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  1. var Cards = null; //怪物数据
  2. var currentLanguage = null; //当前语言
  3. var currentDataSource = null; //当前数据
  4. const dataSourceList = [ //几个不同的游戏服务区
  5. {
  6. code:"ja",
  7. source:"パズル&ドラゴンズ"
  8. },
  9. {
  10. code:"en",
  11. source:"Puzzle & Dragons"
  12. },
  13. {
  14. code:"ko",
  15. source:"퍼즐앤드래곤"
  16. },
  17. ];
  18. var allMembers = [];
  19. var interchangeSvg; //储存划线的SVG
  20. var interchangePath; //储存划线的线
  21. /*var cardInterchange = { //记录DOM交换
  22. from:null,
  23. to:null,
  24. members:[]
  25. };*/
  26. //队员基本的留空
  27. var Member = function(){
  28. this.id=0;
  29. }
  30. Member.prototype.outObj = function(){
  31. var m = this;
  32. var obj = [m.id];
  33. if (m.level != undefined) obj[1] = m.level;
  34. if (m.awoken != undefined) obj[2] = m.awoken;
  35. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!==0)
  36. {
  37. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  38. { //当3个加值一样时只生成第一个减少长度
  39. obj[3] = m.plus[0];
  40. }else
  41. {
  42. obj[3] = m.plus;
  43. }
  44. }
  45. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  46. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  47. return obj;
  48. }
  49. Member.prototype.loadObj = function(m,dataVersion){
  50. if (m == undefined) //如果没有提供数据,直接返回默认
  51. {
  52. return;
  53. }
  54. if (dataVersion == undefined) dataVersion = 1;
  55. this.id = dataVersion>1 ? m[0] : m.id;
  56. this.level = dataVersion>1 ? m[1] : m.level;
  57. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  58. if (dataVersion>1)
  59. {
  60. if (isNaN(m[3]) || m[3]==null)
  61. {
  62. this.plus = m[3];
  63. }else
  64. {
  65. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  66. this.plus = [singlePlus,singlePlus,singlePlus];
  67. }
  68. }else
  69. {
  70. this.plus = m.plus;
  71. }
  72. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  73. this.latent = dataVersion>1 ? m[4] : m.latent;
  74. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  75. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  76. }
  77. //只用来防坐的任何队员
  78. var MemberDelay = function(){
  79. this.id=-1;
  80. }
  81. MemberDelay.prototype = Object.create(Member.prototype);
  82. MemberDelay.prototype.constructor = MemberDelay;
  83. //辅助队员
  84. var MemberAssist = function(){
  85. this.level = 0;
  86. this.awoken = 0;
  87. this.plus = [0,0,0];
  88. Member.call(this);
  89. }
  90. MemberAssist.prototype = Object.create(Member.prototype);
  91. MemberAssist.prototype.constructor = MemberAssist
  92. MemberAssist.prototype.loadFromMember = function(m){
  93. if (m == undefined) //如果没有提供数据,直接返回默认
  94. {
  95. return;
  96. }
  97. this.id = m.id;
  98. if (m.level != undefined) this.level = m.level;
  99. if (m.awoken != undefined) this.awoken = m.awoken;
  100. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  101. }
  102. //正式队伍
  103. var MemberTeam = function(){
  104. this.latent = [];
  105. this.ability = [0,0,0];
  106. MemberAssist.call(this);
  107. //sawoken作为可选项目,默认不在内
  108. }
  109. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  110. MemberTeam.prototype.constructor = MemberTeam;
  111. MemberTeam.prototype.loadFromMember = function(m){
  112. if (m == undefined) //如果没有提供数据,直接返回默认
  113. {
  114. return;
  115. }
  116. this.id = m.id;
  117. if (m.level != undefined) this.level = m.level;
  118. if (m.awoken != undefined) this.awoken = m.awoken;
  119. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  120. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = m.latent;
  121. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  122. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = m.ability;
  123. }
  124. var Formation = function(teamCount,memberCount){
  125. this.title = "",
  126. this.detail = "",
  127. this.team = [];
  128. this.badge = 0;
  129. for (var ti=0;ti<teamCount;ti++)
  130. {
  131. var team = [[],[]];
  132. for (var mi=0;mi<memberCount;mi++)
  133. {
  134. team[0].push(new MemberTeam());
  135. team[1].push(new MemberAssist());
  136. }
  137. this.team.push(team);
  138. }
  139. }
  140. Formation.prototype.outObj= function(){
  141. let obj = {};
  142. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  143. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  144. obj.f = this.team.map(function(t){
  145. return t.map(function(st){
  146. return st.map(function(m){
  147. return m.outObj();
  148. })
  149. })
  150. });
  151. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  152. return obj;
  153. }
  154. Formation.prototype.loadObj= function(f){
  155. var dataVeision = f.f?2:1; //是第几版格式
  156. this.title = dataVeision>1 ? f.t : f.title;
  157. this.detail = dataVeision>1 ? f.d : f.detail;
  158. this.badge = f.b ? f.b : 0; //徽章
  159. var teamArr = dataVeision>1 ? f.f : f.team;
  160. this.team.forEach(function(t,ti){
  161. var tf = teamArr[ti] || [];
  162. t.forEach(function(st,sti){
  163. var fst = tf[sti] || [];
  164. st.forEach(function(m,mi){
  165. var fm = fst[mi];
  166. m.loadObj(fm,dataVeision);
  167. })
  168. })
  169. });
  170. }
  171. //获取最大潜觉数量
  172. function getMaxLatentCount(id)
  173. { //转生2和超转生3为8个格子
  174. return Cards[id].is8Latent ? 8 : 6;
  175. }
  176. //切换怪物ID显示
  177. function toggleShowMonId()
  178. {
  179. document.body.classList.toggle('not-show-mon-id');
  180. }
  181. //清除数据
