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script.js 93 kB

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  1. var Cards = []; //怪物数据
  2. var Skills = []; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. var isGuideMod; //是否以图鉴模式启动
  6. const teamBigBoxs = []; //储存全部teamBigBox
  7. const allMembers = []; //储存所有成员,包含辅助
  8. var interchangeSvg; //储存划线的SVG
  9. var controlBox; //储存整个controlBox
  10. var statusLine; //储存状态栏
  11. var formationBox; //储存整个formationBox
  12. var editBox; //储存整个editBox
  13. var showSearch; //整个程序都可以用的显示搜索函数
  14. const dataStructure = 3; //阵型输出数据的结构版本
  15. const className_displayNone = "display-none";
  16. if (location.search.includes('&')) {
  17. location.search = location.search.replace(/&/ig, '&');
  18. }
  19. const dbName = "PADDF";
  20. var db = null;
  21. const DBOpenRequest = indexedDB.open(dbName,2);
  22. DBOpenRequest.onsuccess = function(event) {
  23. db = event.target.result; //DBOpenRequest.result;
  24. console.log("PADDF:数据库已可使用");
  25. loadData();
  26. };
  27. DBOpenRequest.onerror = function(event) {
  28. // 错误处理
  29. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  30. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  31. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  32. loadData();
  33. //alert('Some errors have occurred, please refresh the page.');
  34. //history.go(); //直接强制刷新
  35. };
  36. DBOpenRequest.onupgradeneeded = function(event) {
  37. let db = event.target.result;
  38. let store;
  39. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  40. // 因为 id 可以保证是不重复的
  41. store = db.createObjectStore("cards");
  42. store = db.createObjectStore("skills");
  43. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  44. store.transaction.oncomplete = function(event) {
  45. console.log("PADDF:数据库建立完毕");
  46. };
  47. };
  48. /*class Member2
  49. {
  50. constructor(oldMenber = null,isAssist = false)
  51. {
  52. if (oldMenber)
  53. { //Copy一个
  54. this.id = oldMenber.id;
  55. this.level = oldMenber.level;
  56. this.plus = [...oldMenber.plus];
  57. this.awoken = oldMenber.awoken;
  58. this.sAwoken = oldMenber.sAwoken;
  59. this.latent = [...oldMenber.latent];
  60. this.skilllevel = oldMenber.sAwoken;
  61. this.assist = oldMenber.assist;
  62. }else
  63. { //全新的
  64. this.id = 0;
  65. this.level = 1;
  66. this.plus = [0,0,0];
  67. this.awoken = 0;
  68. this.sAwoken = null;
  69. this.latent = [];
  70. this.skilllevel = null;
  71. this.assist = null;
  72. }
  73. this.isAssist = isAssist;
  74. }
  75. calculateAbility(solo,teamCount){
  76. const card = Cards[this.id];
  77. let bonus = null;
  78. if (!this.isAssist &&
  79. this.assist &&
  80. this.assist.id>0 &&
  81. Cards[this.assist.id].attrs[0] === card.attrs[0]
  82. ){
  83. bonus = this.assist.calculateAbility(solo,teamCount);
  84. }
  85. }
  86. toJSON(){
  87. }
  88. }*/
  89. //队员基本的留空
  90. var Member = function() {
  91. this.id = 0;
  92. this.ability = [0, 0, 0];
  93. this.abilityNoAwoken = [0, 0, 0];
  94. };
  95. Member.prototype.outObj = function() {
  96. const m = this;
  97. let obj = [m.id];
  98. if (m.level != undefined) obj[1] = m.level;
  99. if (m.awoken != undefined) obj[2] = m.awoken;
  100. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  101. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  102. obj[3] = m.plus[0];
  103. } else {
  104. obj[3] = m.plus;
  105. }
  106. }
  107. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  108. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  109. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  110. const skill = Skills[card.activeSkillId];
  111. //有技能等级,并且技能等级低于最大等级时才记录技能
  112. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  113. return obj;
  114. };
  115. Member.prototype.loadObj = function(m, dataVersion) {
  116. if (m == undefined) //如果没有提供数据,直接返回默认
  117. {
  118. return;
  119. }
  120. if (dataVersion == undefined) dataVersion = 1;
  121. this.id = dataVersion > 1 ? m[0] : m.id;
  122. this.level = dataVersion > 1 ? m[1] : m.level;
  123. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  124. if (dataVersion > 1) {
  125. if (isNaN(m[3]) || m[3] == null) {
  126. this.plus = m[3];
  127. } else {
  128. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  129. this.plus = [singlePlus, singlePlus, singlePlus];
  130. }
  131. } else {
  132. this.plus = m.plus;
  133. }
  134. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  135. this.latent = dataVersion > 1 ? m[4] : m.latent;
  136. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  137. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  138. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  139. this.skilllevel = m[6] || null;
  140. };
  141. Member.prototype.loadFromMember = function(m) {
  142. if (m == undefined) //如果没有提供数据,直接返回默认
  143. {
  144. return;
  145. }
  146. this.id = m.id;
  147. };
  148. //只用来防坐的任何队员
  149. var MemberDelay = function() {
  150. this.id = -1;
  151. };
  152. MemberDelay.prototype = Object.create(Member.prototype);
  153. MemberDelay.prototype.constructor = MemberDelay;
  154. //辅助队员
  155. var MemberAssist = function() {
  156. this.level = 0;
  157. this.awoken = 0;
  158. this.plus = [0, 0, 0];
  159. Member.call(this);
  160. };
  161. MemberAssist.prototype = Object.create(Member.prototype);
  162. MemberAssist.prototype.constructor = MemberAssist;
  163. MemberAssist.prototype.loadFromMember = function(m) {
  164. if (m == undefined) //如果没有提供数据,直接返回默认
  165. {
