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script.js 72 kB

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  1. const dataSourceList = [ //几个不同的游戏服务区
  2. {
  3. code:"ja",
  4. source:"パズル&ドラゴンズ"
  5. },
  6. {
  7. code:"en",
  8. source:"Puzzle & Dragons"
  9. },
  10. {
  11. code:"ko",
  12. source:"퍼즐앤드래곤"
  13. },
  14. ];
  15. var Cards; //怪物数据
  16. var Skills; //技能数据
  17. var currentLanguage; //当前语言
  18. var currentDataSource; //当前数据
  19. var interchangeSvg; //储存划线的SVG
  20. var interchangePath; //储存划线的线
  21. var controlBox; //储存整个controlBox
  22. var statusLine; //储存状态栏
  23. var formationBox; //储存整个formationBox
  24. var teamBigBoxs = []; //储存全部teamBigBox
  25. var allMembers = []; //储存所有成员,包含辅助
  26. var editBox; //储存整个editBox
  27. var showSearch; //整个程序都可以用的显示搜索函数
  28. //队员基本的留空
  29. var Member = function(){
  30. this.id=0;
  31. this.ability = [0,0,0];
  32. };
  33. Member.prototype.outObj = function(){
  34. const m = this;
  35. let obj = [m.id];
  36. if (m.level != undefined) obj[1] = m.level;
  37. if (m.awoken != undefined) obj[2] = m.awoken;
  38. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!==0)
  39. {
  40. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  41. { //当3个加值一样时只生成第一个减少长度
  42. obj[3] = m.plus[0];
  43. }else
  44. {
  45. obj[3] = m.plus;
  46. }
  47. }
  48. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  49. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  50. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  51. const skill = Skills[card.activeSkillId];
  52. //有技能等级,并且技能等级低于最大等级时才记录技能
  53. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  54. return obj;
  55. };
  56. Member.prototype.loadObj = function(m,dataVersion){
  57. if (m == undefined) //如果没有提供数据,直接返回默认
  58. {
  59. return;
  60. }
  61. if (dataVersion == undefined) dataVersion = 1;
  62. this.id = dataVersion>1 ? m[0] : m.id;
  63. this.level = dataVersion>1 ? m[1] : m.level;
  64. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  65. if (dataVersion>1)
  66. {
  67. if (isNaN(m[3]) || m[3]==null)
  68. {
  69. this.plus = m[3];
  70. }else
  71. {
  72. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  73. this.plus = [singlePlus,singlePlus,singlePlus];
  74. }
  75. }else
  76. {
  77. this.plus = m.plus;
  78. }
  79. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  80. this.latent = dataVersion>1 ? m[4] : m.latent;
  81. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  82. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  83. this.skilllevel = m[6] || null;
  84. };
  85. //只用来防坐的任何队员
  86. var MemberDelay = function(){
  87. this.id=-1;
  88. };
  89. MemberDelay.prototype = Object.create(Member.prototype);
  90. MemberDelay.prototype.constructor = MemberDelay;
  91. //辅助队员
  92. var MemberAssist = function(){
  93. this.level = 0;
  94. this.awoken = 0;
  95. this.plus = [0,0,0];
  96. Member.call(this);
  97. };
  98. MemberAssist.prototype = Object.create(Member.prototype);
  99. MemberAssist.prototype.constructor = MemberAssist;
  100. MemberAssist.prototype.loadFromMember = function(m){
  101. if (m == undefined) //如果没有提供数据,直接返回默认
  102. {
  103. return;
  104. }
  105. this.id = m.id;
  106. if (m.level != undefined) this.level = m.level;
  107. if (m.awoken != undefined) this.awoken = m.awoken;
  108. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  109. };
  110. //正式队伍
  111. var MemberTeam = function(){
  112. this.latent = [];
  113. this.ability = [0,0,0];
  114. MemberAssist.call(this);
  115. //sawoken作为可选项目,默认不在内
  116. };
  117. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  118. MemberTeam.prototype.constructor = MemberTeam;
  119. MemberTeam.prototype.loadFromMember = function(m){
  120. if (m == undefined) //如果没有提供数据,直接返回默认
  121. {
  122. return;
  123. }
  124. this.id = m.id;
  125. if (m.level != undefined) this.level = m.level;
  126. if (m.awoken != undefined) this.awoken = m.awoken;
  127. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  128. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = m.latent;
  129. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  130. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = m.ability;
  131. };
  132. var Formation = function(teamCount,memberCount){
  133. this.title = "";
  134. this.detail = "";
  135. this.teams = [];
  136. this.badge = 0;
  137. for (var ti=0;ti<teamCount;ti++)
  138. {
  139. const team = [[],[]];
  140. for (let mi=0;mi<memberCount;mi++)
  141. {
  142. team[0].push(new MemberTeam());
  143. team[1].push(new MemberAssist());
  144. }
  145. this.teams.push(team);
  146. }
  147. };
  148. Formation.prototype.outObj= function(){
  149. let obj = {};
  150. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  151. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  152. obj.f = this.teams.map(function(t){
  153. return t.map(function(st){
  154. return st.map(function(m){
  155. return m.outObj();
  156. });
  157. });
  158. });
  159. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  160. return obj;
  161. };
  162. Formation.prototype.loadObj= function(f){
  163. const dataVeision = f.f?2:1; //是第几版格式
  164. this.title = dataVeision>1 ? f.t : f.title;
  165. this.detail = dataVeision>1 ? f.d : f.detail;
  166. this.badge = f.b ? f.b : 0; //徽章
  167. const teamArr = dataVeision>1 ? f.f : f.team;
  168. this.teams.forEach(function(t,ti){
  169. let tf = teamArr[ti] || [];
  170. t.forEach(function(st,sti){
  171. let fst = tf[sti] || [];
  172. st.forEach(function(m,mi){
  173. let fm = fst[mi];
  174. m.loadObj(fm,dataVeision);
  175. });
  176. });
  177. });
  178. };
  179. //获取最大潜觉数量
  180. function getMaxLatentCount(id)
  181. { //转生2和超转生3为8个格子
  182. if (Cards[id])
  183. {
  184. return Cards[id].is8Latent ? 8 : 6;
  185. }else
  186. {
  187. return 6;
  188. }
  189. }
  190. //切换怪物ID显示
  191. function toggleShowMonId()
  192. {
  193. document.body.classList.toggle('not-show-mon-id');
  194. }
  195. //切换怪物技能CD显示
  196. function toggleShowMonSkillCd()
  197. {
  198. document.body.classList.toggle('show-mon-skill-cd');
  199. }
  200. //清除数据
  201. function clearData()
  202. {
  203. location.href=location.href.replace(location.search,'');
  204. }
  205. //轮换ABC队伍
  206. function swapABCteam()
  207. {
  208. if (formation.teams.length>1)
  209. {
  210. formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后
  211. creatNewUrl();
  212. refreshAll(formation);
  213. }
  214. }
  215. //在单人和多人之间转移数据
  216. function turnPage(toPage)
  217. {
  218. let pagename = null;
  219. switch(toPage)
  220. {
  221. case 1:
  222. if (formation.teams[0][0].length<6)
  223. {
  224. //把第二支队伍的队长添加到最后方
  225. formation.teams[0][0].push(formation.teams[1][0][0]);
  226. formation.teams[0][1].push(formation.teams[1][1][0]);
  227. }
  228. //删掉第2支开始的队伍
  229. formation.teams.splice(1);
  230. pagename = "solo.html";
  231. break;
  232. case 2:
  233. if (formation.teams.length<2)
  234. {
  235. //创建第二支队伍,各4个空的
  236. /*formation.teams[1] = [
  237. Array.from(new Array(4)).map(()=>{return new MemberTeam();}),
  238. Array.from(new Array(4)).map(()=>{return new MemberAssist();})
  239. ];*/
  240. formation.teams[1] = [[],[]];
  241. //把右边的队长加到第二支队伍最后面
  242. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  243. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  244. }else //三人则直接删除
  245. {
  246. //删掉第3支开始的队伍
  247. formation.teams.splice(2);
  248. //删掉前面两支队伍的战友
  249. formation.teams[0][0].splice(5);
  250. formation.teams[0][1].splice(5);
  251. formation.teams[1][0].splice(5);
  252. formation.teams[1][1].splice(5);
  253. }
  254. formation.badge = 0;
  255. pagename = "multi.html";
  256. break;
  257. case 3:
  258. if (formation.teams.length<2)
  259. {
  260. //创建第二支队伍,各4个空的
  261. /*formation.teams[1] = [
  262. Array.from(new Array(6)).map(()=>{return new MemberTeam();}),
  263. Array.from(new Array(6)).map(()=>{return new MemberAssist();})
  264. ];
  265. formation.teams[2] = [
  266. Array.from(new Array(6)).map(()=>{return new MemberTeam();}),
  267. Array.from(new Array(6)).map(()=>{return new MemberAssist();})
  268. ];*/
  269. }else //2人
  270. {
  271. formation.teams[0][0].push(formation.teams[1][0][0]);
  272. formation.teams[0][1].push(formation.teams[1][1][0]);
  273. formation.teams[1][0].push(formation.teams[0][0][0]);
  274. formation.teams[1][1].push(formation.teams[0][1][0]);
  275. }
  276. formation.badge = 0;
  277. pagename = "triple.html";
  278. break;
  279. }
  280. location.href = creatNewUrl({url:pagename, notPushState:true});
  281. }
  282. window.onload = function()
  283. {
  284. controlBox = document.body.querySelector(".control-box");
  285. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  286. const helpLink = controlBox.querySelector(".help-link");
  287. formationBox = document.body.querySelector(".formation-box");
  288. editBox = document.body.querySelector(".edit-box");
  289. interchangeSVG = document.body.querySelector("#interchange-line");
  290. interchangePath = interchangeSVG.querySelector("g line");
  291. if (location.hostname.indexOf("gitee")>=0)
  292. {
  293. helpLink.hostname = "gitee.com";
  294. }
  295. //▼添加语言列表开始
  296. const langSelectDom = controlBox.querySelector(".languages");
  297. languageList.forEach(function(l){
  298. langSelectDom.options.add(new Option(l.name,l.i18n));
  299. });
  300. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  301. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  302. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  303. if (parameter_i18n) //如果已指定就用指定的语言
  304. return parameter_i18n.indexOf(l.i18n)>=0;
  305. else //否则筛选浏览器默认语言
  306. return browser_i18n.indexOf(l.i18n)>=0;
  307. });
  308. currentLanguage = havingLanguage.length ?
