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script.js 82 kB

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  1. const dataSourceList = [ //几个不同的游戏服务区
  2. {
  3. code:"ja",
  4. source:"パズル&ドラゴンズ"
  5. },
  6. {
  7. code:"en",
  8. source:"Puzzle & Dragons"
  9. },
  10. {
  11. code:"ko",
  12. source:"퍼즐앤드래곤"
  13. },
  14. ];
  15. var Cards; //怪物数据
  16. var Skills; //技能数据
  17. var currentLanguage; //当前语言
  18. var currentDataSource; //当前数据
  19. var newCkeys; //当前的Ckey
  20. var lastCkeys; //以前Ckey们
  21. var interchangeSvg; //储存划线的SVG
  22. var interchangePath; //储存划线的线
  23. var changeSwapToCopy; //储存交换“复制”和“替换”
  24. var controlBox; //储存整个controlBox
  25. var statusLine; //储存状态栏
  26. var formationBox; //储存整个formationBox
  27. var teamBigBoxs = []; //储存全部teamBigBox
  28. var allMembers = []; //储存所有成员,包含辅助
  29. var editBox; //储存整个editBox
  30. var showSearch; //整个程序都可以用的显示搜索函数
  31. //队员基本的留空
  32. var Member = function(){
  33. this.id=0;
  34. this.ability = [0,0,0];
  35. };
  36. Member.prototype.outObj = function(){
  37. const m = this;
  38. let obj = [m.id];
  39. if (m.level != undefined) obj[1] = m.level;
  40. if (m.awoken != undefined) obj[2] = m.awoken;
  41. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!=0)
  42. {
  43. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  44. { //当3个加值一样时只生成第一个减少长度
  45. obj[3] = m.plus[0];
  46. }else
  47. {
  48. obj[3] = m.plus;
  49. }
  50. }
  51. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  52. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  53. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  54. const skill = Skills[card.activeSkillId];
  55. //有技能等级,并且技能等级低于最大等级时才记录技能
  56. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  57. return obj;
  58. };
  59. Member.prototype.loadObj = function(m,dataVersion){
  60. if (m == undefined) //如果没有提供数据,直接返回默认
  61. {
  62. return;
  63. }
  64. if (dataVersion == undefined) dataVersion = 1;
  65. this.id = dataVersion>1 ? m[0] : m.id;
  66. this.level = dataVersion>1 ? m[1] : m.level;
  67. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  68. if (dataVersion>1)
  69. {
  70. if (isNaN(m[3]) || m[3]==null)
  71. {
  72. this.plus = m[3];
  73. }else
  74. {
  75. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  76. this.plus = [singlePlus,singlePlus,singlePlus];
  77. }
  78. }else
  79. {
  80. this.plus = m.plus;
  81. }
  82. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  83. this.latent = dataVersion>1 ? m[4] : m.latent;
  84. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  85. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  86. this.skilllevel = m[6] || null;
  87. };
  88. Member.prototype.loadFromMember = function(m){
  89. if (m == undefined) //如果没有提供数据,直接返回默认
  90. {
  91. return;
  92. }
  93. this.id = m.id;
  94. };
  95. //只用来防坐的任何队员
  96. var MemberDelay = function(){
  97. this.id=-1;
  98. };
  99. MemberDelay.prototype = Object.create(Member.prototype);
  100. MemberDelay.prototype.constructor = MemberDelay;
  101. //辅助队员
  102. var MemberAssist = function(){
  103. this.level = 0;
  104. this.awoken = 0;
  105. this.plus = [0,0,0];
  106. Member.call(this);
  107. };
  108. MemberAssist.prototype = Object.create(Member.prototype);
  109. MemberAssist.prototype.constructor = MemberAssist;
  110. MemberAssist.prototype.loadFromMember = function(m){
  111. if (m == undefined) //如果没有提供数据,直接返回默认
  112. {
  113. return;
  114. }
  115. this.id = m.id;
  116. if (m.level != undefined) this.level = m.level;
  117. if (m.awoken != undefined) this.awoken = m.awoken;
  118. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  119. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  120. };
  121. //正式队伍
  122. var MemberTeam = function(){
  123. this.latent = [];
  124. this.ability = [0,0,0];
  125. MemberAssist.call(this);
  126. //sawoken作为可选项目,默认不在内
  127. };
  128. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  129. MemberTeam.prototype.constructor = MemberTeam;
  130. MemberTeam.prototype.loadFromMember = function(m){
  131. if (m == undefined) //如果没有提供数据,直接返回默认
  132. {
  133. return;
  134. }
  135. this.id = m.id;
  136. if (m.level != undefined) this.level = m.level;
  137. if (m.awoken != undefined) this.awoken = m.awoken;
  138. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  139. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = JSON.parse(JSON.stringify(m.latent));
  140. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  141. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = JSON.parse(JSON.stringify(m.ability));
  142. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  143. };
  144. var Formation = function(teamCount,memberCount){
  145. this.title = "";
  146. this.detail = "";
  147. this.teams = [];
  148. this.badge = 0;
  149. for (let ti=0;ti<teamCount;ti++)
  150. {
  151. const team = [[],[]];
  152. for (let mi=0;mi<memberCount;mi++)
  153. {
  154. team[0].push(new MemberTeam());
  155. team[1].push(new MemberAssist());
  156. }
  157. this.teams.push(team);
  158. }
  159. };
  160. Formation.prototype.outObj= function(){
  161. let obj = {};
  162. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  163. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  164. obj.f = this.teams.map(function(t){
  165. return t.map(function(st){
  166. return st.map(function(m){
  167. return m.outObj();
  168. });
  169. });
  170. });
  171. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  172. return obj;
  173. };
  174. Formation.prototype.loadObj= function(f){
  175. const dataVeision = f.f?2:1; //是第几版格式
  176. this.title = dataVeision>1 ? f.t : f.title;
  177. this.detail = dataVeision>1 ? f.d : f.detail;
  178. this.badge = f.b ? f.b : 0; //徽章
  179. const teamArr = dataVeision>1 ? f.f : f.team;
  180. this.teams.forEach(function(t,ti){
  181. let tf = teamArr[ti] || [];
  182. t.forEach(function(st,sti){
  183. let fst = tf[sti] || [];
  184. st.forEach(function(m,mi){
  185. let fm = fst[mi];
  186. m.loadObj(fm,dataVeision);
  187. });
  188. });
  189. });
  190. };
  191. //获取最大潜觉数量
  192. function getMaxLatentCount(id)
  193. { //转生2和超转生3为8个格子
  194. if (Cards[id])
  195. {
  196. return Cards[id].is8Latent ? 8 : 6;
  197. }else
  198. {
  199. return 6;
  200. }
  201. }
  202. //切换怪物ID显示
  203. function toggleShowMonId()
  204. {
  205. if (controlBox.querySelector("#show-mon-id").checked)
  206. {
  207. document.body.classList.remove("not-show-mon-id");
  208. }else
  209. {
  210. document.body.classList.add("not-show-mon-id");
  211. }
  212. }
  213. //切换怪物技能CD显示
  214. function toggleShowMonSkillCd()
  215. {
  216. if (controlBox.querySelector("#btn-show-mon-skill-cd").checked)
  217. {
  218. document.body.classList.add("show-mon-skill-cd");
  219. }else
  220. {
  221. document.body.classList.remove("show-mon-skill-cd");
  222. }
  223. }
  224. //清除数据
  225. function clearData()
  226. {
  227. location.search = "";
  228. }
  229. //轮换ABC队伍
  230. function swapABCteam()
  231. {
  232. if (formation.teams.length>1)
  233. {
  234. formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后
  235. creatNewUrl();
  236. refreshAll(formation);
  237. }
  238. }
  239. //在单人和多人之间转移数据
  240. function turnPage(toPage)
  241. {
  242. let pagename = null;
  243. switch(toPage)
  244. {
  245. case 1:
  246. if (formation.teams[0][0].length<6)
  247. {
  248. //把第二支队伍的队长添加到最后方
  249. formation.teams[0][0].push(formation.teams[1][0][0]);
  250. formation.teams[0][1].push(formation.teams[1][1][0]);
  251. }
  252. //删掉第2支开始的队伍
  253. formation.teams.splice(1);
  254. pagename = "solo.html";
  255. break;
  256. case 2:
  257. if (formation.teams.length<2)
  258. { //从1人到2人
  259. formation.teams[1] = [[],[]];
  260. //把右边的队长加到第二支队伍最后面
  261. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  262. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  263. }else
  264. { //从3人到2人,直接删除后面两个队伍
  265. //删掉第3支开始的队伍
  266. formation.teams.splice(2);
  267. //删掉前面两支队伍的战友
  268. formation.teams[0][0].splice(5);
  269. formation.teams[0][1].splice(5);
  270. formation.teams[1][0].splice(5);
  271. formation.teams[1][1].splice(5);
  272. }
  273. formation.badge = 0;
  274. pagename = "multi.html";
  275. break;
  276. case 3:
  277. if (formation.teams.length<2)
  278. { //从1人到3人
  279. }else
  280. { //从2人到3人
  281. formation.teams[0][0].push(formation.teams[1][0][0]);
  282. formation.teams[0][1].push(formation.teams[1][1][0]);
  283. formation.teams[1][0].push(formation.teams[0][0][0]);
  284. formation.teams[1][1].push(formation.teams[0][1][0]);
  285. }
  286. formation.badge = 0;
  287. pagename = "triple.html";
  288. break;
  289. }
  290. location.href = creatNewUrl({url:pagename, notPushState:true});
  291. }
  292. window.onload = function()
  293. {
  294. controlBox = document.body.querySelector(".control-box");
  295. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  296. const helpLink = controlBox.querySelector(".help-link");
  297. changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy");
  298. interchangeSVG = document.body.querySelector("#interchange-line");
  299. interchangePath = interchangeSVG.querySelector("g line");
  300. toggleShowMonId();
  301. toggleShowMonSkillCd();
  302. formationBox = document.body.querySelector(".formation-box");
  303. editBox = document.body.querySelector(".edit-box");
  304. if (location.hostname.indexOf("gitee")>=0)
  305. {
  306. helpLink.hostname = "gitee.com";
  307. }
  308. //▼添加语言列表开始
  309. const langSelectDom = controlBox.querySelector(".languages");
  310. languageList.forEach(function(l){
  311. langSelectDom.options.add(new Option(l.name,l.i18n));
  312. });
  313. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  314. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  315. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  316. if (parameter_i18n) //如果已指定就用指定的语言
  317. return parameter_i18n.indexOf(l.i18n)>=0;
  318. else //否则筛选浏览器默认语言
  319. return browser_i18n.indexOf(l.i18n)>=0;
  320. });
  321. currentLanguage = havingLanguage.length ?
