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script.js 97 kB

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  1. var Cards = []; //怪物数据
  2. var Skills = []; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. var interchangeSvg; //储存划线的SVG
  8. var controlBox; //储存整个controlBox
  9. var statusLine; //储存状态栏
  10. var formationBox; //储存整个formationBox
  11. var editBox; //储存整个editBox
  12. var showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. const isGuideMod = Boolean(parseInt(getQueryString("guide"))); //是否以图鉴模式启动
  16. if (location.search.includes('&')) {
  17. location.search = location.search.replace(/&/ig, '&');
  18. }
  19. //一开始就加载当前语言
  20. if (currentLanguage == undefined)
  21. {
  22. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  23. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  24. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  25. if (parameter_i18n) //如果已指定就用指定的语言
  26. return parameter_i18n.includes(lang.i18n);
  27. else //否则筛选浏览器默认语言
  28. return browser_i18n.includes(lang.i18n);
  29. }) ||
  30. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  31. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  32. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  33. }
  34. //一开始就加载当前数据
  35. if (currentDataSource == undefined)
  36. {
  37. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  38. currentDataSource = parameter_dsCode ?
  39. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  40. dataSourceList[0]; //没有指定,直接使用日服
  41. }
  42. const dbName = "PADDF";
  43. var db = null;
  44. const DBOpenRequest = indexedDB.open(dbName,2);
  45. DBOpenRequest.onsuccess = function(event) {
  46. db = event.target.result; //DBOpenRequest.result;
  47. console.log("PADDF:数据库已可使用");
  48. loadData();
  49. };
  50. DBOpenRequest.onerror = function(event) {
  51. // 错误处理
  52. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  53. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  54. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  55. loadData();
  56. //alert('Some errors have occurred, please refresh the page.');
  57. //history.go(); //直接强制刷新
  58. };
  59. DBOpenRequest.onupgradeneeded = function(event) {
  60. let db = event.target.result;
  61. let store;
  62. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  63. // 因为 id 可以保证是不重复的
  64. store = db.createObjectStore("cards");
  65. store = db.createObjectStore("skills");
  66. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  67. store.transaction.oncomplete = function(event) {
  68. console.log("PADDF:数据库建立完毕");
  69. };
  70. };
  71. /*class Member2
  72. {
  73. constructor(oldMenber = null,isAssist = false)
  74. {
  75. if (oldMenber)
  76. { //Copy一个
  77. this.id = oldMenber.id;
  78. this.level = oldMenber.level;
  79. this.plus = [...oldMenber.plus];
  80. this.awoken = oldMenber.awoken;
  81. this.sAwoken = oldMenber.sAwoken;
  82. this.latent = [...oldMenber.latent];
  83. this.skilllevel = oldMenber.sAwoken;
  84. this.assist = oldMenber.assist;
  85. }else
  86. { //全新的
  87. this.id = 0;
  88. this.level = 1;
  89. this.plus = [0,0,0];
  90. this.awoken = 0;
  91. this.sAwoken = null;
  92. this.latent = [];
  93. this.skilllevel = null;
  94. this.assist = null;
  95. }
  96. this.isAssist = isAssist;
  97. }
  98. calculateAbility(solo,teamCount){
  99. const card = Cards[this.id];
  100. let bonus = null;
  101. if (!this.isAssist &&
  102. this.assist &&
  103. this.assist.id>0 &&
  104. Cards[this.assist.id].attrs[0] === card.attrs[0]
  105. ){
  106. bonus = this.assist.calculateAbility(solo,teamCount);
  107. }
  108. }
  109. toJSON(){
  110. }
  111. }*/
  112. //队员基本的留空
  113. var Member = function() {
  114. this.id = 0;
  115. this.ability = [0, 0, 0];
  116. this.abilityNoAwoken = [0, 0, 0];
  117. };
  118. Member.prototype.outObj = function() {
  119. const m = this;
  120. if (m.id == 0) return null;
  121. let obj = [m.id];
  122. if (m.level != undefined) obj[1] = m.level;
  123. if (m.awoken != undefined) obj[2] = m.awoken;
  124. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  125. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  126. obj[3] = m.plus[0];
  127. } else {
  128. obj[3] = m.plus;
  129. }
  130. }
  131. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  132. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  133. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  134. const skill = Skills[card.activeSkillId];
  135. //有技能等级,并且技能等级低于最大等级时才记录技能
  136. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  137. return obj;
  138. };
  139. Member.prototype.loadObj = function(m, dataVersion) {
  140. if (m == undefined) //如果没有提供数据,直接返回默认
  141. {
  142. this.id = 0;
  143. return;
  144. }
  145. if (dataVersion == undefined) dataVersion = 1;
  146. this.id = dataVersion > 1 ? m[0] : m.id;
  147. this.level = dataVersion > 1 ? m[1] : m.level;
  148. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  149. if (dataVersion > 1) {
  150. if (isNaN(m[3]) || m[3] == null) {
  151. this.plus = m[3];
  152. } else {
  153. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  154. this.plus = [singlePlus, singlePlus, singlePlus];
  155. }
  156. } else {
  157. this.plus = m.plus;
  158. }
  159. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  160. this.latent = dataVersion > 1 ? m[4] : m.latent;
  161. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  162. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  163. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  164. this.skilllevel = m[6] || null;
  165. };
  166. Member.prototype.loadFromMember = function(m) {
  167. if (m == undefined) //如果没有提供数据,直接返回默认
  168. {
  169. return;
  170. }
  171. this.id = m.id;
  172. };
  173. //只用来防坐的任何队员
  174. var MemberDelay = function() {
  175. this.id = -1;
  176. };
  177. MemberDelay.prototype = Object.create(Member.prototype);
  178. MemberDelay.prototype.constructor = MemberDelay;
  179. //辅助队员
  180. var MemberAssist = function() {
  181. this.level = 0;
  182. this.awoken = 0;
  183. this.plus = [0, 0, 0];
  184. Member.call(this);
  185. };
  186. MemberAssist.prototype = Object.create(Member.prototype);
  187. MemberAssist.prototype.constructor = MemberAssist;
  188. MemberAssist.prototype.loadFromMember = function(m) {
  189. if (m == undefined) //如果没有提供数据,直接返回默认
  190. {
  191. return;
  192. }
  193. this.id = m.id;
  194. if (m.level != undefined) this.level = m.level;
  195. if (m.awoken != undefined) this.awoken = m.awoken;
  196. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  197. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  198. };
  199. //正式队伍
  200. var MemberTeam = function() {
  201. this.latent = [];
  202. MemberAssist.call(this);
  203. //sawoken作为可选项目,默认不在内
  204. };
  205. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  206. MemberTeam.prototype.constructor = MemberTeam;
  207. MemberTeam.prototype.loadFromMember = function(m) {
  208. if (m == undefined) //如果没有提供数据,直接返回默认
  209. {
  210. return;
  211. }
  212. this.id = m.id;
  213. if (m.level != undefined) this.level = m.level;
  214. if (m.awoken != undefined) this.awoken = m.awoken;
  215. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  216. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  217. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  218. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  219. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  220. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  221. };
  222. var Formation = function(teamCount, memberCount) {
  223. this.title = "";
  224. this.detail = "";
  225. this.teams = [];
  226. for (let ti = 0; ti < teamCount; ti++) {
  227. const team = [
  228. [],
  229. [], 0
  230. ]; //第三个是徽章
  231. for (let mi = 0; mi < memberCount; mi++) {
  232. team[0].push(new MemberTeam());
  233. team[1].push(new MemberAssist());
  234. }
  235. this.teams.push(team);
  236. }
  237. };
  238. Formation.prototype.outObj = function() {
  239. const obj = {};
  240. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  241. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  242. obj.f = this.teams.map(t => {
  243. const teamArr = [];
  244. teamArr[0] = t[0].map(m =>
  245. m.outObj()
  246. ).DeleteLatter();
  247. teamArr[1] = t[1].map(m =>
  248. m.outObj()
  249. ).DeleteLatter();
  250. if (t[2]) teamArr[2] = t[2];
  251. return teamArr;
  252. });
  253. obj.v = dataStructure;
  254. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  255. !obj.t &&
  256. !obj.d)
  257. return null;*/
  258. return obj;
  259. };
  260. Formation.prototype.loadObj = function(f) {
  261. if (f == undefined) //如果没有提供数据,要返回空的
  262. {
  263. this.title = "";
  264. this.detail = "";
  265. this.teams.forEach(function(t, ti) {
  266. t[0].forEach(function(m, mi) {
  267. m.loadObj(null);
  268. });
  269. t[1].forEach(function(m, mi) {
  270. m.loadObj(null);
  271. });
  272. if (t[2] != undefined) t.splice(2);
  273. });
  274. return;
  275. }
  276. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  277. this.title = dataVeision > 1 ? f.t : f.title;
  278. this.detail = dataVeision > 1 ? f.d : f.detail;
  279. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  280. this.teams.forEach(function(t, ti) {
  281. const tf = loadTeamArr[ti];
  282. if (tf) {
  283. t[0].forEach(function(m, mi) {
  284. const fm = tf[0][mi];
  285. m.loadObj(fm, dataVeision);
  286. });
  287. t[1].forEach(function(m, mi) {
  288. const fm = tf[1][mi];
  289. m.loadObj(fm, dataVeision);
  290. });
  291. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  292. }
  293. });
  294. if (f.b)
  295. this.teams[0][2] = f.b; //原来模式的徽章
  296. };
  297. //切换通用的切换className显示的函数
  298. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  299. if (!checkBox) return;
  300. const checked = checkBox.checked;
  301. if (checked && checkedAdd || !checked && !checkedAdd) {
  302. dom.classList.add(className);
  303. } else {
  304. dom.classList.remove(className);
  305. }
  306. }
  307. //清除数据
  308. function clearData()
  309. {
  310. const locationURL = new URL(location);
  311. locationURL.searchParams.delete('d'); //删除数据
  312. locationURL.searchParams.delete('l'); //删除语言
  313. location = locationURL.toString();
  314. }
  315. //轮换ABC队伍
  316. function swapABCteam()
  317. {
  318. if (formation.teams.length > 1) {
  319. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  320. creatNewUrl();
  321. refreshAll(formation);
  322. }
  323. }
  324. function swapHenshin(self)
  325. {
  326. const backClassName = "henshin-back";
  327. const back = self.classList.contains(backClassName);
  328. let shouldChange = formation.teams.some(team=>
  329. team[0].some(member=>{
  330. const mid = member.id;
  331. const card = Cards[mid];
  332. return card.henshinFrom || card.henshinTo;
  333. })
  334. );
  335. //获得最终变身
  336. function finalHenshin(card)
  337. {
  338. if (card.henshinTo)
  339. { //是变身的则返回
  340. if (card.evoRootId === card.henshinTo)
  341. { //应对无限循环变身的问题
  342. return card;
  343. }
  344. return finalHenshin(Cards[card.henshinTo]);
  345. }
  346. return card;
  347. }
  348. if (shouldChange)
  349. {
  350. if (back)
  351. { //回到变身前
  352. formation.teams.forEach(team=>{
  353. team[0].forEach(member=>{
  354. const mid = member.id;
  355. const card = Cards[mid];
  356. if (card.henshinFrom && member.level <= 99)
  357. { //要变身后的才进行操作
  358. const _card = Cards[card.evoRootId];
  359. member.id = card.evoRootId;
  360. member.awoken = _card.awakenings.length;
  361. member.sawoken = null;
  362. const allowLatent = getAllowLatent(_card.types);