  309. havingLanguage.pop() : //有语言使用最后一个
  310. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  311. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  312. let langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  313. langOptionArray.some(function(langOpt){
  314. if (langOpt.value == currentLanguage.i18n)
  315. {
  316. langOpt.selected = true;
  317. return true;
  318. }
  319. });
  320. //▲添加语言列表结束
  321. //▼添加数据来源列表开始
  322. const dataSelectDom = controlBox.querySelector(".datasource");
  323. dataSourceList.forEach(function(ds){
  324. dataSelectDom.options.add(new Option(ds.source,ds.code));
  325. });
  326. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  327. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  328. return ds.code == parameter_dsCode;
  329. });
  330. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  331. document.body.classList.add("ds-"+currentDataSource.code);
  332. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  333. dataSourceOptionArray.some(function(dataOpt){
  334. if (dataOpt.value == currentDataSource.code)
  335. {
  336. dataOpt.selected = true;
  337. return true;
  338. }
  339. });
  340. statusLine.classList.add("loading-mon-info");
  341. GM_xmlhttpRequest({
  342. method: "GET",
  343. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  344. onload: function(response) {
  345. dealCardsData(response.response);
  346. },
  347. onerror: function(response) {
  348. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  349. if (isChrome && location.host.length==0 && response.response.length>0)
  350. {
  351. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  352. dealCardsData(response.response);
  353. }else
  354. {
  355. console.error("Cards JSON数据获取失败",response);
  356. }
  357. }
  358. });
  359. //处理返回的数据
  360. function dealCardsData(responseText)
  361. {
  362. try
  363. {
  364. Cards = JSON.parse(responseText);
  365. }catch(e)
  366. {
  367. console.log("Cards数据JSON解码出错",e);
  368. return;
  369. }
  370. statusLine.classList.remove("loading-mon-info");
  371. statusLine.classList.add("loading-skill-info");
  372. GM_xmlhttpRequest({
  373. method: "GET",
  374. url:`monsters-info/skill_${currentDataSource.code}.json`, //Skills数据文件
  375. onload: function(response) {
  376. dealSkillData(response.response);
  377. },
  378. onerror: function(response) {
  379. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  380. if (isChrome && location.host.length==0 && response.response.length>0)
  381. {
  382. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  383. dealSkillData(response.response);
  384. }else
  385. {
  386. console.error("Skills JSON数据获取失败",response);
  387. }
  388. }
  389. });
  390. }
  391. function dealSkillData(responseText)
  392. {
  393. try
  394. {
  395. Skills = JSON.parse(responseText);
  396. }catch(e)
  397. {
  398. console.log("Skills数据JSON解码出错",e);
  399. return;
  400. }
  401. initialize();//初始化
  402. statusLine.classList.remove("loading-skill-info");
  403. //如果通过的话就载入URL中的怪物数据
  404. reloadFormationData();
  405. }
  406. };
  407. //重新读取URL中的Data数据并刷新页面
  408. function reloadFormationData()
  409. {
  410. let formationData;
  411. try
  412. {
  413. const parameterDataString = getQueryString("d") || getQueryString("data");
  414. if (parameterDataString)
  415. {
  416. formationData = JSON.parse(parameterDataString);
  417. }
  418. }catch(e)
  419. {
  420. console.error("URL中队伍数据JSON解码出错",e);
  421. return;
  422. }
  423. if (formationData)
  424. {
  425. //formation = idata;
  426. formation.loadObj(formationData);
  427. refreshAll(formation);
  428. }
  429. }
  430. window.onpopstate = reloadFormationData; //前进后退时修改页面
  431. //创建新的分享地址
  432. function creatNewUrl(arg){
  433. if (arg == undefined) arg = {};
  434. if (!!(window.history && history.pushState)) {
  435. // 支持History API
  436. let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  437. let datasource = arg.datasource || getQueryString("s");
  438. let outObj = formation.outObj();
  439. let newUrl = (arg.url?arg.url:"") +
  440. '?' +
  441. (language_i18n?'l=' + language_i18n + '&':'') +
  442. (datasource&&datasource!="ja"?'s=' + datasource + '&':'') +
  443. 'd=' + encodeURIComponent(JSON.stringify(outObj));
  444. if (!arg.notPushState) history.pushState(null, null, newUrl);
  445. return newUrl;
  446. }
  447. }
  448. //截图
  449. function capture()
  450. {
  451. statusLine.classList.add("prepare-cauture");
  452. const titleBox = formationBox.querySelector(".title-box");
  453. const detailBox = formationBox.querySelector(".detail-box");
  454. const txtTitle = titleBox.querySelector(".title");
  455. const txtDetail = detailBox.querySelector(".detail");
  456. //去掉可能的空白文字的编辑状态
  457. titleBox.classList.remove("edit");
  458. detailBox.classList.remove("edit");
  459. const downLink = controlBox.querySelector(".down-capture");
  460. html2canvas(formationBox).then(canvas => {
  461. canvas.toBlob(function(blob) {
  462. window.URL.revokeObjectURL(downLink.href);
  463. downLink.href = URL.createObjectURL(blob);
  464. downLink.download = `${teamsCount}P formation cauture.png`;
  465. downLink.click();
  466. statusLine.classList.remove("prepare-cauture");
  467. //如果是空白文字,加回编辑状态
  468. if (txtTitle.value.length==0)
  469. titleBox.classList.add("edit");
  470. if (txtDetail.value.length==0)
  471. detailBox.classList.add("edit");
  472. });
  473. //document.body.appendChild(canvas);
  474. });
  475. }
  476. //初始化
  477. function initialize()
  478. {
  479. const monstersList = editBox.querySelector("#monsters-name-list");
  480. let fragment = document.createDocumentFragment();
  481. const linkReg = "link:(\\d+)";
  482. Cards.forEach(function(m){ //添加下拉框候选
  483. const opt = fragment.appendChild(document.createElement("option"));
  484. opt.value = m.id;
  485. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  486. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  487. if (linkRes)
  488. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  489. let _m = Cards[parseInt(linkRes[1],10)];
  490. _m.evoRootId = m.evoRootId;
  491. }
  492. });
  493. monstersList.appendChild(fragment);
  494. //标题和介绍文本框
  495. const titleBox = formationBox.querySelector(".title-box");
  496. const detailBox = formationBox.querySelector(".detail-box");
  497. const txtTitle = titleBox.querySelector(".title");
  498. const txtDetail = detailBox.querySelector(".detail");
  499. const txtTitleDisplay = titleBox.querySelector(".title-display");
  500. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  501. txtTitle.onchange = function(){
  502. formation.title = this.value;
  503. //txtTitleDisplay.innerHTML = "";
  504. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  505. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  506. creatNewUrl();
  507. };
  508. txtTitle.onblur = function(){
  509. if (this.value.length>0)
  510. titleBox.classList.remove("edit");
  511. };
  512. txtDetail.onchange = function(){
  513. formation.detail = this.value;
  514. /*txtDetailDisplay.innerHTML = "";
  515. const txtDetailLines = this.value.split("\n");
  516. txtDetailLines.forEach((line,idx)=>{
  517. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  518. txtDetailDisplay.appendChild(document.createTextNode(line));
  519. });*/
  520. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  521. creatNewUrl();
  522. };
  523. txtDetail.onblur = function(){
  524. if (this.value.length>0)
  525. detailBox.classList.remove("edit");
  526. this.style.height = txtDetailDisplay.scrollHeight+"px";
  527. };
  528. txtTitleDisplay.onclick = function(){
  529. titleBox.classList.add("edit");
  530. txtTitle.focus();
  531. }
  532. txtDetailDisplay.onclick = function(){
  533. detailBox.classList.add("edit");
  534. txtDetail.focus();
  535. }
  536. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  537. {
  538. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  539. }
  540. //将所有怪物头像添加到全局数组
  541. teamBigBoxs.forEach(teamBigBox=>{
  542. const teamBox = teamBigBox.querySelector(".team-box");
  543. const menbers = Array.prototype.slice.call(teamBox.querySelectorAll(".team-members .monster"));
  544. const assist = Array.prototype.slice.call(teamBox.querySelectorAll(".team-assist .monster"));
  545. menbers.forEach(m=>{
  546. allMembers.push(m);
  547. });
  548. assist.forEach(m=>{
  549. allMembers.push(m);
  550. });
  551. });
  552. //所有怪物头像,添加拖动交换的代码
  553. allMembers.forEach(m=>{
  554. //点击
  555. m.onclick = clickMonHead;
  556. //拖动
  557. m.draggable = true;
  558. m.ondragstart = dragStartMonHead;
  559. m.ondragover = dropOverMonHead;
  560. m.ondrop = dropMonHead;
  561. //触摸
  562. m.ontouchstart = touchstartMonHead;
  563. m.ontouchmove = touchmoveMonHead;
  564. m.ontouchend = touchendMonHead;
  565. m.ontouchcancel = touchcancelMonHead;
  566. });
  567. //添加徽章
  568. const className_ChoseBadges = "show-all-badges";
  569. teamBigBoxs.forEach(tb=>{
  570. //徽章
