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script.js 72 kB

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  1. const dataSourceList = [ //几个不同的游戏服务区
  2. {
  3. code:"ja",
  4. source:"パズル&ドラゴンズ"
  5. },
  6. {
  7. code:"en",
  8. source:"Puzzle & Dragons"
  9. },
  10. {
  11. code:"ko",
  12. source:"퍼즐앤드래곤"
  13. },
  14. ];
  15. var Cards; //怪物数据
  16. var Skills; //技能数据
  17. var currentLanguage; //当前语言
  18. var currentDataSource; //当前数据
  19. var interchangeSvg; //储存划线的SVG
  20. var interchangePath; //储存划线的线
  21. var controlBox; //储存整个controlBox
  22. var statusLine; //储存状态栏
  23. var formationBox; //储存整个formationBox
  24. var teamBigBoxs = []; //储存全部teamBigBox
  25. var allMembers = []; //储存所有成员,包含辅助
  26. var editBox; //储存整个editBox
  27. var showSearch; //整个程序都可以用的显示搜索函数
  28. //队员基本的留空
  29. var Member = function(){
  30. this.id=0;
  31. this.ability = [0,0,0];
  32. };
  33. Member.prototype.outObj = function(){
  34. const m = this;
  35. let obj = [m.id];
  36. if (m.level != undefined) obj[1] = m.level;
  37. if (m.awoken != undefined) obj[2] = m.awoken;
  38. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!=0)
  39. {
  40. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  41. { //当3个加值一样时只生成第一个减少长度
  42. obj[3] = m.plus[0];
  43. }else
  44. {
  45. obj[3] = m.plus;
  46. }
  47. }
  48. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  49. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  50. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  51. const skill = Skills[card.activeSkillId];
  52. //有技能等级,并且技能等级低于最大等级时才记录技能
  53. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  54. return obj;
  55. };
  56. Member.prototype.loadObj = function(m,dataVersion){
  57. if (m == undefined) //如果没有提供数据,直接返回默认
  58. {
  59. return;
  60. }
  61. if (dataVersion == undefined) dataVersion = 1;
  62. this.id = dataVersion>1 ? m[0] : m.id;
  63. this.level = dataVersion>1 ? m[1] : m.level;
  64. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  65. if (dataVersion>1)
  66. {
  67. if (isNaN(m[3]) || m[3]==null)
  68. {
  69. this.plus = m[3];
  70. }else
  71. {
  72. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  73. this.plus = [singlePlus,singlePlus,singlePlus];
  74. }
  75. }else
  76. {
  77. this.plus = m.plus;
  78. }
  79. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  80. this.latent = dataVersion>1 ? m[4] : m.latent;
  81. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  82. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  83. this.skilllevel = m[6] || null;
  84. };
  85. //只用来防坐的任何队员
  86. var MemberDelay = function(){
  87. this.id=-1;
  88. };
  89. MemberDelay.prototype = Object.create(Member.prototype);
  90. MemberDelay.prototype.constructor = MemberDelay;
  91. //辅助队员
  92. var MemberAssist = function(){
  93. this.level = 0;
  94. this.awoken = 0;
  95. this.plus = [0,0,0];
  96. Member.call(this);
  97. };
  98. MemberAssist.prototype = Object.create(Member.prototype);
  99. MemberAssist.prototype.constructor = MemberAssist;
  100. MemberAssist.prototype.loadFromMember = function(m){
  101. if (m == undefined) //如果没有提供数据,直接返回默认
  102. {
  103. return;
  104. }
  105. this.id = m.id;
  106. if (m.level != undefined) this.level = m.level;
  107. if (m.awoken != undefined) this.awoken = m.awoken;
  108. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  109. };
  110. //正式队伍
  111. var MemberTeam = function(){
  112. this.latent = [];
  113. this.ability = [0,0,0];
  114. MemberAssist.call(this);
  115. //sawoken作为可选项目,默认不在内
  116. };
  117. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  118. MemberTeam.prototype.constructor = MemberTeam;
  119. MemberTeam.prototype.loadFromMember = function(m){
  120. if (m == undefined) //如果没有提供数据,直接返回默认
  121. {
  122. return;
  123. }
  124. this.id = m.id;
  125. if (m.level != undefined) this.level = m.level;
  126. if (m.awoken != undefined) this.awoken = m.awoken;
  127. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  128. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = m.latent;
  129. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  130. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = m.ability;
  131. };
  132. var Formation = function(teamCount,memberCount){
  133. this.title = "";
  134. this.detail = "";
  135. this.teams = [];
  136. this.badge = 0;
  137. for (let ti=0;ti<teamCount;ti++)
  138. {
  139. const team = [[],[]];
  140. for (let mi=0;mi<memberCount;mi++)
  141. {
  142. team[0].push(new MemberTeam());
  143. team[1].push(new MemberAssist());
  144. }
  145. this.teams.push(team);
  146. }
  147. };
  148. Formation.prototype.outObj= function(){
  149. let obj = {};
  150. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  151. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  152. obj.f = this.teams.map(function(t){
  153. return t.map(function(st){
  154. return st.map(function(m){
  155. return m.outObj();
  156. });
  157. });
  158. });
  159. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  160. return obj;
  161. };
  162. Formation.prototype.loadObj= function(f){
  163. const dataVeision = f.f?2:1; //是第几版格式
  164. this.title = dataVeision>1 ? f.t : f.title;
  165. this.detail = dataVeision>1 ? f.d : f.detail;
  166. this.badge = f.b ? f.b : 0; //徽章
  167. const teamArr = dataVeision>1 ? f.f : f.team;
  168. this.teams.forEach(function(t,ti){
  169. let tf = teamArr[ti] || [];
  170. t.forEach(function(st,sti){
  171. let fst = tf[sti] || [];
  172. st.forEach(function(m,mi){
  173. let fm = fst[mi];
  174. m.loadObj(fm,dataVeision);
  175. });
  176. });
  177. });
  178. };
  179. //获取最大潜觉数量
  180. function getMaxLatentCount(id)
  181. { //转生2和超转生3为8个格子
  182. if (Cards[id])
  183. {
  184. return Cards[id].is8Latent ? 8 : 6;
  185. }else
  186. {
  187. return 6;
  188. }
  189. }
  190. //切换怪物ID显示
  191. function toggleShowMonId()
  192. {
  193. document.body.classList.toggle('not-show-mon-id');
  194. }
  195. //切换怪物技能CD显示
  196. function toggleShowMonSkillCd()
  197. {
  198. document.body.classList.toggle('show-mon-skill-cd');
  199. }
  200. //清除数据
  201. function clearData()
  202. {
  203. location.href=location.href.replace(location.search,'');
  204. }
  205. //轮换ABC队伍
  206. function swapABCteam()
  207. {
  208. if (formation.teams.length>1)
  209. {
  210. formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后
  211. creatNewUrl();
  212. refreshAll(formation);
  213. }
  214. }
  215. //在单人和多人之间转移数据
  216. function turnPage(toPage)
  217. {
  218. let pagename = null;
  219. switch(toPage)
  220. {
  221. case 1:
  222. if (formation.teams[0][0].length<6)
  223. {
  224. //把第二支队伍的队长添加到最后方
  225. formation.teams[0][0].push(formation.teams[1][0][0]);
  226. formation.teams[0][1].push(formation.teams[1][1][0]);
  227. }
  228. //删掉第2支开始的队伍
  229. formation.teams.splice(1);
  230. pagename = "solo.html";
  231. break;
  232. case 2:
  233. if (formation.teams.length<2)
  234. { //从1人到2人
  235. formation.teams[1] = [[],[]];
  236. //把右边的队长加到第二支队伍最后面
  237. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  238. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  239. }else
  240. { //从3人到2人,直接删除后面两个队伍
  241. //删掉第3支开始的队伍
  242. formation.teams.splice(2);
  243. //删掉前面两支队伍的战友
  244. formation.teams[0][0].splice(5);
  245. formation.teams[0][1].splice(5);
  246. formation.teams[1][0].splice(5);
  247. formation.teams[1][1].splice(5);
  248. }
  249. formation.badge = 0;
  250. pagename = "multi.html";
  251. break;
  252. case 3:
  253. if (formation.teams.length<2)
  254. { //从1人到3人
  255. }else
  256. { //从2人到3人
  257. formation.teams[0][0].push(formation.teams[1][0][0]);
  258. formation.teams[0][1].push(formation.teams[1][1][0]);
  259. formation.teams[1][0].push(formation.teams[0][0][0]);
  260. formation.teams[1][1].push(formation.teams[0][1][0]);
  261. }
  262. formation.badge = 0;
  263. pagename = "triple.html";
  264. break;
  265. }
  266. location.href = creatNewUrl({url:pagename, notPushState:true});
  267. }
  268. window.onload = function()
  269. {
  270. controlBox = document.body.querySelector(".control-box");
  271. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  272. const helpLink = controlBox.querySelector(".help-link");
  273. formationBox = document.body.querySelector(".formation-box");
  274. editBox = document.body.querySelector(".edit-box");
  275. interchangeSVG = document.body.querySelector("#interchange-line");
  276. interchangePath = interchangeSVG.querySelector("g line");
  277. if (location.hostname.indexOf("gitee")>=0)
  278. {
  279. helpLink.hostname = "gitee.com";
  280. }
  281. //▼添加语言列表开始
  282. const langSelectDom = controlBox.querySelector(".languages");
  283. languageList.forEach(function(l){
  284. langSelectDom.options.add(new Option(l.name,l.i18n));
  285. });
  286. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  287. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  288. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  289. if (parameter_i18n) //如果已指定就用指定的语言
  290. return parameter_i18n.indexOf(l.i18n)>=0;
  291. else //否则筛选浏览器默认语言
  292. return browser_i18n.indexOf(l.i18n)>=0;
  293. });
  294. currentLanguage = havingLanguage.length ?