  363. member.latent = filterAllowLatent(member.latent,allowLatent);
  364. }
  365. });
  366. });
  367. self.classList.remove(backClassName);
  368. }else
  369. { //跑到变身后
  370. formation.teams.forEach(team=>{
  371. team[0].forEach(member=>{
  372. const mid = member.id;
  373. const card = Cards[mid];
  374. if (card.henshinTo)
  375. { //要变身前的才进行操作
  376. const _card = finalHenshin(card);
  377. member.id = _card.id;
  378. member.awoken = _card.awakenings.length;
  379. }
  380. });
  381. });
  382. self.classList.add(backClassName);
  383. }
  384. creatNewUrl();
  385. refreshAll(formation);
  386. }
  387. }
  388. //在单人和多人之间转移数据
  389. function turnPage(toPage, e = null) {
  390. let pagename = null;
  391. switch (toPage) {
  392. case 1:
  393. if (formation.teams[0][0].length < 6) {
  394. //把第二支队伍的队长添加到最后方
  395. formation.teams[0][0].push(formation.teams[1][0][0]);
  396. formation.teams[0][1].push(formation.teams[1][1][0]);
  397. }
  398. //删掉第2支开始的队伍
  399. formation.teams.splice(1);
  400. pagename = "solo.html";
  401. break;
  402. case 2:
  403. if (formation.teams.length < 2) { //从1人到2人
  404. formation.teams[1] = [
  405. [],
  406. []
  407. ];
  408. //把右边的队长加到第二支队伍最后面
  409. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  410. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  411. } else { //从3人到2人,直接删除后面两个队伍
  412. //删掉第3支开始的队伍
  413. formation.teams.splice(2);
  414. //删掉前面两支队伍的战友
  415. formation.teams[0][0].splice(5);
  416. formation.teams[0][1].splice(5);
  417. formation.teams[1][0].splice(5);
  418. formation.teams[1][1].splice(5);
  419. }
  420. formation.badge = 0;
  421. pagename = "multi.html";
  422. break;
  423. case 3:
  424. if (formation.teams.length < 2) { //从1人到3人
  425. } else { //从2人到3人
  426. formation.teams[0][0].push(formation.teams[1][0][0]);
  427. formation.teams[0][1].push(formation.teams[1][1][0]);
  428. formation.teams[1][0].push(formation.teams[0][0][0]);
  429. formation.teams[1][1].push(formation.teams[0][1][0]);
  430. }
  431. formation.badge = 0;
  432. pagename = "triple.html";
  433. break;
  434. }
  435. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  436. if (e && e.ctrlKey) {
  437. window.open(newURL);
  438. } else {
  439. location.href = newURL;
  440. }
  441. }
  442. window.onload = function(event) {
  443. controlBox = document.body.querySelector(".control-box");
  444. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  445. formationBox = document.body.querySelector(".formation-box");
  446. editBox = document.body.querySelector(".edit-box");
  447. if (isGuideMod) {
  448. console.info('现在是 怪物图鉴 模式');
  449. document.body.classList.add('guide-mod');
  450. }
  451. const helpLink = controlBox.querySelector(".help-link");
  452. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  453. //▼添加语言列表开始
  454. const langSelectDom = controlBox.querySelector(".languages");
  455. languageList.forEach(lang =>
  456. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  457. );
  458. const langOptionArray = Array.from(langSelectDom.options);
  459. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  460. //▲添加语言列表结束
  461. //▼添加数据来源列表开始
  462. const dataSelectDom = controlBox.querySelector(".datasource");
  463. dataSourceList.forEach(ds =>
  464. dataSelectDom.options.add(new Option(ds.source, ds.code))
  465. );
  466. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  467. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  468. //添加数据class
  469. document.body.classList.add("ds-" + currentDataSource.code);
  470. //▲添加数据来源列表结束
  471. //设定初始的显示设置
  472. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  473. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"), 'show-mon-skill-cd');
  474. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  475. initialize(); //界面初始化
  476. };
  477. function loadData(force = false)
  478. {
  479. if (force)
  480. console.info('强制更新数据。');
  481. const _time = new Date().getTime();
  482. //开始读取解析怪物数据
  483. const sourceDataFolder = "monsters-info";
  484. if (statusLine) statusLine.classList.add("loading-check-version");
  485. GM_xmlhttpRequest({
  486. method: "GET",
  487. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  488. onload: function(response) {
  489. dealCkeyData(response.response);
  490. },
  491. onerror: function(response) {
  492. console.error("新的 Ckey JSON 数据获取失败。", response);
  493. return;
  494. }
  495. });
  496. //处理返回的数据
  497. function dealCkeyData(responseText)
  498. { //处理数据版本
  499. let newCkeys; //当前的Ckey们
  500. let lastCkeys; //以前Ckey们
  501. let currentCkey; //获取当前语言的ckey
  502. let lastCurrentCkey; //以前的当前语言的ckey
  503. try {
  504. newCkeys = JSON.parse(responseText);
  505. } catch (e) {
  506. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  507. return;
  508. }
  509. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  510. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  511. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  512. try {
  513. lastCkeys = JSON.parse(lastCkeys);
  514. if (lastCkeys == null || !(lastCkeys instanceof Array))
  515. lastCkeys = [];
  516. } catch (e) {
  517. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  518. return;
  519. }
  520. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  521. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  522. lastCurrentCkey = {
  523. code: currentDataSource.code,
  524. ckey: {},
  525. updateTime: null
  526. };
  527. lastCkeys.push(lastCurrentCkey);
  528. }
  529. if (statusLine) statusLine.classList.remove("loading-check-version");
  530. if (statusLine) statusLine.classList.add("loading-mon-info");
  531. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  532. console.debug("Cards ckey相等,直接读取已有的数据。");
  533. const transaction = db.transaction([`cards`]);
  534. const objectStore = transaction.objectStore(`cards`);
  535. const request = objectStore.get(currentDataSource.code);
  536. request.onerror = function(event) {
  537. console.error("Cards 数据库内容读取失败。");
  538. };
  539. request.onsuccess = function(event) {
  540. if (request.result instanceof Array)
  541. {
  542. Cards = request.result;
  543. dealCardsData(Cards);
  544. }else
  545. {
  546. console.info("Cards 数据库内容不存在,需重新下载。");
  547. downloadCardsData();
  548. }
  549. };
  550. } else {
  551. console.log("Cards 需重新下载。");
  552. downloadCardsData();
  553. }
  554. function downloadCardsData()
  555. {
  556. GM_xmlhttpRequest({
  557. method: "GET",
  558. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  559. onload: function(response) {
  560. try {
  561. Cards = JSON.parse(response.response);
  562. } catch (e) {
  563. console.error("Cards 数据 JSON 解码出错。", e);
  564. return;
  565. }
  566. if (db)
  567. {
  568. const transaction = db.transaction([`cards`], "readwrite");
  569. transaction.oncomplete = function(event) {
  570. console.log("Cards 数据库写入完毕。");
  571. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  572. lastCurrentCkey.updateTime = currentCkey.updateTime;
  573. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  574. dealCardsData(Cards);
  575. };
  576. const objectStore = transaction.objectStore(`cards`);
  577. objectStore.put(Cards,currentDataSource.code);
  578. }else //隐私模式无法启动数据库
  579. {
  580. dealCardsData(Cards);
  581. }
  582. },
  583. onerror: function(response) {
  584. console.error("Cards JSON 数据获取失败。", response);
  585. }
  586. });
  587. }
  588. function dealCardsData()
  589. {
  590. if (editBox)
  591. {
  592. const monstersList = editBox.querySelector("#monsters-name-list");
  593. let fragment = document.createDocumentFragment();
  594. Cards.forEach(function(m) { //添加下拉框候选
  595. const opt = fragment.appendChild(document.createElement("option"));
  596. opt.value = m.id;
  597. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  598. const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  599. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  600. const toId = parseInt(linkRes[1], 10);
  601. const _m = Cards[toId];
  602. _m.evoRootId = m.evoRootId;
  603. m.henshinTo = toId;
  604. _m.henshinFrom = m.id;
  605. }
  606. });
  607. monstersList.appendChild(fragment);
  608. }
  609. if (statusLine) statusLine.classList.remove("loading-mon-info");
  610. if (statusLine) statusLine.classList.add("loading-skill-info");
  611. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  612. console.debug("Skills ckey相等,直接读取已有的数据。");
  613. const transaction = db.transaction([`skills`]);
  614. const objectStore = transaction.objectStore(`skills`);
  615. const request = objectStore.get(currentDataSource.code);
  616. request.onerror = function(event) {
  617. console.error("Skills 数据库内容读取失败。");
  618. };
  619. request.onsuccess = function(event) {
  620. if (request.result instanceof Array)
  621. {
  622. Skills = request.result;
  623. dealSkillData(Skills);
  624. }else
  625. {
  626. console.info("Skills 数据库内容不存在,需重新下载。");
  627. downloadSkillData();
  628. }
  629. };
  630. } else {
  631. console.log("Skills 需重新下载。");
  632. downloadSkillData();
  633. }
  634. function downloadSkillData()
  635. {
  636. GM_xmlhttpRequest({
  637. method: "GET",
  638. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  639. onload: function(response) {
  640. try {
  641. Skills = JSON.parse(response.response);
  642. } catch (e) {
  643. console.log("Skills 数据 JSON 解码出错", e);
  644. return;
  645. }
  646. if (db)
  647. {
  648. const transaction = db.transaction([`skills`], "readwrite");
  649. transaction.oncomplete = function(event) {
  650. console.log("Skills 数据库写入完毕。");
  651. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  652. lastCurrentCkey.updateTime = currentCkey.updateTime;
  653. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  654. dealSkillData(Skills);
  655. };
  656. const objectStore = transaction.objectStore(`skills`);
  657. objectStore.put(Skills,currentDataSource.code);
  658. }else //隐私模式无法启动数据库
  659. {
  660. dealSkillData(Skills);
  661. }
  662. },
  663. onerror: function(response) {
  664. console.error("Skills JSON 数据获取失败", response);
  665. }
  666. });
  667. }
  668. function dealSkillData()
  669. {
  670. const updateTime = controlBox.querySelector(".datasource-updatetime");
  671. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  672. //initialize(); //初始化
  673. if (statusLine) statusLine.classList.remove("loading-skill-info");
  674. //如果通过的话就载入URL中的怪物数据
  675. reloadFormationData();
  676. }
  677. }
  678. }
  679. }
  680. //重新读取URL中的Data数据并刷新页面
  681. function reloadFormationData(event) {
  682. let formationData;
  683. if (event && event.state && event.state.outForm)
  684. {
  685. //直接使用现有数据
  686. formationData = event.state.outForm;
  687. //console.log("直接读取",formationData);
  688. }else
  689. {
  690. try {
  691. const parameterDataString = getQueryString("d") || getQueryString("data");
  692. formationData = JSON.parse(parameterDataString);
  693. //console.log("从URL读取",formationData);
  694. } catch (e) {
  695. console.error("URL中队伍数据JSON解码出错", e);
  696. return;
  697. }
  698. }
  699. if (formationData)
  700. {
  701. formation.loadObj(formationData);
  702. refreshAll(formation);
  703. }
  704. if (isGuideMod)
  705. {
  706. let mid;
  707. if (event && event.state && event.state.mid)
  708. {
  709. mid = event.state.mid;
  710. }else
  711. {
  712. mid = parseInt(getQueryString("id"),10);
  713. }
  714. if (!isNaN(mid))
  715. {
  716. editBox.mid = mid;
  717. editBoxChangeMonId(mid);
  718. }
  719. if (event && event.state && event.state.searchArr)
  720. {
