You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

script.js 303 kB

2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
1 year ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
2 years ago
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009501050115012501350145015501650175018501950205021502250235024502550265027502850295030503150325033503450355036503750385039504050415042504350445045504650475048504950505051505250535054505550565057505850595060506150625063506450655066506750685069507050715072507350745075507650775078507950805081508250835084508550865087508850895090509150925093509450955096509750985099510051015102510351045105510651075108510951105111511251135114511551165117511851195120512151225123512451255126512751285129513051315132513351345135513651375138513951405141514251435144514551465147514851495150515151525153515451555156515751585159516051615162516351645165516651675168516951705171517251735174517551765177517851795180518151825183518451855186518751885189519051915192519351945195519651975198519952005201520252035204520552065207520852095210521152125213521452155216521752185219522052215222522352245225522652275228522952305231523252335234523552365237523852395240524152425243524452455246524752485249525052515252525352545255525652575258525952605261526252635264526552665267526852695270527152725273527452755276527752785279528052815282528352845285528652875288528952905291529252935294529552965297529852995300530153025303530453055306530753085309531053115312531353145315531653175318531953205321532253235324532553265327532853295330533153325333533453355336533753385339534053415342534353445345534653475348534953505351535253535354535553565357535853595360536153625363536453655366536753685369537053715372537353745375537653775378537953805381538253835384538553865387538853895390539153925393539453955396539753985399540054015402540354045405540654075408540954105411541254135414541554165417541854195420542154225423542454255426542754285429543054315432543354345435543654375438543954405441544254435444544554465447544854495450545154525453545454555456545754585459546054615462546354645465546654675468546954705471547254735474547554765477547854795480548154825483548454855486548754885489549054915492549354945495549654975498549955005501550255035504550555065507550855095510551155125513551455155516551755185519552055215522552355245525552655275528552955305531553255335534553555365537553855395540554155425543554455455546554755485549555055515552555355545555555655575558555955605561556255635564556555665567556855695570557155725573557455755576557755785579558055815582558355845585558655875588558955905591559255935594559555965597559855995600560156025603560456055606560756085609561056115612561356145615561656175618561956205621562256235624562556265627562856295630563156325633563456355636563756385639564056415642564356445645564656475648564956505651565256535654565556565657565856595660566156625663566456655666566756685669567056715672567356745675567656775678567956805681568256835684568556865687568856895690569156925693569456955696569756985699570057015702570357045705570657075708570957105711571257135714571557165717571857195720572157225723572457255726572757285729573057315732573357345735573657375738573957405741574257435744574557465747574857495750575157525753575457555756575757585759576057615762576357645765576657675768576957705771577257735774577557765777577857795780578157825783578457855786578757885789579057915792579357945795579657975798579958005801580258035804580558065807580858095810581158125813581458155816581758185819582058215822582358245825582658275828582958305831583258335834583558365837583858395840584158425843584458455846584758485849585058515852585358545855585658575858585958605861586258635864586558665867586858695870587158725873587458755876587758785879588058815882588358845885588658875888588958905891589258935894589558965897589858995900590159025903590459055906590759085909591059115912591359145915591659175918591959205921592259235924592559265927592859295930593159325933593459355936593759385939594059415942594359445945594659475948594959505951595259535954595559565957595859595960596159625963596459655966596759685969597059715972597359745975597659775978597959805981598259835984598559865987598859895990599159925993599459955996599759985999600060016002600360046005600660076008600960106011601260136014601560166017601860196020602160226023602460256026602760286029603060316032603360346035603660376038603960406041604260436044604560466047604860496050605160526053605460556056605760586059606060616062606360646065606660676068606960706071607260736074607560766077607860796080608160826083608460856086608760886089609060916092609360946095609660976098609961006101610261036104610561066107610861096110611161126113611461156116611761186119612061216122612361246125612661276128612961306131613261336134613561366137613861396140614161426143614461456146614761486149615061516152615361546155615661576158615961606161616261636164616561666167616861696170617161726173617461756176617761786179618061816182618361846185618661876188618961906191619261936194619561966197619861996200620162026203620462056206620762086209621062116212621362146215621662176218621962206221622262236224622562266227622862296230623162326233623462356236623762386239624062416242624362446245624662476248624962506251625262536254625562566257625862596260626162626263626462656266626762686269627062716272627362746275627662776278627962806281628262836284628562866287628862896290629162926293629462956296629762986299630063016302630363046305630663076308630963106311631263136314631563166317631863196320632163226323632463256326632763286329633063316332633363346335633663376338633963406341634263436344634563466347634863496350635163526353635463556356635763586359636063616362636363646365636663676368636963706371637263736374637563766377637863796380638163826383638463856386638763886389639063916392639363946395639663976398639964006401640264036404640564066407640864096410641164126413641464156416641764186419642064216422642364246425642664276428642964306431643264336434643564366437643864396440644164426443644464456446644764486449645064516452645364546455645664576458645964606461646264636464646564666467646864696470647164726473647464756476647764786479648064816482648364846485648664876488648964906491649264936494649564966497649864996500650165026503650465056506650765086509651065116512651365146515651665176518651965206521652265236524652565266527652865296530653165326533653465356536653765386539654065416542654365446545654665476548654965506551655265536554655565566557655865596560656165626563656465656566656765686569657065716572657365746575657665776578657965806581658265836584658565866587658865896590659165926593659465956596659765986599660066016602660366046605660666076608660966106611661266136614661566166617661866196620662166226623662466256626662766286629663066316632663366346635663666376638663966406641664266436644664566466647664866496650665166526653665466556656665766586659666066616662666366646665666666676668666966706671667266736674667566766677667866796680668166826683668466856686668766886689669066916692669366946695669666976698669967006701670267036704670567066707670867096710671167126713671467156716671767186719672067216722672367246725672667276728672967306731673267336734673567366737673867396740674167426743674467456746674767486749675067516752675367546755675667576758675967606761676267636764676567666767676867696770677167726773677467756776677767786779678067816782678367846785678667876788678967906791679267936794679567966797679867996800680168026803680468056806680768086809681068116812681368146815681668176818681968206821682268236824682568266827682868296830683168326833683468356836683768386839684068416842684368446845684668476848684968506851685268536854685568566857685868596860686168626863686468656866686768686869687068716872687368746875687668776878687968806881688268836884688568866887688868896890689168926893689468956896689768986899690069016902690369046905690669076908690969106911691269136914691569166917691869196920692169226923692469256926692769286929693069316932693369346935693669376938693969406941694269436944694569466947694869496950695169526953695469556956695769586959696069616962696369646965696669676968696969706971697269736974697569766977697869796980698169826983698469856986698769886989699069916992699369946995699669976998699970007001700270037004700570067007700870097010701170127013701470157016701770187019702070217022702370247025702670277028702970307031703270337034703570367037703870397040704170427043704470457046704770487049705070517052705370547055705670577058705970607061706270637064706570667067706870697070707170727073707470757076707770787079708070817082708370847085708670877088708970907091709270937094709570967097709870997100710171027103710471057106710771087109711071117112711371147115711671177118711971207121712271237124712571267127712871297130713171327133713471357136713771387139714071417142714371447145714671477148714971507151715271537154715571567157715871597160716171627163716471657166716771687169717071717172717371747175717671777178717971807181718271837184718571867187718871897190719171927193719471957196719771987199720072017202720372047205720672077208720972107211721272137214721572167217721872197220722172227223722472257226722772287229723072317232723372347235723672377238723972407241724272437244724572467247724872497250725172527253725472557256725772587259726072617262726372647265726672677268726972707271727272737274727572767277727872797280728172827283728472857286728772887289729072917292729372947295729672977298729973007301730273037304730573067307730873097310731173127313731473157316731773187319732073217322732373247325732673277328732973307331733273337334733573367337733873397340734173427343734473457346734773487349735073517352735373547355735673577358735973607361736273637364736573667367736873697370737173727373737473757376737773787379738073817382738373847385738673877388738973907391739273937394739573967397739873997400740174027403740474057406740774087409741074117412741374147415741674177418741974207421742274237424742574267427742874297430743174327433743474357436743774387439744074417442744374447445744674477448744974507451745274537454745574567457745874597460746174627463746474657466746774687469747074717472747374747475747674777478747974807481748274837484748574867487748874897490749174927493749474957496749774987499750075017502750375047505750675077508750975107511751275137514751575167517751875197520752175227523752475257526752775287529753075317532753375347535753675377538753975407541754275437544754575467547754875497550755175527553755475557556755775587559756075617562756375647565756675677568756975707571757275737574757575767577757875797580758175827583758475857586758775887589759075917592759375947595759675977598759976007601760276037604760576067607760876097610761176127613761476157616761776187619762076217622762376247625762676277628762976307631763276337634763576367637763876397640764176427643764476457646764776487649765076517652765376547655765676577658765976607661766276637664766576667667766876697670767176727673767476757676767776787679768076817682768376847685768676877688768976907691769276937694769576967697769876997700770177027703770477057706770777087709771077117712771377147715771677177718771977207721772277237724772577267727772877297730773177327733773477357736773777387739774077417742774377447745774677477748774977507751775277537754775577567757775877597760776177627763776477657766776777687769777077717772777377747775777677777778777977807781778277837784778577867787778877897790779177927793779477957796779777987799780078017802780378047805780678077808780978107811781278137814781578167817781878197820782178227823782478257826782778287829783078317832783378347835783678377838783978407841784278437844784578467847784878497850785178527853785478557856785778587859786078617862786378647865786678677868786978707871
  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let defaultLevel = 99; //默认等级
  8. const teamBigBoxs = []; //储存全部teamBigBox
  9. const allMembers = []; //储存所有成员,包含辅助
  10. let controlBox; //储存整个controlBox
  11. let statusLine; //储存状态栏
  12. let formationBox; //储存整个formationBox
  13. let editBox; //储存整个editBox
  14. let showSearch; //整个程序都可以用的显示搜索函数
  15. let qrcodeReader; //二维码读取
  16. let qrcodeWriter; //二维码输出
  17. let selectedDeviceId; //视频源id
  18. const dataStructure = 5; //阵型输出数据的结构版本
  19. const cfgPrefix = "PADDF-"; //设置名称的前缀
  20. const className_displayNone = "display-none";
  21. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  22. const isGuideMod = Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  23. const svgNS = "http://www.w3.org/2000/svg"; //svg用的命名空间
  24. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  25. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  26. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  27. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  28. if (location.search.includes('&')) {
  29. location.search = location.search.replace(/&/ig, '&');
  30. }
  31. if ('serviceWorker' in navigator) {
  32. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  33. .then(function(registration) {
  34. console.debug('service worker 注册成功',registration);
  35. }).catch(function(error) {
  36. console.error('servcie worker 注册失败',error);
  37. });
  38. } else {
  39. console.error('浏览器不支持 servcie worker');
  40. }
  41. //一开始就加载当前语言
  42. if (currentLanguage == undefined)
  43. {
  44. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  45. const browser_i18n = navigator.language; //获取浏览器语言
  46. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  47. {
  48. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  49. }
  50. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  51. {
  52. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  53. if (lang.i18n_RegExp)
  54. {
  55. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  56. }else
  57. {
  58. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  59. }
  60. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  61. }
  62. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  63. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  64. }
  65. //一开始就加载当前数据
  66. if (currentDataSource == undefined)
  67. {
  68. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  69. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  70. }
  71. const dbName = "PADDF";
  72. let db = null;
  73. const DBOpenRequest = indexedDB.open(dbName, 4);
  74. DBOpenRequest.onsuccess = function(event) {
  75. db = event.target.result; //DBOpenRequest.result;
  76. console.log("PADDF:数据库已可使用");
  77. loadData();
  78. };
  79. DBOpenRequest.onerror = function(event) {
  80. // 错误处理
  81. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  82. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  83. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  84. loadData();
  85. //alert('Some errors have occurred, please refresh the page.');
  86. //history.go(); //直接强制刷新
  87. };
  88. DBOpenRequest.onupgradeneeded = function(event) {
  89. let db = event.target.result;
  90. let store;
  91. switch (true)
  92. {
  93. case event.oldVersion < 2:
  94. store = db.createObjectStore("cards");
  95. store = db.createObjectStore("skills");
  96. case event.oldVersion < 3:
  97. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  98. }
  99. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  100. store.transaction.oncomplete = function(event) {
  101. console.log("PADDF:数据库建立完毕");
  102. };
  103. };
  104. class Plus extends Array {
  105. constructor(hp = 0 , atk = 0, rcv = 0) {
  106. super(3);//建立 Array
  107. if (Array.isArray(hp) && hp.length >= 3 //传入数组的形式
  108. && hp.every(n=>Number.isInteger(n))) {
  109. this[0] = hp[0];
  110. this[1] = hp[1];
  111. this[2] = hp[2];
  112. } else { //传入三个数字的形式
  113. if (!Number.isInteger(hp) || !Number.isInteger(atk) || !Number.isInteger(rcv)) throw new TypeError("传入的 +值 不是整数");
  114. this[0] = hp;
  115. this[1] = atk;
  116. this[2] = rcv;
  117. }
  118. }
  119. get hp() {
  120. return this[0];
  121. }
  122. set hp(num) {
  123. if (!Number.isInteger(num)) throw new TypeError("传入的 HP +值 不是整数");
  124. if (num < 0 || num > 99) throw new RangeError("HP +值应为 0-99 之间的整数");
  125. this[0] = num;
  126. }
  127. get atk() {
  128. return this[1];
  129. }
  130. set atk(num) {
  131. if (!Number.isInteger(num)) throw new TypeError("传入的 ATK +值 不是整数");
  132. if (num < 0 || num > 99) throw new RangeError("ATK +值应为 0-99 之间的整数");
  133. this[1] = num;
  134. }
  135. get rcv() {
  136. return this[2];
  137. }
  138. set rcv(num) {
  139. if (!Number.isInteger(num)) throw new TypeError("传入的 RCV +值 不是整数");
  140. if (num < 0 || num > 99) throw new RangeError("RCV +值应为 0-99 之间的整数");
  141. this[2] = num;
  142. }
  143. get is297() {
  144. return (this[0] + this[1] + this[2]) === 297;
  145. }
  146. }
  147. class LatentAwakening extends Array {
  148. blocks = 6;
  149. constructor(arg = []) {
  150. super();//建立 Array
  151. if (typeof arg === "bigint" ||
  152. typeof arg === "number" && Number.isInteger(arg) ||
  153. typeof arg === "string" && /^\d+$/.test(arg)
  154. ){ //单个大数字模式
  155. let latentNumber = BigInt(arg);
  156. //console.log("原始数字",latentNumber.toString(2));
  157. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  158. latentNumber >>= 3n; //右移3位
  159. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  160. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  161. latentNumber >>= 1n; //右移1位
  162. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  163. if (changeLatentBlocksNum)
  164. {
  165. this.blocks = Number(latentNumber & 0b1111n);
  166. latentNumber >>= 4n;
  167. //console.log("读取潜觉格子数",latentNumber.toString(2));
  168. }
  169. const rightNumn = latentVersion > 6n ? 7n : 5n; //右移的距离
  170. const getbnum = (1n << rightNumn) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  171. while (latentNumber > 0n)
  172. {
  173. const latentId = Number(latentNumber & getbnum);
  174. this.push(latentId);
  175. //判断是几格,然后直接右移几次
  176. const useHole = latentUseHole(latentId);
  177. latentNumber >>= rightNumn * BigInt(useHole);
  178. }
  179. } else if (Array.isArray(arg)) {
  180. Object.assign(this, arg);
  181. }
  182. }
  183. get usedHole() {
  184. return this.reduce((p,v)=>p + latentUseHole(v),0);
  185. }
  186. toBigInt() {
  187. //直接使用目前的最新版本
  188. const leftNumn = 0b111n;
  189. //重复添加潜觉
  190. let latentNum = this.reduceRight((pre,latentId, idx)=>{
  191. const useHole = latentUseHole(latentId);
  192. const latentIdn = BigInt(latentId);
  193. for (let i=1; i <= useHole; i++) {
  194. pre <<= leftNumn;
  195. pre |= latentIdn;
  196. }
  197. return pre;
  198. }, 0n);
  199. //添加使用的格子数
  200. latentNum <<= 4n;
  201. latentNum |= BigInt(this.blocks);
  202. //添加是否已打开格子
  203. latentNum <<= 1n;
  204. latentNum |= this.blocks > 6 ? 1n : 0n;
  205. //潜觉版本,直接来最新版本
  206. latentNum <<=3n;
  207. latentNum |= latentVersion;
  208. return BigInt.asUintN(64, latentNum);;
  209. }
  210. }
  211. class Member2 {
  212. id = 0; //原始id
  213. changes = null; //变身后id
  214. level = 1; //等级
  215. awakening = 0; //觉醒数量
  216. superAwakening= 0; //超觉醒ID
  217. #plus = new Plus(); //加值
  218. #latentAwakening = new LatentAwakening(); //潜在觉醒
  219. skillLevel = 0; //技能等级
  220. assistMember = null; //辅助对象的引用
  221. //下面是游戏状态
  222. skillQuantity = 0; //技能填充量
  223. evolveSkillStage = null; //储存进化类技能的当前等级
  224. attrChange = null; //改变为什么颜色
  225. get hasAssist() {
  226. return assistMember instanceof Member2;
  227. }
  228. removeAssist() {
  229. this.assistMember = null;
  230. }
  231. constructor(oldMember = {}, assistMember = null)
  232. {
  233. if (assistMember instanceof Member2) {
  234. this.assistMember = assistMember;
  235. assistMember.removeAssist();
  236. }
  237. if (oldMember instanceof Member2) {
  238. Object.assign(this, oldMember);
  239. }
  240. }
  241. get card() {
  242. return Cards[this.id] ?? Cards[0];
  243. }
  244. get plus() {
  245. return this.#plus;
  246. }
  247. set plus(arr) {
  248. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  249. throw new TypeError("直接设定 +值 应当为整形数组");
  250. this.#plus[0] = arr[0];
  251. this.#plus[1] = arr[1];
  252. this.#plus[2] = arr[2];
  253. }
  254. get latentAwakening() {
  255. return this.#latentAwakening;
  256. }
  257. set latentAwakening(arr) {
  258. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  259. throw new TypeError("直接设定 潜在觉醒 应当为整形数组");
  260. this.#latentAwakening.length = arr.length;
  261. for (let i=0;i<arr.length;i++) {
  262. this.#latentAwakening[i] = arr[i];
  263. }
  264. }
  265. get needExp() {
  266. const expArray = [
  267. Math.round(valueAt(this.level, 99, this.card.exp)) //99级以内的经验
  268. ];
  269. if (this.level > 99)
  270. expArray.push(Math.max(0, Math.min(this.level, 110) - 100) * 5000000);
  271. if (this.level > 110)
  272. expArray.push(Math.max(0, Math.min(this.level, 120) - 110) * 20000000);
  273. return expArray;
  274. }
  275. getWorkingAwakenings(states) {
  276. const {outsideOfDungeon, awakningsBind, removeAssist, slotBind} = states;
  277. if (slotBind) return [];
  278. //封觉醒时,语音、心横仍然生效
  279. const awaknings = this.card.awakenings.slice(0, this.awakening);
  280. if (this.hasAssist && !removeAssist) //有武器并且没有禁武器时
  281. awaknings.push(...this.assistMember.getAwakenings(states));
  282. return awaknings;
  283. }
  284. getAbilities(states) {
  285. const {outsideOfDungeon, awakningsBind, removeAssist, dungeonEnchance} = states;
  286. const abilities = {
  287. hp: {base: 0, plus: 0, assist: 0, awaknings: 0},
  288. atk: {base: 0, plus: 0, assist: 0, awaknings: 0},
  289. rcv: {base: 0, plus: 0, assist: 0, awaknings: 0},
  290. }
  291. return abilities;
  292. }
  293. }
  294. class Card {
  295. flags = 0;
  296. id = 0;
  297. name = null;
  298. attrs = [];
  299. types = [];
  300. isUltEvo = false;
  301. rarity = 0;
  302. cost = 0;
  303. maxLevel = 0;
  304. feedExp = 0;
  305. isEmpty = true;
  306. sellPrice = 0;
  307. hp = null;
  308. atk = null;
  309. rcv = null;
  310. exp = null;
  311. activeSkillId = 0;
  312. leaderSkillId = 0;
  313. enemy = null;
  314. evoBaseId = null;
  315. evoMaterials = [];
  316. unevoMaterials = [];
  317. awakenings = [];
  318. superAwakenings = [];
  319. evoRootId = 0;
  320. seriesId = 0;
  321. sellMP = 0;
  322. latentAwakeningId = 0;
  323. collabId = 0;
  324. altName = [];
  325. limitBreakIncr = 0;
  326. voiceId = 0;
  327. orbSkinOrBgmId = 0;
  328. specialAttribute = null;
  329. searchFlags = [];
  330. #leaderSkillTypes = null;
  331. gachaGroupsFlag = 0;
  332. badgeId = 0;
  333. syncAwakening = null;
  334. syncAwakeningConditions = [];
  335. unk01 = null;
  336. unk02 = null;
  337. unk03 = null;
  338. unk04 = null;
  339. unk05 = null;
  340. unk06 = null;
  341. unk07 = null;
  342. unk08 = null;
  343. static fixId(id, reverse = false){
  344. if (id === 0xFFFF) return id;
  345. return reverse ? (id >= 9900 ? id + 100 : id) : (id >= 10000 ? id - 100 : id);
  346. }
  347. constructor(data){
  348. if (Array.isArray(data)) {
  349. this.fromOfficialData(data);
  350. } else {
  351. const classPrototype = Card.prototype;
  352. for (let key in data) {
  353. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  354. if (propertyDescriptor &&
  355. !propertyDescriptor.writable &&
  356. !propertyDescriptor.set)
  357. continue;
  358. this[key] = data[key];
  359. }
  360. }
  361. }
  362. fromOfficialData(data) {
  363. const e = data.entries();
  364. function readCurve(entries) {
  365. return {
  366. min: entries.next().value?.[1],
  367. max: entries.next().value?.[1],
  368. scale: entries.next().value?.[1],
  369. };
  370. }
  371. this.id = Card.fixId(e.next().value?.[1]); //ID
  372. this.name = e.next().value?.[1]; //名字
  373. this.attrs.push(e.next().value?.[1]); //属性1
  374. this.attrs.push(e.next().value?.[1]); //属性2
  375. this.isUltEvo = e.next().value?.[1] !== 0; //是否究极进化
  376. this.types.push(e.next().value?.[1]); //类型1
  377. this.types.push(e.next().value?.[1]); //类型2
  378. this.rarity = e.next().value?.[1]; //星级
  379. this.cost = e.next().value?.[1]; //cost
  380. this.unk01 = e.next().value?.[1]; //未知01
  381. this.maxLevel = e.next().value?.[1]; //最大等级
  382. this.feedExp = e.next().value?.[1]; //1级喂食经验,需要除以4
  383. this.isEmpty = e.next().value?.[1] === 1; //空卡片?
  384. this.sellPrice = e.next().value?.[1]; //1级卖钱,需要除以10
  385. this.hp = readCurve(e); //HP增长
  386. this.atk = readCurve(e); //攻击增长
  387. this.rcv = readCurve(e); //回复增长
  388. this.exp = { min: 0, max: e.next().value?.[1], scale: e.next().value?.[1] }; //经验增长
  389. this.activeSkillId = e.next().value?.[1]; //主动技
  390. this.leaderSkillId = e.next().value?.[1]; //队长技
  391. this.enemy = { //作为怪物的数值
  392. countdown: e.next().value?.[1],
  393. hp: readCurve(e),
  394. atk: readCurve(e),
  395. def: readCurve(e),
  396. maxLevel: e.next().value?.[1],
  397. coin: e.next().value?.[1],
  398. exp: e.next().value?.[1],
  399. skills: []
  400. };
  401. this.evoBaseId = Card.fixId(e.next().value?.[1]); //进化基础ID
  402. this.evoMaterials.push(...([ //进化素材
  403. e.next().value?.[1],
  404. e.next().value?.[1],
  405. e.next().value?.[1],
  406. e.next().value?.[1],
  407. e.next().value?.[1]
  408. ].map(n=>Card.fixId(n,false))));
  409. this.unevoMaterials.push(...([ //退化素材
  410. e.next().value?.[1],
  411. e.next().value?.[1],
  412. e.next().value?.[1],
  413. e.next().value?.[1],
  414. e.next().value?.[1]
  415. ].map(n=>Card.fixId(n,false))));
  416. this.unk02 = e.next().value?.[1]; //未知02
  417. this.unk03 = e.next().value?.[1]; //未知03
  418. this.unk04 = e.next().value?.[1]; //未知04
  419. this.unk05 = e.next().value?.[1]; //未知05
  420. this.unk06 = e.next().value?.[1]; //未知06
  421. this.unk07 = e.next().value?.[1]; //未知07
  422. const numSkills = e.next().value?.[1]; //几种敌人技能
  423. for (let si = 0; si < numSkills; si++) {
  424. this.enemy.skills.push({
  425. id: e.next().value?.[1],
  426. ai: e.next().value?.[1],
  427. rnd: e.next().value?.[1]
  428. });
  429. }
  430. const numAwakening = e.next().value?.[1]; //觉醒个数
  431. for (let ai = 0; ai < numAwakening; ai++) {
  432. this.awakenings.push(e.next().value?.[1]);
  433. }
  434. this.superAwakenings.push(...(e.next().value?.[1].split(',').filter(Boolean).map(strN=>parseInt(strN,10)))); //超觉醒
  435. this.evoRootId = Card.fixId(e.next().value?.[1]); //进化链根ID
  436. this.seriesId = e.next().value?.[1]; //系列ID
  437. this.types.push(e.next().value?.[1]); //类型3
  438. this.sellMP = e.next().value?.[1]; //卖多少MP
  439. this.latentAwakeningId = e.next().value?.[1]; //潜在觉醒ID
  440. this.collabId = e.next().value?.[1]; //合作ID
  441. this.flags = e.next().value?.[1];
  442. this.altName.push(...e.next().value?.[1].split("|").filter(Boolean)); //替换名字(分类标签)
  443. this.limitBreakIncr = e.next().value?.[1]; //110级增长
  444. this.voiceId = e.next().value?.[1]; //语音觉醒的ID
  445. this.orbSkinOrBgmId = e.next().value?.[1]; //珠子皮肤ID
  446. this.specialAttribute = e.next().value?.[1]; //特别属性,比如黄龙
  447. this.searchFlags.push(e.next().value?.[1], e.next().value?.[1]); //队长技搜索类型,解析写在这里会导致文件太大,所以写到前端去了
  448. this.gachaGroupsFlag = e.next().value?.[1]; //目前猜测是桶ID
  449. this.unk08 = e.next().value?.[1]; //未知08
  450. this.attrs.push(e.next().value?.[1]); //属性3
  451. this.badgeId = e.next().value?.[1]; //抽到后获取的徽章ID
  452. this.syncAwakening = e.next().value?.[1]; //同步觉醒
  453. const numSyncAkCondition = e.next().value?.[1]; //同步觉醒条件数量
  454. for (let ci = 0; ci < numSyncAkCondition; ci++) {
  455. this.syncAwakeningConditions.push({
  456. id: Card.fixId(e.next().value?.[1]), //怪物ID
  457. level: e.next().value?.[1], //怪物等级
  458. skillLevel: e.next().value?.[1], //怪物技能等级
  459. });
  460. }
  461. this.attrs = this.attrs.filter(n=>Number.isInteger(n) && n>=0);
  462. this.types = this.types.filter(n=>Number.isInteger(n) && n>=0);
  463. const last = e.next();
  464. if (!last.done)
  465. console.debug(`有新增数据/residue data for #%d: %o`, this.id , last.value);
  466. }
  467. get activeSkill(){
  468. return Skills[this.activeSkillId];
  469. }
  470. get leaderSkill(){
  471. return Skills[this.leaderSkillId];
  472. }
  473. get canAssist(){ //是否能当二技
  474. return Boolean(this.flags & 1<<0);
  475. }
  476. get enabled(){ //是否已启用
  477. return Boolean(this.flags & 1<<1);
  478. }
  479. get stackable(){ //flag有1<<3时,不合并占一格,没有时则根据类型进行合并(目前合并已经不占格子)
  480. const specialType = [0,12,14,15];
  481. return Boolean(this.flags & 1<<3) &&
  482. this.types.some(t=>specialType.includes(t)); //0進化用;12能力覺醒用;14強化合成用;15販賣用默认合并
  483. }
  484. get onlyAssist(){ //是否只能当二技
  485. return Boolean(this.flags & 1<<4);
  486. }
  487. get skillBanner(){ //是否支持8个潜觉
  488. return Boolean(this.flags & 1<<5);
  489. }
  490. get onlyAssist(){ //是否有技能横幅
  491. return Boolean(this.flags & 1<<6);
  492. }
  493. get leaderSkillTypes(){
  494. if (this.#leaderSkillTypes == null) {
  495. this.#leaderSkillTypes = new LeaderSkillType(this);
  496. }
  497. return this.#leaderSkillTypes;
  498. }
  499. }
  500. //队长技能类型的翻译
  501. class LeaderSkillType{
  502. #card = null;
  503. #flags = [];
  504. #matchMode = null;
  505. #restriction = null;
  506. #appendEffects = null;
  507. constructor(flags1, flags2){
  508. if (flags1 instanceof Card || Array.isArray(flags1.searchFlags)) {
  509. this.#card = flags1;
  510. } else if (Array.isArray(flags1)) {
  511. this.#flags.push(...flags1);
  512. } else {
  513. this.#flags.push(flags1, flags2);
  514. }
  515. }
  516. get matchMode(){
  517. if (this.#matchMode == null) {
  518. this.#matchMode = new LeaderSkillType_MatchingStyle(this.#card ?? this.#flags);
  519. }
  520. return this.#matchMode;
  521. }
  522. get restriction(){
  523. if (this.#restriction == null) {
  524. this.#restriction = new LeaderSkillType_Restriction_Bind(this.#card ?? this.#flags);
  525. }
  526. return this.#restriction;
  527. }
  528. get appendEffects(){
  529. if (this.#appendEffects == null) {
  530. this.#appendEffects = new LeaderSkillType_ExtraEffects(this.#card ?? this.#flags);
  531. }
  532. return this.#appendEffects;
  533. }
  534. }
  535. class LeaderSkillType_MatchingStyle {
  536. #card = null;
  537. #flags = [];
  538. constructor(arg){
  539. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  540. this.#card = arg;
  541. } else {
  542. this.#flags = arg;
  543. }
  544. }
  545. get multipleAttr(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 0)}
  546. get rowMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 1)}
  547. get combo(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 2)}
  548. get sameColor(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 3)}
  549. get LShape(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 4)}
  550. get crossMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 5)}
  551. get heartCrossMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 6)}
  552. get remainOrbs(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 7)}
  553. get enhanced5Orbs(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 8)}
  554. }
  555. class LeaderSkillType_Restriction_Bind {
  556. #card = null;
  557. #flags = [];
  558. constructor(arg){
  559. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  560. this.#card = arg;
  561. } else {
  562. this.#flags = arg;
  563. }
  564. }
  565. get attrEnhance(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 9)}
  566. get typeEnhance(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 10)}
  567. get board7x6(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 11)}
  568. get noSkyfall(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 12)}
  569. get HpRange(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 13)}
  570. get useSkill(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 14)}
  571. get moveTimeDecrease_Fixed(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 15)}
  572. get minMatchLen(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 16)}
  573. get specialTeam(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 17)}
  574. get effectWhenRecover(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 18)}
  575. }
  576. class LeaderSkillType_ExtraEffects {
  577. #card = null;
  578. #flags = [];
  579. constructor(arg){
  580. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  581. this.#card = arg;
  582. } else {
  583. this.#flags = arg;
  584. }
  585. }
  586. get addCombo(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 21)}
  587. get fixedFollowAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 22)}
  588. get scaleFollowAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 23)}
  589. get reduce49down(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 24)}
  590. get reduce50(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 25)}
  591. get reduce51up(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 26)}
  592. get moveTimeIncrease(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 20)}
  593. get rateMultiplyExp_Coin(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 27)}
  594. get rateMultiplyDrop(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 28)}
  595. get voidPoison(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 29)}
  596. get counterAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 30)}
  597. get autoHeal(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 31)}
  598. get unbindAwokenBind(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 19)}
  599. get resolve(){return Boolean((this.#card?.searchFlags?.[1] ?? this.#flags[1]) & 1 << 0)}
  600. get predictionFalling(){return Boolean((this.#card?.searchFlags?.[1] ?? this.#flags[1]) & 1 << 1)}
  601. }
  602. class Team extends Array {
  603. badge = 0;
  604. helperTeam = null;
  605. switchesLeader = null;
  606. constructor(memberCount = 6) {
  607. super(memberCount);//建立 Array
  608. }
  609. get leader1(){
  610. return this[0];
  611. }
  612. get leader2(){
  613. //当有 helperTeam 时,使用另一个队伍的队长
  614. return helperTeam instanceof Team ? this.helperTeam.leader1 : this[5];
  615. }
  616. }
  617. class Formation2 {
  618. teams = [];
  619. title = null;
  620. description = null;
  621. dungeonEnchancement = {
  622. attrs: [],
  623. types: [],
  624. rarities: [],
  625. collabIds: [],
  626. gachaIds: [],
  627. rate: {
  628. hp: 1,
  629. atk: 1,
  630. rcv: 1
  631. },
  632. benefitOfYinYang: 0,
  633. currentStage: 0,
  634. brokenParts: 0,
  635. };
  636. constructor(teamCount) {
  637. this.teams.length = teamCount;
  638. const menbersCount = teamCount === 2 ? 5 : 6;
  639. for (let i=0; i<teamCount; i++) {
  640. this.teams[i] = new Team(menbersCount);
  641. }
  642. if (teamCount === 2) { //当为2人对物时,互相设定为互助队伍
  643. this.teams[0].helperTeam = this.teams[1];
  644. this.teams[1].helperTeam = this.teams[0];
  645. }
  646. }
  647. }
  648. class Skill {
  649. id = 0;
  650. name = null;
  651. description = null;
  652. type = 0;
  653. maxLevel = 0;
  654. initialCooldown = 0;
  655. unk = 0;
  656. params = [];
  657. #parsed = null;
  658. constructor(data, i){
  659. if (Array.isArray(data)) {
  660. this.id = i;
  661. this.fromOfficialData(data);
  662. } else {
  663. const classPrototype = Skill.prototype;
  664. for (let key in data) {
  665. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  666. if (propertyDescriptor &&
  667. !propertyDescriptor.writable &&
  668. !propertyDescriptor.set)
  669. continue;
  670. this[key] = data[key];
  671. }
  672. }
  673. }
  674. fromOfficialData(data) {
  675. const e = data.entries();
  676. this.name = e.next().value?.[1];
  677. this.description = e.next().value?.[1];
  678. this.type = e.next().value?.[1];
  679. this.maxLevel = e.next().value?.[1];
  680. this.initialCooldown = e.next().value?.[1];
  681. this.unk = e.next().value?.[1];
  682. let last = null;
  683. while (last = e.next(), !last.done) {
  684. this.params.push(last.value[1]);
  685. }
  686. }
  687. get parsed() {
  688. if (this.#parsed == null) {
  689. this.#parsed = Skill.skillParser(this);
  690. }
  691. return this.#parsed;
  692. }
  693. static skillParser(skill) {
  694. if (!(skill instanceof Skill)) throw new TypeError("传入的 技能 不是 Skill 类");
  695. return skillParser(skill.id);
  696. }
  697. }
  698. //队员基本的留空
  699. var Member = function(id = 0) {
  700. this.id = id;
  701. this.ability = [0, 0, 0];
  702. this.abilityNoAwoken = [0, 0, 0];
  703. };
  704. //让 Member 能直接获取 card
  705. Object.defineProperty(Member.prototype, "card", {
  706. get() { return Cards[this.id] ?? Cards[0]; }
  707. })
  708. Member.prototype.effectiveAwokens = function(assist) {
  709. const memberCard = this.card;
  710. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  711. //单人、3人时,大于等于100级且297时增加超觉醒
  712. if ((solo || teamsCount === 3) && this.sawoken > 0 &&
  713. (this.level >= 100 && this.plus.every(p=>p>=99) ||
  714. this.sawoken === memberCard.syncAwakening)
  715. ) {
  716. enableAwoken.push(this.sawoken);
  717. }
  718. //添加武器
  719. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  720. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  721. }
  722. return enableAwoken;
  723. }
  724. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  725. let memberCard = this.card, assistCard = assist?.card,
  726. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  727. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  728. let attrs = [...memberCard.attrs]; //属性数量固定,因此用固定的数组
  729. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  730. let changeAttr = null, appendTypes = [];
  731. if (assistAwakenings?.includes(49)) { //如果有武器
  732. //更改副属性
  733. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  734. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  735. //添加类型
  736. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90) //筛选出武器觉醒
  737. .map(type=> typekiller_for_type.find(t=>(type - 52) === t.awoken).type);//变换为类型
  738. appendTypes = new Set(appendTypes); //变为 Set
  739. appendTypes = appendTypes.difference(types); //去除重复的
  740. types = types.union(appendTypes); //添加到类型里
  741. }
  742. return {
  743. attrs, isChangeAttr: Boolean(changeAttr),
  744. "types": [...types], isAppendType: Boolean(appendTypes?.size), "appendTypes": [...appendTypes]
  745. };
  746. }
  747. Member.prototype.outObj = function() {
  748. const m = this;
  749. if (m.id == 0) return null;
  750. let obj = [m.id];
  751. if (m.level != undefined) obj[1] = m.level;
  752. if (m.awoken != undefined) obj[2] = m.awoken;
  753. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  754. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  755. obj[3] = m.plus[0];
  756. } else {
  757. obj[3] = m.plus;
  758. }
  759. }
  760. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  761. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  762. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  763. const skill = Skills[card.activeSkillId];
  764. //有技能等级,并且技能等级低于最大等级时才记录技能
  765. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  766. return obj;
  767. };
  768. Member.prototype.loadObj = function(m, dataVersion) {
  769. if (m == undefined) //如果没有提供数据,直接返回默认
  770. {
  771. this.id = 0;
  772. return;
  773. }
  774. if (dataVersion == undefined) dataVersion = 1;
  775. this.id = dataVersion > 1 ? m[0] : m.id;
  776. this.level = dataVersion > 1 ? m[1] : m.level;
  777. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  778. if (dataVersion > 1) {
  779. if (isNaN(m[3]) || m[3] == null) {
  780. this.plus = m[3];
  781. } else {
  782. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  783. this.plus = [singlePlus, singlePlus, singlePlus];
  784. }
  785. } else {
  786. this.plus = m.plus;
  787. }
  788. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  789. this.latent = dataVersion > 1 ? m[4] : m.latent;
  790. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  791. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  792. this.sawoken = dataVersion > 1 ?