  182. function clearData()
  183. {
  184. location.href=location.href.replace(location.search,'');
  185. }
  186. //交换AB队
  187. function swapABteam()
  188. {
  189. if (formation.team.length>0)
  190. {
  191. formation.team[0][0].splice(4, 0, formation.team[0][0].splice(0,1)[0]); //第1个数组基底删掉0并移动到4
  192. formation.team[0][1].splice(4, 0, formation.team[0][1].splice(0,1)[0]); //第1个数组辅助删掉0并移动到4
  193. formation.team[1][0].splice(0, 0, formation.team[1][0].splice(4,1)[0]); //第2个数组基底删掉4并移动到0
  194. formation.team[1][1].splice(0, 0, formation.team[1][1].splice(4,1)[0]); //第2个数组辅助删掉4并移动到0
  195. formation.team.splice(0,0,formation.team.splice(1,1)[0]); //交换AB队
  196. }
  197. creatNewUrl();
  198. history.go();
  199. }
  200. //在单人和多人之间转移数据
  201. function swapSingleMulitple()
  202. {
  203. if (solo)
  204. {
  205. //创建第二支队伍,各4个空的
  206. formation.team[1] = [
  207. Array.from(new Array(4)).map(()=>{return new MemberTeam()}),
  208. Array.from(new Array(4)).map(()=>{return new MemberAssist()})
  209. ];
  210. //把右边的队长加到第二支队伍最后面
  211. formation.team[1][0].push(formation.team[0][0].splice(5,1)[0])
  212. formation.team[1][1].push(formation.team[0][1].splice(5,1)[0])
  213. formation.badge = 0;
  214. }else
  215. {
  216. //把第二支队五的队长添加到最后方
  217. formation.team[0][0].push(formation.team[1][0][4]);
  218. formation.team[0][1].push(formation.team[1][1][4]);
  219. //删掉第二支队伍
  220. formation.team.splice(1,1);
  221. }
  222. location.href = creatNewUrl({url:solo?"multi.html":"solo.html",notPushState:true});
  223. }
  224. window.onload = function()
  225. {
  226. interchangeSVG = document.querySelector("#interchange-line");
  227. interchangePath = interchangeSVG.querySelector("g line");
  228. let controlBox = document.querySelector(".control-box");
  229. //▼添加语言列表开始
  230. let langSelectDom = controlBox.querySelector(".languages");
  231. languageList.forEach(function(l){
  232. langSelectDom.options.add(new Option(l.name,l.i18n));
  233. })
  234. let parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  235. let browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  236. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  237. if (parameter_i18n) //如果已指定就用指定的语言
  238. return parameter_i18n.indexOf(l.i18n)>=0;
  239. else //否则筛选浏览器默认语言
  240. return browser_i18n.indexOf(l.i18n)>=0;
  241. });
  242. currentLanguage = havingLanguage.length
  243. ? havingLanguage.pop() //有语言使用最后一个
  244. : languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  245. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  246. let langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  247. langOptionArray.some(function(langOpt){
  248. if (langOpt.value == currentLanguage.i18n)
  249. {
  250. langOpt.selected = true;
  251. return true;
  252. }
  253. });
  254. //▲添加语言列表结束
  255. //▼添加数据来源列表开始
  256. let dataSelectDom = controlBox.querySelector(".datasource");
  257. dataSourceList.forEach(function(ds){
  258. dataSelectDom.options.add(new Option(ds.source,ds.code));
  259. })
  260. let parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  261. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  262. return ds.code == parameter_dsCode;
  263. });
  264. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  265. document.body.classList.add("ds-"+currentDataSource.code);
  266. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  267. dataSourceOptionArray.some(function(dataOpt){
  268. if (dataOpt.value == currentDataSource.code)
  269. {
  270. dataOpt.selected = true;
  271. return true;
  272. }
  273. });
  274. //处理返回的数据
  275. function dealIdata(responseText)
  276. {
  277. try
  278. {
  279. Cards = JSON.parse(responseText);
  280. }catch(e)
  281. {
  282. console.log("Cards数据JSON解码出错",e);
  283. return;
  284. }
  285. initialize();//初始化
  286. //如果通过的话就载入URL中的怪物数据
  287. reloadFormationData();
  288. }
  289. GM_xmlhttpRequest({
  290. method: "GET",
  291. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  292. onload: function(response) {
  293. dealIdata(response.response);
  294. },
  295. onerror: function(response) {
  296. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  297. if (isChrome && location.host.length==0 && response.response.length>0)
  298. {
  299. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  300. dealIdata(response.response);
  301. }else
  302. {
  303. console.error("Cars JSON数据获取失败",response);
  304. }
  305. }
  306. });
  307. }
  308. //重新读取URL中的Data数据并刷新页面
  309. function reloadFormationData()
  310. {
  311. let formationData;
  312. try
  313. {
  314. var parameter_data = getQueryString("d") || getQueryString("data");
  315. if (parameter_data)
  316. {
  317. formationData = JSON.parse(parameter_data);
  318. }
  319. }catch(e)
  320. {
  321. console.log("URL中队伍数据JSON解码出错",e);
  322. return;
  323. }
  324. if (formationData)
  325. {
  326. //formation = idata;
  327. formation.loadObj(formationData);
  328. refreshAll(formation);
  329. }
  330. }
  331. window.onpopstate = reloadFormationData; //前进后退时修改页面
  332. //创建新的分享地址
  333. function creatNewUrl(arg){
  334. if (arg == undefined) arg = {};
  335. if (!!(window.history && history.pushState)) {
  336. // 支持History API
  337. let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  338. let datasource = arg.datasource || getQueryString("s");
  339. let outObj = formation.outObj();
  340. let newUrl = (arg.url?arg.url:"")
  341. + '?'
