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script.js 83 kB

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  1. var Cards; //怪物数据
  2. var Skills; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. var interchangeSvg; //储存划线的SVG
  8. var controlBox; //储存整个controlBox
  9. var statusLine; //储存状态栏
  10. var formationBox; //储存整个formationBox
  11. var editBox; //储存整个editBox
  12. var showSearch; //整个程序都可以用的显示搜索函数
  13. const className_displayNone = "display-none";
  14. //数组去重
  15. /* https://www.cnblogs.com/baiyangyuanzi/p/6726258.html
  16. * 实现思路:获取没重复的最右一值放入新数组。
  17. * (检测到有重复值时终止当前循环同时进入顶层循环的下一轮判断)*/
  18. Array.prototype.uniq = function()
  19. {
  20. let temp = [];
  21. const l = this.length;
  22. for(let i = 0; i < l; i++) {
  23. for(let j = i + 1; j < l; j++){
  24. if (this[i] === this[j]){
  25. i++;
  26. j = i;
  27. }
  28. }
  29. temp.push(this[i]);
  30. }
  31. return temp;
  32. };
  33. //队员基本的留空
  34. var Member = function(){
  35. this.id=0;
  36. this.ability = [0,0,0];
  37. };
  38. Member.prototype.outObj = function(){
  39. const m = this;
  40. let obj = [m.id];
  41. if (m.level != undefined) obj[1] = m.level;
  42. if (m.awoken != undefined) obj[2] = m.awoken;
  43. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!=0)
  44. {
  45. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  46. { //当3个加值一样时只生成第一个减少长度
  47. obj[3] = m.plus[0];
  48. }else
  49. {
  50. obj[3] = m.plus;
  51. }
  52. }
  53. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  54. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  55. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  56. const skill = Skills[card.activeSkillId];
  57. //有技能等级,并且技能等级低于最大等级时才记录技能
  58. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  59. return obj;
  60. };
  61. Member.prototype.loadObj = function(m,dataVersion){
  62. if (m == undefined) //如果没有提供数据,直接返回默认
  63. {
  64. return;
  65. }
  66. if (dataVersion == undefined) dataVersion = 1;
  67. this.id = dataVersion>1 ? m[0] : m.id;
  68. this.level = dataVersion>1 ? m[1] : m.level;
  69. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  70. if (dataVersion>1)
  71. {
  72. if (isNaN(m[3]) || m[3]==null)
  73. {
  74. this.plus = m[3];
  75. }else
  76. {
  77. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  78. this.plus = [singlePlus,singlePlus,singlePlus];
  79. }
  80. }else
  81. {
  82. this.plus = m.plus;
  83. }
  84. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  85. this.latent = dataVersion>1 ? m[4] : m.latent;
  86. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  87. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  88. this.skilllevel = m[6] || null;
  89. };
  90. Member.prototype.loadFromMember = function(m){
  91. if (m == undefined) //如果没有提供数据,直接返回默认
  92. {
  93. return;
  94. }
  95. this.id = m.id;
  96. };
  97. //只用来防坐的任何队员
  98. var MemberDelay = function(){
  99. this.id=-1;
  100. };
  101. MemberDelay.prototype = Object.create(Member.prototype);
  102. MemberDelay.prototype.constructor = MemberDelay;
  103. //辅助队员
  104. var MemberAssist = function(){
  105. this.level = 0;
  106. this.awoken = 0;
  107. this.plus = [0,0,0];
  108. Member.call(this);
  109. };
  110. MemberAssist.prototype = Object.create(Member.prototype);
  111. MemberAssist.prototype.constructor = MemberAssist;
  112. MemberAssist.prototype.loadFromMember = function(m){
  113. if (m == undefined) //如果没有提供数据,直接返回默认
  114. {
  115. return;
  116. }
  117. this.id = m.id;
  118. if (m.level != undefined) this.level = m.level;
  119. if (m.awoken != undefined) this.awoken = m.awoken;
  120. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  121. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  122. };
  123. //正式队伍
  124. var MemberTeam = function(){
  125. this.latent = [];
  126. this.ability = [0,0,0];
  127. MemberAssist.call(this);
  128. //sawoken作为可选项目,默认不在内
  129. };
  130. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  131. MemberTeam.prototype.constructor = MemberTeam;
  132. MemberTeam.prototype.loadFromMember = function(m){
  133. if (m == undefined) //如果没有提供数据,直接返回默认
  134. {
  135. return;
  136. }
  137. this.id = m.id;
  138. if (m.level != undefined) this.level = m.level;
  139. if (m.awoken != undefined) this.awoken = m.awoken;
  140. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  141. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = JSON.parse(JSON.stringify(m.latent));
  142. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  143. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = JSON.parse(JSON.stringify(m.ability));
  144. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  145. };
  146. var Formation = function(teamCount,memberCount){
  147. this.title = "";
  148. this.detail = "";
  149. this.teams = [];
  150. this.badge = 0;
  151. for (let ti=0;ti<teamCount;ti++)
  152. {
  153. const team = [[],[]];
  154. for (let mi=0;mi<memberCount;mi++)
  155. {
  156. team[0].push(new MemberTeam());
  157. team[1].push(new MemberAssist());
  158. }
  159. this.teams.push(team);
  160. }
  161. };
  162. Formation.prototype.outObj= function(){
  163. let obj = {};
  164. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  165. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  166. obj.f = this.teams.map(function(t){
  167. return t.map(function(st){
  168. return st.map(function(m){
  169. return m.outObj();
  170. });
  171. });
  172. });
  173. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  174. return obj;
  175. };
  176. Formation.prototype.loadObj= function(f){
  177. const dataVeision = f.f?2:1; //是第几版格式
  178. this.title = dataVeision>1 ? f.t : f.title;
  179. this.detail = dataVeision>1 ? f.d : f.detail;
  180. this.badge = f.b ? f.b : 0; //徽章
  181. const teamArr = dataVeision>1 ? f.f : f.team;
  182. this.teams.forEach(function(t,ti){
  183. let tf = teamArr[ti] || [];
  184. t.forEach(function(st,sti){
  185. let fst = tf[sti] || [];
  186. st.forEach(function(m,mi){
  187. let fm = fst[mi];
  188. m.loadObj(fm,dataVeision);
  189. });
  190. });
  191. });
  192. };
  193. //获取最大潜觉数量
  194. function getMaxLatentCount(id)
  195. { //转生2和超转生3为8个格子
  196. if (Cards[id])
  197. {
  198. return Cards[id].is8Latent ? 8 : 6;
  199. }else
  200. {
  201. return 6;
  202. }
  203. }
  204. //切换怪物ID显示
  205. function toggleShowMonId()
  206. {
  207. if (controlBox.querySelector("#show-mon-id").checked)
  208. {
  209. document.body.classList.remove("not-show-mon-id");
  210. }else
  211. {
  212. document.body.classList.add("not-show-mon-id");
  213. }
  214. }
  215. //切换怪物技能CD显示
  216. function toggleShowMonSkillCd()
  217. {
  218. if (controlBox.querySelector("#btn-show-mon-skill-cd").checked)
  219. {
  220. document.body.classList.add("show-mon-skill-cd");
  221. }else
  222. {
  223. document.body.classList.remove("show-mon-skill-cd");
  224. }
  225. }
  226. //清除数据
  227. function clearData()
  228. {
  229. location.search = "";
  230. }
  231. //轮换ABC队伍
  232. function swapABCteam()
  233. {
  234. if (formation.teams.length>1)
  235. {
  236. formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后
  237. creatNewUrl();
  238. refreshAll(formation);
  239. }
  240. }
  241. //在单人和多人之间转移数据
  242. function turnPage(toPage)
  243. {
  244. let pagename = null;
  245. switch(toPage)
  246. {
  247. case 1:
  248. if (formation.teams[0][0].length<6)
  249. {
  250. //把第二支队伍的队长添加到最后方
  251. formation.teams[0][0].push(formation.teams[1][0][0]);
  252. formation.teams[0][1].push(formation.teams[1][1][0]);
  253. }
  254. //删掉第2支开始的队伍
  255. formation.teams.splice(1);
  256. pagename = "solo.html";
  257. break;
  258. case 2:
  259. if (formation.teams.length<2)
  260. { //从1人到2人
  261. formation.teams[1] = [[],[]];
  262. //把右边的队长加到第二支队伍最后面
  263. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  264. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  265. }else
  266. { //从3人到2人,直接删除后面两个队伍
  267. //删掉第3支开始的队伍
  268. formation.teams.splice(2);
  269. //删掉前面两支队伍的战友
  270. formation.teams[0][0].splice(5);
  271. formation.teams[0][1].splice(5);
  272. formation.teams[1][0].splice(5);
  273. formation.teams[1][1].splice(5);
  274. }
  275. formation.badge = 0;
  276. pagename = "multi.html";
  277. break;
  278. case 3:
  279. if (formation.teams.length<2)
  280. { //从1人到3人
  281. }else
  282. { //从2人到3人
  283. formation.teams[0][0].push(formation.teams[1][0][0]);
  284. formation.teams[0][1].push(formation.teams[1][1][0]);
  285. formation.teams[1][0].push(formation.teams[0][0][0]);
  286. formation.teams[1][1].push(formation.teams[0][1][0]);
  287. }
  288. formation.badge = 0;
  289. pagename = "triple.html";
  290. break;
  291. }
  292. location.href = creatNewUrl({url:pagename, notPushState:true});
  293. }
  294. window.onload = function()
  295. {
  296. controlBox = document.body.querySelector(".control-box");
  297. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  298. const helpLink = controlBox.querySelector(".help-link");
  299. interchangeSVG = document.body.querySelector("#interchange-line");
  300. interchangeSVG.line = interchangeSVG.querySelector("g line");
  301. interchangeSVG.changePoint = function(p1,p2){
  302. const line = this.line;
  303. if (p1 && p1.x != undefined)
  304. line.setAttribute("x1",p1.x);
  305. if (p1 && p1.y != undefined)
  306. line.setAttribute("y1",p1.y);
  307. if (p2 && p2.x != undefined)
  308. line.setAttribute("x2",p2.x);
  309. if (p2 && p2.y != undefined)
  310. line.setAttribute("y2",p2.y);
  311. };
  312. toggleShowMonId();
  313. toggleShowMonSkillCd();
  314. formationBox = document.body.querySelector(".formation-box");
  315. editBox = document.body.querySelector(".edit-box");
  316. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  317. //▼添加语言列表开始
  318. const langSelectDom = controlBox.querySelector(".languages");
  319. languageList.forEach(lang=>
  320. langSelectDom.options.add(new Option(lang.name,lang.i18n))
  321. );
  322. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  323. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  324. currentLanguage = languageList.find(lang=>{ //筛选出符合的语言
  325. if (parameter_i18n) //如果已指定就用指定的语言
  326. return parameter_i18n.includes(lang.i18n);
  327. else //否则筛选浏览器默认语言
  328. return browser_i18n.includes(lang.i18n);
  329. }) ||
  330. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  331. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  332. const langOptionArray = Array.from(langSelectDom.options);
  333. langOptionArray.find(langOpt=>langOpt.value == currentLanguage.i18n).selected = true;
  334. //▲添加语言列表结束
  335. //▼添加数据来源列表开始
  336. const dataSelectDom = controlBox.querySelector(".datasource");
  337. dataSourceList.forEach(ds=>
  338. dataSelectDom.options.add(new Option(ds.source,ds.code))
  339. );
  340. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  341. currentDataSource = parameter_dsCode?