  166. return;
  167. }
  168. this.id = m.id;
  169. if (m.level != undefined) this.level = m.level;
  170. if (m.awoken != undefined) this.awoken = m.awoken;
  171. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  172. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  173. };
  174. //正式队伍
  175. var MemberTeam = function() {
  176. this.latent = [];
  177. MemberAssist.call(this);
  178. //sawoken作为可选项目,默认不在内
  179. };
  180. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  181. MemberTeam.prototype.constructor = MemberTeam;
  182. MemberTeam.prototype.loadFromMember = function(m) {
  183. if (m == undefined) //如果没有提供数据,直接返回默认
  184. {
  185. return;
  186. }
  187. this.id = m.id;
  188. if (m.level != undefined) this.level = m.level;
  189. if (m.awoken != undefined) this.awoken = m.awoken;
  190. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  191. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  192. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  193. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  194. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  195. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  196. };
  197. var Formation = function(teamCount, memberCount) {
  198. this.title = "";
  199. this.detail = "";
  200. this.teams = [];
  201. for (let ti = 0; ti < teamCount; ti++) {
  202. const team = [
  203. [],
  204. [], 0
  205. ]; //第三个是徽章
  206. for (let mi = 0; mi < memberCount; mi++) {
  207. team[0].push(new MemberTeam());
  208. team[1].push(new MemberAssist());
  209. }
  210. this.teams.push(team);
  211. }
  212. };
  213. Formation.prototype.outObj = function() {
  214. const obj = {};
  215. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  216. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  217. obj.f = this.teams.map(t => {
  218. const teamArr = [];
  219. teamArr[0] = t[0].map(m =>
  220. m.outObj()
  221. );
  222. teamArr[1] = t[1].map(m =>
  223. m.outObj()
  224. );
  225. if (t[2]) teamArr[2] = t[2];
  226. return teamArr;
  227. });
  228. obj.v = dataStructure;
  229. return obj;
  230. };
  231. Formation.prototype.loadObj = function(f) {
  232. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  233. this.title = dataVeision > 1 ? f.t : f.title;
  234. this.detail = dataVeision > 1 ? f.d : f.detail;
  235. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  236. this.teams.forEach(function(t, ti) {
  237. const tf = loadTeamArr[ti];
  238. if (tf) {
  239. t[0].forEach(function(m, mi) {
  240. const fm = tf[0][mi];
  241. m.loadObj(fm, dataVeision);
  242. });
  243. t[1].forEach(function(m, mi) {
  244. const fm = tf[1][mi];
  245. m.loadObj(fm, dataVeision);
  246. });
  247. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  248. }
  249. });
  250. if (f.b)
  251. this.teams[0][2] = f.b; //原来模式的徽章
  252. };
  253. //切换通用的切换className显示的函数
  254. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  255. if (!checkBox) return;
  256. const checked = checkBox.checked;
  257. if (checked && checkedAdd || !checked && !checkedAdd) {
  258. dom.classList.add(className);
  259. } else {
  260. dom.classList.remove(className);
  261. }
  262. }
  263. //清除数据
  264. function clearData() {
  265. const locationURL = new URL(location);
  266. locationURL.searchParams.delete('d'); //删除数据
  267. locationURL.searchParams.delete('l'); //删除语言
  268. location = locationURL.toString();
  269. }
  270. //轮换ABC队伍
  271. function swapABCteam() {
  272. if (formation.teams.length > 1) {
  273. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  274. creatNewUrl();
  275. refreshAll(formation);
  276. }
  277. }
  278. //在单人和多人之间转移数据
  279. function turnPage(toPage, e = null) {
  280. console.log(e)
  281. let pagename = null;
  282. switch (toPage) {
  283. case 1:
  284. if (formation.teams[0][0].length < 6) {
  285. //把第二支队伍的队长添加到最后方
  286. formation.teams[0][0].push(formation.teams[1][0][0]);
  287. formation.teams[0][1].push(formation.teams[1][1][0]);
  288. }
  289. //删掉第2支开始的队伍
  290. formation.teams.splice(1);
  291. pagename = "solo.html";
  292. break;
  293. case 2:
  294. if (formation.teams.length < 2) { //从1人到2人
  295. formation.teams[1] = [
  296. [],
  297. []
  298. ];
  299. //把右边的队长加到第二支队伍最后面
  300. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  301. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  302. } else { //从3人到2人,直接删除后面两个队伍
  303. //删掉第3支开始的队伍
  304. formation.teams.splice(2);
  305. //删掉前面两支队伍的战友
  306. formation.teams[0][0].splice(5);
  307. formation.teams[0][1].splice(5);
  308. formation.teams[1][0].splice(5);
  309. formation.teams[1][1].splice(5);
  310. }
  311. formation.badge = 0;
  312. pagename = "multi.html";
  313. break;
  314. case 3:
  315. if (formation.teams.length < 2) { //从1人到3人
  316. } else { //从2人到3人
  317. formation.teams[0][0].push(formation.teams[1][0][0]);
  318. formation.teams[0][1].push(formation.teams[1][1][0]);
  319. formation.teams[1][0].push(formation.teams[0][0][0]);
  320. formation.teams[1][1].push(formation.teams[0][1][0]);
  321. }
  322. formation.badge = 0;
  323. pagename = "triple.html";
  324. break;
  325. }
  326. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  327. if (e && e.ctrlKey) {
  328. window.open(newURL);
  329. } else {
  330. location.href = newURL;
  331. }
  332. }
  333. window.onload = function() {
  334. controlBox = document.body.querySelector(".control-box");
  335. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  336. formationBox = document.body.querySelector(".formation-box");