  342. + (language_i18n?'l=' + language_i18n + '&':'')
  343. + (datasource&&datasource!="ja"?'s=' + datasource + '&':'')
  344. + 'd=' + encodeURIComponent(JSON.stringify(outObj));
  345. if (!arg.notPushState) history.pushState(null, null, newUrl);
  346. return newUrl;
  347. }
  348. }
  349. //初始化
  350. function initialize()
  351. {
  352. let monstersList = document.querySelector("#monsters-list");
  353. let fragment = document.createDocumentFragment();
  354. const linkReg = "link:(\\d+)";
  355. Cards.forEach(function(m){ //添加下拉框候选
  356. const opt = fragment.appendChild(document.createElement("option"));
  357. opt.value = m.id;
  358. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  359. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  360. if (linkRes)
  361. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  362. let _m = Cards[parseInt(linkRes[1],10)];
  363. _m.evoRootId = m.evoRootId;
  364. }
  365. });
  366. monstersList.appendChild(fragment);
  367. //控制框
  368. const controlBox = document.querySelector(".control-box");
  369. //标题和介绍文本框
  370. const txtTitle = document.querySelector(".title-box .title");
  371. const txtDetail = document.querySelector(".detail-box .detail");
  372. txtTitle.onchange = function(){
  373. formation.title = this.value;
  374. creatNewUrl();
  375. }
  376. txtDetail.onchange = function(){
  377. formation.detail = this.value;
  378. creatNewUrl();
  379. }
  380. txtDetail.onblur = function(){
  381. this.style.height=this.scrollHeight+"px";
  382. }
  383. //队伍框
  384. const formationBox = document.querySelector(".formation-box");
  385. const formationA = formationBox.querySelector(".formation-box .formation-A-box");
  386. const formationB = formationBox.querySelector(".formation-box .formation-B-box");
  387. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  388. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  389. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  390. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  391. for (let ti=0;ti<fATeam.length;ti++)
  392. {
  393. allMembers.push(fATeam[ti]);
  394. allMembers.push(fAAssist[ti]);
  395. if (formationB)
  396. {
  397. allMembers.push(fBTeam[ti]);
  398. allMembers.push(fBAssist[ti]);
  399. }
  400. }
  401. allMembers.forEach(m=>{
  402. //点击
  403. m.onclick = clickMonHead;
  404. //拖动
  405. m.draggable = true;
  406. m.ondragstart = dragStartMonHead;
  407. m.ondragover = dropOverMonHead;
  408. m.ondrop = dropMonHead;
  409. //触摸
  410. m.ontouchstart = touchstartMonHead;
  411. m.ontouchmove = touchmoveMonHead;
  412. m.ontouchend = touchendMonHead;
  413. m.ontouchcancel = touchcancelMonHead;
  414. })
  415. //徽章
  416. let badges = Array.prototype.slice.call(formationBox.querySelectorAll(".formation-badge .badge-bg"));
  417. badges.forEach((badge,bidx) => {
  418. badge.onclick = ()=>{
  419. if (badges.some(b=>{return b.classList.contains("display-none");}))
  420. { //未展开时
  421. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.remove("display-none");})
  422. }else
  423. { //展开时
  424. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.add("display-none");})
  425. formation.badge = bidx;
  426. refreshTotalAbility(formation.team[0]);
  427. creatNewUrl();
  428. }
  429. }
  430. })
  431. //编辑框
  432. const editBox = document.querySelector(".edit-box");
  433. editBox.mid = 0; //储存怪物id
  434. editBox.awokenCount = 0; //储存怪物潜觉数量
  435. editBox.latent = []; //储存潜在觉醒
  436. editBox.assist = false; //储存是否为辅助宠物
  437. editBox.monsterBox = null;
  438. editBox.latentBox = null;
  439. editBox.memberIdx = []; //储存队伍数组下标
  440. editBox.show = function(){
  441. editBox.classList.remove("display-none");
  442. formationBox.classList.add("blur-bg");
  443. controlBox.classList.add("blur-bg");
  444. }
  445. editBox.hide = function(){
  446. editBox.classList.add("display-none");
  447. formationBox.classList.remove("blur-bg");
  448. controlBox.classList.remove("blur-bg");
  449. }
  450. const settingBox = editBox.querySelector(".setting-box")
  451. //id搜索
  452. const monstersID = editBox.querySelector(".edit-box .m-id");
  453. monstersID.onchange = function(){
  454. if (/^\d+$/.test(this.value))
  455. {
  456. editBox.mid = parseInt(this.value);
  457. editBoxChangeMonId(editBox.mid);
  458. }
  459. }
  460. monstersID.oninput = monstersID.onchange;
  461. //觉醒
  462. let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  463. monEditAwokens.forEach(function(akDom,idx,domArr){
  464. akDom.onclick = function(){
  465. editBox.awokenCount = idx;
  466. editBox.reCalculateAbility();
  467. editBox.refreshAwokens();
  468. };
  469. });
  470. //刷新觉醒
  471. editBox.refreshAwokens = function(){
  472. monEditAwokens[0].innerHTML = editBox.awokenCount;
  473. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length))
  474. monEditAwokens[0].classList.add("full-awoken");
  475. else
  476. monEditAwokens[0].classList.remove("full-awoken");
  477. for(var ai=1;ai<monEditAwokens.length;ai++)
  478. {
  479. if(ai<=editBox.awokenCount)
  480. {
  481. monEditAwokens[ai].classList.remove("unselected-awoken");
  482. }
  483. else
  484. {
  485. monEditAwokens[ai].classList.add("unselected-awoken");
  486. }
  487. }
  488. }
  489. //超觉醒
  490. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  491. monEditSAwokens.forEach(function(akDom,idx,domArr){
  492. akDom.onclick = function(){
  493. for(var ai=0;ai<domArr.length;ai++)
  494. {
  495. if(ai==idx)
  496. {
  497. domArr[ai].classList.toggle("unselected-awoken");
  498. }
  499. else
  500. {
  501. domArr[ai].classList.add("unselected-awoken");
  502. }
  503. }
  504. }
  505. })
  506. //3个快速设置this.ipt为自己的value
  507. function setIptToMyValue()
  508. {
  509. if (this.ipt.value != this.value)
  510. {
  511. this.ipt.value = this.value;
  512. this.ipt.onchange();
  513. }
  514. }
  515. //等级
  516. const monEditLv = settingBox.querySelector(".m-level");
  517. monEditLv.onchange = function(){editBox.reCalculateAbility();};
  518. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  519. monEditLvMin.ipt = monEditLv;
  520. monEditLvMin.onclick = setIptToMyValue;
  521. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  522. monEditLvMax.ipt = monEditLv;
  523. monEditLvMax.onclick = setIptToMyValue;
  524. //加蛋
  525. const monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
  526. const monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
  527. const monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
  528. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  529. monEditAddHp.onchange = function(){editBox.reCalculateAbility();};
  530. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  531. monEditAddAtk.onchange = function(){editBox.reCalculateAbility();};
  532. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  533. monEditAddRcv.onchange = function(){editBox.reCalculateAbility();};