  721. showSearch(event.state.searchArr.map(id=>Cards[id]));
  722. }
  723. }
  724. }
  725. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  726. //创建新的分享地址
  727. function creatNewUrl(arg) {
  728. if (arg == undefined) arg = {};
  729. if (!!(window.history && history.pushState)) { // 支持History API
  730. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  731. const datasource = arg.datasource || getQueryString("s");
  732. const outObj = formation.outObj();
  733. const newSearch = new URLSearchParams();
  734. if (language_i18n) newSearch.set("l", language_i18n);
  735. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  736. if (outObj)
  737. {
  738. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  739. newSearch.set("d", dataJsonStr);
  740. }
  741. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  742. if (!arg.notPushState) {
  743. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  744. } else {
  745. return newUrl;
  746. }
  747. }
  748. }
  749. //截图
  750. function capture() {
  751. statusLine.classList.add("prepare-cauture");
  752. const titleBox = formationBox.querySelector(".title-box");
  753. const detailBox = formationBox.querySelector(".detail-box");
  754. const txtTitle = titleBox.querySelector(".title");
  755. const txtDetail = detailBox.querySelector(".detail");
  756. //去掉可能的空白文字的编辑状态
  757. titleBox.classList.remove("edit");
  758. detailBox.classList.remove("edit");
  759. const downLink = controlBox.querySelector(".down-capture");
  760. html2canvas(formationBox).then(canvas => {
  761. canvas.toBlob(function(blob) {
  762. window.URL.revokeObjectURL(downLink.href);
  763. downLink.href = URL.createObjectURL(blob);
  764. downLink.download = `${teamsCount}P formation cauture.png`;
  765. downLink.click();
  766. statusLine.classList.remove("prepare-cauture");
  767. //如果是空白文字,加回编辑状态
  768. if (txtTitle.value.length == 0)
  769. titleBox.classList.add("edit");
  770. if (txtDetail.value.length == 0)
  771. detailBox.classList.add("edit");
  772. });
  773. //document.body.appendChild(canvas);
  774. });
  775. }
  776. //初始化
  777. function initialize() {
  778. //触屏使用的切换显示的线条
  779. interchangeSVG = document.body.querySelector("#interchange-line");
  780. interchangeSVG.line = interchangeSVG.querySelector("g line");
  781. interchangeSVG.changePoint = function(p1, p2) {
  782. const line = this.line;
  783. if (p1 && p1.x != undefined)
  784. line.setAttribute("x1", p1.x);
  785. if (p1 && p1.y != undefined)
  786. line.setAttribute("y1", p1.y);
  787. if (p2 && p2.x != undefined)
  788. line.setAttribute("x2", p2.x);
  789. if (p2 && p2.y != undefined)
  790. line.setAttribute("y2", p2.y);
  791. };
  792. const updateTime = controlBox.querySelector(".datasource-updatetime");
  793. updateTime.onclick = function(){
  794. loadData(true);
  795. };
  796. //标题和介绍文本框
  797. const titleBox = formationBox.querySelector(".title-box");
  798. const detailBox = formationBox.querySelector(".detail-box");
  799. const txtTitle = titleBox.querySelector(".title");
  800. const txtDetail = detailBox.querySelector(".detail");
  801. const txtTitleDisplay = titleBox.querySelector(".title-display");
  802. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  803. txtTitle.onchange = function() {
  804. formation.title = this.value;
  805. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  806. creatNewUrl();
  807. };
  808. txtTitle.onblur = function() {
  809. if (this.value.length > 0)
  810. titleBox.classList.remove("edit");
  811. };
  812. txtDetail.onchange = function() {
  813. formation.detail = this.value;
  814. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  815. creatNewUrl();
  816. };
  817. txtDetail.onblur = function() {
  818. if (this.value.length > 0)
  819. detailBox.classList.remove("edit");
  820. this.style.height = txtDetailDisplay.scrollHeight + "px";
  821. };
  822. txtTitleDisplay.onclick = function() {
  823. titleBox.classList.add("edit");
  824. txtTitle.focus();
  825. };
  826. txtDetailDisplay.onclick = function() {
  827. detailBox.classList.add("edit");
  828. txtDetail.focus();
  829. };
  830. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  831. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  832. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  833. }
  834. //将所有怪物头像添加到全局数组
  835. teamBigBoxs.forEach(teamBigBox => {
  836. const teamBox = teamBigBox.querySelector(".team-box");
  837. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  838. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  839. menbers.forEach(m => {
  840. allMembers.push(m);
  841. });
  842. assist.forEach(m => {
  843. allMembers.push(m);
  844. });
  845. });
  846. //所有怪物头像,添加拖动交换的代码
  847. allMembers.forEach(m => {
  848. //点击
  849. m.onclick = clickMonHead;
  850. //拖动
  851. m.draggable = true;
  852. m.ondragstart = dragStartMonHead;
  853. m.ondragover = dropOverMonHead;
  854. m.ondrop = dropMonHead;
  855. //触摸
  856. m.ontouchstart = touchstartMonHead;
  857. m.ontouchmove = touchmoveMonHead;
  858. m.ontouchend = touchendMonHead;
  859. m.ontouchcancel = touchcancelMonHead;
  860. });
  861. //添加徽章
  862. const className_ChoseBadges = "show-all-badges";
  863. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  864. //徽章
  865. const teamBadge = teamBigBox.querySelector(".team-badge");
  866. if (!teamBadge) return;
  867. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  868. function setBadge() {
  869. if (teamBadge.classList.contains(className_ChoseBadges)) {
  870. const team = formation.teams[teamIdx];
  871. teamBadge.classList.remove(className_ChoseBadges);
  872. team[2] = parseInt(this.value, 10);
  873. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  874. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  875. creatNewUrl();
  876. } else {
  877. teamBadge.classList.add(className_ChoseBadges);
  878. }
  879. }
  880. badges.forEach(badge => badge.onclick = setBadge);
  881. });
  882. //编辑框
  883. editBox.mid = null; //储存怪物id
  884. editBox.latent = []; //储存潜在觉醒
  885. editBox.isAssist = false; //储存是否为辅助宠物
  886. editBox.monsterHead = null;
  887. editBox.latentBox = null;
  888. editBox.memberIdx = []; //储存队伍数组下标
  889. editBox.show = function() {
  890. this.classList.remove(className_displayNone);
  891. formationBox.classList.add("blur-bg");
  892. controlBox.classList.add("blur-bg");
  893. };
  894. editBox.hide = function() {
  895. this.classList.add(className_displayNone);
  896. formationBox.classList.remove("blur-bg");
  897. controlBox.classList.remove("blur-bg");
  898. };
  899. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  900. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  901. mSeriesId.onclick = function() { //搜索系列
  902. const seriesId = parseInt(this.getAttribute('data-seriesId'), 10);
  903. if (seriesId > 0) {
  904. showSearch(Cards.filter(card => card.seriesId == seriesId));
  905. }
  906. };
  907. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  908. mCollabId.onclick = function() { //搜索合作
  909. const collabId = parseInt(this.getAttribute('data-collabId'), 10);
  910. if (collabId > 0); {
  911. showSearch(Cards.filter(card => card.collabId == collabId));
  912. }
  913. };
  914. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  915. mAltName.onclick = function() { //搜索合作
  916. const altName = this.getAttribute('data-altName');
  917. if (altName.length > 0)
  918. {
  919. const splitAltName = altName.split("|");
  920. showSearch(Cards.filter(card =>
  921. splitAltName.some(alt =>
  922. alt.length > 0 &&
  923. (card.altName.includes(alt) || card.name.includes(alt))
  924. )
  925. ));
  926. }
  927. };
  928. //创建一个新的怪物头像
  929. editBox.createCardHead = function(id, options = {}) {
  930. function clickHeadToNewMon() {
  931. monstersID.value = this.card.id;
  932. monstersID.onchange();
  933. return false; //取消链接的默认操作
  934. }
  935. const cli = document.createElement("li");
  936. const cdom = cli.head = createCardA(id);
  937. cli.appendChild(cdom);
  938. changeid({ id: id }, cdom);
  939. const card = Cards[id];
  940. cli.card = card;
  941. if (card.canAssist)
  942. cli.classList.add("allowable-assist");
  943. if (options.showCD)
  944. {
  945. const CDPreview = cli.appendChild(document.createElement("div"));
  946. CDPreview.className = "cd-preview";
  947. if (card.activeSkillId>0)
  948. {
  949. const skill = Skills[card.activeSkillId];
  950. const CD_Max = skill.initialCooldown;
  951. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  952. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  953. CD_MinDom.className = "cd-min";
  954. if (CD_Max !== CD_Min)
  955. {
  956. CD_MinDom.textContent = CD_Min;
  957. }else
  958. {
  959. CD_MinDom.classList.add(className_displayNone);
  960. }
  961. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  962. CD_MaxDom.className = "cd-max";
  963. CD_MaxDom.textContent = CD_Max;
  964. }
  965. }
  966. //产生一个能力值列表
  967. function creatAbilitiesList(abilities) {
  968. const abilitiesPreview = document.createElement("ul");
  969. abilitiesPreview.className = "abilities-preview";
  970. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  971. hpDom.className = "hp-preview";
  972. hpDom.textContent = abilities.hp;
  973. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  974. atkDom.className = "atk-preview";
  975. atkDom.textContent = abilities.atk;
  976. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  977. rcvDom.className = "rcv-preview";
  978. rcvDom.textContent = abilities.rcv;
  979. return abilitiesPreview;
  980. }
  981. if (options.showAbilities || options.showAbilitiesWithAwoken)
  982. {
  983. const abilities_2status = calculateAbility_max(id, solo, teamsCount);
  984. if (options.showAbilities && abilities_2status)
  985. {
  986. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  987. }
  988. if (options.showAbilitiesWithAwoken && abilities_2status)
  989. {
  990. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  991. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  992. }
  993. }
  994. //产生一个觉醒列表
  995. function creatAwokenList(awokens) {
  996. const ul = document.createElement("ul");
  997. ul.className = "awoken-ul";
  998. awokens.forEach(ak=>{
  999. const li = ul.appendChild(document.createElement("li"));
  1000. const icon = li.appendChild(document.createElement("icon"));
  1001. icon.className = "awoken-icon";
  1002. icon.setAttribute("data-awoken-icon",ak);
  1003. });
  1004. return ul;
  1005. }
  1006. if (options.showAwoken)
  1007. {
  1008. const awokenPreview = cli.appendChild(document.createElement("div"));
  1009. awokenPreview.className = "awoken-preview";
  1010. if (card.awakenings.length)
  1011. {
  1012. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  1013. akUl.classList.add("awoken-preview-awakenings");
  1014. }
  1015. if (card.superAwakenings.length)
  1016. {
  1017. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  1018. sakUl.classList.add("awoken-preview-superAwakenings");
  1019. }
  1020. }
  1021. cli.onclick = clickHeadToNewMon;
  1022. return cli;
  1023. };
  1024. const searchBox = editBox.querySelector(".search-box");
  1025. const settingBox = editBox.querySelector(".setting-box");
  1026. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  1027. searchOpen.onclick = function() {
  1028. s_includeSuperAwoken.onchange();
  1029. s_canAssist.onchange();
  1030. searchBox.classList.toggle(className_displayNone);
  1031. };
  1032. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  1033. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  1034. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  1035. const s_typesDiv = searchBox.querySelector(".types-div");