  295. havingLanguage.pop() : //有语言使用最后一个
  296. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  297. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  298. const langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  299. langOptionArray.some(function(langOpt){
  300. if (langOpt.value == currentLanguage.i18n)
  301. {
  302. langOpt.selected = true;
  303. return true;
  304. }
  305. });
  306. //▲添加语言列表结束
  307. //▼添加数据来源列表开始
  308. const dataSelectDom = controlBox.querySelector(".datasource");
  309. dataSourceList.forEach(function(ds){
  310. dataSelectDom.options.add(new Option(ds.source,ds.code));
  311. });
  312. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  313. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  314. return ds.code == parameter_dsCode;
  315. });
  316. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  317. document.body.classList.add("ds-"+currentDataSource.code);
  318. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  319. dataSourceOptionArray.some(function(dataOpt){
  320. if (dataOpt.value == currentDataSource.code)
  321. {
  322. dataOpt.selected = true;
  323. return true;
  324. }
  325. });
  326. statusLine.classList.add("loading-mon-info");
  327. GM_xmlhttpRequest({
  328. method: "GET",
  329. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  330. onload: function(response) {
  331. dealCardsData(response.response);
  332. },
  333. onerror: function(response) {
  334. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  335. if (isChrome && location.host.length==0 && response.response.length>0)
  336. {
  337. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  338. dealCardsData(response.response);
  339. }else
  340. {
  341. console.error("Cards JSON数据获取失败",response);
  342. }
  343. }
  344. });
  345. //处理返回的数据
  346. function dealCardsData(responseText)
  347. {
  348. try
  349. {
  350. Cards = JSON.parse(responseText);
  351. }catch(e)
  352. {
  353. console.log("Cards数据JSON解码出错",e);
  354. return;
  355. }
  356. statusLine.classList.remove("loading-mon-info");
  357. statusLine.classList.add("loading-skill-info");
  358. GM_xmlhttpRequest({
  359. method: "GET",
  360. url:`monsters-info/skill_${currentDataSource.code}.json`, //Skills数据文件
  361. onload: function(response) {
  362. dealSkillData(response.response);
  363. },
  364. onerror: function(response) {
  365. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  366. if (isChrome && location.host.length==0 && response.response.length>0)
  367. {
  368. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  369. dealSkillData(response.response);
  370. }else
  371. {
  372. console.error("Skills JSON数据获取失败",response);
  373. }
  374. }
  375. });
  376. }
  377. function dealSkillData(responseText)
  378. {
  379. try
  380. {
  381. Skills = JSON.parse(responseText);
  382. }catch(e)
  383. {
  384. console.log("Skills数据JSON解码出错",e);
  385. return;
  386. }
  387. initialize();//初始化
  388. statusLine.classList.remove("loading-skill-info");
  389. //如果通过的话就载入URL中的怪物数据
  390. reloadFormationData();
  391. }
  392. };
  393. //重新读取URL中的Data数据并刷新页面
  394. function reloadFormationData()
  395. {
  396. let formationData;
  397. try
  398. {
  399. const parameterDataString = getQueryString("d") || getQueryString("data");
  400. if (parameterDataString)
  401. {
  402. formationData = JSON.parse(parameterDataString);
  403. }
  404. }catch(e)
  405. {
  406. console.error("URL中队伍数据JSON解码出错",e);
  407. return;
  408. }
  409. if (formationData)
  410. {
  411. //formation = idata;
  412. formation.loadObj(formationData);
  413. refreshAll(formation);
  414. }
  415. }
  416. window.onpopstate = reloadFormationData; //前进后退时修改页面
  417. //创建新的分享地址
  418. function creatNewUrl(arg){
  419. if (arg == undefined) arg = {};
  420. if (!!(window.history && history.pushState)) {
  421. // 支持History API
  422. let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  423. let datasource = arg.datasource || getQueryString("s");
  424. let outObj = formation.outObj();
  425. let newUrl = (arg.url?arg.url:"") +
  426. '?' +
  427. (language_i18n?'l=' + language_i18n + '&':'') +
  428. (datasource&&datasource!="ja"?'s=' + datasource + '&':'') +
  429. 'd=' + encodeURIComponent(JSON.stringify(outObj));
  430. if (!arg.notPushState) history.pushState(null, null, newUrl);
  431. return newUrl;
  432. }
  433. }
  434. //截图
  435. function capture()
  436. {
  437. statusLine.classList.add("prepare-cauture");
  438. const titleBox = formationBox.querySelector(".title-box");
  439. const detailBox = formationBox.querySelector(".detail-box");
  440. const txtTitle = titleBox.querySelector(".title");
  441. const txtDetail = detailBox.querySelector(".detail");
  442. //去掉可能的空白文字的编辑状态
  443. titleBox.classList.remove("edit");
  444. detailBox.classList.remove("edit");
  445. const downLink = controlBox.querySelector(".down-capture");
  446. html2canvas(formationBox).then(canvas => {
  447. canvas.toBlob(function(blob) {
  448. window.URL.revokeObjectURL(downLink.href);
  449. downLink.href = URL.createObjectURL(blob);
  450. downLink.download = `${teamsCount}P formation cauture.png`;
  451. downLink.click();
  452. statusLine.classList.remove("prepare-cauture");
  453. //如果是空白文字,加回编辑状态
  454. if (txtTitle.value.length==0)
  455. titleBox.classList.add("edit");
  456. if (txtDetail.value.length==0)
  457. detailBox.classList.add("edit");
  458. });
  459. //document.body.appendChild(canvas);
  460. });
  461. }
  462. //初始化
  463. function initialize()
  464. {
  465. const monstersList = editBox.querySelector("#monsters-name-list");
  466. let fragment = document.createDocumentFragment();
  467. const linkReg = "link:(\\d+)";
  468. Cards.forEach(function(m){ //添加下拉框候选
  469. const opt = fragment.appendChild(document.createElement("option"));
  470. opt.value = m.id;
  471. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  472. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  473. if (linkRes)
  474. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  475. let _m = Cards[parseInt(linkRes[1],10)];
  476. _m.evoRootId = m.evoRootId;
  477. }
  478. });
  479. monstersList.appendChild(fragment);
  480. //标题和介绍文本框
  481. const titleBox = formationBox.querySelector(".title-box");
  482. const detailBox = formationBox.querySelector(".detail-box");
  483. const txtTitle = titleBox.querySelector(".title");
  484. const txtDetail = detailBox.querySelector(".detail");
  485. const txtTitleDisplay = titleBox.querySelector(".title-display");
  486. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  487. txtTitle.onchange = function(){
  488. formation.title = this.value;
  489. //txtTitleDisplay.innerHTML = "";
  490. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  491. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  492. creatNewUrl();
  493. };
  494. txtTitle.onblur = function(){
  495. if (this.value.length>0)
  496. titleBox.classList.remove("edit");
  497. };
  498. txtDetail.onchange = function(){
  499. formation.detail = this.value;
  500. /*txtDetailDisplay.innerHTML = "";
  501. const txtDetailLines = this.value.split("\n");
  502. txtDetailLines.forEach((line,idx)=>{
  503. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  504. txtDetailDisplay.appendChild(document.createTextNode(line));
  505. });*/
  506. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  507. creatNewUrl();
  508. };
  509. txtDetail.onblur = function(){
  510. if (this.value.length>0)
  511. detailBox.classList.remove("edit");
  512. this.style.height = txtDetailDisplay.scrollHeight+"px";
  513. };
  514. txtTitleDisplay.onclick = function(){
  515. titleBox.classList.add("edit");
  516. txtTitle.focus();
  517. }
  518. txtDetailDisplay.onclick = function(){
  519. detailBox.classList.add("edit");
  520. txtDetail.focus();
  521. }
  522. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  523. {
  524. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  525. }
  526. //将所有怪物头像添加到全局数组
  527. teamBigBoxs.forEach(teamBigBox=>{
  528. const teamBox = teamBigBox.querySelector(".team-box");
  529. const menbers = Array.prototype.slice.call(teamBox.querySelectorAll(".team-members .monster"));
  530. const assist = Array.prototype.slice.call(teamBox.querySelectorAll(".team-assist .monster"));
  531. menbers.forEach(m=>{
  532. allMembers.push(m);
  533. });
  534. assist.forEach(m=>{
  535. allMembers.push(m);
  536. });
  537. });
  538. //所有怪物头像,添加拖动交换的代码
  539. allMembers.forEach(m=>{
  540. //点击
  541. m.onclick = clickMonHead;
  542. //拖动
  543. m.draggable = true;
  544. m.ondragstart = dragStartMonHead;
  545. m.ondragover = dropOverMonHead;
  546. m.ondrop = dropMonHead;
  547. //触摸
  548. m.ontouchstart = touchstartMonHead;
  549. m.ontouchmove = touchmoveMonHead;
  550. m.ontouchend = touchendMonHead;
  551. m.ontouchcancel = touchcancelMonHead;
  552. });
  553. //添加徽章
  554. const className_ChoseBadges = "show-all-badges";
  555. teamBigBoxs.forEach(tb=>{
  556. //徽章