  534. //3个快速设置按钮
  535. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  536. monEditAddHpBtn.ipt = monEditAddHp;
  537. monEditAddHpBtn.onclick = setIptToMyValue;
  538. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  539. monEditAddAtkBtn.ipt = monEditAddAtk;
  540. monEditAddAtkBtn.onclick = setIptToMyValue;
  541. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  542. monEditAddRcvBtn.ipt = monEditAddRcv;
  543. monEditAddRcvBtn.onclick = setIptToMyValue;
  544. //297按钮
  545. const monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
  546. monEditAdd297.onclick = ()=>{
  547. monEditAddHp.value =
  548. monEditAddAtk.value =
  549. monEditAddRcv.value = 99;
  550. editBox.reCalculateAbility();
  551. }
  552. //三维的计算值
  553. const monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
  554. const monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
  555. const monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
  556. //潜觉
  557. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  558. let monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  559. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  560. let monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  561. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  562. {
  563. let maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  564. let usedHoleN = usedHole(latent);
  565. for (var ai=0;ai<monEditLatents.length;ai++)
  566. {
  567. if (latent[ai] !== undefined)
  568. {
  569. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  570. monEditLatents[ai].value = ai;
  571. }
  572. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  573. {
  574. monEditLatents[ai].className = "latent-icon";
  575. monEditLatents[ai].value = -1;
  576. }
  577. else
  578. {
  579. monEditLatents[ai].className = "display-none";
  580. monEditLatents[ai].value = -1;
  581. }
  582. }
  583. }
  584. function deleteLatent(){
  585. let aIdx = parseInt(this.value, 10);
  586. editBox.latent.splice(aIdx,1);
  587. editBox.reCalculateAbility(); //重计算三维
  588. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  589. }
  590. //已有觉醒的去除
  591. monEditLatents.forEach(function(l){
  592. l.onclick = deleteLatent;
  593. })
  594. //可选觉醒的添加
  595. monEditLatentsAllowable.forEach(function(la){
  596. la.onclick = function(){
  597. if (this.classList.contains("unselected-latent")) return;
  598. var lIdx = parseInt(this.value);
  599. var usedHoleN = usedHole(editBox.latent);
  600. let maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  601. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2))
  602. editBox.latent.push(lIdx);
  603. else if (lIdx < 12 && usedHoleN<=(maxLatentCount-1))
  604. editBox.latent.push(lIdx);
  605. editBox.reCalculateAbility();
  606. editBox.refreshLatent(editBox.latent,editBox.mid);
  607. }
  608. })
  609. //重新计算怪物的能力
  610. editBox.reCalculateAbility = function(){
  611. const monid = parseInt(monstersID.value || 0, 10);
  612. const level = parseInt(monEditLv.value || 0, 10);
  613. const awoken = editBox.awokenCount;
  614. const plus = [
  615. parseInt(monEditAddHp.value || 0, 10),
  616. parseInt(monEditAddAtk.value || 0, 10),
  617. parseInt(monEditAddRcv.value || 0, 10)
  618. ];
  619. const latent = editBox.latent;
  620. const abilitys = calculateAbility(monid,level,plus,awoken,latent) || [0,0,0];
  621. monEditHpValue.innerHTML = abilitys[0];
  622. monEditAtkValue.innerHTML = abilitys[1];
  623. monEditRcvValue.innerHTML = abilitys[2];
  624. }
  625. const btnCancel = editBox.querySelector(".button-cancel");
  626. const btnDone = editBox.querySelector(".button-done");
  627. const btnNull = editBox.querySelector(".button-null");
  628. const btnDelay = editBox.querySelector(".button-delay");
  629. btnCancel.onclick = function(){
  630. btnDone.classList.remove("cant-assist");
  631. btnDone.disabled = false;
  632. editBox.memberIdx = [];
  633. editBox.hide();
  634. }
  635. btnDone.onclick = function(){
  636. if (parseInt(monEditLv.value,10) == 0)
  637. {
  638. btnNull.onclick();
  639. return;
  640. }
  641. let mon = editBox.assist?new MemberAssist():new MemberTeam();
  642. formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  643. mon.id = parseInt(monstersID.value,10);
  644. const card = Cards[mon.id];
  645. mon.level = parseInt(monEditLv.value,10);
  646. mon.awoken = editBox.awokenCount;
  647. if (card.superAwakenings.length) //如果支持超觉醒
  648. {
  649. mon.sawoken = -1;
  650. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  651. {
  652. if (
  653. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  654. !monEditSAwokens[sai].classList.contains("display-none")
  655. )
  656. {
  657. mon.sawoken = sai;
  658. break;
  659. }
  660. }
  661. }
  662. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;})
  663. && (!card.overlay || mon.level>= card.maxLevel))
  664. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  665. mon.plus = [0,0,0];
  666. }else
  667. {
  668. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  669. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  670. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  671. if (!editBox.assist)
  672. { //如果不是辅助,则可以设定潜觉
  673. mon.latent = editBox.latent.concat();
  674. }
  675. }
  676. changeid(mon,editBox.monsterBox,editBox.latentBox);
  677. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  678. if (formationAbilityDom)
  679. {
  680. refreshAbility(
  681. formationAbilityDom,
  682. formation.team[editBox.memberIdx[0]],
  683. editBox.memberIdx[2]);
  684. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  685. }
  686. refreshAwokenCount(formation.team);
  687. creatNewUrl();
  688. editBox.hide();
  689. }
  690. window.onkeydown = function(e){
  691. if (!editBox.classList.contains("display-none"))
  692. {
  693. if (e.keyCode == 27)
  694. { //按下ESC时,自动关闭编辑窗
  695. btnCancel.onclick();
  696. }
  697. }
  698. }
  699. btnNull.onclick = function(){
  700. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new Member();
  701. changeid(mD,editBox.monsterBox,editBox.latentBox);
  702. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  703. if (formationAbilityDom)
  704. {
  705. refreshAbility(
  706. formationAbilityDom,
  707. formation.team[editBox.memberIdx[0]],
  708. editBox.memberIdx[2]);
  709. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  710. }
  711. refreshAwokenCount(formation.team);
  712. creatNewUrl();
  713. editBox.hide();
  714. }
  715. btnDelay.onclick = function(){ //应对威吓
  716. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new MemberDelay();
  717. changeid(mD,editBox.monsterBox,editBox.latentBox);
  718. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  719. if (formationAbilityDom)
  720. {
  721. refreshAbility(
  722. formationAbilityDom,
