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script.js 70 kB

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  1. const dataSourceList = [ //几个不同的游戏服务区
  2. {
  3. code:"ja",
  4. source:"パズル&ドラゴンズ"
  5. },
  6. {
  7. code:"en",
  8. source:"Puzzle & Dragons"
  9. },
  10. {
  11. code:"ko",
  12. source:"퍼즐앤드래곤"
  13. },
  14. ];
  15. var Cards; //怪物数据
  16. var Skills; //技能数据
  17. var currentLanguage; //当前语言
  18. var currentDataSource; //当前数据
  19. var interchangeSvg; //储存划线的SVG
  20. var interchangePath; //储存划线的线
  21. var controlBox; //储存整个controlBox
  22. var formationBox; //储存整个formationBox
  23. var teamBigBoxs; //储存全部teamBigBox
  24. var allMembers = []; //储存所有成员,包含辅助
  25. var editBox; //储存整个editBox
  26. var showSearch; //整个程序都可以用的显示搜索函数
  27. //队员基本的留空
  28. var Member = function(){
  29. this.id=0;
  30. this.ability = [0,0,0];
  31. };
  32. Member.prototype.outObj = function(){
  33. const m = this;
  34. let obj = [m.id];
  35. if (m.level != undefined) obj[1] = m.level;
  36. if (m.awoken != undefined) obj[2] = m.awoken;
  37. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!==0)
  38. {
  39. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  40. { //当3个加值一样时只生成第一个减少长度
  41. obj[3] = m.plus[0];
  42. }else
  43. {
  44. obj[3] = m.plus;
  45. }
  46. }
  47. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  48. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  49. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  50. const skill = Skills[card.activeSkillId];
  51. //有技能等级,并且技能等级低于最大等级时才记录技能
  52. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  53. return obj;
  54. };
  55. Member.prototype.loadObj = function(m,dataVersion){
  56. if (m == undefined) //如果没有提供数据,直接返回默认
  57. {
  58. return;
  59. }
  60. if (dataVersion == undefined) dataVersion = 1;
  61. this.id = dataVersion>1 ? m[0] : m.id;
  62. this.level = dataVersion>1 ? m[1] : m.level;
  63. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  64. if (dataVersion>1)
  65. {
  66. if (isNaN(m[3]) || m[3]==null)
  67. {
  68. this.plus = m[3];
  69. }else
  70. {
  71. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  72. this.plus = [singlePlus,singlePlus,singlePlus];
  73. }
  74. }else
  75. {
  76. this.plus = m.plus;
  77. }
  78. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  79. this.latent = dataVersion>1 ? m[4] : m.latent;
  80. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  81. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  82. this.skilllevel = m[6] || null;
  83. };
  84. //只用来防坐的任何队员
  85. var MemberDelay = function(){
  86. this.id=-1;
  87. };
  88. MemberDelay.prototype = Object.create(Member.prototype);
  89. MemberDelay.prototype.constructor = MemberDelay;
  90. //辅助队员
  91. var MemberAssist = function(){
  92. this.level = 0;
  93. this.awoken = 0;
  94. this.plus = [0,0,0];
  95. Member.call(this);
  96. };
  97. MemberAssist.prototype = Object.create(Member.prototype);
  98. MemberAssist.prototype.constructor = MemberAssist;
  99. MemberAssist.prototype.loadFromMember = function(m){
  100. if (m == undefined) //如果没有提供数据,直接返回默认
  101. {
  102. return;
  103. }
  104. this.id = m.id;
  105. if (m.level != undefined) this.level = m.level;
  106. if (m.awoken != undefined) this.awoken = m.awoken;
  107. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  108. };
  109. //正式队伍
  110. var MemberTeam = function(){
  111. this.latent = [];
  112. this.ability = [0,0,0];
  113. MemberAssist.call(this);
  114. //sawoken作为可选项目,默认不在内
  115. };
  116. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  117. MemberTeam.prototype.constructor = MemberTeam;
  118. MemberTeam.prototype.loadFromMember = function(m){
  119. if (m == undefined) //如果没有提供数据,直接返回默认
  120. {
  121. return;
  122. }
  123. this.id = m.id;
  124. if (m.level != undefined) this.level = m.level;
  125. if (m.awoken != undefined) this.awoken = m.awoken;
  126. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  127. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = m.latent;
  128. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  129. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = m.ability;
  130. };
  131. var Formation = function(teamCount,memberCount){
  132. this.title = "";
  133. this.detail = "";
  134. this.teams = [];
  135. this.badge = 0;
  136. for (var ti=0;ti<teamCount;ti++)
  137. {
  138. const team = [[],[]];
  139. for (let mi=0;mi<memberCount;mi++)
  140. {
  141. team[0].push(new MemberTeam());
  142. team[1].push(new MemberAssist());
  143. }
  144. this.teams.push(team);
  145. }
  146. };
  147. Formation.prototype.outObj= function(){
  148. let obj = {};
  149. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  150. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  151. obj.f = this.teams.map(function(t){
  152. return t.map(function(st){
  153. return st.map(function(m){
  154. return m.outObj();
  155. });
  156. });
  157. });
  158. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  159. return obj;
  160. };
  161. Formation.prototype.loadObj= function(f){
  162. const dataVeision = f.f?2:1; //是第几版格式
  163. this.title = dataVeision>1 ? f.t : f.title;
  164. this.detail = dataVeision>1 ? f.d : f.detail;
  165. this.badge = f.b ? f.b : 0; //徽章
  166. const teamArr = dataVeision>1 ? f.f : f.team;
  167. this.teams.forEach(function(t,ti){
  168. let tf = teamArr[ti] || [];
  169. t.forEach(function(st,sti){
  170. let fst = tf[sti] || [];
  171. st.forEach(function(m,mi){
  172. let fm = fst[mi];
  173. m.loadObj(fm,dataVeision);
  174. });
  175. });
  176. });
  177. };
  178. //获取最大潜觉数量
  179. function getMaxLatentCount(id)
  180. { //转生2和超转生3为8个格子
  181. if (Cards[id])
  182. {
  183. return Cards[id].is8Latent ? 8 : 6;
  184. }else
  185. {
  186. return 6;
  187. }
  188. }
  189. //切换怪物ID显示
  190. function toggleShowMonId()
  191. {
  192. document.body.classList.toggle('not-show-mon-id');
  193. }
  194. //切换怪物技能CD显示
  195. function toggleShowMonSkillCd()
  196. {
  197. document.body.classList.toggle('show-mon-skill-cd');
  198. }
  199. //清除数据
  200. function clearData()
  201. {
  202. location.href=location.href.replace(location.search,'');
  203. }
  204. //交换AB队
  205. function swapABteam()
  206. {
  207. if (formation.teams.length>0)
  208. {
  209. formation.teams[0][0].splice(4, 0, formation.teams[0][0].splice(0,1)[0]); //第1个数组基底删掉0并移动到4
  210. formation.teams[0][1].splice(4, 0, formation.teams[0][1].splice(0,1)[0]); //第1个数组辅助删掉0并移动到4
  211. formation.teams[1][0].splice(0, 0, formation.teams[1][0].splice(4,1)[0]); //第2个数组基底删掉4并移动到0
  212. formation.teams[1][1].splice(0, 0, formation.teams[1][1].splice(4,1)[0]); //第2个数组辅助删掉4并移动到0
  213. formation.teams.splice(0,0,formation.teams.splice(1,1)[0]); //交换AB队
  214. }
  215. creatNewUrl();
  216. history.go();
  217. }
  218. //在单人和多人之间转移数据
  219. function turnPage(toPage)
  220. {
  221. let pagename = null;
  222. switch(toPage)
  223. {
  224. case 1:
  225. if (formation.teams[0][0].length<6)
  226. {
  227. //把第二支队伍的队长添加到最后方
  228. formation.teams[0][0].push(formation.teams[1][0][0]);
  229. formation.teams[0][1].push(formation.teams[1][1][0]);
  230. }
  231. //删掉第2支开始的队伍
  232. formation.teams.splice(1);
  233. pagename = "solo.html";
  234. break;
  235. case 2:
  236. if (formation.teams.length<2)
  237. {
  238. //创建第二支队伍,各4个空的
  239. /*formation.teams[1] = [
  240. Array.from(new Array(4)).map(()=>{return new MemberTeam();}),
  241. Array.from(new Array(4)).map(()=>{return new MemberAssist();})
  242. ];*/
  243. formation.teams[1] = [[],[]];
  244. //把右边的队长加到第二支队伍最后面
  245. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  246. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  247. }else //三人则直接删除
  248. {
  249. //删掉第3支开始的队伍
  250. formation.teams.splice(2);
  251. //删掉前面两支队伍的战友
  252. formation.teams[0][0].splice(5);
  253. formation.teams[0][1].splice(5);
  254. formation.teams[1][0].splice(5);
  255. formation.teams[1][1].splice(5);
  256. }
  257. formation.badge = 0;
  258. pagename = "multi.html";
  259. break;
  260. case 3:
  261. if (formation.teams.length<2)
  262. {
  263. //创建第二支队伍,各4个空的
  264. /*formation.teams[1] = [
  265. Array.from(new Array(6)).map(()=>{return new MemberTeam();}),
  266. Array.from(new Array(6)).map(()=>{return new MemberAssist();})
  267. ];
  268. formation.teams[2] = [
  269. Array.from(new Array(6)).map(()=>{return new MemberTeam();}),
  270. Array.from(new Array(6)).map(()=>{return new MemberAssist();})
  271. ];*/
  272. }else //2人
  273. {
  274. formation.teams[0][0].push(formation.teams[1][0][0]);
  275. formation.teams[0][1].push(formation.teams[1][1][0]);
  276. formation.teams[1][0].push(formation.teams[0][0][0]);
  277. formation.teams[1][1].push(formation.teams[0][1][0]);