  322. havingLanguage.pop() : //有语言使用最后一个
  323. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  324. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  325. const langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  326. langOptionArray.some(function(langOpt){
  327. if (langOpt.value == currentLanguage.i18n)
  328. {
  329. langOpt.selected = true;
  330. return true;
  331. }
  332. });
  333. //▲添加语言列表结束
  334. //▼添加数据来源列表开始
  335. const dataSelectDom = controlBox.querySelector(".datasource");
  336. dataSourceList.forEach(function(ds){
  337. dataSelectDom.options.add(new Option(ds.source,ds.code));
  338. });
  339. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  340. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  341. return ds.code == parameter_dsCode;
  342. });
  343. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  344. document.body.classList.add("ds-"+currentDataSource.code);
  345. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  346. dataSourceOptionArray.some(function(dataOpt){
  347. if (dataOpt.value == currentDataSource.code)
  348. {
  349. dataOpt.selected = true;
  350. return true;
  351. }
  352. });
  353. const sourceDataFolder = "monsters-info";
  354. statusLine.classList.add("loading-check-version");
  355. GM_xmlhttpRequest({
  356. method: "GET",
  357. url: `${sourceDataFolder}/ckey.json`, //版本文件
  358. onload: function(response) {
  359. dealCkeyData(response.response);
  360. },
  361. onerror: function(response) {
  362. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  363. if (isChrome && location.host.length==0 && response.response.length>0)
  364. {
  365. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  366. dealCkeyData(response.response);
  367. }else
  368. {
  369. console.error("Ckey JSON数据获取失败",response);
  370. }
  371. }
  372. });
  373. //处理返回的数据
  374. function dealCkeyData(responseText)
  375. { //处理数据版本
  376. try
  377. {
  378. newCkeys = JSON.parse(responseText);
  379. }catch(e)
  380. {
  381. console.log("Ckey数据JSON解码出错",e);
  382. return;
  383. }
  384. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  385. lastCkeys = GM_getValue("PADDF-ckey"); //读取本地储存的原来的ckey
  386. try
  387. {
  388. lastCkeys = JSON.parse(lastCkeys);
  389. if (lastCkeys == null || !(lastCkeys instanceof Array))
  390. lastCkeys = [];
  391. }catch(e)
  392. {
  393. console.log("上次的Ckey数据JSON解码出错",e);
  394. return;
  395. }
  396. let lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  397. if (!lastCurrentCkeys)
  398. { //如果未找到上个ckey,则添加个新的
  399. lastCurrentCkeys = {
  400. code: currentDataSource.code,
  401. ckey: {},
  402. updateTime: null
  403. }
  404. lastCkeys.push(lastCurrentCkeys);
  405. }
  406. statusLine.classList.remove("loading-check-version");
  407. statusLine.classList.add("loading-mon-info");
  408. if (currentCkey.ckey.card == lastCurrentCkeys.ckey.card)
  409. {
  410. console.log("Cards ckey相等,直接读取已有的数据",currentCkey.ckey.card);
  411. localforage.getItem(`PADDF-${currentDataSource.code}-cards`).then(function(value) {
  412. // This code runs once the value has been loaded
  413. // from the offline store.
  414. dealCardsData(value);
  415. }).catch(function(err) {
  416. // This code runs if there were any errors
  417. alert("Local Database error. Please refresh.");
  418. GM_deleteValue("PADDF-ckey");
  419. console.log(err);
  420. });
  421. }else
  422. {
  423. GM_xmlhttpRequest({
  424. method: "GET",
  425. url:`${sourceDataFolder}/mon_${currentDataSource.code}.json`, //Cards数据文件
  426. onload: function(response) {
  427. console.log("Cards ckey变化,储存新数据",currentCkey.ckey.card);
  428. localforage.setItem(`PADDF-${currentDataSource.code}-cards`, response.response).then(function(){
  429. lastCurrentCkeys.ckey.card = currentCkey.ckey.card;
  430. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  431. GM_setValue("PADDF-ckey", JSON.stringify(lastCkeys));
  432. dealCardsData(response.response);
  433. }).catch(function(err) {
  434. // This code runs if there were any errors
  435. console.log(err);
  436. });
  437. },
  438. onerror: function(response) {
  439. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  440. if (isChrome && location.host.length==0 && response.response.length>0)
  441. {
  442. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  443. dealCardsData(response.response);
  444. }else
  445. {
  446. console.error("Cards JSON数据获取失败",response);
  447. }
  448. }
  449. });
  450. }
  451. }
  452. function dealCardsData(responseText)
  453. {
  454. try
  455. {
  456. Cards = JSON.parse(responseText);
  457. }catch(e)
  458. {
  459. console.log("Cards数据JSON解码出错",e);
  460. return;
  461. }
  462. statusLine.classList.remove("loading-mon-info");
  463. statusLine.classList.add("loading-skill-info");
  464. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  465. const lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  466. if (currentCkey.ckey.skill == lastCurrentCkeys.ckey.skill)
  467. {
  468. console.log("Skills ckey相等,直接读取已有的数据",currentCkey.ckey.skill);
  469. localforage.getItem(`PADDF-${currentDataSource.code}-skills`).then(function(value) {
  470. // This code runs once the value has been loaded
  471. // from the offline store.
  472. dealSkillData(value);
  473. }).catch(function(err) {
  474. // This code runs if there were any errors
  475. alert("Local Database error. Please refresh.");
  476. GM_deleteValue("PADDF-ckey");
  477. console.log(err);
  478. });
  479. }else
  480. {
  481. GM_xmlhttpRequest({
  482. method: "GET",
  483. url:`${sourceDataFolder}/skill_${currentDataSource.code}.json`, //Skills数据文件
  484. onload: function(response) {
  485. console.log("Skills ckey变化,储存新数据",currentCkey.ckey.skill);
  486. localforage.setItem(`PADDF-${currentDataSource.code}-skills`, response.response).then(function(){
  487. lastCurrentCkeys.ckey.skill = currentCkey.ckey.skill;
  488. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  489. GM_setValue("PADDF-ckey", JSON.stringify(lastCkeys));
  490. dealSkillData(response.response);
  491. }).catch(function(err) {
  492. // This code runs if there were any errors
  493. console.log(err);
  494. });
  495. },
  496. onerror: function(response) {
  497. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  498. if (isChrome && location.host.length==0 && response.response.length>0)
  499. {
  500. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  501. dealSkillData(response.response);
  502. }else
  503. {
  504. console.error("Skills JSON数据获取失败",response);
  505. }
  506. }
  507. });
  508. }
  509. }
  510. function dealSkillData(responseText)
  511. {
  512. try
  513. {
  514. Skills = JSON.parse(responseText);
  515. }catch(e)
  516. {
  517. console.log("Skills数据JSON解码出错",e);
  518. return;
  519. }
  520. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code);
  521. const updateTime = controlBox.querySelector(".datasource-updatetime");
  522. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString();
  523. initialize();//初始化
  524. statusLine.classList.remove("loading-skill-info");
  525. //如果通过的话就载入URL中的怪物数据
  526. reloadFormationData();
  527. }
  528. };
  529. //重新读取URL中的Data数据并刷新页面
  530. function reloadFormationData()
  531. {
  532. let formationData;
  533. try
  534. {
  535. const parameterDataString = getQueryString("d") || getQueryString("data");
  536. if (parameterDataString)
  537. {
  538. formationData = JSON.parse(parameterDataString);
  539. }
  540. }catch(e)
  541. {
  542. console.error("URL中队伍数据JSON解码出错",e);
  543. return;
  544. }
  545. if (formationData)
  546. {
  547. formation.loadObj(formationData);
  548. refreshAll(formation);
  549. }
  550. }
  551. window.onpopstate = reloadFormationData; //前进后退时修改页面
  552. //创建新的分享地址
  553. function creatNewUrl(arg){
  554. if (arg == undefined) arg = {};
  555. if (!!(window.history && history.pushState))
  556. { // 支持History API
  557. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  558. const datasource = arg.datasource || getQueryString("s");
  559. const outObj = formation.outObj();
  560. const newSearch = new URLSearchParams();
  561. if (language_i18n) newSearch.set("l",language_i18n);
  562. if (datasource && datasource!="ja") newSearch.set("s",datasource);
  563. if (outObj) newSearch.set("d", JSON.stringify(outObj));
  564. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  565. if (!arg.notPushState)
  566. {
  567. history.pushState(null, null, newUrl);
  568. }
  569. else
  570. {
  571. return newUrl;
  572. }
  573. }
  574. }
  575. //截图
  576. function capture()
  577. {
  578. statusLine.classList.add("prepare-cauture");
  579. const titleBox = formationBox.querySelector(".title-box");
  580. const detailBox = formationBox.querySelector(".detail-box");
  581. const txtTitle = titleBox.querySelector(".title");
  582. const txtDetail = detailBox.querySelector(".detail");
  583. //去掉可能的空白文字的编辑状态
  584. titleBox.classList.remove("edit");
  585. detailBox.classList.remove("edit");
  586. const downLink = controlBox.querySelector(".down-capture");
  587. html2canvas(formationBox).then(canvas => {
  588. canvas.toBlob(function(blob) {
  589. window.URL.revokeObjectURL(downLink.href);
  590. downLink.href = URL.createObjectURL(blob);
  591. downLink.download = `${teamsCount}P formation cauture.png`;
  592. downLink.click();
  593. statusLine.classList.remove("prepare-cauture");
  594. //如果是空白文字,加回编辑状态
  595. if (txtTitle.value.length==0)
  596. titleBox.classList.add("edit");
  597. if (txtDetail.value.length==0)
  598. detailBox.classList.add("edit");
  599. });
  600. //document.body.appendChild(canvas);
  601. });
  602. }
  603. //初始化
  604. function initialize()
  605. {
  606. const monstersList = editBox.querySelector("#monsters-name-list");
  607. let fragment = document.createDocumentFragment();
  608. const linkReg = "link:(\\d+)";
  609. Cards.forEach(function(m){ //添加下拉框候选
  610. const opt = fragment.appendChild(document.createElement("option"));
  611. opt.value = m.id;
  612. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  613. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  614. if (linkRes)
  615. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  616. let _m = Cards[parseInt(linkRes[1],10)];
  617. _m.evoRootId = m.evoRootId;
  618. }
  619. });
  620. monstersList.appendChild(fragment);