  723. formation.team[editBox.memberIdx[0]],
  724. editBox.memberIdx[2]);
  725. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  726. }
  727. refreshAwokenCount(formation.team);
  728. creatNewUrl();
  729. editBox.hide();
  730. }
  731. //语言选择
  732. const langList = controlBox.querySelector(".languages");
  733. langList.onchange = function(){
  734. creatNewUrl({"language":this.value});
  735. history.go();
  736. }
  737. //数据源选择
  738. const dataList = controlBox.querySelector(".datasource");
  739. dataList.onchange = function(){
  740. creatNewUrl({datasource:this.value});
  741. history.go();
  742. }
  743. /*添对应语言执行的JS*/
  744. const languageJS = document.head.appendChild(document.createElement("script"));
  745. languageJS.id = "language-js";
  746. languageJS.type = "text/javascript";
  747. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  748. }
  749. //编辑界面点击每个怪物的头像的处理
  750. function clickMonHead(e)
  751. {
  752. let team = parseInt(this.getAttribute("data-team"),10);
  753. let assist = parseInt(this.getAttribute("data-assist"),10);
  754. let index = parseInt(this.getAttribute("data-index"),10);
  755. editMon(team,assist,index);
  756. return false; //没有false将会打开链接
  757. }
  758. //编辑界面每个怪物的头像的拖动
  759. function dragStartMonHead(e)
  760. {
  761. let team = parseInt(this.getAttribute("data-team"),10);
  762. let assist = parseInt(this.getAttribute("data-assist"),10);
  763. let index = parseInt(this.getAttribute("data-index"),10);
  764. e.dataTransfer.setData('from',[team,assist,index].join(","));
  765. }
  766. //编辑界面每个怪物的头像的经过,阻止事件发生
  767. function dropOverMonHead(e)
  768. {
  769. e.preventDefault();
  770. }
  771. //从怪物头像获取队员的队伍编号
  772. function getMemberArrayIndexFromMonHead(headDom)
  773. {
  774. return [
  775. parseInt(headDom.getAttribute("data-team"),10),
  776. parseInt(headDom.getAttribute("data-assist"),10),
  777. parseInt(headDom.getAttribute("data-index"),10),
  778. ];
  779. }
  780. //编辑界面每个怪物的头像的放下
  781. function dropMonHead(e)
  782. {
  783. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  784. const dataTo = getMemberArrayIndexFromMonHead(this);
  785. if ((dataTo[0] != dataFrom[0])
  786. || (dataTo[1] != dataFrom[1])
  787. || (dataTo[2] != dataFrom[2]))
  788. { //必须有所不同才继续交换
  789. interchangeCard(dataFrom,dataTo);
  790. }
  791. return false; //没有false将会打开链接
  792. }
  793. //移动端编辑界面每个怪物的头像的放下
  794. function touchstartMonHead(e)
  795. {
  796. e.stopPropagation();
  797. //console.log("开始触摸",e,this);
  798. const tc = e.changedTouches[0];
  799. interchangeSVG.style.display = "none";
  800. interchangePath.setAttribute("x1",tc.pageX);
  801. interchangePath.setAttribute("y1",tc.pageY);
  802. interchangePath.setAttribute("x2",tc.pageX);
  803. interchangePath.setAttribute("y2",tc.pageY);
  804. }
  805. //移动端编辑界面每个怪物的头像的移动
  806. function touchmoveMonHead(e)
  807. {
  808. //console.log("移动中",e,this);
  809. const tc = e.changedTouches[0];
  810. const pX = tc.pageX, pY = tc.pageY;
  811. const rect = this.getBoundingClientRect();
  812. const top = rect.top + document.documentElement.scrollTop;
  813. const left = rect.left + document.documentElement.scrollLeft;
  814. if ((pY < top) || (pY > (top + rect.height)) ||
  815. (pX < left) || (pX > (left + rect.width)))
  816. {
  817. interchangeSVG.style.display = "block";
  818. interchangePath.setAttribute("x2",tc.pageX);
  819. interchangePath.setAttribute("y2",tc.pageY);
  820. }else
  821. {
  822. interchangeSVG.style.display = "none";
  823. }
  824. }
  825. //移动端编辑界面每个怪物的头像的结束
  826. function touchendMonHead(e)
  827. {
  828. const tc = e.changedTouches[0];
  829. const pX = tc.pageX, pY = tc.pageY;
  830. //console.log("移动结束",pX,pY,e,this);
  831. interchangeSVG.style.display = "none";
  832. interchangePath.setAttribute("x2",pX);
  833. interchangePath.setAttribute("y2",tc.pageY);
  834. let targets = allMembers.filter(m=>{
  835. const rect = m.getBoundingClientRect();
  836. const top = rect.top + document.documentElement.scrollTop;
  837. const left = rect.left + document.documentElement.scrollLeft;
  838. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  839. (pX > left) && (pX < (left + rect.width));
  840. return inRect;
  841. });
  842. const target = targets.length?targets[0]:null;
  843. if (this != target)
  844. {
  845. //console.log("找到的对象",targets[0]);
  846. let dataFrom = getMemberArrayIndexFromMonHead(this);
  847. let dataTo = getMemberArrayIndexFromMonHead(target);
  848. if ((dataTo[0] != dataFrom[0])
  849. || (dataTo[1] != dataFrom[1])
  850. || (dataTo[2] != dataFrom[2]))
  851. { //必须有所不同才继续交换
  852. interchangeCard(dataFrom,dataTo);
  853. }
  854. }
  855. }
  856. //移动端编辑界面每个怪物的头像的取消
  857. function touchcancelMonHead(e)
  858. {
  859. console.log("移动取消",e,this);
  860. }
  861. function interchangeCard(formArr,toArr)
  862. {
  863. function changeType(member,isAssist)
  864. {
  865. if (member.id == 0 || (isAssist && member.id == -1))
  866. {
  867. return new Member;
  868. }else
  869. {
  870. let newMember = isAssist ? new MemberTeam() : new MemberAssist();
  871. newMember.loadFromMember(member);
  872. return newMember;
  873. }
  874. }
  875. let from = formation.team[formArr[0]][formArr[1]][formArr[2]];
  876. let to = formation.team[toArr[0]][toArr[1]][toArr[2]];
  877. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  878. {
  879. from = changeType(from,formArr[1]);
  880. to = changeType(to,toArr[1]);
  881. }
  882. formation.team[toArr[0]][toArr[1]][toArr[2]] = from;
  883. formation.team[formArr[0]][formArr[1]][formArr[2]] = to;
  884. creatNewUrl(); //刷新URL
  885. refreshAll(formation); //刷新全部
  886. }
  887. //改变一个怪物头像
  888. function changeid(mon,monDom,latentDom)
  889. {
  890. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  891. const parentNode = monDom.parentNode;
  892. fragment.appendChild(monDom);
  893. const monId = mon.id;
  894. const card = Cards[monId]; //怪物固定数据
  895. monDom.setAttribute("data-cardid", monId); //设定新的id
  896. if (monId<0) //如果是延迟
  897. {
  898. parentNode.classList.add("delay");
  899. parentNode.classList.remove("null");
  900. parentNode.appendChild(fragment);
  901. if (latentDom) latentDom.classList.add("display-none");
  902. return;
  903. }else if (monId==0) //如果是空
  904. {
  905. parentNode.classList.add("null");
  906. parentNode.classList.remove("delay");
  907. parentNode.appendChild(fragment);
  908. if (latentDom) latentDom.classList.add("display-none");
  909. return;
  910. }else (monId>-1) //如果提供了id
  911. {
  912. parentNode.classList.remove("null");
  913. parentNode.classList.remove("delay");
  914. monDom.className = "monster";