  342. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) ://筛选出符合的数据源
  343. dataSourceList[0]; //没有指定,直接使用日服
  344. document.body.classList.add("ds-"+currentDataSource.code);
  345. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  346. dataSourceOptionArray.find(dataOpt=>dataOpt.value == currentDataSource.code).selected = true;
  347. const sourceDataFolder = "monsters-info";
  348. var newCkeys; //当前的Ckey
  349. var lastCkeys; //以前Ckey们
  350. statusLine.classList.add("loading-check-version");
  351. GM_xmlhttpRequest({
  352. method: "GET",
  353. url: `${sourceDataFolder}/ckey.json`, //版本文件
  354. onload: function(response) {
  355. dealCkeyData(response.response);
  356. },
  357. onerror: function(response) {
  358. const isChrome = navigator.userAgent.includes("Chrome");
  359. if (isChrome && location.host.length==0 && response.response.length>0)
  360. {
  361. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  362. dealCkeyData(response.response);
  363. }else
  364. {
  365. console.error("Ckey JSON数据获取失败",response);
  366. }
  367. }
  368. });
  369. //处理返回的数据
  370. function dealCkeyData(responseText)
  371. { //处理数据版本
  372. try
  373. {
  374. newCkeys = JSON.parse(responseText);
  375. }catch(e)
  376. {
  377. console.log("Ckey数据JSON解码出错",e);
  378. return;
  379. }
  380. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  381. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  382. try
  383. {
  384. lastCkeys = JSON.parse(lastCkeys);
  385. if (lastCkeys == null || !(lastCkeys instanceof Array))
  386. lastCkeys = [];
  387. }catch(e)
  388. {
  389. console.log("上次的Ckey数据JSON解码出错",e);
  390. return;
  391. }
  392. let lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  393. if (!lastCurrentCkeys)
  394. { //如果未找到上个ckey,则添加个新的
  395. lastCurrentCkeys = {
  396. code: currentDataSource.code,
  397. ckey: {},
  398. updateTime: null
  399. };
  400. lastCkeys.push(lastCurrentCkeys);
  401. }
  402. statusLine.classList.remove("loading-check-version");
  403. statusLine.classList.add("loading-mon-info");
  404. if (currentCkey.ckey.card == lastCurrentCkeys.ckey.card)
  405. {
  406. console.log("Cards ckey相等,直接读取已有的数据",currentCkey.ckey.card);
  407. localforage.getItem(`PADDF-${currentDataSource.code}-cards`).then(function(value) {
  408. // This code runs once the value has been loaded
  409. // from the offline store.
  410. dealCardsData(value);
  411. }).catch(function(err) {
  412. // This code runs if there were any errors
  413. alert("Local Database error. Please refresh.");
  414. localStorage.removeItem("PADDF-ckey");
  415. console.log(err);
  416. });
  417. }else
  418. {
  419. GM_xmlhttpRequest({
  420. method: "GET",
  421. url:`${sourceDataFolder}/mon_${currentDataSource.code}.json`, //Cards数据文件
  422. onload: function(response) {
  423. console.log("Cards ckey变化,储存新数据",currentCkey.ckey.card);
  424. localforage.setItem(`PADDF-${currentDataSource.code}-cards`, JSON.parse(response.response)).then(function(){
  425. lastCurrentCkeys.ckey.card = currentCkey.ckey.card;
  426. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  427. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  428. dealCardsData(response.response);
  429. }).catch(function(err) {
  430. // This code runs if there were any errors
  431. console.log(err);
  432. });
  433. },
  434. onerror: function(response) {
  435. const isChrome = navigator.userAgent.includes("Chrome");
  436. if (isChrome && location.host.length==0 && response.response.length>0)
  437. {
  438. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  439. dealCardsData(response.response);
  440. }else
  441. {
  442. console.error("Cards JSON数据获取失败",response);
  443. }
  444. }
  445. });
  446. }
  447. }
  448. function dealCardsData(response)
  449. {
  450. try
  451. {
  452. if (typeof(response) == "string")
  453. Cards = JSON.parse(response);
  454. else
  455. Cards = response;
  456. }catch(e)
  457. {
  458. console.log("Cards数据JSON解码出错",e);
  459. return;
  460. }
  461. statusLine.classList.remove("loading-mon-info");
  462. statusLine.classList.add("loading-skill-info");
  463. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  464. const lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  465. if (currentCkey.ckey.skill == lastCurrentCkeys.ckey.skill)
  466. {
  467. console.log("Skills ckey相等,直接读取已有的数据",currentCkey.ckey.skill);
  468. localforage.getItem(`PADDF-${currentDataSource.code}-skills`).then(function(value) {
  469. // This code runs once the value has been loaded
  470. // from the offline store.
  471. dealSkillData(value);
  472. }).catch(function(err) {
  473. // This code runs if there were any errors
  474. alert("Local Database error. Please refresh.");
  475. localStorage.removeItem("PADDF-ckey");
  476. console.log(err);
  477. });
  478. }else
  479. {
  480. GM_xmlhttpRequest({
  481. method: "GET",
  482. url:`${sourceDataFolder}/skill_${currentDataSource.code}.json`, //Skills数据文件
  483. onload: function(response) {
  484. console.log("Skills ckey变化,储存新数据",currentCkey.ckey.skill);
  485. localforage.setItem(`PADDF-${currentDataSource.code}-skills`, JSON.parse(response.response)).then(function(){
  486. lastCurrentCkeys.ckey.skill = currentCkey.ckey.skill;
  487. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  488. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  489. dealSkillData(response.response);
  490. }).catch(function(err) {
  491. // This code runs if there were any errors
  492. console.log(err);
  493. });
  494. },
  495. onerror: function(response) {
  496. let isChrome = navigator.userAgent.includes("Chrome");
  497. if (isChrome && location.host.length==0 && response.response.length>0)
  498. {
  499. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  500. dealSkillData(response.response);
  501. }else
  502. {
  503. console.error("Skills JSON数据获取失败",response);
  504. }
  505. }
  506. });
  507. }
  508. }
  509. function dealSkillData(response)
  510. {
  511. try
  512. {
  513. if (typeof(response) == "string")
  514. Skills = JSON.parse(response);
  515. else
  516. Skills = response;
  517. }catch(e)
  518. {
  519. console.log("Skills数据JSON解码出错",e);
  520. return;
  521. }
  522. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code);
  523. const updateTime = controlBox.querySelector(".datasource-updatetime");
  524. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined,{hour12: false});
  525. initialize();//初始化
  526. statusLine.classList.remove("loading-skill-info");
  527. //如果通过的话就载入URL中的怪物数据
  528. reloadFormationData();
  529. }
  530. };
  531. //重新读取URL中的Data数据并刷新页面
  532. function reloadFormationData()
  533. {
  534. let formationData;
  535. try
  536. {
  537. const parameterDataString = getQueryString("d") || getQueryString("data");
  538. if (parameterDataString)
  539. {
  540. formationData = JSON.parse(parameterDataString);
  541. }
  542. }catch(e)
  543. {
  544. console.error("URL中队伍数据JSON解码出错",e);
  545. return;
  546. }
  547. if (formationData)
  548. {
  549. formation.loadObj(formationData);
  550. refreshAll(formation);
  551. }
  552. }
  553. window.onpopstate = reloadFormationData; //前进后退时修改页面
  554. //创建新的分享地址
  555. function creatNewUrl(arg){
  556. if (arg == undefined) arg = {};
  557. if (!!(window.history && history.pushState))
  558. { // 支持History API
  559. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  560. const datasource = arg.datasource || getQueryString("s");
  561. const outObj = formation.outObj();
  562. const newSearch = new URLSearchParams();
  563. if (language_i18n) newSearch.set("l",language_i18n);
  564. if (datasource && datasource!="ja") newSearch.set("s",datasource);
  565. if (outObj) newSearch.set("d", JSON.stringify(outObj));
  566. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  567. if (!arg.notPushState)
  568. {
  569. history.pushState(null, null, newUrl);
  570. }
  571. else
  572. {
  573. return newUrl;
  574. }
  575. }
  576. }
  577. //截图
  578. function capture()
  579. {
  580. statusLine.classList.add("prepare-cauture");
  581. const titleBox = formationBox.querySelector(".title-box");
  582. const detailBox = formationBox.querySelector(".detail-box");
  583. const txtTitle = titleBox.querySelector(".title");
  584. const txtDetail = detailBox.querySelector(".detail");
  585. //去掉可能的空白文字的编辑状态
  586. titleBox.classList.remove("edit");
  587. detailBox.classList.remove("edit");
  588. const downLink = controlBox.querySelector(".down-capture");
  589. html2canvas(formationBox).then(canvas => {
  590. canvas.toBlob(function(blob) {
  591. window.URL.revokeObjectURL(downLink.href);
  592. downLink.href = URL.createObjectURL(blob);
  593. downLink.download = `${teamsCount}P formation cauture.png`;
  594. downLink.click();
  595. statusLine.classList.remove("prepare-cauture");
  596. //如果是空白文字,加回编辑状态
  597. if (txtTitle.value.length==0)
  598. titleBox.classList.add("edit");
  599. if (txtDetail.value.length==0)
  600. detailBox.classList.add("edit");
  601. });
  602. //document.body.appendChild(canvas);
  603. });
  604. }
  605. //初始化
  606. function initialize()
  607. {
  608. const monstersList = editBox.querySelector("#monsters-name-list");
  609. let fragment = document.createDocumentFragment();
  610. const linkReg = "link:(\\d+)";
  611. Cards.forEach(function(m){ //添加下拉框候选
  612. const opt = fragment.appendChild(document.createElement("option"));
  613. opt.value = m.id;
  614. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  615. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  616. if (linkRes)
  617. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  618. const _m = Cards[parseInt(linkRes[1],10)];
  619. _m.evoRootId = m.evoRootId;
  620. }
  621. });
  622. monstersList.appendChild(fragment);
  623. //标题和介绍文本框
  624. const titleBox = formationBox.querySelector(".title-box");
  625. const detailBox = formationBox.querySelector(".detail-box");
  626. const txtTitle = titleBox.querySelector(".title");
  627. const txtDetail = detailBox.querySelector(".detail");
  628. const txtTitleDisplay = titleBox.querySelector(".title-display");
  629. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  630. txtTitle.onchange = function(){