  1036. const s_types = Array.from(s_typesDiv.querySelectorAll(".type-check"));
  1037. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  1038. const s_typesUl = s_typesDiv.querySelector(".type-list");
  1039. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  1040. const s_typesCheckBox = s_typesLi.map(li=>li.querySelector(".type-check"));
  1041. s_typesCheckBox.forEach(checkBox=>
  1042. {
  1043. checkBox.onchange = function(){
  1044. const newClassName = `type-killer-${this.value}`;
  1045. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  1046. s_typesUl.classList.add(newClassName);
  1047. else
  1048. s_typesUl.classList.remove(newClassName);
  1049. }
  1050. }
  1051. );
  1052. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  1053. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  1054. s_types_latentli.forEach(latent=>
  1055. {
  1056. latent.onclick = function(){
  1057. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  1058. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  1059. s_typesCheckBox.forEach(checkbox=>{
  1060. const type = parseInt(checkbox.value);
  1061. checkbox.checked = killerTypes.includes(type);
  1062. });
  1063. };
  1064. });
  1065. s_typeAndOr.onchange = function(){
  1066. s_typesCheckBox.forEach(checkBox=>checkBox.onchange());
  1067. if (this.checked)
  1068. s_types_latentUl.classList.add(className_displayNone);
  1069. else
  1070. s_types_latentUl.classList.remove(className_displayNone);
  1071. };
  1072. s_typeAndOr.onchange();
  1073. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  1074. const s_awokensIcons = s_awokensItems.map(it => it.querySelector(".awoken-icon"));
  1075. const s_awokensCounts = s_awokensItems.map(it => it.querySelector(".count"));
  1076. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  1077. searchMonList.originalHeads = null; //用于存放原始搜索结果
  1078. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  1079. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  1080. s_canAssist.onchange = function() {
  1081. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  1082. };
  1083. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  1084. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  1085. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  1086. s_includeSuperAwoken.onchange = function() {
  1087. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  1088. };
  1089. function search_awokenAdd1() {
  1090. const countDom = this.parentNode.querySelector(".count");
  1091. let count = parseInt(countDom.value, 10);
  1092. if (count < 9) {
  1093. count++;
  1094. countDom.value = count;
  1095. this.parentNode.classList.remove("zero");
  1096. }
  1097. }
  1098. s_awokensIcons.forEach((b, idx) => { //每种觉醒增加1
  1099. b.onclick = search_awokenAdd1;
  1100. });
  1101. function search_awokenSub1() {
  1102. let count = parseInt(this.value, 10);
  1103. if (count > 0) {
  1104. count--;
  1105. this.value = count;
  1106. if (count === 0) {
  1107. this.parentNode.parentNode.classList.add("zero");
  1108. }
  1109. }
  1110. }
  1111. s_awokensCounts.forEach((b, idx) => { //每种觉醒减少1
  1112. b.onclick = search_awokenSub1;
  1113. });
  1114. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  1115. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  1116. awokenClear.onclick = function() { //清空觉醒选项
  1117. s_awokensCounts.forEach(t => {
  1118. t.value = 0;
  1119. });
  1120. s_awokensItems.forEach(t => {
  1121. t.classList.add("zero");
  1122. });
  1123. };
  1124. sawokenClear.onclick = function() { //清空超觉醒选项
  1125. s_sawokens.forEach(t => {
  1126. t.checked = false;
  1127. });
  1128. };
  1129. const s_controlDiv = searchBox.querySelector(".control-div");
  1130. const searchStart = s_controlDiv.querySelector(".search-start");
  1131. const searchClose = s_controlDiv.querySelector(".search-close");
  1132. const searchClear = s_controlDiv.querySelector(".search-clear");
  1133. function returnCheckedInput(ipt) {
  1134. return ipt.checked;
  1135. }
  1136. function returnInputValue(ipt) {
  1137. return ipt.value;
  1138. }
  1139. function Str2Int(str) {
  1140. return parseInt(str, 10);
  1141. }
  1142. //将搜索结果显示出来(也可用于其他的搜索)
  1143. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  1144. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  1145. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  1146. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  1147. showSearch = function(searchArr) {
  1148. editBox.show();
  1149. searchBox.classList.remove(className_displayNone);
  1150. const createCardHead = editBox.createCardHead;
  1151. searchMonList.classList.add(className_displayNone);
  1152. searchMonList.innerHTML = ""; //清空旧的
  1153. if (searchArr.length > 0) {
  1154. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1155. //获取原始排序的头像列表
  1156. additionalOption = { //搜索列表的额外选项
  1157. showAwoken: s_add_show_awoken.checked,
  1158. showCD: s_add_show_CD.checked,
  1159. showAbilities: s_add_show_abilities.checked,
  1160. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  1161. };
  1162. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  1163. //对头像列表进行排序
  1164. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1165. headsArray.forEach(head => fragment.appendChild(head));
  1166. searchMonList.appendChild(fragment);
  1167. }
  1168. searchMonList.classList.remove(className_displayNone);
  1169. };
  1170. //对已经搜索到的Cards重新附加显示
  1171. function reShowSearch()
  1172. {
  1173. if (Array.isArray(searchMonList.originalHeads))
  1174. {
  1175. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  1176. showSearch(oldArr);
  1177. }
  1178. }
  1179. s_add_show_awoken.onchange = reShowSearch;
  1180. s_add_show_CD.onchange = reShowSearch;
  1181. s_add_show_abilities.onchange = reShowSearch;
  1182. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  1183. const startSearch = function(cards) {
  1184. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  1185. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  1186. let attr1, attr2;
  1187. if (attr1Filter.length > 0) {
  1188. if (!isNaN(attr1Filter[0])) {
  1189. attr1 = parseInt(attr1Filter[0], 10);
  1190. } else {
  1191. attr1 = null;
  1192. }
  1193. }
  1194. if (attr2Filter.length > 0) {
  1195. if (!isNaN(attr2Filter[0])) {
  1196. attr2 = parseInt(attr2Filter[0], 10);
  1197. } else {
  1198. attr2 = null;
  1199. }
  1200. }
  1201. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1202. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1203. const awokensFilter = s_awokensCounts.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  1204. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  1205. return { id: awokenIndex, num: parseInt(btn.value, 10) };
  1206. });
  1207. const searchResult = searchCards(cards,
  1208. attr1, attr2,
  1209. s_fixMainColor.checked,
  1210. typesFilter,
  1211. s_typeAndOr.checked,
  1212. awokensFilter,
  1213. sawokensFilter,
  1214. s_awokensEquivalent.checked,
  1215. s_includeSuperAwoken.checked
  1216. );
  1217. //console.log("搜索结果", searchResult);
  1218. showSearch(searchResult);
  1219. };
  1220. searchBox.startSearch = startSearch;
  1221. searchStart.onclick = function() {
  1222. startSearch(Cards);
  1223. };
  1224. searchClose.onclick = function() {
  1225. searchBox.classList.add(className_displayNone);
  1226. };
  1227. searchClear.onclick = function() { //清空搜索选项
  1228. s_attr1s[0].checked = true;
  1229. s_attr2s[0].checked = true;
  1230. s_types.forEach(t => {
  1231. t.checked = false;
  1232. });
  1233. s_typeAndOr.onchange();
  1234. s_awokensCounts.forEach(t => {
  1235. t.value = 0;
  1236. });
  1237. s_awokensItems.forEach(t => {
  1238. t.classList.add("zero");
  1239. });
  1240. // 这些觉醒的选项干脆都不清除
  1241. //s_awokensEquivalent.checked = false;
  1242. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  1243. s_sawokens.forEach(t => {
  1244. t.checked = false;
  1245. });
  1246. searchMonList.originalHeads = null;
  1247. searchMonList.innerHTML = "";
  1248. };
  1249. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1250. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1251. //对heads重新排序
  1252. function sortHeadsArray(heads) {
  1253. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1254. const sortIndex = parseInt(s_sortList.value, 10);
  1255. const reverse = s_sortReverse.checked;
  1256. let headsArray = heads.concat();
  1257. headsArray.sort((head_a, head_b) => {
  1258. const card_a = head_a.card,
  1259. card_b = head_b.card;
  1260. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1261. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1262. return sortNumber;
  1263. });
  1264. if (reverse) headsArray.reverse();
  1265. return headsArray;
  1266. }
  1267. //对已经搜索到的Cards重新排序
  1268. function reSortCards() {
  1269. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1270. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1271. searchMonList.classList.add(className_displayNone);
  1272. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1273. headsArray.forEach(head => fragment.appendChild(head));
  1274. searchMonList.appendChild(fragment);
  1275. searchMonList.classList.remove(className_displayNone);
  1276. }
  1277. s_sortList.onchange = reSortCards;
  1278. s_sortReverse.onchange = reSortCards;
  1279. sort_function_list.forEach((sfunc, idx) => {
  1280. const newOpt = new Option(sfunc.name, idx);
  1281. newOpt.setAttribute("data-tag", sfunc.tag);
  1282. s_sortList.options.add(newOpt);
  1283. });
  1284. //id搜索
  1285. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1286. monstersID.onchange = function() {
  1287. if (/^\d+$/.test(this.value)) {
  1288. const newId = parseInt(this.value, 10);
  1289. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1290. {
  1291. editBox.mid = newId;
  1292. if (isGuideMod)
  1293. {
  1294. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  1295. const state = {searchArr:idArr,mid:newId};
  1296. const locationURL = new URL(location);
  1297. if (newId === 0) {
  1298. locationURL.searchParams.delete('id');
  1299. history.pushState(state, null, locationURL);
  1300. }else
  1301. {
  1302. locationURL.searchParams.set('id', newId);
  1303. history.pushState(state, null, locationURL);
  1304. }
  1305. }
  1306. editBoxChangeMonId(newId);
  1307. }
  1308. }
  1309. };
  1310. monstersID.oninput = monstersID.onchange;
  1311. //觉醒
  1312. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1313. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1314. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1315. function checkAwoken() {
  1316. const card = Cards[editBox.mid];
  1317. const value = parseInt(this.value, 10);
  1318. awokenCountLabel.textContent = value;
  1319. if (value > 0 && value == (card.awakenings.length))
  1320. awokenCountLabel.classList.add("full-awoken");
  1321. else
  1322. awokenCountLabel.classList.remove("full-awoken");
  1323. reCalculateAbility();
  1324. }
  1325. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1326. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1327. function playVoiceAwoken() { //点击label才播放语音
  1328. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1329. const card = Cards[editBox.mid];
  1330. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1331. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1332. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.PrefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1333. }
  1334. }
  1335. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1336. //超觉醒