  337. editBox = document.body.querySelector(".edit-box");
  338. //设定初始的显示设置
  339. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  340. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"), 'show-mon-skill-cd');
  341. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  342. isGuideMod = Boolean(parseInt(getQueryString("guide")));
  343. if (isGuideMod) {
  344. console.info('现在是 怪物图鉴 模式');
  345. document.body.classList.add('guide-mod');
  346. }
  347. const helpLink = controlBox.querySelector(".help-link");
  348. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  349. //▼添加语言列表开始
  350. const langSelectDom = controlBox.querySelector(".languages");
  351. languageList.forEach(lang =>
  352. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  353. );
  354. if (currentLanguage == undefined)
  355. {
  356. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  357. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  358. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  359. if (parameter_i18n) //如果已指定就用指定的语言
  360. return parameter_i18n.includes(lang.i18n);
  361. else //否则筛选浏览器默认语言
  362. return browser_i18n.includes(lang.i18n);
  363. }) ||
  364. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  365. document.head.querySelector("#language-css").href = "languages/" + currentLanguage.i18n + ".css";
  366. }
  367. const langOptionArray = Array.from(langSelectDom.options);
  368. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  369. //▲添加语言列表结束
  370. //▼添加数据来源列表开始
  371. const dataSelectDom = controlBox.querySelector(".datasource");
  372. dataSourceList.forEach(ds =>
  373. dataSelectDom.options.add(new Option(ds.source, ds.code))
  374. );
  375. if (currentDataSource == undefined)
  376. {
  377. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  378. currentDataSource = parameter_dsCode ?
  379. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  380. dataSourceList[0]; //没有指定,直接使用日服
  381. document.body.classList.add("ds-" + currentDataSource.code);
  382. }
  383. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  384. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  385. //▼添加数据来源列表结束
  386. initialize(); //界面初始化
  387. };
  388. function loadData(force = false)
  389. {
  390. if (force)
  391. console.info('强制更新数据');
  392. const _time = new Date().getTime();
  393. if (currentLanguage == undefined)
  394. {
  395. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  396. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  397. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  398. if (parameter_i18n) //如果已指定就用指定的语言
  399. return parameter_i18n.includes(lang.i18n);
  400. else //否则筛选浏览器默认语言
  401. return browser_i18n.includes(lang.i18n);
  402. }) ||
  403. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  404. document.head.querySelector("#language-css").href = "languages/" + currentLanguage.i18n + ".css";
  405. }
  406. if (currentDataSource == undefined)
  407. { //解决首次运行时,页面加载不如数据加载快的问题
  408. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  409. currentDataSource = parameter_dsCode ?
  410. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  411. dataSourceList[0]; //没有指定,直接使用日服
  412. document.body.classList.add("ds-" + currentDataSource.code);
  413. }
  414. //开始读取解析怪物数据
  415. const sourceDataFolder = "monsters-info";
  416. if (statusLine) statusLine.classList.add("loading-check-version");
  417. GM_xmlhttpRequest({
  418. method: "GET",
  419. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  420. onload: function(response) {
  421. dealCkeyData(response.response);
  422. },
  423. onerror: function(response) {
  424. const isChrome = navigator.userAgent.includes("Chrome");
  425. if (isChrome && location.host.length == 0 && response.response.length > 0) {
  426. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  427. dealCkeyData(response.response);
  428. } else {
  429. console.error("Ckey JSON数据获取失败", response);
  430. }
  431. }
  432. });
  433. //处理返回的数据
  434. function dealCkeyData(responseText)
  435. { //处理数据版本
  436. let newCkeys; //当前的Ckey们
  437. let lastCkeys; //以前Ckey们
  438. let currentCkey; //获取当前语言的ckey
  439. let lastCurrentCkey; //以前的当前语言的ckey
  440. try {
  441. newCkeys = JSON.parse(responseText);
  442. } catch (e) {
  443. console.log("Ckey数据JSON解码出错", e);
  444. return;
  445. }
  446. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  447. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  448. try {
  449. lastCkeys = JSON.parse(lastCkeys);
  450. if (lastCkeys == null || !(lastCkeys instanceof Array))
  451. lastCkeys = [];
  452. } catch (e) {
  453. console.log("上次的Ckey数据JSON解码出错", e);
  454. return;
  455. }
  456. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  457. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  458. lastCurrentCkey = {
  459. code: currentDataSource.code,
  460. ckey: {},
  461. updateTime: null
  462. };
  463. lastCkeys.push(lastCurrentCkey);
  464. }
  465. if (statusLine) statusLine.classList.remove("loading-check-version");
  466. if (statusLine) statusLine.classList.add("loading-mon-info");
  467. if (db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  468. console.log(`cards_${currentDataSource.code} ckey相等,直接读取已有的数据`, currentCkey.ckey.card);
  469. const transaction = db.transaction([`cards`]);
  470. const objectStore = transaction.objectStore(`cards`);
  471. const request = objectStore.get(currentDataSource.code);
  472. request.onerror = function(event) {
  473. // 错误处理!
