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script.js 88 kB

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  1. var Cards; //怪物数据
  2. var Skills; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. var isGuideMod; //是否以图鉴模式启动
  6. const teamBigBoxs = []; //储存全部teamBigBox
  7. const allMembers = []; //储存所有成员,包含辅助
  8. var interchangeSvg; //储存划线的SVG
  9. var controlBox; //储存整个controlBox
  10. var statusLine; //储存状态栏
  11. var formationBox; //储存整个formationBox
  12. var editBox; //储存整个editBox
  13. var showSearch; //整个程序都可以用的显示搜索函数
  14. var zipURL; //储存是否压缩网址数据
  15. const dataStructure = 3; //阵型输出数据的结构版本
  16. const className_displayNone = "display-none";
  17. class Member2
  18. {
  19. constructor(oldMenber = null,isAssist = false)
  20. {
  21. if (oldMenber)
  22. { //Copy一个
  23. this.id = oldMenber.id;
  24. this.level = oldMenber.level;
  25. this.plus = [...oldMenber.plus];
  26. this.awoken = oldMenber.awoken;
  27. this.sAwoken = oldMenber.sAwoken;
  28. this.latent = [...oldMenber.latent];
  29. this.skilllevel = oldMenber.sAwoken;
  30. this.assist = oldMenber.assist;
  31. }else
  32. { //全新的
  33. this.id = 0;
  34. this.level = 1;
  35. this.plus = [0,0,0];
  36. this.awoken = 0;
  37. this.sAwoken = null;
  38. this.latent = [];
  39. this.skilllevel = null;
  40. this.assist = null;
  41. }
  42. this.isAssist = isAssist;
  43. }
  44. calculateAbility(solo,teamCount){
  45. const card = Cards[this.id];
  46. let bonus = null;
  47. if (!this.isAssist &&
  48. this.assist &&
  49. this.assist.id>0 &&
  50. Cards[this.assist.id].attrs[0] === card.attrs[0]
  51. ){
  52. bonus = this.assist.calculateAbility(solo,teamCount);
  53. }
  54. }
  55. toJSON(){
  56. }
  57. }
  58. //队员基本的留空
  59. var Member = function(){
  60. this.id=0;
  61. this.ability = [0,0,0];
  62. };
  63. Member.prototype.outObj = function(){
  64. const m = this;
  65. let obj = [m.id];
  66. if (m.level != undefined) obj[1] = m.level;
  67. if (m.awoken != undefined) obj[2] = m.awoken;
  68. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!=0)
  69. {
  70. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  71. { //当3个加值一样时只生成第一个减少长度
  72. obj[3] = m.plus[0];
  73. }else
  74. {
  75. obj[3] = m.plus;
  76. }
  77. }
  78. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  79. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  80. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  81. const skill = Skills[card.activeSkillId];
  82. //有技能等级,并且技能等级低于最大等级时才记录技能
  83. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  84. return obj;
  85. };
  86. Member.prototype.loadObj = function(m,dataVersion){
  87. if (m == undefined) //如果没有提供数据,直接返回默认
  88. {
  89. return;
  90. }
  91. if (dataVersion == undefined) dataVersion = 1;
  92. this.id = dataVersion>1 ? m[0] : m.id;
  93. this.level = dataVersion>1 ? m[1] : m.level;
  94. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  95. if (dataVersion>1)
  96. {
  97. if (isNaN(m[3]) || m[3]==null)
  98. {
  99. this.plus = m[3];
  100. }else
  101. {
  102. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  103. this.plus = [singlePlus,singlePlus,singlePlus];
  104. }
  105. }else
  106. {
  107. this.plus = m.plus;
  108. }
  109. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  110. this.latent = dataVersion>1 ? m[4] : m.latent;
  111. if (this.latent && dataVersion<=2) this.latent = this.latent.map(l=>l>=13?l+3:l); //修复以前自己编的潜觉编号为官方编号
  112. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  113. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  114. this.skilllevel = m[6] || null;
  115. };
  116. Member.prototype.loadFromMember = function(m){
  117. if (m == undefined) //如果没有提供数据,直接返回默认
  118. {
  119. return;
  120. }
  121. this.id = m.id;
  122. };
  123. //只用来防坐的任何队员
  124. var MemberDelay = function(){
  125. this.id=-1;
  126. };
  127. MemberDelay.prototype = Object.create(Member.prototype);
  128. MemberDelay.prototype.constructor = MemberDelay;
  129. //辅助队员
  130. var MemberAssist = function(){
  131. this.level = 0;
  132. this.awoken = 0;
  133. this.plus = [0,0,0];
  134. Member.call(this);
  135. };
  136. MemberAssist.prototype = Object.create(Member.prototype);
  137. MemberAssist.prototype.constructor = MemberAssist;
  138. MemberAssist.prototype.loadFromMember = function(m){
  139. if (m == undefined) //如果没有提供数据,直接返回默认
  140. {
  141. return;
  142. }
  143. this.id = m.id;
  144. if (m.level != undefined) this.level = m.level;
  145. if (m.awoken != undefined) this.awoken = m.awoken;
  146. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  147. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  148. };
  149. //正式队伍
  150. var MemberTeam = function(){
  151. this.latent = [];
  152. this.ability = [0,0,0];
  153. MemberAssist.call(this);
  154. //sawoken作为可选项目,默认不在内
  155. };
  156. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  157. MemberTeam.prototype.constructor = MemberTeam;
  158. MemberTeam.prototype.loadFromMember = function(m){
  159. if (m == undefined) //如果没有提供数据,直接返回默认
  160. {
  161. return;
  162. }
  163. this.id = m.id;
  164. if (m.level != undefined) this.level = m.level;
  165. if (m.awoken != undefined) this.awoken = m.awoken;
  166. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  167. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = JSON.parse(JSON.stringify(m.latent));
  168. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  169. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = JSON.parse(JSON.stringify(m.ability));
  170. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  171. };
  172. var Formation = function(teamCount,memberCount){
  173. this.title = "";
  174. this.detail = "";
  175. this.teams = [];
  176. for (let ti=0;ti<teamCount;ti++)
  177. {
  178. const team = [[],[],0]; //第三个是徽章
  179. for (let mi=0;mi<memberCount;mi++)
  180. {
  181. team[0].push(new MemberTeam());
  182. team[1].push(new MemberAssist());
  183. }
  184. this.teams.push(team);
  185. }
  186. };
  187. Formation.prototype.outObj= function(){
  188. const obj = {};
  189. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  190. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  191. obj.f = this.teams.map(t=>
  192. {
  193. const teamArr = [];
  194. teamArr[0] = t[0].map(m=>
  195. m.outObj()
  196. );
  197. teamArr[1] = t[1].map(m=>
  198. m.outObj()
  199. );
  200. if (t[2]) teamArr[2] = t[2];
  201. return teamArr;
  202. });
  203. obj.v = dataStructure;
  204. return obj;
  205. };
  206. Formation.prototype.loadObj= function(f){
  207. const dataVeision = f.v?f.v:(f.f?2:1); //是第几版格式
  208. this.title = dataVeision>1 ? f.t : f.title;
  209. this.detail = dataVeision>1 ? f.d : f.detail;
  210. const loadTeamArr = dataVeision>1 ? f.f : f.team;
  211. this.teams.forEach(function(t,ti){
  212. const tf = loadTeamArr[ti];
  213. if (tf)
  214. {
  215. t[0].forEach(function(m,mi){
  216. const fm = tf[0][mi];
  217. m.loadObj(fm,dataVeision);
  218. });
  219. t[1].forEach(function(m,mi){
  220. const fm = tf[1][mi];
  221. m.loadObj(fm,dataVeision);
  222. });
  223. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  224. }
  225. });
  226. if (f.b)
  227. this.teams[0][2] = f.b; //原来模式的徽章
  228. };
  229. //获取最大潜觉数量
  230. function getMaxLatentCount(id)
  231. { //转生2和超转生3为8个格子
  232. if (Cards[id])
  233. {
  234. return Cards[id].is8Latent ? 8 : 6;
  235. }else
  236. {
  237. return 6;
  238. }
  239. }
  240. //切换通用的切换className显示的函数
  241. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body)
  242. {
  243. if (!checkBox) return;
  244. const checked = checkBox.checked;
  245. if (checked && checkedAdd || !checked && !checkedAdd)
  246. {
  247. dom.classList.add(className);
  248. }else
  249. {
  250. dom.classList.remove(className);
  251. }
  252. }
  253. //清除数据
  254. function clearData()
  255. {
  256. const locationURL = new URL(location);
  257. locationURL.searchParams.delete('d'); //删除数据
  258. locationURL.searchParams.delete('l'); //删除语言
  259. location = locationURL.toString();
  260. }
  261. //轮换ABC队伍
  262. function swapABCteam()
  263. {
  264. if (formation.teams.length>1)
  265. {
  266. formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后
  267. creatNewUrl();
  268. refreshAll(formation);
  269. }
  270. }
  271. //在单人和多人之间转移数据
  272. function turnPage(toPage,e = null)
  273. {
  274. console.log(e)
  275. let pagename = null;
  276. switch(toPage)
  277. {
  278. case 1:
  279. if (formation.teams[0][0].length<6)
  280. {
  281. //把第二支队伍的队长添加到最后方
  282. formation.teams[0][0].push(formation.teams[1][0][0]);
  283. formation.teams[0][1].push(formation.teams[1][1][0]);
  284. }
  285. //删掉第2支开始的队伍
  286. formation.teams.splice(1);
  287. pagename = "solo.html";