  557. const teamBadge = tb.querySelector(".team-badge");
  558. if (!teamBadge) return;
  559. const badges = Array.prototype.slice.call(teamBadge.querySelectorAll(".badge-bg"));
  560. badges.forEach((badge,bidx) => {
  561. badge.onclick = function(){
  562. if (teamBadge.classList.contains(className_ChoseBadges))
  563. {
  564. teamBadge.classList.remove(className_ChoseBadges);
  565. formation.badge = bidx;
  566. refreshTotalHP(formation.teams[0]);
  567. creatNewUrl();
  568. }else
  569. {
  570. teamBadge.classList.add(className_ChoseBadges);
  571. }
  572. };
  573. });
  574. });
  575. //编辑框
  576. editBox.mid = null; //储存怪物id
  577. editBox.awokenCount = 0; //储存怪物潜觉数量
  578. editBox.latent = []; //储存潜在觉醒
  579. editBox.isAssist = false; //储存是否为辅助宠物
  580. editBox.monsterHead = null;
  581. editBox.latentBox = null;
  582. editBox.memberIdx = []; //储存队伍数组下标
  583. editBox.show = function(){
  584. this.classList.remove("display-none");
  585. formationBox.classList.add("blur-bg");
  586. controlBox.classList.add("blur-bg");
  587. };
  588. editBox.hide = function(){
  589. this.classList.add("display-none");
  590. formationBox.classList.remove("blur-bg");
  591. controlBox.classList.remove("blur-bg");
  592. };
  593. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  594. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  595. mCollabId.onclick = function(){ //搜索合作
  596. const collabId = parseInt(this.getAttribute('data-collabId'));
  597. if (collabId>0);
  598. {
  599. searchColla(this.getAttribute('data-collabId'));
  600. }
  601. };
  602. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  603. mAltName.onclick = function(){ //搜索合作
  604. const altName = this.getAttribute('data-altName');
  605. const splitAltName = altName.split("|");
  606. if (altName.length>0);
  607. {
  608. showSearch(Cards.filter(card=>{
  609. return splitAltName.some(alt=>{
  610. return alt.length > 0 && card.altName.indexOf(alt)>=0;
  611. });
  612. }));
  613. }
  614. };
  615. //创建一个新的怪物头像
  616. editBox.createCardHead = function(id)
  617. {
  618. function clickHeadToNewMon()
  619. {
  620. monstersID.value = this.getAttribute("data-cardid");
  621. monstersID.onchange();
  622. return false;
  623. }
  624. const cli = document.createElement("li");
  625. const cdom = cli.head = createCardA(id);
  626. cli.appendChild(cdom);
  627. changeid({id:id},cdom);
  628. cdom.onclick = clickHeadToNewMon;
  629. return cli;
  630. };
  631. const searchBox = editBox.querySelector(".search-box");
  632. const settingBox = editBox.querySelector(".setting-box");
  633. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  634. searchOpen.onclick = function(){
  635. searchBox.classList.toggle("display-none");
  636. };
  637. let s_attr1s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  638. let s_attr2s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  639. let s_fixMainColor = searchBox.querySelector(".attrs .fix-main-color");
  640. let s_types = Array.prototype.slice.call(searchBox.querySelectorAll(".types-div .type-check"));
  641. let s_awokensItem = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  642. let s_awokensIcon = s_awokensItem.map(it=>{
  643. return it.querySelector(".awoken-icon");
  644. });
  645. let s_awokensCount = s_awokensItem.map(it=>{
  646. return it.querySelector(".count");
  647. });
  648. /*let s_awokensIcon = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-icon"));
  649. let s_awokensCount = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .count"));*/
  650. let s_sawokens = Array.prototype.slice.call(searchBox.querySelectorAll(".sawoken-div .sawoken-check"));
  651. s_awokensIcon.forEach((b,idx)=>{ //每种觉醒增加1
  652. b.onclick = function(){
  653. const countDom = s_awokensCount[idx];
  654. let count = parseInt(countDom.innerHTML,10);
  655. if (count<9)
  656. {
  657. count++;
  658. countDom.innerHTML = count;
  659. b.parentNode.classList.remove("zero");
  660. }
  661. };
  662. });
  663. function searchSubAwoken()
  664. {
  665. let count = parseInt(this.innerHTML,10);
  666. if (count>0)
  667. {
  668. count--;
  669. this.innerHTML = count;
  670. if (count === 0)
  671. {
  672. this.parentNode.classList.add("zero");
  673. }
  674. }
  675. }
  676. s_awokensCount.forEach((b,idx)=>{ //每种觉醒减少1
  677. b.onclick = searchSubAwoken;
  678. });
  679. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  680. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  681. awokenClear.onclick = function(){ //清空觉醒选项
  682. s_awokensCount.forEach(t=>{
  683. t.innerHTML = 0;
  684. });
  685. s_awokensItem.forEach(t=>{
  686. t.classList.add("zero");
  687. });
  688. };
  689. sawokenClear.onclick = function(){ //清空超觉醒选项
  690. s_sawokens.forEach(t=>{
  691. t.checked = false;
  692. });
  693. };
  694. const searchStart = searchBox.querySelector(".control-div .search-start");
  695. const searchClose = searchBox.querySelector(".control-div .search-close");
  696. const searchClear = searchBox.querySelector(".control-div .search-clear");
  697. const searchMonList = searchBox.querySelector(".search-mon-list");
  698. function returnCheckedInput(ipt)
  699. {
  700. return ipt.checked == true;
  701. }
  702. function returnInputValue(ipt)
  703. {
  704. return ipt.value;
  705. }
  706. function Str2Int(str)
  707. {
  708. return parseInt(str, 10);
  709. }
  710. //将搜索结果显示出来(也可用于其他的搜索)
  711. showSearch = function(searchArr){
  712. editBox.show();
  713. searchBox.classList.remove("display-none");
  714. const createCardHead = editBox.createCardHead;
  715. searchMonList.classList.add("display-none");
  716. searchMonList.innerHTML = "";
  717. if (searchArr.length>0)
  718. {
  719. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  720. searchArr.forEach(function(card){
  721. const cli = createCardHead(card.id);
  722. fragment.appendChild(cli);
  723. });
  724. searchMonList.appendChild(fragment);
  725. }
  726. searchMonList.classList.remove("display-none");
  727. };
  728. searchStart.onclick = function(){
  729. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  730. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  731. const fixMainColor = s_fixMainColor.checked;
  732. let attr1,attr2;
  733. if (attr1Filter.length>0)
  734. {
  735. if (!isNaN(attr1Filter[0]))
  736. {
  737. attr1 = parseInt(attr1Filter[0],10);
  738. }else
  739. {
  740. attr1 = null;
  741. }
  742. }
  743. if (attr2Filter.length>0)
  744. {
  745. if (!isNaN(attr2Filter[0]))
  746. {
  747. attr2 = parseInt(attr2Filter[0],10);
  748. }else
  749. {
  750. attr2 = null;
  751. }
  752. }
  753. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  754. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  755. const awokensFilter = s_awokensCount.filter(btn=>{return parseInt(btn.innerHTML,10)>0;}).map(btn=>{
  756. return {id:parseInt(btn.value,10),num:parseInt(btn.innerHTML,10)};
  757. });
  758. console.log("搜索条件",attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  759. let searchResult = searchCards(Cards,attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  760. console.log("搜索结果",searchResult);
  761. showSearch(searchResult);
  762. };
  763. searchClose.onclick = function(){
  764. searchBox.classList.add("display-none");
  765. };
  766. searchClear.onclick = function(){ //清空搜索选项
  767. s_attr1s[0].checked = true;
  768. s_attr2s[0].checked = true;
  769. s_types.forEach(t=>{
  770. t.checked = false;
  771. });
  772. s_awokensCount.forEach(t=>{
  773. t.innerHTML = 0;
  774. });
  775. s_awokensItem.forEach(t=>{
  776. t.classList.add("zero");
  777. });
  778. s_sawokens.forEach(t=>{
  779. t.checked = false;
  780. });
  781. searchMonList.innerHTML = "";
  782. };
  783. //id搜索
  784. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  785. monstersID.onchange = function(){
  786. if (/^\d+$/.test(this.value))
  787. {
  788. const newId = parseInt(this.value, 10);
  789. if (editBox.mid != newId) //避免多次运行oninput、onchange
  790. {
  791. editBox.mid = newId;
  792. editBoxChangeMonId(editBox.mid);
  793. }
  794. }
  795. };
  796. monstersID.oninput = monstersID.onchange;
  797. //觉醒
  798. let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  799. monEditAwokens.forEach((akDom,idx,domArr)=>{
  800. akDom.onclick = function(){
  801. editBox.awokenCount = idx;
  802. editBox.reCalculateAbility();
  803. editBox.refreshAwokens();
  804. };
  805. });
  806. //刷新觉醒
  807. editBox.refreshAwokens = ()=>{
  808. monEditAwokens[0].innerHTML = editBox.awokenCount;
  809. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length))
  810. monEditAwokens[0].classList.add("full-awoken");
  811. else
  812. monEditAwokens[0].classList.remove("full-awoken");
  813. for(let ai=1;ai<monEditAwokens.length;ai++)
  814. {
  815. if(ai<=editBox.awokenCount)
  816. {
  817. monEditAwokens[ai].classList.remove("unselected-awoken");
  818. }
  819. else
  820. {
  821. monEditAwokens[ai].classList.add("unselected-awoken");
  822. }
  823. }
  824. };