  1337. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1338. monEditSAwokensRow.swaokenIndex = -1;
  1339. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1340. function notCheckMyself() {
  1341. const value = parseInt(this.value, 10);
  1342. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1343. monEditSAwokens[0].click();
  1344. } else {
  1345. monEditSAwokensRow.swaokenIndex = value;
  1346. }
  1347. }
  1348. monEditSAwokens.forEach(akDom => {
  1349. akDom.onclick = notCheckMyself;
  1350. });
  1351. //3个快速设置this.ipt为自己的value
  1352. function setIptToMyValue() {
  1353. if (this.ipt.value != this.value) {
  1354. this.ipt.value = this.value;
  1355. this.ipt.onchange();
  1356. }
  1357. }
  1358. //等级
  1359. const monEditLv = settingBox.querySelector(".m-level");
  1360. monEditLv.onchange = function() {
  1361. reCalculateExp();
  1362. reCalculateAbility();
  1363. };
  1364. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1365. const monLvExp = settingBox.querySelector(".m-level-exp");
  1366. monEditLvMin.ipt = monEditLv;
  1367. monEditLvMin.onclick = setIptToMyValue;
  1368. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1369. monEditLvMax.ipt = monEditLv;
  1370. monEditLvMax.onclick = setIptToMyValue;
  1371. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1372. monEditLv110.ipt = monEditLv;
  1373. monEditLv110.onclick = setIptToMyValue;
  1374. //编辑界面重新计算怪物的经验值
  1375. function reCalculateExp() {
  1376. const monid = parseInt(monstersID.value || 0, 10);
  1377. const level = parseInt(monEditLv.value || 0, 10);
  1378. const tempMon = {
  1379. id: monid,
  1380. level: level
  1381. };
  1382. const needExp = calculateExp(tempMon);
  1383. monLvExp.textContent = needExp ? parseBigNumber(needExp[0]) + (level > 99 ? ` + ${parseBigNumber(needExp[1])}` : "") : "";
  1384. }
  1385. editBox.reCalculateExp = reCalculateExp;
  1386. //三维
  1387. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1388. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1389. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1390. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1391. //加蛋
  1392. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1393. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1394. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1395. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1396. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1397. monEditAddHp.onchange = reCalculateAbility;
  1398. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1399. monEditAddAtk.onchange = reCalculateAbility;
  1400. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1401. monEditAddRcv.onchange = reCalculateAbility;
  1402. //3个快速设置按钮
  1403. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1404. monEditAddHpBtn.ipt = monEditAddHp;
  1405. monEditAddHpBtn.onclick = setIptToMyValue;
  1406. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1407. monEditAddAtkBtn.ipt = monEditAddAtk;
  1408. monEditAddAtkBtn.onclick = setIptToMyValue;
  1409. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1410. monEditAddRcvBtn.ipt = monEditAddRcv;
  1411. monEditAddRcvBtn.onclick = setIptToMyValue;
  1412. //297按钮
  1413. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1414. monEditAdd297.onclick = function() {
  1415. monEditAddHp.value = 99;
  1416. monEditAddAtk.value = 99;
  1417. monEditAddRcv.value = 99;
  1418. reCalculateAbility();
  1419. };
  1420. //潜觉
  1421. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1422. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1423. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1424. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1425. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1426. {
  1427. refreshLatent(latent, monid, monEditLatents);
  1428. };
  1429. const hideClassName = 'hide-less-use-latent';
  1430. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1431. s_hideLessUseLetent.onchange = function() {
  1432. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1433. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1434. }
  1435. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1436. s_hideLessUseLetent.onchange();
  1437. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1438. const skillBox = rowSkill.querySelector(".skill-box");
  1439. const skillTitle = skillBox.querySelector(".skill-name");
  1440. const skillCD = skillBox.querySelector(".skill-cd");
  1441. const skillLevel = skillBox.querySelector(".m-skill-level");
  1442. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1443. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1444. skillTitle.onclick = function(event) {
  1445. if (event.ctrlKey) return;
  1446. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1447. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1448. if (s_cards.length > 1) {
  1449. showSearch(s_cards); //显示
  1450. }
  1451. };
  1452. skillLevel.onchange = function() {
  1453. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1454. const skill = Skills[card.activeSkillId];
  1455. skillCD.textContent = skill.initialCooldown - this.value + 1;
  1456. };
  1457. skillLevel_1.ipt = skillLevel;
  1458. skillLevel_1.onclick = setIptToMyValue;
  1459. skillLevel_Max.ipt = skillLevel;
  1460. skillLevel_Max.onclick = setIptToMyValue;
  1461. //已有觉醒的去除
  1462. function deleteLatent() {
  1463. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1464. editBox.latent.splice(aIdx, 1);
  1465. editBox.reCalculateAbility(); //重计算三维
  1466. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1467. }
  1468. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1469. //可选觉醒的添加
  1470. function addLatent() {
  1471. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1472. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1473. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1474. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1475. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1476. if (latentUseHole(lIdx) <= enabledHole)
  1477. editBox.latent.push(lIdx);
  1478. else
  1479. return;
  1480. editBox.reCalculateAbility();
  1481. editBox.refreshLatent(editBox.latent, editBox.mid);
  1482. }
  1483. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1484. //编辑界面重新计算怪物的能力
  1485. function reCalculateAbility() {
  1486. const monid = parseInt(monstersID.value || 0, 10);
  1487. const level = parseInt(monEditLv.value || 0, 10);
  1488. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1489. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1490. const plus = [
  1491. parseInt(monEditAddHp.value || 0, 10),
  1492. parseInt(monEditAddAtk.value || 0, 10),
  1493. parseInt(monEditAddRcv.value || 0, 10)
  1494. ];
  1495. const latent = editBox.latent;
  1496. const tempMon = {
  1497. id: monid,
  1498. level: level,
  1499. plus: plus,
  1500. awoken: awoken,
  1501. latent: latent
  1502. };
  1503. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1504. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1505. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1506. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1507. }
  1508. editBox.reCalculateAbility = reCalculateAbility;
  1509. const btnCancel = editBox.querySelector(".button-cancel");
  1510. const btnDone = editBox.querySelector(".button-done");
  1511. const btnNull = editBox.querySelector(".button-null");
  1512. const btnDelay = editBox.querySelector(".button-delay");
  1513. btnCancel.onclick = function() {
  1514. btnDone.classList.remove("cant-assist");
  1515. btnDone.disabled = false;
  1516. editBox.memberIdx = [];
  1517. editBox.hide();
  1518. };
  1519. btnDone.onclick = function() {
  1520. if (parseInt(monEditLv.value, 10) == 0) {
  1521. btnNull.onclick();
  1522. return;
  1523. }
  1524. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1525. const teamData = formation.teams[editBox.memberIdx[0]];
  1526. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1527. const teamBox = teamBigBox.querySelector(".team-box");
  1528. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1529. mon.id = parseInt(monstersID.value, 10);
  1530. const card = Cards[mon.id] || Cards[0];
  1531. const skill = Skills[card.activeSkillId];
  1532. mon.level = parseInt(monEditLv.value, 10);
  1533. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1534. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1535. if (card.superAwakenings.length) //如果支持超觉醒
  1536. {
  1537. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1538. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1539. }
  1540. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1541. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1542. mon.plus = [0, 0, 0];
  1543. } else {
  1544. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1545. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1546. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1547. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1548. mon.latent = editBox.latent.concat()
  1549. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1550. }
  1551. }
  1552. const skillLevelNum = parseInt(skillLevel.value, 10);
  1553. if (skillLevelNum < skill.maxLevel) {
  1554. mon.skilllevel = skillLevelNum;
  1555. }
  1556. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1557. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1558. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1559. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1560. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1561. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1562. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1563. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1564. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1565. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1566. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1567. //刷新改队员的CD
  1568. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1569. creatNewUrl();
  1570. editBox.hide();
  1571. };
  1572. window.onkeydown = function(e) {
  1573. if (!editBox.classList.contains(className_displayNone)) {
  1574. if (e.keyCode == 27) { //按下ESC时,自动关闭编辑窗
  1575. btnCancel.onclick();
  1576. }
  1577. }
  1578. };
  1579. btnNull.onclick = function() { //空位置
  1580. const mon = new Member();
  1581. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1582. const teamData = formation.teams[editBox.memberIdx[0]];
  1583. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1584. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1585. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1586. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1587. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1588. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1589. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1590. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1591. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1592. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1593. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1594. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1595. //刷新改队员的CD
  1596. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1597. creatNewUrl();
  1598. editBox.hide();
  1599. };
  1600. btnDelay.onclick = function() { //应对威吓
  1601. const mon = new MemberDelay();
  1602. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1603. const teamData = formation.teams[editBox.memberIdx[0]];
