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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let defaultLevel = 99; //默认等级
  8. const teamBigBoxs = []; //储存全部teamBigBox
  9. const allMembers = []; //储存所有成员,包含辅助
  10. let controlBox; //储存整个controlBox
  11. let statusLine; //储存状态栏
  12. let formationBox; //储存整个formationBox
  13. let editBox; //储存整个editBox
  14. let showSearch; //整个程序都可以用的显示搜索函数
  15. let qrcodeReader; //二维码读取
  16. let qrcodeWriter; //二维码输出
  17. let selectedDeviceId; //视频源id
  18. let draggedNode = null; // 保存被拖动的原始节点
  19. const dataStructure = 5; //阵型输出数据的结构版本
  20. const cfgPrefix = "PADDF-"; //设置名称的前缀
  21. const className_displayNone = "display-none";
  22. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  23. const isGuideMod = Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  24. const svgNS = "http://www.w3.org/2000/svg"; //svg用的命名空间
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  29. if (location.search.includes('&')) {
  30. location.search = location.search.replace(/&/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. class Plus extends Array {
  106. constructor(hp = 0 , atk = 0, rcv = 0) {
  107. super(3);//建立 Array
  108. if (Array.isArray(hp) && hp.length >= 3 //传入数组的形式
  109. && hp.every(n=>Number.isInteger(n))) {
  110. this[0] = hp[0];
  111. this[1] = hp[1];
  112. this[2] = hp[2];
  113. } else { //传入三个数字的形式
  114. if (!Number.isInteger(hp) || !Number.isInteger(atk) || !Number.isInteger(rcv)) throw new TypeError("传入的 +值 不是整数");
  115. this[0] = hp;
  116. this[1] = atk;
  117. this[2] = rcv;
  118. }
  119. }
  120. get hp() {
  121. return this[0];
  122. }
  123. set hp(num) {
  124. if (!Number.isInteger(num)) throw new TypeError("传入的 HP +值 不是整数");
  125. if (num < 0 || num > 99) throw new RangeError("HP +值应为 0-99 之间的整数");
  126. this[0] = num;
  127. }
  128. get atk() {
  129. return this[1];
  130. }
  131. set atk(num) {
  132. if (!Number.isInteger(num)) throw new TypeError("传入的 ATK +值 不是整数");
  133. if (num < 0 || num > 99) throw new RangeError("ATK +值应为 0-99 之间的整数");
  134. this[1] = num;
  135. }
  136. get rcv() {
  137. return this[2];
  138. }
  139. set rcv(num) {
  140. if (!Number.isInteger(num)) throw new TypeError("传入的 RCV +值 不是整数");
  141. if (num < 0 || num > 99) throw new RangeError("RCV +值应为 0-99 之间的整数");
  142. this[2] = num;
  143. }
  144. get is297() {
  145. return (this[0] + this[1] + this[2]) === 297;
  146. }
  147. }
  148. class LatentAwakening extends Array {
  149. blocks = 6;
  150. constructor(arg = []) {
  151. super();//建立 Array
  152. if (typeof arg === "bigint" ||
  153. typeof arg === "number" && Number.isInteger(arg) ||
  154. typeof arg === "string" && /^\d+$/.test(arg)
  155. ){ //单个大数字模式
  156. let latentNumber = BigInt(arg);
  157. //console.log("原始数字",latentNumber.toString(2));
  158. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  159. latentNumber >>= 3n; //右移3位
  160. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  161. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  162. latentNumber >>= 1n; //右移1位
  163. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  164. if (changeLatentBlocksNum)
  165. {
  166. this.blocks = Number(latentNumber & 0b1111n);
  167. latentNumber >>= 4n;
  168. //console.log("读取潜觉格子数",latentNumber.toString(2));
  169. }
  170. const rightNumn = latentVersion > 6n ? 7n : 5n; //右移的距离
  171. const getbnum = (1n << rightNumn) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  172. while (latentNumber > 0n)
  173. {
  174. const latentId = Number(latentNumber & getbnum);
  175. this.push(latentId);
  176. //判断是几格,然后直接右移几次
  177. const useHole = latentUseHole(latentId);
  178. latentNumber >>= rightNumn * BigInt(useHole);
  179. }
  180. } else if (Array.isArray(arg)) {
  181. Object.assign(this, arg);
  182. }
  183. }
  184. get usedHole() {
  185. return this.reduce((p,v)=>p + latentUseHole(v),0);
  186. }
  187. toBigInt() {
  188. //直接使用目前的最新版本
  189. const leftNumn = 0b111n;
  190. //重复添加潜觉
  191. let latentNum = this.reduceRight((pre,latentId, idx)=>{
  192. const useHole = latentUseHole(latentId);
  193. const latentIdn = BigInt(latentId);
  194. for (let i=1; i <= useHole; i++) {
  195. pre <<= leftNumn;
  196. pre |= latentIdn;
  197. }
  198. return pre;
  199. }, 0n);
  200. //添加使用的格子数
  201. latentNum <<= 4n;
  202. latentNum |= BigInt(this.blocks);
  203. //添加是否已打开格子
  204. latentNum <<= 1n;
  205. latentNum |= this.blocks > 6 ? 1n : 0n;
  206. //潜觉版本,直接来最新版本
  207. latentNum <<=3n;
  208. latentNum |= latentVersion;
  209. return BigInt.asUintN(64, latentNum);;
  210. }
  211. }
  212. class Member2 {
  213. id = 0; //原始id
  214. changes = null; //变身后id
  215. level = 1; //等级
  216. awakening = 0; //觉醒数量
  217. superAwakening= 0; //超觉醒ID
  218. #plus = new Plus(); //加值
  219. #latentAwakening = new LatentAwakening(); //潜在觉醒
  220. skillLevel = 0; //技能等级
  221. assistMember = null; //辅助对象的引用
  222. //下面是游戏状态
  223. skillQuantity = 0; //技能填充量
  224. evolveSkillStage = null; //储存进化类技能的当前等级
  225. attrChange = null; //改变为什么颜色
  226. get hasAssist() {
  227. return assistMember instanceof Member2;
  228. }
  229. removeAssist() {
  230. this.assistMember = null;
  231. }
  232. constructor(oldMember = {}, assistMember = null)
  233. {
  234. if (assistMember instanceof Member2) {
  235. this.assistMember = assistMember;
  236. assistMember.removeAssist();
  237. }
  238. if (oldMember instanceof Member2) {
  239. Object.assign(this, oldMember);
  240. }
  241. }
  242. get card() {
  243. return Cards[this.id] ?? Cards[0];
  244. }
  245. get plus() {
  246. return this.#plus;
  247. }
  248. set plus(arr) {
  249. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  250. throw new TypeError("直接设定 +值 应当为整形数组");
  251. this.#plus[0] = arr[0];
  252. this.#plus[1] = arr[1];
  253. this.#plus[2] = arr[2];
  254. }
  255. get latentAwakening() {
  256. return this.#latentAwakening;
  257. }
  258. set latentAwakening(arr) {
  259. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  260. throw new TypeError("直接设定 潜在觉醒 应当为整形数组");
  261. this.#latentAwakening.length = arr.length;
  262. for (let i=0;i<arr.length;i++) {
  263. this.#latentAwakening[i] = arr[i];
  264. }
  265. }
  266. get needExp() {
  267. const expArray = [
  268. Math.round(valueAt(this.level, 99, this.card.exp)) //99级以内的经验
  269. ];
  270. if (this.level > 99)
  271. expArray.push(Math.max(0, Math.min(this.level, 110) - 100) * 5000000);
  272. if (this.level > 110)
  273. expArray.push(Math.max(0, Math.min(this.level, 120) - 110) * 20000000);
  274. return expArray;
  275. }
  276. getWorkingAwakenings(states) {
  277. const {outsideOfDungeon, awakningsBind, removeAssist, slotBind} = states;
  278. if (slotBind) return [];
  279. //封觉醒时,语音、心横仍然生效
  280. const awaknings = this.card.awakenings.slice(0, this.awakening);
  281. if (this.hasAssist && !removeAssist) //有武器并且没有禁武器时
  282. awaknings.push(...this.assistMember.getAwakenings(states));
  283. return awaknings;
  284. }
  285. getAbilities(states) {
  286. const {outsideOfDungeon, awakningsBind, removeAssist, dungeonEnchance} = states;
  287. const abilities = {
  288. hp: {base: 0, plus: 0, assist: 0, awaknings: 0},
  289. atk: {base: 0, plus: 0, assist: 0, awaknings: 0},
  290. rcv: {base: 0, plus: 0, assist: 0, awaknings: 0},
  291. }
  292. return abilities;
  293. }
  294. }
  295. class Card {
  296. flags = 0;
  297. id = 0;
  298. name = null;
  299. attrs = [];
  300. types = [];
  301. isUltEvo = false;
  302. rarity = 0;
  303. cost = 0;
  304. maxLevel = 0;
  305. feedExp = 0;
  306. isEmpty = true;
  307. sellPrice = 0;
  308. hp = null;
  309. atk = null;
  310. rcv = null;
  311. exp = null;
  312. activeSkillId = 0;
  313. leaderSkillId = 0;
  314. enemy = null;
  315. evoBaseId = null;
  316. evoMaterials = [];
  317. unevoMaterials = [];
  318. awakenings = [];
  319. superAwakenings = [];
  320. evoRootId = 0;
  321. seriesId = 0;
  322. sellMP = 0;
  323. latentAwakeningId = 0;
  324. collabId = 0;
  325. altName = [];
  326. limitBreakIncr = 0;
  327. voiceId = 0;
  328. orbSkinOrBgmId = 0;
  329. specialAttribute = null;
  330. searchFlags = [];
  331. #leaderSkillTypes = null;
  332. gachaGroupsFlag = 0;
  333. badgeId = 0;
  334. syncAwakening = null;
  335. syncAwakeningConditions = [];
  336. unk01 = null;
  337. unk02 = null;
  338. unk03 = null;
  339. unk04 = null;
  340. unk05 = null;
  341. unk06 = null;
  342. unk07 = null;
  343. unk08 = null;
  344. static fixId(id, reverse = false){
  345. if (id === 0xFFFF) return id;
  346. return reverse ? (id >= 9900 ? id + 100 : id) : (id >= 10000 ? id - 100 : id);
  347. }
  348. constructor(data){
  349. if (Array.isArray(data)) {
  350. this.fromOfficialData(data);
  351. } else {
  352. const classPrototype = Card.prototype;
  353. for (let key in data) {
  354. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  355. if (propertyDescriptor &&
  356. !propertyDescriptor.writable &&
  357. !propertyDescriptor.set)
  358. continue;
  359. this[key] = data[key];
  360. }
  361. }
  362. }
  363. fromOfficialData(data) {
  364. const e = data.entries();
  365. function readCurve(entries) {
  366. return {
  367. min: entries.next().value?.[1],
  368. max: entries.next().value?.[1],
  369. scale: entries.next().value?.[1],
  370. };
  371. }
  372. this.id = Card.fixId(e.next().value?.[1]); //ID
  373. this.name = e.next().value?.[1]; //名字
  374. this.attrs.push(e.next().value?.[1]); //属性1
  375. this.attrs.push(e.next().value?.[1]); //属性2
  376. this.isUltEvo = e.next().value?.[1] !== 0; //是否究极进化
  377. this.types.push(e.next().value?.[1]); //类型1
  378. this.types.push(e.next().value?.[1]); //类型2
  379. this.rarity = e.next().value?.[1]; //星级
  380. this.cost = e.next().value?.[1]; //cost
  381. this.unk01 = e.next().value?.[1]; //未知01
  382. this.maxLevel = e.next().value?.[1]; //最大等级
  383. this.feedExp = e.next().value?.[1]; //1级喂食经验,需要除以4
  384. this.isEmpty = e.next().value?.[1] === 1; //空卡片?
  385. this.sellPrice = e.next().value?.[1]; //1级卖钱,需要除以10
  386. this.hp = readCurve(e); //HP增长
  387. this.atk = readCurve(e); //攻击增长
  388. this.rcv = readCurve(e); //回复增长
  389. this.exp = { min: 0, max: e.next().value?.[1], scale: e.next().value?.[1] }; //经验增长
  390. this.activeSkillId = e.next().value?.[1]; //主动技
  391. this.leaderSkillId = e.next().value?.[1]; //队长技
  392. this.enemy = { //作为怪物的数值
  393. countdown: e.next().value?.[1],
  394. hp: readCurve(e),
  395. atk: readCurve(e),
  396. def: readCurve(e),
  397. maxLevel: e.next().value?.[1],
  398. coin: e.next().value?.[1],
  399. exp: e.next().value?.[1],
  400. skills: []
  401. };
  402. this.evoBaseId = Card.fixId(e.next().value?.[1]); //进化基础ID
  403. this.evoMaterials.push(...([ //进化素材
  404. e.next().value?.[1],
  405. e.next().value?.[1],
  406. e.next().value?.[1],
  407. e.next().value?.[1],
  408. e.next().value?.[1]
  409. ].map(n=>Card.fixId(n,false))));
  410. this.unevoMaterials.push(...([ //退化素材
  411. e.next().value?.[1],
  412. e.next().value?.[1],
  413. e.next().value?.[1],
  414. e.next().value?.[1],
  415. e.next().value?.[1]
  416. ].map(n=>Card.fixId(n,false))));
  417. this.unk02 = e.next().value?.[1]; //未知02
  418. this.unk03 = e.next().value?.[1]; //未知03
  419. this.unk04 = e.next().value?.[1]; //未知04
  420. this.unk05 = e.next().value?.[1]; //未知05
  421. this.unk06 = e.next().value?.[1]; //未知06
  422. this.unk07 = e.next().value?.[1]; //未知07
  423. const numSkills = e.next().value?.[1]; //几种敌人技能
  424. for (let si = 0; si < numSkills; si++) {
  425. this.enemy.skills.push({
  426. id: e.next().value?.[1],
  427. ai: e.next().value?.[1],
  428. rnd: e.next().value?.[1]
  429. });
  430. }
  431. const numAwakening = e.next().value?.[1]; //觉醒个数
  432. for (let ai = 0; ai < numAwakening; ai++) {
  433. this.awakenings.push(e.next().value?.[1]);
  434. }
  435. this.superAwakenings.push(...(e.next().value?.[1].split(',').filter(Boolean).map(strN=>parseInt(strN,10)))); //超觉醒
  436. this.evoRootId = Card.fixId(e.next().value?.[1]); //进化链根ID
  437. this.seriesId = e.next().value?.[1]; //系列ID
  438. this.types.push(e.next().value?.[1]); //类型3
  439. this.sellMP = e.next().value?.[1]; //卖多少MP
  440. this.latentAwakeningId = e.next().value?.[1]; //潜在觉醒ID
  441. this.collabId = e.next().value?.[1]; //合作ID
  442. this.flags = e.next().value?.[1];
  443. this.altName.push(...e.next().value?.[1].split("|").filter(Boolean)); //替换名字(分类标签)
  444. this.limitBreakIncr = e.next().value?.[1]; //110级增长
  445. this.voiceId = e.next().value?.[1]; //语音觉醒的ID
  446. this.orbSkinOrBgmId = e.next().value?.[1]; //珠子皮肤ID
  447. this.specialAttribute = e.next().value?.[1]; //特别属性,比如黄龙
  448. this.searchFlags.push(e.next().value?.[1], e.next().value?.[1]); //队长技搜索类型,解析写在这里会导致文件太大,所以写到前端去了
  449. this.gachaGroupsFlag = e.next().value?.[1]; //目前猜测是桶ID
  450. this.unk08 = e.next().value?.[1]; //未知08
  451. this.attrs.push(e.next().value?.[1]); //属性3
  452. this.badgeId = e.next().value?.[1]; //抽到后获取的徽章ID
  453. this.syncAwakening = e.next().value?.[1]; //同步觉醒
  454. const numSyncAkCondition = e.next().value?.[1]; //同步觉醒条件数量
  455. for (let ci = 0; ci < numSyncAkCondition; ci++) {
  456. this.syncAwakeningConditions.push({
  457. id: Card.fixId(e.next().value?.[1]), //怪物ID
  458. level: e.next().value?.[1], //怪物等级
  459. skillLevel: e.next().value?.[1], //怪物技能等级
  460. });
  461. }
  462. this.attrs = this.attrs.filter(n=>Number.isInteger(n) && n>=0);
  463. this.types = this.types.filter(n=>Number.isInteger(n) && n>=0);
  464. const last = e.next();
  465. if (!last.done)
  466. console.debug(`有新增数据/residue data for #%d: %o`, this.id , last.value);
  467. }
  468. get activeSkill(){
  469. return Skills[this.activeSkillId];
  470. }
  471. get leaderSkill(){
  472. return Skills[this.leaderSkillId];
  473. }
  474. get canAssist(){ //是否能当二技
  475. return Boolean(this.flags & 1<<0);
  476. }
  477. get enabled(){ //是否已启用
  478. return Boolean(this.flags & 1<<1);
  479. }
  480. get stackable(){ //flag有1<<3时,不合并占一格,没有时则根据类型进行合并(目前合并已经不占格子)
  481. const specialType = [0,12,14,15];
  482. return Boolean(this.flags & 1<<3) &&
  483. this.types.some(t=>specialType.includes(t)); //0進化用;12能力覺醒用;14強化合成用;15販賣用默认合并
  484. }
  485. get onlyAssist(){ //是否只能当二技
  486. return Boolean(this.flags & 1<<4);
  487. }
  488. get skillBanner(){ //是否支持8个潜觉
  489. return Boolean(this.flags & 1<<5);
  490. }
  491. get onlyAssist(){ //是否有技能横幅
  492. return Boolean(this.flags & 1<<6);
  493. }
  494. get leaderSkillTypes(){
  495. if (this.#leaderSkillTypes == null) {
  496. this.#leaderSkillTypes = new LeaderSkillType(this);
  497. }
  498. return this.#leaderSkillTypes;
  499. }
  500. }
  501. //队长技能类型的翻译
  502. class LeaderSkillType{
  503. #card = null;
  504. #flags = [];
  505. #matchMode = null;
  506. #restriction = null;
  507. #appendEffects = null;
  508. constructor(flags1, flags2){
  509. if (flags1 instanceof Card || Array.isArray(flags1.searchFlags)) {
  510. this.#card = flags1;
  511. } else if (Array.isArray(flags1)) {
  512. this.#flags.push(...flags1);
  513. } else {
  514. this.#flags.push(flags1, flags2);
  515. }
  516. }
  517. get matchMode(){
  518. if (this.#matchMode == null) {
  519. this.#matchMode = new LeaderSkillType_MatchingStyle(this.#card ?? this.#flags);
  520. }
  521. return this.#matchMode;
  522. }
  523. get restriction(){
  524. if (this.#restriction == null) {
  525. this.#restriction = new LeaderSkillType_Restriction_Bind(this.#card ?? this.#flags);
  526. }
  527. return this.#restriction;
  528. }
  529. get appendEffects(){
  530. if (this.#appendEffects == null) {
  531. this.#appendEffects = new LeaderSkillType_ExtraEffects(this.#card ?? this.#flags);
  532. }
  533. return this.#appendEffects;
  534. }
  535. }
  536. class LeaderSkillType_MatchingStyle {
  537. #card = null;
  538. #flags = [];
  539. constructor(arg){
  540. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  541. this.#card = arg;
  542. } else {
  543. this.#flags = arg;
  544. }
  545. }
  546. get multipleAttr(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 0)}
  547. get rowMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 1)}
  548. get combo(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 2)}
  549. get sameColor(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 3)}
  550. get LShape(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 4)}
  551. get crossMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 5)}
  552. get heartCrossMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 6)}
  553. get remainOrbs(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 7)}
  554. get enhanced5Orbs(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 8)}
  555. }
  556. class LeaderSkillType_Restriction_Bind {
  557. #card = null;
  558. #flags = [];
  559. constructor(arg){
  560. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  561. this.#card = arg;
  562. } else {
  563. this.#flags = arg;
  564. }
  565. }
  566. get attrEnhance(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 9)}
  567. get typeEnhance(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 10)}
  568. get board7x6(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 11)}
  569. get noSkyfall(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 12)}
  570. get HpRange(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 13)}
  571. get useSkill(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 14)}
  572. get moveTimeDecrease_Fixed(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 15)}
  573. get minMatchLen(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 16)}
  574. get specialTeam(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 17)}
  575. get effectWhenRecover(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 18)}
  576. }
  577. class LeaderSkillType_ExtraEffects {
  578. #card = null;
  579. #flags = [];
  580. constructor(arg){
  581. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  582. this.#card = arg;
  583. } else {
  584. this.#flags = arg;
  585. }
  586. }
  587. get addCombo(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 21)}
  588. get fixedFollowAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 22)}
  589. get scaleFollowAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 23)}
  590. get reduce49down(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 24)}
  591. get reduce50(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 25)}
  592. get reduce51up(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 26)}
  593. get moveTimeIncrease(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 20)}
  594. get rateMultiplyExp_Coin(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 27)}
  595. get rateMultiplyDrop(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 28)}
  596. get voidPoison(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 29)}
  597. get counterAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 30)}
  598. get autoHeal(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 31)}
  599. get unbindAwokenBind(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 19)}
  600. get resolve(){return Boolean((this.#card?.searchFlags?.[1] ?? this.#flags[1]) & 1 << 0)}
  601. get predictionFalling(){return Boolean((this.#card?.searchFlags?.[1] ?? this.#flags[1]) & 1 << 1)}
  602. }
  603. class Team extends Array {
  604. badge = 0;
  605. helperTeam = null;
  606. switchesLeader = null;
  607. constructor(memberCount = 6) {
  608. super(memberCount);//建立 Array
  609. }
  610. get leader1(){
  611. return this[0];
  612. }
  613. get leader2(){
  614. //当有 helperTeam 时,使用另一个队伍的队长
  615. return helperTeam instanceof Team ? this.helperTeam.leader1 : this[5];
  616. }
  617. }
  618. class Formation2 {
  619. teams = [];
  620. title = null;
  621. description = null;
  622. dungeonEnchancement = {
  623. attrs: [],
  624. types: [],
  625. rarities: [],
  626. collabIds: [],
  627. gachaIds: [],
  628. rate: {
  629. hp: 1,
  630. atk: 1,
  631. rcv: 1
  632. },
  633. benefitOfYinYang: 0,
  634. currentStage: 0,
  635. brokenParts: 0,
  636. };
  637. constructor(teamCount) {
  638. this.teams.length = teamCount;
  639. const menbersCount = teamCount === 2 ? 5 : 6;
  640. for (let i=0; i<teamCount; i++) {
  641. this.teams[i] = new Team(menbersCount);
  642. }
  643. if (teamCount === 2) { //当为2人对物时,互相设定为互助队伍
  644. this.teams[0].helperTeam = this.teams[1];
  645. this.teams[1].helperTeam = this.teams[0];
  646. }
  647. }
  648. }
  649. class Skill {
  650. id = 0;
  651. name = null;
  652. description = null;
  653. type = 0;
  654. maxLevel = 0;
  655. initialCooldown = 0;
  656. unk = 0;
  657. params = [];
  658. #parsed = null;
  659. constructor(data, i){
  660. if (Array.isArray(data)) {
  661. this.id = i;
  662. this.fromOfficialData(data);
  663. } else {
  664. const classPrototype = Skill.prototype;
  665. for (let key in data) {
  666. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  667. if (propertyDescriptor &&
  668. !propertyDescriptor.writable &&
  669. !propertyDescriptor.set)
  670. continue;
  671. this[key] = data[key];
  672. }
  673. }
  674. }
  675. fromOfficialData(data) {
  676. const e = data.entries();
  677. this.name = e.next().value?.[1];
  678. this.description = e.next().value?.[1];
  679. this.type = e.next().value?.[1];
  680. this.maxLevel = e.next().value?.[1];
  681. this.initialCooldown = e.next().value?.[1];
  682. this.unk = e.next().value?.[1];
  683. let last = null;
  684. while (last = e.next(), !last.done) {
  685. this.params.push(last.value[1]);
  686. }
  687. }
  688. get parsed() {
  689. if (this.#parsed == null) {
  690. this.#parsed = Skill.skillParser(this);
  691. }
  692. return this.#parsed;
  693. }
  694. static skillParser(skill) {
  695. if (!(skill instanceof Skill)) throw new TypeError("传入的 技能 不是 Skill 类");
  696. return skillParser(skill.id);
  697. }
  698. }
  699. //队员基本的留空
  700. var Member = function(id = 0) {
  701. this.id = id;
  702. this.ability = [0, 0, 0];
  703. this.abilityNoAwoken = [0, 0, 0];
  704. };
  705. //让 Member 能直接获取 card
  706. Object.defineProperty(Member.prototype, "card", {
  707. get() { return Cards[this.id] ?? Cards[0]; }
  708. })
  709. Member.prototype.effectiveAwokens = function(assist) {
  710. const memberCard = this.card;
  711. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  712. //单人、3人时,大于等于100级且297时增加超觉醒
  713. if ((solo || teamsCount === 3) && this.sawoken > 0 &&
  714. (this.level >= 100 && this.plus.every(p=>p>=99) ||
  715. this.sawoken === memberCard.syncAwakening)
  716. ) {
  717. enableAwoken.push(this.sawoken);
  718. }
  719. //添加武器
  720. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  721. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  722. }
  723. return enableAwoken;
  724. }
  725. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  726. let memberCard = this.card, assistCard = assist?.card,
  727. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  728. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  729. let attrs = [...memberCard.attrs]; //属性数量固定,因此用固定的数组
  730. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  731. let changeAttr = null, appendTypes = [];
  732. if (assistAwakenings?.includes(49)) { //如果有武器
  733. //更改副属性
  734. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  735. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  736. //添加类型
  737. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90) //筛选出武器觉醒
  738. .map(type=> typekiller_for_type.find(t=>(type - 52) === t.awoken).type);//变换为类型
  739. appendTypes = new Set(appendTypes); //变为 Set
  740. appendTypes = appendTypes.difference(types); //去除重复的
  741. types = types.union(appendTypes); //添加到类型里
  742. }
  743. return {
  744. attrs, isChangeAttr: Boolean(changeAttr),
  745. "types": [...types], isAppendType: Boolean(appendTypes?.size), "appendTypes": [...appendTypes]
  746. };
  747. }
  748. Member.prototype.outObj = function() {
  749. const m = this;
  750. if (m.id == 0) return null;
  751. let obj = [m.id];
  752. if (m.level != undefined) obj[1] = m.level;
  753. if (m.awoken != undefined) obj[2] = m.awoken;
  754. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  755. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  756. obj[3] = m.plus[0];
  757. } else {
  758. obj[3] = m.plus;
  759. }
  760. }
  761. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  762. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  763. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  764. const skill = Skills[card.activeSkillId];
  765. //有技能等级,并且技能等级低于最大等级时才记录技能
  766. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  767. return obj;
  768. };
  769. Member.prototype.loadObj = function(m, dataVersion) {
  770. if (m == undefined) //如果没有提供数据,直接返回默认
  771. {
  772. this.id = 0;
  773. return;
  774. }
  775. if (dataVersion == undefined) dataVersion = 1;
  776. this.id = dataVersion > 1 ? m[0] : m.id;
  777. this.level = dataVersion > 1 ? m[1] : m.level;
  778. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  779. if (dataVersion > 1) {
  780. if (isNaN(m[3]) || m[3] == null) {
  781. this.plus = m[3];
  782. } else {
  783. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  784. this.plus = [singlePlus, singlePlus, singlePlus];
  785. }
  786. } else {
  787. this.plus = m.plus;
  788. }
  789. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  790. this.latent = dataVersion > 1 ? m[4] : m.latent;
  791. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  792. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  793. this.sawoken = dataVersion > 1 ?
  794. (dataVersion < 5 ?