  278. }
  279. formation.badge = 0;
  280. pagename = "triple.html";
  281. break;
  282. }
  283. location.href = creatNewUrl({url:pagename, notPushState:true});
  284. }
  285. window.onload = function()
  286. {
  287. interchangeSVG = document.querySelector("#interchange-line");
  288. interchangePath = interchangeSVG.querySelector("g line");
  289. const controlBox = document.querySelector(".control-box");
  290. const helpLink = document.querySelector(".help-link");
  291. const statusLine = controlBox.querySelector(".status"); //显示当前状态的
  292. if (location.hostname.indexOf("gitee")>=0)
  293. {
  294. helpLink.hostname = "gitee.com";
  295. }
  296. //▼添加语言列表开始
  297. const langSelectDom = controlBox.querySelector(".languages");
  298. languageList.forEach(function(l){
  299. langSelectDom.options.add(new Option(l.name,l.i18n));
  300. });
  301. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  302. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  303. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  304. if (parameter_i18n) //如果已指定就用指定的语言
  305. return parameter_i18n.indexOf(l.i18n)>=0;
  306. else //否则筛选浏览器默认语言
  307. return browser_i18n.indexOf(l.i18n)>=0;
  308. });
  309. currentLanguage = havingLanguage.length ?
  310. havingLanguage.pop() : //有语言使用最后一个
  311. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  312. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  313. let langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  314. langOptionArray.some(function(langOpt){
  315. if (langOpt.value == currentLanguage.i18n)
  316. {
  317. langOpt.selected = true;
  318. return true;
  319. }
  320. });
  321. //▲添加语言列表结束
  322. //▼添加数据来源列表开始
  323. const dataSelectDom = controlBox.querySelector(".datasource");
  324. dataSourceList.forEach(function(ds){
  325. dataSelectDom.options.add(new Option(ds.source,ds.code));
  326. });
  327. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  328. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  329. return ds.code == parameter_dsCode;
  330. });
  331. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  332. document.body.classList.add("ds-"+currentDataSource.code);
  333. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  334. dataSourceOptionArray.some(function(dataOpt){
  335. if (dataOpt.value == currentDataSource.code)
  336. {
  337. dataOpt.selected = true;
  338. return true;
  339. }
  340. });
  341. statusLine.classList.add("loading-mon-info");
  342. GM_xmlhttpRequest({
  343. method: "GET",
  344. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  345. onload: function(response) {
  346. dealCardsData(response.response);
  347. },
  348. onerror: function(response) {
  349. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  350. if (isChrome && location.host.length==0 && response.response.length>0)
  351. {
  352. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  353. dealCardsData(response.response);
  354. }else
  355. {
  356. console.error("Cards JSON数据获取失败",response);
  357. }
  358. }
  359. });
  360. //处理返回的数据
  361. function dealCardsData(responseText)
  362. {
  363. try
  364. {
  365. Cards = JSON.parse(responseText);
  366. }catch(e)
  367. {
  368. console.log("Cards数据JSON解码出错",e);
  369. return;
  370. }
  371. statusLine.classList.remove("loading-mon-info");
  372. statusLine.classList.add("loading-skill-info");
  373. GM_xmlhttpRequest({
  374. method: "GET",
  375. url:`monsters-info/skill_${currentDataSource.code}.json`, //Skills数据文件
  376. onload: function(response) {
  377. dealSkillData(response.response);
  378. },
  379. onerror: function(response) {
  380. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  381. if (isChrome && location.host.length==0 && response.response.length>0)
  382. {
  383. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  384. dealSkillData(response.response);
  385. }else
  386. {
  387. console.error("Skills JSON数据获取失败",response);
  388. }
  389. }
  390. });
  391. }
  392. function dealSkillData(responseText)
  393. {
  394. try
  395. {
  396. Skills = JSON.parse(responseText);
  397. }catch(e)
  398. {
  399. console.log("Skills数据JSON解码出错",e);
  400. return;
  401. }
  402. initialize();//初始化
  403. statusLine.classList.remove("loading-skill-info");
  404. //如果通过的话就载入URL中的怪物数据
  405. reloadFormationData();
  406. }
  407. };
  408. //重新读取URL中的Data数据并刷新页面
  409. function reloadFormationData()
  410. {
  411. let formationData;
  412. try
  413. {
  414. const parameterDataString = getQueryString("d") || getQueryString("data");
  415. if (parameterDataString)
  416. {
  417. formationData = JSON.parse(parameterDataString);
  418. }
  419. }catch(e)
  420. {
  421. console.error("URL中队伍数据JSON解码出错",e);
  422. return;
  423. }
  424. if (formationData)
  425. {
  426. //formation = idata;
  427. formation.loadObj(formationData);
  428. refreshAll(formation);
  429. }
  430. }
  431. window.onpopstate = reloadFormationData; //前进后退时修改页面
  432. //创建新的分享地址
  433. function creatNewUrl(arg){
  434. if (arg == undefined) arg = {};
  435. if (!!(window.history && history.pushState)) {
  436. // 支持History API
  437. let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  438. let datasource = arg.datasource || getQueryString("s");
  439. let outObj = formation.outObj();
  440. let newUrl = (arg.url?arg.url:"") +
  441. '?' +
  442. (language_i18n?'l=' + language_i18n + '&':'') +
  443. (datasource&&datasource!="ja"?'s=' + datasource + '&':'') +
  444. 'd=' + encodeURIComponent(JSON.stringify(outObj));
  445. if (!arg.notPushState) history.pushState(null, null, newUrl);
  446. return newUrl;
  447. }
  448. }
  449. //初始化
  450. function initialize()
  451. {
  452. let monstersList = document.body.querySelector("#monsters-name-list");
  453. let fragment = document.createDocumentFragment();
  454. const linkReg = "link:(\\d+)";
  455. Cards.forEach(function(m){ //添加下拉框候选
  456. const opt = fragment.appendChild(document.createElement("option"));
  457. opt.value = m.id;
  458. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  459. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  460. if (linkRes)
  461. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  462. let _m = Cards[parseInt(linkRes[1],10)];
  463. _m.evoRootId = m.evoRootId;
  464. }
  465. });
  466. monstersList.appendChild(fragment);
  467. //控制框
  468. controlBox = document.body.querySelector(".control-box");
  469. //队伍框
  470. formationBox = document.body.querySelector(".formation-box");
  471. //标题和介绍文本框
  472. const txtTitle = formationBox.querySelector(".title-box .title");
  473. const txtDetail = formationBox.querySelector(".detail-box .detail");
  474. txtTitle.onchange = function(){
  475. formation.title = this.value;
  476. creatNewUrl();
  477. };
  478. txtDetail.onchange = function(){
  479. formation.detail = this.value;
  480. creatNewUrl();
  481. };
  482. txtDetail.onblur = function(){
  483. this.style.height=this.scrollHeight+"px";
  484. };
  485. teamBigBoxs = Array.prototype.slice.call(formationBox.querySelectorAll(".team-bigbox"));
  486. //将所有怪物头像添加到全局数组
  487. teamBigBoxs.forEach(teamBigBox=>{
  488. const teamBox = teamBigBox.querySelector(".team-box");
  489. const menbers = Array.prototype.slice.call(teamBox.querySelectorAll(".team-members .monster"));
  490. const assist = Array.prototype.slice.call(teamBox.querySelectorAll(".team-assist .monster"));
  491. menbers.forEach(m=>{
  492. allMembers.push(m);
  493. });
  494. assist.forEach(m=>{
  495. allMembers.push(m);
  496. });
  497. });
  498. //所有怪物头像,添加拖动交换的代码
  499. allMembers.forEach(m=>{
  500. //点击
  501. m.onclick = clickMonHead;
  502. //拖动
  503. m.draggable = true;
  504. m.ondragstart = dragStartMonHead;
  505. m.ondragover = dropOverMonHead;
  506. m.ondrop = dropMonHead;
  507. //触摸
  508. m.ontouchstart = touchstartMonHead;
  509. m.ontouchmove = touchmoveMonHead;
  510. m.ontouchend = touchendMonHead;
  511. m.ontouchcancel = touchcancelMonHead;
  512. });
  513. //添加徽章
  514. const className_ChoseBadges = "show-all-badges";
  515. teamBigBoxs.forEach(tb=>{
  516. //徽章
  517. const teamBadge = tb.querySelector(".team-badge");
  518. if (!teamBadge) return;
  519. const badges = Array.prototype.slice.call(teamBadge.querySelectorAll(".badge-bg"));
  520. badges.forEach((badge,bidx) => {
  521. badge.onclick = function(){
  522. if (teamBadge.classList.contains(className_ChoseBadges))
  523. {
  524. teamBadge.classList.remove(className_ChoseBadges);
  525. formation.badge = bidx;
  526. refreshTotalHP(formation.teams[0]);
  527. creatNewUrl();
  528. }else
  529. {
  530. teamBadge.classList.add(className_ChoseBadges);
  531. }
  532. };
  533. });
  534. });
  535. //编辑框
  536. editBox = document.body.querySelector(".edit-box");
  537. editBox.mid = null; //储存怪物id