  793. (dataVersion < 5 ?
  794. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  795. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  796. : m.sawoken;
  797. this.skilllevel = m[6] || null;
  798. };
  799. Member.prototype.loadFromMember = function(m) {
  800. if (m == undefined) //如果没有提供数据,直接返回默认
  801. {
  802. return;
  803. }
  804. this.id = m.id;
  805. };
  806. //只用来防坐的任何队员
  807. var MemberDelay = function() {
  808. this.id = -1;
  809. };
  810. MemberDelay.prototype = Object.create(Member.prototype);
  811. MemberDelay.prototype.constructor = MemberDelay;
  812. //辅助队员
  813. var MemberAssist = function() {
  814. this.level = 0;
  815. this.awoken = 0;
  816. this.plus = [0, 0, 0];
  817. Member.call(this);
  818. };
  819. MemberAssist.prototype = Object.create(Member.prototype);
  820. MemberAssist.prototype.constructor = MemberAssist;
  821. MemberAssist.prototype.loadFromMember = function(m) {
  822. if (m == undefined) //如果没有提供数据,直接返回默认
  823. {
  824. return;
  825. }
  826. this.id = m.id;
  827. if (m.level != undefined) this.level = m.level;
  828. if (m.awoken != undefined) this.awoken = m.awoken;
  829. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  830. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  831. };
  832. //正式队伍
  833. var MemberTeam = function() {
  834. this.latent = [];
  835. MemberAssist.call(this);
  836. //sawoken作为可选项目,默认不在内
  837. };
  838. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  839. MemberTeam.prototype.constructor = MemberTeam;
  840. MemberTeam.prototype.loadFromMember = function(m) {
  841. if (m == undefined) //如果没有提供数据,直接返回默认
  842. {
  843. return;
  844. }
  845. this.id = m.id;
  846. if (m.level != undefined) this.level = m.level;
  847. if (m.awoken != undefined) this.awoken = m.awoken;
  848. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  849. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  850. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  851. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  852. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  853. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  854. };
  855. let Formation = function(teamCount, memberCount) {
  856. this.title = "";
  857. this.detail = "";
  858. this.teams = [];
  859. this.dungeonEnchance = {
  860. attrs: [],
  861. types: [],
  862. rarities: [],
  863. collabs: [],
  864. gachas: [],
  865. rate: {
  866. hp: 1,
  867. atk: 1,
  868. rcv: 1
  869. },
  870. benefit: 0,
  871. stage: 0,
  872. brokens: 0,
  873. }
  874. for (let ti = 0; ti < teamCount; ti++) {
  875. const team = [
  876. [], //队员
  877. [], //辅助
  878. 0, //徽章
  879. 0, //队长更换序号
  880. ];
  881. for (let mi = 0; mi < memberCount; mi++) {
  882. team[0].push(new MemberTeam());
  883. team[1].push(new MemberAssist());
  884. }
  885. this.teams.push(team);
  886. }
  887. };
  888. //初始化队伍结构
  889. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  890. Formation.prototype.outObj = function() {
  891. const obj = {};
  892. if (this?.title?.length > 0) obj.t = this.title;
  893. if (this?.detail?.length > 0) obj.d = this.detail;
  894. obj.f = this.teams.map(t => {
  895. const teamArr = [];
  896. teamArr[0] = t[0].map(m =>
  897. m.outObj()
  898. ).deleteLatter();
  899. teamArr[1] = t[1].map(m =>
  900. m.outObj()
  901. ).deleteLatter();
  902. if (t[2]) teamArr[2] = t[2];
  903. if (t[3]) teamArr[3] = t[3];
  904. return teamArr;
  905. });
  906. let dge = this.dungeonEnchance;
  907. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  908. [Bin.enflags(dge.types),Bin.enflags(dge.attrs),Bin.enflags(dge.rarities),dge.collabs.length ? dge.collabs : 0, Bin.enflags(dge.gachas)].deleteLatter(0), //类型,属性,星级
  909. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  910. dge.benefit || 0, //地下城阴阳加护
  911. dge.stage || 1, //地下城层数
  912. dge.brokens || 0, //破坏部位数
  913. ];
  914. obj.v = dataStructure;
  915. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  916. !obj.t &&
  917. !obj.d)
  918. return null;*/
  919. return obj;
  920. };
  921. Formation.prototype.loadObj = function(f) {
  922. let dge = this.dungeonEnchance;
  923. if (f == undefined) //如果没有提供数据,要返回空的
  924. {
  925. this.title = "";
  926. this.detail = "";
  927. this.teams.forEach(function(t, ti) {
  928. t[0].forEach(function(m, mi) {
  929. m.loadObj(null);
  930. });
  931. t[1].forEach(function(m, mi) {
  932. m.loadObj(null);
  933. });
  934. t[2] = 1;
  935. t[3] = 0;
  936. });
  937. dge.rarities.length = 0;
  938. dge.attrs.length = 0;
  939. dge.types.length = 0;
  940. dge.rate.hp = 1;
  941. dge.rate.atk = 1;
  942. dge.rate.rcv = 1;
  943. dge.benefit = 0;
  944. dge.stage = 1;
  945. dge.brokens = 0;
  946. return;
  947. }
  948. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  949. this.title = dataVeision > 1 ? f.t : f.title;
  950. this.detail = dataVeision > 1 ? f.d : f.detail;
  951. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  952. this.teams.forEach(function(t, ti) {
  953. const tf = loadTeamArr[ti];
  954. if (tf) {
  955. t[0].forEach(function(m, mi) {
  956. const fm = tf[0][mi];
  957. m.loadObj(fm, dataVeision);
  958. });
  959. t[1].forEach(function(m, mi) {
  960. const fm = tf[1][mi];
  961. m.loadObj(fm, dataVeision);
  962. });
  963. t[2] = dataVeision > 3 ? //徽章
  964. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  965. : badgeConvert(tf[2]); //1、2版老数据的徽章
  966. t[3] = tf[3] ?? 0; //队长
  967. }
  968. });
  969. function badgeConvert(old)
  970. {
  971. switch (old)
  972. {
  973. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  974. return old + 1;
  975. }
  976. case 9: {
  977. return 11;
  978. }
  979. case 10:case 11:case 12: {
  980. return old + 7;
  981. }
  982. case 13: {
  983. return 21;
  984. }
  985. case 14: {
  986. return 10;
  987. }
  988. case 15:case 16:case 17: {
  989. return old - 3;
  990. }
  991. case 18: { //月卡
  992. return 1<<7 | 1 ;
  993. }
  994. default: return 1;
  995. }
  996. }
  997. if (f.r)
  998. {
  999. if (Array.isArray(f.r[0])) {
  1000. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage, brokens] = f.r;
  1001. dge.types = Bin.unflags(types ?? 0);
  1002. dge.attrs = Bin.unflags(attrs ?? 0);
  1003. dge.rarities = Bin.unflags(rarities ?? 0);
  1004. dge.collabs = collabs?.length ? collabs : [];
  1005. dge.gachas = Array.isArray(gachas) ? gachas.flatMap(n=>Bin.unflags(n)) :Bin.unflags(gachas || 0);
  1006. dge.rate.hp = hp ?? 1;
  1007. dge.rate.atk = atk ?? 1;
  1008. dge.rate.rcv = rcv ?? 1;
  1009. dge.benefit = benefit || 0;
  1010. dge.stage = stage || 1;
  1011. dge.brokens = brokens || 0;
  1012. } else {
  1013. dge.attrs = Bin.unflags(f.r[0] ?? 0);
  1014. dge.types = Bin.unflags(f.r[1] ?? 0);
  1015. dge.rarities.length = 0;
  1016. dge.rate.hp = f.r[2] ?? 1;
  1017. dge.rate.atk = f.r[3] ?? 1;
  1018. dge.rate.rcv = f.r[4] ?? 1;
  1019. }
  1020. }
  1021. if (f.b)
  1022. this.teams[0][2] = f.b; //原来模式的徽章
  1023. };
  1024. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  1025. {
  1026. let qrObj = {
  1027. d:this.outObj()
  1028. };
  1029. if (keepDataSource) qrObj.s = currentDataSource.code;
  1030. return qrObj;
  1031. }
  1032. //pdc的徽章对应数字
  1033. Formation.pdcBadgeMap = [
  1034. {pdf:undefined,pdc:0}, //什么都没有
  1035. {pdf:1,pdc:10}, //无限cost
  1036. {pdf:2,pdc:12}, //小手指
  1037. {pdf:3,pdc:9}, //全体攻击
  1038. {pdf:4,pdc:5}, //小回复
  1039. {pdf:5,pdc:1}, //小血量
  1040. {pdf:6,pdc:3}, //小攻击
  1041. {pdf:7,pdc:8}, //SB
  1042. {pdf:8,pdc:18}, //队长防封
  1043. {pdf:9,pdc:19}, //SX
  1044. {pdf:11,pdc:7}, //无天降
  1045. {pdf:17,pdc:6}, //大回复
  1046. {pdf:18,pdc:2}, //大血量
  1047. {pdf:19,pdc:4}, //大攻击
  1048. {pdf:20,pdc:null}, //三维
  1049. {pdf:21,pdc:13}, //大手指
  1050. {pdf:10,pdc:11}, //加经验
  1051. {pdf:12,pdc:15}, //墨镜
  1052. {pdf:13,pdc:17}, //防废
  1053. {pdf:14,pdc:16}, //防毒
  1054. {pdf:PAD_PASS_BADGE,pdc:14}, //月卡
  1055. {pdf:22,pdc:20}, //除武器,全抗性(耐)
  1056. {pdf:23,pdc:21}, //除武器,10SB(S+×5)
  1057. {pdf:24,pdc:22}, //英雄学院桶
  1058. {pdf:25,pdc:23}, //画师桶
  1059. {pdf:26,pdc:24}, //高达桶
  1060. {pdf:27,pdc:25}, //转生成为史莱姆
  1061. {pdf:28,pdc:26}, //电击文库Index
  1062. {pdf:29,pdc:27}, //奥特曼
  1063. {pdf:30,pdc:28}, //花嫁
  1064. {pdf:31,pdc:29}, //叛逆的鲁鲁修
  1065. {pdf:15,pdc:30}, //漫威
  1066. {pdf:16,pdc:31}, //泳装
  1067. ];
  1068. //pdc的潜觉对应数字
  1069. Formation.pdcLatentMap = [
  1070. {pdf:1,pdc:1}, //HP
  1071. {pdf:2,pdc:0}, //攻击
  1072. {pdf:3,pdc:2}, //回复
  1073. {pdf:4,pdc:19}, //手指
  1074. {pdf:5,pdc:13}, //自回
  1075. {pdf:6,pdc:14}, //火盾
  1076. {pdf:7,pdc:15}, //水盾
  1077. {pdf:8,pdc:16}, //木盾
  1078. {pdf:9,pdc:17}, //光盾
  1079. {pdf:10,pdc:18}, //暗盾
  1080. {pdf:11,pdc:12}, //防坐
  1081. {pdf:12,pdc:3}, //三维
  1082. {pdf:13,pdc:35}, //不被换队长
  1083. {pdf:13,pdc:47}, //不被换队长 ×1.5
  1084. {pdf:14,pdc:37}, //不掉废
  1085. {pdf:14,pdc:59}, //不掉废 ×1.5
  1086. {pdf:15,pdc:36}, //不掉毒
  1087. {pdf:15,pdc:58}, //不掉毒 ×1.5
  1088. {pdf:16,pdc:24}, //进化杀
  1089. {pdf:17,pdc:25}, //觉醒杀
  1090. {pdf:18,pdc:26}, //强化杀
  1091. {pdf:19,pdc:27}, //卖钱杀
  1092. {pdf:20,pdc:4}, //神杀
  1093. {pdf:21,pdc:5}, //龙杀
  1094. {pdf:22,pdc:6}, //恶魔杀
  1095. {pdf:23,pdc:7}, //机械杀
  1096. {pdf:24,pdc:8}, //平衡杀
  1097. {pdf:25,pdc:9}, //攻击杀
  1098. {pdf:26,pdc:10}, //体力杀
  1099. {pdf:27,pdc:11}, //回复杀
  1100. {pdf:28,pdc:20}, //大HP
  1101. {pdf:29,pdc:21}, //大攻击
  1102. {pdf:30,pdc:22}, //大回复
  1103. {pdf:31,pdc:23}, //大手指
  1104. {pdf:32,pdc:28}, //大火盾
  1105. {pdf:33,pdc:29}, //大水盾
  1106. {pdf:34,pdc:30}, //大木盾
  1107. {pdf:35,pdc:31}, //大光盾
  1108. {pdf:36,pdc:32}, //大暗盾
  1109. {pdf:37,pdc:33}, //6色破无效
  1110. {pdf:37,pdc:45}, //6色破无效 ×1.5
  1111. {pdf:38,pdc:34}, //3色破属吸
  1112. {pdf:38,pdc:46}, //3色破属吸 ×1.5
  1113. {pdf:39,pdc:40}, //C珠破吸
  1114. {pdf:39,pdc:50}, //C珠破吸 ×1.5
  1115. {pdf:40,pdc:39}, //心横解转转
  1116. {pdf:40,pdc:49}, //心横解转转 ×1.5
  1117. {pdf:41,pdc:38}, //U解禁消
  1118. {pdf:41,pdc:48}, //U解禁消 ×1.5
  1119. {pdf:42,pdc:41}, //伤害上限×2
  1120. {pdf:43,pdc:42}, //HP++
  1121. {pdf:44,pdc:43}, //攻击++
  1122. {pdf:45,pdc:44}, //回复++
  1123. {pdf:46,pdc:51}, //心追解云封
  1124. {pdf:46,pdc:52}, //心追解云封 ×1.5
  1125. {pdf:47,pdc:53}, //心L大SB
  1126. {pdf:47,pdc:54}, //心L大SB ×1.5
  1127. {pdf:48,pdc:55}, //L解禁武器
  1128. {pdf:48,pdc:56}, //L解禁武器 ×1.8
  1129. {pdf:49,pdc:57}, //伤害上限×3
  1130. ];
  1131. Formation.prototype.getPdcQrStr = function()
  1132. {
  1133. function genMemberMap(m, a, position = 0)
  1134. {
  1135. const o = new Map();
  1136. o.set(0, m.id);
  1137. if (m.latent.length)
  1138. o.set(2, m.latent.map(pdfLtent=> (Formation.pdcLatentMap.find(latent=>latent.pdf === pdfLtent)?.pdc ?? pdfLtent).toString(36).padStart(2,'0')).join('')); //潜觉
  1139. o.set(3, m.level);
  1140. o.set(4, m.plus[0]);
  1141. o.set(5, m.plus[1]);
  1142. o.set(6, m.plus[2]);
  1143. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  1144. const card = m.card;
  1145. if (m.level <= card.maxLevel && (card?.henshinFrom?.length || card?.henshinTo?.length)) {
  1146. o.set(8, 0);
  1147. o.set(16, m?.sawoken ?? 0);
  1148. } else {
  1149. o.set(8, m?.sawoken ?? 0);
  1150. }
  1151. if (a.id != 0)
  1152. {
  1153. o.set(9, a.id);
  1154. o.set(10, a.level);
  1155. o.set(11, a.plus[0]);
  1156. o.set(12, a.plus[1]);
  1157. o.set(13, a.plus[2]);
  1158. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  1159. }
  1160. o.set(15, position);
  1161. return o;
  1162. }
  1163. const outArr = [
  1164. [1,this.teams.length - 1].join(',')
  1165. ];
  1166. if (this.teams.length == 2)
  1167. {
  1168. const team1 = this.teams[0];
  1169. const team2 = this.teams[1];
  1170. team1[0].push(team2[0].shift());
  1171. team1[1].push(team2[1].shift());
  1172. }
  1173. const pdcTeamsStrArr = this.teams.map((t,idx,arr)=>{
  1174. let teamArr = [
  1175. Formation.pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || t[2] //徽章
  1176. ];
  1177. const membersArr = t[0];
  1178. const assistArr = t[1];
  1179. for (let i=0;i<membersArr.length;i++)
  1180. {
  1181. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  1182. {
  1183. const pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  1184. const pdcMemberArr = Array.from(pdcMemberMap.entries()).sort((a,b)=>a[0]-b[0]);
  1185. console.log(pdcMemberArr)
  1186. const pdcMemberStr = pdcMemberArr.map(item => {
  1187. if (item[1] == void 0)
  1188. {
  1189. return null;
  1190. }
  1191. return [
  1192. item[0].toString(36).padStart(2,'0'),
  1193. item[1].toString(36).padStart(2,'0')
  1194. ].join('')}).filter(Boolean).join(',');
  1195. teamArr.push(pdcMemberStr);
  1196. }
  1197. }
  1198. return teamArr.join('}');
  1199. });
  1200. if (this.teams.length == 2)
  1201. {
  1202. const team1 = this.teams[0];
  1203. const team2 = this.teams[1];
  1204. team2[0].splice(0,0,team1[0].pop());
  1205. team2[1].splice(0,0,team1[1].pop());
  1206. }
  1207. return outArr.concat(pdcTeamsStrArr).join(']');
  1208. }
  1209. //paddb的徽章对应数字
  1210. Formation.paddbBadgeMap = [
  1211. {pdf:undefined,paddb:0}, //什么都没有
  1212. {pdf:1,paddb:1}, //无限cost
  1213. {pdf:2,paddb:2}, //小手指
  1214. {pdf:3,paddb:3}, //全体攻击
  1215. {pdf:4,paddb:4}, //小回复
  1216. {pdf:5,paddb:5}, //小血量
  1217. {pdf:6,paddb:6}, //小攻击
  1218. {pdf:7,paddb:7}, //SB
  1219. {pdf:8,paddb:8}, //队长防封
  1220. {pdf:9,paddb:9}, //SX
  1221. {pdf:11,paddb:14}, //无天降
  1222. {pdf:17,paddb:10}, //大回复
  1223. {pdf:18,paddb:11}, //大血量
  1224. {pdf:19,paddb:12}, //大攻击
  1225. {pdf:20,paddb:null}, //三维
  1226. {pdf:21,paddb:13}, //大手指
  1227. {pdf:10,paddb:18}, //加经验
  1228. {pdf:12,paddb:15}, //墨镜
  1229. {pdf:13,paddb:16}, //防废
  1230. {pdf:14,paddb:17}, //防毒
  1231. {pdf:PAD_PASS_BADGE,paddb:19}, //月卡
  1232. ];
  1233. //paddb的潜觉对应数字
  1234. Formation.paddbLatentMap = [
  1235. {pdf:1,paddb:13}, //HP
  1236. {pdf:2,paddb:14}, //攻击
  1237. {pdf:3,paddb:15}, //回复
  1238. {pdf:4,paddb:16}, //手指
  1239. {pdf:5,paddb:17}, //自回
  1240. {pdf:6,paddb:19}, //火盾
  1241. {pdf:7,paddb:20}, //水盾
  1242. {pdf:8,paddb:21}, //木盾
  1243. {pdf:9,paddb:22}, //光盾
  1244. {pdf:10,paddb:23}, //暗盾
  1245. {pdf:11,paddb:18}, //防坐
  1246. {pdf:12,paddb:27}, //三维
  1247. {pdf:13,paddb:38}, //不被换队长
  1248. {pdf:14,paddb:37}, //不掉废
  1249. {pdf:15,paddb:36}, //不掉毒
  1250. {pdf:16,paddb:12}, //进化杀
  1251. {pdf:17,paddb:9}, //觉醒杀
  1252. {pdf:18,paddb:10}, //强化杀
  1253. {pdf:19,paddb:11}, //卖钱杀
  1254. {pdf:20,paddb:2}, //神杀
  1255. {pdf:21,paddb:1}, //龙杀
  1256. {pdf:22,paddb:3}, //恶魔杀
  1257. {pdf:23,paddb:4}, //机械杀
  1258. {pdf:24,paddb:8}, //平衡杀
  1259. {pdf:25,paddb:5}, //攻击杀
  1260. {pdf:26,paddb:6}, //体力杀
  1261. {pdf:27,paddb:7}, //回复杀
  1262. {pdf:28,paddb:24}, //大HP
  1263. {pdf:29,paddb:25}, //大攻击
  1264. {pdf:30,paddb:26}, //大回复
  1265. {pdf:31,paddb:33}, //大手指
  1266. {pdf:32,paddb:28}, //大火盾
  1267. {pdf:33,paddb:29}, //大水盾
  1268. {pdf:34,paddb:30}, //大木盾
  1269. {pdf:35,paddb:31}, //大光盾
  1270. {pdf:36,paddb:32}, //大暗盾
  1271. {pdf:37,paddb:35}, //6色破无效
  1272. {pdf:38,paddb:34}, //3色破属吸
  1273. {pdf:39,paddb:41}, //C珠破吸
  1274. {pdf:40,paddb:40}, //心横解转转
  1275. {pdf:41,paddb:39}, //U解禁消
  1276. {pdf:42,paddb:42}, //伤害上限×2
  1277. {pdf:43,paddb:43}, //HP++
  1278. {pdf:44,paddb:44}, //攻击++
  1279. {pdf:45,paddb:45}, //回复++
  1280. {pdf:46,paddb:46}, //心追解云封
  1281. {pdf:47,paddb:47}, //心L大SB
  1282. {pdf:48,paddb:48}, //L解禁武器
  1283. {pdf:49,paddb:49}, //伤害上限×3
  1284. ];
  1285. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  1286. {
  1287. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1288. function protectPadDbId(cardid) {
  1289. if (cardid === null) return cardid;
  1290. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  1291. }
  1292. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1293. function changePadDbIdLevel(cardid) {
  1294. return cardid > 9934 ;
  1295. }
  1296. //PADDB目前只支持单人队伍
  1297. const [members,assists,badge] = this.teams[0];
  1298. let teamObj = {
  1299. name: this.title,
  1300. badge: Formation.paddbBadgeMap.find(badge=>badge.pdf === badge)?.paddb ?? badge,
  1301. memo: (this.detail || '') + '\n' + uploadMessage,
  1302. monsters: {},
  1303. assists: {},
  1304. }
  1305. //返回一个变身角色的变身根ID
  1306. function returnHenshinRootId(mid)
  1307. {
  1308. const m = Cards[mid];
  1309. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1310. { //只有变身来源小于目前id的,才继续找base
  1311. mid = returnHenshinRootId(m.henshinFrom[0]);
  1312. }
  1313. return mid;
  1314. }
  1315. for (let i = 0; i < members.length; i++) {
  1316. const m = members[i], a = assists[i];
  1317. //计算基底的变身情况
  1318. let num, transform;
  1319. if (m.card?.henshinFrom?.length > 0 //是变身
  1320. && m.level <= m.card.maxLevel //等级不超过99
  1321. ) {
  1322. num = returnHenshinRootId(m.id);
  1323. transform = m.id;
  1324. } else {
  1325. num = m.id;
  1326. transform = null;
  1327. }
  1328. let memberIdChange = changePadDbIdLevel(transform || num);
  1329. teamObj.monsters[i] = m.id <= 0 ? null : {
  1330. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  1331. level: memberIdChange ? (transform || num) : m.level,
  1332. awoken: m.awoken,
  1333. plus: m.plus.concat(),
  1334. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  1335. transform: memberIdChange ? m.level : num,
  1336. super_awoken: m.sawoken + 2,
  1337. latent_awokens: m.latent.map(n=>Formation.paddbLatentMap.find(latent=>latent.pdf === n)?.paddb ?? latent),
  1338. };
  1339. let assistIdChange = changePadDbIdLevel(a.id);
  1340. teamObj.assists[i] = a.id <= 0 ? null : {
  1341. num: assistIdChange ? a.level : a.id,
  1342. level: assistIdChange ? a.id : a.level,
  1343. plus: a.plus.every(n=>n>=99), //只需要true和false
  1344. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  1345. };
  1346. }
  1347. let qrObj = {
  1348. // userId:"",
  1349. // password:"",
  1350. name: this.title,
  1351. // "tags":[""],
  1352. mons: members.concat(assists).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  1353. team: JSON.stringify(teamObj),
  1354. };
  1355. return qrObj;
  1356. }
  1357. //daddb的徽章对应数字
  1358. Formation.daddbBadgeMap = [
  1359. {pdf:undefined,daddb:0}, //什么都没有
  1360. {pdf:1,daddb:0}, //无限cost
  1361. {pdf:2,daddb:1}, //小手指
  1362. {pdf:3,daddb:2}, //全体攻击
  1363. {pdf:4,daddb:3}, //小回复
  1364. {pdf:5,daddb:4}, //小血量
  1365. {pdf:6,daddb:5}, //小攻击
  1366. {pdf:7,daddb:6}, //SB
  1367. {pdf:8,daddb:7}, //队长防封
  1368. {pdf:9,daddb:8}, //SX
  1369. {pdf:11,daddb:13}, //无天降
  1370. {pdf:17,daddb:9}, //大回复
  1371. {pdf:18,daddb:10}, //大血量
  1372. {pdf:19,daddb:11}, //大攻击
  1373. {pdf:20,daddb:null}, //三维
  1374. {pdf:21,daddb:12}, //大手指
  1375. {pdf:10,daddb:17}, //加经验
  1376. {pdf:12,daddb:14}, //墨镜
  1377. {pdf:13,daddb:15}, //防废
  1378. {pdf:14,daddb:16}, //防毒
  1379. {pdf:22,daddb:19}, //除武器,全抗性(耐)
  1380. {pdf:23,daddb:20}, //除武器,10SB(S+×5)
  1381. {pdf:PAD_PASS_BADGE,daddb:18}, //月卡
  1382. ];
  1383. //daddb的潜觉对应数字
  1384. Formation.daddbLatentMap = [
  1385. {pdf:1,daddb:[0,1]}, //HP
  1386. {pdf:2,daddb:[0,2]}, //攻击
  1387. {pdf:3,daddb:[0,3]}, //回复
  1388. {pdf:4,daddb:[0,4]}, //手指
  1389. {pdf:5,daddb:[0,5]}, //自回
  1390. {pdf:6,daddb:[0,6]}, //火盾
  1391. {pdf:7,daddb:[0,7]}, //水盾
  1392. {pdf:8,daddb:[0,8]}, //木盾
  1393. {pdf:9,daddb:[0,9]}, //光盾
  1394. {pdf:10,daddb:[0,10]}, //暗盾
  1395. {pdf:11,daddb:[0,0]}, //防坐
  1396. {pdf:12,daddb:[1,15]}, //三维
  1397. {pdf:13,daddb:[2,4]}, //不被换队长
  1398. {pdf:14,daddb:[2,3]}, //不掉废
  1399. {pdf:15,daddb:[2,2]}, //不掉毒
  1400. {pdf:16,daddb:[1,11]}, //进化杀
  1401. {pdf:17,daddb:[1,8]}, //觉醒杀
  1402. {pdf:18,daddb:[1,9]}, //强化杀
  1403. {pdf:19,daddb:[1,10]}, //卖钱杀
  1404. {pdf:20,daddb:[1,1]}, //神杀
  1405. {pdf:21,daddb:[1,0]}, //龙杀
  1406. {pdf:22,daddb:[1,2]}, //恶魔杀
  1407. {pdf:23,daddb:[1,3]}, //机械杀
  1408. {pdf:24,daddb:[1,7]}, //平衡杀
  1409. {pdf:25,daddb:[1,4]}, //攻击杀
  1410. {pdf:26,daddb:[1,5]}, //体力杀
  1411. {pdf:27,daddb:[1,6]}, //回复杀
  1412. {pdf:28,daddb:[1,12]}, //大HP
  1413. {pdf:29,daddb:[1,13]}, //大攻击
  1414. {pdf:30,daddb:[1,14]}, //大回复
  1415. {pdf:31,daddb:[1,21]}, //大手指
  1416. {pdf:32,daddb:[1,16]}, //大火盾
  1417. {pdf:33,daddb:[1,17]}, //大水盾
  1418. {pdf:34,daddb:[1,18]}, //大木盾
  1419. {pdf:35,daddb:[1,19]}, //大光盾
  1420. {pdf:36,daddb:[1,20]}, //大暗盾
  1421. {pdf:37,daddb:[2,1]}, //6色破无效
  1422. {pdf:38,daddb:[2,0]}, //3色破属吸
  1423. {pdf:39,daddb:[2,7]}, //C珠破吸
  1424. {pdf:40,daddb:[2,6]}, //心横解转转
  1425. {pdf:41,daddb:[2,5]}, //U解禁消
  1426. {pdf:42,daddb:[2,8]}, //伤害上限×2
  1427. {pdf:43,daddb:[1,22]}, //HP++
  1428. {pdf:44,daddb:[1,23]}, //攻击++
  1429. {pdf:45,daddb:[1,24]}, //回复++
  1430. {pdf:46,daddb:[2,9]}, //心追解云封
  1431. {pdf:47,daddb:[2,10]}, //心L大SB
  1432. {pdf:48,daddb:[2,12]}, //L解禁武器
  1433. {pdf:49,daddb:[2,11]}, //伤害上限×3
  1434. ];
  1435. Formation.prototype.getDaddbQrObj = function()
  1436. {
  1437. //PADDB目前只支持单人队伍
  1438. const [members,assists,badge] = this.teams[0];
  1439. let teamObj = {
  1440. name: this.title,
  1441. badge: Formation.daddbBadgeMap.find(_badge=>_badge.pdf === badge)?.daddb ?? badge,
  1442. staffs: [],
  1443. }
  1444. for (let i = 0; i < members.length; i++) {
  1445. const m = members[i], a = assists[i];
  1446. teamObj.staffs[i] = {
  1447. staf: m.id || -1,
  1448. eq: a.id || -1,
  1449. sawak: m.sawoken || -1,
  1450. qawak: m.latent.map(n=>Formation.daddbLatentMap.find(latent=>latent.pdf === n)?.daddb ?? latent),
  1451. };
  1452. }
  1453. return teamObj;
  1454. }
  1455. Formation.prototype.getQrStr = function(type)
  1456. {
  1457. switch (type) {
  1458. case 'paddf': {
  1459. return JSON.stringify(this.getPdfQrObj());
  1460. }
  1461. case 'daddb': {
  1462. return JSON.stringify(this.getDaddbQrObj());
  1463. }
  1464. case 'pdc':
  1465. default: {
  1466. return this.getPdcQrStr();
  1467. }
  1468. }
  1469. }
  1470. Formation.prototype.removeAssist = function() {
  1471. this.teams.forEach(team=>{
  1472. const assists = team[1];
  1473. for (let i = 0; i < assists.length; i++) {
  1474. assists[i] = new MemberAssist();
  1475. }
  1476. });
  1477. createNewUrl();
  1478. refreshAll(formation);
  1479. }
  1480. class PlayerData
  1481. {
  1482. constructor(data)
  1483. {
  1484. Object.assign(this, data);
  1485. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  1486. this.parsedDecks = PlayerDataDeck.parseDataArray(
  1487. data.decksb.decks,
  1488. data?.decksbs?.decks,
  1489. this.parsedCards);
  1490. }
  1491. }
  1492. class PlayerDataDeck {
  1493. constructor(data, parsedCards) {
  1494. const e = data.entries();
  1495. this.membersIndex = [
  1496. e.next().value[1],
  1497. e.next().value[1],
  1498. e.next().value[1],
  1499. e.next().value[1],
  1500. e.next().value[1],
  1501. ];
  1502. this.badge = e.next().value[1];
  1503. this.membersIndex.push(e.next().value[1]);
  1504. if (parsedCards)
  1505. {
  1506. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  1507. }
  1508. e.next(); //未知
  1509. e.next(); //未知
  1510. if (!e.next().done)
  1511. {
  1512. console.warn("出现未知的用户队伍数据");
  1513. }
  1514. }
  1515. static parseDataArray(decks1, decks2, parsedCards)
  1516. {
  1517. let datas = decks1.concat(decks2 ?? []);
  1518. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  1519. if (Boolean(decks2)) //如果开了月卡
  1520. {
  1521. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  1522. }
  1523. return decks;
  1524. }
  1525. toFormation()
  1526. {
  1527. const f = new Formation(1, 6);
  1528. const team = f.teams[0];
  1529. team[2] = this.badge;
  1530. const tMembers = team[0];
  1531. const tAssists = team[1];
  1532. this.members.forEach((member, idx)=>{
  1533. const tm = tMembers[idx];
  1534. const ta = tAssists[idx];
  1535. if (member) {
  1536. tm.loadFromMember(member);
  1537. tm.sawoken = member.superAwoken;
  1538. tm.plus = Object.values(member.plus);
  1539. tm.skilllevel = member.skillLevel;
  1540. if (member.assist) {
  1541. ta.loadFromMember(member.assist);
  1542. ta.sawoken = member.assist.superAwoken;
  1543. ta.plus = Object.values(member.assist.plus);
  1544. ta.skilllevel = member.assist.skillLevel;
  1545. }
  1546. }
  1547. });
  1548. return f;
  1549. }
  1550. }
  1551. class PlayerDataCard {
  1552. constructor(data) {
  1553. const e = data.entries();
  1554. this.index = e.next().value[1];
  1555. this.exp = e.next().value[1];
  1556. this.level = e.next().value[1];
  1557. this.skillLevel = e.next().value[1]; //未知
  1558. e.next(); //未知
  1559. this.id = cardFixId(e.next().value[1], false);
  1560. //叠加型用他们的经验来表示数量
  1561. const card = Cards[this.id];
  1562. this.count = 1;
  1563. if (card && card.stackable)
  1564. {
  1565. this.count = this.exp;
  1566. this.exp = 0;
  1567. }
  1568. this.plus = {
  1569. hp : e.next().value[1],
  1570. atk: e.next().value[1],
  1571. rcv: e.next().value[1]
  1572. };
  1573. this.awoken = e.next().value[1];
  1574. this.latent = new LatentAwakening(e.next().value[1]);
  1575. this.assistIndex = e.next().value[1];
  1576. e.next(); //未知
  1577. this.superAwoken = e.next().value[1];
  1578. e.next(); //未知
  1579. if (!e.next().done)
  1580. {
  1581. console.warn("出现未知的用户箱子卡片数据");
  1582. }
  1583. //console.log(b);
  1584. }
  1585. toOldMember()
  1586. {
  1587. const m = new Member();
  1588. m.id = this.id;
  1589. m.level = this.level;
  1590. m.awoken = this.awoken;
  1591. m.skilllevel = this.skillLevel;
  1592. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  1593. m.sawoken = this.superAwoken;
  1594. m.latent = this.latent.concat();
  1595. return m;
  1596. }
  1597. static parseDataArray(datas)
  1598. {
  1599. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  1600. parsedCards.forEach(mon=>{
  1601. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  1602. });
  1603. return parsedCards;
  1604. }
  1605. }
  1606. //进化树
  1607. class EvoTree
  1608. {
  1609. constructor(mid, parent = null)
  1610. {
  1611. if (!mid) return;
  1612. const _this = this;
  1613. this.parent = parent;
  1614. if (parent == null) //如果没有提供父级,则寻找进化根
  1615. {
  1616. //返回一个角色的根ID
  1617. function returnRootId(mid)
  1618. {
  1619. mid = Cards[mid].evoRootId;
  1620. const m = Cards[mid];
  1621. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1622. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  1623. mid = returnRootId(m.henshinFrom[0]);
  1624. }
  1625. return mid;
  1626. }
  1627. mid = returnRootId(mid);
  1628. }
  1629. const card = Cards[mid];
  1630. this.id = mid;
  1631. this.idArr = parent ? parent.idArr.concat() : [];
  1632. this.card = card;
  1633. this.children = [];
  1634. this.evoType = null;
  1635. if (parent == null)
  1636. {
  1637. this.evoType = "Base";
  1638. }
  1639. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1640. {
  1641. if (parent.card.henshinTo.length > 1) {
  1642. this.evoType = "Random Henshin";
  1643. //限定最多两层随机变身
  1644. if (parent?.parent?.card?.henshinTo?.length > 1) {
  1645. return this;
  1646. }
  1647. }
  1648. else
  1649. this.evoType = "Henshin";
  1650. }
  1651. else
  1652. {
  1653. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  1654. {
  1655. this.evoType = "Ordeal Evo";
  1656. }else if (card.evoMaterials.includes(3826)) //像素进化
  1657. {
  1658. this.evoType = "Pixel Evo";
  1659. }else if (card.awakenings.includes(49)) //武器
  1660. {
  1661. this.evoType = "Assist Evo";
  1662. }else if (card.isUltEvo) //究进
  1663. {
  1664. if (parent.card.isUltEvo) //超究进
  1665. {
  1666. this.evoType = "Super Ult Evo";
  1667. }else
  1668. {
  1669. this.evoType = "Ult Evo";
  1670. }
  1671. }else
  1672. {
  1673. if (parent.card.isUltEvo) //转生
  1674. {
  1675. this.evoType = "Reincarnation";
  1676. }else if(parent.evoType == "Reincarnation")
  1677. {
  1678. this.evoType = "Super Reincarnation";
  1679. }else
  1680. {
  1681. this.evoType = "Evolution";
  1682. }
  1683. }
  1684. }
  1685. if (this.idArr.includes(mid))
  1686. {
  1687. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1688. {
  1689. this.evoType = "Henshin Loop";
  1690. }
  1691. return this;
  1692. }else
  1693. {
  1694. this.idArr.push(mid);
  1695. }
  1696. if (Array.isArray(card.henshinTo)) {
  1697. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  1698. }
  1699. if (this.evoType != "Henshin")
  1700. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1701. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1702. };
  1703. toListNode()
  1704. {
  1705. const createCardHead = editBox.createCardHead;
  1706. const tBox = document.createElement("div");
  1707. tBox.className = "evo-box";
  1708. const evoPanel = tBox.appendChild(document.createElement("div"));
  1709. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  1710. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  1711. evotPanel_L.className = "evo-panel-left";
  1712. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  1713. evotPanel_R.className = "evo-panel-right";
  1714. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  1715. evoTypeDiv.className = "evo-type-div";
  1716. // const typeSVG = evotPanel_L.appendChild(document.createElementNS(svgNS,"svg"));
  1717. // const svgText = typeSVG.appendChild(document.createElementNS(svgNS,'text'));
  1718. // svgText.setAttribute("y",`10`);
  1719. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  1720. evoType.className = "evo-type";
  1721. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  1722. monHead.className = "monster-head";
  1723. const monName = evotPanel_R.appendChild(document.createElement("div"));
  1724. monName.className = "monster-name";
  1725. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  1726. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  1727. evotMaterials.className = "evo-materials";
  1728. (this.evoType === "Ordeal Evo" ? new Array(5).fill(0) : this.card.evoMaterials).forEach(mid=>{
  1729. //const li = evotMaterials.appendChild(document.createElement("li"));
  1730. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  1731. });
  1732. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  1733. evoSubEvo.className = "evo-subevo";
  1734. this.children.forEach(subEvo=>{
  1735. const li = evoSubEvo.appendChild(document.createElement("li"));
  1736. li.appendChild(subEvo.toListNode());
  1737. });
  1738. return tBox;
  1739. };
  1740. }
  1741. //进化树
  1742. class RequirementTree extends EvoTree
  1743. {
  1744. static gemNames = {
  1745. ja: "希石",
  1746. en: "Gem",
  1747. ko: "휘석",
  1748. };
  1749. constructor(mid, parent = null)
  1750. {
  1751. if (!mid) return;
  1752. super();
  1753. const _this = this;
  1754. this.parent = parent;
  1755. const card = Cards[mid];
  1756. this.id = mid;
  1757. this.idArr = parent ? parent.idArr.concat() : [];
  1758. this.card = card;
  1759. this.children = [];
  1760. this.evoType = "requirement";
  1761. this.idArr.push(mid);
  1762. let gemName = RequirementTree.gemNames[currentDataSource.code];
  1763. if (card.evoBaseId && card.evoRootId !== mid) {
  1764. let realMaterials = []
  1765. for (const materialId of card.evoMaterials.filter(Boolean)) {
  1766. const materialCard = Cards[materialId];
  1767. if (!materialCard) continue;
  1768. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  1769. //console.log("查咨进化素材:", materialCard);
  1770. let maybeCard = Cards.find(_card =>
  1771. !_card.types.includes(0) && //必须不是进化类型
  1772. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  1773. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  1774. _card.evoRootId != _card.id //忽略原始形态没有进化的
  1775. );
  1776. //console.log("查询结果:", maybeCard);
  1777. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  1778. //console.log(card, maybeCard);
  1779. realMaterials.push(maybeCard.id);
  1780. };
  1781. }
  1782. }
  1783. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  1784. this.children.push(...materials);
  1785. this.children.push(new RequirementTree(card.evoBaseId, _this));
  1786. }
  1787. };
  1788. }
  1789. function henshinStep(step)
  1790. {
  1791. if (step == 0) return;
  1792. function gotoHenshin(card, nstep)
  1793. {
  1794. if (nstep > 0 && Array.isArray(card.henshinTo))
  1795. {
  1796. let max = Math.randomInteger(card.henshinTo.length - 1);
  1797. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1798. }
  1799. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1800. {
  1801. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1802. }
  1803. else
  1804. {
  1805. return card;
  1806. }
  1807. }
  1808. formation.teams.forEach(team=>{
  1809. team[0].forEach(member=>{
  1810. const mid = member.id;
  1811. const card = Cards[mid];
  1812. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1813. { //要变身前的才进行操作
  1814. const _card = gotoHenshin(card, step);
  1815. member.id = _card.id;
  1816. member.awoken = _card.awakenings.length;
  1817. }
  1818. });
  1819. });
  1820. createNewUrl({replaceState: true});
  1821. refreshAll(formation);
  1822. }
  1823. function loadData(force = false)
  1824. {
  1825. if (force)
  1826. console.info('强制更新数据。');
  1827. const _time = new Date().getTime();
  1828. //开始读取解析怪物数据
  1829. const sourceDataFolder = "monsters-info";
  1830. dealCkeyData();
  1831. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1832. GM_xmlhttpRequest({
  1833. method: "GET",
  1834. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1835. onload: function(response) {
  1836. dealCkeyData(response.response);
  1837. },
  1838. onerror: function(response) {
  1839. console.error("新的 Ckey JSON 数据获取失败。", response);
  1840. return;
  1841. }
  1842. });
  1843. //处理返回的数据
  1844. function dealCkeyData(responseText)
  1845. { //处理数据版本
  1846. const lastKeyString = localStorage.getItem(cfgPrefix + "ckey");
  1847. let newCkeys; //当前的Ckey们
  1848. let lastCkeys; //以前Ckey们
  1849. let currentCkey; //获取当前语言的ckey
  1850. let lastCurrentCkey; //以前的当前语言的ckey
  1851. if (!force && responseText === undefined) {
  1852. try {
  1853. newCkeys = JSON.parse(lastKeyString);
  1854. console.info("提前预载原来已经储存的数据");
  1855. if (!newCkeys) return;
  1856. } catch (e) {
  1857. console.error("以前还没有下载过数据。", e);
  1858. return;
  1859. }
  1860. } else {
  1861. try {
  1862. if (!responseText) return;
  1863. newCkeys = JSON.parse(responseText);
  1864. if (!newCkeys) return;
  1865. } catch (e) {
  1866. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1867. return;
  1868. }
  1869. }
  1870. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1871. currentCkey = newCkeys?.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1872. try {
  1873. lastCkeys = JSON.parse(lastKeyString); //读取本地储存的原来的ckey
  1874. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1875. lastCkeys = [];
  1876. } catch (e) {
  1877. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1878. lastCkeys = [];
  1879. }
  1880. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1881. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1882. lastCurrentCkey = {
  1883. code: currentDataSource.code,
  1884. ckey: {},
  1885. updateTime: null
  1886. };
  1887. lastCkeys.push(lastCurrentCkey);
  1888. }
  1889. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1890. if (!force && db && currentCkey?.ckey?.card == lastCurrentCkey?.ckey?.card) {
  1891. console.debug("Cards ckey相等,直接读取已有的数据。");
  1892. const transaction = db.transaction([`cards`]);
  1893. const objectStore = transaction.objectStore(`cards`);
  1894. const request = objectStore.get(currentDataSource.code);
  1895. request.onerror = function(event) {
  1896. console.error("Cards 数据库内容读取失败,需重新下载。");
  1897. downloadCardsData();
  1898. };
  1899. request.onsuccess = function(event) {
  1900. if (Array.isArray(request.result))
  1901. {
  1902. Cards = loadExtraCardsData(request.result);
  1903. dealCardsData(Cards);
  1904. }else
  1905. {
  1906. console.info("Cards 数据库内容不存在,需重新下载。");
  1907. downloadCardsData();
  1908. }
  1909. };
  1910. } else {
  1911. console.log("Cards 需重新下载。");
  1912. downloadCardsData();
  1913. }
  1914. function downloadCardsData()
  1915. {
  1916. GM_xmlhttpRequest({
  1917. method: "GET",
  1918. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1919. onload: function(response) {
  1920. try {
  1921. Cards = loadExtraCardsData(JSON.parse(response.response));
  1922. } catch (e) {
  1923. console.error("Cards 数据 JSON 解码出错。", e);
  1924. return;
  1925. }
  1926. if (db)
  1927. {
  1928. const transaction = db.transaction([`cards`], "readwrite");
  1929. transaction.oncomplete = function(event) {
  1930. console.log("Cards 数据库写入完毕。");
  1931. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1932. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1933. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1934. dealCardsData(Cards);
  1935. };
  1936. const objectStore = transaction.objectStore(`cards`);
  1937. objectStore.put(Cards,currentDataSource.code);
  1938. }else //隐私模式无法启动数据库
  1939. {
  1940. dealCardsData(Cards);
  1941. }
  1942. },
  1943. onerror: function(response) {
  1944. console.error("Cards JSON 数据获取失败。", response);
  1945. }
  1946. });
  1947. }
  1948. function loadExtraCardsData(_cards)
  1949. {
  1950. //初始化值
  1951. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1952. let cards = _cards.slice(0, splitIdx);
  1953. for (let i = splitIdx + 1; i < _cards.length; i++)
  1954. {