  795. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  796. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  797. : m.sawoken;
  798. this.skilllevel = m[6] || null;
  799. };
  800. Member.prototype.loadFromMember = function(m) {
  801. if (m == undefined) //如果没有提供数据,直接返回默认
  802. {
  803. return;
  804. }
  805. this.id = m.id;
  806. };
  807. //只用来防坐的任何队员
  808. var MemberDelay = function() {
  809. this.id = -1;
  810. };
  811. MemberDelay.prototype = Object.create(Member.prototype);
  812. MemberDelay.prototype.constructor = MemberDelay;
  813. //辅助队员
  814. var MemberAssist = function() {
  815. this.level = 0;
  816. this.awoken = 0;
  817. this.plus = [0, 0, 0];
  818. Member.call(this);
  819. };
  820. MemberAssist.prototype = Object.create(Member.prototype);
  821. MemberAssist.prototype.constructor = MemberAssist;
  822. MemberAssist.prototype.loadFromMember = function(m) {
  823. if (m == undefined) //如果没有提供数据,直接返回默认
  824. {
  825. return;
  826. }
  827. this.id = m.id;
  828. if (m.level != undefined) this.level = m.level;
  829. if (m.awoken != undefined) this.awoken = m.awoken;
  830. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  831. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  832. };
  833. //正式队伍
  834. var MemberTeam = function() {
  835. this.latent = [];
  836. MemberAssist.call(this);
  837. //sawoken作为可选项目,默认不在内
  838. };
  839. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  840. MemberTeam.prototype.constructor = MemberTeam;
  841. MemberTeam.prototype.loadFromMember = function(m) {
  842. if (m == undefined) //如果没有提供数据,直接返回默认
  843. {
  844. return;
  845. }
  846. this.id = m.id;
  847. if (m.level != undefined) this.level = m.level;
  848. if (m.awoken != undefined) this.awoken = m.awoken;
  849. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  850. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  851. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  852. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  853. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  854. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  855. };
  856. let Formation = function(teamCount, memberCount) {
  857. this.title = "";
  858. this.detail = "";
  859. this.teams = [];
  860. this.dungeonEnchance = {
  861. attrs: [],
  862. types: [],
  863. rarities: [],
  864. collabs: [],
  865. gachas: [],
  866. rate: {
  867. hp: 1,
  868. atk: 1,
  869. rcv: 1
  870. },
  871. benefit: 0,
  872. stage: 0,
  873. brokens: 0,
  874. }
  875. for (let ti = 0; ti < teamCount; ti++) {
  876. const team = [
  877. [], //队员
  878. [], //辅助
  879. 0, //徽章
  880. 0, //队长更换序号
  881. ];
  882. for (let mi = 0; mi < memberCount; mi++) {
  883. team[0].push(new MemberTeam());
  884. team[1].push(new MemberAssist());
  885. }
  886. this.teams.push(team);
  887. }
  888. };
  889. //初始化队伍结构
  890. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  891. Formation.prototype.outObj = function() {
  892. const obj = {};
  893. if (this?.title?.length > 0) obj.t = this.title;
  894. if (this?.detail?.length > 0) obj.d = this.detail;
  895. obj.f = this.teams.map(t => {
  896. const teamArr = [];
  897. teamArr[0] = t[0].map(m =>
  898. m.outObj()
  899. ).deleteLatter();
  900. teamArr[1] = t[1].map(m =>
  901. m.outObj()
  902. ).deleteLatter();
  903. if (t[2]) teamArr[2] = t[2];
  904. if (t[3]) teamArr[3] = t[3];
  905. return teamArr;
  906. });
  907. let dge = this.dungeonEnchance;
  908. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  909. [Bin.enflags(dge.types),Bin.enflags(dge.attrs),Bin.enflags(dge.rarities),dge.collabs.length ? dge.collabs : 0, Bin.enflags(dge.gachas)].deleteLatter(0), //类型,属性,星级
  910. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  911. dge.benefit || 0, //地下城阴阳加护
  912. dge.stage || 1, //地下城层数
  913. dge.brokens || 0, //破坏部位数
  914. ];
  915. obj.v = dataStructure;
  916. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  917. !obj.t &&
  918. !obj.d)
  919. return null;*/
  920. return obj;
  921. };
  922. Formation.prototype.loadObj = function(f) {
  923. let dge = this.dungeonEnchance;
  924. if (f == undefined) //如果没有提供数据,要返回空的
  925. {
  926. this.title = "";
  927. this.detail = "";
  928. this.teams.forEach(function(t, ti) {
  929. t[0].forEach(function(m, mi) {
  930. m.loadObj(null);
  931. });
  932. t[1].forEach(function(m, mi) {
  933. m.loadObj(null);
  934. });
  935. t[2] = 1;
  936. t[3] = 0;
  937. });
  938. dge.rarities.length = 0;
  939. dge.attrs.length = 0;
  940. dge.types.length = 0;
  941. dge.rate.hp = 1;
  942. dge.rate.atk = 1;
  943. dge.rate.rcv = 1;
  944. dge.benefit = 0;
  945. dge.stage = 1;
  946. dge.brokens = 0;
  947. return;
  948. }
  949. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  950. this.title = dataVeision > 1 ? f.t : f.title;
  951. this.detail = dataVeision > 1 ? f.d : f.detail;
  952. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  953. this.teams.forEach(function(t, ti) {
  954. const tf = loadTeamArr[ti];
  955. if (tf) {
  956. t[0].forEach(function(m, mi) {
  957. const fm = tf[0][mi];
  958. m.loadObj(fm, dataVeision);
  959. });
  960. t[1].forEach(function(m, mi) {
  961. const fm = tf[1][mi];
  962. m.loadObj(fm, dataVeision);
  963. });
  964. t[2] = dataVeision > 3 ? //徽章
  965. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  966. : badgeConvert(tf[2]); //1、2版老数据的徽章
  967. t[3] = tf[3] ?? 0; //队长
  968. }
  969. });
  970. function badgeConvert(old)
  971. {
  972. switch (old)
  973. {
  974. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  975. return old + 1;
  976. }
  977. case 9: {
  978. return 11;
  979. }
  980. case 10:case 11:case 12: {
  981. return old + 7;
  982. }
  983. case 13: {
  984. return 21;
  985. }
  986. case 14: {
  987. return 10;
  988. }
  989. case 15:case 16:case 17: {
  990. return old - 3;
  991. }
  992. case 18: { //月卡
  993. return 1<<7 | 1 ;
  994. }
  995. default: return 1;
  996. }
  997. }
  998. if (f.r)
  999. {
  1000. if (Array.isArray(f.r[0])) {
  1001. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage, brokens] = f.r;
  1002. dge.types = Bin.unflags(types ?? 0);
  1003. dge.attrs = Bin.unflags(attrs ?? 0);
  1004. dge.rarities = Bin.unflags(rarities ?? 0);
  1005. dge.collabs = collabs?.length ? collabs : [];
  1006. dge.gachas = Array.isArray(gachas) ? gachas.flatMap(n=>Bin.unflags(n)) :Bin.unflags(gachas || 0);
  1007. dge.rate.hp = hp ?? 1;
  1008. dge.rate.atk = atk ?? 1;
  1009. dge.rate.rcv = rcv ?? 1;
  1010. dge.benefit = benefit || 0;
  1011. dge.stage = stage || 1;
  1012. dge.brokens = brokens || 0;
  1013. } else {
  1014. dge.attrs = Bin.unflags(f.r[0] ?? 0);
  1015. dge.types = Bin.unflags(f.r[1] ?? 0);
  1016. dge.rarities.length = 0;
  1017. dge.rate.hp = f.r[2] ?? 1;
  1018. dge.rate.atk = f.r[3] ?? 1;
  1019. dge.rate.rcv = f.r[4] ?? 1;
  1020. }
  1021. }
  1022. if (f.b)
  1023. this.teams[0][2] = f.b; //原来模式的徽章
  1024. };
  1025. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  1026. {
  1027. let qrObj = {
  1028. d:this.outObj()
  1029. };
  1030. if (keepDataSource) qrObj.s = currentDataSource.code;
  1031. return qrObj;
  1032. }
  1033. //pdc的徽章对应数字
  1034. Formation.pdcBadgeMap = [
  1035. {pdf:undefined,pdc:0}, //什么都没有
  1036. {pdf:1,pdc:10}, //无限cost
  1037. {pdf:2,pdc:12}, //小手指
  1038. {pdf:3,pdc:9}, //全体攻击
  1039. {pdf:4,pdc:5}, //小回复
  1040. {pdf:5,pdc:1}, //小血量
  1041. {pdf:6,pdc:3}, //小攻击
  1042. {pdf:7,pdc:8}, //SB
  1043. {pdf:8,pdc:18}, //队长防封
  1044. {pdf:9,pdc:19}, //SX
  1045. {pdf:11,pdc:7}, //无天降
  1046. {pdf:17,pdc:6}, //大回复
  1047. {pdf:18,pdc:2}, //大血量
  1048. {pdf:19,pdc:4}, //大攻击
  1049. {pdf:20,pdc:null}, //三维
  1050. {pdf:21,pdc:13}, //大手指
  1051. {pdf:10,pdc:11}, //加经验
  1052. {pdf:12,pdc:15}, //墨镜
  1053. {pdf:13,pdc:17}, //防废
  1054. {pdf:14,pdc:16}, //防毒
  1055. {pdf:PAD_PASS_BADGE,pdc:14}, //月卡
  1056. {pdf:22,pdc:20}, //除武器,全抗性(耐)
  1057. {pdf:23,pdc:21}, //除武器,10SB(S+×5)
  1058. {pdf:24,pdc:22}, //英雄学院桶
  1059. {pdf:25,pdc:23}, //画师桶
  1060. {pdf:26,pdc:24}, //高达桶
  1061. {pdf:27,pdc:25}, //转生成为史莱姆
  1062. {pdf:28,pdc:26}, //电击文库Index
  1063. {pdf:29,pdc:27}, //奥特曼
  1064. {pdf:30,pdc:28}, //花嫁
  1065. {pdf:31,pdc:29}, //叛逆的鲁鲁修
  1066. {pdf:15,pdc:30}, //漫威
  1067. {pdf:16,pdc:31}, //泳装
  1068. ];
  1069. //pdc的潜觉对应数字
  1070. Formation.pdcLatentMap = [
  1071. {pdf:1,pdc:1}, //HP
  1072. {pdf:2,pdc:0}, //攻击
  1073. {pdf:3,pdc:2}, //回复
  1074. {pdf:4,pdc:19}, //手指
  1075. {pdf:5,pdc:13}, //自回
  1076. {pdf:6,pdc:14}, //火盾
  1077. {pdf:7,pdc:15}, //水盾
  1078. {pdf:8,pdc:16}, //木盾
  1079. {pdf:9,pdc:17}, //光盾
  1080. {pdf:10,pdc:18}, //暗盾
  1081. {pdf:11,pdc:12}, //防坐
  1082. {pdf:12,pdc:3}, //三维
  1083. {pdf:13,pdc:35}, //不被换队长
  1084. {pdf:13,pdc:47}, //不被换队长 ×1.5
  1085. {pdf:14,pdc:37}, //不掉废
  1086. {pdf:14,pdc:59}, //不掉废 ×1.5
  1087. {pdf:15,pdc:36}, //不掉毒
  1088. {pdf:15,pdc:58}, //不掉毒 ×1.5
  1089. {pdf:16,pdc:24}, //进化杀
  1090. {pdf:17,pdc:25}, //觉醒杀
  1091. {pdf:18,pdc:26}, //强化杀
  1092. {pdf:19,pdc:27}, //卖钱杀
  1093. {pdf:20,pdc:4}, //神杀
  1094. {pdf:21,pdc:5}, //龙杀
  1095. {pdf:22,pdc:6}, //恶魔杀
  1096. {pdf:23,pdc:7}, //机械杀
  1097. {pdf:24,pdc:8}, //平衡杀
  1098. {pdf:25,pdc:9}, //攻击杀
  1099. {pdf:26,pdc:10}, //体力杀
  1100. {pdf:27,pdc:11}, //回复杀
  1101. {pdf:28,pdc:20}, //大HP
  1102. {pdf:29,pdc:21}, //大攻击
  1103. {pdf:30,pdc:22}, //大回复
  1104. {pdf:31,pdc:23}, //大手指
  1105. {pdf:32,pdc:28}, //大火盾
  1106. {pdf:33,pdc:29}, //大水盾
  1107. {pdf:34,pdc:30}, //大木盾
  1108. {pdf:35,pdc:31}, //大光盾
  1109. {pdf:36,pdc:32}, //大暗盾
  1110. {pdf:37,pdc:33}, //6色破无效
  1111. {pdf:37,pdc:45}, //6色破无效 ×1.5
  1112. {pdf:38,pdc:34}, //3色破属吸
  1113. {pdf:38,pdc:46}, //3色破属吸 ×1.5
  1114. {pdf:39,pdc:40}, //C珠破吸
  1115. {pdf:39,pdc:50}, //C珠破吸 ×1.5
  1116. {pdf:40,pdc:39}, //心横解转转
  1117. {pdf:40,pdc:49}, //心横解转转 ×1.5
  1118. {pdf:41,pdc:38}, //U解禁消
  1119. {pdf:41,pdc:48}, //U解禁消 ×1.5
  1120. {pdf:42,pdc:41}, //伤害上限×2
  1121. {pdf:43,pdc:42}, //HP++
  1122. {pdf:44,pdc:43}, //攻击++
  1123. {pdf:45,pdc:44}, //回复++
  1124. {pdf:46,pdc:51}, //心追解云封
  1125. {pdf:46,pdc:52}, //心追解云封 ×1.5
  1126. {pdf:47,pdc:53}, //心L大SB
  1127. {pdf:47,pdc:54}, //心L大SB ×1.5
  1128. {pdf:48,pdc:55}, //L解禁武器
  1129. {pdf:48,pdc:56}, //L解禁武器 ×1.8
  1130. {pdf:49,pdc:57}, //伤害上限×3
  1131. ];
  1132. Formation.prototype.getPdcQrStr = function()
  1133. {
  1134. function genMemberMap(m, a, position = 0)
  1135. {
  1136. const o = new Map();
  1137. o.set(0, m.id);
  1138. if (m.latent.length)
  1139. o.set(2, m.latent.map(pdfLtent=> (Formation.pdcLatentMap.find(latent=>latent.pdf === pdfLtent)?.pdc ?? pdfLtent).toString(36).padStart(2,'0')).join('')); //潜觉
  1140. o.set(3, m.level);
  1141. o.set(4, m.plus[0]);
  1142. o.set(5, m.plus[1]);
  1143. o.set(6, m.plus[2]);
  1144. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  1145. const card = m.card;
  1146. if (m.level <= card.maxLevel && (card?.henshinFrom?.length || card?.henshinTo?.length)) {
  1147. o.set(8, 0);
  1148. o.set(16, m?.sawoken ?? 0);
  1149. } else {
  1150. o.set(8, m?.sawoken ?? 0);
  1151. }
  1152. if (a.id != 0)
  1153. {
  1154. o.set(9, a.id);
  1155. o.set(10, a.level);
  1156. o.set(11, a.plus[0]);
  1157. o.set(12, a.plus[1]);
  1158. o.set(13, a.plus[2]);
  1159. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  1160. }
  1161. o.set(15, position);
  1162. return o;
  1163. }
  1164. const outArr = [
  1165. [1,this.teams.length - 1].join(',')
  1166. ];
  1167. if (this.teams.length == 2)
  1168. {
  1169. const team1 = this.teams[0];
  1170. const team2 = this.teams[1];
  1171. team1[0].push(team2[0].shift());
  1172. team1[1].push(team2[1].shift());
  1173. }
  1174. const pdcTeamsStrArr = this.teams.map((t,idx,arr)=>{
  1175. let teamArr = [
  1176. Formation.pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || t[2] //徽章
  1177. ];
  1178. const membersArr = t[0];
  1179. const assistArr = t[1];
  1180. for (let i=0;i<membersArr.length;i++)
  1181. {
  1182. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  1183. {
  1184. const pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  1185. const pdcMemberArr = Array.from(pdcMemberMap.entries()).sort((a,b)=>a[0]-b[0]);
  1186. console.log(pdcMemberArr)
  1187. const pdcMemberStr = pdcMemberArr.map(item => {
  1188. if (item[1] == void 0)
  1189. {
  1190. return null;
  1191. }
  1192. return [
  1193. item[0].toString(36).padStart(2,'0'),
  1194. item[1].toString(36).padStart(2,'0')
  1195. ].join('')}).filter(Boolean).join(',');
  1196. teamArr.push(pdcMemberStr);
  1197. }
  1198. }
  1199. return teamArr.join('}');
  1200. });
  1201. if (this.teams.length == 2)
  1202. {
  1203. const team1 = this.teams[0];
  1204. const team2 = this.teams[1];
  1205. team2[0].splice(0,0,team1[0].pop());
  1206. team2[1].splice(0,0,team1[1].pop());
  1207. }
  1208. return outArr.concat(pdcTeamsStrArr).join(']');
  1209. }
  1210. //paddb的徽章对应数字
  1211. Formation.paddbBadgeMap = [
  1212. {pdf:undefined,paddb:0}, //什么都没有
  1213. {pdf:1,paddb:1}, //无限cost
  1214. {pdf:2,paddb:2}, //小手指
  1215. {pdf:3,paddb:3}, //全体攻击
  1216. {pdf:4,paddb:4}, //小回复
  1217. {pdf:5,paddb:5}, //小血量
  1218. {pdf:6,paddb:6}, //小攻击
  1219. {pdf:7,paddb:7}, //SB
  1220. {pdf:8,paddb:8}, //队长防封
  1221. {pdf:9,paddb:9}, //SX
  1222. {pdf:11,paddb:14}, //无天降
  1223. {pdf:17,paddb:10}, //大回复
  1224. {pdf:18,paddb:11}, //大血量
  1225. {pdf:19,paddb:12}, //大攻击
  1226. {pdf:20,paddb:null}, //三维
  1227. {pdf:21,paddb:13}, //大手指
  1228. {pdf:10,paddb:18}, //加经验
  1229. {pdf:12,paddb:15}, //墨镜
  1230. {pdf:13,paddb:16}, //防废
  1231. {pdf:14,paddb:17}, //防毒
  1232. {pdf:PAD_PASS_BADGE,paddb:19}, //月卡
  1233. ];
  1234. //paddb的潜觉对应数字
  1235. Formation.paddbLatentMap = [
  1236. {pdf:1,paddb:13}, //HP
  1237. {pdf:2,paddb:14}, //攻击
  1238. {pdf:3,paddb:15}, //回复
  1239. {pdf:4,paddb:16}, //手指
  1240. {pdf:5,paddb:17}, //自回
  1241. {pdf:6,paddb:19}, //火盾
  1242. {pdf:7,paddb:20}, //水盾
  1243. {pdf:8,paddb:21}, //木盾
  1244. {pdf:9,paddb:22}, //光盾
  1245. {pdf:10,paddb:23}, //暗盾
  1246. {pdf:11,paddb:18}, //防坐
  1247. {pdf:12,paddb:27}, //三维
  1248. {pdf:13,paddb:38}, //不被换队长
  1249. {pdf:14,paddb:37}, //不掉废
  1250. {pdf:15,paddb:36}, //不掉毒
  1251. {pdf:16,paddb:12}, //进化杀
  1252. {pdf:17,paddb:9}, //觉醒杀
  1253. {pdf:18,paddb:10}, //强化杀
  1254. {pdf:19,paddb:11}, //卖钱杀
  1255. {pdf:20,paddb:2}, //神杀
  1256. {pdf:21,paddb:1}, //龙杀
  1257. {pdf:22,paddb:3}, //恶魔杀
  1258. {pdf:23,paddb:4}, //机械杀
  1259. {pdf:24,paddb:8}, //平衡杀
  1260. {pdf:25,paddb:5}, //攻击杀
  1261. {pdf:26,paddb:6}, //体力杀
  1262. {pdf:27,paddb:7}, //回复杀
  1263. {pdf:28,paddb:24}, //大HP
  1264. {pdf:29,paddb:25}, //大攻击
  1265. {pdf:30,paddb:26}, //大回复
  1266. {pdf:31,paddb:33}, //大手指
  1267. {pdf:32,paddb:28}, //大火盾
  1268. {pdf:33,paddb:29}, //大水盾
  1269. {pdf:34,paddb:30}, //大木盾
  1270. {pdf:35,paddb:31}, //大光盾
  1271. {pdf:36,paddb:32}, //大暗盾
  1272. {pdf:37,paddb:35}, //6色破无效
  1273. {pdf:38,paddb:34}, //3色破属吸
  1274. {pdf:39,paddb:41}, //C珠破吸
  1275. {pdf:40,paddb:40}, //心横解转转
  1276. {pdf:41,paddb:39}, //U解禁消
  1277. {pdf:42,paddb:42}, //伤害上限×2
  1278. {pdf:43,paddb:43}, //HP++
  1279. {pdf:44,paddb:44}, //攻击++
  1280. {pdf:45,paddb:45}, //回复++
  1281. {pdf:46,paddb:46}, //心追解云封
  1282. {pdf:47,paddb:47}, //心L大SB
  1283. {pdf:48,paddb:48}, //L解禁武器
  1284. {pdf:49,paddb:49}, //伤害上限×3
  1285. ];
  1286. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  1287. {
  1288. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1289. function protectPadDbId(cardid) {
  1290. if (cardid === null) return cardid;
  1291. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  1292. }
  1293. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1294. function changePadDbIdLevel(cardid) {
  1295. return cardid > 9934 ;
  1296. }
  1297. //PADDB目前只支持单人队伍
  1298. const [members,assists,badge] = this.teams[0];
  1299. let teamObj = {
  1300. name: this.title,
  1301. badge: Formation.paddbBadgeMap.find(badge=>badge.pdf === badge)?.paddb ?? badge,
  1302. memo: (this.detail || '') + '\n' + uploadMessage,
  1303. monsters: {},
  1304. assists: {},
  1305. }
  1306. //返回一个变身角色的变身根ID
  1307. function returnHenshinRootId(mid)
  1308. {
  1309. const m = Cards[mid];
  1310. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1311. { //只有变身来源小于目前id的,才继续找base
  1312. mid = returnHenshinRootId(m.henshinFrom[0]);
  1313. }
  1314. return mid;
  1315. }
  1316. for (let i = 0; i < members.length; i++) {
  1317. const m = members[i], a = assists[i];
  1318. //计算基底的变身情况
  1319. let num, transform;
  1320. if (m.card?.henshinFrom?.length > 0 //是变身
  1321. && m.level <= m.card.maxLevel //等级不超过99
  1322. ) {
  1323. num = returnHenshinRootId(m.id);
  1324. transform = m.id;
  1325. } else {
  1326. num = m.id;
  1327. transform = null;
  1328. }
  1329. let memberIdChange = changePadDbIdLevel(transform || num);
  1330. teamObj.monsters[i] = m.id <= 0 ? null : {
  1331. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  1332. level: memberIdChange ? (transform || num) : m.level,
  1333. awoken: m.awoken,
  1334. plus: m.plus.concat(),
  1335. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  1336. transform: memberIdChange ? m.level : num,
  1337. super_awoken: m.sawoken + 2,
  1338. latent_awokens: m.latent.map(n=>Formation.paddbLatentMap.find(latent=>latent.pdf === n)?.paddb ?? latent),
  1339. };
  1340. let assistIdChange = changePadDbIdLevel(a.id);
  1341. teamObj.assists[i] = a.id <= 0 ? null : {
  1342. num: assistIdChange ? a.level : a.id,
  1343. level: assistIdChange ? a.id : a.level,
  1344. plus: a.plus.every(n=>n>=99), //只需要true和false
  1345. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  1346. };
  1347. }
  1348. let qrObj = {
  1349. // userId:"",
  1350. // password:"",
  1351. name: this.title,
  1352. // "tags":[""],
  1353. mons: members.concat(assists).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  1354. team: JSON.stringify(teamObj),
  1355. };
  1356. return qrObj;
  1357. }
  1358. //daddb的徽章对应数字
  1359. Formation.daddbBadgeMap = [
  1360. {pdf:undefined,daddb:0}, //什么都没有
  1361. {pdf:1,daddb:0}, //无限cost
  1362. {pdf:2,daddb:1}, //小手指
  1363. {pdf:3,daddb:2}, //全体攻击
  1364. {pdf:4,daddb:3}, //小回复
  1365. {pdf:5,daddb:4}, //小血量
  1366. {pdf:6,daddb:5}, //小攻击
  1367. {pdf:7,daddb:6}, //SB
  1368. {pdf:8,daddb:7}, //队长防封
  1369. {pdf:9,daddb:8}, //SX
  1370. {pdf:11,daddb:13}, //无天降
  1371. {pdf:17,daddb:9}, //大回复
  1372. {pdf:18,daddb:10}, //大血量
  1373. {pdf:19,daddb:11}, //大攻击
  1374. {pdf:20,daddb:null}, //三维
  1375. {pdf:21,daddb:12}, //大手指
  1376. {pdf:10,daddb:17}, //加经验
  1377. {pdf:12,daddb:14}, //墨镜
  1378. {pdf:13,daddb:15}, //防废
  1379. {pdf:14,daddb:16}, //防毒
  1380. {pdf:22,daddb:19}, //除武器,全抗性(耐)
  1381. {pdf:23,daddb:20}, //除武器,10SB(S+×5)
  1382. {pdf:PAD_PASS_BADGE,daddb:18}, //月卡
  1383. ];
  1384. //daddb的潜觉对应数字
  1385. Formation.daddbLatentMap = [
  1386. {pdf:1,daddb:[0,1]}, //HP
  1387. {pdf:2,daddb:[0,2]}, //攻击
  1388. {pdf:3,daddb:[0,3]}, //回复
  1389. {pdf:4,daddb:[0,4]}, //手指
  1390. {pdf:5,daddb:[0,5]}, //自回
  1391. {pdf:6,daddb:[0,6]}, //火盾
  1392. {pdf:7,daddb:[0,7]}, //水盾
  1393. {pdf:8,daddb:[0,8]}, //木盾
  1394. {pdf:9,daddb:[0,9]}, //光盾
  1395. {pdf:10,daddb:[0,10]}, //暗盾
  1396. {pdf:11,daddb:[0,0]}, //防坐
  1397. {pdf:12,daddb:[1,15]}, //三维
  1398. {pdf:13,daddb:[2,4]}, //不被换队长
  1399. {pdf:14,daddb:[2,3]}, //不掉废
  1400. {pdf:15,daddb:[2,2]}, //不掉毒
  1401. {pdf:16,daddb:[1,11]}, //进化杀
  1402. {pdf:17,daddb:[1,8]}, //觉醒杀
  1403. {pdf:18,daddb:[1,9]}, //强化杀
  1404. {pdf:19,daddb:[1,10]}, //卖钱杀
  1405. {pdf:20,daddb:[1,1]}, //神杀
  1406. {pdf:21,daddb:[1,0]}, //龙杀
  1407. {pdf:22,daddb:[1,2]}, //恶魔杀
  1408. {pdf:23,daddb:[1,3]}, //机械杀
  1409. {pdf:24,daddb:[1,7]}, //平衡杀
  1410. {pdf:25,daddb:[1,4]}, //攻击杀
  1411. {pdf:26,daddb:[1,5]}, //体力杀
  1412. {pdf:27,daddb:[1,6]}, //回复杀
  1413. {pdf:28,daddb:[1,12]}, //大HP
  1414. {pdf:29,daddb:[1,13]}, //大攻击
  1415. {pdf:30,daddb:[1,14]}, //大回复
  1416. {pdf:31,daddb:[1,21]}, //大手指
  1417. {pdf:32,daddb:[1,16]}, //大火盾
  1418. {pdf:33,daddb:[1,17]}, //大水盾
  1419. {pdf:34,daddb:[1,18]}, //大木盾
  1420. {pdf:35,daddb:[1,19]}, //大光盾
  1421. {pdf:36,daddb:[1,20]}, //大暗盾
  1422. {pdf:37,daddb:[2,1]}, //6色破无效
  1423. {pdf:38,daddb:[2,0]}, //3色破属吸
  1424. {pdf:39,daddb:[2,7]}, //C珠破吸
  1425. {pdf:40,daddb:[2,6]}, //心横解转转
  1426. {pdf:41,daddb:[2,5]}, //U解禁消
  1427. {pdf:42,daddb:[2,8]}, //伤害上限×2
  1428. {pdf:43,daddb:[1,22]}, //HP++
  1429. {pdf:44,daddb:[1,23]}, //攻击++
  1430. {pdf:45,daddb:[1,24]}, //回复++
  1431. {pdf:46,daddb:[2,9]}, //心追解云封
  1432. {pdf:47,daddb:[2,10]}, //心L大SB
  1433. {pdf:48,daddb:[2,12]}, //L解禁武器
  1434. {pdf:49,daddb:[2,11]}, //伤害上限×3
  1435. ];
  1436. Formation.prototype.getDaddbQrObj = function()
  1437. {
  1438. //PADDB目前只支持单人队伍
  1439. const [members,assists,badge] = this.teams[0];
  1440. let teamObj = {
  1441. name: this.title,
  1442. badge: Formation.daddbBadgeMap.find(_badge=>_badge.pdf === badge)?.daddb ?? badge,
  1443. staffs: [],
  1444. }
  1445. for (let i = 0; i < members.length; i++) {
  1446. const m = members[i], a = assists[i];
  1447. teamObj.staffs[i] = {
  1448. staf: m.id || -1,
  1449. eq: a.id || -1,
  1450. sawak: m.sawoken || -1,
  1451. qawak: m.latent.map(n=>Formation.daddbLatentMap.find(latent=>latent.pdf === n)?.daddb ?? latent),
  1452. };
  1453. }
  1454. return teamObj;
  1455. }
  1456. Formation.prototype.getQrStr = function(type)
  1457. {
  1458. switch (type) {
  1459. case 'paddf': {
  1460. return JSON.stringify(this.getPdfQrObj());
  1461. }
  1462. case 'daddb': {
  1463. return JSON.stringify(this.getDaddbQrObj());
  1464. }
  1465. case 'pdc':
  1466. default: {
  1467. return this.getPdcQrStr();
  1468. }
  1469. }
  1470. }
  1471. Formation.prototype.removeAssist = function() {
  1472. this.teams.forEach(team=>{
  1473. const assists = team[1];
  1474. for (let i = 0; i < assists.length; i++) {
  1475. assists[i] = new MemberAssist();
  1476. }
  1477. });
  1478. createNewUrl();
  1479. refreshAll(formation);
  1480. }
  1481. class PlayerData
  1482. {
  1483. constructor(data)
  1484. {
  1485. Object.assign(this, data);
  1486. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  1487. this.parsedDecks = PlayerDataDeck.parseDataArray(
  1488. data.decksb.decks,
  1489. data?.decksbs?.decks,
  1490. this.parsedCards);
  1491. }
  1492. }
  1493. class PlayerDataDeck {
  1494. constructor(data, parsedCards) {
  1495. const e = data.entries();
  1496. this.membersIndex = [
  1497. e.next().value[1],
  1498. e.next().value[1],
  1499. e.next().value[1],
  1500. e.next().value[1],
  1501. e.next().value[1],
  1502. ];
  1503. this.badge = e.next().value[1];
  1504. this.membersIndex.push(e.next().value[1]);
  1505. if (parsedCards)
  1506. {
  1507. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  1508. }
  1509. e.next(); //未知
  1510. e.next(); //未知
  1511. if (!e.next().done)
  1512. {
  1513. console.warn("出现未知的用户队伍数据");
  1514. }
  1515. }
  1516. static parseDataArray(decks1, decks2, parsedCards)
  1517. {
  1518. let datas = decks1.concat(decks2 ?? []);
  1519. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  1520. if (Boolean(decks2)) //如果开了月卡
  1521. {
  1522. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  1523. }
  1524. return decks;
  1525. }
  1526. toFormation()
  1527. {
  1528. const f = new Formation(1, 6);
  1529. const team = f.teams[0];
  1530. team[2] = this.badge;
  1531. const tMembers = team[0];
  1532. const tAssists = team[1];
  1533. this.members.forEach((member, idx)=>{
  1534. const tm = tMembers[idx];
  1535. const ta = tAssists[idx];
  1536. if (member) {
  1537. tm.loadFromMember(member);
  1538. tm.sawoken = member.superAwoken;
  1539. tm.plus = Object.values(member.plus);
  1540. tm.skilllevel = member.skillLevel;
  1541. if (member.assist) {
  1542. ta.loadFromMember(member.assist);
  1543. ta.sawoken = member.assist.superAwoken;
  1544. ta.plus = Object.values(member.assist.plus);
  1545. ta.skilllevel = member.assist.skillLevel;
  1546. }
  1547. }
  1548. });
  1549. return f;
  1550. }
  1551. }
  1552. class PlayerDataCard {
  1553. constructor(data) {
  1554. const e = data.entries();
  1555. this.index = e.next().value[1];
  1556. this.exp = e.next().value[1];
  1557. this.level = e.next().value[1];
  1558. this.skillLevel = e.next().value[1]; //未知
  1559. e.next(); //未知
  1560. this.id = cardFixId(e.next().value[1], false);
  1561. //叠加型用他们的经验来表示数量
  1562. const card = Cards[this.id];
  1563. this.count = 1;
  1564. if (card && card.stackable)
  1565. {
  1566. this.count = this.exp;
  1567. this.exp = 0;
  1568. }
  1569. this.plus = {
  1570. hp : e.next().value[1],
  1571. atk: e.next().value[1],
  1572. rcv: e.next().value[1]
  1573. };
  1574. this.awoken = e.next().value[1];
  1575. this.latent = new LatentAwakening(e.next().value[1]);
  1576. this.assistIndex = e.next().value[1];
  1577. e.next(); //未知
  1578. this.superAwoken = e.next().value[1];
  1579. e.next(); //未知
  1580. if (!e.next().done)
  1581. {
  1582. console.warn("出现未知的用户箱子卡片数据");
  1583. }
  1584. //console.log(b);
  1585. }
  1586. toOldMember()
  1587. {
  1588. const m = new Member();
  1589. m.id = this.id;
  1590. m.level = this.level;
  1591. m.awoken = this.awoken;
  1592. m.skilllevel = this.skillLevel;
  1593. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  1594. //游戏数据里大于297的只储存HP
  1595. if (m.plus.every(v=>v>=99) && m.plus[0]>=100) {
  1596. m.plus.fill(m.plus[0]);
  1597. }
  1598. m.sawoken = this.superAwoken;
  1599. m.latent = this.latent.concat();
  1600. return m;
  1601. }
  1602. static parseDataArray(datas)
  1603. {
  1604. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  1605. parsedCards.forEach(mon=>{
  1606. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  1607. });
  1608. return parsedCards;
  1609. }
  1610. }
  1611. //进化树
  1612. class EvoTree
  1613. {
  1614. constructor(mid, parent = null)
  1615. {
  1616. if (!mid) return;
  1617. const _this = this;
  1618. this.parent = parent;
  1619. if (parent == null) //如果没有提供父级,则寻找进化根
  1620. mid = returnCardRootId(mid);
  1621. const card = Cards[mid];
  1622. this.id = mid;
  1623. this.idArr = parent ? parent.idArr.concat() : [];
  1624. this.card = card;
  1625. this.children = [];
  1626. this.evoType = null;
  1627. if (parent == null)
  1628. {
  1629. this.evoType = "Base";
  1630. }
  1631. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1632. {
  1633. if (parent.card.henshinTo.length > 1) {
  1634. this.evoType = "Random Henshin";
  1635. //限定最多两层随机变身
  1636. if (parent?.parent?.card?.henshinTo?.length > 1) {
  1637. return this;
  1638. }
  1639. }
  1640. else
  1641. this.evoType = "Henshin";
  1642. }
  1643. else
  1644. {
  1645. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  1646. {
  1647. this.evoType = "Ordeal Evo";
  1648. }else if (card.evoMaterials.includes(3826)) //像素进化
  1649. {
  1650. this.evoType = "Pixel Evo";
  1651. }else if (card.awakenings.includes(49)) //武器
  1652. {
  1653. this.evoType = "Assist Evo";
  1654. }else if (card.isUltEvo) //究进
  1655. {
  1656. if (parent.card.isUltEvo) //超究进
  1657. {
  1658. this.evoType = "Super Ult Evo";
  1659. }else
  1660. {
  1661. this.evoType = "Ult Evo";
  1662. }
  1663. }else
  1664. {
  1665. if (parent.card.isUltEvo) //转生
  1666. {
  1667. this.evoType = "Reincarnation";
  1668. }else if(parent.evoType == "Reincarnation")
  1669. {
  1670. this.evoType = "Super Reincarnation";
  1671. }else
  1672. {
  1673. this.evoType = "Evolution";
  1674. }
  1675. }
  1676. }
  1677. if (this.idArr.includes(mid))
  1678. {
  1679. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1680. {
  1681. this.evoType = "Henshin Loop";
  1682. }
  1683. return this;
  1684. }else
  1685. {
  1686. this.idArr.push(mid);
  1687. }
  1688. if (Array.isArray(card.henshinTo)) {
  1689. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  1690. }
  1691. if (this.evoType != "Henshin")
  1692. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1693. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1694. };
  1695. toListNode()
  1696. {
  1697. const createCardHead = editBox.createCardHead;
  1698. const tBox = document.createElement("div");
  1699. tBox.className = "evo-box";
  1700. const evoPanel = tBox.appendChild(document.createElement("div"));
  1701. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  1702. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  1703. evotPanel_L.className = "evo-panel-left";
  1704. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  1705. evotPanel_R.className = "evo-panel-right";
  1706. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  1707. evoTypeDiv.className = "evo-type-div";
  1708. // const typeSVG = evotPanel_L.appendChild(document.createElementNS(svgNS,"svg"));
  1709. // const svgText = typeSVG.appendChild(document.createElementNS(svgNS,'text'));
  1710. // svgText.setAttribute("y",`10`);
  1711. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  1712. evoType.className = "evo-type";
  1713. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  1714. monHead.className = "monster-head";
  1715. const monName = evotPanel_R.appendChild(document.createElement("div"));
  1716. monName.className = "monster-name";
  1717. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  1718. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  1719. evotMaterials.className = "evo-materials";
  1720. (this.evoType === "Ordeal Evo" ? new Array(5).fill(0) : this.card.evoMaterials).forEach(mid=>{
  1721. //const li = evotMaterials.appendChild(document.createElement("li"));
  1722. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  1723. });
  1724. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  1725. evoSubEvo.className = "evo-subevo";
  1726. this.children.forEach(subEvo=>{
  1727. const li = evoSubEvo.appendChild(document.createElement("li"));
  1728. li.appendChild(subEvo.toListNode());
  1729. });
  1730. return tBox;
  1731. };
  1732. }
  1733. //进化树
  1734. class RequirementTree extends EvoTree
  1735. {
  1736. static gemNames = {
  1737. ja: "希石",
  1738. en: "Gem",
  1739. ko: "휘석",
  1740. };
  1741. constructor(mid, parent = null)
  1742. {
  1743. if (!mid) return;
  1744. super();
  1745. const _this = this;
  1746. this.parent = parent;
  1747. const card = Cards[mid];
  1748. this.id = mid;
  1749. this.idArr = parent ? parent.idArr.concat() : [];
  1750. this.card = card;
  1751. this.children = [];
  1752. this.evoType = "requirement";
  1753. this.idArr.push(mid);
  1754. let gemName = RequirementTree.gemNames[currentDataSource.code];
  1755. if (card.evoBaseId && card.evoRootId !== mid) {
  1756. let realMaterials = []
  1757. for (const materialId of card.evoMaterials.filter(Boolean)) {
  1758. const materialCard = Cards[materialId];
  1759. if (!materialCard) continue;
  1760. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  1761. //console.log("查咨进化素材:", materialCard);
  1762. let maybeCard = Cards.find(_card =>
  1763. !_card.types.includes(0) && //必须不是进化类型
  1764. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  1765. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  1766. _card.evoRootId != _card.id //忽略原始形态没有进化的
  1767. );
  1768. //console.log("查询结果:", maybeCard);
  1769. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  1770. //console.log(card, maybeCard);
  1771. realMaterials.push(maybeCard.id);
  1772. };
  1773. }
  1774. }
  1775. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  1776. this.children.push(...materials);
  1777. this.children.push(new RequirementTree(card.evoBaseId, _this));
  1778. }
  1779. };
  1780. }
  1781. function henshinStep(step)
  1782. {
  1783. if (step == 0) return;
  1784. function gotoHenshin(card, nstep)
  1785. {
  1786. if (nstep > 0 && Array.isArray(card.henshinTo))
  1787. {
  1788. let max = Math.randomInteger(card.henshinTo.length - 1);
  1789. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1790. }
  1791. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1792. {
  1793. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1794. }
  1795. else
  1796. {
  1797. return card;
  1798. }
  1799. }
  1800. formation.teams.forEach(team=>{
  1801. team[0].forEach(member=>{
  1802. const mid = member.id;
  1803. const card = Cards[mid];
  1804. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1805. { //要变身前的才进行操作
  1806. const _card = gotoHenshin(card, step);
  1807. member.id = _card.id;
  1808. member.awoken = _card.awakenings.length;
  1809. }
  1810. });
  1811. });
  1812. createNewUrl({replaceState: true});
  1813. refreshAll(formation);
  1814. }
  1815. function loadData(force = false)
  1816. {
  1817. if (force)
  1818. console.info('强制更新数据。');
  1819. const _time = new Date().getTime();
  1820. //开始读取解析怪物数据
  1821. const sourceDataFolder = "monsters-info";
  1822. dealCkeyData();
  1823. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1824. GM_xmlhttpRequest({
  1825. method: "GET",
  1826. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1827. onload: function(response) {
  1828. dealCkeyData(response.response);
  1829. },
  1830. onerror: function(response) {
  1831. console.error("新的 Ckey JSON 数据获取失败。", response);
  1832. return;
  1833. }
  1834. });
  1835. //处理返回的数据
  1836. function dealCkeyData(responseText)
  1837. { //处理数据版本
  1838. const lastKeyString = localStorage.getItem(cfgPrefix + "ckey");
  1839. let newCkeys; //当前的Ckey们
  1840. let lastCkeys; //以前Ckey们
  1841. let currentCkey; //获取当前语言的ckey
  1842. let lastCurrentCkey; //以前的当前语言的ckey
  1843. if (!force && responseText === undefined) {
  1844. try {
  1845. newCkeys = JSON.parse(lastKeyString);
  1846. console.info("提前预载原来已经储存的数据");
  1847. if (!newCkeys) return;
  1848. } catch (e) {
  1849. console.error("以前还没有下载过数据。", e);
  1850. return;
  1851. }
  1852. } else {
  1853. try {
  1854. if (!responseText) return;
  1855. newCkeys = JSON.parse(responseText);
  1856. if (!newCkeys) return;
  1857. } catch (e) {
  1858. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1859. return;
  1860. }
  1861. }
  1862. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1863. currentCkey = newCkeys?.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1864. try {
  1865. lastCkeys = JSON.parse(lastKeyString); //读取本地储存的原来的ckey
  1866. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1867. lastCkeys = [];
  1868. } catch (e) {
  1869. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1870. lastCkeys = [];
  1871. }
  1872. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1873. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1874. lastCurrentCkey = {
  1875. code: currentDataSource.code,
  1876. ckey: {},
  1877. updateTime: null
  1878. };
  1879. lastCkeys.push(lastCurrentCkey);
  1880. }
  1881. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1882. if (!force && db && currentCkey?.ckey?.card == lastCurrentCkey?.ckey?.card) {
  1883. console.debug("Cards ckey相等,直接读取已有的数据。");
  1884. const transaction = db.transaction([`cards`]);
  1885. const objectStore = transaction.objectStore(`cards`);
  1886. const request = objectStore.get(currentDataSource.code);
  1887. request.onerror = function(event) {
  1888. console.error("Cards 数据库内容读取失败,需重新下载。");
  1889. downloadCardsData();
  1890. };
  1891. request.onsuccess = function(event) {
  1892. if (Array.isArray(request.result))
  1893. {
  1894. Cards = loadExtraCardsData(request.result);
  1895. dealCardsData(Cards);
  1896. }else
  1897. {
  1898. console.info("Cards 数据库内容不存在,需重新下载。");
  1899. downloadCardsData();
  1900. }
  1901. };
  1902. } else {
  1903. console.log("Cards 需重新下载。");
  1904. downloadCardsData();
  1905. }
  1906. function downloadCardsData()
  1907. {
  1908. GM_xmlhttpRequest({
  1909. method: "GET",
  1910. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1911. onload: function(response) {
  1912. try {
  1913. Cards = loadExtraCardsData(JSON.parse(response.response));
  1914. } catch (e) {
  1915. console.error("Cards 数据 JSON 解码出错。", e);
  1916. return;
  1917. }
  1918. if (db)
  1919. {
  1920. const transaction = db.transaction([`cards`], "readwrite");
  1921. transaction.oncomplete = function(event) {
  1922. console.log("Cards 数据库写入完毕。");
  1923. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1924. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1925. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1926. dealCardsData(Cards);
  1927. };
  1928. const objectStore = transaction.objectStore(`cards`);
  1929. objectStore.put(Cards,currentDataSource.code);
  1930. }else //隐私模式无法启动数据库
  1931. {
  1932. dealCardsData(Cards);
  1933. }
  1934. },
  1935. onerror: function(response) {
  1936. console.error("Cards JSON 数据获取失败。", response);
  1937. }
  1938. });
  1939. }
  1940. function loadExtraCardsData(_cards)
  1941. {
  1942. //初始化值
  1943. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1944. let cards = _cards.slice(0, splitIdx);
  1945. for (let i = splitIdx + 1; i < _cards.length; i++)
  1946. {
  1947. const card = _cards[i];
  1948. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(card);
  1949. card.onlyAssist = Boolean(card.flags & 1<<4);
