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script.js 87 kB

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  1. var Cards; //怪物数据
  2. var Skills; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. var isGuideMod; //是否以图鉴模式启动
  6. const teamBigBoxs = []; //储存全部teamBigBox
  7. const allMembers = []; //储存所有成员,包含辅助
  8. var interchangeSvg; //储存划线的SVG
  9. var controlBox; //储存整个controlBox
  10. var statusLine; //储存状态栏
  11. var formationBox; //储存整个formationBox
  12. var editBox; //储存整个editBox
  13. var showSearch; //整个程序都可以用的显示搜索函数
  14. const dataStructure = 3; //阵型输出数据的结构版本
  15. const className_displayNone = "display-none";
  16. class Member2
  17. {
  18. constructor(oldMenber = null,isAssist = false)
  19. {
  20. if (oldMenber)
  21. { //Copy一个
  22. this.id = oldMenber.id;
  23. this.level = oldMenber.level;
  24. this.plus = [...oldMenber.plus];
  25. this.awoken = oldMenber.awoken;
  26. this.sAwoken = oldMenber.sAwoken;
  27. this.latent = [...oldMenber.latent];
  28. this.skilllevel = oldMenber.sAwoken;
  29. this.assist = oldMenber.assist;
  30. }else
  31. { //全新的
  32. this.id = 0;
  33. this.level = 1;
  34. this.plus = [0,0,0];
  35. this.awoken = 0;
  36. this.sAwoken = null;
  37. this.latent = [];
  38. this.skilllevel = null;
  39. this.assist = null;
  40. }
  41. this.isAssist = isAssist;
  42. }
  43. calculateAbility(solo,teamCount){
  44. const card = Cards[this.id];
  45. let bonus = null;
  46. if (!this.isAssist &&
  47. this.assist &&
  48. this.assist.id>0 &&
  49. Cards[this.assist.id].attrs[0] === card.attrs[0]
  50. ){
  51. bonus = this.assist.calculateAbility(solo,teamCount);
  52. }
  53. }
  54. toJSON(){
  55. }
  56. }
  57. //队员基本的留空
  58. var Member = function(){
  59. this.id=0;
  60. this.ability = [0,0,0];
  61. };
  62. Member.prototype.outObj = function(){
  63. const m = this;
  64. let obj = [m.id];
  65. if (m.level != undefined) obj[1] = m.level;
  66. if (m.awoken != undefined) obj[2] = m.awoken;
  67. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!=0)
  68. {
  69. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  70. { //当3个加值一样时只生成第一个减少长度
  71. obj[3] = m.plus[0];
  72. }else
  73. {
  74. obj[3] = m.plus;
  75. }
  76. }
  77. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  78. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  79. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  80. const skill = Skills[card.activeSkillId];
  81. //有技能等级,并且技能等级低于最大等级时才记录技能
  82. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  83. return obj;
  84. };
  85. Member.prototype.loadObj = function(m,dataVersion){
  86. if (m == undefined) //如果没有提供数据,直接返回默认
  87. {
  88. return;
  89. }
  90. if (dataVersion == undefined) dataVersion = 1;
  91. this.id = dataVersion>1 ? m[0] : m.id;
  92. this.level = dataVersion>1 ? m[1] : m.level;
  93. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  94. if (dataVersion>1)
  95. {
  96. if (isNaN(m[3]) || m[3]==null)
  97. {
  98. this.plus = m[3];
  99. }else
  100. {
  101. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  102. this.plus = [singlePlus,singlePlus,singlePlus];
  103. }
  104. }else
  105. {
  106. this.plus = m.plus;
  107. }
  108. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  109. this.latent = dataVersion>1 ? m[4] : m.latent;
  110. if (this.latent && dataVersion<=2) this.latent = this.latent.map(l=>l>=13?l+3:l); //修复以前自己编的潜觉编号为官方编号
  111. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  112. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  113. this.skilllevel = m[6] || null;
  114. };
  115. Member.prototype.loadFromMember = function(m){
  116. if (m == undefined) //如果没有提供数据,直接返回默认
  117. {
  118. return;
  119. }
  120. this.id = m.id;
  121. };
  122. //只用来防坐的任何队员
  123. var MemberDelay = function(){
  124. this.id=-1;
  125. };
  126. MemberDelay.prototype = Object.create(Member.prototype);
  127. MemberDelay.prototype.constructor = MemberDelay;
  128. //辅助队员
  129. var MemberAssist = function(){
  130. this.level = 0;
  131. this.awoken = 0;
  132. this.plus = [0,0,0];
  133. Member.call(this);
  134. };
  135. MemberAssist.prototype = Object.create(Member.prototype);
  136. MemberAssist.prototype.constructor = MemberAssist;
  137. MemberAssist.prototype.loadFromMember = function(m){
  138. if (m == undefined) //如果没有提供数据,直接返回默认
  139. {
  140. return;
  141. }
  142. this.id = m.id;
  143. if (m.level != undefined) this.level = m.level;
  144. if (m.awoken != undefined) this.awoken = m.awoken;
  145. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  146. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  147. };
  148. //正式队伍
  149. var MemberTeam = function(){
  150. this.latent = [];
  151. this.ability = [0,0,0];
  152. MemberAssist.call(this);
  153. //sawoken作为可选项目,默认不在内
  154. };
  155. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  156. MemberTeam.prototype.constructor = MemberTeam;
  157. MemberTeam.prototype.loadFromMember = function(m){
  158. if (m == undefined) //如果没有提供数据,直接返回默认
  159. {
  160. return;
  161. }
  162. this.id = m.id;
  163. if (m.level != undefined) this.level = m.level;
  164. if (m.awoken != undefined) this.awoken = m.awoken;
  165. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  166. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = JSON.parse(JSON.stringify(m.latent));
  167. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  168. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = JSON.parse(JSON.stringify(m.ability));
  169. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  170. };
  171. var Formation = function(teamCount,memberCount){
  172. this.title = "";
  173. this.detail = "";
  174. this.teams = [];
  175. for (let ti=0;ti<teamCount;ti++)
  176. {
  177. const team = [[],[],0]; //第三个是徽章
  178. for (let mi=0;mi<memberCount;mi++)
  179. {
  180. team[0].push(new MemberTeam());
  181. team[1].push(new MemberAssist());
  182. }
  183. this.teams.push(team);
  184. }
  185. };
  186. Formation.prototype.outObj= function(){
  187. const obj = {};
  188. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  189. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  190. obj.f = this.teams.map(t=>
  191. {
  192. const teamArr = [];
  193. teamArr[0] = t[0].map(m=>
  194. m.outObj()
  195. );
  196. teamArr[1] = t[1].map(m=>
  197. m.outObj()
  198. );
  199. if (t[2]) teamArr[2] = t[2];
  200. return teamArr;
  201. });
  202. obj.v = dataStructure;
  203. return obj;
  204. };
  205. Formation.prototype.loadObj= function(f){
  206. const dataVeision = f.v?f.v:(f.f?2:1); //是第几版格式
  207. this.title = dataVeision>1 ? f.t : f.title;
  208. this.detail = dataVeision>1 ? f.d : f.detail;
  209. const loadTeamArr = dataVeision>1 ? f.f : f.team;
  210. this.teams.forEach(function(t,ti){
  211. const tf = loadTeamArr[ti];
  212. if (tf)
  213. {
  214. t[0].forEach(function(m,mi){
  215. const fm = tf[0][mi];
  216. m.loadObj(fm,dataVeision);
  217. });
  218. t[1].forEach(function(m,mi){
  219. const fm = tf[1][mi];
  220. m.loadObj(fm,dataVeision);
  221. });
  222. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  223. }
  224. });
  225. if (f.b)
  226. this.teams[0][2] = f.b; //原来模式的徽章
  227. };
  228. //获取最大潜觉数量
  229. function getMaxLatentCount(id)
  230. { //转生2和超转生3为8个格子
  231. if (Cards[id])
  232. {
  233. return Cards[id].is8Latent ? 8 : 6;
  234. }else
  235. {
  236. return 6;
  237. }
  238. }
  239. //切换通用的切换className显示的函数
  240. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body)
  241. {
  242. if (!checkBox) return;
  243. const checked = checkBox.checked;
  244. if (checked && checkedAdd || !checked && !checkedAdd)
  245. {
  246. dom.classList.add(className);
  247. }else
  248. {
  249. dom.classList.remove(className);
  250. }
  251. }
  252. //清除数据
  253. function clearData()
  254. {
  255. const locationURL = new URL(location);
  256. locationURL.searchParams.delete('d'); //删除数据
  257. locationURL.searchParams.delete('l'); //删除语言
  258. location = locationURL.toString();
  259. }
  260. //轮换ABC队伍
  261. function swapABCteam()
  262. {
  263. if (formation.teams.length>1)
  264. {
  265. formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后
  266. creatNewUrl();
  267. refreshAll(formation);
  268. }
  269. }
  270. //在单人和多人之间转移数据
  271. function turnPage(toPage,e = null)
  272. {
  273. console.log(e)
  274. let pagename = null;
  275. switch(toPage)
  276. {
  277. case 1:
  278. if (formation.teams[0][0].length<6)
  279. {
  280. //把第二支队伍的队长添加到最后方
  281. formation.teams[0][0].push(formation.teams[1][0][0]);
  282. formation.teams[0][1].push(formation.teams[1][1][0]);
  283. }
  284. //删掉第2支开始的队伍
  285. formation.teams.splice(1);
  286. pagename = "solo.html";
  287. break;
  288. case 2:
  289. if (formation.teams.length<2)
  290. { //从1人到2人
  291. formation.teams[1] = [[],[]];
  292. //把右边的队长加到第二支队伍最后面
  293. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  294. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  295. }else
  296. { //从3人到2人,直接删除后面两个队伍
  297. //删掉第3支开始的队伍
  298. formation.teams.splice(2);
  299. //删掉前面两支队伍的战友
  300. formation.teams[0][0].splice(5);
  301. formation.teams[0][1].splice(5);
  302. formation.teams[1][0].splice(5);
  303. formation.teams[1][1].splice(5);
  304. }
  305. formation.badge = 0;
  306. pagename = "multi.html";
  307. break;
  308. case 3:
  309. if (formation.teams.length<2)
  310. { //从1人到3人
  311. }else
  312. { //从2人到3人
  313. formation.teams[0][0].push(formation.teams[1][0][0]);
  314. formation.teams[0][1].push(formation.teams[1][1][0]);
  315. formation.teams[1][0].push(formation.teams[0][0][0]);
  316. formation.teams[1][1].push(formation.teams[0][1][0]);
  317. }
  318. formation.badge = 0;
  319. pagename = "triple.html";
  320. break;
  321. }
  322. const newURL = creatNewUrl({url:pagename, notPushState:true});
  323. if (e && e.ctrlKey)
  324. {
  325. window.open(newURL);
  326. }else
  327. {
  328. location.href = newURL;
  329. }
  330. }
  331. window.onload = function()
  332. {
  333. controlBox = document.body.querySelector(".control-box");
  334. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  335. const helpLink = controlBox.querySelector(".help-link");
  336. interchangeSVG = document.body.querySelector("#interchange-line");
  337. interchangeSVG.line = interchangeSVG.querySelector("g line");
  338. interchangeSVG.changePoint = function(p1,p2){
  339. const line = this.line;
  340. if (p1 && p1.x != undefined)
  341. line.setAttribute("x1",p1.x);
  342. if (p1 && p1.y != undefined)
  343. line.setAttribute("y1",p1.y);
  344. if (p2 && p2.x != undefined)
  345. line.setAttribute("x2",p2.x);
  346. if (p2 && p2.y != undefined)
  347. line.setAttribute("y2",p2.y);
  348. };
  349. //设定初始的显示设置
  350. toggleDomClassName(controlBox.querySelector("#show-mon-id"),'not-show-mon-id',false);
  351. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"),'show-mon-skill-cd');
  352. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"),'not-show-awoken-count',false);
  353. isGuideMod = Boolean(parseInt(getQueryString("guide")));
  354. formationBox = document.body.querySelector(".formation-box");
  355. editBox = document.body.querySelector(".edit-box");
  356. if (isGuideMod)
  357. {
  358. console.log('现在是 怪物图鉴 模式');
  359. document.body.classList.add('guide-mod');
  360. }
  361. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  362. //▼添加语言列表开始
  363. const langSelectDom = controlBox.querySelector(".languages");
  364. languageList.forEach(lang=>
  365. langSelectDom.options.add(new Option(lang.name,lang.i18n))
  366. );
  367. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  368. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  369. currentLanguage = languageList.find(lang=>{ //筛选出符合的语言
  370. if (parameter_i18n) //如果已指定就用指定的语言
  371. return parameter_i18n.includes(lang.i18n);
  372. else //否则筛选浏览器默认语言
  373. return browser_i18n.includes(lang.i18n);
  374. }) ||
  375. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  376. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  377. const langOptionArray = Array.from(langSelectDom.options);
  378. langOptionArray.find(langOpt=>langOpt.value == currentLanguage.i18n).selected = true;
  379. //▲添加语言列表结束
  380. //▼添加数据来源列表开始
  381. const dataSelectDom = controlBox.querySelector(".datasource");
  382. dataSourceList.forEach(ds=>
  383. dataSelectDom.options.add(new Option(ds.source,ds.code))
  384. );
  385. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  386. currentDataSource = parameter_dsCode?