  1955. const card = _cards[i];
  1956. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(card);
  1957. card.onlyAssist = Boolean(card.flags & 1<<4);
  1958. card.gachaIds = Bin.unflags(card.gachaGroupsFlag);
  1959. card.typesFlag = Bin.enflags(card.types);
  1960. if (card.syncAwakening && !card.superAwakenings.includes(card.syncAwakening)) card.superAwakenings.push(card.syncAwakening);
  1961. /*card.unk01p = Bin.unflags(card.unk01);
  1962. card.unk02p = Bin.unflags(card.unk02);
  1963. card.unk03p = Bin.unflags(card.unk03);
  1964. card.unk04p = Bin.unflags(card.unk04);
  1965. card.unk05p = Bin.unflags(card.unk05);
  1966. card.unk06p = Bin.unflags(card.unk06);
  1967. card.unk07p = Bin.unflags(card.unk07);
  1968. card.unk08p = Bin.unflags(card.unk08);*/
  1969. cards[card?.id] = card;
  1970. }
  1971. return cards;
  1972. }
  1973. function dealCardsData(_cards)
  1974. {
  1975. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  1976. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1977. console.debug("Skills ckey相等,直接读取已有的数据。");
  1978. const transaction = db.transaction([`skills`]);
  1979. const objectStore = transaction.objectStore(`skills`);
  1980. const request = objectStore.get(currentDataSource.code);
  1981. request.onerror = function(event) {
  1982. console.error("Skills 数据库内容读取失败。");
  1983. };
  1984. request.onsuccess = function(event) {
  1985. if (Array.isArray(request.result))
  1986. {
  1987. Skills = request.result;
  1988. dealSkillData(Skills);
  1989. }else
  1990. {
  1991. console.info("Skills 数据库内容不存在,需重新下载。");
  1992. downloadSkillData();
  1993. }
  1994. };
  1995. } else {
  1996. console.log("Skills 需重新下载。");
  1997. downloadSkillData();
  1998. }
  1999. function downloadSkillData()
  2000. {
  2001. GM_xmlhttpRequest({
  2002. method: "GET",
  2003. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  2004. onload: function(response) {
  2005. try {
  2006. Skills = JSON.parse(response.response);
  2007. } catch (e) {
  2008. console.log("Skills 数据 JSON 解码出错", e);
  2009. return;
  2010. }
  2011. if (db)
  2012. {
  2013. const transaction = db.transaction([`skills`], "readwrite");
  2014. transaction.oncomplete = function(event) {
  2015. console.log("Skills 数据库写入完毕。");
  2016. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  2017. lastCurrentCkey.updateTime = currentCkey.updateTime;
  2018. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  2019. dealSkillData(Skills);
  2020. };
  2021. const objectStore = transaction.objectStore(`skills`);
  2022. objectStore.put(Skills,currentDataSource.code);
  2023. }else //隐私模式无法启动数据库
  2024. {
  2025. dealSkillData(Skills);
  2026. }
  2027. },
  2028. onerror: function(response) {
  2029. console.error("Skills JSON 数据获取失败", response);
  2030. }
  2031. });
  2032. }
  2033. function dealSkillData(_skills)
  2034. {
  2035. //显示数据更新时间
  2036. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  2037. checkControlBox();
  2038. function checkControlBox()
  2039. {
  2040. if (controlBox)
  2041. {
  2042. const updateTime = controlBox.querySelector("#datasource-updatetime");
  2043. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  2044. clearInterval(controlBoxHook);
  2045. }
  2046. }
  2047. //initialize(); //初始化
  2048. statusLine?.writeText();
  2049. //如果通过的话就载入URL中的怪物数据
  2050. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  2051. checkFormationBox();
  2052. function checkFormationBox()
  2053. {
  2054. if (formationBox?.querySelector('.teams'))
  2055. {
  2056. reloadFormationData();
  2057. clearInterval(formationBoxHook);
  2058. }
  2059. }
  2060. //读取储存的所有玩家数据
  2061. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  2062. PlayerDatas = datas.map(data=>new PlayerData(data));
  2063. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  2064. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  2065. });
  2066. }
  2067. }
  2068. }
  2069. }
  2070. //重新读取URL中的Data数据并刷新页面
  2071. function reloadFormationData(event) {
  2072. let formationData;
  2073. if (!(formationData = event?.state?.outForm))
  2074. {
  2075. //如果没有现有数据
  2076. try {
  2077. const parameterDataString = getQueryString(["d","data"]);
  2078. formationData = JSON.parse(parameterDataString);
  2079. //console.log("从URL读取",formationData);
  2080. } catch (e) {
  2081. console.error("URL中队伍数据JSON解码出错", e);
  2082. return;
  2083. }
  2084. }
  2085. formation.loadObj(formationData);
  2086. const _id = getQueryString("_id");
  2087. if (_id) {
  2088. const paddbTeamId = document.querySelector("#paddb-team-id");
  2089. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  2090. }
  2091. //恢复上一次的搜索状态
  2092. const searchOptions = ((str)=>{
  2093. try {
  2094. const obj = JSON.parse(str);
  2095. return obj.attrs ? obj : null;
  2096. } catch (error) {
  2097. return null;
  2098. }
  2099. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  2100. if (searchOptions) {
  2101. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  2102. }
  2103. //编辑模式直接打开编辑框
  2104. let editingTarget = ((str)=>{
  2105. try {
  2106. const arr = JSON.parse(str);
  2107. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  2108. } catch (error) {
  2109. return null;
  2110. }
  2111. })(sessionStorage.getItem('editing'));
  2112. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  2113. if (editingTarget) {
  2114. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  2115. const searchArr = event?.state?.searchArr ?? (str=>{
  2116. try {
  2117. const obj = JSON.parse(str);
  2118. //2025年3月27日之前的数字数组
  2119. if (Array.isArray(obj) && obj.every(item=>Number.isInteger(item))) {
  2120. return obj;
  2121. }
  2122. //2025年3月27日之后的 Uint16 数组转 Base64
  2123. else if (obj.ui16) {
  2124. const ui8arr = Uint8Array.fromBase64(obj.ui16);
  2125. const idArr = ArrayConvert.BufferToNumberArray(ui8arr, Uint16Array, Endian.little);
  2126. return idArr;
  2127. }
  2128. else return;
  2129. } catch (error) {
  2130. return;
  2131. }
  2132. })(getQueryString("show-search")); //显示指定的ID数组
  2133. if (isGuideMod && !isNaN(mid)) {
  2134. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  2135. }
  2136. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  2137. if (editingTarget && searchArr)
  2138. {
  2139. showSearch(searchArr);
  2140. }
  2141. } else {
  2142. editBox.hide();
  2143. }
  2144. refreshAll(formation);
  2145. }
  2146. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  2147. //创建新的分享地址
  2148. function createNewUrl(arg) {
  2149. if (arg == undefined) arg = {};
  2150. if (window.history?.pushState) { // 支持History API
  2151. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  2152. const datasource = arg.datasource || getQueryString("s");
  2153. const _id = arg._id || getQueryString("_id");
  2154. const outObj = formation.outObj();
  2155. const newSearch = new URLSearchParams();
  2156. if (language_i18n) newSearch.set("l", language_i18n);
  2157. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  2158. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  2159. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  2160. if (outObj)
  2161. {
  2162. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  2163. newSearch.set("d", dataJsonStr);
  2164. }
  2165. if (_id) newSearch.set("_id", _id);
  2166. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  2167. if (arg.onlyReturnUrl) {
  2168. return newUrl;
  2169. } else {
  2170. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  2171. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  2172. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  2173. }
  2174. }
  2175. }
  2176. function qrObjToUrl(obj)
  2177. {
  2178. let fileName;
  2179. switch (obj.d.f.length)
  2180. {
  2181. case 1:{
  2182. fileName = "solo.html";
  2183. break;
  2184. }
  2185. case 2:{
  2186. fileName = "multi.html";
  2187. break;
  2188. }
  2189. case 3:{
  2190. fileName = "triple.html";
  2191. break;
  2192. }
  2193. }
  2194. const newUrl = new URL(fileName, location);
  2195. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  2196. //数据服版本
  2197. if (!obj.s || obj.s == "ja")
  2198. {
  2199. newUrl.searchParams.delete("s");
  2200. }else
  2201. {
  2202. newUrl.searchParams.set("s", obj.s);
  2203. }
  2204. //保持当前的语言
  2205. let l = getQueryString("l");
  2206. if (l)
  2207. {
  2208. newUrl.searchParams.set("l", l);
  2209. }
  2210. //PADDB的ID
  2211. if (obj.paddbId)
  2212. {
  2213. newUrl.searchParams.set("_id", obj.paddbId);
  2214. }
  2215. return newUrl;
  2216. }
  2217. //解析从QR图里获取的字符串
  2218. async function inputFromQrString(string)
  2219. {
  2220. const re = {type: 0, error: 0};
  2221. const ERROR_Unsupported_format = 1,
  2222. ERROR_No_formation_data = 2,
  2223. ERROR_illegal_JSON_format = 3,
  2224. ERROR_illegal_URL_format = 4;
  2225. function paddbObjToURL(obj) {
  2226. const newFotmation = paddbFotmationToPdfFotmation(obj);
  2227. const qrObj = newFotmation.getPdfQrObj(false);
  2228. qrObj.paddbId = obj._id;
  2229. return qrObjToUrl(qrObj);
  2230. }
  2231. //JSON 类
  2232. if (string.startsWith("{") && string.endsWith("}"))
  2233. { //生成的二维码
  2234. try{
  2235. let obj = JSON.parse(string);
  2236. if (typeof obj?.d == "object") { //PADDF的对象格式
  2237. re.type = "PADDF";
  2238. //re.message = "发现队伍数据 | Formation data founded";
  2239. re.url = qrObjToUrl(obj);
  2240. }
  2241. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  2242. re.type = "PADDB";
  2243. re.url = paddbObjToURL(obj)
  2244. }
  2245. else if (Array.isArray(obj?.staffs)) { //DADDB的对象格式
  2246. re.type = "DADDB";
  2247. const newFotmation = daddbFotmationToPdfFotmation(obj);
  2248. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2249. }
  2250. else {
  2251. re.error = ERROR_No_formation_data;
  2252. //re.message = "无队伍数据 | No formation data";
  2253. }
  2254. }catch(error){
  2255. console.error(error);
  2256. re.error = ERROR_illegal_JSON_format;
  2257. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  2258. }
  2259. }
  2260. //URL 类
  2261. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  2262. { //网址二维码
  2263. let url = new URL(string);
  2264. if (url.searchParams.get('d')) { //PADDF的网址格式
  2265. try{
  2266. let obj = {
  2267. d: JSON.parse(url.searchParams.get('d')),
  2268. s: url.searchParams.get('s'),
  2269. paddbId: url.searchParams.get('_id'),
  2270. }
  2271. re.type = "PADDF";
  2272. //re.message = "发现队伍数据 | Formation data founded";
  2273. re.url = qrObjToUrl(obj);
  2274. } catch(error) {
  2275. console.error(error);
  2276. re.error = ERROR_illegal_URL_format;
  2277. //re.message = "错误的 网址 格式 | The illegal URL format";
  2278. }
  2279. }
  2280. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  2281. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  2282. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2283. re.type = "PADDB";
  2284. //re.message = "发现 PADDB 网址 | PADDB URL found";
  2285. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  2286. const btnExternalSupport = document.body.querySelector("#external-support");
  2287. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2288. let postBody = JSON.stringify({id: teamId});
  2289. const options = {
  2290. method: "POST",
  2291. url: "https://api2.paddb.net/getTeam",
  2292. data: postBody,
  2293. headers: {
  2294. "Content-Type": "application/json",
  2295. "User-Agent": "okhttp/4.9.2",
  2296. //如果只有ascii字符可以用postBody.length
  2297. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2298. }
  2299. };
  2300. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2301. try{
  2302. let obj = JSON.parse(txtStringInput.value = response.response);
  2303. re.url = paddbObjToURL(obj)
  2304. } catch(error) {
  2305. console.error(error);
  2306. re.error = ERROR_illegal_JSON_format;
  2307. }
  2308. } else {
  2309. re.error = ERROR_Unsupported_format;
  2310. re.message = localTranslating.link_read_message.need_user_script;
  2311. re.url = ExternalLinkScriptURL;
  2312. re.urlName = localTranslating.link_read_message.user_script_link;
  2313. }
  2314. }
  2315. else {
  2316. re.error = ERROR_No_formation_data;
  2317. //re.message = "无队伍数据 | No formation data";
  2318. }
  2319. }
  2320. //PDC
  2321. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  2322. {
  2323. re.type = "PDC";
  2324. //re.message = "发现 PDC 格式 | PDC format found";
  2325. const newFotmation = pdcFotmationToPdfFotmation(string);
  2326. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2327. }
  2328. // //快速输入类,仅为评估支持
  2329. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  2330. // {
  2331. // re.type = "FastInput";
  2332. // const newFotmation = FastInputToPdfFotmation(string);
  2333. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2334. // }
  2335. else
  2336. {
  2337. re.error = ERROR_Unsupported_format;
  2338. //re.message = "不支持的格式 | Unsupported format";
  2339. }
  2340. return re;
  2341. }
  2342. //解析PDC的数据
  2343. function pdcFotmationToPdfFotmation(inputString)
  2344. {
  2345. function readPDC(string)
  2346. {
  2347. let teamsStr = string.split(']');
  2348. let baseInfo = teamsStr.shift().split(',');
  2349. let teamsArr = teamsStr.map(teamStr=>
  2350. {
  2351. let membersStr = teamStr.split('}').filter(Boolean);
  2352. const team = {
  2353. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  2354. }
  2355. team.members = membersStr.map(memberStr=>{
  2356. let memberArr = memberStr.split(',').map(valueStr=>{
  2357. let idx = parseInt(valueStr.substring(0,2),36);
  2358. let value = valueStr.substring(2);
  2359. if (idx !== 2)
  2360. {
  2361. value = parseInt(value,36);
  2362. }else
  2363. {
  2364. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  2365. }
  2366. return [idx, value];
  2367. });
  2368. return new Map(memberArr);
  2369. });
  2370. return team;
  2371. }
  2372. );
  2373. let pdcFotmation = {
  2374. version: parseInt(baseInfo[0],10),
  2375. teamCount: parseInt(baseInfo[1],10)+1,
  2376. teams: teamsArr
  2377. }
  2378. return pdcFotmation;
  2379. }
  2380. let pdcFotmation = readPDC(inputString);
  2381. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  2382. if (pdcFotmation.teamCount == 2)
  2383. {
  2384. const team1 = pdcFotmation.teams[0].members;
  2385. const team2 = pdcFotmation.teams[1].members;
  2386. let team2Leader = team1.find(member=>member.get(15) == 5);
  2387. if (team2Leader)
  2388. {
  2389. team2Leader.set(15,0);
  2390. team2.unshift(team2Leader);
  2391. team1.splice(team1.indexOf(team2Leader),1);
  2392. }
  2393. }
  2394. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  2395. const t = f.teams[ti];
  2396. const membersArr = t[0];
  2397. const assistArr = t[1];
  2398. //队伍徽章
  2399. t[2] = Formation.pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge)?.pdf || pdcTeam.badge;
  2400. pdcTeam.members.forEach((member)=>{
  2401. const m = membersArr[member.get(15) || 0];
  2402. const a = assistArr[member.get(15) || 0];
  2403. m.id = member.get(0) || 0;
  2404. a.id = member.get(9) || 0; //延迟是-1刚好一样
  2405. if (member.get(2))
  2406. {
  2407. m.latent = member.get(2).map(pdcLatent=> Formation.pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? pdcLatent);
  2408. }
  2409. m.level = member.get(3) || 1;
  2410. a.level = member.get(10) || 1;
  2411. m.plus[0] = member.get(4) || 0;
  2412. m.plus[1] = member.get(5) || 0;
  2413. m.plus[2] = member.get(6) || 0;
  2414. a.plus[0] = member.get(11) || 0;
  2415. a.plus[1] = member.get(12) || 0;
  2416. a.plus[2] = member.get(13) || 0;
  2417. m.awoken = member.get(7) >= 0 ? member.get(7) : (Cards[m.id]?.awakenings?.length ?? 0);
  2418. a.awoken = member.get(14) >= 0 ? member.get(14) : (Cards[a.id > 0 ? a.id : 0]?.awakenings?.length ?? 0);
  2419. m.sawoken = member.get(8) || member.get(16); //8是普通的超觉醒,16是变身的同步觉醒
  2420. });
  2421. });
  2422. return f;
  2423. }
  2424. //解析PADDB的数据
  2425. function paddbFotmationToPdfFotmation(obj)
  2426. {
  2427. const team = JSON.parse(obj.team);
  2428. const f = new Formation(1, 6);
  2429. f.title = team.name;
  2430. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  2431. const t = f.teams[0];
  2432. //队伍徽章
  2433. t[2] = Formation.paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  2434. const members = t[0], assists = t[1];
  2435. for (let i = 0; i< members.length; i++) {
  2436. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  2437. if (dm) {
  2438. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2439. m.id = dm.level;
  2440. m.level = dm.transform || dm.num;
  2441. } else {
  2442. m.id = cardFixId(dm.transform || dm.num, false);
  2443. m.level = dm.level;
  2444. }
  2445. m.plus = dm.plus.concat();
  2446. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  2447. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  2448. : dm.awoken;
  2449. m.sawoken = dm.super_awoken - 2;
  2450. m.latent = dm.latent_awokens.map(paddbLatent=>Formation.paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  2451. m.skilllevel = dm.active_skill_level;
  2452. }
  2453. if (da) {
  2454. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2455. a.id = da.level;
  2456. a.level = da.num;
  2457. } else {
  2458. a.id = cardFixId(da.num, false);
  2459. a.level = da.level;
  2460. }
  2461. a.awoken = Cards[a.id].awakenings.length;
  2462. a.plus = da.plus ? [99,99,99]:[0,0,0];
  2463. a.skilllevel = da.active_skill_level;
  2464. }
  2465. }
  2466. return f;
  2467. }
  2468. //解析DADDB的数据
  2469. function daddbFotmationToPdfFotmation(obj)
  2470. {
  2471. const team = obj;
  2472. const f = new Formation(1, 6);
  2473. f.title = team.name;
  2474. const t = f.teams[0];
  2475. //队伍徽章
  2476. t[2] = Formation.daddbBadgeMap.find(badge=>badge.daddb === team.badge).pdf;
  2477. const members = t[0], assists = t[1];
  2478. for (let i = 0; i< members.length; i++) {
  2479. const m = members[i], a = assists[i], dm = team.staffs[i];
  2480. if (dm) {
  2481. m.id = dm.staf > 0 ? dm.staf : 0;
  2482. a.id = dm.eq > 0 ? dm.eq : 0;
  2483. const mCard = m.card, aCard = a.card;
  2484. m.level = mCard.limitBreakIncr ? 120 : mCard.maxLevel;
  2485. a.level = aCard.limitBreakIncr ? 120 : aCard.maxLevel;
  2486. m.plus = [99,99,99];
  2487. a.plus = [99,99,99];
  2488. m.awoken = mCard.awakenings.length;
  2489. a.awoken = aCard.awakenings.length;
  2490. m.sawoken = dm.sawak;
  2491. m.latent = dm.qawak.map(daddbLatent=>Formation.daddbLatentMap.find(latent=>latent.daddb[0] === daddbLatent[0] && latent.daddb[1] === daddbLatent[1])?.pdf ?? 0);
  2492. }
  2493. }
  2494. return f;
  2495. }
  2496. //截图
  2497. function captureScreenshot(target, filename = "capture", transparent = true) {
  2498. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  2499. //去掉可能的空白文字的编辑状态
  2500. formationBox.classList.remove("edit-code");
  2501. const downLink = controlBox.querySelector(".down-capture");
  2502. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  2503. canvas.toBlob(function(blob) {
  2504. window.URL.revokeObjectURL(downLink.href);
  2505. downLink.href = URL.createObjectURL(blob);
  2506. downLink.download = `${filename}.png`;
  2507. downLink.click();
  2508. statusLine?.writeText();
  2509. });
  2510. });
  2511. }
  2512. window.onload = initialize; //界面初始化
  2513. //初始化
  2514. function initialize() {
  2515. // if (/localhost/i.test(location.hostname) || /mapaler\.com/i.test(location.hostname)) {
  2516. // // const alert = document.createElement("dialog");
  2517. // // const h1 = alert.appendChild(document.createElement("h1"));
  2518. // // h1.textContent = "Notice | 公告";
  2519. // const alert = document.createElement("div");
  2520. // const title1 = alert.appendChild(document.createElement("h3"));
  2521. // title1.textContent = "Notice";
  2522. // const link1 = document.createElement("a");
  2523. // link1.href = "https://mapaler.github.io/PADDashFormation";
  2524. // link1.textContent = "GitHub Pages Mirror";
  2525. // const link1_2 = document.createElement("a");
  2526. // link1_2.href = "https://pad.ideawork.cn";
  2527. // link1_2.textContent = "Mirror by @BigBug";
  2528. // const p1 = alert.appendChild(document.createElement("p"));
  2529. // p1.append("Since my VPS is currently CentOS 7 that has been discontinued, and I am ready to migrate to a new version OS in the near future. I need to rebuild the server environment after the upgrade, this website cannot be accessed, please use ",link1, " or ", link1_2," during this time.");
  2530. // const title2 = alert.appendChild(document.createElement("h3"));
  2531. // title2.textContent = "公告";
  2532. // const link2 = link1.cloneNode();
  2533. // link2.textContent = "GitHub Pages 镜像";
  2534. // const link2_2 = link1_2.cloneNode();
  2535. // link2_2.textContent = "@大虫子搭的国内镜像";
  2536. // const p2 = alert.appendChild(document.createElement("p"));
  2537. // p2.append("由于本人的 VPS 目前是已经停止维护的 CentOS 7,准备近期迁移到新版本系统。升级后我需要重新搭建服务器环境,本网站无法正常访问,请先使用 ",link2, " 或 ", link2_2,"。");
  2538. // document.body.appendChild(alert);
  2539. // }
  2540. const drawScreenshot = document.querySelector("#draw-screenshot");
  2541. const screenshotTransparent = document.querySelector("#screenshot-transparent");
  2542. drawScreenshot.onclick = function(event) {
  2543. if (event.target == this) {
  2544. captureScreenshot(formationBox, document.title, screenshotTransparent.checked);
  2545. }
  2546. }
  2547. document.body.lang = currentLanguage.i18n;
  2548. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  2549. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  2550. controlBox = document.body.querySelector(".control-box");
  2551. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  2552. statusLine.writeText = function(text) {
  2553. this.innerHTML = '';
  2554. if (text) {
  2555. console.debug(text);
  2556. this.textContent = text;
  2557. }
  2558. };
  2559. formationBox = document.body.querySelector(".formation-box");
  2560. editBox = document.body.querySelector(".edit-box");
  2561. editBox.editMon = editMember;
  2562. formationBox.refreshDocumentTitle = function() {
  2563. let titleStr = txtTitleDisplay.textContent.trim();
  2564. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2565. }
  2566. if (isGuideMod) {
  2567. console.info('现在是 怪物图鉴 模式');
  2568. document.body.classList.add('guide-mod');
  2569. }
  2570. //▼添加语言列表开始
  2571. const langSelectDom = controlBox.querySelector("#languages");
  2572. languageList.forEach(lang =>
  2573. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  2574. );
  2575. const langOptionArray = Array.from(langSelectDom.options);
  2576. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  2577. //▲添加语言列表结束
  2578. //▼添加数据来源列表开始
  2579. const dataSelectDom = controlBox.querySelector("#datasource");
  2580. dataSourceList.forEach(ds =>
  2581. dataSelectDom.options.add(new Option(ds.source, ds.code))
  2582. );
  2583. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  2584. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  2585. //添加数据class
  2586. document.body.dataset.gameSource = currentDataSource.code;
  2587. //document.body.classList.add("ds-" + currentDataSource.code);
  2588. //▲添加数据来源列表结束
  2589. //设定初始的显示设置
  2590. //初始化开关
  2591. function initializeSwitch(checkbox) {
  2592. //开关设置的快速保存
  2593. function switchFastSave(event) {
  2594. document.body.classList.toggle(this.id, this.checked);
  2595. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2596. }
  2597. if (!checkbox) return;
  2598. checkbox.onchange = switchFastSave;
  2599. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  2600. checkbox.onchange(false);
  2601. return checkbox;
  2602. }
  2603. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  2604. displaySwitchList.forEach(initializeSwitch);
  2605. //默认等级
  2606. const iptDefaultLevel = document.getElementById("default-level");
  2607. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  2608. iptDefaultLevel.onchange = function(event){
  2609. const num = Number(this.value) || Number(this.placeholder);
  2610. if (Number.isInteger(num)) defaultLevel = num;
  2611. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  2612. }
  2613. iptDefaultLevel.onchange(false);
  2614. const touchLineCanvas = document.body.querySelector("#touch-line");
  2615. const touchLineContex = touchLineCanvas.getContext('2d');
  2616. const btnDataUpdateTime = controlBox.querySelector("#datasource-updatetime");
  2617. btnDataUpdateTime.onclick = function() {
  2618. loadData(true); //强制更新数据
  2619. };
  2620. const btnClearData = controlBox.querySelector("#btn-clear-data");
  2621. btnClearData.onclick = function() {
  2622. const locationURL = new URL(location);
  2623. locationURL.searchParams.delete('d'); //删除数据
  2624. locationURL.searchParams.delete('l'); //删除语言
  2625. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  2626. location = locationURL.toString();
  2627. };
  2628. const formPlayerNumber = controlBox.querySelector("#player-number");
  2629. formPlayerNumber.onchange = function(event) {
  2630. const formData = new FormData(this);
  2631. const newPlayerNumber = parseInt(formData.get("player-number"), 10);
  2632. if (newPlayerNumber) {
  2633. turnPage(newPlayerNumber);
  2634. }
  2635. }
  2636. formPlayerNumber.querySelectorAll("input[name=\"player-number\"]")[teamsCount-1].checked = true;
  2637. //在单人和多人之间转移数据
  2638. function turnPage(toPage, e = null) {
  2639. let pagename = null;
  2640. switch (toPage) {
  2641. case 1:
  2642. if (formation.teams[0][0].length < 6) {
  2643. //把第二支队伍的队长添加到最后方
  2644. formation.teams[0][0].push(formation.teams[1][0][0]);
  2645. formation.teams[0][1].push(formation.teams[1][1][0]);
  2646. }
  2647. //删掉第2支开始的队伍
  2648. formation.teams.splice(1);
  2649. pagename = "solo.html";
  2650. break;
  2651. case 2:
  2652. if (formation.teams.length < 2) { //从1人到2人
  2653. formation.teams[1] = [
  2654. [],
  2655. []
  2656. ];
  2657. //把右边的队长加到第二支队伍最后面
  2658. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  2659. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  2660. } else { //从3人到2人,直接删除后面两个队伍
  2661. //删掉第3支开始的队伍
  2662. formation.teams.splice(2);
  2663. //删掉前面两支队伍的战友
  2664. formation.teams[0][0].splice(5);
  2665. formation.teams[0][1].splice(5);
  2666. formation.teams[1][0].splice(5);
  2667. formation.teams[1][1].splice(5);
  2668. }
  2669. formation.badge = 0;
  2670. pagename = "multi.html";
  2671. break;
  2672. case 3:
  2673. if (formation.teams.length < 2) { //从1人到3人
  2674. } else { //从2人到3人
  2675. formation.teams[0][0].push(formation.teams[1][0][0]);
  2676. formation.teams[0][1].push(formation.teams[1][1][0]);
  2677. formation.teams[1][0].push(formation.teams[0][0][0]);
  2678. formation.teams[1][1].push(formation.teams[0][1][0]);
  2679. }
  2680. formation.badge = 0;
  2681. pagename = "triple.html";
  2682. break;
  2683. }
  2684. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  2685. if (e && e.ctrlKey) {
  2686. window.open(newURL);
  2687. } else {
  2688. location.href = newURL;
  2689. }
  2690. }
  2691. //轮换ABC队伍
  2692. const btnSwapTeam = controlBox.querySelector("#btn-swap-team");
  2693. btnSwapTeam.onclick = function() {
  2694. if (formation.teams.length > 1) {
  2695. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  2696. createNewUrl();
  2697. refreshAll(formation);
  2698. }
  2699. }
  2700. //变身前进后退
  2701. const btnHenshinArr = [...controlBox.querySelectorAll(".btn-henshin")];
  2702. btnHenshinArr.forEach(btn=>btn.onclick = henshinStepButton);
  2703. function henshinStepButton(event) {
  2704. return henshinStep(parseInt(this.dataset.step,10));
  2705. }
  2706. //去除辅助
  2707. const btnRemoveAssist = controlBox.querySelector("#btn-remove-assist");
  2708. btnRemoveAssist.onclick = function() {
  2709. formation.removeAssist();
  2710. }
  2711. //初始化所有mask的关闭按钮
  2712. const masks = document.body.querySelectorAll(".mask");
  2713. masks.forEach(mask=>{
  2714. mask.show = function(arg){
  2715. this?.initialize?.(arg);
  2716. this.classList.remove(className_displayNone);
  2717. };
  2718. mask.btnClose = mask.querySelector(".mask-close");
  2719. mask.btnClose.onclick = function(){
  2720. mask?.hide?.();
  2721. mask.classList.add(className_displayNone);
  2722. };
  2723. });
  2724. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  2725. const btnQrCode = controlBox.querySelector(`#btn-qrcode`);
  2726. btnQrCode.onclick = function(){
  2727. qrCodeFrame.show();
  2728. };
  2729. qrCodeFrame.initialize = function(){
  2730. //如果检测到功能
  2731. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2732. document.body.classList.add("external-link-support");
  2733. }
  2734. const qrSaveBox = this.content.saveBox;
  2735. const qrReadBox = this.content.readBox;
  2736. qrReadBox.info.show('');
  2737. qrReadBox.videoBox.classList.add(className_displayNone);
  2738. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  2739. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  2740. };
  2741. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  2742. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  2743. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  2744. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  2745. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  2746. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  2747. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  2748. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  2749. qrReadBox.info = qrReadBox.querySelector(".info");
  2750. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  2751. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  2752. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  2753. qrReadBox.video = qrReadBox.querySelector("#video");
  2754. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  2755. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  2756. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  2757. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  2758. qrReadBox.info.message.innerHTML = '';
  2759. qrReadBox.info.message.append(message);
  2760. qrReadBox.info.code.textContent = code;
  2761. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  2762. qrReadBox.info.code.classList.toggle("error", error);
  2763. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  2764. qrReadBox.info.newLink.href = url;
  2765. qrReadBox.info.newLink.textContent = urlName;
  2766. }
  2767. qrReadBox.readString.onclick = async function()
  2768. {
  2769. if (qrReadBox.qrStr.value.length === 0) return;
  2770. this.disabled = true;
  2771. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  2772. this.disabled = false;
  2773. let lrm = localTranslating.link_read_message;
  2774. let message;
  2775. if (inputResult.message) {
  2776. message = inputResult.message;
  2777. }
  2778. else if (inputResult.type) {
  2779. message = lrm.success({type: lrm.type[inputResult.type]});
  2780. }
  2781. else {
  2782. message = lrm.error[inputResult.error];
  2783. }
  2784. qrReadBox.info.show(
  2785. message,
  2786. inputResult.type || inputResult.error,
  2787. Boolean(inputResult.error),
  2788. inputResult.url,
  2789. inputResult.urlName
  2790. );
  2791. }
  2792. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  2793. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  2794. qrSaveBox.qrStr.onchange = function()
  2795. {
  2796. qrCodeFrame.refreshQrCode(this.value);
  2797. }
  2798. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  2799. function changeOutputType(){
  2800. const type = this.value;
  2801. const qrstr = formation.getQrStr(type);
  2802. qrSaveBox.qrStr.value = qrstr;
  2803. qrSaveBox.qrStr.onchange();
  2804. }
  2805. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType);
  2806. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  2807. qrCodeFrame.ondragenter = ()=>false;
  2808. qrCodeFrame.ondragover = ()=>false;
  2809. qrCodeFrame.ondrop = function(e)
  2810. {
  2811. imagesSelected(e.dataTransfer.files);
  2812. e.stopPropagation();
  2813. e.preventDefault();
  2814. }
  2815. qrCodeFrame.refreshQrCode = function(string)
  2816. {
  2817. const qrImg = this.content.saveBox.qrImage;
  2818. URL.revokeObjectURL(qrImg.src);
  2819. const hints = new Map();
  2820. const EncodeHintType = ZXing.EncodeHintType;
  2821. //hints.set(EncodeHintType.MARGIN, 0);
  2822. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  2823. const qrWidth = 500,qrHeight = 500;
  2824. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  2825. let svgData = new XMLSerializer().serializeToString(svgElement);
  2826. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  2827. let svgUrl = URL.createObjectURL(blob);
  2828. qrImg.src = svgUrl;
  2829. loadImage(svgUrl).then(function(img) {
  2830. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  2831. let cavans = document.createElement("canvas");
  2832. cavans.width = cavansWidth;
  2833. cavans.height = cavansHeight;
  2834. let ctx = cavans.getContext('2d');
  2835. ctx.fillStyle="white";
  2836. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  2837. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  2838. cavans.toBlob(function(blob) {
  2839. const saveQrImg = qrSaveBox.saveQrImg;
  2840. URL.revokeObjectURL(saveQrImg.href);
  2841. const downLink = URL.createObjectURL(blob);
  2842. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  2843. saveQrImg.href = downLink;
  2844. });
  2845. svgElement = null;
  2846. svgData = null;
  2847. blob = null;
  2848. img = null;
  2849. cavans = null;
  2850. ctx = null;
  2851. }, function(err) {
  2852. console.log(err);
  2853. });
  2854. }
  2855. qrReadBox.readQrFile.onclick = function()
  2856. {
  2857. qrReadBox.filePicker.click();
  2858. }
  2859. qrReadBox.filePicker.onchange = function()
  2860. {
  2861. imagesSelected(this.files);
  2862. }
  2863. async function imagesSelected(myFiles) {
  2864. if (myFiles.length < 1) return;
  2865. const file = myFiles[0];
  2866. let img = await loadImage(URL.createObjectURL(file));
  2867. let cavans = document.createElement("canvas");
  2868. cavans.width = img.width + 100;
  2869. cavans.height = img.height + 100;
  2870. let ctx = cavans.getContext('2d');
  2871. ctx.fillStyle="white";
  2872. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2873. ctx.drawImage(img, 100, 100);
  2874. cavans.toBlob(async function(blob){
  2875. let newFileURL = URL.createObjectURL(blob),
  2876. newImg = await loadImage(newFileURL);
  2877. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2878. console.debug('Found QR code!', result);
  2879. let reText = result.text;
  2880. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2881. qrReadBox.qrStr.value = reText;
  2882. qrReadBox.readString.onclick();
  2883. }).catch((err) => {
  2884. console.error(err);
  2885. if (err) {
  2886. if (err instanceof ZXing.NotFoundException) {
  2887. qrReadBox.info.show('No QR code found.');
  2888. }
  2889. if (err instanceof ZXing.ChecksumException) {
  2890. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2891. }
  2892. if (err instanceof ZXing.FormatException) {
  2893. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2894. }
  2895. }
  2896. });
  2897. console.debug(`Started decode for image from ${newImg.src}`);
  2898. });
  2899. // qrcodeReader.decodeFromImage(img).then((result) => {
  2900. // console.debug('Found QR code!', result);
  2901. // qrReadBox.qrStr.value = result.text;
  2902. // qrReadBox.readString.onclick();
  2903. // }).catch((err) => {
  2904. // console.error(err);
  2905. // if (err) {
  2906. // if (err instanceof ZXing.NotFoundException) {
  2907. // qrReadBox.info.show('No QR code found.');
  2908. // }
  2909. // if (err instanceof ZXing.ChecksumException) {
  2910. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2911. // }
  2912. // if (err instanceof ZXing.FormatException) {
  2913. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2914. // }
  2915. // }
  2916. // });
  2917. // console.debug(`Started decode for image from ${img.src}`);
  2918. }
  2919. if (location.protocol == "http:" && location.hostname != "localhost" && location.hostname != "127.0.0.1")
  2920. { //http不支持攝像頭
  2921. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2922. qrReadBox.readQrCamera.onclick = function()
  2923. {
  2924. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2925. location.protocol = "https:" //跳到https
  2926. }
  2927. }else
  2928. {
  2929. function scanContinuously()
  2930. {
  2931. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2932. if (result) {
  2933. // properly decoded qr code
  2934. console.debug('Found QR code!', result);
  2935. qrReadBox.qrStr.value = result.text;
  2936. qrReadBox.readString.onclick();
  2937. }
  2938. if (err) {
  2939. if (err instanceof ZXing.NotFoundException) {
  2940. console.debug('No QR code found.')
  2941. }
  2942. if (err instanceof ZXing.ChecksumException) {
  2943. console.debug('A code was found, but it\'s read value was not valid.')
  2944. }
  2945. if (err instanceof ZXing.FormatException) {
  2946. console.debug('A code was found, but it was in a invalid format.')