  621. //标题和介绍文本框
  622. const titleBox = formationBox.querySelector(".title-box");
  623. const detailBox = formationBox.querySelector(".detail-box");
  624. const txtTitle = titleBox.querySelector(".title");
  625. const txtDetail = detailBox.querySelector(".detail");
  626. const txtTitleDisplay = titleBox.querySelector(".title-display");
  627. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  628. txtTitle.onchange = function(){
  629. formation.title = this.value;
  630. //txtTitleDisplay.innerHTML = "";
  631. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  632. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  633. creatNewUrl();
  634. };
  635. txtTitle.onblur = function(){
  636. if (this.value.length>0)
  637. titleBox.classList.remove("edit");
  638. };
  639. txtDetail.onchange = function(){
  640. formation.detail = this.value;
  641. /*txtDetailDisplay.innerHTML = "";
  642. const txtDetailLines = this.value.split("\n");
  643. txtDetailLines.forEach((line,idx)=>{
  644. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  645. txtDetailDisplay.appendChild(document.createTextNode(line));
  646. });*/
  647. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  648. creatNewUrl();
  649. };
  650. txtDetail.onblur = function(){
  651. if (this.value.length>0)
  652. detailBox.classList.remove("edit");
  653. this.style.height = txtDetailDisplay.scrollHeight+"px";
  654. };
  655. txtTitleDisplay.onclick = function(){
  656. titleBox.classList.add("edit");
  657. txtTitle.focus();
  658. };
  659. txtDetailDisplay.onclick = function(){
  660. detailBox.classList.add("edit");
  661. txtDetail.focus();
  662. };
  663. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  664. {
  665. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  666. }
  667. //将所有怪物头像添加到全局数组
  668. teamBigBoxs.forEach(teamBigBox=>{
  669. const teamBox = teamBigBox.querySelector(".team-box");
  670. const menbers = Array.prototype.slice.call(teamBox.querySelectorAll(".team-members .monster"));
  671. const assist = Array.prototype.slice.call(teamBox.querySelectorAll(".team-assist .monster"));
  672. menbers.forEach(m=>{
  673. allMembers.push(m);
  674. });
  675. assist.forEach(m=>{
  676. allMembers.push(m);
  677. });
  678. });
  679. //所有怪物头像,添加拖动交换的代码
  680. allMembers.forEach(m=>{
  681. //点击
  682. m.onclick = clickMonHead;
  683. //拖动
  684. m.draggable = true;
  685. m.ondragstart = dragStartMonHead;
  686. m.ondragover = dropOverMonHead;
  687. m.ondrop = dropMonHead;
  688. //触摸
  689. m.ontouchstart = touchstartMonHead;
  690. m.ontouchmove = touchmoveMonHead;
  691. m.ontouchend = touchendMonHead;
  692. m.ontouchcancel = touchcancelMonHead;
  693. });
  694. //添加徽章
  695. const className_ChoseBadges = "show-all-badges";
  696. teamBigBoxs.forEach(tb=>{
  697. //徽章
  698. const teamBadge = tb.querySelector(".team-badge");
  699. if (!teamBadge) return;
  700. const badges = Array.prototype.slice.call(teamBadge.querySelectorAll(".badge-bg"));
  701. badges.forEach((badge,bidx) => {
  702. badge.onclick = function(){
  703. if (teamBadge.classList.contains(className_ChoseBadges))
  704. {
  705. teamBadge.classList.remove(className_ChoseBadges);
  706. formation.badge = bidx;
  707. refreshTotalHP(formation.teams[0]);
  708. creatNewUrl();
  709. }else
  710. {
  711. teamBadge.classList.add(className_ChoseBadges);
  712. }
  713. };
  714. });
  715. });
  716. //编辑框
  717. editBox.mid = null; //储存怪物id
  718. editBox.awokenCount = 0; //储存怪物潜觉数量
  719. editBox.latent = []; //储存潜在觉醒
  720. editBox.isAssist = false; //储存是否为辅助宠物
  721. editBox.monsterHead = null;
  722. editBox.latentBox = null;
  723. editBox.memberIdx = []; //储存队伍数组下标
  724. editBox.show = function(){
  725. this.classList.remove("display-none");
  726. formationBox.classList.add("blur-bg");
  727. controlBox.classList.add("blur-bg");
  728. };
  729. editBox.hide = function(){
  730. this.classList.add("display-none");
  731. formationBox.classList.remove("blur-bg");
  732. controlBox.classList.remove("blur-bg");
  733. };
  734. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  735. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  736. mSeriesId.onclick = function(){ //搜索系列
  737. const seriesId = parseInt(this.getAttribute('data-seriesId'),10);
  738. if (seriesId>0)
  739. {
  740. showSearch(Cards.filter(card=>{return card.seriesId == seriesId;}));
  741. }
  742. };
  743. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  744. mCollabId.onclick = function(){ //搜索合作
  745. const collabId = parseInt(this.getAttribute('data-collabId'),10);
  746. if (collabId>0);
  747. {
  748. searchColla(collabId);
  749. }
  750. };
  751. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  752. mAltName.onclick = function(){ //搜索合作
  753. const altName = this.getAttribute('data-altName');
  754. const splitAltName = altName.split("|");
  755. if (altName.length>0);
  756. {
  757. showSearch(Cards.filter(card=>{
  758. return splitAltName.some(alt=>{
  759. return alt.length > 0 && (card.altName.indexOf(alt)>=0 || card.name.indexOf(alt)>=0);
  760. });
  761. }));
  762. }
  763. };
  764. //创建一个新的怪物头像
  765. editBox.createCardHead = function(id)
  766. {
  767. function clickHeadToNewMon()
  768. {
  769. monstersID.value = this.getAttribute("data-cardid");
  770. monstersID.onchange();
  771. return false;
  772. }
  773. const cli = document.createElement("li");
  774. const cdom = cli.head = createCardA(id);
  775. cli.appendChild(cdom);
  776. changeid({id:id},cdom);
  777. cdom.onclick = clickHeadToNewMon;
  778. cli.card = Cards[id];
  779. return cli;
  780. };
  781. const searchBox = editBox.querySelector(".search-box");
  782. const settingBox = editBox.querySelector(".setting-box");
  783. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  784. searchOpen.onclick = function(){
  785. s_includeSuperAwoken.onclick();
  786. s_canAssist.onclick();
  787. searchBox.classList.toggle("display-none");
  788. };
  789. const s_attr1s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  790. const s_attr2s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  791. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  792. const s_types = Array.prototype.slice.call(searchBox.querySelectorAll(".types-div .type-check"));
  793. const s_awokensItems = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  794. const s_awokensIcons = s_awokensItems.map(it=>{
  795. return it.querySelector(".awoken-icon");
  796. });
  797. const s_awokensCounts = s_awokensItems.map(it=>{
  798. return it.querySelector(".count");
  799. });
  800. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  801. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  802. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  803. s_canAssist.onclick = function(){
  804. if (this.checked)
  805. searchMonList.classList.add("only-display-can-assist");
  806. else
  807. searchMonList.classList.remove("only-display-can-assist");
  808. }
  809. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  810. const s_sawokens = Array.prototype.slice.call(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  811. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  812. s_includeSuperAwoken.onclick = function(){
  813. if (this.checked)
  814. s_sawokenDiv.classList.add("display-none");
  815. else
  816. s_sawokenDiv.classList.remove("display-none");
  817. }
  818. function search_awokenAdd1()
  819. {
  820. const countDom = this.parentNode.querySelector(".count");
  821. let count = parseInt(countDom.innerHTML,10);
  822. if (count<9)
  823. {
  824. count++;
  825. countDom.innerHTML = count;
  826. this.parentNode.classList.remove("zero");
  827. }
  828. }
  829. s_awokensIcons.forEach((b,idx)=>{ //每种觉醒增加1
  830. b.onclick = search_awokenAdd1;
  831. });
  832. function search_awokenSub1()
  833. {
  834. let count = parseInt(this.innerHTML,10);
  835. if (count>0)
  836. {
  837. count--;
  838. this.innerHTML = count;
  839. if (count === 0)
  840. {
  841. this.parentNode.classList.add("zero");
  842. }
  843. }
  844. }
  845. s_awokensCounts.forEach((b,idx)=>{ //每种觉醒减少1
  846. b.onclick = search_awokenSub1;
  847. });
  848. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  849. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  850. awokenClear.onclick = function(){ //清空觉醒选项
  851. s_awokensCounts.forEach(t=>{
  852. t.innerHTML = 0;
  853. });
  854. s_awokensItems.forEach(t=>{
  855. t.classList.add("zero");
  856. });
  857. };
  858. sawokenClear.onclick = function(){ //清空超觉醒选项
  859. s_sawokens.forEach(t=>{
  860. t.checked = false;
  861. });
  862. };
  863. const s_controlDiv = searchBox.querySelector(".control-div");
  864. const searchStart = s_controlDiv.querySelector(".search-start");
  865. const searchClose = s_controlDiv.querySelector(".search-close");
  866. const searchClear = s_controlDiv.querySelector(".search-clear");
  867. function returnCheckedInput(ipt)
  868. {
  869. return ipt.checked == true;
  870. }
  871. function returnInputValue(ipt)
  872. {
  873. return ipt.value;
  874. }
  875. function Str2Int(str)
  876. {
  877. return parseInt(str, 10);
  878. }
  879. //将搜索结果显示出来(也可用于其他的搜索)
  880. showSearch = function(searchArr){
  881. editBox.show();
  882. searchBox.classList.remove("display-none");
  883. const createCardHead = editBox.createCardHead;
  884. searchMonList.classList.add("display-none");
  885. searchMonList.innerHTML = "";
  886. if (searchArr.length>0)
  887. {
  888. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  889. const sortIndex = parseInt(s_sortList.value,10);
  890. const reverse = s_sortReverse.checked;
  891. const sortFunction = sort_function_list[sortIndex].function;
  892. searchArr.sort((card_a,card_b)=>{
  893. let sortNumber = sortFunction(card_a,card_b);
  894. if (reverse) sortNumber *= -1;
  895. return sortNumber;
  896. });
  897. searchArr.forEach(function(card){
  898. const cli = createCardHead(card.id);
  899. fragment.appendChild(cli);
  900. });
  901. searchMonList.appendChild(fragment);
  902. }
  903. searchMonList.classList.remove("display-none");
  904. };
  905. const startSearch = function(cards){
  906. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  907. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  908. let attr1,attr2;
  909. if (attr1Filter.length>0)