  915. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  916. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  917. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  918. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  919. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  920. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  921. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  922. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  923. }
  924. const levelDom = monDom.querySelector(".level");
  925. if (levelDom) //如果提供了等级
  926. {
  927. const level = mon.level || 1;
  928. levelDom.innerHTML = level;
  929. if (level == card.maxLevel)
  930. { //如果等级刚好等于最大等级,则修改为“最大”的字
  931. levelDom.classList.add("max");
  932. }else
  933. {
  934. levelDom.classList.remove("max");
  935. }
  936. if (card.limitBreakIncr && level >= card.maxLevel)
  937. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  938. levelDom.classList.add("_110");
  939. }else
  940. {
  941. levelDom.classList.remove("_110");
  942. }
  943. }
  944. if (mon.awoken>-1) //如果提供了觉醒
  945. {
  946. const awokenIcon = monDom.querySelector(".awoken-count");
  947. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  948. {
  949. awokenIcon.classList.add("display-none");
  950. awokenIcon.innerHTML = "";
  951. }else
  952. {
  953. awokenIcon.classList.remove("display-none");
  954. awokenIcon.innerHTML = mon.awoken;
  955. if (mon.awoken == card.awakenings.length)
  956. {
  957. awokenIcon.classList.add("full-awoken");
  958. if (card.canAssist)
  959. {//可以辅助的满觉醒打黄色星星
  960. awokenIcon.classList.add("allowable-assist");
  961. }else
  962. {
  963. awokenIcon.classList.remove("allowable-assist");
  964. }
  965. }else
  966. {
  967. awokenIcon.classList.remove("full-awoken");
  968. awokenIcon.classList.remove("allowable-assist");
  969. }
  970. }
  971. }
  972. const sawoken = monDom.querySelector(".super-awoken");
  973. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  974. {
  975. if (mon.sawoken !== undefined && mon.sawoken>=0 && card.superAwakenings.length)
  976. {
  977. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  978. sawoken.classList.remove("display-none");
  979. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  980. }else
  981. {
  982. sawoken.classList.add("display-none");
  983. }
  984. }
  985. const m_id = monDom.querySelector(".id");
  986. if (m_id) //怪物ID
  987. {
  988. m_id.innerHTML = monId;
  989. }
  990. const plusArr = mon.plus || [0,0,0];
  991. const plusDom = monDom.querySelector(".plus");
  992. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  993. {
  994. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  995. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  996. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  997. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  998. if (plusCount >= 297)
  999. {
  1000. plusDom.classList.add("has297");
  1001. plusDom.classList.remove("zero");
  1002. }else if (plusCount <= 0)
  1003. {
  1004. plusDom.classList.add("zero");
  1005. plusDom.classList.remove("has297");
  1006. }else
  1007. {
  1008. plusDom.classList.remove("zero");
  1009. plusDom.classList.remove("has297");
  1010. }
  1011. }
  1012. if (latentDom)
  1013. {
  1014. let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1015. if (mon.latent) //如果提供了潜觉
  1016. {
  1017. let latent = mon.latent.sort(function(a,b){
  1018. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1019. else if(b<12 && a>=12) {return -1} //如果小于12就排到后面
  1020. else {return 0} //其他情况不变
  1021. });
  1022. if (latent.length < 1)
  1023. {
  1024. latentDom.classList.add("display-none");
  1025. }else
  1026. {
  1027. latentDom.classList.remove("display-none");
  1028. }
  1029. let usedHoleN = usedHole(latent); //使用的格子数
  1030. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1031. for (let ai=0;ai<latentDoms.length;ai++)
  1032. {
  1033. if (latent[ai])
  1034. {
  1035. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1036. }
  1037. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1038. {
  1039. latentDoms[ai].className = "latent-icon";
  1040. }
  1041. else
  1042. {
  1043. latentDoms[ai].className = "display-none";
  1044. }
  1045. }
  1046. }else
  1047. {
  1048. latentDom.classList.add("display-none");
  1049. }
  1050. }
  1051. parentNode.appendChild(fragment);
  1052. }
  1053. //点击怪物头像,出现编辑窗
  1054. function editMon(AorB,isAssist,tempIdx)
  1055. {
  1056. //数据
  1057. const mon = formation.team[AorB][isAssist][tempIdx];
  1058. const card = Cards[mon.id] || Cards[0];
  1059. //对应的Dom
  1060. const formationBox = document.querySelector(".formation-box .formation-"+(AorB?"B":"A")+"-box");
  1061. const teamBox = formationBox.querySelector(isAssist?".formation-assist":".formation-team");
  1062. const memberBox = teamBox.querySelector(".member-" + (tempIdx+1));
  1063. const editBox = document.querySelector(".edit-box");
  1064. const monsterBox = memberBox.querySelector(".monster");
  1065. editBox.show();
  1066. editBox.assist = isAssist;
  1067. editBox.monsterBox = monsterBox;
  1068. editBox.memberIdx = [AorB, isAssist, tempIdx]; //储存队伍数组下标
  1069. editBox.assist = isAssist;
  1070. if (!isAssist)
  1071. {
  1072. var latentBox = formationBox.querySelector(".formation-latents .latents-"+(tempIdx+1)+" .latent-ul");
  1073. editBox.latentBox = latentBox;
  1074. }
  1075. var monstersID = editBox.querySelector(".search-box .m-id");
  1076. monstersID.value = mon.id>0?mon.id:0;
  1077. monstersID.onchange();
  1078. var settingBox = editBox.querySelector(".setting-box");
  1079. //觉醒
  1080. var monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1081. if (mon.awoken>0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1082. //超觉醒
  1083. var monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1084. if (mon.sawoken>=0 && monEditSAwokens[mon.sawoken]) monEditSAwokens[mon.sawoken].onclick();
  1085. var monEditLv = settingBox.querySelector(".m-level");
  1086. monEditLv.value = mon.level || 1;
  1087. var monEditAddHp = settingBox.querySelector(".m-plus-hp");
  1088. var monEditAddAtk = settingBox.querySelector(".m-plus-atk");
  1089. var monEditAddRcv = settingBox.querySelector(".m-plus-rcv");
  1090. if (mon.plus)
  1091. {
  1092. monEditAddHp.value = mon.plus[0];
  1093. monEditAddAtk.value = mon.plus[1];
  1094. monEditAddRcv.value = mon.plus[2];
  1095. }
  1096. var btnDelay = editBox.querySelector(".button-delay");
  1097. if (!isAssist)
  1098. {
  1099. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1100. editBox.refreshLatent(editBox.latent, mon.id);
  1101. btnDelay.classList.add("display-none");
  1102. settingBox.querySelector(".row-mon-latent").classList.remove("display-none");
  1103. //if (card.superAwakenings.length)
  1104. //{
  1105. // settingBox.querySelector(".row-mon-super-awoken").classList.remove("display-none");
  1106. //}
  1107. editBox.querySelector(".edit-box-title").classList.remove("edit-box-title-assist");
  1108. }else
  1109. {
  1110. btnDelay.classList.remove("display-none");