  1950. card.gachaIds = Bin.unflags(card.gachaGroupsFlag);
  1951. card.typesFlag = Bin.enflags(card.types);
  1952. if (card.syncAwakening && !card.superAwakenings.includes(card.syncAwakening))
  1953. card.superAwakenings.push(card.syncAwakening);
  1954. /*card.unk01p = Bin.unflags(card.unk01);
  1955. card.unk02p = Bin.unflags(card.unk02);
  1956. card.unk03p = Bin.unflags(card.unk03);
  1957. card.unk04p = Bin.unflags(card.unk04);
  1958. card.unk05p = Bin.unflags(card.unk05);
  1959. card.unk06p = Bin.unflags(card.unk06);
  1960. card.unk07p = Bin.unflags(card.unk07);
  1961. card.unk08p = Bin.unflags(card.unk08);*/
  1962. cards[card?.id] = card;
  1963. }
  1964. return cards;
  1965. }
  1966. function dealCardsData(_cards)
  1967. {
  1968. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  1969. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1970. console.debug("Skills ckey相等,直接读取已有的数据。");
  1971. const transaction = db.transaction([`skills`]);
  1972. const objectStore = transaction.objectStore(`skills`);
  1973. const request = objectStore.get(currentDataSource.code);
  1974. request.onerror = function(event) {
  1975. console.error("Skills 数据库内容读取失败。");
  1976. };
  1977. request.onsuccess = function(event) {
  1978. if (Array.isArray(request.result))
  1979. {
  1980. Skills = request.result;
  1981. dealSkillData(Skills);
  1982. }else
  1983. {
  1984. console.info("Skills 数据库内容不存在,需重新下载。");
  1985. downloadSkillData();
  1986. }
  1987. };
  1988. } else {
  1989. console.log("Skills 需重新下载。");
  1990. downloadSkillData();
  1991. }
  1992. function downloadSkillData()
  1993. {
  1994. GM_xmlhttpRequest({
  1995. method: "GET",
  1996. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1997. onload: function(response) {
  1998. try {
  1999. Skills = JSON.parse(response.response);
  2000. } catch (e) {
  2001. console.log("Skills 数据 JSON 解码出错", e);
  2002. return;
  2003. }
  2004. if (db)
  2005. {
  2006. const transaction = db.transaction([`skills`], "readwrite");
  2007. transaction.oncomplete = function(event) {
  2008. console.log("Skills 数据库写入完毕。");
  2009. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  2010. lastCurrentCkey.updateTime = currentCkey.updateTime;
  2011. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  2012. dealSkillData(Skills);
  2013. };
  2014. const objectStore = transaction.objectStore(`skills`);
  2015. objectStore.put(Skills,currentDataSource.code);
  2016. }else //隐私模式无法启动数据库
  2017. {
  2018. dealSkillData(Skills);
  2019. }
  2020. },
  2021. onerror: function(response) {
  2022. console.error("Skills JSON 数据获取失败", response);
  2023. }
  2024. });
  2025. }
  2026. function dealSkillData(_skills)
  2027. {
  2028. //显示数据更新时间
  2029. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  2030. checkControlBox();
  2031. function checkControlBox()
  2032. {
  2033. if (controlBox)
  2034. {
  2035. const updateTime = controlBox.querySelector("#datasource-updatetime");
  2036. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  2037. clearInterval(controlBoxHook);
  2038. }
  2039. }
  2040. //initialize(); //初始化
  2041. statusLine?.writeText();
  2042. //如果通过的话就载入URL中的怪物数据
  2043. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  2044. checkFormationBox();
  2045. function checkFormationBox()
  2046. {
  2047. if (formationBox?.querySelector('.teams'))
  2048. {
  2049. reloadFormationData();
  2050. clearInterval(formationBoxHook);
  2051. }
  2052. }
  2053. //读取储存的所有玩家数据
  2054. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  2055. PlayerDatas = datas.map(data=>new PlayerData(data));
  2056. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  2057. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  2058. });
  2059. }
  2060. }
  2061. }
  2062. }
  2063. //重新读取URL中的Data数据并刷新页面
  2064. function reloadFormationData(event) {
  2065. let formationData;
  2066. if (!(formationData = event?.state?.outForm))
  2067. {
  2068. //如果没有现有数据
  2069. try {
  2070. const parameterDataString = getQueryString(["d","data"]);
  2071. formationData = JSON.parse(parameterDataString);
  2072. //console.log("从URL读取",formationData);
  2073. } catch (e) {
  2074. console.error("URL中队伍数据JSON解码出错", e);
  2075. return;
  2076. }
  2077. }
  2078. formation.loadObj(formationData);
  2079. const _id = getQueryString("_id");
  2080. if (_id) {
  2081. const paddbTeamId = document.querySelector("#paddb-team-id");
  2082. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  2083. }
  2084. //恢复上一次的搜索状态
  2085. const searchOptions = ((str)=>{
  2086. try {
  2087. const obj = JSON.parse(str);
  2088. return obj.attrs ? obj : null;
  2089. } catch (error) {
  2090. return null;
  2091. }
  2092. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  2093. if (searchOptions) {
  2094. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  2095. }
  2096. //编辑模式直接打开编辑框
  2097. let editingTarget = ((str)=>{
  2098. try {
  2099. const arr = JSON.parse(str);
  2100. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  2101. } catch (error) {
  2102. return null;
  2103. }
  2104. })(sessionStorage.getItem('editing'));
  2105. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  2106. if (editingTarget) {
  2107. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  2108. const searchArr = event?.state?.searchArr ?? (str=>{
  2109. try {
  2110. const obj = JSON.parse(str);
  2111. //2025年3月27日之前的数字数组
  2112. if (Array.isArray(obj) && obj.every(item=>Number.isInteger(item))) {
  2113. return obj;
  2114. }
  2115. //2025年3月27日之后的 Uint16 数组转 Base64
  2116. else if (obj.ui16) {
  2117. const ui8arr = Uint8Array.fromBase64(obj.ui16);
  2118. const idArr = ArrayConvert.BufferToNumberArray(ui8arr, Uint16Array, Endian.little);
  2119. return idArr;
  2120. }
  2121. else return;
  2122. } catch (error) {
  2123. return;
  2124. }
  2125. })(getQueryString("show-search")); //显示指定的ID数组
  2126. if (isGuideMod && !isNaN(mid)) {
  2127. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  2128. }
  2129. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  2130. if (editingTarget && searchArr)
  2131. {
  2132. showSearch(searchArr);
  2133. }
  2134. } else {
  2135. editBox.hide();
  2136. }
  2137. refreshAll(formation);
  2138. }
  2139. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  2140. //创建新的分享地址
  2141. function createNewUrl(arg) {
  2142. if (arg == undefined) arg = {};
  2143. if (window.history?.pushState) { // 支持History API
  2144. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  2145. const datasource = arg.datasource || getQueryString("s");
  2146. const _id = arg._id || getQueryString("_id");
  2147. const outObj = formation.outObj();
  2148. const newSearch = new URLSearchParams();
  2149. if (language_i18n) newSearch.set("l", language_i18n);
  2150. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  2151. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  2152. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  2153. if (outObj)
  2154. {
  2155. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  2156. newSearch.set("d", dataJsonStr);
  2157. }
  2158. if (_id) newSearch.set("_id", _id);
  2159. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  2160. if (arg.onlyReturnUrl) {
  2161. return newUrl;
  2162. } else {
  2163. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  2164. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  2165. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  2166. }
  2167. }
  2168. }
  2169. function qrObjToUrl(obj)
  2170. {
  2171. let fileName;
  2172. switch (obj.d.f.length)
  2173. {
  2174. case 1:{
  2175. fileName = "solo.html";
  2176. break;
  2177. }
  2178. case 2:{
  2179. fileName = "multi.html";
  2180. break;
  2181. }
  2182. case 3:{
  2183. fileName = "triple.html";
  2184. break;
  2185. }
  2186. }
  2187. const newUrl = new URL(fileName, location);
  2188. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  2189. //数据服版本
  2190. if (!obj.s || obj.s == "ja")
  2191. {
  2192. newUrl.searchParams.delete("s");
  2193. }else
  2194. {
  2195. newUrl.searchParams.set("s", obj.s);
  2196. }
  2197. //保持当前的语言
  2198. let l = getQueryString("l");
  2199. if (l)
  2200. {
  2201. newUrl.searchParams.set("l", l);
  2202. }
  2203. //PADDB的ID
  2204. if (obj.paddbId)
  2205. {
  2206. newUrl.searchParams.set("_id", obj.paddbId);
  2207. }
  2208. return newUrl;
  2209. }
  2210. //解析从QR图里获取的字符串
  2211. async function inputFromQrString(string)
  2212. {
  2213. const re = {type: 0, error: 0};
  2214. const ERROR_Unsupported_format = 1,
  2215. ERROR_No_formation_data = 2,
  2216. ERROR_illegal_JSON_format = 3,
  2217. ERROR_illegal_URL_format = 4;
  2218. function paddbObjToURL(obj) {
  2219. const newFotmation = paddbFotmationToPdfFotmation(obj);
  2220. const qrObj = newFotmation.getPdfQrObj(false);
  2221. qrObj.paddbId = obj._id;
  2222. return qrObjToUrl(qrObj);
  2223. }
  2224. //JSON 类
  2225. if (string.startsWith("{") && string.endsWith("}"))
  2226. { //生成的二维码
  2227. try{
  2228. let obj = JSON.parse(string);
  2229. if (typeof obj?.d == "object") { //PADDF的对象格式
  2230. re.type = "PADDF";
  2231. //re.message = "发现队伍数据 | Formation data founded";
  2232. re.url = qrObjToUrl(obj);
  2233. }
  2234. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  2235. re.type = "PADDB";
  2236. re.url = paddbObjToURL(obj)
  2237. }
  2238. else if (Array.isArray(obj?.staffs)) { //DADDB的对象格式
  2239. re.type = "DADDB";
  2240. const newFotmation = daddbFotmationToPdfFotmation(obj);
  2241. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2242. }
  2243. else {
  2244. re.error = ERROR_No_formation_data;
  2245. //re.message = "无队伍数据 | No formation data";
  2246. }
  2247. }catch(error){
  2248. console.error(error);
  2249. re.error = ERROR_illegal_JSON_format;
  2250. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  2251. }
  2252. }
  2253. //URL 类
  2254. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  2255. { //网址二维码
  2256. let url = new URL(string);
  2257. if (url.searchParams.get('d')) { //PADDF的网址格式
  2258. try{
  2259. let obj = {
  2260. d: JSON.parse(url.searchParams.get('d')),
  2261. s: url.searchParams.get('s'),
  2262. paddbId: url.searchParams.get('_id'),
  2263. }
  2264. re.type = "PADDF";
  2265. //re.message = "发现队伍数据 | Formation data founded";
  2266. re.url = qrObjToUrl(obj);
  2267. } catch(error) {
  2268. console.error(error);
  2269. re.error = ERROR_illegal_URL_format;
  2270. //re.message = "错误的 网址 格式 | The illegal URL format";
  2271. }
  2272. }
  2273. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  2274. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  2275. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2276. re.type = "PADDB";
  2277. //re.message = "发现 PADDB 网址 | PADDB URL found";
  2278. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  2279. const btnExternalSupport = document.body.querySelector("#external-support");
  2280. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2281. let postBody = JSON.stringify({id: teamId});
  2282. const options = {
  2283. method: "POST",
  2284. url: "https://api2.paddb.net/getTeam",
  2285. data: postBody,
  2286. headers: {
  2287. "Content-Type": "application/json",
  2288. "User-Agent": "okhttp/4.9.2",
  2289. //如果只有ascii字符可以用postBody.length
  2290. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2291. }
  2292. };
  2293. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2294. try{
  2295. let obj = JSON.parse(txtStringInput.value = response.response);
  2296. re.url = paddbObjToURL(obj)
  2297. } catch(error) {
  2298. console.error(error);
  2299. re.error = ERROR_illegal_JSON_format;
  2300. }
  2301. } else {
  2302. re.error = ERROR_Unsupported_format;
  2303. re.message = localTranslating.link_read_message.need_user_script;
  2304. re.url = ExternalLinkScriptURL;
  2305. re.urlName = localTranslating.link_read_message.user_script_link;
  2306. }
  2307. }
  2308. else {
  2309. re.error = ERROR_No_formation_data;
  2310. //re.message = "无队伍数据 | No formation data";
  2311. }
  2312. }
  2313. //PDC
  2314. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  2315. {
  2316. re.type = "PDC";
  2317. //re.message = "发现 PDC 格式 | PDC format found";
  2318. const newFotmation = pdcFotmationToPdfFotmation(string);
  2319. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2320. }
  2321. // //快速输入类,仅为评估支持
  2322. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  2323. // {
  2324. // re.type = "FastInput";
  2325. // const newFotmation = FastInputToPdfFotmation(string);
  2326. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2327. // }
  2328. else
  2329. {
  2330. re.error = ERROR_Unsupported_format;
  2331. //re.message = "不支持的格式 | Unsupported format";
  2332. }
  2333. return re;
  2334. }
  2335. //解析PDC的数据
  2336. function pdcFotmationToPdfFotmation(inputString)
  2337. {
  2338. function readPDC(string)
  2339. {
  2340. let teamsStr = string.split(']');
  2341. let baseInfo = teamsStr.shift().split(',');
  2342. let teamsArr = teamsStr.map(teamStr=>
  2343. {
  2344. let membersStr = teamStr.split('}').filter(Boolean);
  2345. const team = {
  2346. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  2347. }
  2348. team.members = membersStr.map(memberStr=>{
  2349. let memberArr = memberStr.split(',').map(valueStr=>{
  2350. let idx = parseInt(valueStr.substring(0,2),36);
  2351. let value = valueStr.substring(2);
  2352. if (idx !== 2)
  2353. {
  2354. value = parseInt(value,36);
  2355. }else
  2356. {
  2357. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  2358. }
  2359. return [idx, value];
  2360. });
  2361. return new Map(memberArr);
  2362. });
  2363. return team;
  2364. }
  2365. );
  2366. let pdcFotmation = {
  2367. version: parseInt(baseInfo[0],10),
  2368. teamCount: parseInt(baseInfo[1],10)+1,
  2369. teams: teamsArr
  2370. }
  2371. return pdcFotmation;
  2372. }
  2373. let pdcFotmation = readPDC(inputString);
  2374. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  2375. if (pdcFotmation.teamCount == 2)
  2376. {
  2377. const team1 = pdcFotmation.teams[0].members;
  2378. const team2 = pdcFotmation.teams[1].members;
  2379. let team2Leader = team1.find(member=>member.get(15) == 5);
  2380. if (team2Leader)
  2381. {
  2382. team2Leader.set(15,0);
  2383. team2.unshift(team2Leader);
  2384. team1.splice(team1.indexOf(team2Leader),1);
  2385. }
  2386. }
  2387. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  2388. const t = f.teams[ti];
  2389. const membersArr = t[0];
  2390. const assistArr = t[1];
  2391. //队伍徽章
  2392. t[2] = Formation.pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge)?.pdf || pdcTeam.badge;
  2393. pdcTeam.members.forEach((member)=>{
  2394. const m = membersArr[member.get(15) || 0];
  2395. const a = assistArr[member.get(15) || 0];
  2396. m.id = member.get(0) || 0;
  2397. a.id = member.get(9) || 0; //延迟是-1刚好一样
  2398. if (member.get(2))
  2399. {
  2400. m.latent = member.get(2).map(pdcLatent=> Formation.pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? pdcLatent);
  2401. }
  2402. m.level = member.get(3) || 1;
  2403. a.level = member.get(10) || 1;
  2404. m.plus[0] = member.get(4) || 0;
  2405. m.plus[1] = member.get(5) || 0;
  2406. m.plus[2] = member.get(6) || 0;
  2407. a.plus[0] = member.get(11) || 0;
  2408. a.plus[1] = member.get(12) || 0;
  2409. a.plus[2] = member.get(13) || 0;
  2410. m.awoken = member.get(7) >= 0 ? member.get(7) : (Cards[m.id]?.awakenings?.length ?? 0);
  2411. a.awoken = member.get(14) >= 0 ? member.get(14) : (Cards[a.id > 0 ? a.id : 0]?.awakenings?.length ?? 0);
  2412. m.sawoken = member.get(8) || member.get(16); //8是普通的超觉醒,16是变身的同步觉醒
  2413. });
  2414. });
  2415. return f;
  2416. }
  2417. //解析PADDB的数据
  2418. function paddbFotmationToPdfFotmation(obj)
  2419. {
  2420. const team = JSON.parse(obj.team);
  2421. const f = new Formation(1, 6);
  2422. f.title = team.name;
  2423. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  2424. const t = f.teams[0];
  2425. //队伍徽章
  2426. t[2] = Formation.paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  2427. const members = t[0], assists = t[1];
  2428. for (let i = 0; i< members.length; i++) {
  2429. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  2430. if (dm) {
  2431. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2432. m.id = dm.level;
  2433. m.level = dm.transform || dm.num;
  2434. } else {
  2435. m.id = cardFixId(dm.transform || dm.num, false);
  2436. m.level = dm.level;
  2437. }
  2438. m.plus = dm.plus.concat();
  2439. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  2440. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  2441. : dm.awoken;
  2442. m.sawoken = dm.super_awoken - 2;
  2443. m.latent = dm.latent_awokens.map(paddbLatent=>Formation.paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  2444. m.skilllevel = dm.active_skill_level;
  2445. }
  2446. if (da) {
  2447. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2448. a.id = da.level;
  2449. a.level = da.num;
  2450. } else {
  2451. a.id = cardFixId(da.num, false);
  2452. a.level = da.level;
  2453. }
  2454. a.awoken = Cards[a.id].awakenings.length;
  2455. a.plus = da.plus ? [99,99,99]:[0,0,0];
  2456. a.skilllevel = da.active_skill_level;
  2457. }
  2458. }
  2459. return f;
  2460. }
  2461. //解析DADDB的数据
  2462. function daddbFotmationToPdfFotmation(obj)
  2463. {
  2464. const team = obj;
  2465. const f = new Formation(1, 6);
  2466. f.title = team.name;
  2467. const t = f.teams[0];
  2468. //队伍徽章
  2469. t[2] = Formation.daddbBadgeMap.find(badge=>badge.daddb === team.badge).pdf;
  2470. const members = t[0], assists = t[1];
  2471. for (let i = 0; i< members.length; i++) {
  2472. const m = members[i], a = assists[i], dm = team.staffs[i];
  2473. if (dm) {
  2474. m.id = dm.staf > 0 ? dm.staf : 0;
  2475. a.id = dm.eq > 0 ? dm.eq : 0;
  2476. const mCard = m.card, aCard = a.card;
  2477. m.level = mCard.limitBreakIncr ? 120 : mCard.maxLevel;
  2478. a.level = aCard.limitBreakIncr ? 120 : aCard.maxLevel;
  2479. m.plus = [99,99,99];
  2480. a.plus = [99,99,99];
  2481. m.awoken = mCard.awakenings.length;
  2482. a.awoken = aCard.awakenings.length;
  2483. m.sawoken = dm.sawak;
  2484. m.latent = dm.qawak.map(daddbLatent=>Formation.daddbLatentMap.find(latent=>latent.daddb[0] === daddbLatent[0] && latent.daddb[1] === daddbLatent[1])?.pdf ?? 0);
  2485. }
  2486. }
  2487. return f;
  2488. }
  2489. //截图
  2490. function captureScreenshot(target, filename = "capture", transparent = true) {
  2491. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  2492. //去掉可能的空白文字的编辑状态
  2493. formationBox.classList.remove("edit-code");
  2494. const downLink = controlBox.querySelector(".down-capture");
  2495. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  2496. canvas.toBlob(function(blob) {
  2497. window.URL.revokeObjectURL(downLink.href);
  2498. downLink.href = URL.createObjectURL(blob);
  2499. downLink.download = `${filename}.png`;
  2500. downLink.click();
  2501. statusLine?.writeText();
  2502. });
  2503. });
  2504. }
  2505. window.onload = initialize; //界面初始化
  2506. //初始化
  2507. function initialize() {
  2508. // if (/localhost/i.test(location.hostname) || /mapaler\.com/i.test(location.hostname)) {
  2509. // // const alert = document.createElement("dialog");
  2510. // // const h1 = alert.appendChild(document.createElement("h1"));
  2511. // // h1.textContent = "Notice | 公告";
  2512. // const alert = document.createElement("div");
  2513. // const title1 = alert.appendChild(document.createElement("h3"));
  2514. // title1.textContent = "Notice";
  2515. // const link1 = document.createElement("a");
  2516. // link1.href = "https://mapaler.github.io/PADDashFormation";
  2517. // link1.textContent = "GitHub Pages Mirror";
  2518. // const link1_2 = document.createElement("a");
  2519. // link1_2.href = "https://pad.ideawork.cn";
  2520. // link1_2.textContent = "Mirror by @BigBug";
  2521. // const p1 = alert.appendChild(document.createElement("p"));
  2522. // p1.append("Since my VPS is currently CentOS 7 that has been discontinued, and I am ready to migrate to a new version OS in the near future. I need to rebuild the server environment after the upgrade, this website cannot be accessed, please use ",link1, " or ", link1_2," during this time.");
  2523. // const title2 = alert.appendChild(document.createElement("h3"));
  2524. // title2.textContent = "公告";
  2525. // const link2 = link1.cloneNode();
  2526. // link2.textContent = "GitHub Pages 镜像";
  2527. // const link2_2 = link1_2.cloneNode();
  2528. // link2_2.textContent = "@大虫子搭的国内镜像";
  2529. // const p2 = alert.appendChild(document.createElement("p"));
  2530. // p2.append("由于本人的 VPS 目前是已经停止维护的 CentOS 7,准备近期迁移到新版本系统。升级后我需要重新搭建服务器环境,本网站无法正常访问,请先使用 ",link2, " 或 ", link2_2,"。");
  2531. // document.body.appendChild(alert);
  2532. // }
  2533. const drawScreenshot = document.getElementById("draw-screenshot");
  2534. drawScreenshot.onclick = function(event) {
  2535. if (event.target == this) {
  2536. captureScreenshot(formationBox, document.title, document.getElementById("screenshot-transparent").checked);
  2537. }
  2538. }
  2539. document.body.lang = currentLanguage.i18n;
  2540. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  2541. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  2542. controlBox = document.body.querySelector(".control-box");
  2543. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  2544. statusLine.writeText = function(text) {
  2545. this.innerHTML = '';
  2546. if (text) {
  2547. console.debug(text);
  2548. this.textContent = text;
  2549. }
  2550. };
  2551. formationBox = document.body.querySelector(".formation-box");
  2552. editBox = document.body.querySelector(".edit-box");
  2553. editBox.editMon = editMember;
  2554. formationBox.refreshDocumentTitle = function() {
  2555. let titleStr = txtTitleDisplay.textContent.trim();
  2556. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2557. }
  2558. if (isGuideMod) {
  2559. console.info('现在是 怪物图鉴 模式');
  2560. document.body.classList.add('guide-mod');
  2561. }
  2562. //▼添加语言列表开始
  2563. const langSelectDom = controlBox.querySelector("#languages");
  2564. languageList.forEach(lang =>
  2565. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  2566. );
  2567. const langOptionArray = Array.from(langSelectDom.options);
  2568. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  2569. //▲添加语言列表结束
  2570. //▼添加数据来源列表开始
  2571. const dataSelectDom = controlBox.querySelector("#datasource");
  2572. dataSourceList.forEach(ds =>
  2573. dataSelectDom.options.add(new Option(ds.source, ds.code))
  2574. );
  2575. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  2576. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  2577. //添加数据class
  2578. document.body.dataset.gameSource = currentDataSource.code;
  2579. //document.body.classList.add("ds-" + currentDataSource.code);
  2580. //▲添加数据来源列表结束
  2581. //设定初始的显示设置
  2582. //初始化开关
  2583. function initializeSwitch(checkbox) {
  2584. if (!checkbox) return;
  2585. checkbox.onchange = switchFastSave;
  2586. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, Boolean(Number(checkbox.dataset.default ?? 1)));
  2587. checkbox.onchange(false);
  2588. return checkbox;
  2589. }
  2590. //开关设置的快速保存
  2591. function switchFastSave(event) {
  2592. if (!Boolean(Number(this.dataset.noClass)))
  2593. document.body.classList.toggle(this.id, this.checked);
  2594. if (event instanceof Event)
  2595. localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2596. }
  2597. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  2598. displaySwitchList.push(...[
  2599. "screenshot-transparent",
  2600. "change-swap-to-copy",
  2601. "use-side-mode",
  2602. "use-sticky",
  2603. ].map(id=>document.getElementById(id))
  2604. );
  2605. displaySwitchList.forEach(initializeSwitch);
  2606. //默认等级
  2607. const iptDefaultLevel = document.getElementById("default-level");
  2608. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  2609. iptDefaultLevel.onchange = function(event){
  2610. const num = Number(this.value) || Number(this.placeholder);
  2611. if (Number.isInteger(num)) defaultLevel = num;
  2612. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  2613. }
  2614. iptDefaultLevel.onchange(false);
  2615. const touchLineCanvas = document.body.querySelector("#touch-line");
  2616. const touchLineContex = touchLineCanvas.getContext('2d');
  2617. const btnDataUpdateTime = controlBox.querySelector("#datasource-updatetime");
  2618. btnDataUpdateTime.onclick = function() {
  2619. loadData(true); //强制更新数据
  2620. };
  2621. const btnClearData = controlBox.querySelector("#btn-clear-data");
  2622. btnClearData.onclick = function() {
  2623. const locationURL = new URL(location);
  2624. locationURL.searchParams.delete('d'); //删除数据
  2625. locationURL.searchParams.delete('l'); //删除语言
  2626. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  2627. location = locationURL.toString();
  2628. };
  2629. const formPlayerNumber = controlBox.querySelector("#player-number");
  2630. formPlayerNumber.onchange = function(event) {
  2631. const formData = new FormData(this);
  2632. const newPlayerNumber = parseInt(formData.get("player-number"), 10);
  2633. if (newPlayerNumber) {
  2634. turnPage(newPlayerNumber);
  2635. }
  2636. }
  2637. formPlayerNumber.querySelectorAll("input[name=\"player-number\"]")[teamsCount-1].checked = true;
  2638. //在单人和多人之间转移数据
  2639. function turnPage(toPage, e = null) {
  2640. let pagename = null;
  2641. switch (toPage) {
  2642. case 1:
  2643. if (formation.teams[0][0].length < 6) {
  2644. //把第二支队伍的队长添加到最后方
  2645. formation.teams[0][0].push(formation.teams[1][0][0]);
  2646. formation.teams[0][1].push(formation.teams[1][1][0]);
  2647. }
  2648. //删掉第2支开始的队伍
  2649. formation.teams.splice(1);
  2650. pagename = "solo.html";
  2651. break;
  2652. case 2:
  2653. if (formation.teams.length < 2) { //从1人到2人
  2654. formation.teams[1] = [
  2655. [],
  2656. []
  2657. ];
  2658. //把右边的队长加到第二支队伍最后面
  2659. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  2660. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  2661. } else { //从3人到2人,直接删除后面两个队伍
  2662. //删掉第3支开始的队伍
  2663. formation.teams.splice(2);
  2664. //删掉前面两支队伍的战友
  2665. formation.teams[0][0].splice(5);
  2666. formation.teams[0][1].splice(5);
  2667. formation.teams[1][0].splice(5);
  2668. formation.teams[1][1].splice(5);
  2669. }
  2670. formation.badge = 0;
  2671. pagename = "multi.html";
  2672. break;
  2673. case 3:
  2674. if (formation.teams.length < 2) { //从1人到3人
  2675. } else { //从2人到3人
  2676. formation.teams[0][0].push(formation.teams[1][0][0]);
  2677. formation.teams[0][1].push(formation.teams[1][1][0]);
  2678. formation.teams[1][0].push(formation.teams[0][0][0]);
  2679. formation.teams[1][1].push(formation.teams[0][1][0]);
  2680. }
  2681. formation.badge = 0;
  2682. pagename = "triple.html";
  2683. break;
  2684. }
  2685. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  2686. if (e && e.ctrlKey) {
  2687. window.open(newURL);
  2688. } else {
  2689. location.href = newURL;
  2690. }
  2691. }
  2692. //轮换ABC队伍
  2693. const btnSwapTeam = controlBox.querySelector("#btn-swap-team");
  2694. btnSwapTeam.onclick = function() {
  2695. if (formation.teams.length > 1) {
  2696. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  2697. createNewUrl();
  2698. refreshAll(formation);
  2699. }
  2700. }
  2701. //变身前进后退
  2702. const btnHenshinArr = [...controlBox.querySelectorAll(".btn-henshin")];
  2703. btnHenshinArr.forEach(btn=>btn.onclick = henshinStepButton);
  2704. function henshinStepButton(event) {
  2705. return henshinStep(parseInt(this.dataset.step,10));
  2706. }
  2707. //去除辅助
  2708. const btnRemoveAssist = controlBox.querySelector("#btn-remove-assist");
  2709. btnRemoveAssist.onclick = function() {
  2710. formation.removeAssist();
  2711. }
  2712. //初始化所有mask的关闭按钮
  2713. const masks = document.body.querySelectorAll(".mask");
  2714. masks.forEach(mask=>{
  2715. mask.show = function(arg){
  2716. this?.initialize?.(arg);
  2717. this.classList.remove(className_displayNone);
  2718. };
  2719. mask.btnClose = mask.querySelector(".mask-close");
  2720. mask.btnClose.onclick = function(){
  2721. mask?.hide?.();
  2722. mask.classList.add(className_displayNone);
  2723. };
  2724. });
  2725. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  2726. const btnQrCode = controlBox.querySelector(`#btn-qrcode`);
  2727. btnQrCode.onclick = function(){
  2728. qrCodeFrame.show();
  2729. };
  2730. qrCodeFrame.initialize = function(){
  2731. //如果检测到功能
  2732. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2733. document.body.classList.add("external-link-support");
  2734. }
  2735. const qrSaveBox = this.content.saveBox;
  2736. const qrReadBox = this.content.readBox;
  2737. qrReadBox.info.show('');
  2738. qrReadBox.videoBox.classList.add(className_displayNone);
  2739. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  2740. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  2741. };
  2742. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  2743. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  2744. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  2745. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  2746. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  2747. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  2748. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  2749. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  2750. qrReadBox.info = qrReadBox.querySelector(".info");
  2751. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  2752. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  2753. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  2754. qrReadBox.video = qrReadBox.querySelector("#video");
  2755. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  2756. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  2757. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  2758. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  2759. qrReadBox.info.message.innerHTML = '';
  2760. qrReadBox.info.message.append(message);
  2761. qrReadBox.info.code.textContent = code;
  2762. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  2763. qrReadBox.info.code.classList.toggle("error", error);
  2764. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  2765. qrReadBox.info.newLink.href = url;
  2766. qrReadBox.info.newLink.textContent = urlName;
  2767. }
  2768. qrReadBox.readString.onclick = async function()
  2769. {
  2770. if (qrReadBox.qrStr.value.length === 0) return;
  2771. this.disabled = true;
  2772. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  2773. this.disabled = false;
  2774. let lrm = localTranslating.link_read_message;
  2775. let message;
  2776. if (inputResult.message) {
  2777. message = inputResult.message;
  2778. }
  2779. else if (inputResult.type) {
  2780. message = lrm.success({type: lrm.type[inputResult.type]});
  2781. }
  2782. else {
  2783. message = lrm.error[inputResult.error];
  2784. }
  2785. qrReadBox.info.show(
  2786. message,
  2787. inputResult.type || inputResult.error,
  2788. Boolean(inputResult.error),
  2789. inputResult.url,
  2790. inputResult.urlName
  2791. );
  2792. }
  2793. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  2794. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  2795. qrSaveBox.qrStr.onchange = function()
  2796. {
  2797. qrCodeFrame.refreshQrCode(this.value);
  2798. }
  2799. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  2800. function changeOutputType(){
  2801. const type = this.value;
  2802. const qrstr = formation.getQrStr(type);
  2803. qrSaveBox.qrStr.value = qrstr;
  2804. qrSaveBox.qrStr.onchange();
  2805. }
  2806. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType);
  2807. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  2808. qrCodeFrame.ondragenter = ()=>false;
  2809. qrCodeFrame.ondragover = ()=>false;
  2810. qrCodeFrame.ondrop = function(e)
  2811. {
  2812. imagesSelected(e.dataTransfer.files);
  2813. e.stopPropagation();
  2814. e.preventDefault();
  2815. }
  2816. qrCodeFrame.refreshQrCode = function(string)
  2817. {
  2818. const qrImg = this.content.saveBox.qrImage;
  2819. URL.revokeObjectURL(qrImg.src);
  2820. const hints = new Map();
  2821. const EncodeHintType = ZXing.EncodeHintType;
  2822. //hints.set(EncodeHintType.MARGIN, 0);
  2823. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  2824. const qrWidth = 500,qrHeight = 500;
  2825. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  2826. let svgData = new XMLSerializer().serializeToString(svgElement);
  2827. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  2828. let svgUrl = URL.createObjectURL(blob);
  2829. qrImg.src = svgUrl;
  2830. loadImage(svgUrl).then(function(img) {
  2831. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  2832. let cavans = document.createElement("canvas");
  2833. cavans.width = cavansWidth;
  2834. cavans.height = cavansHeight;
  2835. let ctx = cavans.getContext('2d');
  2836. ctx.fillStyle="white";
  2837. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  2838. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  2839. cavans.toBlob(function(blob) {
  2840. const saveQrImg = qrSaveBox.saveQrImg;
  2841. URL.revokeObjectURL(saveQrImg.href);
  2842. const downLink = URL.createObjectURL(blob);
  2843. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  2844. saveQrImg.href = downLink;
  2845. });
  2846. svgElement = null;
  2847. svgData = null;
  2848. blob = null;
  2849. img = null;
  2850. cavans = null;
  2851. ctx = null;
  2852. }, function(err) {
  2853. console.log(err);
  2854. });
  2855. }
  2856. qrReadBox.readQrFile.onclick = function()
  2857. {
  2858. qrReadBox.filePicker.click();
  2859. }
  2860. qrReadBox.filePicker.onchange = function()
  2861. {
  2862. imagesSelected(this.files);
  2863. }
  2864. async function imagesSelected(myFiles) {
  2865. if (myFiles.length < 1) return;
  2866. const file = myFiles[0];
  2867. let img = await loadImage(URL.createObjectURL(file));
  2868. let cavans = document.createElement("canvas");
  2869. cavans.width = img.width + 100;
  2870. cavans.height = img.height + 100;
  2871. let ctx = cavans.getContext('2d');
  2872. ctx.fillStyle="white";
  2873. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2874. ctx.drawImage(img, 100, 100);
  2875. cavans.toBlob(async function(blob){
  2876. let newFileURL = URL.createObjectURL(blob),
  2877. newImg = await loadImage(newFileURL);
  2878. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2879. console.debug('Found QR code!', result);
  2880. let reText = result.text;
  2881. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2882. qrReadBox.qrStr.value = reText;
  2883. qrReadBox.readString.onclick();
  2884. }).catch((err) => {
  2885. console.error(err);
  2886. if (err) {
  2887. if (err instanceof ZXing.NotFoundException) {
  2888. qrReadBox.info.show('No QR code found.');
  2889. }
  2890. if (err instanceof ZXing.ChecksumException) {
  2891. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2892. }
  2893. if (err instanceof ZXing.FormatException) {
  2894. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2895. }
  2896. }
  2897. });
  2898. console.debug(`Started decode for image from ${newImg.src}`);
  2899. });
  2900. // qrcodeReader.decodeFromImage(img).then((result) => {
  2901. // console.debug('Found QR code!', result);
  2902. // qrReadBox.qrStr.value = result.text;
  2903. // qrReadBox.readString.onclick();
  2904. // }).catch((err) => {
  2905. // console.error(err);
  2906. // if (err) {
  2907. // if (err instanceof ZXing.NotFoundException) {
  2908. // qrReadBox.info.show('No QR code found.');
  2909. // }
  2910. // if (err instanceof ZXing.ChecksumException) {
  2911. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2912. // }
  2913. // if (err instanceof ZXing.FormatException) {
  2914. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2915. // }
  2916. // }
  2917. // });
  2918. // console.debug(`Started decode for image from ${img.src}`);
  2919. }
  2920. if (location.protocol == "http:" && location.hostname != "localhost" && location.hostname != "127.0.0.1")
  2921. { //http不支持攝像頭
  2922. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2923. qrReadBox.readQrCamera.onclick = function()
  2924. {
  2925. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2926. location.protocol = "https:" //跳到https
  2927. }
  2928. }else
  2929. {
  2930. function scanContinuously()
  2931. {
  2932. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2933. if (result) {
  2934. // properly decoded qr code
  2935. console.debug('Found QR code!', result);
  2936. qrReadBox.qrStr.value = result.text;
  2937. qrReadBox.readString.onclick();
  2938. }
  2939. if (err) {
  2940. if (err instanceof ZXing.NotFoundException) {
  2941. console.debug('No QR code found.')