  910. {
  911. if (!isNaN(attr1Filter[0]))
  912. {
  913. attr1 = parseInt(attr1Filter[0],10);
  914. }else
  915. {
  916. attr1 = null;
  917. }
  918. }
  919. if (attr2Filter.length>0)
  920. {
  921. if (!isNaN(attr2Filter[0]))
  922. {
  923. attr2 = parseInt(attr2Filter[0],10);
  924. }else
  925. {
  926. attr2 = null;
  927. }
  928. }
  929. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  930. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  931. const awokensFilter = s_awokensCounts.filter(btn=>parseInt(btn.innerHTML,10)>0).map(btn=>{
  932. return {id:parseInt(btn.value,10),num:parseInt(btn.innerHTML,10)};
  933. });
  934. const searchResult = searchCards(cards,
  935. attr1,attr2,
  936. s_fixMainColor.checked,
  937. typesFilter,
  938. awokensFilter,
  939. sawokensFilter,
  940. s_awokensEquivalent.checked,
  941. s_includeSuperAwoken.checked
  942. );
  943. console.debug("搜索条件:属性[%d,%d],固定主副%s,类型:%o,觉醒:%o,超觉醒:%o,等效觉醒%s,搜超觉醒%s。\n搜索结果:%o",
  944. attr1,attr2,
  945. s_fixMainColor.checked,
  946. typesFilter,
  947. awokensFilter,
  948. sawokensFilter,
  949. s_awokensEquivalent.checked,
  950. s_includeSuperAwoken.checked,
  951. searchResult
  952. );
  953. showSearch(searchResult);
  954. };
  955. searchBox.startSearch = startSearch;
  956. searchStart.onclick = function(){
  957. startSearch(Cards);
  958. };
  959. searchClose.onclick = function(){
  960. searchBox.classList.add("display-none");
  961. };
  962. searchClear.onclick = function(){ //清空搜索选项
  963. s_attr1s[0].checked = true;
  964. s_attr2s[0].checked = true;
  965. s_types.forEach(t=>{
  966. t.checked = false;
  967. });
  968. s_awokensCounts.forEach(t=>{
  969. t.innerHTML = 0;
  970. });
  971. s_awokensItems.forEach(t=>{
  972. t.classList.add("zero");
  973. });
  974. s_awokensEquivalent.checked = false;
  975. s_includeSuperAwoken.checked = false;
  976. s_sawokens.forEach(t=>{
  977. t.checked = false;
  978. });
  979. searchMonList.innerHTML = "";
  980. };
  981. const s_sortList = s_controlDiv.querySelector(".sort-list");
  982. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  983. //对搜索到的Cards重新排序
  984. function reSortCards()
  985. {
  986. const sortIndex = parseInt(s_sortList.value,10);
  987. const reverse = s_sortReverse.checked;
  988. searchMonList.classList.add("display-none");
  989. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  990. let headsArray = Array.prototype.slice.call(searchMonList.children);
  991. headsArray.sort((head_a,head_b)=>{
  992. let sortNumber = sort_function_list[sortIndex].function(head_a.card,head_b.card);
  993. if (reverse) sortNumber *= -1;
  994. return sortNumber;
  995. });
  996. headsArray.forEach(h=>fragment.appendChild(h));
  997. searchMonList.appendChild(fragment);
  998. searchMonList.classList.remove("display-none");
  999. }
  1000. s_sortList.onchange = reSortCards;
  1001. s_sortReverse.onchange = reSortCards;
  1002. sort_function_list.forEach((sfunc,idx)=>{
  1003. const newOpt = new Option(sfunc.name,idx);
  1004. newOpt.setAttribute("data-tag",sfunc.tag);
  1005. s_sortList.options.add(newOpt);
  1006. });
  1007. //id搜索
  1008. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1009. monstersID.onchange = function(){
  1010. if (/^\d+$/.test(this.value))
  1011. {
  1012. const newId = parseInt(this.value, 10);
  1013. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1014. {
  1015. editBox.mid = newId;
  1016. editBoxChangeMonId(editBox.mid);
  1017. }
  1018. }
  1019. };
  1020. monstersID.oninput = monstersID.onchange;
  1021. //觉醒
  1022. const monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  1023. monEditAwokens.forEach((akDom,idx)=>{
  1024. akDom.onclick = function(){
  1025. editBox.awokenCount = idx;
  1026. editBox.reCalculateAbility();
  1027. editBox.refreshAwokens();
  1028. };
  1029. });
  1030. //刷新觉醒
  1031. editBox.refreshAwokens = ()=>{
  1032. monEditAwokens[0].innerHTML = editBox.awokenCount;
  1033. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length))
  1034. monEditAwokens[0].classList.add("full-awoken");
  1035. else
  1036. monEditAwokens[0].classList.remove("full-awoken");
  1037. for(let ai=1;ai<monEditAwokens.length;ai++)
  1038. {
  1039. if(ai<=editBox.awokenCount)
  1040. {
  1041. monEditAwokens[ai].classList.remove("unselected-awoken");
  1042. }
  1043. else
  1044. {
  1045. monEditAwokens[ai].classList.add("unselected-awoken");
  1046. }
  1047. }
  1048. };
  1049. //超觉醒
  1050. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  1051. monEditSAwokens.forEach((akDom,idx,domArr)=>{
  1052. akDom.onclick = function(){
  1053. for(var ai=0;ai<domArr.length;ai++)
  1054. {
  1055. if(ai==idx)
  1056. {
  1057. domArr[ai].classList.toggle("unselected-awoken");
  1058. }
  1059. else
  1060. {
  1061. domArr[ai].classList.add("unselected-awoken");
  1062. }
  1063. }
  1064. };
  1065. });
  1066. //3个快速设置this.ipt为自己的value
  1067. function setIptToMyValue()
  1068. {
  1069. if (this.ipt.value != this.value)
  1070. {
  1071. this.ipt.value = this.value;
  1072. this.ipt.onchange();
  1073. }
  1074. }
  1075. //等级
  1076. const monEditLv = settingBox.querySelector(".m-level");
  1077. monEditLv.onchange = function(){
  1078. reCalculateExp();
  1079. reCalculateAbility();
  1080. };
  1081. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1082. const monLvExp = settingBox.querySelector(".m-level-exp");
  1083. monEditLvMin.ipt = monEditLv;
  1084. monEditLvMin.onclick = setIptToMyValue;
  1085. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1086. monEditLvMax.ipt = monEditLv;
  1087. monEditLvMax.onclick = setIptToMyValue;
  1088. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1089. monEditLv110.ipt = monEditLv;
  1090. monEditLv110.onclick = setIptToMyValue;
  1091. //编辑界面重新计算怪物的经验值
  1092. function reCalculateExp(){
  1093. const monid = parseInt(monstersID.value || 0, 10);
  1094. const level = parseInt(monEditLv.value || 0, 10);
  1095. const tempMon = {
  1096. id:monid,
  1097. level:level
  1098. };
  1099. const needExp = calculateExp(tempMon);
  1100. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level>99?` + ${parseBigNumber(needExp[1])}` : "") : "";
  1101. }
  1102. editBox.reCalculateExp = reCalculateExp;
  1103. //三维
  1104. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1105. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1106. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1107. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1108. //加蛋
  1109. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1110. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1111. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1112. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1113. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1114. monEditAddHp.onchange = reCalculateAbility;
  1115. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1116. monEditAddAtk.onchange = reCalculateAbility;
  1117. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1118. monEditAddRcv.onchange = reCalculateAbility;
  1119. //3个快速设置按钮
  1120. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1121. monEditAddHpBtn.ipt = monEditAddHp;
  1122. monEditAddHpBtn.onclick = setIptToMyValue;
  1123. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1124. monEditAddAtkBtn.ipt = monEditAddAtk;
  1125. monEditAddAtkBtn.onclick = setIptToMyValue;
  1126. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1127. monEditAddRcvBtn.ipt = monEditAddRcv;
  1128. monEditAddRcvBtn.onclick = setIptToMyValue;
  1129. //297按钮
  1130. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1131. monEditAdd297.onclick = function(){
  1132. monEditAddHp.value = 99;
  1133. monEditAddAtk.value = 99;
  1134. monEditAddRcv.value = 99;
  1135. reCalculateAbility();
  1136. };
  1137. //潜觉
  1138. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1139. const monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  1140. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1141. const monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  1142. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  1143. {
  1144. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1145. const usedHoleN = usedHole(latent);
  1146. for (let ai=0;ai<monEditLatents.length;ai++)
  1147. {
  1148. if (latent[ai] != undefined)
  1149. {
  1150. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  1151. }
  1152. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1153. {
  1154. monEditLatents[ai].className = "latent-icon";
  1155. }
  1156. else
  1157. {
  1158. monEditLatents[ai].className = "display-none";
  1159. }
  1160. }
  1161. };
  1162. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1163. const skillBox = rowSkill.querySelector(".skill-box");
  1164. const skillTitle = skillBox.querySelector(".skill-name");
  1165. const skillCD = skillBox.querySelector(".skill-cd");
  1166. const skillLevel = skillBox.querySelector(".m-skill-level");
  1167. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1168. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1169. skillTitle.onclick = function(){
  1170. const skillId = parseInt(this.getAttribute("data-skillid"),10); //获得当前技能ID
  1171. const s_cards = Cards.filter(card=>card.activeSkillId === skillId); //搜索同技能怪物
  1172. if (s_cards.length > 1)
  1173. {
  1174. showSearch(s_cards); //显示
  1175. }
  1176. }
  1177. skillLevel.onchange = function(){
  1178. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1179. const skill = Skills[card.activeSkillId];
  1180. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1181. };
  1182. skillLevel_1.ipt = skillLevel;
  1183. skillLevel_1.onclick = setIptToMyValue;
  1184. skillLevel_Max.ipt = skillLevel;
  1185. skillLevel_Max.onclick = setIptToMyValue;
  1186. //已有觉醒的去除
  1187. function deleteLatent(){
  1188. const aIdx = parseInt(this.value, 10);
  1189. editBox.latent.splice(aIdx,1);
  1190. editBox.reCalculateAbility(); //重计算三维
  1191. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  1192. }
  1193. monEditLatents.forEach((la)=>{la.onclick = deleteLatent;});
  1194. //可选觉醒的添加
  1195. function addLatent(){
  1196. if (this.classList.contains("unselected-latent")) return; //不能选的觉醒直接退出
  1197. const lIdx = parseInt(this.value); //潜觉的序号
  1198. const usedHoleN = usedHole(editBox.latent); //使用了的格子