  387. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) ://筛选出符合的数据源
  388. dataSourceList[0]; //没有指定,直接使用日服
  389. document.body.classList.add("ds-"+currentDataSource.code);
  390. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  391. dataSourceOptionArray.find(dataOpt=>dataOpt.value == currentDataSource.code).selected = true;
  392. const sourceDataFolder = "monsters-info";
  393. var newCkeys; //当前的Ckey
  394. var lastCkeys; //以前Ckey们
  395. statusLine.classList.add("loading-check-version");
  396. GM_xmlhttpRequest({
  397. method: "GET",
  398. url: `${sourceDataFolder}/ckey.json`, //版本文件
  399. onload: function(response) {
  400. dealCkeyData(response.response);
  401. },
  402. onerror: function(response) {
  403. const isChrome = navigator.userAgent.includes("Chrome");
  404. if (isChrome && location.host.length==0 && response.response.length>0)
  405. {
  406. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  407. dealCkeyData(response.response);
  408. }else
  409. {
  410. console.error("Ckey JSON数据获取失败",response);
  411. }
  412. }
  413. });
  414. //处理返回的数据
  415. function dealCkeyData(responseText)
  416. { //处理数据版本
  417. try
  418. {
  419. newCkeys = JSON.parse(responseText);
  420. }catch(e)
  421. {
  422. console.log("Ckey数据JSON解码出错",e);
  423. return;
  424. }
  425. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  426. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  427. try
  428. {
  429. lastCkeys = JSON.parse(lastCkeys);
  430. if (lastCkeys == null || !(lastCkeys instanceof Array))
  431. lastCkeys = [];
  432. }catch(e)
  433. {
  434. console.log("上次的Ckey数据JSON解码出错",e);
  435. return;
  436. }
  437. let lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  438. if (!lastCurrentCkeys)
  439. { //如果未找到上个ckey,则添加个新的
  440. lastCurrentCkeys = {
  441. code: currentDataSource.code,
  442. ckey: {},
  443. updateTime: null
  444. };
  445. lastCkeys.push(lastCurrentCkeys);
  446. }
  447. statusLine.classList.remove("loading-check-version");
  448. statusLine.classList.add("loading-mon-info");
  449. if (currentCkey.ckey.card == lastCurrentCkeys.ckey.card)
  450. {
  451. console.log("Cards ckey相等,直接读取已有的数据",currentCkey.ckey.card);
  452. localforage.getItem(`PADDF-${currentDataSource.code}-cards`).then(function(value) {
  453. // This code runs once the value has been loaded
  454. // from the offline store.
  455. dealCardsData(value);
  456. }).catch(function(err) {
  457. // This code runs if there were any errors
  458. alert("Local Database error. Please refresh.");
  459. localStorage.removeItem("PADDF-ckey");
  460. console.log(err);
  461. });
  462. }else
  463. {
  464. GM_xmlhttpRequest({
  465. method: "GET",
  466. url:`${sourceDataFolder}/mon_${currentDataSource.code}.json`, //Cards数据文件
  467. onload: function(response) {
  468. console.log("Cards ckey变化,储存新数据",currentCkey.ckey.card);
  469. localforage.setItem(`PADDF-${currentDataSource.code}-cards`, JSON.parse(response.response)).then(function(){
  470. lastCurrentCkeys.ckey.card = currentCkey.ckey.card;
  471. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  472. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  473. dealCardsData(response.response);
  474. }).catch(function(err) {
  475. // This code runs if there were any errors
  476. console.log(err);
  477. });
  478. },
  479. onerror: function(response) {
  480. const isChrome = navigator.userAgent.includes("Chrome");
  481. if (isChrome && location.host.length==0 && response.response.length>0)
  482. {
  483. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  484. dealCardsData(response.response);
  485. }else
  486. {
  487. console.error("Cards JSON数据获取失败",response);
  488. }
  489. }
  490. });
  491. }
  492. }
  493. function dealCardsData(response)
  494. {
  495. try
  496. {
  497. if (typeof(response) == "string")
  498. Cards = JSON.parse(response);
  499. else
  500. Cards = response;
  501. }catch(e)
  502. {
  503. console.log("Cards数据JSON解码出错",e);
  504. return;
  505. }
  506. statusLine.classList.remove("loading-mon-info");
  507. statusLine.classList.add("loading-skill-info");
  508. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  509. const lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  510. if (currentCkey.ckey.skill == lastCurrentCkeys.ckey.skill)
  511. {
  512. console.log("Skills ckey相等,直接读取已有的数据",currentCkey.ckey.skill);
  513. localforage.getItem(`PADDF-${currentDataSource.code}-skills`).then(function(value) {
  514. // This code runs once the value has been loaded
  515. // from the offline store.