  825. //超觉醒
  826. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  827. monEditSAwokens.forEach((akDom,idx,domArr)=>{
  828. akDom.onclick = function(){
  829. for(var ai=0;ai<domArr.length;ai++)
  830. {
  831. if(ai==idx)
  832. {
  833. domArr[ai].classList.toggle("unselected-awoken");
  834. }
  835. else
  836. {
  837. domArr[ai].classList.add("unselected-awoken");
  838. }
  839. }
  840. };
  841. });
  842. //3个快速设置this.ipt为自己的value
  843. function setIptToMyValue()
  844. {
  845. if (this.ipt.value != this.value)
  846. {
  847. this.ipt.value = this.value;
  848. this.ipt.onchange();
  849. }
  850. }
  851. //等级
  852. const monEditLv = settingBox.querySelector(".m-level");
  853. monEditLv.onchange = reCalculateAbility;
  854. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  855. monEditLvMin.ipt = monEditLv;
  856. monEditLvMin.onclick = setIptToMyValue;
  857. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  858. monEditLvMax.ipt = monEditLv;
  859. monEditLvMax.onclick = setIptToMyValue;
  860. //加蛋
  861. const monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
  862. const monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
  863. const monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
  864. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  865. monEditAddHp.onchange = reCalculateAbility;
  866. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  867. monEditAddAtk.onchange = reCalculateAbility;
  868. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  869. monEditAddRcv.onchange = reCalculateAbility;
  870. //3个快速设置按钮
  871. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  872. monEditAddHpBtn.ipt = monEditAddHp;
  873. monEditAddHpBtn.onclick = setIptToMyValue;
  874. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  875. monEditAddAtkBtn.ipt = monEditAddAtk;
  876. monEditAddAtkBtn.onclick = setIptToMyValue;
  877. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  878. monEditAddRcvBtn.ipt = monEditAddRcv;
  879. monEditAddRcvBtn.onclick = setIptToMyValue;
  880. //297按钮
  881. const monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
  882. monEditAdd297.onclick = function(){
  883. monEditAddHp.value = 99;
  884. monEditAddAtk.value = 99;
  885. monEditAddRcv.value = 99;
  886. editBox.reCalculateAbility();
  887. };
  888. //三维的计算值
  889. const monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
  890. const monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
  891. const monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
  892. //潜觉
  893. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  894. const monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  895. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  896. const monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  897. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  898. {
  899. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  900. const usedHoleN = usedHole(latent);
  901. for (let ai=0;ai<monEditLatents.length;ai++)
  902. {
  903. if (latent[ai] != undefined)
  904. {
  905. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  906. }
  907. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  908. {
  909. monEditLatents[ai].className = "latent-icon";
  910. }
  911. else
  912. {
  913. monEditLatents[ai].className = "display-none";
  914. }
  915. }
  916. };
  917. const rowSkill = settingBox.querySelector(".row-mon-skill");
  918. const skillBox = rowSkill.querySelector(".skill-box");
  919. const skillCD = skillBox.querySelector(".skill-cd");
  920. const skillLevel = skillBox.querySelector(".m-skill-level");
  921. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  922. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  923. skillLevel.onchange = function(){
  924. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  925. const skill = Skills[card.activeSkillId];
  926. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  927. };
  928. skillLevel_1.ipt = skillLevel;
  929. skillLevel_1.onclick = setIptToMyValue;
  930. skillLevel_Max.ipt = skillLevel;
  931. skillLevel_Max.onclick = setIptToMyValue;
  932. //已有觉醒的去除
  933. function deleteLatent(){
  934. const aIdx = parseInt(this.value, 10);
  935. editBox.latent.splice(aIdx,1);
  936. editBox.reCalculateAbility(); //重计算三维
  937. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  938. }
  939. monEditLatents.forEach((la)=>{la.onclick = deleteLatent;});
  940. //可选觉醒的添加
  941. function addLatent(){
  942. if (this.classList.contains("unselected-latent")) return; //不能选的觉醒直接退出
  943. const lIdx = parseInt(this.value); //潜觉的序号
  944. const usedHoleN = usedHole(editBox.latent); //使用了的格子
  945. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  946. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2) || //如果能添加2格的觉醒
  947. lIdx < 12 && usedHoleN<=(maxLatentCount-1)) //如果能添加1格的觉醒
  948. {editBox.latent.push(lIdx);}
  949. else {return;}
  950. editBox.reCalculateAbility();
  951. editBox.refreshLatent(editBox.latent,editBox.mid);
  952. }
  953. monEditLatentsAllowable.forEach((la)=>{la.onclick = addLatent;});
  954. //编辑界面重新计算怪物的能力
  955. function reCalculateAbility(){
  956. const monid = parseInt(monstersID.value || 0, 10);
  957. const level = parseInt(monEditLv.value || 0, 10);
  958. const awoken = editBox.awokenCount;
  959. const plus = [
  960. parseInt(monEditAddHp.value || 0, 10),
  961. parseInt(monEditAddAtk.value || 0, 10),
  962. parseInt(monEditAddRcv.value || 0, 10)
  963. ];
  964. const latent = editBox.latent;
  965. const tempMon = {
  966. id:monid,
  967. level:level,
  968. plus:plus,
  969. awoken:awoken,
  970. latent:latent
  971. }
  972. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  973. monEditHpValue.innerHTML = abilitys[0];
  974. monEditAtkValue.innerHTML = abilitys[1];
  975. monEditRcvValue.innerHTML = abilitys[2];
  976. };
  977. editBox.reCalculateAbility = reCalculateAbility;
  978. const btnCancel = editBox.querySelector(".button-cancel");
  979. const btnDone = editBox.querySelector(".button-done");
  980. const btnNull = editBox.querySelector(".button-null");
  981. const btnDelay = editBox.querySelector(".button-delay");
  982. btnCancel.onclick = function(){
  983. btnDone.classList.remove("cant-assist");
  984. btnDone.disabled = false;
  985. editBox.memberIdx = [];
  986. editBox.hide();
  987. };
  988. btnDone.onclick = function(){
  989. if (parseInt(monEditLv.value,10) == 0)
  990. {
  991. btnNull.onclick();
  992. return;
  993. }
  994. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  995. const teamData = formation.teams[editBox.memberIdx[0]];
  996. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  997. const teamBox = teamBigBox.querySelector(".team-box");
  998. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  999. mon.id = parseInt(monstersID.value,10);
  1000. const card = Cards[mon.id] || Cards[0];
  1001. const skill = Skills[card.activeSkillId];
  1002. mon.level = parseInt(monEditLv.value,10);
  1003. mon.awoken = editBox.awokenCount;
  1004. if (card.superAwakenings.length) //如果支持超觉醒
  1005. {
  1006. mon.sawoken = -1;
  1007. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  1008. {
  1009. if (
  1010. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  1011. !monEditSAwokens[sai].classList.contains("display-none")
  1012. )
  1013. {
  1014. mon.sawoken = sai;
  1015. break;
  1016. }
  1017. }
  1018. }
  1019. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1020. (!card.overlay || mon.level>= card.maxLevel))
  1021. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1022. mon.plus = [0,0,0];
  1023. }else
  1024. {
  1025. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1026. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1027. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1028. if (!editBox.isAssist)
  1029. { //如果不是辅助,则可以设定潜觉
  1030. mon.latent = editBox.latent.concat();
  1031. }
  1032. }
  1033. const skillLevelNum = parseInt(skillLevel.value,10);
  1034. if (skillLevelNum < skill.maxLevel)
  1035. {
  1036. mon.skilllevel = skillLevelNum;
  1037. }
  1038. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1039. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1040. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1041. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1042. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1043. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1044. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1045. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1046. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1047. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1048. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1049. //刷新改队员的CD
  1050. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1051. creatNewUrl();
  1052. editBox.hide();
  1053. };
  1054. window.onkeydown = function(e){
  1055. if (!editBox.classList.contains("display-none"))
  1056. {
  1057. if (e.keyCode == 27)