  288. break;
  289. case 2:
  290. if (formation.teams.length<2)
  291. { //从1人到2人
  292. formation.teams[1] = [[],[]];
  293. //把右边的队长加到第二支队伍最后面
  294. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  295. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  296. }else
  297. { //从3人到2人,直接删除后面两个队伍
  298. //删掉第3支开始的队伍
  299. formation.teams.splice(2);
  300. //删掉前面两支队伍的战友
  301. formation.teams[0][0].splice(5);
  302. formation.teams[0][1].splice(5);
  303. formation.teams[1][0].splice(5);
  304. formation.teams[1][1].splice(5);
  305. }
  306. formation.badge = 0;
  307. pagename = "multi.html";
  308. break;
  309. case 3:
  310. if (formation.teams.length<2)
  311. { //从1人到3人
  312. }else
  313. { //从2人到3人
  314. formation.teams[0][0].push(formation.teams[1][0][0]);
  315. formation.teams[0][1].push(formation.teams[1][1][0]);
  316. formation.teams[1][0].push(formation.teams[0][0][0]);
  317. formation.teams[1][1].push(formation.teams[0][1][0]);
  318. }
  319. formation.badge = 0;
  320. pagename = "triple.html";
  321. break;
  322. }
  323. const newURL = creatNewUrl({url:pagename, notPushState:true});
  324. if (e && e.ctrlKey)
  325. {
  326. window.open(newURL);
  327. }else
  328. {
  329. location.href = newURL;
  330. }
  331. }
  332. window.onload = function()
  333. {
  334. controlBox = document.body.querySelector(".control-box");
  335. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  336. const zipClassName = 'zip-data';
  337. const zipData = controlBox.querySelector(`#${zipClassName}`);
  338. zipData.onchange = function(){
  339. localStorage.setItem("PADDF-" + zipClassName, this.checked ? 1 : 0);
  340. zipURL = this.checked;
  341. }
  342. zipData.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + zipClassName)));
  343. zipData.onchange();
  344. const helpLink = controlBox.querySelector(".help-link");
  345. interchangeSVG = document.body.querySelector("#interchange-line");
  346. interchangeSVG.line = interchangeSVG.querySelector("g line");
  347. interchangeSVG.changePoint = function(p1,p2){
  348. const line = this.line;
  349. if (p1 && p1.x != undefined)
  350. line.setAttribute("x1",p1.x);
  351. if (p1 && p1.y != undefined)
  352. line.setAttribute("y1",p1.y);
  353. if (p2 && p2.x != undefined)
  354. line.setAttribute("x2",p2.x);
  355. if (p2 && p2.y != undefined)
  356. line.setAttribute("y2",p2.y);
  357. };
  358. //设定初始的显示设置
  359. toggleDomClassName(controlBox.querySelector("#show-mon-id"),'not-show-mon-id',false);
  360. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"),'show-mon-skill-cd');
  361. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"),'not-show-awoken-count',false);
  362. isGuideMod = Boolean(parseInt(getQueryString("guide")));
  363. formationBox = document.body.querySelector(".formation-box");
  364. editBox = document.body.querySelector(".edit-box");
  365. if (isGuideMod)
  366. {
  367. console.log('现在是 怪物图鉴 模式');
  368. document.body.classList.add('guide-mod');
  369. }
  370. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  371. //▼添加语言列表开始
  372. const langSelectDom = controlBox.querySelector(".languages");
  373. languageList.forEach(lang=>
  374. langSelectDom.options.add(new Option(lang.name,lang.i18n))
  375. );
  376. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  377. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  378. currentLanguage = languageList.find(lang=>{ //筛选出符合的语言
  379. if (parameter_i18n) //如果已指定就用指定的语言
  380. return parameter_i18n.includes(lang.i18n);
  381. else //否则筛选浏览器默认语言
  382. return browser_i18n.includes(lang.i18n);
  383. }) ||
  384. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  385. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  386. const langOptionArray = Array.from(langSelectDom.options);
  387. langOptionArray.find(langOpt=>langOpt.value == currentLanguage.i18n).selected = true;
  388. //▲添加语言列表结束
  389. //▼添加数据来源列表开始
  390. const dataSelectDom = controlBox.querySelector(".datasource");
  391. dataSourceList.forEach(ds=>
  392. dataSelectDom.options.add(new Option(ds.source,ds.code))
  393. );
  394. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  395. currentDataSource = parameter_dsCode?
  396. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) ://筛选出符合的数据源
  397. dataSourceList[0]; //没有指定,直接使用日服
  398. document.body.classList.add("ds-"+currentDataSource.code);
  399. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  400. dataSourceOptionArray.find(dataOpt=>dataOpt.value == currentDataSource.code).selected = true;
  401. const sourceDataFolder = "monsters-info";
  402. var newCkeys; //当前的Ckey
  403. var lastCkeys; //以前Ckey们
  404. statusLine.classList.add("loading-check-version");
  405. GM_xmlhttpRequest({
  406. method: "GET",
  407. url: `${sourceDataFolder}/ckey.json`, //版本文件
  408. onload: function(response) {
  409. dealCkeyData(response.response);
  410. },
  411. onerror: function(response) {
  412. const isChrome = navigator.userAgent.includes("Chrome");
  413. if (isChrome && location.host.length==0 && response.response.length>0)
  414. {
  415. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  416. dealCkeyData(response.response);
  417. }else
  418. {
  419. console.error("Ckey JSON数据获取失败",response);
  420. }
  421. }
  422. });
  423. //处理返回的数据
  424. function dealCkeyData(responseText)
  425. { //处理数据版本
  426. try
  427. {
  428. newCkeys = JSON.parse(responseText);
  429. }catch(e)
  430. {
  431. console.log("Ckey数据JSON解码出错",e);
  432. return;
  433. }
  434. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  435. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  436. try
  437. {
  438. lastCkeys = JSON.parse(lastCkeys);
  439. if (lastCkeys == null || !(lastCkeys instanceof Array))
  440. lastCkeys = [];
  441. }catch(e)
  442. {
  443. console.log("上次的Ckey数据JSON解码出错",e);
  444. return;
  445. }
  446. let lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  447. if (!lastCurrentCkeys)
  448. { //如果未找到上个ckey,则添加个新的
  449. lastCurrentCkeys = {
  450. code: currentDataSource.code,
  451. ckey: {},
  452. updateTime: null
  453. };
  454. lastCkeys.push(lastCurrentCkeys);
  455. }
  456. statusLine.classList.remove("loading-check-version");
  457. statusLine.classList.add("loading-mon-info");
  458. if (currentCkey.ckey.card == lastCurrentCkeys.ckey.card)
  459. {
  460. console.log("Cards ckey相等,直接读取已有的数据",currentCkey.ckey.card);
  461. localforage.getItem(`PADDF-${currentDataSource.code}-cards`).then(function(value) {
  462. // This code runs once the value has been loaded
  463. // from the offline store.
  464. dealCardsData(value);
  465. }).catch(function(err) {
  466. // This code runs if there were any errors
  467. alert("Local Database error. Please refresh.");
  468. localStorage.removeItem("PADDF-ckey");
  469. console.log(err);
  470. });
  471. }else
  472. {
  473. GM_xmlhttpRequest({
  474. method: "GET",
  475. url:`${sourceDataFolder}/mon_${currentDataSource.code}.json`, //Cards数据文件
  476. onload: function(response) {
  477. console.log("Cards ckey变化,储存新数据",currentCkey.ckey.card);
  478. localforage.setItem(`PADDF-${currentDataSource.code}-cards`, JSON.parse(response.response)).then(function(){
  479. lastCurrentCkeys.ckey.card = currentCkey.ckey.card;
  480. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  481. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  482. dealCardsData(response.response);
  483. }).catch(function(err) {
  484. // This code runs if there were any errors
  485. console.log(err);
  486. });
  487. },
  488. onerror: function(response) {
  489. const isChrome = navigator.userAgent.includes("Chrome");
  490. if (isChrome && location.host.length==0 && response.response.length>0)
  491. {
  492. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  493. dealCardsData(response.response);
  494. }else
  495. {
  496. console.error("Cards JSON数据获取失败",response);
  497. }
  498. }
  499. });
  500. }
  501. }
  502. function dealCardsData(response)
  503. {
  504. try
  505. {
  506. if (typeof(response) == "string")
  507. Cards = JSON.parse(response);
  508. else
  509. Cards = response;
  510. }catch(e)
  511. {
  512. console.log("Cards数据JSON解码出错",e);
  513. return;
  514. }
  515. statusLine.classList.remove("loading-mon-info");
  516. statusLine.classList.add("loading-skill-info");
  517. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  518. const lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  519. if (currentCkey.ckey.skill == lastCurrentCkeys.ckey.skill)
  520. {
  521. console.log("Skills ckey相等,直接读取已有的数据",currentCkey.ckey.skill);
  522. localforage.getItem(`PADDF-${currentDataSource.code}-skills`).then(function(value) {
  523. // This code runs once the value has been loaded
  524. // from the offline store.