  631. formation.title = this.value;
  632. //txtTitleDisplay.innerHTML = "";
  633. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  634. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  635. creatNewUrl();
  636. };
  637. txtTitle.onblur = function(){
  638. if (this.value.length>0)
  639. titleBox.classList.remove("edit");
  640. };
  641. txtDetail.onchange = function(){
  642. formation.detail = this.value;
  643. /*txtDetailDisplay.innerHTML = "";
  644. const txtDetailLines = this.value.split("\n");
  645. txtDetailLines.forEach((line,idx)=>{
  646. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  647. txtDetailDisplay.appendChild(document.createTextNode(line));
  648. });*/
  649. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  650. creatNewUrl();
  651. };
  652. txtDetail.onblur = function(){
  653. if (this.value.length>0)
  654. detailBox.classList.remove("edit");
  655. this.style.height = txtDetailDisplay.scrollHeight+"px";
  656. };
  657. txtTitleDisplay.onclick = function(){
  658. titleBox.classList.add("edit");
  659. txtTitle.focus();
  660. };
  661. txtDetailDisplay.onclick = function(){
  662. detailBox.classList.add("edit");
  663. txtDetail.focus();
  664. };
  665. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  666. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  667. {
  668. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  669. }
  670. //将所有怪物头像添加到全局数组
  671. teamBigBoxs.forEach(teamBigBox=>{
  672. const teamBox = teamBigBox.querySelector(".team-box");
  673. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  674. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  675. menbers.forEach(m=>{
  676. allMembers.push(m);
  677. });
  678. assist.forEach(m=>{
  679. allMembers.push(m);
  680. });
  681. });
  682. //所有怪物头像,添加拖动交换的代码
  683. allMembers.forEach(m=>{
  684. //点击
  685. m.onclick = clickMonHead;
  686. //拖动
  687. m.draggable = true;
  688. m.ondragstart = dragStartMonHead;
  689. m.ondragover = dropOverMonHead;
  690. m.ondrop = dropMonHead;
  691. //触摸
  692. m.ontouchstart = touchstartMonHead;
  693. m.ontouchmove = touchmoveMonHead;
  694. m.ontouchend = touchendMonHead;
  695. m.ontouchcancel = touchcancelMonHead;
  696. });
  697. //添加徽章
  698. const className_ChoseBadges = "show-all-badges";
  699. teamBigBoxs.forEach(teamBigBox=>{
  700. //徽章
  701. const teamBadge = teamBigBox.querySelector(".team-badge");
  702. if (!teamBadge) return;
  703. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  704. function setBadge(){
  705. if (teamBadge.classList.contains(className_ChoseBadges))
  706. {
  707. teamBadge.classList.remove(className_ChoseBadges);
  708. formation.badge = parseInt(this.value,10); //如果将来改成每队有徽章,就修改这里的设定
  709. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  710. refreshTeamTotalHP(teamTotalInfoDom, formation.teams[0]);
  711. creatNewUrl();
  712. }else
  713. {
  714. teamBadge.classList.add(className_ChoseBadges);
  715. }
  716. }
  717. badges.forEach(badge => badge.onclick = setBadge);
  718. });
  719. //编辑框
  720. editBox.mid = null; //储存怪物id
  721. editBox.latent = []; //储存潜在觉醒
  722. editBox.isAssist = false; //储存是否为辅助宠物
  723. editBox.monsterHead = null;
  724. editBox.latentBox = null;
  725. editBox.memberIdx = []; //储存队伍数组下标
  726. editBox.show = function(){
  727. this.classList.remove(className_displayNone);
  728. formationBox.classList.add("blur-bg");
  729. controlBox.classList.add("blur-bg");
  730. };
  731. editBox.hide = function(){
  732. this.classList.add(className_displayNone);
  733. formationBox.classList.remove("blur-bg");
  734. controlBox.classList.remove("blur-bg");
  735. };
  736. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  737. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  738. mSeriesId.onclick = function(){ //搜索系列
  739. const seriesId = parseInt(this.getAttribute('data-seriesId'),10);
  740. if (seriesId>0)
  741. {
  742. showSearch(Cards.filter(card=>{return card.seriesId == seriesId;}));
  743. }
  744. };
  745. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  746. mCollabId.onclick = function(){ //搜索合作
  747. const collabId = parseInt(this.getAttribute('data-collabId'),10);
  748. if (collabId>0);
  749. {
  750. searchColla(collabId);
  751. }
  752. };
  753. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  754. mAltName.onclick = function(){ //搜索合作
  755. const altName = this.getAttribute('data-altName');
  756. const splitAltName = altName.split("|");
  757. if (altName.length>0);
  758. {
  759. showSearch(Cards.filter(card=>{
  760. return splitAltName.some(alt=>{
  761. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  762. });
  763. }));
  764. }
  765. };
  766. //创建一个新的怪物头像
  767. editBox.createCardHead = function(id)
  768. {
  769. function clickHeadToNewMon()
  770. {
  771. monstersID.value = this.getAttribute("data-cardid");
  772. monstersID.onchange();
  773. return false;
  774. }
  775. const cli = document.createElement("li");
  776. const cdom = cli.head = createCardA(id);
  777. cli.appendChild(cdom);
  778. changeid({id:id},cdom);
  779. cdom.onclick = clickHeadToNewMon;
  780. cli.card = Cards[id];
  781. return cli;
  782. };
  783. const searchBox = editBox.querySelector(".search-box");
  784. const settingBox = editBox.querySelector(".setting-box");
  785. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  786. searchOpen.onclick = function(){
  787. s_includeSuperAwoken.onclick();
  788. s_canAssist.onclick();
  789. searchBox.classList.toggle(className_displayNone);
  790. };
  791. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  792. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  793. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  794. const s_types = Array.from(searchBox.querySelectorAll(".types-div .type-check"));
  795. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  796. const s_awokensIcons = s_awokensItems.map(it=>{
  797. return it.querySelector(".awoken-icon");
  798. });
  799. const s_awokensCounts = s_awokensItems.map(it=>{
  800. return it.querySelector(".count");
  801. });
  802. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  803. searchMonList.originalHeads = null; //用于存放原始搜索结果
  804. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  805. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  806. s_canAssist.onclick = function(){
  807. if (this.checked)
  808. searchMonList.classList.add("only-display-can-assist");
  809. else
  810. searchMonList.classList.remove("only-display-can-assist");
  811. };
  812. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  813. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  814. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  815. s_includeSuperAwoken.onclick = function(){
  816. if (this.checked)
  817. s_sawokenDiv.classList.add(className_displayNone);
  818. else
  819. s_sawokenDiv.classList.remove(className_displayNone);
  820. };
  821. function search_awokenAdd1()
  822. {
  823. const countDom = this.parentNode.querySelector(".count");
  824. let count = parseInt(countDom.innerHTML,10);
  825. if (count<9)
  826. {
  827. count++;
  828. countDom.innerHTML = count;
  829. this.parentNode.classList.remove("zero");
  830. }
  831. }
  832. s_awokensIcons.forEach((b,idx)=>{ //每种觉醒增加1
  833. b.onclick = search_awokenAdd1;
  834. });
  835. function search_awokenSub1()
  836. {
  837. let count = parseInt(this.innerHTML,10);
  838. if (count>0)
  839. {
  840. count--;
  841. this.innerHTML = count;
  842. if (count === 0)
  843. {
  844. this.parentNode.classList.add("zero");
  845. }
  846. }
  847. }
  848. s_awokensCounts.forEach((b,idx)=>{ //每种觉醒减少1
  849. b.onclick = search_awokenSub1;
  850. });
  851. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  852. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  853. awokenClear.onclick = function(){ //清空觉醒选项
  854. s_awokensCounts.forEach(t=>{
  855. t.innerHTML = 0;
  856. });
  857. s_awokensItems.forEach(t=>{
  858. t.classList.add("zero");
  859. });
  860. };
  861. sawokenClear.onclick = function(){ //清空超觉醒选项
  862. s_sawokens.forEach(t=>{
  863. t.checked = false;
  864. });
  865. };
  866. const s_controlDiv = searchBox.querySelector(".control-div");
  867. const searchStart = s_controlDiv.querySelector(".search-start");
  868. const searchClose = s_controlDiv.querySelector(".search-close");
  869. const searchClear = s_controlDiv.querySelector(".search-clear");
  870. function returnCheckedInput(ipt)
  871. {
  872. return ipt.checked == true;
  873. }
  874. function returnInputValue(ipt)
  875. {
  876. return ipt.value;
  877. }
  878. function Str2Int(str)
  879. {
  880. return parseInt(str, 10);
  881. }
  882. //将搜索结果显示出来(也可用于其他的搜索)
  883. showSearch = function(searchArr){
  884. editBox.show();
  885. searchBox.classList.remove(className_displayNone);
  886. const createCardHead = editBox.createCardHead;
  887. searchMonList.classList.add(className_displayNone);
  888. searchMonList.innerHTML = ""; //清空旧的
  889. if (searchArr.length>0)
  890. {
  891. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  892. //获取原始排序的头像列表
  893. searchMonList.originalHeads = searchArr.map(card=>createCardHead(card.id));
  894. //对头像列表进行排序
  895. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  896. headsArray.forEach(head=>fragment.appendChild(head));
  897. searchMonList.appendChild(fragment);
  898. }
  899. searchMonList.classList.remove(className_displayNone);
  900. };
  901. const startSearch = function(cards){
  902. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  903. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  904. let attr1,attr2;
  905. if (attr1Filter.length>0)
  906. {
  907. if (!isNaN(attr1Filter[0]))
  908. {
  909. attr1 = parseInt(attr1Filter[0],10);
  910. }else
  911. {
  912. attr1 = null;
  913. }
  914. }
  915. if (attr2Filter.length>0)
  916. {
  917. if (!isNaN(attr2Filter[0]))
  918. {
  919. attr2 = parseInt(attr2Filter[0],10);
  920. }else
  921. {
  922. attr2 = null;
  923. }
  924. }
  925. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  926. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  927. const awokensFilter = s_awokensCounts.filter(btn=>parseInt(btn.innerHTML,10)>0).map(btn=>{
