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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let defaultLevel = 99; //默认等级
  8. const teamBigBoxs = []; //储存全部teamBigBox
  9. const allMembers = []; //储存所有成员,包含辅助
  10. let controlBox; //储存整个controlBox
  11. let statusLine; //储存状态栏
  12. let formationBox; //储存整个formationBox
  13. let editBox; //储存整个editBox
  14. let showSearch; //整个程序都可以用的显示搜索函数
  15. let qrcodeReader; //二维码读取
  16. let qrcodeWriter; //二维码输出
  17. let selectedDeviceId; //视频源id
  18. let draggedNode = null; // 保存被拖动的原始节点
  19. const dataStructure = 5; //阵型输出数据的结构版本
  20. const cfgPrefix = "PADDF-"; //设置名称的前缀
  21. const className_displayNone = "display-none";
  22. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  23. const isGuideMod = Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  24. const svgNS = "http://www.w3.org/2000/svg"; //svg用的命名空间
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  29. if (location.search.includes('&')) {
  30. location.search = location.search.replace(/&/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. class Plus extends Array {
  106. constructor(hp = 0 , atk = 0, rcv = 0) {
  107. super(3);//建立 Array
  108. if (Array.isArray(hp) && hp.length >= 3 //传入数组的形式
  109. && hp.every(n=>Number.isInteger(n))) {
  110. this[0] = hp[0];
  111. this[1] = hp[1];
  112. this[2] = hp[2];
  113. } else { //传入三个数字的形式
  114. if (!Number.isInteger(hp) || !Number.isInteger(atk) || !Number.isInteger(rcv)) throw new TypeError("传入的 +值 不是整数");
  115. this[0] = hp;
  116. this[1] = atk;
  117. this[2] = rcv;
  118. }
  119. }
  120. get hp() {
  121. return this[0];
  122. }
  123. set hp(num) {
  124. if (!Number.isInteger(num)) throw new TypeError("传入的 HP +值 不是整数");
  125. if (num < 0 || num > 99) throw new RangeError("HP +值应为 0-99 之间的整数");
  126. this[0] = num;
  127. }
  128. get atk() {
  129. return this[1];
  130. }
  131. set atk(num) {
  132. if (!Number.isInteger(num)) throw new TypeError("传入的 ATK +值 不是整数");
  133. if (num < 0 || num > 99) throw new RangeError("ATK +值应为 0-99 之间的整数");
  134. this[1] = num;
  135. }
  136. get rcv() {
  137. return this[2];
  138. }
  139. set rcv(num) {
  140. if (!Number.isInteger(num)) throw new TypeError("传入的 RCV +值 不是整数");
  141. if (num < 0 || num > 99) throw new RangeError("RCV +值应为 0-99 之间的整数");
  142. this[2] = num;
  143. }
  144. get is297() {
  145. return (this[0] + this[1] + this[2]) === 297;
  146. }
  147. }
  148. class LatentAwakening extends Array {
  149. blocks = 6;
  150. constructor(arg = []) {
  151. super();//建立 Array
  152. if (typeof arg === "bigint" ||
  153. typeof arg === "number" && Number.isInteger(arg) ||
  154. typeof arg === "string" && /^\d+$/.test(arg)
  155. ){ //单个大数字模式
  156. let latentNumber = BigInt(arg);
  157. //console.log("原始数字",latentNumber.toString(2));
  158. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  159. latentNumber >>= 3n; //右移3位
  160. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  161. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  162. latentNumber >>= 1n; //右移1位
  163. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  164. if (changeLatentBlocksNum)
  165. {
  166. this.blocks = Number(latentNumber & 0b1111n);
  167. latentNumber >>= 4n;
  168. //console.log("读取潜觉格子数",latentNumber.toString(2));
  169. }
  170. const rightNumn = latentVersion > 6n ? 7n : 5n; //右移的距离
  171. const getbnum = (1n << rightNumn) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  172. while (latentNumber > 0n)
  173. {
  174. const latentId = Number(latentNumber & getbnum);
  175. this.push(latentId);
  176. //判断是几格,然后直接右移几次
  177. const useHole = latentUseHole(latentId);
  178. latentNumber >>= rightNumn * BigInt(useHole);
  179. }
  180. } else if (Array.isArray(arg)) {
  181. Object.assign(this, arg);
  182. }
  183. }
  184. get usedHole() {
  185. return this.reduce((p,v)=>p + latentUseHole(v),0);
  186. }
  187. toBigInt() {
  188. //直接使用目前的最新版本
  189. const leftNumn = 0b111n;
  190. //重复添加潜觉
  191. let latentNum = this.reduceRight((pre,latentId, idx)=>{
  192. const useHole = latentUseHole(latentId);
  193. const latentIdn = BigInt(latentId);
  194. for (let i=1; i <= useHole; i++) {
  195. pre <<= leftNumn;
  196. pre |= latentIdn;
  197. }
  198. return pre;
  199. }, 0n);
  200. //添加使用的格子数
  201. latentNum <<= 4n;
  202. latentNum |= BigInt(this.blocks);
  203. //添加是否已打开格子
  204. latentNum <<= 1n;
  205. latentNum |= this.blocks > 6 ? 1n : 0n;
  206. //潜觉版本,直接来最新版本
  207. latentNum <<=3n;
  208. latentNum |= latentVersion;
  209. return BigInt.asUintN(64, latentNum);;
  210. }
  211. }
  212. class Member2 {
  213. id = 0; //原始id
  214. changes = null; //变身后id
  215. level = 1; //等级
  216. awakening = 0; //觉醒数量
  217. superAwakening= 0; //超觉醒ID
  218. #plus = new Plus(); //加值
  219. #latentAwakening = new LatentAwakening(); //潜在觉醒
  220. skillLevel = 0; //技能等级
  221. assistMember = null; //辅助对象的引用
  222. //下面是游戏状态
  223. skillQuantity = 0; //技能填充量
  224. evolveSkillStage = null; //储存进化类技能的当前等级
  225. attrChange = null; //改变为什么颜色
  226. get hasAssist() {
  227. return assistMember instanceof Member2;
  228. }
  229. removeAssist() {
  230. this.assistMember = null;
  231. }
  232. constructor(oldMember = {}, assistMember = null)
  233. {
  234. if (assistMember instanceof Member2) {
  235. this.assistMember = assistMember;
  236. assistMember.removeAssist();
  237. }
  238. if (oldMember instanceof Member2) {
  239. Object.assign(this, oldMember);
  240. }
  241. }
  242. get card() {
  243. return Cards[this.id] ?? Cards[0];
  244. }
  245. get plus() {
  246. return this.#plus;
  247. }
  248. set plus(arr) {
  249. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  250. throw new TypeError("直接设定 +值 应当为整形数组");
  251. this.#plus[0] = arr[0];
  252. this.#plus[1] = arr[1];
  253. this.#plus[2] = arr[2];
  254. }
  255. get latentAwakening() {
  256. return this.#latentAwakening;
  257. }
  258. set latentAwakening(arr) {
  259. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  260. throw new TypeError("直接设定 潜在觉醒 应当为整形数组");
  261. this.#latentAwakening.length = arr.length;
  262. for (let i=0;i<arr.length;i++) {
  263. this.#latentAwakening[i] = arr[i];
  264. }
  265. }
  266. get needExp() {
  267. const expArray = [
  268. Math.round(valueAt(this.level, 99, this.card.exp)) //99级以内的经验
  269. ];
  270. if (this.level > 99)
  271. expArray.push(Math.max(0, Math.min(this.level, 110) - 100) * 5000000);
  272. if (this.level > 110)
  273. expArray.push(Math.max(0, Math.min(this.level, 120) - 110) * 20000000);
  274. return expArray;
  275. }
  276. getWorkingAwakenings(states) {
  277. const {outsideOfDungeon, awakningsBind, removeAssist, slotBind} = states;
  278. if (slotBind) return [];
  279. //封觉醒时,语音、心横仍然生效
  280. const awaknings = this.card.awakenings.slice(0, this.awakening);
  281. if (this.hasAssist && !removeAssist) //有武器并且没有禁武器时
  282. awaknings.push(...this.assistMember.getAwakenings(states));
  283. return awaknings;
  284. }
  285. getAbilities(states) {
  286. const {outsideOfDungeon, awakningsBind, removeAssist, dungeonEnchance} = states;
  287. const abilities = {
  288. hp: {base: 0, plus: 0, assist: 0, awaknings: 0},
  289. atk: {base: 0, plus: 0, assist: 0, awaknings: 0},
  290. rcv: {base: 0, plus: 0, assist: 0, awaknings: 0},
  291. }
  292. return abilities;
  293. }
  294. }
  295. class Card {
  296. flags = 0;
  297. id = 0;
  298. name = null;
  299. attrs = [];
  300. types = [];
  301. isUltEvo = false;
  302. rarity = 0;
  303. cost = 0;
  304. maxLevel = 0;
  305. feedExp = 0;
  306. isEmpty = true;
  307. sellPrice = 0;
  308. hp = null;
  309. atk = null;
  310. rcv = null;
  311. exp = null;
  312. activeSkillId = 0;
  313. leaderSkillId = 0;
  314. enemy = null;
  315. evoBaseId = null;
  316. evoMaterials = [];
  317. unevoMaterials = [];
  318. awakenings = [];
  319. superAwakenings = [];
  320. evoRootId = 0;
  321. seriesId = 0;
  322. sellMP = 0;
  323. latentAwakeningId = 0;
  324. collabId = 0;
  325. altName = [];
  326. limitBreakIncr = 0;
  327. voiceId = 0;
  328. orbSkinOrBgmId = 0;
  329. specialAttribute = null;
  330. searchFlags = [];
  331. #leaderSkillTypes = null;
  332. gachaGroupsFlag = 0;
  333. badgeId = 0;
  334. syncAwakening = null;
  335. syncAwakeningConditions = [];
  336. unk01 = null;
  337. unk02 = null;
  338. unk03 = null;
  339. unk04 = null;
  340. unk05 = null;
  341. unk06 = null;
  342. unk07 = null;
  343. unk08 = null;
  344. static fixId(id, reverse = false){
  345. if (id === 0xFFFF) return id;
  346. return reverse ? (id >= 9900 ? id + 100 : id) : (id >= 10000 ? id - 100 : id);
  347. }
  348. constructor(data){
  349. if (Array.isArray(data)) {
  350. this.fromOfficialData(data);
  351. } else {
  352. const classPrototype = Card.prototype;
  353. for (let key in data) {
  354. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  355. if (propertyDescriptor &&
  356. !propertyDescriptor.writable &&
  357. !propertyDescriptor.set)
  358. continue;
  359. this[key] = data[key];
  360. }
  361. }
  362. }
  363. fromOfficialData(data) {
  364. const e = data.entries();
  365. function readCurve(entries) {
  366. return {
  367. min: entries.next().value?.[1],
  368. max: entries.next().value?.[1],
  369. scale: entries.next().value?.[1],
  370. };
  371. }
  372. this.id = Card.fixId(e.next().value?.[1]); //ID
  373. this.name = e.next().value?.[1]; //名字
  374. this.attrs.push(e.next().value?.[1]); //属性1
  375. this.attrs.push(e.next().value?.[1]); //属性2
  376. this.isUltEvo = e.next().value?.[1] !== 0; //是否究极进化
  377. this.types.push(e.next().value?.[1]); //类型1
  378. this.types.push(e.next().value?.[1]); //类型2
  379. this.rarity = e.next().value?.[1]; //星级
  380. this.cost = e.next().value?.[1]; //cost
  381. this.unk01 = e.next().value?.[1]; //未知01
  382. this.maxLevel = e.next().value?.[1]; //最大等级
  383. this.feedExp = e.next().value?.[1]; //1级喂食经验,需要除以4
  384. this.isEmpty = e.next().value?.[1] === 1; //空卡片?
  385. this.sellPrice = e.next().value?.[1]; //1级卖钱,需要除以10
  386. this.hp = readCurve(e); //HP增长
  387. this.atk = readCurve(e); //攻击增长
  388. this.rcv = readCurve(e); //回复增长
  389. this.exp = { min: 0, max: e.next().value?.[1], scale: e.next().value?.[1] }; //经验增长
  390. this.activeSkillId = e.next().value?.[1]; //主动技
  391. this.leaderSkillId = e.next().value?.[1]; //队长技
  392. this.enemy = { //作为怪物的数值
  393. countdown: e.next().value?.[1],
  394. hp: readCurve(e),
  395. atk: readCurve(e),
  396. def: readCurve(e),
  397. maxLevel: e.next().value?.[1],
  398. coin: e.next().value?.[1],
  399. exp: e.next().value?.[1],
  400. skills: []
  401. };
  402. this.evoBaseId = Card.fixId(e.next().value?.[1]); //进化基础ID
  403. this.evoMaterials.push(...([ //进化素材
  404. e.next().value?.[1],
  405. e.next().value?.[1],
  406. e.next().value?.[1],
  407. e.next().value?.[1],
  408. e.next().value?.[1]
  409. ].map(n=>Card.fixId(n,false))));
  410. this.unevoMaterials.push(...([ //退化素材
  411. e.next().value?.[1],
  412. e.next().value?.[1],
  413. e.next().value?.[1],
  414. e.next().value?.[1],
  415. e.next().value?.[1]
  416. ].map(n=>Card.fixId(n,false))));
  417. this.unk02 = e.next().value?.[1]; //未知02
  418. this.unk03 = e.next().value?.[1]; //未知03
  419. this.unk04 = e.next().value?.[1]; //未知04
  420. this.unk05 = e.next().value?.[1]; //未知05
  421. this.unk06 = e.next().value?.[1]; //未知06
  422. this.unk07 = e.next().value?.[1]; //未知07
  423. const numSkills = e.next().value?.[1]; //几种敌人技能
  424. for (let si = 0; si < numSkills; si++) {
  425. this.enemy.skills.push({
  426. id: e.next().value?.[1],
  427. ai: e.next().value?.[1],
  428. rnd: e.next().value?.[1]
  429. });
  430. }
  431. const numAwakening = e.next().value?.[1]; //觉醒个数
  432. for (let ai = 0; ai < numAwakening; ai++) {
  433. this.awakenings.push(e.next().value?.[1]);
  434. }
  435. this.superAwakenings.push(...(e.next().value?.[1].split(',').filter(Boolean).map(strN=>parseInt(strN,10)))); //超觉醒
  436. this.evoRootId = Card.fixId(e.next().value?.[1]); //进化链根ID
  437. this.seriesId = e.next().value?.[1]; //系列ID
  438. this.types.push(e.next().value?.[1]); //类型3
  439. this.sellMP = e.next().value?.[1]; //卖多少MP
  440. this.latentAwakeningId = e.next().value?.[1]; //潜在觉醒ID
  441. this.collabId = e.next().value?.[1]; //合作ID
  442. this.flags = e.next().value?.[1];
  443. this.altName.push(...e.next().value?.[1].split("|").filter(Boolean)); //替换名字(分类标签)
  444. this.limitBreakIncr = e.next().value?.[1]; //110级增长
  445. this.voiceId = e.next().value?.[1]; //语音觉醒的ID
  446. this.orbSkinOrBgmId = e.next().value?.[1]; //珠子皮肤ID
  447. this.specialAttribute = e.next().value?.[1]; //特别属性,比如黄龙
  448. this.searchFlags.push(e.next().value?.[1], e.next().value?.[1]); //队长技搜索类型,解析写在这里会导致文件太大,所以写到前端去了
  449. this.gachaGroupsFlag = e.next().value?.[1]; //目前猜测是桶ID
  450. this.unk08 = e.next().value?.[1]; //未知08
  451. this.attrs.push(e.next().value?.[1]); //属性3
  452. this.badgeId = e.next().value?.[1]; //抽到后获取的徽章ID
  453. this.syncAwakening = e.next().value?.[1]; //同步觉醒
  454. const numSyncAkCondition = e.next().value?.[1]; //同步觉醒条件数量
  455. for (let ci = 0; ci < numSyncAkCondition; ci++) {
  456. this.syncAwakeningConditions.push({
  457. id: Card.fixId(e.next().value?.[1]), //怪物ID
  458. level: e.next().value?.[1], //怪物等级
  459. skillLevel: e.next().value?.[1], //怪物技能等级
  460. });
  461. }
  462. this.attrs = this.attrs.filter(n=>Number.isInteger(n) && n>=0);
  463. this.types = this.types.filter(n=>Number.isInteger(n) && n>=0);
  464. const last = e.next();
  465. if (!last.done)
  466. console.debug(`有新增数据/residue data for #%d: %o`, this.id , last.value);
  467. }
  468. get activeSkill(){
  469. return Skills[this.activeSkillId];
  470. }
  471. get leaderSkill(){
  472. return Skills[this.leaderSkillId];
  473. }
  474. get canAssist(){ //是否能当二技
  475. return Boolean(this.flags & 1<<0);
  476. }
  477. get enabled(){ //是否已启用
  478. return Boolean(this.flags & 1<<1);
  479. }
  480. get stackable(){ //flag有1<<3时,不合并占一格,没有时则根据类型进行合并(目前合并已经不占格子)
  481. const specialType = [0,12,14,15];
  482. return Boolean(this.flags & 1<<3) &&
  483. this.types.some(t=>specialType.includes(t)); //0進化用;12能力覺醒用;14強化合成用;15販賣用默认合并
  484. }
  485. get onlyAssist(){ //是否只能当二技
  486. return Boolean(this.flags & 1<<4);
  487. }
  488. get skillBanner(){ //是否支持8个潜觉
  489. return Boolean(this.flags & 1<<5);
  490. }
  491. get onlyAssist(){ //是否有技能横幅
  492. return Boolean(this.flags & 1<<6);
  493. }
  494. get leaderSkillTypes(){
  495. if (this.#leaderSkillTypes == null) {
  496. this.#leaderSkillTypes = new LeaderSkillType(this);
  497. }
  498. return this.#leaderSkillTypes;
  499. }
  500. }
  501. //队长技能类型的翻译
  502. class LeaderSkillType{
  503. #card = null;
  504. #flags = [];
  505. #matchMode = null;
  506. #restriction = null;
  507. #appendEffects = null;
  508. constructor(flags1, flags2){
  509. if (flags1 instanceof Card || Array.isArray(flags1.searchFlags)) {
  510. this.#card = flags1;
  511. } else if (Array.isArray(flags1)) {
  512. this.#flags.push(...flags1);
  513. } else {
  514. this.#flags.push(flags1, flags2);
  515. }
  516. }
  517. get matchMode(){
  518. if (this.#matchMode == null) {
  519. this.#matchMode = new LeaderSkillType_MatchingStyle(this.#card ?? this.#flags);
  520. }
  521. return this.#matchMode;
  522. }
  523. get restriction(){
  524. if (this.#restriction == null) {
  525. this.#restriction = new LeaderSkillType_Restriction_Bind(this.#card ?? this.#flags);
  526. }
  527. return this.#restriction;
  528. }
  529. get appendEffects(){
  530. if (this.#appendEffects == null) {
  531. this.#appendEffects = new LeaderSkillType_ExtraEffects(this.#card ?? this.#flags);
  532. }
  533. return this.#appendEffects;
  534. }
  535. }
  536. class LeaderSkillType_MatchingStyle {
  537. #card = null;
  538. #flags = [];
  539. constructor(arg){
  540. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  541. this.#card = arg;
  542. } else {
  543. this.#flags = arg;
  544. }
  545. }
  546. get multipleAttr(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 0)}
  547. get rowMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 1)}
  548. get combo(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 2)}
  549. get sameColor(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 3)}
  550. get LShape(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 4)}
  551. get crossMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 5)}
  552. get heartCrossMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 6)}
  553. get remainOrbs(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 7)}
  554. get enhanced5Orbs(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 8)}
  555. }
  556. class LeaderSkillType_Restriction_Bind {
  557. #card = null;
  558. #flags = [];
  559. constructor(arg){
  560. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  561. this.#card = arg;
  562. } else {
  563. this.#flags = arg;
  564. }
  565. }
  566. get attrEnhance(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 9)}
  567. get typeEnhance(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 10)}
  568. get board7x6(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 11)}
  569. get noSkyfall(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 12)}
  570. get HpRange(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 13)}
  571. get useSkill(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 14)}
  572. get moveTimeDecrease_Fixed(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 15)}
  573. get minMatchLen(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 16)}
  574. get specialTeam(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 17)}
  575. get effectWhenRecover(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 18)}
  576. }
  577. class LeaderSkillType_ExtraEffects {
  578. #card = null;
  579. #flags = [];
  580. constructor(arg){
  581. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  582. this.#card = arg;
  583. } else {
  584. this.#flags = arg;
  585. }
  586. }
  587. get addCombo(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 21)}
  588. get fixedFollowAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 22)}
  589. get scaleFollowAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 23)}
  590. get reduce49down(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 24)}
  591. get reduce50(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 25)}
  592. get reduce51up(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 26)}
  593. get moveTimeIncrease(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 20)}
  594. get rateMultiplyExp_Coin(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 27)}
  595. get rateMultiplyDrop(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 28)}
  596. get voidPoison(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 29)}
  597. get counterAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 30)}
  598. get autoHeal(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 31)}
  599. get unbindAwokenBind(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 19)}
  600. get resolve(){return Boolean((this.#card?.searchFlags?.[1] ?? this.#flags[1]) & 1 << 0)}
  601. get predictionFalling(){return Boolean((this.#card?.searchFlags?.[1] ?? this.#flags[1]) & 1 << 1)}
  602. }
  603. class Team extends Array {
  604. badge = 0;
  605. helperTeam = null;
  606. switchesLeader = null;
  607. constructor(memberCount = 6) {
  608. super(memberCount);//建立 Array
  609. }
  610. get leader1(){
  611. return this[0];
  612. }
  613. get leader2(){
  614. //当有 helperTeam 时,使用另一个队伍的队长
  615. return helperTeam instanceof Team ? this.helperTeam.leader1 : this[5];
  616. }
  617. }
  618. class Formation2 {
  619. teams = [];
  620. title = null;
  621. description = null;
  622. dungeonEnchancement = {
  623. attrs: [],
  624. types: [],
  625. rarities: [],
  626. collabIds: [],
  627. gachaIds: [],
  628. rate: {
  629. hp: 1,
  630. atk: 1,
  631. rcv: 1
  632. },
  633. benefitOfYinYang: 0,
  634. currentStage: 0,
  635. brokenParts: 0,
  636. };
  637. constructor(teamCount) {
  638. this.teams.length = teamCount;
  639. const menbersCount = teamCount === 2 ? 5 : 6;
  640. for (let i=0; i<teamCount; i++) {
  641. this.teams[i] = new Team(menbersCount);
  642. }
  643. if (teamCount === 2) { //当为2人对物时,互相设定为互助队伍
  644. this.teams[0].helperTeam = this.teams[1];
  645. this.teams[1].helperTeam = this.teams[0];
  646. }
  647. }
  648. }
  649. class Skill {
  650. id = 0;
  651. name = null;
  652. description = null;
  653. type = 0;
  654. maxLevel = 0;
  655. initialCooldown = 0;
  656. unk = 0;
  657. params = [];
  658. #parsed = null;
  659. constructor(data, i){
  660. if (Array.isArray(data)) {
  661. this.id = i;
  662. this.fromOfficialData(data);
  663. } else {
  664. const classPrototype = Skill.prototype;
  665. for (let key in data) {
  666. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  667. if (propertyDescriptor &&
  668. !propertyDescriptor.writable &&
  669. !propertyDescriptor.set)
  670. continue;
  671. this[key] = data[key];
  672. }
  673. }
  674. }
  675. fromOfficialData(data) {
  676. const e = data.entries();
  677. this.name = e.next().value?.[1];
  678. this.description = e.next().value?.[1];
  679. this.type = e.next().value?.[1];
  680. this.maxLevel = e.next().value?.[1];
  681. this.initialCooldown = e.next().value?.[1];
  682. this.unk = e.next().value?.[1];
  683. let last = null;
  684. while (last = e.next(), !last.done) {
  685. this.params.push(last.value[1]);
  686. }
  687. }
  688. get parsed() {
  689. if (this.#parsed == null) {
  690. this.#parsed = Skill.skillParser(this);
  691. }
  692. return this.#parsed;
  693. }
  694. static skillParser(skill) {
  695. if (!(skill instanceof Skill)) throw new TypeError("传入的 技能 不是 Skill 类");
  696. return skillParser(skill.id);
  697. }
  698. }
  699. //队员基本的留空
  700. var Member = function(id = 0) {
  701. this.id = id;
  702. this.ability = [0, 0, 0];
  703. this.abilityNoAwoken = [0, 0, 0];
  704. };
  705. //让 Member 能直接获取 card
  706. Object.defineProperty(Member.prototype, "card", {
  707. get() { return Cards[this.id] ?? Cards[0]; }
  708. })
  709. Member.prototype.effectiveAwokens = function(assist) {
  710. const memberCard = this.card;
  711. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  712. //单人、3人时,大于等于100级且297时增加超觉醒
  713. if ((solo || teamsCount === 3) && this.sawoken > 0 &&
  714. (this.level >= 100 && this.plus.every(p=>p>=99) ||
  715. this.sawoken === memberCard.syncAwakening)
  716. ) {
  717. enableAwoken.push(this.sawoken);
  718. }
  719. //添加武器
  720. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  721. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  722. }
  723. return enableAwoken;
  724. }
  725. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  726. let memberCard = this.card, assistCard = assist?.card,
  727. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  728. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  729. let attrs = [...memberCard.attrs]; //属性数量固定,因此用固定的数组
  730. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  731. let changeAttr = null, appendTypes = [];
  732. if (assistAwakenings?.includes(49)) { //如果有武器
  733. //更改副属性
  734. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  735. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  736. //添加类型
  737. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90) //筛选出武器觉醒
  738. .map(type=> typekiller_for_type.find(t=>(type - 52) === t.awoken).type);//变换为类型
  739. appendTypes = new Set(appendTypes); //变为 Set
  740. appendTypes = appendTypes.difference(types); //去除重复的
  741. types = types.union(appendTypes); //添加到类型里
  742. }
  743. return {
  744. attrs, isChangeAttr: Boolean(changeAttr),
  745. "types": [...types], isAppendType: Boolean(appendTypes?.size), "appendTypes": [...appendTypes]
  746. };
  747. }
  748. Member.prototype.outObj = function() {
  749. const m = this;
  750. if (m.id == 0) return null;
  751. let obj = [m.id];
  752. if (m.level != undefined) obj[1] = m.level;
  753. if (m.awoken != undefined) obj[2] = m.awoken;
  754. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  755. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  756. obj[3] = m.plus[0];
  757. } else {
  758. obj[3] = m.plus;
  759. }
  760. }
  761. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  762. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  763. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  764. const skill = Skills[card.activeSkillId];
  765. //有技能等级,并且技能等级低于最大等级时才记录技能
  766. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  767. return obj;
  768. };
  769. Member.prototype.loadObj = function(m, dataVersion) {
  770. if (m == undefined) //如果没有提供数据,直接返回默认
  771. {
  772. this.id = 0;
  773. return;
  774. }
  775. if (dataVersion == undefined) dataVersion = 1;
  776. this.id = dataVersion > 1 ? m[0] : m.id;
  777. this.level = dataVersion > 1 ? m[1] : m.level;
  778. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  779. if (dataVersion > 1) {
  780. if (isNaN(m[3]) || m[3] == null) {
  781. this.plus = m[3];
  782. } else {
  783. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  784. this.plus = [singlePlus, singlePlus, singlePlus];
  785. }
  786. } else {
  787. this.plus = m.plus;
  788. }
  789. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  790. this.latent = dataVersion > 1 ? m[4] : m.latent;
  791. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  792. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  793. this.sawoken = dataVersion > 1 ?
  794. (dataVersion < 5 ?