  1199. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1200. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2) || //如果能添加2格的觉醒
  1201. lIdx < 12 && usedHoleN<=(maxLatentCount-1)) //如果能添加1格的觉醒
  1202. {editBox.latent.push(lIdx);}
  1203. else {return;}
  1204. editBox.reCalculateAbility();
  1205. editBox.refreshLatent(editBox.latent,editBox.mid);
  1206. }
  1207. monEditLatentsAllowable.forEach((la)=>{la.onclick = addLatent;});
  1208. //编辑界面重新计算怪物的能力
  1209. function reCalculateAbility(){
  1210. const monid = parseInt(monstersID.value || 0, 10);
  1211. const level = parseInt(monEditLv.value || 0, 10);
  1212. const awoken = editBox.awokenCount;
  1213. const plus = [
  1214. parseInt(monEditAddHp.value || 0, 10),
  1215. parseInt(monEditAddAtk.value || 0, 10),
  1216. parseInt(monEditAddRcv.value || 0, 10)
  1217. ];
  1218. const latent = editBox.latent;
  1219. const tempMon = {
  1220. id:monid,
  1221. level:level,
  1222. plus:plus,
  1223. awoken:awoken,
  1224. latent:latent
  1225. };
  1226. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  1227. monEditHpValue.innerHTML = abilitys[0].toLocaleString();
  1228. monEditAtkValue.innerHTML = abilitys[1].toLocaleString();
  1229. monEditRcvValue.innerHTML = abilitys[2].toLocaleString();
  1230. }
  1231. editBox.reCalculateAbility = reCalculateAbility;
  1232. const btnCancel = editBox.querySelector(".button-cancel");
  1233. const btnDone = editBox.querySelector(".button-done");
  1234. const btnNull = editBox.querySelector(".button-null");
  1235. const btnDelay = editBox.querySelector(".button-delay");
  1236. btnCancel.onclick = function(){
  1237. btnDone.classList.remove("cant-assist");
  1238. btnDone.disabled = false;
  1239. editBox.memberIdx = [];
  1240. editBox.hide();
  1241. };
  1242. btnDone.onclick = function(){
  1243. if (parseInt(monEditLv.value,10) == 0)
  1244. {
  1245. btnNull.onclick();
  1246. return;
  1247. }
  1248. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1249. const teamData = formation.teams[editBox.memberIdx[0]];
  1250. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1251. const teamBox = teamBigBox.querySelector(".team-box");
  1252. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1253. mon.id = parseInt(monstersID.value,10);
  1254. const card = Cards[mon.id] || Cards[0];
  1255. const skill = Skills[card.activeSkillId];
  1256. mon.level = parseInt(monEditLv.value,10);
  1257. mon.awoken = editBox.awokenCount;
  1258. if (card.superAwakenings.length) //如果支持超觉醒
  1259. {
  1260. mon.sawoken = -1;
  1261. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  1262. {
  1263. if (
  1264. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  1265. !monEditSAwokens[sai].classList.contains("display-none")
  1266. )
  1267. {
  1268. mon.sawoken = sai;
  1269. break;
  1270. }
  1271. }
  1272. }
  1273. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1274. (!card.overlay || mon.level>= card.maxLevel))
  1275. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1276. mon.plus = [0,0,0];
  1277. }else
  1278. {
  1279. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1280. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1281. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1282. if (!editBox.isAssist)
  1283. { //如果不是辅助,则可以设定潜觉
  1284. mon.latent = editBox.latent.concat();
  1285. }
  1286. }
  1287. const skillLevelNum = parseInt(skillLevel.value,10);
  1288. if (skillLevelNum < skill.maxLevel)
  1289. {
  1290. mon.skilllevel = skillLevelNum;
  1291. }
  1292. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1293. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1294. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1295. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1296. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1297. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1298. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1299. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1300. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1301. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1302. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1303. //刷新改队员的CD
  1304. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1305. creatNewUrl();
  1306. editBox.hide();
  1307. };
  1308. window.onkeydown = function(e){
  1309. if (!editBox.classList.contains("display-none"))
  1310. {
  1311. if (e.keyCode == 27)
  1312. { //按下ESC时,自动关闭编辑窗
  1313. btnCancel.onclick();
  1314. }
  1315. }
  1316. };
  1317. btnNull.onclick = function(){ //空位置
  1318. const mon = new Member();
  1319. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1320. const teamData = formation.teams[editBox.memberIdx[0]];
  1321. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1322. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1323. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1324. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1325. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1326. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1327. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1328. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1329. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1330. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1331. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1332. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1333. //刷新改队员的CD
  1334. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1335. creatNewUrl();
  1336. editBox.hide();
  1337. };
  1338. btnDelay.onclick = function(){ //应对威吓
  1339. const mon = new MemberDelay();
  1340. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1341. const teamData = formation.teams[editBox.memberIdx[0]];
  1342. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1343. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1344. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1345. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1346. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1347. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1348. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1349. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1350. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1351. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1352. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1353. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1354. //刷新改队员的CD
  1355. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1356. creatNewUrl();
  1357. editBox.hide();
  1358. };
  1359. //语言选择
  1360. const langList = controlBox.querySelector(".languages");
  1361. langList.onchange = function(){
  1362. creatNewUrl({"language":this.value});
  1363. history.go();
  1364. };
  1365. //数据源选择
  1366. const dataList = controlBox.querySelector(".datasource");
  1367. dataList.onchange = function(){
  1368. creatNewUrl({datasource:this.value});
  1369. history.go();
  1370. };
  1371. /*添对应语言执行的JS*/
  1372. const languageJS = document.head.appendChild(document.createElement("script"));
  1373. languageJS.id = "language-js";
  1374. languageJS.type = "text/javascript";
  1375. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1376. }
  1377. //编辑界面点击每个怪物的头像的处理
  1378. function clickMonHead(e)
  1379. {
  1380. let team = parseInt(this.getAttribute("data-team"),10);
  1381. let assist = parseInt(this.getAttribute("data-assist"),10);
  1382. let index = parseInt(this.getAttribute("data-index"),10);
  1383. editMon(team,assist,index);
  1384. return false; //没有false将会打开链接
  1385. }
  1386. //编辑界面每个怪物的头像的拖动
  1387. function dragStartMonHead(e)
  1388. {
  1389. let team = parseInt(this.getAttribute("data-team"),10);
  1390. let assist = parseInt(this.getAttribute("data-assist"),10);
  1391. let index = parseInt(this.getAttribute("data-index"),10);
  1392. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1393. }
  1394. //编辑界面每个怪物的头像的经过,阻止事件发生
  1395. function dropOverMonHead(e)
  1396. {
  1397. e.preventDefault();
  1398. }
  1399. //从怪物头像获取队员的队伍编号
  1400. function getMemberArrayIndexFromMonHead(headDom)
  1401. {
  1402. return [
  1403. parseInt(headDom.getAttribute("data-team"),10),
  1404. parseInt(headDom.getAttribute("data-assist"),10),
  1405. parseInt(headDom.getAttribute("data-index"),10),
  1406. ];
  1407. }
  1408. //编辑界面每个怪物的头像的放下
  1409. function dropMonHead(e)
  1410. {
  1411. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1412. const dataTo = getMemberArrayIndexFromMonHead(this);
  1413. if ((dataTo[0] != dataFrom[0]) ||
  1414. (dataTo[1] != dataFrom[1]) ||
  1415. (dataTo[2] != dataFrom[2]))
  1416. { //必须有所不同才继续交换
  1417. interchangeCard(dataFrom,dataTo);
  1418. }
  1419. return false; //没有false将会打开链接
  1420. }
  1421. //移动端编辑界面每个怪物的头像的放下
  1422. function touchstartMonHead(e)
  1423. {
  1424. e.stopPropagation();
  1425. //console.log("开始触摸",e,this);
  1426. const tc = e.changedTouches[0];
  1427. interchangeSVG.style.display = "none";
  1428. interchangePath.setAttribute("x1",tc.pageX);
  1429. interchangePath.setAttribute("y1",tc.pageY);
  1430. interchangePath.setAttribute("x2",tc.pageX);
  1431. interchangePath.setAttribute("y2",tc.pageY);
  1432. }
  1433. //移动端编辑界面每个怪物的头像的移动
  1434. function touchmoveMonHead(e)
  1435. {
  1436. //console.log("移动中",e,this);
  1437. const tc = e.changedTouches[0];
  1438. const pX = tc.pageX, pY = tc.pageY;
  1439. const rect = this.getBoundingClientRect();
  1440. const top = rect.top + document.documentElement.scrollTop;
  1441. const left = rect.left + document.documentElement.scrollLeft;
  1442. if ((pY < top) || (pY > (top + rect.height)) ||
  1443. (pX < left) || (pX > (left + rect.width)))
  1444. {
  1445. interchangeSVG.style.display = "block";
  1446. interchangePath.setAttribute("x2",tc.pageX);
  1447. interchangePath.setAttribute("y2",tc.pageY);
  1448. }else
  1449. {
  1450. interchangeSVG.style.display = "none";
  1451. }
  1452. }
  1453. //移动端编辑界面每个怪物的头像的结束
  1454. function touchendMonHead(e)
  1455. {
  1456. const tc = e.changedTouches[0];
  1457. const pX = tc.pageX, pY = tc.pageY;
  1458. //console.log("移动结束",pX,pY,e,this);
  1459. interchangeSVG.style.display = "none";
  1460. interchangePath.setAttribute("x2",pX);
  1461. interchangePath.setAttribute("y2",tc.pageY);
  1462. let targets = allMembers.filter(m=>{
  1463. const rect = m.getBoundingClientRect();