  2947. }
  2948. }
  2949. });
  2950. }
  2951. qrcodeReader.getVideoInputDevices()
  2952. .then((videoInputDevices) => {
  2953. const sourceSelect_id = "selected-device-id";
  2954. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2955. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2956. {
  2957. selectedDeviceId = videoInputDevices[0].deviceId;
  2958. }
  2959. if (videoInputDevices.length >= 1) {
  2960. videoInputDevices.forEach((element) => {
  2961. const sourceOption = document.createElement('option');
  2962. sourceOption.text = element.label
  2963. sourceOption.value = element.deviceId
  2964. qrReadBox.sourceSelect.appendChild(sourceOption)
  2965. });
  2966. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2967. qrReadBox.sourceSelect.onchange = function() {
  2968. selectedDeviceId = this.value;
  2969. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2970. if (qrReadBox.readQrCamera.classList.contains("running"))
  2971. {
  2972. qrcodeReader.reset();
  2973. scanContinuously();
  2974. }
  2975. };
  2976. }
  2977. qrReadBox.readQrCamera.onclick = function()
  2978. {
  2979. if (this.classList.contains("running"))
  2980. {
  2981. qrcodeReader.reset();
  2982. qrReadBox.videoBox.classList.add(className_displayNone);
  2983. qrReadBox.info.show('');
  2984. }else
  2985. {
  2986. qrReadBox.videoBox.classList.remove(className_displayNone);
  2987. scanContinuously();
  2988. }
  2989. this.classList.toggle("running");
  2990. }
  2991. })
  2992. .catch((err) => {
  2993. console.error(err)
  2994. });
  2995. }
  2996. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2997. //btnExternalSupport.href = ExternalLinkScriptURL;
  2998. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2999. //paddb的用户名和密码
  3000. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  3001. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  3002. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  3003. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  3004. paddbUsername.onchange = paddbPassword.onchange = function(e){
  3005. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  3006. }
  3007. const paddbTeamId = document.querySelector("#paddb-team-id");
  3008. paddbTeamId.onchange = function(){
  3009. try {
  3010. let str = this.value;
  3011. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3012. createNewUrl({_id:teamId});
  3013. } catch (error) {
  3014. console.log(error);
  3015. }
  3016. }
  3017. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  3018. paddbSaveOrUpload.onclick = async function(){
  3019. this.disabled = true;
  3020. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  3021. alert(localTranslating.link_read_message.need_user_script);
  3022. return;
  3023. }
  3024. let obj = formation.getPaddbQrObj();
  3025. obj.userId = paddbUsername.value;
  3026. obj.password = paddbPassword.value;
  3027. obj.tags = [obj.userId,"PADDashFormation"];
  3028. let postBody = JSON.stringify(obj);
  3029. const options = {
  3030. method: "POST",
  3031. data: postBody,
  3032. headers: {
  3033. "Content-Type": "application/json",
  3034. "User-Agent": "okhttp/4.9.2",
  3035. //如果只有ascii字符可以用postBody.length
  3036. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  3037. }
  3038. };
  3039. const isNewUpload = paddbTeamId.value.length === 0;
  3040. if (isNewUpload) {
  3041. options.url = "https://api2.paddb.net/uploadTeam";
  3042. } else {
  3043. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3044. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  3045. }
  3046. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  3047. if (response.status === 401) {
  3048. alert(localTranslating.link_read_message.paddb_unauthorized);
  3049. } else if (response.status === 200) {
  3050. if (isNewUpload) {
  3051. paddbTeamId.value = response.response;
  3052. paddbTeamId.onchange();
  3053. }
  3054. alert(localTranslating.link_read_message.paddb_success);
  3055. } else {
  3056. alert(localTranslating.link_read_message.error[0]);
  3057. }
  3058. this.disabled = false;
  3059. }
  3060. const playerDataFrame = document.body.querySelector("#player-data-frame");
  3061. const btnPlayerData = controlBox.querySelector(`#btn-player-data`);
  3062. btnPlayerData.onclick = function(){
  3063. playerDataFrame.show();
  3064. };
  3065. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  3066. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  3067. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  3068. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  3069. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  3070. playerDataFrame.initialize = function(){
  3071. this.playerList.innerHTML = '';
  3072. for (const playerData of PlayerDatas)
  3073. {
  3074. this.playerList.add(playerData);
  3075. }
  3076. };
  3077. function deletPlayerData(e)
  3078. {
  3079. const table = this.parentNode.parentNode.parentNode.parentNode;
  3080. table.parentNode.remove();
  3081. if (currentPlayerData == table.data) currentPlayerData = null;
  3082. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  3083. const name = table.getAttribute("data-player-name");
  3084. dbDelete(db, "palyer_datas", name);
  3085. }
  3086. function setPlayerDataDefault(e)
  3087. {
  3088. const table = this.parentNode.parentNode.parentNode.parentNode;
  3089. const cfgName = cfgPrefix + "default-player-name";
  3090. const dataPlayerName = table.getAttribute("data-player-name");
  3091. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  3092. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  3093. currentPlayerData = null;
  3094. localStorage.removeItem(cfgName);
  3095. checkInput.checked = false;
  3096. } else {
  3097. currentPlayerData = table.data;
  3098. localStorage.setItem(cfgName, dataPlayerName);
  3099. checkInput.checked = true;
  3100. }
  3101. }
  3102. function openShowBox(e)
  3103. {
  3104. const table = this.parentNode.parentNode.parentNode.parentNode;
  3105. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  3106. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  3107. playerDataFrame.btnClose.onclick(true);
  3108. }
  3109. playerDataFrame.playerList.add = function(data) {
  3110. this.appendChild(this.newPlayerData(data));
  3111. }
  3112. playerDataFrame.playerList.newPlayerData = function(data) {
  3113. const t = playerDataFrame.querySelector('#template-player-datas');
  3114. const clone = document.importNode(t.content, true);
  3115. const table = clone.querySelector("table");
  3116. table.data = data;
  3117. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  3118. table.setAttribute("data-player-name", data.name);
  3119. const tbody = table.tBodies[0];
  3120. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  3121. tbody.querySelector(".delete").onclick = deletPlayerData;
  3122. tbody.querySelector(".open-show-box").onclick = openShowBox;
  3123. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  3124. tbody.querySelector(".avatar .monster").onclick = function (){
  3125. }
  3126. let name = tbody.querySelector(".name");
  3127. name.textContent = data.name;
  3128. name.setAttribute("data-camp", data.camp);
  3129. let lvexp = tbody.querySelector(".lvexp");
  3130. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  3131. lvexp.querySelector(".level").textContent = data.lv;
  3132. let stama = tbody.querySelector(".stama");
  3133. //第一管体力
  3134. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  3135. //第二管体力
  3136. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  3137. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  3138. sta_cur.textContent = data.sta;
  3139. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  3140. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  3141. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  3142. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  3143. const deckList = tbody.querySelector(".decks .deck");
  3144. const teamLink = tbody.querySelector(".decks .team-link");
  3145. const radioList = tbody.querySelector(".decks .deck-radio-list");
  3146. data.parsedDecks.forEach((deck,idx)=>{
  3147. const li = radioList.appendChild(document.createElement("li"));
  3148. const ipt = li.appendChild(document.createElement("input"));
  3149. ipt.className = "deck-choose";
  3150. ipt.type = "radio";
  3151. ipt.name = `decks-${data.name}`;
  3152. ipt.value = idx;
  3153. ipt.onclick = changeDeck;
  3154. ipt.deck = deck;
  3155. });
  3156. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  3157. function changeDeck(e)
  3158. {
  3159. const deck = this.deck;
  3160. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  3161. lis.forEach((li,idx)=>{
  3162. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  3163. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  3164. });
  3165. const newFotmation = deck.toFormation();
  3166. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  3167. }
  3168. return clone;
  3169. }
  3170. async function uploadPlayerData(myFiles) {
  3171. if (myFiles.length < 1) return;
  3172. for (const myFile of myFiles) {
  3173. try {
  3174. const reader = await fileReader(myFile, {readType: "text"});
  3175. const data = JSON.parse(reader.result);
  3176. const playerData = new PlayerData(data);
  3177. let dataCount = 0;
  3178. if (db) {
  3179. dataCount = await dbCount(db, "palyer_datas", data.name);
  3180. await dbWrite(db, "palyer_datas", data);
  3181. }
  3182. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  3183. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  3184. PlayerDatas.splice(oldIdx, 1, playerData);
  3185. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  3186. liArr[oldIdx] && liArr[oldIdx].remove();
  3187. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  3188. } else {
  3189. PlayerDatas.push(playerData);
  3190. playerDataFrame.playerList.add(playerData);
  3191. }
  3192. } catch (error) {
  3193. console.error(error);
  3194. }
  3195. }
  3196. }
  3197. let docSelection = document.getSelection();
  3198. //标题和介绍文本框
  3199. const titleBox = formationBox.querySelector(".title-box");
  3200. const detailBox = formationBox.querySelector(".detail-box");
  3201. const txtTitle = titleBox.querySelector(".title-code");
  3202. const txtDetail = detailBox.querySelector(".detail-code");
  3203. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3204. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3205. const richTextTools = document.getElementById("rich-text-tools");
  3206. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  3207. const setFontColor = document.getElementById("set-font-color");
  3208. const colorChooser = document.getElementById("color-chooser");
  3209. const insertCardAvatar = document.getElementById("insert-card-avatar");
  3210. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  3211. const insertLatentIcon = document.getElementById("insert-latent-icon");
  3212. const insertTypeIcon = document.getElementById("insert-type-icon");
  3213. const insertOrbIcon = document.getElementById("insert-orb-icon");
  3214. const hideRichTextTools = document.getElementById("hide-rich-text-tools");
  3215. hideRichTextTools.onclick = function (event) {
  3216. richTextTools.classList.add(className_displayNone);
  3217. }
  3218. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  3219. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  3220. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  3221. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  3222. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  3223. insertTypeIconList.className = "types-ul " + className_displayNone;
  3224. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  3225. insertOrbList.className = "orb-ul " + className_displayNone;
  3226. for (let id of official_awoken_sorting) {
  3227. const li = document.createElement("li");
  3228. const icon = li.appendChild(createIndexedIcon('awoken', id));
  3229. icon.onclick = insertIconToText;
  3230. insertAwokenIconList.appendChild(li);
  3231. }
  3232. for (let id of Array.from(editBox.querySelectorAll(".setting-box .row-mon-latent details .m-latent-allowable-ul .latent-icon")).map(li=>li.getAttribute("data-latent-icon"))) {
  3233. const li = document.createElement("li");
  3234. const icon = li.appendChild(createIndexedIcon('latent', id));
  3235. icon.onclick = insertIconToText;
  3236. insertLatentIconList.appendChild(li);
  3237. }
  3238. for (let obj of typekiller_for_type) {
  3239. const li = document.createElement("li");
  3240. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  3241. icon.onclick = insertIconToText;
  3242. insertTypeIconList.appendChild(li);
  3243. }
  3244. for (let i=0;i<10;i++) {
  3245. const li = document.createElement("li");
  3246. const icon = li.appendChild(createIndexedIcon('orb', i));
  3247. icon.onclick = insertIconToText;
  3248. insertOrbList.appendChild(li);
  3249. }
  3250. richTextTools.append(
  3251. insertTypeIconList,
  3252. insertAwokenIconList,
  3253. insertLatentIconList,
  3254. insertOrbList
  3255. );
  3256. //切换代码模式
  3257. siwtchCodeMode.onclick = function(){
  3258. if (this.checked) { //进入代码模式
  3259. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  3260. txtTitleDisplay.onblur();
  3261. txtDetailDisplay.onblur();
  3262. } else { //退出代码模式
  3263. txtTitle.onchange();
  3264. txtDetail.onchange();
  3265. }
  3266. formationBox.classList.toggle("edit-code", this.checked);
  3267. }
  3268. siwtchCodeMode.checked = false;
  3269. //设置文字颜色
  3270. function setSelectionFontColor(color) {
  3271. //如果并没有任何选择区,则返回
  3272. if (docSelection.rangeCount < 1) return;
  3273. const range = docSelection.getRangeAt(0);
  3274. console.log(range);
  3275. const editingCode = formationBox.classList.contains("edit-code");
  3276. let target; //编辑目标
  3277. if (titleBox.contains(range.commonAncestorContainer)) {
  3278. target = editingCode ? txtTitle : txtTitleDisplay;
  3279. }
  3280. else if (detailBox.contains(range.commonAncestorContainer)) {
  3281. target = editingCode ? txtDetail : txtDetailDisplay;
  3282. }
  3283. else {
  3284. return;
  3285. }
  3286. if (editingCode)
  3287. { //文本编辑模式
  3288. let startPos = target.selectionStart;
  3289. let endPos = target.selectionEnd;
  3290. let restoreTop = target.scrollTop;
  3291. let str = target.value.substring(startPos, endPos) //选择区域
  3292. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  3293. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  3294. target.setRangeText(str);
  3295. if (restoreTop > 0) {
  3296. target.scrollTop = restoreTop;
  3297. }
  3298. target.setRangeText(colorStr);
  3299. target.focus();
  3300. target.onchange();
  3301. } else
  3302. { //富文本模式
  3303. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  3304. const parent = range.commonAncestorContainer.parentElement;
  3305. if (target.contains(parent) && parent !== target && parent.textContent.length == 0) parent.remove();
  3306. range.deleteContents();
  3307. let dom
  3308. if (color === "#000000") {
  3309. dom = document.createTextNode(docObj.textContent);
  3310. } else {
  3311. dom = document.createElement('span');
  3312. dom.style.color = color;
  3313. dom.append(docObj.textContent);
  3314. }
  3315. range.insertNode(dom);
  3316. range.setStartAfter(dom);
  3317. target.onblur();
  3318. target.focus();
  3319. }
  3320. }
  3321. setFontColor.onclick = function(){
  3322. setSelectionFontColor(colorChooser.value);
  3323. }
  3324. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  3325. colorChooser.onchange = function(event){
  3326. setFontColor.style.color = this.value;
  3327. if (event) {
  3328. localStorage.setItem(cfgPrefix + this.id, this.value);
  3329. setFontColor.onclick(); //改变一次颜色
  3330. }
  3331. }
  3332. colorChooser.onchange(false);
  3333. //添加头像图标
  3334. insertCardAvatar.onclick = insertIconToText
  3335. //添加其他序号图标
  3336. function insertIconToText() {
  3337. //如果并没有任何选择区,则返回
  3338. if (docSelection.rangeCount < 1) return;
  3339. const range = docSelection.getRangeAt(0);
  3340. let editingCode = formationBox.classList.contains("edit-code");
  3341. let target; //编辑目标
  3342. if (titleBox.contains(range.commonAncestorContainer)) {
  3343. target = editingCode ? txtTitle : txtTitleDisplay;
  3344. }
  3345. else if (detailBox.contains(range.commonAncestorContainer)) {
  3346. target = editingCode ? txtDetail : txtDetailDisplay;
  3347. }
  3348. else {
  3349. return;
  3350. }
  3351. let type, sType, id;
  3352. if (this == insertCardAvatar) { //插入怪物头像
  3353. type = 'card';
  3354. sType = 'm';
  3355. //首先读取选择的数字
  3356. id = parseInt(
  3357. editingCode
  3358. ? target.value.substring(target.selectionStart, target.selectionEnd)
  3359. : range.toString().trim()
  3360. , 10);
  3361. //如果选择区域不是数字,则请求输入
  3362. if (!Number.isInteger(id)) {
  3363. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  3364. id = parseInt(id,10);
  3365. if (!Number.isInteger(id)) { return; }
  3366. }
  3367. }
  3368. else if(this.classList.contains("awoken-icon")) { //觉醒
  3369. type = 'awoken';
  3370. sType = 'a';
  3371. id = this.getAttribute("data-awoken-icon");
  3372. }
  3373. else if(this.classList.contains("type-icon")) { //类型
  3374. type = 'type';
  3375. sType = 't';
  3376. id = this.getAttribute("data-type-icon");
  3377. }
  3378. else if(this.classList.contains("orb")) { //宝珠
  3379. type = 'orb';
  3380. sType = 'o';
  3381. id = this.getAttribute("data-orb-icon");
  3382. }
  3383. else if(this.classList.contains("latent-icon")) { //潜觉
  3384. type = 'latent';
  3385. sType = 'l';
  3386. id = this.getAttribute("data-latent-icon");
  3387. }
  3388. if (editingCode)
  3389. { //文本编辑模式
  3390. let str = createIndexedIconCode(sType, id);
  3391. // target.setRangeText(str);
  3392. //保持编辑光标在原来的位置
  3393. if (target.selectionStart || target.selectionStart == '0') {
  3394. let startPos = target.selectionStart;
  3395. // let endPos = target.selectionEnd;
  3396. let restoreTop = target.scrollTop;
  3397. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  3398. target.setRangeText(str);
  3399. if (restoreTop > 0) {
  3400. target.scrollTop = restoreTop;
  3401. }
  3402. target.focus();
  3403. target.selectionStart = startPos + str.length;
  3404. target.selectionEnd = startPos + str.length;
  3405. } else {
  3406. target.setRangeText(str);
  3407. // target.value += str;
  3408. target.focus();
  3409. }
  3410. target.onchange();
  3411. } else
  3412. { //富文本模式
  3413. let dom = createIndexedIcon(type, id);
  3414. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  3415. { //内容为空时
  3416. target.appendChild(dom);
  3417. } else {
  3418. range.deleteContents();
  3419. range.insertNode(dom);
  3420. }
  3421. range.setStartAfter(dom);
  3422. target.onblur();
  3423. target.focus();
  3424. }
  3425. }
  3426. function createIndexedIconCode(type, id) {
  3427. return `{${type}.${id}}`;
  3428. }
  3429. function showInsertIconList() {
  3430. //如果自身的列表已经打开了,则隐藏
  3431. if (this.list.classList.toggle(className_displayNone)) return;
  3432. //否则隐藏其他的列表
  3433. [
  3434. insertAwokenIcon.list,
  3435. insertLatentIcon.list,
  3436. insertTypeIcon.list,
  3437. insertOrbIcon.list,
  3438. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  3439. }
  3440. insertAwokenIcon.onclick = showInsertIconList;
  3441. insertLatentIcon.onclick = showInsertIconList;
  3442. insertTypeIcon.onclick = showInsertIconList;
  3443. insertOrbIcon.onclick = showInsertIconList;
  3444. function richTextToCode(parentElement){
  3445. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  3446. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  3447. if (res) {
  3448. let [,r,g,b,a] = res;
  3449. let rgb = [r,g,b].map(s=>parseInt(s,10));
  3450. if (a) { //将小数点的Alpha转成8位
  3451. rgb.push(Math.round(parseFloat(a) * 0xFF));
  3452. }
  3453. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  3454. }
  3455. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  3456. {
  3457. return res[1];
  3458. }
  3459. else if (str === "blue"){ //特殊翻译
  3460. return 'qs';
  3461. }
  3462. else {
  3463. return str;
  3464. }
  3465. }
  3466. let code = [];
  3467. for (let node of parentElement.childNodes) {
  3468. let lastChild = node?.lastChild;
  3469. if (lastChild?.nodeName === "BR"){
  3470. lastChild.parentElement.removeChild(lastChild);
  3471. }
  3472. if (node.nodeName === "#text"){ //纯文本
  3473. code.push(node.nodeValue);
  3474. continue;
  3475. } else if (node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color) { //文字颜色
  3476. let colorStr = rgbToHex(node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color);
  3477. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  3478. continue;
  3479. } else if (node.nodeName === "DIV") {
  3480. let lastStr = code[code.length-1];
  3481. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  3482. code.push('\n');
  3483. }
  3484. code.push(richTextToCode(node)+'\n');
  3485. continue;
  3486. } else if (node.nodeName === "BR") {
  3487. code.push('\n');
  3488. continue;
  3489. }
  3490. let sType, id;
  3491. if(node.classList.contains("detail-mon")) { //卡片头像
  3492. const mon = node.querySelector(".monster");
  3493. if (!mon) continue;
  3494. sType = 'm';
  3495. id = mon.getAttribute("data-cardid");
  3496. }
  3497. else if(node.classList.contains("awoken-icon")) { //觉醒
  3498. sType = 'a';
  3499. id = node.getAttribute("data-awoken-icon");
  3500. }
  3501. else if(node.classList.contains("type-icon")) { //类型
  3502. sType = 't';
  3503. id = node.getAttribute("data-type-icon");
  3504. }
  3505. else if(node.classList.contains("orb")) { //宝珠
  3506. sType = 'o';
  3507. id = node.getAttribute("data-orb-icon");
  3508. }
  3509. else if(node.classList.contains("latent-icon")) { //潜觉
  3510. sType = 'l';
  3511. id = node.getAttribute("data-latent-icon");
  3512. } else {
  3513. continue;
  3514. }
  3515. code.push(createIndexedIconCode(sType, id));
  3516. }
  3517. return code.join('');
  3518. }
  3519. //标题删除所有的换行
  3520. txtTitleDisplay.onblur = function(){
  3521. for (let node of Array.from(this.children)) {
  3522. if (node.nodeName == "BR") node.remove();
  3523. }
  3524. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  3525. formationBox.refreshDocumentTitle();
  3526. createNewUrl();
  3527. }
  3528. txtDetailDisplay.onblur = function(){
  3529. //没有内容或者只有一个换行时,清空内容
  3530. if (this.textContent.length == 0 || this.textContent == "\n") {
  3531. for (let node of this.childNodes) {
  3532. if (node.nodeName == "#text" || node.nodeName == "BR") {
  3533. node.remove();
  3534. }
  3535. }
  3536. }
  3537. formation.detail = txtDetail.value = richTextToCode(this);
  3538. createNewUrl();
  3539. }
  3540. txtTitle.onchange = function() {
  3541. formation.title = this.value;
  3542. txtTitleDisplay.innerHTML = '';
  3543. txtTitleDisplay.append(descriptionToHTML(this.value));
  3544. formationBox.refreshDocumentTitle();
  3545. createNewUrl();
  3546. };
  3547. txtDetail.onchange = function() {
  3548. formation.detail = this.value;
  3549. txtDetailDisplay.innerHTML = '';
  3550. txtDetailDisplay.append(descriptionToHTML(this.value));
  3551. createNewUrl();
  3552. };
  3553. function showRichtextTool(event) {
  3554. richTextTools.classList.remove(className_displayNone);
  3555. }
  3556. [
  3557. txtTitleDisplay,
  3558. txtDetailDisplay,
  3559. txtTitle,
  3560. txtDetail
  3561. ].forEach(target=>{
  3562. target.addEventListener("focus",showRichtextTool);
  3563. });
  3564. //设置为可以拖放已经编辑好的队伍
  3565. function richTextDropHandler(event) {
  3566. let formStr = event.dataTransfer.getData('from');
  3567. if (formStr) {
  3568. event.preventDefault();
  3569. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  3570. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  3571. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  3572. }
  3573. }
  3574. txtTitleDisplay.ondrop = richTextDropHandler;
  3575. txtDetailDisplay.ondrop = richTextDropHandler;
  3576. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  3577. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  3578. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  3579. }
  3580. //将所有怪物头像添加到全局数组
  3581. teamBigBoxs.forEach(teamBigBox => {
  3582. const teamBox = teamBigBox.querySelector(".team-box");
  3583. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  3584. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  3585. members.forEach(m => {
  3586. allMembers.push(m);
  3587. });
  3588. assist.forEach(m => {
  3589. allMembers.push(m);
  3590. });
  3591. });
  3592. //从怪物头像获取队员的队伍编号
  3593. function getMemberArrayIndexFromMonHead(headDom) {
  3594. return [
  3595. parseInt(headDom.getAttribute("data-team"), 10), //team
  3596. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  3597. parseInt(headDom.getAttribute("data-index"), 10), //index
  3598. ];
  3599. }
  3600. //编辑界面点击每个怪物的头像的处理
  3601. function clickMonHead(e) {
  3602. const arr = getMemberArrayIndexFromMonHead(this);
  3603. editBox.editMon(arr[0], arr[1], arr[2]);
  3604. return false; //没有false将会打开链接
  3605. }
  3606. //编辑界面每个怪物的头像的拖动
  3607. function dragStartMonHead(event) {
  3608. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  3609. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  3610. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  3611. }
  3612. //编辑界面每个怪物的头像的经过,阻止事件发生
  3613. function dropOverMonHead(event) {
  3614. event.preventDefault();
  3615. }
  3616. //编辑界面每个怪物的头像的放下
  3617. function dropMonHead(event) {
  3618. let formStr = event.dataTransfer.getData('from');
  3619. if (!formStr) return false;
  3620. const dataFrom = JSON.parse(formStr);
  3621. const dataTo = getMemberArrayIndexFromMonHead(this);
  3622. if ((dataTo[0] !== dataFrom[0]) ||
  3623. (dataTo[1] !== dataFrom[1]) ||
  3624. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  3625. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  3626. }
  3627. return false; //没有false将会打开链接
  3628. }
  3629. function noDefaultEvent(event) {
  3630. event.preventDefault();
  3631. }
  3632. function drawTouchLine(){
  3633. touchLineContex.stroke();
  3634. }
  3635. //移动端编辑界面每个怪物的头像的放下
  3636. function touchstartMonHead(e) {
  3637. document.addEventListener("touchmove",noDefaultEvent,{passive:false});
  3638. e.stopPropagation();
  3639. const tc = e.changedTouches[0];
  3640. const pX = tc.pageX, pY = tc.pageY;
  3641. //清空画布
  3642. touchLineContex.clearRect(0, 0, touchLineCanvas.width, touchLineCanvas.height);
  3643. touchLineCanvas.classList.remove(className_displayNone);
  3644. touchLineCanvas.width = document.body.scrollWidth;
  3645. touchLineCanvas.height = document.body.scrollHeight;
  3646. let color1 = Math.random(), color2 = color1 + (color1 < 0.5 ? 0.5 : -0.5);
  3647. touchLineContex.beginPath(); //重新开始一条线
  3648. touchLineContex.lineWidth = 3; //宽度为5
  3649. touchLineContex.fillStyle = `hsl(${color1}turn 100% 50%)`; //随机颜色
  3650. touchLineContex.strokeStyle = `hsl(${color2}turn 100% 50%)`; //随机颜色
  3651. touchLineContex.arc(pX, pY, 10, 0, 2 * Math.PI);
  3652. touchLineContex.fill();
  3653. touchLineContex.stroke();
  3654. touchLineContex.moveTo(pX, pY); //从下手点开始
  3655. }
  3656. //移动端编辑界面每个怪物的头像的移动
  3657. function touchmoveMonHead(e) {
  3658. const tc = e.changedTouches[0];
  3659. const pX = tc.pageX, pY = tc.pageY;
  3660. touchLineContex.lineTo(pX, pY);
  3661. requestAnimationFrame(()=>drawTouchLine(pX, pY));
  3662. }
  3663. //移动端编辑界面每个怪物的头像的结束
  3664. function touchendMonHead(e) {
  3665. document.removeEventListener("touchmove",noDefaultEvent,{passive:false});
  3666. touchLineCanvas.classList.add(className_displayNone);
  3667. const tc = e.changedTouches[0];
  3668. const pX = tc.pageX, pY = tc.pageY;
  3669. const target = allMembers.find(m => {
  3670. const rect = m.getBoundingClientRect();
  3671. const top = rect.top + document.documentElement.scrollTop;
  3672. const left = rect.left + document.documentElement.scrollLeft;
  3673. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  3674. (pX > left) && (pX < (left + rect.width));
  3675. return isInRect;
  3676. });
  3677. if (target && this != target) {
  3678. //console.log("找到的对象",targets[0]);
  3679. const dataFrom = getMemberArrayIndexFromMonHead(this);
  3680. const dataTo = getMemberArrayIndexFromMonHead(target);
  3681. if ((dataTo[0] != dataFrom[0]) ||
  3682. (dataTo[1] != dataFrom[1]) ||
  3683. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  3684. interchangeCard(dataFrom, dataTo);
  3685. }
  3686. }
  3687. }
  3688. //移动端编辑界面每个怪物的头像的取消
  3689. function touchcancelMonHead(event) {
  3690. document.removeEventListener("touchmove",noDefaultEvent,{passive:false});
  3691. touchLineCanvas.classList.add(className_displayNone);
  3692. }
  3693. function interchangeCard(formArr, toArr, isCopy) {
  3694. //优先使用传入的复制,然后才是考虑开关
  3695. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  3696. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  3697. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  3698. function changeType(member, isAssist) {
  3699. if (member.id == 0 || (isAssist && member.id == -1)) {
  3700. return new Member();
  3701. } else {
  3702. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  3703. newMember.loadFromMember(member);
  3704. return newMember;
  3705. }
  3706. }
  3707. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  3708. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  3709. let fromCard = from.card, toCard = to.card;
  3710. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  3711. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  3712. {
  3713. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  3714. const member = formation.teams[teamNum][isAssist][indexInTeam];
  3715. const card = member.card;
  3716. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  3717. const teamBigBox = teamBigBoxs[teamNum];
  3718. const teamBox = teamBigBox.querySelector(".team-box");
  3719. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3720. const memberLi = memberBox.querySelector(`.member[data-index="${indexInTeam}"]`);
  3721. const monsterHead = memberLi.querySelector(".monster");
  3722. monsterHead.classList.add("show-disabled-action");
  3723. monsterHead.onanimationend = function() {
  3724. this.classList.remove("show-disabled-action");
  3725. this.onanimationend = null;
  3726. }
  3727. console.warn("该角色%s%s能作为辅助 %o",
  3728. !card?.canAssist ? "不能" : "",
  3729. card?.onlyAssist ? "只能" : "",
  3730. card);
  3731. } else {
  3732. return false;
  3733. }
  3734. })
  3735. return;
  3736. }
  3737. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  3738. {
  3739. from = changeType(from, fromIsAssist);
  3740. if (!isCopy) to = changeType(to, toIsAssist);
  3741. } else if (isCopy) {
  3742. const newFrom = new from.constructor();
  3743. newFrom.loadFromMember(from);
  3744. from = newFrom;
  3745. }
  3746. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  3747. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  3748. createNewUrl(); //刷新URL
  3749. refreshAll(formation); //刷新全部
  3750. }
  3751. function switchLeader(e)
  3752. {
  3753. const headDom = this.parentNode;
  3754. const arr = getMemberArrayIndexFromMonHead(headDom);
  3755. const team = formation.teams[arr[0]];
  3756. const member = team[arr[1]][arr[2]];
  3757. const card = Cards[member.id] || Cards[0];
  3758. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3759. if (skills.length < 1) return;
  3760. const skill = skills[0];
  3761. if (team[3] > 0) //如果队伍已经换了队长
  3762. {
  3763. if (skill.type == 227 //固定与右侧换队长
  3764. || team[3] == arr[2]) //点的就是换的队长
  3765. {
  3766. team[3] = 0; //还原
  3767. }else
  3768. {
  3769. team[3] = arr[2]; //改变成任何能点的换队长
  3770. }
  3771. }else //如果队伍没有换队长
  3772. {
  3773. if (skill.type == 227) //固定与右侧换队长
  3774. {
  3775. let myTeam = team[0].slice(0,5);
  3776. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  3777. }
  3778. else if(arr[2] > 0) //如果点的不是原队长
  3779. {
  3780. team[3] = arr[2]; //接换成新队长
  3781. }
  3782. }
  3783. createNewUrl(); //刷新URL
  3784. refreshAll(formation); //刷新全部
  3785. e.stopPropagation();
  3786. e.preventDefault();
  3787. }
  3788. //所有怪物头像,添加拖动交换的代码
  3789. allMembers.forEach(m => {
  3790. //点击
  3791. m.onclick = clickMonHead;
  3792. //拖动
  3793. m.draggable = true;
  3794. m.ondragstart = dragStartMonHead;
  3795. m.ondragover = dropOverMonHead;
  3796. m.ondrop = dropMonHead;
  3797. //触摸
  3798. m.ontouchstart = touchstartMonHead;
  3799. m.ontouchmove = touchmoveMonHead;
  3800. m.ontouchend = touchendMonHead;
  3801. m.ontouchcancel = touchcancelMonHead;
  3802. //子元素
  3803. m.querySelector(".switch-leader").onclick = switchLeader;
  3804. });
  3805. //添加徽章
  3806. const badgeDialog = document.getElementById("badge-choose");
  3807. const badgeDialogForm = badgeDialog.querySelector("form");
  3808. // const badgeDialogConfirm = badgeDialog.querySelector(".dialog-confirm");
  3809. const badgeChooseName = "choose-team-badge";
  3810. const teamBadgeUl = badgeDialog.querySelector(".team-badges");
  3811. official_badge_sorting.forEach(bgId=>{
  3812. const li = document.createElement("li");
  3813. const radio = li.appendChild(document.createElement("input"));
  3814. radio.type="radio";
  3815. radio.value = bgId;
  3816. radio.name = badgeChooseName;
  3817. radio.id = `${radio.name}-${bgId}`;
  3818. const label = li.appendChild(document.createElement("label"));
  3819. label.className = "badge";
  3820. label.setAttribute("data-badge-icon", bgId);
  3821. label.setAttribute("for", radio.id);
  3822. teamBadgeUl.appendChild(li);
  3823. });
  3824. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  3825. //徽章
  3826. const teamBadge = teamBigBox.querySelector(".team-badge");
  3827. const returnFunc = function(event){
  3828. const returnValue = this.returnValue;
  3829. if (returnValue === "cancel") return;
  3830. const formData = new FormData(badgeDialogForm);
  3831. const badgeValue = formData.get(badgeChooseName) || 0;
  3832. _badgeThis.setAttribute("data-badge-icon", badgeValue);
  3833. _badgeThis.value = badgeValue;
  3834. const team = formation.teams[teamIdx];
  3835. team[2] = parseInt(badgeValue, 10);
  3836. refreshAll(formation);
  3837. createNewUrl();
  3838. //badgeDialog.removeEventListener("close", returnFunc);
  3839. };
  3840. if (teamBadge) teamBadge.onclick = function(){
  3841. _badgeThis = this;
  3842. const currentBadge = teamBadgeUl.querySelector(`#choose-team-badge-${_badgeThis.dataset.badgeIcon}`);
  3843. if (currentBadge) currentBadge.checked = true;
  3844. badgeDialog.addEventListener("close", returnFunc, {once: true});
  3845. badgeDialog.showModal();
  3846. };
  3847. const reduceDetailsBar = teamBigBox.querySelector(".tIf-total-hp .reduce-details");
  3848. if (reduceDetailsBar) reduceDetailsBar.onclick = function(){
  3849. hpDetailDialog.initialing(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3850. hpDetailDialog.show();
  3851. }
  3852. //给队伍觉醒效果里面的觉醒按钮增加高亮功能
  3853. const teamAwokenEffect = teamBigBox.querySelector(".team-awoken-effect");
  3854. if (teamAwokenEffect) {
  3855. const t = document.body.querySelector('#template-team-awoken-effect');
  3856. const clone = document.importNode(t.content, true);
  3857. const akIcons = clone.querySelectorAll(".awoken-icon");
  3858. akIcons.forEach(icon=>{
  3859. icon.onmouseenter = highlightAwokenMemberForIcon;
  3860. icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  3861. });
  3862. teamAwokenEffect.appendChild(clone);
  3863. }
  3864. // //给队伍觉醒效果里面增加主动技能点亮图标
  3865. // if (teamAwokenEffect) {
  3866. // const t = document.body.querySelector('#template-team-active-skill-kind');
  3867. // const clone = document.importNode(t.content, true);
  3868. // const akIcons = clone.querySelectorAll(".awoken-icon");
  3869. // akIcons.forEach(icon=>{
  3870. // icon.onmouseenter = highlightAwokenMemberForIcon;
  3871. // icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  3872. // });
  3873. // teamAwokenEffect.appendChild(clone);
  3874. // }
  3875. });
  3876. //显示HP的详细值
  3877. const hpDetailDialog = document.getElementById("dialog-hp-detail");
  3878. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  3879. {
  3880. const dialogContent = this.querySelector(".dialog-content");
  3881. const fragment = document.createDocumentFragment();
  3882. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3883. {
  3884. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3885. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3886. }
  3887. }
  3888. else //只有阶梯盾
  3889. {
  3890. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3891. }
  3892. dialogContent.innerHTML = "";
  3893. dialogContent.appendChild(fragment);
  3894. }
  3895. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  3896. {
  3897. const table = document.createElement("table");
  3898. table.className = "hp-range-table";
  3899. table.setAttribute("data-attr", attr);
  3900. table.createCaption();