  1111. settingBox.querySelector(".row-mon-latent").classList.add("display-none");
  1112. //settingBox.querySelector(".row-mon-super-awoken").classList.add("display-none");
  1113. editBox.querySelector(".edit-box-title").classList.add("edit-box-title-assist");
  1114. }
  1115. editBox.reCalculateAbility();
  1116. }
  1117. //编辑窗,修改怪物ID
  1118. function editBoxChangeMonId(id)
  1119. {
  1120. const card = Cards[id]; //怪物固定数据
  1121. if (!card){
  1122. id = 0;
  1123. card = Cards[0]
  1124. }
  1125. const editBox = document.querySelector(".edit-box");
  1126. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1127. const searchBox = editBox.querySelector(".search-box");
  1128. const settingBox = editBox.querySelector(".setting-box");
  1129. //id搜索
  1130. const monstersID = searchBox.querySelector(".m-id");
  1131. const monHead = monInfoBox.querySelector(".monster");
  1132. changeid({id:id},monHead); //改变图像
  1133. const mId = monInfoBox.querySelector(".monster-id");
  1134. mId.innerHTML = id;
  1135. const mRare = monInfoBox.querySelector(".monster-rare");
  1136. mRare.className = "monster-rare rare-" + card.rarity;
  1137. const mName = monInfoBox.querySelector(".monster-name");
  1138. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1139. const evoCardUl = searchBox.querySelector(".evo-card-list");
  1140. evoCardUl.style.display = "none";
  1141. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1142. let evoLinkCardsIdArray = Cards.filter(function(m){
  1143. return m.evoRootId == card.evoRootId;
  1144. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1145. //创建一个新的怪物头像
  1146. function createCardHead(id)
  1147. {
  1148. function clickHeadToNewMon()
  1149. {
  1150. monstersID.value = this.getAttribute("data-cardid");
  1151. monstersID.onchange();
  1152. return false;
  1153. }
  1154. const cli = document.createElement("li");
  1155. const cdom = cli.head = cli.appendChild(document.createElement("a"));
  1156. cdom.class = "monster";
  1157. cdom.onclick = clickHeadToNewMon;
  1158. const property = cdom.appendChild(document.createElement("div"));
  1159. property.className = "property";
  1160. const subproperty = cdom.appendChild(document.createElement("div"));
  1161. subproperty.className = "subproperty";
  1162. const cid = cdom.appendChild(document.createElement("div"));
  1163. cid.className = "id";
  1164. changeid({id:id},cdom);
  1165. return cli;
  1166. }
  1167. if (evoLinkCardsIdArray.length>1)
  1168. {
  1169. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1170. evoLinkCardsIdArray.forEach(function(mid){
  1171. const cli = createCardHead(mid);
  1172. if (mid == id)
  1173. {
  1174. cli.classList.add("unable-monster");
  1175. }
  1176. fragment.appendChild(cli);
  1177. });
  1178. evoCardUl.appendChild(fragment);
  1179. evoCardUl.style.display = "block";
  1180. }
  1181. var mType = monInfoBox.querySelectorAll(".monster-type li");
  1182. for (let ti=0;ti<mType.length;ti++)
  1183. {
  1184. if (ti<card.types.length)
  1185. {
  1186. mType[ti].className = "type-name type-name-" + card.types[ti];
  1187. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1188. }else
  1189. {
  1190. mType[ti].className = "display-none";
  1191. }
  1192. }
  1193. var mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1194. editBox.awokenCount = card.awakenings.length;
  1195. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1196. for (let ai=1;ai<mAwoken.length;ai++)
  1197. {
  1198. if (ai<=card.awakenings.length)
  1199. {
  1200. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1201. }else
  1202. {
  1203. mAwoken[ai].className = "display-none";
  1204. }
  1205. }
  1206. //超觉醒
  1207. var mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1208. var mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1209. //if (!editBox.assist && card.superAwakenings.length>0)
  1210. if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧
  1211. {
  1212. for (let ai=0;ai<mSAwoken.length;ai++)
  1213. {
  1214. if (ai < card.superAwakenings.length)
  1215. {
  1216. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1217. }
  1218. else
  1219. {
  1220. mSAwoken[ai].className = "display-none";
  1221. }
  1222. }
  1223. mSAwokenRow.classList.remove("display-none");
  1224. }else
  1225. {
  1226. mSAwokenRow.classList.add("display-none");
  1227. }
  1228. var monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1229. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1230. var monEditLv = settingBox.querySelector(".m-level");
  1231. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1232. var rowPlus = settingBox.querySelector(".row-mon-plus");
  1233. var rowLatent = settingBox.querySelector(".row-mon-latent");
  1234. if (card.overlay)
  1235. { //当可以叠加时,不能打297和潜觉
  1236. rowPlus.classList.add("disabled");
  1237. rowLatent.classList.add("disabled");
  1238. }else
  1239. {
  1240. rowPlus.classList.remove("disabled");
  1241. rowLatent.classList.remove("disabled");
  1242. }
  1243. var monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1244. //该宠Type允许的杀
  1245. var allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1246. return previous.concat(type_allowable_latent[t]);
  1247. },[]));
  1248. for(var li=17;li<=24;li++)
  1249. {
  1250. var latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1251. if (allowLatent.indexOf(li)>=0)
  1252. {
  1253. if(latentDom.classList.contains("unselected-latent"))
  1254. latentDom.classList.remove("unselected-latent");
  1255. }else
  1256. {
  1257. if(!latentDom.classList.contains("unselected-latent"))
  1258. latentDom.classList.add("unselected-latent");
  1259. }
  1260. }
  1261. if (editBox.assist)
  1262. {
  1263. var btnDone = editBox.querySelector(".button-done");
  1264. if (!card.canAssist)
  1265. {
  1266. btnDone.classList.add("cant-assist");
  1267. btnDone.disabled = true;
  1268. }else
  1269. {
  1270. btnDone.classList.remove("cant-assist");
  1271. btnDone.disabled = false;
  1272. }
  1273. }
  1274. editBox.latent.length = 0;
  1275. editBox.refreshLatent(editBox.latent,id);
  1276. editBox.reCalculateAbility();
  1277. }
  1278. //刷新整个队伍
  1279. function refreshAll(formationData){
  1280. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1281. const formationBox = document.querySelector(".formation-box");
  1282. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1283. const formationA_bigbox = fragment.appendChild(formationBox.querySelector(".formation-A-bigbox"));
  1284. const formationB_bigbox = formationBox.querySelector(".formation-B-bigbox");
  1285. if (formationB_bigbox)
  1286. {fragment.appendChild(formationB_bigbox);}
  1287. const awokenTotalBox = fragment.appendChild(formationBox.querySelector(".awoken-total-box"));
  1288. const detailBox = fragment.appendChild(formationBox.querySelector(".detail-box"));