  1464. const top = rect.top + document.documentElement.scrollTop;
  1465. const left = rect.left + document.documentElement.scrollLeft;
  1466. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  1467. (pX > left) && (pX < (left + rect.width));
  1468. return inRect;
  1469. });
  1470. const target = targets.length?targets[0]:null;
  1471. if (this != target)
  1472. {
  1473. //console.log("找到的对象",targets[0]);
  1474. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1475. let dataTo = getMemberArrayIndexFromMonHead(target);
  1476. if ((dataTo[0] != dataFrom[0]) ||
  1477. (dataTo[1] != dataFrom[1]) ||
  1478. (dataTo[2] != dataFrom[2]))
  1479. { //必须有所不同才继续交换
  1480. interchangeCard(dataFrom,dataTo);
  1481. }
  1482. }
  1483. }
  1484. //移动端编辑界面每个怪物的头像的取消
  1485. function touchcancelMonHead(e)
  1486. {
  1487. interchangeSVG.style.display = "none";
  1488. console.log("移动取消",e,this);
  1489. }
  1490. function interchangeCard(formArr,toArr)
  1491. {
  1492. function changeType(member,isAssist)
  1493. {
  1494. if (member.id == 0 || (isAssist && member.id == -1))
  1495. {
  1496. return new Member();
  1497. }else
  1498. {
  1499. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1500. newMember.loadFromMember(member);
  1501. return newMember;
  1502. }
  1503. }
  1504. const isCopy = changeSwapToCopy.checked;
  1505. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1506. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1507. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1508. {
  1509. from = changeType(from,formArr[1]);
  1510. if (!isCopy) to = changeType(to,toArr[1]);
  1511. }else if (isCopy)
  1512. {
  1513. const newFrom = new from.constructor();
  1514. newFrom.loadFromMember(from);
  1515. from = newFrom;
  1516. }
  1517. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1518. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1519. creatNewUrl(); //刷新URL
  1520. refreshAll(formation); //刷新全部
  1521. }
  1522. //改变一个怪物头像
  1523. function changeid(mon,monDom,latentDom)
  1524. {
  1525. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1526. const parentNode = monDom.parentNode;
  1527. fragment.appendChild(monDom);
  1528. const monId = mon.id;
  1529. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1530. monDom.setAttribute("data-cardid", monId); //设定新的id
  1531. if (monId<0) //如果是延迟
  1532. {
  1533. parentNode.classList.add("delay");
  1534. parentNode.classList.remove("null");
  1535. parentNode.appendChild(fragment);
  1536. if (latentDom) latentDom.classList.add("display-none");
  1537. return;
  1538. }else if (monId==0) //如果是空
  1539. {
  1540. parentNode.classList.add("null");
  1541. parentNode.classList.remove("delay");
  1542. parentNode.appendChild(fragment);
  1543. if (latentDom) latentDom.classList.add("display-none");
  1544. return;
  1545. }else if (monId>-1) //如果提供了id
  1546. {
  1547. parentNode.classList.remove("null");
  1548. parentNode.classList.remove("delay");
  1549. monDom.className = "monster";
  1550. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  1551. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1552. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  1553. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  1554. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  1555. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  1556. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1557. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  1558. if (card.canAssist)
  1559. monDom.classList.add("allowable-assist");
  1560. else
  1561. monDom.classList.remove("allowable-assist");
  1562. if (card.awakenings.indexOf(49)>=0)//武器
  1563. monDom.classList.add("wepon");
  1564. else
  1565. monDom.classList.remove("wepon");
  1566. }
  1567. const levelDom = monDom.querySelector(".level");
  1568. if (levelDom) //如果提供了等级
  1569. {
  1570. const level = mon.level || 1;
  1571. levelDom.innerHTML = level;
  1572. if (level == card.maxLevel)
  1573. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1574. levelDom.classList.add("max");
  1575. }else
  1576. {
  1577. levelDom.classList.remove("max");
  1578. }
  1579. if (card.limitBreakIncr && level >= card.maxLevel)
  1580. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1581. levelDom.classList.add("_110");
  1582. }else
  1583. {
  1584. levelDom.classList.remove("_110");
  1585. }
  1586. }
  1587. if (mon.awoken>-1) //如果提供了觉醒
  1588. {
  1589. const awokenIcon = monDom.querySelector(".awoken-count");
  1590. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1591. {
  1592. awokenIcon.classList.add("display-none");
  1593. awokenIcon.innerHTML = "";
  1594. }else
  1595. {
  1596. awokenIcon.classList.remove("display-none");
  1597. awokenIcon.innerHTML = mon.awoken;
  1598. if (mon.awoken == card.awakenings.length)
  1599. {
  1600. awokenIcon.classList.add("full-awoken");
  1601. }else
  1602. {
  1603. awokenIcon.classList.remove("full-awoken");
  1604. }
  1605. }
  1606. }
  1607. const sawoken = monDom.querySelector(".super-awoken");
  1608. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1609. {
  1610. if (mon.sawoken != undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1611. {
  1612. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1613. sawoken.classList.remove("display-none");
  1614. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  1615. }else
  1616. {
  1617. sawoken.classList.add("display-none");
  1618. }
  1619. }
  1620. const m_id = monDom.querySelector(".id");
  1621. if (m_id) //怪物ID
  1622. {
  1623. m_id.innerHTML = monId;
  1624. }
  1625. const plusArr = mon.plus || [0,0,0];
  1626. const plusDom = monDom.querySelector(".plus");
  1627. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1628. {
  1629. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1630. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1631. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1632. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1633. if (plusCount >= 297)
  1634. {
  1635. plusDom.classList.add("has297");
  1636. plusDom.classList.remove("zero");
  1637. }else if (plusCount <= 0)
  1638. {
  1639. plusDom.classList.add("zero");
  1640. plusDom.classList.remove("has297");
  1641. }else
  1642. {
  1643. plusDom.classList.remove("zero");
  1644. plusDom.classList.remove("has297");
  1645. }
  1646. }
  1647. if (latentDom)
  1648. {
  1649. let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1650. if (mon.latent) //如果提供了潜觉
  1651. {
  1652. let latent = mon.latent.sort(function(a,b){
  1653. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1654. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1655. else {return 0;} //其他情况不变
  1656. });
  1657. if (latent.length < 1)
  1658. {
  1659. latentDom.classList.add("display-none");
  1660. }else
  1661. {
  1662. latentDom.classList.remove("display-none");
  1663. }
  1664. let usedHoleN = usedHole(latent); //使用的格子数
  1665. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1666. for (let ai=0;ai<latentDoms.length;ai++)
  1667. {
  1668. if (latent[ai])
  1669. {
  1670. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1671. }
  1672. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1673. {
  1674. latentDoms[ai].className = "latent-icon";
  1675. }
  1676. else
  1677. {
  1678. latentDoms[ai].className = "display-none";
  1679. }
  1680. }
  1681. }else
  1682. {
  1683. latentDom.classList.add("display-none");
  1684. }
  1685. }
  1686. const skillCdDom = monDom.querySelector(".skill");
  1687. if (skillCdDom) //如果存在技能CD DOM
  1688. {
  1689. //const skill = Skills[card.activeSkillId];
  1690. if (card.activeSkillId == 0)
  1691. {
  1692. skillCdDom.classList.add("display-none");
  1693. }else
  1694. {
  1695. skillCdDom.classList.remove("display-none");
  1696. }
  1697. }
  1698. parentNode.appendChild(fragment);
  1699. }
  1700. //点击怪物头像,出现编辑窗
  1701. function editMon(teamNum,isAssist,indexInTeam)
  1702. {
  1703. //数据
  1704. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1705. const card = Cards[mon.id] || Cards[0];
  1706. //const teamBigBox =
  1707. const teamBigBox = teamBigBoxs[teamNum];
  1708. const teamBox = teamBigBox.querySelector(".team-box");
  1709. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1710. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1711. const monsterHead = memberLi.querySelector(".monster");
  1712. editBox.show();
  1713. editBox.isAssist = isAssist;
  1714. editBox.monsterHead = monsterHead;
  1715. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1716. if (!isAssist)
  1717. {
  1718. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1719. editBox.latentBox = latentBox;
  1720. }
  1721. const settingBox = editBox.querySelector(".setting-box");
  1722. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1723. monstersID.value = mon.id > 0 ? mon.id : 0;
  1724. monstersID.onchange();
  1725. //觉醒
  1726. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1727. if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1728. //超觉醒
  1729. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1730. if (mon.sawoken >= 0 && monEditSAwokens[mon.sawoken] && monEditSAwokens[mon.sawoken].classList.contains("unselected-awoken")) monEditSAwokens[mon.sawoken].onclick();
  1731. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1732. monEditLv.value = mon.level || 1;
  1733. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1734. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1735. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1736. if (mon.plus)
  1737. {
  1738. monEditAddHp.value = mon.plus[0];
  1739. monEditAddAtk.value = mon.plus[1];
  1740. monEditAddRcv.value = mon.plus[2];
  1741. }
  1742. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1743. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1744. if (mon.skilllevel)
  1745. {
  1746. skillLevel.value = mon.skilllevel;
  1747. }
  1748. skillLevel.onchange();
  1749. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1750. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1751. if (!isAssist)
  1752. {
  1753. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1754. editBox.refreshLatent(editBox.latent, mon.id);
  1755. btnDelay.classList.add("display-none");
  1756. rowMonLatent.classList.remove("display-none");