  1058. { //按下ESC时,自动关闭编辑窗
  1059. btnCancel.onclick();
  1060. }
  1061. }
  1062. };
  1063. btnNull.onclick = function(){ //空位置
  1064. const mon = new Member();
  1065. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1066. const teamData = formation.teams[editBox.memberIdx[0]];
  1067. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1068. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1069. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1070. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1071. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1072. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1073. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1074. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1075. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1076. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1077. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1078. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1079. //刷新改队员的CD
  1080. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1081. creatNewUrl();
  1082. editBox.hide();
  1083. };
  1084. btnDelay.onclick = function(){ //应对威吓
  1085. const mon = new MemberDelay();
  1086. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1087. const teamData = formation.teams[editBox.memberIdx[0]];
  1088. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1089. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1090. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1091. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1092. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1093. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1094. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1095. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1096. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1097. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1098. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1099. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1100. //刷新改队员的CD
  1101. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1102. creatNewUrl();
  1103. editBox.hide();
  1104. };
  1105. //语言选择
  1106. const langList = controlBox.querySelector(".languages");
  1107. langList.onchange = function(){
  1108. creatNewUrl({"language":this.value});
  1109. history.go();
  1110. };
  1111. //数据源选择
  1112. const dataList = controlBox.querySelector(".datasource");
  1113. dataList.onchange = function(){
  1114. creatNewUrl({datasource:this.value});
  1115. history.go();
  1116. };
  1117. /*添对应语言执行的JS*/
  1118. const languageJS = document.head.appendChild(document.createElement("script"));
  1119. languageJS.id = "language-js";
  1120. languageJS.type = "text/javascript";
  1121. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1122. }
  1123. //编辑界面点击每个怪物的头像的处理
  1124. function clickMonHead(e)
  1125. {
  1126. let team = parseInt(this.getAttribute("data-team"),10);
  1127. let assist = parseInt(this.getAttribute("data-assist"),10);
  1128. let index = parseInt(this.getAttribute("data-index"),10);
  1129. editMon(team,assist,index);
  1130. return false; //没有false将会打开链接
  1131. }
  1132. //编辑界面每个怪物的头像的拖动
  1133. function dragStartMonHead(e)
  1134. {
  1135. let team = parseInt(this.getAttribute("data-team"),10);
  1136. let assist = parseInt(this.getAttribute("data-assist"),10);
  1137. let index = parseInt(this.getAttribute("data-index"),10);
  1138. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1139. }
  1140. //编辑界面每个怪物的头像的经过,阻止事件发生
  1141. function dropOverMonHead(e)
  1142. {
  1143. e.preventDefault();
  1144. }
  1145. //从怪物头像获取队员的队伍编号
  1146. function getMemberArrayIndexFromMonHead(headDom)
  1147. {
  1148. return [
  1149. parseInt(headDom.getAttribute("data-team"),10),
  1150. parseInt(headDom.getAttribute("data-assist"),10),
  1151. parseInt(headDom.getAttribute("data-index"),10),
  1152. ];
  1153. }
  1154. //编辑界面每个怪物的头像的放下
  1155. function dropMonHead(e)
  1156. {
  1157. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1158. const dataTo = getMemberArrayIndexFromMonHead(this);
  1159. if ((dataTo[0] != dataFrom[0]) ||
  1160. (dataTo[1] != dataFrom[1]) ||
  1161. (dataTo[2] != dataFrom[2]))
  1162. { //必须有所不同才继续交换
  1163. interchangeCard(dataFrom,dataTo);
  1164. }
  1165. return false; //没有false将会打开链接
  1166. }
  1167. //移动端编辑界面每个怪物的头像的放下
  1168. function touchstartMonHead(e)
  1169. {
  1170. e.stopPropagation();
  1171. //console.log("开始触摸",e,this);
  1172. const tc = e.changedTouches[0];
  1173. interchangeSVG.style.display = "none";
  1174. interchangePath.setAttribute("x1",tc.pageX);
  1175. interchangePath.setAttribute("y1",tc.pageY);
  1176. interchangePath.setAttribute("x2",tc.pageX);
  1177. interchangePath.setAttribute("y2",tc.pageY);
  1178. }
  1179. //移动端编辑界面每个怪物的头像的移动
  1180. function touchmoveMonHead(e)
  1181. {
  1182. //console.log("移动中",e,this);
  1183. const tc = e.changedTouches[0];
  1184. const pX = tc.pageX, pY = tc.pageY;
  1185. const rect = this.getBoundingClientRect();
  1186. const top = rect.top + document.documentElement.scrollTop;
  1187. const left = rect.left + document.documentElement.scrollLeft;
  1188. if ((pY < top) || (pY > (top + rect.height)) ||
  1189. (pX < left) || (pX > (left + rect.width)))
  1190. {
  1191. interchangeSVG.style.display = "block";
  1192. interchangePath.setAttribute("x2",tc.pageX);
  1193. interchangePath.setAttribute("y2",tc.pageY);
  1194. }else
  1195. {
  1196. interchangeSVG.style.display = "none";
  1197. }
  1198. }
  1199. //移动端编辑界面每个怪物的头像的结束
  1200. function touchendMonHead(e)
  1201. {
  1202. const tc = e.changedTouches[0];
  1203. const pX = tc.pageX, pY = tc.pageY;
  1204. //console.log("移动结束",pX,pY,e,this);
  1205. interchangeSVG.style.display = "none";
  1206. interchangePath.setAttribute("x2",pX);
  1207. interchangePath.setAttribute("y2",tc.pageY);
  1208. let targets = allMembers.filter(m=>{
  1209. const rect = m.getBoundingClientRect();
  1210. const top = rect.top + document.documentElement.scrollTop;
  1211. const left = rect.left + document.documentElement.scrollLeft;
  1212. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  1213. (pX > left) && (pX < (left + rect.width));
  1214. return inRect;
  1215. });
  1216. const target = targets.length?targets[0]:null;
  1217. if (this != target)
  1218. {
  1219. //console.log("找到的对象",targets[0]);
  1220. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1221. let dataTo = getMemberArrayIndexFromMonHead(target);
  1222. if ((dataTo[0] != dataFrom[0]) ||
  1223. (dataTo[1] != dataFrom[1]) ||
  1224. (dataTo[2] != dataFrom[2]))
  1225. { //必须有所不同才继续交换
  1226. interchangeCard(dataFrom,dataTo);
  1227. }
  1228. }
  1229. }
  1230. //移动端编辑界面每个怪物的头像的取消
  1231. function touchcancelMonHead(e)
  1232. {
  1233. interchangeSVG.style.display = "none";
  1234. console.log("移动取消",e,this);
  1235. }
  1236. function interchangeCard(formArr,toArr)
  1237. {
  1238. function changeType(member,isAssist)
  1239. {
  1240. if (member.id == 0 || (isAssist && member.id == -1))
  1241. {
  1242. return new Member();
  1243. }else
  1244. {
  1245. let newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1246. newMember.loadFromMember(member);
  1247. return newMember;
  1248. }
  1249. }
  1250. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1251. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1252. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1253. {
  1254. from = changeType(from,formArr[1]);
  1255. to = changeType(to,toArr[1]);
  1256. }
  1257. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1258. formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1259. creatNewUrl(); //刷新URL
  1260. refreshAll(formation); //刷新全部
  1261. }
  1262. //改变一个怪物头像
  1263. function changeid(mon,monDom,latentDom)
  1264. {
  1265. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1266. const parentNode = monDom.parentNode;
  1267. fragment.appendChild(monDom);
  1268. const monId = mon.id;
  1269. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1270. monDom.setAttribute("data-cardid", monId); //设定新的id
  1271. if (monId<0) //如果是延迟
  1272. {
  1273. parentNode.classList.add("delay");
  1274. parentNode.classList.remove("null");
  1275. parentNode.appendChild(fragment);
  1276. if (latentDom) latentDom.classList.add("display-none");
  1277. return;
  1278. }else if (monId==0) //如果是空
  1279. {
  1280. parentNode.classList.add("null");
  1281. parentNode.classList.remove("delay");
  1282. parentNode.appendChild(fragment);
  1283. if (latentDom) latentDom.classList.add("display-none");
  1284. return;
  1285. }else if (monId>-1) //如果提供了id
  1286. {
  1287. parentNode.classList.remove("null");
  1288. parentNode.classList.remove("delay");
  1289. monDom.className = "monster";
  1290. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  1291. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1292. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  1293. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  1294. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  1295. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  1296. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1297. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  1298. }