  3901. const tHead = table.createTHead();
  3902. const tBody = table.createTBody();
  3903. const rangeRow = tHead.insertRow();
  3904. rangeRow.className = "hp-range";
  3905. rangeRow.appendChild(document.createElement("th"));
  3906. const rageHpRow = tBody.insertRow();
  3907. rageHpRow.className = "general";
  3908. rageHpRow.appendChild(document.createElement("th"));
  3909. const rageHpNoAwokenRow = tBody.insertRow();
  3910. rageHpNoAwokenRow.className = "awoken-bind";
  3911. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  3912. const reduceRow = tBody.insertRow();
  3913. reduceRow.className = "reduce-scale";
  3914. reduceRow.appendChild(document.createElement("th"));
  3915. const reduceHpRow = tBody.insertRow();
  3916. reduceHpRow.className = "reduce-general";
  3917. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  3918. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  3919. reduceHpRowTitleSheild.className = "sheild";
  3920. const reduceHpNoAwokenRow = tBody.insertRow();
  3921. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  3922. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  3923. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  3924. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  3925. for (let ri=0;ri<reduceRanges.length;ri++) {
  3926. const range = reduceRanges[ri];
  3927. const rangeWOA = reduceRangesWithOutAwoken[ri];
  3928. const hpRange = rangeRow.insertCell();
  3929. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  3930. hpRangeMin.className = "hp-range-min";
  3931. hpRangeMin.textContent = range.min;
  3932. hpRange.append(" ~ ");
  3933. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  3934. hpRangeMax.className = "hp-range-max";
  3935. hpRangeMax.textContent = range.max;
  3936. const hpGeneral = rageHpRow.insertCell();
  3937. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  3938. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  3939. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  3940. const reduce = reduceRow.insertCell();
  3941. const reduceScale = reduce.appendChild(document.createElement("span"));
  3942. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  3943. if (rangeWOA.scale !== range.scale) {
  3944. reduce.appendChild(document.createTextNode("/"));
  3945. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  3946. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  3947. }
  3948. if (range.probability < 1)
  3949. {
  3950. reduce.append("(");
  3951. const reduceProb = reduce.appendChild(document.createElement("span"));
  3952. reduceProb.className = "reduce-probability";
  3953. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  3954. reduce.append(")");
  3955. }
  3956. const reduceGeneral = reduceHpRow.insertCell();
  3957. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  3958. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  3959. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  3960. }
  3961. return table;
  3962. }
  3963. //设置地下城倍率
  3964. const dungeonEnchanceDialog = document.getElementById("dialog-dungeon-enchance");
  3965. const dungeonEnchanceForm = dungeonEnchanceDialog.querySelector("form");
  3966. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  3967. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  3968. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  3969. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  3970. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  3971. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  3972. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  3973. const currentStageIpt = dialogContent.querySelector("#current-stage");
  3974. const brokenPartsIpt = dialogContent.querySelector("#broken-parts");
  3975. //读取当前的地下城设定
  3976. dungeonEnchanceDialog.initialing = function(formation){
  3977. const dge = formation.dungeonEnchance;
  3978. function runCheck(checkBox){
  3979. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  3980. }
  3981. rareDoms.forEach(runCheck, dge.rarities);
  3982. attrDoms.forEach(runCheck, dge.attrs);
  3983. typeDoms.forEach(runCheck, dge.types);
  3984. gachaIdIpt.value = dge.gachas.join();
  3985. collabIdIpt.value = dge.collabs.join();
  3986. const {hp, atk, rcv} = dge.rate;
  3987. dialogContent.querySelector("#dungeon-hp").value = hp;
  3988. dialogContent.querySelector("#dungeon-atk").value = atk;
  3989. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  3990. const benefit = dge.benefit || 0;
  3991. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  3992. currentStageIpt.value = dge.stage || 1;
  3993. brokenPartsIpt.value = dge.brokens || 0;
  3994. }
  3995. /* //直接通过 reset 浏览器默认功能重置了
  3996. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  3997. dungeonEnchanceDialogClear.onclick = function(){
  3998. function unchecked(checkBox) {
  3999. checkBox.checked = false;
  4000. }
  4001. rareDoms.forEach(unchecked);
  4002. attrDoms.forEach(unchecked);
  4003. typeDoms.forEach(unchecked);
  4004. collabIdIpt.value = '';
  4005. gachaIdIpt.value = '';
  4006. benefit0.checked = true;
  4007. dialogContent.querySelector("#dungeon-hp").value = 1;
  4008. dialogContent.querySelector("#dungeon-atk").value = 1;
  4009. dialogContent.querySelector("#dungeon-rcv").value = 1;
  4010. currentStageIpt.value = 1;
  4011. };*/
  4012. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  4013. dungeonEnchanceDialogOpen.onclick = function(){
  4014. dungeonEnchanceDialog.initialing(formation);
  4015. dungeonEnchanceDialog.showModal();
  4016. };
  4017. dungeonEnchanceDialog.onclose = function(event) {
  4018. const returnValue = event.target.returnValue;
  4019. if (returnValue === "cancel") return;
  4020. const formData = new FormData(dungeonEnchanceForm);
  4021. const dge = formation.dungeonEnchance;
  4022. dge.rarities = formData.getAll("dungeon-rare").map(Str2Int);
  4023. dge.attrs = formData.getAll("dungeon-attrs").map(Str2Int);
  4024. dge.types = formData.getAll("dungeon-types").map(Str2Int);
  4025. dge.rate.hp = Number(formData.get("dungeon-hp"));
  4026. dge.rate.atk = Number(formData.get("dungeon-atk"));
  4027. dge.rate.rcv = Number(formData.get("dungeon-rcv"));
  4028. dge.collabs = formData.get("dungeon-collab-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  4029. dge.gachas = formData.get("dungeon-gacha-id").split(',').map(str=>parseInt(str,10)).filter(Number.isInteger);
  4030. dge.benefit = Str2Int(formData.get("dungeon-benefit"));
  4031. dge.stage = Str2Int(formData.get("current-stage"));
  4032. dge.brokens = Str2Int(formData.get("broken-parts"));
  4033. refreshAll(formation);
  4034. createNewUrl();
  4035. };
  4036. //编辑框
  4037. editBox.mid = null; //储存怪物id
  4038. editBox.latent = []; //储存潜在觉醒
  4039. editBox.isAssist = false; //储存是否为辅助宠物
  4040. editBox.monsterHead = null;
  4041. editBox.latentBox = null;
  4042. editBox.memberIdx = []; //储存队伍数组下标
  4043. editBox.show = function() {
  4044. this.classList.remove(className_displayNone);
  4045. //解决SVG问题
  4046. // const activeSkillTitle = skillBox.querySelector("#active-skill-title");
  4047. // const evolvedSkillTitle = skillBox.querySelector("#evolved-skill-title");
  4048. // const leaderSkillTitle = leaderSkillBox.querySelector("#leader-skill-title");
  4049. // svgGradientTextLengthRestore(activeSkillTitle);
  4050. // svgGradientTextLengthRestore(evolvedSkillTitle);
  4051. // svgGradientTextLengthRestore(leaderSkillTitle);
  4052. };
  4053. editBox.hide = function() {
  4054. this.classList.add(className_displayNone);
  4055. // if (isGuideMod) {
  4056. // const url = new URL(location);
  4057. // url.searchParams.delete("guide");
  4058. // url.searchParams.delete("id");
  4059. // history.replaceState(null,null,url);
  4060. // }
  4061. //删除编辑模式
  4062. sessionStorage.removeItem('editing');
  4063. };
  4064. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4065. const monInfoBoxMainAvatar = monInfoBox.querySelector(".monster");
  4066. monInfoBoxMainAvatar.onclick = function(){ //主头像修改为点击保存自身画面
  4067. const id = parseInt(this.dataset.cardid, 10) || 0;
  4068. captureScreenshot(this, `${id}`, true);
  4069. }
  4070. const searchBox = editBox.querySelector(".search-box");
  4071. const settingBox = editBox.querySelector(".setting-box");
  4072. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4073. mSeriesId.onclick = function() { //搜索系列
  4074. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4075. if (sid > 0) {
  4076. showSearchBySeriesId(sid, "series");
  4077. }
  4078. };
  4079. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4080. mCollabId.onclick = function() { //搜索合作
  4081. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4082. if (sid > 0) {
  4083. showSearchBySeriesId(sid, "collab");
  4084. }
  4085. };
  4086. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4087. mGachaId.onclick = function() { //搜索桶
  4088. const sids = this.getAttribute(dataAttrName).split(',')
  4089. .filter(Boolean).map(n=>parseInt(n, 10));
  4090. if (sids.length) {
  4091. showSearchBySeriesId(sids, "gacha");
  4092. }
  4093. };
  4094. //以字符串搜索窗口
  4095. const stringSearchDialog = document.getElementById("dialog-search-string");
  4096. //将输入的字符串变为参数数组
  4097. function parseArgumentsString(str) {
  4098. //火狐v129才支持重复正则表达式匹配组,所以只能这样兼容旧版本
  4099. const matches = [...str.matchAll(new RegExp('\\"(?<arg1>[^\\"]*)\\"|(?<arg2>\\S+)', "ig"))];
  4100. return matches.map(match=>match?.groups?.arg1 ?? match?.groups?.arg2);
  4101. }
  4102. function searchByString(str, onlyInTag = false)
  4103. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  4104. if (typeof str !== "string") return;
  4105. const args = parseArgumentsString(str).map(str=>str.toLowerCase());
  4106. if (args.length === 0) return;
  4107. return Cards.filter(card => {
  4108. let cardTags = card.altName.concat(card?.otTags ?? []); //加入Tag
  4109. if (!onlyInTag) { //如果不是仅搜索Tag,则加入怪物名称
  4110. cardTags.push(card.name);
  4111. card.otLangName && cardTags.push(...Object.values(card.otLangName));
  4112. }
  4113. cardTags = cardTags.map(str=>str.toLowerCase()); //先转小写
  4114. //每一个参数都需要在搜索内容里
  4115. return args.every(arg=>cardTags.some(str=>str.includes(arg)));
  4116. });
  4117. }
  4118. const copyInputString = (function () { //惰性函数,根据浏览器支持情况只判断一次
  4119. if (navigator.clipboard) { //优先使用新API
  4120. return (input)=>{
  4121. input.focus(); //设input为焦点
  4122. input.select(); //选择全部
  4123. navigator.clipboard.writeText(input.value);
  4124. }
  4125. } else {
  4126. return (input)=>{
  4127. input.focus(); //设input为焦点
  4128. input.select(); //选择全部
  4129. document.execCommand('copy');
  4130. }
  4131. }
  4132. })();
  4133. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = []) {
  4134. //清除空字符串
  4135. originalStrArr = originalStrArr.filter(Boolean);
  4136. additionalStrArr = additionalStrArr.filter(Boolean);
  4137. const stringSearchContent = this.querySelector(".dialog-content");
  4138. const fragment = document.createDocumentFragment();
  4139. function copyLeft() {
  4140. copyInputString(this.parentElement.querySelector(".string-value"));
  4141. }
  4142. function searchLeft() {
  4143. const oStr = this.parentElement.querySelector(".string-value")?.value;
  4144. if (!oStr) return;
  4145. //把Tag内容加上两侧的双引号,避免被区分成不同的参数
  4146. const str = `"${oStr}"`;
  4147. str && showSearch(searchByString(str, true));
  4148. }
  4149. function stringLine(str, copy = false) {
  4150. const li = document.createElement("li");
  4151. const ipt = li.appendChild(document.createElement("input"));
  4152. ipt.className = "string-value";
  4153. ipt.value = str;
  4154. ipt.readOnly = true;
  4155. if (copy) {
  4156. const copyBtn = li.appendChild(document.createElement("button"));
  4157. copyBtn.className = "string-copy";
  4158. copyBtn.onclick = copyLeft;
  4159. }
  4160. const searchBtn = li.appendChild(document.createElement("button"));
  4161. searchBtn.className = "string-search";
  4162. searchBtn.onclick = searchLeft;
  4163. return li;
  4164. }
  4165. if (originalStrArr.length) {
  4166. const ul_original = fragment.appendChild(document.createElement("ul"));
  4167. ul_original.className = "original-string";
  4168. ul_original.append(...originalStrArr.map(str=>stringLine(str, true)));
  4169. }
  4170. if (additionalStrArr.length) {
  4171. const ul_additional = fragment.appendChild(document.createElement("ul"));
  4172. ul_additional.className = "additional-string";
  4173. ul_additional.append(...additionalStrArr.map(str=>stringLine(str, false)));
  4174. }
  4175. stringSearchContent.innerHTML = "";
  4176. stringSearchContent.appendChild(fragment);
  4177. }
  4178. function dialogShowFunction(...arg){
  4179. this?.initialing(...arg); //自身初始化
  4180. this.classList.remove(className_displayNone);
  4181. };
  4182. function dialogCloseFunction(){
  4183. this.classList.add(className_displayNone);
  4184. };
  4185. function dialogCloseButtonFunction(){
  4186. this.parentElement.parentElement.close();
  4187. };
  4188. function dialogInitialing(dialog){
  4189. dialog.show = dialogShowFunction;
  4190. dialog.close = dialogCloseFunction;
  4191. const closeButton = dialog.querySelector(".dialog-close");
  4192. closeButton.onclick = dialogCloseButtonFunction;
  4193. }
  4194. const mAltName = monInfoBox.querySelector(".monster-altName");
  4195. mAltName.onclick = function() { //搜索合作
  4196. //const mid = parseInt(this.getAttribute('data-monId'));
  4197. const card = Cards[editBox.mid];
  4198. if (card)
  4199. {
  4200. stringSearchDialog.initialing(card.altName, card.otTags);
  4201. stringSearchDialog.show();
  4202. }
  4203. };
  4204. //创建一个新的怪物头像
  4205. editBox.createCardHead = function(id, options = {}) {
  4206. function clickHeadToNewMon(event) {
  4207. event.preventDefault(); //取消链接的默认操作
  4208. monstersID.value = this.dataset.cardid;
  4209. formIdSearch.onchange();
  4210. }
  4211. const cli = document.createElement("li");
  4212. const cdom = cli.head = cli.appendChild(createCardA(options));
  4213. cdom.onclick = clickHeadToNewMon;
  4214. let card;
  4215. if (id instanceof Member) {
  4216. changeid(id, cdom);
  4217. card = id.card;
  4218. } else {
  4219. changeid({ id: id }, cdom);
  4220. card = Cards[id];
  4221. }
  4222. cli.card = card;
  4223. if (card?.canAssist)
  4224. cli.classList.add("allowable-assist");
  4225. if (options.showCD)
  4226. {
  4227. const CDPreview = cli.appendChild(document.createElement("div"));
  4228. CDPreview.className = "cd-preview";
  4229. if (card.activeSkillId>0)
  4230. {
  4231. const skill = Skills[card.activeSkillId];
  4232. const CD_Max = skill.initialCooldown;
  4233. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  4234. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  4235. CD_MinDom.className = "cd-min";
  4236. if (CD_Max !== CD_Min)
  4237. {
  4238. CD_MinDom.textContent = CD_Min;
  4239. }else
  4240. {
  4241. CD_MinDom.classList.add(className_displayNone);
  4242. }
  4243. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  4244. CD_MaxDom.className = "cd-max";
  4245. CD_MaxDom.textContent = CD_Max;
  4246. if (skill.type === 232 || skill.type === 233) {
  4247. CDPreview.appendChild(document.createElement("br"));
  4248. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  4249. CD_EvoDom.className = "cd-evo";
  4250. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  4251. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  4252. }
  4253. }
  4254. }
  4255. //产生一个能力值列表
  4256. function creatAbilitiesList(abilities) {
  4257. const abilitiesPreview = document.createElement("ul");
  4258. abilitiesPreview.className = "abilities-preview";
  4259. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  4260. hpDom.className = "hp-preview";
  4261. hpDom.textContent = abilities.hp;
  4262. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  4263. atkDom.className = "atk-preview";
  4264. atkDom.textContent = abilities.atk;
  4265. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  4266. rcvDom.className = "rcv-preview";
  4267. rcvDom.textContent = abilities.rcv;
  4268. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  4269. indexDom.className = "index-preview";
  4270. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  4271. return abilitiesPreview;
  4272. }
  4273. if (options.showAbilities || options.showAbilitiesWithAwoken)
  4274. {
  4275. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  4276. if (options.showAbilities && abilities_2status)
  4277. {
  4278. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  4279. }
  4280. if (options.showAbilitiesWithAwoken && abilities_2status)
  4281. {
  4282. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  4283. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  4284. }
  4285. }
  4286. if (options.showAwoken)
  4287. {
  4288. //产生一个觉醒列表
  4289. function creatAwokenList(awokens) {
  4290. const ul = document.createElement("ul");
  4291. ul.className = "awoken-ul";
  4292. awokens.forEach(ak=>{
  4293. const li = ul.appendChild(document.createElement("li"));
  4294. const icon = li.appendChild(document.createElement("icon"));
  4295. icon.className = "awoken-icon";
  4296. icon.setAttribute("data-awoken-icon",ak);
  4297. });
  4298. return ul;
  4299. }
  4300. const awokenPreview = cli.appendChild(document.createElement("div"));
  4301. awokenPreview.className = "awoken-preview";
  4302. if (card.awakenings.length)
  4303. {
  4304. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  4305. akUl.classList.add("awoken-preview-awakenings");
  4306. }
  4307. if (card.superAwakenings.length)
  4308. {
  4309. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  4310. sakUl.classList.add("awoken-preview-superAwakenings");
  4311. if (card.syncAwakening) {
  4312. const li = sakUl.insertAdjacentElement("afterbegin",document.createElement("li"));
  4313. const icon = li.appendChild(document.createElement("icon"));
  4314. icon.className = "awoken-icon sync-awakening";
  4315. icon.setAttribute("data-awoken-icon", 0);
  4316. }
  4317. sakUl.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  4318. }
  4319. }
  4320. if (options.customAddition)
  4321. {
  4322. options.customAddition.forEach(func=>{
  4323. const c_addition = cli.appendChild(document.createElement("div"));
  4324. c_addition.className = "custom-addition";
  4325. let content = func(card);
  4326. content && c_addition.append(content);
  4327. });
  4328. }
  4329. return cli;
  4330. };
  4331. //显示进化树
  4332. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  4333. evolutionaryTreeMask.initialize = function(monid)
  4334. {
  4335. const maskContent = this.querySelector(".mask-content");
  4336. const fragment = document.createDocumentFragment();
  4337. const evoTree = new EvoTree(monid);
  4338. fragment.appendChild(evoTree.toListNode());
  4339. maskContent.innerHTML = "";
  4340. maskContent.appendChild(fragment);
  4341. }
  4342. //显示进化需求树
  4343. evolutionaryTreeMask.showRequirementTree = function(monid)
  4344. {
  4345. const maskContent = this.querySelector(".mask-content");
  4346. const fragment = document.createDocumentFragment();
  4347. const evoTree = new RequirementTree(monid);
  4348. fragment.appendChild(evoTree.toListNode());
  4349. maskContent.innerHTML = "";
  4350. maskContent.appendChild(fragment);
  4351. this.classList.remove(className_displayNone);
  4352. }
  4353. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4354. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  4355. //const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  4356. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  4357. const s_typesDiv = searchBox.querySelector(".types-div");
  4358. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  4359. const s_typesUl = s_typesDiv.querySelector(".type-list");
  4360. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  4361. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  4362. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  4363. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  4364. const s_AttrForm = document.getElementById("search-attr");
  4365. let attrAnimeHook = null; //储存动画钩子
  4366. const attrsMatrix = new Array(s_attr_preview_attrs.length);
  4367. function attrLoopAnime(){
  4368. for (let i = 0; i < s_attr_preview_attrs.length; i++) {
  4369. const attrs = attrsMatrix[i];
  4370. if (attrs.length) s_attr_preview_attrs[i].dataset.attr = attrs.randomItem();
  4371. }
  4372. }
  4373. s_AttrForm.onchange = function(event){
  4374. event?.preventDefault();
  4375. const formData = new FormData(this);
  4376. for (let i = 0; i < s_attr_preview_attrs.length; i++) {
  4377. attrsMatrix[i] = formData.getAll(`attr-${i+1}`).map(v=>parseInt(v,10));
  4378. const attrs = attrsMatrix[i];
  4379. if (attrs.length < 1) attrs.push("any");
  4380. }
  4381. clearInterval(attrAnimeHook); //清除旧动画
  4382. attrLoopAnime();
  4383. if (attrsMatrix.some(attrs=>attrs.length > 1)) //如果某一个选择的属性大于 1
  4384. attrAnimeHook = setInterval(attrLoopAnime, 1000); //每秒做一次随机动画
  4385. }
  4386. s_AttrForm.onchange(); //先跑一次,这样刷新前的属性也会显示出来
  4387. s_AttrForm.onreset = function(event){
  4388. clearInterval(attrAnimeHook);
  4389. s_attr_preview_attrs.forEach(node=>node.dataset.attr = "any");
  4390. };
  4391. //可以自行打开图片设定头像的彩蛋
  4392. const avatarSelect = attrPreview.querySelector("#avatar-select");
  4393. const customAvatar = attrPreview.querySelector(".custom-avatar");
  4394. avatarSelect.onchange = async function(event){
  4395. let img = await createImageBitmap(event.target.files[0]);
  4396. customAvatar.style.backgroundImage = `none`;
  4397. const ctx = customAvatar.getContext("2d");
  4398. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  4399. //清空画布
  4400. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  4401. //保持比例居中填充画图
  4402. ctx.drawImage(img,
  4403. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  4404. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  4405. img.width * imgScale,
  4406. img.height * imgScale
  4407. );
  4408. img.close();
  4409. };
  4410. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  4411. btnCustomAvatarSave.onclick = function(event) {
  4412. const downLink = controlBox.querySelector(".down-capture");
  4413. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  4414. canvas.toBlob(function(blob) {
  4415. window.URL.revokeObjectURL(downLink.href);
  4416. downLink.href = URL.createObjectURL(blob);
  4417. downLink.download = `custom-avatar.png`;
  4418. downLink.click();
  4419. });
  4420. });
  4421. }
  4422. //显示第四属性的选择,彩蛋
  4423. function set_4th_attrs(){
  4424. btnCustomAvatarSave.classList.remove(className_displayNone);
  4425. const attrs4 = s_AttrForm.querySelector(".attr-selecter-list .attr-list.display-none");
  4426. if (attrs4) {
  4427. attrs4.classList.remove(className_displayNone);
  4428. [...s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list")].forEach(list=>list.querySelector("li.display-none").classList.remove(className_displayNone));
  4429. }
  4430. editBox.changeMonId(monstersID.value);
  4431. const spoof = confirm("你可以上传你的自定义图片以制作卡片头像。\nYou can upload your custom image to make a card avatar.\n\n是否启用🤡恶搞功能?\n所有角色全部随机设定四种属性。\nEnable 🤡Spoof function ?\nAll Cards set 4 random attrs. ");
  4432. if (spoof) {
  4433. Cards.forEach(card=>{
  4434. if (!card.enabled) return;
  4435. card.attrs.length = 0; //清除旧的属性
  4436. card.attrs[0] = Math.randomInteger(0, 6);
  4437. for (let i = 1; i < 4; i++) {
  4438. const maxAttr = (i === 1 && card.attrs[0] === 6) ? 5 : 6; //如果第一属性是无属性,第二属性就不可以是无属性
  4439. card.attrs[i] = Math.randomInteger(0, maxAttr);
  4440. if (i >= 1 && card.attrs[i] === 6) break; //如果第2属性开始,一旦出现了无属性,就不需要再继续了
  4441. }
  4442. });
  4443. }
  4444. }
  4445. avatarSelect.addEventListener("click", set_4th_attrs, {once: true});
  4446. function s_types_onchange(){
  4447. const newClassName = `type-killer-${this.value}`;
  4448. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  4449. }
  4450. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  4451. const s_types_latentUl = s_typesDiv.querySelector(".latent-ul");
  4452. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  4453. function s_types_latentli_onclick(){
  4454. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  4455. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  4456. s_types.forEach(checkbox=>{
  4457. const type = parseInt(checkbox.value);
  4458. checkbox.checked = killerTypes.includes(type);
  4459. });
  4460. }
  4461. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  4462. s_typeAndOr.onchange = function(){
  4463. s_types.forEach(checkBox=>checkBox.onchange());
  4464. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  4465. };
  4466. s_typeAndOr.onchange();
  4467. //稀有度筛选
  4468. const s_rareDiv = searchBox.querySelector(".rare-div");
  4469. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  4470. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  4471. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  4472. s_rareClear.onclick = function(){
  4473. s_rareChecks.forEach(i => i.checked = false);
  4474. }
  4475. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  4476. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  4477. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  4478. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  4479. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  4480. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  4481. searchMonList.originalHeads = null; //用于存放原始搜索结果
  4482. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  4483. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  4484. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  4485. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  4486. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  4487. s_notWeapon.onchange = function(){
  4488. //勾选不是武器时,去掉觉醒里的武器
  4489. if (this.checked) {
  4490. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  4491. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  4492. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  4493. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  4494. }
  4495. }
  4496. //强调箱子拥有开关
  4497. const s_boxHave = document.getElementById("box-have");
  4498. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  4499. s_boxHave.onchange = function(e) {
  4500. document.body.classList.toggle("emphasize-box-have", this.checked);;
  4501. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4502. };
  4503. s_boxHave.onchange(false);
  4504. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  4505. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  4506. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  4507. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  4508. }
  4509. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  4510. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  4511. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  4512. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  4513. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  4514. s_includeSuperAwoken.onchange = function() {
  4515. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  4516. };
  4517. s_includeSuperAwoken.onchange();
  4518. //显示官方觉醒排序开关
  4519. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  4520. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  4521. s_showOfficialAwokenSorting.onchange = function(e){
  4522. const checked = this.checked;
  4523. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  4524. const fragmentAwoken = document.createDocumentFragment();
  4525. const fragmentSawoken = document.createDocumentFragment();
  4526. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  4527. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  4528. function appendLi(id) {
  4529. const li = this.iconLis.find(li=>
  4530. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  4531. );
  4532. li && this.fragment.appendChild(li);
  4533. }
  4534. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  4535. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  4536. const className = "official-awoken-sorting";
  4537. s_awokensDiv.classList.toggle(className, checked);
  4538. s_awokensUl.appendChild(fragmentAwoken);
  4539. s_sawokensUl.appendChild(fragmentSawoken);
  4540. };
  4541. s_showOfficialAwokenSorting.onchange(false);
  4542. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  4543. function search_awokenAdd1() {
  4544. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  4545. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  4546. if (count < maxCount) {
  4547. count++;
  4548. this.setAttribute("data-awoken-count", count);
  4549. const iconLi = document.createElement("li");
  4550. const icon = iconLi.appendChild(document.createElement("icon"))
  4551. icon.className = "awoken-icon";
  4552. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  4553. icon.onclick = search_awokenSub1;
  4554. s_selectedAwokensUl.appendChild(iconLi);
  4555. }
  4556. }
  4557. function search_awokenSub1() {
  4558. const awokenId = this.getAttribute("data-awoken-icon");
  4559. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  4560. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  4561. if (count > 0) {
  4562. count--;
  4563. awokenIcon.setAttribute("data-awoken-count", count);
  4564. }
  4565. this.parentNode.remove();
  4566. }
  4567. s_awokensIcons.forEach(btn => {
  4568. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  4569. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4570. if (aid == 49) { //如果是武器
  4571. btn.addEventListener('click', function(){
  4572. //自动去掉勾选可以110
  4573. s_canLevelLimitBreakthrough.checked = false;
  4574. //自动去掉勾选8格潜觉
  4575. s_have8LatentSlot.checked = false;
  4576. //自动去掉勾选仅武器
  4577. s_notWeapon.checked = false;
  4578. //自动恢复所有类型
  4579. s_types.forEach(chk=>chk.checked=false);
  4580. //自动恢复所有星级
  4581. s_rareClear.onclick();
  4582. });
  4583. }
  4584. });
  4585. const awokenClear = searchBox.querySelector(".awoken-clear");
  4586. awokenClear.onclick = function() { //清空觉醒选项
  4587. s_awokensIcons.forEach(t => {
  4588. t.setAttribute("data-awoken-count", 0);
  4589. });
  4590. s_sawokens.forEach(t => {
  4591. t.checked = false;
  4592. });
  4593. s_selectedAwokensUl.innerHTML = "";
  4594. };
  4595. //特殊搜索部分
  4596. const s_specialDiv = searchBox.querySelector(".special-div");
  4597. const specialAdd = s_specialDiv.querySelector(".special-add");
  4598. const specialClear = s_specialDiv.querySelector(".special-clear");
  4599. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  4600. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  4601. const specialFirstKind = specialFilterFirstLi.querySelector(".filter-kind");
  4602. function filterCopy() {
  4603. const target = this.parentElement;
  4604. const newFilter = target.cloneNode(true);
  4605. const newSelects = newFilter.querySelectorAll("select");
  4606. const oldSelects = target.querySelectorAll("select");
  4607. for (let i = 0; i < oldSelects.length; i++) {
  4608. newSelects[i].selectedIndex = oldSelects[i].selectedIndex;
  4609. }
  4610. filterBindOnclick(newFilter);
  4611. target.insertAdjacentElement('afterend', newFilter);
  4612. return newFilter;
  4613. }
  4614. function filterShiftUp() {
  4615. const parent = this.parentElement;
  4616. const target = parent.previousElementSibling;
  4617. if (target) {
  4618. target.insertAdjacentElement('beforebegin', parent);
  4619. }
  4620. }
  4621. function filterShiftDown() {
  4622. const parent = this.parentElement;
  4623. const target = parent.nextElementSibling;
  4624. if (target) {
  4625. target.insertAdjacentElement('afterend', parent);
  4626. }
  4627. }
  4628. function filterRemove() {
  4629. this.parentElement.remove();
  4630. }
  4631. //给这个特殊搜索绑定函数
  4632. function filterBindOnclick(li) {
  4633. li.querySelector(".copy-filter").onclick = filterCopy;
  4634. li.querySelector(".shift-up-filter").onclick = filterShiftUp;
  4635. li.querySelector(".shift-down-filter").onclick = filterShiftDown;
  4636. li.querySelector(".remove-filter").onclick = filterRemove;
  4637. }
  4638. filterBindOnclick(specialFilterFirstLi);
  4639. function newSpecialSearchOption(func, indexs)
  4640. {
  4641. let funcName = returnMonsterNameArr(func)[0];
  4642. //是组的,显示箭头
  4643. if (Array.isArray(func.functions)) funcName += " " + localTranslating.has_sub_filter;
  4644. //有附加显示的,名称增加一个附加显示图标
  4645. if (func.addition) funcName += " " + localTranslating.addition_display;
  4646. return new Option(
  4647. funcName,
  4648. indexs.join("|") //值为 组序号|组内序号
  4649. );
  4650. }
  4651. function addNewOption(sfunc, indexs){
  4652. if (!Array.isArray(indexs)) indexs = [indexs];
  4653. if (Array.isArray(sfunc.functions)) {
  4654. //增加组
  4655. const groupName = returnMonsterNameArr(sfunc)[0];
  4656. const optgroup = this.appendChild(document.createElement("optgroup"));
  4657. optgroup.label = groupName;
  4658. const newOptions = sfunc.functions.map((_sfunc, filterIndex)=>
  4659. newSpecialSearchOption(_sfunc, indexs.concat(filterIndex))
  4660. );
  4661. optgroup.append(...newOptions);
  4662. } else {
  4663. //增加单条
  4664. this.options.add(newSpecialSearchOption(sfunc, indexs));
  4665. }
  4666. }
  4667. function specialFilterRefreshKind() {
  4668. const kindSelect = this.querySelector(".filter-kind");
  4669. kindSelect.innerHTML = '';
  4670. kindSelect.onchange = specialFilterRefreshSubFilters;
  4671. for (let idx = 0; idx < specialSearchFunctions.functions.length; idx++) {
  4672. addNewOption.call(kindSelect, specialSearchFunctions.functions[idx], idx);
  4673. }
  4674. kindSelect.onchange();
  4675. }
  4676. specialFilterRefreshKind.call(specialFilterFirstLi);
  4677. function getSpecialSearchFunctionsFromIndex(indexs) {
  4678. return indexs.reduce((p,v)=>p.functions[v],specialSearchFunctions);
  4679. }
  4680. function specialFilterRefreshSubFilters() {
  4681. const filterSelect = this.parentElement.querySelector(".special-filter");
  4682. filterSelect.innerHTML = '';
  4683. const indexs = this.value.split("|").map(Number);
  4684. const group = getSpecialSearchFunctionsFromIndex(indexs);
  4685. if (Array.isArray(group.functions)) {
  4686. for (let idx = 0; idx < group.functions.length; idx++) {
  4687. addNewOption.call(filterSelect, group.functions[idx], indexs.concat(idx));
  4688. }
  4689. filterSelect.disabled = false;
  4690. } else {
  4691. filterSelect.disabled = true;
  4692. }
  4693. }
  4694. //只添加第一个列表,后面的全部通过克隆的方式复现
  4695. //specialFirstSelect.refreshList();
  4696. specialAdd.onclick = function(event) {
  4697. const newFilterLi = specialFilterFirstLi.cloneNode(true);
  4698. filterBindOnclick(newFilterLi);
  4699. const kindSelect = newFilterLi.querySelector(".filter-kind");
  4700. kindSelect.onchange = specialFilterRefreshSubFilters;
  4701. kindSelect.onchange();
  4702. specialFilterUl.appendChild(newFilterLi);
  4703. return newFilterLi;
  4704. }
  4705. specialClear.onclick = function() {
  4706. searchMonList.customAddition = null;
  4707. specialFilterUl.innerHTML = "";
  4708. specialFilterUl.appendChild(specialFilterFirstLi);
  4709. specialFirstKind.selectedIndex = 0;
  4710. specialFirstKind.onchange();
  4711. }
  4712. const s_controlDiv = searchBox.querySelector(".control-div");
  4713. const searchStart = s_controlDiv.querySelector(".search-start");
  4714. const searchClose = s_controlDiv.querySelector(".search-close");
  4715. const searchClear = s_controlDiv.querySelector(".search-clear");
  4716. const searchShare = s_controlDiv.querySelector(".search-share");
  4717. searchShare.onclick = function() {
  4718. const options = searchBox.getSearchOptions();
  4719. const optionJSON = JSON.stringify(options);
  4720. const locationURL = new URL(location);
  4721. locationURL.searchParams.set('search-options', optionJSON);
  4722. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4723. if (idArr.length > 0) {
  4724. const ui16Arr = ArrayConvert.NumberArrayToBuffer(idArr, Uint16Array, Endian.little);
  4725. const b64 = (new Uint8Array(ui16Arr.buffer)).toBase64();
  4726. const outObj = {
  4727. "ui16": b64
  4728. };
  4729. locationURL.searchParams.set('show-search', JSON.stringify(outObj));
  4730. }
  4731. showAnyStringDialog.showString(locationURL.toString(), true);
  4732. }
  4733. const showAnyStringDialog = document.getElementById("dialog-show-any-string");
  4734. const showAnyStringDialogText = showAnyStringDialog.querySelector(".string-value");
  4735. showAnyStringDialog.showString = function(str, modal = false) {
  4736. showAnyStringDialogText.value = str;
  4737. modal ? this.showModal() : this.show();
  4738. }
  4739. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  4740. copyInputString(showAnyStringDialogText);
  4741. }
  4742. function returnCheckedInput(ipt) {
  4743. return ipt.checked;
  4744. }
  4745. function returnInputValue(ipt) {
  4746. return ipt.value;
  4747. }
  4748. function returnRadiosValue(radioArr) {
  4749. const checkedRadio = radioArr.find(returnCheckedInput);