  2942. }
  2943. if (err instanceof ZXing.ChecksumException) {
  2944. console.debug('A code was found, but it\'s read value was not valid.')
  2945. }
  2946. if (err instanceof ZXing.FormatException) {
  2947. console.debug('A code was found, but it was in a invalid format.')
  2948. }
  2949. }
  2950. });
  2951. }
  2952. qrcodeReader.getVideoInputDevices()
  2953. .then((videoInputDevices) => {
  2954. const sourceSelect_id = "selected-device-id";
  2955. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2956. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2957. {
  2958. selectedDeviceId = videoInputDevices[0].deviceId;
  2959. }
  2960. if (videoInputDevices.length >= 1) {
  2961. videoInputDevices.forEach((element) => {
  2962. const sourceOption = document.createElement('option');
  2963. sourceOption.text = element.label
  2964. sourceOption.value = element.deviceId
  2965. qrReadBox.sourceSelect.appendChild(sourceOption)
  2966. });
  2967. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2968. qrReadBox.sourceSelect.onchange = function() {
  2969. selectedDeviceId = this.value;
  2970. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2971. if (qrReadBox.readQrCamera.classList.contains("running"))
  2972. {
  2973. qrcodeReader.reset();
  2974. scanContinuously();
  2975. }
  2976. };
  2977. }
  2978. qrReadBox.readQrCamera.onclick = function()
  2979. {
  2980. if (this.classList.contains("running"))
  2981. {
  2982. qrcodeReader.reset();
  2983. qrReadBox.videoBox.classList.add(className_displayNone);
  2984. qrReadBox.info.show('');
  2985. }else
  2986. {
  2987. qrReadBox.videoBox.classList.remove(className_displayNone);
  2988. scanContinuously();
  2989. }
  2990. this.classList.toggle("running");
  2991. }
  2992. })
  2993. .catch((err) => {
  2994. console.error(err)
  2995. });
  2996. }
  2997. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2998. //btnExternalSupport.href = ExternalLinkScriptURL;
  2999. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  3000. //paddb的用户名和密码
  3001. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  3002. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  3003. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  3004. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  3005. paddbUsername.onchange = paddbPassword.onchange = function(e){
  3006. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  3007. }
  3008. const paddbTeamId = document.querySelector("#paddb-team-id");
  3009. paddbTeamId.onchange = function(){
  3010. try {
  3011. let str = this.value;
  3012. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3013. createNewUrl({_id:teamId});
  3014. } catch (error) {
  3015. console.log(error);
  3016. }
  3017. }
  3018. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  3019. paddbSaveOrUpload.onclick = async function(){
  3020. this.disabled = true;
  3021. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  3022. alert(localTranslating.link_read_message.need_user_script);
  3023. return;
  3024. }
  3025. let obj = formation.getPaddbQrObj();
  3026. obj.userId = paddbUsername.value;
  3027. obj.password = paddbPassword.value;
  3028. obj.tags = [obj.userId,"PADDashFormation"];
  3029. let postBody = JSON.stringify(obj);
  3030. const options = {
  3031. method: "POST",
  3032. data: postBody,
  3033. headers: {
  3034. "Content-Type": "application/json",
  3035. "User-Agent": "okhttp/4.9.2",
  3036. //如果只有ascii字符可以用postBody.length
  3037. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  3038. }
  3039. };
  3040. const isNewUpload = paddbTeamId.value.length === 0;
  3041. if (isNewUpload) {
  3042. options.url = "https://api2.paddb.net/uploadTeam";
  3043. } else {
  3044. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3045. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  3046. }
  3047. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  3048. if (response.status === 401) {
  3049. alert(localTranslating.link_read_message.paddb_unauthorized);
  3050. } else if (response.status === 200) {
  3051. if (isNewUpload) {
  3052. paddbTeamId.value = response.response;
  3053. paddbTeamId.onchange();
  3054. }
  3055. alert(localTranslating.link_read_message.paddb_success);
  3056. } else {
  3057. alert(localTranslating.link_read_message.error[0]);
  3058. }
  3059. this.disabled = false;
  3060. }
  3061. const playerDataFrame = document.body.querySelector("#player-data-frame");
  3062. const btnPlayerData = controlBox.querySelector(`#btn-player-data`);
  3063. btnPlayerData.onclick = function(){
  3064. playerDataFrame.show();
  3065. };
  3066. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  3067. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  3068. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  3069. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  3070. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  3071. playerDataFrame.initialize = function(){
  3072. this.playerList.innerHTML = '';
  3073. for (const playerData of PlayerDatas)
  3074. {
  3075. this.playerList.add(playerData);
  3076. }
  3077. };
  3078. function deletPlayerData(e)
  3079. {
  3080. const table = this.parentNode.parentNode.parentNode.parentNode;
  3081. table.parentNode.remove();
  3082. if (currentPlayerData == table.data) currentPlayerData = null;
  3083. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  3084. const name = table.getAttribute("data-player-name");
  3085. dbDelete(db, "palyer_datas", name);
  3086. }
  3087. function setPlayerDataDefault(e)
  3088. {
  3089. const table = this.parentNode.parentNode.parentNode.parentNode;
  3090. const cfgName = cfgPrefix + "default-player-name";
  3091. const dataPlayerName = table.getAttribute("data-player-name");
  3092. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  3093. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  3094. currentPlayerData = null;
  3095. localStorage.removeItem(cfgName);
  3096. checkInput.checked = false;
  3097. } else {
  3098. currentPlayerData = table.data;
  3099. localStorage.setItem(cfgName, dataPlayerName);
  3100. checkInput.checked = true;
  3101. }
  3102. }
  3103. function openShowBox(e)
  3104. {
  3105. const table = this.parentNode.parentNode.parentNode.parentNode;
  3106. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  3107. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  3108. playerDataFrame.btnClose.onclick(true);
  3109. }
  3110. playerDataFrame.playerList.add = function(data) {
  3111. this.appendChild(this.newPlayerData(data));
  3112. }
  3113. playerDataFrame.playerList.newPlayerData = function(data) {
  3114. const t = playerDataFrame.querySelector('#template-player-datas');
  3115. const clone = document.importNode(t.content, true);
  3116. const table = clone.querySelector("table");
  3117. table.data = data;
  3118. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  3119. table.setAttribute("data-player-name", data.name);
  3120. const tbody = table.tBodies[0];
  3121. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  3122. tbody.querySelector(".delete").onclick = deletPlayerData;
  3123. tbody.querySelector(".open-show-box").onclick = openShowBox;
  3124. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  3125. tbody.querySelector(".avatar .monster").onclick = function (){
  3126. }
  3127. let name = tbody.querySelector(".name");
  3128. name.textContent = data.name;
  3129. name.setAttribute("data-camp", data.camp);
  3130. let lvexp = tbody.querySelector(".lvexp");
  3131. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  3132. lvexp.querySelector(".level").textContent = data.lv;
  3133. let stama = tbody.querySelector(".stama");
  3134. //第一管体力
  3135. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  3136. //第二管体力
  3137. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  3138. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  3139. sta_cur.textContent = data.sta;
  3140. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  3141. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  3142. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  3143. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  3144. const deckList = tbody.querySelector(".decks .deck");
  3145. const teamLink = tbody.querySelector(".decks .team-link");
  3146. const radioList = tbody.querySelector(".decks .deck-radio-list");
  3147. data.parsedDecks.forEach((deck,idx)=>{
  3148. const li = radioList.appendChild(document.createElement("li"));
  3149. const ipt = li.appendChild(document.createElement("input"));
  3150. ipt.className = "deck-choose";
  3151. ipt.type = "radio";
  3152. ipt.name = `decks-${data.name}`;
  3153. ipt.value = idx;
  3154. ipt.onclick = changeDeck;
  3155. ipt.deck = deck;
  3156. });
  3157. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  3158. function changeDeck(e)
  3159. {
  3160. const deck = this.deck;
  3161. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  3162. lis.forEach((li,idx)=>{
  3163. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  3164. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  3165. });
  3166. const newFotmation = deck.toFormation();
  3167. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  3168. }
  3169. return clone;
  3170. }
  3171. async function uploadPlayerData(myFiles) {
  3172. if (myFiles.length < 1) return;
  3173. for (const myFile of myFiles) {
  3174. try {
  3175. const reader = await fileReader(myFile, {readType: "text"});
  3176. const data = JSON.parse(reader.result);
  3177. const playerData = new PlayerData(data);
  3178. let dataCount = 0;
  3179. if (db) {
  3180. dataCount = await dbCount(db, "palyer_datas", data.name);
  3181. await dbWrite(db, "palyer_datas", data);
  3182. }
  3183. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  3184. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  3185. PlayerDatas.splice(oldIdx, 1, playerData);
  3186. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  3187. liArr[oldIdx] && liArr[oldIdx].remove();
  3188. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  3189. } else {
  3190. PlayerDatas.push(playerData);
  3191. playerDataFrame.playerList.add(playerData);
  3192. }
  3193. } catch (error) {
  3194. console.error(error);
  3195. }
  3196. }
  3197. }
  3198. const docSelection = document.getSelection();
  3199. //标题和介绍文本框
  3200. const titleBox = formationBox.querySelector(".title-box");
  3201. const detailBox = formationBox.querySelector(".detail-box");
  3202. const txtTitle = titleBox.querySelector(".title-code");
  3203. const txtDetail = detailBox.querySelector(".detail-code");
  3204. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3205. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3206. const richTextTools = document.getElementById("rich-text-tools");
  3207. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  3208. const setFontColor = document.getElementById("set-font-color");
  3209. const colorChooser = document.getElementById("color-chooser");
  3210. const insertCardAvatar = document.getElementById("insert-card-avatar");
  3211. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  3212. const insertLatentIcon = document.getElementById("insert-latent-icon");
  3213. const insertTypeIcon = document.getElementById("insert-type-icon");
  3214. const insertOrbIcon = document.getElementById("insert-orb-icon");
  3215. const hideRichTextTools = document.getElementById("hide-rich-text-tools");
  3216. hideRichTextTools.onclick = function (event) {
  3217. richTextTools.classList.add(className_displayNone);
  3218. }
  3219. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  3220. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  3221. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  3222. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  3223. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  3224. insertTypeIconList.className = "types-ul " + className_displayNone;
  3225. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  3226. insertOrbList.className = "orb-ul " + className_displayNone;
  3227. for (let id of official_awoken_sorting) {
  3228. const li = document.createElement("li");
  3229. const icon = li.appendChild(createIndexedIcon('awoken', id, true));
  3230. icon.onclick = insertIconToText;
  3231. insertAwokenIconList.appendChild(li);
  3232. }
  3233. for (let id of Array.from(editBox.querySelectorAll(".setting-box .row-mon-latent details .m-latent-allowable-ul .latent-icon")).map(li=>li.getAttribute("data-latent-icon"))) {
  3234. const li = document.createElement("li");
  3235. const icon = li.appendChild(createIndexedIcon('latent', id, true));
  3236. icon.onclick = insertIconToText;
  3237. insertLatentIconList.appendChild(li);
  3238. }
  3239. for (let obj of typekiller_for_type) {
  3240. const li = document.createElement("li");
  3241. const icon = li.appendChild(createIndexedIcon('type', obj.type, true));
  3242. icon.onclick = insertIconToText;
  3243. insertTypeIconList.appendChild(li);
  3244. }
  3245. for (let i=0;i<10;i++) {
  3246. const li = document.createElement("li");
  3247. const icon = li.appendChild(createIndexedIcon('orb', i, true));
  3248. icon.onclick = insertIconToText;
  3249. insertOrbList.appendChild(li);
  3250. }
  3251. richTextTools.querySelector("#rich-text-tools-contents").append(
  3252. insertTypeIconList,
  3253. insertAwokenIconList,
  3254. insertLatentIconList,
  3255. insertOrbList
  3256. );
  3257. //切换代码模式
  3258. siwtchCodeMode.onclick = function(){
  3259. if (this.checked) { //进入代码模式
  3260. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  3261. txtTitleDisplay.onblur();
  3262. txtDetailDisplay.onblur();
  3263. } else { //退出代码模式
  3264. txtTitle.onchange();
  3265. txtDetail.onchange();
  3266. }
  3267. formationBox.classList.toggle("edit-code", this.checked);
  3268. }
  3269. siwtchCodeMode.checked = false;
  3270. //设置文字颜色
  3271. function setSelectionFontColor(color) {
  3272. //如果并没有任何选择区,则返回
  3273. if (docSelection.rangeCount < 1) return;
  3274. const range = docSelection.getRangeAt(0);
  3275. console.log(range);
  3276. const editingCode = formationBox.classList.contains("edit-code");
  3277. let target; //编辑目标
  3278. if (titleBox.contains(range.commonAncestorContainer)) {
  3279. target = editingCode ? txtTitle : txtTitleDisplay;
  3280. }
  3281. else if (detailBox.contains(range.commonAncestorContainer)) {
  3282. target = editingCode ? txtDetail : txtDetailDisplay;
  3283. }
  3284. else {
  3285. return;
  3286. }
  3287. if (editingCode)
  3288. { //文本编辑模式
  3289. let startPos = target.selectionStart;
  3290. let endPos = target.selectionEnd;
  3291. let restoreTop = target.scrollTop;
  3292. let str = target.value.substring(startPos, endPos) //选择区域
  3293. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  3294. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  3295. target.setRangeText(str);
  3296. if (restoreTop > 0) {
  3297. target.scrollTop = restoreTop;
  3298. }
  3299. target.setRangeText(colorStr);
  3300. target.focus();
  3301. target.onchange();
  3302. } else
  3303. { //富文本模式
  3304. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  3305. const parent = range.commonAncestorContainer.parentElement;
  3306. if (target.contains(parent) && parent !== target && parent.textContent.length == 0) parent.remove();
  3307. range.deleteContents();
  3308. let dom
  3309. if (color === "#000000") {
  3310. dom = document.createTextNode(docObj.textContent);
  3311. } else {
  3312. dom = document.createElement('span');
  3313. dom.style.color = color;
  3314. dom.append(docObj.textContent);
  3315. }
  3316. range.insertNode(dom);
  3317. range.setStartAfter(dom);
  3318. target.onblur();
  3319. target.focus();
  3320. }
  3321. }
  3322. setFontColor.onclick = function(){
  3323. setSelectionFontColor(colorChooser.value);
  3324. }
  3325. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  3326. colorChooser.onchange = function(event){
  3327. setFontColor.style.color = this.value;
  3328. if (event) {
  3329. localStorage.setItem(cfgPrefix + this.id, this.value);
  3330. setFontColor.onclick(); //改变一次颜色
  3331. }
  3332. }
  3333. colorChooser.onchange(false);
  3334. //添加头像图标
  3335. insertCardAvatar.onclick = insertIconToText;
  3336. //添加其他序号图标
  3337. function insertIconToText() {
  3338. //如果并没有任何选择区,则返回
  3339. if (docSelection.rangeCount < 1) return;
  3340. const range = docSelection.getRangeAt(0);
  3341. let editingCode = formationBox.classList.contains("edit-code");
  3342. let target; //编辑目标
  3343. if (titleBox.contains(range.commonAncestorContainer)) {
  3344. target = editingCode ? txtTitle : txtTitleDisplay;
  3345. }
  3346. else if (detailBox.contains(range.commonAncestorContainer)) {
  3347. target = editingCode ? txtDetail : txtDetailDisplay;
  3348. }
  3349. else {
  3350. return;
  3351. }
  3352. let type, sType, id;
  3353. if (this == insertCardAvatar) { //插入怪物头像
  3354. type = 'card';
  3355. sType = 'm';
  3356. //首先读取选择的数字
  3357. id = parseInt(
  3358. editingCode
  3359. ? target.value.substring(target.selectionStart, target.selectionEnd)
  3360. : range.toString().trim()
  3361. , 10);
  3362. //如果选择区域不是数字,则请求输入
  3363. if (!Number.isInteger(id)) {
  3364. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  3365. id = parseInt(id,10);
  3366. if (!Number.isInteger(id)) { return; }
  3367. }
  3368. }
  3369. else if(this.classList.contains("awoken-icon")) { //觉醒
  3370. type = 'awoken';
  3371. sType = 'a';
  3372. id = this.getAttribute("data-awoken-icon");
  3373. }
  3374. else if(this.classList.contains("type-icon")) { //类型
  3375. type = 'type';
  3376. sType = 't';
  3377. id = this.getAttribute("data-type-icon");
  3378. }
  3379. else if(this.classList.contains("orb")) { //宝珠
  3380. type = 'orb';
  3381. sType = 'o';
  3382. id = this.getAttribute("data-orb-icon");
  3383. }
  3384. else if(this.classList.contains("latent-icon")) { //潜觉
  3385. type = 'latent';
  3386. sType = 'l';
  3387. id = this.getAttribute("data-latent-icon");
  3388. }
  3389. if (editingCode)
  3390. { //文本编辑模式
  3391. let str = createIndexedIconCode(sType, id);
  3392. // target.setRangeText(str);
  3393. //保持编辑光标在原来的位置
  3394. if (target.selectionStart || target.selectionStart == '0') {
  3395. let startPos = target.selectionStart;
  3396. // let endPos = target.selectionEnd;
  3397. let restoreTop = target.scrollTop;
  3398. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  3399. target.setRangeText(str);
  3400. if (restoreTop > 0) {
  3401. target.scrollTop = restoreTop;
  3402. }
  3403. target.focus();
  3404. target.selectionStart = startPos + str.length;
  3405. target.selectionEnd = startPos + str.length;
  3406. } else {
  3407. target.setRangeText(str);
  3408. // target.value += str;
  3409. target.focus();
  3410. }
  3411. target.onchange();
  3412. } else
  3413. { //富文本模式
  3414. let dom = createIndexedIcon(type, id);
  3415. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  3416. { //内容为空时
  3417. target.appendChild(dom);
  3418. } else {
  3419. range.deleteContents();
  3420. range.insertNode(dom);
  3421. }
  3422. range.setStartAfter(dom);
  3423. target.onblur();
  3424. target.focus();
  3425. }
  3426. }
  3427. function createIndexedIconCode(type, id) {
  3428. return `{${type}.${id}}`;
  3429. }
  3430. function showInsertIconList() {
  3431. //如果自身的列表已经打开了,则隐藏
  3432. if (this.list.classList.toggle(className_displayNone)) return;
  3433. //否则隐藏其他的列表
  3434. [
  3435. insertAwokenIcon.list,
  3436. insertLatentIcon.list,
  3437. insertTypeIcon.list,
  3438. insertOrbIcon.list,
  3439. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  3440. }
  3441. insertAwokenIcon.onclick = showInsertIconList;
  3442. insertLatentIcon.onclick = showInsertIconList;
  3443. insertTypeIcon.onclick = showInsertIconList;
  3444. insertOrbIcon.onclick = showInsertIconList;
  3445. function richTextToCode(parentElement){
  3446. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  3447. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  3448. if (res) {
  3449. let [,r,g,b,a] = res;
  3450. let rgb = [r,g,b].map(s=>parseInt(s,10));
  3451. if (a) { //将小数点的Alpha转成8位
  3452. rgb.push(Math.round(parseFloat(a) * 0xFF));
  3453. }
  3454. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  3455. }
  3456. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  3457. {
  3458. return res[1];
  3459. }
  3460. else if (str === "blue"){ //特殊翻译
  3461. return 'qs';
  3462. }
  3463. else {
  3464. return str;
  3465. }
  3466. }
  3467. let code = [];
  3468. for (let node of parentElement.childNodes) {
  3469. let lastChild = node?.lastChild;
  3470. if (lastChild?.nodeName === "BR"){
  3471. lastChild.parentElement.removeChild(lastChild);
  3472. }
  3473. if (node.nodeName === "#text"){ //纯文本
  3474. code.push(node.nodeValue);
  3475. continue;
  3476. } else if (node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color) { //文字颜色
  3477. let colorStr = rgbToHex(node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color);
  3478. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  3479. continue;
  3480. } else if (node.nodeName === "DIV") {
  3481. let lastStr = code[code.length-1];
  3482. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  3483. code.push('\n');
  3484. }
  3485. code.push(richTextToCode(node)+'\n');
  3486. continue;
  3487. } else if (node.nodeName === "BR") {
  3488. code.push('\n');
  3489. continue;
  3490. }
  3491. let sType, id;
  3492. if(node.classList.contains("detail-mon")) { //卡片头像
  3493. const mon = node.querySelector(".monster");
  3494. if (!mon) continue;
  3495. sType = 'm';
  3496. id = mon.getAttribute("data-cardid");
  3497. }
  3498. else if(node.classList.contains("awoken-icon")) { //觉醒
  3499. sType = 'a';
  3500. id = node.getAttribute("data-awoken-icon");
  3501. }
  3502. else if(node.classList.contains("type-icon")) { //类型
  3503. sType = 't';
  3504. id = node.getAttribute("data-type-icon");
  3505. }
  3506. else if(node.classList.contains("orb")) { //宝珠
  3507. sType = 'o';
  3508. id = node.getAttribute("data-orb-icon");
  3509. }
  3510. else if(node.classList.contains("latent-icon")) { //潜觉
  3511. sType = 'l';
  3512. id = node.getAttribute("data-latent-icon");
  3513. } else {
  3514. continue;
  3515. }
  3516. code.push(createIndexedIconCode(sType, id));
  3517. }
  3518. return code.join('');
  3519. }
  3520. //标题删除所有的换行
  3521. txtTitleDisplay.onblur = function(){
  3522. for (let node of Array.from(this.children)) {
  3523. if (node.nodeName == "BR") node.remove();
  3524. }
  3525. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  3526. formationBox.refreshDocumentTitle();
  3527. createNewUrl();
  3528. }
  3529. txtDetailDisplay.onblur = function(){
  3530. //没有内容或者只有一个换行时,清空内容
  3531. if (this.textContent.length == 0 || this.textContent == "\n") {
  3532. for (let node of this.childNodes) {
  3533. if (node.nodeName == "#text" || node.nodeName == "BR") {
  3534. node.remove();
  3535. }
  3536. }
  3537. }
  3538. formation.detail = txtDetail.value = richTextToCode(this);
  3539. createNewUrl();
  3540. }
  3541. txtTitle.onchange = function() {
  3542. formation.title = this.value;
  3543. txtTitleDisplay.innerHTML = '';
  3544. txtTitleDisplay.append(descriptionToHTML(this.value));
  3545. formationBox.refreshDocumentTitle();
  3546. createNewUrl();
  3547. };
  3548. txtDetail.onchange = function() {
  3549. formation.detail = this.value;
  3550. txtDetailDisplay.innerHTML = '';
  3551. txtDetailDisplay.append(descriptionToHTML(this.value));
  3552. createNewUrl();
  3553. };
  3554. function showRichtextTool(event) {
  3555. richTextTools.classList.remove(className_displayNone);
  3556. }
  3557. [
  3558. txtTitleDisplay,
  3559. txtDetailDisplay,
  3560. txtTitle,
  3561. txtDetail
  3562. ].forEach(target=>{
  3563. target.addEventListener("focus",showRichtextTool);
  3564. });
  3565. //设置为可以拖放已经编辑好的队伍
  3566. function richTextDropHandler(event) {
  3567. let isCopy = event.ctrlKey; //默认为按Ctrl是复制,不然是移动
  3568. if (controlBox.querySelector("#change-swap-to-copy").checked)
  3569. isCopy = !isCopy; //勾选后逆向操作
  3570. event.dataTransfer.dropEffect = isCopy ? 'copy' : 'move';
  3571. let newIcon;
  3572. let dataFormStr, dataCardId;
  3573. if (dataFormStr = event.dataTransfer.getData('from')) { //从队伍里拖下来的,需要重新创建怪物头像,强制复制
  3574. event.preventDefault();
  3575. const [teamNum, isAssist, indexInTeam] = JSON.parse(dataFormStr);
  3576. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3577. newIcon = createIndexedIcon('card', mon.id);
  3578. } else if (draggedNode) {
  3579. if (richTextTools.contains(draggedNode)) {
  3580. isCopy = true;
  3581. event.dataTransfer.dropEffect = 'copy';
  3582. }
  3583. if (event.dataTransfer.dropEffect === 'move') {
  3584. newIcon = draggedNode;
  3585. } else {
  3586. //因为需要保留完整行为,所以不能直接用 cloneNode(true)
  3587. const indexed = event.dataTransfer.getData('indexed-icon');
  3588. const {type, index} = JSON.parse(indexed);
  3589. newIcon = createIndexedIcon(type, index);
  3590. }
  3591. } else if (dataCardId = event.dataTransfer.getData('card-id')) {
  3592. newIcon = createIndexedIcon("card", parseInt(dataCardId, 10));
  3593. }
  3594. // 重置引用
  3595. draggedNode = null;
  3596. if (newIcon && !newIcon.contains(event.target)) {
  3597. event.preventDefault();
  3598. const range = getCaretRange(event); //插入点
  3599. if (range) {
  3600. let dragIcon = event?.target?.closest('.drag-able-icon');
  3601. if (dragIcon) { //如果插入点在另一个图标上,不允许放入,进行特殊处理
  3602. //被放置物体内放手时鼠标的位置,因为角色头像会被缩小1/2,但是X的值是原始大小的位置,所以这里要除2
  3603. const offsetX = event.offsetX / (dragIcon.classList.contains("detail-mon") ? 2 : 1);
  3604. //被放置物体框的宽度
  3605. const clientWidth = dragIcon.clientWidth;
  3606. //再物体内左右的比例
  3607. const posPercentX = offsetX / clientWidth;
  3608. //比例小于1/2放到左边,大于1/2放到右边
  3609. if (posPercentX < 0.5) {
  3610. range.setStartBefore(dragIcon);
  3611. range.setEndBefore(dragIcon);
  3612. } else {
  3613. range.setStartAfter(dragIcon);
  3614. range.setEndAfter(dragIcon);
  3615. }
  3616. }
  3617. range.insertNode(newIcon);
  3618. } else {
  3619. event.target.insertAdjacentElement('beforeend', newIcon);
  3620. }
  3621. indexedIconFocusSelf.call(newIcon); //拖拽后选中,这里不传event,因为不希望这里的ctrl影响到移动或复制
  3622. }
  3623. }
  3624. txtTitleDisplay.ondrop = richTextDropHandler;
  3625. txtDetailDisplay.ondrop = richTextDropHandler;
  3626. txtTitleDisplay.ondragover = richTextDragOverHandler;
  3627. txtDetailDisplay.ondragover = richTextDragOverHandler;
  3628. //必须加上这个才可以内部拖动
  3629. function richTextDragOverHandler(event) {
  3630. event.preventDefault();
  3631. }
  3632. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  3633. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  3634. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  3635. }
  3636. //将所有怪物头像添加到全局数组
  3637. teamBigBoxs.forEach(teamBigBox => {
  3638. const teamBox = teamBigBox.querySelector(".team-box");
  3639. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  3640. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  3641. members.forEach(m => {
  3642. allMembers.push(m);
  3643. });
  3644. assist.forEach(m => {
  3645. allMembers.push(m);
  3646. });
  3647. });
  3648. //从怪物头像获取队员的队伍编号
  3649. function getMemberArrayIndexFromMonHead(headDom) {
  3650. return [
  3651. parseInt(headDom.getAttribute("data-team"), 10), //team
  3652. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  3653. parseInt(headDom.getAttribute("data-index"), 10), //index
  3654. ];
  3655. }
  3656. //编辑界面点击每个怪物的头像的处理
  3657. function clickMonHead(e) {
  3658. const arr = getMemberArrayIndexFromMonHead(this);
  3659. editBox.editMon(arr[0], arr[1], arr[2]);
  3660. allMembers.forEach(member=>member.classList.remove("hightlight"));
  3661. if (document.getElementById("use-side-mode").checked) {
  3662. this.classList.add("hightlight");
  3663. }
  3664. return false; //没有false将会打开链接
  3665. }
  3666. //编辑界面每个怪物的头像的拖动
  3667. function dragStartMonHead(event) {
  3668. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  3669. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  3670. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  3671. }
  3672. //编辑界面每个怪物的头像的经过,阻止事件发生
  3673. function dropOverMonHead(event) {
  3674. event.preventDefault();
  3675. }
  3676. //编辑界面每个怪物的头像的放下
  3677. function dropMonHead(event) {
  3678. event.preventDefault();
  3679. let dataFormStr, dataCardId;
  3680. if (dataFormStr = event.dataTransfer.getData('from')) {
  3681. //从队伍里拖过来的,进行交换
  3682. const dataFrom = JSON.parse(dataFormStr);
  3683. const dataTo = getMemberArrayIndexFromMonHead(this);
  3684. const isCopy = document.getElementById("change-swap-to-copy").checked ^ event.ctrlKey;
  3685. if ((dataTo[0] !== dataFrom[0]) ||
  3686. (dataTo[1] !== dataFrom[1]) ||
  3687. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  3688. interchangeCard(dataFrom, dataTo, isCopy);
  3689. }
  3690. }
  3691. else if (dataCardId = event.dataTransfer.getData('card-id')) {
  3692. const cardId = parseInt(dataCardId, 10);
  3693. const arr = getMemberArrayIndexFromMonHead(this);
  3694. formation.teams[arr[0]][arr[1]][arr[2]].id = cardId;
  3695. createNewUrl(); //刷新URL
  3696. refreshAll(formation);
  3697. }
  3698. return false;
  3699. }
  3700. function noDefaultEvent(event) {
  3701. event.preventDefault();
  3702. }
  3703. function drawTouchLine(){
  3704. touchLineContex.stroke();
  3705. }
  3706. //移动端编辑界面每个怪物的头像的放下
  3707. function touchstartMonHead(e) {
  3708. document.addEventListener("touchmove",noDefaultEvent,{passive:false});
  3709. e.stopPropagation();
  3710. const tc = e.changedTouches[0];
  3711. const pX = tc.pageX, pY = tc.pageY;
  3712. //清空画布
  3713. touchLineContex.clearRect(0, 0, touchLineCanvas.width, touchLineCanvas.height);
  3714. touchLineCanvas.classList.remove(className_displayNone);
  3715. touchLineCanvas.width = document.body.scrollWidth;
  3716. touchLineCanvas.height = document.body.scrollHeight;
  3717. let color1 = Math.random(), color2 = color1 + (color1 < 0.5 ? 0.5 : -0.5);
  3718. touchLineContex.beginPath(); //重新开始一条线
  3719. touchLineContex.lineWidth = 3; //宽度为5
  3720. touchLineContex.fillStyle = `hsl(${color1}turn 100% 50%)`; //随机颜色
  3721. touchLineContex.strokeStyle = `hsl(${color2}turn 100% 50%)`; //随机颜色
  3722. touchLineContex.arc(pX, pY, 10, 0, 2 * Math.PI);
  3723. touchLineContex.fill();
  3724. touchLineContex.stroke();
  3725. touchLineContex.moveTo(pX, pY); //从下手点开始
  3726. }
  3727. //移动端编辑界面每个怪物的头像的移动
  3728. function touchmoveMonHead(e) {
  3729. const tc = e.changedTouches[0];
  3730. const pX = tc.pageX, pY = tc.pageY;
  3731. touchLineContex.lineTo(pX, pY);
  3732. requestAnimationFrame(()=>drawTouchLine(pX, pY));
  3733. }
  3734. //移动端编辑界面每个怪物的头像的结束
  3735. function touchendMonHead(e) {
  3736. document.removeEventListener("touchmove",noDefaultEvent,{passive:false});
  3737. touchLineCanvas.classList.add(className_displayNone);
  3738. const tc = e.changedTouches[0];
  3739. const pX = tc.pageX, pY = tc.pageY;
  3740. const target = allMembers.find(m => {
  3741. const rect = m.getBoundingClientRect();
  3742. const top = rect.top + document.documentElement.scrollTop;
  3743. const left = rect.left + document.documentElement.scrollLeft;
  3744. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  3745. (pX > left) && (pX < (left + rect.width));
  3746. return isInRect;
  3747. });
  3748. if (target && this != target) {
  3749. //console.log("找到的对象",targets[0]);
  3750. const dataFrom = getMemberArrayIndexFromMonHead(this);
  3751. const dataTo = getMemberArrayIndexFromMonHead(target);
  3752. if ((dataTo[0] != dataFrom[0]) ||
  3753. (dataTo[1] != dataFrom[1]) ||
  3754. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  3755. interchangeCard(dataFrom, dataTo);
  3756. }
  3757. }
  3758. }
  3759. //移动端编辑界面每个怪物的头像的取消
  3760. function touchcancelMonHead(event) {
  3761. document.removeEventListener("touchmove",noDefaultEvent,{passive:false});
  3762. touchLineCanvas.classList.add(className_displayNone);
  3763. }
  3764. function interchangeCard(formArr, toArr, isCopy) {
  3765. //优先使用传入的复制,然后才是考虑开关
  3766. isCopy = isCopy ?? document.getElementById("change-swap-to-copy").checked; //储存交换“复制”和“替换”
  3767. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  3768. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  3769. function changeType(member, isAssist) {
  3770. if (member.id == 0 || (isAssist && member.id == -1)) {
  3771. return new Member();
  3772. } else {
  3773. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  3774. newMember.loadFromMember(member);
  3775. return newMember;
  3776. }
  3777. }
  3778. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  3779. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  3780. let fromCard = from.card, toCard = to.card;
  3781. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  3782. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  3783. {
  3784. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  3785. const member = formation.teams[teamNum][isAssist][indexInTeam];
  3786. const card = member.card;
  3787. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  3788. const teamBigBox = teamBigBoxs[teamNum];
  3789. const teamBox = teamBigBox.querySelector(".team-box");
  3790. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3791. const memberLi = memberBox.querySelector(`.member[data-index="${indexInTeam}"]`);
  3792. const monsterHead = memberLi.querySelector(".monster");
  3793. monsterHead.classList.add("show-disabled-action");
  3794. monsterHead.onanimationend = function() {
  3795. this.classList.remove("show-disabled-action");
  3796. this.onanimationend = null;
  3797. }
  3798. console.warn("该角色%s%s能作为辅助 %o",
  3799. !card?.canAssist ? "不能" : "",
  3800. card?.onlyAssist ? "只能" : "",
  3801. card);
  3802. } else {
  3803. return false;
  3804. }
  3805. })
  3806. return;
  3807. }
  3808. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  3809. {
  3810. from = changeType(from, fromIsAssist);
  3811. if (!isCopy) to = changeType(to, toIsAssist);
  3812. } else if (isCopy) {
  3813. const newFrom = new from.constructor();
  3814. newFrom.loadFromMember(from);
  3815. from = newFrom;
  3816. }
  3817. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  3818. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  3819. createNewUrl(); //刷新URL
  3820. refreshAll(formation); //刷新全部
  3821. }
  3822. function switchLeader(e)
  3823. {
  3824. const headDom = this.parentNode;
  3825. const arr = getMemberArrayIndexFromMonHead(headDom);
  3826. const team = formation.teams[arr[0]];
  3827. const member = team[arr[1]][arr[2]];
  3828. const card = Cards[member.id] || Cards[0];
  3829. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3830. if (skills.length < 1) return;
  3831. const skill = skills[0];
  3832. if (team[3] > 0) //如果队伍已经换了队长
  3833. {
  3834. if (skill.type == 227 //固定与右侧换队长
  3835. || team[3] == arr[2]) //点的就是换的队长
  3836. {
  3837. team[3] = 0; //还原
  3838. }else
  3839. {
  3840. team[3] = arr[2]; //改变成任何能点的换队长
  3841. }
  3842. }else //如果队伍没有换队长
  3843. {
  3844. if (skill.type == 227) //固定与右侧换队长
  3845. {
  3846. let myTeam = team[0].slice(0,5);
  3847. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  3848. }
  3849. else if(arr[2] > 0) //如果点的不是原队长
  3850. {
  3851. team[3] = arr[2]; //接换成新队长
  3852. }
  3853. }
  3854. createNewUrl(); //刷新URL
  3855. refreshAll(formation); //刷新全部
  3856. e.stopPropagation();
  3857. e.preventDefault();
  3858. }
  3859. //所有怪物头像,添加拖动交换的代码
  3860. allMembers.forEach(m => {
  3861. //点击
  3862. m.onclick = clickMonHead;
  3863. //拖动
  3864. m.draggable = true;
  3865. m.ondragstart = dragStartMonHead;
  3866. m.ondragover = dropOverMonHead;
  3867. m.ondrop = dropMonHead;
  3868. //触摸
  3869. m.ontouchstart = touchstartMonHead;
  3870. m.ontouchmove = touchmoveMonHead;
  3871. m.ontouchend = touchendMonHead;
  3872. m.ontouchcancel = touchcancelMonHead;
  3873. //子元素
  3874. m.querySelector(".switch-leader").onclick = switchLeader;
  3875. });
  3876. //添加徽章
  3877. const badgeDialog = document.getElementById("badge-choose");
  3878. const badgeDialogForm = badgeDialog.querySelector("form");
  3879. // const badgeDialogConfirm = badgeDialog.querySelector(".dialog-confirm");
  3880. const badgeChooseName = "choose-team-badge";
  3881. const teamBadgeUl = badgeDialog.querySelector(".team-badges");
  3882. official_badge_sorting.forEach(bgId=>{
  3883. const li = document.createElement("li");
  3884. const radio = li.appendChild(document.createElement("input"));
  3885. radio.type="radio";
  3886. radio.value = bgId;
  3887. radio.name = badgeChooseName;
  3888. radio.id = `${radio.name}-${bgId}`;
  3889. const label = li.appendChild(document.createElement("label"));
  3890. label.className = "badge";
  3891. label.setAttribute("data-badge-icon", bgId);
  3892. label.setAttribute("for", radio.id);
  3893. teamBadgeUl.appendChild(li);
  3894. });
  3895. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  3896. //徽章
  3897. const teamBadge = teamBigBox.querySelector(".team-badge");
  3898. const returnFunc = function(event){
  3899. const returnValue = this.returnValue;
  3900. if (returnValue === "cancel") return;
  3901. const formData = new FormData(badgeDialogForm);
  3902. const badgeValue = formData.get(badgeChooseName) || 0;
  3903. _badgeThis.setAttribute("data-badge-icon", badgeValue);
  3904. _badgeThis.value = badgeValue;
  3905. const team = formation.teams[teamIdx];
  3906. team[2] = parseInt(badgeValue, 10);
  3907. refreshAll(formation);
  3908. createNewUrl();
  3909. //badgeDialog.removeEventListener("close", returnFunc);
  3910. };
  3911. if (teamBadge) teamBadge.onclick = function(){
  3912. _badgeThis = this;
  3913. const currentBadge = teamBadgeUl.querySelector(`#choose-team-badge-${_badgeThis.dataset.badgeIcon}`);
  3914. if (currentBadge) currentBadge.checked = true;
  3915. badgeDialog.addEventListener("close", returnFunc, {once: true});
  3916. badgeDialog.showModal();
  3917. };
  3918. const reduceDetailsBar = teamBigBox.querySelector(".tIf-total-hp .reduce-details");
  3919. if (reduceDetailsBar) reduceDetailsBar.onclick = function(){
  3920. hpDetailDialog.initialing(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3921. hpDetailDialog.show();
  3922. }
  3923. //给队伍觉醒效果里面的觉醒按钮增加高亮功能
  3924. const teamAwokenEffect = teamBigBox.querySelector(".team-awoken-effect");
  3925. if (teamAwokenEffect) {
  3926. const t = document.body.querySelector('#template-team-awoken-effect');
  3927. const clone = document.importNode(t.content, true);