  1299. const levelDom = monDom.querySelector(".level");
  1300. if (levelDom) //如果提供了等级
  1301. {
  1302. const level = mon.level || 1;
  1303. levelDom.innerHTML = level;
  1304. if (level == card.maxLevel)
  1305. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1306. levelDom.classList.add("max");
  1307. }else
  1308. {
  1309. levelDom.classList.remove("max");
  1310. }
  1311. if (card.limitBreakIncr && level >= card.maxLevel)
  1312. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1313. levelDom.classList.add("_110");
  1314. }else
  1315. {
  1316. levelDom.classList.remove("_110");
  1317. }
  1318. }
  1319. if (mon.awoken>-1) //如果提供了觉醒
  1320. {
  1321. const awokenIcon = monDom.querySelector(".awoken-count");
  1322. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1323. {
  1324. awokenIcon.classList.add("display-none");
  1325. awokenIcon.innerHTML = "";
  1326. }else
  1327. {
  1328. awokenIcon.classList.remove("display-none");
  1329. awokenIcon.innerHTML = mon.awoken;
  1330. if (mon.awoken == card.awakenings.length)
  1331. {
  1332. awokenIcon.classList.add("full-awoken");
  1333. if (card.canAssist)
  1334. {//可以辅助的满觉醒打黄色星星
  1335. awokenIcon.classList.add("allowable-assist");
  1336. }else
  1337. {
  1338. awokenIcon.classList.remove("allowable-assist");
  1339. }
  1340. }else
  1341. {
  1342. awokenIcon.classList.remove("full-awoken");
  1343. awokenIcon.classList.remove("allowable-assist");
  1344. }
  1345. }
  1346. }
  1347. const sawoken = monDom.querySelector(".super-awoken");
  1348. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1349. {
  1350. if (mon.sawoken != undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1351. {
  1352. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1353. sawoken.classList.remove("display-none");
  1354. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  1355. }else
  1356. {
  1357. sawoken.classList.add("display-none");
  1358. }
  1359. }
  1360. const m_id = monDom.querySelector(".id");
  1361. if (m_id) //怪物ID
  1362. {
  1363. m_id.innerHTML = monId;
  1364. }
  1365. const plusArr = mon.plus || [0,0,0];
  1366. const plusDom = monDom.querySelector(".plus");
  1367. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1368. {
  1369. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1370. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1371. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1372. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1373. if (plusCount >= 297)
  1374. {
  1375. plusDom.classList.add("has297");
  1376. plusDom.classList.remove("zero");
  1377. }else if (plusCount <= 0)
  1378. {
  1379. plusDom.classList.add("zero");
  1380. plusDom.classList.remove("has297");
  1381. }else
  1382. {
  1383. plusDom.classList.remove("zero");
  1384. plusDom.classList.remove("has297");
  1385. }
  1386. }
  1387. if (latentDom)
  1388. {
  1389. let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1390. if (mon.latent) //如果提供了潜觉
  1391. {
  1392. let latent = mon.latent.sort(function(a,b){
  1393. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1394. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1395. else {return 0;} //其他情况不变
  1396. });
  1397. if (latent.length < 1)
  1398. {
  1399. latentDom.classList.add("display-none");
  1400. }else
  1401. {
  1402. latentDom.classList.remove("display-none");
  1403. }
  1404. let usedHoleN = usedHole(latent); //使用的格子数
  1405. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1406. for (let ai=0;ai<latentDoms.length;ai++)
  1407. {
  1408. if (latent[ai])
  1409. {
  1410. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1411. }
  1412. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1413. {
  1414. latentDoms[ai].className = "latent-icon";
  1415. }
  1416. else
  1417. {
  1418. latentDoms[ai].className = "display-none";
  1419. }
  1420. }
  1421. }else
  1422. {
  1423. latentDom.classList.add("display-none");
  1424. }
  1425. }
  1426. const skillCdDom = monDom.querySelector(".skill");
  1427. if (skillCdDom) //如果存在技能CD DOM
  1428. {
  1429. //const skill = Skills[card.activeSkillId];
  1430. if (card.activeSkillId == 0)
  1431. {
  1432. skillCdDom.classList.add("display-none");
  1433. }else
  1434. {
  1435. skillCdDom.classList.remove("display-none");
  1436. }
  1437. }
  1438. parentNode.appendChild(fragment);
  1439. }
  1440. //点击怪物头像,出现编辑窗
  1441. function editMon(teamNum,isAssist,indexInTeam)
  1442. {
  1443. //数据
  1444. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1445. const card = Cards[mon.id] || Cards[0];
  1446. //const teamBigBox =
  1447. const teamBigBox = teamBigBoxs[teamNum];
  1448. const teamBox = teamBigBox.querySelector(".team-box");
  1449. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1450. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1451. const monsterHead = memberLi.querySelector(".monster");
  1452. editBox.show();
  1453. editBox.isAssist = isAssist;
  1454. editBox.monsterHead = monsterHead;
  1455. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1456. if (!isAssist)
  1457. {
  1458. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1459. editBox.latentBox = latentBox;
  1460. }
  1461. const settingBox = editBox.querySelector(".setting-box");
  1462. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1463. monstersID.value = mon.id > 0 ? mon.id : 0;
  1464. monstersID.onchange();
  1465. //觉醒
  1466. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1467. if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1468. //超觉醒
  1469. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1470. if (mon.sawoken >= 0 && monEditSAwokens[mon.sawoken] && monEditSAwokens[mon.sawoken].classList.contains("unselected-awoken")) monEditSAwokens[mon.sawoken].onclick();
  1471. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1472. monEditLv.value = mon.level || 1;
  1473. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1474. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1475. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1476. if (mon.plus)
  1477. {
  1478. monEditAddHp.value = mon.plus[0];
  1479. monEditAddAtk.value = mon.plus[1];
  1480. monEditAddRcv.value = mon.plus[2];
  1481. }
  1482. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1483. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1484. if (mon.skilllevel)
  1485. {
  1486. skillLevel.value = mon.skilllevel;
  1487. }
  1488. skillLevel.onchange();
  1489. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1490. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1491. if (!isAssist)
  1492. {
  1493. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1494. editBox.refreshLatent(editBox.latent, mon.id);
  1495. btnDelay.classList.add("display-none");
  1496. rowMonLatent.classList.remove("display-none");
  1497. editBoxTitle.classList.remove("edit-box-title-assist");
  1498. }else
  1499. {
  1500. btnDelay.classList.remove("display-none");
  1501. rowMonLatent.classList.add("display-none");
  1502. editBoxTitle.classList.add("edit-box-title-assist");
  1503. }
  1504. editBox.reCalculateAbility();
  1505. }
  1506. //编辑窗,修改怪物ID
  1507. function editBoxChangeMonId(id)
  1508. {
  1509. const card = Cards[id] || Cards[0]; //怪物固定数据
  1510. if (card.id == 0){
  1511. id = 0;
  1512. }
  1513. const skill = Skills[card.activeSkillId];
  1514. const leaderSkill = Skills[card.leaderSkillId];
  1515. let fragment = null;
  1516. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1517. const settingBox = editBox.querySelector(".setting-box");
  1518. //id搜索
  1519. const monHead = monInfoBox.querySelector(".monster");
  1520. changeid({id:id},monHead); //改变图像
  1521. const mId = monInfoBox.querySelector(".monster-id");
  1522. mId.innerHTML = id;
  1523. const mRare = monInfoBox.querySelector(".monster-rare");
  1524. mRare.className = "monster-rare rare-" + card.rarity;
  1525. const mCost = monInfoBox.querySelector(".monster-cost");
  1526. mCost.innerHTML = card.cost;
  1527. const mName = monInfoBox.querySelector(".monster-name");
  1528. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1529. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1530. mCollabId.innerHTML = card.collabId;
  1531. mCollabId.setAttribute("data-collabId",card.collabId);
  1532. if (card.collabId == 0)
  1533. {
  1534. mCollabId.classList.add("display-none");
  1535. }else
  1536. {
  1537. mCollabId.classList.remove("display-none");
  1538. }
  1539. const mAltName = monInfoBox.querySelector(".monster-altName");
  1540. mAltName.innerHTML = card.altName;
  1541. mAltName.setAttribute("data-altName",card.altName);
  1542. /*const splitAltName = card.altName.split("|"); //取出分段的那种的第一段
  1543. const hasGroup = splitAltName.some(alt=>{ //自己的名称是否只有一个
  1544. return Cards.some(c=>{return c.id != card.id && c.altName.indexOf(alt)>=0;});