  525. dealSkillData(value);
  526. }).catch(function(err) {
  527. // This code runs if there were any errors
  528. alert("Local Database error. Please refresh.");
  529. localStorage.removeItem("PADDF-ckey");
  530. console.log(err);
  531. });
  532. }else
  533. {
  534. GM_xmlhttpRequest({
  535. method: "GET",
  536. url:`${sourceDataFolder}/skill_${currentDataSource.code}.json`, //Skills数据文件
  537. onload: function(response) {
  538. console.log("Skills ckey变化,储存新数据",currentCkey.ckey.skill);
  539. localforage.setItem(`PADDF-${currentDataSource.code}-skills`, JSON.parse(response.response)).then(function(){
  540. lastCurrentCkeys.ckey.skill = currentCkey.ckey.skill;
  541. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  542. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  543. dealSkillData(response.response);
  544. }).catch(function(err) {
  545. // This code runs if there were any errors
  546. console.log(err);
  547. });
  548. },
  549. onerror: function(response) {
  550. let isChrome = navigator.userAgent.includes("Chrome");
  551. if (isChrome && location.host.length==0 && response.response.length>0)
  552. {
  553. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  554. dealSkillData(response.response);
  555. }else
  556. {
  557. console.error("Skills JSON数据获取失败",response);
  558. }
  559. }
  560. });
  561. }
  562. }
  563. function dealSkillData(response)
  564. {
  565. try
  566. {
  567. if (typeof(response) == "string")
  568. Skills = JSON.parse(response);
  569. else
  570. Skills = response;
  571. }catch(e)
  572. {
  573. console.log("Skills数据JSON解码出错",e);
  574. return;
  575. }
  576. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code);
  577. const updateTime = controlBox.querySelector(".datasource-updatetime");
  578. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined,{hour12: false});
  579. initialize();//初始化
  580. statusLine.classList.remove("loading-skill-info");
  581. //如果通过的话就载入URL中的怪物数据
  582. reloadFormationData();
  583. }
  584. };
  585. //重新读取URL中的Data数据并刷新页面
  586. function reloadFormationData()
  587. {
  588. let formationData;
  589. try
  590. {
  591. let parameterDataString = getQueryString("d") || getQueryString("data");
  592. if (parameterDataString)
  593. {
  594. if (parameterDataString.charAt(0) != '{')
  595. {
  596. console.log('数据字符串:',parameterDataString.length,parameterDataString);
  597. parameterDataString = pako.inflate(parameterDataString,{to:'string'})
  598. console.log('数据字符串解压结果:',parameterDataString.length,parameterDataString);
  599. }
  600. formationData = JSON.parse(parameterDataString);
  601. }
  602. }catch(e)
  603. {
  604. console.error("URL中队伍数据JSON解码出错",e);
  605. return;
  606. }
  607. if (formationData)
  608. {
  609. formation.loadObj(formationData);
  610. refreshAll(formation);
  611. }
  612. }
  613. window.onpopstate = reloadFormationData; //前进后退时修改页面
  614. //创建新的分享地址
  615. function creatNewUrl(arg){
  616. if (arg == undefined) arg = {};
  617. if (!!(window.history && history.pushState))
  618. { // 支持History API
  619. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  620. const datasource = arg.datasource || getQueryString("s");
  621. const outObj = formation.outObj();
  622. const newSearch = new URLSearchParams();
  623. if (language_i18n) newSearch.set("l",language_i18n);
  624. if (datasource && datasource!="ja") newSearch.set("s",datasource);
  625. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  626. if (zipURL.checked)
  627. {
  628. const deflate = pako.deflate(dataJsonStr,{to:'string'});
  629. const teamSearch1 = new URLSearchParams();
  630. const teamSearch2 = new URLSearchParams();
  631. teamSearch1.set('d',dataJsonStr);
  632. teamSearch2.set('d',deflate);
  633. if (outObj) newSearch.set("d",
  634. teamSearch2.length < teamSearch1.length ? //压缩后长度小于压缩前长度
  635. deflate : //使用压缩字符串
  636. dataJsonStr); //使用原始字符串
  637. }else
  638. {
  639. newSearch.set("d", dataJsonStr);
  640. }
  641. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  642. if (!arg.notPushState)
  643. {
  644. history.pushState(null, null, newUrl);
  645. }
  646. else
  647. {
  648. return newUrl;
  649. }
  650. }
  651. }
  652. //截图
  653. function capture()
  654. {
  655. statusLine.classList.add("prepare-cauture");
  656. const titleBox = formationBox.querySelector(".title-box");
  657. const detailBox = formationBox.querySelector(".detail-box");
  658. const txtTitle = titleBox.querySelector(".title");
  659. const txtDetail = detailBox.querySelector(".detail");
  660. //去掉可能的空白文字的编辑状态
  661. titleBox.classList.remove("edit");
  662. detailBox.classList.remove("edit");
  663. const downLink = controlBox.querySelector(".down-capture");
  664. html2canvas(formationBox).then(canvas => {
  665. canvas.toBlob(function(blob) {
  666. window.URL.revokeObjectURL(downLink.href);
  667. downLink.href = URL.createObjectURL(blob);
  668. downLink.download = `${teamsCount}P formation cauture.png`;
  669. downLink.click();
  670. statusLine.classList.remove("prepare-cauture");
  671. //如果是空白文字,加回编辑状态
  672. if (txtTitle.value.length==0)
  673. titleBox.classList.add("edit");
  674. if (txtDetail.value.length==0)
  675. detailBox.classList.add("edit");
  676. });
  677. //document.body.appendChild(canvas);
  678. });
  679. }
  680. //初始化
  681. function initialize()
  682. {
  683. const monstersList = editBox.querySelector("#monsters-name-list");
  684. let fragment = document.createDocumentFragment();
  685. Cards.forEach(function(m){ //添加下拉框候选
  686. const opt = fragment.appendChild(document.createElement("option"));
  687. opt.value = m.id;
  688. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  689. const linkRes = new RegExp("link:(\\d+)","ig").exec(m.specialAttribute);
  690. if (linkRes)
  691. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  692. const _m = Cards[parseInt(linkRes[1],10)];
  693. _m.evoRootId = m.evoRootId;
  694. m.henshinFrom = true;
  695. _m.henshinTo = true;
  696. }
  697. });
  698. monstersList.appendChild(fragment);
  699. //标题和介绍文本框
  700. const titleBox = formationBox.querySelector(".title-box");
  701. const detailBox = formationBox.querySelector(".detail-box");
  702. const txtTitle = titleBox.querySelector(".title");
  703. const txtDetail = detailBox.querySelector(".detail");
  704. const txtTitleDisplay = titleBox.querySelector(".title-display");
  705. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  706. txtTitle.onchange = function(){
  707. formation.title = this.value;
  708. //txtTitleDisplay.innerHTML = "";
  709. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  710. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  711. creatNewUrl();
  712. };
  713. txtTitle.onblur = function(){
  714. if (this.value.length>0)
  715. titleBox.classList.remove("edit");
  716. };
  717. txtDetail.onchange = function(){
  718. formation.detail = this.value;
  719. /*txtDetailDisplay.innerHTML = "";
  720. const txtDetailLines = this.value.split("\n");
  721. txtDetailLines.forEach((line,idx)=>{
  722. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  723. txtDetailDisplay.appendChild(document.createTextNode(line));
  724. });*/
  725. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  726. creatNewUrl();
  727. };
  728. txtDetail.onblur = function(){
  729. if (this.value.length>0)
  730. detailBox.classList.remove("edit");
  731. this.style.height = txtDetailDisplay.scrollHeight+"px";
  732. };
  733. txtTitleDisplay.onclick = function(){
  734. titleBox.classList.add("edit");
  735. txtTitle.focus();
  736. };
  737. txtDetailDisplay.onclick = function(){
  738. detailBox.classList.add("edit");
  739. txtDetail.focus();
  740. };
  741. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  742. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  743. {
  744. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  745. }
  746. //将所有怪物头像添加到全局数组
  747. teamBigBoxs.forEach(teamBigBox=>{
  748. const teamBox = teamBigBox.querySelector(".team-box");
  749. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  750. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  751. menbers.forEach(m=>{
  752. allMembers.push(m);
  753. });
  754. assist.forEach(m=>{
  755. allMembers.push(m);
  756. });
  757. });
  758. //所有怪物头像,添加拖动交换的代码
  759. allMembers.forEach(m=>{
  760. //点击
  761. m.onclick = clickMonHead;
  762. //拖动
  763. m.draggable = true;
  764. m.ondragstart = dragStartMonHead;
  765. m.ondragover = dropOverMonHead;
  766. m.ondrop = dropMonHead;
  767. //触摸
  768. m.ontouchstart = touchstartMonHead;
  769. m.ontouchmove = touchmoveMonHead;
  770. m.ontouchend = touchendMonHead;
  771. m.ontouchcancel = touchcancelMonHead;
  772. });
  773. //添加徽章
  774. const className_ChoseBadges = "show-all-badges";
  775. teamBigBoxs.forEach((teamBigBox,teamIdx)=>{
  776. //徽章
  777. const teamBadge = teamBigBox.querySelector(".team-badge");
  778. if (!teamBadge) return;
  779. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  780. function setBadge(){
  781. if (teamBadge.classList.contains(className_ChoseBadges))
  782. {
  783. const team = formation.teams[teamIdx];
  784. teamBadge.classList.remove(className_ChoseBadges);
  785. team[2] = parseInt(this.value,10);
  786. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  787. refreshTeamTotalHP(teamTotalInfoDom, team);
  788. creatNewUrl();
  789. }else
  790. {
  791. teamBadge.classList.add(className_ChoseBadges);
  792. }
  793. }
  794. badges.forEach(badge => badge.onclick = setBadge);
  795. });
  796. //编辑框
  797. editBox.mid = null; //储存怪物id
  798. editBox.latent = []; //储存潜在觉醒
  799. editBox.isAssist = false; //储存是否为辅助宠物
  800. editBox.monsterHead = null;
  801. editBox.latentBox = null;
  802. editBox.memberIdx = []; //储存队伍数组下标
  803. editBox.show = function(){
  804. this.classList.remove(className_displayNone);
  805. formationBox.classList.add("blur-bg");
  806. controlBox.classList.add("blur-bg");
  807. };
  808. editBox.hide = function(){
  809. this.classList.add(className_displayNone);
  810. formationBox.classList.remove("blur-bg");
  811. controlBox.classList.remove("blur-bg");
  812. };
  813. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  814. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  815. mSeriesId.onclick = function(){ //搜索系列
  816. const seriesId = parseInt(this.getAttribute('data-seriesId'),10);
  817. if (seriesId>0)
  818. {
  819. showSearch(Cards.filter(card=>{return card.seriesId == seriesId;}));
  820. }
  821. };
  822. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  823. mCollabId.onclick = function(){ //搜索合作
  824. const collabId = parseInt(this.getAttribute('data-collabId'),10);
  825. if (collabId>0);
  826. {
  827. searchColla(collabId);
  828. }
  829. };
  830. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  831. mAltName.onclick = function(){ //搜索合作
  832. const altName = this.getAttribute('data-altName');
  833. const splitAltName = altName.split("|");
  834. if (altName.length>0);
  835. {
  836. showSearch(Cards.filter(card=>{
  837. return splitAltName.some(alt=>{
  838. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  839. });
  840. }));
  841. }
  842. };
  843. //创建一个新的怪物头像
  844. editBox.createCardHead = function(id)
  845. {
  846. function clickHeadToNewMon()
  847. {
  848. monstersID.value = this.getAttribute("data-cardid");
  849. monstersID.onchange();
  850. return false; //取消链接的默认操作
  851. }
  852. const cli = document.createElement("li");
  853. const cdom = cli.head = createCardA(id);
  854. cli.appendChild(cdom);
  855. changeid({id:id},cdom);