  538. editBox.awokenCount = 0; //储存怪物潜觉数量
  539. editBox.latent = []; //储存潜在觉醒
  540. editBox.isAssist = false; //储存是否为辅助宠物
  541. editBox.monsterHead = null;
  542. editBox.latentBox = null;
  543. editBox.memberIdx = []; //储存队伍数组下标
  544. editBox.show = function(){
  545. this.classList.remove("display-none");
  546. formationBox.classList.add("blur-bg");
  547. controlBox.classList.add("blur-bg");
  548. };
  549. editBox.hide = function(){
  550. this.classList.add("display-none");
  551. formationBox.classList.remove("blur-bg");
  552. controlBox.classList.remove("blur-bg");
  553. };
  554. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  555. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  556. mCollabId.onclick = function(){ //搜索合作
  557. const collabId = parseInt(this.getAttribute('data-collabId'));
  558. if (collabId>0);
  559. {
  560. searchColla(this.getAttribute('data-collabId'));
  561. }
  562. };
  563. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  564. mAltName.onclick = function(){ //搜索合作
  565. const altName = this.getAttribute('data-altName');
  566. const splitAltName = altName.split("|");
  567. if (altName.length>0);
  568. {
  569. showSearch(Cards.filter(card=>{
  570. return splitAltName.some(alt=>{
  571. return alt.length > 0 && card.altName.indexOf(alt)>=0;
  572. });
  573. }));
  574. }
  575. };
  576. //创建一个新的怪物头像
  577. editBox.createCardHead = function(id)
  578. {
  579. function clickHeadToNewMon()
  580. {
  581. monstersID.value = this.getAttribute("data-cardid");
  582. monstersID.onchange();
  583. return false;
  584. }
  585. const cli = document.createElement("li");
  586. const cdom = cli.head = createCardA(id);
  587. cli.appendChild(cdom);
  588. changeid({id:id},cdom);
  589. cdom.onclick = clickHeadToNewMon;
  590. return cli;
  591. };
  592. const searchBox = editBox.querySelector(".search-box");
  593. const settingBox = editBox.querySelector(".setting-box");
  594. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  595. searchOpen.onclick = function(){
  596. searchBox.classList.toggle("display-none");
  597. };
  598. let s_attr1s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  599. let s_attr2s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  600. let s_fixMainColor = searchBox.querySelector(".attrs .fix-main-color");
  601. let s_types = Array.prototype.slice.call(searchBox.querySelectorAll(".types-div .type-check"));
  602. let s_awokensItem = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  603. let s_awokensIcon = s_awokensItem.map(it=>{
  604. return it.querySelector(".awoken-icon");
  605. });
  606. let s_awokensCount = s_awokensItem.map(it=>{
  607. return it.querySelector(".count");
  608. });
  609. /*let s_awokensIcon = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-icon"));
  610. let s_awokensCount = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .count"));*/
  611. let s_sawokens = Array.prototype.slice.call(searchBox.querySelectorAll(".sawoken-div .sawoken-check"));
  612. s_awokensIcon.forEach((b,idx)=>{ //每种觉醒增加1
  613. b.onclick = function(){
  614. const countDom = s_awokensCount[idx];
  615. let count = parseInt(countDom.innerHTML,10);
  616. if (count<9)
  617. {
  618. count++;
  619. countDom.innerHTML = count;
  620. b.parentNode.classList.remove("zero");
  621. }
  622. };
  623. });
  624. function searchSubAwoken()
  625. {
  626. let count = parseInt(this.innerHTML,10);
  627. if (count>0)
  628. {
  629. count--;
  630. this.innerHTML = count;
  631. if (count === 0)
  632. {
  633. this.parentNode.classList.add("zero");
  634. }
  635. }
  636. }
  637. s_awokensCount.forEach((b,idx)=>{ //每种觉醒减少1
  638. b.onclick = searchSubAwoken;
  639. });
  640. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  641. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  642. awokenClear.onclick = function(){ //清空觉醒选项
  643. s_awokensCount.forEach(t=>{
  644. t.innerHTML = 0;
  645. });
  646. s_awokensItem.forEach(t=>{
  647. t.classList.add("zero");
  648. });
  649. };
  650. sawokenClear.onclick = function(){ //清空超觉醒选项
  651. s_sawokens.forEach(t=>{
  652. t.checked = false;
  653. });
  654. };
  655. const searchStart = searchBox.querySelector(".control-div .search-start");
  656. const searchClose = searchBox.querySelector(".control-div .search-close");
  657. const searchClear = searchBox.querySelector(".control-div .search-clear");
  658. const searchMonList = searchBox.querySelector(".search-mon-list");
  659. function returnCheckedInput(ipt)
  660. {
  661. return ipt.checked == true;
  662. }
  663. function returnInputValue(ipt)
  664. {
  665. return ipt.value;
  666. }
  667. function Str2Int(str)
  668. {
  669. return parseInt(str, 10);
  670. }
  671. //将搜索结果显示出来(也可用于其他的搜索)
  672. showSearch = function(searchArr){
  673. editBox.show();
  674. searchBox.classList.remove("display-none");
  675. const createCardHead = editBox.createCardHead;
  676. searchMonList.classList.add("display-none");
  677. searchMonList.innerHTML = "";
  678. if (searchArr.length>0)
  679. {
  680. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  681. searchArr.forEach(function(card){
  682. const cli = createCardHead(card.id);
  683. fragment.appendChild(cli);
  684. });
  685. searchMonList.appendChild(fragment);
  686. }
  687. searchMonList.classList.remove("display-none");
  688. };
  689. searchStart.onclick = function(){
  690. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  691. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  692. const fixMainColor = s_fixMainColor.checked;
  693. let attr1,attr2;
  694. if (attr1Filter.length>0)
  695. {
  696. if (!isNaN(attr1Filter[0]))
  697. {
  698. attr1 = parseInt(attr1Filter[0],10);
  699. }else
  700. {
  701. attr1 = null;
  702. }
  703. }
  704. if (attr2Filter.length>0)
  705. {
  706. if (!isNaN(attr2Filter[0]))
  707. {
  708. attr2 = parseInt(attr2Filter[0],10);
  709. }else
  710. {
  711. attr2 = null;
  712. }
  713. }
  714. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  715. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  716. const awokensFilter = s_awokensCount.filter(btn=>{return parseInt(btn.innerHTML,10)>0;}).map(btn=>{
  717. return {id:parseInt(btn.value,10),num:parseInt(btn.innerHTML,10)};
  718. });
  719. console.log("搜索条件",attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  720. let searchResult = searchCards(Cards,attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  721. console.log("搜索结果",searchResult);
  722. showSearch(searchResult);
  723. };
  724. searchClose.onclick = function(){
  725. searchBox.classList.add("display-none");
  726. };
  727. searchClear.onclick = function(){ //清空搜索选项
  728. s_attr1s[0].checked = true;
  729. s_attr2s[0].checked = true;
  730. s_types.forEach(t=>{
  731. t.checked = false;
  732. });
  733. s_awokensCount.forEach(t=>{
  734. t.innerHTML = 0;
  735. });
  736. s_awokensItem.forEach(t=>{
  737. t.classList.add("zero");
  738. });
  739. s_sawokens.forEach(t=>{
  740. t.checked = false;
  741. });
  742. searchMonList.innerHTML = "";
  743. };
  744. //id搜索
  745. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  746. monstersID.onchange = function(){
  747. if (/^\d+$/.test(this.value))
  748. {
  749. const newId = parseInt(this.value, 10);
  750. if (editBox.mid != newId) //避免多次运行oninput、onchange
  751. {
  752. editBox.mid = newId;
  753. editBoxChangeMonId(editBox.mid);
  754. }
  755. }
  756. };
  757. monstersID.oninput = monstersID.onchange;
  758. //觉醒
  759. let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  760. monEditAwokens.forEach((akDom,idx,domArr)=>{
  761. akDom.onclick = function(){
  762. editBox.awokenCount = idx;
  763. editBox.reCalculateAbility();
  764. editBox.refreshAwokens();
  765. };
  766. });
  767. //刷新觉醒
  768. editBox.refreshAwokens = ()=>{
  769. monEditAwokens[0].innerHTML = editBox.awokenCount;
  770. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length))
  771. monEditAwokens[0].classList.add("full-awoken");
  772. else
  773. monEditAwokens[0].classList.remove("full-awoken");
  774. for(let ai=1;ai<monEditAwokens.length;ai++)
  775. {
  776. if(ai<=editBox.awokenCount)
  777. {
  778. monEditAwokens[ai].classList.remove("unselected-awoken");
  779. }
  780. else
  781. {
  782. monEditAwokens[ai].classList.add("unselected-awoken");
  783. }
  784. }
  785. };
  786. //超觉醒
  787. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  788. monEditSAwokens.forEach((akDom,idx,domArr)=>{
  789. akDom.onclick = function(){
  790. for(var ai=0;ai<domArr.length;ai++)
  791. {
  792. if(ai==idx)
  793. {
  794. domArr[ai].classList.toggle("unselected-awoken");
  795. }
  796. else
  797. {
  798. domArr[ai].classList.add("unselected-awoken");