  795. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  796. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  797. : m.sawoken;
  798. this.skilllevel = m[6] || null;
  799. };
  800. Member.prototype.loadFromMember = function(m) {
  801. if (m == undefined) //如果没有提供数据,直接返回默认
  802. {
  803. return;
  804. }
  805. this.id = m.id;
  806. };
  807. //只用来防坐的任何队员
  808. var MemberDelay = function() {
  809. this.id = -1;
  810. };
  811. MemberDelay.prototype = Object.create(Member.prototype);
  812. MemberDelay.prototype.constructor = MemberDelay;
  813. //辅助队员
  814. var MemberAssist = function() {
  815. this.level = 0;
  816. this.awoken = 0;
  817. this.plus = [0, 0, 0];
  818. Member.call(this);
  819. };
  820. MemberAssist.prototype = Object.create(Member.prototype);
  821. MemberAssist.prototype.constructor = MemberAssist;
  822. MemberAssist.prototype.loadFromMember = function(m) {
  823. if (m == undefined) //如果没有提供数据,直接返回默认
  824. {
  825. return;
  826. }
  827. this.id = m.id;
  828. if (m.level != undefined) this.level = m.level;
  829. if (m.awoken != undefined) this.awoken = m.awoken;
  830. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  831. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  832. };
  833. //正式队伍
  834. var MemberTeam = function() {
  835. this.latent = [];
  836. MemberAssist.call(this);
  837. //sawoken作为可选项目,默认不在内
  838. };
  839. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  840. MemberTeam.prototype.constructor = MemberTeam;
  841. MemberTeam.prototype.loadFromMember = function(m) {
  842. if (m == undefined) //如果没有提供数据,直接返回默认
  843. {
  844. return;
  845. }
  846. this.id = m.id;
  847. if (m.level != undefined) this.level = m.level;
  848. if (m.awoken != undefined) this.awoken = m.awoken;
  849. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  850. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  851. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  852. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  853. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  854. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  855. };
  856. let Formation = function(teamCount, memberCount) {
  857. this.title = "";
  858. this.detail = "";
  859. this.teams = [];
  860. this.dungeonEnchance = {
  861. attrs: [],
  862. types: [],
  863. rarities: [],
  864. collabs: [],
  865. gachas: [],
  866. rate: {
  867. hp: 1,
  868. atk: 1,
  869. rcv: 1
  870. },
  871. benefit: 0,
  872. stage: 0,
  873. brokens: 0,
  874. }
  875. for (let ti = 0; ti < teamCount; ti++) {
  876. const team = [
  877. [], //队员
  878. [], //辅助
  879. 0, //徽章
  880. 0, //队长更换序号
  881. ];
  882. for (let mi = 0; mi < memberCount; mi++) {
  883. team[0].push(new MemberTeam());
  884. team[1].push(new MemberAssist());
  885. }
  886. this.teams.push(team);
  887. }
  888. };
  889. //初始化队伍结构
  890. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  891. Formation.prototype.outObj = function() {
  892. const obj = {};
  893. if (this?.title?.length > 0) obj.t = this.title;
  894. if (this?.detail?.length > 0) obj.d = this.detail;
  895. obj.f = this.teams.map(t => {
  896. const teamArr = [];
  897. teamArr[0] = t[0].map(m =>
  898. m.outObj()
  899. ).deleteLatter();
  900. teamArr[1] = t[1].map(m =>
  901. m.outObj()
  902. ).deleteLatter();
  903. if (t[2]) teamArr[2] = t[2];
  904. if (t[3]) teamArr[3] = t[3];
  905. return teamArr;
  906. });
  907. let dge = this.dungeonEnchance;
  908. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  909. [Bin.enflags(dge.types),Bin.enflags(dge.attrs),Bin.enflags(dge.rarities),dge.collabs.length ? dge.collabs : 0, Bin.enflags(dge.gachas)].deleteLatter(0), //类型,属性,星级
  910. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  911. dge.benefit || 0, //地下城阴阳加护
  912. dge.stage || 1, //地下城层数
  913. dge.brokens || 0, //破坏部位数
  914. ];
  915. obj.v = dataStructure;
  916. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  917. !obj.t &&
  918. !obj.d)
  919. return null;*/
  920. return obj;
  921. };
  922. Formation.prototype.loadObj = function(f) {
  923. let dge = this.dungeonEnchance;
  924. if (f == undefined) //如果没有提供数据,要返回空的
  925. {
  926. this.title = "";
  927. this.detail = "";
  928. this.teams.forEach(function(t, ti) {
  929. t[0].forEach(function(m, mi) {
  930. m.loadObj(null);
  931. });
  932. t[1].forEach(function(m, mi) {
  933. m.loadObj(null);
  934. });
  935. t[2] = 1;
  936. t[3] = 0;
  937. });
  938. dge.rarities.length = 0;
  939. dge.attrs.length = 0;
  940. dge.types.length = 0;
  941. dge.rate.hp = 1;
  942. dge.rate.atk = 1;
  943. dge.rate.rcv = 1;
  944. dge.benefit = 0;
  945. dge.stage = 1;
  946. dge.brokens = 0;
  947. return;
  948. }
  949. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  950. this.title = dataVeision > 1 ? f.t : f.title;
  951. this.detail = dataVeision > 1 ? f.d : f.detail;
  952. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  953. this.teams.forEach(function(t, ti) {
  954. const tf = loadTeamArr[ti];
  955. if (tf) {
  956. t[0].forEach(function(m, mi) {
  957. const fm = tf[0][mi];
  958. m.loadObj(fm, dataVeision);
  959. });
  960. t[1].forEach(function(m, mi) {
  961. const fm = tf[1][mi];
  962. m.loadObj(fm, dataVeision);
  963. });
  964. t[2] = dataVeision > 3 ? //徽章
  965. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  966. : badgeConvert(tf[2]); //1、2版老数据的徽章
  967. t[3] = tf[3] ?? 0; //队长
  968. }
  969. });
  970. function badgeConvert(old)
  971. {
  972. switch (old)
  973. {
  974. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  975. return old + 1;
  976. }
  977. case 9: {
  978. return 11;
  979. }
  980. case 10:case 11:case 12: {
  981. return old + 7;
  982. }
  983. case 13: {
  984. return 21;
  985. }
  986. case 14: {
  987. return 10;
  988. }
  989. case 15:case 16:case 17: {
  990. return old - 3;
  991. }
  992. case 18: { //月卡
  993. return 1<<7 | 1 ;
  994. }
  995. default: return 1;
  996. }
  997. }
  998. if (f.r)
  999. {
  1000. if (Array.isArray(f.r[0])) {
  1001. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage, brokens] = f.r;
  1002. dge.types = Bin.unflags(types ?? 0);
  1003. dge.attrs = Bin.unflags(attrs ?? 0);
  1004. dge.rarities = Bin.unflags(rarities ?? 0);
  1005. dge.collabs = collabs?.length ? collabs : [];
  1006. dge.gachas = Array.isArray(gachas) ? gachas.flatMap(n=>Bin.unflags(n)) :Bin.unflags(gachas || 0);
  1007. dge.rate.hp = hp ?? 1;
  1008. dge.rate.atk = atk ?? 1;
  1009. dge.rate.rcv = rcv ?? 1;
  1010. dge.benefit = benefit || 0;
  1011. dge.stage = stage || 1;
  1012. dge.brokens = brokens || 0;
  1013. } else {
  1014. dge.attrs = Bin.unflags(f.r[0] ?? 0);
  1015. dge.types = Bin.unflags(f.r[1] ?? 0);
  1016. dge.rarities.length = 0;
  1017. dge.rate.hp = f.r[2] ?? 1;
  1018. dge.rate.atk = f.r[3] ?? 1;
  1019. dge.rate.rcv = f.r[4] ?? 1;
  1020. }
  1021. }
  1022. if (f.b)
  1023. this.teams[0][2] = f.b; //原来模式的徽章
  1024. };
  1025. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  1026. {
  1027. let qrObj = {
  1028. d:this.outObj()
  1029. };
  1030. if (keepDataSource) qrObj.s = currentDataSource.code;
  1031. return qrObj;
  1032. }
  1033. //pdc的徽章对应数字
  1034. Formation.pdcBadgeMap = [
  1035. {pdf:undefined,pdc:0}, //什么都没有
  1036. {pdf:1,pdc:10}, //无限cost
  1037. {pdf:2,pdc:12}, //小手指
  1038. {pdf:3,pdc:9}, //全体攻击
  1039. {pdf:4,pdc:5}, //小回复
  1040. {pdf:5,pdc:1}, //小血量
  1041. {pdf:6,pdc:3}, //小攻击
  1042. {pdf:7,pdc:8}, //SB
  1043. {pdf:8,pdc:18}, //队长防封
  1044. {pdf:9,pdc:19}, //SX
  1045. {pdf:11,pdc:7}, //无天降
  1046. {pdf:17,pdc:6}, //大回复
  1047. {pdf:18,pdc:2}, //大血量
  1048. {pdf:19,pdc:4}, //大攻击
  1049. {pdf:20,pdc:null}, //三维
  1050. {pdf:21,pdc:13}, //大手指
  1051. {pdf:10,pdc:11}, //加经验
  1052. {pdf:12,pdc:15}, //墨镜
  1053. {pdf:13,pdc:17}, //防废
  1054. {pdf:14,pdc:16}, //防毒
  1055. {pdf:PAD_PASS_BADGE,pdc:14}, //月卡
  1056. {pdf:22,pdc:20}, //除武器,全抗性(耐)
  1057. {pdf:23,pdc:21}, //除武器,10SB(S+×5)
  1058. {pdf:24,pdc:22}, //英雄学院桶
  1059. {pdf:25,pdc:23}, //画师桶
  1060. {pdf:26,pdc:24}, //高达桶
  1061. {pdf:27,pdc:25}, //转生成为史莱姆
  1062. {pdf:28,pdc:26}, //电击文库Index
  1063. {pdf:29,pdc:27}, //奥特曼
  1064. {pdf:30,pdc:28}, //花嫁
  1065. {pdf:31,pdc:29}, //叛逆的鲁鲁修
  1066. {pdf:15,pdc:30}, //漫威
  1067. {pdf:16,pdc:31}, //泳装
  1068. ];
  1069. //pdc的潜觉对应数字
  1070. Formation.pdcLatentMap = [
  1071. {pdf:1,pdc:1}, //HP
  1072. {pdf:2,pdc:0}, //攻击
  1073. {pdf:3,pdc:2}, //回复
  1074. {pdf:4,pdc:19}, //手指
  1075. {pdf:5,pdc:13}, //自回
  1076. {pdf:6,pdc:14}, //火盾
  1077. {pdf:7,pdc:15}, //水盾
  1078. {pdf:8,pdc:16}, //木盾
  1079. {pdf:9,pdc:17}, //光盾
  1080. {pdf:10,pdc:18}, //暗盾
  1081. {pdf:11,pdc:12}, //防坐
  1082. {pdf:12,pdc:3}, //三维
  1083. {pdf:13,pdc:35}, //不被换队长
  1084. {pdf:13,pdc:47}, //不被换队长 ×1.5
  1085. {pdf:14,pdc:37}, //不掉废
  1086. {pdf:14,pdc:59}, //不掉废 ×1.5
  1087. {pdf:15,pdc:36}, //不掉毒
  1088. {pdf:15,pdc:58}, //不掉毒 ×1.5
  1089. {pdf:16,pdc:24}, //进化杀
  1090. {pdf:17,pdc:25}, //觉醒杀
  1091. {pdf:18,pdc:26}, //强化杀
  1092. {pdf:19,pdc:27}, //卖钱杀
  1093. {pdf:20,pdc:4}, //神杀
  1094. {pdf:21,pdc:5}, //龙杀
  1095. {pdf:22,pdc:6}, //恶魔杀
  1096. {pdf:23,pdc:7}, //机械杀
  1097. {pdf:24,pdc:8}, //平衡杀
  1098. {pdf:25,pdc:9}, //攻击杀
  1099. {pdf:26,pdc:10}, //体力杀
  1100. {pdf:27,pdc:11}, //回复杀
  1101. {pdf:28,pdc:20}, //大HP
  1102. {pdf:29,pdc:21}, //大攻击
  1103. {pdf:30,pdc:22}, //大回复
  1104. {pdf:31,pdc:23}, //大手指
  1105. {pdf:32,pdc:28}, //大火盾
  1106. {pdf:33,pdc:29}, //大水盾
  1107. {pdf:34,pdc:30}, //大木盾
  1108. {pdf:35,pdc:31}, //大光盾
  1109. {pdf:36,pdc:32}, //大暗盾
  1110. {pdf:37,pdc:33}, //6色破无效
  1111. {pdf:37,pdc:45}, //6色破无效 ×1.5
  1112. {pdf:38,pdc:34}, //3色破属吸
  1113. {pdf:38,pdc:46}, //3色破属吸 ×1.5
  1114. {pdf:39,pdc:40}, //C珠破吸
  1115. {pdf:39,pdc:50}, //C珠破吸 ×1.5
  1116. {pdf:40,pdc:39}, //心横解转转
  1117. {pdf:40,pdc:49}, //心横解转转 ×1.5
  1118. {pdf:41,pdc:38}, //U解禁消
  1119. {pdf:41,pdc:48}, //U解禁消 ×1.5
  1120. {pdf:42,pdc:41}, //伤害上限×2
  1121. {pdf:43,pdc:42}, //HP++
  1122. {pdf:44,pdc:43}, //攻击++
  1123. {pdf:45,pdc:44}, //回复++
  1124. {pdf:46,pdc:51}, //心追解云封
  1125. {pdf:46,pdc:52}, //心追解云封 ×1.5
  1126. {pdf:47,pdc:53}, //心L大SB
  1127. {pdf:47,pdc:54}, //心L大SB ×1.5
  1128. {pdf:48,pdc:55}, //L解禁武器
  1129. {pdf:48,pdc:56}, //L解禁武器 ×1.8
  1130. {pdf:49,pdc:57}, //伤害上限×3
  1131. ];
  1132. Formation.prototype.getPdcQrStr = function()
  1133. {
  1134. function genMemberMap(m, a, position = 0)
  1135. {
  1136. const o = new Map();
  1137. o.set(0, m.id);
  1138. if (m.latent.length)
  1139. o.set(2, m.latent.map(pdfLtent=> (Formation.pdcLatentMap.find(latent=>latent.pdf === pdfLtent)?.pdc ?? pdfLtent).toString(36).padStart(2,'0')).join('')); //潜觉
  1140. o.set(3, m.level);
  1141. o.set(4, m.plus[0]);
  1142. o.set(5, m.plus[1]);
  1143. o.set(6, m.plus[2]);
  1144. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  1145. const card = m.card;
  1146. if (m.level <= card.maxLevel && (card?.henshinFrom?.length || card?.henshinTo?.length)) {
  1147. o.set(8, 0);
  1148. o.set(16, m?.sawoken ?? 0);
  1149. } else {
  1150. o.set(8, m?.sawoken ?? 0);
  1151. }
  1152. if (a.id != 0)
  1153. {
  1154. o.set(9, a.id);
  1155. o.set(10, a.level);
  1156. o.set(11, a.plus[0]);
  1157. o.set(12, a.plus[1]);
  1158. o.set(13, a.plus[2]);
  1159. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  1160. }
  1161. o.set(15, position);
  1162. return o;
  1163. }
  1164. const outArr = [
  1165. [1,this.teams.length - 1].join(',')
  1166. ];
  1167. if (this.teams.length == 2)
  1168. {
  1169. const team1 = this.teams[0];
  1170. const team2 = this.teams[1];
  1171. team1[0].push(team2[0].shift());
  1172. team1[1].push(team2[1].shift());
  1173. }
  1174. const pdcTeamsStrArr = this.teams.map((t,idx,arr)=>{
  1175. let teamArr = [
  1176. Formation.pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || t[2] //徽章
  1177. ];
  1178. const membersArr = t[0];
  1179. const assistArr = t[1];
  1180. for (let i=0;i<membersArr.length;i++)
  1181. {
  1182. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  1183. {
  1184. const pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  1185. const pdcMemberArr = Array.from(pdcMemberMap.entries()).sort((a,b)=>a[0]-b[0]);
  1186. console.log(pdcMemberArr)
  1187. const pdcMemberStr = pdcMemberArr.map(item => {
  1188. if (item[1] == void 0)
  1189. {
  1190. return null;
  1191. }
  1192. return [
  1193. item[0].toString(36).padStart(2,'0'),
  1194. item[1].toString(36).padStart(2,'0')
  1195. ].join('')}).filter(Boolean).join(',');
  1196. teamArr.push(pdcMemberStr);
  1197. }
  1198. }
  1199. return teamArr.join('}');
  1200. });
  1201. if (this.teams.length == 2)
  1202. {
  1203. const team1 = this.teams[0];
  1204. const team2 = this.teams[1];
  1205. team2[0].splice(0,0,team1[0].pop());
  1206. team2[1].splice(0,0,team1[1].pop());
  1207. }
  1208. return outArr.concat(pdcTeamsStrArr).join(']');
  1209. }
  1210. //paddb的徽章对应数字
  1211. Formation.paddbBadgeMap = [
  1212. {pdf:undefined,paddb:0}, //什么都没有
  1213. {pdf:1,paddb:1}, //无限cost
  1214. {pdf:2,paddb:2}, //小手指
  1215. {pdf:3,paddb:3}, //全体攻击
  1216. {pdf:4,paddb:4}, //小回复
  1217. {pdf:5,paddb:5}, //小血量
  1218. {pdf:6,paddb:6}, //小攻击
  1219. {pdf:7,paddb:7}, //SB
  1220. {pdf:8,paddb:8}, //队长防封
  1221. {pdf:9,paddb:9}, //SX
  1222. {pdf:11,paddb:14}, //无天降
  1223. {pdf:17,paddb:10}, //大回复
  1224. {pdf:18,paddb:11}, //大血量
  1225. {pdf:19,paddb:12}, //大攻击
  1226. {pdf:20,paddb:null}, //三维
  1227. {pdf:21,paddb:13}, //大手指
  1228. {pdf:10,paddb:18}, //加经验
  1229. {pdf:12,paddb:15}, //墨镜
  1230. {pdf:13,paddb:16}, //防废
  1231. {pdf:14,paddb:17}, //防毒
  1232. {pdf:PAD_PASS_BADGE,paddb:19}, //月卡
  1233. ];
  1234. //paddb的潜觉对应数字
  1235. Formation.paddbLatentMap = [
  1236. {pdf:1,paddb:13}, //HP
  1237. {pdf:2,paddb:14}, //攻击
  1238. {pdf:3,paddb:15}, //回复
  1239. {pdf:4,paddb:16}, //手指
  1240. {pdf:5,paddb:17}, //自回
  1241. {pdf:6,paddb:19}, //火盾
  1242. {pdf:7,paddb:20}, //水盾
  1243. {pdf:8,paddb:21}, //木盾
  1244. {pdf:9,paddb:22}, //光盾
  1245. {pdf:10,paddb:23}, //暗盾
  1246. {pdf:11,paddb:18}, //防坐
  1247. {pdf:12,paddb:27}, //三维
  1248. {pdf:13,paddb:38}, //不被换队长
  1249. {pdf:14,paddb:37}, //不掉废
  1250. {pdf:15,paddb:36}, //不掉毒
  1251. {pdf:16,paddb:12}, //进化杀
  1252. {pdf:17,paddb:9}, //觉醒杀
  1253. {pdf:18,paddb:10}, //强化杀
  1254. {pdf:19,paddb:11}, //卖钱杀
  1255. {pdf:20,paddb:2}, //神杀
  1256. {pdf:21,paddb:1}, //龙杀
  1257. {pdf:22,paddb:3}, //恶魔杀
  1258. {pdf:23,paddb:4}, //机械杀
  1259. {pdf:24,paddb:8}, //平衡杀
  1260. {pdf:25,paddb:5}, //攻击杀
  1261. {pdf:26,paddb:6}, //体力杀
  1262. {pdf:27,paddb:7}, //回复杀
  1263. {pdf:28,paddb:24}, //大HP
  1264. {pdf:29,paddb:25}, //大攻击
  1265. {pdf:30,paddb:26}, //大回复
  1266. {pdf:31,paddb:33}, //大手指
  1267. {pdf:32,paddb:28}, //大火盾
  1268. {pdf:33,paddb:29}, //大水盾
  1269. {pdf:34,paddb:30}, //大木盾
  1270. {pdf:35,paddb:31}, //大光盾
  1271. {pdf:36,paddb:32}, //大暗盾
  1272. {pdf:37,paddb:35}, //6色破无效
  1273. {pdf:38,paddb:34}, //3色破属吸
  1274. {pdf:39,paddb:41}, //C珠破吸
  1275. {pdf:40,paddb:40}, //心横解转转
  1276. {pdf:41,paddb:39}, //U解禁消
  1277. {pdf:42,paddb:42}, //伤害上限×2
  1278. {pdf:43,paddb:43}, //HP++
  1279. {pdf:44,paddb:44}, //攻击++
  1280. {pdf:45,paddb:45}, //回复++
  1281. {pdf:46,paddb:46}, //心追解云封
  1282. {pdf:47,paddb:47}, //心L大SB
  1283. {pdf:48,paddb:48}, //L解禁武器
  1284. {pdf:49,paddb:49}, //伤害上限×3
  1285. ];
  1286. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  1287. {
  1288. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1289. function protectPadDbId(cardid) {
  1290. if (cardid === null) return cardid;
  1291. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  1292. }
  1293. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1294. function changePadDbIdLevel(cardid) {
  1295. return cardid > 9934 ;
  1296. }
  1297. //PADDB目前只支持单人队伍
  1298. const [members,assists,badge] = this.teams[0];
  1299. let teamObj = {
  1300. name: this.title,
  1301. badge: Formation.paddbBadgeMap.find(badge=>badge.pdf === badge)?.paddb ?? badge,
  1302. memo: (this.detail || '') + '\n' + uploadMessage,
  1303. monsters: {},
  1304. assists: {},
  1305. }
  1306. //返回一个变身角色的变身根ID
  1307. function returnHenshinRootId(mid)
  1308. {
  1309. const m = Cards[mid];
  1310. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1311. { //只有变身来源小于目前id的,才继续找base
  1312. mid = returnHenshinRootId(m.henshinFrom[0]);
  1313. }
  1314. return mid;
  1315. }
  1316. for (let i = 0; i < members.length; i++) {
  1317. const m = members[i], a = assists[i];
  1318. //计算基底的变身情况
  1319. let num, transform;
  1320. if (m.card?.henshinFrom?.length > 0 //是变身
  1321. && m.level <= m.card.maxLevel //等级不超过99
  1322. ) {
  1323. num = returnHenshinRootId(m.id);
  1324. transform = m.id;
  1325. } else {
  1326. num = m.id;
  1327. transform = null;
  1328. }
  1329. let memberIdChange = changePadDbIdLevel(transform || num);
  1330. teamObj.monsters[i] = m.id <= 0 ? null : {
  1331. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  1332. level: memberIdChange ? (transform || num) : m.level,
  1333. awoken: m.awoken,
  1334. plus: m.plus.concat(),
  1335. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  1336. transform: memberIdChange ? m.level : num,
  1337. super_awoken: m.sawoken + 2,
  1338. latent_awokens: m.latent.map(n=>Formation.paddbLatentMap.find(latent=>latent.pdf === n)?.paddb ?? latent),
  1339. };
  1340. let assistIdChange = changePadDbIdLevel(a.id);
  1341. teamObj.assists[i] = a.id <= 0 ? null : {
  1342. num: assistIdChange ? a.level : a.id,
  1343. level: assistIdChange ? a.id : a.level,
  1344. plus: a.plus.every(n=>n>=99), //只需要true和false
  1345. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  1346. };
  1347. }
  1348. let qrObj = {
  1349. // userId:"",
  1350. // password:"",
  1351. name: this.title,
  1352. // "tags":[""],
  1353. mons: members.concat(assists).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  1354. team: JSON.stringify(teamObj),
  1355. };
  1356. return qrObj;
  1357. }
  1358. //daddb的徽章对应数字
  1359. Formation.daddbBadgeMap = [
  1360. {pdf:undefined,daddb:0}, //什么都没有
  1361. {pdf:1,daddb:0}, //无限cost
  1362. {pdf:2,daddb:1}, //小手指
  1363. {pdf:3,daddb:2}, //全体攻击
  1364. {pdf:4,daddb:3}, //小回复
  1365. {pdf:5,daddb:4}, //小血量
  1366. {pdf:6,daddb:5}, //小攻击
  1367. {pdf:7,daddb:6}, //SB
  1368. {pdf:8,daddb:7}, //队长防封
  1369. {pdf:9,daddb:8}, //SX
  1370. {pdf:11,daddb:13}, //无天降
  1371. {pdf:17,daddb:9}, //大回复
  1372. {pdf:18,daddb:10}, //大血量
  1373. {pdf:19,daddb:11}, //大攻击
  1374. {pdf:20,daddb:null}, //三维
  1375. {pdf:21,daddb:12}, //大手指
  1376. {pdf:10,daddb:17}, //加经验
  1377. {pdf:12,daddb:14}, //墨镜
  1378. {pdf:13,daddb:15}, //防废
  1379. {pdf:14,daddb:16}, //防毒
  1380. {pdf:22,daddb:19}, //除武器,全抗性(耐)
  1381. {pdf:23,daddb:20}, //除武器,10SB(S+×5)
  1382. {pdf:PAD_PASS_BADGE,daddb:18}, //月卡
  1383. ];
  1384. //daddb的潜觉对应数字
  1385. Formation.daddbLatentMap = [
  1386. {pdf:1,daddb:[0,1]}, //HP
  1387. {pdf:2,daddb:[0,2]}, //攻击
  1388. {pdf:3,daddb:[0,3]}, //回复
  1389. {pdf:4,daddb:[0,4]}, //手指
  1390. {pdf:5,daddb:[0,5]}, //自回
  1391. {pdf:6,daddb:[0,6]}, //火盾
  1392. {pdf:7,daddb:[0,7]}, //水盾
  1393. {pdf:8,daddb:[0,8]}, //木盾
  1394. {pdf:9,daddb:[0,9]}, //光盾
  1395. {pdf:10,daddb:[0,10]}, //暗盾
  1396. {pdf:11,daddb:[0,0]}, //防坐
  1397. {pdf:12,daddb:[1,15]}, //三维
  1398. {pdf:13,daddb:[2,4]}, //不被换队长
  1399. {pdf:14,daddb:[2,3]}, //不掉废
  1400. {pdf:15,daddb:[2,2]}, //不掉毒
  1401. {pdf:16,daddb:[1,11]}, //进化杀
  1402. {pdf:17,daddb:[1,8]}, //觉醒杀
  1403. {pdf:18,daddb:[1,9]}, //强化杀
  1404. {pdf:19,daddb:[1,10]}, //卖钱杀
  1405. {pdf:20,daddb:[1,1]}, //神杀
  1406. {pdf:21,daddb:[1,0]}, //龙杀
  1407. {pdf:22,daddb:[1,2]}, //恶魔杀
  1408. {pdf:23,daddb:[1,3]}, //机械杀
  1409. {pdf:24,daddb:[1,7]}, //平衡杀
  1410. {pdf:25,daddb:[1,4]}, //攻击杀
  1411. {pdf:26,daddb:[1,5]}, //体力杀
  1412. {pdf:27,daddb:[1,6]}, //回复杀
  1413. {pdf:28,daddb:[1,12]}, //大HP
  1414. {pdf:29,daddb:[1,13]}, //大攻击
  1415. {pdf:30,daddb:[1,14]}, //大回复
  1416. {pdf:31,daddb:[1,21]}, //大手指
  1417. {pdf:32,daddb:[1,16]}, //大火盾
  1418. {pdf:33,daddb:[1,17]}, //大水盾
  1419. {pdf:34,daddb:[1,18]}, //大木盾
  1420. {pdf:35,daddb:[1,19]}, //大光盾
  1421. {pdf:36,daddb:[1,20]}, //大暗盾
  1422. {pdf:37,daddb:[2,1]}, //6色破无效
  1423. {pdf:38,daddb:[2,0]}, //3色破属吸
  1424. {pdf:39,daddb:[2,7]}, //C珠破吸
  1425. {pdf:40,daddb:[2,6]}, //心横解转转
  1426. {pdf:41,daddb:[2,5]}, //U解禁消
  1427. {pdf:42,daddb:[2,8]}, //伤害上限×2
  1428. {pdf:43,daddb:[1,22]}, //HP++
  1429. {pdf:44,daddb:[1,23]}, //攻击++
  1430. {pdf:45,daddb:[1,24]}, //回复++
  1431. {pdf:46,daddb:[2,9]}, //心追解云封
  1432. {pdf:47,daddb:[2,10]}, //心L大SB
  1433. {pdf:48,daddb:[2,12]}, //L解禁武器
  1434. {pdf:49,daddb:[2,11]}, //伤害上限×3
  1435. ];
  1436. Formation.prototype.getDaddbQrObj = function()
  1437. {
  1438. //PADDB目前只支持单人队伍
  1439. const [members,assists,badge] = this.teams[0];
  1440. let teamObj = {
  1441. name: this.title,
  1442. badge: Formation.daddbBadgeMap.find(_badge=>_badge.pdf === badge)?.daddb ?? badge,
  1443. staffs: [],
  1444. }
  1445. for (let i = 0; i < members.length; i++) {
  1446. const m = members[i], a = assists[i];
  1447. teamObj.staffs[i] = {
  1448. staf: m.id || -1,
  1449. eq: a.id || -1,
  1450. sawak: m.sawoken || -1,
  1451. qawak: m.latent.map(n=>Formation.daddbLatentMap.find(latent=>latent.pdf === n)?.daddb ?? latent),
  1452. };
  1453. }
  1454. return teamObj;
  1455. }
  1456. Formation.prototype.getQrStr = function(type)
  1457. {
  1458. switch (type) {
  1459. case 'paddf': {
  1460. return JSON.stringify(this.getPdfQrObj());
  1461. }
  1462. case 'daddb': {
  1463. return JSON.stringify(this.getDaddbQrObj());
  1464. }
  1465. case 'pdc':
  1466. default: {
  1467. return this.getPdcQrStr();
  1468. }
  1469. }
  1470. }
  1471. Formation.prototype.removeAssist = function() {
  1472. this.teams.forEach(team=>{
  1473. const assists = team[1];
  1474. for (let i = 0; i < assists.length; i++) {
  1475. assists[i] = new MemberAssist();
  1476. }
  1477. });
  1478. createNewUrl();
  1479. refreshAll(formation);
  1480. }
  1481. class PlayerData
  1482. {
  1483. constructor(data)
  1484. {
  1485. Object.assign(this, data);
  1486. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  1487. this.parsedDecks = PlayerDataDeck.parseDataArray(
  1488. data.decksb.decks,
  1489. data?.decksbs?.decks,
  1490. this.parsedCards);
  1491. }
  1492. }
  1493. class PlayerDataDeck {
  1494. constructor(data, parsedCards) {
  1495. const e = data.entries();
  1496. this.membersIndex = [
  1497. e.next().value[1],
  1498. e.next().value[1],
  1499. e.next().value[1],
  1500. e.next().value[1],
  1501. e.next().value[1],
  1502. ];
  1503. this.badge = e.next().value[1];
  1504. this.membersIndex.push(e.next().value[1]);
  1505. if (parsedCards)
  1506. {
  1507. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  1508. }
  1509. e.next(); //未知
  1510. e.next(); //未知
  1511. if (!e.next().done)
  1512. {
  1513. console.warn("出现未知的用户队伍数据");
  1514. }
  1515. }
  1516. static parseDataArray(decks1, decks2, parsedCards)
  1517. {
  1518. let datas = decks1.concat(decks2 ?? []);
  1519. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  1520. if (Boolean(decks2)) //如果开了月卡
  1521. {
  1522. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  1523. }
  1524. return decks;
  1525. }
  1526. toFormation()
  1527. {
  1528. const f = new Formation(1, 6);
  1529. const team = f.teams[0];
  1530. team[2] = this.badge;
  1531. const tMembers = team[0];
  1532. const tAssists = team[1];
  1533. this.members.forEach((member, idx)=>{
  1534. const tm = tMembers[idx];
  1535. const ta = tAssists[idx];
  1536. if (member) {
  1537. tm.loadFromMember(member);
  1538. tm.sawoken = member.superAwoken;
  1539. tm.plus = Object.values(member.plus);
  1540. tm.skilllevel = member.skillLevel;
  1541. if (member.assist) {
  1542. ta.loadFromMember(member.assist);
  1543. ta.sawoken = member.assist.superAwoken;
  1544. ta.plus = Object.values(member.assist.plus);
  1545. ta.skilllevel = member.assist.skillLevel;
  1546. }
  1547. }
  1548. });
  1549. return f;
  1550. }
  1551. }
  1552. class PlayerDataCard {
  1553. constructor(data) {
  1554. const e = data.entries();
  1555. this.index = e.next().value[1];
  1556. this.exp = e.next().value[1];
  1557. this.level = e.next().value[1];
  1558. this.skillLevel = e.next().value[1]; //未知
  1559. e.next(); //未知
  1560. this.id = cardFixId(e.next().value[1], false);
  1561. //叠加型用他们的经验来表示数量
  1562. const card = Cards[this.id];
  1563. this.count = 1;
  1564. if (card && card.stackable)
  1565. {
  1566. this.count = this.exp;
  1567. this.exp = 0;
  1568. }
  1569. this.plus = {
  1570. hp : e.next().value[1],
  1571. atk: e.next().value[1],
  1572. rcv: e.next().value[1]
  1573. };
  1574. this.awoken = e.next().value[1];
  1575. this.latent = new LatentAwakening(e.next().value[1]);
  1576. this.assistIndex = e.next().value[1];
  1577. e.next(); //未知
  1578. this.superAwoken = e.next().value[1];
  1579. e.next(); //未知
  1580. if (!e.next().done)
  1581. {
  1582. console.warn("出现未知的用户箱子卡片数据");
  1583. }
  1584. //console.log(b);
  1585. }
  1586. toOldMember()
  1587. {
  1588. const m = new Member();
  1589. m.id = this.id;
  1590. m.level = this.level;
  1591. m.awoken = this.awoken;
  1592. m.skilllevel = this.skillLevel;
  1593. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  1594. m.sawoken = this.superAwoken;
  1595. m.latent = this.latent.concat();
  1596. return m;
  1597. }
  1598. static parseDataArray(datas)
  1599. {
  1600. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  1601. parsedCards.forEach(mon=>{
  1602. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  1603. });
  1604. return parsedCards;
  1605. }
  1606. }
  1607. //进化树
  1608. class EvoTree
  1609. {
  1610. constructor(mid, parent = null)
  1611. {
  1612. if (!mid) return;
  1613. const _this = this;
  1614. this.parent = parent;
  1615. if (parent == null) //如果没有提供父级,则寻找进化根
  1616. mid = returnCardRootId(mid);
  1617. const card = Cards[mid];
  1618. this.id = mid;
  1619. this.idArr = parent ? parent.idArr.concat() : [];
  1620. this.card = card;
  1621. this.children = [];
  1622. this.evoType = null;
  1623. if (parent == null)
  1624. {
  1625. this.evoType = "Base";
  1626. }
  1627. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1628. {
  1629. if (parent.card.henshinTo.length > 1) {
  1630. this.evoType = "Random Henshin";
  1631. //限定最多两层随机变身
  1632. if (parent?.parent?.card?.henshinTo?.length > 1) {
  1633. return this;
  1634. }
  1635. }
  1636. else
  1637. this.evoType = "Henshin";
  1638. }
  1639. else
  1640. {
  1641. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  1642. {
  1643. this.evoType = "Ordeal Evo";
  1644. }else if (card.evoMaterials.includes(3826)) //像素进化
  1645. {
  1646. this.evoType = "Pixel Evo";
  1647. }else if (card.awakenings.includes(49)) //武器
  1648. {
  1649. this.evoType = "Assist Evo";
  1650. }else if (card.isUltEvo) //究进
  1651. {
  1652. if (parent.card.isUltEvo) //超究进
  1653. {
  1654. this.evoType = "Super Ult Evo";
  1655. }else
  1656. {
  1657. this.evoType = "Ult Evo";
  1658. }
  1659. }else
  1660. {
  1661. if (parent.card.isUltEvo) //转生
  1662. {
  1663. this.evoType = "Reincarnation";
  1664. }else if(parent.evoType == "Reincarnation")
  1665. {
  1666. this.evoType = "Super Reincarnation";
  1667. }else
  1668. {
  1669. this.evoType = "Evolution";
  1670. }
  1671. }
  1672. }
  1673. if (this.idArr.includes(mid))
  1674. {
  1675. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1676. {
  1677. this.evoType = "Henshin Loop";
  1678. }
  1679. return this;
  1680. }else
  1681. {
  1682. this.idArr.push(mid);
  1683. }
  1684. if (Array.isArray(card.henshinTo)) {
  1685. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  1686. }
  1687. if (this.evoType != "Henshin")
  1688. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1689. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1690. };
  1691. toListNode()
  1692. {
  1693. const createCardHead = editBox.createCardHead;
  1694. const tBox = document.createElement("div");
  1695. tBox.className = "evo-box";
  1696. const evoPanel = tBox.appendChild(document.createElement("div"));
  1697. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  1698. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  1699. evotPanel_L.className = "evo-panel-left";
  1700. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  1701. evotPanel_R.className = "evo-panel-right";
  1702. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  1703. evoTypeDiv.className = "evo-type-div";
  1704. // const typeSVG = evotPanel_L.appendChild(document.createElementNS(svgNS,"svg"));
  1705. // const svgText = typeSVG.appendChild(document.createElementNS(svgNS,'text'));
  1706. // svgText.setAttribute("y",`10`);
  1707. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  1708. evoType.className = "evo-type";
  1709. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  1710. monHead.className = "monster-head";
  1711. const monName = evotPanel_R.appendChild(document.createElement("div"));
  1712. monName.className = "monster-name";
  1713. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  1714. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  1715. evotMaterials.className = "evo-materials";
  1716. (this.evoType === "Ordeal Evo" ? new Array(5).fill(0) : this.card.evoMaterials).forEach(mid=>{
  1717. //const li = evotMaterials.appendChild(document.createElement("li"));
  1718. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  1719. });
  1720. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  1721. evoSubEvo.className = "evo-subevo";
  1722. this.children.forEach(subEvo=>{
  1723. const li = evoSubEvo.appendChild(document.createElement("li"));
  1724. li.appendChild(subEvo.toListNode());
  1725. });
  1726. return tBox;
  1727. };
  1728. }
  1729. //进化树
  1730. class RequirementTree extends EvoTree
  1731. {
  1732. static gemNames = {
  1733. ja: "希石",
  1734. en: "Gem",
  1735. ko: "휘석",
  1736. };
  1737. constructor(mid, parent = null)
  1738. {
  1739. if (!mid) return;
  1740. super();
  1741. const _this = this;
  1742. this.parent = parent;
  1743. const card = Cards[mid];
  1744. this.id = mid;
  1745. this.idArr = parent ? parent.idArr.concat() : [];
  1746. this.card = card;
  1747. this.children = [];
  1748. this.evoType = "requirement";
  1749. this.idArr.push(mid);
  1750. let gemName = RequirementTree.gemNames[currentDataSource.code];
  1751. if (card.evoBaseId && card.evoRootId !== mid) {
  1752. let realMaterials = []
  1753. for (const materialId of card.evoMaterials.filter(Boolean)) {
  1754. const materialCard = Cards[materialId];
  1755. if (!materialCard) continue;
  1756. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  1757. //console.log("查咨进化素材:", materialCard);
  1758. let maybeCard = Cards.find(_card =>
  1759. !_card.types.includes(0) && //必须不是进化类型
  1760. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  1761. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  1762. _card.evoRootId != _card.id //忽略原始形态没有进化的
  1763. );
  1764. //console.log("查询结果:", maybeCard);
  1765. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  1766. //console.log(card, maybeCard);
  1767. realMaterials.push(maybeCard.id);
  1768. };
  1769. }
  1770. }
  1771. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  1772. this.children.push(...materials);
  1773. this.children.push(new RequirementTree(card.evoBaseId, _this));
  1774. }
  1775. };
  1776. }
  1777. function henshinStep(step)
  1778. {
  1779. if (step == 0) return;
  1780. function gotoHenshin(card, nstep)
  1781. {
  1782. if (nstep > 0 && Array.isArray(card.henshinTo))
  1783. {
  1784. let max = Math.randomInteger(card.henshinTo.length - 1);
  1785. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1786. }
  1787. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1788. {
  1789. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1790. }
  1791. else
  1792. {
  1793. return card;
  1794. }
  1795. }
  1796. formation.teams.forEach(team=>{
  1797. team[0].forEach(member=>{
  1798. const mid = member.id;
  1799. const card = Cards[mid];
  1800. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1801. { //要变身前的才进行操作
  1802. const _card = gotoHenshin(card, step);
  1803. member.id = _card.id;
  1804. member.awoken = _card.awakenings.length;
  1805. }
  1806. });
  1807. });
  1808. createNewUrl({replaceState: true});
  1809. refreshAll(formation);
  1810. }
  1811. function loadData(force = false)
  1812. {
  1813. if (force)
  1814. console.info('强制更新数据。');
  1815. const _time = new Date().getTime();
  1816. //开始读取解析怪物数据
  1817. const sourceDataFolder = "monsters-info";
  1818. dealCkeyData();
  1819. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1820. GM_xmlhttpRequest({
  1821. method: "GET",
  1822. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1823. onload: function(response) {
  1824. dealCkeyData(response.response);
  1825. },
  1826. onerror: function(response) {
  1827. console.error("新的 Ckey JSON 数据获取失败。", response);
  1828. return;
  1829. }
  1830. });
  1831. //处理返回的数据
  1832. function dealCkeyData(responseText)
  1833. { //处理数据版本
  1834. const lastKeyString = localStorage.getItem(cfgPrefix + "ckey");
  1835. let newCkeys; //当前的Ckey们
  1836. let lastCkeys; //以前Ckey们
  1837. let currentCkey; //获取当前语言的ckey
  1838. let lastCurrentCkey; //以前的当前语言的ckey
  1839. if (!force && responseText === undefined) {
  1840. try {
  1841. newCkeys = JSON.parse(lastKeyString);
  1842. console.info("提前预载原来已经储存的数据");
  1843. if (!newCkeys) return;
  1844. } catch (e) {
  1845. console.error("以前还没有下载过数据。", e);
  1846. return;
  1847. }
  1848. } else {
  1849. try {
  1850. if (!responseText) return;
  1851. newCkeys = JSON.parse(responseText);
  1852. if (!newCkeys) return;
  1853. } catch (e) {
  1854. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1855. return;
  1856. }
  1857. }
  1858. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1859. currentCkey = newCkeys?.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1860. try {
  1861. lastCkeys = JSON.parse(lastKeyString); //读取本地储存的原来的ckey
  1862. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1863. lastCkeys = [];
  1864. } catch (e) {
  1865. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1866. lastCkeys = [];
  1867. }
  1868. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1869. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1870. lastCurrentCkey = {
  1871. code: currentDataSource.code,
  1872. ckey: {},
  1873. updateTime: null
  1874. };
  1875. lastCkeys.push(lastCurrentCkey);
  1876. }
  1877. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1878. if (!force && db && currentCkey?.ckey?.card == lastCurrentCkey?.ckey?.card) {
  1879. console.debug("Cards ckey相等,直接读取已有的数据。");
  1880. const transaction = db.transaction([`cards`]);
  1881. const objectStore = transaction.objectStore(`cards`);
  1882. const request = objectStore.get(currentDataSource.code);
  1883. request.onerror = function(event) {
  1884. console.error("Cards 数据库内容读取失败,需重新下载。");
  1885. downloadCardsData();
  1886. };
  1887. request.onsuccess = function(event) {
  1888. if (Array.isArray(request.result))
  1889. {
  1890. Cards = loadExtraCardsData(request.result);
  1891. dealCardsData(Cards);
  1892. }else
  1893. {
  1894. console.info("Cards 数据库内容不存在,需重新下载。");
  1895. downloadCardsData();
  1896. }
  1897. };
  1898. } else {
  1899. console.log("Cards 需重新下载。");
  1900. downloadCardsData();
  1901. }
  1902. function downloadCardsData()
  1903. {
  1904. GM_xmlhttpRequest({
  1905. method: "GET",
  1906. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1907. onload: function(response) {
  1908. try {
  1909. Cards = loadExtraCardsData(JSON.parse(response.response));
  1910. } catch (e) {
  1911. console.error("Cards 数据 JSON 解码出错。", e);
  1912. return;
  1913. }
  1914. if (db)
  1915. {
  1916. const transaction = db.transaction([`cards`], "readwrite");
  1917. transaction.oncomplete = function(event) {
  1918. console.log("Cards 数据库写入完毕。");
  1919. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1920. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1921. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1922. dealCardsData(Cards);
  1923. };
  1924. const objectStore = transaction.objectStore(`cards`);
  1925. objectStore.put(Cards,currentDataSource.code);
  1926. }else //隐私模式无法启动数据库
  1927. {
  1928. dealCardsData(Cards);
  1929. }
  1930. },
  1931. onerror: function(response) {
  1932. console.error("Cards JSON 数据获取失败。", response);
  1933. }
  1934. });
  1935. }
  1936. function loadExtraCardsData(_cards)
  1937. {
  1938. //初始化值
  1939. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1940. let cards = _cards.slice(0, splitIdx);
  1941. for (let i = splitIdx + 1; i < _cards.length; i++)
  1942. {
  1943. const card = _cards[i];
  1944. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(card);
  1945. card.onlyAssist = Boolean(card.flags & 1<<4);
  1946. card.gachaIds = Bin.unflags(card.gachaGroupsFlag);