  856. cli.card = Cards[id];
  857. cdom.onclick = clickHeadToNewMon;
  858. return cli;
  859. };
  860. const searchBox = editBox.querySelector(".search-box");
  861. const settingBox = editBox.querySelector(".setting-box");
  862. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  863. searchOpen.onclick = function(){
  864. s_includeSuperAwoken.onclick();
  865. s_canAssist.onclick();
  866. searchBox.classList.toggle(className_displayNone);
  867. };
  868. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  869. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  870. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  871. const s_types = Array.from(searchBox.querySelectorAll(".types-div .type-check"));
  872. const s_typeAndOr = searchBox.querySelector("#type-and-or");
  873. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  874. const s_awokensIcons = s_awokensItems.map(it=>it.querySelector(".awoken-icon"));
  875. const s_awokensCounts = s_awokensItems.map(it=>it.querySelector(".count"));
  876. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  877. searchMonList.originalHeads = null; //用于存放原始搜索结果
  878. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  879. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  880. s_canAssist.onclick = function(){
  881. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  882. };
  883. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  884. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  885. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  886. s_includeSuperAwoken.onclick = function(){
  887. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  888. };
  889. function search_awokenAdd1()
  890. {
  891. const countDom = this.parentNode.querySelector(".count");
  892. let count = parseInt(countDom.value,10);
  893. if (count<9)
  894. {
  895. count++;
  896. countDom.value = count;
  897. this.parentNode.classList.remove("zero");
  898. }
  899. }
  900. s_awokensIcons.forEach((b,idx)=>{ //每种觉醒增加1
  901. b.onclick = search_awokenAdd1;
  902. });
  903. function search_awokenSub1()
  904. {
  905. let count = parseInt(this.value,10);
  906. if (count>0)
  907. {
  908. count--;
  909. this.value = count;
  910. if (count === 0)
  911. {
  912. this.parentNode.parentNode.classList.add("zero");
  913. }
  914. }
  915. }
  916. s_awokensCounts.forEach((b,idx)=>{ //每种觉醒减少1
  917. b.onclick = search_awokenSub1;
  918. });
  919. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  920. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  921. awokenClear.onclick = function(){ //清空觉醒选项
  922. s_awokensCounts.forEach(t=>{
  923. t.value = 0;
  924. });
  925. s_awokensItems.forEach(t=>{
  926. t.classList.add("zero");
  927. });
  928. };
  929. sawokenClear.onclick = function(){ //清空超觉醒选项
  930. s_sawokens.forEach(t=>{
  931. t.checked = false;
  932. });
  933. };
  934. const s_controlDiv = searchBox.querySelector(".control-div");
  935. const searchStart = s_controlDiv.querySelector(".search-start");
  936. const searchClose = s_controlDiv.querySelector(".search-close");
  937. const searchClear = s_controlDiv.querySelector(".search-clear");
  938. function returnCheckedInput(ipt)
  939. {
  940. return ipt.checked;
  941. }
  942. function returnInputValue(ipt)
  943. {
  944. return ipt.value;
  945. }
  946. function Str2Int(str)
  947. {
  948. return parseInt(str, 10);
  949. }
  950. //将搜索结果显示出来(也可用于其他的搜索)
  951. showSearch = function(searchArr){
  952. editBox.show();
  953. searchBox.classList.remove(className_displayNone);
  954. const createCardHead = editBox.createCardHead;
  955. searchMonList.classList.add(className_displayNone);
  956. searchMonList.innerHTML = ""; //清空旧的
  957. if (searchArr.length>0)
  958. {
  959. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  960. //获取原始排序的头像列表
  961. searchMonList.originalHeads = searchArr.map(card=>createCardHead(card.id));
  962. //对头像列表进行排序
  963. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  964. headsArray.forEach(head=>fragment.appendChild(head));
  965. searchMonList.appendChild(fragment);
  966. }
  967. searchMonList.classList.remove(className_displayNone);
  968. };
  969. const startSearch = function(cards){
  970. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  971. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  972. let attr1,attr2;
  973. if (attr1Filter.length>0)
  974. {
  975. if (!isNaN(attr1Filter[0]))
  976. {
  977. attr1 = parseInt(attr1Filter[0],10);
  978. }else
  979. {
  980. attr1 = null;
  981. }
  982. }
  983. if (attr2Filter.length>0)
  984. {
  985. if (!isNaN(attr2Filter[0]))
  986. {
  987. attr2 = parseInt(attr2Filter[0],10);
  988. }else
  989. {
  990. attr2 = null;
  991. }
  992. }
  993. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  994. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  995. const awokensFilter = s_awokensCounts.filter(btn=>parseInt(btn.value,10)>0).map(btn=>{
  996. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"),10);
  997. return {id:awokenIndex,num:parseInt(btn.value,10)};
  998. });
  999. const searchResult = searchCards(cards,
  1000. attr1,attr2,
  1001. s_fixMainColor.checked,
  1002. typesFilter,
  1003. s_typeAndOr.checked,
  1004. awokensFilter,
  1005. sawokensFilter,
  1006. s_awokensEquivalent.checked,
  1007. s_includeSuperAwoken.checked
  1008. );
  1009. console.log("搜索结果",searchResult);
  1010. showSearch(searchResult);
  1011. };
  1012. searchBox.startSearch = startSearch;
  1013. searchStart.onclick = function(){
  1014. startSearch(Cards);
  1015. };
  1016. searchClose.onclick = function(){
  1017. searchBox.classList.add(className_displayNone);
  1018. };
  1019. searchClear.onclick = function(){ //清空搜索选项
  1020. s_attr1s[0].checked = true;
  1021. s_attr2s[0].checked = true;
  1022. s_types.forEach(t=>{
  1023. t.checked = false;
  1024. });
  1025. s_awokensCounts.forEach(t=>{
  1026. t.value = 0;
  1027. });
  1028. s_awokensItems.forEach(t=>{
  1029. t.classList.add("zero");
  1030. });
  1031. // 这些觉醒的选项干脆都不清除
  1032. //s_awokensEquivalent.checked = false;
  1033. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  1034. s_sawokens.forEach(t=>{
  1035. t.checked = false;
  1036. });
  1037. searchMonList.originalHeads = null;
  1038. searchMonList.innerHTML = "";
  1039. };
  1040. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1041. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1042. //对heads重新排序
  1043. function sortHeadsArray(heads)
  1044. {
  1045. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1046. const sortIndex = parseInt(s_sortList.value,10);
  1047. const reverse = s_sortReverse.checked;
  1048. let headsArray = heads.concat();
  1049. headsArray.sort((head_a,head_b)=>{
  1050. const card_a = head_a.card,card_b = head_b.card;
  1051. let sortNumber = sort_function_list[sortIndex].function(card_a,card_b);
  1052. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1053. return sortNumber;
  1054. });
  1055. if (reverse) headsArray.reverse();
  1056. return headsArray;
  1057. }
  1058. //对搜索到的Cards重新排序
  1059. function reSortCards()
  1060. {
  1061. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1062. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1063. searchMonList.classList.add(className_displayNone);
  1064. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1065. headsArray.forEach(head=>fragment.appendChild(head));
  1066. searchMonList.appendChild(fragment);
  1067. searchMonList.classList.remove(className_displayNone);
  1068. }
  1069. s_sortList.onchange = reSortCards;
  1070. s_sortReverse.onchange = reSortCards;
  1071. sort_function_list.forEach((sfunc,idx)=>{
  1072. const newOpt = new Option(sfunc.name,idx);
  1073. newOpt.setAttribute("data-tag",sfunc.tag);
  1074. s_sortList.options.add(newOpt);
  1075. });
  1076. //id搜索
  1077. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1078. monstersID.onchange = function(){
  1079. if (/^\d+$/.test(this.value))
  1080. {
  1081. const newId = parseInt(this.value, 10);
  1082. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1083. {
  1084. editBox.mid = newId;
  1085. editBoxChangeMonId(editBox.mid);
  1086. }
  1087. }
  1088. };
  1089. monstersID.oninput = monstersID.onchange;
  1090. //觉醒
  1091. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1092. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1093. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1094. function checkAwoken(){
  1095. const card = Cards[editBox.mid];
  1096. const value = parseInt(this.value,10);
  1097. awokenCountLabel.innerHTML = value;
  1098. if (value>0 && value==(card.awakenings.length))
  1099. awokenCountLabel.classList.add("full-awoken");
  1100. else
  1101. awokenCountLabel.classList.remove("full-awoken");
  1102. reCalculateAbility();
  1103. }
  1104. monEditAwokens.forEach(akDom=>akDom.onclick = checkAwoken);
  1105. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1106. function playVoiceAwoken(){ //点击label才播放语音
  1107. const card = Cards[editBox.mid];
  1108. if (parseInt(this.getAttribute("data-awoken-icon"),10) === 63)
  1109. {
  1110. let decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1111. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1112. decodeAudio(`sound/voice/${currentDataSource.code}/padv${PrefixInteger(card.voiceId,3)}.wav`, decoder.decode.bind(decoder));
  1113. }
  1114. }
  1115. monEditAwokensLabel.forEach(akDom=>akDom.onclick = playVoiceAwoken);
  1116. //超觉醒
  1117. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1118. monEditSAwokensRow.swaokenIndex = -1;
  1119. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1120. function notCheckMyself(){
  1121. const value = parseInt(this.value,10);
  1122. if (value>=0 && monEditSAwokensRow.swaokenIndex === value)
  1123. {
  1124. monEditSAwokens[0].click();
  1125. }else
  1126. {
  1127. monEditSAwokensRow.swaokenIndex = value;
  1128. }
  1129. }
  1130. monEditSAwokens.forEach(akDom=>{
  1131. akDom.onclick = notCheckMyself;
  1132. });
  1133. //3个快速设置this.ipt为自己的value
  1134. function setIptToMyValue()
  1135. {
  1136. if (this.ipt.value != this.value)
  1137. {
  1138. this.ipt.value = this.value;
  1139. this.ipt.onchange();
  1140. }
  1141. }
  1142. //等级
  1143. const monEditLv = settingBox.querySelector(".m-level");
  1144. monEditLv.onchange = function(){
  1145. reCalculateExp();
  1146. reCalculateAbility();
  1147. };
  1148. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1149. const monLvExp = settingBox.querySelector(".m-level-exp");
  1150. monEditLvMin.ipt = monEditLv;
  1151. monEditLvMin.onclick = setIptToMyValue;
  1152. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1153. monEditLvMax.ipt = monEditLv;
  1154. monEditLvMax.onclick = setIptToMyValue;
  1155. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1156. monEditLv110.ipt = monEditLv;
  1157. monEditLv110.onclick = setIptToMyValue;
  1158. //编辑界面重新计算怪物的经验值
  1159. function reCalculateExp(){
  1160. const monid = parseInt(monstersID.value || 0, 10);
  1161. const level = parseInt(monEditLv.value || 0, 10);
  1162. const tempMon = {
  1163. id:monid,
  1164. level:level
  1165. };
  1166. const needExp = calculateExp(tempMon);
  1167. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level>99?` + ${parseBigNumber(needExp[1])}` : "") : "";
  1168. }
  1169. editBox.reCalculateExp = reCalculateExp;
  1170. //三维
  1171. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1172. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1173. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1174. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1175. //加蛋