  799. }
  800. }
  801. };
  802. });
  803. //3个快速设置this.ipt为自己的value
  804. function setIptToMyValue()
  805. {
  806. if (this.ipt.value != this.value)
  807. {
  808. this.ipt.value = this.value;
  809. this.ipt.onchange();
  810. }
  811. }
  812. //等级
  813. const monEditLv = settingBox.querySelector(".m-level");
  814. monEditLv.onchange = reCalculateAbility;
  815. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  816. monEditLvMin.ipt = monEditLv;
  817. monEditLvMin.onclick = setIptToMyValue;
  818. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  819. monEditLvMax.ipt = monEditLv;
  820. monEditLvMax.onclick = setIptToMyValue;
  821. //加蛋
  822. const monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
  823. const monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
  824. const monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
  825. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  826. monEditAddHp.onchange = reCalculateAbility;
  827. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  828. monEditAddAtk.onchange = reCalculateAbility;
  829. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  830. monEditAddRcv.onchange = reCalculateAbility;
  831. //3个快速设置按钮
  832. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  833. monEditAddHpBtn.ipt = monEditAddHp;
  834. monEditAddHpBtn.onclick = setIptToMyValue;
  835. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  836. monEditAddAtkBtn.ipt = monEditAddAtk;
  837. monEditAddAtkBtn.onclick = setIptToMyValue;
  838. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  839. monEditAddRcvBtn.ipt = monEditAddRcv;
  840. monEditAddRcvBtn.onclick = setIptToMyValue;
  841. //297按钮
  842. const monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
  843. monEditAdd297.onclick = function(){
  844. monEditAddHp.value = 99;
  845. monEditAddAtk.value = 99;
  846. monEditAddRcv.value = 99;
  847. editBox.reCalculateAbility();
  848. };
  849. //三维的计算值
  850. const monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
  851. const monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
  852. const monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
  853. //潜觉
  854. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  855. let monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  856. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  857. let monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  858. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  859. {
  860. let maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  861. let usedHoleN = usedHole(latent);
  862. for (var ai=0;ai<monEditLatents.length;ai++)
  863. {
  864. if (latent[ai] !== undefined)
  865. {
  866. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  867. monEditLatents[ai].value = ai;
  868. }
  869. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  870. {
  871. monEditLatents[ai].className = "latent-icon";
  872. monEditLatents[ai].value = -1;
  873. }
  874. else
  875. {
  876. monEditLatents[ai].className = "display-none";
  877. monEditLatents[ai].value = -1;
  878. }
  879. }
  880. };
  881. const rowSkill = settingBox.querySelector(".row-mon-skill");
  882. const skillBox = rowSkill.querySelector(".skill-box");
  883. const skillCD = skillBox.querySelector(".skill-cd");
  884. const skillLevel = skillBox.querySelector(".m-skill-level");
  885. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  886. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  887. skillLevel.onchange = function(){
  888. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  889. const skill = Skills[card.activeSkillId];
  890. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  891. };
  892. skillLevel_1.ipt = skillLevel;
  893. skillLevel_1.onclick = setIptToMyValue;
  894. skillLevel_Max.ipt = skillLevel;
  895. skillLevel_Max.onclick = setIptToMyValue;
  896. function deleteLatent(){
  897. let aIdx = parseInt(this.value, 10);
  898. editBox.latent.splice(aIdx,1);
  899. editBox.reCalculateAbility(); //重计算三维
  900. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  901. }
  902. //已有觉醒的去除
  903. monEditLatents.forEach(function(l){
  904. l.onclick = deleteLatent;
  905. });
  906. //可选觉醒的添加
  907. monEditLatentsAllowable.forEach(function(la){
  908. la.onclick = function(){
  909. if (this.classList.contains("unselected-latent")) return;
  910. var lIdx = parseInt(this.value);
  911. var usedHoleN = usedHole(editBox.latent);
  912. let maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  913. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2))
  914. editBox.latent.push(lIdx);
  915. else if (lIdx < 12 && usedHoleN<=(maxLatentCount-1))
  916. editBox.latent.push(lIdx);
  917. editBox.reCalculateAbility();
  918. editBox.refreshLatent(editBox.latent,editBox.mid);
  919. };
  920. });
  921. //编辑界面重新计算怪物的能力
  922. function reCalculateAbility(){
  923. const monid = parseInt(monstersID.value || 0, 10);
  924. const level = parseInt(monEditLv.value || 0, 10);
  925. const awoken = editBox.awokenCount;
  926. const plus = [
  927. parseInt(monEditAddHp.value || 0, 10),
  928. parseInt(monEditAddAtk.value || 0, 10),
  929. parseInt(monEditAddRcv.value || 0, 10)
  930. ];
  931. const latent = editBox.latent;
  932. const tempMon = {
  933. id:monid,
  934. level:level,
  935. plus:plus,
  936. awoken:awoken,
  937. latent:latent
  938. }
  939. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  940. monEditHpValue.innerHTML = abilitys[0];
  941. monEditAtkValue.innerHTML = abilitys[1];
  942. monEditRcvValue.innerHTML = abilitys[2];
  943. };
  944. editBox.reCalculateAbility = reCalculateAbility;
  945. const btnCancel = editBox.querySelector(".button-cancel");
  946. const btnDone = editBox.querySelector(".button-done");
  947. const btnNull = editBox.querySelector(".button-null");
  948. const btnDelay = editBox.querySelector(".button-delay");
  949. btnCancel.onclick = function(){
  950. btnDone.classList.remove("cant-assist");
  951. btnDone.disabled = false;
  952. editBox.memberIdx = [];
  953. editBox.hide();
  954. };
  955. btnDone.onclick = function(){
  956. if (parseInt(monEditLv.value,10) == 0)
  957. {
  958. btnNull.onclick();
  959. return;
  960. }
  961. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  962. const teamData = formation.teams[editBox.memberIdx[0]];
  963. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  964. const teamBox = teamBigBox.querySelector(".team-box");
  965. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  966. mon.id = parseInt(monstersID.value,10);
  967. const card = Cards[mon.id] || Cards[0];
  968. const skill = Skills[card.activeSkillId];
  969. mon.level = parseInt(monEditLv.value,10);
  970. mon.awoken = editBox.awokenCount;
  971. if (card.superAwakenings.length) //如果支持超觉醒
  972. {
  973. mon.sawoken = -1;
  974. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  975. {
  976. if (
  977. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  978. !monEditSAwokens[sai].classList.contains("display-none")
  979. )
  980. {
  981. mon.sawoken = sai;
  982. break;
  983. }
  984. }
  985. }
  986. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  987. (!card.overlay || mon.level>= card.maxLevel))
  988. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  989. mon.plus = [0,0,0];
  990. }else
  991. {
  992. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  993. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  994. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  995. if (!editBox.isAssist)
  996. { //如果不是辅助,则可以设定潜觉
  997. mon.latent = editBox.latent.concat();
  998. }
  999. }
  1000. const skillLevelNum = parseInt(skillLevel.value,10);
  1001. if (skillLevelNum < skill.maxLevel)
  1002. {
  1003. mon.skilllevel = skillLevelNum;
  1004. }
  1005. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1006. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1007. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1008. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1009. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1010. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1011. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1012. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1013. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1014. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1015. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1016. //刷新改队员的CD
  1017. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1018. creatNewUrl();
  1019. editBox.hide();
  1020. };
  1021. window.onkeydown = function(e){
  1022. if (!editBox.classList.contains("display-none"))
  1023. {
  1024. if (e.keyCode == 27)
  1025. { //按下ESC时,自动关闭编辑窗
  1026. btnCancel.onclick();
  1027. }