  1947. card.typesFlag = Bin.enflags(card.types);
  1948. if (card.syncAwakening && !card.superAwakenings.includes(card.syncAwakening)) card.superAwakenings.push(card.syncAwakening);
  1949. /*card.unk01p = Bin.unflags(card.unk01);
  1950. card.unk02p = Bin.unflags(card.unk02);
  1951. card.unk03p = Bin.unflags(card.unk03);
  1952. card.unk04p = Bin.unflags(card.unk04);
  1953. card.unk05p = Bin.unflags(card.unk05);
  1954. card.unk06p = Bin.unflags(card.unk06);
  1955. card.unk07p = Bin.unflags(card.unk07);
  1956. card.unk08p = Bin.unflags(card.unk08);*/
  1957. cards[card?.id] = card;
  1958. }
  1959. return cards;
  1960. }
  1961. function dealCardsData(_cards)
  1962. {
  1963. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  1964. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1965. console.debug("Skills ckey相等,直接读取已有的数据。");
  1966. const transaction = db.transaction([`skills`]);
  1967. const objectStore = transaction.objectStore(`skills`);
  1968. const request = objectStore.get(currentDataSource.code);
  1969. request.onerror = function(event) {
  1970. console.error("Skills 数据库内容读取失败。");
  1971. };
  1972. request.onsuccess = function(event) {
  1973. if (Array.isArray(request.result))
  1974. {
  1975. Skills = request.result;
  1976. dealSkillData(Skills);
  1977. }else
  1978. {
  1979. console.info("Skills 数据库内容不存在,需重新下载。");
  1980. downloadSkillData();
  1981. }
  1982. };
  1983. } else {
  1984. console.log("Skills 需重新下载。");
  1985. downloadSkillData();
  1986. }
  1987. function downloadSkillData()
  1988. {
  1989. GM_xmlhttpRequest({
  1990. method: "GET",
  1991. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1992. onload: function(response) {
  1993. try {
  1994. Skills = JSON.parse(response.response);
  1995. } catch (e) {
  1996. console.log("Skills 数据 JSON 解码出错", e);
  1997. return;
  1998. }
  1999. if (db)
  2000. {
  2001. const transaction = db.transaction([`skills`], "readwrite");
  2002. transaction.oncomplete = function(event) {
  2003. console.log("Skills 数据库写入完毕。");
  2004. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  2005. lastCurrentCkey.updateTime = currentCkey.updateTime;
  2006. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  2007. dealSkillData(Skills);
  2008. };
  2009. const objectStore = transaction.objectStore(`skills`);
  2010. objectStore.put(Skills,currentDataSource.code);
  2011. }else //隐私模式无法启动数据库
  2012. {
  2013. dealSkillData(Skills);
  2014. }
  2015. },
  2016. onerror: function(response) {
  2017. console.error("Skills JSON 数据获取失败", response);
  2018. }
  2019. });
  2020. }
  2021. function dealSkillData(_skills)
  2022. {
  2023. //显示数据更新时间
  2024. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  2025. checkControlBox();
  2026. function checkControlBox()
  2027. {
  2028. if (controlBox)
  2029. {
  2030. const updateTime = controlBox.querySelector("#datasource-updatetime");
  2031. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  2032. clearInterval(controlBoxHook);
  2033. }
  2034. }
  2035. //initialize(); //初始化
  2036. statusLine?.writeText();
  2037. //如果通过的话就载入URL中的怪物数据
  2038. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  2039. checkFormationBox();
  2040. function checkFormationBox()
  2041. {
  2042. if (formationBox?.querySelector('.teams'))
  2043. {
  2044. reloadFormationData();
  2045. clearInterval(formationBoxHook);
  2046. }
  2047. }
  2048. //读取储存的所有玩家数据
  2049. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  2050. PlayerDatas = datas.map(data=>new PlayerData(data));
  2051. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  2052. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  2053. });
  2054. }
  2055. }
  2056. }
  2057. }
  2058. //重新读取URL中的Data数据并刷新页面
  2059. function reloadFormationData(event) {
  2060. let formationData;
  2061. if (!(formationData = event?.state?.outForm))
  2062. {
  2063. //如果没有现有数据
  2064. try {
  2065. const parameterDataString = getQueryString(["d","data"]);
  2066. formationData = JSON.parse(parameterDataString);
  2067. //console.log("从URL读取",formationData);
  2068. } catch (e) {
  2069. console.error("URL中队伍数据JSON解码出错", e);
  2070. return;
  2071. }
  2072. }
  2073. formation.loadObj(formationData);
  2074. const _id = getQueryString("_id");
  2075. if (_id) {
  2076. const paddbTeamId = document.querySelector("#paddb-team-id");
  2077. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  2078. }
  2079. //恢复上一次的搜索状态
  2080. const searchOptions = ((str)=>{
  2081. try {
  2082. const obj = JSON.parse(str);
  2083. return obj.attrs ? obj : null;
  2084. } catch (error) {
  2085. return null;
  2086. }
  2087. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  2088. if (searchOptions) {
  2089. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  2090. }
  2091. //编辑模式直接打开编辑框
  2092. let editingTarget = ((str)=>{
  2093. try {
  2094. const arr = JSON.parse(str);
  2095. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  2096. } catch (error) {
  2097. return null;
  2098. }
  2099. })(sessionStorage.getItem('editing'));
  2100. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  2101. if (editingTarget) {
  2102. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  2103. const searchArr = event?.state?.searchArr ?? (str=>{
  2104. try {
  2105. const obj = JSON.parse(str);
  2106. //2025年3月27日之前的数字数组
  2107. if (Array.isArray(obj) && obj.every(item=>Number.isInteger(item))) {
  2108. return obj;
  2109. }
  2110. //2025年3月27日之后的 Uint16 数组转 Base64
  2111. else if (obj.ui16) {
  2112. const ui8arr = Uint8Array.fromBase64(obj.ui16);
  2113. const idArr = ArrayConvert.BufferToNumberArray(ui8arr, Uint16Array, Endian.little);
  2114. return idArr;
  2115. }
  2116. else return;
  2117. } catch (error) {
  2118. return;
  2119. }
  2120. })(getQueryString("show-search")); //显示指定的ID数组
  2121. if (isGuideMod && !isNaN(mid)) {
  2122. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  2123. }
  2124. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  2125. if (editingTarget && searchArr)
  2126. {
  2127. showSearch(searchArr);
  2128. }
  2129. } else {
  2130. editBox.hide();
  2131. }
  2132. refreshAll(formation);
  2133. }
  2134. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  2135. //创建新的分享地址
  2136. function createNewUrl(arg) {
  2137. if (arg == undefined) arg = {};
  2138. if (window.history?.pushState) { // 支持History API
  2139. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  2140. const datasource = arg.datasource || getQueryString("s");
  2141. const _id = arg._id || getQueryString("_id");
  2142. const outObj = formation.outObj();
  2143. const newSearch = new URLSearchParams();
  2144. if (language_i18n) newSearch.set("l", language_i18n);
  2145. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  2146. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  2147. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  2148. if (outObj)
  2149. {
  2150. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  2151. newSearch.set("d", dataJsonStr);
  2152. }
  2153. if (_id) newSearch.set("_id", _id);
  2154. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  2155. if (arg.onlyReturnUrl) {
  2156. return newUrl;
  2157. } else {
  2158. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  2159. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  2160. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  2161. }
  2162. }
  2163. }
  2164. function qrObjToUrl(obj)
  2165. {
  2166. let fileName;
  2167. switch (obj.d.f.length)
  2168. {
  2169. case 1:{
  2170. fileName = "solo.html";
  2171. break;
  2172. }
  2173. case 2:{
  2174. fileName = "multi.html";
  2175. break;
  2176. }
  2177. case 3:{
  2178. fileName = "triple.html";
  2179. break;
  2180. }
  2181. }
  2182. const newUrl = new URL(fileName, location);
  2183. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  2184. //数据服版本
  2185. if (!obj.s || obj.s == "ja")
  2186. {
  2187. newUrl.searchParams.delete("s");
  2188. }else
  2189. {
  2190. newUrl.searchParams.set("s", obj.s);
  2191. }
  2192. //保持当前的语言
  2193. let l = getQueryString("l");
  2194. if (l)
  2195. {
  2196. newUrl.searchParams.set("l", l);
  2197. }
  2198. //PADDB的ID
  2199. if (obj.paddbId)
  2200. {
  2201. newUrl.searchParams.set("_id", obj.paddbId);
  2202. }
  2203. return newUrl;
  2204. }
  2205. //解析从QR图里获取的字符串
  2206. async function inputFromQrString(string)
  2207. {
  2208. const re = {type: 0, error: 0};
  2209. const ERROR_Unsupported_format = 1,
  2210. ERROR_No_formation_data = 2,
  2211. ERROR_illegal_JSON_format = 3,
  2212. ERROR_illegal_URL_format = 4;
  2213. function paddbObjToURL(obj) {
  2214. const newFotmation = paddbFotmationToPdfFotmation(obj);
  2215. const qrObj = newFotmation.getPdfQrObj(false);
  2216. qrObj.paddbId = obj._id;
  2217. return qrObjToUrl(qrObj);
  2218. }
  2219. //JSON 类
  2220. if (string.startsWith("{") && string.endsWith("}"))
  2221. { //生成的二维码
  2222. try{
  2223. let obj = JSON.parse(string);
  2224. if (typeof obj?.d == "object") { //PADDF的对象格式
  2225. re.type = "PADDF";
  2226. //re.message = "发现队伍数据 | Formation data founded";
  2227. re.url = qrObjToUrl(obj);
  2228. }
  2229. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  2230. re.type = "PADDB";
  2231. re.url = paddbObjToURL(obj)
  2232. }
  2233. else if (Array.isArray(obj?.staffs)) { //DADDB的对象格式
  2234. re.type = "DADDB";
  2235. const newFotmation = daddbFotmationToPdfFotmation(obj);
  2236. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2237. }
  2238. else {
  2239. re.error = ERROR_No_formation_data;
  2240. //re.message = "无队伍数据 | No formation data";
  2241. }
  2242. }catch(error){
  2243. console.error(error);
  2244. re.error = ERROR_illegal_JSON_format;
  2245. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  2246. }
  2247. }
  2248. //URL 类
  2249. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  2250. { //网址二维码
  2251. let url = new URL(string);
  2252. if (url.searchParams.get('d')) { //PADDF的网址格式
  2253. try{
  2254. let obj = {
  2255. d: JSON.parse(url.searchParams.get('d')),
  2256. s: url.searchParams.get('s'),
  2257. paddbId: url.searchParams.get('_id'),
  2258. }
  2259. re.type = "PADDF";
  2260. //re.message = "发现队伍数据 | Formation data founded";
  2261. re.url = qrObjToUrl(obj);
  2262. } catch(error) {
  2263. console.error(error);
  2264. re.error = ERROR_illegal_URL_format;
  2265. //re.message = "错误的 网址 格式 | The illegal URL format";
  2266. }
  2267. }
  2268. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  2269. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  2270. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2271. re.type = "PADDB";
  2272. //re.message = "发现 PADDB 网址 | PADDB URL found";
  2273. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  2274. const btnExternalSupport = document.body.querySelector("#external-support");
  2275. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2276. let postBody = JSON.stringify({id: teamId});
  2277. const options = {
  2278. method: "POST",
  2279. url: "https://api2.paddb.net/getTeam",
  2280. data: postBody,
  2281. headers: {
  2282. "Content-Type": "application/json",
  2283. "User-Agent": "okhttp/4.9.2",
  2284. //如果只有ascii字符可以用postBody.length
  2285. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2286. }
  2287. };
  2288. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2289. try{
  2290. let obj = JSON.parse(txtStringInput.value = response.response);
  2291. re.url = paddbObjToURL(obj)
  2292. } catch(error) {
  2293. console.error(error);
  2294. re.error = ERROR_illegal_JSON_format;
  2295. }
  2296. } else {
  2297. re.error = ERROR_Unsupported_format;
  2298. re.message = localTranslating.link_read_message.need_user_script;
  2299. re.url = ExternalLinkScriptURL;
  2300. re.urlName = localTranslating.link_read_message.user_script_link;
  2301. }
  2302. }
  2303. else {
  2304. re.error = ERROR_No_formation_data;
  2305. //re.message = "无队伍数据 | No formation data";
  2306. }
  2307. }
  2308. //PDC
  2309. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  2310. {
  2311. re.type = "PDC";
  2312. //re.message = "发现 PDC 格式 | PDC format found";
  2313. const newFotmation = pdcFotmationToPdfFotmation(string);
  2314. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2315. }
  2316. // //快速输入类,仅为评估支持
  2317. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  2318. // {
  2319. // re.type = "FastInput";
  2320. // const newFotmation = FastInputToPdfFotmation(string);
  2321. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2322. // }
  2323. else
  2324. {
  2325. re.error = ERROR_Unsupported_format;
  2326. //re.message = "不支持的格式 | Unsupported format";
  2327. }
  2328. return re;
  2329. }
  2330. //解析PDC的数据
  2331. function pdcFotmationToPdfFotmation(inputString)
  2332. {
  2333. function readPDC(string)
  2334. {
  2335. let teamsStr = string.split(']');
  2336. let baseInfo = teamsStr.shift().split(',');
  2337. let teamsArr = teamsStr.map(teamStr=>
  2338. {
  2339. let membersStr = teamStr.split('}').filter(Boolean);
  2340. const team = {
  2341. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  2342. }
  2343. team.members = membersStr.map(memberStr=>{
  2344. let memberArr = memberStr.split(',').map(valueStr=>{
  2345. let idx = parseInt(valueStr.substring(0,2),36);
  2346. let value = valueStr.substring(2);
  2347. if (idx !== 2)
  2348. {
  2349. value = parseInt(value,36);
  2350. }else
  2351. {
  2352. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  2353. }
  2354. return [idx, value];
  2355. });
  2356. return new Map(memberArr);
  2357. });
  2358. return team;
  2359. }
  2360. );
  2361. let pdcFotmation = {
  2362. version: parseInt(baseInfo[0],10),
  2363. teamCount: parseInt(baseInfo[1],10)+1,
  2364. teams: teamsArr
  2365. }
  2366. return pdcFotmation;
  2367. }
  2368. let pdcFotmation = readPDC(inputString);
  2369. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  2370. if (pdcFotmation.teamCount == 2)
  2371. {
  2372. const team1 = pdcFotmation.teams[0].members;
  2373. const team2 = pdcFotmation.teams[1].members;
  2374. let team2Leader = team1.find(member=>member.get(15) == 5);
  2375. if (team2Leader)
  2376. {
  2377. team2Leader.set(15,0);
  2378. team2.unshift(team2Leader);
  2379. team1.splice(team1.indexOf(team2Leader),1);
  2380. }
  2381. }
  2382. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  2383. const t = f.teams[ti];
  2384. const membersArr = t[0];
  2385. const assistArr = t[1];
  2386. //队伍徽章
  2387. t[2] = Formation.pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge)?.pdf || pdcTeam.badge;
  2388. pdcTeam.members.forEach((member)=>{
  2389. const m = membersArr[member.get(15) || 0];
  2390. const a = assistArr[member.get(15) || 0];
  2391. m.id = member.get(0) || 0;
  2392. a.id = member.get(9) || 0; //延迟是-1刚好一样
  2393. if (member.get(2))
  2394. {
  2395. m.latent = member.get(2).map(pdcLatent=> Formation.pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? pdcLatent);
  2396. }
  2397. m.level = member.get(3) || 1;
  2398. a.level = member.get(10) || 1;
  2399. m.plus[0] = member.get(4) || 0;
  2400. m.plus[1] = member.get(5) || 0;
  2401. m.plus[2] = member.get(6) || 0;
  2402. a.plus[0] = member.get(11) || 0;
  2403. a.plus[1] = member.get(12) || 0;
  2404. a.plus[2] = member.get(13) || 0;
  2405. m.awoken = member.get(7) >= 0 ? member.get(7) : (Cards[m.id]?.awakenings?.length ?? 0);
  2406. a.awoken = member.get(14) >= 0 ? member.get(14) : (Cards[a.id > 0 ? a.id : 0]?.awakenings?.length ?? 0);
  2407. m.sawoken = member.get(8) || member.get(16); //8是普通的超觉醒,16是变身的同步觉醒
  2408. });
  2409. });
  2410. return f;
  2411. }
  2412. //解析PADDB的数据
  2413. function paddbFotmationToPdfFotmation(obj)
  2414. {
  2415. const team = JSON.parse(obj.team);
  2416. const f = new Formation(1, 6);
  2417. f.title = team.name;
  2418. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  2419. const t = f.teams[0];
  2420. //队伍徽章
  2421. t[2] = Formation.paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  2422. const members = t[0], assists = t[1];
  2423. for (let i = 0; i< members.length; i++) {
  2424. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  2425. if (dm) {
  2426. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2427. m.id = dm.level;
  2428. m.level = dm.transform || dm.num;
  2429. } else {
  2430. m.id = cardFixId(dm.transform || dm.num, false);
  2431. m.level = dm.level;
  2432. }
  2433. m.plus = dm.plus.concat();
  2434. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  2435. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  2436. : dm.awoken;
  2437. m.sawoken = dm.super_awoken - 2;
  2438. m.latent = dm.latent_awokens.map(paddbLatent=>Formation.paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  2439. m.skilllevel = dm.active_skill_level;
  2440. }
  2441. if (da) {
  2442. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2443. a.id = da.level;
  2444. a.level = da.num;
  2445. } else {
  2446. a.id = cardFixId(da.num, false);
  2447. a.level = da.level;
  2448. }
  2449. a.awoken = Cards[a.id].awakenings.length;
  2450. a.plus = da.plus ? [99,99,99]:[0,0,0];
  2451. a.skilllevel = da.active_skill_level;
  2452. }
  2453. }
  2454. return f;
  2455. }
  2456. //解析DADDB的数据
  2457. function daddbFotmationToPdfFotmation(obj)
  2458. {
  2459. const team = obj;
  2460. const f = new Formation(1, 6);
  2461. f.title = team.name;
  2462. const t = f.teams[0];
  2463. //队伍徽章
  2464. t[2] = Formation.daddbBadgeMap.find(badge=>badge.daddb === team.badge).pdf;
  2465. const members = t[0], assists = t[1];
  2466. for (let i = 0; i< members.length; i++) {
  2467. const m = members[i], a = assists[i], dm = team.staffs[i];
  2468. if (dm) {
  2469. m.id = dm.staf > 0 ? dm.staf : 0;
  2470. a.id = dm.eq > 0 ? dm.eq : 0;
  2471. const mCard = m.card, aCard = a.card;
  2472. m.level = mCard.limitBreakIncr ? 120 : mCard.maxLevel;
  2473. a.level = aCard.limitBreakIncr ? 120 : aCard.maxLevel;
  2474. m.plus = [99,99,99];
  2475. a.plus = [99,99,99];
  2476. m.awoken = mCard.awakenings.length;
  2477. a.awoken = aCard.awakenings.length;
  2478. m.sawoken = dm.sawak;
  2479. m.latent = dm.qawak.map(daddbLatent=>Formation.daddbLatentMap.find(latent=>latent.daddb[0] === daddbLatent[0] && latent.daddb[1] === daddbLatent[1])?.pdf ?? 0);
  2480. }
  2481. }
  2482. return f;
  2483. }
  2484. //截图
  2485. function captureScreenshot(target, filename = "capture", transparent = true) {
  2486. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  2487. //去掉可能的空白文字的编辑状态
  2488. formationBox.classList.remove("edit-code");
  2489. const downLink = controlBox.querySelector(".down-capture");
  2490. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  2491. canvas.toBlob(function(blob) {
  2492. window.URL.revokeObjectURL(downLink.href);
  2493. downLink.href = URL.createObjectURL(blob);
  2494. downLink.download = `${filename}.png`;
  2495. downLink.click();
  2496. statusLine?.writeText();
  2497. });
  2498. });
  2499. }
  2500. window.onload = initialize; //界面初始化
  2501. //初始化
  2502. function initialize() {
  2503. // if (/localhost/i.test(location.hostname) || /mapaler\.com/i.test(location.hostname)) {
  2504. // // const alert = document.createElement("dialog");
  2505. // // const h1 = alert.appendChild(document.createElement("h1"));
  2506. // // h1.textContent = "Notice | 公告";
  2507. // const alert = document.createElement("div");
  2508. // const title1 = alert.appendChild(document.createElement("h3"));
  2509. // title1.textContent = "Notice";
  2510. // const link1 = document.createElement("a");
  2511. // link1.href = "https://mapaler.github.io/PADDashFormation";
  2512. // link1.textContent = "GitHub Pages Mirror";
  2513. // const link1_2 = document.createElement("a");
  2514. // link1_2.href = "https://pad.ideawork.cn";
  2515. // link1_2.textContent = "Mirror by @BigBug";
  2516. // const p1 = alert.appendChild(document.createElement("p"));
  2517. // p1.append("Since my VPS is currently CentOS 7 that has been discontinued, and I am ready to migrate to a new version OS in the near future. I need to rebuild the server environment after the upgrade, this website cannot be accessed, please use ",link1, " or ", link1_2," during this time.");
  2518. // const title2 = alert.appendChild(document.createElement("h3"));
  2519. // title2.textContent = "公告";
  2520. // const link2 = link1.cloneNode();
  2521. // link2.textContent = "GitHub Pages 镜像";
  2522. // const link2_2 = link1_2.cloneNode();
  2523. // link2_2.textContent = "@大虫子搭的国内镜像";
  2524. // const p2 = alert.appendChild(document.createElement("p"));
  2525. // p2.append("由于本人的 VPS 目前是已经停止维护的 CentOS 7,准备近期迁移到新版本系统。升级后我需要重新搭建服务器环境,本网站无法正常访问,请先使用 ",link2, " 或 ", link2_2,"。");
  2526. // document.body.appendChild(alert);
  2527. // }
  2528. const drawScreenshot = document.getElementById("draw-screenshot");
  2529. drawScreenshot.onclick = function(event) {
  2530. if (event.target == this) {
  2531. captureScreenshot(formationBox, document.title, document.getElementById("screenshot-transparent").checked);
  2532. }
  2533. }
  2534. document.body.lang = currentLanguage.i18n;
  2535. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  2536. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  2537. controlBox = document.body.querySelector(".control-box");
  2538. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  2539. statusLine.writeText = function(text) {
  2540. this.innerHTML = '';
  2541. if (text) {
  2542. console.debug(text);
  2543. this.textContent = text;
  2544. }
  2545. };
  2546. formationBox = document.body.querySelector(".formation-box");
  2547. editBox = document.body.querySelector(".edit-box");
  2548. editBox.editMon = editMember;
  2549. formationBox.refreshDocumentTitle = function() {
  2550. let titleStr = txtTitleDisplay.textContent.trim();
  2551. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2552. }
  2553. if (isGuideMod) {
  2554. console.info('现在是 怪物图鉴 模式');
  2555. document.body.classList.add('guide-mod');
  2556. }
  2557. //▼添加语言列表开始
  2558. const langSelectDom = controlBox.querySelector("#languages");
  2559. languageList.forEach(lang =>
  2560. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  2561. );
  2562. const langOptionArray = Array.from(langSelectDom.options);
  2563. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  2564. //▲添加语言列表结束
  2565. //▼添加数据来源列表开始
  2566. const dataSelectDom = controlBox.querySelector("#datasource");
  2567. dataSourceList.forEach(ds =>
  2568. dataSelectDom.options.add(new Option(ds.source, ds.code))
  2569. );
  2570. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  2571. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  2572. //添加数据class
  2573. document.body.dataset.gameSource = currentDataSource.code;
  2574. //document.body.classList.add("ds-" + currentDataSource.code);
  2575. //▲添加数据来源列表结束
  2576. //设定初始的显示设置
  2577. //初始化开关
  2578. function initializeSwitch(checkbox) {
  2579. if (!checkbox) return;
  2580. checkbox.onchange = switchFastSave;
  2581. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, Boolean(Number(checkbox.dataset.default ?? 1)));
  2582. checkbox.onchange(false);
  2583. return checkbox;
  2584. }
  2585. //开关设置的快速保存
  2586. function switchFastSave(event) {
  2587. if (!Boolean(Number(this.dataset.noClass)))
  2588. document.body.classList.toggle(this.id, this.checked);
  2589. if (event instanceof Event)
  2590. localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2591. }
  2592. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  2593. displaySwitchList.push(...[
  2594. "screenshot-transparent",
  2595. "change-swap-to-copy",
  2596. "use-side-mode",
  2597. "use-sticky",
  2598. ].map(id=>document.getElementById(id))
  2599. );
  2600. displaySwitchList.forEach(initializeSwitch);
  2601. //默认等级
  2602. const iptDefaultLevel = document.getElementById("default-level");
  2603. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  2604. iptDefaultLevel.onchange = function(event){
  2605. const num = Number(this.value) || Number(this.placeholder);
  2606. if (Number.isInteger(num)) defaultLevel = num;
  2607. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  2608. }
  2609. iptDefaultLevel.onchange(false);
  2610. const touchLineCanvas = document.body.querySelector("#touch-line");
  2611. const touchLineContex = touchLineCanvas.getContext('2d');
  2612. const btnDataUpdateTime = controlBox.querySelector("#datasource-updatetime");
  2613. btnDataUpdateTime.onclick = function() {
  2614. loadData(true); //强制更新数据
  2615. };
  2616. const btnClearData = controlBox.querySelector("#btn-clear-data");
  2617. btnClearData.onclick = function() {
  2618. const locationURL = new URL(location);
  2619. locationURL.searchParams.delete('d'); //删除数据
  2620. locationURL.searchParams.delete('l'); //删除语言
  2621. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  2622. location = locationURL.toString();
  2623. };
  2624. const formPlayerNumber = controlBox.querySelector("#player-number");
  2625. formPlayerNumber.onchange = function(event) {
  2626. const formData = new FormData(this);
  2627. const newPlayerNumber = parseInt(formData.get("player-number"), 10);
  2628. if (newPlayerNumber) {
  2629. turnPage(newPlayerNumber);
  2630. }
  2631. }
  2632. formPlayerNumber.querySelectorAll("input[name=\"player-number\"]")[teamsCount-1].checked = true;
  2633. //在单人和多人之间转移数据
  2634. function turnPage(toPage, e = null) {
  2635. let pagename = null;
  2636. switch (toPage) {
  2637. case 1:
  2638. if (formation.teams[0][0].length < 6) {
  2639. //把第二支队伍的队长添加到最后方
  2640. formation.teams[0][0].push(formation.teams[1][0][0]);
  2641. formation.teams[0][1].push(formation.teams[1][1][0]);
  2642. }
  2643. //删掉第2支开始的队伍
  2644. formation.teams.splice(1);
  2645. pagename = "solo.html";
  2646. break;
  2647. case 2:
  2648. if (formation.teams.length < 2) { //从1人到2人
  2649. formation.teams[1] = [
  2650. [],
  2651. []
  2652. ];
  2653. //把右边的队长加到第二支队伍最后面
  2654. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  2655. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  2656. } else { //从3人到2人,直接删除后面两个队伍
  2657. //删掉第3支开始的队伍
  2658. formation.teams.splice(2);
  2659. //删掉前面两支队伍的战友
  2660. formation.teams[0][0].splice(5);
  2661. formation.teams[0][1].splice(5);
  2662. formation.teams[1][0].splice(5);
  2663. formation.teams[1][1].splice(5);
  2664. }
  2665. formation.badge = 0;
  2666. pagename = "multi.html";
  2667. break;
  2668. case 3:
  2669. if (formation.teams.length < 2) { //从1人到3人
  2670. } else { //从2人到3人
  2671. formation.teams[0][0].push(formation.teams[1][0][0]);
  2672. formation.teams[0][1].push(formation.teams[1][1][0]);
  2673. formation.teams[1][0].push(formation.teams[0][0][0]);
  2674. formation.teams[1][1].push(formation.teams[0][1][0]);
  2675. }
  2676. formation.badge = 0;
  2677. pagename = "triple.html";
  2678. break;
  2679. }
  2680. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  2681. if (e && e.ctrlKey) {
  2682. window.open(newURL);
  2683. } else {
  2684. location.href = newURL;
  2685. }
  2686. }
  2687. //轮换ABC队伍
  2688. const btnSwapTeam = controlBox.querySelector("#btn-swap-team");
  2689. btnSwapTeam.onclick = function() {
  2690. if (formation.teams.length > 1) {
  2691. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  2692. createNewUrl();
  2693. refreshAll(formation);
  2694. }
  2695. }
  2696. //变身前进后退
  2697. const btnHenshinArr = [...controlBox.querySelectorAll(".btn-henshin")];
  2698. btnHenshinArr.forEach(btn=>btn.onclick = henshinStepButton);
  2699. function henshinStepButton(event) {
  2700. return henshinStep(parseInt(this.dataset.step,10));
  2701. }
  2702. //去除辅助
  2703. const btnRemoveAssist = controlBox.querySelector("#btn-remove-assist");
  2704. btnRemoveAssist.onclick = function() {
  2705. formation.removeAssist();
  2706. }
  2707. //初始化所有mask的关闭按钮
  2708. const masks = document.body.querySelectorAll(".mask");
  2709. masks.forEach(mask=>{
  2710. mask.show = function(arg){
  2711. this?.initialize?.(arg);
  2712. this.classList.remove(className_displayNone);
  2713. };
  2714. mask.btnClose = mask.querySelector(".mask-close");
  2715. mask.btnClose.onclick = function(){
  2716. mask?.hide?.();
  2717. mask.classList.add(className_displayNone);
  2718. };
  2719. });
  2720. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  2721. const btnQrCode = controlBox.querySelector(`#btn-qrcode`);
  2722. btnQrCode.onclick = function(){
  2723. qrCodeFrame.show();
  2724. };
  2725. qrCodeFrame.initialize = function(){
  2726. //如果检测到功能
  2727. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2728. document.body.classList.add("external-link-support");
  2729. }
  2730. const qrSaveBox = this.content.saveBox;
  2731. const qrReadBox = this.content.readBox;
  2732. qrReadBox.info.show('');
  2733. qrReadBox.videoBox.classList.add(className_displayNone);
  2734. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  2735. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  2736. };
  2737. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  2738. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  2739. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  2740. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  2741. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  2742. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  2743. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  2744. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  2745. qrReadBox.info = qrReadBox.querySelector(".info");
  2746. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  2747. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  2748. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  2749. qrReadBox.video = qrReadBox.querySelector("#video");
  2750. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  2751. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  2752. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  2753. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  2754. qrReadBox.info.message.innerHTML = '';
  2755. qrReadBox.info.message.append(message);
  2756. qrReadBox.info.code.textContent = code;
  2757. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  2758. qrReadBox.info.code.classList.toggle("error", error);
  2759. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  2760. qrReadBox.info.newLink.href = url;
  2761. qrReadBox.info.newLink.textContent = urlName;
  2762. }
  2763. qrReadBox.readString.onclick = async function()
  2764. {
  2765. if (qrReadBox.qrStr.value.length === 0) return;
  2766. this.disabled = true;
  2767. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  2768. this.disabled = false;
  2769. let lrm = localTranslating.link_read_message;
  2770. let message;
  2771. if (inputResult.message) {
  2772. message = inputResult.message;
  2773. }
  2774. else if (inputResult.type) {
  2775. message = lrm.success({type: lrm.type[inputResult.type]});
  2776. }
  2777. else {
  2778. message = lrm.error[inputResult.error];
  2779. }
  2780. qrReadBox.info.show(
  2781. message,
  2782. inputResult.type || inputResult.error,
  2783. Boolean(inputResult.error),
  2784. inputResult.url,
  2785. inputResult.urlName
  2786. );
  2787. }
  2788. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  2789. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  2790. qrSaveBox.qrStr.onchange = function()
  2791. {
  2792. qrCodeFrame.refreshQrCode(this.value);
  2793. }
  2794. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  2795. function changeOutputType(){
  2796. const type = this.value;
  2797. const qrstr = formation.getQrStr(type);
  2798. qrSaveBox.qrStr.value = qrstr;
  2799. qrSaveBox.qrStr.onchange();
  2800. }
  2801. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType);
  2802. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  2803. qrCodeFrame.ondragenter = ()=>false;
  2804. qrCodeFrame.ondragover = ()=>false;
  2805. qrCodeFrame.ondrop = function(e)
  2806. {
  2807. imagesSelected(e.dataTransfer.files);
  2808. e.stopPropagation();
  2809. e.preventDefault();
  2810. }
  2811. qrCodeFrame.refreshQrCode = function(string)
  2812. {
  2813. const qrImg = this.content.saveBox.qrImage;
  2814. URL.revokeObjectURL(qrImg.src);
  2815. const hints = new Map();
  2816. const EncodeHintType = ZXing.EncodeHintType;
  2817. //hints.set(EncodeHintType.MARGIN, 0);
  2818. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  2819. const qrWidth = 500,qrHeight = 500;
  2820. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  2821. let svgData = new XMLSerializer().serializeToString(svgElement);
  2822. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  2823. let svgUrl = URL.createObjectURL(blob);
  2824. qrImg.src = svgUrl;
  2825. loadImage(svgUrl).then(function(img) {
  2826. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  2827. let cavans = document.createElement("canvas");
  2828. cavans.width = cavansWidth;
  2829. cavans.height = cavansHeight;
  2830. let ctx = cavans.getContext('2d');
  2831. ctx.fillStyle="white";
  2832. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  2833. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  2834. cavans.toBlob(function(blob) {
  2835. const saveQrImg = qrSaveBox.saveQrImg;
  2836. URL.revokeObjectURL(saveQrImg.href);
  2837. const downLink = URL.createObjectURL(blob);
  2838. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  2839. saveQrImg.href = downLink;
  2840. });
  2841. svgElement = null;
  2842. svgData = null;
  2843. blob = null;
  2844. img = null;
  2845. cavans = null;
  2846. ctx = null;
  2847. }, function(err) {
  2848. console.log(err);
  2849. });
  2850. }
  2851. qrReadBox.readQrFile.onclick = function()
  2852. {
  2853. qrReadBox.filePicker.click();
  2854. }
  2855. qrReadBox.filePicker.onchange = function()
  2856. {
  2857. imagesSelected(this.files);
  2858. }
  2859. async function imagesSelected(myFiles) {
  2860. if (myFiles.length < 1) return;
  2861. const file = myFiles[0];
  2862. let img = await loadImage(URL.createObjectURL(file));
  2863. let cavans = document.createElement("canvas");
  2864. cavans.width = img.width + 100;
  2865. cavans.height = img.height + 100;
  2866. let ctx = cavans.getContext('2d');
  2867. ctx.fillStyle="white";
  2868. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2869. ctx.drawImage(img, 100, 100);
  2870. cavans.toBlob(async function(blob){
  2871. let newFileURL = URL.createObjectURL(blob),
  2872. newImg = await loadImage(newFileURL);
  2873. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2874. console.debug('Found QR code!', result);
  2875. let reText = result.text;
  2876. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2877. qrReadBox.qrStr.value = reText;
  2878. qrReadBox.readString.onclick();
  2879. }).catch((err) => {
  2880. console.error(err);
  2881. if (err) {
  2882. if (err instanceof ZXing.NotFoundException) {
  2883. qrReadBox.info.show('No QR code found.');
  2884. }
  2885. if (err instanceof ZXing.ChecksumException) {
  2886. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2887. }
  2888. if (err instanceof ZXing.FormatException) {
  2889. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2890. }
  2891. }
  2892. });
  2893. console.debug(`Started decode for image from ${newImg.src}`);
  2894. });
  2895. // qrcodeReader.decodeFromImage(img).then((result) => {
  2896. // console.debug('Found QR code!', result);
  2897. // qrReadBox.qrStr.value = result.text;
  2898. // qrReadBox.readString.onclick();
  2899. // }).catch((err) => {
  2900. // console.error(err);
  2901. // if (err) {
  2902. // if (err instanceof ZXing.NotFoundException) {
  2903. // qrReadBox.info.show('No QR code found.');
  2904. // }
  2905. // if (err instanceof ZXing.ChecksumException) {
  2906. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2907. // }
  2908. // if (err instanceof ZXing.FormatException) {
  2909. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2910. // }
  2911. // }
  2912. // });
  2913. // console.debug(`Started decode for image from ${img.src}`);
  2914. }
  2915. if (location.protocol == "http:" && location.hostname != "localhost" && location.hostname != "127.0.0.1")
  2916. { //http不支持攝像頭
  2917. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2918. qrReadBox.readQrCamera.onclick = function()
  2919. {
  2920. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2921. location.protocol = "https:" //跳到https
  2922. }
  2923. }else
  2924. {
  2925. function scanContinuously()
  2926. {
  2927. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2928. if (result) {
  2929. // properly decoded qr code
  2930. console.debug('Found QR code!', result);
  2931. qrReadBox.qrStr.value = result.text;
  2932. qrReadBox.readString.onclick();
  2933. }
  2934. if (err) {
  2935. if (err instanceof ZXing.NotFoundException) {
  2936. console.debug('No QR code found.')