  1176. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1177. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1178. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1179. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1180. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1181. monEditAddHp.onchange = reCalculateAbility;
  1182. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1183. monEditAddAtk.onchange = reCalculateAbility;
  1184. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1185. monEditAddRcv.onchange = reCalculateAbility;
  1186. //3个快速设置按钮
  1187. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1188. monEditAddHpBtn.ipt = monEditAddHp;
  1189. monEditAddHpBtn.onclick = setIptToMyValue;
  1190. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1191. monEditAddAtkBtn.ipt = monEditAddAtk;
  1192. monEditAddAtkBtn.onclick = setIptToMyValue;
  1193. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1194. monEditAddRcvBtn.ipt = monEditAddRcv;
  1195. monEditAddRcvBtn.onclick = setIptToMyValue;
  1196. //297按钮
  1197. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1198. monEditAdd297.onclick = function(){
  1199. monEditAddHp.value = 99;
  1200. monEditAddAtk.value = 99;
  1201. monEditAddRcv.value = 99;
  1202. reCalculateAbility();
  1203. };
  1204. //潜觉
  1205. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1206. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1207. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1208. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1209. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  1210. {
  1211. refreshLatent(latent,monid,monEditLatents);
  1212. };
  1213. const hideClassName = 'hide-less-use-latent';
  1214. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1215. s_hideLessUseLetent.onchange = function(){
  1216. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1217. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1218. }
  1219. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1220. s_hideLessUseLetent.onchange();
  1221. if (isGuideMod)
  1222. monEditLatentAllowableUl.querySelector('.latent-icon[data-latent-icon="11"]').classList.remove('frequent');
  1223. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1224. const skillBox = rowSkill.querySelector(".skill-box");
  1225. const skillTitle = skillBox.querySelector(".skill-name");
  1226. const skillCD = skillBox.querySelector(".skill-cd");
  1227. const skillLevel = skillBox.querySelector(".m-skill-level");
  1228. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1229. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1230. skillTitle.onclick = function(){
  1231. const skillId = parseInt(this.getAttribute("data-skillid"),10); //获得当前技能ID
  1232. const s_cards = Cards.filter(card=>card.activeSkillId === skillId); //搜索同技能怪物
  1233. if (s_cards.length > 1)
  1234. {
  1235. showSearch(s_cards); //显示
  1236. }
  1237. };
  1238. skillLevel.onchange = function(){
  1239. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1240. const skill = Skills[card.activeSkillId];
  1241. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1242. };
  1243. skillLevel_1.ipt = skillLevel;
  1244. skillLevel_1.onclick = setIptToMyValue;
  1245. skillLevel_Max.ipt = skillLevel;
  1246. skillLevel_Max.onclick = setIptToMyValue;
  1247. //已有觉醒的去除
  1248. function deleteLatent(){
  1249. const aIdx = monEditLatents.filter(l=>!l.classList.contains(className_displayNone)).findIndex(l=>l==this);
  1250. editBox.latent.splice(aIdx,1);
  1251. editBox.reCalculateAbility(); //重计算三维
  1252. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  1253. }
  1254. monEditLatents.forEach(la=>la.onclick = deleteLatent);
  1255. //可选觉醒的添加
  1256. function addLatent(){
  1257. if (this.classList.contains("unselected-latent")) return; //不能选的觉醒直接退出
  1258. const lIdx = parseInt(this.getAttribute("data-latent-icon"),10); //潜觉的序号
  1259. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1260. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1261. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1262. if (latentUseHole(lIdx) <= enabledHole)
  1263. editBox.latent.push(lIdx);
  1264. else
  1265. return;
  1266. editBox.reCalculateAbility();
  1267. editBox.refreshLatent(editBox.latent,editBox.mid);
  1268. }
  1269. monEditLatentsAllowable.forEach(la=>la.onclick = addLatent);
  1270. //编辑界面重新计算怪物的能力
  1271. function reCalculateAbility(){
  1272. const monid = parseInt(monstersID.value || 0, 10);
  1273. const level = parseInt(monEditLv.value || 0, 10);
  1274. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1275. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1276. const plus = [
  1277. parseInt(monEditAddHp.value || 0, 10),
  1278. parseInt(monEditAddAtk.value || 0, 10),
  1279. parseInt(monEditAddRcv.value || 0, 10)
  1280. ];
  1281. const latent = editBox.latent;
  1282. const tempMon = {
  1283. id:monid,
  1284. level:level,
  1285. plus:plus,
  1286. awoken:awoken,
  1287. latent:latent
  1288. };
  1289. const abilitys = calculateAbility(tempMon, null, solo, teamsCount) || [0,0,0];
  1290. monEditHpValue.innerHTML = abilitys[0].toLocaleString();
  1291. monEditAtkValue.innerHTML = abilitys[1].toLocaleString();
  1292. monEditRcvValue.innerHTML = abilitys[2].toLocaleString();
  1293. }
  1294. editBox.reCalculateAbility = reCalculateAbility;
  1295. const btnCancel = editBox.querySelector(".button-cancel");
  1296. const btnDone = editBox.querySelector(".button-done");
  1297. const btnNull = editBox.querySelector(".button-null");
  1298. const btnDelay = editBox.querySelector(".button-delay");
  1299. btnCancel.onclick = function(){
  1300. btnDone.classList.remove("cant-assist");
  1301. btnDone.disabled = false;
  1302. editBox.memberIdx = [];
  1303. editBox.hide();
  1304. };
  1305. btnDone.onclick = function(){
  1306. if (parseInt(monEditLv.value,10) == 0)
  1307. {
  1308. btnNull.onclick();
  1309. return;
  1310. }
  1311. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1312. const teamData = formation.teams[editBox.memberIdx[0]];
  1313. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1314. const teamBox = teamBigBox.querySelector(".team-box");
  1315. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1316. mon.id = parseInt(monstersID.value,10);
  1317. const card = Cards[mon.id] || Cards[0];
  1318. const skill = Skills[card.activeSkillId];
  1319. mon.level = parseInt(monEditLv.value,10);
  1320. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1321. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1322. if (card.superAwakenings.length) //如果支持超觉醒
  1323. {
  1324. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1325. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value,10) : -1;
  1326. }
  1327. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1328. (!card.overlay || mon.level>= card.maxLevel))
  1329. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1330. mon.plus = [0,0,0];
  1331. }else
  1332. {
  1333. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1334. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1335. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1336. if (!editBox.isAssist)
  1337. { //如果不是辅助,则可以设定潜觉
  1338. mon.latent = editBox.latent.concat()
  1339. .sort((a,b)=>latentUseHole(b) - latentUseHole(a)); //并排序
  1340. }
  1341. }
  1342. const skillLevelNum = parseInt(skillLevel.value,10);
  1343. if (skillLevelNum < skill.maxLevel)
  1344. {
  1345. mon.skilllevel = skillLevelNum;
  1346. }
  1347. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1348. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1349. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1350. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1351. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1352. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1353. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1354. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1355. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1356. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1357. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1358. //刷新改队员的CD
  1359. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1360. creatNewUrl();
  1361. editBox.hide();
  1362. };
  1363. window.onkeydown = function(e){
  1364. if (!editBox.classList.contains(className_displayNone))
  1365. {
  1366. if (e.keyCode == 27)
  1367. { //按下ESC时,自动关闭编辑窗
  1368. btnCancel.onclick();
  1369. }
  1370. }
  1371. };
  1372. btnNull.onclick = function(){ //空位置
  1373. const mon = new Member();
  1374. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1375. const teamData = formation.teams[editBox.memberIdx[0]];
  1376. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1377. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1378. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1379. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1380. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1381. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1382. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1383. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1384. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1385. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1386. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1387. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1388. //刷新改队员的CD
  1389. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1390. creatNewUrl();
  1391. editBox.hide();
  1392. };
  1393. btnDelay.onclick = function(){ //应对威吓
  1394. const mon = new MemberDelay();
  1395. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1396. const teamData = formation.teams[editBox.memberIdx[0]];
  1397. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1398. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1399. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1400. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1401. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1402. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1403. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1404. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1405. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1406. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1407. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1408. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1409. //刷新改队员的CD
  1410. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1411. creatNewUrl();
  1412. editBox.hide();
  1413. };
  1414. //语言选择
  1415. const langList = controlBox.querySelector(".languages");
  1416. langList.onchange = function(){
  1417. creatNewUrl({"language":this.value});
  1418. history.go();
  1419. };
  1420. //数据源选择
  1421. const dataList = controlBox.querySelector(".datasource");
  1422. dataList.onchange = function(){
  1423. creatNewUrl({datasource:this.value});
  1424. history.go();
  1425. };
  1426. /*添对应语言执行的JS*/
  1427. const languageJS = document.head.appendChild(document.createElement("script"));
  1428. languageJS.id = "language-js";
  1429. languageJS.type = "text/javascript";
  1430. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1431. if (isGuideMod) //图鉴模式直接打开搜索框
  1432. showSearch([]);
  1433. }
  1434. //编辑界面点击每个怪物的头像的处理
  1435. function clickMonHead(e)
  1436. {
  1437. let team = parseInt(this.getAttribute("data-team"),10);
  1438. let assist = parseInt(this.getAttribute("data-assist"),10);
  1439. let index = parseInt(this.getAttribute("data-index"),10);
  1440. editMon(team,assist,index);
  1441. return false; //没有false将会打开链接
  1442. }