  1028. }
  1029. };
  1030. btnNull.onclick = function(){ //空位置
  1031. const mon = new Member();
  1032. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1033. const teamData = formation.teams[editBox.memberIdx[0]];
  1034. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1035. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1036. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1037. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1038. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1039. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1040. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1041. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1042. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1043. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1044. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1045. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1046. //刷新改队员的CD
  1047. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1048. creatNewUrl();
  1049. editBox.hide();
  1050. };
  1051. btnDelay.onclick = function(){ //应对威吓
  1052. const mon = new MemberDelay();
  1053. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1054. const teamData = formation.teams[editBox.memberIdx[0]];
  1055. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1056. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1057. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1058. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1059. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1060. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1061. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1062. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1063. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1064. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1065. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1066. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1067. //刷新改队员的CD
  1068. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1069. creatNewUrl();
  1070. editBox.hide();
  1071. };
  1072. //语言选择
  1073. const langList = controlBox.querySelector(".languages");
  1074. langList.onchange = function(){
  1075. creatNewUrl({"language":this.value});
  1076. history.go();
  1077. };
  1078. //数据源选择
  1079. const dataList = controlBox.querySelector(".datasource");
  1080. dataList.onchange = function(){
  1081. creatNewUrl({datasource:this.value});
  1082. history.go();
  1083. };
  1084. /*添对应语言执行的JS*/
  1085. const languageJS = document.head.appendChild(document.createElement("script"));
  1086. languageJS.id = "language-js";
  1087. languageJS.type = "text/javascript";
  1088. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1089. }
  1090. //编辑界面点击每个怪物的头像的处理
  1091. function clickMonHead(e)
  1092. {
  1093. let team = parseInt(this.getAttribute("data-team"),10);
  1094. let assist = parseInt(this.getAttribute("data-assist"),10);
  1095. let index = parseInt(this.getAttribute("data-index"),10);
  1096. editMon(team,assist,index);
  1097. return false; //没有false将会打开链接
  1098. }
  1099. //编辑界面每个怪物的头像的拖动
  1100. function dragStartMonHead(e)
  1101. {
  1102. let team = parseInt(this.getAttribute("data-team"),10);
  1103. let assist = parseInt(this.getAttribute("data-assist"),10);
  1104. let index = parseInt(this.getAttribute("data-index"),10);
  1105. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1106. }
  1107. //编辑界面每个怪物的头像的经过,阻止事件发生
  1108. function dropOverMonHead(e)
  1109. {
  1110. e.preventDefault();
  1111. }
  1112. //从怪物头像获取队员的队伍编号
  1113. function getMemberArrayIndexFromMonHead(headDom)
  1114. {
  1115. return [
  1116. parseInt(headDom.getAttribute("data-team"),10),
  1117. parseInt(headDom.getAttribute("data-assist"),10),
  1118. parseInt(headDom.getAttribute("data-index"),10),
  1119. ];
  1120. }
  1121. //编辑界面每个怪物的头像的放下
  1122. function dropMonHead(e)
  1123. {
  1124. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1125. const dataTo = getMemberArrayIndexFromMonHead(this);
  1126. if ((dataTo[0] != dataFrom[0]) ||
  1127. (dataTo[1] != dataFrom[1]) ||
  1128. (dataTo[2] != dataFrom[2]))
  1129. { //必须有所不同才继续交换
  1130. interchangeCard(dataFrom,dataTo);
  1131. }
  1132. return false; //没有false将会打开链接
  1133. }
  1134. //移动端编辑界面每个怪物的头像的放下
  1135. function touchstartMonHead(e)
  1136. {
  1137. e.stopPropagation();
  1138. //console.log("开始触摸",e,this);
  1139. const tc = e.changedTouches[0];
  1140. interchangeSVG.style.display = "none";
  1141. interchangePath.setAttribute("x1",tc.pageX);
  1142. interchangePath.setAttribute("y1",tc.pageY);
  1143. interchangePath.setAttribute("x2",tc.pageX);
  1144. interchangePath.setAttribute("y2",tc.pageY);
  1145. }
  1146. //移动端编辑界面每个怪物的头像的移动
  1147. function touchmoveMonHead(e)
  1148. {
  1149. //console.log("移动中",e,this);
  1150. const tc = e.changedTouches[0];
  1151. const pX = tc.pageX, pY = tc.pageY;
  1152. const rect = this.getBoundingClientRect();
  1153. const top = rect.top + document.documentElement.scrollTop;
  1154. const left = rect.left + document.documentElement.scrollLeft;
  1155. if ((pY < top) || (pY > (top + rect.height)) ||
  1156. (pX < left) || (pX > (left + rect.width)))
  1157. {
  1158. interchangeSVG.style.display = "block";
  1159. interchangePath.setAttribute("x2",tc.pageX);
  1160. interchangePath.setAttribute("y2",tc.pageY);
  1161. }else
  1162. {
  1163. interchangeSVG.style.display = "none";
  1164. }
  1165. }
  1166. //移动端编辑界面每个怪物的头像的结束
  1167. function touchendMonHead(e)
  1168. {
  1169. const tc = e.changedTouches[0];
  1170. const pX = tc.pageX, pY = tc.pageY;
  1171. //console.log("移动结束",pX,pY,e,this);
  1172. interchangeSVG.style.display = "none";
  1173. interchangePath.setAttribute("x2",pX);
  1174. interchangePath.setAttribute("y2",tc.pageY);
  1175. let targets = allMembers.filter(m=>{
  1176. const rect = m.getBoundingClientRect();
  1177. const top = rect.top + document.documentElement.scrollTop;
  1178. const left = rect.left + document.documentElement.scrollLeft;
  1179. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  1180. (pX > left) && (pX < (left + rect.width));
  1181. return inRect;
  1182. });
  1183. const target = targets.length?targets[0]:null;
  1184. if (this != target)
  1185. {
  1186. //console.log("找到的对象",targets[0]);
  1187. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1188. let dataTo = getMemberArrayIndexFromMonHead(target);
  1189. if ((dataTo[0] != dataFrom[0]) ||
  1190. (dataTo[1] != dataFrom[1]) ||
  1191. (dataTo[2] != dataFrom[2]))
  1192. { //必须有所不同才继续交换
  1193. interchangeCard(dataFrom,dataTo);
  1194. }
  1195. }
  1196. }
  1197. //移动端编辑界面每个怪物的头像的取消
  1198. function touchcancelMonHead(e)
  1199. {
  1200. interchangeSVG.style.display = "none";
  1201. console.log("移动取消",e,this);
  1202. }
  1203. function interchangeCard(formArr,toArr)
  1204. {
  1205. function changeType(member,isAssist)
  1206. {
  1207. if (member.id == 0 || (isAssist && member.id == -1))
  1208. {
  1209. return new Member();
  1210. }else
  1211. {
  1212. let newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1213. newMember.loadFromMember(member);
  1214. return newMember;
  1215. }
  1216. }
  1217. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1218. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1219. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1220. {
  1221. from = changeType(from,formArr[1]);
  1222. to = changeType(to,toArr[1]);
  1223. }
  1224. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1225. formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1226. creatNewUrl(); //刷新URL
  1227. refreshAll(formation); //刷新全部
  1228. }
  1229. //改变一个怪物头像
  1230. function changeid(mon,monDom,latentDom)
  1231. {
  1232. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1233. const parentNode = monDom.parentNode;
  1234. fragment.appendChild(monDom);
  1235. const monId = mon.id;
  1236. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1237. monDom.setAttribute("data-cardid", monId); //设定新的id
  1238. if (monId<0) //如果是延迟
  1239. {
  1240. parentNode.classList.add("delay");
  1241. parentNode.classList.remove("null");
  1242. parentNode.appendChild(fragment);
  1243. if (latentDom) latentDom.classList.add("display-none");
  1244. return;
  1245. }else if (monId==0) //如果是空
  1246. {
  1247. parentNode.classList.add("null");
  1248. parentNode.classList.remove("delay");
  1249. parentNode.appendChild(fragment);
  1250. if (latentDom) latentDom.classList.add("display-none");
  1251. return;
  1252. }else if (monId>-1) //如果提供了id
  1253. {
  1254. parentNode.classList.remove("null");
  1255. parentNode.classList.remove("delay");
  1256. monDom.className = "monster";