  2937. }
  2938. if (err instanceof ZXing.ChecksumException) {
  2939. console.debug('A code was found, but it\'s read value was not valid.')
  2940. }
  2941. if (err instanceof ZXing.FormatException) {
  2942. console.debug('A code was found, but it was in a invalid format.')
  2943. }
  2944. }
  2945. });
  2946. }
  2947. qrcodeReader.getVideoInputDevices()
  2948. .then((videoInputDevices) => {
  2949. const sourceSelect_id = "selected-device-id";
  2950. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2951. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2952. {
  2953. selectedDeviceId = videoInputDevices[0].deviceId;
  2954. }
  2955. if (videoInputDevices.length >= 1) {
  2956. videoInputDevices.forEach((element) => {
  2957. const sourceOption = document.createElement('option');
  2958. sourceOption.text = element.label
  2959. sourceOption.value = element.deviceId
  2960. qrReadBox.sourceSelect.appendChild(sourceOption)
  2961. });
  2962. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2963. qrReadBox.sourceSelect.onchange = function() {
  2964. selectedDeviceId = this.value;
  2965. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2966. if (qrReadBox.readQrCamera.classList.contains("running"))
  2967. {
  2968. qrcodeReader.reset();
  2969. scanContinuously();
  2970. }
  2971. };
  2972. }
  2973. qrReadBox.readQrCamera.onclick = function()
  2974. {
  2975. if (this.classList.contains("running"))
  2976. {
  2977. qrcodeReader.reset();
  2978. qrReadBox.videoBox.classList.add(className_displayNone);
  2979. qrReadBox.info.show('');
  2980. }else
  2981. {
  2982. qrReadBox.videoBox.classList.remove(className_displayNone);
  2983. scanContinuously();
  2984. }
  2985. this.classList.toggle("running");
  2986. }
  2987. })
  2988. .catch((err) => {
  2989. console.error(err)
  2990. });
  2991. }
  2992. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2993. //btnExternalSupport.href = ExternalLinkScriptURL;
  2994. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2995. //paddb的用户名和密码
  2996. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  2997. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  2998. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  2999. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  3000. paddbUsername.onchange = paddbPassword.onchange = function(e){
  3001. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  3002. }
  3003. const paddbTeamId = document.querySelector("#paddb-team-id");
  3004. paddbTeamId.onchange = function(){
  3005. try {
  3006. let str = this.value;
  3007. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3008. createNewUrl({_id:teamId});
  3009. } catch (error) {
  3010. console.log(error);
  3011. }
  3012. }
  3013. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  3014. paddbSaveOrUpload.onclick = async function(){
  3015. this.disabled = true;
  3016. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  3017. alert(localTranslating.link_read_message.need_user_script);
  3018. return;
  3019. }
  3020. let obj = formation.getPaddbQrObj();
  3021. obj.userId = paddbUsername.value;
  3022. obj.password = paddbPassword.value;
  3023. obj.tags = [obj.userId,"PADDashFormation"];
  3024. let postBody = JSON.stringify(obj);
  3025. const options = {
  3026. method: "POST",
  3027. data: postBody,
  3028. headers: {
  3029. "Content-Type": "application/json",
  3030. "User-Agent": "okhttp/4.9.2",
  3031. //如果只有ascii字符可以用postBody.length
  3032. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  3033. }
  3034. };
  3035. const isNewUpload = paddbTeamId.value.length === 0;
  3036. if (isNewUpload) {
  3037. options.url = "https://api2.paddb.net/uploadTeam";
  3038. } else {
  3039. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3040. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  3041. }
  3042. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  3043. if (response.status === 401) {
  3044. alert(localTranslating.link_read_message.paddb_unauthorized);
  3045. } else if (response.status === 200) {
  3046. if (isNewUpload) {
  3047. paddbTeamId.value = response.response;
  3048. paddbTeamId.onchange();
  3049. }
  3050. alert(localTranslating.link_read_message.paddb_success);
  3051. } else {
  3052. alert(localTranslating.link_read_message.error[0]);
  3053. }
  3054. this.disabled = false;
  3055. }
  3056. const playerDataFrame = document.body.querySelector("#player-data-frame");
  3057. const btnPlayerData = controlBox.querySelector(`#btn-player-data`);
  3058. btnPlayerData.onclick = function(){
  3059. playerDataFrame.show();
  3060. };
  3061. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  3062. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  3063. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  3064. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  3065. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  3066. playerDataFrame.initialize = function(){
  3067. this.playerList.innerHTML = '';
  3068. for (const playerData of PlayerDatas)
  3069. {
  3070. this.playerList.add(playerData);
  3071. }
  3072. };
  3073. function deletPlayerData(e)
  3074. {
  3075. const table = this.parentNode.parentNode.parentNode.parentNode;
  3076. table.parentNode.remove();
  3077. if (currentPlayerData == table.data) currentPlayerData = null;
  3078. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  3079. const name = table.getAttribute("data-player-name");
  3080. dbDelete(db, "palyer_datas", name);
  3081. }
  3082. function setPlayerDataDefault(e)
  3083. {
  3084. const table = this.parentNode.parentNode.parentNode.parentNode;
  3085. const cfgName = cfgPrefix + "default-player-name";
  3086. const dataPlayerName = table.getAttribute("data-player-name");
  3087. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  3088. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  3089. currentPlayerData = null;
  3090. localStorage.removeItem(cfgName);
  3091. checkInput.checked = false;
  3092. } else {
  3093. currentPlayerData = table.data;
  3094. localStorage.setItem(cfgName, dataPlayerName);
  3095. checkInput.checked = true;
  3096. }
  3097. }
  3098. function openShowBox(e)
  3099. {
  3100. const table = this.parentNode.parentNode.parentNode.parentNode;
  3101. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  3102. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  3103. playerDataFrame.btnClose.onclick(true);
  3104. }
  3105. playerDataFrame.playerList.add = function(data) {
  3106. this.appendChild(this.newPlayerData(data));
  3107. }
  3108. playerDataFrame.playerList.newPlayerData = function(data) {
  3109. const t = playerDataFrame.querySelector('#template-player-datas');
  3110. const clone = document.importNode(t.content, true);
  3111. const table = clone.querySelector("table");
  3112. table.data = data;
  3113. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  3114. table.setAttribute("data-player-name", data.name);
  3115. const tbody = table.tBodies[0];
  3116. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  3117. tbody.querySelector(".delete").onclick = deletPlayerData;
  3118. tbody.querySelector(".open-show-box").onclick = openShowBox;
  3119. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  3120. tbody.querySelector(".avatar .monster").onclick = function (){
  3121. }
  3122. let name = tbody.querySelector(".name");
  3123. name.textContent = data.name;
  3124. name.setAttribute("data-camp", data.camp);
  3125. let lvexp = tbody.querySelector(".lvexp");
  3126. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  3127. lvexp.querySelector(".level").textContent = data.lv;
  3128. let stama = tbody.querySelector(".stama");
  3129. //第一管体力
  3130. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  3131. //第二管体力
  3132. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  3133. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  3134. sta_cur.textContent = data.sta;
  3135. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  3136. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  3137. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  3138. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  3139. const deckList = tbody.querySelector(".decks .deck");
  3140. const teamLink = tbody.querySelector(".decks .team-link");
  3141. const radioList = tbody.querySelector(".decks .deck-radio-list");
  3142. data.parsedDecks.forEach((deck,idx)=>{
  3143. const li = radioList.appendChild(document.createElement("li"));
  3144. const ipt = li.appendChild(document.createElement("input"));
  3145. ipt.className = "deck-choose";
  3146. ipt.type = "radio";
  3147. ipt.name = `decks-${data.name}`;
  3148. ipt.value = idx;
  3149. ipt.onclick = changeDeck;
  3150. ipt.deck = deck;
  3151. });
  3152. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  3153. function changeDeck(e)
  3154. {
  3155. const deck = this.deck;
  3156. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  3157. lis.forEach((li,idx)=>{
  3158. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  3159. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  3160. });
  3161. const newFotmation = deck.toFormation();
  3162. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  3163. }
  3164. return clone;
  3165. }
  3166. async function uploadPlayerData(myFiles) {
  3167. if (myFiles.length < 1) return;
  3168. for (const myFile of myFiles) {
  3169. try {
  3170. const reader = await fileReader(myFile, {readType: "text"});
  3171. const data = JSON.parse(reader.result);
  3172. const playerData = new PlayerData(data);
  3173. let dataCount = 0;
  3174. if (db) {
  3175. dataCount = await dbCount(db, "palyer_datas", data.name);
  3176. await dbWrite(db, "palyer_datas", data);
  3177. }
  3178. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  3179. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  3180. PlayerDatas.splice(oldIdx, 1, playerData);
  3181. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  3182. liArr[oldIdx] && liArr[oldIdx].remove();
  3183. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  3184. } else {
  3185. PlayerDatas.push(playerData);
  3186. playerDataFrame.playerList.add(playerData);
  3187. }
  3188. } catch (error) {
  3189. console.error(error);
  3190. }
  3191. }
  3192. }
  3193. const docSelection = document.getSelection();
  3194. //标题和介绍文本框
  3195. const titleBox = formationBox.querySelector(".title-box");
  3196. const detailBox = formationBox.querySelector(".detail-box");
  3197. const txtTitle = titleBox.querySelector(".title-code");
  3198. const txtDetail = detailBox.querySelector(".detail-code");
  3199. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3200. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3201. const richTextTools = document.getElementById("rich-text-tools");
  3202. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  3203. const setFontColor = document.getElementById("set-font-color");
  3204. const colorChooser = document.getElementById("color-chooser");
  3205. const insertCardAvatar = document.getElementById("insert-card-avatar");
  3206. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  3207. const insertLatentIcon = document.getElementById("insert-latent-icon");
  3208. const insertTypeIcon = document.getElementById("insert-type-icon");
  3209. const insertOrbIcon = document.getElementById("insert-orb-icon");
  3210. const hideRichTextTools = document.getElementById("hide-rich-text-tools");
  3211. hideRichTextTools.onclick = function (event) {
  3212. richTextTools.classList.add(className_displayNone);
  3213. }
  3214. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  3215. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  3216. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  3217. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  3218. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  3219. insertTypeIconList.className = "types-ul " + className_displayNone;
  3220. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  3221. insertOrbList.className = "orb-ul " + className_displayNone;
  3222. for (let id of official_awoken_sorting) {
  3223. const li = document.createElement("li");
  3224. const icon = li.appendChild(createIndexedIcon('awoken', id, true));
  3225. icon.onclick = insertIconToText;
  3226. insertAwokenIconList.appendChild(li);
  3227. }
  3228. for (let id of Array.from(editBox.querySelectorAll(".setting-box .row-mon-latent details .m-latent-allowable-ul .latent-icon")).map(li=>li.getAttribute("data-latent-icon"))) {
  3229. const li = document.createElement("li");
  3230. const icon = li.appendChild(createIndexedIcon('latent', id, true));
  3231. icon.onclick = insertIconToText;
  3232. insertLatentIconList.appendChild(li);
  3233. }
  3234. for (let obj of typekiller_for_type) {
  3235. const li = document.createElement("li");
  3236. const icon = li.appendChild(createIndexedIcon('type', obj.type, true));
  3237. icon.onclick = insertIconToText;
  3238. insertTypeIconList.appendChild(li);
  3239. }
  3240. for (let i=0;i<10;i++) {
  3241. const li = document.createElement("li");
  3242. const icon = li.appendChild(createIndexedIcon('orb', i, true));
  3243. icon.onclick = insertIconToText;
  3244. insertOrbList.appendChild(li);
  3245. }
  3246. richTextTools.querySelector("#rich-text-tools-contents").append(
  3247. insertTypeIconList,
  3248. insertAwokenIconList,
  3249. insertLatentIconList,
  3250. insertOrbList
  3251. );
  3252. //切换代码模式
  3253. siwtchCodeMode.onclick = function(){
  3254. if (this.checked) { //进入代码模式
  3255. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  3256. txtTitleDisplay.onblur();
  3257. txtDetailDisplay.onblur();
  3258. } else { //退出代码模式
  3259. txtTitle.onchange();
  3260. txtDetail.onchange();
  3261. }
  3262. formationBox.classList.toggle("edit-code", this.checked);
  3263. }
  3264. siwtchCodeMode.checked = false;
  3265. //设置文字颜色
  3266. function setSelectionFontColor(color) {
  3267. //如果并没有任何选择区,则返回
  3268. if (docSelection.rangeCount < 1) return;
  3269. const range = docSelection.getRangeAt(0);
  3270. console.log(range);
  3271. const editingCode = formationBox.classList.contains("edit-code");
  3272. let target; //编辑目标
  3273. if (titleBox.contains(range.commonAncestorContainer)) {
  3274. target = editingCode ? txtTitle : txtTitleDisplay;
  3275. }
  3276. else if (detailBox.contains(range.commonAncestorContainer)) {
  3277. target = editingCode ? txtDetail : txtDetailDisplay;
  3278. }
  3279. else {
  3280. return;
  3281. }
  3282. if (editingCode)
  3283. { //文本编辑模式
  3284. let startPos = target.selectionStart;
  3285. let endPos = target.selectionEnd;
  3286. let restoreTop = target.scrollTop;
  3287. let str = target.value.substring(startPos, endPos) //选择区域
  3288. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  3289. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  3290. target.setRangeText(str);
  3291. if (restoreTop > 0) {
  3292. target.scrollTop = restoreTop;
  3293. }
  3294. target.setRangeText(colorStr);
  3295. target.focus();
  3296. target.onchange();
  3297. } else
  3298. { //富文本模式
  3299. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  3300. const parent = range.commonAncestorContainer.parentElement;
  3301. if (target.contains(parent) && parent !== target && parent.textContent.length == 0) parent.remove();
  3302. range.deleteContents();
  3303. let dom
  3304. if (color === "#000000") {
  3305. dom = document.createTextNode(docObj.textContent);
  3306. } else {
  3307. dom = document.createElement('span');
  3308. dom.style.color = color;
  3309. dom.append(docObj.textContent);
  3310. }
  3311. range.insertNode(dom);
  3312. range.setStartAfter(dom);
  3313. target.onblur();
  3314. target.focus();
  3315. }
  3316. }
  3317. setFontColor.onclick = function(){
  3318. setSelectionFontColor(colorChooser.value);
  3319. }
  3320. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  3321. colorChooser.onchange = function(event){
  3322. setFontColor.style.color = this.value;
  3323. if (event) {
  3324. localStorage.setItem(cfgPrefix + this.id, this.value);
  3325. setFontColor.onclick(); //改变一次颜色
  3326. }
  3327. }
  3328. colorChooser.onchange(false);
  3329. //添加头像图标
  3330. insertCardAvatar.onclick = insertIconToText;
  3331. //添加其他序号图标
  3332. function insertIconToText() {
  3333. //如果并没有任何选择区,则返回
  3334. if (docSelection.rangeCount < 1) return;
  3335. const range = docSelection.getRangeAt(0);
  3336. let editingCode = formationBox.classList.contains("edit-code");
  3337. let target; //编辑目标
  3338. if (titleBox.contains(range.commonAncestorContainer)) {
  3339. target = editingCode ? txtTitle : txtTitleDisplay;
  3340. }
  3341. else if (detailBox.contains(range.commonAncestorContainer)) {
  3342. target = editingCode ? txtDetail : txtDetailDisplay;
  3343. }
  3344. else {
  3345. return;
  3346. }
  3347. let type, sType, id;
  3348. if (this == insertCardAvatar) { //插入怪物头像
  3349. type = 'card';
  3350. sType = 'm';
  3351. //首先读取选择的数字
  3352. id = parseInt(
  3353. editingCode
  3354. ? target.value.substring(target.selectionStart, target.selectionEnd)
  3355. : range.toString().trim()
  3356. , 10);
  3357. //如果选择区域不是数字,则请求输入
  3358. if (!Number.isInteger(id)) {
  3359. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  3360. id = parseInt(id,10);
  3361. if (!Number.isInteger(id)) { return; }
  3362. }
  3363. }
  3364. else if(this.classList.contains("awoken-icon")) { //觉醒
  3365. type = 'awoken';
  3366. sType = 'a';
  3367. id = this.getAttribute("data-awoken-icon");
  3368. }
  3369. else if(this.classList.contains("type-icon")) { //类型
  3370. type = 'type';
  3371. sType = 't';
  3372. id = this.getAttribute("data-type-icon");
  3373. }
  3374. else if(this.classList.contains("orb")) { //宝珠
  3375. type = 'orb';
  3376. sType = 'o';
  3377. id = this.getAttribute("data-orb-icon");
  3378. }
  3379. else if(this.classList.contains("latent-icon")) { //潜觉
  3380. type = 'latent';
  3381. sType = 'l';
  3382. id = this.getAttribute("data-latent-icon");
  3383. }
  3384. if (editingCode)
  3385. { //文本编辑模式
  3386. let str = createIndexedIconCode(sType, id);
  3387. // target.setRangeText(str);
  3388. //保持编辑光标在原来的位置
  3389. if (target.selectionStart || target.selectionStart == '0') {
  3390. let startPos = target.selectionStart;
  3391. // let endPos = target.selectionEnd;
  3392. let restoreTop = target.scrollTop;
  3393. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  3394. target.setRangeText(str);
  3395. if (restoreTop > 0) {
  3396. target.scrollTop = restoreTop;
  3397. }
  3398. target.focus();
  3399. target.selectionStart = startPos + str.length;
  3400. target.selectionEnd = startPos + str.length;
  3401. } else {
  3402. target.setRangeText(str);
  3403. // target.value += str;
  3404. target.focus();
  3405. }
  3406. target.onchange();
  3407. } else
  3408. { //富文本模式
  3409. let dom = createIndexedIcon(type, id);
  3410. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  3411. { //内容为空时
  3412. target.appendChild(dom);
  3413. } else {
  3414. range.deleteContents();
  3415. range.insertNode(dom);
  3416. }
  3417. range.setStartAfter(dom);
  3418. target.onblur();
  3419. target.focus();
  3420. }
  3421. }
  3422. function createIndexedIconCode(type, id) {
  3423. return `{${type}.${id}}`;
  3424. }
  3425. function showInsertIconList() {
  3426. //如果自身的列表已经打开了,则隐藏
  3427. if (this.list.classList.toggle(className_displayNone)) return;
  3428. //否则隐藏其他的列表
  3429. [
  3430. insertAwokenIcon.list,
  3431. insertLatentIcon.list,
  3432. insertTypeIcon.list,
  3433. insertOrbIcon.list,
  3434. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  3435. }
  3436. insertAwokenIcon.onclick = showInsertIconList;
  3437. insertLatentIcon.onclick = showInsertIconList;
  3438. insertTypeIcon.onclick = showInsertIconList;
  3439. insertOrbIcon.onclick = showInsertIconList;
  3440. function richTextToCode(parentElement){
  3441. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  3442. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  3443. if (res) {
  3444. let [,r,g,b,a] = res;
  3445. let rgb = [r,g,b].map(s=>parseInt(s,10));
  3446. if (a) { //将小数点的Alpha转成8位
  3447. rgb.push(Math.round(parseFloat(a) * 0xFF));
  3448. }
  3449. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  3450. }
  3451. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  3452. {
  3453. return res[1];
  3454. }
  3455. else if (str === "blue"){ //特殊翻译
  3456. return 'qs';
  3457. }
  3458. else {
  3459. return str;
  3460. }
  3461. }
  3462. let code = [];
  3463. for (let node of parentElement.childNodes) {
  3464. let lastChild = node?.lastChild;
  3465. if (lastChild?.nodeName === "BR"){
  3466. lastChild.parentElement.removeChild(lastChild);
  3467. }
  3468. if (node.nodeName === "#text"){ //纯文本
  3469. code.push(node.nodeValue);
  3470. continue;
  3471. } else if (node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color) { //文字颜色
  3472. let colorStr = rgbToHex(node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color);
  3473. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  3474. continue;
  3475. } else if (node.nodeName === "DIV") {
  3476. let lastStr = code[code.length-1];
  3477. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  3478. code.push('\n');
  3479. }
  3480. code.push(richTextToCode(node)+'\n');
  3481. continue;
  3482. } else if (node.nodeName === "BR") {
  3483. code.push('\n');
  3484. continue;
  3485. }
  3486. let sType, id;
  3487. if(node.classList.contains("detail-mon")) { //卡片头像
  3488. const mon = node.querySelector(".monster");
  3489. if (!mon) continue;
  3490. sType = 'm';
  3491. id = mon.getAttribute("data-cardid");
  3492. }
  3493. else if(node.classList.contains("awoken-icon")) { //觉醒
  3494. sType = 'a';
  3495. id = node.getAttribute("data-awoken-icon");
  3496. }
  3497. else if(node.classList.contains("type-icon")) { //类型
  3498. sType = 't';
  3499. id = node.getAttribute("data-type-icon");
  3500. }
  3501. else if(node.classList.contains("orb")) { //宝珠
  3502. sType = 'o';
  3503. id = node.getAttribute("data-orb-icon");
  3504. }
  3505. else if(node.classList.contains("latent-icon")) { //潜觉
  3506. sType = 'l';
  3507. id = node.getAttribute("data-latent-icon");
  3508. } else {
  3509. continue;
  3510. }
  3511. code.push(createIndexedIconCode(sType, id));
  3512. }
  3513. return code.join('');
  3514. }
  3515. //标题删除所有的换行
  3516. txtTitleDisplay.onblur = function(){
  3517. for (let node of Array.from(this.children)) {
  3518. if (node.nodeName == "BR") node.remove();
  3519. }
  3520. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  3521. formationBox.refreshDocumentTitle();
  3522. createNewUrl();
  3523. }
  3524. txtDetailDisplay.onblur = function(){
  3525. //没有内容或者只有一个换行时,清空内容
  3526. if (this.textContent.length == 0 || this.textContent == "\n") {
  3527. for (let node of this.childNodes) {
  3528. if (node.nodeName == "#text" || node.nodeName == "BR") {
  3529. node.remove();
  3530. }
  3531. }
  3532. }
  3533. formation.detail = txtDetail.value = richTextToCode(this);
  3534. createNewUrl();
  3535. }
  3536. txtTitle.onchange = function() {
  3537. formation.title = this.value;
  3538. txtTitleDisplay.innerHTML = '';
  3539. txtTitleDisplay.append(descriptionToHTML(this.value));
  3540. formationBox.refreshDocumentTitle();
  3541. createNewUrl();
  3542. };
  3543. txtDetail.onchange = function() {
  3544. formation.detail = this.value;
  3545. txtDetailDisplay.innerHTML = '';
  3546. txtDetailDisplay.append(descriptionToHTML(this.value));
  3547. createNewUrl();
  3548. };
  3549. function showRichtextTool(event) {
  3550. richTextTools.classList.remove(className_displayNone);
  3551. }
  3552. [
  3553. txtTitleDisplay,
  3554. txtDetailDisplay,
  3555. txtTitle,
  3556. txtDetail
  3557. ].forEach(target=>{
  3558. target.addEventListener("focus",showRichtextTool);
  3559. });
  3560. //设置为可以拖放已经编辑好的队伍
  3561. function richTextDropHandler(event) {
  3562. let isCopy = event.ctrlKey; //默认为按Ctrl是复制,不然是移动
  3563. if (controlBox.querySelector("#change-swap-to-copy").checked)
  3564. isCopy = !isCopy; //勾选后逆向操作
  3565. event.dataTransfer.dropEffect = isCopy ? 'copy' : 'move';
  3566. let newIcon;
  3567. let dataFormStr, dataCardId;
  3568. if (dataFormStr = event.dataTransfer.getData('from')) { //从队伍里拖下来的,需要重新创建怪物头像,强制复制
  3569. event.preventDefault();
  3570. const [teamNum, isAssist, indexInTeam] = JSON.parse(dataFormStr);
  3571. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3572. newIcon = createIndexedIcon('card', mon.id);
  3573. } else if (draggedNode) {
  3574. if (richTextTools.contains(draggedNode)) {
  3575. isCopy = true;
  3576. event.dataTransfer.dropEffect = 'copy';
  3577. }
  3578. if (event.dataTransfer.dropEffect === 'move') {
  3579. newIcon = draggedNode;
  3580. } else {
  3581. //因为需要保留完整行为,所以不能直接用 cloneNode(true)
  3582. const indexed = event.dataTransfer.getData('indexed-icon');
  3583. const {type, index} = JSON.parse(indexed);
  3584. newIcon = createIndexedIcon(type, index);
  3585. }
  3586. } else if (dataCardId = event.dataTransfer.getData('card-id')) {
  3587. newIcon = createIndexedIcon("card", parseInt(dataCardId, 10));
  3588. }
  3589. // 重置引用
  3590. draggedNode = null;
  3591. if (newIcon && !newIcon.contains(event.target)) {
  3592. event.preventDefault();
  3593. const range = getCaretRange(event); //插入点
  3594. if (range) {
  3595. let dragIcon = event?.target?.closest('.drag-able-icon');
  3596. if (dragIcon) { //如果插入点在另一个图标上,不允许放入,进行特殊处理
  3597. //被放置物体内放手时鼠标的位置,因为角色头像会被缩小1/2,但是X的值是原始大小的位置,所以这里要除2
  3598. const offsetX = event.offsetX / (dragIcon.classList.contains("detail-mon") ? 2 : 1);
  3599. //被放置物体框的宽度
  3600. const clientWidth = dragIcon.clientWidth;
  3601. //再物体内左右的比例
  3602. const posPercentX = offsetX / clientWidth;
  3603. //比例小于1/2放到左边,大于1/2放到右边
  3604. if (posPercentX < 0.5) {
  3605. range.setStartBefore(dragIcon);
  3606. range.setEndBefore(dragIcon);
  3607. } else {
  3608. range.setStartAfter(dragIcon);
  3609. range.setEndAfter(dragIcon);
  3610. }
  3611. }
  3612. range.insertNode(newIcon);
  3613. } else {
  3614. event.target.insertAdjacentElement('beforeend', newIcon);
  3615. }
  3616. indexedIconFocusSelf.call(newIcon); //拖拽后选中,这里不传event,因为不希望这里的ctrl影响到移动或复制
  3617. }
  3618. }
  3619. txtTitleDisplay.ondrop = richTextDropHandler;
  3620. txtDetailDisplay.ondrop = richTextDropHandler;
  3621. txtTitleDisplay.ondragover = richTextDragOverHandler;
  3622. txtDetailDisplay.ondragover = richTextDragOverHandler;
  3623. //必须加上这个才可以内部拖动
  3624. function richTextDragOverHandler(event) {
  3625. event.preventDefault();
  3626. }
  3627. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  3628. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  3629. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  3630. }
  3631. //将所有怪物头像添加到全局数组
  3632. teamBigBoxs.forEach(teamBigBox => {
  3633. const teamBox = teamBigBox.querySelector(".team-box");
  3634. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  3635. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  3636. members.forEach(m => {
  3637. allMembers.push(m);
  3638. });
  3639. assist.forEach(m => {
  3640. allMembers.push(m);
  3641. });
  3642. });
  3643. //从怪物头像获取队员的队伍编号
  3644. function getMemberArrayIndexFromMonHead(headDom) {
  3645. return [
  3646. parseInt(headDom.getAttribute("data-team"), 10), //team
  3647. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  3648. parseInt(headDom.getAttribute("data-index"), 10), //index
  3649. ];
  3650. }
  3651. //编辑界面点击每个怪物的头像的处理
  3652. function clickMonHead(e) {
  3653. const arr = getMemberArrayIndexFromMonHead(this);
  3654. editBox.editMon(arr[0], arr[1], arr[2]);
  3655. allMembers.forEach(member=>member.classList.remove("hightlight"));
  3656. if (document.getElementById("use-side-mode").checked) {
  3657. this.classList.add("hightlight");
  3658. }
  3659. return false; //没有false将会打开链接
  3660. }
  3661. //编辑界面每个怪物的头像的拖动
  3662. function dragStartMonHead(event) {
  3663. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  3664. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  3665. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  3666. }
  3667. //编辑界面每个怪物的头像的经过,阻止事件发生
  3668. function dropOverMonHead(event) {
  3669. event.preventDefault();
  3670. }
  3671. //编辑界面每个怪物的头像的放下
  3672. function dropMonHead(event) {
  3673. event.preventDefault();
  3674. let dataFormStr, dataCardId;
  3675. if (dataFormStr = event.dataTransfer.getData('from')) {
  3676. //从队伍里拖过来的,进行交换
  3677. const dataFrom = JSON.parse(dataFormStr);
  3678. const dataTo = getMemberArrayIndexFromMonHead(this);
  3679. if ((dataTo[0] !== dataFrom[0]) ||
  3680. (dataTo[1] !== dataFrom[1]) ||
  3681. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  3682. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  3683. }
  3684. }
  3685. else if (dataCardId = event.dataTransfer.getData('card-id')) {
  3686. const cardId = parseInt(dataCardId, 10);
  3687. const arr = getMemberArrayIndexFromMonHead(this);
  3688. formation.teams[arr[0]][arr[1]][arr[2]].id = cardId;
  3689. createNewUrl(); //刷新URL
  3690. refreshAll(formation);
  3691. }
  3692. return false;
  3693. }
  3694. function noDefaultEvent(event) {
  3695. event.preventDefault();
  3696. }
  3697. function drawTouchLine(){
  3698. touchLineContex.stroke();
  3699. }
  3700. //移动端编辑界面每个怪物的头像的放下
  3701. function touchstartMonHead(e) {
  3702. document.addEventListener("touchmove",noDefaultEvent,{passive:false});
  3703. e.stopPropagation();
  3704. const tc = e.changedTouches[0];
  3705. const pX = tc.pageX, pY = tc.pageY;
  3706. //清空画布
  3707. touchLineContex.clearRect(0, 0, touchLineCanvas.width, touchLineCanvas.height);
  3708. touchLineCanvas.classList.remove(className_displayNone);
  3709. touchLineCanvas.width = document.body.scrollWidth;
  3710. touchLineCanvas.height = document.body.scrollHeight;
  3711. let color1 = Math.random(), color2 = color1 + (color1 < 0.5 ? 0.5 : -0.5);
  3712. touchLineContex.beginPath(); //重新开始一条线
  3713. touchLineContex.lineWidth = 3; //宽度为5
  3714. touchLineContex.fillStyle = `hsl(${color1}turn 100% 50%)`; //随机颜色
  3715. touchLineContex.strokeStyle = `hsl(${color2}turn 100% 50%)`; //随机颜色
  3716. touchLineContex.arc(pX, pY, 10, 0, 2 * Math.PI);
  3717. touchLineContex.fill();
  3718. touchLineContex.stroke();
  3719. touchLineContex.moveTo(pX, pY); //从下手点开始
  3720. }
  3721. //移动端编辑界面每个怪物的头像的移动
  3722. function touchmoveMonHead(e) {
  3723. const tc = e.changedTouches[0];
  3724. const pX = tc.pageX, pY = tc.pageY;
  3725. touchLineContex.lineTo(pX, pY);
  3726. requestAnimationFrame(()=>drawTouchLine(pX, pY));
  3727. }
  3728. //移动端编辑界面每个怪物的头像的结束
  3729. function touchendMonHead(e) {
  3730. document.removeEventListener("touchmove",noDefaultEvent,{passive:false});
  3731. touchLineCanvas.classList.add(className_displayNone);
  3732. const tc = e.changedTouches[0];
  3733. const pX = tc.pageX, pY = tc.pageY;
  3734. const target = allMembers.find(m => {
  3735. const rect = m.getBoundingClientRect();
  3736. const top = rect.top + document.documentElement.scrollTop;
  3737. const left = rect.left + document.documentElement.scrollLeft;
  3738. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  3739. (pX > left) && (pX < (left + rect.width));
  3740. return isInRect;
  3741. });
  3742. if (target && this != target) {
  3743. //console.log("找到的对象",targets[0]);
  3744. const dataFrom = getMemberArrayIndexFromMonHead(this);
  3745. const dataTo = getMemberArrayIndexFromMonHead(target);
  3746. if ((dataTo[0] != dataFrom[0]) ||
  3747. (dataTo[1] != dataFrom[1]) ||
  3748. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  3749. interchangeCard(dataFrom, dataTo);
  3750. }
  3751. }
  3752. }
  3753. //移动端编辑界面每个怪物的头像的取消
  3754. function touchcancelMonHead(event) {
  3755. document.removeEventListener("touchmove",noDefaultEvent,{passive:false});
  3756. touchLineCanvas.classList.add(className_displayNone);
  3757. }
  3758. function interchangeCard(formArr, toArr, isCopy) {
  3759. //优先使用传入的复制,然后才是考虑开关
  3760. isCopy = isCopy ?? controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  3761. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  3762. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  3763. function changeType(member, isAssist) {
  3764. if (member.id == 0 || (isAssist && member.id == -1)) {
  3765. return new Member();
  3766. } else {
  3767. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  3768. newMember.loadFromMember(member);
  3769. return newMember;
  3770. }
  3771. }
  3772. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  3773. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  3774. let fromCard = from.card, toCard = to.card;
  3775. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  3776. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  3777. {
  3778. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  3779. const member = formation.teams[teamNum][isAssist][indexInTeam];
  3780. const card = member.card;
  3781. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  3782. const teamBigBox = teamBigBoxs[teamNum];
  3783. const teamBox = teamBigBox.querySelector(".team-box");
  3784. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3785. const memberLi = memberBox.querySelector(`.member[data-index="${indexInTeam}"]`);
  3786. const monsterHead = memberLi.querySelector(".monster");
  3787. monsterHead.classList.add("show-disabled-action");
  3788. monsterHead.onanimationend = function() {
  3789. this.classList.remove("show-disabled-action");
  3790. this.onanimationend = null;
  3791. }
  3792. console.warn("该角色%s%s能作为辅助 %o",
  3793. !card?.canAssist ? "不能" : "",
  3794. card?.onlyAssist ? "只能" : "",
  3795. card);
  3796. } else {
  3797. return false;
  3798. }
  3799. })
  3800. return;
  3801. }
  3802. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  3803. {
  3804. from = changeType(from, fromIsAssist);
  3805. if (!isCopy) to = changeType(to, toIsAssist);
  3806. } else if (isCopy) {
  3807. const newFrom = new from.constructor();
  3808. newFrom.loadFromMember(from);
  3809. from = newFrom;
  3810. }
  3811. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  3812. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  3813. createNewUrl(); //刷新URL
  3814. refreshAll(formation); //刷新全部
  3815. }
  3816. function switchLeader(e)
  3817. {
  3818. const headDom = this.parentNode;
  3819. const arr = getMemberArrayIndexFromMonHead(headDom);
  3820. const team = formation.teams[arr[0]];
  3821. const member = team[arr[1]][arr[2]];
  3822. const card = Cards[member.id] || Cards[0];
  3823. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3824. if (skills.length < 1) return;
  3825. const skill = skills[0];
  3826. if (team[3] > 0) //如果队伍已经换了队长
  3827. {
  3828. if (skill.type == 227 //固定与右侧换队长
  3829. || team[3] == arr[2]) //点的就是换的队长
  3830. {
  3831. team[3] = 0; //还原
  3832. }else
  3833. {
  3834. team[3] = arr[2]; //改变成任何能点的换队长
  3835. }
  3836. }else //如果队伍没有换队长
  3837. {
  3838. if (skill.type == 227) //固定与右侧换队长
  3839. {
  3840. let myTeam = team[0].slice(0,5);
  3841. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  3842. }
  3843. else if(arr[2] > 0) //如果点的不是原队长
  3844. {
  3845. team[3] = arr[2]; //接换成新队长
  3846. }
  3847. }
  3848. createNewUrl(); //刷新URL
  3849. refreshAll(formation); //刷新全部
  3850. e.stopPropagation();
  3851. e.preventDefault();
  3852. }
  3853. //所有怪物头像,添加拖动交换的代码
  3854. allMembers.forEach(m => {
  3855. //点击
  3856. m.onclick = clickMonHead;
  3857. //拖动
  3858. m.draggable = true;
  3859. m.ondragstart = dragStartMonHead;
  3860. m.ondragover = dropOverMonHead;
  3861. m.ondrop = dropMonHead;
  3862. //触摸
  3863. m.ontouchstart = touchstartMonHead;
  3864. m.ontouchmove = touchmoveMonHead;
  3865. m.ontouchend = touchendMonHead;
  3866. m.ontouchcancel = touchcancelMonHead;
  3867. //子元素
  3868. m.querySelector(".switch-leader").onclick = switchLeader;
  3869. });
  3870. //添加徽章
  3871. const badgeDialog = document.getElementById("badge-choose");
  3872. const badgeDialogForm = badgeDialog.querySelector("form");
  3873. // const badgeDialogConfirm = badgeDialog.querySelector(".dialog-confirm");
  3874. const badgeChooseName = "choose-team-badge";
  3875. const teamBadgeUl = badgeDialog.querySelector(".team-badges");
  3876. official_badge_sorting.forEach(bgId=>{
  3877. const li = document.createElement("li");
  3878. const radio = li.appendChild(document.createElement("input"));
  3879. radio.type="radio";
  3880. radio.value = bgId;
  3881. radio.name = badgeChooseName;
  3882. radio.id = `${radio.name}-${bgId}`;
  3883. const label = li.appendChild(document.createElement("label"));
  3884. label.className = "badge";
  3885. label.setAttribute("data-badge-icon", bgId);
  3886. label.setAttribute("for", radio.id);
  3887. teamBadgeUl.appendChild(li);
  3888. });
  3889. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  3890. //徽章
  3891. const teamBadge = teamBigBox.querySelector(".team-badge");
  3892. const returnFunc = function(event){
  3893. const returnValue = this.returnValue;
  3894. if (returnValue === "cancel") return;
  3895. const formData = new FormData(badgeDialogForm);
  3896. const badgeValue = formData.get(badgeChooseName) || 0;
  3897. _badgeThis.setAttribute("data-badge-icon", badgeValue);
  3898. _badgeThis.value = badgeValue;
  3899. const team = formation.teams[teamIdx];
  3900. team[2] = parseInt(badgeValue, 10);
  3901. refreshAll(formation);
  3902. createNewUrl();
  3903. //badgeDialog.removeEventListener("close", returnFunc);
  3904. };
  3905. if (teamBadge) teamBadge.onclick = function(){
  3906. _badgeThis = this;
  3907. const currentBadge = teamBadgeUl.querySelector(`#choose-team-badge-${_badgeThis.dataset.badgeIcon}`);
  3908. if (currentBadge) currentBadge.checked = true;
  3909. badgeDialog.addEventListener("close", returnFunc, {once: true});
  3910. badgeDialog.showModal();
  3911. };
  3912. const reduceDetailsBar = teamBigBox.querySelector(".tIf-total-hp .reduce-details");
  3913. if (reduceDetailsBar) reduceDetailsBar.onclick = function(){
  3914. hpDetailDialog.initialing(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3915. hpDetailDialog.show();
  3916. }
  3917. //给队伍觉醒效果里面的觉醒按钮增加高亮功能