  928. const awokenIndex = parseInt(btn.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"),10);
  929. return {id:awokenIndex,num:parseInt(btn.innerHTML,10)};
  930. });
  931. const searchResult = searchCards(cards,
  932. attr1,attr2,
  933. s_fixMainColor.checked,
  934. typesFilter,
  935. awokensFilter,
  936. sawokensFilter,
  937. s_awokensEquivalent.checked,
  938. s_includeSuperAwoken.checked
  939. );
  940. showSearch(searchResult);
  941. };
  942. searchBox.startSearch = startSearch;
  943. searchStart.onclick = function(){
  944. startSearch(Cards);
  945. };
  946. searchClose.onclick = function(){
  947. searchBox.classList.add(className_displayNone);
  948. };
  949. searchClear.onclick = function(){ //清空搜索选项
  950. s_attr1s[0].checked = true;
  951. s_attr2s[0].checked = true;
  952. s_types.forEach(t=>{
  953. t.checked = false;
  954. });
  955. s_awokensCounts.forEach(t=>{
  956. t.innerHTML = 0;
  957. });
  958. s_awokensItems.forEach(t=>{
  959. t.classList.add("zero");
  960. });
  961. s_awokensEquivalent.checked = false;
  962. s_includeSuperAwoken.checked = false;
  963. s_sawokens.forEach(t=>{
  964. t.checked = false;
  965. });
  966. searchMonList.originalHeads = null;
  967. searchMonList.innerHTML = "";
  968. };
  969. const s_sortList = s_controlDiv.querySelector(".sort-list");
  970. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  971. //对heads重新排序
  972. function sortHeadsArray(heads)
  973. {
  974. const sortIndex = parseInt(s_sortList.value,10);
  975. const reverse = s_sortReverse.checked;
  976. let headsArray = heads.concat();
  977. headsArray.sort((head_a,head_b)=>{
  978. const card_a = head_a.card,card_b = head_b.card;
  979. let sortNumber = sort_function_list[sortIndex].function(card_a,card_b);
  980. if (reverse) sortNumber *= -1;
  981. return sortNumber;
  982. });
  983. return headsArray;
  984. }
  985. //对搜索到的Cards重新排序
  986. function reSortCards()
  987. {
  988. searchMonList.classList.add(className_displayNone);
  989. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  990. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  991. headsArray.forEach(head=>fragment.appendChild(head));
  992. searchMonList.appendChild(fragment);
  993. searchMonList.classList.remove(className_displayNone);
  994. }
  995. s_sortList.onchange = reSortCards;
  996. s_sortReverse.onchange = reSortCards;
  997. sort_function_list.forEach((sfunc,idx)=>{
  998. const newOpt = new Option(sfunc.name,idx);
  999. newOpt.setAttribute("data-tag",sfunc.tag);
  1000. s_sortList.options.add(newOpt);
  1001. });
  1002. //id搜索
  1003. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1004. monstersID.onchange = function(){
  1005. if (/^\d+$/.test(this.value))
  1006. {
  1007. const newId = parseInt(this.value, 10);
  1008. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1009. {
  1010. editBox.mid = newId;
  1011. editBoxChangeMonId(editBox.mid);
  1012. }
  1013. }
  1014. };
  1015. monstersID.oninput = monstersID.onchange;
  1016. //觉醒
  1017. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1018. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1019. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1020. function checkAwoken(){
  1021. const value = parseInt(this.value,10);
  1022. awokenCountLabel.innerHTML = value;
  1023. if (value>0 && value==(Cards[editBox.mid].awakenings.length))
  1024. awokenCountLabel.classList.add("full-awoken");
  1025. else
  1026. awokenCountLabel.classList.remove("full-awoken");
  1027. reCalculateAbility();
  1028. }
  1029. monEditAwokens.forEach(akDom=>akDom.onclick = checkAwoken);
  1030. //超觉醒
  1031. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1032. monEditSAwokensRow.swaokenIndex = -1;
  1033. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1034. function notCheckMyself(){
  1035. const value = parseInt(this.value,10);
  1036. if (value>=0 && monEditSAwokensRow.swaokenIndex === value)
  1037. {
  1038. monEditSAwokens[0].click();
  1039. }else
  1040. {
  1041. monEditSAwokensRow.swaokenIndex = value;
  1042. }
  1043. }
  1044. monEditSAwokens.forEach(akDom=>{
  1045. akDom.onclick = notCheckMyself;
  1046. });
  1047. //3个快速设置this.ipt为自己的value
  1048. function setIptToMyValue()
  1049. {
  1050. if (this.ipt.value != this.value)
  1051. {
  1052. this.ipt.value = this.value;
  1053. this.ipt.onchange();
  1054. }
  1055. }
  1056. //等级
  1057. const monEditLv = settingBox.querySelector(".m-level");
  1058. monEditLv.onchange = function(){
  1059. reCalculateExp();
  1060. reCalculateAbility();
  1061. };
  1062. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1063. const monLvExp = settingBox.querySelector(".m-level-exp");
  1064. monEditLvMin.ipt = monEditLv;
  1065. monEditLvMin.onclick = setIptToMyValue;
  1066. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1067. monEditLvMax.ipt = monEditLv;
  1068. monEditLvMax.onclick = setIptToMyValue;
  1069. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1070. monEditLv110.ipt = monEditLv;
  1071. monEditLv110.onclick = setIptToMyValue;
  1072. //编辑界面重新计算怪物的经验值
  1073. function reCalculateExp(){
  1074. const monid = parseInt(monstersID.value || 0, 10);
  1075. const level = parseInt(monEditLv.value || 0, 10);
  1076. const tempMon = {
  1077. id:monid,
  1078. level:level
  1079. };
  1080. const needExp = calculateExp(tempMon);
  1081. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level>99?` + ${parseBigNumber(needExp[1])}` : "") : "";
  1082. }
  1083. editBox.reCalculateExp = reCalculateExp;
  1084. //三维
  1085. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1086. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1087. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1088. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1089. //加蛋
  1090. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1091. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1092. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1093. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1094. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1095. monEditAddHp.onchange = reCalculateAbility;
  1096. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1097. monEditAddAtk.onchange = reCalculateAbility;
  1098. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1099. monEditAddRcv.onchange = reCalculateAbility;
  1100. //3个快速设置按钮
  1101. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1102. monEditAddHpBtn.ipt = monEditAddHp;
  1103. monEditAddHpBtn.onclick = setIptToMyValue;
  1104. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1105. monEditAddAtkBtn.ipt = monEditAddAtk;
  1106. monEditAddAtkBtn.onclick = setIptToMyValue;
  1107. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1108. monEditAddRcvBtn.ipt = monEditAddRcv;
  1109. monEditAddRcvBtn.onclick = setIptToMyValue;
  1110. //297按钮
  1111. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1112. monEditAdd297.onclick = function(){
  1113. monEditAddHp.value = 99;
  1114. monEditAddAtk.value = 99;
  1115. monEditAddRcv.value = 99;
  1116. reCalculateAbility();
  1117. };
  1118. //潜觉
  1119. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1120. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1121. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1122. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1123. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  1124. {
  1125. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1126. const usedHoleN = usedHole(latent);
  1127. const showLatentCount = maxLatentCount-usedHoleN+latent.length; //显示的潜觉个数(包含空格)
  1128. for (let ai = 0; ai<monEditLatents.length; ai++)
  1129. {
  1130. if (latent[ai] != undefined) //有的潜觉
  1131. {
  1132. monEditLatents[ai].setAttribute("data-latent-icon", latent[ai]);
  1133. monEditLatents[ai].classList.remove(className_displayNone);
  1134. }
  1135. else if(ai < showLatentCount) //空格
  1136. {
  1137. monEditLatents[ai].removeAttribute("data-latent-icon");
  1138. monEditLatents[ai].classList.remove(className_displayNone);
  1139. }
  1140. else //不显示的部分
  1141. {
  1142. monEditLatents[ai].classList.add(className_displayNone);
  1143. }
  1144. }
  1145. };
  1146. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1147. const skillBox = rowSkill.querySelector(".skill-box");
  1148. const skillTitle = skillBox.querySelector(".skill-name");
  1149. const skillCD = skillBox.querySelector(".skill-cd");
  1150. const skillLevel = skillBox.querySelector(".m-skill-level");
  1151. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1152. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1153. skillTitle.onclick = function(){
  1154. const skillId = parseInt(this.getAttribute("data-skillid"),10); //获得当前技能ID
  1155. const s_cards = Cards.filter(card=>card.activeSkillId === skillId); //搜索同技能怪物
  1156. if (s_cards.length > 1)
  1157. {
  1158. showSearch(s_cards); //显示
  1159. }
  1160. };
  1161. skillLevel.onchange = function(){
  1162. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1163. const skill = Skills[card.activeSkillId];
  1164. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1165. };
  1166. skillLevel_1.ipt = skillLevel;
  1167. skillLevel_1.onclick = setIptToMyValue;
  1168. skillLevel_Max.ipt = skillLevel;
  1169. skillLevel_Max.onclick = setIptToMyValue;
  1170. //已有觉醒的去除
  1171. function deleteLatent(){
  1172. const aIdx = parseInt(this.value, 10);
  1173. editBox.latent.splice(aIdx,1);
  1174. editBox.reCalculateAbility(); //重计算三维
  1175. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  1176. }
  1177. monEditLatents.forEach((la)=>{la.onclick = deleteLatent;});
  1178. //可选觉醒的添加
  1179. function addLatent(){
  1180. if (this.classList.contains("unselected-latent")) return; //不能选的觉醒直接退出
  1181. const lIdx = parseInt(this.getAttribute("data-latent-icon"),10); //潜觉的序号
  1182. const usedHoleN = usedHole(editBox.latent); //使用了的格子
  1183. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1184. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2) || //如果能添加2格的觉醒
  1185. lIdx < 12 && usedHoleN<=(maxLatentCount-1)) //如果能添加1格的觉醒
  1186. {editBox.latent.push(lIdx);}
  1187. else {return;}
  1188. editBox.reCalculateAbility();