  1257. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  1258. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1259. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  1260. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  1261. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  1262. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  1263. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1264. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  1265. }
  1266. const levelDom = monDom.querySelector(".level");
  1267. if (levelDom) //如果提供了等级
  1268. {
  1269. const level = mon.level || 1;
  1270. levelDom.innerHTML = level;
  1271. if (level == card.maxLevel)
  1272. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1273. levelDom.classList.add("max");
  1274. }else
  1275. {
  1276. levelDom.classList.remove("max");
  1277. }
  1278. if (card.limitBreakIncr && level >= card.maxLevel)
  1279. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1280. levelDom.classList.add("_110");
  1281. }else
  1282. {
  1283. levelDom.classList.remove("_110");
  1284. }
  1285. }
  1286. if (mon.awoken>-1) //如果提供了觉醒
  1287. {
  1288. const awokenIcon = monDom.querySelector(".awoken-count");
  1289. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1290. {
  1291. awokenIcon.classList.add("display-none");
  1292. awokenIcon.innerHTML = "";
  1293. }else
  1294. {
  1295. awokenIcon.classList.remove("display-none");
  1296. awokenIcon.innerHTML = mon.awoken;
  1297. if (mon.awoken == card.awakenings.length)
  1298. {
  1299. awokenIcon.classList.add("full-awoken");
  1300. if (card.canAssist)
  1301. {//可以辅助的满觉醒打黄色星星
  1302. awokenIcon.classList.add("allowable-assist");
  1303. }else
  1304. {
  1305. awokenIcon.classList.remove("allowable-assist");
  1306. }
  1307. }else
  1308. {
  1309. awokenIcon.classList.remove("full-awoken");
  1310. awokenIcon.classList.remove("allowable-assist");
  1311. }
  1312. }
  1313. }
  1314. const sawoken = monDom.querySelector(".super-awoken");
  1315. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1316. {
  1317. if (mon.sawoken !== undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1318. {
  1319. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1320. sawoken.classList.remove("display-none");
  1321. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  1322. }else
  1323. {
  1324. sawoken.classList.add("display-none");
  1325. }
  1326. }
  1327. const m_id = monDom.querySelector(".id");
  1328. if (m_id) //怪物ID
  1329. {
  1330. m_id.innerHTML = monId;
  1331. }
  1332. const plusArr = mon.plus || [0,0,0];
  1333. const plusDom = monDom.querySelector(".plus");
  1334. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1335. {
  1336. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1337. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1338. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1339. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1340. if (plusCount >= 297)
  1341. {
  1342. plusDom.classList.add("has297");
  1343. plusDom.classList.remove("zero");
  1344. }else if (plusCount <= 0)
  1345. {
  1346. plusDom.classList.add("zero");
  1347. plusDom.classList.remove("has297");
  1348. }else
  1349. {
  1350. plusDom.classList.remove("zero");
  1351. plusDom.classList.remove("has297");
  1352. }
  1353. }
  1354. if (latentDom)
  1355. {
  1356. let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1357. if (mon.latent) //如果提供了潜觉
  1358. {
  1359. let latent = mon.latent.sort(function(a,b){
  1360. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1361. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1362. else {return 0;} //其他情况不变
  1363. });
  1364. if (latent.length < 1)
  1365. {
  1366. latentDom.classList.add("display-none");
  1367. }else
  1368. {
  1369. latentDom.classList.remove("display-none");
  1370. }
  1371. let usedHoleN = usedHole(latent); //使用的格子数
  1372. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1373. for (let ai=0;ai<latentDoms.length;ai++)
  1374. {
  1375. if (latent[ai])
  1376. {
  1377. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1378. }
  1379. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1380. {
  1381. latentDoms[ai].className = "latent-icon";
  1382. }
  1383. else
  1384. {
  1385. latentDoms[ai].className = "display-none";
  1386. }
  1387. }
  1388. }else
  1389. {
  1390. latentDom.classList.add("display-none");
  1391. }
  1392. }
  1393. const skillCdDom = monDom.querySelector(".skill");
  1394. if (skillCdDom) //如果存在技能CD DOM
  1395. {
  1396. //const skill = Skills[card.activeSkillId];
  1397. if (card.activeSkillId == 0)
  1398. {
  1399. skillCdDom.classList.add("display-none");
  1400. }else
  1401. {
  1402. skillCdDom.classList.remove("display-none");
  1403. }
  1404. }
  1405. parentNode.appendChild(fragment);
  1406. }
  1407. //点击怪物头像,出现编辑窗
  1408. function editMon(teamNum,isAssist,indexInTeam)
  1409. {
  1410. //数据
  1411. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1412. const card = Cards[mon.id] || Cards[0];
  1413. //const teamBigBox =
  1414. const teamBigBox = teamBigBoxs[teamNum];
  1415. const teamBox = teamBigBox.querySelector(".team-box");
  1416. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1417. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1418. const monsterHead = memberLi.querySelector(".monster");
  1419. editBox.show();
  1420. editBox.isAssist = isAssist;
  1421. editBox.monsterHead = monsterHead;
  1422. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1423. if (!isAssist)
  1424. {
  1425. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1426. editBox.latentBox = latentBox;
  1427. }
  1428. const settingBox = editBox.querySelector(".setting-box");
  1429. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1430. monstersID.value = mon.id > 0 ? mon.id : 0;
  1431. monstersID.onchange();
  1432. //觉醒
  1433. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1434. if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1435. //超觉醒
  1436. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1437. if (mon.sawoken >= 0 && monEditSAwokens[mon.sawoken]) monEditSAwokens[mon.sawoken].onclick();
  1438. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1439. monEditLv.value = mon.level || 1;
  1440. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1441. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1442. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1443. if (mon.plus)
  1444. {
  1445. monEditAddHp.value = mon.plus[0];
  1446. monEditAddAtk.value = mon.plus[1];
  1447. monEditAddRcv.value = mon.plus[2];
  1448. }
  1449. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1450. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1451. if (mon.skilllevel)
  1452. {
  1453. skillLevel.value = mon.skilllevel;
  1454. }
  1455. skillLevel.onchange();
  1456. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1457. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1458. if (!isAssist)
  1459. {
  1460. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1461. editBox.refreshLatent(editBox.latent, mon.id);
  1462. btnDelay.classList.add("display-none");
  1463. rowMonLatent.classList.remove("display-none");
  1464. editBoxTitle.classList.remove("edit-box-title-assist");
  1465. }else
  1466. {
  1467. btnDelay.classList.remove("display-none");
  1468. rowMonLatent.classList.add("display-none");
  1469. editBoxTitle.classList.add("edit-box-title-assist");
  1470. }
  1471. editBox.reCalculateAbility();
  1472. }
  1473. //编辑窗,修改怪物ID
  1474. function editBoxChangeMonId(id)
  1475. {
  1476. const card = Cards[id] || Cards[0]; //怪物固定数据
  1477. if (card.id == 0){
  1478. id = 0;
  1479. }
  1480. const skill = Skills[card.activeSkillId];
  1481. const leaderSkill = Skills[card.leaderSkillId];
  1482. let fragment = null;
  1483. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1484. const settingBox = editBox.querySelector(".setting-box");
  1485. //id搜索
  1486. const monHead = monInfoBox.querySelector(".monster");
  1487. changeid({id:id},monHead); //改变图像
  1488. const mId = monInfoBox.querySelector(".monster-id");
  1489. mId.innerHTML = id;
  1490. const mRare = monInfoBox.querySelector(".monster-rare");
  1491. mRare.className = "monster-rare rare-" + card.rarity;
  1492. const mCost = monInfoBox.querySelector(".monster-cost");
  1493. mCost.innerHTML = card.cost;
  1494. const mName = monInfoBox.querySelector(".monster-name");
  1495. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1496. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1497. mCollabId.innerHTML = card.collabId;
  1498. mCollabId.setAttribute("data-collabId",card.collabId);
  1499. if (card.collabId == 0)
  1500. {
  1501. mCollabId.classList.add("display-none");
  1502. }else
  1503. {
  1504. mCollabId.classList.remove("display-none");
  1505. }