  571. const teamBadge = tb.querySelector(".team-badge");
  572. if (!teamBadge) return;
  573. const badges = Array.prototype.slice.call(teamBadge.querySelectorAll(".badge-bg"));
  574. badges.forEach((badge,bidx) => {
  575. badge.onclick = function(){
  576. if (teamBadge.classList.contains(className_ChoseBadges))
  577. {
  578. teamBadge.classList.remove(className_ChoseBadges);
  579. formation.badge = bidx;
  580. refreshTotalHP(formation.teams[0]);
  581. creatNewUrl();
  582. }else
  583. {
  584. teamBadge.classList.add(className_ChoseBadges);
  585. }
  586. };
  587. });
  588. });
  589. //编辑框
  590. editBox.mid = null; //储存怪物id
  591. editBox.awokenCount = 0; //储存怪物潜觉数量
  592. editBox.latent = []; //储存潜在觉醒
  593. editBox.isAssist = false; //储存是否为辅助宠物
  594. editBox.monsterHead = null;
  595. editBox.latentBox = null;
  596. editBox.memberIdx = []; //储存队伍数组下标
  597. editBox.show = function(){
  598. this.classList.remove("display-none");
  599. formationBox.classList.add("blur-bg");
  600. controlBox.classList.add("blur-bg");
  601. };
  602. editBox.hide = function(){
  603. this.classList.add("display-none");
  604. formationBox.classList.remove("blur-bg");
  605. controlBox.classList.remove("blur-bg");
  606. };
  607. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  608. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  609. mCollabId.onclick = function(){ //搜索合作
  610. const collabId = parseInt(this.getAttribute('data-collabId'));
  611. if (collabId>0);
  612. {
  613. searchColla(this.getAttribute('data-collabId'));
  614. }
  615. };
  616. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  617. mAltName.onclick = function(){ //搜索合作
  618. const altName = this.getAttribute('data-altName');
  619. const splitAltName = altName.split("|");
  620. if (altName.length>0);
  621. {
  622. showSearch(Cards.filter(card=>{
  623. return splitAltName.some(alt=>{
  624. return alt.length > 0 && card.altName.indexOf(alt)>=0;
  625. });
  626. }));
  627. }
  628. };
  629. //创建一个新的怪物头像
  630. editBox.createCardHead = function(id)
  631. {
  632. function clickHeadToNewMon()
  633. {
  634. monstersID.value = this.getAttribute("data-cardid");
  635. monstersID.onchange();
  636. return false;
  637. }
  638. const cli = document.createElement("li");
  639. const cdom = cli.head = createCardA(id);
  640. cli.appendChild(cdom);
  641. changeid({id:id},cdom);
  642. cdom.onclick = clickHeadToNewMon;
  643. return cli;
  644. };
  645. const searchBox = editBox.querySelector(".search-box");
  646. const settingBox = editBox.querySelector(".setting-box");
  647. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  648. searchOpen.onclick = function(){
  649. searchBox.classList.toggle("display-none");
  650. };
  651. let s_attr1s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  652. let s_attr2s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  653. let s_fixMainColor = searchBox.querySelector(".attrs .fix-main-color");
  654. let s_types = Array.prototype.slice.call(searchBox.querySelectorAll(".types-div .type-check"));
  655. let s_awokensItem = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  656. let s_awokensIcon = s_awokensItem.map(it=>{
  657. return it.querySelector(".awoken-icon");
  658. });
  659. let s_awokensCount = s_awokensItem.map(it=>{
  660. return it.querySelector(".count");
  661. });
  662. /*let s_awokensIcon = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-icon"));
  663. let s_awokensCount = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .count"));*/
  664. let s_sawokens = Array.prototype.slice.call(searchBox.querySelectorAll(".sawoken-div .sawoken-check"));
  665. s_awokensIcon.forEach((b,idx)=>{ //每种觉醒增加1
  666. b.onclick = function(){
  667. const countDom = s_awokensCount[idx];
  668. let count = parseInt(countDom.innerHTML,10);
  669. if (count<9)
  670. {
  671. count++;
  672. countDom.innerHTML = count;
  673. b.parentNode.classList.remove("zero");
  674. }
  675. };
  676. });
  677. function searchSubAwoken()
  678. {
  679. let count = parseInt(this.innerHTML,10);
  680. if (count>0)
  681. {
  682. count--;
  683. this.innerHTML = count;
  684. if (count === 0)
  685. {
  686. this.parentNode.classList.add("zero");
  687. }
  688. }
  689. }
  690. s_awokensCount.forEach((b,idx)=>{ //每种觉醒减少1
  691. b.onclick = searchSubAwoken;
  692. });
  693. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  694. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  695. awokenClear.onclick = function(){ //清空觉醒选项
  696. s_awokensCount.forEach(t=>{
  697. t.innerHTML = 0;
  698. });
  699. s_awokensItem.forEach(t=>{
  700. t.classList.add("zero");
  701. });
  702. };
  703. sawokenClear.onclick = function(){ //清空超觉醒选项
  704. s_sawokens.forEach(t=>{
  705. t.checked = false;
  706. });
  707. };
  708. const searchStart = searchBox.querySelector(".control-div .search-start");
  709. const searchClose = searchBox.querySelector(".control-div .search-close");
  710. const searchClear = searchBox.querySelector(".control-div .search-clear");
  711. const searchMonList = searchBox.querySelector(".search-mon-list");
  712. function returnCheckedInput(ipt)
  713. {
  714. return ipt.checked == true;
  715. }
  716. function returnInputValue(ipt)
  717. {
  718. return ipt.value;
  719. }
  720. function Str2Int(str)
  721. {
  722. return parseInt(str, 10);
  723. }
  724. //将搜索结果显示出来(也可用于其他的搜索)
  725. showSearch = function(searchArr){
  726. editBox.show();
  727. searchBox.classList.remove("display-none");
  728. const createCardHead = editBox.createCardHead;
  729. searchMonList.classList.add("display-none");
  730. searchMonList.innerHTML = "";
  731. if (searchArr.length>0)
  732. {
  733. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  734. searchArr.forEach(function(card){
  735. const cli = createCardHead(card.id);
  736. fragment.appendChild(cli);
  737. });
  738. searchMonList.appendChild(fragment);
  739. }
  740. searchMonList.classList.remove("display-none");
  741. };
  742. searchStart.onclick = function(){
  743. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  744. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  745. const fixMainColor = s_fixMainColor.checked;
  746. let attr1,attr2;
  747. if (attr1Filter.length>0)
  748. {
  749. if (!isNaN(attr1Filter[0]))
  750. {
  751. attr1 = parseInt(attr1Filter[0],10);
  752. }else
  753. {
  754. attr1 = null;
  755. }
  756. }
  757. if (attr2Filter.length>0)
  758. {
  759. if (!isNaN(attr2Filter[0]))
  760. {
  761. attr2 = parseInt(attr2Filter[0],10);
  762. }else
  763. {
  764. attr2 = null;
  765. }
  766. }
  767. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  768. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  769. const awokensFilter = s_awokensCount.filter(btn=>{return parseInt(btn.innerHTML,10)>0;}).map(btn=>{
  770. return {id:parseInt(btn.value,10),num:parseInt(btn.innerHTML,10)};
  771. });
  772. console.log("搜索条件",attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  773. let searchResult = searchCards(Cards,attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  774. console.log("搜索结果",searchResult);
  775. showSearch(searchResult);
  776. };
  777. searchClose.onclick = function(){
  778. searchBox.classList.add("display-none");
  779. };
  780. searchClear.onclick = function(){ //清空搜索选项
  781. s_attr1s[0].checked = true;
  782. s_attr2s[0].checked = true;
  783. s_types.forEach(t=>{
  784. t.checked = false;
  785. });
  786. s_awokensCount.forEach(t=>{
  787. t.innerHTML = 0;
  788. });
  789. s_awokensItem.forEach(t=>{
  790. t.classList.add("zero");
  791. });
  792. s_sawokens.forEach(t=>{
  793. t.checked = false;
  794. });
  795. searchMonList.innerHTML = "";
  796. };
  797. //id搜索
  798. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  799. monstersID.onchange = function(){
  800. if (/^\d+$/.test(this.value))
  801. {
  802. const newId = parseInt(this.value, 10);
  803. if (editBox.mid != newId) //避免多次运行oninput、onchange
  804. {
  805. editBox.mid = newId;
  806. editBoxChangeMonId(editBox.mid);
  807. }
  808. }
  809. };
  810. monstersID.oninput = monstersID.onchange;
  811. //觉醒
  812. let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  813. monEditAwokens.forEach((akDom,idx,domArr)=>{
  814. akDom.onclick = function(){
  815. editBox.awokenCount = idx;
  816. editBox.reCalculateAbility();
  817. editBox.refreshAwokens();
  818. };
  819. });
  820. //刷新觉醒
  821. editBox.refreshAwokens = ()=>{
  822. monEditAwokens[0].innerHTML = editBox.awokenCount;
  823. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length))
  824. monEditAwokens[0].classList.add("full-awoken");
  825. else
  826. monEditAwokens[0].classList.remove("full-awoken");
  827. for(let ai=1;ai<monEditAwokens.length;ai++)
  828. {
  829. if(ai<=editBox.awokenCount)
  830. {
  831. monEditAwokens[ai].classList.remove("unselected-awoken");
  832. }
  833. else
  834. {
  835. monEditAwokens[ai].classList.add("unselected-awoken");
  836. }
  837. }
  838. };