  1189. editBox.refreshLatent(editBox.latent,editBox.mid);
  1190. }
  1191. monEditLatentsAllowable.forEach((la)=>{la.onclick = addLatent;});
  1192. //编辑界面重新计算怪物的能力
  1193. function reCalculateAbility(){
  1194. const monid = parseInt(monstersID.value || 0, 10);
  1195. const level = parseInt(monEditLv.value || 0, 10);
  1196. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1197. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1198. const plus = [
  1199. parseInt(monEditAddHp.value || 0, 10),
  1200. parseInt(monEditAddAtk.value || 0, 10),
  1201. parseInt(monEditAddRcv.value || 0, 10)
  1202. ];
  1203. const latent = editBox.latent;
  1204. const tempMon = {
  1205. id:monid,
  1206. level:level,
  1207. plus:plus,
  1208. awoken:awoken,
  1209. latent:latent
  1210. };
  1211. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  1212. monEditHpValue.innerHTML = abilitys[0].toLocaleString();
  1213. monEditAtkValue.innerHTML = abilitys[1].toLocaleString();
  1214. monEditRcvValue.innerHTML = abilitys[2].toLocaleString();
  1215. }
  1216. editBox.reCalculateAbility = reCalculateAbility;
  1217. const btnCancel = editBox.querySelector(".button-cancel");
  1218. const btnDone = editBox.querySelector(".button-done");
  1219. const btnNull = editBox.querySelector(".button-null");
  1220. const btnDelay = editBox.querySelector(".button-delay");
  1221. btnCancel.onclick = function(){
  1222. btnDone.classList.remove("cant-assist");
  1223. btnDone.disabled = false;
  1224. editBox.memberIdx = [];
  1225. editBox.hide();
  1226. };
  1227. btnDone.onclick = function(){
  1228. if (parseInt(monEditLv.value,10) == 0)
  1229. {
  1230. btnNull.onclick();
  1231. return;
  1232. }
  1233. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1234. const teamData = formation.teams[editBox.memberIdx[0]];
  1235. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1236. const teamBox = teamBigBox.querySelector(".team-box");
  1237. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1238. mon.id = parseInt(monstersID.value,10);
  1239. const card = Cards[mon.id] || Cards[0];
  1240. const skill = Skills[card.activeSkillId];
  1241. mon.level = parseInt(monEditLv.value,10);
  1242. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1243. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1244. if (card.superAwakenings.length) //如果支持超觉醒
  1245. {
  1246. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1247. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value,10) : -1;
  1248. }
  1249. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1250. (!card.overlay || mon.level>= card.maxLevel))
  1251. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1252. mon.plus = [0,0,0];
  1253. }else
  1254. {
  1255. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1256. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1257. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1258. if (!editBox.isAssist)
  1259. { //如果不是辅助,则可以设定潜觉
  1260. mon.latent = editBox.latent.concat();
  1261. }
  1262. }
  1263. const skillLevelNum = parseInt(skillLevel.value,10);
  1264. if (skillLevelNum < skill.maxLevel)
  1265. {
  1266. mon.skilllevel = skillLevelNum;
  1267. }
  1268. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1269. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1270. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1271. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1272. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1273. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1274. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1275. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1276. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1277. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1278. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1279. //刷新改队员的CD
  1280. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1281. creatNewUrl();
  1282. editBox.hide();
  1283. };
  1284. window.onkeydown = function(e){
  1285. if (!editBox.classList.contains(className_displayNone))
  1286. {
  1287. if (e.keyCode == 27)
  1288. { //按下ESC时,自动关闭编辑窗
  1289. btnCancel.onclick();
  1290. }
  1291. }
  1292. };
  1293. btnNull.onclick = function(){ //空位置
  1294. const mon = new Member();
  1295. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1296. const teamData = formation.teams[editBox.memberIdx[0]];
  1297. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1298. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1299. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1300. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1301. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1302. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1303. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1304. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1305. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1306. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1307. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1308. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1309. //刷新改队员的CD
  1310. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1311. creatNewUrl();
  1312. editBox.hide();
  1313. };
  1314. btnDelay.onclick = function(){ //应对威吓
  1315. const mon = new MemberDelay();
  1316. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1317. const teamData = formation.teams[editBox.memberIdx[0]];
  1318. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1319. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1320. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1321. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1322. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1323. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1324. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1325. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1326. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1327. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1328. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1329. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1330. //刷新改队员的CD
  1331. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1332. creatNewUrl();
  1333. editBox.hide();
  1334. };
  1335. //语言选择
  1336. const langList = controlBox.querySelector(".languages");
  1337. langList.onchange = function(){
  1338. creatNewUrl({"language":this.value});
  1339. history.go();
  1340. };
  1341. //数据源选择
  1342. const dataList = controlBox.querySelector(".datasource");
  1343. dataList.onchange = function(){
  1344. creatNewUrl({datasource:this.value});
  1345. history.go();
  1346. };
  1347. /*添对应语言执行的JS*/
  1348. const languageJS = document.head.appendChild(document.createElement("script"));
  1349. languageJS.id = "language-js";
  1350. languageJS.type = "text/javascript";
  1351. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1352. }
  1353. //编辑界面点击每个怪物的头像的处理
  1354. function clickMonHead(e)
  1355. {
  1356. let team = parseInt(this.getAttribute("data-team"),10);
  1357. let assist = parseInt(this.getAttribute("data-assist"),10);
  1358. let index = parseInt(this.getAttribute("data-index"),10);
  1359. editMon(team,assist,index);
  1360. return false; //没有false将会打开链接
  1361. }
  1362. //编辑界面每个怪物的头像的拖动
  1363. function dragStartMonHead(e)
  1364. {
  1365. let team = parseInt(this.getAttribute("data-team"),10);
  1366. let assist = parseInt(this.getAttribute("data-assist"),10);
  1367. let index = parseInt(this.getAttribute("data-index"),10);
  1368. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1369. }
  1370. //编辑界面每个怪物的头像的经过,阻止事件发生
  1371. function dropOverMonHead(e)
  1372. {
  1373. e.preventDefault();
  1374. }
  1375. //从怪物头像获取队员的队伍编号
  1376. function getMemberArrayIndexFromMonHead(headDom)
  1377. {
  1378. return [
  1379. parseInt(headDom.getAttribute("data-team"),10),
  1380. parseInt(headDom.getAttribute("data-assist"),10),
  1381. parseInt(headDom.getAttribute("data-index"),10),
  1382. ];
  1383. }
  1384. //编辑界面每个怪物的头像的放下
  1385. function dropMonHead(e)
  1386. {
  1387. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1388. const dataTo = getMemberArrayIndexFromMonHead(this);
  1389. if ((dataTo[0] != dataFrom[0]) ||
  1390. (dataTo[1] != dataFrom[1]) ||
  1391. (dataTo[2] != dataFrom[2]))
  1392. { //必须有所不同才继续交换
  1393. interchangeCard(dataFrom,dataTo);
  1394. }
  1395. return false; //没有false将会打开链接
  1396. }
  1397. //移动端编辑界面每个怪物的头像的放下
  1398. function touchstartMonHead(e)
  1399. {
  1400. e.stopPropagation();
  1401. //console.log("开始触摸",e,this);
  1402. const tc = e.changedTouches[0];
  1403. const pX = tc.pageX, pY = tc.pageY;
  1404. interchangeSVG.style.display = "none";
  1405. interchangeSVG.changePoint({x:pX,y:pY},{x:pX,y:pY});
  1406. }
  1407. //移动端编辑界面每个怪物的头像的移动
  1408. function touchmoveMonHead(e)
  1409. {
  1410. //console.log("移动中",e,this);
  1411. const tc = e.changedTouches[0];
  1412. const pX = tc.pageX, pY = tc.pageY;
  1413. const rect = this.getBoundingClientRect();
  1414. const top = rect.top + document.documentElement.scrollTop;
  1415. const left = rect.left + document.documentElement.scrollLeft;
  1416. if ((pY < top) || (pY > (top + rect.height)) ||
  1417. (pX < left) || (pX > (left + rect.width)))
  1418. {
  1419. interchangeSVG.style.display = "block";
  1420. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1421. }else
  1422. {
  1423. interchangeSVG.style.display = "none";
  1424. }
  1425. }
  1426. //移动端编辑界面每个怪物的头像的结束
  1427. function touchendMonHead(e)
  1428. {
  1429. const tc = e.changedTouches[0];
  1430. const pX = tc.pageX, pY = tc.pageY;
  1431. //console.log("移动结束",pX,pY,e,this);
  1432. interchangeSVG.style.display = "none";
  1433. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1434. let target = allMembers.find(m=>{
  1435. const rect = m.getBoundingClientRect();
  1436. const top = rect.top + document.documentElement.scrollTop;
  1437. const left = rect.left + document.documentElement.scrollLeft;
  1438. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1439. (pX > left) && (pX < (left + rect.width));
  1440. return isInRect;
  1441. });
  1442. if (target && this != target)
  1443. {
  1444. //console.log("找到的对象",targets[0]);