  1443. //编辑界面每个怪物的头像的拖动
  1444. function dragStartMonHead(e)
  1445. {
  1446. let team = parseInt(this.getAttribute("data-team"),10);
  1447. let assist = parseInt(this.getAttribute("data-assist"),10);
  1448. let index = parseInt(this.getAttribute("data-index"),10);
  1449. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1450. }
  1451. //编辑界面每个怪物的头像的经过,阻止事件发生
  1452. function dropOverMonHead(e)
  1453. {
  1454. e.preventDefault();
  1455. }
  1456. //从怪物头像获取队员的队伍编号
  1457. function getMemberArrayIndexFromMonHead(headDom)
  1458. {
  1459. return [
  1460. parseInt(headDom.getAttribute("data-team"),10),
  1461. parseInt(headDom.getAttribute("data-assist"),10),
  1462. parseInt(headDom.getAttribute("data-index"),10),
  1463. ];
  1464. }
  1465. //编辑界面每个怪物的头像的放下
  1466. function dropMonHead(e)
  1467. {
  1468. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1469. const dataTo = getMemberArrayIndexFromMonHead(this);
  1470. if ((dataTo[0] != dataFrom[0]) ||
  1471. (dataTo[1] != dataFrom[1]) ||
  1472. (dataTo[2] != dataFrom[2]))
  1473. { //必须有所不同才继续交换
  1474. interchangeCard(dataFrom,dataTo);
  1475. }
  1476. return false; //没有false将会打开链接
  1477. }
  1478. //移动端编辑界面每个怪物的头像的放下
  1479. function touchstartMonHead(e)
  1480. {
  1481. e.stopPropagation();
  1482. //console.log("开始触摸",e,this);
  1483. const tc = e.changedTouches[0];
  1484. const pX = tc.pageX, pY = tc.pageY;
  1485. interchangeSVG.style.display = "none";
  1486. interchangeSVG.changePoint({x:pX,y:pY},{x:pX,y:pY});
  1487. }
  1488. //移动端编辑界面每个怪物的头像的移动
  1489. function touchmoveMonHead(e)
  1490. {
  1491. //console.log("移动中",e,this);
  1492. const tc = e.changedTouches[0];
  1493. const pX = tc.pageX, pY = tc.pageY;
  1494. const rect = this.getBoundingClientRect();
  1495. const top = rect.top + document.documentElement.scrollTop;
  1496. const left = rect.left + document.documentElement.scrollLeft;
  1497. if ((pY < top) || (pY > (top + rect.height)) ||
  1498. (pX < left) || (pX > (left + rect.width)))
  1499. {
  1500. interchangeSVG.style.display = "block";
  1501. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1502. }else
  1503. {
  1504. interchangeSVG.style.display = "none";
  1505. }
  1506. }
  1507. //移动端编辑界面每个怪物的头像的结束
  1508. function touchendMonHead(e)
  1509. {
  1510. const tc = e.changedTouches[0];
  1511. const pX = tc.pageX, pY = tc.pageY;
  1512. //console.log("移动结束",pX,pY,e,this);
  1513. interchangeSVG.style.display = "none";
  1514. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1515. let target = allMembers.find(m=>{
  1516. const rect = m.getBoundingClientRect();
  1517. const top = rect.top + document.documentElement.scrollTop;
  1518. const left = rect.left + document.documentElement.scrollLeft;
  1519. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1520. (pX > left) && (pX < (left + rect.width));
  1521. return isInRect;
  1522. });
  1523. if (target && this != target)
  1524. {
  1525. //console.log("找到的对象",targets[0]);
  1526. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1527. let dataTo = getMemberArrayIndexFromMonHead(target);
  1528. if ((dataTo[0] != dataFrom[0]) ||
  1529. (dataTo[1] != dataFrom[1]) ||
  1530. (dataTo[2] != dataFrom[2]))
  1531. { //必须有所不同才继续交换
  1532. interchangeCard(dataFrom,dataTo);
  1533. }
  1534. }
  1535. }
  1536. //移动端编辑界面每个怪物的头像的取消
  1537. function touchcancelMonHead(e)
  1538. {
  1539. interchangeSVG.style.display = "none";
  1540. console.log("移动取消",e,this);
  1541. }
  1542. function interchangeCard(formArr,toArr)
  1543. {
  1544. function changeType(member,isAssist)
  1545. {
  1546. if (member.id == 0 || (isAssist && member.id == -1))
  1547. {
  1548. return new Member();
  1549. }else
  1550. {
  1551. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1552. newMember.loadFromMember(member);
  1553. return newMember;
  1554. }
  1555. }
  1556. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy");//储存交换“复制”和“替换”
  1557. const isCopy = changeSwapToCopy.checked;
  1558. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1559. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1560. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1561. {
  1562. from = changeType(from,formArr[1]);
  1563. if (!isCopy) to = changeType(to,toArr[1]);
  1564. }else if (isCopy)
  1565. {
  1566. const newFrom = new from.constructor();
  1567. newFrom.loadFromMember(from);
  1568. from = newFrom;
  1569. }
  1570. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1571. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1572. creatNewUrl(); //刷新URL
  1573. refreshAll(formation); //刷新全部
  1574. }
  1575. //改变一个怪物头像
  1576. function changeid(mon,monDom,latentDom)
  1577. {
  1578. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1579. const parentNode = monDom.parentNode;
  1580. fragment.appendChild(monDom);
  1581. const monId = mon.id;
  1582. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1583. monDom.setAttribute("data-cardid", monId); //设定新的id
  1584. if (monId<0) //如果是延迟
  1585. {
  1586. monDom.removeAttribute("href");
  1587. monDom.removeAttribute("title");
  1588. parentNode.classList.add("delay");
  1589. parentNode.classList.remove("null");
  1590. parentNode.appendChild(fragment);
  1591. if (latentDom) latentDom.classList.add(className_displayNone);
  1592. return;
  1593. }else if (monId==0) //如果是空
  1594. {
  1595. monDom.removeAttribute("href");
  1596. monDom.removeAttribute("title");
  1597. parentNode.classList.add("null");
  1598. parentNode.classList.remove("delay");
  1599. parentNode.appendChild(fragment);
  1600. if (latentDom) latentDom.classList.add(className_displayNone);
  1601. return;
  1602. }else if (monId>-1) //如果提供了id
  1603. {
  1604. parentNode.classList.remove("null");
  1605. parentNode.classList.remove("delay");
  1606. monDom.setAttribute("data-cards-pic-idx",Math.ceil(monId/100)); //添加图片编号
  1607. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1608. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1609. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1610. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1611. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1612. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1613. monDom.href = currentLanguage.guideURL(monId, card.name);
  1614. if (card.canAssist)
  1615. monDom.classList.add("allowable-assist");
  1616. else
  1617. monDom.classList.remove("allowable-assist");
  1618. if (card.awakenings.includes(49))//武器
  1619. monDom.classList.add("wepon");
  1620. else
  1621. monDom.classList.remove("wepon");
  1622. }
  1623. const levelDom = monDom.querySelector(".level");
  1624. if (levelDom) //如果提供了等级
  1625. {
  1626. const level = mon.level || 1;
  1627. levelDom.innerHTML = level;
  1628. if (level == card.maxLevel)
  1629. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1630. levelDom.classList.add("max");
  1631. }else
  1632. {
  1633. levelDom.classList.remove("max");
  1634. }
  1635. if (card.limitBreakIncr && level >= card.maxLevel)
  1636. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1637. levelDom.classList.add("_110");
  1638. }else
  1639. {
  1640. levelDom.classList.remove("_110");
  1641. }
  1642. }
  1643. const awokenIcon = monDom.querySelector(".awoken-count");
  1644. if (awokenIcon)
  1645. {
  1646. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  1647. {
  1648. awokenIcon.classList.add(className_displayNone);
  1649. awokenIcon.innerHTML = "";
  1650. }else if (mon.awoken > 1) //如果提供了觉醒
  1651. {
  1652. awokenIcon.classList.remove(className_displayNone);
  1653. awokenIcon.innerHTML = mon.awoken;
  1654. if (mon.awoken == card.awakenings.length)
  1655. {
  1656. awokenIcon.classList.add("full-awoken");
  1657. }else
  1658. {
  1659. awokenIcon.classList.remove("full-awoken");
  1660. }
  1661. }
  1662. }
  1663. const sawoken = monDom.querySelector(".super-awoken");
  1664. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1665. {
  1666. if (mon.sawoken != undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1667. {
  1668. sawoken.classList.remove(className_displayNone);
  1669. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1670. sawokenIcon.setAttribute("data-awoken-icon",card.superAwakenings[mon.sawoken]);
  1671. }else
  1672. {
  1673. sawoken.classList.add(className_displayNone);
  1674. }
  1675. }
  1676. const m_id = monDom.querySelector(".id");
  1677. if (m_id) //怪物ID
  1678. {
  1679. m_id.innerHTML = monId;
  1680. }
  1681. const plusArr = mon.plus || [0,0,0];
  1682. const plusDom = monDom.querySelector(".plus");
  1683. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1684. {
  1685. const plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1686. if (plusCount <= 0)
  1687. {
  1688. plusDom.classList.add(className_displayNone);
  1689. }else if (plusCount >= 297)
  1690. {
  1691. plusDom.classList.add("has297");
  1692. plusDom.classList.remove(className_displayNone);
  1693. }else
  1694. {
  1695. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1696. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1697. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1698. plusDom.classList.remove("has297");
  1699. plusDom.classList.remove(className_displayNone);
  1700. }
  1701. }
  1702. if (latentDom)
  1703. {
  1704. if (mon.latent) //如果提供了潜觉
  1705. {
  1706. const latent = mon.latent;
  1707. if (latent.length < 1)
  1708. {
  1709. latentDom.classList.add(className_displayNone);
  1710. }else
  1711. {
  1712. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1713. refreshLatent(latent,mon.id,latentDoms);
  1714. latentDom.classList.remove(className_displayNone);
  1715. }
  1716. }else
  1717. {
  1718. latentDom.classList.add(className_displayNone);
  1719. }
  1720. }
  1721. const skillCdDom = monDom.querySelector(".skill");
  1722. if (skillCdDom) //如果存在技能CD DOM
  1723. {
  1724. //const skill = Skills[card.activeSkillId];
  1725. if (card.activeSkillId == 0)
  1726. {
  1727. skillCdDom.classList.add(className_displayNone);
  1728. }else
  1729. {
  1730. skillCdDom.classList.remove(className_displayNone);
  1731. }
  1732. }
  1733. parentNode.appendChild(fragment);
  1734. }
  1735. //刷新潜觉
  1736. function refreshLatent(latent,monid,iconArr)
  1737. {
  1738. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1739. let latentIndex = 0,usedHoleN = 0;
  1740. for (let ai = 0; ai<iconArr.length; ai++)
  1741. {
  1742. const icon = iconArr[ai];
  1743. if (latent[latentIndex] != undefined && ai >= usedHoleN) //有潜觉
  1744. {
  1745. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  1746. icon.classList.remove(className_displayNone);
  1747. usedHoleN += latentUseHole(latent[latentIndex]);
  1748. latentIndex++;
  1749. }
  1750. else if(ai < usedHoleN) //多格潜觉后方隐藏
  1751. {
  1752. icon.classList.add(className_displayNone);
  1753. }
  1754. else if(ai < maxLatentCount) //没有使用的空格觉醒
  1755. {
  1756. icon.removeAttribute("data-latent-icon");
  1757. icon.classList.remove(className_displayNone);
  1758. }
  1759. else //不需要显示的部分
  1760. {
  1761. icon.classList.add(className_displayNone);
  1762. }
  1763. }
  1764. };
  1765. //点击怪物头像,出现编辑窗
  1766. function editMon(teamNum,isAssist,indexInTeam)
  1767. {
  1768. //数据
  1769. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1770. const teamBigBox = teamBigBoxs[teamNum];
  1771. const teamBox = teamBigBox.querySelector(".team-box");
  1772. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1773. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1774. const monsterHead = memberLi.querySelector(".monster");
  1775. editBox.show();
  1776. editBox.isAssist = isAssist;