  839. //超觉醒
  840. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  841. monEditSAwokens.forEach((akDom,idx,domArr)=>{
  842. akDom.onclick = function(){
  843. for(var ai=0;ai<domArr.length;ai++)
  844. {
  845. if(ai==idx)
  846. {
  847. domArr[ai].classList.toggle("unselected-awoken");
  848. }
  849. else
  850. {
  851. domArr[ai].classList.add("unselected-awoken");
  852. }
  853. }
  854. };
  855. });
  856. //3个快速设置this.ipt为自己的value
  857. function setIptToMyValue()
  858. {
  859. if (this.ipt.value != this.value)
  860. {
  861. this.ipt.value = this.value;
  862. this.ipt.onchange();
  863. }
  864. }
  865. //等级
  866. const monEditLv = settingBox.querySelector(".m-level");
  867. monEditLv.onchange = reCalculateAbility;
  868. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  869. monEditLvMin.ipt = monEditLv;
  870. monEditLvMin.onclick = setIptToMyValue;
  871. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  872. monEditLvMax.ipt = monEditLv;
  873. monEditLvMax.onclick = setIptToMyValue;
  874. //加蛋
  875. const monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
  876. const monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
  877. const monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
  878. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  879. monEditAddHp.onchange = reCalculateAbility;
  880. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  881. monEditAddAtk.onchange = reCalculateAbility;
  882. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  883. monEditAddRcv.onchange = reCalculateAbility;
  884. //3个快速设置按钮
  885. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  886. monEditAddHpBtn.ipt = monEditAddHp;
  887. monEditAddHpBtn.onclick = setIptToMyValue;
  888. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  889. monEditAddAtkBtn.ipt = monEditAddAtk;
  890. monEditAddAtkBtn.onclick = setIptToMyValue;
  891. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  892. monEditAddRcvBtn.ipt = monEditAddRcv;
  893. monEditAddRcvBtn.onclick = setIptToMyValue;
  894. //297按钮
  895. const monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
  896. monEditAdd297.onclick = function(){
  897. monEditAddHp.value = 99;
  898. monEditAddAtk.value = 99;
  899. monEditAddRcv.value = 99;
  900. editBox.reCalculateAbility();
  901. };
  902. //三维的计算值
  903. const monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
  904. const monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
  905. const monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
  906. //潜觉
  907. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  908. const monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  909. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  910. const monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  911. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  912. {
  913. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  914. const usedHoleN = usedHole(latent);
  915. for (let ai=0;ai<monEditLatents.length;ai++)
  916. {
  917. if (latent[ai] !== undefined)
  918. {
  919. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  920. }
  921. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  922. {
  923. monEditLatents[ai].className = "latent-icon";
  924. }
  925. else
  926. {
  927. monEditLatents[ai].className = "display-none";
  928. }
  929. }
  930. };
  931. const rowSkill = settingBox.querySelector(".row-mon-skill");
  932. const skillBox = rowSkill.querySelector(".skill-box");
  933. const skillCD = skillBox.querySelector(".skill-cd");
  934. const skillLevel = skillBox.querySelector(".m-skill-level");
  935. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  936. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  937. skillLevel.onchange = function(){
  938. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  939. const skill = Skills[card.activeSkillId];
  940. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  941. };
  942. skillLevel_1.ipt = skillLevel;
  943. skillLevel_1.onclick = setIptToMyValue;
  944. skillLevel_Max.ipt = skillLevel;
  945. skillLevel_Max.onclick = setIptToMyValue;
  946. //已有觉醒的去除
  947. function deleteLatent(){
  948. const aIdx = parseInt(this.value, 10);
  949. editBox.latent.splice(aIdx,1);
  950. editBox.reCalculateAbility(); //重计算三维
  951. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  952. }
  953. monEditLatents.forEach((la)=>{la.onclick = deleteLatent;});
  954. //可选觉醒的添加
  955. function addLatent(){
  956. if (this.classList.contains("unselected-latent")) return; //不能选的觉醒直接退出
  957. const lIdx = parseInt(this.value); //潜觉的序号
  958. const usedHoleN = usedHole(editBox.latent); //使用了的格子
  959. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  960. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2) || //如果能添加2格的觉醒
  961. lIdx < 12 && usedHoleN<=(maxLatentCount-1)) //如果能添加1格的觉醒
  962. {editBox.latent.push(lIdx);}
  963. else {return;}
  964. editBox.reCalculateAbility();
  965. editBox.refreshLatent(editBox.latent,editBox.mid);
  966. }
  967. monEditLatentsAllowable.forEach((la)=>{la.onclick = addLatent;});
  968. //编辑界面重新计算怪物的能力
  969. function reCalculateAbility(){
  970. const monid = parseInt(monstersID.value || 0, 10);
  971. const level = parseInt(monEditLv.value || 0, 10);
  972. const awoken = editBox.awokenCount;
  973. const plus = [
  974. parseInt(monEditAddHp.value || 0, 10),
  975. parseInt(monEditAddAtk.value || 0, 10),
  976. parseInt(monEditAddRcv.value || 0, 10)
  977. ];
  978. const latent = editBox.latent;
  979. const tempMon = {
  980. id:monid,
  981. level:level,
  982. plus:plus,
  983. awoken:awoken,
  984. latent:latent
  985. }
  986. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  987. monEditHpValue.innerHTML = abilitys[0];
  988. monEditAtkValue.innerHTML = abilitys[1];
  989. monEditRcvValue.innerHTML = abilitys[2];
  990. };
  991. editBox.reCalculateAbility = reCalculateAbility;
  992. const btnCancel = editBox.querySelector(".button-cancel");
  993. const btnDone = editBox.querySelector(".button-done");
  994. const btnNull = editBox.querySelector(".button-null");
  995. const btnDelay = editBox.querySelector(".button-delay");
  996. btnCancel.onclick = function(){
  997. btnDone.classList.remove("cant-assist");
  998. btnDone.disabled = false;
  999. editBox.memberIdx = [];
  1000. editBox.hide();
  1001. };
  1002. btnDone.onclick = function(){
  1003. if (parseInt(monEditLv.value,10) == 0)
  1004. {
  1005. btnNull.onclick();
  1006. return;
  1007. }
  1008. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1009. const teamData = formation.teams[editBox.memberIdx[0]];
  1010. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1011. const teamBox = teamBigBox.querySelector(".team-box");
  1012. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1013. mon.id = parseInt(monstersID.value,10);
  1014. const card = Cards[mon.id] || Cards[0];
  1015. const skill = Skills[card.activeSkillId];
  1016. mon.level = parseInt(monEditLv.value,10);
  1017. mon.awoken = editBox.awokenCount;
  1018. if (card.superAwakenings.length) //如果支持超觉醒
  1019. {
  1020. mon.sawoken = -1;
  1021. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  1022. {
  1023. if (
  1024. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  1025. !monEditSAwokens[sai].classList.contains("display-none")
  1026. )
  1027. {
  1028. mon.sawoken = sai;
  1029. break;
  1030. }
  1031. }
  1032. }
  1033. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1034. (!card.overlay || mon.level>= card.maxLevel))
  1035. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1036. mon.plus = [0,0,0];
  1037. }else
  1038. {
  1039. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1040. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1041. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1042. if (!editBox.isAssist)
  1043. { //如果不是辅助,则可以设定潜觉
  1044. mon.latent = editBox.latent.concat();
  1045. }
  1046. }
  1047. const skillLevelNum = parseInt(skillLevel.value,10);
  1048. if (skillLevelNum < skill.maxLevel)
  1049. {
  1050. mon.skilllevel = skillLevelNum;
  1051. }
  1052. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1053. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1054. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1055. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1056. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1057. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1058. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1059. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1060. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1061. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1062. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1063. //刷新改队员的CD
  1064. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1065. creatNewUrl();
  1066. editBox.hide();
  1067. };
  1068. window.onkeydown = function(e){
  1069. if (!editBox.classList.contains("display-none"))
  1070. {