  1445. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1446. let dataTo = getMemberArrayIndexFromMonHead(target);
  1447. if ((dataTo[0] != dataFrom[0]) ||
  1448. (dataTo[1] != dataFrom[1]) ||
  1449. (dataTo[2] != dataFrom[2]))
  1450. { //必须有所不同才继续交换
  1451. interchangeCard(dataFrom,dataTo);
  1452. }
  1453. }
  1454. }
  1455. //移动端编辑界面每个怪物的头像的取消
  1456. function touchcancelMonHead(e)
  1457. {
  1458. interchangeSVG.style.display = "none";
  1459. console.log("移动取消",e,this);
  1460. }
  1461. function interchangeCard(formArr,toArr)
  1462. {
  1463. function changeType(member,isAssist)
  1464. {
  1465. if (member.id == 0 || (isAssist && member.id == -1))
  1466. {
  1467. return new Member();
  1468. }else
  1469. {
  1470. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1471. newMember.loadFromMember(member);
  1472. return newMember;
  1473. }
  1474. }
  1475. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy");//储存交换“复制”和“替换”
  1476. const isCopy = changeSwapToCopy.checked;
  1477. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1478. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1479. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1480. {
  1481. from = changeType(from,formArr[1]);
  1482. if (!isCopy) to = changeType(to,toArr[1]);
  1483. }else if (isCopy)
  1484. {
  1485. const newFrom = new from.constructor();
  1486. newFrom.loadFromMember(from);
  1487. from = newFrom;
  1488. }
  1489. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1490. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1491. creatNewUrl(); //刷新URL
  1492. refreshAll(formation); //刷新全部
  1493. }
  1494. //改变一个怪物头像
  1495. function changeid(mon,monDom,latentDom)
  1496. {
  1497. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1498. const parentNode = monDom.parentNode;
  1499. fragment.appendChild(monDom);
  1500. const monId = mon.id;
  1501. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1502. monDom.setAttribute("data-cardid", monId); //设定新的id
  1503. if (monId<0) //如果是延迟
  1504. {
  1505. parentNode.classList.add("delay");
  1506. parentNode.classList.remove("null");
  1507. parentNode.appendChild(fragment);
  1508. if (latentDom) latentDom.classList.add(className_displayNone);
  1509. return;
  1510. }else if (monId==0) //如果是空
  1511. {
  1512. parentNode.classList.add("null");
  1513. parentNode.classList.remove("delay");
  1514. parentNode.appendChild(fragment);
  1515. if (latentDom) latentDom.classList.add(className_displayNone);
  1516. return;
  1517. }else if (monId>-1) //如果提供了id
  1518. {
  1519. parentNode.classList.remove("null");
  1520. parentNode.classList.remove("delay");
  1521. monDom.setAttribute("data-cards-pic-idx",Math.ceil(monId/100)); //添加图片编号
  1522. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1523. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1524. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1525. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1526. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1527. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1528. monDom.href = currentLanguage.guideURL(monId, card.name);
  1529. if (card.canAssist)
  1530. monDom.classList.add("allowable-assist");
  1531. else
  1532. monDom.classList.remove("allowable-assist");
  1533. if (card.awakenings.includes(49))//武器
  1534. monDom.classList.add("wepon");
  1535. else
  1536. monDom.classList.remove("wepon");
  1537. }
  1538. const levelDom = monDom.querySelector(".level");
  1539. if (levelDom) //如果提供了等级
  1540. {
  1541. const level = mon.level || 1;
  1542. levelDom.innerHTML = level;
  1543. if (level == card.maxLevel)
  1544. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1545. levelDom.classList.add("max");
  1546. }else
  1547. {
  1548. levelDom.classList.remove("max");
  1549. }
  1550. if (card.limitBreakIncr && level >= card.maxLevel)
  1551. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1552. levelDom.classList.add("_110");
  1553. }else
  1554. {
  1555. levelDom.classList.remove("_110");
  1556. }
  1557. }
  1558. if (mon.awoken>-1) //如果提供了觉醒
  1559. {
  1560. const awokenIcon = monDom.querySelector(".awoken-count");
  1561. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1562. {
  1563. awokenIcon.classList.add(className_displayNone);
  1564. awokenIcon.innerHTML = "";
  1565. }else
  1566. {
  1567. awokenIcon.classList.remove(className_displayNone);
  1568. awokenIcon.innerHTML = mon.awoken;
  1569. if (mon.awoken == card.awakenings.length)
  1570. {
  1571. awokenIcon.classList.add("full-awoken");
  1572. }else
  1573. {
  1574. awokenIcon.classList.remove("full-awoken");
  1575. }
  1576. }
  1577. }
  1578. const sawoken = monDom.querySelector(".super-awoken");
  1579. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1580. {
  1581. if (mon.sawoken != undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1582. {
  1583. sawoken.classList.remove(className_displayNone);
  1584. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1585. sawokenIcon.setAttribute("data-awoken-icon",card.superAwakenings[mon.sawoken]);
  1586. }else
  1587. {
  1588. sawoken.classList.add(className_displayNone);
  1589. }
  1590. }
  1591. const m_id = monDom.querySelector(".id");
  1592. if (m_id) //怪物ID
  1593. {
  1594. m_id.innerHTML = monId;
  1595. }
  1596. const plusArr = mon.plus || [0,0,0];
  1597. const plusDom = monDom.querySelector(".plus");
  1598. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1599. {
  1600. const plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1601. if (plusCount <= 0)
  1602. {
  1603. plusDom.classList.add(className_displayNone);
  1604. }else if (plusCount >= 297)
  1605. {
  1606. plusDom.classList.add("has297");
  1607. plusDom.classList.remove(className_displayNone);
  1608. }else
  1609. {
  1610. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1611. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1612. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1613. plusDom.classList.remove("has297");
  1614. plusDom.classList.remove(className_displayNone);
  1615. }
  1616. }
  1617. if (latentDom)
  1618. {
  1619. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1620. if (mon.latent) //如果提供了潜觉
  1621. {
  1622. const latent = mon.latent.sort(function(a,b){
  1623. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1624. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1625. else {return 0;} //其他情况不变
  1626. });
  1627. if (latent.length < 1)
  1628. {
  1629. latentDom.classList.add(className_displayNone);
  1630. }else
  1631. {
  1632. latentDom.classList.remove(className_displayNone);
  1633. const usedHoleN = usedHole(latent); //使用的格子数
  1634. const maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1635. const showLatentCount = maxLatentCount-usedHoleN+latent.length; //显示的潜觉个数(包含空格)
  1636. for (let ai=0;ai<latentDoms.length;ai++)
  1637. {
  1638. if (latent[ai]) //有的潜觉
  1639. {
  1640. latentDoms[ai].setAttribute("data-latent-icon", latent[ai]);
  1641. latentDoms[ai].classList.remove(className_displayNone);
  1642. }
  1643. else if(ai<showLatentCount) //空格
  1644. {
  1645. latentDoms[ai].removeAttribute("data-latent-icon");
  1646. latentDoms[ai].classList.remove(className_displayNone);
  1647. }
  1648. else //不显示的部分
  1649. {
  1650. latentDoms[ai].classList.add(className_displayNone);
  1651. }
  1652. }
  1653. }
  1654. }else
  1655. {
  1656. latentDom.classList.add(className_displayNone);
  1657. }
  1658. }
  1659. const skillCdDom = monDom.querySelector(".skill");
  1660. if (skillCdDom) //如果存在技能CD DOM
  1661. {
  1662. //const skill = Skills[card.activeSkillId];
  1663. if (card.activeSkillId == 0)
  1664. {
  1665. skillCdDom.classList.add(className_displayNone);
  1666. }else
  1667. {
  1668. skillCdDom.classList.remove(className_displayNone);
  1669. }
  1670. }
  1671. parentNode.appendChild(fragment);
  1672. }
  1673. //点击怪物头像,出现编辑窗
  1674. function editMon(teamNum,isAssist,indexInTeam)
  1675. {
  1676. //数据
  1677. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1678. const teamBigBox = teamBigBoxs[teamNum];
  1679. const teamBox = teamBigBox.querySelector(".team-box");
  1680. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1681. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1682. const monsterHead = memberLi.querySelector(".monster");
  1683. editBox.show();
  1684. editBox.isAssist = isAssist;
  1685. editBox.monsterHead = monsterHead;
  1686. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1687. if (!isAssist)
  1688. {
  1689. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1690. editBox.latentBox = latentBox;
  1691. }
  1692. const settingBox = editBox.querySelector(".setting-box");
  1693. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1694. monstersID.value = mon.id > 0 ? mon.id : 0;
  1695. monstersID.onchange();
  1696. //觉醒
  1697. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1698. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1699. //超觉醒
  1700. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1701. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken+1]) ? mon.sawoken+1 : 0].checked = true;
  1702. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1703. monEditLv.value = mon.level || 1;
  1704. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1705. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1706. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1707. if (mon.plus)
  1708. {
  1709. monEditAddHp.value = mon.plus[0];
  1710. monEditAddAtk.value = mon.plus[1];
  1711. monEditAddRcv.value = mon.plus[2];
  1712. }
  1713. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1714. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1715. if (mon.skilllevel)
  1716. {
  1717. skillLevel.value = mon.skilllevel;
  1718. }
  1719. skillLevel.onchange();
  1720. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1721. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1722. if (!isAssist)
  1723. {
  1724. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1725. editBox.refreshLatent(editBox.latent, mon.id);
  1726. btnDelay.classList.add(className_displayNone);
  1727. rowMonLatent.classList.remove(className_displayNone);
  1728. editBoxTitle.classList.remove("edit-box-title-assist");