  3928. const akIcons = clone.querySelectorAll(":where(.awoken-icon,.latent-icon)");
  3929. akIcons.forEach(icon=>{
  3930. icon.onmouseenter = highlightAwokenMemberForIcon;
  3931. icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  3932. });
  3933. teamAwokenEffect.appendChild(clone);
  3934. }
  3935. // //给队伍觉醒效果里面增加主动技能点亮图标
  3936. // if (teamAwokenEffect) {
  3937. // const t = document.body.querySelector('#template-team-active-skill-kind');
  3938. // const clone = document.importNode(t.content, true);
  3939. // const akIcons = clone.querySelectorAll(".awoken-icon");
  3940. // akIcons.forEach(icon=>{
  3941. // icon.onmouseenter = highlightAwokenMemberForIcon;
  3942. // icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  3943. // });
  3944. // teamAwokenEffect.appendChild(clone);
  3945. // }
  3946. });
  3947. //显示HP的详细值
  3948. const hpDetailDialog = document.getElementById("dialog-hp-detail");
  3949. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  3950. {
  3951. const dialogContent = this.querySelector(".dialog-content");
  3952. const fragment = document.createDocumentFragment();
  3953. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3954. {
  3955. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3956. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3957. }
  3958. }
  3959. else //只有阶梯盾
  3960. {
  3961. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3962. }
  3963. dialogContent.innerHTML = "";
  3964. dialogContent.appendChild(fragment);
  3965. }
  3966. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  3967. {
  3968. const table = document.createElement("table");
  3969. table.className = "hp-range-table";
  3970. table.setAttribute("data-attr", attr);
  3971. table.createCaption();
  3972. const tHead = table.createTHead();
  3973. const tBody = table.createTBody();
  3974. const rangeRow = tHead.insertRow();
  3975. rangeRow.className = "hp-range";
  3976. rangeRow.appendChild(document.createElement("th"));
  3977. const rageHpRow = tBody.insertRow();
  3978. rageHpRow.className = "general";
  3979. rageHpRow.appendChild(document.createElement("th"));
  3980. const rageHpNoAwokenRow = tBody.insertRow();
  3981. rageHpNoAwokenRow.className = "awoken-bind";
  3982. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  3983. const reduceRow = tBody.insertRow();
  3984. reduceRow.className = "reduce-scale";
  3985. reduceRow.appendChild(document.createElement("th"));
  3986. const reduceHpRow = tBody.insertRow();
  3987. reduceHpRow.className = "reduce-general";
  3988. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  3989. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  3990. reduceHpRowTitleSheild.className = "sheild";
  3991. const reduceHpNoAwokenRow = tBody.insertRow();
  3992. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  3993. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  3994. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  3995. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  3996. for (let ri=0;ri<reduceRanges.length;ri++) {
  3997. const range = reduceRanges[ri];
  3998. const rangeWOA = reduceRangesWithOutAwoken[ri];
  3999. const hpRange = rangeRow.insertCell();
  4000. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  4001. hpRangeMin.className = "hp-range-min";
  4002. hpRangeMin.textContent = range.min;
  4003. hpRange.append(" ~ ");
  4004. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  4005. hpRangeMax.className = "hp-range-max";
  4006. hpRangeMax.textContent = range.max;
  4007. const hpGeneral = rageHpRow.insertCell();
  4008. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  4009. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  4010. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  4011. const reduce = reduceRow.insertCell();
  4012. const reduceScale = reduce.appendChild(document.createElement("span"));
  4013. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  4014. if (rangeWOA.scale !== range.scale) {
  4015. reduce.appendChild(document.createTextNode("/"));
  4016. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  4017. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  4018. }
  4019. if (range.probability < 1)
  4020. {
  4021. reduce.append("(");
  4022. const reduceProb = reduce.appendChild(document.createElement("span"));
  4023. reduceProb.className = "reduce-probability";
  4024. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  4025. reduce.append(")");
  4026. }
  4027. const reduceGeneral = reduceHpRow.insertCell();
  4028. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  4029. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  4030. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  4031. }
  4032. return table;
  4033. }
  4034. //设置地下城倍率
  4035. const dungeonEnchanceDialog = document.getElementById("dialog-dungeon-enchance");
  4036. const dungeonEnchanceForm = dungeonEnchanceDialog.querySelector("form");
  4037. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  4038. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  4039. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  4040. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  4041. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  4042. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  4043. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  4044. const currentStageIpt = dialogContent.querySelector("#current-stage");
  4045. const brokenPartsIpt = dialogContent.querySelector("#broken-parts");
  4046. //读取当前的地下城设定
  4047. dungeonEnchanceDialog.initialing = function(formation){
  4048. const dge = formation.dungeonEnchance;
  4049. function runCheck(checkBox){
  4050. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  4051. }
  4052. rareDoms.forEach(runCheck, dge.rarities);
  4053. attrDoms.forEach(runCheck, dge.attrs);
  4054. typeDoms.forEach(runCheck, dge.types);
  4055. gachaIdIpt.value = dge.gachas.join();
  4056. collabIdIpt.value = dge.collabs.join();
  4057. const {hp, atk, rcv} = dge.rate;
  4058. dialogContent.querySelector("#dungeon-hp").value = hp;
  4059. dialogContent.querySelector("#dungeon-atk").value = atk;
  4060. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  4061. const benefit = dge.benefit || 0;
  4062. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  4063. currentStageIpt.value = dge.stage || 1;
  4064. brokenPartsIpt.value = dge.brokens || 0;
  4065. }
  4066. /* //直接通过 reset 浏览器默认功能重置了
  4067. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  4068. dungeonEnchanceDialogClear.onclick = function(){
  4069. function unchecked(checkBox) {
  4070. checkBox.checked = false;
  4071. }
  4072. rareDoms.forEach(unchecked);
  4073. attrDoms.forEach(unchecked);
  4074. typeDoms.forEach(unchecked);
  4075. collabIdIpt.value = '';
  4076. gachaIdIpt.value = '';
  4077. benefit0.checked = true;
  4078. dialogContent.querySelector("#dungeon-hp").value = 1;
  4079. dialogContent.querySelector("#dungeon-atk").value = 1;
  4080. dialogContent.querySelector("#dungeon-rcv").value = 1;
  4081. currentStageIpt.value = 1;
  4082. };*/
  4083. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  4084. dungeonEnchanceDialogOpen.onclick = function(){
  4085. dungeonEnchanceDialog.initialing(formation);
  4086. dungeonEnchanceDialog.showModal();
  4087. };
  4088. dungeonEnchanceDialog.onclose = function(event) {
  4089. const returnValue = event.target.returnValue;
  4090. if (returnValue === "cancel") return;
  4091. const formData = new FormData(dungeonEnchanceForm);
  4092. const dge = formation.dungeonEnchance;
  4093. dge.rarities = formData.getAll("dungeon-rare").map(Str2Int);
  4094. dge.attrs = formData.getAll("dungeon-attrs").map(Str2Int);
  4095. dge.types = formData.getAll("dungeon-types").map(Str2Int);
  4096. dge.rate.hp = Number(formData.get("dungeon-hp"));
  4097. dge.rate.atk = Number(formData.get("dungeon-atk"));
  4098. dge.rate.rcv = Number(formData.get("dungeon-rcv"));
  4099. dge.collabs = formData.get("dungeon-collab-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  4100. dge.gachas = formData.get("dungeon-gacha-id").split(',').map(str=>parseInt(str,10)).filter(Number.isInteger);
  4101. dge.benefit = Str2Int(formData.get("dungeon-benefit"));
  4102. dge.stage = Str2Int(formData.get("current-stage"));
  4103. dge.brokens = Str2Int(formData.get("broken-parts"));
  4104. refreshAll(formation);
  4105. createNewUrl();
  4106. };
  4107. //编辑框
  4108. editBox.mid = null; //储存怪物id
  4109. editBox.latent = []; //储存潜在觉醒
  4110. editBox.isAssist = false; //储存是否为辅助宠物
  4111. editBox.monsterHead = null;
  4112. editBox.latentBox = null;
  4113. editBox.memberIdx = []; //储存队伍数组下标
  4114. editBox.show = function() {
  4115. this.classList.remove(className_displayNone);
  4116. if (document.getElementById("use-side-mode").checked) {
  4117. document.body.classList.add("side-mode");
  4118. }
  4119. //解决SVG问题
  4120. // const activeSkillTitle = skillBox.querySelector("#active-skill-title");
  4121. // const evolvedSkillTitle = skillBox.querySelector("#evolved-skill-title");
  4122. // const leaderSkillTitle = leaderSkillBox.querySelector("#leader-skill-title");
  4123. // svgGradientTextLengthRestore(activeSkillTitle);
  4124. // svgGradientTextLengthRestore(evolvedSkillTitle);
  4125. // svgGradientTextLengthRestore(leaderSkillTitle);
  4126. };
  4127. editBox.hide = function() {
  4128. this.classList.add(className_displayNone);
  4129. document.body.classList.remove("side-mode");
  4130. allMembers.forEach(member=>member.classList.remove("hightlight"));
  4131. // if (isGuideMod) {
  4132. // const url = new URL(location);
  4133. // url.searchParams.delete("guide");
  4134. // url.searchParams.delete("id");
  4135. // history.replaceState(null,null,url);
  4136. // }
  4137. //删除编辑模式
  4138. sessionStorage.removeItem('editing');
  4139. };
  4140. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4141. const monInfoBoxMainAvatar = monInfoBox.querySelector(".monster");
  4142. monInfoBoxMainAvatar.onclick = function(){ //主头像修改为点击保存自身画面
  4143. const id = parseInt(this.dataset.cardid, 10) || 0;
  4144. captureScreenshot(this, `${id}`, true);
  4145. }
  4146. const searchBox = editBox.querySelector(".search-box");
  4147. const settingBox = editBox.querySelector(".setting-box");
  4148. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4149. mSeriesId.onclick = function() { //搜索系列
  4150. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4151. if (sid > 0) {
  4152. showSearch(searchBySeriesId(sid, "series"));
  4153. }
  4154. };
  4155. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4156. mCollabId.onclick = function() { //搜索合作
  4157. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4158. if (sid > 0) {
  4159. showSearch(searchBySeriesId(sid, "collab"));
  4160. }
  4161. };
  4162. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4163. mGachaId.onclick = function() { //搜索桶
  4164. const sids = this.getAttribute(dataAttrName).split(',')
  4165. .filter(Boolean).map(n=>parseInt(n, 10));
  4166. if (sids.length) {
  4167. showSearch(searchBySeriesId(sids, "gacha"));
  4168. }
  4169. };
  4170. //以字符串搜索窗口
  4171. const stringSearchDialog = document.getElementById("dialog-search-string");
  4172. //将输入的字符串变为参数数组
  4173. function parseArgumentsString(str) {
  4174. //火狐v129才支持重复正则表达式匹配组,所以只能这样兼容旧版本
  4175. const matches = [...str.matchAll(new RegExp('\\"(?<arg1>[^\\"]*)\\"|(?<arg2>\\S+)', "ig"))];
  4176. return matches.map(match=>match?.groups?.arg1 ?? match?.groups?.arg2);
  4177. }
  4178. function searchByString(str, onlyInTag = false)
  4179. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  4180. if (typeof str !== "string") return;
  4181. const args = parseArgumentsString(str).map(str=>str.toLowerCase());
  4182. if (args.length === 0) return;
  4183. return Cards.filter(card => {
  4184. let cardTags = card.altName.concat(card?.otTags ?? []); //加入Tag
  4185. if (!onlyInTag) { //如果不是仅搜索Tag,则加入怪物名称
  4186. cardTags.push(card.name);
  4187. card.otLangName && cardTags.push(...Object.values(card.otLangName));
  4188. }
  4189. cardTags = cardTags.map(str=>str.toLowerCase()); //先转小写
  4190. //每一个参数都需要在搜索内容里
  4191. return args.every(arg=>cardTags.some(str=>str.includes(arg)));
  4192. });
  4193. }
  4194. const copyInputString = (function () { //惰性函数,根据浏览器支持情况只判断一次
  4195. if (navigator.clipboard) { //优先使用新API
  4196. return (input)=>{
  4197. input.focus(); //设input为焦点
  4198. input.select(); //选择全部
  4199. navigator.clipboard.writeText(input.value);
  4200. }
  4201. } else {
  4202. return (input)=>{
  4203. input.focus(); //设input为焦点
  4204. input.select(); //选择全部
  4205. document.execCommand('copy');
  4206. }
  4207. }
  4208. })();
  4209. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = []) {
  4210. //清除空字符串
  4211. originalStrArr = originalStrArr.filter(Boolean);
  4212. additionalStrArr = additionalStrArr.filter(Boolean);
  4213. const stringSearchContent = this.querySelector(".dialog-content");
  4214. const fragment = document.createDocumentFragment();
  4215. function copyLeft() {
  4216. copyInputString(this.parentElement.querySelector(".string-value"));
  4217. }
  4218. function searchLeft() {
  4219. const oStr = this.parentElement.querySelector(".string-value")?.value;
  4220. if (!oStr) return;
  4221. //把Tag内容加上两侧的双引号,避免被区分成不同的参数
  4222. const str = `"${oStr}"`;
  4223. str && showSearch(searchByString(str, true));
  4224. }
  4225. function stringLine(str, copy = false) {
  4226. const li = document.createElement("li");
  4227. const ipt = li.appendChild(document.createElement("input"));
  4228. ipt.className = "string-value";
  4229. ipt.value = str;
  4230. ipt.readOnly = true;
  4231. if (copy) {
  4232. const copyBtn = li.appendChild(document.createElement("button"));
  4233. copyBtn.className = "string-copy";
  4234. copyBtn.onclick = copyLeft;
  4235. }
  4236. const searchBtn = li.appendChild(document.createElement("button"));
  4237. searchBtn.className = "string-search";
  4238. searchBtn.onclick = searchLeft;
  4239. return li;
  4240. }
  4241. if (originalStrArr.length) {
  4242. const ul_original = fragment.appendChild(document.createElement("ul"));
  4243. ul_original.className = "original-string";
  4244. ul_original.append(...originalStrArr.map(str=>stringLine(str, true)));
  4245. }
  4246. if (additionalStrArr.length) {
  4247. const ul_additional = fragment.appendChild(document.createElement("ul"));
  4248. ul_additional.className = "additional-string";
  4249. ul_additional.append(...additionalStrArr.map(str=>stringLine(str, false)));
  4250. }
  4251. stringSearchContent.innerHTML = "";
  4252. stringSearchContent.appendChild(fragment);
  4253. }
  4254. function dialogShowFunction(...arg){
  4255. this?.initialing(...arg); //自身初始化
  4256. this.classList.remove(className_displayNone);
  4257. };
  4258. function dialogCloseFunction(){
  4259. this.classList.add(className_displayNone);
  4260. };
  4261. function dialogCloseButtonFunction(){
  4262. this.parentElement.parentElement.close();
  4263. };
  4264. function dialogInitialing(dialog){
  4265. dialog.show = dialogShowFunction;
  4266. dialog.close = dialogCloseFunction;
  4267. const closeButton = dialog.querySelector(".dialog-close");
  4268. closeButton.onclick = dialogCloseButtonFunction;
  4269. }
  4270. const mAltName = monInfoBox.querySelector(".monster-altName");
  4271. mAltName.onclick = function() { //搜索合作
  4272. //const mid = parseInt(this.getAttribute('data-monId'));
  4273. const card = Cards[editBox.mid];
  4274. if (card)
  4275. {
  4276. stringSearchDialog.initialing(card.altName, card.otTags);
  4277. stringSearchDialog.show();
  4278. }
  4279. };
  4280. //创建一个新的怪物头像
  4281. editBox.createCardHead = function(id, options = {}) {
  4282. function clickHeadToNewMon(event) {
  4283. event.preventDefault(); //取消链接的默认操作
  4284. monstersID.value = this.dataset.cardid;
  4285. formIdSearch.onchange();
  4286. }
  4287. const cli = document.createElement("li");
  4288. const cdom = cli.head = cli.appendChild(createCardA(options));
  4289. cdom.onclick = clickHeadToNewMon;
  4290. let card;
  4291. if (id instanceof Member) {
  4292. changeid(id, cdom);
  4293. card = id.card;
  4294. } else {
  4295. changeid({ id: id }, cdom);
  4296. card = Cards[id];
  4297. }
  4298. cli.card = card;
  4299. if (card?.canAssist)
  4300. cli.classList.add("allowable-assist");
  4301. if (options.showCD)
  4302. {
  4303. const CDPreview = cli.appendChild(document.createElement("div"));
  4304. CDPreview.className = "cd-preview";
  4305. if (card.activeSkillId>0)
  4306. {
  4307. const skill = Skills[card.activeSkillId];
  4308. const CD_Max = skill.initialCooldown;
  4309. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  4310. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  4311. CD_MinDom.className = "cd-min";
  4312. if (CD_Max !== CD_Min)
  4313. {
  4314. CD_MinDom.textContent = CD_Min;
  4315. }else
  4316. {
  4317. CD_MinDom.classList.add(className_displayNone);
  4318. }
  4319. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  4320. CD_MaxDom.className = "cd-max";
  4321. CD_MaxDom.textContent = CD_Max;
  4322. if (skill.type === 232 || skill.type === 233) {
  4323. CDPreview.appendChild(document.createElement("br"));
  4324. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  4325. CD_EvoDom.className = "cd-evo";
  4326. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  4327. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  4328. }
  4329. }
  4330. }
  4331. //产生一个能力值列表
  4332. function creatAbilitiesList(abilities) {
  4333. const abilitiesPreview = document.createElement("ul");
  4334. abilitiesPreview.className = "abilities-preview";
  4335. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  4336. hpDom.className = "hp-preview";
  4337. hpDom.textContent = abilities.hp;
  4338. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  4339. atkDom.className = "atk-preview";
  4340. atkDom.textContent = abilities.atk;
  4341. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  4342. rcvDom.className = "rcv-preview";
  4343. rcvDom.textContent = abilities.rcv;
  4344. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  4345. indexDom.className = "index-preview";
  4346. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  4347. return abilitiesPreview;
  4348. }
  4349. if (options.showAbilities || options.showAbilitiesWithAwoken)
  4350. {
  4351. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  4352. if (options.showAbilities && abilities_2status)
  4353. {
  4354. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  4355. }
  4356. if (options.showAbilitiesWithAwoken && abilities_2status)
  4357. {
  4358. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  4359. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  4360. }
  4361. }
  4362. if (options.showAwoken)
  4363. {
  4364. //产生一个觉醒列表
  4365. function creatAwokenList(awokens) {
  4366. const ul = document.createElement("ul");
  4367. ul.className = "awoken-ul";
  4368. awokens.forEach(ak=>{
  4369. const li = ul.appendChild(document.createElement("li"));
  4370. const icon = li.appendChild(document.createElement("icon"));
  4371. icon.className = "awoken-icon";
  4372. icon.setAttribute("data-awoken-icon",ak);
  4373. });
  4374. return ul;
  4375. }
  4376. const awokenPreview = cli.appendChild(document.createElement("div"));
  4377. awokenPreview.className = "awoken-preview";
  4378. if (card.awakenings.length)
  4379. {
  4380. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  4381. akUl.classList.add("awoken-preview-awakenings");
  4382. }
  4383. if (card.superAwakenings.length)
  4384. {
  4385. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  4386. sakUl.classList.add("awoken-preview-superAwakenings");
  4387. if (card.syncAwakening) {
  4388. const li = sakUl.insertAdjacentElement("afterbegin",document.createElement("li"));
  4389. const icon = li.appendChild(document.createElement("icon"));
  4390. icon.className = "awoken-icon sync-awakening";
  4391. icon.setAttribute("data-awoken-icon", 0);
  4392. }
  4393. sakUl.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  4394. }
  4395. }
  4396. if (options.customAddition)
  4397. {
  4398. options.customAddition.forEach(func=>{
  4399. const c_addition = cli.appendChild(document.createElement("div"));
  4400. c_addition.className = "custom-addition";
  4401. let content = func(card);
  4402. content && c_addition.append(content);
  4403. });
  4404. }
  4405. return cli;
  4406. };
  4407. //显示进化树
  4408. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  4409. evolutionaryTreeMask.initialize = function(monid)
  4410. {
  4411. const maskContent = this.querySelector(".mask-content");
  4412. const fragment = document.createDocumentFragment();
  4413. const evoTree = new EvoTree(monid);
  4414. fragment.appendChild(evoTree.toListNode());
  4415. maskContent.innerHTML = "";
  4416. maskContent.appendChild(fragment);
  4417. }
  4418. //显示进化需求树
  4419. evolutionaryTreeMask.showRequirementTree = function(monid)
  4420. {
  4421. const maskContent = this.querySelector(".mask-content");
  4422. const fragment = document.createDocumentFragment();
  4423. const evoTree = new RequirementTree(monid);
  4424. fragment.appendChild(evoTree.toListNode());
  4425. maskContent.innerHTML = "";
  4426. maskContent.appendChild(fragment);
  4427. this.classList.remove(className_displayNone);
  4428. }
  4429. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4430. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  4431. //const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  4432. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  4433. const s_typesDiv = searchBox.querySelector(".types-div");
  4434. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  4435. const s_typesUl = s_typesDiv.querySelector(".type-list");
  4436. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  4437. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  4438. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  4439. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  4440. const s_AttrForm = document.getElementById("search-attr");
  4441. let attrAnimeHook = null; //储存动画钩子
  4442. const attrsMatrix = new Array(s_attr_preview_attrs.length);
  4443. function attrLoopAnime(){
  4444. for (let i = 0; i < s_attr_preview_attrs.length; i++) {
  4445. const attrs = attrsMatrix[i];
  4446. if (attrs.length) s_attr_preview_attrs[i].dataset.attr = attrs.randomItem();
  4447. }
  4448. }
  4449. s_AttrForm.onchange = function(event){
  4450. event?.preventDefault();
  4451. const formData = new FormData(this);
  4452. for (let i = 0; i < s_attr_preview_attrs.length; i++) {
  4453. attrsMatrix[i] = formData.getAll(`attr-${i+1}`).map(v=>parseInt(v,10));
  4454. const attrs = attrsMatrix[i];
  4455. if (attrs.length < 1) attrs.push("any");
  4456. }
  4457. clearInterval(attrAnimeHook); //清除旧动画
  4458. attrLoopAnime();
  4459. if (attrsMatrix.some(attrs=>attrs.length > 1)) //如果某一个选择的属性大于 1
  4460. attrAnimeHook = setInterval(attrLoopAnime, 1000); //每秒做一次随机动画
  4461. }
  4462. s_AttrForm.onchange(); //先跑一次,这样刷新前的属性也会显示出来
  4463. s_AttrForm.onreset = function(event){
  4464. clearInterval(attrAnimeHook);
  4465. s_attr_preview_attrs.forEach(node=>node.dataset.attr = "any");
  4466. };
  4467. //可以自行打开图片设定头像的彩蛋
  4468. const avatarSelect = attrPreview.querySelector("#avatar-select");
  4469. const customAvatar = attrPreview.querySelector(".custom-avatar");
  4470. avatarSelect.onchange = async function(event){
  4471. let img = await createImageBitmap(event.target.files[0]);
  4472. customAvatar.style.backgroundImage = `none`;
  4473. const ctx = customAvatar.getContext("2d");
  4474. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  4475. //清空画布
  4476. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  4477. //保持比例居中填充画图
  4478. ctx.drawImage(img,
  4479. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  4480. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  4481. img.width * imgScale,
  4482. img.height * imgScale
  4483. );
  4484. img.close();
  4485. };
  4486. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  4487. btnCustomAvatarSave.onclick = function(event) {
  4488. const downLink = controlBox.querySelector(".down-capture");
  4489. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  4490. canvas.toBlob(function(blob) {
  4491. window.URL.revokeObjectURL(downLink.href);
  4492. downLink.href = URL.createObjectURL(blob);
  4493. downLink.download = `custom-avatar.png`;
  4494. downLink.click();
  4495. });
  4496. });
  4497. }
  4498. //显示第四属性的选择,彩蛋
  4499. function set_4th_attrs(){
  4500. btnCustomAvatarSave.classList.remove(className_displayNone);
  4501. const attrs4 = s_AttrForm.querySelector(".attr-selecter-list .attr-list.display-none");
  4502. if (attrs4) {
  4503. attrs4.classList.remove(className_displayNone);
  4504. [...s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list")].forEach(list=>list.querySelector("li.display-none").classList.remove(className_displayNone));
  4505. }
  4506. editBox.changeMonId(monstersID.value);
  4507. const spoof = confirm("你可以上传你的自定义图片以制作卡片头像。\nYou can upload your custom image to make a card avatar.\n\n是否启用🤡恶搞功能?\n所有角色全部随机设定四种属性。\nEnable 🤡Spoof function ?\nAll Cards set 4 random attrs. ");
  4508. if (spoof) {
  4509. Cards.forEach(card=>{
  4510. if (!card.enabled) return;
  4511. card.attrs.length = 0; //清除旧的属性
  4512. card.attrs[0] = Math.randomInteger(0, 6);
  4513. for (let i = 1; i < 4; i++) {
  4514. const maxAttr = (i === 1 && card.attrs[0] === 6) ? 5 : 6; //如果第一属性是无属性,第二属性就不可以是无属性
  4515. card.attrs[i] = Math.randomInteger(0, maxAttr);
  4516. if (i >= 1 && card.attrs[i] === 6) break; //如果第2属性开始,一旦出现了无属性,就不需要再继续了
  4517. }
  4518. });
  4519. }
  4520. }
  4521. avatarSelect.addEventListener("click", set_4th_attrs, {once: true});
  4522. function s_types_onchange(){
  4523. const newClassName = `type-killer-${this.value}`;
  4524. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  4525. }
  4526. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  4527. const s_types_latentUl = s_typesDiv.querySelector(".latent-ul");
  4528. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  4529. function s_types_latentli_onclick(){
  4530. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  4531. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  4532. s_types.forEach(checkbox=>{
  4533. const type = parseInt(checkbox.value);
  4534. checkbox.checked = killerTypes.includes(type);
  4535. });
  4536. }
  4537. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  4538. s_typeAndOr.onchange = function(){
  4539. s_types.forEach(checkBox=>checkBox.onchange());
  4540. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  4541. };
  4542. s_typeAndOr.onchange();
  4543. //稀有度筛选
  4544. const s_rareDiv = searchBox.querySelector(".rare-div");
  4545. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  4546. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  4547. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  4548. s_rareClear.onclick = function(){
  4549. s_rareChecks.forEach(i => i.checked = false);
  4550. }
  4551. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  4552. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  4553. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  4554. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  4555. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  4556. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  4557. searchMonList.originalHeads = null; //用于存放原始搜索结果
  4558. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  4559. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  4560. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  4561. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  4562. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  4563. s_notWeapon.onchange = function(){
  4564. //勾选不是武器时,去掉觉醒里的武器
  4565. if (this.checked) {
  4566. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  4567. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  4568. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  4569. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  4570. }
  4571. }
  4572. //强调箱子拥有开关
  4573. const s_boxHave = document.getElementById("box-have");
  4574. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  4575. s_boxHave.onchange = function(e) {
  4576. document.body.classList.toggle("emphasize-box-have", this.checked);;
  4577. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4578. };
  4579. s_boxHave.onchange(false);
  4580. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  4581. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  4582. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  4583. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  4584. }
  4585. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  4586. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  4587. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  4588. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  4589. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  4590. s_includeSuperAwoken.onchange = function() {
  4591. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  4592. };
  4593. s_includeSuperAwoken.onchange();
  4594. //显示官方觉醒排序开关
  4595. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  4596. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  4597. s_showOfficialAwokenSorting.onchange = function(e){
  4598. const checked = this.checked;
  4599. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  4600. const fragmentAwoken = document.createDocumentFragment();
  4601. const fragmentSawoken = document.createDocumentFragment();
  4602. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  4603. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  4604. function appendLi(id) {
  4605. const li = this.iconLis.find(li=>
  4606. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  4607. );
  4608. li && this.fragment.appendChild(li);
  4609. }
  4610. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  4611. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  4612. const className = "official-awoken-sorting";
  4613. s_awokensDiv.classList.toggle(className, checked);
  4614. s_awokensUl.appendChild(fragmentAwoken);
  4615. s_sawokensUl.appendChild(fragmentSawoken);
  4616. };
  4617. s_showOfficialAwokenSorting.onchange(false);
  4618. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  4619. function search_awokenAdd1() {
  4620. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  4621. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  4622. if (count < maxCount) {
  4623. count++;
  4624. this.setAttribute("data-awoken-count", count);
  4625. const iconLi = document.createElement("li");
  4626. const icon = iconLi.appendChild(document.createElement("icon"))
  4627. icon.className = "awoken-icon";
  4628. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  4629. icon.onclick = search_awokenSub1;
  4630. s_selectedAwokensUl.appendChild(iconLi);
  4631. }
  4632. }
  4633. function search_awokenSub1() {
  4634. const awokenId = this.getAttribute("data-awoken-icon");
  4635. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  4636. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  4637. if (count > 0) {
  4638. count--;
  4639. awokenIcon.setAttribute("data-awoken-count", count);
  4640. }
  4641. this.parentNode.remove();
  4642. }
  4643. s_awokensIcons.forEach(btn => {
  4644. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  4645. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4646. if (aid == 49) { //如果是武器
  4647. btn.addEventListener('click', function(){
  4648. //自动去掉勾选可以110
  4649. s_canLevelLimitBreakthrough.checked = false;
  4650. //自动去掉勾选8格潜觉
  4651. s_have8LatentSlot.checked = false;
  4652. //自动去掉勾选仅武器
  4653. s_notWeapon.checked = false;
  4654. //自动恢复所有类型
  4655. s_types.forEach(chk=>chk.checked=false);
  4656. //自动恢复所有星级
  4657. s_rareClear.onclick();
  4658. });
  4659. }
  4660. });
  4661. const awokenClear = searchBox.querySelector(".awoken-clear");
  4662. awokenClear.onclick = function() { //清空觉醒选项
  4663. s_awokensIcons.forEach(t => {
  4664. t.setAttribute("data-awoken-count", 0);
  4665. });
  4666. s_sawokens.forEach(t => {
  4667. t.checked = false;
  4668. });
  4669. s_selectedAwokensUl.innerHTML = "";
  4670. };
  4671. //特殊搜索部分
  4672. const s_specialDiv = searchBox.querySelector(".special-div");
  4673. const specialAdd = s_specialDiv.querySelector(".special-add");
  4674. const specialClear = s_specialDiv.querySelector(".special-clear");
  4675. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  4676. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  4677. const specialFirstKind = specialFilterFirstLi.querySelector(".filter-kind");
  4678. function filterCopy() {
  4679. const target = this.parentElement;
  4680. const newFilter = target.cloneNode(true);
  4681. const newSelects = newFilter.querySelectorAll("select");
  4682. const oldSelects = target.querySelectorAll("select");
  4683. for (let i = 0; i < oldSelects.length; i++) {
  4684. newSelects[i].selectedIndex = oldSelects[i].selectedIndex;
  4685. }
  4686. filterBindOnclick(newFilter);
  4687. target.insertAdjacentElement('afterend', newFilter);
  4688. return newFilter;
  4689. }
  4690. function filterShiftUp() {
  4691. const parent = this.parentElement;
  4692. const target = parent.previousElementSibling;
  4693. if (target) {
  4694. target.insertAdjacentElement('beforebegin', parent);
  4695. }
  4696. }
  4697. function filterShiftDown() {
  4698. const parent = this.parentElement;
  4699. const target = parent.nextElementSibling;
  4700. if (target) {
  4701. target.insertAdjacentElement('afterend', parent);
  4702. }
  4703. }
  4704. function filterRemove() {
  4705. this.parentElement.remove();
  4706. }
  4707. //给这个特殊搜索绑定函数
  4708. function filterBindOnclick(li) {
  4709. li.querySelector(".copy-filter").onclick = filterCopy;
  4710. li.querySelector(".shift-up-filter").onclick = filterShiftUp;
  4711. li.querySelector(".shift-down-filter").onclick = filterShiftDown;
  4712. li.querySelector(".remove-filter").onclick = filterRemove;
  4713. }
  4714. filterBindOnclick(specialFilterFirstLi);
  4715. function newSpecialSearchOption(func, indexs)
  4716. {
  4717. let funcName = returnMonsterNameArr(func)[0];
  4718. //是组的,显示箭头
  4719. if (Array.isArray(func.functions)) funcName += " " + localTranslating.has_sub_filter;
  4720. //有附加显示的,名称增加一个附加显示图标
  4721. if (func.addition) funcName += " " + localTranslating.addition_display;
  4722. return new Option(
  4723. funcName,
  4724. indexs.join("|") //值为 组序号|组内序号
  4725. );
  4726. }
  4727. function addNewOption(sfunc, indexs){
  4728. if (!Array.isArray(indexs)) indexs = [indexs];
  4729. if (Array.isArray(sfunc.functions)) {
  4730. //增加组
  4731. const groupName = returnMonsterNameArr(sfunc)[0];
  4732. const optgroup = this.appendChild(document.createElement("optgroup"));
  4733. optgroup.label = groupName;
  4734. const newOptions = sfunc.functions.map((_sfunc, filterIndex)=>
  4735. newSpecialSearchOption(_sfunc, indexs.concat(filterIndex))
  4736. );
  4737. optgroup.append(...newOptions);
  4738. } else {
  4739. //增加单条
  4740. this.options.add(newSpecialSearchOption(sfunc, indexs));
  4741. }
  4742. }
  4743. function specialFilterRefreshKind() {
  4744. const kindSelect = this.querySelector(".filter-kind");
  4745. kindSelect.innerHTML = '';
  4746. kindSelect.onchange = specialFilterRefreshSubFilters;
  4747. for (let idx = 0; idx < specialSearchFunctions.functions.length; idx++) {
  4748. addNewOption.call(kindSelect, specialSearchFunctions.functions[idx], idx);
  4749. }
  4750. kindSelect.onchange();
  4751. }
  4752. specialFilterRefreshKind.call(specialFilterFirstLi);
  4753. function getSpecialSearchFunctionsFromIndex(indexs) {
  4754. return indexs.reduce((p,v)=>p.functions[v],specialSearchFunctions);
  4755. }
  4756. function specialFilterRefreshSubFilters() {
  4757. const filterSelect = this.parentElement.querySelector(".special-filter");
  4758. filterSelect.innerHTML = '';
  4759. const indexs = this.value.split("|").map(Number);
  4760. const group = getSpecialSearchFunctionsFromIndex(indexs);
  4761. if (Array.isArray(group.functions)) {
  4762. for (let idx = 0; idx < group.functions.length; idx++) {
  4763. addNewOption.call(filterSelect, group.functions[idx], indexs.concat(idx));
  4764. }
  4765. filterSelect.disabled = false;
  4766. } else {
  4767. filterSelect.disabled = true;
  4768. }
  4769. }
  4770. //只添加第一个列表,后面的全部通过克隆的方式复现
  4771. //specialFirstSelect.refreshList();
  4772. specialAdd.onclick = function(event) {
  4773. const newFilterLi = specialFilterFirstLi.cloneNode(true);
  4774. filterBindOnclick(newFilterLi);
  4775. const kindSelect = newFilterLi.querySelector(".filter-kind");
  4776. kindSelect.onchange = specialFilterRefreshSubFilters;
  4777. kindSelect.onchange();
  4778. specialFilterUl.appendChild(newFilterLi);
  4779. return newFilterLi;
  4780. }
  4781. specialClear.onclick = function() {
  4782. searchMonList.customAddition = null;
  4783. specialFilterUl.innerHTML = "";
  4784. specialFilterUl.appendChild(specialFilterFirstLi);
  4785. specialFirstKind.selectedIndex = 0;
  4786. specialFirstKind.onchange();
  4787. }
  4788. const s_controlDiv = searchBox.querySelector(".control-div");
  4789. const searchStart = s_controlDiv.querySelector(".search-start");
  4790. const searchClose = s_controlDiv.querySelector(".search-close");
  4791. const searchClear = s_controlDiv.querySelector(".search-clear");
  4792. const searchShare = s_controlDiv.querySelector(".search-share");
  4793. searchShare.onclick = function() {
  4794. const options = searchBox.getSearchOptions();
  4795. const optionJSON = JSON.stringify(options);
  4796. const locationURL = new URL(location);
  4797. locationURL.searchParams.set('search-options', optionJSON);
  4798. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4799. if (idArr.length > 0) {
  4800. const ui16Arr = ArrayConvert.NumberArrayToBuffer(idArr, Uint16Array, Endian.little);
  4801. const b64 = (new Uint8Array(ui16Arr.buffer)).toBase64();
  4802. const outObj = {
  4803. "ui16": b64
  4804. };
  4805. locationURL.searchParams.set('show-search', JSON.stringify(outObj));
  4806. }
  4807. showAnyStringDialog.showString(locationURL.toString(), true);
  4808. }
  4809. const showAnyStringDialog = document.getElementById("dialog-show-any-string");
  4810. const showAnyStringDialogText = showAnyStringDialog.querySelector(".string-value");
  4811. showAnyStringDialog.showString = function(str, modal = false) {