  4750. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  4751. return firstCheckedValue;
  4752. }
  4753. function returnCheckBoxsValues(checkBoxsArr) {
  4754. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  4755. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  4756. return checkedValues;
  4757. }
  4758. function Str2Int(str) {
  4759. return parseInt(str, 10);
  4760. }
  4761. //将搜索结果显示出来(也可用于其他的搜索)
  4762. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  4763. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  4764. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  4765. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  4766. const searchResultCount = searchBox.querySelector(".search-list-length");
  4767. showSearch = function(searchArr, customAdditionalFunction)
  4768. {
  4769. if (typeof(searchArr) === "number") {
  4770. searchArr = [searchArr];
  4771. }
  4772. if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  4773. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  4774. } else {
  4775. //只是打开之前的显示
  4776. searchBox.open = true;
  4777. editBox.show();
  4778. return; //如果不是数组就直接取消下一步
  4779. }
  4780. //如果之前打开了附加显示,继续沿用
  4781. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  4782. customAdditionalFunction = searchMonList.customAddition;
  4783. }
  4784. searchBox.open = true;
  4785. searchMonList.classList.remove(className_displayNone);
  4786. editBox.show();
  4787. const createCardHead = editBox.createCardHead;
  4788. searchMonList.classList.add(className_displayNone);
  4789. searchMonList.innerHTML = ""; //清空旧的
  4790. //辅助回收内存
  4791. if (Array.isArray(searchMonList.originalHeads))
  4792. {
  4793. searchMonList.originalHeads.forEach(item=>item = null);
  4794. searchMonList.originalHeads = null;
  4795. }
  4796. if (searchArr.length > 0) {
  4797. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4798. //获取原始排序的头像列表
  4799. const additionalOption = { //搜索列表的额外选项
  4800. showAwoken: s_add_show_awoken.checked,
  4801. showCD: s_add_show_CD.checked,
  4802. showAbilities: s_add_show_abilities.checked,
  4803. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  4804. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  4805. };
  4806. searchMonList.originalHeads = searchArr.map(card => {
  4807. if (card instanceof Member) {
  4808. return createCardHead(card, additionalOption);
  4809. } else {
  4810. return createCardHead(card.id, additionalOption);
  4811. }
  4812. });
  4813. searchMonList.customAddition = additionalOption.customAddition;
  4814. //对头像列表进行排序
  4815. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4816. headsArray.forEach(head => fragment.appendChild(head));
  4817. searchMonList.appendChild(fragment);
  4818. //目前这里添加会导致无限循环,无法后退
  4819. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  4820. //const state = {searchArr:idArr,mid:editBox.mid};
  4821. //history.pushState(state, null, location);
  4822. }
  4823. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  4824. searchResultCount.textContent = searchArr.length;
  4825. searchMonList.classList.remove(className_displayNone);
  4826. };
  4827. //对已经搜索到的Cards重新附加显示
  4828. function reShowSearch()
  4829. {
  4830. if (Array.isArray(searchMonList.originalHeads))
  4831. {
  4832. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  4833. showSearch(oldArr, searchMonList.customAddition);
  4834. }
  4835. }
  4836. s_add_show_awoken.onchange = reShowSearch;
  4837. s_add_show_CD.onchange = reShowSearch;
  4838. s_add_show_abilities.onchange = reShowSearch;
  4839. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  4840. //恢复搜索状态
  4841. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  4842. //属性这里是用的2进制写
  4843. attrs.forEach((attr, ai)=>{
  4844. const inputs = Array.from(document.getElementsByName(`attr-${ai+1}`));
  4845. inputs.forEach(ipt=>{
  4846. ipt.checked = Boolean(attr & 1 << parseInt(ipt.value, 10));
  4847. });
  4848. });
  4849. s_AttrForm.onchange();
  4850. s_fixMainColor.checked = fixMainColor;
  4851. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  4852. s_typeAndOr.checked = typeAndOr;
  4853. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  4854. s_selectedAwokensUl.innerHTML = "";
  4855. //添加觉醒
  4856. s_awokensIcons.forEach(btn=>{
  4857. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  4858. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4859. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  4860. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  4861. btn.onclick();
  4862. }
  4863. });
  4864. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  4865. s_awokensEquivalent.checked = equalAk;
  4866. s_includeSuperAwoken.checked = incSawoken;
  4867. s_canAssist.checked = canAssist;
  4868. s_canLevelLimitBreakthrough.checked = canLv110;
  4869. s_have8LatentSlot.checked = is8Latent;
  4870. s_notWeapon.checked = notWeapon;
  4871. //保留之前的特殊搜索,不需要完全新增
  4872. const specialFilterLis = [...specialFilterUl.querySelectorAll("li")];
  4873. //将筛选个数增加到需要的个数
  4874. for (let i = specialFilterLis.length; i < specialFilters.length; i++) {
  4875. specialFilterLis.push(specialAdd.onclick());
  4876. }
  4877. //将每一个搜索都设置好
  4878. for (let i = 0; i < specialFilters.length; i++) {
  4879. const indexs = specialFilters[i];
  4880. const filterLi = specialFilterLis[i];
  4881. const filterSelects = [...filterLi.querySelectorAll("select")];
  4882. for (let j = 0; j * 2 < indexs.length; j++) {
  4883. const indexs_ = indexs.slice(0, (j+1)*2);
  4884. const filterSelect = filterSelects[j];
  4885. if (!filterSelect) continue;
  4886. filterSelect.value = indexs_.join("|");
  4887. filterSelect.onchange && filterSelect.onchange();
  4888. }
  4889. }
  4890. }
  4891. //导出当前的搜索状态
  4892. searchBox.getSearchOptions = function(){
  4893. const attrs = (function(formData){
  4894. const attrsList = s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list:not(.display-none)");
  4895. const attrsArr = [];
  4896. for (let i = 0; i < attrsList.length; i++) {
  4897. const attrNum = Bin.enflags(formData.getAll(`attr-${i+1}`).map(Str2Int));
  4898. attrsArr.push(attrNum);
  4899. }
  4900. return attrsArr;
  4901. })(new FormData(s_AttrForm));
  4902. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  4903. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  4904. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  4905. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  4906. return {
  4907. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  4908. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  4909. };
  4910. });
  4911. //储存设置用于页面刷新的状态恢复
  4912. const specialFilters = [...specialFilterUl.querySelectorAll("li")].map(li=>{
  4913. const values = [...li.querySelectorAll("select")].map(select=>select.value.split("|").map(Number));
  4914. values.sort((a,b)=>b.length-a.length); //长的在前
  4915. return values[0];
  4916. });
  4917. const options = {
  4918. attrs,
  4919. fixMainColor: s_fixMainColor.checked,
  4920. types,
  4921. typeAndOr: s_typeAndOr.checked,
  4922. rares,
  4923. awokens,
  4924. sawokens,
  4925. equalAk: s_awokensEquivalent.checked,
  4926. incSawoken: s_includeSuperAwoken.checked,
  4927. canAssist: s_canAssist.checked,
  4928. canLv110: s_canLevelLimitBreakthrough.checked,
  4929. is8Latent: s_have8LatentSlot.checked,
  4930. notWeapon: s_notWeapon.checked,
  4931. specialFilters,
  4932. };
  4933. return options;
  4934. }
  4935. searchStart.onclick = function(event) {
  4936. let customAdditionalFunction = [];
  4937. const options = searchBox.getSearchOptions();
  4938. let searchResult = searchCards(Cards, options);
  4939. //进行特殊附加搜索
  4940. const specialFilters = options.specialFilters.map(getSpecialSearchFunctionsFromIndex);
  4941. searchResult = specialFilters.reduce((pre, funcObj)=>
  4942. {
  4943. if (!funcObj.function) return pre;
  4944. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  4945. return funcObj.function(pre); //结果进一步筛选
  4946. }, searchResult);
  4947. const optionJSON = JSON.stringify(options);
  4948. sessionStorage.setItem('search-options', optionJSON);
  4949. //显示搜索结果
  4950. showSearch(searchResult, customAdditionalFunction);
  4951. if (location.search.includes("search-options=")) {
  4952. //去掉URL内的搜索内容分享,避免干扰
  4953. const locationURL = new URL(location);
  4954. locationURL.searchParams.delete('search-options');
  4955. locationURL.searchParams.delete('show-search');
  4956. history.replaceState(null, null, locationURL);
  4957. }
  4958. };
  4959. searchClose.onclick = function() {
  4960. searchBox.open = false;
  4961. searchMonList.classList.add(className_displayNone);
  4962. };
  4963. searchClear.onclick = function() { //清空搜索选项
  4964. s_AttrForm.reset();
  4965. s_types.forEach(t => {
  4966. t.checked = false;
  4967. });
  4968. s_typeAndOr.onchange();
  4969. s_rareClear.onclick();
  4970. awokenClear.onclick();
  4971. specialClear.onclick();
  4972. s_canAssist.checked = false;
  4973. s_canLevelLimitBreakthrough.checked = false;
  4974. s_have8LatentSlot.checked = false;
  4975. searchMonList.originalHeads = null;
  4976. searchResultCount.setAttribute("data-search-result-count", 0);
  4977. searchMonList.innerHTML = "";
  4978. sessionStorage.removeItem('search-options');
  4979. };
  4980. const s_sortList = s_controlDiv.querySelector(".sort-list");
  4981. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  4982. //对heads重新排序
  4983. function sortHeadsArray(heads) {
  4984. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  4985. const sortIndex = parseInt(s_sortList.value, 10);
  4986. const reverse = s_sortReverse.checked;
  4987. const headsArray = heads.toSorted((head_a, head_b) => {
  4988. const card_a = head_a.card,
  4989. card_b = head_b.card;
  4990. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  4991. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  4992. return sortNumber;
  4993. });
  4994. if (reverse) headsArray.reverse();
  4995. return headsArray;
  4996. }
  4997. //对已经搜索到的Cards重新排序
  4998. function reSortCards() {
  4999. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  5000. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  5001. searchMonList.classList.add(className_displayNone);
  5002. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5003. headsArray.forEach(head => fragment.appendChild(head));
  5004. searchMonList.appendChild(fragment);
  5005. searchMonList.classList.remove(className_displayNone);
  5006. }
  5007. s_sortList.onchange = reSortCards;
  5008. s_sortReverse.onchange = reSortCards;
  5009. sort_function_list.forEach((sfunc, idx) => {
  5010. const newOpt = new Option(sfunc.name, idx);
  5011. newOpt.setAttribute("data-tag", sfunc.tag);
  5012. s_sortList.options.add(newOpt);
  5013. });
  5014. //id搜索
  5015. editBox.changeMonId = editBoxChangeMonId;
  5016. function idChange(newId) {
  5017. if (editBox.mid != newId) { //避免多次运行oninput、onchange
  5018. editBox.mid = newId;
  5019. //图鉴模式记录上一次的内容
  5020. if (isGuideMod) {
  5021. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  5022. const state = {searchArr:idArr,mid:newId};
  5023. const locationURL = new URL(location);
  5024. if (newId === 0) {
  5025. locationURL.searchParams.delete('id');
  5026. }else
  5027. {
  5028. locationURL.searchParams.set('id', newId);
  5029. }
  5030. history.pushState(state, null, locationURL);
  5031. }
  5032. editBox.changeMonId(newId);
  5033. }
  5034. }
  5035. function search(event) {
  5036. event?.preventDefault();
  5037. const formData = new FormData(this);
  5038. const searchString = formData.get("search-string");
  5039. if (searchString.length == 0) {
  5040. showSearch(Cards.filter(card=>card.enabled).slice(-100));
  5041. } else {
  5042. showSearch(searchByString(searchString));
  5043. }
  5044. }
  5045. const formIdSearch = document.getElementById("form-id-search");
  5046. formIdSearch.onchange = function(event){
  5047. const formData = new FormData(this);
  5048. const searchString = formData.get("card-id");
  5049. const newId = parseInt(searchString, 10);
  5050. idChange(newId);
  5051. };//idChange; //让数字快速变化时也改变当前卡片
  5052. formIdSearch.onsubmit = function(event){
  5053. event?.preventDefault();
  5054. };
  5055. const formStringSearch = document.getElementById("form-string-search");
  5056. formStringSearch.onsubmit = search;
  5057. const monstersID = document.getElementById("card-id");
  5058. // const txtSearchString = document.getElementById("search-string");
  5059. // const btnSearchByString = document.getElementById("search-by-string");
  5060. //觉醒
  5061. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5062. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  5063. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  5064. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  5065. function checkAwoken() {
  5066. const card = Cards[editBox.mid ?? 0];
  5067. const value = parseInt(this.value, 10);
  5068. awokenCountLabel.setAttribute(dataAttrName, value);
  5069. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  5070. reCalculateAbility();
  5071. }
  5072. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  5073. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  5074. function playVoiceAwoken() { //点击label才播放语音
  5075. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  5076. const card = Cards[editBox.mid];
  5077. playVoiceById(card.voiceId);
  5078. }
  5079. }
  5080. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  5081. //超觉醒
  5082. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5083. mSAwokenIcon.onclick = function(){
  5084. this.setAttribute("data-awoken-icon", 0);
  5085. reCalculateAbility();
  5086. }
  5087. //3个快速设置this.ipt为自己的value
  5088. function setIptToMyValue() {
  5089. if (this.ipt.value != this.value) {
  5090. this.ipt.value = this.value;
  5091. this.ipt.onchange();
  5092. }
  5093. }
  5094. //等级
  5095. const monEditLv = settingBox.querySelector(".m-level");
  5096. monEditLv.onchange = function() {
  5097. reCalculateExp();
  5098. reCalculateAbility();
  5099. };
  5100. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  5101. const monLvExp = settingBox.querySelector(".m-level-exp");
  5102. monEditLvMin.ipt = monEditLv;
  5103. monEditLvMin.onclick = setIptToMyValue;
  5104. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5105. monEditLvMax.ipt = monEditLv;
  5106. monEditLvMax.onclick = setIptToMyValue;
  5107. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5108. monEditLv110.ipt = monEditLv;
  5109. monEditLv110.onclick = setIptToMyValue;
  5110. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5111. monEditLv120.ipt = monEditLv;
  5112. monEditLv120.onclick = setIptToMyValue;
  5113. //编辑界面重新计算怪物的经验值
  5114. function reCalculateExp() {
  5115. const monid = editBox.mid;
  5116. const level = parseInt(monEditLv.value || 0, 10);
  5117. const tempMon = {
  5118. id: monid,
  5119. level: level
  5120. };
  5121. const needExpArr = calculateExp(tempMon);
  5122. monLvExp.innerHTML = '';
  5123. if (needExpArr) monLvExp.append(needExpArr.map(exp=>exp.bigNumberToString({sub: true})).nodeJoin(" + "));
  5124. }
  5125. editBox.reCalculateExp = reCalculateExp;
  5126. //三维
  5127. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  5128. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  5129. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  5130. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  5131. //加蛋
  5132. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5133. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  5134. monEditAddHp.onchange = reCalculateAbility;
  5135. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  5136. monEditAddAtk.onchange = reCalculateAbility;
  5137. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  5138. monEditAddRcv.onchange = reCalculateAbility;
  5139. //297按钮
  5140. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  5141. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  5142. function plusFastSetting(){
  5143. const sumPlus = parseInt(this.value, 10);
  5144. let one_plus = Math.floor(sumPlus / 3);
  5145. monEditAddHp.value = one_plus;
  5146. monEditAddAtk.value = one_plus;
  5147. monEditAddRcv.value = one_plus;
  5148. reCalculateAbility();
  5149. }
  5150. //潜觉
  5151. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  5152. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll(".latent-icon"));
  5153. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  5154. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  5155. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll(".latent-icon"));
  5156. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  5157. monEditLatentAllowableDetail.onclick = function(event) {
  5158. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  5159. }
  5160. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  5161. refreshLatent(latent, new Member(monid), monEditLatentUl);
  5162. };
  5163. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5164. const skillBox = rowSkill.querySelector(".skill-box");
  5165. const skillTitle = skillBox.querySelector(".skill-name");
  5166. const skillCD = skillBox.querySelector(".skill-cd");
  5167. const skillLevel = skillBox.querySelector(".m-skill-level");
  5168. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5169. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5170. skillTitle.onclick = fastShowSkill;
  5171. skillLevel.onchange = function() {
  5172. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  5173. const skill = Skills[card.activeSkillId];
  5174. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  5175. };
  5176. skillLevel_1.ipt = skillLevel;
  5177. skillLevel_1.onclick = setIptToMyValue;
  5178. skillLevel_Max.ipt = skillLevel;
  5179. skillLevel_Max.onclick = setIptToMyValue;
  5180. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  5181. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  5182. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  5183. lskillTitle.onclick = fastShowSkill;
  5184. //显示原文开关
  5185. const showSkillOriginal = document.getElementById("show-skill-original");
  5186. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  5187. showSkillOriginal.onchange = function(event) {
  5188. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5189. skillBox.classList.toggle(this.id, this.checked);;
  5190. leaderSkillBox.classList.toggle(this.id, this.checked);;
  5191. };
  5192. showSkillOriginal.onchange(false);
  5193. editBox.refreshSkillParse = function(skp, lskp){
  5194. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  5195. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  5196. const card = Cards[this.mid] || Cards[0];
  5197. if (!card) return;
  5198. try {
  5199. skillDetailParsed.innerHTML = "";
  5200. const parsedActiveSkill = skillParser(card.activeSkillId);
  5201. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  5202. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  5203. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  5204. } catch (error) {
  5205. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  5206. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5207. }
  5208. try {
  5209. lskillDetailParsed.innerHTML = "";
  5210. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  5211. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  5212. } catch (error) {
  5213. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  5214. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5215. }
  5216. };
  5217. //合并技能开关
  5218. const mergeSill = document.getElementById("merge-skill");
  5219. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  5220. mergeSill.onchange = function(event){
  5221. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5222. merge_skill = this.checked;
  5223. editBox.refreshSkillParse();
  5224. };
  5225. mergeSill.onchange(false);
  5226. //已有觉醒的去除
  5227. function deleteLatent(e) {
  5228. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5229. const aIdx = editBox.latent.indexOf(lIdx);
  5230. if (aIdx >= 0)
  5231. {
  5232. editBox.latent.splice(aIdx, 1);
  5233. editBox.reCalculateAbility(); //重计算三维
  5234. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  5235. }
  5236. }
  5237. monEditLatents.forEach(la => la.onclick = deleteLatent);
  5238. //可选觉醒的添加
  5239. function addLatent() {
  5240. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  5241. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5242. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  5243. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  5244. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  5245. if (latentUseHole(lIdx) <= enabledHole)
  5246. editBox.latent.push(lIdx);
  5247. else
  5248. return;
  5249. editBox.reCalculateAbility();
  5250. editBox.refreshLatent(editBox.latent, editBox.mid);
  5251. }
  5252. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  5253. //编辑界面重新计算怪物的能力
  5254. function reCalculateAbility() {
  5255. const id = editBox.mid;
  5256. const level = parseInt(monEditLv.value || 0, 10);
  5257. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5258. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5259. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  5260. const plus = [
  5261. parseInt(monEditAddHp.value || 0, 10),
  5262. parseInt(monEditAddAtk.value || 0, 10),
  5263. parseInt(monEditAddRcv.value || 0, 10)
  5264. ];
  5265. const latent = editBox.latent;
  5266. const tempMon = {
  5267. id,
  5268. level,
  5269. plus,
  5270. awoken,
  5271. sawoken,
  5272. latent
  5273. };
  5274. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  5275. mSAwokenIcon.classList.toggle("super-awoken-locked", level <= 99 || plus.some(p=>p<99));
  5276. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5277. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  5278. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  5279. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  5280. }
  5281. editBox.reCalculateAbility = reCalculateAbility;
  5282. const btnCancel = editBox.querySelector(".button-cancel");
  5283. const btnDone = editBox.querySelector(".button-done");
  5284. const btnNull = editBox.querySelector(".button-null");
  5285. const btnDelay = editBox.querySelector(".button-delay");
  5286. btnCancel.onclick = function() {
  5287. btnDone.classList.remove("cant-assist");
  5288. btnDone.disabled = false;
  5289. editBox.memberIdx = [];
  5290. editBox.hide();
  5291. };
  5292. btnDone.onclick = function() {
  5293. if (parseInt(monEditLv.value, 10) == 0) {
  5294. btnNull.onclick();
  5295. return;
  5296. }
  5297. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  5298. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5299. const teamData = formation.teams[teamIdx];
  5300. const teamBigBox = teamBigBoxs[teamIdx];
  5301. const teamBox = teamBigBox.querySelector(".team-box");
  5302. mon.id = editBox.mid;
  5303. const card = mon.card || Cards[0];
  5304. const skill = Skills[card.activeSkillId];
  5305. mon.level = parseInt(monEditLv.value, 10);
  5306. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5307. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5308. if (card.superAwakenings.length) //如果支持超觉醒
  5309. {
  5310. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5311. }
  5312. if (card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) &&
  5313. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  5314. mon.plus = [0, 0, 0];
  5315. } else {
  5316. mon.plus[0] = parseInt(monEditAddHp.value, 10) || 0;
  5317. mon.plus[1] = parseInt(monEditAddAtk.value, 10) || 0;
  5318. mon.plus[2] = parseInt(monEditAddRcv.value, 10) || 0;
  5319. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  5320. mon.latent = editBox.latent.concat();
  5321. }
  5322. }
  5323. const skillLevelNum = parseInt(skillLevel.value, 10);
  5324. if (skillLevelNum < skill.maxLevel) {
  5325. mon.skilllevel = skillLevelNum;
  5326. }
  5327. teamData[isAssist][memberIdx] = mon;
  5328. refreshAll(formation);
  5329. createNewUrl();
  5330. editBox.hide();
  5331. };
  5332. window.addEventListener("keydown",function(event) {
  5333. if (event.key === "s" && event.ctrlKey){ //按Ctrl+S打开搜索框
  5334. event.preventDefault();
  5335. if (editBox.classList.contains(className_displayNone)) {
  5336. showSearch();
  5337. const monstersID = document.getElementById("card-id");
  5338. monstersID.focus();
  5339. } else {
  5340. editBox.hide();
  5341. }
  5342. }
  5343. if (!editBox.classList.contains(className_displayNone))
  5344. { //编辑窗打开
  5345. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  5346. btnCancel.onclick();
  5347. }
  5348. if (event.key === "Enter" && //按下回车时
  5349. document.activeElement === monstersID && //当前焦点是id框
  5350. editBox.mid == parseInt(monstersID.value, 10) //ID和目前打开的相同(已刷新)
  5351. ) {
  5352. btnDone.onclick(); //点击完成
  5353. }
  5354. }
  5355. else
  5356. {
  5357. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  5358. //如果正在编辑文本,则不执行快捷键操作
  5359. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  5360. return;
  5361. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  5362. if (event.key === "ArrowLeft"
  5363. && (event.code == "Numpad4" || event.ctrlKey))
  5364. { //变身后退
  5365. henshinStep(-1);
  5366. }
  5367. else if (event.key === "ArrowRight"
  5368. && (event.code == "Numpad6" || event.ctrlKey))
  5369. { //变身前进
  5370. henshinStep(+1);
  5371. }
  5372. }
  5373. });
  5374. btnNull.onclick = function() { //空位置
  5375. const mon = new Member();
  5376. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5377. const teamBigBox = teamBigBoxs[teamIdx];
  5378. const teamData = formation.teams[teamIdx];
  5379. teamData[isAssist][memberIdx] = mon;
  5380. refreshAll(formation);
  5381. createNewUrl();
  5382. editBox.hide();
  5383. };
  5384. btnDelay.onclick = function() { //应对威吓
  5385. const mon = new MemberDelay();
  5386. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5387. const teamBigBox = teamBigBoxs[teamIdx];
  5388. const teamData = formation.teams[teamIdx];
  5389. teamData[isAssist][memberIdx] = mon;
  5390. refreshAll(formation);
  5391. createNewUrl();
  5392. editBox.hide();
  5393. };
  5394. //语言选择
  5395. langSelectDom.onchange = function() {
  5396. createNewUrl({ "language": this.value });
  5397. history.go();
  5398. };
  5399. //数据源选择
  5400. dataSelectDom.onchange = function() {
  5401. createNewUrl({ datasource: this.value });
  5402. history.go();
  5403. };
  5404. /*添对应语言执行的JS*/
  5405. const languageJS = document.head.appendChild(document.createElement("script"));
  5406. languageJS.id = "language-js";
  5407. languageJS.type = "text/javascript";
  5408. languageJS.src = `languages/${currentLanguage.i18n}.js`;
  5409. if (isGuideMod) //图鉴模式直接打开搜索框
  5410. {
  5411. showSearch();
  5412. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  5413. }
  5414. }
  5415. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  5416. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  5417. function loopAddHenshin(card, cardSet)
  5418. {
  5419. function idToCard(id) {return Cards[id]}
  5420. function filterCard(_card) {
  5421. return _card && !cardSet.has(_card);
  5422. }
  5423. function addCard(_card) {
  5424. cardSet.add(_card);
  5425. loopAddHenshin(_card, cardSet);
  5426. }
  5427. //从本卡片变身到的
  5428. if (Array.isArray(card.henshinFrom)) {
  5429. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  5430. cardTo.forEach(addCard);
  5431. }
  5432. //变身到本卡片的(多个)
  5433. if (Array.isArray(card.henshinTo)) {
  5434. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  5435. cardsFrom.forEach(addCard);
  5436. }
  5437. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  5438. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  5439. evoCards.forEach(addCard);
  5440. }
  5441. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  5442. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  5443. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  5444. if (includeHenshin) {
  5445. evoLinkCardsArray.forEach(card=>{
  5446. loopAddHenshin(card, evoLinkCardsSet);
  5447. });
  5448. }
  5449. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  5450. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  5451. return evoLinkCardsIdArray;
  5452. }
  5453. //改变一个怪物头像
  5454. function changeid(mon, monDom, latentDom, assist) {
  5455. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5456. //const parentNode = monDom.parentNode;
  5457. //fragment.appendChild(monDom);
  5458. const monId = mon.id;
  5459. const card = Cards[monId] || Cards[0]; //怪物固定数据
  5460. if (!card) { //如果搜不到怪物就退出操作
  5461. parentNode.appendChild(fragment);
  5462. return;
  5463. }
  5464. monDom.setAttribute("data-cardid", monId); //设定新的id
  5465. //monDom.style.setProperty("--card-id",monId);
  5466. if (monId < 0) //如果是延迟
  5467. {
  5468. monDom.removeAttribute("href");
  5469. monDom.removeAttribute("title");
  5470. monDom.classList.add("delay");
  5471. monDom.classList.remove("null");
  5472. //parentNode.appendChild(fragment);
  5473. if (latentDom) latentDom.classList.add(className_displayNone);
  5474. return;
  5475. } else if (monId == 0) //如果是空
  5476. {
  5477. monDom.removeAttribute("href");
  5478. monDom.removeAttribute("title");
  5479. monDom.classList.add("null");
  5480. monDom.classList.remove("delay");
  5481. //parentNode.appendChild(fragment);
  5482. if (latentDom) latentDom.classList.add(className_displayNone);
  5483. return;
  5484. } else if (monId > -1) //如果提供了id
  5485. {
  5486. monDom.classList.remove("null");
  5487. monDom.classList.remove("delay");
  5488. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  5489. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  5490. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  5491. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  5492. const attrDoms = Array.from(monDom.querySelectorAll(".attr")); //所有属性边框
  5493. attrDoms.forEach((attrDom, idx)=>{
  5494. attrDom.setAttribute("data-attr", card.attrs[idx] ?? -1);
  5495. });
  5496. const assistAwakenings = assist?.card?.awakenings?.slice(0, assist.awoken);
  5497. const changeAttrAwoken = assistAwakenings?.includes(49) && //是武器
  5498. assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //有更改副属性觉醒
  5499. if (changeAttrAwoken) {
  5500. attrDoms[1].setAttribute("data-attr", changeAttrAwoken - 91); //更改副属性
  5501. }
  5502. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttrAwoken));
  5503. monDom.title = `No.${monId} ${card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name}`;
  5504. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  5505. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  5506. //如果是链接,增加链接
  5507. if (monDom instanceof HTMLAnchorElement) monDom.href = currentLanguage.guideURL(monId, card.name);
  5508. }
  5509. const levelDom = monDom.querySelector(".level");
  5510. if (levelDom) { //如果提供了等级
  5511. if (mon.level) {
  5512. const level = mon.level ?? 1;
  5513. levelDom.setAttribute(dataAttrName, level);
  5514. levelDom.classList.toggle("max", level === card.maxLevel);;
  5515. //如果等级刚好等于最大等级,则修改为“最大”的字
  5516. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  5517. levelDom.setAttribute("data-level-range", "120");
  5518. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  5519. levelDom.setAttribute("data-level-range", "110");
  5520. } else if (level > card.maxLevel) {
  5521. levelDom.setAttribute("data-level-range", "error");
  5522. } else {
  5523. levelDom.setAttribute("data-level-range", "99");
  5524. }
  5525. levelDom.classList.remove(className_displayNone);
  5526. } else {
  5527. levelDom.classList.add(className_displayNone);
  5528. }
  5529. }
  5530. const awokenIcon = monDom.querySelector(".awoken-count-num");
  5531. if (awokenIcon) {
  5532. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  5533. if (mon.awoken != null) { //如果提供了觉醒
  5534. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  5535. }else if(card.awakenings.length) {
  5536. awokenIcon.classList.add("full-awoken");
  5537. }
  5538. }
  5539. const sawoken = monDom.querySelector(".super-awoken");
  5540. if (sawoken) { //如果存在超觉醒的DOM
  5541. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  5542. //card.superAwakenings.length && //卡片有超觉醒
  5543. (mon.level >= 100 && //怪物大于100级
  5544. mon.plus.every(p=>p>=99) //怪物297了
  5545. || mon.sawoken === card.syncAwakening //同步觉醒
  5546. )
  5547. ) {
  5548. sawoken.classList.remove(className_displayNone);
  5549. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  5550. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5551. } else {
  5552. sawoken.classList.add(className_displayNone);
  5553. }
  5554. }
  5555. const m_id = monDom.querySelector(".id");
  5556. if (m_id) { //怪物ID
  5557. m_id.textContent = monId;
  5558. }
  5559. const plusDom = monDom.querySelector(".plus");
  5560. if (plusDom) //如果提供了加值,且怪物头像内有加值
  5561. {
  5562. const plusArr = {
  5563. hp: mon?.plus?.[0] ?? 0,
  5564. atk: mon?.plus?.[1] ?? 0,
  5565. rcv: mon?.plus?.[2] ?? 0,
  5566. };
  5567. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  5568. if (plusCount <= 0) {
  5569. plusDom.classList.add(className_displayNone);
  5570. } else if (plusCount === 297) {
  5571. plusDom.classList.add("has297");
  5572. plusDom.classList.remove(className_displayNone);
  5573. } else {
  5574. plusDom.querySelector(".hp").textContent = plusArr.hp;
  5575. plusDom.querySelector(".atk").textContent = plusArr.atk;
  5576. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  5577. plusDom.classList.remove("has297");
  5578. plusDom.classList.remove(className_displayNone);
  5579. }
  5580. }
  5581. if (latentDom) {
  5582. if (mon.latent) //如果提供了潜觉
  5583. {
  5584. const level = mon.level ?? 1;
  5585. const latent = mon.latent;
  5586. if (latent.length < 1) {
  5587. latentDom.classList.add(className_displayNone);
  5588. } else {
  5589. refreshLatent(latent, mon, latentDom, {sort:false, assist});
  5590. latentDom.classList.remove(className_displayNone);
  5591. }
  5592. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5593. } else {
  5594. latentDom.classList.add(className_displayNone);
  5595. }
  5596. }
  5597. const skillCdDom = monDom.querySelector(".skill-cd");
  5598. if (skillCdDom) //如果存在技能CD DOM
  5599. {
  5600. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  5601. }
  5602. const switchLeaderDom = monDom.querySelector(".switch-leader");
  5603. if (switchLeaderDom) //如果存在队长交换 DOM
  5604. {
  5605. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  5606. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  5607. }
  5608. const m_rarity = monDom.querySelector(".rarity");
  5609. if (m_rarity) { //怪物ID
  5610. m_rarity.setAttribute(dataAttrName,card.rarity);
  5611. }
  5612. const countInBox = monDom.querySelector(".count-in-box");
  5613. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  5614. function cardsCount(pre,cur) {
  5615. return pre + cur.count;
  5616. }
  5617. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  5618. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  5619. const countSameId = countInBox.querySelector(".same-id");
  5620. if (countSameId) {
  5621. countSameId.setAttribute("data-same-id", sameIdCount);
  5622. }
  5623. const countEvoTree = countInBox.querySelector(".evo-tree");
  5624. if (countEvoTree) {
  5625. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5626. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  5627. if (sameIdCount === 0 && evoTreeCount > 0) {
  5628. monDom.setAttribute("data-box-have", 2);
  5629. }
  5630. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  5631. }
  5632. }
  5633. //parentNode.appendChild(fragment);
  5634. }
  5635. //刷新潜觉
  5636. function refreshLatent(latents, member, latentsNode, option = {}) {
  5637. const {sort, assist} = option;
  5638. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  5639. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  5640. latentsNode.classList.toggle("block-8", maxLatentCount > 6);
  5641. if (sort) latents = latents.toSorted((a, b) => latentUseHole(b) - latentUseHole(a));
  5642. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  5643. let effectiveAwokens = new Set(member.effectiveAwokens(assist));
  5644. let latentIndex = 0, usedHoleN = 0;
  5645. //如果传入了武器,就添加有效觉醒
  5646. for (let ai = 0; ai < iconArr.length; ai++) {
  5647. const icon = iconArr[ai], latent = latents[latentIndex];
  5648. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  5649. {
  5650. const thisHoleN = latentUseHole(latent);
  5651. icon.setAttribute("data-latent-icon", latent);
  5652. icon.setAttribute("data-latent-hole", thisHoleN);
  5653. let unallowableLatent = false;
  5654. //搜索需要觉醒的潜觉
  5655. const needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  5656. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  5657. let needAwokens = new Set([needAwokenLatent.awoken]);
  5658. equivalent_awoken.forEach(obj=>{
