));//队员觉醒
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const teamAssistAwokenLiDoms = Array.from(teamBox.querySelectorAll(".team-assist-awoken .member-awoken"));//辅助觉醒
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const teamAbilityLiDoms = Array.from(teamAbilityDom.querySelectorAll(".abilitys")); //三维
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const teamMemberTypesLiDoms = Array.from(teamMemberTypesDom.querySelectorAll(".member-types"));//队员类型
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const teamMemberAwokenLiDoms = Array.from(teamMemberAwokenDom.querySelectorAll(".member-awoken"));//队员觉醒
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const teamAssistAwokenLiDoms = Array.from(teamAssistAwokenDom.querySelectorAll(".member-awoken"));//辅助觉醒
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for (let ti = 0, ti_len = memberLiDoms.length; ti < ti_len; ti++) {
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const leaderIdx = teamData[3]; //开始设置换队长
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@@ -6574,14 +6574,14 @@ function refreshAll(formationData) { |
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memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
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memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
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);
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teamAbilityLi && teamAbilityLi.classList.toggle("enable-bouns", enableBouns);
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//同一进化链
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const sameEvoTree = isSameEvoTree(member, assist);
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const assistLabel = assistsLabelLiDoms[memberLiDoms.indexOf(memberLi)];
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assistLabel && assistLabel.classList.toggle("same-evo-tree",sameEvoTree);
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assistsLi.classList.toggle("same-evo-tree",sameEvoTree);
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teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
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//隐藏队长的自身换为换队长的技能
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if (ti == 5 || //好友队长永远隐藏
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leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
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