  1604. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1605. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1606. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1607. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1608. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1609. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1610. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1611. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1612. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1613. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1614. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1615. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1616. //刷新改队员的CD
  1617. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1618. creatNewUrl();
  1619. editBox.hide();
  1620. };
  1621. //语言选择
  1622. const langList = controlBox.querySelector(".languages");
  1623. langList.onchange = function() {
  1624. creatNewUrl({ "language": this.value });
  1625. history.go();
  1626. };
  1627. //数据源选择
  1628. const dataList = controlBox.querySelector(".datasource");
  1629. dataList.onchange = function() {
  1630. creatNewUrl({ datasource: this.value });
  1631. history.go();
  1632. };
  1633. /*添对应语言执行的JS*/
  1634. const languageJS = document.head.appendChild(document.createElement("script"));
  1635. languageJS.id = "language-js";
  1636. languageJS.type = "text/javascript";
  1637. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1638. if (isGuideMod) //图鉴模式直接打开搜索框
  1639. {
  1640. s_includeSuperAwoken.onchange();
  1641. s_canAssist.onchange();
  1642. showSearch([]);
  1643. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  1644. }
  1645. }
  1646. //从怪物头像获取队员的队伍编号
  1647. function getMemberArrayIndexFromMonHead(headDom) {
  1648. return [
  1649. parseInt(headDom.getAttribute("data-team"), 10), //team
  1650. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1651. parseInt(headDom.getAttribute("data-index"), 10), //index
  1652. ];
  1653. }
  1654. //编辑界面点击每个怪物的头像的处理
  1655. function clickMonHead(e) {
  1656. const arr = getMemberArrayIndexFromMonHead(this);
  1657. editMon(arr[0], arr[1], arr[2]);
  1658. return false; //没有false将会打开链接
  1659. }
  1660. //编辑界面每个怪物的头像的拖动
  1661. function dragStartMonHead(e) {
  1662. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1663. }
  1664. //编辑界面每个怪物的头像的经过,阻止事件发生
  1665. function dropOverMonHead(e) {
  1666. e.preventDefault();
  1667. }
  1668. //编辑界面每个怪物的头像的放下
  1669. function dropMonHead(e) {
  1670. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1671. const dataTo = getMemberArrayIndexFromMonHead(this);
  1672. if ((dataTo[0] !== dataFrom[0]) ||
  1673. (dataTo[1] !== dataFrom[1]) ||
  1674. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1675. interchangeCard(dataFrom, dataTo);
  1676. }
  1677. return false; //没有false将会打开链接
  1678. }
  1679. //移动端编辑界面每个怪物的头像的放下
  1680. function touchstartMonHead(e) {
  1681. e.stopPropagation();
  1682. //console.log("开始触摸",e,this);
  1683. const tc = e.changedTouches[0];
  1684. const pX = tc.pageX,
  1685. pY = tc.pageY;
  1686. interchangeSVG.style.display = "none";
  1687. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1688. }
  1689. //移动端编辑界面每个怪物的头像的移动
  1690. function touchmoveMonHead(e) {
  1691. //console.log("移动中",e,this);
  1692. const tc = e.changedTouches[0];
  1693. const pX = tc.pageX,
  1694. pY = tc.pageY;
  1695. const rect = this.getBoundingClientRect();
  1696. const top = rect.top + document.documentElement.scrollTop;
  1697. const left = rect.left + document.documentElement.scrollLeft;
  1698. if ((pY < top) || (pY > (top + rect.height)) ||
  1699. (pX < left) || (pX > (left + rect.width))) {
  1700. interchangeSVG.style.display = "block";
  1701. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1702. } else {
  1703. interchangeSVG.style.display = "none";
  1704. }
  1705. }
  1706. //移动端编辑界面每个怪物的头像的结束
  1707. function touchendMonHead(e) {
  1708. const tc = e.changedTouches[0];
  1709. const pX = tc.pageX,
  1710. pY = tc.pageY;
  1711. //console.log("移动结束",pX,pY,e,this);
  1712. interchangeSVG.style.display = "none";
  1713. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1714. const target = allMembers.find(m => {
  1715. const rect = m.getBoundingClientRect();
  1716. const top = rect.top + document.documentElement.scrollTop;
  1717. const left = rect.left + document.documentElement.scrollLeft;
  1718. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1719. (pX > left) && (pX < (left + rect.width));
  1720. return isInRect;
  1721. });
  1722. if (target && this != target) {
  1723. //console.log("找到的对象",targets[0]);
  1724. const dataFrom = getMemberArrayIndexFromMonHead(this);
  1725. const dataTo = getMemberArrayIndexFromMonHead(target);
  1726. if ((dataTo[0] != dataFrom[0]) ||
  1727. (dataTo[1] != dataFrom[1]) ||
  1728. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1729. interchangeCard(dataFrom, dataTo);
  1730. }
  1731. }
  1732. }
  1733. //移动端编辑界面每个怪物的头像的取消
  1734. function touchcancelMonHead(e) {
  1735. interchangeSVG.style.display = "none";
  1736. console.log("移动取消", e, this);
  1737. }
  1738. function interchangeCard(formArr, toArr) {
  1739. function changeType(member, isAssist) {
  1740. if (member.id == 0 || (isAssist && member.id == -1)) {
  1741. return new Member();
  1742. } else {
  1743. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1744. newMember.loadFromMember(member);
  1745. return newMember;
  1746. }
  1747. }
  1748. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1749. const isCopy = changeSwapToCopy.checked;
  1750. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1751. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1752. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1753. {
  1754. from = changeType(from, formArr[1]);
  1755. if (!isCopy) to = changeType(to, toArr[1]);
  1756. } else if (isCopy) {
  1757. const newFrom = new from.constructor();
  1758. newFrom.loadFromMember(from);
  1759. from = newFrom;
  1760. }
  1761. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1762. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1763. creatNewUrl(); //刷新URL
  1764. refreshAll(formation); //刷新全部
  1765. }
  1766. //改变一个怪物头像
  1767. function changeid(mon, monDom, latentDom) {
  1768. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1769. const parentNode = monDom.parentNode;
  1770. fragment.appendChild(monDom);
  1771. const monId = mon.id;
  1772. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1773. monDom.setAttribute("data-cardid", monId); //设定新的id
  1774. if (monId < 0) //如果是延迟
  1775. {
  1776. monDom.removeAttribute("href");
  1777. monDom.removeAttribute("title");
  1778. parentNode.classList.add("delay");
  1779. parentNode.classList.remove("null");
  1780. parentNode.appendChild(fragment);
  1781. if (latentDom) latentDom.classList.add(className_displayNone);
  1782. return;
  1783. } else if (monId == 0) //如果是空
  1784. {
  1785. monDom.removeAttribute("href");
  1786. monDom.removeAttribute("title");
  1787. parentNode.classList.add("null");
  1788. parentNode.classList.remove("delay");
  1789. parentNode.appendChild(fragment);
  1790. if (latentDom) latentDom.classList.add(className_displayNone);
  1791. return;
  1792. } else if (monId > -1) //如果提供了id
  1793. {
  1794. parentNode.classList.remove("null");
  1795. parentNode.classList.remove("delay");
  1796. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  1797. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  1798. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1799. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1800. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1801. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1802. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1803. monDom.href = currentLanguage.guideURL(monId, card.name);
  1804. if (card.canAssist)
  1805. monDom.classList.add("allowable-assist");
  1806. else
  1807. monDom.classList.remove("allowable-assist");
  1808. if (card.awakenings.includes(49)) //武器
  1809. monDom.classList.add("wepon");
  1810. else
  1811. monDom.classList.remove("wepon");
  1812. }
  1813. const levelDom = monDom.querySelector(".level");
  1814. if (levelDom) //如果提供了等级
  1815. {
  1816. const level = mon.level || 1;
  1817. levelDom.textContent = level;
  1818. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  1819. levelDom.classList.add("max");
  1820. } else {
  1821. levelDom.classList.remove("max");
  1822. }
  1823. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1824. levelDom.classList.add("_110");
  1825. } else {
  1826. levelDom.classList.remove("_110");
  1827. }
  1828. }
  1829. const awokenIcon = monDom.querySelector(".awoken-count");
  1830. if (awokenIcon) {
  1831. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  1832. {
  1833. awokenIcon.classList.add(className_displayNone);
  1834. awokenIcon.textContent = "";
  1835. } else if (mon.awoken > 0) //如果提供了觉醒
  1836. {
  1837. awokenIcon.classList.remove(className_displayNone);
  1838. awokenIcon.textContent = mon.awoken;
  1839. if (mon.awoken == card.awakenings.length) {
  1840. awokenIcon.classList.add("full-awoken");
  1841. } else {
  1842. awokenIcon.classList.remove("full-awoken");
  1843. }
  1844. }
  1845. }
  1846. const sawoken = monDom.querySelector(".super-awoken");
  1847. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1848. {
  1849. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  1850. sawoken.classList.remove(className_displayNone);
  1851. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1852. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  1853. } else {
  1854. sawoken.classList.add(className_displayNone);
  1855. }
  1856. }
  1857. const m_id = monDom.querySelector(".id");
  1858. if (m_id) //怪物ID
  1859. {
  1860. m_id.textContent = monId;
  1861. }
  1862. const plusArr = mon.plus || [0, 0, 0];
  1863. const plusDom = monDom.querySelector(".plus");
  1864. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1865. {
  1866. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  1867. if (plusCount <= 0) {
  1868. plusDom.classList.add(className_displayNone);
  1869. } else if (plusCount >= 297) {
  1870. plusDom.classList.add("has297");
  1871. plusDom.classList.remove(className_displayNone);
  1872. } else {
  1873. plusDom.querySelector(".hp").textContent = plusArr[0];
  1874. plusDom.querySelector(".atk").textContent = plusArr[1];
  1875. plusDom.querySelector(".rcv").textContent = plusArr[2];
  1876. plusDom.classList.remove("has297");
  1877. plusDom.classList.remove(className_displayNone);
  1878. }
  1879. }
  1880. if (latentDom) {
  1881. if (mon.latent) //如果提供了潜觉
  1882. {
  1883. const latent = mon.latent;
  1884. if (latent.length < 1) {
  1885. latentDom.classList.add(className_displayNone);
  1886. } else {
  1887. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1888. refreshLatent(latent, mon.id, latentDoms);
  1889. latentDom.classList.remove(className_displayNone);
  1890. }
  1891. } else {
  1892. latentDom.classList.add(className_displayNone);
  1893. }
  1894. }
  1895. const skillCdDom = monDom.querySelector(".skill");
  1896. if (skillCdDom) //如果存在技能CD DOM
  1897. {
  1898. //const skill = Skills[card.activeSkillId];
  1899. if (card.activeSkillId == 0) {
  1900. skillCdDom.classList.add(className_displayNone);
  1901. } else {
  1902. skillCdDom.classList.remove(className_displayNone);
  1903. }
  1904. }
  1905. parentNode.appendChild(fragment);
  1906. }
  1907. //刷新潜觉
  1908. function refreshLatent(latent, monid, iconArr) {
  1909. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1910. let latentIndex = 0,
  1911. usedHoleN = 0;
  1912. for (let ai = 0; ai < iconArr.length; ai++) {
  1913. const icon = iconArr[ai];