  474. console.error(`cards_${currentDataSource.code} 数据库内容读取失败`);
  475. };
  476. request.onsuccess = function(event) {
  477. // 对 request.result 做些操作!
  478. if (request.result instanceof Array)
  479. {
  480. Cards = request.result;
  481. dealCardsData(Cards);
  482. }else
  483. {
  484. console.error(`cards_${currentDataSource.code} 数据库内容不存在,需重新下载`);
  485. downloadCardsData();
  486. }
  487. };
  488. } else {
  489. downloadCardsData();
  490. }
  491. function downloadCardsData()
  492. {
  493. GM_xmlhttpRequest({
  494. method: "GET",
  495. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json${force?`?t=${_time}`:''}`, //Cards数据文件
  496. onload: function(response) {
  497. console.log(`cards_${currentDataSource.code} ckey变化,储存新数据`, currentCkey.ckey.card);
  498. try {
  499. Cards = JSON.parse(response.response);
  500. } catch (e) {
  501. console.log("Cards数据JSON解码出错", e);
  502. return;
  503. }
  504. if (db)
  505. {
  506. const transaction = db.transaction([`cards`], "readwrite");
  507. transaction.oncomplete = function(event) {
  508. console.log(`cards_${currentDataSource.code} 写入完毕`);
  509. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  510. lastCurrentCkey.updateTime = currentCkey.updateTime;
  511. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  512. dealCardsData(Cards);
  513. };
  514. const objectStore = transaction.objectStore(`cards`);
  515. objectStore.put(Cards,currentDataSource.code);
  516. }else //隐私模式无法启动数据库
  517. {
  518. dealCardsData(Cards);
  519. }
  520. },
  521. onerror: function(response) {
  522. console.error("Cards JSON数据获取失败", response);
  523. }
  524. });
  525. }
  526. function dealCardsData()
  527. {
  528. if (editBox)
  529. {
  530. const monstersList = editBox.querySelector("#monsters-name-list");
  531. let fragment = document.createDocumentFragment();
  532. Cards.forEach(function(m) { //添加下拉框候选
  533. const opt = fragment.appendChild(document.createElement("option"));
  534. opt.value = m.id;
  535. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  536. const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  537. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  538. const _m = Cards[parseInt(linkRes[1], 10)];
  539. _m.evoRootId = m.evoRootId;
  540. m.henshinFrom = true;
  541. _m.henshinTo = true;
  542. }
  543. });
  544. monstersList.appendChild(fragment);
  545. }
  546. if (statusLine) statusLine.classList.remove("loading-mon-info");
  547. if (statusLine) statusLine.classList.add("loading-skill-info");
  548. if (db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  549. console.log(`skills_${currentDataSource.code} ckey相等,直接读取已有的数据`, currentCkey.ckey.card);
  550. const transaction = db.transaction([`skills`]);
  551. const objectStore = transaction.objectStore(`skills`);
  552. const request = objectStore.get(currentDataSource.code);
  553. request.onerror = function(event) {
  554. // 错误处理!
  555. console.error(`skills_${currentDataSource.code} 数据库内容读取失败`);
  556. };
  557. request.onsuccess = function(event) {
  558. // 对 request.result 做些操作!
  559. if (request.result instanceof Array)
  560. {
  561. Skills = request.result;
  562. dealSkillData(Skills);
  563. }else
  564. {
  565. console.error(`skills_${currentDataSource.code} 数据库内容不存在,需重新下载`);
  566. downloadSkillData();
  567. }
  568. };
  569. } else {
  570. downloadSkillData();
  571. }
  572. function downloadSkillData()
  573. {
  574. GM_xmlhttpRequest({
  575. method: "GET",
  576. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json${force?`?t=${_time}`:''}`, //Skills数据文件
  577. onload: function(response) {
  578. console.log(`skills_${currentDataSource.code} ckey变化,储存新数据`, currentCkey.ckey.skill);
  579. try {
  580. Skills = JSON.parse(response.response);
  581. } catch (e) {
  582. console.log("Cards数据JSON解码出错", e);
  583. return;
  584. }
  585. if (db)
  586. {
  587. const transaction = db.transaction([`skills`], "readwrite");
  588. transaction.oncomplete = function(event) {
  589. console.log(`skills_${currentDataSource.code} 写入完毕`);
  590. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  591. lastCurrentCkey.updateTime = currentCkey.updateTime;
  592. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  593. dealSkillData(Skills);
  594. };
  595. const objectStore = transaction.objectStore(`skills`);
  596. objectStore.put(Skills,currentDataSource.code);
  597. }else //隐私模式无法启动数据库
  598. {
  599. dealSkillData(Skills);
  600. }
  601. },
  602. onerror: function(response) {
  603. console.error("Skills JSON数据获取失败", response);
  604. }
  605. });
  606. }
  607. function dealSkillData()
  608. {
  609. const updateTime = controlBox.querySelector(".datasource-updatetime");
  610. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  611. //initialize(); //初始化
  612. if (statusLine) statusLine.classList.remove("loading-skill-info");
  613. //如果通过的话就载入URL中的怪物数据
  614. reloadFormationData();
  615. }
  616. }
  617. }
  618. }
  619. //重新读取URL中的Data数据并刷新页面
  620. function reloadFormationData() {
  621. let formationData;
  622. try {
  623. let parameterDataString = getQueryString("d") || getQueryString("data");
  624. formationData = JSON.parse(parameterDataString);
  625. } catch (e) {
  626. console.error("URL中队伍数据JSON解码出错", e);
  627. return;
  628. }
  629. if (formationData) {
  630. formation.loadObj(formationData);
  631. refreshAll(formation);