  4812. showAnyStringDialogText.value = str;
  4813. modal ? this.showModal() : this.show();
  4814. }
  4815. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  4816. copyInputString(showAnyStringDialogText);
  4817. }
  4818. function returnCheckedInput(ipt) {
  4819. return ipt.checked;
  4820. }
  4821. function returnInputValue(ipt) {
  4822. return ipt.value;
  4823. }
  4824. function returnRadiosValue(radioArr) {
  4825. const checkedRadio = radioArr.find(returnCheckedInput);
  4826. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  4827. return firstCheckedValue;
  4828. }
  4829. function returnCheckBoxsValues(checkBoxsArr) {
  4830. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  4831. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  4832. return checkedValues;
  4833. }
  4834. function Str2Int(str) {
  4835. return parseInt(str, 10);
  4836. }
  4837. //将搜索结果显示出来(也可用于其他的搜索)
  4838. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  4839. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  4840. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  4841. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  4842. const searchResultCount = searchBox.querySelector(".search-list-length");
  4843. showSearch = function(searchArr, customAdditionalFunction)
  4844. {
  4845. if (typeof(searchArr) === "number") {
  4846. searchArr = [searchArr];
  4847. }
  4848. if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  4849. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  4850. } else {
  4851. //只是打开之前的显示
  4852. searchBox.open = true;
  4853. editBox.show();
  4854. return; //如果不是数组就直接取消下一步
  4855. }
  4856. //如果之前打开了附加显示,继续沿用
  4857. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  4858. customAdditionalFunction = searchMonList.customAddition;
  4859. }
  4860. searchBox.open = true;
  4861. searchMonList.classList.remove(className_displayNone);
  4862. editBox.show();
  4863. const createCardHead = editBox.createCardHead;
  4864. searchMonList.classList.add(className_displayNone);
  4865. searchMonList.innerHTML = ""; //清空旧的
  4866. //辅助回收内存
  4867. if (Array.isArray(searchMonList.originalHeads))
  4868. {
  4869. searchMonList.originalHeads.forEach(item=>item = null);
  4870. searchMonList.originalHeads = null;
  4871. }
  4872. if (searchArr.length > 0) {
  4873. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4874. //获取原始排序的头像列表
  4875. const additionalOption = { //搜索列表的额外选项
  4876. showAwoken: s_add_show_awoken.checked,
  4877. showCD: s_add_show_CD.checked,
  4878. showAbilities: s_add_show_abilities.checked,
  4879. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  4880. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  4881. };
  4882. searchMonList.originalHeads = searchArr.map(card => {
  4883. if (card instanceof Member) {
  4884. return createCardHead(card, additionalOption);
  4885. } else {
  4886. return createCardHead(card.id, additionalOption);
  4887. }
  4888. });
  4889. searchMonList.customAddition = additionalOption.customAddition;
  4890. //对头像列表进行排序
  4891. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4892. headsArray.forEach(head => fragment.appendChild(head));
  4893. searchMonList.appendChild(fragment);
  4894. //目前这里添加会导致无限循环,无法后退
  4895. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  4896. //const state = {searchArr:idArr,mid:editBox.mid};
  4897. //history.pushState(state, null, location);
  4898. }
  4899. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  4900. searchResultCount.textContent = searchArr.length;
  4901. searchMonList.classList.remove(className_displayNone);
  4902. };
  4903. //对已经搜索到的Cards重新附加显示
  4904. function reShowSearch()
  4905. {
  4906. if (Array.isArray(searchMonList.originalHeads))
  4907. {
  4908. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  4909. showSearch(oldArr, searchMonList.customAddition);
  4910. }
  4911. }
  4912. s_add_show_awoken.onchange = reShowSearch;
  4913. s_add_show_CD.onchange = reShowSearch;
  4914. s_add_show_abilities.onchange = reShowSearch;
  4915. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  4916. //恢复搜索状态
  4917. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  4918. //属性这里是用的2进制写
  4919. attrs.forEach((attr, ai)=>{
  4920. const inputs = Array.from(document.getElementsByName(`attr-${ai+1}`));
  4921. inputs.forEach(ipt=>{
  4922. ipt.checked = Boolean(attr & 1 << parseInt(ipt.value, 10));
  4923. });
  4924. });
  4925. s_AttrForm.onchange();
  4926. s_fixMainColor.checked = fixMainColor;
  4927. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  4928. s_typeAndOr.checked = typeAndOr;
  4929. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  4930. s_selectedAwokensUl.innerHTML = "";
  4931. //添加觉醒
  4932. s_awokensIcons.forEach(btn=>{
  4933. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  4934. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4935. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  4936. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  4937. btn.onclick();
  4938. }
  4939. });
  4940. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  4941. s_awokensEquivalent.checked = equalAk;
  4942. s_includeSuperAwoken.checked = incSawoken;
  4943. s_canAssist.checked = canAssist;
  4944. s_canLevelLimitBreakthrough.checked = canLv110;
  4945. s_have8LatentSlot.checked = is8Latent;
  4946. s_notWeapon.checked = notWeapon;
  4947. //保留之前的特殊搜索,不需要完全新增
  4948. const specialFilterLis = [...specialFilterUl.querySelectorAll("li")];
  4949. //将筛选个数增加到需要的个数
  4950. for (let i = specialFilterLis.length; i < specialFilters.length; i++) {
  4951. specialFilterLis.push(specialAdd.onclick());
  4952. }
  4953. //将每一个搜索都设置好
  4954. for (let i = 0; i < specialFilters.length; i++) {
  4955. const indexs = specialFilters[i];
  4956. const filterLi = specialFilterLis[i];
  4957. const filterSelects = [...filterLi.querySelectorAll("select")];
  4958. for (let j = 0; j * 2 < indexs.length; j++) {
  4959. const indexs_ = indexs.slice(0, (j+1)*2);
  4960. const filterSelect = filterSelects[j];
  4961. if (!filterSelect) continue;
  4962. filterSelect.value = indexs_.join("|");
  4963. filterSelect.onchange && filterSelect.onchange();
  4964. }
  4965. }
  4966. }
  4967. //导出当前的搜索状态
  4968. searchBox.getSearchOptions = function(){
  4969. const attrs = (function(formData){
  4970. const attrsList = s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list:not(.display-none)");
  4971. const attrsArr = [];
  4972. for (let i = 0; i < attrsList.length; i++) {
  4973. const attrNum = Bin.enflags(formData.getAll(`attr-${i+1}`).map(Str2Int));
  4974. attrsArr.push(attrNum);
  4975. }
  4976. return attrsArr;
  4977. })(new FormData(s_AttrForm));
  4978. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  4979. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  4980. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  4981. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  4982. return {
  4983. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  4984. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  4985. };
  4986. });
  4987. //储存设置用于页面刷新的状态恢复
  4988. const specialFilters = [...specialFilterUl.querySelectorAll("li")].map(li=>{
  4989. const values = [...li.querySelectorAll("select")].map(select=>select.value.split("|").map(Number));
  4990. values.sort((a,b)=>b.length-a.length); //长的在前
  4991. return values[0];
  4992. });
  4993. const options = {
  4994. attrs,
  4995. fixMainColor: s_fixMainColor.checked,
  4996. types,
  4997. typeAndOr: s_typeAndOr.checked,
  4998. rares,
  4999. awokens,
  5000. sawokens,
  5001. equalAk: s_awokensEquivalent.checked,
  5002. incSawoken: s_includeSuperAwoken.checked,
  5003. canAssist: s_canAssist.checked,
  5004. canLv110: s_canLevelLimitBreakthrough.checked,
  5005. is8Latent: s_have8LatentSlot.checked,
  5006. notWeapon: s_notWeapon.checked,
  5007. specialFilters,
  5008. };
  5009. return options;
  5010. }
  5011. searchStart.onclick = function(event) {
  5012. let customAdditionalFunction = [];
  5013. const options = searchBox.getSearchOptions();
  5014. let searchResult = searchCards(Cards, options);
  5015. //进行特殊附加搜索
  5016. const specialFilters = options.specialFilters.map(getSpecialSearchFunctionsFromIndex);
  5017. searchResult = specialFilters.reduce((pre, funcObj)=>
  5018. {
  5019. if (!funcObj.function) return pre;
  5020. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  5021. return funcObj.function(pre); //结果进一步筛选
  5022. }, searchResult);
  5023. const optionJSON = JSON.stringify(options);
  5024. sessionStorage.setItem('search-options', optionJSON);
  5025. //显示搜索结果
  5026. showSearch(searchResult, customAdditionalFunction);
  5027. if (location.search.includes("search-options=")) {
  5028. //去掉URL内的搜索内容分享,避免干扰
  5029. const locationURL = new URL(location);
  5030. locationURL.searchParams.delete('search-options');
  5031. locationURL.searchParams.delete('show-search');
  5032. history.replaceState(null, null, locationURL);
  5033. }
  5034. };
  5035. searchClose.onclick = function() {
  5036. searchBox.open = false;
  5037. searchMonList.classList.add(className_displayNone);
  5038. };
  5039. searchClear.onclick = function() { //清空搜索选项
  5040. s_AttrForm.reset();
  5041. s_types.forEach(t => {
  5042. t.checked = false;
  5043. });
  5044. s_typeAndOr.onchange();
  5045. s_rareClear.onclick();
  5046. awokenClear.onclick();
  5047. specialClear.onclick();
  5048. s_canAssist.checked = false;
  5049. s_canLevelLimitBreakthrough.checked = false;
  5050. s_have8LatentSlot.checked = false;
  5051. searchMonList.originalHeads = null;
  5052. searchResultCount.setAttribute("data-search-result-count", 0);
  5053. searchMonList.innerHTML = "";
  5054. sessionStorage.removeItem('search-options');
  5055. };
  5056. const s_sortList = s_controlDiv.querySelector(".sort-list");
  5057. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  5058. //对heads重新排序
  5059. function sortHeadsArray(heads) {
  5060. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  5061. const sortIndex = parseInt(s_sortList.value, 10);
  5062. const reverse = s_sortReverse.checked;
  5063. const headsArray = heads.toSorted((head_a, head_b) => {
  5064. const card_a = head_a.card,
  5065. card_b = head_b.card;
  5066. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  5067. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  5068. return sortNumber;
  5069. });
  5070. if (reverse) headsArray.reverse();
  5071. return headsArray;
  5072. }
  5073. //对已经搜索到的Cards重新排序
  5074. function reSortCards() {
  5075. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  5076. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  5077. searchMonList.classList.add(className_displayNone);
  5078. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5079. headsArray.forEach(head => fragment.appendChild(head));
  5080. searchMonList.appendChild(fragment);
  5081. searchMonList.classList.remove(className_displayNone);
  5082. }
  5083. s_sortList.onchange = reSortCards;
  5084. s_sortReverse.onchange = reSortCards;
  5085. sort_function_list.forEach((sfunc, idx) => {
  5086. const newOpt = new Option(sfunc.name, idx);
  5087. newOpt.setAttribute("data-tag", sfunc.tag);
  5088. s_sortList.options.add(newOpt);
  5089. });
  5090. //id搜索
  5091. editBox.changeMonId = editBoxChangeMonId;
  5092. function idChange(newId) {
  5093. if (editBox.mid != newId) { //避免多次运行oninput、onchange
  5094. editBox.mid = newId;
  5095. //图鉴模式记录上一次的内容
  5096. if (isGuideMod) {
  5097. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  5098. const state = {searchArr:idArr,mid:newId};
  5099. const locationURL = new URL(location);
  5100. if (newId === 0) {
  5101. locationURL.searchParams.delete('id');
  5102. }else
  5103. {
  5104. locationURL.searchParams.set('id', newId);
  5105. }
  5106. history.pushState(state, null, locationURL);
  5107. }
  5108. editBox.changeMonId(newId);
  5109. }
  5110. }
  5111. function search(event) {
  5112. event?.preventDefault();
  5113. const formData = new FormData(this);
  5114. const searchString = formData.get("search-string");
  5115. if (searchString.length == 0) {
  5116. showSearch(Cards.filter(card=>card.enabled).slice(-100));
  5117. } else {
  5118. showSearch(searchByString(searchString));
  5119. }
  5120. }
  5121. const formIdSearch = document.getElementById("form-id-search");
  5122. formIdSearch.onchange = function(event){
  5123. const formData = new FormData(this);
  5124. const searchString = formData.get("card-id");
  5125. const newId = parseInt(searchString, 10);
  5126. idChange(newId);
  5127. };//idChange; //让数字快速变化时也改变当前卡片
  5128. formIdSearch.onsubmit = function(event){
  5129. event?.preventDefault();
  5130. };
  5131. const formStringSearch = document.getElementById("form-string-search");
  5132. formStringSearch.onsubmit = search;
  5133. const monstersID = document.getElementById("card-id");
  5134. // const txtSearchString = document.getElementById("search-string");
  5135. // const btnSearchByString = document.getElementById("search-by-string");
  5136. //觉醒
  5137. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5138. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  5139. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  5140. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  5141. function checkAwoken() {
  5142. const card = Cards[editBox.mid ?? 0];
  5143. const value = parseInt(this.value, 10);
  5144. awokenCountLabel.setAttribute(dataAttrName, value);
  5145. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  5146. editBox.reCalculateAbility(); //重计算三维
  5147. editBox.refreshLatent(); //刷新潜觉
  5148. }
  5149. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  5150. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  5151. function playVoiceAwoken() { //点击label才播放语音
  5152. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  5153. const card = Cards[editBox.mid];
  5154. playVoiceById(card.voiceId);
  5155. }
  5156. }
  5157. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  5158. //超觉醒
  5159. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5160. mSAwokenIcon.onclick = function(){
  5161. this.setAttribute("data-awoken-icon", 0);
  5162. editBox.reCalculateAbility(); //重计算三维
  5163. editBox.refreshLatent(); //刷新潜觉
  5164. }
  5165. //3个快速设置this.ipt为自己的value
  5166. function setIptToMyValue() {
  5167. if (this.ipt.value != this.value) {
  5168. this.ipt.value = this.value;
  5169. this.ipt.onchange();
  5170. }
  5171. }
  5172. //等级
  5173. const monEditLv = settingBox.querySelector(".m-level");
  5174. monEditLv.onchange = function() {
  5175. editBox.reCalculateExp();
  5176. editBox.reCalculateAbility(); //重计算三维
  5177. editBox.refreshLatent(); //刷新潜觉
  5178. };
  5179. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  5180. const monLvExp = settingBox.querySelector(".m-level-exp");
  5181. monEditLvMin.ipt = monEditLv;
  5182. monEditLvMin.onclick = setIptToMyValue;
  5183. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5184. monEditLvMax.ipt = monEditLv;
  5185. monEditLvMax.onclick = setIptToMyValue;
  5186. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5187. monEditLv110.ipt = monEditLv;
  5188. monEditLv110.onclick = setIptToMyValue;
  5189. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5190. monEditLv120.ipt = monEditLv;
  5191. monEditLv120.onclick = setIptToMyValue;
  5192. //编辑界面重新计算怪物的经验值
  5193. function reCalculateExp() {
  5194. const monid = editBox.mid;
  5195. const level = parseInt(monEditLv.value || 0, 10);
  5196. const tempMon = {
  5197. id: monid,
  5198. level: level
  5199. };
  5200. const needExpArr = calculateExp(tempMon);
  5201. monLvExp.innerHTML = '';
  5202. if (needExpArr) monLvExp.append(needExpArr.map(exp=>exp.bigNumberToString({sub: true})).nodeJoin(" + "));
  5203. }
  5204. editBox.reCalculateExp = reCalculateExp;
  5205. //三维
  5206. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  5207. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  5208. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  5209. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  5210. //加蛋
  5211. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5212. const monEditAddHp = rowMonPlus.querySelector(".plus-box .m-hp-li .m-plus");
  5213. const monEditAddAtk = rowMonPlus.querySelector(".plus-box .m-atk-li .m-plus");
  5214. const monEditAddRcv = rowMonPlus.querySelector(".plus-box .m-rcv-li .m-plus");
  5215. const plusNodeArr = [
  5216. monEditAddHp,
  5217. monEditAddAtk,
  5218. monEditAddRcv
  5219. ];
  5220. plusNodeArr.forEach((node)=>{
  5221. node.onchange = checkPlus; //先检查加值
  5222. node.addEventListener("change", reCalculateAbility); //重新计算三维
  5223. });
  5224. //297按钮
  5225. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  5226. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  5227. function plusFastSetting(){
  5228. const sumPlus = parseInt(this.value, 10) || 0;
  5229. const one_plus = sumPlus * 99;
  5230. plusNodeArr.forEach(node=>node.value = one_plus);
  5231. checkPlus.call(plusNodeArr[0]);
  5232. reCalculateAbility();
  5233. }
  5234. function checkPlus(event){
  5235. const thisValue = parseInt(this.value, 10); //目前修改的数据
  5236. if (!Number.isInteger(thisValue)) return; //如果不能被解析为整数,则返回
  5237. plusNodeArr.forEach(node=>node.parentElement.classList.toggle("gt297", thisValue >= 100));
  5238. const currentValues = plusNodeArr.map(node=>parseInt(node.value, 10) || 0);
  5239. if (currentValues.some(v=>v>=100)) {
  5240. if (thisValue >= 100) {
  5241. plusNodeArr.filter(node=>node!==this).forEach(node=>node.value = thisValue);
  5242. } else {
  5243. plusNodeArr.filter(node=>node!==this).forEach(node=>node.value = Math.min(99,parseInt(node.value, 10) || 0));
  5244. }
  5245. }
  5246. }
  5247. //潜觉
  5248. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  5249. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll(".latent-icon"));
  5250. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  5251. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  5252. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll(".latent-icon"));
  5253. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  5254. monEditLatentAllowableDetail.onclick = function(event) {
  5255. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  5256. }
  5257. editBox.refreshLatent = function() {//刷新潜觉
  5258. refreshLatent(this.latent, this.getCurrentMember(), monEditLatentUl);
  5259. };
  5260. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5261. const skillBox = rowSkill.querySelector(".skill-box");
  5262. const skillTitle = skillBox.querySelector(".skill-name");
  5263. const skillCD = skillBox.querySelector(".skill-cd");
  5264. const skillLevel = skillBox.querySelector(".m-skill-level");
  5265. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5266. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5267. skillTitle.onclick = fastShowSkill;
  5268. skillLevel.onchange = function() {
  5269. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  5270. const skill = Skills[card.activeSkillId];
  5271. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  5272. };
  5273. skillLevel_1.ipt = skillLevel;
  5274. skillLevel_1.onclick = setIptToMyValue;
  5275. skillLevel_Max.ipt = skillLevel;
  5276. skillLevel_Max.onclick = setIptToMyValue;
  5277. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  5278. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  5279. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  5280. lskillTitle.onclick = fastShowSkill;
  5281. //显示原文开关
  5282. const showSkillOriginal = document.getElementById("show-skill-original");
  5283. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  5284. showSkillOriginal.onchange = function(event) {
  5285. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5286. skillBox.classList.toggle(this.id, this.checked);;
  5287. leaderSkillBox.classList.toggle(this.id, this.checked);;
  5288. };
  5289. showSkillOriginal.onchange(false);
  5290. editBox.refreshSkillParse = function(skp, lskp){
  5291. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  5292. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  5293. const card = Cards[this.mid] || Cards[0];
  5294. if (!card) return;
  5295. try {
  5296. skillDetailParsed.innerHTML = "";
  5297. const parsedActiveSkill = skillParser(card.activeSkillId);
  5298. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  5299. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  5300. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  5301. } catch (error) {
  5302. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  5303. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5304. }
  5305. try {
  5306. lskillDetailParsed.innerHTML = "";
  5307. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  5308. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  5309. } catch (error) {
  5310. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  5311. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5312. }
  5313. };
  5314. //合并技能开关
  5315. const mergeSill = document.getElementById("merge-skill");
  5316. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  5317. mergeSill.onchange = function(event){
  5318. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5319. merge_skill = this.checked;
  5320. editBox.refreshSkillParse();
  5321. };
  5322. mergeSill.onchange(false);
  5323. //已有觉醒的去除
  5324. function deleteLatent(e) {
  5325. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5326. const aIdx = editBox.latent.indexOf(lIdx);
  5327. if (aIdx >= 0)
  5328. {
  5329. editBox.latent.splice(aIdx, 1);
  5330. editBox.reCalculateAbility(); //重计算三维
  5331. editBox.refreshLatent(); //刷新潜觉
  5332. }
  5333. }
  5334. monEditLatents.forEach(la => la.onclick = deleteLatent);
  5335. //可选觉醒的添加
  5336. function addLatent() {
  5337. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  5338. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5339. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  5340. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  5341. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  5342. if (latentUseHole(lIdx) <= enabledHole)
  5343. editBox.latent.push(lIdx);
  5344. else
  5345. return;
  5346. editBox.reCalculateAbility();
  5347. editBox.refreshLatent();
  5348. }
  5349. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  5350. //编辑界面重新计算怪物的能力
  5351. function reCalculateAbility() {
  5352. const id = editBox.mid;
  5353. const level = parseInt(monEditLv.value || 0, 10);
  5354. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5355. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5356. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  5357. const plus = [
  5358. parseInt(monEditAddHp.value || 0, 10),
  5359. parseInt(monEditAddAtk.value || 0, 10),
  5360. parseInt(monEditAddRcv.value || 0, 10)
  5361. ];
  5362. const latent = editBox.latent;
  5363. const tempMon = {
  5364. id,
  5365. level,
  5366. plus,
  5367. awoken,
  5368. sawoken,
  5369. latent
  5370. };
  5371. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  5372. mSAwokenIcon.classList.toggle("super-awoken-locked", level <= 99 || plus.some(p=>p<99));
  5373. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5374. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  5375. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  5376. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  5377. }
  5378. editBox.reCalculateAbility = reCalculateAbility;
  5379. const btnCancel = editBox.querySelector(".button-cancel");
  5380. const btnClose = editBox.querySelector(".edit-box-title .mask-close");
  5381. const btnDone = editBox.querySelector(".button-done");
  5382. const btnNull = editBox.querySelector(".button-null");
  5383. const btnDelay = editBox.querySelector(".button-delay");
  5384. btnCancel.onclick = function() {
  5385. btnDone.classList.remove("cant-assist");
  5386. btnDone.disabled = false;
  5387. editBox.memberIdx = [];
  5388. editBox.hide();
  5389. };
  5390. btnClose.onclick = btnCancel.onclick;
  5391. editBox.getCurrentMember = function(){
  5392. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  5393. mon.id = editBox.mid;
  5394. const card = mon.card || Cards[0];
  5395. const skill = Skills[card.activeSkillId];
  5396. mon.level = parseInt(monEditLv.value, 10);
  5397. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5398. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5399. if (card.superAwakenings.length) //如果支持超觉醒
  5400. {
  5401. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5402. }
  5403. if (card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) &&
  5404. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  5405. mon.plus = [0, 0, 0];
  5406. } else {
  5407. mon.plus = [monEditAddHp, monEditAddAtk, monEditAddRcv].map(node=>parseInt(node.value, 10) || 0);
  5408. if (editBox.isAssist) {
  5409. //武器超过297的部分无效
  5410. mon.plus = mon.plus.map(value=>Math.min(value, 99));
  5411. } else {
  5412. //如果不是辅助,则可以设定潜觉
  5413. mon.latent = editBox.latent.concat();
  5414. }
  5415. }
  5416. const skillLevelNum = parseInt(skillLevel.value, 10);
  5417. if (skillLevelNum < skill.maxLevel) {
  5418. mon.skilllevel = skillLevelNum;
  5419. }
  5420. return mon;
  5421. }
  5422. btnDone.onclick = function() {
  5423. if (parseInt(monEditLv.value, 10) == 0) {
  5424. btnNull.onclick();
  5425. return;
  5426. }
  5427. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5428. const teamData = formation.teams[teamIdx];
  5429. // const teamBigBox = teamBigBoxs[teamIdx];
  5430. // const teamBox = teamBigBox.querySelector(".team-box");
  5431. const mon = editBox.getCurrentMember();
  5432. teamData[isAssist][memberIdx] = mon;
  5433. refreshAll(formation);
  5434. createNewUrl();
  5435. editBox.hide();
  5436. };
  5437. window.addEventListener("keydown",function(event) {
  5438. if (event.key === "s" && event.ctrlKey){ //按Ctrl+S打开搜索框
  5439. event.preventDefault();
  5440. if (editBox.classList.contains(className_displayNone)) {
  5441. showSearch();
  5442. const monstersID = document.getElementById("card-id");
  5443. monstersID.focus();
  5444. } else {
  5445. editBox.hide();
  5446. }
  5447. }
  5448. if (!editBox.classList.contains(className_displayNone))
  5449. { //编辑窗打开
  5450. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  5451. btnCancel.onclick();
  5452. }
  5453. if (event.key === "Enter" && //按下回车时
  5454. document.activeElement === monstersID && //当前焦点是id框
  5455. editBox.mid == parseInt(monstersID.value, 10) //ID和目前打开的相同(已刷新)
  5456. ) {
  5457. btnDone.onclick(); //点击完成
  5458. }
  5459. }
  5460. else
  5461. {
  5462. let selection = docSelection, selectNodes = selection?.focusNode?.childNodes;
  5463. //如果正在编辑文本,则不执行快捷键操作
  5464. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  5465. return;
  5466. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  5467. if (event.key === "ArrowLeft"
  5468. && (event.code == "Numpad4" || event.ctrlKey))
  5469. { //变身后退
  5470. henshinStep(-1);
  5471. }
  5472. else if (event.key === "ArrowRight"
  5473. && (event.code == "Numpad6" || event.ctrlKey))
  5474. { //变身前进
  5475. henshinStep(+1);
  5476. }
  5477. }
  5478. });
  5479. btnNull.onclick = function() { //空位置
  5480. const mon = new Member();
  5481. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5482. const teamBigBox = teamBigBoxs[teamIdx];
  5483. const teamData = formation.teams[teamIdx];
  5484. teamData[isAssist][memberIdx] = mon;
  5485. refreshAll(formation);
  5486. createNewUrl();
  5487. editBox.hide();
  5488. };
  5489. btnDelay.onclick = function() { //应对威吓
  5490. const mon = new MemberDelay();
  5491. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5492. const teamBigBox = teamBigBoxs[teamIdx];
  5493. const teamData = formation.teams[teamIdx];
  5494. teamData[isAssist][memberIdx] = mon;
  5495. refreshAll(formation);
  5496. createNewUrl();
  5497. editBox.hide();
  5498. };
  5499. //语言选择
  5500. langSelectDom.onchange = function() {
  5501. createNewUrl({ "language": this.value });
  5502. history.go();
  5503. };
  5504. //数据源选择
  5505. dataSelectDom.onchange = function() {
  5506. createNewUrl({ datasource: this.value });
  5507. history.go();
  5508. };
  5509. /*添对应语言执行的JS*/
  5510. const languageJS = document.head.appendChild(document.createElement("script"));
  5511. languageJS.id = "language-js";
  5512. languageJS.type = "text/javascript";
  5513. languageJS.src = `languages/${currentLanguage.i18n}.js`;
  5514. if (isGuideMod) //图鉴模式直接打开搜索框
  5515. {
  5516. showSearch();
  5517. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  5518. }
  5519. }
  5520. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  5521. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  5522. function loopAddHenshin(card, cardSet)
  5523. {
  5524. function idToCard(id) {return Cards[id]}
  5525. function filterCard(_card) {
  5526. return _card && !cardSet.has(_card);
  5527. }
  5528. function addCard(_card) {
  5529. cardSet.add(_card);
  5530. loopAddHenshin(_card, cardSet);
  5531. }
  5532. //从本卡片变身到的
  5533. if (Array.isArray(card.henshinFrom)) {
  5534. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  5535. cardTo.forEach(addCard);
  5536. }
  5537. //变身到本卡片的(多个)
  5538. if (Array.isArray(card.henshinTo)) {
  5539. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  5540. cardsFrom.forEach(addCard);
  5541. }
  5542. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  5543. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  5544. evoCards.forEach(addCard);
  5545. }
  5546. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  5547. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  5548. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  5549. if (includeHenshin) {
  5550. evoLinkCardsArray.forEach(card=>{
  5551. loopAddHenshin(card, evoLinkCardsSet);
  5552. });
  5553. }
  5554. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  5555. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  5556. return evoLinkCardsIdArray;
  5557. }
  5558. //改变一个怪物头像
  5559. function changeid(mon, monDom, latentDom, assist) {
  5560. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5561. //const parentNode = monDom.parentNode;
  5562. //fragment.appendChild(monDom);
  5563. const monId = mon.id;
  5564. const card = Cards[monId] || Cards[0]; //怪物固定数据
  5565. if (!card) { //如果搜不到怪物就退出操作
  5566. parentNode.appendChild(fragment);
  5567. return;
  5568. }
  5569. monDom.setAttribute("data-cardid", monId); //设定新的id
  5570. //monDom.style.setProperty("--card-id",monId);
  5571. if (monId < 0) //如果是延迟
  5572. {
  5573. monDom.removeAttribute("href");
  5574. monDom.removeAttribute("title");
  5575. monDom.classList.add("delay");
  5576. monDom.classList.remove("null");
  5577. //parentNode.appendChild(fragment);
  5578. if (latentDom) latentDom.classList.add(className_displayNone);
  5579. return;
  5580. } else if (monId == 0) //如果是空
  5581. {
  5582. monDom.removeAttribute("href");
  5583. monDom.removeAttribute("title");
  5584. monDom.classList.add("null");
  5585. monDom.classList.remove("delay");
  5586. //parentNode.appendChild(fragment);
  5587. if (latentDom) latentDom.classList.add(className_displayNone);
  5588. return;
  5589. } else if (monId > -1) //如果提供了id
  5590. {
  5591. monDom.classList.remove("null");
  5592. monDom.classList.remove("delay");
  5593. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  5594. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  5595. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  5596. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  5597. const attrDoms = Array.from(monDom.querySelectorAll(".attr")); //所有属性边框
  5598. attrDoms.forEach((attrDom, idx)=>{
  5599. attrDom.setAttribute("data-attr", card.attrs[idx] ?? -1);
  5600. });
  5601. const assistAwakenings = assist?.card?.awakenings?.slice(0, assist.awoken);
  5602. const changeAttrAwoken = assistAwakenings?.includes(49) && //是武器
  5603. assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //有更改副属性觉醒
  5604. if (changeAttrAwoken) {
  5605. attrDoms[1].setAttribute("data-attr", changeAttrAwoken - 91); //更改副属性
  5606. }
  5607. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttrAwoken));
  5608. monDom.title = `No.${monId} ${card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name}`;
  5609. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  5610. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  5611. //如果是链接,增加链接
  5612. if (monDom instanceof HTMLAnchorElement) monDom.href = currentLanguage.guideURL(monId, card.name);
  5613. }
  5614. const levelDom = monDom.querySelector(".level");
  5615. if (levelDom) { //如果提供了等级
  5616. if (mon.level) {
  5617. const level = mon.level ?? 1;
  5618. levelDom.setAttribute(dataAttrName, level);
  5619. levelDom.classList.toggle("max", level === card.maxLevel);;
  5620. //如果等级刚好等于最大等级,则修改为“最大”的字
  5621. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  5622. levelDom.setAttribute("data-level-range", "120");
  5623. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  5624. levelDom.setAttribute("data-level-range", "110");
  5625. } else if (level > card.maxLevel) {
  5626. levelDom.setAttribute("data-level-range", "error");
  5627. } else {
  5628. levelDom.setAttribute("data-level-range", "99");
  5629. }
  5630. levelDom.classList.remove(className_displayNone);
  5631. } else {
  5632. levelDom.classList.add(className_displayNone);
  5633. }
  5634. }
  5635. const awokenIcon = monDom.querySelector(".awoken-count-num");
  5636. if (awokenIcon) {
  5637. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  5638. if (mon.awoken != null) { //如果提供了觉醒
  5639. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  5640. }else if(card.awakenings.length) {
  5641. awokenIcon.classList.add("full-awoken");
  5642. }
  5643. }
  5644. const sawoken = monDom.querySelector(".super-awoken");
  5645. if (sawoken) { //如果存在超觉醒的DOM
  5646. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  5647. //card.superAwakenings.length && //卡片有超觉醒
  5648. (mon.level >= 100 && //怪物大于100级
  5649. mon.plus.every(p=>p>=99) //怪物297了
  5650. || mon.sawoken === card.syncAwakening //同步觉醒
  5651. )
  5652. ) {
  5653. sawoken.classList.remove(className_displayNone);
  5654. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  5655. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5656. } else {
  5657. sawoken.classList.add(className_displayNone);
  5658. }
  5659. }
  5660. const m_id = monDom.querySelector(".id");
  5661. if (m_id) { //怪物ID
  5662. m_id.textContent = monId;
  5663. }
  5664. const plusDom = monDom.querySelector(".plus");
  5665. if (plusDom) //如果提供了加值,且怪物头像内有加值
  5666. {
  5667. const [hp=0, atk=0, rcv=0] = mon?.plus ?? [];
  5668. const sum = hp + atk + rcv;
  5669. if (sum <= 0) {
  5670. plusDom.classList.add(className_displayNone);
  5671. } else {
  5672. plusDom.querySelector(".hp").dataset.value = hp;
  5673. plusDom.querySelector(".atk").dataset.value = atk;
  5674. plusDom.querySelector(".rcv").dataset.value = rcv;
  5675. plusDom.querySelector(".sum").dataset.value = sum;
  5676. //刚好297
  5677. sum === 297 ? plusDom.classList.add("eq297") : plusDom.classList.remove("eq297");
  5678. //大于297
  5679. sum > 297 ? plusDom.classList.add("gt297") : plusDom.classList.remove("gt297");
  5680. plusDom.classList.remove(className_displayNone);
  5681. }
  5682. }
  5683. if (latentDom) {
  5684. if (mon.latent) //如果提供了潜觉
  5685. {
  5686. const level = mon.level ?? 1;
  5687. const latent = mon.latent;
  5688. if (latent.length < 1) {
  5689. latentDom.classList.add(className_displayNone);
  5690. } else {
  5691. refreshLatent(latent, mon, latentDom, {sort:false, assist});
  5692. latentDom.classList.remove(className_displayNone);
  5693. }
  5694. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5695. } else {
  5696. latentDom.classList.add(className_displayNone);
  5697. }
  5698. }
  5699. const skillCdDom = monDom.querySelector(".skill-cd");
  5700. if (skillCdDom) //如果存在技能CD DOM
  5701. {
  5702. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  5703. }
  5704. const switchLeaderDom = monDom.querySelector(".switch-leader");
  5705. if (switchLeaderDom) //如果存在队长交换 DOM
  5706. {
  5707. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  5708. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  5709. }
  5710. const m_rarity = monDom.querySelector(".rarity");
  5711. if (m_rarity) { //怪物ID
  5712. m_rarity.setAttribute(dataAttrName,card.rarity);
  5713. }
  5714. const countInBox = monDom.querySelector(".count-in-box");
  5715. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  5716. function cardsCount(pre,cur) {
  5717. return pre + cur.count;
  5718. }
  5719. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  5720. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  5721. const countSameId = countInBox.querySelector(".same-id");
  5722. if (countSameId) {
  5723. countSameId.setAttribute("data-same-id", sameIdCount);
  5724. }
  5725. const countEvoTree = countInBox.querySelector(".evo-tree");
  5726. if (countEvoTree) {
  5727. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5728. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  5729. if (sameIdCount === 0 && evoTreeCount > 0) {
  5730. monDom.setAttribute("data-box-have", 2);
  5731. }
  5732. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  5733. }
  5734. }
  5735. //parentNode.appendChild(fragment);
  5736. }
  5737. //刷新潜觉
  5738. function refreshLatent(latents, member, latentsNode, option = {}) {
  5739. const {sort, assist} = option;
  5740. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  5741. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  5742. latentsNode.classList.toggle("block-8", maxLatentCount > 6);
  5743. if (sort) latents = latents.toSorted((a, b) => latentUseHole(b) - latentUseHole(a));
  5744. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  5745. let effectiveAwokens = new Set(member.effectiveAwokens(assist));
  5746. let latentIndex = 0, usedHoleN = 0;
  5747. //如果传入了武器,就添加有效觉醒
  5748. for (let ai = 0; ai < iconArr.length; ai++) {
  5749. const icon = iconArr[ai], latent = latents[latentIndex];
  5750. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  5751. {
  5752. const thisHoleN = latentUseHole(latent);
  5753. icon.setAttribute("data-latent-icon", latent);
  5754. icon.setAttribute("data-latent-hole", thisHoleN);
  5755. let unallowableLatent = false;
  5756. //搜索需要觉醒的潜觉
  5757. const needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  5758. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  5759. let needAwokens = new Set([needAwokenLatent.awoken]);