  1914. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  1915. {
  1916. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  1917. icon.classList.remove(className_displayNone);
  1918. usedHoleN += latentUseHole(latent[latentIndex]);
  1919. latentIndex++;
  1920. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  1921. {
  1922. icon.classList.add(className_displayNone);
  1923. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  1924. {
  1925. icon.removeAttribute("data-latent-icon");
  1926. icon.classList.remove(className_displayNone);
  1927. } else //不需要显示的部分
  1928. {
  1929. icon.classList.add(className_displayNone);
  1930. }
  1931. }
  1932. };
  1933. //点击怪物头像,出现编辑窗
  1934. function editMon(teamNum, isAssist, indexInTeam) {
  1935. //数据
  1936. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1937. const teamBigBox = teamBigBoxs[teamNum];
  1938. const teamBox = teamBigBox.querySelector(".team-box");
  1939. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  1940. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1941. const monsterHead = memberLi.querySelector(".monster");
  1942. editBox.show();
  1943. editBox.isAssist = isAssist;
  1944. editBox.monsterHead = monsterHead;
  1945. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1946. if (!isAssist) {
  1947. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  1948. editBox.latentBox = latentBox;
  1949. } else {
  1950. editBox.latentBox = null;
  1951. }
  1952. const settingBox = editBox.querySelector(".setting-box");
  1953. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1954. monstersID.value = mon.id > 0 ? mon.id : 0;
  1955. monstersID.onchange();
  1956. //觉醒
  1957. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1958. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1959. //超觉醒
  1960. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1961. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1962. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  1963. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  1964. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1965. monEditLv.value = mon.level || 1;
  1966. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1967. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1968. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1969. if (mon.plus && mon.id > 0) {
  1970. monEditAddHp.value = mon.plus[0];
  1971. monEditAddAtk.value = mon.plus[1];
  1972. monEditAddRcv.value = mon.plus[2];
  1973. }
  1974. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1975. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1976. if (mon.skilllevel) {
  1977. skillLevel.value = mon.skilllevel;
  1978. }
  1979. skillLevel.onchange();
  1980. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1981. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1982. if (!isAssist) {
  1983. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1984. editBox.refreshLatent(editBox.latent, mon.id);
  1985. btnDelay.classList.add(className_displayNone);
  1986. rowMonLatent.classList.remove(className_displayNone);
  1987. editBoxTitle.classList.remove("edit-box-title-assist");
  1988. } else {
  1989. btnDelay.classList.remove(className_displayNone);
  1990. rowMonLatent.classList.add(className_displayNone);
  1991. editBoxTitle.classList.add("edit-box-title-assist");
  1992. }
  1993. editBox.reCalculateExp();
  1994. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  1995. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1996. else
  1997. editBox.reCalculateAbility();
  1998. }
  1999. //编辑窗,修改怪物ID
  2000. function editBoxChangeMonId(id) {
  2001. const card = Cards[id] || Cards[0]; //怪物固定数据
  2002. if (card.id == 0) {
  2003. id = 0;
  2004. }
  2005. const skill = Skills[card.activeSkillId];
  2006. const leaderSkill = Skills[card.leaderSkillId];
  2007. let fragment = null;
  2008. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  2009. const settingBox = editBox.querySelector(".setting-box");
  2010. //id搜索
  2011. const monHead = monInfoBox.querySelector(".monster");
  2012. changeid({ id: id }, monHead); //改变图像
  2013. const mId = monInfoBox.querySelector(".monster-id");
  2014. mId.textContent = id;
  2015. const mRare = monInfoBox.querySelector(".monster-rare");
  2016. mRare.setAttribute("data-rarity", card.rarity);
  2017. const mMP = monInfoBox.querySelector(".monster-mp");
  2018. mMP.textContent = card.sellMP.toLocaleString();
  2019. const mName = monInfoBox.querySelector(".monster-name");
  2020. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  2021. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  2022. mSeriesId.textContent = card.seriesId;
  2023. mSeriesId.setAttribute("data-seriesId", card.seriesId);
  2024. if (card.seriesId == 0) {
  2025. mSeriesId.classList.add(className_displayNone);
  2026. } else {
  2027. mSeriesId.classList.remove(className_displayNone);
  2028. }
  2029. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  2030. mCollabId.textContent = card.collabId;
  2031. mCollabId.setAttribute("data-collabId", card.collabId);
  2032. if (card.collabId == 0) {
  2033. mCollabId.classList.add(className_displayNone);
  2034. } else {
  2035. mCollabId.classList.remove(className_displayNone);
  2036. }
  2037. const mAltName = monInfoBox.querySelector(".monster-altName");
  2038. mAltName.textContent = card.altName;
  2039. mAltName.setAttribute("data-altName", card.altName);
  2040. if (card.altName.length == 0) { //当没有合作名
  2041. mAltName.classList.add(className_displayNone);
  2042. } else {
  2043. mAltName.classList.remove(className_displayNone);
  2044. }
  2045. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  2046. evoCardUl.style.display = "none";
  2047. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  2048. const evoLinkCardsIdArray = Cards.filter(function(m) {
  2049. return m.evoRootId == card.evoRootId;
  2050. }).map(function(m) { return m.id; }); //筛选出相同进化链的
  2051. const createCardHead = editBox.createCardHead;
  2052. if (evoLinkCardsIdArray.length > 1) {
  2053. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2054. evoLinkCardsIdArray.forEach(function(mid) {
  2055. const cli = createCardHead(mid);
  2056. if (mid == id) {
  2057. cli.classList.add("unable-monster");
  2058. }
  2059. fragment.appendChild(cli);
  2060. });
  2061. evoCardUl.appendChild(fragment);
  2062. evoCardUl.style.display = "block";
  2063. }
  2064. const mType = monInfoBox.querySelectorAll(".monster-type li");
  2065. for (let ti = 0; ti < mType.length; ti++) {
  2066. if (ti < card.types.length && card.types[ti] >= 0) {
  2067. mType[ti].setAttribute("data-type-name", card.types[ti]);
  2068. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  2069. mType[ti].classList.remove(className_displayNone);
  2070. } else {
  2071. mType[ti].classList.add(className_displayNone);
  2072. }
  2073. }
  2074. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  2075. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  2076. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  2077. if (card.canAssist) {
  2078. monEditAwokensRow.classList.add("allowable-assist");
  2079. } else {
  2080. monEditAwokensRow.classList.remove("allowable-assist");
  2081. }
  2082. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  2083. if (ai < card.awakenings.length) {
  2084. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  2085. mAwokenIcon[ai].classList.remove(className_displayNone);
  2086. } else {
  2087. mAwokenIcon[ai].classList.add(className_displayNone);
  2088. }
  2089. }
  2090. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  2091. //超觉醒
  2092. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2093. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  2094. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  2095. {
  2096. for (let ai = 0; ai < mSAwoken.length; ai++) {
  2097. if (ai < card.superAwakenings.length) {
  2098. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  2099. mSAwoken[ai].classList.remove(className_displayNone);
  2100. } else {
  2101. mSAwoken[ai].classList.add(className_displayNone);
  2102. }
  2103. }
  2104. monEditSAwokensRow.classList.remove(className_displayNone);
  2105. } else {
  2106. monEditSAwokensRow.classList.add(className_displayNone);
  2107. }
  2108. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  2109. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  2110. monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  2111. const monEditLv = settingBox.querySelector(".m-level");
  2112. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  2113. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  2114. if (card.limitBreakIncr) {
  2115. monEditLv110.classList.remove(className_displayNone);
  2116. } else {
  2117. monEditLv110.classList.add(className_displayNone);
  2118. }
  2119. const mCost = settingBox.querySelector(".monster-cost");
  2120. mCost.textContent = card.cost;
  2121. const rowPlus = settingBox.querySelector(".row-mon-plus");
  2122. const rowLatent = settingBox.querySelector(".row-mon-latent");
  2123. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  2124. //该宠Type允许的杀,set不会出现重复的
  2125. const allowLatent = getAllowLatent(card.types);
  2126. typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀
  2127. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  2128. if (!latentDom) return;
  2129. if (allowLatent.includes(type.latent)) {
  2130. latentDom.classList.remove("unallowable-latent");
  2131. } else {
  2132. latentDom.classList.add("unallowable-latent");
  2133. }
  2134. })
  2135. //怪物主动技能
  2136. const rowSkill = settingBox.querySelector(".row-mon-skill");
  2137. const skillBox = rowSkill.querySelector(".skill-box");
  2138. const skillTitle = skillBox.querySelector(".skill-name");
  2139. const skillCD = skillBox.querySelector(".skill-cd");
  2140. const skillLevel = skillBox.querySelector(".m-skill-level");
  2141. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  2142. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  2143. const skillDetail = skillBox.querySelector(".skill-datail");
  2144. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2145. fragment.appendChild(skillBox);
  2146. skillTitle.innerHTML = descriptionToHTML(skill.name);
  2147. skillTitle.setAttribute("data-skillid", skill.id);
  2148. skillDetail.innerHTML = "";
  2149. skillDetail.appendChild(parseSkillDescription(skill));
  2150. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  2151. skillLevel.max = t_maxLevel;
  2152. skillLevel.value = t_maxLevel;
  2153. skillLevel_Max.value = t_maxLevel;
  2154. skillLevel_Max.textContent = skill.maxLevel;
  2155. skillCD.textContent = skill.initialCooldown - t_maxLevel + 1;
  2156. rowSkill.appendChild(fragment);
  2157. //怪物队长技能
  2158. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  2159. const lskillBox = rowLederSkill.querySelector(".skill-box");
  2160. const lskillTitle = lskillBox.querySelector(".skill-name");
  2161. const lskillDetail = lskillBox.querySelector(".skill-datail");
  2162. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2163. fragment.appendChild(lskillBox);
  2164. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  2165. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  2166. lskillDetail.innerHTML = "";
  2167. lskillDetail.appendChild(parseSkillDescription(leaderSkill));
  2168. rowLederSkill.appendChild(fragment);
  2169. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  2170. rowPlus.classList.add("disabled");
  2171. rowPlus.querySelector(".m-plus-hp").value = 0;
  2172. rowPlus.querySelector(".m-plus-atk").value = 0;