  516. dealSkillData(value);
  517. }).catch(function(err) {
  518. // This code runs if there were any errors
  519. alert("Local Database error. Please refresh.");
  520. localStorage.removeItem("PADDF-ckey");
  521. console.log(err);
  522. });
  523. }else
  524. {
  525. GM_xmlhttpRequest({
  526. method: "GET",
  527. url:`${sourceDataFolder}/skill_${currentDataSource.code}.json`, //Skills数据文件
  528. onload: function(response) {
  529. console.log("Skills ckey变化,储存新数据",currentCkey.ckey.skill);
  530. localforage.setItem(`PADDF-${currentDataSource.code}-skills`, JSON.parse(response.response)).then(function(){
  531. lastCurrentCkeys.ckey.skill = currentCkey.ckey.skill;
  532. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  533. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  534. dealSkillData(response.response);
  535. }).catch(function(err) {
  536. // This code runs if there were any errors
  537. console.log(err);
  538. });
  539. },
  540. onerror: function(response) {
  541. let isChrome = navigator.userAgent.includes("Chrome");
  542. if (isChrome && location.host.length==0 && response.response.length>0)
  543. {
  544. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  545. dealSkillData(response.response);
  546. }else
  547. {
  548. console.error("Skills JSON数据获取失败",response);
  549. }
  550. }
  551. });
  552. }
  553. }
  554. function dealSkillData(response)
  555. {
  556. try
  557. {
  558. if (typeof(response) == "string")
  559. Skills = JSON.parse(response);
  560. else
  561. Skills = response;
  562. }catch(e)
  563. {
  564. console.log("Skills数据JSON解码出错",e);
  565. return;
  566. }
  567. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code);
  568. const updateTime = controlBox.querySelector(".datasource-updatetime");
  569. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined,{hour12: false});
  570. initialize();//初始化
  571. statusLine.classList.remove("loading-skill-info");
  572. //如果通过的话就载入URL中的怪物数据
  573. reloadFormationData();
  574. }
  575. };
  576. //重新读取URL中的Data数据并刷新页面
  577. function reloadFormationData()
  578. {
  579. let formationData;
  580. try
  581. {
  582. let parameterDataString = getQueryString("d") || getQueryString("data");
  583. if (parameterDataString)
  584. {
  585. if (parameterDataString.charAt(0) != '{')
  586. {
  587. parameterDataString = pako.inflate(parameterDataString,{to:'string'})
  588. console.log('数据字符串解压结果:',parameterDataString);
  589. }
  590. formationData = JSON.parse(parameterDataString);
  591. }
  592. }catch(e)
  593. {
  594. console.error("URL中队伍数据JSON解码出错",e);
  595. return;
  596. }
  597. if (formationData)
  598. {
  599. formation.loadObj(formationData);
  600. refreshAll(formation);
  601. }
  602. }
  603. window.onpopstate = reloadFormationData; //前进后退时修改页面
  604. //创建新的分享地址
  605. function creatNewUrl(arg){
  606. if (arg == undefined) arg = {};
  607. if (!!(window.history && history.pushState))
  608. { // 支持History API
  609. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  610. const datasource = arg.datasource || getQueryString("s");
  611. const outObj = formation.outObj();
  612. const newSearch = new URLSearchParams();
  613. if (language_i18n) newSearch.set("l",language_i18n);
  614. if (datasource && datasource!="ja") newSearch.set("s",datasource);
  615. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  616. const deflate = pako.deflate(dataJsonStr,{to:'string'});
  617. if (outObj) newSearch.set("d",
  618. deflate.length < dataJsonStr.length ? //压缩后长度小于压缩前长度
  619. deflate : //使用压缩字符串
  620. dataJsonStr); //使用原始字符串
  621. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  622. if (!arg.notPushState)
  623. {
  624. history.pushState(null, null, newUrl);
  625. }
  626. else
  627. {
  628. return newUrl;
  629. }
  630. }
  631. }
  632. //截图
  633. function capture()
  634. {
  635. statusLine.classList.add("prepare-cauture");
  636. const titleBox = formationBox.querySelector(".title-box");
  637. const detailBox = formationBox.querySelector(".detail-box");
  638. const txtTitle = titleBox.querySelector(".title");
  639. const txtDetail = detailBox.querySelector(".detail");
  640. //去掉可能的空白文字的编辑状态
  641. titleBox.classList.remove("edit");
  642. detailBox.classList.remove("edit");
  643. const downLink = controlBox.querySelector(".down-capture");
  644. html2canvas(formationBox).then(canvas => {
  645. canvas.toBlob(function(blob) {
  646. window.URL.revokeObjectURL(downLink.href);
  647. downLink.href = URL.createObjectURL(blob);
  648. downLink.download = `${teamsCount}P formation cauture.png`;
  649. downLink.click();
  650. statusLine.classList.remove("prepare-cauture");
  651. //如果是空白文字,加回编辑状态
  652. if (txtTitle.value.length==0)
  653. titleBox.classList.add("edit");
  654. if (txtDetail.value.length==0)
  655. detailBox.classList.add("edit");
  656. });
  657. //document.body.appendChild(canvas);
  658. });
  659. }
  660. //初始化
  661. function initialize()
  662. {
  663. const monstersList = editBox.querySelector("#monsters-name-list");
  664. let fragment = document.createDocumentFragment();
  665. Cards.forEach(function(m){ //添加下拉框候选
  666. const opt = fragment.appendChild(document.createElement("option"));
  667. opt.value = m.id;
  668. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  669. const linkRes = new RegExp("link:(\\d+)","ig").exec(m.specialAttribute);
  670. if (linkRes)
  671. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  672. const _m = Cards[parseInt(linkRes[1],10)];
  673. _m.evoRootId = m.evoRootId;
  674. m.henshinFrom = true;
  675. _m.henshinTo = true;
  676. }
  677. });
  678. monstersList.appendChild(fragment);
  679. //标题和介绍文本框
  680. const titleBox = formationBox.querySelector(".title-box");
  681. const detailBox = formationBox.querySelector(".detail-box");
  682. const txtTitle = titleBox.querySelector(".title");
  683. const txtDetail = detailBox.querySelector(".detail");
  684. const txtTitleDisplay = titleBox.querySelector(".title-display");
  685. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  686. txtTitle.onchange = function(){
  687. formation.title = this.value;
  688. //txtTitleDisplay.innerHTML = "";
  689. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  690. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  691. creatNewUrl();
  692. };
  693. txtTitle.onblur = function(){
  694. if (this.value.length>0)
  695. titleBox.classList.remove("edit");
  696. };
  697. txtDetail.onchange = function(){
  698. formation.detail = this.value;
  699. /*txtDetailDisplay.innerHTML = "";
  700. const txtDetailLines = this.value.split("\n");
  701. txtDetailLines.forEach((line,idx)=>{
  702. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  703. txtDetailDisplay.appendChild(document.createTextNode(line));
  704. });*/
  705. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  706. creatNewUrl();
  707. };
  708. txtDetail.onblur = function(){
  709. if (this.value.length>0)
  710. detailBox.classList.remove("edit");
  711. this.style.height = txtDetailDisplay.scrollHeight+"px";
  712. };
  713. txtTitleDisplay.onclick = function(){
  714. titleBox.classList.add("edit");
  715. txtTitle.focus();
  716. };
  717. txtDetailDisplay.onclick = function(){
  718. detailBox.classList.add("edit");
  719. txtDetail.focus();
  720. };
  721. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  722. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  723. {
  724. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  725. }
  726. //将所有怪物头像添加到全局数组
  727. teamBigBoxs.forEach(teamBigBox=>{
  728. const teamBox = teamBigBox.querySelector(".team-box");
  729. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  730. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  731. menbers.forEach(m=>{
  732. allMembers.push(m);
  733. });
  734. assist.forEach(m=>{
  735. allMembers.push(m);
  736. });
  737. });
  738. //所有怪物头像,添加拖动交换的代码
  739. allMembers.forEach(m=>{
  740. //点击
  741. m.onclick = clickMonHead;
  742. //拖动
  743. m.draggable = true;
  744. m.ondragstart = dragStartMonHead;
  745. m.ondragover = dropOverMonHead;
  746. m.ondrop = dropMonHead;
  747. //触摸
  748. m.ontouchstart = touchstartMonHead;
  749. m.ontouchmove = touchmoveMonHead;
  750. m.ontouchend = touchendMonHead;
  751. m.ontouchcancel = touchcancelMonHead;
  752. });
  753. //添加徽章
  754. const className_ChoseBadges = "show-all-badges";
  755. teamBigBoxs.forEach((teamBigBox,teamIdx)=>{
  756. //徽章
  757. const teamBadge = teamBigBox.querySelector(".team-badge");
  758. if (!teamBadge) return;
  759. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  760. function setBadge(){
  761. if (teamBadge.classList.contains(className_ChoseBadges))
  762. {
  763. const team = formation.teams[teamIdx];
  764. teamBadge.classList.remove(className_ChoseBadges);
  765. team[2] = parseInt(this.value,10);
  766. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  767. refreshTeamTotalHP(teamTotalInfoDom, team);
  768. creatNewUrl();
  769. }else
  770. {
  771. teamBadge.classList.add(className_ChoseBadges);
  772. }
  773. }
  774. badges.forEach(badge => badge.onclick = setBadge);
  775. });
  776. //编辑框
  777. editBox.mid = null; //储存怪物id
  778. editBox.latent = []; //储存潜在觉醒
  779. editBox.isAssist = false; //储存是否为辅助宠物
  780. editBox.monsterHead = null;
  781. editBox.latentBox = null;
  782. editBox.memberIdx = []; //储存队伍数组下标
  783. editBox.show = function(){
  784. this.classList.remove(className_displayNone);
  785. formationBox.classList.add("blur-bg");
  786. controlBox.classList.add("blur-bg");
  787. };
  788. editBox.hide = function(){
  789. this.classList.add(className_displayNone);
  790. formationBox.classList.remove("blur-bg");
  791. controlBox.classList.remove("blur-bg");
  792. };
  793. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  794. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  795. mSeriesId.onclick = function(){ //搜索系列
  796. const seriesId = parseInt(this.getAttribute('data-seriesId'),10);
  797. if (seriesId>0)
  798. {
  799. showSearch(Cards.filter(card=>{return card.seriesId == seriesId;}));
  800. }
  801. };
  802. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  803. mCollabId.onclick = function(){ //搜索合作
  804. const collabId = parseInt(this.getAttribute('data-collabId'),10);
  805. if (collabId>0);
  806. {
  807. searchColla(collabId);
  808. }
  809. };
  810. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  811. mAltName.onclick = function(){ //搜索合作
  812. const altName = this.getAttribute('data-altName');
  813. const splitAltName = altName.split("|");
  814. if (altName.length>0);
  815. {
  816. showSearch(Cards.filter(card=>{
  817. return splitAltName.some(alt=>{
  818. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  819. });
  820. }));
  821. }
  822. };
  823. //创建一个新的怪物头像
  824. editBox.createCardHead = function(id)
  825. {
  826. function clickHeadToNewMon()
  827. {
  828. monstersID.value = this.getAttribute("data-cardid");
  829. monstersID.onchange();
  830. return false; //取消链接的默认操作
  831. }
  832. const cli = document.createElement("li");
  833. const cdom = cli.head = createCardA(id);
  834. cli.appendChild(cdom);
  835. changeid({id:id},cdom);
  836. cli.card = Cards[id];
  837. cdom.onclick = clickHeadToNewMon;
  838. return cli;
  839. };
  840. const searchBox = editBox.querySelector(".search-box");
  841. const settingBox = editBox.querySelector(".setting-box");
  842. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  843. searchOpen.onclick = function(){