  1071. if (e.keyCode == 27)
  1072. { //按下ESC时,自动关闭编辑窗
  1073. btnCancel.onclick();
  1074. }
  1075. }
  1076. };
  1077. btnNull.onclick = function(){ //空位置
  1078. const mon = new Member();
  1079. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1080. const teamData = formation.teams[editBox.memberIdx[0]];
  1081. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1082. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1083. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1084. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1085. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1086. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1087. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1088. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1089. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1090. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1091. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1092. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1093. //刷新改队员的CD
  1094. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1095. creatNewUrl();
  1096. editBox.hide();
  1097. };
  1098. btnDelay.onclick = function(){ //应对威吓
  1099. const mon = new MemberDelay();
  1100. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1101. const teamData = formation.teams[editBox.memberIdx[0]];
  1102. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1103. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1104. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1105. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1106. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1107. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1108. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1109. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1110. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1111. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1112. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1113. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1114. //刷新改队员的CD
  1115. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1116. creatNewUrl();
  1117. editBox.hide();
  1118. };
  1119. //语言选择
  1120. const langList = controlBox.querySelector(".languages");
  1121. langList.onchange = function(){
  1122. creatNewUrl({"language":this.value});
  1123. history.go();
  1124. };
  1125. //数据源选择
  1126. const dataList = controlBox.querySelector(".datasource");
  1127. dataList.onchange = function(){
  1128. creatNewUrl({datasource:this.value});
  1129. history.go();
  1130. };
  1131. /*添对应语言执行的JS*/
  1132. const languageJS = document.head.appendChild(document.createElement("script"));
  1133. languageJS.id = "language-js";
  1134. languageJS.type = "text/javascript";
  1135. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1136. }
  1137. //编辑界面点击每个怪物的头像的处理
  1138. function clickMonHead(e)
  1139. {
  1140. let team = parseInt(this.getAttribute("data-team"),10);
  1141. let assist = parseInt(this.getAttribute("data-assist"),10);
  1142. let index = parseInt(this.getAttribute("data-index"),10);
  1143. editMon(team,assist,index);
  1144. return false; //没有false将会打开链接
  1145. }
  1146. //编辑界面每个怪物的头像的拖动
  1147. function dragStartMonHead(e)
  1148. {
  1149. let team = parseInt(this.getAttribute("data-team"),10);
  1150. let assist = parseInt(this.getAttribute("data-assist"),10);
  1151. let index = parseInt(this.getAttribute("data-index"),10);
  1152. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1153. }
  1154. //编辑界面每个怪物的头像的经过,阻止事件发生
  1155. function dropOverMonHead(e)
  1156. {
  1157. e.preventDefault();
  1158. }
  1159. //从怪物头像获取队员的队伍编号
  1160. function getMemberArrayIndexFromMonHead(headDom)
  1161. {
  1162. return [
  1163. parseInt(headDom.getAttribute("data-team"),10),
  1164. parseInt(headDom.getAttribute("data-assist"),10),
  1165. parseInt(headDom.getAttribute("data-index"),10),
  1166. ];
  1167. }
  1168. //编辑界面每个怪物的头像的放下
  1169. function dropMonHead(e)
  1170. {
  1171. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1172. const dataTo = getMemberArrayIndexFromMonHead(this);
  1173. if ((dataTo[0] != dataFrom[0]) ||
  1174. (dataTo[1] != dataFrom[1]) ||
  1175. (dataTo[2] != dataFrom[2]))
  1176. { //必须有所不同才继续交换
  1177. interchangeCard(dataFrom,dataTo);
  1178. }
  1179. return false; //没有false将会打开链接
  1180. }
  1181. //移动端编辑界面每个怪物的头像的放下
  1182. function touchstartMonHead(e)
  1183. {
  1184. e.stopPropagation();
  1185. //console.log("开始触摸",e,this);
  1186. const tc = e.changedTouches[0];
  1187. interchangeSVG.style.display = "none";
  1188. interchangePath.setAttribute("x1",tc.pageX);
  1189. interchangePath.setAttribute("y1",tc.pageY);
  1190. interchangePath.setAttribute("x2",tc.pageX);
  1191. interchangePath.setAttribute("y2",tc.pageY);
  1192. }
  1193. //移动端编辑界面每个怪物的头像的移动
  1194. function touchmoveMonHead(e)
  1195. {
  1196. //console.log("移动中",e,this);
  1197. const tc = e.changedTouches[0];
  1198. const pX = tc.pageX, pY = tc.pageY;
  1199. const rect = this.getBoundingClientRect();
  1200. const top = rect.top + document.documentElement.scrollTop;
  1201. const left = rect.left + document.documentElement.scrollLeft;
  1202. if ((pY < top) || (pY > (top + rect.height)) ||
  1203. (pX < left) || (pX > (left + rect.width)))
  1204. {
  1205. interchangeSVG.style.display = "block";
  1206. interchangePath.setAttribute("x2",tc.pageX);
  1207. interchangePath.setAttribute("y2",tc.pageY);
  1208. }else
  1209. {
  1210. interchangeSVG.style.display = "none";
  1211. }
  1212. }
  1213. //移动端编辑界面每个怪物的头像的结束
  1214. function touchendMonHead(e)
  1215. {
  1216. const tc = e.changedTouches[0];
  1217. const pX = tc.pageX, pY = tc.pageY;
  1218. //console.log("移动结束",pX,pY,e,this);
  1219. interchangeSVG.style.display = "none";
  1220. interchangePath.setAttribute("x2",pX);
  1221. interchangePath.setAttribute("y2",tc.pageY);
  1222. let targets = allMembers.filter(m=>{
  1223. const rect = m.getBoundingClientRect();
  1224. const top = rect.top + document.documentElement.scrollTop;
  1225. const left = rect.left + document.documentElement.scrollLeft;
  1226. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  1227. (pX > left) && (pX < (left + rect.width));
  1228. return inRect;
  1229. });
  1230. const target = targets.length?targets[0]:null;
  1231. if (this != target)
  1232. {
  1233. //console.log("找到的对象",targets[0]);
  1234. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1235. let dataTo = getMemberArrayIndexFromMonHead(target);
  1236. if ((dataTo[0] != dataFrom[0]) ||
  1237. (dataTo[1] != dataFrom[1]) ||
  1238. (dataTo[2] != dataFrom[2]))
  1239. { //必须有所不同才继续交换
  1240. interchangeCard(dataFrom,dataTo);
  1241. }
  1242. }
  1243. }
  1244. //移动端编辑界面每个怪物的头像的取消
  1245. function touchcancelMonHead(e)
  1246. {
  1247. interchangeSVG.style.display = "none";
  1248. console.log("移动取消",e,this);
  1249. }
  1250. function interchangeCard(formArr,toArr)
  1251. {
  1252. function changeType(member,isAssist)
  1253. {
  1254. if (member.id == 0 || (isAssist && member.id == -1))
  1255. {
  1256. return new Member();
  1257. }else
  1258. {
  1259. let newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1260. newMember.loadFromMember(member);
  1261. return newMember;
  1262. }
  1263. }
  1264. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1265. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1266. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1267. {
  1268. from = changeType(from,formArr[1]);
  1269. to = changeType(to,toArr[1]);
  1270. }
  1271. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1272. formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1273. creatNewUrl(); //刷新URL
  1274. refreshAll(formation); //刷新全部
  1275. }
  1276. //改变一个怪物头像
  1277. function changeid(mon,monDom,latentDom)
  1278. {
  1279. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1280. const parentNode = monDom.parentNode;
  1281. fragment.appendChild(monDom);
  1282. const monId = mon.id;
  1283. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1284. monDom.setAttribute("data-cardid", monId); //设定新的id
  1285. if (monId<0) //如果是延迟
  1286. {
  1287. parentNode.classList.add("delay");
  1288. parentNode.classList.remove("null");
  1289. parentNode.appendChild(fragment);
  1290. if (latentDom) latentDom.classList.add("display-none");
  1291. return;
  1292. }else if (monId==0) //如果是空
  1293. {
  1294. parentNode.classList.add("null");
  1295. parentNode.classList.remove("delay");
  1296. parentNode.appendChild(fragment);
  1297. if (latentDom) latentDom.classList.add("display-none");
  1298. return;
  1299. }else if (monId>-1) //如果提供了id
  1300. {
  1301. parentNode.classList.remove("null");
  1302. parentNode.classList.remove("delay");
  1303. monDom.className = "monster";