  1757. editBoxTitle.classList.remove("edit-box-title-assist");
  1758. }else
  1759. {
  1760. btnDelay.classList.remove("display-none");
  1761. rowMonLatent.classList.add("display-none");
  1762. editBoxTitle.classList.add("edit-box-title-assist");
  1763. }
  1764. editBox.reCalculateExp();
  1765. editBox.reCalculateAbility();
  1766. }
  1767. //编辑窗,修改怪物ID
  1768. function editBoxChangeMonId(id)
  1769. {
  1770. const card = Cards[id] || Cards[0]; //怪物固定数据
  1771. if (card.id == 0){
  1772. id = 0;
  1773. }
  1774. const skill = Skills[card.activeSkillId];
  1775. const leaderSkill = Skills[card.leaderSkillId];
  1776. let fragment = null;
  1777. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1778. const settingBox = editBox.querySelector(".setting-box");
  1779. //id搜索
  1780. const monHead = monInfoBox.querySelector(".monster");
  1781. changeid({id:id},monHead); //改变图像
  1782. const mId = monInfoBox.querySelector(".monster-id");
  1783. mId.innerHTML = id;
  1784. const mRare = monInfoBox.querySelector(".monster-rare");
  1785. mRare.className = "monster-rare rare-" + card.rarity;
  1786. const mCost = monInfoBox.querySelector(".monster-cost");
  1787. mCost.innerHTML = card.cost;
  1788. /*const mExp = monInfoBox.querySelector(".monster-exp");
  1789. mExp.innerHTML = card.exp.max;*/
  1790. const mName = monInfoBox.querySelector(".monster-name");
  1791. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1792. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1793. mSeriesId.innerHTML = card.seriesId;
  1794. mSeriesId.setAttribute("data-seriesId",card.seriesId);
  1795. if (card.seriesId == 0)
  1796. {
  1797. mSeriesId.classList.add("display-none");
  1798. }else
  1799. {
  1800. mSeriesId.classList.remove("display-none");
  1801. }
  1802. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1803. mCollabId.innerHTML = card.collabId;
  1804. mCollabId.setAttribute("data-collabId",card.collabId);
  1805. if (card.collabId == 0)
  1806. {
  1807. mCollabId.classList.add("display-none");
  1808. }else
  1809. {
  1810. mCollabId.classList.remove("display-none");
  1811. }
  1812. const mAltName = monInfoBox.querySelector(".monster-altName");
  1813. mAltName.innerHTML = card.altName;
  1814. mAltName.setAttribute("data-altName",card.altName);
  1815. /*const splitAltName = card.altName.split("|"); //取出分段的那种的第一段
  1816. const hasGroup = splitAltName.some(alt=>{ //自己的名称是否只有一个
  1817. return Cards.some(c=>{return c.id != card.id && c.altName.indexOf(alt)>=0;});
  1818. });*/
  1819. if (card.altName.length == 0)
  1820. { //当没有合作名
  1821. mAltName.classList.add("display-none");
  1822. }else
  1823. {
  1824. mAltName.classList.remove("display-none");
  1825. }
  1826. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1827. evoCardUl.style.display = "none";
  1828. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1829. const evoLinkCardsIdArray = Cards.filter(function(m){
  1830. return m.evoRootId == card.evoRootId;
  1831. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1832. const createCardHead = editBox.createCardHead;
  1833. if (evoLinkCardsIdArray.length>1)
  1834. {
  1835. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1836. evoLinkCardsIdArray.forEach(function(mid){
  1837. const cli = createCardHead(mid);
  1838. if (mid == id)
  1839. {
  1840. cli.classList.add("unable-monster");
  1841. }
  1842. fragment.appendChild(cli);
  1843. });
  1844. evoCardUl.appendChild(fragment);
  1845. evoCardUl.style.display = "block";
  1846. }
  1847. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1848. for (let ti=0;ti<mType.length;ti++)
  1849. {
  1850. if (ti<card.types.length)
  1851. {
  1852. mType[ti].className = "type-name type-name-" + card.types[ti];
  1853. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1854. }else
  1855. {
  1856. mType[ti].className = "display-none";
  1857. }
  1858. }
  1859. const mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1860. editBox.awokenCount = card.awakenings.length;
  1861. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1862. for (let ai=1;ai<mAwoken.length;ai++)
  1863. {
  1864. if (ai<=card.awakenings.length)
  1865. {
  1866. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1867. }else
  1868. {
  1869. mAwoken[ai].className = "display-none";
  1870. }
  1871. }
  1872. //超觉醒
  1873. const mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1874. const mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1875. //if (!editBox.isAssist && card.superAwakenings.length>0)
  1876. if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧
  1877. {
  1878. for (let ai=0;ai<mSAwoken.length;ai++)
  1879. {
  1880. if (ai < card.superAwakenings.length)
  1881. {
  1882. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1883. }
  1884. else
  1885. {
  1886. mSAwoken[ai].className = "display-none";
  1887. }
  1888. }
  1889. mSAwokenRow.classList.remove("display-none");
  1890. }else
  1891. {
  1892. mSAwokenRow.classList.add("display-none");
  1893. }
  1894. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1895. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1896. const monEditLv = settingBox.querySelector(".m-level");
  1897. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1898. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1899. if (card.limitBreakIncr)
  1900. {
  1901. monEditLv110.classList.remove("display-none");
  1902. }else
  1903. {
  1904. monEditLv110.classList.add("display-none");
  1905. }
  1906. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1907. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1908. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1909. //该宠Type允许的杀,uniq是去重的自定义函数
  1910. const allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1911. return previous.concat(type_allowable_latent[t]);
  1912. },[]));
  1913. for(let li=17;li<=24;li++) //显示允许的杀,隐藏不允许的杀
  1914. {
  1915. const latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1916. if (allowLatent.indexOf(li)>=0)
  1917. {
  1918. if(latentDom.classList.contains("unselected-latent"))
  1919. latentDom.classList.remove("unselected-latent");
  1920. }else
  1921. {
  1922. if(!latentDom.classList.contains("unselected-latent"))
  1923. latentDom.classList.add("unselected-latent");
  1924. }
  1925. }
  1926. //怪物主动技能
  1927. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1928. const skillBox = rowSkill.querySelector(".skill-box");
  1929. const skillTitle = skillBox.querySelector(".skill-name");
  1930. const skillCD = skillBox.querySelector(".skill-cd");
  1931. const skillLevel = skillBox.querySelector(".m-skill-level");
  1932. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1933. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1934. const skillDetail = skillBox.querySelector(".skill-datail");
  1935. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1936. fragment.appendChild(skillBox);
  1937. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1938. skillTitle.setAttribute("data-skillid", skill.id);
  1939. skillDetail.innerHTML = parseSkillDescription(skill);
  1940. const t_maxLevel = card.overlay || card.types.indexOf(15)>=0 ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1941. skillLevel.max = t_maxLevel;
  1942. skillLevel.value = t_maxLevel;
  1943. skillLevel_Max.value = t_maxLevel;
  1944. skillLevel_Max.innerHTML = skill.maxLevel;
  1945. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1946. rowSkill.appendChild(fragment);
  1947. //怪物队长技能
  1948. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1949. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1950. const lskillTitle = lskillBox.querySelector(".skill-name");
  1951. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1952. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1953. fragment.appendChild(lskillBox);
  1954. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1955. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1956. rowLederSkill.appendChild(fragment);
  1957. if (card.overlay || card.types[0] == 15 && card.types[1] == -1)
  1958. { //当可以叠加时,不能打297和潜觉
  1959. rowPlus.classList.add("disabled");
  1960. rowLatent.classList.add("disabled");
  1961. skillLevel.setAttribute("readonly",true);
  1962. }else
  1963. {
  1964. rowPlus.classList.remove("disabled");
  1965. rowLatent.classList.remove("disabled");
  1966. skillLevel.removeAttribute("readonly");
  1967. }
  1968. if (editBox.isAssist)
  1969. {
  1970. const btnDone = editBox.querySelector(".button-done");
  1971. if (!card.canAssist)
  1972. {
  1973. btnDone.classList.add("cant-assist");
  1974. btnDone.disabled = true;
  1975. }else
  1976. {
  1977. btnDone.classList.remove("cant-assist");
  1978. btnDone.disabled = false;
  1979. }
  1980. }
  1981. editBox.latent.length = 0;
  1982. editBox.refreshLatent(editBox.latent,id);
  1983. editBox.reCalculateExp();
  1984. editBox.reCalculateAbility();
  1985. }
  1986. //搜索并显示合作
  1987. function searchColla(collabId)
  1988. {
  1989. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  1990. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  1991. }
  1992. //刷新整个队伍
  1993. function refreshAll(formationData){
  1994. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1995. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1996. const detailBox = formationBox.querySelector(".detail-box");
  1997. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1998. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1999. while(formationBox.childNodes.length>0)
  2000. {
  2001. fragment.appendChild(formationBox.childNodes[0]);
  2002. }
  2003. const txtTitle = titleBox.querySelector(".title");
  2004. const txtDetail = detailBox.querySelector(".detail");
  2005. txtTitle.value = formationData.title || "";
  2006. txtDetail.value = formationData.detail || "";
  2007. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2008. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2009. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2010. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2011. if (txtTitle.value.length == 0)
  2012. titleBox.classList.add("edit");
  2013. else
  2014. titleBox.classList.remove("edit");
  2015. if (txtDetail.value.length == 0)
  2016. detailBox.classList.add("edit");
  2017. else
  2018. detailBox.classList.remove("edit");
  2019. /*txtTitleDisplay.innerHTML = "";