  844. s_includeSuperAwoken.onclick();
  845. s_canAssist.onclick();
  846. searchBox.classList.toggle(className_displayNone);
  847. };
  848. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  849. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  850. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  851. const s_types = Array.from(searchBox.querySelectorAll(".types-div .type-check"));
  852. const s_typeAndOr = searchBox.querySelector("#type-and-or");
  853. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  854. const s_awokensIcons = s_awokensItems.map(it=>it.querySelector(".awoken-icon"));
  855. const s_awokensCounts = s_awokensItems.map(it=>it.querySelector(".count"));
  856. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  857. searchMonList.originalHeads = null; //用于存放原始搜索结果
  858. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  859. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  860. s_canAssist.onclick = function(){
  861. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  862. };
  863. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  864. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  865. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  866. s_includeSuperAwoken.onclick = function(){
  867. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  868. };
  869. function search_awokenAdd1()
  870. {
  871. const countDom = this.parentNode.querySelector(".count");
  872. let count = parseInt(countDom.value,10);
  873. if (count<9)
  874. {
  875. count++;
  876. countDom.value = count;
  877. this.parentNode.classList.remove("zero");
  878. }
  879. }
  880. s_awokensIcons.forEach((b,idx)=>{ //每种觉醒增加1
  881. b.onclick = search_awokenAdd1;
  882. });
  883. function search_awokenSub1()
  884. {
  885. let count = parseInt(this.value,10);
  886. if (count>0)
  887. {
  888. count--;
  889. this.value = count;
  890. if (count === 0)
  891. {
  892. this.parentNode.parentNode.classList.add("zero");
  893. }
  894. }
  895. }
  896. s_awokensCounts.forEach((b,idx)=>{ //每种觉醒减少1
  897. b.onclick = search_awokenSub1;
  898. });
  899. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  900. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  901. awokenClear.onclick = function(){ //清空觉醒选项
  902. s_awokensCounts.forEach(t=>{
  903. t.value = 0;
  904. });
  905. s_awokensItems.forEach(t=>{
  906. t.classList.add("zero");
  907. });
  908. };
  909. sawokenClear.onclick = function(){ //清空超觉醒选项
  910. s_sawokens.forEach(t=>{
  911. t.checked = false;
  912. });
  913. };
  914. const s_controlDiv = searchBox.querySelector(".control-div");
  915. const searchStart = s_controlDiv.querySelector(".search-start");
  916. const searchClose = s_controlDiv.querySelector(".search-close");
  917. const searchClear = s_controlDiv.querySelector(".search-clear");
  918. function returnCheckedInput(ipt)
  919. {
  920. return ipt.checked;
  921. }
  922. function returnInputValue(ipt)
  923. {
  924. return ipt.value;
  925. }
  926. function Str2Int(str)
  927. {
  928. return parseInt(str, 10);
  929. }
  930. //将搜索结果显示出来(也可用于其他的搜索)
  931. showSearch = function(searchArr){
  932. editBox.show();
  933. searchBox.classList.remove(className_displayNone);
  934. const createCardHead = editBox.createCardHead;
  935. searchMonList.classList.add(className_displayNone);
  936. searchMonList.innerHTML = ""; //清空旧的
  937. if (searchArr.length>0)
  938. {
  939. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  940. //获取原始排序的头像列表
  941. searchMonList.originalHeads = searchArr.map(card=>createCardHead(card.id));
  942. //对头像列表进行排序
  943. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  944. headsArray.forEach(head=>fragment.appendChild(head));
  945. searchMonList.appendChild(fragment);
  946. }
  947. searchMonList.classList.remove(className_displayNone);
  948. };
  949. const startSearch = function(cards){
  950. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  951. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  952. let attr1,attr2;
  953. if (attr1Filter.length>0)
  954. {
  955. if (!isNaN(attr1Filter[0]))
  956. {
  957. attr1 = parseInt(attr1Filter[0],10);
  958. }else
  959. {
  960. attr1 = null;
  961. }
  962. }
  963. if (attr2Filter.length>0)
  964. {
  965. if (!isNaN(attr2Filter[0]))
  966. {
  967. attr2 = parseInt(attr2Filter[0],10);
  968. }else
  969. {
  970. attr2 = null;
  971. }
  972. }
  973. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  974. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  975. const awokensFilter = s_awokensCounts.filter(btn=>parseInt(btn.value,10)>0).map(btn=>{
  976. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"),10);
  977. return {id:awokenIndex,num:parseInt(btn.value,10)};
  978. });
  979. const searchResult = searchCards(cards,
  980. attr1,attr2,
  981. s_fixMainColor.checked,
  982. typesFilter,
  983. s_typeAndOr.checked,
  984. awokensFilter,
  985. sawokensFilter,
  986. s_awokensEquivalent.checked,
  987. s_includeSuperAwoken.checked
  988. );
  989. console.log("搜索结果",searchResult);
  990. showSearch(searchResult);
  991. };
  992. searchBox.startSearch = startSearch;
  993. searchStart.onclick = function(){
  994. startSearch(Cards);
  995. };
  996. searchClose.onclick = function(){
  997. searchBox.classList.add(className_displayNone);
  998. };
  999. searchClear.onclick = function(){ //清空搜索选项
  1000. s_attr1s[0].checked = true;
  1001. s_attr2s[0].checked = true;
  1002. s_types.forEach(t=>{
  1003. t.checked = false;
  1004. });
  1005. s_awokensCounts.forEach(t=>{
  1006. t.value = 0;
  1007. });
  1008. s_awokensItems.forEach(t=>{
  1009. t.classList.add("zero");
  1010. });
  1011. // 这些觉醒的选项干脆都不清除
  1012. //s_awokensEquivalent.checked = false;
  1013. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  1014. s_sawokens.forEach(t=>{
  1015. t.checked = false;
  1016. });
  1017. searchMonList.originalHeads = null;
  1018. searchMonList.innerHTML = "";
  1019. };
  1020. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1021. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1022. //对heads重新排序
  1023. function sortHeadsArray(heads)
  1024. {
  1025. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1026. const sortIndex = parseInt(s_sortList.value,10);
  1027. const reverse = s_sortReverse.checked;
  1028. let headsArray = heads.concat();
  1029. headsArray.sort((head_a,head_b)=>{
  1030. const card_a = head_a.card,card_b = head_b.card;
  1031. let sortNumber = sort_function_list[sortIndex].function(card_a,card_b);
  1032. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1033. return sortNumber;
  1034. });
  1035. if (reverse) headsArray.reverse();
  1036. return headsArray;
  1037. }
  1038. //对搜索到的Cards重新排序
  1039. function reSortCards()
  1040. {
  1041. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1042. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1043. searchMonList.classList.add(className_displayNone);
  1044. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1045. headsArray.forEach(head=>fragment.appendChild(head));
  1046. searchMonList.appendChild(fragment);
  1047. searchMonList.classList.remove(className_displayNone);
  1048. }
  1049. s_sortList.onchange = reSortCards;
  1050. s_sortReverse.onchange = reSortCards;
  1051. sort_function_list.forEach((sfunc,idx)=>{
  1052. const newOpt = new Option(sfunc.name,idx);
  1053. newOpt.setAttribute("data-tag",sfunc.tag);
  1054. s_sortList.options.add(newOpt);
  1055. });
  1056. //id搜索
  1057. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1058. monstersID.onchange = function(){
  1059. if (/^\d+$/.test(this.value))
  1060. {
  1061. const newId = parseInt(this.value, 10);
  1062. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1063. {
  1064. editBox.mid = newId;
  1065. editBoxChangeMonId(editBox.mid);
  1066. }
  1067. }
  1068. };
  1069. monstersID.oninput = monstersID.onchange;
  1070. //觉醒
  1071. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1072. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1073. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1074. function checkAwoken(){
  1075. const card = Cards[editBox.mid];
  1076. const value = parseInt(this.value,10);
  1077. awokenCountLabel.innerHTML = value;
  1078. if (value>0 && value==(card.awakenings.length))
  1079. awokenCountLabel.classList.add("full-awoken");
  1080. else
  1081. awokenCountLabel.classList.remove("full-awoken");
  1082. reCalculateAbility();
  1083. }
  1084. monEditAwokens.forEach(akDom=>akDom.onclick = checkAwoken);
  1085. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1086. function playVoiceAwoken(){ //点击label才播放语音
  1087. const card = Cards[editBox.mid];
  1088. if (parseInt(this.getAttribute("data-awoken-icon"),10) === 63)
  1089. {
  1090. let decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1091. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1092. decodeAudio(`sound/voice/${currentDataSource.code}/padv${PrefixInteger(card.voiceId,3)}.wav`, decoder.decode.bind(decoder));
  1093. }
  1094. }
  1095. monEditAwokensLabel.forEach(akDom=>akDom.onclick = playVoiceAwoken);
  1096. //超觉醒
  1097. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1098. monEditSAwokensRow.swaokenIndex = -1;
  1099. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1100. function notCheckMyself(){
  1101. const value = parseInt(this.value,10);
  1102. if (value>=0 && monEditSAwokensRow.swaokenIndex === value)
  1103. {
  1104. monEditSAwokens[0].click();
  1105. }else
  1106. {
  1107. monEditSAwokensRow.swaokenIndex = value;
  1108. }
  1109. }
  1110. monEditSAwokens.forEach(akDom=>{
  1111. akDom.onclick = notCheckMyself;
  1112. });
  1113. //3个快速设置this.ipt为自己的value
  1114. function setIptToMyValue()
  1115. {
  1116. if (this.ipt.value != this.value)
  1117. {
  1118. this.ipt.value = this.value;
  1119. this.ipt.onchange();
  1120. }
  1121. }
  1122. //等级
  1123. const monEditLv = settingBox.querySelector(".m-level");
  1124. monEditLv.onchange = function(){
  1125. reCalculateExp();
  1126. reCalculateAbility();
  1127. };
  1128. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1129. const monLvExp = settingBox.querySelector(".m-level-exp");
  1130. monEditLvMin.ipt = monEditLv;
  1131. monEditLvMin.onclick = setIptToMyValue;
  1132. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1133. monEditLvMax.ipt = monEditLv;
  1134. monEditLvMax.onclick = setIptToMyValue;
  1135. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1136. monEditLv110.ipt = monEditLv;
  1137. monEditLv110.onclick = setIptToMyValue;
  1138. //编辑界面重新计算怪物的经验值
  1139. function reCalculateExp(){
  1140. const monid = parseInt(monstersID.value || 0, 10);
  1141. const level = parseInt(monEditLv.value || 0, 10);
  1142. const tempMon = {
  1143. id:monid,
  1144. level:level
  1145. };
  1146. const needExp = calculateExp(tempMon);
  1147. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level>99?` + ${parseBigNumber(needExp[1])}` : "") : "";
  1148. }
  1149. editBox.reCalculateExp = reCalculateExp;
  1150. //三维
  1151. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1152. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1153. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1154. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1155. //加蛋
  1156. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1157. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1158. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1159. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1160. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1161. monEditAddHp.onchange = reCalculateAbility;