  1304. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  1305. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1306. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  1307. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  1308. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  1309. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  1310. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1311. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  1312. }
  1313. const levelDom = monDom.querySelector(".level");
  1314. if (levelDom) //如果提供了等级
  1315. {
  1316. const level = mon.level || 1;
  1317. levelDom.innerHTML = level;
  1318. if (level == card.maxLevel)
  1319. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1320. levelDom.classList.add("max");
  1321. }else
  1322. {
  1323. levelDom.classList.remove("max");
  1324. }
  1325. if (card.limitBreakIncr && level >= card.maxLevel)
  1326. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1327. levelDom.classList.add("_110");
  1328. }else
  1329. {
  1330. levelDom.classList.remove("_110");
  1331. }
  1332. }
  1333. if (mon.awoken>-1) //如果提供了觉醒
  1334. {
  1335. const awokenIcon = monDom.querySelector(".awoken-count");
  1336. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1337. {
  1338. awokenIcon.classList.add("display-none");
  1339. awokenIcon.innerHTML = "";
  1340. }else
  1341. {
  1342. awokenIcon.classList.remove("display-none");
  1343. awokenIcon.innerHTML = mon.awoken;
  1344. if (mon.awoken == card.awakenings.length)
  1345. {
  1346. awokenIcon.classList.add("full-awoken");
  1347. if (card.canAssist)
  1348. {//可以辅助的满觉醒打黄色星星
  1349. awokenIcon.classList.add("allowable-assist");
  1350. }else
  1351. {
  1352. awokenIcon.classList.remove("allowable-assist");
  1353. }
  1354. }else
  1355. {
  1356. awokenIcon.classList.remove("full-awoken");
  1357. awokenIcon.classList.remove("allowable-assist");
  1358. }
  1359. }
  1360. }
  1361. const sawoken = monDom.querySelector(".super-awoken");
  1362. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1363. {
  1364. if (mon.sawoken !== undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1365. {
  1366. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1367. sawoken.classList.remove("display-none");
  1368. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  1369. }else
  1370. {
  1371. sawoken.classList.add("display-none");
  1372. }
  1373. }
  1374. const m_id = monDom.querySelector(".id");
  1375. if (m_id) //怪物ID
  1376. {
  1377. m_id.innerHTML = monId;
  1378. }
  1379. const plusArr = mon.plus || [0,0,0];
  1380. const plusDom = monDom.querySelector(".plus");
  1381. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1382. {
  1383. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1384. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1385. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1386. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1387. if (plusCount >= 297)
  1388. {
  1389. plusDom.classList.add("has297");
  1390. plusDom.classList.remove("zero");
  1391. }else if (plusCount <= 0)
  1392. {
  1393. plusDom.classList.add("zero");
  1394. plusDom.classList.remove("has297");
  1395. }else
  1396. {
  1397. plusDom.classList.remove("zero");
  1398. plusDom.classList.remove("has297");
  1399. }
  1400. }
  1401. if (latentDom)
  1402. {
  1403. let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1404. if (mon.latent) //如果提供了潜觉
  1405. {
  1406. let latent = mon.latent.sort(function(a,b){
  1407. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1408. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1409. else {return 0;} //其他情况不变
  1410. });
  1411. if (latent.length < 1)
  1412. {
  1413. latentDom.classList.add("display-none");
  1414. }else
  1415. {
  1416. latentDom.classList.remove("display-none");
  1417. }
  1418. let usedHoleN = usedHole(latent); //使用的格子数
  1419. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1420. for (let ai=0;ai<latentDoms.length;ai++)
  1421. {
  1422. if (latent[ai])
  1423. {
  1424. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1425. }
  1426. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1427. {
  1428. latentDoms[ai].className = "latent-icon";
  1429. }
  1430. else
  1431. {
  1432. latentDoms[ai].className = "display-none";
  1433. }
  1434. }
  1435. }else
  1436. {
  1437. latentDom.classList.add("display-none");
  1438. }
  1439. }
  1440. const skillCdDom = monDom.querySelector(".skill");
  1441. if (skillCdDom) //如果存在技能CD DOM
  1442. {
  1443. //const skill = Skills[card.activeSkillId];
  1444. if (card.activeSkillId == 0)
  1445. {
  1446. skillCdDom.classList.add("display-none");
  1447. }else
  1448. {
  1449. skillCdDom.classList.remove("display-none");
  1450. }
  1451. }
  1452. parentNode.appendChild(fragment);
  1453. }
  1454. //点击怪物头像,出现编辑窗
  1455. function editMon(teamNum,isAssist,indexInTeam)
  1456. {
  1457. //数据
  1458. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1459. const card = Cards[mon.id] || Cards[0];
  1460. //const teamBigBox =
  1461. const teamBigBox = teamBigBoxs[teamNum];
  1462. const teamBox = teamBigBox.querySelector(".team-box");
  1463. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1464. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1465. const monsterHead = memberLi.querySelector(".monster");
  1466. editBox.show();
  1467. editBox.isAssist = isAssist;
  1468. editBox.monsterHead = monsterHead;
  1469. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1470. if (!isAssist)
  1471. {
  1472. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1473. editBox.latentBox = latentBox;
  1474. }
  1475. const settingBox = editBox.querySelector(".setting-box");
  1476. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1477. monstersID.value = mon.id > 0 ? mon.id : 0;
  1478. monstersID.onchange();
  1479. //觉醒
  1480. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1481. if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1482. //超觉醒
  1483. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1484. if (mon.sawoken >= 0 && monEditSAwokens[mon.sawoken] && monEditSAwokens[mon.sawoken].classList.contains("unselected-awoken")) monEditSAwokens[mon.sawoken].onclick();
  1485. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1486. monEditLv.value = mon.level || 1;
  1487. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1488. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1489. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1490. if (mon.plus)
  1491. {
  1492. monEditAddHp.value = mon.plus[0];
  1493. monEditAddAtk.value = mon.plus[1];
  1494. monEditAddRcv.value = mon.plus[2];
  1495. }
  1496. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1497. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1498. if (mon.skilllevel)
  1499. {
  1500. skillLevel.value = mon.skilllevel;
  1501. }
  1502. skillLevel.onchange();
  1503. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1504. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1505. if (!isAssist)
  1506. {
  1507. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1508. editBox.refreshLatent(editBox.latent, mon.id);
  1509. btnDelay.classList.add("display-none");
  1510. rowMonLatent.classList.remove("display-none");
  1511. editBoxTitle.classList.remove("edit-box-title-assist");
  1512. }else
  1513. {
  1514. btnDelay.classList.remove("display-none");
  1515. rowMonLatent.classList.add("display-none");
  1516. editBoxTitle.classList.add("edit-box-title-assist");
  1517. }
  1518. editBox.reCalculateAbility();
  1519. }
  1520. //编辑窗,修改怪物ID
  1521. function editBoxChangeMonId(id)
  1522. {
  1523. const card = Cards[id] || Cards[0]; //怪物固定数据
  1524. if (card.id == 0){
  1525. id = 0;
  1526. }
  1527. const skill = Skills[card.activeSkillId];
  1528. const leaderSkill = Skills[card.leaderSkillId];
  1529. let fragment = null;
  1530. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1531. const settingBox = editBox.querySelector(".setting-box");
  1532. //id搜索
  1533. const monHead = monInfoBox.querySelector(".monster");
  1534. changeid({id:id},monHead); //改变图像
  1535. const mId = monInfoBox.querySelector(".monster-id");
  1536. mId.innerHTML = id;
  1537. const mRare = monInfoBox.querySelector(".monster-rare");
  1538. mRare.className = "monster-rare rare-" + card.rarity;
  1539. const mCost = monInfoBox.querySelector(".monster-cost");
  1540. mCost.innerHTML = card.cost;
  1541. const mName = monInfoBox.querySelector(".monster-name");
  1542. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1543. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1544. mCollabId.innerHTML = card.collabId;
  1545. mCollabId.setAttribute("data-collabId",card.collabId);
  1546. if (card.collabId == 0)
  1547. {
  1548. mCollabId.classList.add("display-none");
  1549. }else
  1550. {
  1551. mCollabId.classList.remove("display-none");
  1552. }
  1553. const mAltName = monInfoBox.querySelector(".monster-altName");
  1554. mAltName.innerHTML = card.altName;
  1555. mAltName.setAttribute("data-altName",card.altName);
  1556. /*const splitAltName = card.altName.split("|"); //取出分段的那种的第一段
  1557. const hasGroup = splitAltName.some(alt=>{ //自己的名称是否只有一个