  5760. equivalent_awoken.forEach(obj=>{
  5761. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  5762. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  5763. needAwokens.add(obj.small);
  5764. needAwokens.add(obj.big);
  5765. }
  5766. });
  5767. //如果需要的觉醒,在有效觉醒里全都没有
  5768. if (needAwokens.isDisjointFrom(effectiveAwokens))
  5769. unallowableLatent = true;
  5770. }
  5771. icon.classList.toggle('unallowable-latent', unallowableLatent);
  5772. usedHoleN += thisHoleN;
  5773. latentIndex++;
  5774. } else {
  5775. icon.removeAttribute("data-latent-icon");
  5776. icon.removeAttribute("data-latent-hole");
  5777. }
  5778. }
  5779. };
  5780. //点击怪物头像,出现编辑窗
  5781. function editMember(teamNum, isAssist, indexInTeam) {
  5782. //数据
  5783. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  5784. //设定编辑模式
  5785. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  5786. const teamBigBox = teamBigBoxs[teamNum];
  5787. const teamBox = teamBigBox.querySelector(".team-box");
  5788. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  5789. const memberLi = memberBox.querySelector(`.member[data-index="${indexInTeam}"]`);
  5790. const monsterHead = memberLi.querySelector(".monster");
  5791. editBox.show();
  5792. editBox.isAssist = isAssist;
  5793. editBox.monsterHead = monsterHead;
  5794. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  5795. if (!isAssist) {
  5796. const latentBox = teamBox.querySelector(`.team-latents .latents[data-index="${indexInTeam}"] .latent-ul`);
  5797. editBox.latentBox = latentBox;
  5798. } else {
  5799. editBox.latentBox = null;
  5800. }
  5801. const settingBox = editBox.querySelector(".setting-box");
  5802. const formIdSearch = document.getElementById("form-id-search");
  5803. const monstersID = document.getElementById("card-id");
  5804. monstersID.value = mon.id > 0 ? mon.id : 0;
  5805. formIdSearch.onchange();
  5806. //觉醒
  5807. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5808. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  5809. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  5810. //超觉醒
  5811. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5812. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5813. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken ?? 0);
  5814. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  5815. monEditLv.value = mon.level || 1;
  5816. const monEditAddHp = settingBox.querySelector(".row-mon-plus .plus-box .m-hp-li .m-plus");
  5817. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .plus-box .m-atk-li .m-plus");
  5818. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .plus-box .m-rcv-li .m-plus");
  5819. if (mon.plus && mon.id > 0) {
  5820. monEditAddHp.value = mon.plus[0];
  5821. monEditAddAtk.value = mon.plus[1];
  5822. monEditAddRcv.value = mon.plus[2];
  5823. }
  5824. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5825. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  5826. if (mon.skilllevel) {
  5827. skillLevel.value = mon.skilllevel;
  5828. }
  5829. skillLevel?.onchange();
  5830. const editBoxTitle = editBox.querySelector(".edit-box-title");
  5831. const btnDelay = editBox.querySelector(".button-box .button-delay");
  5832. if (!isAssist) {
  5833. editBox.latent = mon.latent ? mon.latent.concat() : [];
  5834. }
  5835. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  5836. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  5837. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  5838. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  5839. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  5840. monEditAddHp.onchange();
  5841. editBox.reCalculateExp();
  5842. editBox.reCalculateAbility();
  5843. editBox.refreshLatent();
  5844. //自动选中ID狂,以方便修改
  5845. //monstersID.focus();
  5846. //monstersID.select();
  5847. }
  5848. //编辑窗,修改怪物ID
  5849. function editBoxChangeMonId(id) {
  5850. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  5851. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  5852. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  5853. alert(errorMsg);
  5854. console.error(errorMsg);
  5855. return;
  5856. }
  5857. if (card?.id === 0) {
  5858. id = 0;
  5859. }
  5860. //const skill = Skills[card.activeSkillId];
  5861. //const leaderSkill = Skills[card.leaderSkillId];
  5862. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  5863. const settingBox = editBox.querySelector(".setting-box");
  5864. //id搜索
  5865. const monHead = monInfoBox.querySelector(".monster");
  5866. changeid({ id: id }, monHead); //改变图像
  5867. const mId = monInfoBox.querySelector(".monster-id");
  5868. mId.textContent = id;
  5869. const mRare = monInfoBox.querySelector(".monster-rare");
  5870. mRare.setAttribute("data-rarity", card.rarity);
  5871. const mMP = monInfoBox.querySelector(".monster-mp");
  5872. mMP.textContent = card.sellMP.toLocaleString();
  5873. const mName = monInfoBox.querySelector(".monster-name");
  5874. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  5875. mName.title = card.name;
  5876. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  5877. mSeriesId.textContent = card.seriesId;
  5878. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  5879. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  5880. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  5881. mCollabId.textContent = card.collabId;
  5882. mCollabId.setAttribute(dataAttrName, card.collabId);
  5883. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  5884. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  5885. mGachaId.textContent = card.gachaIds.join();
  5886. mGachaId.setAttribute(dataAttrName, card.gachaIds.join());
  5887. mGachaId.classList.toggle(className_displayNone, !card.gachaIds.length);
  5888. const mAltName = monInfoBox.querySelector(".monster-altName");
  5889. //没有合作名就隐藏
  5890. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  5891. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5892. const createCardHead = editBox.createCardHead;
  5893. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  5894. //进化树
  5895. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  5896. const openEvolutionaryTreeClick = function(event) {
  5897. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  5898. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  5899. } else {
  5900. evolutionaryTreeMask.show(editBox.mid);
  5901. }
  5902. };
  5903. evoCardUl.classList.add(className_displayNone);
  5904. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  5905. //const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  5906. if (evoLinkCardsIdArray.length > 1) {
  5907. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5908. const li = fragment.appendChild(document.createElement("li"));
  5909. const openEvolutionaryTree = li.appendChild(document.createElement("button"));
  5910. openEvolutionaryTree.classList = "open-evolutionary-tree brown-button";
  5911. openEvolutionaryTree.onclick = openEvolutionaryTreeClick;
  5912. evoLinkCardsIdArray.forEach(function(mid) {
  5913. const cli = createCardHead(mid, {noTreeCount: true});
  5914. if (mid == id) {
  5915. cli.classList.add("unable-monster");
  5916. }
  5917. fragment.appendChild(cli);
  5918. });
  5919. evoCardUl.appendChild(fragment);
  5920. evoCardUl.classList.remove(className_displayNone);
  5921. //openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  5922. }else
  5923. {
  5924. //openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  5925. }
  5926. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  5927. //对于进化型才显示
  5928. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  5929. const mType = monInfoBox.querySelectorAll(".monster-type li");
  5930. for (let ti = 0; ti < mType.length; ti++) {
  5931. if (ti < card.types.length && card.types[ti] >= 0) {
  5932. mType[ti].setAttribute("data-type-name", card.types[ti]);
  5933. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  5934. mType[ti].classList.remove(className_displayNone);
  5935. } else {
  5936. mType[ti].classList.add(className_displayNone);
  5937. }
  5938. }
  5939. //觉醒
  5940. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  5941. //没有觉醒时整体隐藏
  5942. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  5943. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  5944. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  5945. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  5946. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  5947. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  5948. if (ai < card.awakenings.length) {
  5949. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  5950. }
  5951. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  5952. }
  5953. mAwokenIpt[card?.awakenings?.length]?.click(); //选择最后一个觉醒
  5954. //超觉醒
  5955. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5956. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  5957. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  5958. //获得之前的所有超觉醒
  5959. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5960. function setSAwoken() {
  5961. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  5962. if (mSAwokenIcon.classList.contains("super-awoken-locked") && !mSAwokenIcon.classList.contains("sync-awakening")) return;
  5963. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  5964. // const level = settingBox.querySelector(".row-mon-level .m-level");
  5965. // const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  5966. // if (sawoken > 0 && sawoken !== card.syncAwakening) {
  5967. // //自动100级
  5968. // if (parseInt(level.value, 10)<100)
  5969. // {
  5970. // console.debug("点亮超觉醒,自动设定100级");
  5971. // level.value = 100;
  5972. // }
  5973. // //自动打上297
  5974. // if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  5975. // {
  5976. // console.debug("点亮超觉醒,自动设定297");
  5977. // plusArr.forEach(ipt=>ipt.value=99);
  5978. // }
  5979. // }
  5980. editBox.reCalculateAbility();
  5981. editBox.refreshLatent(); //刷新潜觉
  5982. }
  5983. //怪物没有超觉醒时隐藏超觉醒
  5984. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5985. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5986. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5987. if (!card.superAwakenings.includes(prevSAwoken)) {
  5988. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  5989. //切换后没有相同超觉,则直接撤销这个超觉
  5990. }
  5991. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  5992. card.superAwakenings.forEach((sak,idx)=>{
  5993. const btn = document.createElement("button");
  5994. btn.className = "awoken-icon";
  5995. btn.setAttribute("data-awoken-icon", sak);
  5996. btn.onclick = setSAwoken;
  5997. monEditSAwokensUl.append(btn);
  5998. });
  5999. mSAwokenIcon.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  6000. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  6001. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  6002. monEditLvMax.value = card.maxLevel;
  6003. const monEditLv = settingBox.querySelector(".m-level");
  6004. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  6005. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  6006. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  6007. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  6008. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  6009. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  6010. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  6011. const mCost = settingBox.querySelector(".monster-cost");
  6012. mCost.textContent = card.cost;
  6013. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  6014. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  6015. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  6016. let allowLatent = [];
  6017. if (!editBox.isAssist) {
  6018. //该宠Type允许的杀,set不会出现重复的
  6019. //获取类型允许的潜觉
  6020. function getAllowLatent(card) {
  6021. const latentSet = new Set(allowable_latent.common);
  6022. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  6023. card.types.filter(i => i >= 0)
  6024. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  6025. .forEach(t => latentSet.add(t));
  6026. if (card.limitBreakIncr) {
  6027. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  6028. }
  6029. return Array.from(latentSet);
  6030. }
  6031. allowLatent = getAllowLatent(card);
  6032. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  6033. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  6034. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  6035. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  6036. });
  6037. }
  6038. //怪物主动技能
  6039. const rowSkill = settingBox.querySelector(".row-mon-skill");
  6040. const skillBox = rowSkill.querySelector(".skill-box");
  6041. const skillTitle = skillBox.querySelector(".skill-name");
  6042. const skillCD = skillBox.querySelector(".skill-cd");
  6043. const skillLevel = skillBox.querySelector(".m-skill-level");
  6044. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  6045. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  6046. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  6047. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  6048. const activeskill = Skills[card.activeSkillId];
  6049. const leaderSkill = Skills[card.leaderSkillId];
  6050. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  6051. frg1.appendChild(skillBox);
  6052. skillTitle.textContent = activeskill?.name;
  6053. skillTitle.setAttribute("data-skillid", activeskill?.id);
  6054. skillDetailOriginal.innerHTML = "";
  6055. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  6056. const t_maxLevel = card.stackable ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  6057. skillLevel.max = t_maxLevel;
  6058. skillLevel.value = t_maxLevel;
  6059. skillLevel_Max.value = t_maxLevel;
  6060. //skillLevel_Max.textContent = activeskill.maxLevel;
  6061. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  6062. //怪物队长技能
  6063. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  6064. const lskillBox = rowLederSkill.querySelector(".skill-box");
  6065. const lskillTitle = lskillBox.querySelector(".skill-name");
  6066. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  6067. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  6068. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  6069. frg2.appendChild(lskillBox);
  6070. lskillTitle.textContent = leaderSkill?.name;
  6071. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  6072. lskillDetailOriginal.innerHTML = "";
  6073. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  6074. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  6075. rowSkill.appendChild(frg1);
  6076. rowLederSkill.appendChild(frg2);
  6077. let noPowerup = card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  6078. skillLevel.readOnly = noPowerup;
  6079. rowMonPlus.classList.toggle("disabled", noPowerup);
  6080. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  6081. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  6082. rowMonPlus.querySelector(".plus-box .m-hp-li .m-plus").value = 0;
  6083. rowMonPlus.querySelector(".plus-box .m-atk-li .m-plus").value = 0;
  6084. rowMonPlus.querySelector(".plus-box .m-rcv-li .m-plus").value = 0;
  6085. }
  6086. const btnDone = editBox.querySelector(".button-done");
  6087. if (editBox.isAssist) {
  6088. btnDone.classList.toggle("cant-assist", !card.canAssist);
  6089. btnDone.disabled = !card.canAssist;
  6090. } else {
  6091. btnDone.classList.toggle("only-assist", card.onlyAssist);
  6092. btnDone.disabled = card.onlyAssist;
  6093. }
  6094. //去除所有不能再打的潜觉
  6095. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  6096. editBox.refreshLatent();
  6097. editBox.reCalculateExp();
  6098. editBox.reCalculateAbility();
  6099. }
  6100. //刷新整个队伍
  6101. function refreshAll(formationData) {
  6102. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6103. const titleBox = formationBox.querySelector(".title-box");
  6104. const detailBox = formationBox.querySelector(".detail-box");
  6105. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  6106. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  6107. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  6108. //fragment.append(...formationBox.childNodes);
  6109. const txtTitle = titleBox.querySelector(".title-code");
  6110. const txtDetail = detailBox.querySelector(".detail-code");
  6111. txtTitle.value = formationData.title || "";
  6112. txtDetail.value = formationData.detail || "";
  6113. const txtTitleDisplay = titleBox.querySelector(".title-display");
  6114. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  6115. txtTitleDisplay.innerHTML = '';
  6116. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  6117. formationBox.refreshDocumentTitle();
  6118. txtDetailDisplay.innerHTML = '';
  6119. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  6120. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  6121. const dge = formationData.dungeonEnchance;
  6122. dungeonEnchanceDom.classList.add(className_displayNone);
  6123. dungeonEnchanceDom.innerHTML = '';
  6124. const dungeonEnchanceFragment = [];
  6125. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  6126. {
  6127. const seriesFragment = [];
  6128. if (dge?.collabs?.length) { //添加合作的ID名称
  6129. //搜索并显示合作
  6130. function searchCollab(event) {
  6131. event.preventDefault();
  6132. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  6133. showSearch(searchBySeriesId(collabId, "collab"));
  6134. return false;
  6135. }
  6136. const fragment = dge.collabs.map(id=>{
  6137. const lnk = document.createElement("a");
  6138. lnk.className ="series-search card-collabId";
  6139. lnk.setAttribute(dataAttrName, id);
  6140. lnk.onclick = searchCollab;
  6141. lnk.textContent = id;
  6142. return lnk;
  6143. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6144. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  6145. }
  6146. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  6147. //搜索并显示抽蛋
  6148. function searchGacha(event) {
  6149. event.preventDefault();
  6150. const sids = this.getAttribute(dataAttrName).split(',')
  6151. .filter(Boolean).map(n=>parseInt(n, 10));
  6152. if (sids.length) {
  6153. showSearch(searchBySeriesId(sids, "gacha"));
  6154. }
  6155. return false;
  6156. }
  6157. const fragment = dge.gachas.map(id=>{
  6158. const lnk = document.createElement("a");
  6159. lnk.className ="series-search card-gachaId";
  6160. lnk.setAttribute(dataAttrName, id);
  6161. lnk.onclick = searchGacha;
  6162. lnk.textContent = id;
  6163. return lnk;
  6164. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6165. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  6166. }
  6167. if (dge.rarities.length > 0) {
  6168. const raritiesIcons = dge.rarities.map(rarity=>{
  6169. const icon = document.createElement("icon");
  6170. icon.className = "rare-icon";
  6171. icon.setAttribute("data-rare-icon", rarity);
  6172. return icon;
  6173. });
  6174. seriesFragment.push(raritiesIcons.nodeJoin());
  6175. }
  6176. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  6177. seriesFragment.push(renderSkill(skill));
  6178. dungeonEnchanceFragment.push(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  6179. }
  6180. if (dge?.benefit) { //添加阴阳
  6181. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  6182. const icon = document.createElement("icon");
  6183. icon.className ="awoken-icon";
  6184. icon.setAttribute("data-awoken-icon", benefitAwoken);
  6185. if (dge.benefit & 0b10)
  6186. icon.classList.add("yinyang");
  6187. dungeonEnchanceFragment.push(icon);
  6188. }
  6189. if (dge?.stage > 1) { //添加层数
  6190. const states = localTranslating?.skill_parse?.stats;
  6191. const dict = {
  6192. icon: createSkillIcon("current-stage"),
  6193. state:states?.cstage(),
  6194. num: dge?.stage
  6195. };
  6196. dungeonEnchanceFragment.push(states?.state_is(dict));
  6197. }
  6198. if (dge?.brokens > 1) { //添加层数
  6199. const states = localTranslating?.skill_parse?.stats;
  6200. const dict = {
  6201. icon: createSkillIcon("rate-mul-part_break"),
  6202. state:states?.broken_parts(),
  6203. num: dge?.brokens
  6204. };
  6205. dungeonEnchanceFragment.push(states?.state_is(dict));
  6206. }
  6207. dungeonEnchanceDom.appendChild(dungeonEnchanceFragment.nodeJoin(localTranslating?.skill_parse?.word?.semicolon()));
  6208. dungeonEnchanceDom.classList.remove(className_displayNone);
  6209. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6210. const teamBox = teamBigBox.querySelector(".team-box");
  6211. const teamData = formationData.teams[teamNum];
  6212. const badgeBox = teamBigBox.querySelector(".team-badge");
  6213. if (badgeBox) badgeBox.setAttribute("data-badge-icon", teamData[2] ?? 0);
  6214. const memberLiDoms = Array.from(teamBox.querySelectorAll(".team-members .member")); //队员
  6215. const latentLiDoms = Array.from(teamBox.querySelectorAll(".team-latents .latents")); //潜觉
  6216. const assistLiDoms = Array.from(teamBox.querySelectorAll(".team-assist .member")); //辅助
  6217. const assistsLabelLiDoms = Array.from(teamBox.querySelectorAll(".team-assist-label .assist-label")); //辅助的那个字
  6218. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6219. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6220. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6221. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6222. const teamAbilityLiDoms = Array.from(teamAbilityDom.querySelectorAll(".abilitys")); //三维
  6223. const teamMemberTypesLiDoms = Array.from(teamMemberTypesDom.querySelectorAll(".member-types"));//队员类型
  6224. const teamMemberAwokenLiDoms = Array.from(teamMemberAwokenDom.querySelectorAll(".member-awoken"));//队员觉醒
  6225. const teamAssistAwokenLiDoms = Array.from(teamAssistAwokenDom.querySelectorAll(".member-awoken"));//辅助觉醒
  6226. for (let ti = 0, ti_len = memberLiDoms.length; ti < ti_len; ti++) {
  6227. const leaderIdx = teamData[3]; //开始设置换队长
  6228. const memberLi = memberLiDoms.find(li=>li.dataset.index == ti);
  6229. const latentLi = latentLiDoms.find(li=>li.dataset.index == ti);
  6230. const assistsLi = assistLiDoms.find(li=>li.dataset.index == ti);
  6231. const teamAbilityLi = teamAbilityLiDoms.find(li=>li.dataset.index == ti);
  6232. const teamMemberTypesLi = teamMemberTypesLiDoms.find(li=>li.dataset.index == ti);
  6233. const teamMemberAwokenLi = teamMemberAwokenLiDoms.find(li=>li.dataset.index == ti);
  6234. const teamAssistAwokenLi = teamAssistAwokenLiDoms.find(li=>li.dataset.index == ti);
  6235. if (!memberLi || !latentLi || !assistsLi) {
  6236. console.error("队员的 DOM 缺失,需要检查 html");
  6237. continue;
  6238. }
  6239. //更换队长的动画
  6240. [
  6241. memberLi,
  6242. latentLi,
  6243. assistsLi,
  6244. teamAbilityLi,
  6245. teamMemberTypesLi,
  6246. teamMemberAwokenLi,
  6247. teamAssistAwokenLi
  6248. ].forEach(dom=>{
  6249. if (!dom) return;
  6250. if (leaderIdx > 0 && (ti == 0 || ti == leaderIdx)) {
  6251. if (ti == 0) {
  6252. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6253. }
  6254. else if (ti == leaderIdx)
  6255. {
  6256. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6257. }
  6258. dom.classList.add("changing-leader");
  6259. dom.onanimationend = function() {
  6260. this.classList.remove("changing-leader");
  6261. this.onanimationend = null;
  6262. }
  6263. } else {
  6264. if (dom.style.transform) {
  6265. dom.classList.add("changing-leader");
  6266. dom.onanimationend = function() {
  6267. this.classList.remove("changing-leader");
  6268. this.onanimationend = null;
  6269. }
  6270. }
  6271. dom.style.transform = null;
  6272. }
  6273. });
  6274. //修改显示内容
  6275. const memberDom = memberLi.querySelector(`.monster`);
  6276. const assistDom = assistsLi.querySelector(`.monster`);
  6277. const latentDom = latentLi.querySelector(`.latent-ul`);
  6278. const member = teamData[0][ti], assist = teamData[1][ti];
  6279. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  6280. changeid(member, memberDom, latentDom, assist); //队员
  6281. changeid(assist, assistDom); //辅助
  6282. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  6283. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  6284. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  6285. );
  6286. teamAbilityLi && teamAbilityLi.classList.toggle("enable-bouns", enableBouns);
  6287. //同一进化链
  6288. const sameEvoTree = isSameEvoTree(member, assist);
  6289. const assistLabel = assistsLabelLiDoms[memberLiDoms.indexOf(memberLi)];
  6290. assistLabel && assistLabel.classList.toggle("same-evo-tree",sameEvoTree);
  6291. assistsLi.classList.toggle("same-evo-tree",sameEvoTree);
  6292. //隐藏队长的自身换为换队长的技能
  6293. if (ti == 5 || //好友队长永远隐藏
  6294. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  6295. {
  6296. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  6297. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  6298. if (skills_m.length == 0 || skills_m[0].type != 227)
  6299. {
  6300. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6301. }
  6302. if (skills_a.length == 0 || skills_a[0].type != 227)
  6303. {
  6304. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6305. }
  6306. }
  6307. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  6308. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  6309. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  6310. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  6311. }
  6312. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  6313. let teamHP = null;
  6314. if (teamTotalInfoDom) teamHP = refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  6315. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  6316. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  6317. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  6318. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  6319. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  6320. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum, { teamHP });
  6321. });
  6322. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  6323. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  6324. formationBox.appendChild(fragment);
  6325. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  6326. // teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6327. // const teamBox = teamBigBox.querySelector(".team-box");
  6328. // const teamData = formationData.teams[teamNum];
  6329. // const membersDom = teamBox.querySelector(".team-members");
  6330. // const latentsDom = teamBox.querySelector(".team-latents");
  6331. // const assistsDom = teamBox.querySelector(".team-assist");
  6332. // const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6333. // const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6334. // const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6335. // const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6336. // for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6337. // const leaderIdx = teamData[3]; //开始设置换队长
  6338. // const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6339. // const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6340. // const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6341. // const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6342. // const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6343. // const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6344. // const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6345. // [
  6346. // memberLi,
  6347. // latentLi,
  6348. // assistsLi,
  6349. // teamAbilityLi,
  6350. // teamMemberTypesLi,
  6351. // teamMemberAwokenLi,
  6352. // teamAssistAwokenLi
  6353. // ].forEach(dom=>{
  6354. // if (!dom) return;
  6355. // if (leaderIdx > 0 && ti == 0) //队长
  6356. // {
  6357. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6358. // }
  6359. // else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  6360. // {
  6361. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6362. // }else
  6363. // {
  6364. // dom.style.transform = null;
  6365. // }
  6366. // });
  6367. // }
  6368. // });
  6369. }
  6370. //刷新队伍觉醒效果计算
  6371. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti, option) {
  6372. const [members, assists, badge, swapId] = team;
  6373. let targetIcon;
  6374. //解析两个队长技
  6375. let leader1 = members[swapId || 0], //换队长或者默认队长
  6376. leader2 = members[5];
  6377. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  6378. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  6379. //防绑
  6380. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  6381. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  6382. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  6383. //储存附加 52 即大防绑的队长技能
  6384. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  6385. for (let mi=0; mi < members.length; mi++) {
  6386. const memberData = members[mi];
  6387. const assistData = assists[mi];
  6388. let thisAwokenNum = 0;
  6389. if (badge === 8 || badge === 22) {
  6390. thisAwokenNum = 2;
  6391. } else {
  6392. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6393. if (lsAwoken.length) { //增加队长技赋予的觉醒
  6394. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6395. lsAwoken.forEach(pls=>{
  6396. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  6397. effectiveAwokens.push(...pls.awakenings);
  6398. }
  6399. });
  6400. }
  6401. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6402. }
  6403. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  6404. }
  6405. }
  6406. //自动回复
  6407. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  6408. const targetValue = targetIcon.parentElement.querySelector(".count");
  6409. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  6410. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6411. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6412. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  6413. //自动回复的队长技能
  6414. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  6415. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  6416. if (lsAwoken1.length) {
  6417. const [,,rcv] = leader1.ability;
  6418. count += rcv * lsAwoken1[0].value.value;
  6419. }
  6420. if (lsAwoken2.length) {
  6421. const [,,rcv] = leader2.ability;
  6422. count += rcv * lsAwoken2[0].value.value;
  6423. }
  6424. for (let mi=0; mi < members.length; mi++) {
  6425. const memberData = members[mi];
  6426. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  6427. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  6428. let memberCard = memberData.card;
  6429. //计算没有297的纯三维
  6430. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  6431. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  6432. } else {
  6433. continue;
  6434. }
  6435. }
  6436. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  6437. if (count > 0 && option.teamHP) {
  6438. targetValue.setAttribute("data-percent", (Math.floor(count / option.teamHP.tHP * 1000) / 10));
  6439. }
  6440. }
  6441. //颜色盾
  6442. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  6443. const awokens = Array.from(targetIcon.parentElement.querySelectorAll(".awoken-icon"));
  6444. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  6445. for (let ai=0; ai < awokens.length; ai++) {
  6446. const awoken = awokens[ai];
  6447. const ak = parseInt(awoken.dataset.awokenIcon, 10);
  6448. const thisAwokenNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6449. const prob = thisAwokenNum * 0.07 //普通觉醒7%
  6450. + teamLatents.filter(l=>l===2+ak).length * 0.01 //小潜觉 1%
  6451. + teamLatents.filter(l=>l===28+ak).length * 0.025; //大潜觉 2.5%
  6452. awoken.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*1000)/10);
  6453. }
  6454. }
  6455. //掉+珠
  6456. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  6457. const awokens = Array.from(targetIcon.parentElement.querySelectorAll(".awoken-icon"));
  6458. for (let ai=0; ai < awokens.length; ai++) {
  6459. const awoken = awokens[ai];
  6460. const ak = parseInt(awoken.dataset.awokenIcon, 10);
  6461. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak);
  6462. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6463. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6464. const prob = thisAwokenNum * 0.2; //普通觉醒20%
  6465. awoken.setAttribute(dataAttrName,Math.round(prob*100));
  6466. awoken.classList.toggle("gt100", prob > 1);
  6467. }
  6468. }
  6469. //SX
  6470. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  6471. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6472. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6473. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  6474. let prob = thisAwokenNum / 5;
  6475. switch (badge) {
  6476. case 9:
  6477. prob += 1;
  6478. break;
  6479. case 22: //状态异常耐性 辅助无效
  6480. prob += 1;
  6481. break;
  6482. }
  6483. const percentValue = Math.round(Math.min(prob,1)*100);
  6484. targetValue.setAttribute(dataAttrName, percentValue);
  6485. targetMeter.value = percentValue;
  6486. }
  6487. //暗
  6488. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  6489. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6490. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6491. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  6492. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6493. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6494. let prob = thisAwokenNum / 5;
  6495. switch (badge) {
  6496. case 12:
  6497. prob += 1;
  6498. break;
  6499. case 22: //状态异常耐性 辅助无效
  6500. prob += 1;
  6501. break;
  6502. }
  6503. const percentValue = Math.round(Math.min(prob,1)*100);
  6504. targetValue.setAttribute(dataAttrName, percentValue);
  6505. targetMeter.value = percentValue;
  6506. }
  6507. //废
  6508. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  6509. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6510. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6511. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  6512. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6513. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6514. let prob = thisAwokenNum / 5;
  6515. switch (badge) {
  6516. case 13:
  6517. prob += 1;
  6518. break;
  6519. case 22: //状态异常耐性 辅助无效
  6520. prob += 1;
  6521. break;
  6522. }
  6523. const percentValue = Math.round(Math.min(prob,1)*100);
  6524. targetValue.setAttribute(dataAttrName, percentValue);
  6525. targetMeter.value = percentValue;
  6526. }
  6527. //毒
  6528. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  6529. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6530. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6531. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  6532. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6533. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6534. let prob = thisAwokenNum / 5;
  6535. switch (badge) {
  6536. case 14:
  6537. prob += 1;
  6538. break;
  6539. case 22: //状态异常耐性 辅助无效
  6540. prob += 1;
  6541. break;
  6542. }
  6543. const percentValue = Math.round(Math.min(prob,1)*100);
  6544. targetValue.setAttribute(dataAttrName, percentValue);
  6545. targetMeter.value = percentValue;
  6546. }
  6547. //云
  6548. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  6549. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  6550. targetIcon.classList.toggle("disabled", thisAwokenNum === 0);
  6551. }
  6552. //封条
  6553. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  6554. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  6555. targetIcon.classList.toggle("disabled", thisAwokenNum === 0);
  6556. }
  6557. //掉废
  6558. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  6559. const has = members.some(member=>member?.latent?.includes(14));
  6560. targetIcon.classList.toggle("disabled", !has);
  6561. }
  6562. //掉毒
  6563. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  6564. const has = members.some(member=>member?.latent?.includes(15));
  6565. targetIcon.classList.toggle("disabled", !has);
  6566. }
  6567. //心横解转转
  6568. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  6569. const targetValue = targetIcon.parentElement.querySelector(".count");
  6570. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  6571. let count = 0;
  6572. for (let mi=0; mi < members.length; mi++) {
  6573. const memberData = members[mi];
  6574. const assistData = assists[mi];
  6575. if (memberData?.latent?.includes(40)) {
  6576. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6577. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6578. } else {
  6579. continue;
  6580. }
  6581. }
  6582. targetValue.setAttribute(dataAttrName, count);
  6583. }
  6584. //心追解云封
  6585. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  6586. const targetValue = targetIcon.parentElement.querySelector(".count");
  6587. let count = 0;
  6588. for (let mi=0; mi < members.length; mi++) {
  6589. const memberData = members[mi];
  6590. const assistData = assists[mi];
  6591. if (memberData?.latent?.includes(46)) {
  6592. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6593. count += effectiveAwokens.filter(ak=>ak==45).length;
  6594. } else {
  6595. continue;
  6596. }
  6597. }
  6598. targetValue.setAttribute(dataAttrName, count);
  6599. }
  6600. //普通L
  6601. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  6602. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6603. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6604. let count = new Array(orbs.length).fill(0);
  6605. for (let mi=0; mi < members.length; mi++) {
  6606. const memberData = members[mi];
  6607. const assistData = assists[mi];
  6608. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  6609. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6610. if (thisAwokenNum == 0) continue;
  6611. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6612. attrs.distinct().forEach(attr=>{
  6613. count[attr] += thisAwokenNum;
  6614. });
  6615. }
  6616. orbs.forEach((orb,oi)=>{
  6617. orb.setAttribute(dataAttrName,count[oi]);
  6618. });
  6619. }
  6620. //L解禁武器
  6621. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  6622. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6623. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6624. let count = new Array(orbs.length).fill(0);
  6625. for (let mi=0; mi < members.length; mi++) {
  6626. const memberData = members[mi];
  6627. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  6628. if (memberData?.latent?.includes(48)) {
  6629. let effectiveAwokens = memberData.effectiveAwokens();
  6630. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6631. if (thisAwokenNum == 0) continue;
  6632. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  6633. attrs.distinct().forEach(attr=>{