  1162. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1163. monEditAddAtk.onchange = reCalculateAbility;
  1164. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1165. monEditAddRcv.onchange = reCalculateAbility;
  1166. //3个快速设置按钮
  1167. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1168. monEditAddHpBtn.ipt = monEditAddHp;
  1169. monEditAddHpBtn.onclick = setIptToMyValue;
  1170. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1171. monEditAddAtkBtn.ipt = monEditAddAtk;
  1172. monEditAddAtkBtn.onclick = setIptToMyValue;
  1173. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1174. monEditAddRcvBtn.ipt = monEditAddRcv;
  1175. monEditAddRcvBtn.onclick = setIptToMyValue;
  1176. //297按钮
  1177. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1178. monEditAdd297.onclick = function(){
  1179. monEditAddHp.value = 99;
  1180. monEditAddAtk.value = 99;
  1181. monEditAddRcv.value = 99;
  1182. reCalculateAbility();
  1183. };
  1184. //潜觉
  1185. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1186. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1187. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1188. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1189. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  1190. {
  1191. refreshLatent(latent,monid,monEditLatents);
  1192. };
  1193. const s_hideLessUseLetent = settingBox.querySelector("#hide-less-use-latent");
  1194. const hideClassName = 'hide-less-use-latent';
  1195. s_hideLessUseLetent.onchange = function(){
  1196. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1197. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1198. }
  1199. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1200. s_hideLessUseLetent.onchange();
  1201. if (isGuideMod)
  1202. monEditLatentAllowableUl.querySelector('.latent-icon[data-latent-icon="11"]').classList.remove('frequent');
  1203. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1204. const skillBox = rowSkill.querySelector(".skill-box");
  1205. const skillTitle = skillBox.querySelector(".skill-name");
  1206. const skillCD = skillBox.querySelector(".skill-cd");
  1207. const skillLevel = skillBox.querySelector(".m-skill-level");
  1208. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1209. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1210. skillTitle.onclick = function(){
  1211. const skillId = parseInt(this.getAttribute("data-skillid"),10); //获得当前技能ID
  1212. const s_cards = Cards.filter(card=>card.activeSkillId === skillId); //搜索同技能怪物
  1213. if (s_cards.length > 1)
  1214. {
  1215. showSearch(s_cards); //显示
  1216. }
  1217. };
  1218. skillLevel.onchange = function(){
  1219. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1220. const skill = Skills[card.activeSkillId];
  1221. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1222. };
  1223. skillLevel_1.ipt = skillLevel;
  1224. skillLevel_1.onclick = setIptToMyValue;
  1225. skillLevel_Max.ipt = skillLevel;
  1226. skillLevel_Max.onclick = setIptToMyValue;
  1227. //已有觉醒的去除
  1228. function deleteLatent(){
  1229. const aIdx = monEditLatents.filter(l=>!l.classList.contains(className_displayNone)).findIndex(l=>l==this);
  1230. editBox.latent.splice(aIdx,1);
  1231. editBox.reCalculateAbility(); //重计算三维
  1232. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  1233. }
  1234. monEditLatents.forEach(la=>la.onclick = deleteLatent);
  1235. //可选觉醒的添加
  1236. function addLatent(){
  1237. if (this.classList.contains("unselected-latent")) return; //不能选的觉醒直接退出
  1238. const lIdx = parseInt(this.getAttribute("data-latent-icon"),10); //潜觉的序号
  1239. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1240. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1241. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1242. if (latentUseHole(lIdx) <= enabledHole)
  1243. editBox.latent.push(lIdx);
  1244. else
  1245. return;
  1246. editBox.reCalculateAbility();
  1247. editBox.refreshLatent(editBox.latent,editBox.mid);
  1248. }
  1249. monEditLatentsAllowable.forEach(la=>la.onclick = addLatent);
  1250. //编辑界面重新计算怪物的能力
  1251. function reCalculateAbility(){
  1252. const monid = parseInt(monstersID.value || 0, 10);
  1253. const level = parseInt(monEditLv.value || 0, 10);
  1254. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1255. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1256. const plus = [
  1257. parseInt(monEditAddHp.value || 0, 10),
  1258. parseInt(monEditAddAtk.value || 0, 10),
  1259. parseInt(monEditAddRcv.value || 0, 10)
  1260. ];
  1261. const latent = editBox.latent;
  1262. const tempMon = {
  1263. id:monid,
  1264. level:level,
  1265. plus:plus,
  1266. awoken:awoken,
  1267. latent:latent
  1268. };
  1269. const abilitys = calculateAbility(tempMon, null, solo, teamsCount) || [0,0,0];
  1270. monEditHpValue.innerHTML = abilitys[0].toLocaleString();
  1271. monEditAtkValue.innerHTML = abilitys[1].toLocaleString();
  1272. monEditRcvValue.innerHTML = abilitys[2].toLocaleString();
  1273. }
  1274. editBox.reCalculateAbility = reCalculateAbility;
  1275. const btnCancel = editBox.querySelector(".button-cancel");
  1276. const btnDone = editBox.querySelector(".button-done");
  1277. const btnNull = editBox.querySelector(".button-null");
  1278. const btnDelay = editBox.querySelector(".button-delay");
  1279. btnCancel.onclick = function(){
  1280. btnDone.classList.remove("cant-assist");
  1281. btnDone.disabled = false;
  1282. editBox.memberIdx = [];
  1283. editBox.hide();
  1284. };
  1285. btnDone.onclick = function(){
  1286. if (parseInt(monEditLv.value,10) == 0)
  1287. {
  1288. btnNull.onclick();
  1289. return;
  1290. }
  1291. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1292. const teamData = formation.teams[editBox.memberIdx[0]];
  1293. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1294. const teamBox = teamBigBox.querySelector(".team-box");
  1295. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1296. mon.id = parseInt(monstersID.value,10);
  1297. const card = Cards[mon.id] || Cards[0];
  1298. const skill = Skills[card.activeSkillId];
  1299. mon.level = parseInt(monEditLv.value,10);
  1300. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1301. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1302. if (card.superAwakenings.length) //如果支持超觉醒
  1303. {
  1304. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1305. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value,10) : -1;
  1306. }
  1307. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1308. (!card.overlay || mon.level>= card.maxLevel))
  1309. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1310. mon.plus = [0,0,0];
  1311. }else
  1312. {
  1313. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1314. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1315. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1316. if (!editBox.isAssist)
  1317. { //如果不是辅助,则可以设定潜觉
  1318. mon.latent = editBox.latent.concat();
  1319. }
  1320. }
  1321. const skillLevelNum = parseInt(skillLevel.value,10);
  1322. if (skillLevelNum < skill.maxLevel)
  1323. {
  1324. mon.skilllevel = skillLevelNum;
  1325. }
  1326. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1327. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1328. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1329. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1330. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1331. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1332. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1333. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1334. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1335. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1336. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1337. //刷新改队员的CD
  1338. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1339. creatNewUrl();
  1340. editBox.hide();
  1341. };
  1342. window.onkeydown = function(e){
  1343. if (!editBox.classList.contains(className_displayNone))
  1344. {
  1345. if (e.keyCode == 27)
  1346. { //按下ESC时,自动关闭编辑窗
  1347. btnCancel.onclick();
  1348. }
  1349. }
  1350. };
  1351. btnNull.onclick = function(){ //空位置
  1352. const mon = new Member();
  1353. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1354. const teamData = formation.teams[editBox.memberIdx[0]];
  1355. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1356. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1357. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1358. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1359. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1360. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1361. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1362. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1363. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1364. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1365. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1366. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1367. //刷新改队员的CD
  1368. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1369. creatNewUrl();
  1370. editBox.hide();
  1371. };
  1372. btnDelay.onclick = function(){ //应对威吓
  1373. const mon = new MemberDelay();
  1374. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1375. const teamData = formation.teams[editBox.memberIdx[0]];
  1376. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1377. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1378. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1379. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1380. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1381. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1382. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1383. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1384. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1385. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1386. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1387. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1388. //刷新改队员的CD
  1389. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1390. creatNewUrl();
  1391. editBox.hide();
  1392. };
  1393. //语言选择
  1394. const langList = controlBox.querySelector(".languages");
  1395. langList.onchange = function(){
  1396. creatNewUrl({"language":this.value});
  1397. history.go();
  1398. };
  1399. //数据源选择
  1400. const dataList = controlBox.querySelector(".datasource");
  1401. dataList.onchange = function(){
  1402. creatNewUrl({datasource:this.value});
  1403. history.go();
  1404. };
  1405. /*添对应语言执行的JS*/
  1406. const languageJS = document.head.appendChild(document.createElement("script"));
  1407. languageJS.id = "language-js";
  1408. languageJS.type = "text/javascript";
  1409. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1410. if (isGuideMod) //图鉴模式直接打开搜索框
  1411. showSearch([]);
  1412. }
  1413. //编辑界面点击每个怪物的头像的处理
  1414. function clickMonHead(e)
  1415. {
  1416. let team = parseInt(this.getAttribute("data-team"),10);
  1417. let assist = parseInt(this.getAttribute("data-assist"),10);
  1418. let index = parseInt(this.getAttribute("data-index"),10);
  1419. editMon(team,assist,index);
  1420. return false; //没有false将会打开链接
  1421. }
  1422. //编辑界面每个怪物的头像的拖动
  1423. function dragStartMonHead(e)
  1424. {
  1425. let team = parseInt(this.getAttribute("data-team"),10);
  1426. let assist = parseInt(this.getAttribute("data-assist"),10);