  1558. return Cards.some(c=>{return c.id != card.id && c.altName.indexOf(alt)>=0;});
  1559. });*/
  1560. if (card.altName.length == 0)
  1561. { //当没有合作名
  1562. mAltName.classList.add("display-none");
  1563. }else
  1564. {
  1565. mAltName.classList.remove("display-none");
  1566. }
  1567. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1568. evoCardUl.style.display = "none";
  1569. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1570. let evoLinkCardsIdArray = Cards.filter(function(m){
  1571. return m.evoRootId == card.evoRootId;
  1572. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1573. const createCardHead = editBox.createCardHead;
  1574. if (evoLinkCardsIdArray.length>1)
  1575. {
  1576. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1577. evoLinkCardsIdArray.forEach(function(mid){
  1578. const cli = createCardHead(mid);
  1579. if (mid == id)
  1580. {
  1581. cli.classList.add("unable-monster");
  1582. }
  1583. fragment.appendChild(cli);
  1584. });
  1585. evoCardUl.appendChild(fragment);
  1586. evoCardUl.style.display = "block";
  1587. }
  1588. let mType = monInfoBox.querySelectorAll(".monster-type li");
  1589. for (let ti=0;ti<mType.length;ti++)
  1590. {
  1591. if (ti<card.types.length)
  1592. {
  1593. mType[ti].className = "type-name type-name-" + card.types[ti];
  1594. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1595. }else
  1596. {
  1597. mType[ti].className = "display-none";
  1598. }
  1599. }
  1600. const mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1601. editBox.awokenCount = card.awakenings.length;
  1602. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1603. for (let ai=1;ai<mAwoken.length;ai++)
  1604. {
  1605. if (ai<=card.awakenings.length)
  1606. {
  1607. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1608. }else
  1609. {
  1610. mAwoken[ai].className = "display-none";
  1611. }
  1612. }
  1613. //超觉醒
  1614. const mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1615. let mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1616. //if (!editBox.isAssist && card.superAwakenings.length>0)
  1617. if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧
  1618. {
  1619. for (let ai=0;ai<mSAwoken.length;ai++)
  1620. {
  1621. if (ai < card.superAwakenings.length)
  1622. {
  1623. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1624. }
  1625. else
  1626. {
  1627. mSAwoken[ai].className = "display-none";
  1628. }
  1629. }
  1630. mSAwokenRow.classList.remove("display-none");
  1631. }else
  1632. {
  1633. mSAwokenRow.classList.add("display-none");
  1634. }
  1635. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1636. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1637. const monEditLv = settingBox.querySelector(".m-level");
  1638. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1639. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1640. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1641. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1642. //该宠Type允许的杀
  1643. let allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1644. return previous.concat(type_allowable_latent[t]);
  1645. },[]));
  1646. for(let li=17;li<=24;li++) //显示允许的杀,隐藏不允许的杀
  1647. {
  1648. var latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1649. if (allowLatent.indexOf(li)>=0)
  1650. {
  1651. if(latentDom.classList.contains("unselected-latent"))
  1652. latentDom.classList.remove("unselected-latent");
  1653. }else
  1654. {
  1655. if(!latentDom.classList.contains("unselected-latent"))
  1656. latentDom.classList.add("unselected-latent");
  1657. }
  1658. }
  1659. //怪物主动技能
  1660. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1661. const skillBox = rowSkill.querySelector(".skill-box");
  1662. const skillTitle = skillBox.querySelector(".skill-name");
  1663. const skillCD = skillBox.querySelector(".skill-cd");
  1664. const skillLevel = skillBox.querySelector(".m-skill-level");
  1665. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1666. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1667. const skillDetail = skillBox.querySelector(".skill-datail");
  1668. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1669. fragment.appendChild(skillBox);
  1670. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1671. skillDetail.innerHTML = parseSkillDescription(skill);
  1672. skillLevel.max = card.overlay ? 1 : skill.maxLevel;
  1673. skillLevel.value = card.overlay ? 1 : skill.maxLevel;
  1674. skillLevel_Max.value = card.overlay ? 1 : skill.maxLevel;
  1675. skillLevel_Max.innerHTML = skill.maxLevel;
  1676. skillCD.innerHTML = skill.initialCooldown - skill.maxLevel + 1;
  1677. rowSkill.appendChild(fragment);
  1678. //怪物队长技能
  1679. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1680. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1681. const lskillTitle = lskillBox.querySelector(".skill-name");
  1682. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1683. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1684. fragment.appendChild(lskillBox);
  1685. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1686. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1687. rowLederSkill.appendChild(fragment);
  1688. if (card.overlay)
  1689. { //当可以叠加时,不能打297和潜觉
  1690. rowPlus.classList.add("disabled");
  1691. rowLatent.classList.add("disabled");
  1692. skillLevel.setAttribute("readonly",true);
  1693. }else
  1694. {
  1695. rowPlus.classList.remove("disabled");
  1696. rowLatent.classList.remove("disabled");
  1697. skillLevel.removeAttribute("readonly");
  1698. }
  1699. if (editBox.isAssist)
  1700. {
  1701. var btnDone = editBox.querySelector(".button-done");
  1702. if (!card.canAssist)
  1703. {
  1704. btnDone.classList.add("cant-assist");
  1705. btnDone.disabled = true;
  1706. }else
  1707. {
  1708. btnDone.classList.remove("cant-assist");
  1709. btnDone.disabled = false;
  1710. }
  1711. }
  1712. editBox.latent.length = 0;
  1713. editBox.refreshLatent(editBox.latent,id);
  1714. editBox.reCalculateAbility();
  1715. }
  1716. //搜索并显示合作
  1717. function searchColla(collabId)
  1718. {
  1719. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  1720. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  1721. }
  1722. //刷新整个队伍
  1723. function refreshAll(formationData){
  1724. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1725. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1726. const detailBox = formationBox.querySelector(".detail-box");
  1727. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1728. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1729. while(formationBox.childNodes.length>0)
  1730. {
  1731. fragment.appendChild(formationBox.childNodes[0]);
  1732. }
  1733. const txtTitle = titleBox.querySelector(".title");
  1734. const txtDetail = detailBox.querySelector(".detail");
  1735. txtTitle.value = formationData.title || "";
  1736. txtDetail.value = formationData.detail || "";
  1737. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1738. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1739. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  1740. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  1741. if (txtTitle.value.length == 0)
  1742. titleBox.classList.add("edit");
  1743. else
  1744. titleBox.classList.remove("edit");
  1745. if (txtDetail.value.length == 0)
  1746. detailBox.classList.add("edit");
  1747. else
  1748. detailBox.classList.remove("edit");
  1749. /*txtTitleDisplay.innerHTML = "";
  1750. txtTitleDisplay.appendChild(document.createTextNode(txtTitle.value));
  1751. txtDetailDisplay.innerHTML = "";
  1752. const txtDetailLines = txtDetail.value.split("\n");
  1753. txtDetailLines.forEach((line,idx)=>{
  1754. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  1755. txtDetailDisplay.appendChild(document.createTextNode(line));
  1756. });*/
  1757. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  1758. const teamBox = teamBigBox.querySelector(".team-box");
  1759. const teamData = formationData.teams[teamNum];
  1760. const badgeBox = teamBigBox.querySelector(".team-badge");
  1761. if (badgeBox)
  1762. {
  1763. const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`);
  1764. badge.checked = true;
  1765. }
  1766. const membersDom = teamBox.querySelector(".team-members");
  1767. const latentsDom = teamBox.querySelector(".team-latents");
  1768. const assistsDom = teamBox.querySelector(".team-assist");
  1769. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1770. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  1771. {
  1772. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  1773. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  1774. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  1775. changeid(teamData[0][ti],member,latent); //队员
  1776. changeid(teamData[1][ti],assist); //辅助
  1777. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  1778. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  1779. }