  6634. count[attr] += thisAwokenNum;
  6635. });
  6636. } else {
  6637. continue;
  6638. }
  6639. }
  6640. orbs.forEach((orb,oi)=>{
  6641. orb.setAttribute(dataAttrName,count[oi]);
  6642. });
  6643. }
  6644. //普通十字
  6645. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  6646. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6647. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6648. let count = new Array(orbs.length).fill(0);
  6649. for (let mi=0; mi < members.length; mi++) {
  6650. const memberData = members[mi];
  6651. const assistData = assists[mi];
  6652. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6653. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6654. if (thisAwokenNum == 0) continue;
  6655. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6656. attrs.distinct().forEach(attr=>{
  6657. count[attr] += thisAwokenNum;
  6658. });
  6659. }
  6660. orbs.forEach((orb,oi)=>{
  6661. orb.setAttribute(dataAttrName,count[oi]);
  6662. });
  6663. }
  6664. //U解禁消
  6665. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  6666. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6667. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6668. let count = new Array(orbs.length).fill(0);
  6669. for (let mi=0; mi < members.length; mi++) {
  6670. const memberData = members[mi];
  6671. const assistData = assists[mi];
  6672. if (memberData?.latent?.includes(41)) {
  6673. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6674. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6675. if (thisAwokenNum == 0) continue;
  6676. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6677. attrs.distinct().forEach(attr=>{
  6678. count[attr] += thisAwokenNum;
  6679. });
  6680. } else {
  6681. continue;
  6682. }
  6683. }
  6684. orbs.forEach((orb,oi)=>{
  6685. orb.setAttribute(dataAttrName,count[oi]);
  6686. });
  6687. }
  6688. //普通C珠
  6689. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  6690. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6691. //目前没有大觉醒
  6692. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6693. let count = new Array(orbs.length).fill(0);
  6694. for (let mi=0; mi < members.length; mi++) {
  6695. const memberData = members[mi];
  6696. const assistData = assists[mi];
  6697. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6698. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6699. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6700. if (thisAwokenNum == 0) continue;
  6701. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6702. attrs.distinct().forEach(attr=>{
  6703. count[attr] += thisAwokenNum;
  6704. });
  6705. }
  6706. orbs.forEach((orb,oi)=>{
  6707. orb.setAttribute(dataAttrName,count[oi]);
  6708. });
  6709. }
  6710. //C珠破吸
  6711. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  6712. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6713. //目前没有大觉醒
  6714. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6715. let count = new Array(orbs.length).fill(0);
  6716. for (let mi=0; mi < members.length; mi++) {
  6717. const memberData = members[mi];
  6718. const assistData = assists[mi];
  6719. if (memberData.latent.includes(39)) {
  6720. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6721. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6722. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6723. if (thisAwokenNum == 0) continue;
  6724. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6725. attrs.distinct().forEach(attr=>{
  6726. count[attr] += thisAwokenNum;
  6727. });
  6728. } else {
  6729. continue;
  6730. }
  6731. }
  6732. orbs.forEach((orb,oi)=>{
  6733. orb.setAttribute(dataAttrName,count[oi]);
  6734. });
  6735. }
  6736. //普通T字
  6737. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  6738. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6739. //目前没有大觉醒
  6740. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6741. let count = new Array(orbs.length).fill(0);
  6742. for (let mi=0; mi < members.length; mi++) {
  6743. const memberData = members[mi];
  6744. const assistData = assists[mi];
  6745. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6746. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6747. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  6748. if (thisAwokenNum == 0) continue;
  6749. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6750. attrs.distinct().forEach(attr=>{
  6751. count[attr] += thisAwokenNum;
  6752. });
  6753. }
  6754. orbs.forEach((orb,oi)=>{
  6755. orb.setAttribute(dataAttrName,count[oi]);
  6756. });
  6757. }
  6758. //竖心追
  6759. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"45\"]")) {
  6760. const targetValue = targetIcon.parentElement.querySelector(".count");
  6761. let count = 0;
  6762. for (let mi=0; mi < members.length; mi++) {
  6763. const memberData = members[mi];
  6764. const assistData = assists[mi];
  6765. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6766. count += effectiveAwokens.filter(ak=>ak===45).length;
  6767. }
  6768. targetValue.setAttribute(dataAttrName, (count * 50_0000).bigNumberToString());
  6769. const percent = Math.min(count * 20, 100);
  6770. const sheildIcon = targetIcon.parentElement.querySelector("[data-icon-type=\"breaking-shield\"]");
  6771. sheildIcon.style.setProperty("--percent",`${percent}%`);
  6772. const targetValue2 = targetIcon.parentElement.querySelector(".count[data-postfix]");
  6773. targetValue2.setAttribute(dataAttrName, percent);
  6774. }
  6775. //方心追
  6776. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"50\"]")) {
  6777. const targetValue = targetIcon.parentElement.querySelector(".count");
  6778. let count = 0;
  6779. for (let mi=0; mi < members.length; mi++) {
  6780. const memberData = members[mi];
  6781. const assistData = assists[mi];
  6782. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6783. count += effectiveAwokens.filter(ak=>ak===50).length;
  6784. }
  6785. targetValue.setAttribute(dataAttrName, (count * 1000_0000).bigNumberToString());
  6786. const percent = Math.min(count * 50, 100);
  6787. const sheildIcon = targetIcon.parentElement.querySelector("[data-icon-type=\"breaking-shield\"]");
  6788. sheildIcon.style.setProperty("--percent",`${percent}%`);
  6789. const targetValue2 = targetIcon.parentElement.querySelector(".count[data-postfix]");
  6790. targetValue2.setAttribute(dataAttrName, percent);
  6791. }
  6792. //L心
  6793. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"59\"]")) {
  6794. const targetValue = targetIcon.parentElement.querySelector(".count");
  6795. let count = 0;
  6796. for (let mi=0; mi < members.length; mi++) {
  6797. const memberData = members[mi];
  6798. const assistData = assists[mi];
  6799. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6800. count += effectiveAwokens.filter(ak=>ak===59).length;
  6801. }
  6802. targetValue.setAttribute(dataAttrName, count * 5);
  6803. }
  6804. //下午茶
  6805. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"132\"]")) {
  6806. const targetValue = targetIcon.parentElement.querySelector(".count");
  6807. let count = 0;
  6808. for (let mi=0; mi < members.length; mi++) {
  6809. const memberData = members[mi];
  6810. const assistData = assists[mi];
  6811. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6812. count += effectiveAwokens.filter(ak=>ak===132).length;
  6813. }
  6814. targetValue.setAttribute(dataAttrName, Math.min(count * 20, 100));
  6815. }
  6816. }
  6817. function highlightAwokenMember(event, teamIndex) {
  6818. if (teamIndex<0) return; //没有目标队伍就退出
  6819. const teamBox = formationBox.querySelector(`.teams .team-bigbox:nth-of-type(${teamIndex+1})`);
  6820. if (!teamBox) return; //没有目标队伍就退出
  6821. const icon = this;
  6822. const akId = (icon=>{
  6823. if (Number.isInteger(icon)) {
  6824. return icon;
  6825. } else if (icon instanceof HTMLElement && icon.hasAttribute("data-awoken-icon")) {
  6826. return parseInt(icon.getAttribute("data-awoken-icon"), 10);
  6827. } else if (icon instanceof HTMLElement && icon.hasAttribute("data-latent-icon")) {
  6828. const latentId = parseInt(icon.getAttribute("data-latent-icon"), 10);
  6829. switch(latentId) {
  6830. case 39: return 62; //豆荚破伤吸
  6831. case 40: return 20; //心横消转转
  6832. case 41: return 27; //U消禁消
  6833. case 46: return 45; //心追解云封
  6834. case 47: return 59; //心L SB+
  6835. case 48: return 60; //L解封武器
  6836. default: return;
  6837. }
  6838. } else {
  6839. throw new TypeError("输入的不是 整数 或者含 data-awoken-icon 的 HTML 元素");
  6840. }
  6841. })(icon);
  6842. const eqak = equivalent_awoken.find(obj=>akId === obj.big || akId === obj.small);
  6843. const awokenFindArea = [], //搜索觉醒ID的区域
  6844. forceArea = []; //强制高亮的区域
  6845. if (icon.classList.contains("latent-icon") && icon.hasAttribute("data-latent-icon")) {
  6846. //如果选中的是潜觉,只显示让这个潜觉生效的觉醒
  6847. const latentId = parseInt(icon.getAttribute("data-latent-icon"), 10);
  6848. formation.teams[teamIndex][0]
  6849. .forEach((member,idx)=>{
  6850. if (member.latent.includes(latentId)) {
  6851. awokenFindArea.push(...teamBox.querySelectorAll(`:where(.team-member-awoken,${latentId === 48 ? "" : ".team-assist-awoken"}) .member-awoken[data-index="${idx}"]`));
  6852. }
  6853. });
  6854. const latents = teamBox.querySelectorAll(`.team-latents .latent-icon[data-latent-icon="${latentId}"]`);
  6855. forceArea.push(...latents);
  6856. } else {
  6857. awokenFindArea.push(...teamBox.querySelectorAll(":where(.team-member-awoken,.team-assist-awoken)"));
  6858. if (icon.closest(".team-awoken-effect")) {
  6859. //处理盾,高亮潜觉的盾
  6860. const awokenId = parseInt(icon.getAttribute("data-awoken-icon"), 10);
  6861. if (awokenId >= 4 && awokenId <= 8) {
  6862. const latentId_1 = awokenId + 2, latentId_2 = awokenId + 28;
  6863. const latents = teamBox.querySelectorAll(`.team-latents .latent-icon:where([data-latent-icon="${latentId_1}"],[data-latent-icon="${latentId_2}"])`);
  6864. forceArea.push(...latents);
  6865. }
  6866. }
  6867. }
  6868. const akIcons = awokenFindArea.flatMap(node=>Array.from(node.querySelectorAll(".awoken-icon")));
  6869. akIcons.filter(icon=>{
  6870. const iconId = parseInt(icon?.dataset?.awokenIcon, 10);
  6871. return eqak ? (iconId === eqak.big || iconId === eqak.small) : iconId === akId;
  6872. })
  6873. .forEach(icon=>icon.classList.add("hightlight"));
  6874. forceArea.forEach(icon=>icon.classList.add("hightlight"));
  6875. }
  6876. function highlightAwokenMemberForIcon(event) {
  6877. const teamBigBoxs = [...formationBox.querySelectorAll(".teams .team-bigbox")];
  6878. const teamIndex = teamBigBoxs.findIndex(box=>box.contains(this));
  6879. highlightAwokenMember.call(this, event, teamIndex);
  6880. }
  6881. function removeAllHighlightOnAwokenMenber() {
  6882. const teamBigBoxs = [...formationBox.querySelectorAll(".teams .team-bigbox")];
  6883. teamBigBoxs.forEach(teamDom=>{
  6884. const akIcons = [...teamDom.querySelectorAll(":where(.team-member-awoken,.team-assist-awoken,.team-latents) .hightlight")];
  6885. akIcons.forEach(icon=>icon.classList.remove("hightlight"));
  6886. });
  6887. }
  6888. //刷新队伍觉醒统计
  6889. function refreshTeamAwokenCount(awokenDom, team) {
  6890. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6891. const awokenResort = new Set([46]); //队伍大血,强制排在第一位
  6892. official_awoken_sorting.forEach(ak=>awokenResort.add(ak));
  6893. awokenResort.forEach(ak=>{
  6894. let totalNum = 0;
  6895. //搜索等效觉醒
  6896. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  6897. if (equivalentAwoken?.small === ak)
  6898. { //等效觉醒小
  6899. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6900. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6901. } else if (equivalentAwoken?.big === ak)
  6902. { //等效觉醒大就跳过
  6903. return;
  6904. } else
  6905. { //普通觉醒
  6906. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6907. }
  6908. if (totalNum == 0) return;
  6909. const li = document.createElement("li");
  6910. li.className = "awoken-count";
  6911. const icon = li.appendChild(document.createElement("icon"));
  6912. icon.className = "awoken-icon";
  6913. icon.setAttribute("data-awoken-icon", ak);
  6914. const span = li.appendChild(document.createElement("span"));
  6915. span.className = "count";
  6916. span.textContent = totalNum;
  6917. icon.onmouseenter = highlightAwokenMemberForIcon;
  6918. icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  6919. fragment.append(li);
  6920. });
  6921. const awokenUL = awokenDom.querySelector(".awoken-ul");
  6922. awokenUL.innerHTML = '';
  6923. awokenUL.append(fragment);
  6924. }
  6925. //刷新阵型觉醒统计
  6926. function refreshFormationAwokenCount(awokenDom, teams) {
  6927. function awokenSetCount(aicon, number) {
  6928. if (!aicon) return; //没有这个觉醒就撤回
  6929. const ali = aicon.parentNode;
  6930. const countDom = ali.querySelector(".count");
  6931. countDom.textContent = number;
  6932. if (number)
  6933. ali.classList.remove(className_displayNone);
  6934. else
  6935. ali.classList.add(className_displayNone);
  6936. }
  6937. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6938. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  6939. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  6940. const acs = aicons.map(aicon=>{
  6941. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  6942. let totalNum = 0;
  6943. //搜索等效觉醒
  6944. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  6945. if (equivalentAwoken)
  6946. {
  6947. if (equivalentAwoken.small === ai)
  6948. {
  6949. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  6950. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  6951. }
  6952. } else
  6953. {
  6954. totalNum = awokenCountInFormation(teams, ai, solo);
  6955. }
  6956. awokenSetCount(aicon, totalNum);
  6957. return {a:ai,c:totalNum};
  6958. });
  6959. if (acs.every(ac=>ac.c==0))
  6960. {
  6961. awokenDom.classList.add(className_displayNone);
  6962. } else
  6963. {
  6964. awokenDom.classList.remove(className_displayNone);
  6965. }
  6966. awokenDom.appendChild(fragment);
  6967. }
  6968. //刷新能力值
  6969. function refreshAbility(abilityDom, team, idx) {
  6970. const memberData = team[0][idx];
  6971. const assistData = team[1][idx];
  6972. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  6973. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  6974. if (mainAbility && memberData.ability) {
  6975. for (let ai = 0; ai < 3; ai++) {
  6976. memberData.ability[ai] = mainAbility[ai][0];
  6977. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  6978. }
  6979. }
  6980. if (!abilityDom) return; //如果没有dom,直接跳过
  6981. const abilityLi = abilityDom.querySelector(`.abilitys[data-index="${idx}"]`);
  6982. const hpDom = abilityLi.querySelector(".hp");
  6983. const atkDom = abilityLi.querySelector(".atk");
  6984. const rcvDom = abilityLi.querySelector(".rcv");
  6985. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  6986. if (mainAbility) {
  6987. div.classList.remove(className_displayNone);
  6988. div.textContent = memberData.ability[ai];
  6989. } else {
  6990. div.classList.add(className_displayNone);
  6991. div.textContent = 0;
  6992. }
  6993. });
  6994. }
  6995. //刷新队员
  6996. function refreshMemberTypes(memberTypesDom, team, idx) {
  6997. if (!memberTypesDom) return; //如果没有dom,直接跳过
  6998. const member = team[0][idx];
  6999. const assist = team[1][idx];
  7000. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  7001. function typeIcon(tid, isAppendType = false) {
  7002. const iconLi = document.createElement("li");
  7003. const icon = iconLi.appendChild(document.createElement("icon"))
  7004. icon.className = "type-icon";
  7005. icon.setAttribute("data-type-icon", tid);
  7006. if (isAppendType) {
  7007. iconLi.classList.add('append-type');
  7008. }
  7009. return iconLi;
  7010. }
  7011. const fragment = document.createDocumentFragment();
  7012. if (member.id > 0) {
  7013. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  7014. if (isAppendType) {
  7015. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  7016. }
  7017. }
  7018. const memberTypesUl = memberTypesDom.querySelector(`.member-types[data-index="${idx}"] .types-ul`);
  7019. memberTypesUl.innerHTML = '';
  7020. memberTypesUl.appendChild(fragment);
  7021. }
  7022. //刷新队员觉醒
  7023. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  7024. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  7025. const memberData = team[0][idx];
  7026. const assistData = team[1][idx];
  7027. // const memberCard = Cards[memberData.id] || Cards[0];
  7028. // const assistCard = Cards[assistData.id] || Cards[0];
  7029. //队员觉醒
  7030. let memberAwokens = memberData.effectiveAwokens() || [];
  7031. //memberAwokens.sort();
  7032. //武器觉醒
  7033. let assistAwokens = assistData.effectiveAwokens() || [];
  7034. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  7035. //assistAwokens.sort();
  7036. /*if (assistAwokens.includes(49))
  7037. {
  7038. memberAwokens = memberAwokens.concat(assistAwokens);
  7039. }*/
  7040. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken[data-index="${idx}"] .awoken-ul`);
  7041. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken[data-index="${idx}"] .awoken-ul`);
  7042. /* //通用的
  7043. function countNum(arr) {
  7044. const map = arr.reduce(function(preMap, value){
  7045. return preMap.set(value, (preMap.get(value) || 0) + 1);
  7046. }, new Map());
  7047. return Array.from(map);
  7048. };*/
  7049. function countAwokenNum(arr) {
  7050. const map = arr.reduce(function(preMap, value){
  7051. const eak = equivalent_awoken.find(eako => eako.big === value);
  7052. if (eak)
  7053. {
  7054. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  7055. }else
  7056. {
  7057. return preMap.set(value, (preMap.get(value) || 0) + 1);
  7058. }
  7059. }, new Map());
  7060. return Array.from(map);
  7061. };
  7062. /*const hideAwokens = [49,1,2,3,63];
  7063. if (solo) hideAwokens.push(30); //协力觉醒
  7064. if (!solo) hideAwokens.push(63); //掉落觉醒
  7065. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  7066. let memberAwokensCount = countAwokenNum(memberAwokens);
  7067. memberAwokenUl.innerHTML = '';
  7068. memberAwokensCount.forEach(akc=>{
  7069. const iconLi = document.createElement("li");
  7070. const icon = iconLi.appendChild(document.createElement("icon"))
  7071. icon.className = "awoken-icon";
  7072. icon.setAttribute("data-awoken-icon", akc[0]);
  7073. icon.setAttribute("data-awoken-count", akc[1]);
  7074. memberAwokenUl.appendChild(iconLi);
  7075. });
  7076. let assistAwokensCount = countAwokenNum(assistAwokens);
  7077. assistAwokenUl.innerHTML = '';
  7078. assistAwokensCount.forEach(akc=>{
  7079. const iconLi = document.createElement("li");
  7080. const icon = iconLi.appendChild(document.createElement("icon"))
  7081. icon.className = "awoken-icon";
  7082. icon.setAttribute("data-awoken-icon", akc[0]);
  7083. icon.setAttribute("data-awoken-count", akc[1]);
  7084. assistAwokenUl.appendChild(iconLi);
  7085. });
  7086. }
  7087. function setTextContentAndAttribute(dom, str, number)
  7088. {
  7089. if (!dom) return;
  7090. if (typeof str == "string") {
  7091. dom.textContent = str;
  7092. }
  7093. else {
  7094. dom.innerHTML = '';
  7095. dom.append(str);
  7096. }
  7097. dom.setAttribute(dataAttrName, number ?? str);
  7098. }
  7099. function drawHpInfo(hpBarDom, reduceAttrRanges)
  7100. {
  7101. const width = hpBarDom.width, height = hpBarDom.height;
  7102. let ctx = hpBarDom.getContext("2d");
  7103. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  7104. {
  7105. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  7106. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  7107. //console.table(reduceRanges);
  7108. ctx.fillStyle = attrColors[ridx];
  7109. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  7110. reduceRanges.forEach(range=>{
  7111. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  7112. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  7113. });
  7114. });
  7115. }
  7116. else //只有阶梯盾
  7117. {
  7118. const reduceRanges = reduceAttrRanges[0];
  7119. //创建线性颜色渐变对象
  7120. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  7121. canvasGradient.addColorStop(0, "#EE99AA");
  7122. canvasGradient.addColorStop(0.4, "#FFDDEE");
  7123. canvasGradient.addColorStop(1, "#EE9999");
  7124. ctx.fillStyle = canvasGradient;
  7125. ctx.fillRect(0, 0, width, height);
  7126. reduceRanges.forEach(range=>{
  7127. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  7128. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  7129. });
  7130. }
  7131. }
  7132. //刷新队伍能力值合计
  7133. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  7134. //计算总的生命值
  7135. if (!totalDom) return;
  7136. const outdata = {};
  7137. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  7138. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  7139. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  7140. const tEffectDom = totalDom.querySelector(".tIf-effect");
  7141. const [members, assists, badge, swapId] = team;
  7142. const teams = formation.teams;
  7143. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7144. const [teamsA_members, teamsA_assists, teamsA_badge, swapIdA] = teamsA;
  7145. const [teamsB_members, teamsB_assists, teamsB_badge, swapIdB] = teamsB;
  7146. const leader1id = members[swapId || 0].id;
  7147. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[swapIdA || 0].id : teamsB_members[swapIdB || 0].id) : members[5].id;
  7148. //计算当前队伍,2P时则是需要特殊处理
  7149. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  7150. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  7151. if (tHpDom) {
  7152. const reduceScales1 = getReduceScales(leader1id);
  7153. const reduceScales2 = getReduceScales(leader2id);
  7154. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  7155. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  7156. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  7157. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  7158. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  7159. const hpBar = totalDom.querySelector(".reduce-details");
  7160. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  7161. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  7162. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  7163. {
  7164. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  7165. hpBar.classList.remove(className_displayNone);
  7166. }else
  7167. {
  7168. hpBar.classList.add(className_displayNone);
  7169. }
  7170. const totalReduce = leastScale.scale;
  7171. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7172. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7173. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7174. //徽章血量强化
  7175. function getBadgeHPScale(badge, member) {
  7176. if (teamsCount == 2) return 1;
  7177. switch (badge) {
  7178. case 5: return 1.10; //小血
  7179. case 18: return 1.15; //大血
  7180. case 20: return 1.10; //全属性
  7181. case 22: case 23: return 1.50; //状态异常耐性&SB++ 辅助无效
  7182. case 24: return member.card.collabId === 92 ? 1.15 : 1; //英雄学院徽章
  7183. case 25: return member.card.gachaIds.includes(1) ? 1.15 : 1; //画师桶,1号徽章
  7184. case 26: case 53: return member.card.collabId === 107 ? 1.15 : 1; //高达徽章
  7185. case 27: return member.card.collabId === 112 ? 1.15 : 1; //转生成为史莱姆
  7186. case 28: return member.card.collabId === 110 ? 1.15 : 1; //电击文库Index
  7187. case 29: return member.card.collabId === 102 ? 1.15 : 1; //奥特曼
  7188. case 30: case 65: return member.card.gachaIds.includes(6) ? 1.15 : 1; //花嫁
  7189. case 31: return member.card.collabId === 113 ? 1.15 : 1; //叛逆的鲁鲁修
  7190. case 15: return member.card.collabId === 96 ? 1.15 : 1; //漫威
  7191. case 16: return member.card.gachaIds.includes(9) ? 1.15 : 1; //泳装
  7192. case 32: return [21, 61].includes(member.card.collabId) ? 1.15 : 1; //怪物猎人
  7193. case 33: return member.card.collabId === 27 ? 1.15 : 1; //三丽鸥
  7194. case 34: return member.card.collabId === 97 ? 1.15 : 1; //咒术回战
  7195. case 35: return member.card.gachaIds.includes(11) ? 1.15 : 1; //万圣节
  7196. case 36: return member.card.collabId === 114 ? 1.15 : 1; //数码宝贝
  7197. case 37: return member.card.collabId === 90 ? 1.15 : 1; //diss你
  7198. case 38: case 62: return member.card.collabId === 1 ? 1.15 : 1; //GungHo本家
  7199. case 39: return member.card.collabId === 115 ? 1.15 : 1; //周刊少年Magazine
  7200. case 40: return member.card.gachaIds.includes(12) ? 1.15 : 1; //圣诞节
  7201. case 41: return member.card.types.includes(5) ? 1.05 : 1; //神属性
  7202. case 42: return member.card.types.includes(4) ? 1.05 : 1; //龙属性
  7203. case 43: return member.card.types.includes(7) ? 1.05 : 1; //恶属性
  7204. case 44: return member.card.types.includes(8) ? 1.05 : 1; //机械属性
  7205. case 45: return member.card.types.includes(1) ? 1.05 : 1; //平衡属性
  7206. case 46: return member.card.types.includes(6) ? 1.05 : 1; //攻击属性
  7207. case 47: return member.card.types.includes(2) ? 1.05 : 1; //体力属性
  7208. case 48: return member.card.types.includes(3) ? 1.05 : 1; //回复属性
  7209. case 49: return member.card.collabId === 116 ? 1.15 : 1; //GA文库
  7210. case 50: return member.card.gachaIds.includes(0) ? 1.15 : 1; //正月(新年)
  7211. case 51: return member.card.gachaIds.includes(14) ? 1.15 : 1; //女子桶
  7212. case 52: return member.card.gachaIds.includes(2) ? 1.15 : 1; //情人节
  7213. case 54: case 55: return member.card.collabId === 117 ? 1.15 : 1; //排球少年
  7214. case 56: case 57: return member.card.gachaIds.includes(3) ? 1.15 : 1; //新学期(学园)
  7215. case 58: case 59: return member.card.collabId === 118 ? 1.15 : 1; //柯南
  7216. case 60: case 61: return member.card.gachaIds.includes(4) ? 1.15 : 1; //纺星精灵(花朵拟人)
  7217. case 63: case 64: return member.card.gachaIds.includes(15) ? 1.15 : 1; //女仆管家
  7218. case 66: case 67: return member.card.gachaIds.includes(13) ? 1.15 : 1; //酒桶
  7219. default: return 1;
  7220. }
  7221. }
  7222. //由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字
  7223. let tHP = teamHPArr.reduce((pv, v, idx) => pv + Math.round(v * teamHPAwokenScale * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP
  7224. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v, idx) => pv + Math.round(v * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP无觉醒
  7225. //记录到bar中,方便打开详情时调用
  7226. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  7227. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  7228. hpBar.tHP = tHP;
  7229. hpBar.tHPNoAwoken = tHPNoAwoken;
  7230. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7231. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7232. const tHpDom_general = tHpDom.querySelector(".general");
  7233. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7234. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7235. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString({sub: true}));
  7236. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString({sub: true}));
  7237. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  7238. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7239. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString({sub: true}));
  7240. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString({sub: true}));
  7241. Object.assign(outdata,{tHP, tHPNoAwoken, totalReduce, tReduceHP, tReduceHPNoAwoken});
  7242. }
  7243. if (tSBDom) {
  7244. const sbn = countTeamSB(team, solo);
  7245. const tSBDom_general = tSBDom.querySelector(".general");
  7246. setTextContentAndAttribute(tSBDom_general, sbn);
  7247. }
  7248. if (tMoveDom) {
  7249. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  7250. const tMoveDom_general = tMoveDom.querySelector(".general");
  7251. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  7252. if (moveTime.fixed) //固定时间的
  7253. {
  7254. tMoveDom.classList.add("fixed-move-time");
  7255. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  7256. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  7257. } else
  7258. {
  7259. tMoveDom.classList.remove("fixed-move-time");
  7260. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  7261. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  7262. }
  7263. }
  7264. if (tEffectDom) {
  7265. //76版队长技能不被换队长所影响
  7266. const leader1id_original = members[0].id;
  7267. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  7268. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7269. if (badge == 22) effect.poisonNoEffect = true;
  7270. refreshEffectDom(tEffectDom, effect);
  7271. }
  7272. return outdata;
  7273. }
  7274. //刷新队伍能力值合计
  7275. function refreshTeamTotalCount(totalCountDom, team, teamIdx) {
  7276. //计算总的生命值
  7277. if (!totalCountDom) return;
  7278. const [members, assists, badge, swapId] = team;
  7279. const teams = formation.teams;
  7280. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7281. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  7282. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  7283. //计算当前队伍,2P时则是需要特殊处理
  7284. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  7285. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  7286. const tRarityDom = totalCountDom.querySelector(".tIf-rarity");
  7287. const tAttrsDom = totalCountDom.querySelector(".tIf-attrs");
  7288. const tTypesDom = totalCountDom.querySelector(".tIf-types");
  7289. //统计队伍稀有度总数
  7290. if (tRarityDom)
  7291. {
  7292. const rarityDoms = tRarityDom.querySelector(".rarity");
  7293. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  7294. if (member.id <= 0) return pre;
  7295. const card = member.card;
  7296. return pre + (card?.rarity ?? 0);
  7297. },0);
  7298. rarityDoms.setAttribute(dataAttrName, rarityCount);
  7299. }
  7300. //统计队伍属性/类型个数
  7301. if (tAttrsDom || tTypesDom)
  7302. {
  7303. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  7304. if (tAttrsDom) {
  7305. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr-icon"));
  7306. attrDoms.forEach(attrDom=>{
  7307. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  7308. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  7309. });
  7310. }
  7311. if (tTypesDom) {
  7312. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  7313. typeDoms.forEach(typeDom=>{
  7314. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  7315. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  7316. });
  7317. }
  7318. }
  7319. }
  7320. function refreshEffectDom(tEffectDom, effect) {
  7321. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  7322. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  7323. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  7324. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  7325. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  7326. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  7327. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  7328. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  7329. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  7330. if (addCombo) {
  7331. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  7332. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  7333. }
  7334. const inflicts = tEffectDom.querySelector(".inflicts");
  7335. if (inflicts) {
  7336. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  7337. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  7338. }
  7339. }
  7340. //刷新所有队伍能力值合计
  7341. function refreshFormationTotalHP(totalDom, teams) {
  7342. //计算总的生命值
  7343. if (!totalDom) return;
  7344. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  7345. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  7346. const tEffectDom = totalDom.querySelector(".tIf-effect");
  7347. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7348. const [teamsA_members,,,teamsA_badge] = teamsA;
  7349. const [teamsB_members,,,teamsB_badge] = teamsB;
  7350. //因为目前仅用于2P,所以直接在外面固定写了
  7351. const leader1id = teamsA_members[teamsA_badge || 0].id;
  7352. const leader2id = teamsB_members[teamsB_badge || 0].id;
  7353. if (tHpDom) {
  7354. const reduceScales1 = getReduceScales(leader1id);
  7355. const reduceScales2 = getReduceScales(leader2id);
  7356. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  7357. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  7358. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  7359. const hpBar = totalDom.querySelector(".reduce-details");
  7360. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  7361. {
  7362. drawHpInfo(hpBar, reduceAttrRanges);
  7363. hpBar.classList.remove(className_displayNone);
  7364. }else
  7365. {
  7366. hpBar.classList.add(className_displayNone);
  7367. }
  7368. const totalReduce = leastScale.scale;
  7369. const tHPArr = teams.map(team=>{
  7370. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7371. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7372. const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12), 0); //队伍计算的总HP
  7373. return teamTHP;
  7374. });
  7375. const tHPNoAwokenArr = teams.map(team=>{
  7376. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7377. const teamTHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP
  7378. return Math.round(teamTHP);
  7379. });
  7380. const tHP = tHPArr.reduce((pv, v) => pv + v);
  7381. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v, 0);
  7382. //记录到bar中,方便打开详情时调用
  7383. hpBar.reduceAttrRanges = reduceAttrRanges;
  7384. hpBar.tHP = tHP;
  7385. hpBar.tHPNoAwoken = tHPNoAwoken;
  7386. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7387. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7388. const tHpDom_general = tHpDom.querySelector(".general");
  7389. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7390. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7391. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  7392. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  7393. if (totalReduce > 0)
  7394. tHpDom_reduce.classList.remove("no-reduce");
  7395. else
  7396. tHpDom_reduce.classList.add("no-reduce");
  7397. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7398. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  7399. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  7400. }
  7401. if (tSBDom) {
  7402. const sbn1 = countTeamSB(teamsA, solo);
  7403. const sbn2 = countTeamSB(teamsB, solo);
  7404. const tSBDom_general = tSBDom.querySelector(".general");
  7405. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  7406. }
  7407. if (tEffectDom) {
  7408. //76版队长技能不被换队长所影响
  7409. const leader1id_original = teamsA_members[0].id;
  7410. const leader2id_original = teamsB_members[0].id;
  7411. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7412. refreshEffectDom(tEffectDom, effect);
  7413. }
  7414. }
  7415. //刷新单人技能CD
  7416. function refreshMemberSkillCD(teamDom, team, idx) {
  7417. const memberMonDom = teamDom.querySelector(`.team-members .member[data-index="${idx}"] .monster`);
  7418. const assistMonDom = teamDom.querySelector(`.team-assist .member[data-index="${idx}"] .monster`);
  7419. const member = team[0][idx];
  7420. const assist = team[1][idx];
  7421. const memberCard = Cards[member.id] || Cards[0];
  7422. const memberSkill = Skills[memberCard?.activeSkillId];
  7423. const assistCard = Cards[assist.id] || Cards[0];
  7424. const assistSkill = Skills[assistCard?.activeSkillId];
  7425. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  7426. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  7427. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  7428. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  7429. memberSkillCdDom.innerHTML = '';
  7430. assistSkillCdDom.innerHTML = '';
  7431. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  7432. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  7433. {
  7434. memberSkillCdDom.append(memberSkillCd);
  7435. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  7436. memberSkill.params.slice(1).forEach(subSkillId=>{
  7437. const subSkill = Skills[subSkillId];
  7438. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  7439. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  7440. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  7441. });
  7442. } else {
  7443. memberSkillCdDom.append(memberSkillCd);
  7444. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  7445. }
  7446. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  7447. memberSkillCdDom.classList.remove("max-skill");
  7448. } else {
  7449. memberSkillCdDom.classList.add("max-skill");
  7450. }
  7451. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  7452. assistSkillCdDom.classList.remove("max-skill");
  7453. } else {
  7454. assistSkillCdDom.classList.add("max-skill");
  7455. }
  7456. }
  7457. //按住Ctrl点击技能在控制台输出技能的对象
  7458. function fastShowSkill(event) {
  7459. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  7460. if (event.ctrlKey) {
  7461. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  7462. console.debug(Skills[skillId]);
  7463. return;
  7464. };
  7465. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  7466. showSearch(s_cards); //显示
  7467. }
  7468. // function svgGradientTextLengthRestore(svg, force = false) {
  7469. // if (!force && svg.width.baseVal.value > 0) return;
  7470. // const text = svg.querySelector("text");
  7471. // const rect = text.getBoundingClientRect();
  7472. // console.log(svg, rect.width)
  7473. // svg.width.baseVal.value = rect.width;
  7474. // }
  7475. function localisation($tra) {
  7476. if (!$tra) return;
  7477. document.title = $tra.webpage_title;
  7478. controlBox.querySelector("#datasource-updatetime").title = $tra.force_reload_data;
  7479. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  7480. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  7481. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  7482. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  7483. // gradientTextInit(editBox.querySelector("#active-skill-title"), $tra.active_skill_title);
  7484. // gradientTextInit(editBox.querySelector("#evolved-skill-title"), $tra.evolved_skill_title);
  7485. // gradientTextInit(editBox.querySelector("#leader-skill-title"), $tra.leader_skill_title);
  7486. // function gradientTextInit(svg, str) {
  7487. // const text = svg.querySelector("text");
  7488. // text.textContent = str;
  7489. // const rect = text.getBoundingClientRect();
  7490. // svg.width.baseVal.value = rect.width;
  7491. // }
  7492. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  7493. const sortOptions = Array.from(s_sortList.options);
  7494. sortOptions.forEach(opt => {
  7495. const tag = opt.getAttribute("data-tag");
  7496. const trans = $tra.sort_name[tag];
  7497. if (trans) {
  7498. opt.text = trans;
  7499. }
  7500. });
  7501. }