  1427. let index = parseInt(this.getAttribute("data-index"),10);
  1428. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1429. }
  1430. //编辑界面每个怪物的头像的经过,阻止事件发生
  1431. function dropOverMonHead(e)
  1432. {
  1433. e.preventDefault();
  1434. }
  1435. //从怪物头像获取队员的队伍编号
  1436. function getMemberArrayIndexFromMonHead(headDom)
  1437. {
  1438. return [
  1439. parseInt(headDom.getAttribute("data-team"),10),
  1440. parseInt(headDom.getAttribute("data-assist"),10),
  1441. parseInt(headDom.getAttribute("data-index"),10),
  1442. ];
  1443. }
  1444. //编辑界面每个怪物的头像的放下
  1445. function dropMonHead(e)
  1446. {
  1447. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1448. const dataTo = getMemberArrayIndexFromMonHead(this);
  1449. if ((dataTo[0] != dataFrom[0]) ||
  1450. (dataTo[1] != dataFrom[1]) ||
  1451. (dataTo[2] != dataFrom[2]))
  1452. { //必须有所不同才继续交换
  1453. interchangeCard(dataFrom,dataTo);
  1454. }
  1455. return false; //没有false将会打开链接
  1456. }
  1457. //移动端编辑界面每个怪物的头像的放下
  1458. function touchstartMonHead(e)
  1459. {
  1460. e.stopPropagation();
  1461. //console.log("开始触摸",e,this);
  1462. const tc = e.changedTouches[0];
  1463. const pX = tc.pageX, pY = tc.pageY;
  1464. interchangeSVG.style.display = "none";
  1465. interchangeSVG.changePoint({x:pX,y:pY},{x:pX,y:pY});
  1466. }
  1467. //移动端编辑界面每个怪物的头像的移动
  1468. function touchmoveMonHead(e)
  1469. {
  1470. //console.log("移动中",e,this);
  1471. const tc = e.changedTouches[0];
  1472. const pX = tc.pageX, pY = tc.pageY;
  1473. const rect = this.getBoundingClientRect();
  1474. const top = rect.top + document.documentElement.scrollTop;
  1475. const left = rect.left + document.documentElement.scrollLeft;
  1476. if ((pY < top) || (pY > (top + rect.height)) ||
  1477. (pX < left) || (pX > (left + rect.width)))
  1478. {
  1479. interchangeSVG.style.display = "block";
  1480. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1481. }else
  1482. {
  1483. interchangeSVG.style.display = "none";
  1484. }
  1485. }
  1486. //移动端编辑界面每个怪物的头像的结束
  1487. function touchendMonHead(e)
  1488. {
  1489. const tc = e.changedTouches[0];
  1490. const pX = tc.pageX, pY = tc.pageY;
  1491. //console.log("移动结束",pX,pY,e,this);
  1492. interchangeSVG.style.display = "none";
  1493. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1494. let target = allMembers.find(m=>{
  1495. const rect = m.getBoundingClientRect();
  1496. const top = rect.top + document.documentElement.scrollTop;
  1497. const left = rect.left + document.documentElement.scrollLeft;
  1498. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1499. (pX > left) && (pX < (left + rect.width));
  1500. return isInRect;
  1501. });
  1502. if (target && this != target)
  1503. {
  1504. //console.log("找到的对象",targets[0]);
  1505. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1506. let dataTo = getMemberArrayIndexFromMonHead(target);
  1507. if ((dataTo[0] != dataFrom[0]) ||
  1508. (dataTo[1] != dataFrom[1]) ||
  1509. (dataTo[2] != dataFrom[2]))
  1510. { //必须有所不同才继续交换
  1511. interchangeCard(dataFrom,dataTo);
  1512. }
  1513. }
  1514. }
  1515. //移动端编辑界面每个怪物的头像的取消
  1516. function touchcancelMonHead(e)
  1517. {
  1518. interchangeSVG.style.display = "none";
  1519. console.log("移动取消",e,this);
  1520. }
  1521. function interchangeCard(formArr,toArr)
  1522. {
  1523. function changeType(member,isAssist)
  1524. {
  1525. if (member.id == 0 || (isAssist && member.id == -1))
  1526. {
  1527. return new Member();
  1528. }else
  1529. {
  1530. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1531. newMember.loadFromMember(member);
  1532. return newMember;
  1533. }
  1534. }
  1535. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy");//储存交换“复制”和“替换”
  1536. const isCopy = changeSwapToCopy.checked;
  1537. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1538. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1539. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1540. {
  1541. from = changeType(from,formArr[1]);
  1542. if (!isCopy) to = changeType(to,toArr[1]);
  1543. }else if (isCopy)
  1544. {
  1545. const newFrom = new from.constructor();
  1546. newFrom.loadFromMember(from);
  1547. from = newFrom;
  1548. }
  1549. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1550. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1551. creatNewUrl(); //刷新URL
  1552. refreshAll(formation); //刷新全部
  1553. }
  1554. //改变一个怪物头像
  1555. function changeid(mon,monDom,latentDom)
  1556. {
  1557. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1558. const parentNode = monDom.parentNode;
  1559. fragment.appendChild(monDom);
  1560. const monId = mon.id;
  1561. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1562. monDom.setAttribute("data-cardid", monId); //设定新的id
  1563. if (monId<0) //如果是延迟
  1564. {
  1565. monDom.removeAttribute("href");
  1566. monDom.removeAttribute("title");
  1567. parentNode.classList.add("delay");
  1568. parentNode.classList.remove("null");
  1569. parentNode.appendChild(fragment);
  1570. if (latentDom) latentDom.classList.add(className_displayNone);
  1571. return;
  1572. }else if (monId==0) //如果是空
  1573. {
  1574. monDom.removeAttribute("href");
  1575. monDom.removeAttribute("title");
  1576. parentNode.classList.add("null");
  1577. parentNode.classList.remove("delay");
  1578. parentNode.appendChild(fragment);
  1579. if (latentDom) latentDom.classList.add(className_displayNone);
  1580. return;
  1581. }else if (monId>-1) //如果提供了id
  1582. {
  1583. parentNode.classList.remove("null");
  1584. parentNode.classList.remove("delay");
  1585. monDom.setAttribute("data-cards-pic-idx",Math.ceil(monId/100)); //添加图片编号
  1586. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1587. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1588. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1589. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1590. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1591. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1592. monDom.href = currentLanguage.guideURL(monId, card.name);
  1593. if (card.canAssist)
  1594. monDom.classList.add("allowable-assist");
  1595. else
  1596. monDom.classList.remove("allowable-assist");
  1597. if (card.awakenings.includes(49))//武器
  1598. monDom.classList.add("wepon");
  1599. else
  1600. monDom.classList.remove("wepon");
  1601. }
  1602. const levelDom = monDom.querySelector(".level");
  1603. if (levelDom) //如果提供了等级
  1604. {
  1605. const level = mon.level || 1;
  1606. levelDom.innerHTML = level;
  1607. if (level == card.maxLevel)
  1608. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1609. levelDom.classList.add("max");
  1610. }else
  1611. {
  1612. levelDom.classList.remove("max");
  1613. }
  1614. if (card.limitBreakIncr && level >= card.maxLevel)
  1615. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1616. levelDom.classList.add("_110");
  1617. }else
  1618. {
  1619. levelDom.classList.remove("_110");
  1620. }
  1621. }
  1622. const awokenIcon = monDom.querySelector(".awoken-count");
  1623. if (awokenIcon)
  1624. {
  1625. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  1626. {
  1627. awokenIcon.classList.add(className_displayNone);
  1628. awokenIcon.innerHTML = "";
  1629. }else if (mon.awoken > 1) //如果提供了觉醒
  1630. {
  1631. awokenIcon.classList.remove(className_displayNone);
  1632. awokenIcon.innerHTML = mon.awoken;
  1633. if (mon.awoken == card.awakenings.length)
  1634. {
  1635. awokenIcon.classList.add("full-awoken");
  1636. }else
  1637. {
  1638. awokenIcon.classList.remove("full-awoken");
  1639. }
  1640. }
  1641. }
  1642. const sawoken = monDom.querySelector(".super-awoken");
  1643. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1644. {
  1645. if (mon.sawoken != undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1646. {
  1647. sawoken.classList.remove(className_displayNone);
  1648. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1649. sawokenIcon.setAttribute("data-awoken-icon",card.superAwakenings[mon.sawoken]);
  1650. }else
  1651. {
  1652. sawoken.classList.add(className_displayNone);
  1653. }
  1654. }
  1655. const m_id = monDom.querySelector(".id");
  1656. if (m_id) //怪物ID
  1657. {
  1658. m_id.innerHTML = monId;
  1659. }
  1660. const plusArr = mon.plus || [0,0,0];
  1661. const plusDom = monDom.querySelector(".plus");
  1662. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1663. {
  1664. const plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1665. if (plusCount <= 0)
  1666. {
  1667. plusDom.classList.add(className_displayNone);
  1668. }else if (plusCount >= 297)
  1669. {
  1670. plusDom.classList.add("has297");
  1671. plusDom.classList.remove(className_displayNone);
  1672. }else
  1673. {
  1674. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1675. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1676. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1677. plusDom.classList.remove("has297");
  1678. plusDom.classList.remove(className_displayNone);
  1679. }
  1680. }
  1681. if (latentDom)
  1682. {
  1683. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1684. if (mon.latent) //如果提供了潜觉
  1685. {
  1686. const latent = mon.latent.sort(function(a,b){
  1687. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1688. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1689. else {return 0;} //其他情况不变
  1690. });
  1691. if (latent.length < 1)
  1692. {
  1693. latentDom.classList.add(className_displayNone);
  1694. }else
  1695. {
  1696. latentDom.classList.remove(className_displayNone);
  1697. refreshLatent(latent,mon.id,latentDoms);
  1698. }
  1699. }else
  1700. {
  1701. latentDom.classList.add(className_displayNone);
  1702. }
  1703. }
  1704. const skillCdDom = monDom.querySelector(".skill");
  1705. if (skillCdDom) //如果存在技能CD DOM
  1706. {
  1707. //const skill = Skills[card.activeSkillId];
  1708. if (card.activeSkillId == 0)
  1709. {
  1710. skillCdDom.classList.add(className_displayNone);
  1711. }else
  1712. {
  1713. skillCdDom.classList.remove(className_displayNone);
  1714. }
  1715. }
  1716. parentNode.appendChild(fragment);
  1717. }
  1718. function refreshLatent(latent,monid,iconArr) //刷新潜觉
  1719. {
  1720. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1721. let latentIndex = 0,usedHoleN = 0;
  1722. for (let ai = 0; ai<iconArr.length; ai++)
  1723. {
  1724. const icon = iconArr[ai];
  1725. if (latent[latentIndex] != undefined && ai >= usedHoleN) //有潜觉
  1726. {
  1727. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  1728. icon.classList.remove(className_displayNone);
  1729. usedHoleN += latentUseHole(latent[latentIndex]);
  1730. latentIndex++;
  1731. }
  1732. else if(ai < usedHoleN) //多格潜觉后方隐藏
  1733. {
  1734. icon.classList.add(className_displayNone);
  1735. }
  1736. else if(ai < maxLatentCount) //没有使用的空格觉醒
  1737. {
  1738. icon.removeAttribute("data-latent-icon");
  1739. icon.classList.remove(className_displayNone);
  1740. }
  1741. else //不需要显示的部分
  1742. {
  1743. icon.classList.add(className_displayNone);
  1744. }
  1745. }
  1746. };
  1747. //点击怪物头像,出现编辑窗
  1748. function editMon(teamNum,isAssist,indexInTeam)
  1749. {
  1750. //数据
  1751. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1752. const teamBigBox = teamBigBoxs[teamNum];
  1753. const teamBox = teamBigBox.querySelector(".team-box");
  1754. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1755. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1756. const monsterHead = memberLi.querySelector(".monster");
  1757. editBox.show();