  3918. const teamAwokenEffect = teamBigBox.querySelector(".team-awoken-effect");
  3919. if (teamAwokenEffect) {
  3920. const t = document.body.querySelector('#template-team-awoken-effect');
  3921. const clone = document.importNode(t.content, true);
  3922. const akIcons = clone.querySelectorAll(":where(.awoken-icon,.latent-icon)");
  3923. akIcons.forEach(icon=>{
  3924. icon.onmouseenter = highlightAwokenMemberForIcon;
  3925. icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  3926. });
  3927. teamAwokenEffect.appendChild(clone);
  3928. }
  3929. // //给队伍觉醒效果里面增加主动技能点亮图标
  3930. // if (teamAwokenEffect) {
  3931. // const t = document.body.querySelector('#template-team-active-skill-kind');
  3932. // const clone = document.importNode(t.content, true);
  3933. // const akIcons = clone.querySelectorAll(".awoken-icon");
  3934. // akIcons.forEach(icon=>{
  3935. // icon.onmouseenter = highlightAwokenMemberForIcon;
  3936. // icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  3937. // });
  3938. // teamAwokenEffect.appendChild(clone);
  3939. // }
  3940. });
  3941. //显示HP的详细值
  3942. const hpDetailDialog = document.getElementById("dialog-hp-detail");
  3943. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  3944. {
  3945. const dialogContent = this.querySelector(".dialog-content");
  3946. const fragment = document.createDocumentFragment();
  3947. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3948. {
  3949. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3950. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3951. }
  3952. }
  3953. else //只有阶梯盾
  3954. {
  3955. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3956. }
  3957. dialogContent.innerHTML = "";
  3958. dialogContent.appendChild(fragment);
  3959. }
  3960. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  3961. {
  3962. const table = document.createElement("table");
  3963. table.className = "hp-range-table";
  3964. table.setAttribute("data-attr", attr);
  3965. table.createCaption();
  3966. const tHead = table.createTHead();
  3967. const tBody = table.createTBody();
  3968. const rangeRow = tHead.insertRow();
  3969. rangeRow.className = "hp-range";
  3970. rangeRow.appendChild(document.createElement("th"));
  3971. const rageHpRow = tBody.insertRow();
  3972. rageHpRow.className = "general";
  3973. rageHpRow.appendChild(document.createElement("th"));
  3974. const rageHpNoAwokenRow = tBody.insertRow();
  3975. rageHpNoAwokenRow.className = "awoken-bind";
  3976. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  3977. const reduceRow = tBody.insertRow();
  3978. reduceRow.className = "reduce-scale";
  3979. reduceRow.appendChild(document.createElement("th"));
  3980. const reduceHpRow = tBody.insertRow();
  3981. reduceHpRow.className = "reduce-general";
  3982. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  3983. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  3984. reduceHpRowTitleSheild.className = "sheild";
  3985. const reduceHpNoAwokenRow = tBody.insertRow();
  3986. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  3987. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  3988. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  3989. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  3990. for (let ri=0;ri<reduceRanges.length;ri++) {
  3991. const range = reduceRanges[ri];
  3992. const rangeWOA = reduceRangesWithOutAwoken[ri];
  3993. const hpRange = rangeRow.insertCell();
  3994. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  3995. hpRangeMin.className = "hp-range-min";
  3996. hpRangeMin.textContent = range.min;
  3997. hpRange.append(" ~ ");
  3998. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  3999. hpRangeMax.className = "hp-range-max";
  4000. hpRangeMax.textContent = range.max;
  4001. const hpGeneral = rageHpRow.insertCell();
  4002. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  4003. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  4004. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  4005. const reduce = reduceRow.insertCell();
  4006. const reduceScale = reduce.appendChild(document.createElement("span"));
  4007. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  4008. if (rangeWOA.scale !== range.scale) {
  4009. reduce.appendChild(document.createTextNode("/"));
  4010. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  4011. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  4012. }
  4013. if (range.probability < 1)
  4014. {
  4015. reduce.append("(");
  4016. const reduceProb = reduce.appendChild(document.createElement("span"));
  4017. reduceProb.className = "reduce-probability";
  4018. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  4019. reduce.append(")");
  4020. }
  4021. const reduceGeneral = reduceHpRow.insertCell();
  4022. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  4023. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  4024. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  4025. }
  4026. return table;
  4027. }
  4028. //设置地下城倍率
  4029. const dungeonEnchanceDialog = document.getElementById("dialog-dungeon-enchance");
  4030. const dungeonEnchanceForm = dungeonEnchanceDialog.querySelector("form");
  4031. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  4032. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  4033. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  4034. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  4035. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  4036. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  4037. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  4038. const currentStageIpt = dialogContent.querySelector("#current-stage");
  4039. const brokenPartsIpt = dialogContent.querySelector("#broken-parts");
  4040. //读取当前的地下城设定
  4041. dungeonEnchanceDialog.initialing = function(formation){
  4042. const dge = formation.dungeonEnchance;
  4043. function runCheck(checkBox){
  4044. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  4045. }
  4046. rareDoms.forEach(runCheck, dge.rarities);
  4047. attrDoms.forEach(runCheck, dge.attrs);
  4048. typeDoms.forEach(runCheck, dge.types);
  4049. gachaIdIpt.value = dge.gachas.join();
  4050. collabIdIpt.value = dge.collabs.join();
  4051. const {hp, atk, rcv} = dge.rate;
  4052. dialogContent.querySelector("#dungeon-hp").value = hp;
  4053. dialogContent.querySelector("#dungeon-atk").value = atk;
  4054. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  4055. const benefit = dge.benefit || 0;
  4056. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  4057. currentStageIpt.value = dge.stage || 1;
  4058. brokenPartsIpt.value = dge.brokens || 0;
  4059. }
  4060. /* //直接通过 reset 浏览器默认功能重置了
  4061. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  4062. dungeonEnchanceDialogClear.onclick = function(){
  4063. function unchecked(checkBox) {
  4064. checkBox.checked = false;
  4065. }
  4066. rareDoms.forEach(unchecked);
  4067. attrDoms.forEach(unchecked);
  4068. typeDoms.forEach(unchecked);
  4069. collabIdIpt.value = '';
  4070. gachaIdIpt.value = '';
  4071. benefit0.checked = true;
  4072. dialogContent.querySelector("#dungeon-hp").value = 1;
  4073. dialogContent.querySelector("#dungeon-atk").value = 1;
  4074. dialogContent.querySelector("#dungeon-rcv").value = 1;
  4075. currentStageIpt.value = 1;
  4076. };*/
  4077. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  4078. dungeonEnchanceDialogOpen.onclick = function(){
  4079. dungeonEnchanceDialog.initialing(formation);
  4080. dungeonEnchanceDialog.showModal();
  4081. };
  4082. dungeonEnchanceDialog.onclose = function(event) {
  4083. const returnValue = event.target.returnValue;
  4084. if (returnValue === "cancel") return;
  4085. const formData = new FormData(dungeonEnchanceForm);
  4086. const dge = formation.dungeonEnchance;
  4087. dge.rarities = formData.getAll("dungeon-rare").map(Str2Int);
  4088. dge.attrs = formData.getAll("dungeon-attrs").map(Str2Int);
  4089. dge.types = formData.getAll("dungeon-types").map(Str2Int);
  4090. dge.rate.hp = Number(formData.get("dungeon-hp"));
  4091. dge.rate.atk = Number(formData.get("dungeon-atk"));
  4092. dge.rate.rcv = Number(formData.get("dungeon-rcv"));
  4093. dge.collabs = formData.get("dungeon-collab-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  4094. dge.gachas = formData.get("dungeon-gacha-id").split(',').map(str=>parseInt(str,10)).filter(Number.isInteger);
  4095. dge.benefit = Str2Int(formData.get("dungeon-benefit"));
  4096. dge.stage = Str2Int(formData.get("current-stage"));
  4097. dge.brokens = Str2Int(formData.get("broken-parts"));
  4098. refreshAll(formation);
  4099. createNewUrl();
  4100. };
  4101. //编辑框
  4102. editBox.mid = null; //储存怪物id
  4103. editBox.latent = []; //储存潜在觉醒
  4104. editBox.isAssist = false; //储存是否为辅助宠物
  4105. editBox.monsterHead = null;
  4106. editBox.latentBox = null;
  4107. editBox.memberIdx = []; //储存队伍数组下标
  4108. editBox.show = function() {
  4109. this.classList.remove(className_displayNone);
  4110. if (document.getElementById("use-side-mode").checked) {
  4111. document.body.classList.add("side-mode");
  4112. }
  4113. //解决SVG问题
  4114. // const activeSkillTitle = skillBox.querySelector("#active-skill-title");
  4115. // const evolvedSkillTitle = skillBox.querySelector("#evolved-skill-title");
  4116. // const leaderSkillTitle = leaderSkillBox.querySelector("#leader-skill-title");
  4117. // svgGradientTextLengthRestore(activeSkillTitle);
  4118. // svgGradientTextLengthRestore(evolvedSkillTitle);
  4119. // svgGradientTextLengthRestore(leaderSkillTitle);
  4120. };
  4121. editBox.hide = function() {
  4122. this.classList.add(className_displayNone);
  4123. document.body.classList.remove("side-mode");
  4124. allMembers.forEach(member=>member.classList.remove("hightlight"));
  4125. // if (isGuideMod) {
  4126. // const url = new URL(location);
  4127. // url.searchParams.delete("guide");
  4128. // url.searchParams.delete("id");
  4129. // history.replaceState(null,null,url);
  4130. // }
  4131. //删除编辑模式
  4132. sessionStorage.removeItem('editing');
  4133. };
  4134. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4135. const monInfoBoxMainAvatar = monInfoBox.querySelector(".monster");
  4136. monInfoBoxMainAvatar.onclick = function(){ //主头像修改为点击保存自身画面
  4137. const id = parseInt(this.dataset.cardid, 10) || 0;
  4138. captureScreenshot(this, `${id}`, true);
  4139. }
  4140. const searchBox = editBox.querySelector(".search-box");
  4141. const settingBox = editBox.querySelector(".setting-box");
  4142. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4143. mSeriesId.onclick = function() { //搜索系列
  4144. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4145. if (sid > 0) {
  4146. showSearch(searchBySeriesId(sid, "series"));
  4147. }
  4148. };
  4149. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4150. mCollabId.onclick = function() { //搜索合作
  4151. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4152. if (sid > 0) {
  4153. showSearch(searchBySeriesId(sid, "collab"));
  4154. }
  4155. };
  4156. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4157. mGachaId.onclick = function() { //搜索桶
  4158. const sids = this.getAttribute(dataAttrName).split(',')
  4159. .filter(Boolean).map(n=>parseInt(n, 10));
  4160. if (sids.length) {
  4161. showSearch(searchBySeriesId(sids, "gacha"));
  4162. }
  4163. };
  4164. //以字符串搜索窗口
  4165. const stringSearchDialog = document.getElementById("dialog-search-string");
  4166. //将输入的字符串变为参数数组
  4167. function parseArgumentsString(str) {
  4168. //火狐v129才支持重复正则表达式匹配组,所以只能这样兼容旧版本
  4169. const matches = [...str.matchAll(new RegExp('\\"(?<arg1>[^\\"]*)\\"|(?<arg2>\\S+)', "ig"))];
  4170. return matches.map(match=>match?.groups?.arg1 ?? match?.groups?.arg2);
  4171. }
  4172. function searchByString(str, onlyInTag = false)
  4173. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  4174. if (typeof str !== "string") return;
  4175. const args = parseArgumentsString(str).map(str=>str.toLowerCase());
  4176. if (args.length === 0) return;
  4177. return Cards.filter(card => {
  4178. let cardTags = card.altName.concat(card?.otTags ?? []); //加入Tag
  4179. if (!onlyInTag) { //如果不是仅搜索Tag,则加入怪物名称
  4180. cardTags.push(card.name);
  4181. card.otLangName && cardTags.push(...Object.values(card.otLangName));
  4182. }
  4183. cardTags = cardTags.map(str=>str.toLowerCase()); //先转小写
  4184. //每一个参数都需要在搜索内容里
  4185. return args.every(arg=>cardTags.some(str=>str.includes(arg)));
  4186. });
  4187. }
  4188. const copyInputString = (function () { //惰性函数,根据浏览器支持情况只判断一次
  4189. if (navigator.clipboard) { //优先使用新API
  4190. return (input)=>{
  4191. input.focus(); //设input为焦点
  4192. input.select(); //选择全部
  4193. navigator.clipboard.writeText(input.value);
  4194. }
  4195. } else {
  4196. return (input)=>{
  4197. input.focus(); //设input为焦点
  4198. input.select(); //选择全部
  4199. document.execCommand('copy');
  4200. }
  4201. }
  4202. })();
  4203. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = []) {
  4204. //清除空字符串
  4205. originalStrArr = originalStrArr.filter(Boolean);
  4206. additionalStrArr = additionalStrArr.filter(Boolean);
  4207. const stringSearchContent = this.querySelector(".dialog-content");
  4208. const fragment = document.createDocumentFragment();
  4209. function copyLeft() {
  4210. copyInputString(this.parentElement.querySelector(".string-value"));
  4211. }
  4212. function searchLeft() {
  4213. const oStr = this.parentElement.querySelector(".string-value")?.value;
  4214. if (!oStr) return;
  4215. //把Tag内容加上两侧的双引号,避免被区分成不同的参数
  4216. const str = `"${oStr}"`;
  4217. str && showSearch(searchByString(str, true));
  4218. }
  4219. function stringLine(str, copy = false) {
  4220. const li = document.createElement("li");
  4221. const ipt = li.appendChild(document.createElement("input"));
  4222. ipt.className = "string-value";
  4223. ipt.value = str;
  4224. ipt.readOnly = true;
  4225. if (copy) {
  4226. const copyBtn = li.appendChild(document.createElement("button"));
  4227. copyBtn.className = "string-copy";
  4228. copyBtn.onclick = copyLeft;
  4229. }
  4230. const searchBtn = li.appendChild(document.createElement("button"));
  4231. searchBtn.className = "string-search";
  4232. searchBtn.onclick = searchLeft;
  4233. return li;
  4234. }
  4235. if (originalStrArr.length) {
  4236. const ul_original = fragment.appendChild(document.createElement("ul"));
  4237. ul_original.className = "original-string";
  4238. ul_original.append(...originalStrArr.map(str=>stringLine(str, true)));
  4239. }
  4240. if (additionalStrArr.length) {
  4241. const ul_additional = fragment.appendChild(document.createElement("ul"));
  4242. ul_additional.className = "additional-string";
  4243. ul_additional.append(...additionalStrArr.map(str=>stringLine(str, false)));
  4244. }
  4245. stringSearchContent.innerHTML = "";
  4246. stringSearchContent.appendChild(fragment);
  4247. }
  4248. function dialogShowFunction(...arg){
  4249. this?.initialing(...arg); //自身初始化
  4250. this.classList.remove(className_displayNone);
  4251. };
  4252. function dialogCloseFunction(){
  4253. this.classList.add(className_displayNone);
  4254. };
  4255. function dialogCloseButtonFunction(){
  4256. this.parentElement.parentElement.close();
  4257. };
  4258. function dialogInitialing(dialog){
  4259. dialog.show = dialogShowFunction;
  4260. dialog.close = dialogCloseFunction;
  4261. const closeButton = dialog.querySelector(".dialog-close");
  4262. closeButton.onclick = dialogCloseButtonFunction;
  4263. }
  4264. const mAltName = monInfoBox.querySelector(".monster-altName");
  4265. mAltName.onclick = function() { //搜索合作
  4266. //const mid = parseInt(this.getAttribute('data-monId'));
  4267. const card = Cards[editBox.mid];
  4268. if (card)
  4269. {
  4270. stringSearchDialog.initialing(card.altName, card.otTags);
  4271. stringSearchDialog.show();
  4272. }
  4273. };
  4274. //创建一个新的怪物头像
  4275. editBox.createCardHead = function(id, options = {}) {
  4276. function clickHeadToNewMon(event) {
  4277. event.preventDefault(); //取消链接的默认操作
  4278. monstersID.value = this.dataset.cardid;
  4279. formIdSearch.onchange();
  4280. }
  4281. const cli = document.createElement("li");
  4282. const cdom = cli.head = cli.appendChild(createCardA(options));
  4283. cdom.onclick = clickHeadToNewMon;
  4284. let card;
  4285. if (id instanceof Member) {
  4286. changeid(id, cdom);
  4287. card = id.card;
  4288. } else {
  4289. changeid({ id: id }, cdom);
  4290. card = Cards[id];
  4291. }
  4292. cli.card = card;
  4293. if (card?.canAssist)
  4294. cli.classList.add("allowable-assist");
  4295. if (options.showCD)
  4296. {
  4297. const CDPreview = cli.appendChild(document.createElement("div"));
  4298. CDPreview.className = "cd-preview";
  4299. if (card.activeSkillId>0)
  4300. {
  4301. const skill = Skills[card.activeSkillId];
  4302. const CD_Max = skill.initialCooldown;
  4303. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  4304. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  4305. CD_MinDom.className = "cd-min";
  4306. if (CD_Max !== CD_Min)
  4307. {
  4308. CD_MinDom.textContent = CD_Min;
  4309. }else
  4310. {
  4311. CD_MinDom.classList.add(className_displayNone);
  4312. }
  4313. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  4314. CD_MaxDom.className = "cd-max";
  4315. CD_MaxDom.textContent = CD_Max;
  4316. if (skill.type === 232 || skill.type === 233) {
  4317. CDPreview.appendChild(document.createElement("br"));
  4318. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  4319. CD_EvoDom.className = "cd-evo";
  4320. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  4321. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  4322. }
  4323. }
  4324. }
  4325. //产生一个能力值列表
  4326. function creatAbilitiesList(abilities) {
  4327. const abilitiesPreview = document.createElement("ul");
  4328. abilitiesPreview.className = "abilities-preview";
  4329. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  4330. hpDom.className = "hp-preview";
  4331. hpDom.textContent = abilities.hp;
  4332. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  4333. atkDom.className = "atk-preview";
  4334. atkDom.textContent = abilities.atk;
  4335. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  4336. rcvDom.className = "rcv-preview";
  4337. rcvDom.textContent = abilities.rcv;
  4338. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  4339. indexDom.className = "index-preview";
  4340. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  4341. return abilitiesPreview;
  4342. }
  4343. if (options.showAbilities || options.showAbilitiesWithAwoken)
  4344. {
  4345. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  4346. if (options.showAbilities && abilities_2status)
  4347. {
  4348. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  4349. }
  4350. if (options.showAbilitiesWithAwoken && abilities_2status)
  4351. {
  4352. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  4353. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  4354. }
  4355. }
  4356. if (options.showAwoken)
  4357. {
  4358. //产生一个觉醒列表
  4359. function creatAwokenList(awokens) {
  4360. const ul = document.createElement("ul");
  4361. ul.className = "awoken-ul";
  4362. awokens.forEach(ak=>{
  4363. const li = ul.appendChild(document.createElement("li"));
  4364. const icon = li.appendChild(document.createElement("icon"));
  4365. icon.className = "awoken-icon";
  4366. icon.setAttribute("data-awoken-icon",ak);
  4367. });
  4368. return ul;
  4369. }
  4370. const awokenPreview = cli.appendChild(document.createElement("div"));
  4371. awokenPreview.className = "awoken-preview";
  4372. if (card.awakenings.length)
  4373. {
  4374. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  4375. akUl.classList.add("awoken-preview-awakenings");
  4376. }
  4377. if (card.superAwakenings.length)
  4378. {
  4379. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  4380. sakUl.classList.add("awoken-preview-superAwakenings");
  4381. if (card.syncAwakening) {
  4382. const li = sakUl.insertAdjacentElement("afterbegin",document.createElement("li"));
  4383. const icon = li.appendChild(document.createElement("icon"));
  4384. icon.className = "awoken-icon sync-awakening";
  4385. icon.setAttribute("data-awoken-icon", 0);
  4386. }
  4387. sakUl.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  4388. }
  4389. }
  4390. if (options.customAddition)
  4391. {
  4392. options.customAddition.forEach(func=>{
  4393. const c_addition = cli.appendChild(document.createElement("div"));
  4394. c_addition.className = "custom-addition";
  4395. let content = func(card);
  4396. content && c_addition.append(content);
  4397. });
  4398. }
  4399. return cli;
  4400. };
  4401. //显示进化树
  4402. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  4403. evolutionaryTreeMask.initialize = function(monid)
  4404. {
  4405. const maskContent = this.querySelector(".mask-content");
  4406. const fragment = document.createDocumentFragment();
  4407. const evoTree = new EvoTree(monid);
  4408. fragment.appendChild(evoTree.toListNode());
  4409. maskContent.innerHTML = "";
  4410. maskContent.appendChild(fragment);
  4411. }
  4412. //显示进化需求树
  4413. evolutionaryTreeMask.showRequirementTree = function(monid)
  4414. {
  4415. const maskContent = this.querySelector(".mask-content");
  4416. const fragment = document.createDocumentFragment();
  4417. const evoTree = new RequirementTree(monid);
  4418. fragment.appendChild(evoTree.toListNode());
  4419. maskContent.innerHTML = "";
  4420. maskContent.appendChild(fragment);
  4421. this.classList.remove(className_displayNone);
  4422. }
  4423. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4424. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  4425. //const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  4426. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  4427. const s_typesDiv = searchBox.querySelector(".types-div");
  4428. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  4429. const s_typesUl = s_typesDiv.querySelector(".type-list");
  4430. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  4431. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  4432. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  4433. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  4434. const s_AttrForm = document.getElementById("search-attr");
  4435. let attrAnimeHook = null; //储存动画钩子
  4436. const attrsMatrix = new Array(s_attr_preview_attrs.length);
  4437. function attrLoopAnime(){
  4438. for (let i = 0; i < s_attr_preview_attrs.length; i++) {
  4439. const attrs = attrsMatrix[i];
  4440. if (attrs.length) s_attr_preview_attrs[i].dataset.attr = attrs.randomItem();
  4441. }
  4442. }
  4443. s_AttrForm.onchange = function(event){
  4444. event?.preventDefault();
  4445. const formData = new FormData(this);
  4446. for (let i = 0; i < s_attr_preview_attrs.length; i++) {
  4447. attrsMatrix[i] = formData.getAll(`attr-${i+1}`).map(v=>parseInt(v,10));
  4448. const attrs = attrsMatrix[i];
  4449. if (attrs.length < 1) attrs.push("any");
  4450. }
  4451. clearInterval(attrAnimeHook); //清除旧动画
  4452. attrLoopAnime();
  4453. if (attrsMatrix.some(attrs=>attrs.length > 1)) //如果某一个选择的属性大于 1
  4454. attrAnimeHook = setInterval(attrLoopAnime, 1000); //每秒做一次随机动画
  4455. }
  4456. s_AttrForm.onchange(); //先跑一次,这样刷新前的属性也会显示出来
  4457. s_AttrForm.onreset = function(event){
  4458. clearInterval(attrAnimeHook);
  4459. s_attr_preview_attrs.forEach(node=>node.dataset.attr = "any");
  4460. };
  4461. //可以自行打开图片设定头像的彩蛋
  4462. const avatarSelect = attrPreview.querySelector("#avatar-select");
  4463. const customAvatar = attrPreview.querySelector(".custom-avatar");
  4464. avatarSelect.onchange = async function(event){
  4465. let img = await createImageBitmap(event.target.files[0]);
  4466. customAvatar.style.backgroundImage = `none`;
  4467. const ctx = customAvatar.getContext("2d");
  4468. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  4469. //清空画布
  4470. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  4471. //保持比例居中填充画图
  4472. ctx.drawImage(img,
  4473. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  4474. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  4475. img.width * imgScale,
  4476. img.height * imgScale
  4477. );
  4478. img.close();
  4479. };
  4480. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  4481. btnCustomAvatarSave.onclick = function(event) {
  4482. const downLink = controlBox.querySelector(".down-capture");
  4483. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  4484. canvas.toBlob(function(blob) {
  4485. window.URL.revokeObjectURL(downLink.href);
  4486. downLink.href = URL.createObjectURL(blob);
  4487. downLink.download = `custom-avatar.png`;
  4488. downLink.click();
  4489. });
  4490. });
  4491. }
  4492. //显示第四属性的选择,彩蛋
  4493. function set_4th_attrs(){
  4494. btnCustomAvatarSave.classList.remove(className_displayNone);
  4495. const attrs4 = s_AttrForm.querySelector(".attr-selecter-list .attr-list.display-none");
  4496. if (attrs4) {
  4497. attrs4.classList.remove(className_displayNone);
  4498. [...s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list")].forEach(list=>list.querySelector("li.display-none").classList.remove(className_displayNone));
  4499. }
  4500. editBox.changeMonId(monstersID.value);
  4501. const spoof = confirm("你可以上传你的自定义图片以制作卡片头像。\nYou can upload your custom image to make a card avatar.\n\n是否启用🤡恶搞功能?\n所有角色全部随机设定四种属性。\nEnable 🤡Spoof function ?\nAll Cards set 4 random attrs. ");
  4502. if (spoof) {
  4503. Cards.forEach(card=>{
  4504. if (!card.enabled) return;
  4505. card.attrs.length = 0; //清除旧的属性
  4506. card.attrs[0] = Math.randomInteger(0, 6);
  4507. for (let i = 1; i < 4; i++) {
  4508. const maxAttr = (i === 1 && card.attrs[0] === 6) ? 5 : 6; //如果第一属性是无属性,第二属性就不可以是无属性
  4509. card.attrs[i] = Math.randomInteger(0, maxAttr);
  4510. if (i >= 1 && card.attrs[i] === 6) break; //如果第2属性开始,一旦出现了无属性,就不需要再继续了
  4511. }
  4512. });
  4513. }
  4514. }
  4515. avatarSelect.addEventListener("click", set_4th_attrs, {once: true});
  4516. function s_types_onchange(){
  4517. const newClassName = `type-killer-${this.value}`;
  4518. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  4519. }
  4520. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  4521. const s_types_latentUl = s_typesDiv.querySelector(".latent-ul");
  4522. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  4523. function s_types_latentli_onclick(){
  4524. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  4525. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  4526. s_types.forEach(checkbox=>{
  4527. const type = parseInt(checkbox.value);
  4528. checkbox.checked = killerTypes.includes(type);
  4529. });
  4530. }
  4531. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  4532. s_typeAndOr.onchange = function(){
  4533. s_types.forEach(checkBox=>checkBox.onchange());
  4534. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  4535. };
  4536. s_typeAndOr.onchange();
  4537. //稀有度筛选
  4538. const s_rareDiv = searchBox.querySelector(".rare-div");
  4539. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  4540. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  4541. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  4542. s_rareClear.onclick = function(){
  4543. s_rareChecks.forEach(i => i.checked = false);
  4544. }
  4545. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  4546. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  4547. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  4548. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  4549. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  4550. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  4551. searchMonList.originalHeads = null; //用于存放原始搜索结果
  4552. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  4553. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  4554. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  4555. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  4556. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  4557. s_notWeapon.onchange = function(){
  4558. //勾选不是武器时,去掉觉醒里的武器
  4559. if (this.checked) {
  4560. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  4561. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  4562. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  4563. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  4564. }
  4565. }
  4566. //强调箱子拥有开关
  4567. const s_boxHave = document.getElementById("box-have");
  4568. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  4569. s_boxHave.onchange = function(e) {
  4570. document.body.classList.toggle("emphasize-box-have", this.checked);;
  4571. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4572. };
  4573. s_boxHave.onchange(false);
  4574. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  4575. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  4576. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  4577. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  4578. }
  4579. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  4580. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  4581. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  4582. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  4583. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  4584. s_includeSuperAwoken.onchange = function() {
  4585. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  4586. };
  4587. s_includeSuperAwoken.onchange();
  4588. //显示官方觉醒排序开关
  4589. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  4590. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  4591. s_showOfficialAwokenSorting.onchange = function(e){
  4592. const checked = this.checked;
  4593. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  4594. const fragmentAwoken = document.createDocumentFragment();
  4595. const fragmentSawoken = document.createDocumentFragment();
  4596. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  4597. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  4598. function appendLi(id) {
  4599. const li = this.iconLis.find(li=>
  4600. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  4601. );
  4602. li && this.fragment.appendChild(li);
  4603. }
  4604. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  4605. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  4606. const className = "official-awoken-sorting";
  4607. s_awokensDiv.classList.toggle(className, checked);
  4608. s_awokensUl.appendChild(fragmentAwoken);
  4609. s_sawokensUl.appendChild(fragmentSawoken);
  4610. };
  4611. s_showOfficialAwokenSorting.onchange(false);
  4612. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  4613. function search_awokenAdd1() {
  4614. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  4615. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  4616. if (count < maxCount) {
  4617. count++;
  4618. this.setAttribute("data-awoken-count", count);
  4619. const iconLi = document.createElement("li");
  4620. const icon = iconLi.appendChild(document.createElement("icon"))
  4621. icon.className = "awoken-icon";
  4622. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  4623. icon.onclick = search_awokenSub1;
  4624. s_selectedAwokensUl.appendChild(iconLi);
  4625. }
  4626. }
  4627. function search_awokenSub1() {
  4628. const awokenId = this.getAttribute("data-awoken-icon");
  4629. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  4630. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  4631. if (count > 0) {
  4632. count--;
  4633. awokenIcon.setAttribute("data-awoken-count", count);
  4634. }
  4635. this.parentNode.remove();
  4636. }
  4637. s_awokensIcons.forEach(btn => {
  4638. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  4639. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4640. if (aid == 49) { //如果是武器
  4641. btn.addEventListener('click', function(){
  4642. //自动去掉勾选可以110
  4643. s_canLevelLimitBreakthrough.checked = false;
  4644. //自动去掉勾选8格潜觉
  4645. s_have8LatentSlot.checked = false;
  4646. //自动去掉勾选仅武器
  4647. s_notWeapon.checked = false;
  4648. //自动恢复所有类型
  4649. s_types.forEach(chk=>chk.checked=false);
  4650. //自动恢复所有星级
  4651. s_rareClear.onclick();
  4652. });
  4653. }
  4654. });
  4655. const awokenClear = searchBox.querySelector(".awoken-clear");
  4656. awokenClear.onclick = function() { //清空觉醒选项
  4657. s_awokensIcons.forEach(t => {
  4658. t.setAttribute("data-awoken-count", 0);
  4659. });
  4660. s_sawokens.forEach(t => {
  4661. t.checked = false;
  4662. });
  4663. s_selectedAwokensUl.innerHTML = "";
  4664. };
  4665. //特殊搜索部分
  4666. const s_specialDiv = searchBox.querySelector(".special-div");
  4667. const specialAdd = s_specialDiv.querySelector(".special-add");
  4668. const specialClear = s_specialDiv.querySelector(".special-clear");
  4669. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  4670. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  4671. const specialFirstKind = specialFilterFirstLi.querySelector(".filter-kind");
  4672. function filterCopy() {
  4673. const target = this.parentElement;
  4674. const newFilter = target.cloneNode(true);
  4675. const newSelects = newFilter.querySelectorAll("select");
  4676. const oldSelects = target.querySelectorAll("select");
  4677. for (let i = 0; i < oldSelects.length; i++) {
  4678. newSelects[i].selectedIndex = oldSelects[i].selectedIndex;
  4679. }
  4680. filterBindOnclick(newFilter);
  4681. target.insertAdjacentElement('afterend', newFilter);
  4682. return newFilter;
  4683. }
  4684. function filterShiftUp() {
  4685. const parent = this.parentElement;
  4686. const target = parent.previousElementSibling;
  4687. if (target) {
  4688. target.insertAdjacentElement('beforebegin', parent);
  4689. }
  4690. }
  4691. function filterShiftDown() {
  4692. const parent = this.parentElement;
  4693. const target = parent.nextElementSibling;
  4694. if (target) {
  4695. target.insertAdjacentElement('afterend', parent);
  4696. }
  4697. }
  4698. function filterRemove() {
  4699. this.parentElement.remove();
  4700. }
  4701. //给这个特殊搜索绑定函数
  4702. function filterBindOnclick(li) {
  4703. li.querySelector(".copy-filter").onclick = filterCopy;
  4704. li.querySelector(".shift-up-filter").onclick = filterShiftUp;
  4705. li.querySelector(".shift-down-filter").onclick = filterShiftDown;
  4706. li.querySelector(".remove-filter").onclick = filterRemove;
  4707. }
  4708. filterBindOnclick(specialFilterFirstLi);
  4709. function newSpecialSearchOption(func, indexs)
  4710. {
  4711. let funcName = returnMonsterNameArr(func)[0];
  4712. //是组的,显示箭头
  4713. if (Array.isArray(func.functions)) funcName += " " + localTranslating.has_sub_filter;
  4714. //有附加显示的,名称增加一个附加显示图标
  4715. if (func.addition) funcName += " " + localTranslating.addition_display;
  4716. return new Option(
  4717. funcName,
  4718. indexs.join("|") //值为 组序号|组内序号
  4719. );
  4720. }
  4721. function addNewOption(sfunc, indexs){
  4722. if (!Array.isArray(indexs)) indexs = [indexs];
  4723. if (Array.isArray(sfunc.functions)) {
  4724. //增加组
  4725. const groupName = returnMonsterNameArr(sfunc)[0];
  4726. const optgroup = this.appendChild(document.createElement("optgroup"));
  4727. optgroup.label = groupName;
  4728. const newOptions = sfunc.functions.map((_sfunc, filterIndex)=>
  4729. newSpecialSearchOption(_sfunc, indexs.concat(filterIndex))
  4730. );
  4731. optgroup.append(...newOptions);
  4732. } else {
  4733. //增加单条
  4734. this.options.add(newSpecialSearchOption(sfunc, indexs));
  4735. }
  4736. }
  4737. function specialFilterRefreshKind() {
  4738. const kindSelect = this.querySelector(".filter-kind");
  4739. kindSelect.innerHTML = '';
  4740. kindSelect.onchange = specialFilterRefreshSubFilters;
  4741. for (let idx = 0; idx < specialSearchFunctions.functions.length; idx++) {
  4742. addNewOption.call(kindSelect, specialSearchFunctions.functions[idx], idx);
  4743. }
  4744. kindSelect.onchange();
  4745. }
  4746. specialFilterRefreshKind.call(specialFilterFirstLi);
  4747. function getSpecialSearchFunctionsFromIndex(indexs) {
  4748. return indexs.reduce((p,v)=>p.functions[v],specialSearchFunctions);
  4749. }
  4750. function specialFilterRefreshSubFilters() {
  4751. const filterSelect = this.parentElement.querySelector(".special-filter");
  4752. filterSelect.innerHTML = '';
  4753. const indexs = this.value.split("|").map(Number);
  4754. const group = getSpecialSearchFunctionsFromIndex(indexs);
  4755. if (Array.isArray(group.functions)) {
  4756. for (let idx = 0; idx < group.functions.length; idx++) {
  4757. addNewOption.call(filterSelect, group.functions[idx], indexs.concat(idx));
  4758. }
  4759. filterSelect.disabled = false;
  4760. } else {
  4761. filterSelect.disabled = true;
  4762. }
  4763. }
  4764. //只添加第一个列表,后面的全部通过克隆的方式复现
  4765. //specialFirstSelect.refreshList();
  4766. specialAdd.onclick = function(event) {
  4767. const newFilterLi = specialFilterFirstLi.cloneNode(true);
  4768. filterBindOnclick(newFilterLi);
  4769. const kindSelect = newFilterLi.querySelector(".filter-kind");
  4770. kindSelect.onchange = specialFilterRefreshSubFilters;
  4771. kindSelect.onchange();
  4772. specialFilterUl.appendChild(newFilterLi);
  4773. return newFilterLi;
  4774. }
  4775. specialClear.onclick = function() {
  4776. searchMonList.customAddition = null;
  4777. specialFilterUl.innerHTML = "";
  4778. specialFilterUl.appendChild(specialFilterFirstLi);
  4779. specialFirstKind.selectedIndex = 0;
  4780. specialFirstKind.onchange();
  4781. }
  4782. const s_controlDiv = searchBox.querySelector(".control-div");
  4783. const searchStart = s_controlDiv.querySelector(".search-start");
  4784. const searchClose = s_controlDiv.querySelector(".search-close");
  4785. const searchClear = s_controlDiv.querySelector(".search-clear");
  4786. const searchShare = s_controlDiv.querySelector(".search-share");
  4787. searchShare.onclick = function() {
  4788. const options = searchBox.getSearchOptions();
  4789. const optionJSON = JSON.stringify(options);
  4790. const locationURL = new URL(location);
  4791. locationURL.searchParams.set('search-options', optionJSON);
  4792. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4793. if (idArr.length > 0) {