  1545. });*/
  1546. if (card.altName.length == 0)
  1547. { //当没有合作名
  1548. mAltName.classList.add("display-none");
  1549. }else
  1550. {
  1551. mAltName.classList.remove("display-none");
  1552. }
  1553. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1554. evoCardUl.style.display = "none";
  1555. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1556. const evoLinkCardsIdArray = Cards.filter(function(m){
  1557. return m.evoRootId == card.evoRootId;
  1558. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1559. const createCardHead = editBox.createCardHead;
  1560. if (evoLinkCardsIdArray.length>1)
  1561. {
  1562. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1563. evoLinkCardsIdArray.forEach(function(mid){
  1564. const cli = createCardHead(mid);
  1565. if (mid == id)
  1566. {
  1567. cli.classList.add("unable-monster");
  1568. }
  1569. fragment.appendChild(cli);
  1570. });
  1571. evoCardUl.appendChild(fragment);
  1572. evoCardUl.style.display = "block";
  1573. }
  1574. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1575. for (let ti=0;ti<mType.length;ti++)
  1576. {
  1577. if (ti<card.types.length)
  1578. {
  1579. mType[ti].className = "type-name type-name-" + card.types[ti];
  1580. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1581. }else
  1582. {
  1583. mType[ti].className = "display-none";
  1584. }
  1585. }
  1586. const mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1587. editBox.awokenCount = card.awakenings.length;
  1588. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1589. for (let ai=1;ai<mAwoken.length;ai++)
  1590. {
  1591. if (ai<=card.awakenings.length)
  1592. {
  1593. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1594. }else
  1595. {
  1596. mAwoken[ai].className = "display-none";
  1597. }
  1598. }
  1599. //超觉醒
  1600. const mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1601. const mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1602. //if (!editBox.isAssist && card.superAwakenings.length>0)
  1603. if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧
  1604. {
  1605. for (let ai=0;ai<mSAwoken.length;ai++)
  1606. {
  1607. if (ai < card.superAwakenings.length)
  1608. {
  1609. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1610. }
  1611. else
  1612. {
  1613. mSAwoken[ai].className = "display-none";
  1614. }
  1615. }
  1616. mSAwokenRow.classList.remove("display-none");
  1617. }else
  1618. {
  1619. mSAwokenRow.classList.add("display-none");
  1620. }
  1621. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1622. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1623. const monEditLv = settingBox.querySelector(".m-level");
  1624. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1625. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1626. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1627. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1628. //该宠Type允许的杀,uniq是去重的自定义函数
  1629. const allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1630. return previous.concat(type_allowable_latent[t]);
  1631. },[]));
  1632. for(let li=17;li<=24;li++) //显示允许的杀,隐藏不允许的杀
  1633. {
  1634. const latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1635. if (allowLatent.indexOf(li)>=0)
  1636. {
  1637. if(latentDom.classList.contains("unselected-latent"))
  1638. latentDom.classList.remove("unselected-latent");
  1639. }else
  1640. {
  1641. if(!latentDom.classList.contains("unselected-latent"))
  1642. latentDom.classList.add("unselected-latent");
  1643. }
  1644. }
  1645. //怪物主动技能
  1646. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1647. const skillBox = rowSkill.querySelector(".skill-box");
  1648. const skillTitle = skillBox.querySelector(".skill-name");
  1649. const skillCD = skillBox.querySelector(".skill-cd");
  1650. const skillLevel = skillBox.querySelector(".m-skill-level");
  1651. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1652. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1653. const skillDetail = skillBox.querySelector(".skill-datail");
  1654. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1655. fragment.appendChild(skillBox);
  1656. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1657. skillDetail.innerHTML = parseSkillDescription(skill);
  1658. skillLevel.max = card.overlay ? 1 : skill.maxLevel;
  1659. skillLevel.value = card.overlay ? 1 : skill.maxLevel;
  1660. skillLevel_Max.value = card.overlay ? 1 : skill.maxLevel;
  1661. skillLevel_Max.innerHTML = skill.maxLevel;
  1662. skillCD.innerHTML = skill.initialCooldown - skill.maxLevel + 1;
  1663. rowSkill.appendChild(fragment);
  1664. //怪物队长技能
  1665. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1666. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1667. const lskillTitle = lskillBox.querySelector(".skill-name");
  1668. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1669. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1670. fragment.appendChild(lskillBox);
  1671. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1672. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1673. rowLederSkill.appendChild(fragment);
  1674. if (card.overlay)
  1675. { //当可以叠加时,不能打297和潜觉
  1676. rowPlus.classList.add("disabled");
  1677. rowLatent.classList.add("disabled");
  1678. skillLevel.setAttribute("readonly",true);
  1679. }else
  1680. {
  1681. rowPlus.classList.remove("disabled");
  1682. rowLatent.classList.remove("disabled");
  1683. skillLevel.removeAttribute("readonly");
  1684. }
  1685. if (editBox.isAssist)
  1686. {
  1687. const btnDone = editBox.querySelector(".button-done");
  1688. if (!card.canAssist)
  1689. {
  1690. btnDone.classList.add("cant-assist");
  1691. btnDone.disabled = true;
  1692. }else
  1693. {
  1694. btnDone.classList.remove("cant-assist");
  1695. btnDone.disabled = false;
  1696. }
  1697. }
  1698. editBox.latent.length = 0;
  1699. editBox.refreshLatent(editBox.latent,id);
  1700. editBox.reCalculateAbility();
  1701. }
  1702. //搜索并显示合作
  1703. function searchColla(collabId)
  1704. {
  1705. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  1706. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  1707. }
  1708. //刷新整个队伍
  1709. function refreshAll(formationData){
  1710. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1711. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1712. const detailBox = formationBox.querySelector(".detail-box");
  1713. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1714. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1715. while(formationBox.childNodes.length>0)
  1716. {
  1717. fragment.appendChild(formationBox.childNodes[0]);
  1718. }
  1719. const txtTitle = titleBox.querySelector(".title");
  1720. const txtDetail = detailBox.querySelector(".detail");
  1721. txtTitle.value = formationData.title || "";
  1722. txtDetail.value = formationData.detail || "";
  1723. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1724. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1725. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  1726. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  1727. if (txtTitle.value.length == 0)
  1728. titleBox.classList.add("edit");
  1729. else
  1730. titleBox.classList.remove("edit");
  1731. if (txtDetail.value.length == 0)
  1732. detailBox.classList.add("edit");
  1733. else
  1734. detailBox.classList.remove("edit");
  1735. /*txtTitleDisplay.innerHTML = "";
  1736. txtTitleDisplay.appendChild(document.createTextNode(txtTitle.value));
  1737. txtDetailDisplay.innerHTML = "";
  1738. const txtDetailLines = txtDetail.value.split("\n");
  1739. txtDetailLines.forEach((line,idx)=>{
  1740. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  1741. txtDetailDisplay.appendChild(document.createTextNode(line));
  1742. });*/
  1743. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  1744. const teamBox = teamBigBox.querySelector(".team-box");
  1745. const teamData = formationData.teams[teamNum];
  1746. const badgeBox = teamBigBox.querySelector(".team-badge");
  1747. if (badgeBox)
  1748. {
  1749. const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`);
  1750. badge.checked = true;
  1751. }
  1752. const membersDom = teamBox.querySelector(".team-members");
  1753. const latentsDom = teamBox.querySelector(".team-latents");
  1754. const assistsDom = teamBox.querySelector(".team-assist");
  1755. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1756. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  1757. {
  1758. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  1759. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  1760. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  1761. changeid(teamData[0][ti],member,latent); //队员
  1762. changeid(teamData[1][ti],assist); //辅助
  1763. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  1764. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  1765. }