  1289. const txtTitle = titleBox.querySelector(".title");
  1290. const txtDetail = detailBox.querySelector(".detail");
  1291. txtTitle.value = formationData.title || "";
  1292. txtDetail.value = formationData.detail || "";
  1293. txtDetail.onblur();
  1294. const badges = Array.prototype.slice.call(formationA_bigbox.querySelectorAll(".formation-badge .badge-bg"));
  1295. badges.forEach((b,idx)=>{
  1296. if (idx==formationData.badge)
  1297. {
  1298. b.classList.remove("display-none");
  1299. }else
  1300. {
  1301. b.classList.add("display-none");
  1302. }
  1303. })
  1304. const formationA = formationA_bigbox.querySelector(".formation-A-box");
  1305. const formationB = formationB_bigbox ? formationB_bigbox.querySelector(".formation-B-box") : null;
  1306. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  1307. const fALatents = formationA.querySelectorAll(".formation-latents .latent-ul");
  1308. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  1309. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  1310. const fBLatents = formationB ? formationB.querySelectorAll(".formation-latents .latent-ul") : null;
  1311. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  1312. const formationAbilityDom = formationA.querySelector(".formation-ability");
  1313. for (let ti=0;ti<(formationB?5:6);ti++)
  1314. {
  1315. changeid(formationData.team[0][0][ti],fATeam[ti],fALatents[ti]);
  1316. changeid(formationData.team[0][1][ti],fAAssist[ti]);
  1317. if (formationAbilityDom)
  1318. {
  1319. refreshAbility(
  1320. formationAbilityDom,
  1321. formationData.team[0],
  1322. ti);
  1323. }
  1324. if (formationB)
  1325. {
  1326. changeid(formationData.team[1][0][ti],fBTeam[ti],fBLatents[ti]);
  1327. changeid(formationData.team[1][1][ti],fBAssist[ti]);
  1328. }
  1329. }
  1330. formationBox.appendChild(fragment);
  1331. refreshTotalAbility(formationData.team[0]);
  1332. refreshAwokenCount(formationData.team);
  1333. }
  1334. //刷新觉醒总计
  1335. function refreshAwokenCount(teams){
  1336. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1337. const awokenTotalBox = document.querySelector(".formation-box .awoken-total-box");
  1338. const awokenUL = fragment.appendChild(awokenTotalBox.querySelector(".awoken-ul"));
  1339. function setCount(idx,number){
  1340. var aicon = awokenUL.querySelector(".awoken-" + idx);
  1341. if (!aicon) return; //没有这个觉醒就撤回
  1342. var ali = aicon.parentNode;
  1343. var countDom = ali.querySelector(".count");
  1344. countDom.innerHTML = number;
  1345. if (number)
  1346. ali.classList.remove("display-none");
  1347. else
  1348. ali.classList.add("display-none");
  1349. }
  1350. var bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1351. for (var ai=1;ai<=72;ai++)
  1352. {
  1353. if (ai == 10) //防封
  1354. {
  1355. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,52,solo)*2);
  1356. }else if (ai == 11) //防暗
  1357. {
  1358. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,68,solo)*5);
  1359. }else if (ai == 12) //防废
  1360. {
  1361. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,69,solo)*5);
  1362. }else if (ai == 13) //防毒
  1363. {
  1364. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,70,solo)*5);
  1365. }else if (ai == 19) //手指
  1366. {
  1367. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,53,solo)*2);
  1368. }else if (ai == 21) //SB
  1369. {
  1370. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,56,solo)*2);
  1371. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1372. {
  1373. continue;
  1374. }else
  1375. {
  1376. setCount(ai,awokenCountInFormation(teams,ai,solo));
  1377. }
  1378. }
  1379. awokenTotalBox.appendChild(awokenUL);
  1380. }
  1381. //刷新能力值
  1382. function refreshAbility(dom,team,idx){
  1383. const ali = dom.querySelector(".abilitys-" + (idx+1));
  1384. const mainMD = team[0][idx];
  1385. const assistMD = team[1][idx];
  1386. const bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性倍率
  1387. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1388. const mainAbility = calculateAbility(mainMD.id,mainMD.level,mainMD.plus,mainMD.awoken,mainMD.latent,assistMD.id,assistMD.awoken);
  1389. //辅助增加的三维,如果辅助的主属性相等,辅助宠物只计算等级和加值,不计算觉醒
  1390. const mainCard = Cards[mainMD.id] || Cards[0];
  1391. const assistCard = Cards[assistMD.id] || Cards[0];
  1392. const assistAbility = (assistMD.id > 0 && mainCard.attrs[0]==assistCard.attrs[0])
  1393. ?calculateAbility(assistMD.id,assistMD.level,assistMD.plus,null,null)
  1394. :[0,0,0];
  1395. if (mainAbility && mainMD.ability)
  1396. {
  1397. for (let ai=0;ai<3;ai++)
  1398. {
  1399. mainMD.ability[ai] = mainAbility[ai] + Math.round(assistAbility[ai]*bonusScale[ai]);
  1400. }
  1401. }
  1402. const hpDom = ali.querySelector(".hp");
  1403. const atkDom = ali.querySelector(".atk");
  1404. const rcvDom = ali.querySelector(".rcv");
  1405. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  1406. if (mainAbility)
  1407. {
  1408. div.classList.remove("display-none");
  1409. div.innerHTML = mainMD.ability[ai];
  1410. }else
  1411. {
  1412. div.classList.add("display-none");
  1413. div.innerHTML = 0;
  1414. }
  1415. });
  1416. }
  1417. //刷新能力值合计
  1418. function refreshTotalAbility(team){
  1419. //计算总的生命值
  1420. const formationBox = document.querySelector(".formation-box");
  1421. const teamInfo = formationBox.querySelector(".team-info");
  1422. if (!teamInfo) return;
  1423. const tHpDom = teamInfo.querySelector(".tIf-total-hp");
  1424. const tRcvDom = teamInfo.querySelector(".tIf-total-rcv");
  1425. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1426. return value += mon.ability ? mon.ability[0] : 0;
  1427. },0);
  1428. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队血包个数
  1429. //let tHPwithAwoken = Math.round(tHP * (1 + awokenCountInTeam(team,46,solo) * 0.05)); //全队血包
  1430. let badgeHPScale = 1; //徽章倍率
  1431. if (formation.badge == 4)
  1432. {
  1433. badgeHPScale = 1.05;
  1434. }else if (formation.badge == 11)
  1435. {
  1436. badgeHPScale = 1.15;
  1437. }
  1438. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1439. return value += mon.ability ? mon.ability[2] : 0;
  1440. },0);
  1441. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队回复个数
  1442. //let tRCVwithAwoken = Math.round(tRCV * (1 + awokenCountInTeam(team,47,solo) * 0.10)); //全队回复
  1443. let badgeRCVScale = 1; //徽章倍率
  1444. if (formation.badge == 3)
  1445. {
  1446. badgeRCVScale = 1.25;
  1447. }else if (formation.badge == 10)
  1448. {
  1449. badgeRCVScale = 1.35;
  1450. }
  1451. tHpDom.innerHTML = tHP.toString() +
  1452. (teamHPAwoken>0||badgeHPScale>1
  1453. ? ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")")
  1454. : "");
  1455. tRcvDom.innerHTML = tRCV.toString() +
  1456. (teamRCVAwoken>0||badgeRCVScale>1
  1457. ? ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")")
  1458. : "");
  1459. }

智龙迷城队伍图制作工具