  4794. const ui16Arr = ArrayConvert.NumberArrayToBuffer(idArr, Uint16Array, Endian.little);
  4795. const b64 = (new Uint8Array(ui16Arr.buffer)).toBase64();
  4796. const outObj = {
  4797. "ui16": b64
  4798. };
  4799. locationURL.searchParams.set('show-search', JSON.stringify(outObj));
  4800. }
  4801. showAnyStringDialog.showString(locationURL.toString(), true);
  4802. }
  4803. const showAnyStringDialog = document.getElementById("dialog-show-any-string");
  4804. const showAnyStringDialogText = showAnyStringDialog.querySelector(".string-value");
  4805. showAnyStringDialog.showString = function(str, modal = false) {
  4806. showAnyStringDialogText.value = str;
  4807. modal ? this.showModal() : this.show();
  4808. }
  4809. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  4810. copyInputString(showAnyStringDialogText);
  4811. }
  4812. function returnCheckedInput(ipt) {
  4813. return ipt.checked;
  4814. }
  4815. function returnInputValue(ipt) {
  4816. return ipt.value;
  4817. }
  4818. function returnRadiosValue(radioArr) {
  4819. const checkedRadio = radioArr.find(returnCheckedInput);
  4820. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  4821. return firstCheckedValue;
  4822. }
  4823. function returnCheckBoxsValues(checkBoxsArr) {
  4824. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  4825. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  4826. return checkedValues;
  4827. }
  4828. function Str2Int(str) {
  4829. return parseInt(str, 10);
  4830. }
  4831. //将搜索结果显示出来(也可用于其他的搜索)
  4832. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  4833. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  4834. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  4835. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  4836. const searchResultCount = searchBox.querySelector(".search-list-length");
  4837. showSearch = function(searchArr, customAdditionalFunction)
  4838. {
  4839. if (typeof(searchArr) === "number") {
  4840. searchArr = [searchArr];
  4841. }
  4842. if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  4843. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  4844. } else {
  4845. //只是打开之前的显示
  4846. searchBox.open = true;
  4847. editBox.show();
  4848. return; //如果不是数组就直接取消下一步
  4849. }
  4850. //如果之前打开了附加显示,继续沿用
  4851. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  4852. customAdditionalFunction = searchMonList.customAddition;
  4853. }
  4854. searchBox.open = true;
  4855. searchMonList.classList.remove(className_displayNone);
  4856. editBox.show();
  4857. const createCardHead = editBox.createCardHead;
  4858. searchMonList.classList.add(className_displayNone);
  4859. searchMonList.innerHTML = ""; //清空旧的
  4860. //辅助回收内存
  4861. if (Array.isArray(searchMonList.originalHeads))
  4862. {
  4863. searchMonList.originalHeads.forEach(item=>item = null);
  4864. searchMonList.originalHeads = null;
  4865. }
  4866. if (searchArr.length > 0) {
  4867. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4868. //获取原始排序的头像列表
  4869. const additionalOption = { //搜索列表的额外选项
  4870. showAwoken: s_add_show_awoken.checked,
  4871. showCD: s_add_show_CD.checked,
  4872. showAbilities: s_add_show_abilities.checked,
  4873. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  4874. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  4875. };
  4876. searchMonList.originalHeads = searchArr.map(card => {
  4877. if (card instanceof Member) {
  4878. return createCardHead(card, additionalOption);
  4879. } else {
  4880. return createCardHead(card.id, additionalOption);
  4881. }
  4882. });
  4883. searchMonList.customAddition = additionalOption.customAddition;
  4884. //对头像列表进行排序
  4885. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4886. headsArray.forEach(head => fragment.appendChild(head));
  4887. searchMonList.appendChild(fragment);
  4888. //目前这里添加会导致无限循环,无法后退
  4889. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  4890. //const state = {searchArr:idArr,mid:editBox.mid};
  4891. //history.pushState(state, null, location);
  4892. }
  4893. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  4894. searchResultCount.textContent = searchArr.length;
  4895. searchMonList.classList.remove(className_displayNone);
  4896. };
  4897. //对已经搜索到的Cards重新附加显示
  4898. function reShowSearch()
  4899. {
  4900. if (Array.isArray(searchMonList.originalHeads))
  4901. {
  4902. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  4903. showSearch(oldArr, searchMonList.customAddition);
  4904. }
  4905. }
  4906. s_add_show_awoken.onchange = reShowSearch;
  4907. s_add_show_CD.onchange = reShowSearch;
  4908. s_add_show_abilities.onchange = reShowSearch;
  4909. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  4910. //恢复搜索状态
  4911. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  4912. //属性这里是用的2进制写
  4913. attrs.forEach((attr, ai)=>{
  4914. const inputs = Array.from(document.getElementsByName(`attr-${ai+1}`));
  4915. inputs.forEach(ipt=>{
  4916. ipt.checked = Boolean(attr & 1 << parseInt(ipt.value, 10));
  4917. });
  4918. });
  4919. s_AttrForm.onchange();
  4920. s_fixMainColor.checked = fixMainColor;
  4921. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  4922. s_typeAndOr.checked = typeAndOr;
  4923. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  4924. s_selectedAwokensUl.innerHTML = "";
  4925. //添加觉醒
  4926. s_awokensIcons.forEach(btn=>{
  4927. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  4928. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4929. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  4930. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  4931. btn.onclick();
  4932. }
  4933. });
  4934. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  4935. s_awokensEquivalent.checked = equalAk;
  4936. s_includeSuperAwoken.checked = incSawoken;
  4937. s_canAssist.checked = canAssist;
  4938. s_canLevelLimitBreakthrough.checked = canLv110;
  4939. s_have8LatentSlot.checked = is8Latent;
  4940. s_notWeapon.checked = notWeapon;
  4941. //保留之前的特殊搜索,不需要完全新增
  4942. const specialFilterLis = [...specialFilterUl.querySelectorAll("li")];
  4943. //将筛选个数增加到需要的个数
  4944. for (let i = specialFilterLis.length; i < specialFilters.length; i++) {
  4945. specialFilterLis.push(specialAdd.onclick());
  4946. }
  4947. //将每一个搜索都设置好
  4948. for (let i = 0; i < specialFilters.length; i++) {
  4949. const indexs = specialFilters[i];
  4950. const filterLi = specialFilterLis[i];
  4951. const filterSelects = [...filterLi.querySelectorAll("select")];
  4952. for (let j = 0; j * 2 < indexs.length; j++) {
  4953. const indexs_ = indexs.slice(0, (j+1)*2);
  4954. const filterSelect = filterSelects[j];
  4955. if (!filterSelect) continue;
  4956. filterSelect.value = indexs_.join("|");
  4957. filterSelect.onchange && filterSelect.onchange();
  4958. }
  4959. }
  4960. }
  4961. //导出当前的搜索状态
  4962. searchBox.getSearchOptions = function(){
  4963. const attrs = (function(formData){
  4964. const attrsList = s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list:not(.display-none)");
  4965. const attrsArr = [];
  4966. for (let i = 0; i < attrsList.length; i++) {
  4967. const attrNum = Bin.enflags(formData.getAll(`attr-${i+1}`).map(Str2Int));
  4968. attrsArr.push(attrNum);
  4969. }
  4970. return attrsArr;
  4971. })(new FormData(s_AttrForm));
  4972. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  4973. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  4974. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  4975. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  4976. return {
  4977. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  4978. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  4979. };
  4980. });
  4981. //储存设置用于页面刷新的状态恢复
  4982. const specialFilters = [...specialFilterUl.querySelectorAll("li")].map(li=>{
  4983. const values = [...li.querySelectorAll("select")].map(select=>select.value.split("|").map(Number));
  4984. values.sort((a,b)=>b.length-a.length); //长的在前
  4985. return values[0];
  4986. });
  4987. const options = {
  4988. attrs,
  4989. fixMainColor: s_fixMainColor.checked,
  4990. types,
  4991. typeAndOr: s_typeAndOr.checked,
  4992. rares,
  4993. awokens,
  4994. sawokens,
  4995. equalAk: s_awokensEquivalent.checked,
  4996. incSawoken: s_includeSuperAwoken.checked,
  4997. canAssist: s_canAssist.checked,
  4998. canLv110: s_canLevelLimitBreakthrough.checked,
  4999. is8Latent: s_have8LatentSlot.checked,
  5000. notWeapon: s_notWeapon.checked,
  5001. specialFilters,
  5002. };
  5003. return options;
  5004. }
  5005. searchStart.onclick = function(event) {
  5006. let customAdditionalFunction = [];
  5007. const options = searchBox.getSearchOptions();
  5008. let searchResult = searchCards(Cards, options);
  5009. //进行特殊附加搜索
  5010. const specialFilters = options.specialFilters.map(getSpecialSearchFunctionsFromIndex);
  5011. searchResult = specialFilters.reduce((pre, funcObj)=>
  5012. {
  5013. if (!funcObj.function) return pre;
  5014. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  5015. return funcObj.function(pre); //结果进一步筛选
  5016. }, searchResult);
  5017. const optionJSON = JSON.stringify(options);
  5018. sessionStorage.setItem('search-options', optionJSON);
  5019. //显示搜索结果
  5020. showSearch(searchResult, customAdditionalFunction);
  5021. if (location.search.includes("search-options=")) {
  5022. //去掉URL内的搜索内容分享,避免干扰
  5023. const locationURL = new URL(location);
  5024. locationURL.searchParams.delete('search-options');
  5025. locationURL.searchParams.delete('show-search');
  5026. history.replaceState(null, null, locationURL);
  5027. }
  5028. };
  5029. searchClose.onclick = function() {
  5030. searchBox.open = false;
  5031. searchMonList.classList.add(className_displayNone);
  5032. };
  5033. searchClear.onclick = function() { //清空搜索选项
  5034. s_AttrForm.reset();
  5035. s_types.forEach(t => {
  5036. t.checked = false;
  5037. });
  5038. s_typeAndOr.onchange();
  5039. s_rareClear.onclick();
  5040. awokenClear.onclick();
  5041. specialClear.onclick();
  5042. s_canAssist.checked = false;
  5043. s_canLevelLimitBreakthrough.checked = false;
  5044. s_have8LatentSlot.checked = false;
  5045. searchMonList.originalHeads = null;
  5046. searchResultCount.setAttribute("data-search-result-count", 0);
  5047. searchMonList.innerHTML = "";
  5048. sessionStorage.removeItem('search-options');
  5049. };
  5050. const s_sortList = s_controlDiv.querySelector(".sort-list");
  5051. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  5052. //对heads重新排序
  5053. function sortHeadsArray(heads) {
  5054. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  5055. const sortIndex = parseInt(s_sortList.value, 10);
  5056. const reverse = s_sortReverse.checked;
  5057. const headsArray = heads.toSorted((head_a, head_b) => {
  5058. const card_a = head_a.card,
  5059. card_b = head_b.card;
  5060. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  5061. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  5062. return sortNumber;
  5063. });
  5064. if (reverse) headsArray.reverse();
  5065. return headsArray;
  5066. }
  5067. //对已经搜索到的Cards重新排序
  5068. function reSortCards() {
  5069. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  5070. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  5071. searchMonList.classList.add(className_displayNone);
  5072. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5073. headsArray.forEach(head => fragment.appendChild(head));
  5074. searchMonList.appendChild(fragment);
  5075. searchMonList.classList.remove(className_displayNone);
  5076. }
  5077. s_sortList.onchange = reSortCards;
  5078. s_sortReverse.onchange = reSortCards;
  5079. sort_function_list.forEach((sfunc, idx) => {
  5080. const newOpt = new Option(sfunc.name, idx);
  5081. newOpt.setAttribute("data-tag", sfunc.tag);
  5082. s_sortList.options.add(newOpt);
  5083. });
  5084. //id搜索
  5085. editBox.changeMonId = editBoxChangeMonId;
  5086. function idChange(newId) {
  5087. if (editBox.mid != newId) { //避免多次运行oninput、onchange
  5088. editBox.mid = newId;
  5089. //图鉴模式记录上一次的内容
  5090. if (isGuideMod) {
  5091. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  5092. const state = {searchArr:idArr,mid:newId};
  5093. const locationURL = new URL(location);
  5094. if (newId === 0) {
  5095. locationURL.searchParams.delete('id');
  5096. }else
  5097. {
  5098. locationURL.searchParams.set('id', newId);
  5099. }
  5100. history.pushState(state, null, locationURL);
  5101. }
  5102. editBox.changeMonId(newId);
  5103. }
  5104. }
  5105. function search(event) {
  5106. event?.preventDefault();
  5107. const formData = new FormData(this);
  5108. const searchString = formData.get("search-string");
  5109. if (searchString.length == 0) {
  5110. showSearch(Cards.filter(card=>card.enabled).slice(-100));
  5111. } else {
  5112. showSearch(searchByString(searchString));
  5113. }
  5114. }
  5115. const formIdSearch = document.getElementById("form-id-search");
  5116. formIdSearch.onchange = function(event){
  5117. const formData = new FormData(this);
  5118. const searchString = formData.get("card-id");
  5119. const newId = parseInt(searchString, 10);
  5120. idChange(newId);
  5121. };//idChange; //让数字快速变化时也改变当前卡片
  5122. formIdSearch.onsubmit = function(event){
  5123. event?.preventDefault();
  5124. };
  5125. const formStringSearch = document.getElementById("form-string-search");
  5126. formStringSearch.onsubmit = search;
  5127. const monstersID = document.getElementById("card-id");
  5128. // const txtSearchString = document.getElementById("search-string");
  5129. // const btnSearchByString = document.getElementById("search-by-string");
  5130. //觉醒
  5131. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5132. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  5133. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  5134. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  5135. function checkAwoken() {
  5136. const card = Cards[editBox.mid ?? 0];
  5137. const value = parseInt(this.value, 10);
  5138. awokenCountLabel.setAttribute(dataAttrName, value);
  5139. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  5140. editBox.reCalculateAbility(); //重计算三维
  5141. editBox.refreshLatent(); //刷新潜觉
  5142. }
  5143. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  5144. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  5145. function playVoiceAwoken() { //点击label才播放语音
  5146. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  5147. const card = Cards[editBox.mid];
  5148. playVoiceById(card.voiceId);
  5149. }
  5150. }
  5151. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  5152. //超觉醒
  5153. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5154. mSAwokenIcon.onclick = function(){
  5155. this.setAttribute("data-awoken-icon", 0);
  5156. editBox.reCalculateAbility(); //重计算三维
  5157. editBox.refreshLatent(); //刷新潜觉
  5158. }
  5159. //3个快速设置this.ipt为自己的value
  5160. function setIptToMyValue() {
  5161. if (this.ipt.value != this.value) {
  5162. this.ipt.value = this.value;
  5163. this.ipt.onchange();
  5164. }
  5165. }
  5166. //等级
  5167. const monEditLv = settingBox.querySelector(".m-level");
  5168. monEditLv.onchange = function() {
  5169. editBox.reCalculateExp();
  5170. editBox.reCalculateAbility(); //重计算三维
  5171. editBox.refreshLatent(); //刷新潜觉
  5172. };
  5173. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  5174. const monLvExp = settingBox.querySelector(".m-level-exp");
  5175. monEditLvMin.ipt = monEditLv;
  5176. monEditLvMin.onclick = setIptToMyValue;
  5177. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5178. monEditLvMax.ipt = monEditLv;
  5179. monEditLvMax.onclick = setIptToMyValue;
  5180. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5181. monEditLv110.ipt = monEditLv;
  5182. monEditLv110.onclick = setIptToMyValue;
  5183. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5184. monEditLv120.ipt = monEditLv;
  5185. monEditLv120.onclick = setIptToMyValue;
  5186. //编辑界面重新计算怪物的经验值
  5187. function reCalculateExp() {
  5188. const monid = editBox.mid;
  5189. const level = parseInt(monEditLv.value || 0, 10);
  5190. const tempMon = {
  5191. id: monid,
  5192. level: level
  5193. };
  5194. const needExpArr = calculateExp(tempMon);
  5195. monLvExp.innerHTML = '';
  5196. if (needExpArr) monLvExp.append(needExpArr.map(exp=>exp.bigNumberToString({sub: true})).nodeJoin(" + "));
  5197. }
  5198. editBox.reCalculateExp = reCalculateExp;
  5199. //三维
  5200. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  5201. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  5202. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  5203. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  5204. //加蛋
  5205. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5206. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  5207. monEditAddHp.onchange = reCalculateAbility;
  5208. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  5209. monEditAddAtk.onchange = reCalculateAbility;
  5210. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  5211. monEditAddRcv.onchange = reCalculateAbility;
  5212. //297按钮
  5213. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  5214. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  5215. function plusFastSetting(){
  5216. const sumPlus = parseInt(this.value, 10);
  5217. let one_plus = Math.floor(sumPlus / 3);
  5218. monEditAddHp.value = one_plus;
  5219. monEditAddAtk.value = one_plus;
  5220. monEditAddRcv.value = one_plus;
  5221. reCalculateAbility();
  5222. }
  5223. //潜觉
  5224. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  5225. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll(".latent-icon"));
  5226. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  5227. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  5228. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll(".latent-icon"));
  5229. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  5230. monEditLatentAllowableDetail.onclick = function(event) {
  5231. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  5232. }
  5233. editBox.refreshLatent = function() {//刷新潜觉
  5234. refreshLatent(this.latent, this.getCurrentMember(), monEditLatentUl);
  5235. };
  5236. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5237. const skillBox = rowSkill.querySelector(".skill-box");
  5238. const skillTitle = skillBox.querySelector(".skill-name");
  5239. const skillCD = skillBox.querySelector(".skill-cd");
  5240. const skillLevel = skillBox.querySelector(".m-skill-level");
  5241. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5242. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5243. skillTitle.onclick = fastShowSkill;
  5244. skillLevel.onchange = function() {
  5245. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  5246. const skill = Skills[card.activeSkillId];
  5247. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  5248. };
  5249. skillLevel_1.ipt = skillLevel;
  5250. skillLevel_1.onclick = setIptToMyValue;
  5251. skillLevel_Max.ipt = skillLevel;
  5252. skillLevel_Max.onclick = setIptToMyValue;
  5253. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  5254. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  5255. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  5256. lskillTitle.onclick = fastShowSkill;
  5257. //显示原文开关
  5258. const showSkillOriginal = document.getElementById("show-skill-original");
  5259. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  5260. showSkillOriginal.onchange = function(event) {
  5261. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5262. skillBox.classList.toggle(this.id, this.checked);;
  5263. leaderSkillBox.classList.toggle(this.id, this.checked);;
  5264. };
  5265. showSkillOriginal.onchange(false);
  5266. editBox.refreshSkillParse = function(skp, lskp){
  5267. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  5268. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  5269. const card = Cards[this.mid] || Cards[0];
  5270. if (!card) return;
  5271. try {
  5272. skillDetailParsed.innerHTML = "";
  5273. const parsedActiveSkill = skillParser(card.activeSkillId);
  5274. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  5275. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  5276. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  5277. } catch (error) {
  5278. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  5279. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5280. }
  5281. try {
  5282. lskillDetailParsed.innerHTML = "";
  5283. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  5284. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  5285. } catch (error) {
  5286. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  5287. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5288. }
  5289. };
  5290. //合并技能开关
  5291. const mergeSill = document.getElementById("merge-skill");
  5292. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  5293. mergeSill.onchange = function(event){
  5294. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5295. merge_skill = this.checked;
  5296. editBox.refreshSkillParse();
  5297. };
  5298. mergeSill.onchange(false);
  5299. //已有觉醒的去除
  5300. function deleteLatent(e) {
  5301. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5302. const aIdx = editBox.latent.indexOf(lIdx);
  5303. if (aIdx >= 0)
  5304. {
  5305. editBox.latent.splice(aIdx, 1);
  5306. editBox.reCalculateAbility(); //重计算三维
  5307. editBox.refreshLatent(); //刷新潜觉
  5308. }
  5309. }
  5310. monEditLatents.forEach(la => la.onclick = deleteLatent);
  5311. //可选觉醒的添加
  5312. function addLatent() {
  5313. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  5314. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5315. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  5316. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  5317. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  5318. if (latentUseHole(lIdx) <= enabledHole)
  5319. editBox.latent.push(lIdx);
  5320. else
  5321. return;
  5322. editBox.reCalculateAbility();
  5323. editBox.refreshLatent();
  5324. }
  5325. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  5326. //编辑界面重新计算怪物的能力
  5327. function reCalculateAbility() {
  5328. const id = editBox.mid;
  5329. const level = parseInt(monEditLv.value || 0, 10);
  5330. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5331. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5332. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  5333. const plus = [
  5334. parseInt(monEditAddHp.value || 0, 10),
  5335. parseInt(monEditAddAtk.value || 0, 10),
  5336. parseInt(monEditAddRcv.value || 0, 10)
  5337. ];
  5338. const latent = editBox.latent;
  5339. const tempMon = {
  5340. id,
  5341. level,
  5342. plus,
  5343. awoken,
  5344. sawoken,
  5345. latent
  5346. };
  5347. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  5348. mSAwokenIcon.classList.toggle("super-awoken-locked", level <= 99 || plus.some(p=>p<99));
  5349. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5350. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  5351. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  5352. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  5353. }
  5354. editBox.reCalculateAbility = reCalculateAbility;
  5355. const btnCancel = editBox.querySelector(".button-cancel");
  5356. const btnClose = editBox.querySelector(".edit-box-title .mask-close");
  5357. const btnDone = editBox.querySelector(".button-done");
  5358. const btnNull = editBox.querySelector(".button-null");
  5359. const btnDelay = editBox.querySelector(".button-delay");
  5360. btnCancel.onclick = function() {
  5361. btnDone.classList.remove("cant-assist");
  5362. btnDone.disabled = false;
  5363. editBox.memberIdx = [];
  5364. editBox.hide();
  5365. };
  5366. btnClose.onclick = btnCancel.onclick;
  5367. editBox.getCurrentMember = function(){
  5368. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  5369. mon.id = editBox.mid;
  5370. const card = mon.card || Cards[0];
  5371. const skill = Skills[card.activeSkillId];
  5372. mon.level = parseInt(monEditLv.value, 10);
  5373. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5374. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5375. if (card.superAwakenings.length) //如果支持超觉醒
  5376. {
  5377. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5378. }
  5379. if (card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) &&
  5380. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  5381. mon.plus = [0, 0, 0];
  5382. } else {
  5383. mon.plus[0] = parseInt(monEditAddHp.value, 10) || 0;
  5384. mon.plus[1] = parseInt(monEditAddAtk.value, 10) || 0;
  5385. mon.plus[2] = parseInt(monEditAddRcv.value, 10) || 0;
  5386. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  5387. mon.latent = editBox.latent.concat();
  5388. }
  5389. }
  5390. const skillLevelNum = parseInt(skillLevel.value, 10);
  5391. if (skillLevelNum < skill.maxLevel) {
  5392. mon.skilllevel = skillLevelNum;
  5393. }
  5394. return mon;
  5395. }
  5396. btnDone.onclick = function() {
  5397. if (parseInt(monEditLv.value, 10) == 0) {
  5398. btnNull.onclick();
  5399. return;
  5400. }
  5401. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5402. const teamData = formation.teams[teamIdx];
  5403. // const teamBigBox = teamBigBoxs[teamIdx];
  5404. // const teamBox = teamBigBox.querySelector(".team-box");
  5405. const mon = editBox.getCurrentMember();
  5406. teamData[isAssist][memberIdx] = mon;
  5407. refreshAll(formation);
  5408. createNewUrl();
  5409. editBox.hide();
  5410. };
  5411. window.addEventListener("keydown",function(event) {
  5412. if (event.key === "s" && event.ctrlKey){ //按Ctrl+S打开搜索框
  5413. event.preventDefault();
  5414. if (editBox.classList.contains(className_displayNone)) {
  5415. showSearch();
  5416. const monstersID = document.getElementById("card-id");
  5417. monstersID.focus();
  5418. } else {
  5419. editBox.hide();
  5420. }
  5421. }
  5422. if (!editBox.classList.contains(className_displayNone))
  5423. { //编辑窗打开
  5424. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  5425. btnCancel.onclick();
  5426. }
  5427. if (event.key === "Enter" && //按下回车时
  5428. document.activeElement === monstersID && //当前焦点是id框
  5429. editBox.mid == parseInt(monstersID.value, 10) //ID和目前打开的相同(已刷新)
  5430. ) {
  5431. btnDone.onclick(); //点击完成
  5432. }
  5433. }
  5434. else
  5435. {
  5436. let selection = docSelection, selectNodes = selection?.focusNode?.childNodes;
  5437. //如果正在编辑文本,则不执行快捷键操作
  5438. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  5439. return;
  5440. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  5441. if (event.key === "ArrowLeft"
  5442. && (event.code == "Numpad4" || event.ctrlKey))
  5443. { //变身后退
  5444. henshinStep(-1);
  5445. }
  5446. else if (event.key === "ArrowRight"
  5447. && (event.code == "Numpad6" || event.ctrlKey))
  5448. { //变身前进
  5449. henshinStep(+1);
  5450. }
  5451. }
  5452. });
  5453. btnNull.onclick = function() { //空位置
  5454. const mon = new Member();
  5455. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5456. const teamBigBox = teamBigBoxs[teamIdx];
  5457. const teamData = formation.teams[teamIdx];
  5458. teamData[isAssist][memberIdx] = mon;
  5459. refreshAll(formation);
  5460. createNewUrl();
  5461. editBox.hide();
  5462. };
  5463. btnDelay.onclick = function() { //应对威吓
  5464. const mon = new MemberDelay();
  5465. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5466. const teamBigBox = teamBigBoxs[teamIdx];
  5467. const teamData = formation.teams[teamIdx];
  5468. teamData[isAssist][memberIdx] = mon;
  5469. refreshAll(formation);
  5470. createNewUrl();
  5471. editBox.hide();
  5472. };
  5473. //语言选择
  5474. langSelectDom.onchange = function() {
  5475. createNewUrl({ "language": this.value });
  5476. history.go();
  5477. };
  5478. //数据源选择
  5479. dataSelectDom.onchange = function() {
  5480. createNewUrl({ datasource: this.value });
  5481. history.go();
  5482. };
  5483. /*添对应语言执行的JS*/
  5484. const languageJS = document.head.appendChild(document.createElement("script"));
  5485. languageJS.id = "language-js";
  5486. languageJS.type = "text/javascript";
  5487. languageJS.src = `languages/${currentLanguage.i18n}.js`;
  5488. if (isGuideMod) //图鉴模式直接打开搜索框
  5489. {
  5490. showSearch();
  5491. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  5492. }
  5493. }
  5494. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  5495. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  5496. function loopAddHenshin(card, cardSet)
  5497. {
  5498. function idToCard(id) {return Cards[id]}
  5499. function filterCard(_card) {
  5500. return _card && !cardSet.has(_card);
  5501. }
  5502. function addCard(_card) {
  5503. cardSet.add(_card);
  5504. loopAddHenshin(_card, cardSet);
  5505. }
  5506. //从本卡片变身到的
  5507. if (Array.isArray(card.henshinFrom)) {
  5508. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  5509. cardTo.forEach(addCard);
  5510. }
  5511. //变身到本卡片的(多个)
  5512. if (Array.isArray(card.henshinTo)) {
  5513. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  5514. cardsFrom.forEach(addCard);
  5515. }
  5516. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  5517. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  5518. evoCards.forEach(addCard);
  5519. }
  5520. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  5521. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  5522. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  5523. if (includeHenshin) {
  5524. evoLinkCardsArray.forEach(card=>{
  5525. loopAddHenshin(card, evoLinkCardsSet);
  5526. });
  5527. }
  5528. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  5529. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  5530. return evoLinkCardsIdArray;
  5531. }
  5532. //改变一个怪物头像
  5533. function changeid(mon, monDom, latentDom, assist) {
  5534. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5535. //const parentNode = monDom.parentNode;
  5536. //fragment.appendChild(monDom);
  5537. const monId = mon.id;
  5538. const card = Cards[monId] || Cards[0]; //怪物固定数据
  5539. if (!card) { //如果搜不到怪物就退出操作
  5540. parentNode.appendChild(fragment);
  5541. return;
  5542. }
  5543. monDom.setAttribute("data-cardid", monId); //设定新的id
  5544. //monDom.style.setProperty("--card-id",monId);
  5545. if (monId < 0) //如果是延迟
  5546. {
  5547. monDom.removeAttribute("href");
  5548. monDom.removeAttribute("title");
  5549. monDom.classList.add("delay");
  5550. monDom.classList.remove("null");
  5551. //parentNode.appendChild(fragment);
  5552. if (latentDom) latentDom.classList.add(className_displayNone);
  5553. return;
  5554. } else if (monId == 0) //如果是空
  5555. {
  5556. monDom.removeAttribute("href");
  5557. monDom.removeAttribute("title");
  5558. monDom.classList.add("null");
  5559. monDom.classList.remove("delay");
  5560. //parentNode.appendChild(fragment);
  5561. if (latentDom) latentDom.classList.add(className_displayNone);
  5562. return;
  5563. } else if (monId > -1) //如果提供了id
  5564. {
  5565. monDom.classList.remove("null");
  5566. monDom.classList.remove("delay");
  5567. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  5568. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  5569. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  5570. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  5571. const attrDoms = Array.from(monDom.querySelectorAll(".attr")); //所有属性边框
  5572. attrDoms.forEach((attrDom, idx)=>{
  5573. attrDom.setAttribute("data-attr", card.attrs[idx] ?? -1);
  5574. });
  5575. const assistAwakenings = assist?.card?.awakenings?.slice(0, assist.awoken);
  5576. const changeAttrAwoken = assistAwakenings?.includes(49) && //是武器
  5577. assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //有更改副属性觉醒
  5578. if (changeAttrAwoken) {
  5579. attrDoms[1].setAttribute("data-attr", changeAttrAwoken - 91); //更改副属性
  5580. }
  5581. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttrAwoken));
  5582. monDom.title = `No.${monId} ${card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name}`;
  5583. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  5584. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  5585. //如果是链接,增加链接
  5586. if (monDom instanceof HTMLAnchorElement) monDom.href = currentLanguage.guideURL(monId, card.name);
  5587. }
  5588. const levelDom = monDom.querySelector(".level");
  5589. if (levelDom) { //如果提供了等级
  5590. if (mon.level) {
  5591. const level = mon.level ?? 1;
  5592. levelDom.setAttribute(dataAttrName, level);
  5593. levelDom.classList.toggle("max", level === card.maxLevel);;
  5594. //如果等级刚好等于最大等级,则修改为“最大”的字
  5595. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  5596. levelDom.setAttribute("data-level-range", "120");
  5597. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  5598. levelDom.setAttribute("data-level-range", "110");
  5599. } else if (level > card.maxLevel) {
  5600. levelDom.setAttribute("data-level-range", "error");
  5601. } else {
  5602. levelDom.setAttribute("data-level-range", "99");
  5603. }
  5604. levelDom.classList.remove(className_displayNone);
  5605. } else {
  5606. levelDom.classList.add(className_displayNone);
  5607. }
  5608. }
  5609. const awokenIcon = monDom.querySelector(".awoken-count-num");
  5610. if (awokenIcon) {
  5611. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  5612. if (mon.awoken != null) { //如果提供了觉醒
  5613. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  5614. }else if(card.awakenings.length) {
  5615. awokenIcon.classList.add("full-awoken");
  5616. }
  5617. }
  5618. const sawoken = monDom.querySelector(".super-awoken");
  5619. if (sawoken) { //如果存在超觉醒的DOM
  5620. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  5621. //card.superAwakenings.length && //卡片有超觉醒
  5622. (mon.level >= 100 && //怪物大于100级
  5623. mon.plus.every(p=>p>=99) //怪物297了
  5624. || mon.sawoken === card.syncAwakening //同步觉醒
  5625. )
  5626. ) {
  5627. sawoken.classList.remove(className_displayNone);
  5628. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  5629. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5630. } else {
  5631. sawoken.classList.add(className_displayNone);
  5632. }
  5633. }
  5634. const m_id = monDom.querySelector(".id");
  5635. if (m_id) { //怪物ID
  5636. m_id.textContent = monId;
  5637. }
  5638. const plusDom = monDom.querySelector(".plus");
  5639. if (plusDom) //如果提供了加值,且怪物头像内有加值
  5640. {
  5641. const plusArr = {
  5642. hp: mon?.plus?.[0] ?? 0,
  5643. atk: mon?.plus?.[1] ?? 0,
  5644. rcv: mon?.plus?.[2] ?? 0,
  5645. };
  5646. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  5647. if (plusCount <= 0) {
  5648. plusDom.classList.add(className_displayNone);
  5649. } else if (plusCount === 297) {
  5650. plusDom.classList.add("has297");
  5651. plusDom.classList.remove(className_displayNone);
  5652. } else {
  5653. plusDom.querySelector(".hp").textContent = plusArr.hp;
  5654. plusDom.querySelector(".atk").textContent = plusArr.atk;
  5655. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  5656. plusDom.classList.remove("has297");
  5657. plusDom.classList.remove(className_displayNone);
  5658. }
  5659. }
  5660. if (latentDom) {
  5661. if (mon.latent) //如果提供了潜觉
  5662. {
  5663. const level = mon.level ?? 1;
  5664. const latent = mon.latent;
  5665. if (latent.length < 1) {
  5666. latentDom.classList.add(className_displayNone);
  5667. } else {
  5668. refreshLatent(latent, mon, latentDom, {sort:false, assist});
  5669. latentDom.classList.remove(className_displayNone);
  5670. }
  5671. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5672. } else {
  5673. latentDom.classList.add(className_displayNone);
  5674. }
  5675. }
  5676. const skillCdDom = monDom.querySelector(".skill-cd");
  5677. if (skillCdDom) //如果存在技能CD DOM
  5678. {
  5679. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  5680. }
  5681. const switchLeaderDom = monDom.querySelector(".switch-leader");
  5682. if (switchLeaderDom) //如果存在队长交换 DOM
  5683. {
  5684. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  5685. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  5686. }
  5687. const m_rarity = monDom.querySelector(".rarity");
  5688. if (m_rarity) { //怪物ID
  5689. m_rarity.setAttribute(dataAttrName,card.rarity);
  5690. }
  5691. const countInBox = monDom.querySelector(".count-in-box");
  5692. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  5693. function cardsCount(pre,cur) {
  5694. return pre + cur.count;
  5695. }
  5696. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  5697. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  5698. const countSameId = countInBox.querySelector(".same-id");
  5699. if (countSameId) {
  5700. countSameId.setAttribute("data-same-id", sameIdCount);
  5701. }
  5702. const countEvoTree = countInBox.querySelector(".evo-tree");
  5703. if (countEvoTree) {
  5704. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5705. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  5706. if (sameIdCount === 0 && evoTreeCount > 0) {
  5707. monDom.setAttribute("data-box-have", 2);
  5708. }
  5709. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  5710. }
  5711. }
  5712. //parentNode.appendChild(fragment);
  5713. }
  5714. //刷新潜觉
  5715. function refreshLatent(latents, member, latentsNode, option = {}) {
  5716. const {sort, assist} = option;
  5717. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  5718. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  5719. latentsNode.classList.toggle("block-8", maxLatentCount > 6);
  5720. if (sort) latents = latents.toSorted((a, b) => latentUseHole(b) - latentUseHole(a));
  5721. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  5722. let effectiveAwokens = new Set(member.effectiveAwokens(assist));
  5723. let latentIndex = 0, usedHoleN = 0;
  5724. //如果传入了武器,就添加有效觉醒
  5725. for (let ai = 0; ai < iconArr.length; ai++) {
  5726. const icon = iconArr[ai], latent = latents[latentIndex];
  5727. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  5728. {
  5729. const thisHoleN = latentUseHole(latent);
  5730. icon.setAttribute("data-latent-icon", latent);
  5731. icon.setAttribute("data-latent-hole", thisHoleN);
  5732. let unallowableLatent = false;
  5733. //搜索需要觉醒的潜觉