  2020. txtTitleDisplay.appendChild(document.createTextNode(txtTitle.value));
  2021. txtDetailDisplay.innerHTML = "";
  2022. const txtDetailLines = txtDetail.value.split("\n");
  2023. txtDetailLines.forEach((line,idx)=>{
  2024. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  2025. txtDetailDisplay.appendChild(document.createTextNode(line));
  2026. });*/
  2027. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  2028. const teamBox = teamBigBox.querySelector(".team-box");
  2029. const teamData = formationData.teams[teamNum];
  2030. const badgeBox = teamBigBox.querySelector(".team-badge");
  2031. if (badgeBox)
  2032. {
  2033. const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`);
  2034. badge.checked = true;
  2035. }
  2036. const membersDom = teamBox.querySelector(".team-members");
  2037. const latentsDom = teamBox.querySelector(".team-latents");
  2038. const assistsDom = teamBox.querySelector(".team-assist");
  2039. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2040. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  2041. {
  2042. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2043. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2044. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2045. changeid(teamData[0][ti],member,latent); //队员
  2046. changeid(teamData[1][ti],assist); //辅助
  2047. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  2048. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2049. }
  2050. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2051. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  2052. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2053. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2054. });
  2055. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2056. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2057. formationBox.appendChild(fragment);
  2058. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2059. }
  2060. //刷新队伍觉醒统计
  2061. function refreshTeamAwokenCount(awokenDom,team){
  2062. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2063. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2064. function setCount(aicon,number){
  2065. if (!aicon) return; //没有这个觉醒就撤回
  2066. const ali = aicon.parentNode;
  2067. const countDom = ali.querySelector(".count");
  2068. countDom.innerHTML = number;
  2069. if (number)
  2070. ali.classList.remove("display-none");
  2071. else
  2072. ali.classList.add("display-none");
  2073. }
  2074. const bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  2075. for (let ai=1;ai<=72;ai++)
  2076. {
  2077. const aicon = awokenUL.querySelector(".awoken-" + ai);
  2078. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2079. //搜索等效觉醒
  2080. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2081. if (equalIndex >= 0)
  2082. {
  2083. const equivalentAwoken = equivalent_awoken[equalIndex];
  2084. if (equivalentAwoken.small === ai)
  2085. {
  2086. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo) +
  2087. awokenCountInTeam(team, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2088. setCount(aicon, totalNum);
  2089. }else
  2090. {
  2091. continue;
  2092. }
  2093. }else
  2094. {
  2095. setCount(aicon,awokenCountInTeam(team,ai,solo));
  2096. }
  2097. }
  2098. awokenDom.appendChild(fragment);
  2099. }
  2100. //刷新几个队伍觉醒统计
  2101. function refreshFormationAwokenCount(awokenDom,teams){
  2102. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2103. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2104. function setCount(aicon,number){
  2105. if (!aicon) return; //没有这个觉醒就撤回
  2106. const ali = aicon.parentNode;
  2107. const countDom = ali.querySelector(".count");
  2108. countDom.innerHTML = number;
  2109. if (number)
  2110. ali.classList.remove("display-none");
  2111. else
  2112. ali.classList.add("display-none");
  2113. }
  2114. for (var ai=1;ai<=72;ai++)
  2115. {
  2116. const aicon = awokenUL.querySelector(".awoken-" + ai);
  2117. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2118. //搜索等效觉醒
  2119. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2120. if (equalIndex >= 0)
  2121. {
  2122. const equivalentAwoken = equivalent_awoken[equalIndex];
  2123. if (equivalentAwoken.small === ai)
  2124. {
  2125. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2126. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2127. setCount(aicon, totalNum);
  2128. }else
  2129. {
  2130. continue;
  2131. }
  2132. }else
  2133. {
  2134. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  2135. }
  2136. }
  2137. awokenDom.appendChild(fragment);
  2138. }
  2139. //刷新能力值
  2140. function refreshAbility(abilityDom,team,idx){
  2141. const memberData = team[0][idx];
  2142. const assistData = team[1][idx];
  2143. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2144. const mainAbility = calculateAbility(memberData, assistData, solo);
  2145. if (mainAbility && memberData.ability)
  2146. {
  2147. for (let ai=0;ai<3;ai++)
  2148. {
  2149. memberData.ability[ai] = mainAbility[ai];
  2150. }
  2151. }
  2152. if (!abilityDom) return; //如果没有dom,直接跳过
  2153. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  2154. const hpDom = abilityLi.querySelector(".hp");
  2155. const atkDom = abilityLi.querySelector(".atk");
  2156. const rcvDom = abilityLi.querySelector(".rcv");
  2157. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  2158. if (mainAbility)
  2159. {
  2160. div.classList.remove("display-none");
  2161. div.innerHTML = memberData.ability[ai];
  2162. }else
  2163. {
  2164. div.classList.add("display-none");
  2165. div.innerHTML = 0;
  2166. }
  2167. });
  2168. }
  2169. //刷新队伍能力值合计
  2170. function refreshTeamTotalHP(totalDom,team){
  2171. //计算总的生命值
  2172. if (!totalDom) return;
  2173. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2174. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2175. if (tHpDom)
  2176. {
  2177. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2178. return value += mon.ability ? mon.ability[0] : 0;
  2179. },0);
  2180. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2181. let badgeHPScale = 1; //徽章倍率
  2182. if (formation.badge == 4 && solo)
  2183. {
  2184. badgeHPScale = 1.05;
  2185. }else if (formation.badge == 11 && solo)
  2186. {
  2187. badgeHPScale = 1.15;
  2188. }
  2189. tHpDom.innerHTML = tHP.toString() +
  2190. (teamHPAwoken>0||badgeHPScale!=1 ?
  2191. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  2192. "");
  2193. }
  2194. if (tRcvDom)
  2195. {
  2196. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2197. return value += mon.ability ? mon.ability[2] : 0;
  2198. },0);
  2199. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2200. let badgeRCVScale = 1; //徽章倍率
  2201. if (formation.badge == 3 && solo)
  2202. {
  2203. badgeRCVScale = 1.25;
  2204. }else if (formation.badge == 10 && solo)
  2205. {
  2206. badgeRCVScale = 1.35;
  2207. }
  2208. tRcvDom.innerHTML = tRCV.toString() +
  2209. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  2210. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  2211. "");
  2212. }
  2213. }
  2214. //刷新所有队伍能力值合计
  2215. function refreshFormationTotalHP(totalDom, teams){
  2216. //计算总的生命值
  2217. if (!totalDom) return;
  2218. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2219. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2220. if (tHpDom)
  2221. {
  2222. const tHPArr = teams.map(function(team){
  2223. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2224. return value += mon.ability ? mon.ability[0] : 0;
  2225. },0);
  2226. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2227. return [teamTHP,teamHPAwoken];
  2228. });
  2229. const tHP = tHPArr.reduce(function(value, teamHP){
  2230. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  2231. },[0,0]);
  2232. tHpDom.innerHTML = tHP[0].toString() +
  2233. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  2234. }
  2235. if (tRcvDom)
  2236. {
  2237. const tRCVArr = teams.map(function(team){
  2238. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2239. return value += mon.ability ? mon.ability[2] : 0;
  2240. },0);
  2241. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2242. return [teamTRCV,teamRCVAwoken];
  2243. },0);
  2244. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  2245. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  2246. },[0,0]);
  2247. tRcvDom.innerHTML = tRCV[0].toString() +
  2248. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  2249. }
  2250. }
  2251. //刷新单人技能CD
  2252. function refreshMemberSkillCD(teamDom,team,idx){
  2253. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2254. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2255. const member = team[0][idx];
  2256. const assist = team[1][idx];
  2257. const memberCard = Cards[member.id] || Cards[0];
  2258. const memberSkill = Skills[memberCard.activeSkillId];
  2259. const assistCard = Cards[assist.id] || Cards[0];
  2260. const assistSkill = Skills[assistCard.activeSkillId];
  2261. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2262. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2263. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  2264. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  2265. memberSkillCdDom.innerHTML = memberSkillCd;
  2266. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2267. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel)
  2268. {
  2269. memberSkillCdDom.classList.remove("max-skill");
  2270. }else
  2271. {
  2272. memberSkillCdDom.classList.add("max-skill");
  2273. }
  2274. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){
  2275. assistSkillCdDom.classList.remove("max-skill");
  2276. }else
  2277. {
  2278. assistSkillCdDom.classList.add("max-skill");
  2279. }
  2280. }
  2281. function localisation($tra)
  2282. {
  2283. if (!$tra) return;
  2284. document.title = $tra.webpage_title;
  2285. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2286. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2287. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2288. const sortOptions = Array.prototype.slice.call(s_sortList.options);
  2289. sortOptions.forEach(opt=>{
  2290. const tag = opt.getAttribute("data-tag");
  2291. const trans = $tra.sort_name[tag];
  2292. if (trans)
  2293. {
  2294. opt.text = trans;
  2295. }
  2296. })
  2297. }

智龙迷城队伍图制作工具