  1506. const mAltName = monInfoBox.querySelector(".monster-altName");
  1507. mAltName.innerHTML = card.altName;
  1508. mAltName.setAttribute("data-altName",card.altName);
  1509. /*const splitAltName = card.altName.split("|"); //取出分段的那种的第一段
  1510. const hasGroup = splitAltName.some(alt=>{ //自己的名称是否只有一个
  1511. return Cards.some(c=>{return c.id != card.id && c.altName.indexOf(alt)>=0;});
  1512. });*/
  1513. if (card.altName.length == 0)
  1514. { //当没有合作名
  1515. mAltName.classList.add("display-none");
  1516. }else
  1517. {
  1518. mAltName.classList.remove("display-none");
  1519. }
  1520. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1521. evoCardUl.style.display = "none";
  1522. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1523. let evoLinkCardsIdArray = Cards.filter(function(m){
  1524. return m.evoRootId == card.evoRootId;
  1525. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1526. const createCardHead = editBox.createCardHead;
  1527. if (evoLinkCardsIdArray.length>1)
  1528. {
  1529. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1530. evoLinkCardsIdArray.forEach(function(mid){
  1531. const cli = createCardHead(mid);
  1532. if (mid == id)
  1533. {
  1534. cli.classList.add("unable-monster");
  1535. }
  1536. fragment.appendChild(cli);
  1537. });
  1538. evoCardUl.appendChild(fragment);
  1539. evoCardUl.style.display = "block";
  1540. }
  1541. let mType = monInfoBox.querySelectorAll(".monster-type li");
  1542. for (let ti=0;ti<mType.length;ti++)
  1543. {
  1544. if (ti<card.types.length)
  1545. {
  1546. mType[ti].className = "type-name type-name-" + card.types[ti];
  1547. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1548. }else
  1549. {
  1550. mType[ti].className = "display-none";
  1551. }
  1552. }
  1553. const mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1554. editBox.awokenCount = card.awakenings.length;
  1555. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1556. for (let ai=1;ai<mAwoken.length;ai++)
  1557. {
  1558. if (ai<=card.awakenings.length)
  1559. {
  1560. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1561. }else
  1562. {
  1563. mAwoken[ai].className = "display-none";
  1564. }
  1565. }
  1566. //超觉醒
  1567. const mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1568. let mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1569. //if (!editBox.isAssist && card.superAwakenings.length>0)
  1570. if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧
  1571. {
  1572. for (let ai=0;ai<mSAwoken.length;ai++)
  1573. {
  1574. if (ai < card.superAwakenings.length)
  1575. {
  1576. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1577. }
  1578. else
  1579. {
  1580. mSAwoken[ai].className = "display-none";
  1581. }
  1582. }
  1583. mSAwokenRow.classList.remove("display-none");
  1584. }else
  1585. {
  1586. mSAwokenRow.classList.add("display-none");
  1587. }
  1588. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1589. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1590. const monEditLv = settingBox.querySelector(".m-level");
  1591. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1592. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1593. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1594. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1595. //该宠Type允许的杀
  1596. let allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1597. return previous.concat(type_allowable_latent[t]);
  1598. },[]));
  1599. for(let li=17;li<=24;li++) //显示允许的杀,隐藏不允许的杀
  1600. {
  1601. var latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1602. if (allowLatent.indexOf(li)>=0)
  1603. {
  1604. if(latentDom.classList.contains("unselected-latent"))
  1605. latentDom.classList.remove("unselected-latent");
  1606. }else
  1607. {
  1608. if(!latentDom.classList.contains("unselected-latent"))
  1609. latentDom.classList.add("unselected-latent");
  1610. }
  1611. }
  1612. //怪物主动技能
  1613. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1614. const skillBox = rowSkill.querySelector(".skill-box");
  1615. const skillTitle = skillBox.querySelector(".skill-name");
  1616. const skillCD = skillBox.querySelector(".skill-cd");
  1617. const skillLevel = skillBox.querySelector(".m-skill-level");
  1618. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1619. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1620. const skillDetail = skillBox.querySelector(".skill-datail");
  1621. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1622. fragment.appendChild(skillBox);
  1623. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1624. skillDetail.innerHTML = parseSkillDescription(skill);
  1625. skillLevel.max = card.overlay ? 1 : skill.maxLevel;
  1626. skillLevel.value = card.overlay ? 1 : skill.maxLevel;
  1627. skillLevel_Max.value = card.overlay ? 1 : skill.maxLevel;
  1628. skillLevel_Max.innerHTML = skill.maxLevel;
  1629. skillCD.innerHTML = skill.initialCooldown - skill.maxLevel + 1;
  1630. rowSkill.appendChild(fragment);
  1631. //怪物队长技能
  1632. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1633. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1634. const lskillTitle = lskillBox.querySelector(".skill-name");
  1635. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1636. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1637. fragment.appendChild(lskillBox);
  1638. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1639. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1640. rowLederSkill.appendChild(fragment);
  1641. if (card.overlay)
  1642. { //当可以叠加时,不能打297和潜觉
  1643. rowPlus.classList.add("disabled");
  1644. rowLatent.classList.add("disabled");
  1645. skillLevel.setAttribute("readonly",true);
  1646. }else
  1647. {
  1648. rowPlus.classList.remove("disabled");
  1649. rowLatent.classList.remove("disabled");
  1650. skillLevel.removeAttribute("readonly");
  1651. }
  1652. if (editBox.isAssist)
  1653. {
  1654. var btnDone = editBox.querySelector(".button-done");
  1655. if (!card.canAssist)
  1656. {
  1657. btnDone.classList.add("cant-assist");
  1658. btnDone.disabled = true;
  1659. }else
  1660. {
  1661. btnDone.classList.remove("cant-assist");
  1662. btnDone.disabled = false;
  1663. }
  1664. }
  1665. editBox.latent.length = 0;
  1666. editBox.refreshLatent(editBox.latent,id);
  1667. editBox.reCalculateAbility();
  1668. }
  1669. //搜索并显示合作
  1670. function searchColla(collabId)
  1671. {
  1672. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  1673. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  1674. }
  1675. //刷新整个队伍
  1676. function refreshAll(formationData){
  1677. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1678. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1679. const detailBox = formationBox.querySelector(".detail-box");
  1680. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1681. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1682. while(formationBox.childNodes.length>0)
  1683. {
  1684. fragment.appendChild(formationBox.childNodes[0]);
  1685. }
  1686. const txtTitle = titleBox.querySelector(".title");
  1687. const txtDetail = detailBox.querySelector(".detail");
  1688. txtTitle.value = formationData.title || "";
  1689. txtDetail.value = formationData.detail || "";
  1690. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  1691. const teamBox = teamBigBox.querySelector(".team-box");
  1692. const teamData = formationData.teams[teamNum];
  1693. const badgeBox = teamBigBox.querySelector(".team-badge");
  1694. if (badgeBox)
  1695. {
  1696. const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`);
  1697. badge.checked = true;
  1698. }
  1699. const membersDom = teamBox.querySelector(".team-members");
  1700. const latentsDom = teamBox.querySelector(".team-latents");
  1701. const assistsDom = teamBox.querySelector(".team-assist");
  1702. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1703. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  1704. {
  1705. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  1706. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  1707. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  1708. changeid(teamData[0][ti],member,latent); //队员
  1709. changeid(teamData[1][ti],assist); //辅助
  1710. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  1711. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  1712. }
  1713. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1714. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1715. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1716. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1717. });
  1718. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1719. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1720. formationBox.appendChild(fragment);