  1780. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1781. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1782. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1783. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1784. });
  1785. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1786. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1787. formationBox.appendChild(fragment);
  1788. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  1789. }
  1790. //刷新队伍觉醒统计
  1791. function refreshTeamAwokenCount(awokenDom,team){
  1792. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1793. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1794. function setCount(aicon,number){
  1795. if (!aicon) return; //没有这个觉醒就撤回
  1796. const ali = aicon.parentNode;
  1797. const countDom = ali.querySelector(".count");
  1798. countDom.innerHTML = number;
  1799. if (number)
  1800. ali.classList.remove("display-none");
  1801. else
  1802. ali.classList.add("display-none");
  1803. }
  1804. const bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1805. for (var ai=1;ai<=72;ai++)
  1806. {
  1807. const aicon = awokenUL.querySelector(".awoken-" + ai);
  1808. if (!aicon) continue;
  1809. if (ai == 10) //防封
  1810. {
  1811. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,52,solo)*2);
  1812. }else if (ai == 11) //防暗
  1813. {
  1814. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,68,solo)*5);
  1815. }else if (ai == 12) //防废
  1816. {
  1817. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,69,solo)*5);
  1818. }else if (ai == 13) //防毒
  1819. {
  1820. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,70,solo)*5);
  1821. }else if (ai == 19) //手指
  1822. {
  1823. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,53,solo)*2);
  1824. }else if (ai == 21) //SB
  1825. {
  1826. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,56,solo)*2);
  1827. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1828. {
  1829. continue;
  1830. }else
  1831. {
  1832. setCount(aicon,awokenCountInTeam(team,ai,solo));
  1833. }
  1834. }
  1835. awokenDom.appendChild(fragment);
  1836. }
  1837. //刷新几个队伍觉醒统计
  1838. function refreshFormationAwokenCount(awokenDom,teams){
  1839. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1840. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1841. function setCount(aicon,number){
  1842. if (!aicon) return; //没有这个觉醒就撤回
  1843. const ali = aicon.parentNode;
  1844. const countDom = ali.querySelector(".count");
  1845. countDom.innerHTML = number;
  1846. if (number)
  1847. ali.classList.remove("display-none");
  1848. else
  1849. ali.classList.add("display-none");
  1850. }
  1851. const bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1852. for (var ai=1;ai<=72;ai++)
  1853. {
  1854. const aicon = awokenUL.querySelector(".awoken-" + ai);
  1855. if (!aicon) continue;
  1856. if (ai == 10) //防封
  1857. {
  1858. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,52,solo)*2);
  1859. }else if (ai == 11) //防暗
  1860. {
  1861. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,68,solo)*5);
  1862. }else if (ai == 12) //防废
  1863. {
  1864. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,69,solo)*5);
  1865. }else if (ai == 13) //防毒
  1866. {
  1867. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,70,solo)*5);
  1868. }else if (ai == 19) //手指
  1869. {
  1870. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,53,solo)*2);
  1871. }else if (ai == 21) //SB
  1872. {
  1873. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,56,solo)*2);
  1874. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1875. {
  1876. continue;
  1877. }else
  1878. {
  1879. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  1880. }
  1881. }
  1882. awokenDom.appendChild(fragment);
  1883. }
  1884. //刷新能力值
  1885. function refreshAbility(abilityDom,team,idx){
  1886. const memberData = team[0][idx];
  1887. const assistData = team[1][idx];
  1888. const bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性倍率
  1889. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1890. const mainAbility = calculateAbility(memberData, assistData, solo);
  1891. if (mainAbility && memberData.ability)
  1892. {
  1893. for (let ai=0;ai<3;ai++)
  1894. {
  1895. memberData.ability[ai] = mainAbility[ai];
  1896. }
  1897. }
  1898. if (!abilityDom) return; //如果没有dom,直接跳过
  1899. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  1900. const hpDom = abilityLi.querySelector(".hp");
  1901. const atkDom = abilityLi.querySelector(".atk");
  1902. const rcvDom = abilityLi.querySelector(".rcv");
  1903. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  1904. if (mainAbility)
  1905. {
  1906. div.classList.remove("display-none");
  1907. div.innerHTML = memberData.ability[ai];
  1908. }else
  1909. {
  1910. div.classList.add("display-none");
  1911. div.innerHTML = 0;
  1912. }
  1913. });
  1914. }
  1915. //刷新队伍能力值合计
  1916. function refreshTeamTotalHP(totalDom,team){
  1917. //计算总的生命值
  1918. if (!totalDom) return;
  1919. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  1920. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  1921. if (tHpDom)
  1922. {
  1923. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1924. return value += mon.ability ? mon.ability[0] : 0;
  1925. },0);
  1926. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  1927. let badgeHPScale = 1; //徽章倍率
  1928. if (formation.badge == 4 && solo)
  1929. {
  1930. badgeHPScale = 1.05;
  1931. }else if (formation.badge == 11 && solo)
  1932. {
  1933. badgeHPScale = 1.15;
  1934. }
  1935. tHpDom.innerHTML = tHP.toString() +
  1936. (teamHPAwoken>0||badgeHPScale!=1 ?
  1937. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  1938. "");
  1939. }
  1940. if (tRcvDom)
  1941. {
  1942. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1943. return value += mon.ability ? mon.ability[2] : 0;
  1944. },0);
  1945. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  1946. let badgeRCVScale = 1; //徽章倍率
  1947. if (formation.badge == 3 && solo)
  1948. {
  1949. badgeRCVScale = 1.25;
  1950. }else if (formation.badge == 10 && solo)
  1951. {
  1952. badgeRCVScale = 1.35;
  1953. }
  1954. tRcvDom.innerHTML = tRCV.toString() +
  1955. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  1956. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  1957. "");
  1958. }
  1959. }
  1960. //刷新所有队伍能力值合计
  1961. function refreshFormationTotalHP(totalDom, teams){
  1962. //计算总的生命值
  1963. if (!totalDom) return;
  1964. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  1965. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  1966. if (tHpDom)
  1967. {
  1968. const tHPArr = teams.map(function(team){
  1969. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1970. return value += mon.ability ? mon.ability[0] : 0;
  1971. },0);
  1972. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  1973. return [teamTHP,teamHPAwoken];
  1974. });
  1975. const tHP = tHPArr.reduce(function(value, teamHP){
  1976. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  1977. },[0,0]);
  1978. tHpDom.innerHTML = tHP[0].toString() +
  1979. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  1980. }
  1981. if (tRcvDom)
  1982. {
  1983. const tRCVArr = teams.map(function(team){
  1984. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1985. return value += mon.ability ? mon.ability[2] : 0;
  1986. },0);
  1987. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  1988. return [teamTRCV,teamRCVAwoken];
  1989. },0);
  1990. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  1991. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  1992. },[0,0]);
  1993. tRcvDom.innerHTML = tRCV[0].toString() +
  1994. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  1995. }
  1996. }
  1997. //刷新单人技能CD
  1998. function refreshMemberSkillCD(teamDom,team,idx){
  1999. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2000. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2001. const member = team[0][idx];
  2002. const assist = team[1][idx];
  2003. const memberCard = Cards[member.id] || Cards[0];
  2004. const memberSkill = Skills[memberCard.activeSkillId];
  2005. const assistCard = Cards[assist.id] || Cards[0];
  2006. const assistSkill = Skills[assistCard.activeSkillId];
  2007. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2008. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2009. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  2010. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  2011. memberSkillCdDom.innerHTML = memberSkillCd;
  2012. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2013. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel)
  2014. {
  2015. memberSkillCdDom.classList.remove("max-skill");
  2016. }else
  2017. {
  2018. memberSkillCdDom.classList.add("max-skill");
  2019. }
  2020. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){
  2021. assistSkillCdDom.classList.remove("max-skill");
  2022. }else
  2023. {
  2024. assistSkillCdDom.classList.add("max-skill");
  2025. }
  2026. }

智龙迷城队伍图制作工具