  5659. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  5660. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  5661. needAwokens.add(obj.small);
  5662. needAwokens.add(obj.big);
  5663. }
  5664. });
  5665. //如果需要的觉醒,在有效觉醒里全都没有
  5666. if (needAwokens.isDisjointFrom(effectiveAwokens))
  5667. unallowableLatent = true;
  5668. }
  5669. icon.classList.toggle('unallowable-latent', unallowableLatent);
  5670. usedHoleN += thisHoleN;
  5671. latentIndex++;
  5672. } else {
  5673. icon.removeAttribute("data-latent-icon");
  5674. icon.removeAttribute("data-latent-hole");
  5675. }
  5676. }
  5677. };
  5678. //点击怪物头像,出现编辑窗
  5679. function editMember(teamNum, isAssist, indexInTeam) {
  5680. //数据
  5681. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  5682. //设定编辑模式
  5683. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  5684. const teamBigBox = teamBigBoxs[teamNum];
  5685. const teamBox = teamBigBox.querySelector(".team-box");
  5686. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  5687. const memberLi = memberBox.querySelector(`.member[data-index="${indexInTeam}"]`);
  5688. const monsterHead = memberLi.querySelector(".monster");
  5689. editBox.show();
  5690. editBox.isAssist = isAssist;
  5691. editBox.monsterHead = monsterHead;
  5692. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  5693. if (!isAssist) {
  5694. const latentBox = teamBox.querySelector(`.team-latents .latents[data-index="${indexInTeam}"] .latent-ul`);
  5695. editBox.latentBox = latentBox;
  5696. } else {
  5697. editBox.latentBox = null;
  5698. }
  5699. const settingBox = editBox.querySelector(".setting-box");
  5700. const formIdSearch = document.getElementById("form-id-search");
  5701. const monstersID = document.getElementById("card-id");
  5702. monstersID.value = mon.id > 0 ? mon.id : 0;
  5703. formIdSearch.onchange();
  5704. //觉醒
  5705. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5706. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  5707. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  5708. //超觉醒
  5709. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5710. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5711. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken ?? 0);
  5712. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  5713. monEditLv.value = mon.level || 1;
  5714. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  5715. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  5716. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  5717. if (mon.plus && mon.id > 0) {
  5718. monEditAddHp.value = mon.plus[0];
  5719. monEditAddAtk.value = mon.plus[1];
  5720. monEditAddRcv.value = mon.plus[2];
  5721. }
  5722. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5723. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  5724. if (mon.skilllevel) {
  5725. skillLevel.value = mon.skilllevel;
  5726. }
  5727. skillLevel?.onchange();
  5728. const editBoxTitle = editBox.querySelector(".edit-box-title");
  5729. const btnDelay = editBox.querySelector(".button-box .button-delay");
  5730. if (!isAssist) {
  5731. editBox.latent = mon.latent ? mon.latent.concat() : [];
  5732. editBox.refreshLatent(editBox.latent, mon.id);
  5733. }
  5734. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  5735. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  5736. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  5737. editBox.reCalculateExp();
  5738. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  5739. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  5740. else
  5741. editBox.reCalculateAbility();
  5742. //自动选中ID狂,以方便修改
  5743. //monstersID.focus();
  5744. //monstersID.select();
  5745. }
  5746. //编辑窗,修改怪物ID
  5747. function editBoxChangeMonId(id) {
  5748. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  5749. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  5750. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  5751. alert(errorMsg);
  5752. console.error(errorMsg);
  5753. return;
  5754. }
  5755. if (card?.id === 0) {
  5756. id = 0;
  5757. }
  5758. //const skill = Skills[card.activeSkillId];
  5759. //const leaderSkill = Skills[card.leaderSkillId];
  5760. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  5761. const settingBox = editBox.querySelector(".setting-box");
  5762. //id搜索
  5763. const monHead = monInfoBox.querySelector(".monster");
  5764. changeid({ id: id }, monHead); //改变图像
  5765. const mId = monInfoBox.querySelector(".monster-id");
  5766. mId.textContent = id;
  5767. const mRare = monInfoBox.querySelector(".monster-rare");
  5768. mRare.setAttribute("data-rarity", card.rarity);
  5769. const mMP = monInfoBox.querySelector(".monster-mp");
  5770. mMP.textContent = card.sellMP.toLocaleString();
  5771. const mName = monInfoBox.querySelector(".monster-name");
  5772. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  5773. mName.title = card.name;
  5774. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  5775. mSeriesId.textContent = card.seriesId;
  5776. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  5777. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  5778. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  5779. mCollabId.textContent = card.collabId;
  5780. mCollabId.setAttribute(dataAttrName, card.collabId);
  5781. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  5782. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  5783. mGachaId.textContent = card.gachaIds.join();
  5784. mGachaId.setAttribute(dataAttrName, card.gachaIds.join());
  5785. mGachaId.classList.toggle(className_displayNone, !card.gachaIds.length);
  5786. const mAltName = monInfoBox.querySelector(".monster-altName");
  5787. //没有合作名就隐藏
  5788. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  5789. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5790. const createCardHead = editBox.createCardHead;
  5791. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  5792. //进化树
  5793. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  5794. const openEvolutionaryTreeClick = function(event) {
  5795. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  5796. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  5797. } else {
  5798. evolutionaryTreeMask.show(editBox.mid);
  5799. }
  5800. };
  5801. evoCardUl.classList.add(className_displayNone);
  5802. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  5803. //const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  5804. if (evoLinkCardsIdArray.length > 1) {
  5805. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5806. const li = fragment.appendChild(document.createElement("li"));
  5807. const openEvolutionaryTree = li.appendChild(document.createElement("button"));
  5808. openEvolutionaryTree.classList = "open-evolutionary-tree brown-button";
  5809. openEvolutionaryTree.onclick = openEvolutionaryTreeClick;
  5810. evoLinkCardsIdArray.forEach(function(mid) {
  5811. const cli = createCardHead(mid, {noTreeCount: true});
  5812. if (mid == id) {
  5813. cli.classList.add("unable-monster");
  5814. }
  5815. fragment.appendChild(cli);
  5816. });
  5817. evoCardUl.appendChild(fragment);
  5818. evoCardUl.classList.remove(className_displayNone);
  5819. //openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  5820. }else
  5821. {
  5822. //openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  5823. }
  5824. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  5825. //对于进化型才显示
  5826. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  5827. const mType = monInfoBox.querySelectorAll(".monster-type li");
  5828. for (let ti = 0; ti < mType.length; ti++) {
  5829. if (ti < card.types.length && card.types[ti] >= 0) {
  5830. mType[ti].setAttribute("data-type-name", card.types[ti]);
  5831. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  5832. mType[ti].classList.remove(className_displayNone);
  5833. } else {
  5834. mType[ti].classList.add(className_displayNone);
  5835. }
  5836. }
  5837. //觉醒
  5838. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  5839. //没有觉醒时整体隐藏
  5840. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  5841. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  5842. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  5843. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  5844. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  5845. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  5846. if (ai < card.awakenings.length) {
  5847. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  5848. }
  5849. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  5850. }
  5851. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  5852. //超觉醒
  5853. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5854. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  5855. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  5856. //获得之前的所有超觉醒
  5857. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5858. function setSAwoken() {
  5859. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  5860. if (mSAwokenIcon.classList.contains("super-awoken-locked") && !mSAwokenIcon.classList.contains("sync-awakening")) return;
  5861. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  5862. // const level = settingBox.querySelector(".row-mon-level .m-level");
  5863. // const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  5864. // if (sawoken > 0 && sawoken !== card.syncAwakening) {
  5865. // //自动100级
  5866. // if (parseInt(level.value, 10)<100)
  5867. // {
  5868. // console.debug("点亮超觉醒,自动设定100级");
  5869. // level.value = 100;
  5870. // }
  5871. // //自动打上297
  5872. // if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  5873. // {
  5874. // console.debug("点亮超觉醒,自动设定297");
  5875. // plusArr.forEach(ipt=>ipt.value=99);
  5876. // }
  5877. // }
  5878. editBox.reCalculateAbility();
  5879. }
  5880. //怪物没有超觉醒时隐藏超觉醒
  5881. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5882. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5883. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5884. if (!card.superAwakenings.includes(prevSAwoken)){
  5885. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  5886. //切换后没有相同超觉,则直接撤销这个超觉
  5887. }
  5888. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  5889. card.superAwakenings.forEach((sak,idx)=>{
  5890. const btn = document.createElement("button");
  5891. btn.className = "awoken-icon";
  5892. btn.setAttribute("data-awoken-icon", sak);
  5893. btn.onclick = setSAwoken;
  5894. monEditSAwokensUl.append(btn);
  5895. });
  5896. mSAwokenIcon.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  5897. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5898. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  5899. monEditLvMax.value = card.maxLevel;
  5900. const monEditLv = settingBox.querySelector(".m-level");
  5901. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  5902. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  5903. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5904. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5905. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  5906. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5907. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5908. const mCost = settingBox.querySelector(".monster-cost");
  5909. mCost.textContent = card.cost;
  5910. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5911. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5912. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  5913. let allowLatent = [];
  5914. if (!editBox.isAssist) {
  5915. //该宠Type允许的杀,set不会出现重复的
  5916. //获取类型允许的潜觉
  5917. function getAllowLatent(card) {
  5918. const latentSet = new Set(allowable_latent.common);
  5919. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  5920. card.types.filter(i => i >= 0)
  5921. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  5922. .forEach(t => latentSet.add(t));
  5923. if (card.limitBreakIncr) {
  5924. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  5925. }
  5926. return Array.from(latentSet);
  5927. }
  5928. allowLatent = getAllowLatent(card);
  5929. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  5930. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  5931. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  5932. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  5933. });
  5934. }
  5935. //怪物主动技能
  5936. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5937. const skillBox = rowSkill.querySelector(".skill-box");
  5938. const skillTitle = skillBox.querySelector(".skill-name");
  5939. const skillCD = skillBox.querySelector(".skill-cd");
  5940. const skillLevel = skillBox.querySelector(".m-skill-level");
  5941. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5942. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5943. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  5944. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  5945. const activeskill = Skills[card.activeSkillId];
  5946. const leaderSkill = Skills[card.leaderSkillId];
  5947. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  5948. frg1.appendChild(skillBox);
  5949. skillTitle.textContent = activeskill?.name;
  5950. skillTitle.setAttribute("data-skillid", activeskill?.id);
  5951. skillDetailOriginal.innerHTML = "";
  5952. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  5953. const t_maxLevel = card.stackable ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  5954. skillLevel.max = t_maxLevel;
  5955. skillLevel.value = t_maxLevel;
  5956. skillLevel_Max.value = t_maxLevel;
  5957. //skillLevel_Max.textContent = activeskill.maxLevel;
  5958. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  5959. //怪物队长技能
  5960. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  5961. const lskillBox = rowLederSkill.querySelector(".skill-box");
  5962. const lskillTitle = lskillBox.querySelector(".skill-name");
  5963. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  5964. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  5965. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  5966. frg2.appendChild(lskillBox);
  5967. lskillTitle.textContent = leaderSkill?.name;
  5968. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  5969. lskillDetailOriginal.innerHTML = "";
  5970. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  5971. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  5972. rowSkill.appendChild(frg1);
  5973. rowLederSkill.appendChild(frg2);
  5974. let noPowerup = card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  5975. skillLevel.readOnly = noPowerup;
  5976. rowMonPlus.classList.toggle("disabled", noPowerup);
  5977. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  5978. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  5979. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  5980. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  5981. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  5982. }
  5983. const btnDone = editBox.querySelector(".button-done");
  5984. if (editBox.isAssist) {
  5985. btnDone.classList.toggle("cant-assist", !card.canAssist);
  5986. btnDone.disabled = !card.canAssist;
  5987. } else {
  5988. btnDone.classList.toggle("only-assist", card.onlyAssist);
  5989. btnDone.disabled = card.onlyAssist;
  5990. }
  5991. //去除所有不能再打的潜觉
  5992. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  5993. editBox.refreshLatent(editBox.latent, id);
  5994. editBox.reCalculateExp();
  5995. editBox.reCalculateAbility();
  5996. }
  5997. //刷新整个队伍
  5998. function refreshAll(formationData) {
  5999. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6000. const titleBox = formationBox.querySelector(".title-box");
  6001. const detailBox = formationBox.querySelector(".detail-box");
  6002. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  6003. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  6004. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  6005. //fragment.append(...formationBox.childNodes);
  6006. const txtTitle = titleBox.querySelector(".title-code");
  6007. const txtDetail = detailBox.querySelector(".detail-code");
  6008. txtTitle.value = formationData.title || "";
  6009. txtDetail.value = formationData.detail || "";
  6010. const txtTitleDisplay = titleBox.querySelector(".title-display");
  6011. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  6012. txtTitleDisplay.innerHTML = '';
  6013. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  6014. formationBox.refreshDocumentTitle();
  6015. txtDetailDisplay.innerHTML = '';
  6016. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  6017. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  6018. const dge = formationData.dungeonEnchance;
  6019. dungeonEnchanceDom.classList.add(className_displayNone);
  6020. dungeonEnchanceDom.innerHTML = '';
  6021. const dungeonEnchanceFragment = [];
  6022. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  6023. {
  6024. const seriesFragment = [];
  6025. if (dge?.collabs?.length) { //添加合作的ID名称
  6026. //搜索并显示合作
  6027. function searchCollab(event) {
  6028. event.preventDefault();
  6029. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  6030. showSearchBySeriesId(collabId, "collab");
  6031. return false;
  6032. }
  6033. const fragment = dge.collabs.map(id=>{
  6034. const lnk = document.createElement("a");
  6035. lnk.className ="series-search card-collabId";
  6036. lnk.setAttribute(dataAttrName, id);
  6037. lnk.onclick = searchCollab;
  6038. lnk.textContent = id;
  6039. return lnk;
  6040. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6041. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  6042. }
  6043. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  6044. //搜索并显示抽蛋
  6045. function searchGacha(event) {
  6046. event.preventDefault();
  6047. const sids = this.getAttribute(dataAttrName).split(',')
  6048. .filter(Boolean).map(n=>parseInt(n, 10));
  6049. if (sids.length) {
  6050. showSearchBySeriesId(sids, "gacha");
  6051. }
  6052. return false;
  6053. }
  6054. const fragment = dge.gachas.map(id=>{
  6055. const lnk = document.createElement("a");
  6056. lnk.className ="series-search card-gachaId";
  6057. lnk.setAttribute(dataAttrName, id);
  6058. lnk.onclick = searchGacha;
  6059. lnk.textContent = id;
  6060. return lnk;
  6061. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6062. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  6063. }
  6064. if (dge.rarities.length > 0) {
  6065. const raritiesIcons = dge.rarities.map(rarity=>{
  6066. const icon = document.createElement("icon");
  6067. icon.className = "rare-icon";
  6068. icon.setAttribute("data-rare-icon", rarity);
  6069. return icon;
  6070. });
  6071. seriesFragment.push(raritiesIcons.nodeJoin());
  6072. }
  6073. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  6074. seriesFragment.push(renderSkill(skill));
  6075. dungeonEnchanceFragment.push(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  6076. }
  6077. if (dge?.benefit) { //添加阴阳
  6078. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  6079. const icon = document.createElement("icon");
  6080. icon.className ="awoken-icon";
  6081. icon.setAttribute("data-awoken-icon", benefitAwoken);
  6082. if (dge.benefit & 0b10)
  6083. icon.classList.add("yinyang");
  6084. dungeonEnchanceFragment.push(icon);
  6085. }
  6086. if (dge?.stage > 1) { //添加层数
  6087. const states = localTranslating?.skill_parse?.stats;
  6088. const dict = {
  6089. icon: createSkillIcon("current-stage"),
  6090. state:states?.cstage(),
  6091. num: dge?.stage
  6092. };
  6093. dungeonEnchanceFragment.push(states?.state_is(dict));
  6094. }
  6095. if (dge?.brokens > 1) { //添加层数
  6096. const states = localTranslating?.skill_parse?.stats;
  6097. const dict = {
  6098. icon: createSkillIcon("rate-mul-part_break"),
  6099. state:states?.broken_parts(),
  6100. num: dge?.brokens
  6101. };
  6102. dungeonEnchanceFragment.push(states?.state_is(dict));
  6103. }
  6104. dungeonEnchanceDom.appendChild(dungeonEnchanceFragment.nodeJoin(localTranslating?.skill_parse?.word?.semicolon()));
  6105. dungeonEnchanceDom.classList.remove(className_displayNone);
  6106. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6107. const teamBox = teamBigBox.querySelector(".team-box");
  6108. const teamData = formationData.teams[teamNum];
  6109. const badgeBox = teamBigBox.querySelector(".team-badge");
  6110. if (badgeBox) badgeBox.setAttribute("data-badge-icon", teamData[2] ?? 0);
  6111. const memberLiDoms = Array.from(teamBox.querySelectorAll(".team-members .member")); //队员
  6112. const latentLiDoms = Array.from(teamBox.querySelectorAll(".team-latents .latents")); //潜觉
  6113. const assistLiDoms = Array.from(teamBox.querySelectorAll(".team-assist .member")); //辅助
  6114. const assistsLabelLiDoms = Array.from(teamBox.querySelectorAll(".team-assist-label .assist-label")); //辅助的那个字
  6115. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6116. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6117. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6118. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6119. const teamAbilityLiDoms = Array.from(teamAbilityDom.querySelectorAll(".abilitys")); //三维
  6120. const teamMemberTypesLiDoms = Array.from(teamMemberTypesDom.querySelectorAll(".member-types"));//队员类型
  6121. const teamMemberAwokenLiDoms = Array.from(teamMemberAwokenDom.querySelectorAll(".member-awoken"));//队员觉醒
  6122. const teamAssistAwokenLiDoms = Array.from(teamAssistAwokenDom.querySelectorAll(".member-awoken"));//辅助觉醒
  6123. for (let ti = 0, ti_len = memberLiDoms.length; ti < ti_len; ti++) {
  6124. const leaderIdx = teamData[3]; //开始设置换队长
  6125. const memberLi = memberLiDoms.find(li=>li.dataset.index == ti);
  6126. const latentLi = latentLiDoms.find(li=>li.dataset.index == ti);
  6127. const assistsLi = assistLiDoms.find(li=>li.dataset.index == ti);
  6128. const teamAbilityLi = teamAbilityLiDoms.find(li=>li.dataset.index == ti);
  6129. const teamMemberTypesLi = teamMemberTypesLiDoms.find(li=>li.dataset.index == ti);
  6130. const teamMemberAwokenLi = teamMemberAwokenLiDoms.find(li=>li.dataset.index == ti);
  6131. const teamAssistAwokenLi = teamAssistAwokenLiDoms.find(li=>li.dataset.index == ti);
  6132. if (!memberLi || !latentLi || !assistsLi) {
  6133. console.error("队员的 DOM 缺失,需要检查 html");
  6134. continue;
  6135. }
  6136. //更换队长的动画
  6137. [
  6138. memberLi,
  6139. latentLi,
  6140. assistsLi,
  6141. teamAbilityLi,
  6142. teamMemberTypesLi,
  6143. teamMemberAwokenLi,
  6144. teamAssistAwokenLi
  6145. ].forEach(dom=>{
  6146. if (!dom) return;
  6147. if (leaderIdx > 0 && (ti == 0 || ti == leaderIdx)) {
  6148. if (ti == 0) {
  6149. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6150. }
  6151. else if (ti == leaderIdx)
  6152. {
  6153. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6154. }
  6155. dom.classList.add("changing-leader");
  6156. dom.onanimationend = function() {
  6157. this.classList.remove("changing-leader");
  6158. this.onanimationend = null;
  6159. }
  6160. } else {
  6161. if (dom.style.transform) {
  6162. dom.classList.add("changing-leader");
  6163. dom.onanimationend = function() {
  6164. this.classList.remove("changing-leader");
  6165. this.onanimationend = null;
  6166. }
  6167. }
  6168. dom.style.transform = null;
  6169. }
  6170. });
  6171. //修改显示内容
  6172. const memberDom = memberLi.querySelector(`.monster`);
  6173. const assistDom = assistsLi.querySelector(`.monster`);
  6174. const latentDom = latentLi.querySelector(`.latent-ul`);
  6175. const member = teamData[0][ti], assist = teamData[1][ti];
  6176. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  6177. changeid(member, memberDom, latentDom, assist); //队员
  6178. changeid(assist, assistDom); //辅助
  6179. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  6180. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  6181. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  6182. );
  6183. teamAbilityLi && teamAbilityLi.classList.toggle("enable-bouns", enableBouns);
  6184. //同一进化链
  6185. const sameEvoTree = isSameEvoTree(member, assist);
  6186. const assistLabel = assistsLabelLiDoms[memberLiDoms.indexOf(memberLi)];
  6187. assistLabel && assistLabel.classList.toggle("same-evo-tree",sameEvoTree);
  6188. assistsLi.classList.toggle("same-evo-tree",sameEvoTree);
  6189. //隐藏队长的自身换为换队长的技能
  6190. if (ti == 5 || //好友队长永远隐藏
  6191. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  6192. {
  6193. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  6194. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  6195. if (skills_m.length == 0 || skills_m[0].type != 227)
  6196. {
  6197. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6198. }
  6199. if (skills_a.length == 0 || skills_a[0].type != 227)
  6200. {
  6201. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6202. }
  6203. }
  6204. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  6205. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  6206. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  6207. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  6208. }
  6209. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  6210. let teamHP = null;
  6211. if (teamTotalInfoDom) teamHP = refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  6212. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  6213. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  6214. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  6215. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  6216. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  6217. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum, { teamHP });
  6218. });
  6219. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  6220. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  6221. formationBox.appendChild(fragment);
  6222. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  6223. // teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6224. // const teamBox = teamBigBox.querySelector(".team-box");
  6225. // const teamData = formationData.teams[teamNum];
  6226. // const membersDom = teamBox.querySelector(".team-members");
  6227. // const latentsDom = teamBox.querySelector(".team-latents");
  6228. // const assistsDom = teamBox.querySelector(".team-assist");
  6229. // const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6230. // const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6231. // const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6232. // const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6233. // for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6234. // const leaderIdx = teamData[3]; //开始设置换队长
  6235. // const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6236. // const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6237. // const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6238. // const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6239. // const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6240. // const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6241. // const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6242. // [
  6243. // memberLi,
  6244. // latentLi,
  6245. // assistsLi,
  6246. // teamAbilityLi,
  6247. // teamMemberTypesLi,
  6248. // teamMemberAwokenLi,
  6249. // teamAssistAwokenLi
  6250. // ].forEach(dom=>{
  6251. // if (!dom) return;
  6252. // if (leaderIdx > 0 && ti == 0) //队长
  6253. // {
  6254. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6255. // }
  6256. // else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  6257. // {
  6258. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6259. // }else
  6260. // {
  6261. // dom.style.transform = null;
  6262. // }
  6263. // });
  6264. // }
  6265. // });
  6266. }
  6267. //刷新队伍觉醒效果计算
  6268. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti, option) {
  6269. const [members, assists, badge, swapId] = team;
  6270. let targetIcon;
  6271. //解析两个队长技
  6272. let leader1 = members[swapId || 0], //换队长或者默认队长
  6273. leader2 = members[5];
  6274. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  6275. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  6276. //防绑
  6277. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  6278. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  6279. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  6280. //储存附加 52 即大防绑的队长技能
  6281. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  6282. for (let mi=0; mi < members.length; mi++) {
  6283. const memberData = members[mi];
  6284. const assistData = assists[mi];
  6285. let thisAwokenNum = 0;
  6286. if (badge === 8 || badge === 22) {
  6287. thisAwokenNum = 2;
  6288. } else {
  6289. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6290. if (lsAwoken.length) { //增加队长技赋予的觉醒
  6291. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6292. lsAwoken.forEach(pls=>{
  6293. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  6294. effectiveAwokens.push(...pls.awakenings);
  6295. }
  6296. });
  6297. }
  6298. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6299. }
  6300. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  6301. }
  6302. }
  6303. //自动回复
  6304. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  6305. const targetValue = targetIcon.parentElement.querySelector(".count");
  6306. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  6307. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6308. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6309. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  6310. //自动回复的队长技能
  6311. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  6312. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  6313. if (lsAwoken1.length) {
  6314. const [,,rcv] = leader1.ability;
  6315. count += rcv * lsAwoken1[0].value.value;
  6316. }
  6317. if (lsAwoken2.length) {
  6318. const [,,rcv] = leader2.ability;
  6319. count += rcv * lsAwoken2[0].value.value;
  6320. }
  6321. for (let mi=0; mi < members.length; mi++) {
  6322. const memberData = members[mi];
  6323. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  6324. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  6325. let memberCard = memberData.card;
  6326. //计算没有297的纯三维
  6327. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  6328. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  6329. } else {
  6330. continue;
  6331. }
  6332. }
  6333. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  6334. if (count > 0 && option.teamHP) {
  6335. targetValue.setAttribute("data-percent", (Math.floor(count / option.teamHP.tHP * 1000) / 10));
  6336. }
  6337. }
  6338. //颜色盾
  6339. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  6340. const awokens = Array.from(targetIcon.parentElement.querySelectorAll(".awoken-icon"));
  6341. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  6342. for (let ai=0; ai < awokens.length; ai++) {
  6343. const awoken = awokens[ai];
  6344. const ak = parseInt(awoken.dataset.awokenIcon, 10);
  6345. const thisAwokenNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6346. const prob = thisAwokenNum * 0.07 //普通觉醒7%
  6347. + teamLatents.filter(l=>l===2+ak).length * 0.01 //小潜觉 1%
  6348. + teamLatents.filter(l=>l===28+ak).length * 0.03; //大潜觉 3%
  6349. awoken.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  6350. }
  6351. }
  6352. //掉+珠
  6353. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  6354. const awokens = Array.from(targetIcon.parentElement.querySelectorAll(".awoken-icon"));
  6355. for (let ai=0; ai < awokens.length; ai++) {
  6356. const awoken = awokens[ai];
  6357. const ak = parseInt(awoken.dataset.awokenIcon, 10);
  6358. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak);
  6359. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6360. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6361. const prob = thisAwokenNum * 0.2; //普通觉醒20%
  6362. awoken.setAttribute(dataAttrName,Math.round(prob*100));
  6363. awoken.classList.toggle("gt100", prob > 1);
  6364. }
  6365. }
  6366. //SX
  6367. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  6368. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6369. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6370. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  6371. let prob = thisAwokenNum / 5;
  6372. switch (badge) {
  6373. case 9:
  6374. prob += 1;
  6375. break;
  6376. case 22: //状态异常耐性 辅助无效
  6377. prob += 1;
  6378. break;
  6379. }
  6380. const percentValue = Math.round(Math.min(prob,1)*100);
  6381. targetValue.setAttribute(dataAttrName, percentValue);
  6382. targetMeter.value = percentValue;
  6383. }
  6384. //暗
  6385. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  6386. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6387. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6388. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  6389. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6390. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6391. let prob = thisAwokenNum / 5;
  6392. switch (badge) {
  6393. case 12:
  6394. prob += 1;
  6395. break;
  6396. case 22: //状态异常耐性 辅助无效
  6397. prob += 1;
  6398. break;
  6399. }
  6400. const percentValue = Math.round(Math.min(prob,1)*100);
  6401. targetValue.setAttribute(dataAttrName, percentValue);
  6402. targetMeter.value = percentValue;
  6403. }
  6404. //废
  6405. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  6406. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6407. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6408. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  6409. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6410. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6411. let prob = thisAwokenNum / 5;
  6412. switch (badge) {
  6413. case 13:
  6414. prob += 1;
  6415. break;
  6416. case 22: //状态异常耐性 辅助无效
  6417. prob += 1;
  6418. break;
  6419. }
  6420. const percentValue = Math.round(Math.min(prob,1)*100);
  6421. targetValue.setAttribute(dataAttrName, percentValue);
  6422. targetMeter.value = percentValue;
  6423. }
  6424. //毒
  6425. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  6426. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6427. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6428. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  6429. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6430. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6431. let prob = thisAwokenNum / 5;
  6432. switch (badge) {
  6433. case 14:
  6434. prob += 1;
  6435. break;
  6436. case 22: //状态异常耐性 辅助无效
  6437. prob += 1;
  6438. break;
  6439. }
  6440. const percentValue = Math.round(Math.min(prob,1)*100);
  6441. targetValue.setAttribute(dataAttrName, percentValue);
  6442. targetMeter.value = percentValue;
  6443. }
  6444. //云
  6445. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  6446. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  6447. targetIcon.classList.toggle("disabled", thisAwokenNum === 0);
  6448. }
  6449. //封条
  6450. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  6451. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  6452. targetIcon.classList.toggle("disabled", thisAwokenNum === 0);
  6453. }
  6454. //掉废
  6455. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  6456. const has = members.some(member=>member?.latent?.includes(14));
  6457. targetIcon.classList.toggle("disabled", !has);
  6458. }
  6459. //掉毒
  6460. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  6461. const has = members.some(member=>member?.latent?.includes(15));
  6462. targetIcon.classList.toggle("disabled", !has);
  6463. }
  6464. //心横解转转
  6465. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  6466. const targetValue = targetIcon.parentElement.querySelector(".count");
  6467. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  6468. let count = 0;
  6469. for (let mi=0; mi < members.length; mi++) {
  6470. const memberData = members[mi];
  6471. const assistData = assists[mi];
  6472. if (memberData?.latent?.includes(40)) {
  6473. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6474. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6475. } else {
  6476. continue;
  6477. }
  6478. }
  6479. targetValue.setAttribute(dataAttrName, count);
  6480. }
  6481. //心追解云封
  6482. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  6483. const targetValue = targetIcon.parentElement.querySelector(".count");
  6484. let count = 0;
  6485. for (let mi=0; mi < members.length; mi++) {
  6486. const memberData = members[mi];
  6487. const assistData = assists[mi];
  6488. if (memberData?.latent?.includes(46)) {
  6489. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6490. count += effectiveAwokens.filter(ak=>ak==45).length;
  6491. } else {
  6492. continue;
  6493. }
  6494. }
  6495. targetValue.setAttribute(dataAttrName, count);
  6496. }
  6497. //普通L
  6498. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  6499. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6500. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6501. let count = new Array(orbs.length).fill(0);
  6502. for (let mi=0; mi < members.length; mi++) {