  1758. editBox.isAssist = isAssist;
  1759. editBox.monsterHead = monsterHead;
  1760. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1761. if (!isAssist)
  1762. {
  1763. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1764. editBox.latentBox = latentBox;
  1765. }
  1766. const settingBox = editBox.querySelector(".setting-box");
  1767. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1768. monstersID.value = mon.id > 0 ? mon.id : 0;
  1769. monstersID.onchange();
  1770. //觉醒
  1771. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1772. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1773. //超觉醒
  1774. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1775. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1776. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken+1]) ? mon.sawoken+1 : 0].checked = true;
  1777. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  1778. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1779. monEditLv.value = mon.level || 1;
  1780. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1781. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1782. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1783. if (mon.plus && mon.id>0)
  1784. {
  1785. monEditAddHp.value = mon.plus[0];
  1786. monEditAddAtk.value = mon.plus[1];
  1787. monEditAddRcv.value = mon.plus[2];
  1788. }
  1789. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1790. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1791. if (mon.skilllevel)
  1792. {
  1793. skillLevel.value = mon.skilllevel;
  1794. }
  1795. skillLevel.onchange();
  1796. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1797. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1798. if (!isAssist)
  1799. {
  1800. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1801. editBox.refreshLatent(editBox.latent, mon.id);
  1802. btnDelay.classList.add(className_displayNone);
  1803. rowMonLatent.classList.remove(className_displayNone);
  1804. editBoxTitle.classList.remove("edit-box-title-assist");
  1805. }else
  1806. {
  1807. btnDelay.classList.remove(className_displayNone);
  1808. rowMonLatent.classList.add(className_displayNone);
  1809. editBoxTitle.classList.add("edit-box-title-assist");
  1810. }
  1811. editBox.reCalculateExp();
  1812. if (mon.awoken > 0 && monEditAwokens[mon.awoken])
  1813. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1814. else
  1815. editBox.reCalculateAbility();
  1816. }
  1817. //编辑窗,修改怪物ID
  1818. function editBoxChangeMonId(id)
  1819. {
  1820. const card = Cards[id] || Cards[0]; //怪物固定数据
  1821. if (card.id == 0){
  1822. id = 0;
  1823. }
  1824. const skill = Skills[card.activeSkillId];
  1825. const leaderSkill = Skills[card.leaderSkillId];
  1826. let fragment = null;
  1827. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1828. const settingBox = editBox.querySelector(".setting-box");
  1829. //id搜索
  1830. const monHead = monInfoBox.querySelector(".monster");
  1831. changeid({id:id},monHead); //改变图像
  1832. const mId = monInfoBox.querySelector(".monster-id");
  1833. mId.innerHTML = id;
  1834. const mRare = monInfoBox.querySelector(".monster-rare");
  1835. mRare.setAttribute("data-rarity",card.rarity);
  1836. const mCost = monInfoBox.querySelector(".monster-cost");
  1837. mCost.innerHTML = card.cost;
  1838. /*const mExp = monInfoBox.querySelector(".monster-exp");
  1839. mExp.innerHTML = card.exp.max;*/
  1840. const mName = monInfoBox.querySelector(".monster-name");
  1841. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1842. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1843. mSeriesId.innerHTML = card.seriesId;
  1844. mSeriesId.setAttribute("data-seriesId",card.seriesId);
  1845. if (card.seriesId == 0)
  1846. {
  1847. mSeriesId.classList.add(className_displayNone);
  1848. }else
  1849. {
  1850. mSeriesId.classList.remove(className_displayNone);
  1851. }
  1852. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1853. mCollabId.innerHTML = card.collabId;
  1854. mCollabId.setAttribute("data-collabId",card.collabId);
  1855. if (card.collabId == 0)
  1856. {
  1857. mCollabId.classList.add(className_displayNone);
  1858. }else
  1859. {
  1860. mCollabId.classList.remove(className_displayNone);
  1861. }
  1862. const mAltName = monInfoBox.querySelector(".monster-altName");
  1863. mAltName.innerHTML = card.altName;
  1864. mAltName.setAttribute("data-altName",card.altName);
  1865. if (card.altName.length == 0)
  1866. { //当没有合作名
  1867. mAltName.classList.add(className_displayNone);
  1868. }else
  1869. {
  1870. mAltName.classList.remove(className_displayNone);
  1871. }
  1872. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1873. evoCardUl.style.display = "none";
  1874. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1875. const evoLinkCardsIdArray = Cards.filter(function(m){
  1876. return m.evoRootId == card.evoRootId;
  1877. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1878. const createCardHead = editBox.createCardHead;
  1879. if (evoLinkCardsIdArray.length>1)
  1880. {
  1881. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1882. evoLinkCardsIdArray.forEach(function(mid){
  1883. const cli = createCardHead(mid);
  1884. if (mid == id)
  1885. {
  1886. cli.classList.add("unable-monster");
  1887. }
  1888. fragment.appendChild(cli);
  1889. });
  1890. evoCardUl.appendChild(fragment);
  1891. evoCardUl.style.display = "block";
  1892. }
  1893. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1894. for (let ti=0;ti<mType.length;ti++)
  1895. {
  1896. if (ti<card.types.length && card.types[ti]>= 0)
  1897. {
  1898. mType[ti].setAttribute("data-type-name",card.types[ti]);
  1899. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon",card.types[ti]);
  1900. mType[ti].classList.remove(className_displayNone);
  1901. }else
  1902. {
  1903. mType[ti].classList.add(className_displayNone);
  1904. }
  1905. }
  1906. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1907. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1908. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1909. if (card.canAssist)
  1910. {
  1911. monEditAwokensRow.classList.add("allowable-assist");
  1912. }else
  1913. {
  1914. monEditAwokensRow.classList.remove("allowable-assist");
  1915. }
  1916. for (let ai=0;ai<mAwokenIcon.length;ai++)
  1917. {
  1918. if (ai<card.awakenings.length)
  1919. {
  1920. mAwokenIcon[ai].setAttribute("data-awoken-icon",card.awakenings[ai]);
  1921. mAwokenIcon[ai].classList.remove(`display-none`);
  1922. }else
  1923. {
  1924. mAwokenIcon[ai].classList.add(`display-none`);
  1925. }
  1926. }
  1927. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1928. //超觉醒
  1929. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1930. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1931. if (card.superAwakenings.length>0) //辅助时也还是加入超觉醒吧
  1932. {
  1933. for (let ai=0;ai<mSAwoken.length;ai++)
  1934. {
  1935. if (ai < card.superAwakenings.length)
  1936. {
  1937. mSAwoken[ai].setAttribute("data-awoken-icon",card.superAwakenings[ai]);
  1938. mSAwoken[ai].classList.remove(`display-none`);
  1939. }
  1940. else
  1941. {
  1942. mSAwoken[ai].classList.add(`display-none`);
  1943. }
  1944. }
  1945. monEditSAwokensRow.classList.remove(className_displayNone);
  1946. }else
  1947. {
  1948. monEditSAwokensRow.classList.add(className_displayNone);
  1949. }
  1950. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1951. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1952. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1953. const monEditLv = settingBox.querySelector(".m-level");
  1954. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1955. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1956. if (card.limitBreakIncr)
  1957. {
  1958. monEditLv110.classList.remove(className_displayNone);
  1959. }else
  1960. {
  1961. monEditLv110.classList.add(className_displayNone);
  1962. }
  1963. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1964. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1965. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1966. //该宠Type允许的杀,set不会出现重复的
  1967. const allowLatent = new Set();
  1968. card.types
  1969. .filter(i=>i>=0)
  1970. .map(type=>type_allowable_latent[type])
  1971. .forEach(tA => tA.forEach(t=>allowLatent.add(t)));
  1972. typekiller_for_type.forEach(type=>{ //显示允许的杀,隐藏不允许的杀
  1973. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  1974. if (!latentDom) return;
  1975. if (allowLatent.has(type.latent))
  1976. {
  1977. latentDom.classList.remove("unallowable-latent");
  1978. }else
  1979. {
  1980. latentDom.classList.add("unallowable-latent");
  1981. }
  1982. })
  1983. //怪物主动技能
  1984. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1985. const skillBox = rowSkill.querySelector(".skill-box");
  1986. const skillTitle = skillBox.querySelector(".skill-name");
  1987. const skillCD = skillBox.querySelector(".skill-cd");
  1988. const skillLevel = skillBox.querySelector(".m-skill-level");
  1989. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1990. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1991. const skillDetail = skillBox.querySelector(".skill-datail");
  1992. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1993. fragment.appendChild(skillBox);
  1994. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1995. skillTitle.setAttribute("data-skillid", skill.id);
  1996. skillDetail.innerHTML = parseSkillDescription(skill);
  1997. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1998. skillLevel.max = t_maxLevel;
  1999. skillLevel.value = t_maxLevel;
  2000. skillLevel_Max.value = t_maxLevel;
  2001. skillLevel_Max.innerHTML = skill.maxLevel;
  2002. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  2003. rowSkill.appendChild(fragment);
  2004. //怪物队长技能
  2005. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  2006. const lskillBox = rowLederSkill.querySelector(".skill-box");
  2007. const lskillTitle = lskillBox.querySelector(".skill-name");
  2008. const lskillDetail = lskillBox.querySelector(".skill-datail");
  2009. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2010. fragment.appendChild(lskillBox);
  2011. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  2012. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  2013. rowLederSkill.appendChild(fragment);
  2014. if (card.overlay || card.types[0] == 15 && card.types[1] == -1)
  2015. { //当可以叠加时,不能打297和潜觉
  2016. rowPlus.classList.add("disabled");
  2017. rowLatent.classList.add("disabled");
  2018. skillLevel.setAttribute("readonly",true);
  2019. }else
  2020. {
  2021. rowPlus.classList.remove("disabled");
  2022. rowLatent.classList.remove("disabled");
  2023. skillLevel.removeAttribute("readonly");
  2024. }
  2025. if (editBox.isAssist)
  2026. {
  2027. const btnDone = editBox.querySelector(".button-done");
  2028. if (!card.canAssist)
  2029. {
  2030. btnDone.classList.add("cant-assist");
  2031. btnDone.disabled = true;
  2032. }else
  2033. {
  2034. btnDone.classList.remove("cant-assist");
  2035. btnDone.disabled = false;
  2036. }
  2037. }
  2038. editBox.latent.length = 0;
  2039. editBox.refreshLatent(editBox.latent,id);
  2040. editBox.reCalculateExp();
  2041. editBox.reCalculateAbility();
  2042. }
  2043. //搜索并显示合作
  2044. function searchColla(collabId)
  2045. {
  2046. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  2047. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  2048. }
  2049. //刷新整个队伍
  2050. function refreshAll(formationData){