  5734. const needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  5735. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  5736. let needAwokens = new Set([needAwokenLatent.awoken]);
  5737. equivalent_awoken.forEach(obj=>{
  5738. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  5739. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  5740. needAwokens.add(obj.small);
  5741. needAwokens.add(obj.big);
  5742. }
  5743. });
  5744. //如果需要的觉醒,在有效觉醒里全都没有
  5745. if (needAwokens.isDisjointFrom(effectiveAwokens))
  5746. unallowableLatent = true;
  5747. }
  5748. icon.classList.toggle('unallowable-latent', unallowableLatent);
  5749. usedHoleN += thisHoleN;
  5750. latentIndex++;
  5751. } else {
  5752. icon.removeAttribute("data-latent-icon");
  5753. icon.removeAttribute("data-latent-hole");
  5754. }
  5755. }
  5756. };
  5757. //点击怪物头像,出现编辑窗
  5758. function editMember(teamNum, isAssist, indexInTeam) {
  5759. //数据
  5760. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  5761. //设定编辑模式
  5762. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  5763. const teamBigBox = teamBigBoxs[teamNum];
  5764. const teamBox = teamBigBox.querySelector(".team-box");
  5765. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  5766. const memberLi = memberBox.querySelector(`.member[data-index="${indexInTeam}"]`);
  5767. const monsterHead = memberLi.querySelector(".monster");
  5768. editBox.show();
  5769. editBox.isAssist = isAssist;
  5770. editBox.monsterHead = monsterHead;
  5771. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  5772. if (!isAssist) {
  5773. const latentBox = teamBox.querySelector(`.team-latents .latents[data-index="${indexInTeam}"] .latent-ul`);
  5774. editBox.latentBox = latentBox;
  5775. } else {
  5776. editBox.latentBox = null;
  5777. }
  5778. const settingBox = editBox.querySelector(".setting-box");
  5779. const formIdSearch = document.getElementById("form-id-search");
  5780. const monstersID = document.getElementById("card-id");
  5781. monstersID.value = mon.id > 0 ? mon.id : 0;
  5782. formIdSearch.onchange();
  5783. //觉醒
  5784. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5785. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  5786. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  5787. //超觉醒
  5788. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5789. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5790. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken ?? 0);
  5791. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  5792. monEditLv.value = mon.level || 1;
  5793. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  5794. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  5795. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  5796. if (mon.plus && mon.id > 0) {
  5797. monEditAddHp.value = mon.plus[0];
  5798. monEditAddAtk.value = mon.plus[1];
  5799. monEditAddRcv.value = mon.plus[2];
  5800. }
  5801. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5802. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  5803. if (mon.skilllevel) {
  5804. skillLevel.value = mon.skilllevel;
  5805. }
  5806. skillLevel?.onchange();
  5807. const editBoxTitle = editBox.querySelector(".edit-box-title");
  5808. const btnDelay = editBox.querySelector(".button-box .button-delay");
  5809. if (!isAssist) {
  5810. editBox.latent = mon.latent ? mon.latent.concat() : [];
  5811. }
  5812. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  5813. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  5814. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  5815. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  5816. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  5817. editBox.reCalculateExp();
  5818. editBox.reCalculateAbility();
  5819. editBox.refreshLatent();
  5820. //自动选中ID狂,以方便修改
  5821. //monstersID.focus();
  5822. //monstersID.select();
  5823. }
  5824. //编辑窗,修改怪物ID
  5825. function editBoxChangeMonId(id) {
  5826. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  5827. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  5828. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  5829. alert(errorMsg);
  5830. console.error(errorMsg);
  5831. return;
  5832. }
  5833. if (card?.id === 0) {
  5834. id = 0;
  5835. }
  5836. //const skill = Skills[card.activeSkillId];
  5837. //const leaderSkill = Skills[card.leaderSkillId];
  5838. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  5839. const settingBox = editBox.querySelector(".setting-box");
  5840. //id搜索
  5841. const monHead = monInfoBox.querySelector(".monster");
  5842. changeid({ id: id }, monHead); //改变图像
  5843. const mId = monInfoBox.querySelector(".monster-id");
  5844. mId.textContent = id;
  5845. const mRare = monInfoBox.querySelector(".monster-rare");
  5846. mRare.setAttribute("data-rarity", card.rarity);
  5847. const mMP = monInfoBox.querySelector(".monster-mp");
  5848. mMP.textContent = card.sellMP.toLocaleString();
  5849. const mName = monInfoBox.querySelector(".monster-name");
  5850. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  5851. mName.title = card.name;
  5852. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  5853. mSeriesId.textContent = card.seriesId;
  5854. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  5855. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  5856. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  5857. mCollabId.textContent = card.collabId;
  5858. mCollabId.setAttribute(dataAttrName, card.collabId);
  5859. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  5860. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  5861. mGachaId.textContent = card.gachaIds.join();
  5862. mGachaId.setAttribute(dataAttrName, card.gachaIds.join());
  5863. mGachaId.classList.toggle(className_displayNone, !card.gachaIds.length);
  5864. const mAltName = monInfoBox.querySelector(".monster-altName");
  5865. //没有合作名就隐藏
  5866. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  5867. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5868. const createCardHead = editBox.createCardHead;
  5869. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  5870. //进化树
  5871. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  5872. const openEvolutionaryTreeClick = function(event) {
  5873. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  5874. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  5875. } else {
  5876. evolutionaryTreeMask.show(editBox.mid);
  5877. }
  5878. };
  5879. evoCardUl.classList.add(className_displayNone);
  5880. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  5881. //const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  5882. if (evoLinkCardsIdArray.length > 1) {
  5883. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5884. const li = fragment.appendChild(document.createElement("li"));
  5885. const openEvolutionaryTree = li.appendChild(document.createElement("button"));
  5886. openEvolutionaryTree.classList = "open-evolutionary-tree brown-button";
  5887. openEvolutionaryTree.onclick = openEvolutionaryTreeClick;
  5888. evoLinkCardsIdArray.forEach(function(mid) {
  5889. const cli = createCardHead(mid, {noTreeCount: true});
  5890. if (mid == id) {
  5891. cli.classList.add("unable-monster");
  5892. }
  5893. fragment.appendChild(cli);
  5894. });
  5895. evoCardUl.appendChild(fragment);
  5896. evoCardUl.classList.remove(className_displayNone);
  5897. //openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  5898. }else
  5899. {
  5900. //openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  5901. }
  5902. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  5903. //对于进化型才显示
  5904. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  5905. const mType = monInfoBox.querySelectorAll(".monster-type li");
  5906. for (let ti = 0; ti < mType.length; ti++) {
  5907. if (ti < card.types.length && card.types[ti] >= 0) {
  5908. mType[ti].setAttribute("data-type-name", card.types[ti]);
  5909. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  5910. mType[ti].classList.remove(className_displayNone);
  5911. } else {
  5912. mType[ti].classList.add(className_displayNone);
  5913. }
  5914. }
  5915. //觉醒
  5916. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  5917. //没有觉醒时整体隐藏
  5918. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  5919. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  5920. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  5921. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  5922. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  5923. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  5924. if (ai < card.awakenings.length) {
  5925. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  5926. }
  5927. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  5928. }
  5929. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  5930. //超觉醒
  5931. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5932. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  5933. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  5934. //获得之前的所有超觉醒
  5935. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5936. function setSAwoken() {
  5937. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  5938. if (mSAwokenIcon.classList.contains("super-awoken-locked") && !mSAwokenIcon.classList.contains("sync-awakening")) return;
  5939. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  5940. // const level = settingBox.querySelector(".row-mon-level .m-level");
  5941. // const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  5942. // if (sawoken > 0 && sawoken !== card.syncAwakening) {
  5943. // //自动100级
  5944. // if (parseInt(level.value, 10)<100)
  5945. // {
  5946. // console.debug("点亮超觉醒,自动设定100级");
  5947. // level.value = 100;
  5948. // }
  5949. // //自动打上297
  5950. // if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  5951. // {
  5952. // console.debug("点亮超觉醒,自动设定297");
  5953. // plusArr.forEach(ipt=>ipt.value=99);
  5954. // }
  5955. // }
  5956. editBox.reCalculateAbility();
  5957. editBox.refreshLatent(); //刷新潜觉
  5958. }
  5959. //怪物没有超觉醒时隐藏超觉醒
  5960. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5961. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5962. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5963. if (!card.superAwakenings.includes(prevSAwoken)){
  5964. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  5965. //切换后没有相同超觉,则直接撤销这个超觉
  5966. }
  5967. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  5968. card.superAwakenings.forEach((sak,idx)=>{
  5969. const btn = document.createElement("button");
  5970. btn.className = "awoken-icon";
  5971. btn.setAttribute("data-awoken-icon", sak);
  5972. btn.onclick = setSAwoken;
  5973. monEditSAwokensUl.append(btn);
  5974. });
  5975. mSAwokenIcon.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  5976. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5977. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  5978. monEditLvMax.value = card.maxLevel;
  5979. const monEditLv = settingBox.querySelector(".m-level");
  5980. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  5981. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  5982. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5983. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5984. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  5985. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5986. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  5987. const mCost = settingBox.querySelector(".monster-cost");
  5988. mCost.textContent = card.cost;
  5989. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5990. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5991. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  5992. let allowLatent = [];
  5993. if (!editBox.isAssist) {
  5994. //该宠Type允许的杀,set不会出现重复的
  5995. //获取类型允许的潜觉
  5996. function getAllowLatent(card) {
  5997. const latentSet = new Set(allowable_latent.common);
  5998. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  5999. card.types.filter(i => i >= 0)
  6000. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  6001. .forEach(t => latentSet.add(t));
  6002. if (card.limitBreakIncr) {
  6003. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  6004. }
  6005. return Array.from(latentSet);
  6006. }
  6007. allowLatent = getAllowLatent(card);
  6008. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  6009. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  6010. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  6011. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  6012. });
  6013. }
  6014. //怪物主动技能
  6015. const rowSkill = settingBox.querySelector(".row-mon-skill");
  6016. const skillBox = rowSkill.querySelector(".skill-box");
  6017. const skillTitle = skillBox.querySelector(".skill-name");
  6018. const skillCD = skillBox.querySelector(".skill-cd");
  6019. const skillLevel = skillBox.querySelector(".m-skill-level");
  6020. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  6021. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  6022. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  6023. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  6024. const activeskill = Skills[card.activeSkillId];
  6025. const leaderSkill = Skills[card.leaderSkillId];
  6026. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  6027. frg1.appendChild(skillBox);
  6028. skillTitle.textContent = activeskill?.name;
  6029. skillTitle.setAttribute("data-skillid", activeskill?.id);
  6030. skillDetailOriginal.innerHTML = "";
  6031. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  6032. const t_maxLevel = card.stackable ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  6033. skillLevel.max = t_maxLevel;
  6034. skillLevel.value = t_maxLevel;
  6035. skillLevel_Max.value = t_maxLevel;
  6036. //skillLevel_Max.textContent = activeskill.maxLevel;
  6037. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  6038. //怪物队长技能
  6039. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  6040. const lskillBox = rowLederSkill.querySelector(".skill-box");
  6041. const lskillTitle = lskillBox.querySelector(".skill-name");
  6042. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  6043. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  6044. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  6045. frg2.appendChild(lskillBox);
  6046. lskillTitle.textContent = leaderSkill?.name;
  6047. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  6048. lskillDetailOriginal.innerHTML = "";
  6049. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  6050. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  6051. rowSkill.appendChild(frg1);
  6052. rowLederSkill.appendChild(frg2);
  6053. let noPowerup = card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  6054. skillLevel.readOnly = noPowerup;
  6055. rowMonPlus.classList.toggle("disabled", noPowerup);
  6056. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  6057. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  6058. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  6059. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  6060. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  6061. }
  6062. const btnDone = editBox.querySelector(".button-done");
  6063. if (editBox.isAssist) {
  6064. btnDone.classList.toggle("cant-assist", !card.canAssist);
  6065. btnDone.disabled = !card.canAssist;
  6066. } else {
  6067. btnDone.classList.toggle("only-assist", card.onlyAssist);
  6068. btnDone.disabled = card.onlyAssist;
  6069. }
  6070. //去除所有不能再打的潜觉
  6071. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  6072. editBox.refreshLatent();
  6073. editBox.reCalculateExp();
  6074. editBox.reCalculateAbility();
  6075. }
  6076. //刷新整个队伍
  6077. function refreshAll(formationData) {
  6078. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6079. const titleBox = formationBox.querySelector(".title-box");
  6080. const detailBox = formationBox.querySelector(".detail-box");
  6081. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  6082. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  6083. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  6084. //fragment.append(...formationBox.childNodes);
  6085. const txtTitle = titleBox.querySelector(".title-code");
  6086. const txtDetail = detailBox.querySelector(".detail-code");
  6087. txtTitle.value = formationData.title || "";
  6088. txtDetail.value = formationData.detail || "";
  6089. const txtTitleDisplay = titleBox.querySelector(".title-display");
  6090. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  6091. txtTitleDisplay.innerHTML = '';
  6092. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  6093. formationBox.refreshDocumentTitle();
  6094. txtDetailDisplay.innerHTML = '';
  6095. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  6096. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  6097. const dge = formationData.dungeonEnchance;
  6098. dungeonEnchanceDom.classList.add(className_displayNone);
  6099. dungeonEnchanceDom.innerHTML = '';
  6100. const dungeonEnchanceFragment = [];
  6101. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  6102. {
  6103. const seriesFragment = [];
  6104. if (dge?.collabs?.length) { //添加合作的ID名称
  6105. //搜索并显示合作
  6106. function searchCollab(event) {
  6107. event.preventDefault();
  6108. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  6109. showSearch(searchBySeriesId(collabId, "collab"));
  6110. return false;
  6111. }
  6112. const fragment = dge.collabs.map(id=>{
  6113. const lnk = document.createElement("a");
  6114. lnk.className ="series-search card-collabId";
  6115. lnk.setAttribute(dataAttrName, id);
  6116. lnk.onclick = searchCollab;
  6117. lnk.textContent = id;
  6118. return lnk;
  6119. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6120. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  6121. }
  6122. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  6123. //搜索并显示抽蛋
  6124. function searchGacha(event) {
  6125. event.preventDefault();
  6126. const sids = this.getAttribute(dataAttrName).split(',')
  6127. .filter(Boolean).map(n=>parseInt(n, 10));
  6128. if (sids.length) {
  6129. showSearch(searchBySeriesId(sids, "gacha"));
  6130. }
  6131. return false;
  6132. }
  6133. const fragment = dge.gachas.map(id=>{
  6134. const lnk = document.createElement("a");
  6135. lnk.className ="series-search card-gachaId";
  6136. lnk.setAttribute(dataAttrName, id);
  6137. lnk.onclick = searchGacha;
  6138. lnk.textContent = id;
  6139. return lnk;
  6140. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6141. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  6142. }
  6143. if (dge.rarities.length > 0) {
  6144. const raritiesIcons = dge.rarities.map(rarity=>{
  6145. const icon = document.createElement("icon");
  6146. icon.className = "rare-icon";
  6147. icon.setAttribute("data-rare-icon", rarity);
  6148. return icon;
  6149. });
  6150. seriesFragment.push(raritiesIcons.nodeJoin());
  6151. }
  6152. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  6153. seriesFragment.push(renderSkill(skill));
  6154. dungeonEnchanceFragment.push(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  6155. }
  6156. if (dge?.benefit) { //添加阴阳
  6157. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  6158. const icon = document.createElement("icon");
  6159. icon.className ="awoken-icon";
  6160. icon.setAttribute("data-awoken-icon", benefitAwoken);
  6161. if (dge.benefit & 0b10)
  6162. icon.classList.add("yinyang");
  6163. dungeonEnchanceFragment.push(icon);
  6164. }
  6165. if (dge?.stage > 1) { //添加层数
  6166. const states = localTranslating?.skill_parse?.stats;
  6167. const dict = {
  6168. icon: createSkillIcon("current-stage"),
  6169. state:states?.cstage(),
  6170. num: dge?.stage
  6171. };
  6172. dungeonEnchanceFragment.push(states?.state_is(dict));
  6173. }
  6174. if (dge?.brokens > 1) { //添加层数
  6175. const states = localTranslating?.skill_parse?.stats;
  6176. const dict = {
  6177. icon: createSkillIcon("rate-mul-part_break"),
  6178. state:states?.broken_parts(),
  6179. num: dge?.brokens
  6180. };
  6181. dungeonEnchanceFragment.push(states?.state_is(dict));
  6182. }
  6183. dungeonEnchanceDom.appendChild(dungeonEnchanceFragment.nodeJoin(localTranslating?.skill_parse?.word?.semicolon()));
  6184. dungeonEnchanceDom.classList.remove(className_displayNone);
  6185. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6186. const teamBox = teamBigBox.querySelector(".team-box");
  6187. const teamData = formationData.teams[teamNum];
  6188. const badgeBox = teamBigBox.querySelector(".team-badge");
  6189. if (badgeBox) badgeBox.setAttribute("data-badge-icon", teamData[2] ?? 0);
  6190. const memberLiDoms = Array.from(teamBox.querySelectorAll(".team-members .member")); //队员
  6191. const latentLiDoms = Array.from(teamBox.querySelectorAll(".team-latents .latents")); //潜觉
  6192. const assistLiDoms = Array.from(teamBox.querySelectorAll(".team-assist .member")); //辅助
  6193. const assistsLabelLiDoms = Array.from(teamBox.querySelectorAll(".team-assist-label .assist-label")); //辅助的那个字
  6194. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6195. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6196. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6197. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6198. const teamAbilityLiDoms = Array.from(teamAbilityDom.querySelectorAll(".abilitys")); //三维
  6199. const teamMemberTypesLiDoms = Array.from(teamMemberTypesDom.querySelectorAll(".member-types"));//队员类型
  6200. const teamMemberAwokenLiDoms = Array.from(teamMemberAwokenDom.querySelectorAll(".member-awoken"));//队员觉醒
  6201. const teamAssistAwokenLiDoms = Array.from(teamAssistAwokenDom.querySelectorAll(".member-awoken"));//辅助觉醒
  6202. for (let ti = 0, ti_len = memberLiDoms.length; ti < ti_len; ti++) {
  6203. const leaderIdx = teamData[3]; //开始设置换队长
  6204. const memberLi = memberLiDoms.find(li=>li.dataset.index == ti);
  6205. const latentLi = latentLiDoms.find(li=>li.dataset.index == ti);
  6206. const assistsLi = assistLiDoms.find(li=>li.dataset.index == ti);
  6207. const teamAbilityLi = teamAbilityLiDoms.find(li=>li.dataset.index == ti);
  6208. const teamMemberTypesLi = teamMemberTypesLiDoms.find(li=>li.dataset.index == ti);
  6209. const teamMemberAwokenLi = teamMemberAwokenLiDoms.find(li=>li.dataset.index == ti);
  6210. const teamAssistAwokenLi = teamAssistAwokenLiDoms.find(li=>li.dataset.index == ti);
  6211. if (!memberLi || !latentLi || !assistsLi) {
  6212. console.error("队员的 DOM 缺失,需要检查 html");
  6213. continue;
  6214. }
  6215. //更换队长的动画
  6216. [
  6217. memberLi,
  6218. latentLi,
  6219. assistsLi,
  6220. teamAbilityLi,
  6221. teamMemberTypesLi,
  6222. teamMemberAwokenLi,
  6223. teamAssistAwokenLi
  6224. ].forEach(dom=>{
  6225. if (!dom) return;
  6226. if (leaderIdx > 0 && (ti == 0 || ti == leaderIdx)) {
  6227. if (ti == 0) {
  6228. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6229. }
  6230. else if (ti == leaderIdx)
  6231. {
  6232. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6233. }
  6234. dom.classList.add("changing-leader");
  6235. dom.onanimationend = function() {
  6236. this.classList.remove("changing-leader");
  6237. this.onanimationend = null;
  6238. }
  6239. } else {
  6240. if (dom.style.transform) {
  6241. dom.classList.add("changing-leader");
  6242. dom.onanimationend = function() {
  6243. this.classList.remove("changing-leader");
  6244. this.onanimationend = null;
  6245. }
  6246. }
  6247. dom.style.transform = null;
  6248. }
  6249. });
  6250. //修改显示内容
  6251. const memberDom = memberLi.querySelector(`.monster`);
  6252. const assistDom = assistsLi.querySelector(`.monster`);
  6253. const latentDom = latentLi.querySelector(`.latent-ul`);
  6254. const member = teamData[0][ti], assist = teamData[1][ti];
  6255. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  6256. changeid(member, memberDom, latentDom, assist); //队员
  6257. changeid(assist, assistDom); //辅助
  6258. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  6259. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  6260. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  6261. );
  6262. teamAbilityLi && teamAbilityLi.classList.toggle("enable-bouns", enableBouns);
  6263. //同一进化链
  6264. const sameEvoTree = isSameEvoTree(member, assist);
  6265. const assistLabel = assistsLabelLiDoms[memberLiDoms.indexOf(memberLi)];
  6266. assistLabel && assistLabel.classList.toggle("same-evo-tree",sameEvoTree);
  6267. assistsLi.classList.toggle("same-evo-tree",sameEvoTree);
  6268. //隐藏队长的自身换为换队长的技能
  6269. if (ti == 5 || //好友队长永远隐藏
  6270. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  6271. {
  6272. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  6273. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  6274. if (skills_m.length == 0 || skills_m[0].type != 227)
  6275. {
  6276. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6277. }
  6278. if (skills_a.length == 0 || skills_a[0].type != 227)
  6279. {
  6280. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6281. }
  6282. }
  6283. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  6284. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  6285. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  6286. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  6287. }
  6288. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  6289. let teamHP = null;
  6290. if (teamTotalInfoDom) teamHP = refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  6291. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  6292. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  6293. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  6294. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  6295. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  6296. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum, { teamHP });
  6297. });
  6298. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  6299. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  6300. formationBox.appendChild(fragment);
  6301. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  6302. // teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6303. // const teamBox = teamBigBox.querySelector(".team-box");
  6304. // const teamData = formationData.teams[teamNum];
  6305. // const membersDom = teamBox.querySelector(".team-members");
  6306. // const latentsDom = teamBox.querySelector(".team-latents");
  6307. // const assistsDom = teamBox.querySelector(".team-assist");
  6308. // const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6309. // const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6310. // const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6311. // const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6312. // for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6313. // const leaderIdx = teamData[3]; //开始设置换队长
  6314. // const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6315. // const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6316. // const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6317. // const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6318. // const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6319. // const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6320. // const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6321. // [
  6322. // memberLi,
  6323. // latentLi,
  6324. // assistsLi,
  6325. // teamAbilityLi,
  6326. // teamMemberTypesLi,
  6327. // teamMemberAwokenLi,
  6328. // teamAssistAwokenLi
  6329. // ].forEach(dom=>{
  6330. // if (!dom) return;
  6331. // if (leaderIdx > 0 && ti == 0) //队长
  6332. // {
  6333. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6334. // }
  6335. // else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  6336. // {
  6337. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6338. // }else
  6339. // {
  6340. // dom.style.transform = null;
  6341. // }
  6342. // });
  6343. // }
  6344. // });
  6345. }
  6346. //刷新队伍觉醒效果计算
  6347. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti, option) {
  6348. const [members, assists, badge, swapId] = team;
  6349. let targetIcon;
  6350. //解析两个队长技
  6351. let leader1 = members[swapId || 0], //换队长或者默认队长
  6352. leader2 = members[5];
  6353. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  6354. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  6355. //防绑
  6356. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  6357. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  6358. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  6359. //储存附加 52 即大防绑的队长技能
  6360. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  6361. for (let mi=0; mi < members.length; mi++) {
  6362. const memberData = members[mi];
  6363. const assistData = assists[mi];
  6364. let thisAwokenNum = 0;
  6365. if (badge === 8 || badge === 22) {
  6366. thisAwokenNum = 2;
  6367. } else {
  6368. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6369. if (lsAwoken.length) { //增加队长技赋予的觉醒
  6370. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6371. lsAwoken.forEach(pls=>{
  6372. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  6373. effectiveAwokens.push(...pls.awakenings);
  6374. }
  6375. });
  6376. }
  6377. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6378. }
  6379. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  6380. }
  6381. }
  6382. //自动回复
  6383. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  6384. const targetValue = targetIcon.parentElement.querySelector(".count");
  6385. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  6386. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6387. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6388. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  6389. //自动回复的队长技能
  6390. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  6391. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  6392. if (lsAwoken1.length) {
  6393. const [,,rcv] = leader1.ability;
  6394. count += rcv * lsAwoken1[0].value.value;
  6395. }
  6396. if (lsAwoken2.length) {
  6397. const [,,rcv] = leader2.ability;
  6398. count += rcv * lsAwoken2[0].value.value;
  6399. }
  6400. for (let mi=0; mi < members.length; mi++) {
  6401. const memberData = members[mi];
  6402. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  6403. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  6404. let memberCard = memberData.card;
  6405. //计算没有297的纯三维
  6406. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  6407. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  6408. } else {
  6409. continue;
  6410. }
  6411. }
  6412. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  6413. if (count > 0 && option.teamHP) {
  6414. targetValue.setAttribute("data-percent", (Math.floor(count / option.teamHP.tHP * 1000) / 10));
  6415. }
  6416. }
  6417. //颜色盾
  6418. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  6419. const awokens = Array.from(targetIcon.parentElement.querySelectorAll(".awoken-icon"));
  6420. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  6421. for (let ai=0; ai < awokens.length; ai++) {
  6422. const awoken = awokens[ai];
  6423. const ak = parseInt(awoken.dataset.awokenIcon, 10);
  6424. const thisAwokenNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6425. const prob = thisAwokenNum * 0.07 //普通觉醒7%
  6426. + teamLatents.filter(l=>l===2+ak).length * 0.01 //小潜觉 1%
  6427. + teamLatents.filter(l=>l===28+ak).length * 0.03; //大潜觉 3%
  6428. awoken.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*100));
  6429. }
  6430. }
  6431. //掉+珠
  6432. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  6433. const awokens = Array.from(targetIcon.parentElement.querySelectorAll(".awoken-icon"));
  6434. for (let ai=0; ai < awokens.length; ai++) {
  6435. const awoken = awokens[ai];
  6436. const ak = parseInt(awoken.dataset.awokenIcon, 10);
  6437. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak);
  6438. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6439. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6440. const prob = thisAwokenNum * 0.2; //普通觉醒20%
  6441. awoken.setAttribute(dataAttrName,Math.round(prob*100));
  6442. awoken.classList.toggle("gt100", prob > 1);
  6443. }
  6444. }
  6445. //SX
  6446. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  6447. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6448. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6449. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  6450. let prob = thisAwokenNum / 5;
  6451. switch (badge) {
  6452. case 9:
  6453. prob += 1;
  6454. break;
  6455. case 22: //状态异常耐性 辅助无效
  6456. prob += 1;
  6457. break;
  6458. }
  6459. const percentValue = Math.round(Math.min(prob,1)*100);
  6460. targetValue.setAttribute(dataAttrName, percentValue);
  6461. targetMeter.value = percentValue;
  6462. }
  6463. //暗
  6464. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  6465. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6466. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6467. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  6468. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6469. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6470. let prob = thisAwokenNum / 5;
  6471. switch (badge) {
  6472. case 12:
  6473. prob += 1;
  6474. break;
  6475. case 22: //状态异常耐性 辅助无效
  6476. prob += 1;
  6477. break;
  6478. }
  6479. const percentValue = Math.round(Math.min(prob,1)*100);
  6480. targetValue.setAttribute(dataAttrName, percentValue);
  6481. targetMeter.value = percentValue;
  6482. }
  6483. //废
  6484. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  6485. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6486. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6487. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  6488. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6489. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6490. let prob = thisAwokenNum / 5;
  6491. switch (badge) {
  6492. case 13:
  6493. prob += 1;
  6494. break;
  6495. case 22: //状态异常耐性 辅助无效
  6496. prob += 1;
  6497. break;
  6498. }
  6499. const percentValue = Math.round(Math.min(prob,1)*100);
  6500. targetValue.setAttribute(dataAttrName, percentValue);
  6501. targetMeter.value = percentValue;
  6502. }
  6503. //毒
  6504. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  6505. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6506. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6507. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  6508. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6509. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6510. let prob = thisAwokenNum / 5;
  6511. switch (badge) {
  6512. case 14:
  6513. prob += 1;
  6514. break;
  6515. case 22: //状态异常耐性 辅助无效
  6516. prob += 1;
  6517. break;
  6518. }
  6519. const percentValue = Math.round(Math.min(prob,1)*100);
  6520. targetValue.setAttribute(dataAttrName, percentValue);
  6521. targetMeter.value = percentValue;
  6522. }
  6523. //云
  6524. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  6525. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  6526. targetIcon.classList.toggle("disabled", thisAwokenNum === 0);
  6527. }
  6528. //封条
  6529. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  6530. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  6531. targetIcon.classList.toggle("disabled", thisAwokenNum === 0);
  6532. }
  6533. //掉废
  6534. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  6535. const has = members.some(member=>member?.latent?.includes(14));
  6536. targetIcon.classList.toggle("disabled", !has);
  6537. }
  6538. //掉毒
  6539. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  6540. const has = members.some(member=>member?.latent?.includes(15));
  6541. targetIcon.classList.toggle("disabled", !has);
  6542. }
  6543. //心横解转转
  6544. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  6545. const targetValue = targetIcon.parentElement.querySelector(".count");
  6546. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  6547. let count = 0;
  6548. for (let mi=0; mi < members.length; mi++) {
  6549. const memberData = members[mi];
  6550. const assistData = assists[mi];
  6551. if (memberData?.latent?.includes(40)) {
  6552. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6553. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6554. } else {
  6555. continue;
  6556. }
  6557. }
  6558. targetValue.setAttribute(dataAttrName, count);
  6559. }
  6560. //心追解云封
  6561. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  6562. const targetValue = targetIcon.parentElement.querySelector(".count");
  6563. let count = 0;
  6564. for (let mi=0; mi < members.length; mi++) {
  6565. const memberData = members[mi];
  6566. const assistData = assists[mi];
  6567. if (memberData?.latent?.includes(46)) {
  6568. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6569. count += effectiveAwokens.filter(ak=>ak==45).length;
  6570. } else {
  6571. continue;
  6572. }
  6573. }
  6574. targetValue.setAttribute(dataAttrName, count);
  6575. }
  6576. //普通L
  6577. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  6578. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6579. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6580. let count = new Array(orbs.length).fill(0);
  6581. for (let mi=0; mi < members.length; mi++) {
  6582. const memberData = members[mi];
  6583. const assistData = assists[mi];
  6584. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  6585. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6586. if (thisAwokenNum == 0) continue;
  6587. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6588. attrs.distinct().forEach(attr=>{
  6589. count[attr] += thisAwokenNum;
  6590. });
  6591. }
  6592. orbs.forEach((orb,oi)=>{
  6593. orb.setAttribute(dataAttrName,count[oi]);
  6594. });
  6595. }
  6596. //L解禁武器
  6597. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  6598. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6599. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6600. let count = new Array(orbs.length).fill(0);
  6601. for (let mi=0; mi < members.length; mi++) {
  6602. const memberData = members[mi];