  632. }
  633. }
  634. window.onpopstate = reloadFormationData; //前进后退时修改页面
  635. //创建新的分享地址
  636. function creatNewUrl(arg) {
  637. if (arg == undefined) arg = {};
  638. if (!!(window.history && history.pushState)) { // 支持History API
  639. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  640. const datasource = arg.datasource || getQueryString("s");
  641. const outObj = formation.outObj();
  642. const newSearch = new URLSearchParams();
  643. if (language_i18n) newSearch.set("l", language_i18n);
  644. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  645. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  646. newSearch.set("d", dataJsonStr);
  647. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  648. if (!arg.notPushState) {
  649. history.pushState(null, null, newUrl);
  650. } else {
  651. return newUrl;
  652. }
  653. }
  654. }
  655. //截图
  656. function capture() {
  657. statusLine.classList.add("prepare-cauture");
  658. const titleBox = formationBox.querySelector(".title-box");
  659. const detailBox = formationBox.querySelector(".detail-box");
  660. const txtTitle = titleBox.querySelector(".title");
  661. const txtDetail = detailBox.querySelector(".detail");
  662. //去掉可能的空白文字的编辑状态
  663. titleBox.classList.remove("edit");
  664. detailBox.classList.remove("edit");
  665. const downLink = controlBox.querySelector(".down-capture");
  666. html2canvas(formationBox).then(canvas => {
  667. canvas.toBlob(function(blob) {
  668. window.URL.revokeObjectURL(downLink.href);
  669. downLink.href = URL.createObjectURL(blob);
  670. downLink.download = `${teamsCount}P formation cauture.png`;
  671. downLink.click();
  672. statusLine.classList.remove("prepare-cauture");
  673. //如果是空白文字,加回编辑状态
  674. if (txtTitle.value.length == 0)
  675. titleBox.classList.add("edit");
  676. if (txtDetail.value.length == 0)
  677. detailBox.classList.add("edit");
  678. });
  679. //document.body.appendChild(canvas);
  680. });
  681. }
  682. //初始化
  683. function initialize() {
  684. //触屏使用的切换显示的线条
  685. interchangeSVG = document.body.querySelector("#interchange-line");
  686. interchangeSVG.line = interchangeSVG.querySelector("g line");
  687. interchangeSVG.changePoint = function(p1, p2) {
  688. const line = this.line;
  689. if (p1 && p1.x != undefined)
  690. line.setAttribute("x1", p1.x);
  691. if (p1 && p1.y != undefined)
  692. line.setAttribute("y1", p1.y);
  693. if (p2 && p2.x != undefined)
  694. line.setAttribute("x2", p2.x);
  695. if (p2 && p2.y != undefined)
  696. line.setAttribute("y2", p2.y);
  697. };
  698. const updateTime = controlBox.querySelector(".datasource-updatetime");
  699. updateTime.onclick = function(){
  700. loadData(true);
  701. };
  702. //标题和介绍文本框
  703. const titleBox = formationBox.querySelector(".title-box");
  704. const detailBox = formationBox.querySelector(".detail-box");
  705. const txtTitle = titleBox.querySelector(".title");
  706. const txtDetail = detailBox.querySelector(".detail");
  707. const txtTitleDisplay = titleBox.querySelector(".title-display");
  708. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  709. txtTitle.onchange = function() {
  710. formation.title = this.value;
  711. //txtTitleDisplay.innerHTML = "";
  712. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  713. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  714. creatNewUrl();
  715. };
  716. txtTitle.onblur = function() {
  717. if (this.value.length > 0)
  718. titleBox.classList.remove("edit");
  719. };
  720. txtDetail.onchange = function() {
  721. formation.detail = this.value;
  722. /*txtDetailDisplay.innerHTML = "";
  723. const txtDetailLines = this.value.split("\n");
  724. txtDetailLines.forEach((line,idx)=>{
  725. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  726. txtDetailDisplay.appendChild(document.createTextNode(line));
  727. });*/
  728. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  729. creatNewUrl();
  730. };
  731. txtDetail.onblur = function() {
  732. if (this.value.length > 0)
  733. detailBox.classList.remove("edit");
  734. this.style.height = txtDetailDisplay.scrollHeight + "px";
  735. };
  736. txtTitleDisplay.onclick = function() {
  737. titleBox.classList.add("edit");
  738. txtTitle.focus();
  739. };
  740. txtDetailDisplay.onclick = function() {
  741. detailBox.classList.add("edit");
  742. txtDetail.focus();
  743. };
  744. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  745. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  746. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  747. }
  748. //将所有怪物头像添加到全局数组
  749. teamBigBoxs.forEach(teamBigBox => {
  750. const teamBox = teamBigBox.querySelector(".team-box");
  751. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  752. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  753. menbers.forEach(m => {
  754. allMembers.push(m);
  755. });
  756. assist.forEach(m => {
  757. allMembers.push(m);
  758. });
  759. });
  760. //所有怪物头像,添加拖动交换的代码
  761. allMembers.forEach(m => {
  762. //点击
  763. m.onclick = clickMonHead;
  764. //拖动
  765. m.draggable = true;
  766. m.ondragstart = dragStartMonHead;
  767. m.ondragover = dropOverMonHead;
  768. m.ondrop = dropMonHead;
  769. //触摸
  770. m.ontouchstart = touchstartMonHead;
  771. m.ontouchmove = touchmoveMonHead;
  772. m.ontouchend = touchendMonHead;
  773. m.ontouchcancel = touchcancelMonHead;