  2173. rowPlus.querySelector(".m-plus-rcv").value = 0;
  2174. rowLatent.classList.add("disabled");
  2175. skillLevel.setAttribute("readonly", true);
  2176. } else {
  2177. rowPlus.classList.remove("disabled");
  2178. rowLatent.classList.remove("disabled");
  2179. skillLevel.removeAttribute("readonly");
  2180. }
  2181. if (editBox.isAssist) {
  2182. const btnDone = editBox.querySelector(".button-done");
  2183. if (!card.canAssist) {
  2184. btnDone.classList.add("cant-assist");
  2185. btnDone.disabled = true;
  2186. } else {
  2187. btnDone.classList.remove("cant-assist");
  2188. btnDone.disabled = false;
  2189. }
  2190. }
  2191. //去除所有不能再打的潜觉
  2192. editBox.latent = filterAllowLatent(editBox.latent,allowLatent);
  2193. editBox.refreshLatent(editBox.latent, id);
  2194. editBox.reCalculateExp();
  2195. editBox.reCalculateAbility();
  2196. }
  2197. //刷新整个队伍
  2198. function refreshAll(formationData) {
  2199. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2200. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2201. const detailBox = formationBox.querySelector(".detail-box");
  2202. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2203. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2204. while (formationBox.childNodes.length > 0) {
  2205. fragment.appendChild(formationBox.childNodes[0]);
  2206. }
  2207. const txtTitle = titleBox.querySelector(".title");
  2208. const txtDetail = detailBox.querySelector(".detail");
  2209. txtTitle.value = formationData.title || "";
  2210. txtDetail.value = formationData.detail || "";
  2211. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2212. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2213. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2214. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2215. if (txtTitle.value.length == 0)
  2216. titleBox.classList.add("edit");
  2217. else
  2218. titleBox.classList.remove("edit");
  2219. if (txtDetail.value.length == 0)
  2220. detailBox.classList.add("edit");
  2221. else
  2222. detailBox.classList.remove("edit");
  2223. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2224. const teamBox = teamBigBox.querySelector(".team-box");
  2225. const teamData = formationData.teams[teamNum];
  2226. const badgeBox = teamBigBox.querySelector(".team-badge");
  2227. if (badgeBox) {
  2228. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2229. badge.checked = true;
  2230. }
  2231. const membersDom = teamBox.querySelector(".team-members");
  2232. const latentsDom = teamBox.querySelector(".team-latents");
  2233. const assistsDom = teamBox.querySelector(".team-assist");
  2234. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2235. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2236. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2237. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2238. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2239. changeid(teamData[0][ti], member, latent); //队员
  2240. changeid(teamData[1][ti], assist); //辅助
  2241. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2242. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2243. }
  2244. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2245. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2246. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2247. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2248. });
  2249. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2250. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2251. formationBox.appendChild(fragment);
  2252. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2253. }
  2254. //刷新队伍觉醒统计
  2255. function refreshTeamAwokenCount(awokenDom, team) {
  2256. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2257. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2258. function setCount(aicon, number) {
  2259. if (!aicon) return; //没有这个觉醒就撤回
  2260. const ali = aicon.parentNode;
  2261. const countDom = ali.querySelector(".count");
  2262. countDom.textContent = number;
  2263. if (number)
  2264. ali.classList.remove(className_displayNone);
  2265. else
  2266. ali.classList.add(className_displayNone);
  2267. }
  2268. for (let ai = 1; ai <= 72; ai++) {
  2269. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2270. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2271. //搜索等效觉醒
  2272. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2273. if (equalIndex >= 0) {
  2274. const equivalentAwoken = equivalent_awoken[equalIndex];
  2275. if (equivalentAwoken.small === ai) {
  2276. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2277. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2278. setCount(aicon, totalNum);
  2279. } else {
  2280. continue;
  2281. }
  2282. } else {
  2283. setCount(aicon, awokenCountInTeam(team, ai, solo, teamsCount));
  2284. }
  2285. }
  2286. awokenDom.appendChild(fragment);
  2287. }
  2288. //刷新阵型觉醒统计
  2289. function refreshFormationAwokenCount(awokenDom, teams) {
  2290. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2291. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2292. function setCount(aicon, number) {
  2293. if (!aicon) return; //没有这个觉醒就撤回
  2294. const ali = aicon.parentNode;
  2295. const countDom = ali.querySelector(".count");
  2296. countDom.textContent = number;
  2297. if (number)
  2298. ali.classList.remove(className_displayNone);
  2299. else
  2300. ali.classList.add(className_displayNone);
  2301. }
  2302. for (let ai = 1; ai <= 72; ai++) {
  2303. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2304. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2305. //搜索等效觉醒
  2306. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2307. if (equalIndex >= 0) {
  2308. const equivalentAwoken = equivalent_awoken[equalIndex];
  2309. if (equivalentAwoken.small === ai) {
  2310. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2311. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2312. setCount(aicon, totalNum);
  2313. } else {
  2314. continue;
  2315. }
  2316. } else {
  2317. setCount(aicon, awokenCountInFormation(teams, ai, solo));
  2318. }
  2319. }
  2320. awokenDom.appendChild(fragment);
  2321. }
  2322. //刷新能力值
  2323. function refreshAbility(abilityDom, team, idx) {
  2324. const memberData = team[0][idx];
  2325. const assistData = team[1][idx];
  2326. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2327. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2328. if (mainAbility && memberData.ability) {
  2329. for (let ai = 0; ai < 3; ai++) {
  2330. memberData.ability[ai] = mainAbility[ai][0];
  2331. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2332. }
  2333. }
  2334. if (!abilityDom) return; //如果没有dom,直接跳过
  2335. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2336. const hpDom = abilityLi.querySelector(".hp");
  2337. const atkDom = abilityLi.querySelector(".atk");
  2338. const rcvDom = abilityLi.querySelector(".rcv");
  2339. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2340. if (mainAbility) {
  2341. div.classList.remove(className_displayNone);
  2342. div.textContent = memberData.ability[ai];
  2343. } else {
  2344. div.classList.add(className_displayNone);
  2345. div.textContent = 0;
  2346. }
  2347. });
  2348. }
  2349. //刷新队伍能力值合计
  2350. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2351. //计算总的生命值
  2352. if (!totalDom) return;
  2353. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2354. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2355. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2356. const teams = formation.teams;
  2357. const leader1id = team[0][0].id;
  2358. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2359. if (tHpDom) {
  2360. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2361. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2362. const tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2363. const tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  2364. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2365. let badgeHPScale = 1; //徽章倍率
  2366. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2367. badgeHPScale = 1.05;
  2368. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2369. badgeHPScale = 1.15;
  2370. }
  2371. tHpDom.textContent = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale) +
  2372. ` (${Math.round(Math.round(tHPNoAwoken) * badgeHPScale)})`;
  2373. }
  2374. if (tMoveDom) {
  2375. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  2376. tMoveDom.textContent = moveTime.duration;
  2377. if (moveTime.fixed)
  2378. tMoveDom.classList.add("fixed-move-time");
  2379. else
  2380. tMoveDom.classList.remove("fixed-move-time");
  2381. }
  2382. }
  2383. //刷新所有队伍能力值合计
  2384. function refreshFormationTotalHP(totalDom, teams) {
  2385. //计算总的生命值
  2386. if (!totalDom) return;
  2387. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2388. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2389. if (tHpDom) {
  2390. //因为目前仅用于2P,所以直接在外面固定写了
  2391. const leader1id = teams[0][0][0].id;
  2392. const leader2id = teams[1][0][0].id;
  2393. const tHPArr = teams.map(function(team) {
  2394. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2395. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2396. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2397. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  2398. });
  2399. const tHPNoAwokenArr = teams.map(function(team) {
  2400. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2401. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2402. return Math.round(teamTHP);
  2403. });
  2404. const tHP = tHPArr.reduce((pv, v) => pv + v);
  2405. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  2406. tHpDom.textContent = tHP.toString() +
  2407. ` (${tHPNoAwoken})`;
  2408. }
  2409. }
  2410. //刷新单人技能CD
  2411. function refreshMemberSkillCD(teamDom, team, idx) {
  2412. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2413. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2414. const member = team[0][idx];
  2415. const assist = team[1][idx];
  2416. const memberCard = Cards[member.id] || Cards[0];
  2417. const memberSkill = Skills[memberCard.activeSkillId];
  2418. const assistCard = Cards[assist.id] || Cards[0];
  2419. const assistSkill = Skills[assistCard.activeSkillId];
  2420. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2421. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2422. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2423. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2424. memberSkillCdDom.textContent = memberSkillCd;
  2425. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  2426. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2427. memberSkillCdDom.classList.remove("max-skill");
  2428. } else {
  2429. memberSkillCdDom.classList.add("max-skill");
  2430. }
  2431. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2432. assistSkillCdDom.classList.remove("max-skill");
  2433. } else {
  2434. assistSkillCdDom.classList.add("max-skill");
  2435. }
  2436. }
  2437. function localisation($tra) {
  2438. if (!$tra) return;
  2439. document.title = $tra.webpage_title;
  2440. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2441. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2442. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  2443. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2444. const sortOptions = Array.from(s_sortList.options);
  2445. sortOptions.forEach(opt => {
  2446. const tag = opt.getAttribute("data-tag");
  2447. const trans = $tra.sort_name[tag];
  2448. if (trans) {
  2449. opt.text = trans;
  2450. }
  2451. });
  2452. }

智龙迷城队伍图制作工具