  6603. //const assistData = assists[mi]; //L解禁武器,武器上的L无意义
  6604. if (memberData?.latent?.includes(48)) {
  6605. let effectiveAwokens = memberData.effectiveAwokens();
  6606. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6607. if (thisAwokenNum == 0) continue;
  6608. const {attrs=[]} = memberData.getAttrsTypesWithWeapon() || {};
  6609. attrs.distinct().forEach(attr=>{
  6610. count[attr] += thisAwokenNum;
  6611. });
  6612. } else {
  6613. continue;
  6614. }
  6615. }
  6616. orbs.forEach((orb,oi)=>{
  6617. orb.setAttribute(dataAttrName,count[oi]);
  6618. });
  6619. }
  6620. //普通十字
  6621. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  6622. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6623. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6624. let count = new Array(orbs.length).fill(0);
  6625. for (let mi=0; mi < members.length; mi++) {
  6626. const memberData = members[mi];
  6627. const assistData = assists[mi];
  6628. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6629. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6630. if (thisAwokenNum == 0) continue;
  6631. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6632. attrs.distinct().forEach(attr=>{
  6633. count[attr] += thisAwokenNum;
  6634. });
  6635. }
  6636. orbs.forEach((orb,oi)=>{
  6637. orb.setAttribute(dataAttrName,count[oi]);
  6638. });
  6639. }
  6640. //U解禁消
  6641. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  6642. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6643. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6644. let count = new Array(orbs.length).fill(0);
  6645. for (let mi=0; mi < members.length; mi++) {
  6646. const memberData = members[mi];
  6647. const assistData = assists[mi];
  6648. if (memberData?.latent?.includes(41)) {
  6649. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6650. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6651. if (thisAwokenNum == 0) continue;
  6652. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6653. attrs.distinct().forEach(attr=>{
  6654. count[attr] += thisAwokenNum;
  6655. });
  6656. } else {
  6657. continue;
  6658. }
  6659. }
  6660. orbs.forEach((orb,oi)=>{
  6661. orb.setAttribute(dataAttrName,count[oi]);
  6662. });
  6663. }
  6664. //普通C珠
  6665. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  6666. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6667. //目前没有大觉醒
  6668. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6669. let count = new Array(orbs.length).fill(0);
  6670. for (let mi=0; mi < members.length; mi++) {
  6671. const memberData = members[mi];
  6672. const assistData = assists[mi];
  6673. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6674. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6675. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6676. if (thisAwokenNum == 0) continue;
  6677. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6678. attrs.distinct().forEach(attr=>{
  6679. count[attr] += thisAwokenNum;
  6680. });
  6681. }
  6682. orbs.forEach((orb,oi)=>{
  6683. orb.setAttribute(dataAttrName,count[oi]);
  6684. });
  6685. }
  6686. //C珠破吸
  6687. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  6688. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6689. //目前没有大觉醒
  6690. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6691. let count = new Array(orbs.length).fill(0);
  6692. for (let mi=0; mi < members.length; mi++) {
  6693. const memberData = members[mi];
  6694. const assistData = assists[mi];
  6695. if (memberData.latent.includes(39)) {
  6696. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6697. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6698. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6699. if (thisAwokenNum == 0) continue;
  6700. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6701. attrs.distinct().forEach(attr=>{
  6702. count[attr] += thisAwokenNum;
  6703. });
  6704. } else {
  6705. continue;
  6706. }
  6707. }
  6708. orbs.forEach((orb,oi)=>{
  6709. orb.setAttribute(dataAttrName,count[oi]);
  6710. });
  6711. }
  6712. //普通T字
  6713. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  6714. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6715. //目前没有大觉醒
  6716. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6717. let count = new Array(orbs.length).fill(0);
  6718. for (let mi=0; mi < members.length; mi++) {
  6719. const memberData = members[mi];
  6720. const assistData = assists[mi];
  6721. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6722. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6723. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  6724. if (thisAwokenNum == 0) continue;
  6725. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6726. attrs.distinct().forEach(attr=>{
  6727. count[attr] += thisAwokenNum;
  6728. });
  6729. }
  6730. orbs.forEach((orb,oi)=>{
  6731. orb.setAttribute(dataAttrName,count[oi]);
  6732. });
  6733. }
  6734. //竖心追
  6735. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"45\"]")) {
  6736. const targetValue = targetIcon.parentElement.querySelector(".count");
  6737. let count = 0;
  6738. for (let mi=0; mi < members.length; mi++) {
  6739. const memberData = members[mi];
  6740. const assistData = assists[mi];
  6741. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6742. count += effectiveAwokens.filter(ak=>ak===45).length;
  6743. }
  6744. targetValue.setAttribute(dataAttrName, (count * 50_0000).bigNumberToString());
  6745. const percent = Math.min(count * 20, 100);
  6746. const sheildIcon = targetIcon.parentElement.querySelector("[data-icon-type=\"breaking-shield\"]");
  6747. sheildIcon.style.setProperty("--percent",`${percent}%`);
  6748. const targetValue2 = targetIcon.parentElement.querySelector(".count[data-postfix]");
  6749. targetValue2.setAttribute(dataAttrName, percent);
  6750. }
  6751. //方心追
  6752. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"50\"]")) {
  6753. const targetValue = targetIcon.parentElement.querySelector(".count");
  6754. let count = 0;
  6755. for (let mi=0; mi < members.length; mi++) {
  6756. const memberData = members[mi];
  6757. const assistData = assists[mi];
  6758. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6759. count += effectiveAwokens.filter(ak=>ak===50).length;
  6760. }
  6761. targetValue.setAttribute(dataAttrName, (count * 1000_0000).bigNumberToString());
  6762. const percent = Math.min(count * 50, 100);
  6763. const sheildIcon = targetIcon.parentElement.querySelector("[data-icon-type=\"breaking-shield\"]");
  6764. sheildIcon.style.setProperty("--percent",`${percent}%`);
  6765. const targetValue2 = targetIcon.parentElement.querySelector(".count[data-postfix]");
  6766. targetValue2.setAttribute(dataAttrName, percent);
  6767. }
  6768. //L心
  6769. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"59\"]")) {
  6770. const targetValue = targetIcon.parentElement.querySelector(".count");
  6771. let count = 0;
  6772. for (let mi=0; mi < members.length; mi++) {
  6773. const memberData = members[mi];
  6774. const assistData = assists[mi];
  6775. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6776. count += effectiveAwokens.filter(ak=>ak===59).length;
  6777. }
  6778. targetValue.setAttribute(dataAttrName, count * 5);
  6779. }
  6780. }
  6781. function highlightAwokenMember(event, teamIndex) {
  6782. if (teamIndex<0) return; //没有目标队伍就退出
  6783. const teamBox = formationBox.querySelector(`.teams .team-bigbox:nth-of-type(${teamIndex+1})`);
  6784. if (!teamBox) return; //没有目标队伍就退出
  6785. const icon = this;
  6786. const akId = (icon=>{
  6787. if (Number.isInteger(icon)) {
  6788. return icon;
  6789. } else if (icon instanceof HTMLElement && icon.hasAttribute("data-awoken-icon")) {
  6790. return parseInt(icon.getAttribute("data-awoken-icon"), 10);
  6791. } else if (icon instanceof HTMLElement && icon.hasAttribute("data-latent-icon")) {
  6792. const latentId = parseInt(icon.getAttribute("data-latent-icon"), 10);
  6793. switch(latentId) {
  6794. case 39: return 62; //豆荚破伤吸
  6795. case 40: return 20; //心横消转转
  6796. case 41: return 27; //U消禁消
  6797. case 46: return 45; //心追解云封
  6798. case 47: return 59; //心L SB+
  6799. case 48: return 60; //L解封武器
  6800. default: return;
  6801. }
  6802. } else {
  6803. throw new TypeError("输入的不是 整数 或者含 data-awoken-icon 的 HTML 元素");
  6804. }
  6805. })(icon);
  6806. const eqak = equivalent_awoken.find(obj=>akId === obj.big || akId === obj.small);
  6807. const awokenFindArea = [], //搜索觉醒ID的区域
  6808. forceArea = []; //强制高亮的区域
  6809. if (icon.classList.contains("latent-icon") && icon.hasAttribute("data-latent-icon")) {
  6810. //如果选中的是潜觉,只显示让这个潜觉生效的觉醒
  6811. const latentId = parseInt(icon.getAttribute("data-latent-icon"), 10);
  6812. formation.teams[teamIndex][0]
  6813. .forEach((member,idx)=>{
  6814. if (member.latent.includes(latentId)) {
  6815. awokenFindArea.push(...teamBox.querySelectorAll(`:where(.team-member-awoken,${latentId === 48 ? "" : ".team-assist-awoken"}) .member-awoken[data-index="${idx}"]`));
  6816. }
  6817. });
  6818. const latents = teamBox.querySelectorAll(`.team-latents .latent-icon[data-latent-icon="${latentId}"]`);
  6819. forceArea.push(...latents);
  6820. } else {
  6821. awokenFindArea.push(...teamBox.querySelectorAll(":where(.team-member-awoken,.team-assist-awoken)"));
  6822. if (icon.closest(".team-awoken-effect")) {
  6823. //处理盾,高亮潜觉的盾
  6824. const awokenId = parseInt(icon.getAttribute("data-awoken-icon"), 10);
  6825. if (awokenId >= 4 && awokenId <= 8) {
  6826. const latentId_1 = awokenId + 2, latentId_2 = awokenId + 28;
  6827. const latents = teamBox.querySelectorAll(`.team-latents .latent-icon:where([data-latent-icon="${latentId_1}"],[data-latent-icon="${latentId_2}"])`);
  6828. forceArea.push(...latents);
  6829. }
  6830. }
  6831. }
  6832. const akIcons = awokenFindArea.flatMap(node=>Array.from(node.querySelectorAll(".awoken-icon")));
  6833. akIcons.filter(icon=>{
  6834. const iconId = parseInt(icon?.dataset?.awokenIcon, 10);
  6835. return eqak ? (iconId === eqak.big || iconId === eqak.small) : iconId === akId;
  6836. })
  6837. .forEach(icon=>icon.classList.add("hightlight"));
  6838. forceArea.forEach(icon=>icon.classList.add("hightlight"));
  6839. }
  6840. function highlightAwokenMemberForIcon(event) {
  6841. const teamBigBoxs = [...formationBox.querySelectorAll(".teams .team-bigbox")];
  6842. const teamIndex = teamBigBoxs.findIndex(box=>box.contains(this));
  6843. highlightAwokenMember.call(this, event, teamIndex);
  6844. }
  6845. function removeAllHighlightOnAwokenMenber() {
  6846. const teamBigBoxs = [...formationBox.querySelectorAll(".teams .team-bigbox")];
  6847. teamBigBoxs.forEach(teamDom=>{
  6848. const akIcons = [...teamDom.querySelectorAll(":where(.team-member-awoken,.team-assist-awoken,.team-latents) .hightlight")];
  6849. akIcons.forEach(icon=>icon.classList.remove("hightlight"));
  6850. });
  6851. }
  6852. //刷新队伍觉醒统计
  6853. function refreshTeamAwokenCount(awokenDom, team) {
  6854. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6855. const awokenResort = new Set([46]); //队伍大血,强制排在第一位
  6856. official_awoken_sorting.forEach(ak=>awokenResort.add(ak));
  6857. awokenResort.forEach(ak=>{
  6858. let totalNum = 0;
  6859. //搜索等效觉醒
  6860. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  6861. if (equivalentAwoken?.small === ak)
  6862. { //等效觉醒小
  6863. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6864. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6865. } else if (equivalentAwoken?.big === ak)
  6866. { //等效觉醒大就跳过
  6867. return;
  6868. } else
  6869. { //普通觉醒
  6870. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6871. }
  6872. if (totalNum == 0) return;
  6873. const li = document.createElement("li");
  6874. li.className = "awoken-count";
  6875. const icon = li.appendChild(document.createElement("icon"));
  6876. icon.className = "awoken-icon";
  6877. icon.setAttribute("data-awoken-icon", ak);
  6878. const span = li.appendChild(document.createElement("span"));
  6879. span.className = "count";
  6880. span.textContent = totalNum;
  6881. icon.onmouseenter = highlightAwokenMemberForIcon;
  6882. icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  6883. fragment.append(li);
  6884. });
  6885. const awokenUL = awokenDom.querySelector(".awoken-ul");
  6886. awokenUL.innerHTML = '';
  6887. awokenUL.append(fragment);
  6888. }
  6889. //刷新阵型觉醒统计
  6890. function refreshFormationAwokenCount(awokenDom, teams) {
  6891. function awokenSetCount(aicon, number) {
  6892. if (!aicon) return; //没有这个觉醒就撤回
  6893. const ali = aicon.parentNode;
  6894. const countDom = ali.querySelector(".count");
  6895. countDom.textContent = number;
  6896. if (number)
  6897. ali.classList.remove(className_displayNone);
  6898. else
  6899. ali.classList.add(className_displayNone);
  6900. }
  6901. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6902. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  6903. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  6904. const acs = aicons.map(aicon=>{
  6905. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  6906. let totalNum = 0;
  6907. //搜索等效觉醒
  6908. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  6909. if (equivalentAwoken)
  6910. {
  6911. if (equivalentAwoken.small === ai)
  6912. {
  6913. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  6914. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  6915. }
  6916. } else
  6917. {
  6918. totalNum = awokenCountInFormation(teams, ai, solo);
  6919. }
  6920. awokenSetCount(aicon, totalNum);
  6921. return {a:ai,c:totalNum};
  6922. });
  6923. if (acs.every(ac=>ac.c==0))
  6924. {
  6925. awokenDom.classList.add(className_displayNone);
  6926. } else
  6927. {
  6928. awokenDom.classList.remove(className_displayNone);
  6929. }
  6930. awokenDom.appendChild(fragment);
  6931. }
  6932. //刷新能力值
  6933. function refreshAbility(abilityDom, team, idx) {
  6934. const memberData = team[0][idx];
  6935. const assistData = team[1][idx];
  6936. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  6937. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  6938. if (mainAbility && memberData.ability) {
  6939. for (let ai = 0; ai < 3; ai++) {
  6940. memberData.ability[ai] = mainAbility[ai][0];
  6941. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  6942. }
  6943. }
  6944. if (!abilityDom) return; //如果没有dom,直接跳过
  6945. const abilityLi = abilityDom.querySelector(`.abilitys[data-index="${idx}"]`);
  6946. const hpDom = abilityLi.querySelector(".hp");
  6947. const atkDom = abilityLi.querySelector(".atk");
  6948. const rcvDom = abilityLi.querySelector(".rcv");
  6949. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  6950. if (mainAbility) {
  6951. div.classList.remove(className_displayNone);
  6952. div.textContent = memberData.ability[ai];
  6953. } else {
  6954. div.classList.add(className_displayNone);
  6955. div.textContent = 0;
  6956. }
  6957. });
  6958. }
  6959. //刷新队员
  6960. function refreshMemberTypes(memberTypesDom, team, idx) {
  6961. if (!memberTypesDom) return; //如果没有dom,直接跳过
  6962. const member = team[0][idx];
  6963. const assist = team[1][idx];
  6964. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  6965. function typeIcon(tid, isAppendType = false) {
  6966. const iconLi = document.createElement("li");
  6967. const icon = iconLi.appendChild(document.createElement("icon"))
  6968. icon.className = "type-icon";
  6969. icon.setAttribute("data-type-icon", tid);
  6970. if (isAppendType) {
  6971. iconLi.classList.add('append-type');
  6972. }
  6973. return iconLi;
  6974. }
  6975. const fragment = document.createDocumentFragment();
  6976. if (member.id > 0) {
  6977. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  6978. if (isAppendType) {
  6979. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  6980. }
  6981. }
  6982. const memberTypesUl = memberTypesDom.querySelector(`.member-types[data-index="${idx}"] .types-ul`);
  6983. memberTypesUl.innerHTML = '';
  6984. memberTypesUl.appendChild(fragment);
  6985. }
  6986. //刷新队员觉醒
  6987. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  6988. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  6989. const memberData = team[0][idx];
  6990. const assistData = team[1][idx];
  6991. // const memberCard = Cards[memberData.id] || Cards[0];
  6992. // const assistCard = Cards[assistData.id] || Cards[0];
  6993. //队员觉醒
  6994. let memberAwokens = memberData.effectiveAwokens() || [];
  6995. //memberAwokens.sort();
  6996. //武器觉醒
  6997. let assistAwokens = assistData.effectiveAwokens() || [];
  6998. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  6999. //assistAwokens.sort();
  7000. /*if (assistAwokens.includes(49))
  7001. {
  7002. memberAwokens = memberAwokens.concat(assistAwokens);
  7003. }*/
  7004. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken[data-index="${idx}"] .awoken-ul`);
  7005. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken[data-index="${idx}"] .awoken-ul`);
  7006. /* //通用的
  7007. function countNum(arr) {
  7008. const map = arr.reduce(function(preMap, value){
  7009. return preMap.set(value, (preMap.get(value) || 0) + 1);
  7010. }, new Map());
  7011. return Array.from(map);
  7012. };*/
  7013. function countAwokenNum(arr) {
  7014. const map = arr.reduce(function(preMap, value){
  7015. const eak = equivalent_awoken.find(eako => eako.big === value);
  7016. if (eak)
  7017. {
  7018. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  7019. }else
  7020. {
  7021. return preMap.set(value, (preMap.get(value) || 0) + 1);
  7022. }
  7023. }, new Map());
  7024. return Array.from(map);
  7025. };
  7026. /*const hideAwokens = [49,1,2,3,63];
  7027. if (solo) hideAwokens.push(30); //协力觉醒
  7028. if (!solo) hideAwokens.push(63); //掉落觉醒
  7029. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  7030. let memberAwokensCount = countAwokenNum(memberAwokens);
  7031. memberAwokenUl.innerHTML = '';
  7032. memberAwokensCount.forEach(akc=>{
  7033. const iconLi = document.createElement("li");
  7034. const icon = iconLi.appendChild(document.createElement("icon"))
  7035. icon.className = "awoken-icon";
  7036. icon.setAttribute("data-awoken-icon", akc[0]);
  7037. icon.setAttribute("data-awoken-count", akc[1]);
  7038. memberAwokenUl.appendChild(iconLi);
  7039. });
  7040. let assistAwokensCount = countAwokenNum(assistAwokens);
  7041. assistAwokenUl.innerHTML = '';
  7042. assistAwokensCount.forEach(akc=>{
  7043. const iconLi = document.createElement("li");
  7044. const icon = iconLi.appendChild(document.createElement("icon"))
  7045. icon.className = "awoken-icon";
  7046. icon.setAttribute("data-awoken-icon", akc[0]);
  7047. icon.setAttribute("data-awoken-count", akc[1]);
  7048. assistAwokenUl.appendChild(iconLi);
  7049. });
  7050. }
  7051. function setTextContentAndAttribute(dom, str, number)
  7052. {
  7053. if (!dom) return;
  7054. if (typeof str == "string") {
  7055. dom.textContent = str;
  7056. }
  7057. else {
  7058. dom.innerHTML = '';
  7059. dom.append(str);
  7060. }
  7061. dom.setAttribute(dataAttrName, number ?? str);
  7062. }
  7063. function drawHpInfo(hpBarDom, reduceAttrRanges)
  7064. {
  7065. const width = hpBarDom.width, height = hpBarDom.height;
  7066. let ctx = hpBarDom.getContext("2d");
  7067. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  7068. {
  7069. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  7070. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  7071. //console.table(reduceRanges);
  7072. ctx.fillStyle = attrColors[ridx];
  7073. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  7074. reduceRanges.forEach(range=>{
  7075. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  7076. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  7077. });
  7078. });
  7079. }
  7080. else //只有阶梯盾
  7081. {
  7082. const reduceRanges = reduceAttrRanges[0];
  7083. //创建线性颜色渐变对象
  7084. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  7085. canvasGradient.addColorStop(0, "#EE99AA");
  7086. canvasGradient.addColorStop(0.4, "#FFDDEE");
  7087. canvasGradient.addColorStop(1, "#EE9999");
  7088. ctx.fillStyle = canvasGradient;
  7089. ctx.fillRect(0, 0, width, height);
  7090. reduceRanges.forEach(range=>{
  7091. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  7092. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  7093. });
  7094. }
  7095. }
  7096. //刷新队伍能力值合计
  7097. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  7098. //计算总的生命值
  7099. if (!totalDom) return;
  7100. const outdata = {};
  7101. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  7102. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  7103. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  7104. const tEffectDom = totalDom.querySelector(".tIf-effect");
  7105. const [members, assists, badge, swapId] = team;
  7106. const teams = formation.teams;
  7107. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7108. const [teamsA_members, teamsA_assists, teamsA_badge, swapIdA] = teamsA;
  7109. const [teamsB_members, teamsB_assists, teamsB_badge, swapIdB] = teamsB;
  7110. const leader1id = members[swapId || 0].id;
  7111. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[swapIdA || 0].id : teamsB_members[swapIdB || 0].id) : members[5].id;
  7112. //计算当前队伍,2P时则是需要特殊处理
  7113. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  7114. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  7115. if (tHpDom) {
  7116. const reduceScales1 = getReduceScales(leader1id);
  7117. const reduceScales2 = getReduceScales(leader2id);
  7118. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  7119. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  7120. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  7121. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  7122. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  7123. const hpBar = totalDom.querySelector(".reduce-details");
  7124. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  7125. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  7126. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  7127. {
  7128. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  7129. hpBar.classList.remove(className_displayNone);
  7130. }else
  7131. {
  7132. hpBar.classList.add(className_displayNone);
  7133. }
  7134. const totalReduce = leastScale.scale;
  7135. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7136. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7137. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7138. //徽章血量强化
  7139. function getBadgeHPScale(badge, member) {
  7140. if (teamsCount == 2) return 1;
  7141. switch (badge) {
  7142. case 5: return 1.10; //小血
  7143. case 18: return 1.15; //大血
  7144. case 20: return 1.10; //全属性
  7145. case 22: case 23: return 1.50; //状态异常耐性&SB++ 辅助无效
  7146. case 24: return member.card.collabId === 92 ? 1.15 : 1; //英雄学院徽章
  7147. case 25: return member.card.gachaIds.includes(1) ? 1.15 : 1; //画师桶,1号徽章
  7148. case 26: case 53: return member.card.collabId === 107 ? 1.15 : 1; //高达徽章
  7149. case 27: return member.card.collabId === 112 ? 1.15 : 1; //转生成为史莱姆
  7150. case 28: return member.card.collabId === 110 ? 1.15 : 1; //电击文库Index
  7151. case 29: return member.card.collabId === 102 ? 1.15 : 1; //奥特曼
  7152. case 30: return member.card.gachaIds.includes(6) ? 1.15 : 1; //花嫁
  7153. case 31: return member.card.collabId === 113 ? 1.15 : 1; //叛逆的鲁鲁修
  7154. case 15: return member.card.collabId === 96 ? 1.15 : 1; //漫威
  7155. case 16: return member.card.gachaIds.includes(9) ? 1.15 : 1; //泳装
  7156. case 32: return [21, 61].includes(member.card.collabId) ? 1.15 : 1; //怪物猎人
  7157. case 33: return member.card.collabId === 27 ? 1.15 : 1; //三丽鸥
  7158. case 34: return member.card.collabId === 97 ? 1.15 : 1; //咒术回战
  7159. case 35: return member.card.gachaIds.includes(11) ? 1.15 : 1; //万圣节
  7160. case 36: return member.card.collabId === 114 ? 1.15 : 1; //数码宝贝
  7161. case 37: return member.card.collabId === 90 ? 1.15 : 1; //diss你
  7162. case 38: case 62: return member.card.collabId === 1 ? 1.15 : 1; //GungHo本家
  7163. case 39: return member.card.collabId === 115 ? 1.15 : 1; //周刊少年Magazine
  7164. case 40: return member.card.gachaIds.includes(12) ? 1.15 : 1; //圣诞节
  7165. case 41: return member.card.types.includes(5) ? 1.05 : 1; //神属性
  7166. case 42: return member.card.types.includes(4) ? 1.05 : 1; //龙属性
  7167. case 43: return member.card.types.includes(7) ? 1.05 : 1; //恶属性
  7168. case 44: return member.card.types.includes(8) ? 1.05 : 1; //机械属性
  7169. case 45: return member.card.types.includes(1) ? 1.05 : 1; //平衡属性
  7170. case 46: return member.card.types.includes(6) ? 1.05 : 1; //攻击属性
  7171. case 47: return member.card.types.includes(2) ? 1.05 : 1; //体力属性
  7172. case 48: return member.card.types.includes(3) ? 1.05 : 1; //回复属性
  7173. case 49: return member.card.collabId === 116 ? 1.15 : 1; //GA文库
  7174. case 50: return member.card.gachaIds.includes(0) ? 1.15 : 1; //正月(新年)
  7175. case 51: return member.card.gachaIds.includes(14) ? 1.15 : 1; //女子桶
  7176. case 52: return member.card.gachaIds.includes(2) ? 1.15 : 1; //情人节
  7177. case 54: case 55: return member.card.collabId === 117 ? 1.15 : 1; //排球少年
  7178. case 56: case 57: return member.card.gachaIds.includes(3) ? 1.15 : 1; //新学期(学园)
  7179. case 58: case 59: return member.card.collabId === 118 ? 1.15 : 1; //柯南
  7180. case 60: case 61: return member.card.gachaIds.includes(4) ? 1.15 : 1; //纺星精灵(花朵拟人)
  7181. default: return 1;
  7182. }
  7183. }
  7184. //由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字
  7185. let tHP = teamHPArr.reduce((pv, v, idx) => pv + Math.round(v * teamHPAwokenScale * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP
  7186. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v, idx) => pv + Math.round(v * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP无觉醒
  7187. //记录到bar中,方便打开详情时调用
  7188. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  7189. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  7190. hpBar.tHP = tHP;
  7191. hpBar.tHPNoAwoken = tHPNoAwoken;
  7192. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7193. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7194. const tHpDom_general = tHpDom.querySelector(".general");
  7195. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7196. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7197. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString({sub: true}));
  7198. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString({sub: true}));
  7199. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  7200. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7201. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString({sub: true}));
  7202. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString({sub: true}));
  7203. Object.assign(outdata,{tHP, tHPNoAwoken, totalReduce, tReduceHP, tReduceHPNoAwoken});
  7204. }
  7205. if (tSBDom) {
  7206. const sbn = countTeamSB(team, solo);
  7207. const tSBDom_general = tSBDom.querySelector(".general");
  7208. setTextContentAndAttribute(tSBDom_general, sbn);
  7209. }
  7210. if (tMoveDom) {
  7211. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  7212. const tMoveDom_general = tMoveDom.querySelector(".general");
  7213. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  7214. if (moveTime.fixed) //固定时间的
  7215. {
  7216. tMoveDom.classList.add("fixed-move-time");
  7217. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  7218. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  7219. } else
  7220. {
  7221. tMoveDom.classList.remove("fixed-move-time");
  7222. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  7223. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  7224. }
  7225. }
  7226. if (tEffectDom) {
  7227. //76版队长技能不被换队长所影响
  7228. const leader1id_original = members[0].id;
  7229. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  7230. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7231. if (badge == 22) effect.poisonNoEffect = true;
  7232. refreshEffectDom(tEffectDom, effect);
  7233. }
  7234. return outdata;
  7235. }
  7236. //刷新队伍能力值合计
  7237. function refreshTeamTotalCount(totalCountDom, team, teamIdx) {
  7238. //计算总的生命值
  7239. if (!totalCountDom) return;
  7240. const [members, assists, badge, swapId] = team;
  7241. const teams = formation.teams;
  7242. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7243. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  7244. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  7245. //计算当前队伍,2P时则是需要特殊处理
  7246. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  7247. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  7248. const tRarityDom = totalCountDom.querySelector(".tIf-rarity");
  7249. const tAttrsDom = totalCountDom.querySelector(".tIf-attrs");
  7250. const tTypesDom = totalCountDom.querySelector(".tIf-types");
  7251. //统计队伍稀有度总数
  7252. if (tRarityDom)
  7253. {
  7254. const rarityDoms = tRarityDom.querySelector(".rarity");
  7255. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  7256. if (member.id <= 0) return pre;
  7257. const card = member.card;
  7258. return pre + (card?.rarity ?? 0);
  7259. },0);
  7260. rarityDoms.setAttribute(dataAttrName, rarityCount);
  7261. }
  7262. //统计队伍属性/类型个数
  7263. if (tAttrsDom || tTypesDom)
  7264. {
  7265. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  7266. if (tAttrsDom) {
  7267. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  7268. attrDoms.forEach(attrDom=>{
  7269. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  7270. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  7271. });
  7272. }
  7273. if (tTypesDom) {
  7274. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  7275. typeDoms.forEach(typeDom=>{
  7276. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  7277. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  7278. });
  7279. }
  7280. }
  7281. }
  7282. function refreshEffectDom(tEffectDom, effect) {
  7283. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  7284. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  7285. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  7286. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  7287. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  7288. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  7289. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  7290. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  7291. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  7292. if (addCombo) {
  7293. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  7294. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  7295. }
  7296. const inflicts = tEffectDom.querySelector(".inflicts");
  7297. if (inflicts) {
  7298. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  7299. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  7300. }
  7301. }
  7302. //刷新所有队伍能力值合计
  7303. function refreshFormationTotalHP(totalDom, teams) {
  7304. //计算总的生命值
  7305. if (!totalDom) return;
  7306. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  7307. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  7308. const tEffectDom = totalDom.querySelector(".tIf-effect");
  7309. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7310. const [teamsA_members,,,teamsA_badge] = teamsA;
  7311. const [teamsB_members,,,teamsB_badge] = teamsB;
  7312. //因为目前仅用于2P,所以直接在外面固定写了
  7313. const leader1id = teamsA_members[teamsA_badge || 0].id;
  7314. const leader2id = teamsB_members[teamsB_badge || 0].id;
  7315. if (tHpDom) {
  7316. const reduceScales1 = getReduceScales(leader1id);
  7317. const reduceScales2 = getReduceScales(leader2id);
  7318. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  7319. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  7320. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  7321. const hpBar = totalDom.querySelector(".reduce-details");
  7322. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  7323. {
  7324. drawHpInfo(hpBar, reduceAttrRanges);
  7325. hpBar.classList.remove(className_displayNone);
  7326. }else
  7327. {
  7328. hpBar.classList.add(className_displayNone);
  7329. }
  7330. const totalReduce = leastScale.scale;
  7331. const tHPArr = teams.map(team=>{
  7332. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7333. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7334. const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12), 0); //队伍计算的总HP
  7335. return teamTHP;
  7336. });
  7337. const tHPNoAwokenArr = teams.map(team=>{
  7338. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7339. const teamTHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP
  7340. return Math.round(teamTHP);
  7341. });
  7342. const tHP = tHPArr.reduce((pv, v) => pv + v);
  7343. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v, 0);
  7344. //记录到bar中,方便打开详情时调用
  7345. hpBar.reduceAttrRanges = reduceAttrRanges;
  7346. hpBar.tHP = tHP;
  7347. hpBar.tHPNoAwoken = tHPNoAwoken;
  7348. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7349. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7350. const tHpDom_general = tHpDom.querySelector(".general");
  7351. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7352. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7353. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  7354. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  7355. if (totalReduce > 0)
  7356. tHpDom_reduce.classList.remove("no-reduce");
  7357. else
  7358. tHpDom_reduce.classList.add("no-reduce");
  7359. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7360. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  7361. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  7362. }
  7363. if (tSBDom) {
  7364. const sbn1 = countTeamSB(teamsA, solo);
  7365. const sbn2 = countTeamSB(teamsB, solo);
  7366. const tSBDom_general = tSBDom.querySelector(".general");
  7367. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  7368. }
  7369. if (tEffectDom) {
  7370. //76版队长技能不被换队长所影响
  7371. const leader1id_original = teamsA_members[0].id;
  7372. const leader2id_original = teamsB_members[0].id;
  7373. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7374. refreshEffectDom(tEffectDom, effect);
  7375. }
  7376. }
  7377. //刷新单人技能CD
  7378. function refreshMemberSkillCD(teamDom, team, idx) {
  7379. const memberMonDom = teamDom.querySelector(`.team-members .member[data-index="${idx}"] .monster`);
  7380. const assistMonDom = teamDom.querySelector(`.team-assist .member[data-index="${idx}"] .monster`);
  7381. const member = team[0][idx];
  7382. const assist = team[1][idx];
  7383. const memberCard = Cards[member.id] || Cards[0];
  7384. const memberSkill = Skills[memberCard?.activeSkillId];
  7385. const assistCard = Cards[assist.id] || Cards[0];
  7386. const assistSkill = Skills[assistCard?.activeSkillId];
  7387. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  7388. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  7389. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  7390. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  7391. memberSkillCdDom.innerHTML = '';
  7392. assistSkillCdDom.innerHTML = '';
  7393. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  7394. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  7395. {
  7396. memberSkillCdDom.append(memberSkillCd);
  7397. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  7398. memberSkill.params.slice(1).forEach(subSkillId=>{
  7399. const subSkill = Skills[subSkillId];
  7400. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  7401. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  7402. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  7403. });
  7404. } else {
  7405. memberSkillCdDom.append(memberSkillCd);
  7406. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  7407. }
  7408. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  7409. memberSkillCdDom.classList.remove("max-skill");
  7410. } else {
  7411. memberSkillCdDom.classList.add("max-skill");
  7412. }
  7413. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  7414. assistSkillCdDom.classList.remove("max-skill");
  7415. } else {
  7416. assistSkillCdDom.classList.add("max-skill");
  7417. }
  7418. }
  7419. //按住Ctrl点击技能在控制台输出技能的对象
  7420. function fastShowSkill(event) {
  7421. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  7422. if (event.ctrlKey) {
  7423. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  7424. console.debug(Skills[skillId]);
  7425. return;
  7426. };
  7427. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  7428. showSearch(s_cards); //显示
  7429. }
  7430. // function svgGradientTextLengthRestore(svg, force = false) {
  7431. // if (!force && svg.width.baseVal.value > 0) return;
  7432. // const text = svg.querySelector("text");
  7433. // const rect = text.getBoundingClientRect();
  7434. // console.log(svg, rect.width)
  7435. // svg.width.baseVal.value = rect.width;
  7436. // }
  7437. function localisation($tra) {
  7438. if (!$tra) return;
  7439. document.title = $tra.webpage_title;
  7440. controlBox.querySelector("#datasource-updatetime").title = $tra.force_reload_data;
  7441. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  7442. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  7443. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  7444. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  7445. // gradientTextInit(editBox.querySelector("#active-skill-title"), $tra.active_skill_title);
  7446. // gradientTextInit(editBox.querySelector("#evolved-skill-title"), $tra.evolved_skill_title);
  7447. // gradientTextInit(editBox.querySelector("#leader-skill-title"), $tra.leader_skill_title);
  7448. // function gradientTextInit(svg, str) {
  7449. // const text = svg.querySelector("text");
  7450. // text.textContent = str;
  7451. // const rect = text.getBoundingClientRect();
  7452. // svg.width.baseVal.value = rect.width;
  7453. // }
  7454. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  7455. const sortOptions = Array.from(s_sortList.options);
  7456. sortOptions.forEach(opt => {
  7457. const tag = opt.getAttribute("data-tag");
  7458. const trans = $tra.sort_name[tag];
  7459. if (trans) {
  7460. opt.text = trans;
  7461. }
  7462. });
  7463. }