  1721. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  1722. }
  1723. //刷新队伍觉醒统计
  1724. function refreshTeamAwokenCount(awokenDom,team){
  1725. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1726. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1727. function setCount(aicon,number){
  1728. if (!aicon) return; //没有这个觉醒就撤回
  1729. const ali = aicon.parentNode;
  1730. const countDom = ali.querySelector(".count");
  1731. countDom.innerHTML = number;
  1732. if (number)
  1733. ali.classList.remove("display-none");
  1734. else
  1735. ali.classList.add("display-none");
  1736. }
  1737. const bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1738. for (var ai=1;ai<=72;ai++)
  1739. {
  1740. const aicon = awokenUL.querySelector(".awoken-" + ai);
  1741. if (!aicon) continue;
  1742. if (ai == 10) //防封
  1743. {
  1744. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,52,solo)*2);
  1745. }else if (ai == 11) //防暗
  1746. {
  1747. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,68,solo)*5);
  1748. }else if (ai == 12) //防废
  1749. {
  1750. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,69,solo)*5);
  1751. }else if (ai == 13) //防毒
  1752. {
  1753. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,70,solo)*5);
  1754. }else if (ai == 19) //手指
  1755. {
  1756. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,53,solo)*2);
  1757. }else if (ai == 21) //SB
  1758. {
  1759. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,56,solo)*2);
  1760. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1761. {
  1762. continue;
  1763. }else
  1764. {
  1765. setCount(aicon,awokenCountInTeam(team,ai,solo));
  1766. }
  1767. }
  1768. awokenDom.appendChild(fragment);
  1769. }
  1770. //刷新几个队伍觉醒统计
  1771. function refreshFormationAwokenCount(awokenDom,teams){
  1772. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1773. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1774. function setCount(aicon,number){
  1775. if (!aicon) return; //没有这个觉醒就撤回
  1776. const ali = aicon.parentNode;
  1777. const countDom = ali.querySelector(".count");
  1778. countDom.innerHTML = number;
  1779. if (number)
  1780. ali.classList.remove("display-none");
  1781. else
  1782. ali.classList.add("display-none");
  1783. }
  1784. const bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1785. for (var ai=1;ai<=72;ai++)
  1786. {
  1787. const aicon = awokenUL.querySelector(".awoken-" + ai);
  1788. if (!aicon) continue;
  1789. if (ai == 10) //防封
  1790. {
  1791. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,52,solo)*2);
  1792. }else if (ai == 11) //防暗
  1793. {
  1794. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,68,solo)*5);
  1795. }else if (ai == 12) //防废
  1796. {
  1797. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,69,solo)*5);
  1798. }else if (ai == 13) //防毒
  1799. {
  1800. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,70,solo)*5);
  1801. }else if (ai == 19) //手指
  1802. {
  1803. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,53,solo)*2);
  1804. }else if (ai == 21) //SB
  1805. {
  1806. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,56,solo)*2);
  1807. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1808. {
  1809. continue;
  1810. }else
  1811. {
  1812. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  1813. }
  1814. }
  1815. awokenDom.appendChild(fragment);
  1816. }
  1817. //刷新能力值
  1818. function refreshAbility(abilityDom,team,idx){
  1819. const memberData = team[0][idx];
  1820. const assistData = team[1][idx];
  1821. const bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性倍率
  1822. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1823. const mainAbility = calculateAbility(memberData, assistData, solo);
  1824. if (mainAbility && memberData.ability)
  1825. {
  1826. for (let ai=0;ai<3;ai++)
  1827. {
  1828. memberData.ability[ai] = mainAbility[ai];
  1829. }
  1830. }
  1831. if (!abilityDom) return; //如果没有dom,直接跳过
  1832. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  1833. const hpDom = abilityLi.querySelector(".hp");
  1834. const atkDom = abilityLi.querySelector(".atk");
  1835. const rcvDom = abilityLi.querySelector(".rcv");
  1836. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  1837. if (mainAbility)
  1838. {
  1839. div.classList.remove("display-none");
  1840. div.innerHTML = memberData.ability[ai];
  1841. }else
  1842. {
  1843. div.classList.add("display-none");
  1844. div.innerHTML = 0;
  1845. }
  1846. });
  1847. }
  1848. //刷新队伍能力值合计
  1849. function refreshTeamTotalHP(totalDom,team){
  1850. //计算总的生命值
  1851. if (!totalDom) return;
  1852. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  1853. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  1854. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1855. return value += mon.ability ? mon.ability[0] : 0;
  1856. },0);
  1857. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  1858. let badgeHPScale = 1; //徽章倍率
  1859. if (formation.badge == 4 && solo)
  1860. {
  1861. badgeHPScale = 1.05;
  1862. }else if (formation.badge == 11 && solo)
  1863. {
  1864. badgeHPScale = 1.15;
  1865. }
  1866. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1867. return value += mon.ability ? mon.ability[2] : 0;
  1868. },0);
  1869. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  1870. let badgeRCVScale = 1; //徽章倍率
  1871. if (formation.badge == 3 && solo)
  1872. {
  1873. badgeRCVScale = 1.25;
  1874. }else if (formation.badge == 10 && solo)
  1875. {
  1876. badgeRCVScale = 1.35;
  1877. }
  1878. if (tHpDom)
  1879. {
  1880. tHpDom.innerHTML = tHP.toString() +
  1881. (teamHPAwoken>0||badgeHPScale!=1 ?
  1882. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  1883. "");
  1884. }
  1885. if (tRcvDom)
  1886. {
  1887. tRcvDom.innerHTML = tRCV.toString() +
  1888. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  1889. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  1890. "");
  1891. }
  1892. }
  1893. //刷新所有队伍能力值合计
  1894. function refreshFormationTotalHP(totalDom, teams){
  1895. //计算总的生命值
  1896. if (!totalDom) return;
  1897. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  1898. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  1899. const tHPArr = teams.map(function(team){
  1900. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1901. return value += mon.ability ? mon.ability[0] : 0;
  1902. },0);
  1903. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  1904. return [teamTHP,teamHPAwoken];
  1905. });
  1906. const tHP = tHPArr.reduce(function(value, teamHP){
  1907. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  1908. },[0,0]);
  1909. const tRCVArr = teams.map(function(team){
  1910. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1911. return value += mon.ability ? mon.ability[2] : 0;
  1912. },0);
  1913. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  1914. return [teamTRCV,teamRCVAwoken];
  1915. },0);
  1916. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  1917. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  1918. },[0,0]);
  1919. if (tHpDom)
  1920. {
  1921. tHpDom.innerHTML = tHP[0].toString() +
  1922. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  1923. }
  1924. if (tRcvDom)
  1925. {
  1926. tRcvDom.innerHTML = tRCV[0].toString() +
  1927. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  1928. }
  1929. }
  1930. //刷新单人技能CD
  1931. function refreshMemberSkillCD(teamDom,team,idx){
  1932. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  1933. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  1934. const member = team[0][idx];
  1935. const assist = team[1][idx];
  1936. const memberCard = Cards[member.id] || Cards[0];
  1937. const memberSkill = Skills[memberCard.activeSkillId];
  1938. const assistCard = Cards[assist.id] || Cards[0];
  1939. const assistSkill = Skills[assistCard.activeSkillId];
  1940. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  1941. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  1942. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  1943. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  1944. memberSkillCdDom.innerHTML = memberSkillCd;
  1945. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  1946. if (member.skilllevel && member.skilllevel < memberSkill.maxLevel)
  1947. {
  1948. memberSkillCdDom.classList.remove("max-skill");
  1949. assistSkillCdDom.classList.remove("max-skill");
  1950. }else if (assist.skilllevel && assist.skilllevel < assistSkill.maxLevel){
  1951. memberSkillCdDom.classList.add("max-skill");
  1952. assistSkillCdDom.classList.remove("max-skill");
  1953. }else
  1954. {
  1955. memberSkillCdDom.classList.add("max-skill");
  1956. assistSkillCdDom.classList.add("max-skill");
  1957. }
  1958. }

智龙迷城队伍图制作工具