  1766. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1767. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1768. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1769. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1770. });
  1771. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1772. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1773. formationBox.appendChild(fragment);
  1774. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  1775. }
  1776. //刷新队伍觉醒统计
  1777. function refreshTeamAwokenCount(awokenDom,team){
  1778. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1779. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1780. function setCount(aicon,number){
  1781. if (!aicon) return; //没有这个觉醒就撤回
  1782. const ali = aicon.parentNode;
  1783. const countDom = ali.querySelector(".count");
  1784. countDom.innerHTML = number;
  1785. if (number)
  1786. ali.classList.remove("display-none");
  1787. else
  1788. ali.classList.add("display-none");
  1789. }
  1790. const bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1791. for (let ai=1;ai<=72;ai++)
  1792. {
  1793. const aicon = awokenUL.querySelector(".awoken-" + ai);
  1794. if (!aicon) continue;
  1795. if (ai == 10) //防封
  1796. {
  1797. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,52,solo)*2);
  1798. }else if (ai == 11) //防暗
  1799. {
  1800. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,68,solo)*5);
  1801. }else if (ai == 12) //防废
  1802. {
  1803. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,69,solo)*5);
  1804. }else if (ai == 13) //防毒
  1805. {
  1806. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,70,solo)*5);
  1807. }else if (ai == 19) //手指
  1808. {
  1809. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,53,solo)*2);
  1810. }else if (ai == 21) //SB
  1811. {
  1812. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,56,solo)*2);
  1813. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1814. {
  1815. continue;
  1816. }else
  1817. {
  1818. setCount(aicon,awokenCountInTeam(team,ai,solo));
  1819. }
  1820. }
  1821. awokenDom.appendChild(fragment);
  1822. }
  1823. //刷新几个队伍觉醒统计
  1824. function refreshFormationAwokenCount(awokenDom,teams){
  1825. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1826. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1827. function setCount(aicon,number){
  1828. if (!aicon) return; //没有这个觉醒就撤回
  1829. const ali = aicon.parentNode;
  1830. const countDom = ali.querySelector(".count");
  1831. countDom.innerHTML = number;
  1832. if (number)
  1833. ali.classList.remove("display-none");
  1834. else
  1835. ali.classList.add("display-none");
  1836. }
  1837. const bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1838. for (var ai=1;ai<=72;ai++)
  1839. {
  1840. const aicon = awokenUL.querySelector(".awoken-" + ai);
  1841. if (!aicon) continue;
  1842. if (ai == 10) //防封
  1843. {
  1844. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,52,solo)*2);
  1845. }else if (ai == 11) //防暗
  1846. {
  1847. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,68,solo)*5);
  1848. }else if (ai == 12) //防废
  1849. {
  1850. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,69,solo)*5);
  1851. }else if (ai == 13) //防毒
  1852. {
  1853. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,70,solo)*5);
  1854. }else if (ai == 19) //手指
  1855. {
  1856. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,53,solo)*2);
  1857. }else if (ai == 21) //SB
  1858. {
  1859. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,56,solo)*2);
  1860. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1861. {
  1862. continue;
  1863. }else
  1864. {
  1865. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  1866. }
  1867. }
  1868. awokenDom.appendChild(fragment);
  1869. }
  1870. //刷新能力值
  1871. function refreshAbility(abilityDom,team,idx){
  1872. const memberData = team[0][idx];
  1873. const assistData = team[1][idx];
  1874. const bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性倍率
  1875. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1876. const mainAbility = calculateAbility(memberData, assistData, solo);
  1877. if (mainAbility && memberData.ability)
  1878. {
  1879. for (let ai=0;ai<3;ai++)
  1880. {
  1881. memberData.ability[ai] = mainAbility[ai];
  1882. }
  1883. }
  1884. if (!abilityDom) return; //如果没有dom,直接跳过
  1885. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  1886. const hpDom = abilityLi.querySelector(".hp");
  1887. const atkDom = abilityLi.querySelector(".atk");
  1888. const rcvDom = abilityLi.querySelector(".rcv");
  1889. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  1890. if (mainAbility)
  1891. {
  1892. div.classList.remove("display-none");
  1893. div.innerHTML = memberData.ability[ai];
  1894. }else
  1895. {
  1896. div.classList.add("display-none");
  1897. div.innerHTML = 0;
  1898. }
  1899. });
  1900. }
  1901. //刷新队伍能力值合计
  1902. function refreshTeamTotalHP(totalDom,team){
  1903. //计算总的生命值
  1904. if (!totalDom) return;
  1905. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  1906. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  1907. if (tHpDom)
  1908. {
  1909. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1910. return value += mon.ability ? mon.ability[0] : 0;
  1911. },0);
  1912. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  1913. let badgeHPScale = 1; //徽章倍率
  1914. if (formation.badge == 4 && solo)
  1915. {
  1916. badgeHPScale = 1.05;
  1917. }else if (formation.badge == 11 && solo)
  1918. {
  1919. badgeHPScale = 1.15;
  1920. }
  1921. tHpDom.innerHTML = tHP.toString() +
  1922. (teamHPAwoken>0||badgeHPScale!=1 ?
  1923. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  1924. "");
  1925. }
  1926. if (tRcvDom)
  1927. {
  1928. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1929. return value += mon.ability ? mon.ability[2] : 0;
  1930. },0);
  1931. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  1932. let badgeRCVScale = 1; //徽章倍率
  1933. if (formation.badge == 3 && solo)
  1934. {
  1935. badgeRCVScale = 1.25;
  1936. }else if (formation.badge == 10 && solo)
  1937. {
  1938. badgeRCVScale = 1.35;
  1939. }
  1940. tRcvDom.innerHTML = tRCV.toString() +
  1941. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  1942. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  1943. "");
  1944. }
  1945. }
  1946. //刷新所有队伍能力值合计
  1947. function refreshFormationTotalHP(totalDom, teams){
  1948. //计算总的生命值
  1949. if (!totalDom) return;
  1950. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  1951. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  1952. if (tHpDom)
  1953. {
  1954. const tHPArr = teams.map(function(team){
  1955. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1956. return value += mon.ability ? mon.ability[0] : 0;
  1957. },0);
  1958. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  1959. return [teamTHP,teamHPAwoken];
  1960. });
  1961. const tHP = tHPArr.reduce(function(value, teamHP){
  1962. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  1963. },[0,0]);
  1964. tHpDom.innerHTML = tHP[0].toString() +
  1965. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  1966. }
  1967. if (tRcvDom)
  1968. {
  1969. const tRCVArr = teams.map(function(team){
  1970. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1971. return value += mon.ability ? mon.ability[2] : 0;
  1972. },0);
  1973. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  1974. return [teamTRCV,teamRCVAwoken];
  1975. },0);
  1976. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  1977. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  1978. },[0,0]);
  1979. tRcvDom.innerHTML = tRCV[0].toString() +
  1980. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  1981. }
  1982. }
  1983. //刷新单人技能CD
  1984. function refreshMemberSkillCD(teamDom,team,idx){
  1985. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  1986. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  1987. const member = team[0][idx];
  1988. const assist = team[1][idx];
  1989. const memberCard = Cards[member.id] || Cards[0];
  1990. const memberSkill = Skills[memberCard.activeSkillId];
  1991. const assistCard = Cards[assist.id] || Cards[0];
  1992. const assistSkill = Skills[assistCard.activeSkillId];
  1993. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  1994. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  1995. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  1996. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  1997. memberSkillCdDom.innerHTML = memberSkillCd;
  1998. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  1999. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel)
  2000. {
  2001. memberSkillCdDom.classList.remove("max-skill");
  2002. }else
  2003. {
  2004. memberSkillCdDom.classList.add("max-skill");
  2005. }
  2006. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){
  2007. assistSkillCdDom.classList.remove("max-skill");
  2008. }else
  2009. {
  2010. assistSkillCdDom.classList.add("max-skill");
  2011. }
  2012. }

智龙迷城队伍图制作工具