  774. });
  775. //添加徽章
  776. const className_ChoseBadges = "show-all-badges";
  777. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  778. //徽章
  779. const teamBadge = teamBigBox.querySelector(".team-badge");
  780. if (!teamBadge) return;
  781. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  782. function setBadge() {
  783. if (teamBadge.classList.contains(className_ChoseBadges)) {
  784. const team = formation.teams[teamIdx];
  785. teamBadge.classList.remove(className_ChoseBadges);
  786. team[2] = parseInt(this.value, 10);
  787. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  788. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  789. creatNewUrl();
  790. } else {
  791. teamBadge.classList.add(className_ChoseBadges);
  792. }
  793. }
  794. badges.forEach(badge => badge.onclick = setBadge);
  795. });
  796. //编辑框
  797. editBox.mid = null; //储存怪物id
  798. editBox.latent = []; //储存潜在觉醒
  799. editBox.isAssist = false; //储存是否为辅助宠物
  800. editBox.monsterHead = null;
  801. editBox.latentBox = null;
  802. editBox.memberIdx = []; //储存队伍数组下标
  803. editBox.show = function() {
  804. this.classList.remove(className_displayNone);
  805. formationBox.classList.add("blur-bg");
  806. controlBox.classList.add("blur-bg");
  807. };
  808. editBox.hide = function() {
  809. this.classList.add(className_displayNone);
  810. formationBox.classList.remove("blur-bg");
  811. controlBox.classList.remove("blur-bg");
  812. };
  813. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  814. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  815. mSeriesId.onclick = function() { //搜索系列
  816. const seriesId = parseInt(this.getAttribute('data-seriesId'), 10);
  817. if (seriesId > 0) {
  818. showSearch(Cards.filter(card => { return card.seriesId == seriesId; }));
  819. }
  820. };
  821. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  822. mCollabId.onclick = function() { //搜索合作
  823. const collabId = parseInt(this.getAttribute('data-collabId'), 10);
  824. if (collabId > 0); {
  825. searchColla(collabId);
  826. }
  827. };
  828. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  829. mAltName.onclick = function() { //搜索合作
  830. const altName = this.getAttribute('data-altName');
  831. const splitAltName = altName.split("|");
  832. if (altName.length > 0); {
  833. showSearch(Cards.filter(card => {
  834. return splitAltName.some(alt => {
  835. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  836. });
  837. }));
  838. }
  839. };
  840. //创建一个新的怪物头像
  841. editBox.createCardHead = function(id, showAwoken = false) {
  842. function clickHeadToNewMon() {
  843. monstersID.value = this.card.id;
  844. monstersID.onchange();
  845. return false; //取消链接的默认操作
  846. }
  847. //产生一个觉醒列表
  848. function creatAwokenList(awokens) {
  849. const ul = document.createElement("ul");
  850. ul.className = "awoken-ul";
  851. awokens.forEach(ak=>{
  852. const li = ul.appendChild(document.createElement("li"));
  853. const icon = li.appendChild(document.createElement("icon"));
  854. icon.className = "awoken-icon";
  855. icon.setAttribute("data-awoken-icon",ak);
  856. });
  857. return ul;
  858. }
  859. const cli = document.createElement("li");
  860. const cdom = cli.head = createCardA(id);
  861. cli.appendChild(cdom);
  862. changeid({ id: id }, cdom);
  863. cli.card = Cards[id];
  864. if (showAwoken)
  865. {
  866. const awokenPreview = cli.appendChild(document.createElement("div"));
  867. awokenPreview.className = "awoken-preview";
  868. if (cli.card.awakenings.length)
  869. {
  870. const akUl = awokenPreview.appendChild(creatAwokenList(cli.card.awakenings)); //添加觉醒
  871. akUl.classList.add("awoken-preview-awakenings");
  872. }
  873. if (cli.card.superAwakenings.length)
  874. {
  875. const sakUl = awokenPreview.appendChild(creatAwokenList(cli.card.superAwakenings)); //添加超觉醒
  876. sakUl.classList.add("awoken-preview-superAwakenings");
  877. }
  878. }
  879. cli.onclick = clickHeadToNewMon;
  880. return cli;
  881. };
  882. const searchBox = editBox.querySelector(".search-box");
  883. const settingBox = editBox.querySelector(".setting-box");
  884. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  885. searchOpen.onclick = function() {
  886. s_includeSuperAwoken.onclick();
  887. s_canAssist.onclick();
  888. searchBox.classList.toggle(className_displayNone);
  889. };
  890. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  891. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  892. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  893. const s_typesDiv = searchBox.querySelector(".types-div");
  894. const s_types = Array.from(s_typesDiv.querySelectorAll(".type-check"));
  895. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  896. const s_typesUl = s_typesDiv.querySelector(".type-list");
  897. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  898. const s_typesCheckBox = s_typesLi.map(li=>li.querySelector(".type-check"));
  899. s_typesCheckBox.forEach(checkBox=>
  900. {
  901. checkBox.onchange = function(){
  902. const newClassName = `type-killer-${this.value}`;
  903. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  904. s_typesUl.classList.add(newClassName);
  905. else
  906. s_typesUl.classList.remove(newClassName);
  907. }
  908. }
  909. );
  910. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  911. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  912. s_types_latentli.forEach(latent=>