  6503. const memberData = members[mi];
  6504. const assistData = assists[mi];
  6505. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  6506. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6507. if (thisAwokenNum == 0) continue;
  6508. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6509. attrs.distinct().forEach(attr=>{
  6510. count[attr] += thisAwokenNum;
  6511. });
  6512. }
  6513. orbs.forEach((orb,oi)=>{
  6514. orb.setAttribute(dataAttrName,count[oi]);
  6515. });
  6516. }
  6517. //L解禁武器
  6518. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  6519. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6520. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6521. let count = new Array(orbs.length).fill(0);
  6522. for (let mi=0; mi < members.length; mi++) {
  6523. const memberData = members[mi];
  6524. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  6525. if (memberData?.latent?.includes(48)) {
  6526. let effectiveAwokens = memberData.effectiveAwokens();
  6527. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6528. if (thisAwokenNum == 0) continue;
  6529. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  6530. attrs.distinct().forEach(attr=>{
  6531. count[attr] += thisAwokenNum;
  6532. });
  6533. } else {
  6534. continue;
  6535. }
  6536. }
  6537. orbs.forEach((orb,oi)=>{
  6538. orb.setAttribute(dataAttrName,count[oi]);
  6539. });
  6540. }
  6541. //普通十字
  6542. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  6543. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6544. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6545. let count = new Array(orbs.length).fill(0);
  6546. for (let mi=0; mi < members.length; mi++) {
  6547. const memberData = members[mi];
  6548. const assistData = assists[mi];
  6549. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6550. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6551. if (thisAwokenNum == 0) continue;
  6552. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6553. attrs.distinct().forEach(attr=>{
  6554. count[attr] += thisAwokenNum;
  6555. });
  6556. }
  6557. orbs.forEach((orb,oi)=>{
  6558. orb.setAttribute(dataAttrName,count[oi]);
  6559. });
  6560. }
  6561. //U解禁消
  6562. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  6563. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6564. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6565. let count = new Array(orbs.length).fill(0);
  6566. for (let mi=0; mi < members.length; mi++) {
  6567. const memberData = members[mi];
  6568. const assistData = assists[mi];
  6569. if (memberData?.latent?.includes(41)) {
  6570. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6571. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6572. if (thisAwokenNum == 0) continue;
  6573. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6574. attrs.distinct().forEach(attr=>{
  6575. count[attr] += thisAwokenNum;
  6576. });
  6577. } else {
  6578. continue;
  6579. }
  6580. }
  6581. orbs.forEach((orb,oi)=>{
  6582. orb.setAttribute(dataAttrName,count[oi]);
  6583. });
  6584. }
  6585. //普通C珠
  6586. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  6587. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6588. //目前没有大觉醒
  6589. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6590. let count = new Array(orbs.length).fill(0);
  6591. for (let mi=0; mi < members.length; mi++) {
  6592. const memberData = members[mi];
  6593. const assistData = assists[mi];
  6594. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6595. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6596. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6597. if (thisAwokenNum == 0) continue;
  6598. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6599. attrs.distinct().forEach(attr=>{
  6600. count[attr] += thisAwokenNum;
  6601. });
  6602. }
  6603. orbs.forEach((orb,oi)=>{
  6604. orb.setAttribute(dataAttrName,count[oi]);
  6605. });
  6606. }
  6607. //C珠破吸
  6608. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  6609. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6610. //目前没有大觉醒
  6611. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6612. let count = new Array(orbs.length).fill(0);
  6613. for (let mi=0; mi < members.length; mi++) {
  6614. const memberData = members[mi];
  6615. const assistData = assists[mi];
  6616. if (memberData.latent.includes(39)) {
  6617. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6618. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6619. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6620. if (thisAwokenNum == 0) continue;
  6621. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6622. attrs.distinct().forEach(attr=>{
  6623. count[attr] += thisAwokenNum;
  6624. });
  6625. } else {
  6626. continue;
  6627. }
  6628. }
  6629. orbs.forEach((orb,oi)=>{
  6630. orb.setAttribute(dataAttrName,count[oi]);
  6631. });
  6632. }
  6633. //普通T字
  6634. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  6635. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6636. //目前没有大觉醒
  6637. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6638. let count = new Array(orbs.length).fill(0);
  6639. for (let mi=0; mi < members.length; mi++) {
  6640. const memberData = members[mi];
  6641. const assistData = assists[mi];
  6642. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6643. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6644. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  6645. if (thisAwokenNum == 0) continue;
  6646. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6647. attrs.distinct().forEach(attr=>{
  6648. count[attr] += thisAwokenNum;
  6649. });
  6650. }
  6651. orbs.forEach((orb,oi)=>{
  6652. orb.setAttribute(dataAttrName,count[oi]);
  6653. });
  6654. }
  6655. //竖心追
  6656. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"45\"]")) {
  6657. const targetValue = targetIcon.parentElement.querySelector(".count");
  6658. let count = 0;
  6659. for (let mi=0; mi < members.length; mi++) {
  6660. const memberData = members[mi];
  6661. const assistData = assists[mi];
  6662. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6663. count += effectiveAwokens.filter(ak=>ak===45).length;
  6664. }
  6665. targetValue.setAttribute(dataAttrName, (count * 50_0000).bigNumberToString());
  6666. const percent = Math.min(count * 20, 100);
  6667. const sheildIcon = targetIcon.parentElement.querySelector("[data-icon-type=\"breaking-shield\"]");
  6668. sheildIcon.style.setProperty("--percent",`${percent}%`);
  6669. const targetValue2 = targetIcon.parentElement.querySelector(".count[data-postfix]");
  6670. targetValue2.setAttribute(dataAttrName, percent);
  6671. }
  6672. //方心追
  6673. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"50\"]")) {
  6674. const targetValue = targetIcon.parentElement.querySelector(".count");
  6675. let count = 0;
  6676. for (let mi=0; mi < members.length; mi++) {
  6677. const memberData = members[mi];
  6678. const assistData = assists[mi];
  6679. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6680. count += effectiveAwokens.filter(ak=>ak===50).length;
  6681. }
  6682. targetValue.setAttribute(dataAttrName, (count * 1000_0000).bigNumberToString());
  6683. const percent = Math.min(count * 50, 100);
  6684. const sheildIcon = targetIcon.parentElement.querySelector("[data-icon-type=\"breaking-shield\"]");
  6685. sheildIcon.style.setProperty("--percent",`${percent}%`);
  6686. const targetValue2 = targetIcon.parentElement.querySelector(".count[data-postfix]");
  6687. targetValue2.setAttribute(dataAttrName, percent);
  6688. }
  6689. //L心
  6690. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"59\"]")) {
  6691. const targetValue = targetIcon.parentElement.querySelector(".count");
  6692. let count = 0;
  6693. for (let mi=0; mi < members.length; mi++) {
  6694. const memberData = members[mi];
  6695. const assistData = assists[mi];
  6696. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6697. count += effectiveAwokens.filter(ak=>ak===59).length;
  6698. }
  6699. targetValue.setAttribute(dataAttrName, count * 5);
  6700. }
  6701. }
  6702. function highlightAwokenMember(inputAwoken, teamDom) {
  6703. if (!teamDom) return; //每次只生效一个队伍,没有目标队伍就退出
  6704. const akId = (icon=>{
  6705. if (Number.isInteger(icon)) {
  6706. return icon;
  6707. } else if (icon instanceof HTMLElement && icon.hasAttribute("data-awoken-icon")) {
  6708. return parseInt(icon.getAttribute("data-awoken-icon"), 10);
  6709. } else {
  6710. throw new TypeError("输入的不是 整数 或者含 data-awoken-icon 的 HTML 元素");
  6711. }
  6712. })(inputAwoken);
  6713. const eqak = equivalent_awoken.find(obj=>akId === obj.big || akId === obj.small);
  6714. const akIcons = [...teamDom.querySelectorAll(":where(.team-member-awoken,.team-assist-awoken) .awoken-icon")];
  6715. akIcons.filter(icon=>{
  6716. const iconId = parseInt(icon?.dataset?.awokenIcon, 10);
  6717. return eqak ? (iconId === eqak.big || iconId === eqak.small) : iconId === akId;
  6718. })
  6719. .forEach(icon=>icon.classList.add("hightlight"));
  6720. }
  6721. function highlightAwokenMemberForIcon(event) {
  6722. const teamBigBoxs = [...formationBox.querySelectorAll(".teams .team-bigbox")];
  6723. const teamBigBox = teamBigBoxs.find(box=>box.contains(this));
  6724. highlightAwokenMember(this, teamBigBox);
  6725. }
  6726. function removeAllHighlightOnAwokenMenber() {
  6727. const teamBigBoxs = [...formationBox.querySelectorAll(".teams .team-bigbox")];
  6728. teamBigBoxs.forEach(teamDom=>{
  6729. const akIcons = [...teamDom.querySelectorAll(":where(.team-member-awoken,.team-assist-awoken) .awoken-icon")];
  6730. akIcons.forEach(icon=>icon.classList.remove("hightlight"));
  6731. });
  6732. }
  6733. //刷新队伍觉醒统计
  6734. function refreshTeamAwokenCount(awokenDom, team) {
  6735. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6736. const awokenResort = new Set([46]); //队伍大血,强制排在第一位
  6737. official_awoken_sorting.forEach(ak=>awokenResort.add(ak));
  6738. awokenResort.forEach(ak=>{
  6739. let totalNum = 0;
  6740. //搜索等效觉醒
  6741. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  6742. if (equivalentAwoken?.small === ak)
  6743. { //等效觉醒小
  6744. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6745. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6746. } else if (equivalentAwoken?.big === ak)
  6747. { //等效觉醒大就跳过
  6748. return;
  6749. } else
  6750. { //普通觉醒
  6751. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6752. }
  6753. if (totalNum == 0) return;
  6754. const li = document.createElement("li");
  6755. li.className = "awoken-count";
  6756. const icon = li.appendChild(document.createElement("icon"));
  6757. icon.className = "awoken-icon";
  6758. icon.setAttribute("data-awoken-icon", ak);
  6759. const span = li.appendChild(document.createElement("span"));
  6760. span.className = "count";
  6761. span.textContent = totalNum;
  6762. icon.onmouseenter = highlightAwokenMemberForIcon;
  6763. icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  6764. fragment.append(li);
  6765. });
  6766. const awokenUL = awokenDom.querySelector(".awoken-ul");
  6767. awokenUL.innerHTML = '';
  6768. awokenUL.append(fragment);
  6769. }
  6770. //刷新阵型觉醒统计
  6771. function refreshFormationAwokenCount(awokenDom, teams) {
  6772. function awokenSetCount(aicon, number) {
  6773. if (!aicon) return; //没有这个觉醒就撤回
  6774. const ali = aicon.parentNode;
  6775. const countDom = ali.querySelector(".count");
  6776. countDom.textContent = number;
  6777. if (number)
  6778. ali.classList.remove(className_displayNone);
  6779. else
  6780. ali.classList.add(className_displayNone);
  6781. }
  6782. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6783. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  6784. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  6785. const acs = aicons.map(aicon=>{
  6786. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  6787. let totalNum = 0;
  6788. //搜索等效觉醒
  6789. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  6790. if (equivalentAwoken)
  6791. {
  6792. if (equivalentAwoken.small === ai)
  6793. {
  6794. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  6795. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  6796. }
  6797. } else
  6798. {
  6799. totalNum = awokenCountInFormation(teams, ai, solo);
  6800. }
  6801. awokenSetCount(aicon, totalNum);
  6802. return {a:ai,c:totalNum};
  6803. });
  6804. if (acs.every(ac=>ac.c==0))
  6805. {
  6806. awokenDom.classList.add(className_displayNone);
  6807. } else
  6808. {
  6809. awokenDom.classList.remove(className_displayNone);
  6810. }
  6811. awokenDom.appendChild(fragment);
  6812. }
  6813. //刷新能力值
  6814. function refreshAbility(abilityDom, team, idx) {
  6815. const memberData = team[0][idx];
  6816. const assistData = team[1][idx];
  6817. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  6818. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  6819. if (mainAbility && memberData.ability) {
  6820. for (let ai = 0; ai < 3; ai++) {
  6821. memberData.ability[ai] = mainAbility[ai][0];
  6822. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  6823. }
  6824. }
  6825. if (!abilityDom) return; //如果没有dom,直接跳过
  6826. const abilityLi = abilityDom.querySelector(`.abilitys[data-index="${idx}"]`);
  6827. const hpDom = abilityLi.querySelector(".hp");
  6828. const atkDom = abilityLi.querySelector(".atk");
  6829. const rcvDom = abilityLi.querySelector(".rcv");
  6830. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  6831. if (mainAbility) {
  6832. div.classList.remove(className_displayNone);
  6833. div.textContent = memberData.ability[ai];
  6834. } else {
  6835. div.classList.add(className_displayNone);
  6836. div.textContent = 0;
  6837. }
  6838. });
  6839. }
  6840. //刷新队员
  6841. function refreshMemberTypes(memberTypesDom, team, idx) {
  6842. if (!memberTypesDom) return; //如果没有dom,直接跳过
  6843. const member = team[0][idx];
  6844. const assist = team[1][idx];
  6845. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  6846. function typeIcon(tid, isAppendType = false) {
  6847. const iconLi = document.createElement("li");
  6848. const icon = iconLi.appendChild(document.createElement("icon"))
  6849. icon.className = "type-icon";
  6850. icon.setAttribute("data-type-icon", tid);
  6851. if (isAppendType) {
  6852. iconLi.classList.add('append-type');
  6853. }
  6854. return iconLi;
  6855. }
  6856. const fragment = document.createDocumentFragment();
  6857. if (member.id > 0) {
  6858. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  6859. if (isAppendType) {
  6860. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  6861. }
  6862. }
  6863. const memberTypesUl = memberTypesDom.querySelector(`.member-types[data-index="${idx}"] .types-ul`);
  6864. memberTypesUl.innerHTML = '';
  6865. memberTypesUl.appendChild(fragment);
  6866. }
  6867. //刷新队员觉醒
  6868. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  6869. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  6870. const memberData = team[0][idx];
  6871. const assistData = team[1][idx];
  6872. // const memberCard = Cards[memberData.id] || Cards[0];
  6873. // const assistCard = Cards[assistData.id] || Cards[0];
  6874. //队员觉醒
  6875. let memberAwokens = memberData.effectiveAwokens() || [];
  6876. //memberAwokens.sort();
  6877. //武器觉醒
  6878. let assistAwokens = assistData.effectiveAwokens() || [];
  6879. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  6880. //assistAwokens.sort();
  6881. /*if (assistAwokens.includes(49))
  6882. {
  6883. memberAwokens = memberAwokens.concat(assistAwokens);
  6884. }*/
  6885. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken[data-index="${idx}"] .awoken-ul`);
  6886. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken[data-index="${idx}"] .awoken-ul`);
  6887. /* //通用的
  6888. function countNum(arr) {
  6889. const map = arr.reduce(function(preMap, value){
  6890. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6891. }, new Map());
  6892. return Array.from(map);
  6893. };*/
  6894. function countAwokenNum(arr) {
  6895. const map = arr.reduce(function(preMap, value){
  6896. const eak = equivalent_awoken.find(eako => eako.big === value);
  6897. if (eak)
  6898. {
  6899. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  6900. }else
  6901. {
  6902. return preMap.set(value, (preMap.get(value) || 0) + 1);
  6903. }
  6904. }, new Map());
  6905. return Array.from(map);
  6906. };
  6907. /*const hideAwokens = [49,1,2,3,63];
  6908. if (solo) hideAwokens.push(30); //协力觉醒
  6909. if (!solo) hideAwokens.push(63); //掉落觉醒
  6910. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  6911. let memberAwokensCount = countAwokenNum(memberAwokens);
  6912. memberAwokenUl.innerHTML = '';
  6913. memberAwokensCount.forEach(akc=>{
  6914. const iconLi = document.createElement("li");
  6915. const icon = iconLi.appendChild(document.createElement("icon"))
  6916. icon.className = "awoken-icon";
  6917. icon.setAttribute("data-awoken-icon", akc[0]);
  6918. icon.setAttribute("data-awoken-count", akc[1]);
  6919. memberAwokenUl.appendChild(iconLi);
  6920. });
  6921. let assistAwokensCount = countAwokenNum(assistAwokens);
  6922. assistAwokenUl.innerHTML = '';
  6923. assistAwokensCount.forEach(akc=>{
  6924. const iconLi = document.createElement("li");
  6925. const icon = iconLi.appendChild(document.createElement("icon"))
  6926. icon.className = "awoken-icon";
  6927. icon.setAttribute("data-awoken-icon", akc[0]);
  6928. icon.setAttribute("data-awoken-count", akc[1]);
  6929. assistAwokenUl.appendChild(iconLi);
  6930. });
  6931. }
  6932. function setTextContentAndAttribute(dom, str, number)
  6933. {
  6934. if (!dom) return;
  6935. if (typeof str == "string") {
  6936. dom.textContent = str;
  6937. }
  6938. else {
  6939. dom.innerHTML = '';
  6940. dom.append(str);
  6941. }
  6942. dom.setAttribute(dataAttrName, number ?? str);
  6943. }
  6944. function drawHpInfo(hpBarDom, reduceAttrRanges)
  6945. {
  6946. const width = hpBarDom.width, height = hpBarDom.height;
  6947. let ctx = hpBarDom.getContext("2d");
  6948. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  6949. {
  6950. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  6951. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  6952. //console.table(reduceRanges);
  6953. ctx.fillStyle = attrColors[ridx];
  6954. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  6955. reduceRanges.forEach(range=>{
  6956. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  6957. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  6958. });
  6959. });
  6960. }
  6961. else //只有阶梯盾
  6962. {
  6963. const reduceRanges = reduceAttrRanges[0];
  6964. //创建线性颜色渐变对象
  6965. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  6966. canvasGradient.addColorStop(0, "#EE99AA");
  6967. canvasGradient.addColorStop(0.4, "#FFDDEE");
  6968. canvasGradient.addColorStop(1, "#EE9999");
  6969. ctx.fillStyle = canvasGradient;
  6970. ctx.fillRect(0, 0, width, height);
  6971. reduceRanges.forEach(range=>{
  6972. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  6973. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  6974. });
  6975. }
  6976. }
  6977. //刷新队伍能力值合计
  6978. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  6979. //计算总的生命值
  6980. if (!totalDom) return;
  6981. const outdata = {};
  6982. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  6983. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  6984. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  6985. const tEffectDom = totalDom.querySelector(".tIf-effect");
  6986. const [members, assists, badge, swapId] = team;
  6987. const teams = formation.teams;
  6988. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  6989. const [teamsA_members, teamsA_assists, teamsA_badge, swapIdA] = teamsA;
  6990. const [teamsB_members, teamsB_assists, teamsB_badge, swapIdB] = teamsB;
  6991. const leader1id = members[swapId || 0].id;
  6992. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[swapIdA || 0].id : teamsB_members[swapIdB || 0].id) : members[5].id;
  6993. //计算当前队伍,2P时则是需要特殊处理
  6994. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  6995. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  6996. if (tHpDom) {
  6997. const reduceScales1 = getReduceScales(leader1id);
  6998. const reduceScales2 = getReduceScales(leader2id);
  6999. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  7000. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  7001. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  7002. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  7003. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  7004. const hpBar = totalDom.querySelector(".reduce-details");
  7005. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  7006. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  7007. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  7008. {
  7009. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  7010. hpBar.classList.remove(className_displayNone);
  7011. }else
  7012. {
  7013. hpBar.classList.add(className_displayNone);
  7014. }
  7015. const totalReduce = leastScale.scale;
  7016. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7017. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7018. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7019. //徽章血量强化
  7020. function getBadgeHPScale(badge, member) {
  7021. if (teamsCount == 2) return 1;
  7022. switch (badge) {
  7023. case 5: return 1.10; //小血
  7024. case 18: return 1.15; //大血
  7025. case 20: return 1.10; //全属性
  7026. case 22: case 23: return 1.50; //状态异常耐性&SB++ 辅助无效
  7027. case 24: return member.card.collabId === 92 ? 1.15 : 1; //英雄学院徽章
  7028. case 25: return member.card.gachaIds.includes(1) ? 1.15 : 1; //画师桶,1号徽章
  7029. case 26: case 53: return member.card.collabId === 107 ? 1.15 : 1; //高达徽章
  7030. case 27: return member.card.collabId === 112 ? 1.15 : 1; //转生成为史莱姆
  7031. case 28: return member.card.collabId === 110 ? 1.15 : 1; //电击文库Index
  7032. case 29: return member.card.collabId === 102 ? 1.15 : 1; //奥特曼
  7033. case 30: return member.card.gachaIds.includes(6) ? 1.15 : 1; //花嫁
  7034. case 31: return member.card.collabId === 113 ? 1.15 : 1; //叛逆的鲁鲁修
  7035. case 15: return member.card.collabId === 96 ? 1.15 : 1; //漫威
  7036. case 16: return member.card.gachaIds.includes(9) ? 1.15 : 1; //泳装
  7037. case 32: return [21, 61].includes(member.card.collabId) ? 1.15 : 1; //怪物猎人
  7038. case 33: return member.card.collabId === 27 ? 1.15 : 1; //三丽鸥
  7039. case 34: return member.card.collabId === 97 ? 1.15 : 1; //咒术回战
  7040. case 35: return member.card.gachaIds.includes(11) ? 1.15 : 1; //万圣节
  7041. case 36: return member.card.collabId === 114 ? 1.15 : 1; //数码宝贝
  7042. case 37: return member.card.collabId === 90 ? 1.15 : 1; //diss你
  7043. case 38: case 62: return member.card.collabId === 1 ? 1.15 : 1; //GungHo本家
  7044. case 39: return member.card.collabId === 115 ? 1.15 : 1; //周刊少年Magazine
  7045. case 40: return member.card.gachaIds.includes(12) ? 1.15 : 1; //圣诞节
  7046. case 41: return member.card.types.includes(5) ? 1.05 : 1; //神属性
  7047. case 42: return member.card.types.includes(4) ? 1.05 : 1; //龙属性
  7048. case 43: return member.card.types.includes(7) ? 1.05 : 1; //恶属性
  7049. case 44: return member.card.types.includes(8) ? 1.05 : 1; //机械属性
  7050. case 45: return member.card.types.includes(1) ? 1.05 : 1; //平衡属性
  7051. case 46: return member.card.types.includes(6) ? 1.05 : 1; //攻击属性
  7052. case 47: return member.card.types.includes(2) ? 1.05 : 1; //体力属性
  7053. case 48: return member.card.types.includes(3) ? 1.05 : 1; //回复属性
  7054. case 49: return member.card.collabId === 116 ? 1.15 : 1; //GA文库
  7055. case 50: return member.card.gachaIds.includes(0) ? 1.15 : 1; //正月(新年)
  7056. case 51: return member.card.gachaIds.includes(14) ? 1.15 : 1; //女子桶
  7057. case 52: return member.card.gachaIds.includes(2) ? 1.15 : 1; //情人节
  7058. case 54: case 55: return member.card.collabId === 117 ? 1.15 : 1; //排球少年
  7059. case 56: case 57: return member.card.gachaIds.includes(3) ? 1.15 : 1; //新学期(学园)
  7060. case 58: case 59: return member.card.collabId === 118 ? 1.15 : 1; //柯南
  7061. case 60: case 61: return member.card.gachaIds.includes(4) ? 1.15 : 1; //纺星精灵(花朵拟人)
  7062. default: return 1;
  7063. }
  7064. }
  7065. //由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字
  7066. let tHP = teamHPArr.reduce((pv, v, idx) => pv + Math.round(v * teamHPAwokenScale * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP
  7067. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v, idx) => pv + Math.round(v * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP无觉醒
  7068. //记录到bar中,方便打开详情时调用
  7069. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  7070. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  7071. hpBar.tHP = tHP;
  7072. hpBar.tHPNoAwoken = tHPNoAwoken;
  7073. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7074. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7075. const tHpDom_general = tHpDom.querySelector(".general");
  7076. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7077. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7078. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString({sub: true}));
  7079. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString({sub: true}));
  7080. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  7081. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7082. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString({sub: true}));
  7083. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString({sub: true}));
  7084. Object.assign(outdata,{tHP, tHPNoAwoken, totalReduce, tReduceHP, tReduceHPNoAwoken});
  7085. }
  7086. if (tSBDom) {
  7087. const sbn = countTeamSB(team, solo);
  7088. const tSBDom_general = tSBDom.querySelector(".general");
  7089. setTextContentAndAttribute(tSBDom_general, sbn);
  7090. }
  7091. if (tMoveDom) {
  7092. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  7093. const tMoveDom_general = tMoveDom.querySelector(".general");
  7094. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  7095. if (moveTime.fixed) //固定时间的
  7096. {
  7097. tMoveDom.classList.add("fixed-move-time");
  7098. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  7099. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  7100. } else
  7101. {
  7102. tMoveDom.classList.remove("fixed-move-time");
  7103. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  7104. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  7105. }
  7106. }
  7107. if (tEffectDom) {
  7108. //76版队长技能不被换队长所影响
  7109. const leader1id_original = members[0].id;
  7110. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  7111. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7112. if (badge == 22) effect.poisonNoEffect = true;
  7113. refreshEffectDom(tEffectDom, effect);
  7114. }
  7115. return outdata;
  7116. }
  7117. //刷新队伍能力值合计
  7118. function refreshTeamTotalCount(totalCountDom, team, teamIdx) {
  7119. //计算总的生命值
  7120. if (!totalCountDom) return;
  7121. const [members, assists, badge, swapId] = team;
  7122. const teams = formation.teams;
  7123. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7124. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  7125. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  7126. //计算当前队伍,2P时则是需要特殊处理
  7127. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  7128. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  7129. const tRarityDom = totalCountDom.querySelector(".tIf-rarity");
  7130. const tAttrsDom = totalCountDom.querySelector(".tIf-attrs");
  7131. const tTypesDom = totalCountDom.querySelector(".tIf-types");
  7132. //统计队伍稀有度总数
  7133. if (tRarityDom)
  7134. {
  7135. const rarityDoms = tRarityDom.querySelector(".rarity");
  7136. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  7137. if (member.id <= 0) return pre;
  7138. const card = member.card;
  7139. return pre + (card?.rarity ?? 0);
  7140. },0);
  7141. rarityDoms.setAttribute(dataAttrName, rarityCount);
  7142. }
  7143. //统计队伍属性/类型个数
  7144. if (tAttrsDom || tTypesDom)
  7145. {
  7146. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  7147. if (tAttrsDom) {
  7148. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  7149. attrDoms.forEach(attrDom=>{
  7150. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  7151. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  7152. });
  7153. }
  7154. if (tTypesDom) {
  7155. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  7156. typeDoms.forEach(typeDom=>{
  7157. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  7158. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  7159. });
  7160. }
  7161. }
  7162. }
  7163. function refreshEffectDom(tEffectDom, effect) {
  7164. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  7165. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  7166. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  7167. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  7168. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  7169. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  7170. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  7171. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  7172. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  7173. if (addCombo) {
  7174. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  7175. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  7176. }
  7177. const inflicts = tEffectDom.querySelector(".inflicts");
  7178. if (inflicts) {
  7179. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  7180. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  7181. }
  7182. }
  7183. //刷新所有队伍能力值合计
  7184. function refreshFormationTotalHP(totalDom, teams) {
  7185. //计算总的生命值
  7186. if (!totalDom) return;
  7187. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  7188. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  7189. const tEffectDom = totalDom.querySelector(".tIf-effect");
  7190. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7191. const [teamsA_members,,,teamsA_badge] = teamsA;
  7192. const [teamsB_members,,,teamsB_badge] = teamsB;
  7193. //因为目前仅用于2P,所以直接在外面固定写了
  7194. const leader1id = teamsA_members[teamsA_badge || 0].id;
  7195. const leader2id = teamsB_members[teamsB_badge || 0].id;
  7196. if (tHpDom) {
  7197. const reduceScales1 = getReduceScales(leader1id);
  7198. const reduceScales2 = getReduceScales(leader2id);
  7199. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  7200. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  7201. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  7202. const hpBar = totalDom.querySelector(".reduce-details");
  7203. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  7204. {
  7205. drawHpInfo(hpBar, reduceAttrRanges);
  7206. hpBar.classList.remove(className_displayNone);
  7207. }else
  7208. {
  7209. hpBar.classList.add(className_displayNone);
  7210. }
  7211. const totalReduce = leastScale.scale;
  7212. const tHPArr = teams.map(team=>{
  7213. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7214. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7215. const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12), 0); //队伍计算的总HP
  7216. return teamTHP;
  7217. });
  7218. const tHPNoAwokenArr = teams.map(team=>{
  7219. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7220. const teamTHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP
  7221. return Math.round(teamTHP);
  7222. });
  7223. const tHP = tHPArr.reduce((pv, v) => pv + v);
  7224. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v, 0);
  7225. //记录到bar中,方便打开详情时调用
  7226. hpBar.reduceAttrRanges = reduceAttrRanges;
  7227. hpBar.tHP = tHP;
  7228. hpBar.tHPNoAwoken = tHPNoAwoken;
  7229. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7230. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7231. const tHpDom_general = tHpDom.querySelector(".general");
  7232. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7233. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7234. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  7235. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  7236. if (totalReduce > 0)
  7237. tHpDom_reduce.classList.remove("no-reduce");
  7238. else
  7239. tHpDom_reduce.classList.add("no-reduce");
  7240. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7241. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  7242. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  7243. }
  7244. if (tSBDom) {
  7245. const sbn1 = countTeamSB(teamsA, solo);
  7246. const sbn2 = countTeamSB(teamsB, solo);
  7247. const tSBDom_general = tSBDom.querySelector(".general");
  7248. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  7249. }
  7250. if (tEffectDom) {
  7251. //76版队长技能不被换队长所影响
  7252. const leader1id_original = teamsA_members[0].id;
  7253. const leader2id_original = teamsB_members[0].id;
  7254. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7255. refreshEffectDom(tEffectDom, effect);
  7256. }
  7257. }
  7258. //刷新单人技能CD
  7259. function refreshMemberSkillCD(teamDom, team, idx) {
  7260. const memberMonDom = teamDom.querySelector(`.team-members .member[data-index="${idx}"] .monster`);
  7261. const assistMonDom = teamDom.querySelector(`.team-assist .member[data-index="${idx}"] .monster`);
  7262. const member = team[0][idx];
  7263. const assist = team[1][idx];
  7264. const memberCard = Cards[member.id] || Cards[0];
  7265. const memberSkill = Skills[memberCard?.activeSkillId];
  7266. const assistCard = Cards[assist.id] || Cards[0];
  7267. const assistSkill = Skills[assistCard?.activeSkillId];
  7268. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  7269. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  7270. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  7271. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  7272. memberSkillCdDom.innerHTML = '';
  7273. assistSkillCdDom.innerHTML = '';
  7274. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  7275. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  7276. {
  7277. memberSkillCdDom.append(memberSkillCd);
  7278. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  7279. memberSkill.params.slice(1).forEach(subSkillId=>{
  7280. const subSkill = Skills[subSkillId];
  7281. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  7282. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  7283. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  7284. });
  7285. } else {
  7286. memberSkillCdDom.append(memberSkillCd);
  7287. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  7288. }
  7289. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  7290. memberSkillCdDom.classList.remove("max-skill");
  7291. } else {
  7292. memberSkillCdDom.classList.add("max-skill");
  7293. }
  7294. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  7295. assistSkillCdDom.classList.remove("max-skill");
  7296. } else {
  7297. assistSkillCdDom.classList.add("max-skill");
  7298. }
  7299. }
  7300. //按住Ctrl点击技能在控制台输出技能的对象
  7301. function fastShowSkill(event) {
  7302. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  7303. if (event.ctrlKey) {
  7304. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  7305. console.debug(Skills[skillId]);
  7306. return;
  7307. };
  7308. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  7309. showSearch(s_cards); //显示
  7310. }
  7311. // function svgGradientTextLengthRestore(svg, force = false) {
  7312. // if (!force && svg.width.baseVal.value > 0) return;
  7313. // const text = svg.querySelector("text");
  7314. // const rect = text.getBoundingClientRect();
  7315. // console.log(svg, rect.width)
  7316. // svg.width.baseVal.value = rect.width;
  7317. // }
  7318. function localisation($tra) {
  7319. if (!$tra) return;
  7320. document.title = $tra.webpage_title;
  7321. controlBox.querySelector("#datasource-updatetime").title = $tra.force_reload_data;
  7322. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  7323. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  7324. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  7325. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  7326. // gradientTextInit(editBox.querySelector("#active-skill-title"), $tra.active_skill_title);
  7327. // gradientTextInit(editBox.querySelector("#evolved-skill-title"), $tra.evolved_skill_title);
  7328. // gradientTextInit(editBox.querySelector("#leader-skill-title"), $tra.leader_skill_title);
  7329. // function gradientTextInit(svg, str) {
  7330. // const text = svg.querySelector("text");
  7331. // text.textContent = str;
  7332. // const rect = text.getBoundingClientRect();
  7333. // svg.width.baseVal.value = rect.width;
  7334. // }
  7335. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  7336. const sortOptions = Array.from(s_sortList.options);
  7337. sortOptions.forEach(opt => {
  7338. const tag = opt.getAttribute("data-tag");
  7339. const trans = $tra.sort_name[tag];
  7340. if (trans) {
  7341. opt.text = trans;
  7342. }
  7343. });
  7344. }