  1729. }else
  1730. {
  1731. btnDelay.classList.remove(className_displayNone);
  1732. rowMonLatent.classList.add(className_displayNone);
  1733. editBoxTitle.classList.add("edit-box-title-assist");
  1734. }
  1735. editBox.reCalculateExp();
  1736. if (mon.awoken > 0 && monEditAwokens[mon.awoken])
  1737. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1738. else
  1739. editBox.reCalculateAbility();
  1740. }
  1741. //编辑窗,修改怪物ID
  1742. function editBoxChangeMonId(id)
  1743. {
  1744. const card = Cards[id] || Cards[0]; //怪物固定数据
  1745. if (card.id == 0){
  1746. id = 0;
  1747. }
  1748. const skill = Skills[card.activeSkillId];
  1749. const leaderSkill = Skills[card.leaderSkillId];
  1750. let fragment = null;
  1751. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1752. const settingBox = editBox.querySelector(".setting-box");
  1753. //id搜索
  1754. const monHead = monInfoBox.querySelector(".monster");
  1755. changeid({id:id},monHead); //改变图像
  1756. const mId = monInfoBox.querySelector(".monster-id");
  1757. mId.innerHTML = id;
  1758. const mRare = monInfoBox.querySelector(".monster-rare");
  1759. mRare.setAttribute("data-rarity",card.rarity);
  1760. const mCost = monInfoBox.querySelector(".monster-cost");
  1761. mCost.innerHTML = card.cost;
  1762. /*const mExp = monInfoBox.querySelector(".monster-exp");
  1763. mExp.innerHTML = card.exp.max;*/
  1764. const mName = monInfoBox.querySelector(".monster-name");
  1765. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1766. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1767. mSeriesId.innerHTML = card.seriesId;
  1768. mSeriesId.setAttribute("data-seriesId",card.seriesId);
  1769. if (card.seriesId == 0)
  1770. {
  1771. mSeriesId.classList.add(className_displayNone);
  1772. }else
  1773. {
  1774. mSeriesId.classList.remove(className_displayNone);
  1775. }
  1776. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1777. mCollabId.innerHTML = card.collabId;
  1778. mCollabId.setAttribute("data-collabId",card.collabId);
  1779. if (card.collabId == 0)
  1780. {
  1781. mCollabId.classList.add(className_displayNone);
  1782. }else
  1783. {
  1784. mCollabId.classList.remove(className_displayNone);
  1785. }
  1786. const mAltName = monInfoBox.querySelector(".monster-altName");
  1787. mAltName.innerHTML = card.altName;
  1788. mAltName.setAttribute("data-altName",card.altName);
  1789. if (card.altName.length == 0)
  1790. { //当没有合作名
  1791. mAltName.classList.add(className_displayNone);
  1792. }else
  1793. {
  1794. mAltName.classList.remove(className_displayNone);
  1795. }
  1796. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1797. evoCardUl.style.display = "none";
  1798. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1799. const evoLinkCardsIdArray = Cards.filter(function(m){
  1800. return m.evoRootId == card.evoRootId;
  1801. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1802. const createCardHead = editBox.createCardHead;
  1803. if (evoLinkCardsIdArray.length>1)
  1804. {
  1805. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1806. evoLinkCardsIdArray.forEach(function(mid){
  1807. const cli = createCardHead(mid);
  1808. if (mid == id)
  1809. {
  1810. cli.classList.add("unable-monster");
  1811. }
  1812. fragment.appendChild(cli);
  1813. });
  1814. evoCardUl.appendChild(fragment);
  1815. evoCardUl.style.display = "block";
  1816. }
  1817. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1818. for (let ti=0;ti<mType.length;ti++)
  1819. {
  1820. if (ti<card.types.length && card.types[ti]>= 0)
  1821. {
  1822. mType[ti].setAttribute("data-type-name",card.types[ti]);
  1823. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon",card.types[ti]);
  1824. mType[ti].classList.remove(className_displayNone);
  1825. }else
  1826. {
  1827. mType[ti].classList.add(className_displayNone);
  1828. }
  1829. }
  1830. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1831. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1832. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1833. if (card.canAssist)
  1834. {
  1835. monEditAwokensRow.classList.add("allowable-assist");
  1836. }else
  1837. {
  1838. monEditAwokensRow.classList.remove("allowable-assist");
  1839. }
  1840. for (let ai=0;ai<mAwokenIcon.length;ai++)
  1841. {
  1842. if (ai<card.awakenings.length)
  1843. {
  1844. mAwokenIcon[ai].setAttribute("data-awoken-icon",card.awakenings[ai]);
  1845. mAwokenIcon[ai].classList.remove(`display-none`);
  1846. }else
  1847. {
  1848. mAwokenIcon[ai].classList.add(`display-none`);
  1849. }
  1850. }
  1851. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1852. //超觉醒
  1853. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1854. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1855. if (card.superAwakenings.length>0) //辅助时也还是加入超觉醒吧
  1856. {
  1857. for (let ai=0;ai<mSAwoken.length;ai++)
  1858. {
  1859. if (ai < card.superAwakenings.length)
  1860. {
  1861. mSAwoken[ai].setAttribute("data-awoken-icon",card.superAwakenings[ai]);
  1862. mSAwoken[ai].classList.remove(`display-none`);
  1863. }
  1864. else
  1865. {
  1866. mSAwoken[ai].classList.add(`display-none`);
  1867. }
  1868. }
  1869. monEditSAwokensRow.classList.remove(className_displayNone);
  1870. }else
  1871. {
  1872. monEditSAwokensRow.classList.add(className_displayNone);
  1873. }
  1874. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1875. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1876. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1877. const monEditLv = settingBox.querySelector(".m-level");
  1878. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1879. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1880. if (card.limitBreakIncr)
  1881. {
  1882. monEditLv110.classList.remove(className_displayNone);
  1883. }else
  1884. {
  1885. monEditLv110.classList.add(className_displayNone);
  1886. }
  1887. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1888. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1889. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1890. //该宠Type允许的杀,uniq是去重的自定义函数
  1891. const allowLatent = [].concat(...card.types.filter(i=>i>=0).map(type=>type_allowable_latent[type])).uniq();
  1892. for(let li=17;li<=24;li++) //显示允许的杀,隐藏不允许的杀
  1893. {
  1894. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${li}']`);
  1895. if (allowLatent.includes(li))
  1896. {
  1897. latentDom.classList.remove("unselected-latent");
  1898. }else
  1899. {
  1900. latentDom.classList.add("unselected-latent");
  1901. }
  1902. }
  1903. //怪物主动技能
  1904. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1905. const skillBox = rowSkill.querySelector(".skill-box");
  1906. const skillTitle = skillBox.querySelector(".skill-name");
  1907. const skillCD = skillBox.querySelector(".skill-cd");
  1908. const skillLevel = skillBox.querySelector(".m-skill-level");
  1909. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1910. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1911. const skillDetail = skillBox.querySelector(".skill-datail");
  1912. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1913. fragment.appendChild(skillBox);
  1914. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1915. skillTitle.setAttribute("data-skillid", skill.id);
  1916. skillDetail.innerHTML = parseSkillDescription(skill);
  1917. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1918. skillLevel.max = t_maxLevel;
  1919. skillLevel.value = t_maxLevel;
  1920. skillLevel_Max.value = t_maxLevel;
  1921. skillLevel_Max.innerHTML = skill.maxLevel;
  1922. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1923. rowSkill.appendChild(fragment);
  1924. //怪物队长技能
  1925. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1926. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1927. const lskillTitle = lskillBox.querySelector(".skill-name");
  1928. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1929. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1930. fragment.appendChild(lskillBox);
  1931. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1932. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1933. rowLederSkill.appendChild(fragment);
  1934. if (card.overlay || card.types[0] == 15 && card.types[1] == -1)
  1935. { //当可以叠加时,不能打297和潜觉
  1936. rowPlus.classList.add("disabled");
  1937. rowLatent.classList.add("disabled");
  1938. skillLevel.setAttribute("readonly",true);
  1939. }else
  1940. {
  1941. rowPlus.classList.remove("disabled");
  1942. rowLatent.classList.remove("disabled");
  1943. skillLevel.removeAttribute("readonly");
  1944. }
  1945. if (editBox.isAssist)
  1946. {
  1947. const btnDone = editBox.querySelector(".button-done");
  1948. if (!card.canAssist)
  1949. {
  1950. btnDone.classList.add("cant-assist");
  1951. btnDone.disabled = true;
  1952. }else
  1953. {
  1954. btnDone.classList.remove("cant-assist");
  1955. btnDone.disabled = false;
  1956. }
  1957. }
  1958. editBox.latent.length = 0;
  1959. editBox.refreshLatent(editBox.latent,id);
  1960. editBox.reCalculateExp();
  1961. editBox.reCalculateAbility();
  1962. }
  1963. //搜索并显示合作
  1964. function searchColla(collabId)
  1965. {
  1966. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  1967. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  1968. }
  1969. //刷新整个队伍
  1970. function refreshAll(formationData){
  1971. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1972. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1973. const detailBox = formationBox.querySelector(".detail-box");
  1974. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1975. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1976. while(formationBox.childNodes.length>0)
  1977. {
  1978. fragment.appendChild(formationBox.childNodes[0]);
  1979. }
  1980. const txtTitle = titleBox.querySelector(".title");
  1981. const txtDetail = detailBox.querySelector(".detail");
  1982. txtTitle.value = formationData.title || "";
  1983. txtDetail.value = formationData.detail || "";
  1984. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1985. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1986. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  1987. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  1988. if (txtTitle.value.length == 0)