  1777. editBox.monsterHead = monsterHead;
  1778. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1779. if (!isAssist)
  1780. {
  1781. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1782. editBox.latentBox = latentBox;
  1783. }
  1784. const settingBox = editBox.querySelector(".setting-box");
  1785. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1786. monstersID.value = mon.id > 0 ? mon.id : 0;
  1787. monstersID.onchange();
  1788. //觉醒
  1789. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1790. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1791. //超觉醒
  1792. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1793. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1794. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken+1]) ? mon.sawoken+1 : 0].checked = true;
  1795. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  1796. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1797. monEditLv.value = mon.level || 1;
  1798. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1799. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1800. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1801. if (mon.plus && mon.id>0)
  1802. {
  1803. monEditAddHp.value = mon.plus[0];
  1804. monEditAddAtk.value = mon.plus[1];
  1805. monEditAddRcv.value = mon.plus[2];
  1806. }
  1807. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1808. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1809. if (mon.skilllevel)
  1810. {
  1811. skillLevel.value = mon.skilllevel;
  1812. }
  1813. skillLevel.onchange();
  1814. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1815. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1816. if (!isAssist)
  1817. {
  1818. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1819. editBox.refreshLatent(editBox.latent, mon.id);
  1820. btnDelay.classList.add(className_displayNone);
  1821. rowMonLatent.classList.remove(className_displayNone);
  1822. editBoxTitle.classList.remove("edit-box-title-assist");
  1823. }else
  1824. {
  1825. btnDelay.classList.remove(className_displayNone);
  1826. rowMonLatent.classList.add(className_displayNone);
  1827. editBoxTitle.classList.add("edit-box-title-assist");
  1828. }
  1829. editBox.reCalculateExp();
  1830. if (mon.awoken > 0 && monEditAwokens[mon.awoken])
  1831. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1832. else
  1833. editBox.reCalculateAbility();
  1834. }
  1835. //编辑窗,修改怪物ID
  1836. function editBoxChangeMonId(id)
  1837. {
  1838. const card = Cards[id] || Cards[0]; //怪物固定数据
  1839. if (card.id == 0){
  1840. id = 0;
  1841. }
  1842. const skill = Skills[card.activeSkillId];
  1843. const leaderSkill = Skills[card.leaderSkillId];
  1844. let fragment = null;
  1845. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1846. const settingBox = editBox.querySelector(".setting-box");
  1847. //id搜索
  1848. const monHead = monInfoBox.querySelector(".monster");
  1849. changeid({id:id},monHead); //改变图像
  1850. const mId = monInfoBox.querySelector(".monster-id");
  1851. mId.innerHTML = id;
  1852. const mRare = monInfoBox.querySelector(".monster-rare");
  1853. mRare.setAttribute("data-rarity",card.rarity);
  1854. const mCost = monInfoBox.querySelector(".monster-cost");
  1855. mCost.innerHTML = card.cost;
  1856. /*const mExp = monInfoBox.querySelector(".monster-exp");
  1857. mExp.innerHTML = card.exp.max;*/
  1858. const mName = monInfoBox.querySelector(".monster-name");
  1859. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1860. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1861. mSeriesId.innerHTML = card.seriesId;
  1862. mSeriesId.setAttribute("data-seriesId",card.seriesId);
  1863. if (card.seriesId == 0)
  1864. {
  1865. mSeriesId.classList.add(className_displayNone);
  1866. }else
  1867. {
  1868. mSeriesId.classList.remove(className_displayNone);
  1869. }
  1870. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1871. mCollabId.innerHTML = card.collabId;
  1872. mCollabId.setAttribute("data-collabId",card.collabId);
  1873. if (card.collabId == 0)
  1874. {
  1875. mCollabId.classList.add(className_displayNone);
  1876. }else
  1877. {
  1878. mCollabId.classList.remove(className_displayNone);
  1879. }
  1880. const mAltName = monInfoBox.querySelector(".monster-altName");
  1881. mAltName.innerHTML = card.altName;
  1882. mAltName.setAttribute("data-altName",card.altName);
  1883. if (card.altName.length == 0)
  1884. { //当没有合作名
  1885. mAltName.classList.add(className_displayNone);
  1886. }else
  1887. {
  1888. mAltName.classList.remove(className_displayNone);
  1889. }
  1890. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1891. evoCardUl.style.display = "none";
  1892. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1893. const evoLinkCardsIdArray = Cards.filter(function(m){
  1894. return m.evoRootId == card.evoRootId;
  1895. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1896. const createCardHead = editBox.createCardHead;
  1897. if (evoLinkCardsIdArray.length>1)
  1898. {
  1899. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1900. evoLinkCardsIdArray.forEach(function(mid){
  1901. const cli = createCardHead(mid);
  1902. if (mid == id)
  1903. {
  1904. cli.classList.add("unable-monster");
  1905. }
  1906. fragment.appendChild(cli);
  1907. });
  1908. evoCardUl.appendChild(fragment);
  1909. evoCardUl.style.display = "block";
  1910. }
  1911. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1912. for (let ti=0;ti<mType.length;ti++)
  1913. {
  1914. if (ti<card.types.length && card.types[ti]>= 0)
  1915. {
  1916. mType[ti].setAttribute("data-type-name",card.types[ti]);
  1917. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon",card.types[ti]);
  1918. mType[ti].classList.remove(className_displayNone);
  1919. }else
  1920. {
  1921. mType[ti].classList.add(className_displayNone);
  1922. }
  1923. }
  1924. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1925. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1926. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1927. if (card.canAssist)
  1928. {
  1929. monEditAwokensRow.classList.add("allowable-assist");
  1930. }else
  1931. {
  1932. monEditAwokensRow.classList.remove("allowable-assist");
  1933. }
  1934. for (let ai=0;ai<mAwokenIcon.length;ai++)
  1935. {
  1936. if (ai<card.awakenings.length)
  1937. {
  1938. mAwokenIcon[ai].setAttribute("data-awoken-icon",card.awakenings[ai]);
  1939. mAwokenIcon[ai].classList.remove(`display-none`);
  1940. }else
  1941. {
  1942. mAwokenIcon[ai].classList.add(`display-none`);
  1943. }
  1944. }
  1945. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1946. //超觉醒
  1947. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1948. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1949. if (card.superAwakenings.length>0) //辅助时也还是加入超觉醒吧
  1950. {
  1951. for (let ai=0;ai<mSAwoken.length;ai++)
  1952. {
  1953. if (ai < card.superAwakenings.length)
  1954. {
  1955. mSAwoken[ai].setAttribute("data-awoken-icon",card.superAwakenings[ai]);
  1956. mSAwoken[ai].classList.remove(`display-none`);
  1957. }
  1958. else
  1959. {
  1960. mSAwoken[ai].classList.add(`display-none`);
  1961. }
  1962. }
  1963. monEditSAwokensRow.classList.remove(className_displayNone);
  1964. }else
  1965. {
  1966. monEditSAwokensRow.classList.add(className_displayNone);
  1967. }
  1968. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1969. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1970. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1971. const monEditLv = settingBox.querySelector(".m-level");
  1972. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1973. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1974. if (card.limitBreakIncr)
  1975. {
  1976. monEditLv110.classList.remove(className_displayNone);
  1977. }else
  1978. {
  1979. monEditLv110.classList.add(className_displayNone);
  1980. }
  1981. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1982. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1983. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1984. //该宠Type允许的杀,set不会出现重复的
  1985. const allowLatent = new Set();
  1986. card.types
  1987. .filter(i=>i>=0)
  1988. .map(type=>type_allowable_latent[type])
  1989. .forEach(tA => tA.forEach(t=>allowLatent.add(t)));
  1990. typekiller_for_type.forEach(type=>{ //显示允许的杀,隐藏不允许的杀
  1991. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  1992. if (!latentDom) return;
  1993. if (allowLatent.has(type.latent))
  1994. {
  1995. latentDom.classList.remove("unallowable-latent");
  1996. }else
  1997. {
  1998. latentDom.classList.add("unallowable-latent");
  1999. }
  2000. })
  2001. //怪物主动技能
  2002. const rowSkill = settingBox.querySelector(".row-mon-skill");
  2003. const skillBox = rowSkill.querySelector(".skill-box");
  2004. const skillTitle = skillBox.querySelector(".skill-name");
  2005. const skillCD = skillBox.querySelector(".skill-cd");
  2006. const skillLevel = skillBox.querySelector(".m-skill-level");
  2007. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  2008. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  2009. const skillDetail = skillBox.querySelector(".skill-datail");
  2010. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2011. fragment.appendChild(skillBox);
  2012. skillTitle.innerHTML = descriptionToHTML(skill.name);
  2013. skillTitle.setAttribute("data-skillid", skill.id);
  2014. skillDetail.innerHTML = parseSkillDescription(skill);
  2015. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  2016. skillLevel.max = t_maxLevel;
  2017. skillLevel.value = t_maxLevel;
  2018. skillLevel_Max.value = t_maxLevel;
  2019. skillLevel_Max.innerHTML = skill.maxLevel;
  2020. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  2021. rowSkill.appendChild(fragment);
  2022. //怪物队长技能
  2023. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  2024. const lskillBox = rowLederSkill.querySelector(".skill-box");
  2025. const lskillTitle = lskillBox.querySelector(".skill-name");
  2026. const lskillDetail = lskillBox.querySelector(".skill-datail");
  2027. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2028. fragment.appendChild(lskillBox);
  2029. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  2030. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  2031. rowLederSkill.appendChild(fragment);
  2032. if (card.overlay || card.types[0] == 15 && card.types[1] == -1)
  2033. { //当可以叠加时,不能打297和潜觉
  2034. rowPlus.classList.add("disabled");
  2035. rowPlus.querySelector(".m-plus-hp").value = 0;
  2036. rowPlus.querySelector(".m-plus-atk").value = 0;
  2037. rowPlus.querySelector(".m-plus-rcv").value = 0;
  2038. rowLatent.classList.add("disabled");
  2039. skillLevel.setAttribute("readonly",true);
  2040. }else
  2041. {
  2042. rowPlus.classList.remove("disabled");
  2043. rowLatent.classList.remove("disabled");
  2044. skillLevel.removeAttribute("readonly");
  2045. }
  2046. if (editBox.isAssist)
  2047. {
  2048. const btnDone = editBox.querySelector(".button-done");
  2049. if (!card.canAssist)
  2050. {
  2051. btnDone.classList.add("cant-assist");
  2052. btnDone.disabled = true;
  2053. }else
  2054. {
  2055. btnDone.classList.remove("cant-assist");
  2056. btnDone.disabled = false;
  2057. }
  2058. }
  2059. editBox.latent.length = 0;
  2060. editBox.refreshLatent(editBox.latent,id);
  2061. editBox.reCalculateExp();
  2062. editBox.reCalculateAbility();
  2063. }
  2064. //搜索并显示合作
  2065. function searchColla(collabId)
  2066. {
  2067. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  2068. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  2069. }
  2070. //刷新整个队伍