  913. {
  914. latent.onclick = function(){
  915. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  916. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  917. s_typesCheckBox.forEach(checkbox=>{
  918. const type = parseInt(checkbox.value);
  919. checkbox.checked = killerTypes.includes(type);
  920. });
  921. };
  922. });
  923. /* const s_typesCheckBoxIcon = s_typesLi.map(li=>li.querySelector(".type-icon"));
  924. s_typesCheckBoxIcon.forEach(icon=>
  925. {
  926. icon.onclick = function(e){
  927. console.log(e,s_typeAndOr.checked);
  928. if (!s_typeAndOr.checked) //or的时候才生效
  929. {
  930. const type = parseInt(this.getAttribute("data-type-icon"));
  931. const killerTypes = typekiller_for_type.filter(o=>o.typeKiller.includes(type)).map(o=>o.type);
  932. console.log(killerTypes);
  933. s_typesCheckBox.forEach(checkbox=>{
  934. const type = parseInt(checkbox.value);
  935. checkbox.checked = killerTypes.includes(type);
  936. });
  937. }
  938. }
  939. }
  940. );
  941. */
  942. s_typeAndOr.onchange = function(){
  943. s_typesCheckBox.forEach(checkBox=>checkBox.onchange());
  944. if (this.checked)
  945. s_types_latentUl.classList.add(className_displayNone);
  946. else
  947. s_types_latentUl.classList.remove(className_displayNone);
  948. };
  949. s_typeAndOr.onchange();
  950. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  951. const s_awokensIcons = s_awokensItems.map(it => it.querySelector(".awoken-icon"));
  952. const s_awokensCounts = s_awokensItems.map(it => it.querySelector(".count"));
  953. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  954. searchMonList.originalHeads = null; //用于存放原始搜索结果
  955. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  956. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  957. s_canAssist.onclick = function() {
  958. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  959. };
  960. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  961. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  962. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  963. s_includeSuperAwoken.onclick = function() {
  964. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  965. };
  966. function search_awokenAdd1() {
  967. const countDom = this.parentNode.querySelector(".count");
  968. let count = parseInt(countDom.value, 10);
  969. if (count < 9) {
  970. count++;
  971. countDom.value = count;
  972. this.parentNode.classList.remove("zero");
  973. }
  974. }
  975. s_awokensIcons.forEach((b, idx) => { //每种觉醒增加1
  976. b.onclick = search_awokenAdd1;
  977. });
  978. function search_awokenSub1() {
  979. let count = parseInt(this.value, 10);
  980. if (count > 0) {
  981. count--;
  982. this.value = count;
  983. if (count === 0) {
  984. this.parentNode.parentNode.classList.add("zero");
  985. }
  986. }
  987. }
  988. s_awokensCounts.forEach((b, idx) => { //每种觉醒减少1
  989. b.onclick = search_awokenSub1;
  990. });
  991. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  992. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  993. awokenClear.onclick = function() { //清空觉醒选项
  994. s_awokensCounts.forEach(t => {
  995. t.value = 0;
  996. });
  997. s_awokensItems.forEach(t => {
  998. t.classList.add("zero");
  999. });
  1000. };
  1001. sawokenClear.onclick = function() { //清空超觉醒选项
  1002. s_sawokens.forEach(t => {
  1003. t.checked = false;
  1004. });
  1005. };
  1006. const s_controlDiv = searchBox.querySelector(".control-div");
  1007. const searchStart = s_controlDiv.querySelector(".search-start");
  1008. const searchClose = s_controlDiv.querySelector(".search-close");
  1009. const searchClear = s_controlDiv.querySelector(".search-clear");
  1010. function returnCheckedInput(ipt) {
  1011. return ipt.checked;
  1012. }
  1013. function returnInputValue(ipt) {
  1014. return ipt.value;
  1015. }
  1016. function Str2Int(str) {
  1017. return parseInt(str, 10);
  1018. }
  1019. //将搜索结果显示出来(也可用于其他的搜索)
  1020. const s_showAwoken = searchBox.querySelector("#show-awoken"); //是否显示觉醒
  1021. showSearch = function(searchArr) {
  1022. editBox.show();
  1023. searchBox.classList.remove(className_displayNone);
  1024. const createCardHead = editBox.createCardHead;
  1025. searchMonList.classList.add(className_displayNone);
  1026. searchMonList.innerHTML = ""; //清空旧的
  1027. if (searchArr.length > 0) {
  1028. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1029. //获取原始排序的头像列表
  1030. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, s_showAwoken.checked));
  1031. //对头像列表进行排序
  1032. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1033. headsArray.forEach(head => fragment.appendChild(head));
  1034. searchMonList.appendChild(fragment);
  1035. }
  1036. searchMonList.classList.remove(className_displayNone);
  1037. };
  1038. const startSearch = function(cards) {
  1039. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  1040. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  1041. let attr1, attr2;
  1042. if (attr1Filter.length > 0) {
  1043. if (!isNaN(attr1Filter[0])) {
  1044. attr1 = parseInt(attr1Filter[0], 10);
  1045. } else {
  1046. attr1 = null;
  1047. }
  1048. }
  1049. if (attr2Filter.length > 0) {
  1050. if (!isNaN(attr2Filter[0])) {
  1051. attr2 = parseInt(attr2Filter[0], 10);
  1052. } else {
  1053. attr2 = null;
  1054. }
  1055. }