  1989. titleBox.classList.add("edit");
  1990. else
  1991. titleBox.classList.remove("edit");
  1992. if (txtDetail.value.length == 0)
  1993. detailBox.classList.add("edit");
  1994. else
  1995. detailBox.classList.remove("edit");
  1996. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  1997. const teamBox = teamBigBox.querySelector(".team-box");
  1998. const teamData = formationData.teams[teamNum];
  1999. const badgeBox = teamBigBox.querySelector(".team-badge");
  2000. if (badgeBox)
  2001. {
  2002. const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`);
  2003. badge.checked = true;
  2004. }
  2005. const membersDom = teamBox.querySelector(".team-members");
  2006. const latentsDom = teamBox.querySelector(".team-latents");
  2007. const assistsDom = teamBox.querySelector(".team-assist");
  2008. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2009. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  2010. {
  2011. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2012. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2013. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2014. changeid(teamData[0][ti],member,latent); //队员
  2015. changeid(teamData[1][ti],assist); //辅助
  2016. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  2017. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2018. }
  2019. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2020. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  2021. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2022. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2023. });
  2024. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2025. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2026. formationBox.appendChild(fragment);
  2027. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2028. }
  2029. //刷新队伍觉醒统计
  2030. function refreshTeamAwokenCount(awokenDom,team){
  2031. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2032. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2033. function setCount(aicon,number){
  2034. if (!aicon) return; //没有这个觉醒就撤回
  2035. const ali = aicon.parentNode;
  2036. const countDom = ali.querySelector(".count");
  2037. countDom.innerHTML = number;
  2038. if (number)
  2039. ali.classList.remove(className_displayNone);
  2040. else
  2041. ali.classList.add(className_displayNone);
  2042. }
  2043. for (let ai=1;ai<=72;ai++)
  2044. {
  2045. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2046. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2047. //搜索等效觉醒
  2048. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2049. if (equalIndex >= 0)
  2050. {
  2051. const equivalentAwoken = equivalent_awoken[equalIndex];
  2052. if (equivalentAwoken.small === ai)
  2053. {
  2054. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo) +
  2055. awokenCountInTeam(team, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2056. setCount(aicon, totalNum);
  2057. }else
  2058. {
  2059. continue;
  2060. }
  2061. }else
  2062. {
  2063. setCount(aicon,awokenCountInTeam(team,ai,solo));
  2064. }
  2065. }
  2066. awokenDom.appendChild(fragment);
  2067. }
  2068. //刷新阵型觉醒统计
  2069. function refreshFormationAwokenCount(awokenDom,teams){
  2070. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2071. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2072. function setCount(aicon,number){
  2073. if (!aicon) return; //没有这个觉醒就撤回
  2074. const ali = aicon.parentNode;
  2075. const countDom = ali.querySelector(".count");
  2076. countDom.innerHTML = number;
  2077. if (number)
  2078. ali.classList.remove(className_displayNone);
  2079. else
  2080. ali.classList.add(className_displayNone);
  2081. }
  2082. for (let ai=1;ai<=72;ai++)
  2083. {
  2084. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2085. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2086. //搜索等效觉醒
  2087. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2088. if (equalIndex >= 0)
  2089. {
  2090. const equivalentAwoken = equivalent_awoken[equalIndex];
  2091. if (equivalentAwoken.small === ai)
  2092. {
  2093. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2094. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2095. setCount(aicon, totalNum);
  2096. }else
  2097. {
  2098. continue;
  2099. }
  2100. }else
  2101. {
  2102. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  2103. }
  2104. }
  2105. awokenDom.appendChild(fragment);
  2106. }
  2107. //刷新能力值
  2108. function refreshAbility(abilityDom,team,idx){
  2109. const memberData = team[0][idx];
  2110. const assistData = team[1][idx];
  2111. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2112. const mainAbility = calculateAbility(memberData, assistData, solo);
  2113. if (mainAbility && memberData.ability)
  2114. {
  2115. for (let ai=0;ai<3;ai++)
  2116. {
  2117. memberData.ability[ai] = mainAbility[ai];
  2118. }
  2119. }
  2120. if (!abilityDom) return; //如果没有dom,直接跳过
  2121. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  2122. const hpDom = abilityLi.querySelector(".hp");
  2123. const atkDom = abilityLi.querySelector(".atk");
  2124. const rcvDom = abilityLi.querySelector(".rcv");
  2125. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  2126. if (mainAbility)
  2127. {
  2128. div.classList.remove(className_displayNone);
  2129. div.innerHTML = memberData.ability[ai];
  2130. }else
  2131. {
  2132. div.classList.add(className_displayNone);
  2133. div.innerHTML = 0;
  2134. }
  2135. });
  2136. }
  2137. //刷新队伍能力值合计
  2138. function refreshTeamTotalHP(totalDom,team){
  2139. //计算总的生命值
  2140. if (!totalDom) return;
  2141. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2142. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2143. if (tHpDom)
  2144. {
  2145. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2146. return value += mon.ability ? mon.ability[0] : 0;
  2147. },0);
  2148. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2149. let badgeHPScale = 1; //徽章倍率
  2150. if (formation.badge == 4 && solo)
  2151. {
  2152. badgeHPScale = 1.05;
  2153. }else if (formation.badge == 11 && solo)
  2154. {
  2155. badgeHPScale = 1.15;
  2156. }
  2157. tHpDom.innerHTML = tHP.toString() +
  2158. (teamHPAwoken>0||badgeHPScale!=1 ?
  2159. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  2160. "");
  2161. }
  2162. if (tRcvDom)
  2163. {
  2164. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2165. return value += mon.ability ? mon.ability[2] : 0;
  2166. },0);
  2167. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2168. let badgeRCVScale = 1; //徽章倍率
  2169. if (formation.badge == 3 && solo)
  2170. {
  2171. badgeRCVScale = 1.25;
  2172. }else if (formation.badge == 10 && solo)
  2173. {
  2174. badgeRCVScale = 1.35;
  2175. }
  2176. tRcvDom.innerHTML = tRCV.toString() +
  2177. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  2178. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  2179. "");
  2180. }
  2181. }
  2182. //刷新所有队伍能力值合计
  2183. function refreshFormationTotalHP(totalDom, teams){
  2184. //计算总的生命值
  2185. if (!totalDom) return;
  2186. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2187. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2188. if (tHpDom)
  2189. {
  2190. const tHPArr = teams.map(function(team){
  2191. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2192. return value += mon.ability ? mon.ability[0] : 0;
  2193. },0);
  2194. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2195. return [teamTHP,teamHPAwoken];
  2196. });
  2197. const tHP = tHPArr.reduce(function(value, teamHP){
  2198. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  2199. },[0,0]);
  2200. tHpDom.innerHTML = tHP[0].toString() +
  2201. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  2202. }
  2203. if (tRcvDom)
  2204. {
  2205. const tRCVArr = teams.map(function(team){
  2206. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2207. return value += mon.ability ? mon.ability[2] : 0;
  2208. },0);
  2209. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2210. return [teamTRCV,teamRCVAwoken];
  2211. },0);
  2212. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  2213. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  2214. },[0,0]);
  2215. tRcvDom.innerHTML = tRCV[0].toString() +
  2216. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  2217. }
  2218. }
  2219. //刷新单人技能CD
  2220. function refreshMemberSkillCD(teamDom,team,idx){
  2221. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2222. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2223. const member = team[0][idx];
  2224. const assist = team[1][idx];
  2225. const memberCard = Cards[member.id] || Cards[0];
  2226. const memberSkill = Skills[memberCard.activeSkillId];
  2227. const assistCard = Cards[assist.id] || Cards[0];
  2228. const assistSkill = Skills[assistCard.activeSkillId];
  2229. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2230. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2231. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  2232. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  2233. memberSkillCdDom.innerHTML = memberSkillCd;
  2234. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2235. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel)
  2236. {
  2237. memberSkillCdDom.classList.remove("max-skill");
  2238. }else
  2239. {
  2240. memberSkillCdDom.classList.add("max-skill");
  2241. }
  2242. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){
  2243. assistSkillCdDom.classList.remove("max-skill");
  2244. }else
  2245. {
  2246. assistSkillCdDom.classList.add("max-skill");
  2247. }
  2248. }
  2249. function localisation($tra)
  2250. {
  2251. if (!$tra) return;
  2252. document.title = $tra.webpage_title;
  2253. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2254. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2255. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2256. const sortOptions = Array.from(s_sortList.options);
  2257. sortOptions.forEach(opt=>{
  2258. const tag = opt.getAttribute("data-tag");
  2259. const trans = $tra.sort_name[tag];
  2260. if (trans)
  2261. {
  2262. opt.text = trans;
  2263. }
  2264. });
  2265. }

智龙迷城队伍图制作工具