  2071. function refreshAll(formationData){
  2072. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2073. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2074. const detailBox = formationBox.querySelector(".detail-box");
  2075. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2076. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2077. while(formationBox.childNodes.length>0)
  2078. {
  2079. fragment.appendChild(formationBox.childNodes[0]);
  2080. }
  2081. const txtTitle = titleBox.querySelector(".title");
  2082. const txtDetail = detailBox.querySelector(".detail");
  2083. txtTitle.value = formationData.title || "";
  2084. txtDetail.value = formationData.detail || "";
  2085. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2086. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2087. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2088. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2089. if (txtTitle.value.length == 0)
  2090. titleBox.classList.add("edit");
  2091. else
  2092. titleBox.classList.remove("edit");
  2093. if (txtDetail.value.length == 0)
  2094. detailBox.classList.add("edit");
  2095. else
  2096. detailBox.classList.remove("edit");
  2097. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  2098. const teamBox = teamBigBox.querySelector(".team-box");
  2099. const teamData = formationData.teams[teamNum];
  2100. const badgeBox = teamBigBox.querySelector(".team-badge");
  2101. if (badgeBox)
  2102. {
  2103. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2104. badge.checked = true;
  2105. }
  2106. const membersDom = teamBox.querySelector(".team-members");
  2107. const latentsDom = teamBox.querySelector(".team-latents");
  2108. const assistsDom = teamBox.querySelector(".team-assist");
  2109. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2110. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  2111. {
  2112. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2113. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2114. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2115. changeid(teamData[0][ti],member,latent); //队员
  2116. changeid(teamData[1][ti],assist); //辅助
  2117. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  2118. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2119. }
  2120. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2121. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  2122. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2123. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2124. });
  2125. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2126. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2127. formationBox.appendChild(fragment);
  2128. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2129. }
  2130. //刷新队伍觉醒统计
  2131. function refreshTeamAwokenCount(awokenDom,team){
  2132. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2133. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2134. function setCount(aicon,number){
  2135. if (!aicon) return; //没有这个觉醒就撤回
  2136. const ali = aicon.parentNode;
  2137. const countDom = ali.querySelector(".count");
  2138. countDom.innerHTML = number;
  2139. if (number)
  2140. ali.classList.remove(className_displayNone);
  2141. else
  2142. ali.classList.add(className_displayNone);
  2143. }
  2144. for (let ai=1;ai<=72;ai++)
  2145. {
  2146. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2147. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2148. //搜索等效觉醒
  2149. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2150. if (equalIndex >= 0)
  2151. {
  2152. const equivalentAwoken = equivalent_awoken[equalIndex];
  2153. if (equivalentAwoken.small === ai)
  2154. {
  2155. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2156. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2157. setCount(aicon, totalNum);
  2158. }else
  2159. {
  2160. continue;
  2161. }
  2162. }else
  2163. {
  2164. setCount(aicon,awokenCountInTeam(team,ai,solo, teamsCount));
  2165. }
  2166. }
  2167. awokenDom.appendChild(fragment);
  2168. }
  2169. //刷新阵型觉醒统计
  2170. function refreshFormationAwokenCount(awokenDom,teams){
  2171. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2172. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2173. function setCount(aicon,number){
  2174. if (!aicon) return; //没有这个觉醒就撤回
  2175. const ali = aicon.parentNode;
  2176. const countDom = ali.querySelector(".count");
  2177. countDom.innerHTML = number;
  2178. if (number)
  2179. ali.classList.remove(className_displayNone);
  2180. else
  2181. ali.classList.add(className_displayNone);
  2182. }
  2183. for (let ai=1;ai<=72;ai++)
  2184. {
  2185. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2186. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2187. //搜索等效觉醒
  2188. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2189. if (equalIndex >= 0)
  2190. {
  2191. const equivalentAwoken = equivalent_awoken[equalIndex];
  2192. if (equivalentAwoken.small === ai)
  2193. {
  2194. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2195. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2196. setCount(aicon, totalNum);
  2197. }else
  2198. {
  2199. continue;
  2200. }
  2201. }else
  2202. {
  2203. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  2204. }
  2205. }
  2206. awokenDom.appendChild(fragment);
  2207. }
  2208. //刷新能力值
  2209. function refreshAbility(abilityDom,team,idx){
  2210. const memberData = team[0][idx];
  2211. const assistData = team[1][idx];
  2212. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2213. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2214. if (mainAbility && memberData.ability)
  2215. {
  2216. for (let ai=0;ai<3;ai++)
  2217. {
  2218. memberData.ability[ai] = mainAbility[ai];
  2219. }
  2220. }
  2221. if (!abilityDom) return; //如果没有dom,直接跳过
  2222. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  2223. const hpDom = abilityLi.querySelector(".hp");
  2224. const atkDom = abilityLi.querySelector(".atk");
  2225. const rcvDom = abilityLi.querySelector(".rcv");
  2226. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  2227. if (mainAbility)
  2228. {
  2229. div.classList.remove(className_displayNone);
  2230. div.innerHTML = memberData.ability[ai];
  2231. }else
  2232. {
  2233. div.classList.add(className_displayNone);
  2234. div.innerHTML = 0;
  2235. }
  2236. });
  2237. }
  2238. //刷新队伍能力值合计
  2239. function refreshTeamTotalHP(totalDom,team){
  2240. //计算总的生命值
  2241. if (!totalDom) return;
  2242. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2243. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2244. if (tHpDom)
  2245. {
  2246. //因为目前仅用于1P、3P,所以直接固定写了
  2247. const leader1id = team[0][0].id;
  2248. //const leader2 = teamsCount==2 ? Cards[team2[0][0].id] : Cards[team[0][5].id]; //这个写法无法获得队伍2的队长
  2249. const leader2id = team[0][5].id;
  2250. const teamHPArr = countTeamHp(team[0],leader1id,leader2id,solo);
  2251. const tHP = teamHPArr.reduce((pv,v)=>pv+v); //队伍计算的总HP
  2252. const teamHPAwoken = awokenCountInTeam(team,46,solo, teamsCount); //全队大血包个数
  2253. let badgeHPScale = 1; //徽章倍率
  2254. if (team[2] == 4 && (solo || teamsCount === 3))
  2255. {
  2256. badgeHPScale = 1.05;
  2257. }else if (team[2] == 11 && (solo || teamsCount === 3))
  2258. {
  2259. badgeHPScale = 1.15;
  2260. }
  2261. tHpDom.innerHTML = Math.round(tHP).toString() +
  2262. (teamHPAwoken>0||badgeHPScale!=1 ?
  2263. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  2264. "");
  2265. }
  2266. if (tRcvDom)
  2267. {
  2268. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2269. return value += mon.ability ? mon.ability[2] : 0;
  2270. },0);
  2271. const teamRCVAwoken = awokenCountInTeam(team,47,solo, teamsCount); //全队大回复个数
  2272. let badgeRCVScale = 1; //徽章倍率
  2273. if (team[2] == 3 && (solo || teamsCount === 3))
  2274. {
  2275. badgeRCVScale = 1.25;
  2276. }else if (team[2] == 10 && (solo || teamsCount === 3))
  2277. {
  2278. badgeRCVScale = 1.35;
  2279. }
  2280. tRcvDom.innerHTML = tRCV.toString() +
  2281. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  2282. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  2283. "");
  2284. }
  2285. }
  2286. //刷新所有队伍能力值合计
  2287. function refreshFormationTotalHP(totalDom, teams){
  2288. //计算总的生命值
  2289. if (!totalDom) return;
  2290. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2291. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2292. if (tHpDom)
  2293. {
  2294. //因为目前仅用于2P,所以直接在外面固定写了
  2295. const leader1id = teams[0][0][0].id;
  2296. const leader2id = teams[1][0][0].id;
  2297. const tHPArr = teams.map(function(team){
  2298. const teamHPArr = countTeamHp(team[0],leader1id,leader2id,solo);
  2299. const teamTHP = teamHPArr.reduce((pv,v)=>pv+v); //队伍计算的总HP
  2300. const teamHPAwoken = awokenCountInTeam(team,46,solo, teamsCount); //全队大血包个数
  2301. return [teamTHP,teamHPAwoken];
  2302. });
  2303. const tHP = tHPArr.reduce(function(value, teamHP){
  2304. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  2305. },[0,0]);
  2306. tHpDom.innerHTML = Math.round(tHP[0]).toString() +
  2307. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  2308. }
  2309. if (tRcvDom)
  2310. {
  2311. const tRCVArr = teams.map(function(team){
  2312. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2313. return value += mon.ability ? mon.ability[2] : 0;
  2314. },0);
  2315. const teamRCVAwoken = awokenCountInTeam(team,47,solo, teamsCount); //全队大回复个数
  2316. return [teamTRCV,teamRCVAwoken];
  2317. },0);
  2318. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  2319. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  2320. },[0,0]);
  2321. tRcvDom.innerHTML = tRCV[0].toString() +
  2322. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  2323. }
  2324. }
  2325. //刷新单人技能CD
  2326. function refreshMemberSkillCD(teamDom,team,idx){
  2327. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2328. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2329. const member = team[0][idx];
  2330. const assist = team[1][idx];
  2331. const memberCard = Cards[member.id] || Cards[0];
  2332. const memberSkill = Skills[memberCard.activeSkillId];
  2333. const assistCard = Cards[assist.id] || Cards[0];
  2334. const assistSkill = Skills[assistCard.activeSkillId];
  2335. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2336. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2337. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  2338. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  2339. memberSkillCdDom.innerHTML = memberSkillCd;
  2340. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2341. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel)
  2342. {
  2343. memberSkillCdDom.classList.remove("max-skill");
  2344. }else
  2345. {
  2346. memberSkillCdDom.classList.add("max-skill");
  2347. }
  2348. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){
  2349. assistSkillCdDom.classList.remove("max-skill");
  2350. }else
  2351. {
  2352. assistSkillCdDom.classList.add("max-skill");
  2353. }
  2354. }
  2355. function localisation($tra)
  2356. {
  2357. if (!$tra) return;
  2358. document.title = $tra.webpage_title;
  2359. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2360. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2361. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2362. const sortOptions = Array.from(s_sortList.options);
  2363. sortOptions.forEach(opt=>{
  2364. const tag = opt.getAttribute("data-tag");
  2365. const trans = $tra.sort_name[tag];
  2366. if (trans)
  2367. {
  2368. opt.text = trans;
  2369. }
  2370. });
  2371. }

智龙迷城队伍图制作工具