  2051. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2052. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2053. const detailBox = formationBox.querySelector(".detail-box");
  2054. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2055. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2056. while(formationBox.childNodes.length>0)
  2057. {
  2058. fragment.appendChild(formationBox.childNodes[0]);
  2059. }
  2060. const txtTitle = titleBox.querySelector(".title");
  2061. const txtDetail = detailBox.querySelector(".detail");
  2062. txtTitle.value = formationData.title || "";
  2063. txtDetail.value = formationData.detail || "";
  2064. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2065. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2066. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2067. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2068. if (txtTitle.value.length == 0)
  2069. titleBox.classList.add("edit");
  2070. else
  2071. titleBox.classList.remove("edit");
  2072. if (txtDetail.value.length == 0)
  2073. detailBox.classList.add("edit");
  2074. else
  2075. detailBox.classList.remove("edit");
  2076. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  2077. const teamBox = teamBigBox.querySelector(".team-box");
  2078. const teamData = formationData.teams[teamNum];
  2079. const badgeBox = teamBigBox.querySelector(".team-badge");
  2080. if (badgeBox)
  2081. {
  2082. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2083. badge.checked = true;
  2084. }
  2085. const membersDom = teamBox.querySelector(".team-members");
  2086. const latentsDom = teamBox.querySelector(".team-latents");
  2087. const assistsDom = teamBox.querySelector(".team-assist");
  2088. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2089. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  2090. {
  2091. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2092. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2093. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2094. changeid(teamData[0][ti],member,latent); //队员
  2095. changeid(teamData[1][ti],assist); //辅助
  2096. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  2097. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2098. }
  2099. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2100. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  2101. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2102. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2103. });
  2104. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2105. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2106. formationBox.appendChild(fragment);
  2107. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2108. }
  2109. //刷新队伍觉醒统计
  2110. function refreshTeamAwokenCount(awokenDom,team){
  2111. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2112. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2113. function setCount(aicon,number){
  2114. if (!aicon) return; //没有这个觉醒就撤回
  2115. const ali = aicon.parentNode;
  2116. const countDom = ali.querySelector(".count");
  2117. countDom.innerHTML = number;
  2118. if (number)
  2119. ali.classList.remove(className_displayNone);
  2120. else
  2121. ali.classList.add(className_displayNone);
  2122. }
  2123. for (let ai=1;ai<=72;ai++)
  2124. {
  2125. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2126. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2127. //搜索等效觉醒
  2128. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2129. if (equalIndex >= 0)
  2130. {
  2131. const equivalentAwoken = equivalent_awoken[equalIndex];
  2132. if (equivalentAwoken.small === ai)
  2133. {
  2134. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2135. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2136. setCount(aicon, totalNum);
  2137. }else
  2138. {
  2139. continue;
  2140. }
  2141. }else
  2142. {
  2143. setCount(aicon,awokenCountInTeam(team,ai,solo, teamsCount));
  2144. }
  2145. }
  2146. awokenDom.appendChild(fragment);
  2147. }
  2148. //刷新阵型觉醒统计
  2149. function refreshFormationAwokenCount(awokenDom,teams){
  2150. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2151. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2152. function setCount(aicon,number){
  2153. if (!aicon) return; //没有这个觉醒就撤回
  2154. const ali = aicon.parentNode;
  2155. const countDom = ali.querySelector(".count");
  2156. countDom.innerHTML = number;
  2157. if (number)
  2158. ali.classList.remove(className_displayNone);
  2159. else
  2160. ali.classList.add(className_displayNone);
  2161. }
  2162. for (let ai=1;ai<=72;ai++)
  2163. {
  2164. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2165. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2166. //搜索等效觉醒
  2167. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2168. if (equalIndex >= 0)
  2169. {
  2170. const equivalentAwoken = equivalent_awoken[equalIndex];
  2171. if (equivalentAwoken.small === ai)
  2172. {
  2173. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2174. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2175. setCount(aicon, totalNum);
  2176. }else
  2177. {
  2178. continue;
  2179. }
  2180. }else
  2181. {
  2182. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  2183. }
  2184. }
  2185. awokenDom.appendChild(fragment);
  2186. }
  2187. //刷新能力值
  2188. function refreshAbility(abilityDom,team,idx){
  2189. const memberData = team[0][idx];
  2190. const assistData = team[1][idx];
  2191. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2192. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2193. if (mainAbility && memberData.ability)
  2194. {
  2195. for (let ai=0;ai<3;ai++)
  2196. {
  2197. memberData.ability[ai] = mainAbility[ai];
  2198. }
  2199. }
  2200. if (!abilityDom) return; //如果没有dom,直接跳过
  2201. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  2202. const hpDom = abilityLi.querySelector(".hp");
  2203. const atkDom = abilityLi.querySelector(".atk");
  2204. const rcvDom = abilityLi.querySelector(".rcv");
  2205. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  2206. if (mainAbility)
  2207. {
  2208. div.classList.remove(className_displayNone);
  2209. div.innerHTML = memberData.ability[ai];
  2210. }else
  2211. {
  2212. div.classList.add(className_displayNone);
  2213. div.innerHTML = 0;
  2214. }
  2215. });
  2216. }
  2217. //刷新队伍能力值合计
  2218. function refreshTeamTotalHP(totalDom,team){
  2219. //计算总的生命值
  2220. if (!totalDom) return;
  2221. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2222. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2223. if (tHpDom)
  2224. {
  2225. //因为目前仅用于1P、3P,所以直接固定写了
  2226. const leader1id = team[0][0].id;
  2227. //const leader2 = teamsCount==2 ? Cards[team2[0][0].id] : Cards[team[0][5].id]; //这个写法无法获得队伍2的队长
  2228. const leader2id = team[0][5].id;
  2229. const teamHPArr = countTeamHp(team[0],leader1id,leader2id,solo);
  2230. const tHP = teamHPArr.reduce((pv,v)=>pv+v); //队伍计算的总HP
  2231. const teamHPAwoken = awokenCountInTeam(team,46,solo, teamsCount); //全队大血包个数
  2232. let badgeHPScale = 1; //徽章倍率
  2233. if (team[2] == 4 && (solo || teamsCount === 3))
  2234. {
  2235. badgeHPScale = 1.05;
  2236. }else if (team[2] == 11 && (solo || teamsCount === 3))
  2237. {
  2238. badgeHPScale = 1.15;
  2239. }
  2240. tHpDom.innerHTML = Math.round(tHP).toString() +
  2241. (teamHPAwoken>0||badgeHPScale!=1 ?
  2242. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  2243. "");
  2244. }
  2245. if (tRcvDom)
  2246. {
  2247. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2248. return value += mon.ability ? mon.ability[2] : 0;
  2249. },0);
  2250. const teamRCVAwoken = awokenCountInTeam(team,47,solo, teamsCount); //全队大回复个数
  2251. let badgeRCVScale = 1; //徽章倍率
  2252. if (team[2] == 3 && (solo || teamsCount === 3))
  2253. {
  2254. badgeRCVScale = 1.25;
  2255. }else if (team[2] == 10 && (solo || teamsCount === 3))
  2256. {
  2257. badgeRCVScale = 1.35;
  2258. }
  2259. tRcvDom.innerHTML = tRCV.toString() +
  2260. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  2261. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  2262. "");
  2263. }
  2264. }
  2265. //刷新所有队伍能力值合计
  2266. function refreshFormationTotalHP(totalDom, teams){
  2267. //计算总的生命值
  2268. if (!totalDom) return;
  2269. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2270. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2271. if (tHpDom)
  2272. {
  2273. //因为目前仅用于2P,所以直接在外面固定写了
  2274. const leader1id = teams[0][0][0].id;
  2275. const leader2id = teams[1][0][0].id;
  2276. const tHPArr = teams.map(function(team){
  2277. const teamHPArr = countTeamHp(team[0],leader1id,leader2id,solo);
  2278. const teamTHP = teamHPArr.reduce((pv,v)=>pv+v); //队伍计算的总HP
  2279. const teamHPAwoken = awokenCountInTeam(team,46,solo, teamsCount); //全队大血包个数
  2280. return [teamTHP,teamHPAwoken];
  2281. });
  2282. const tHP = tHPArr.reduce(function(value, teamHP){
  2283. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  2284. },[0,0]);
  2285. tHpDom.innerHTML = Math.round(tHP[0]).toString() +
  2286. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  2287. }
  2288. if (tRcvDom)
  2289. {
  2290. const tRCVArr = teams.map(function(team){
  2291. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2292. return value += mon.ability ? mon.ability[2] : 0;
  2293. },0);
  2294. const teamRCVAwoken = awokenCountInTeam(team,47,solo, teamsCount); //全队大回复个数
  2295. return [teamTRCV,teamRCVAwoken];
  2296. },0);
  2297. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  2298. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  2299. },[0,0]);
  2300. tRcvDom.innerHTML = tRCV[0].toString() +
  2301. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  2302. }
  2303. }
  2304. //刷新单人技能CD
  2305. function refreshMemberSkillCD(teamDom,team,idx){
  2306. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2307. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2308. const member = team[0][idx];
  2309. const assist = team[1][idx];
  2310. const memberCard = Cards[member.id] || Cards[0];
  2311. const memberSkill = Skills[memberCard.activeSkillId];
  2312. const assistCard = Cards[assist.id] || Cards[0];
  2313. const assistSkill = Skills[assistCard.activeSkillId];
  2314. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2315. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2316. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  2317. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  2318. memberSkillCdDom.innerHTML = memberSkillCd;
  2319. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2320. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel)
  2321. {
  2322. memberSkillCdDom.classList.remove("max-skill");
  2323. }else
  2324. {
  2325. memberSkillCdDom.classList.add("max-skill");
  2326. }
  2327. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){
  2328. assistSkillCdDom.classList.remove("max-skill");
  2329. }else
  2330. {
  2331. assistSkillCdDom.classList.add("max-skill");
  2332. }
  2333. }
  2334. function localisation($tra)
  2335. {
  2336. if (!$tra) return;
  2337. document.title = $tra.webpage_title;
  2338. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2339. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2340. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2341. const sortOptions = Array.from(s_sortList.options);
  2342. sortOptions.forEach(opt=>{
  2343. const tag = opt.getAttribute("data-tag");
  2344. const trans = $tra.sort_name[tag];
  2345. if (trans)
  2346. {
  2347. opt.text = trans;
  2348. }
  2349. });
  2350. }

智龙迷城队伍图制作工具