  1056. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1057. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1058. const awokensFilter = s_awokensCounts.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  1059. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  1060. return { id: awokenIndex, num: parseInt(btn.value, 10) };
  1061. });
  1062. const searchResult = searchCards(cards,
  1063. attr1, attr2,
  1064. s_fixMainColor.checked,
  1065. typesFilter,
  1066. s_typeAndOr.checked,
  1067. awokensFilter,
  1068. sawokensFilter,
  1069. s_awokensEquivalent.checked,
  1070. s_includeSuperAwoken.checked
  1071. );
  1072. console.log("搜索结果", searchResult);
  1073. showSearch(searchResult);
  1074. };
  1075. searchBox.startSearch = startSearch;
  1076. searchStart.onclick = function() {
  1077. startSearch(Cards);
  1078. };
  1079. searchClose.onclick = function() {
  1080. searchBox.classList.add(className_displayNone);
  1081. };
  1082. searchClear.onclick = function() { //清空搜索选项
  1083. s_attr1s[0].checked = true;
  1084. s_attr2s[0].checked = true;
  1085. s_types.forEach(t => {
  1086. t.checked = false;
  1087. });
  1088. s_typeAndOr.onchange();
  1089. s_awokensCounts.forEach(t => {
  1090. t.value = 0;
  1091. });
  1092. s_awokensItems.forEach(t => {
  1093. t.classList.add("zero");
  1094. });
  1095. // 这些觉醒的选项干脆都不清除
  1096. //s_awokensEquivalent.checked = false;
  1097. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  1098. s_sawokens.forEach(t => {
  1099. t.checked = false;
  1100. });
  1101. searchMonList.originalHeads = null;
  1102. searchMonList.innerHTML = "";
  1103. };
  1104. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1105. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1106. //对heads重新排序
  1107. function sortHeadsArray(heads) {
  1108. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1109. const sortIndex = parseInt(s_sortList.value, 10);
  1110. const reverse = s_sortReverse.checked;
  1111. let headsArray = heads.concat();
  1112. headsArray.sort((head_a, head_b) => {
  1113. const card_a = head_a.card,
  1114. card_b = head_b.card;
  1115. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1116. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1117. return sortNumber;
  1118. });
  1119. if (reverse) headsArray.reverse();
  1120. return headsArray;
  1121. }
  1122. //对搜索到的Cards重新排序
  1123. function reSortCards() {
  1124. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1125. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1126. searchMonList.classList.add(className_displayNone);
  1127. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1128. headsArray.forEach(head => fragment.appendChild(head));
  1129. searchMonList.appendChild(fragment);
  1130. searchMonList.classList.remove(className_displayNone);
  1131. }
  1132. s_sortList.onchange = reSortCards;
  1133. s_sortReverse.onchange = reSortCards;
  1134. sort_function_list.forEach((sfunc, idx) => {
  1135. const newOpt = new Option(sfunc.name, idx);
  1136. newOpt.setAttribute("data-tag", sfunc.tag);
  1137. s_sortList.options.add(newOpt);
  1138. });
  1139. //id搜索
  1140. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1141. monstersID.onchange = function() {
  1142. if (/^\d+$/.test(this.value)) {
  1143. const newId = parseInt(this.value, 10);
  1144. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1145. {
  1146. editBox.mid = newId;
  1147. editBoxChangeMonId(editBox.mid);
  1148. }
  1149. }
  1150. };
  1151. monstersID.oninput = monstersID.onchange;
  1152. //觉醒
  1153. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1154. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1155. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1156. function checkAwoken() {
  1157. const card = Cards[editBox.mid];
  1158. const value = parseInt(this.value, 10);
  1159. awokenCountLabel.innerHTML = value;
  1160. if (value > 0 && value == (card.awakenings.length))
  1161. awokenCountLabel.classList.add("full-awoken");
  1162. else
  1163. awokenCountLabel.classList.remove("full-awoken");
  1164. reCalculateAbility();
  1165. }
  1166. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1167. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1168. function playVoiceAwoken() { //点击label才播放语音
  1169. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1170. const card = Cards[editBox.mid];
  1171. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1172. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1173. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.PrefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1174. }
  1175. }
  1176. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1177. //超觉醒
  1178. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1179. monEditSAwokensRow.swaokenIndex = -1;
  1180. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1181. function notCheckMyself() {
  1182. const value = parseInt(this.value, 10);
  1183. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1184. monEditSAwokens[0].click();
  1185. } else {
  1186. monEditSAwokensRow.swaokenIndex = value;
  1187. }
  1188. }
  1189. monEditSAwokens.forEach(akDom => {
  1190. akDom.onclick = notCheckMyself;
  1191. });
  1192. //3个快速设置this.ipt为自己的value
  1193. function setIptToMyValue() {
  1194. if (this.ipt.value != this.value) {
  1195. this.ipt.value = this.value;
  1196. this.ipt.onchange();
  1197. }
  1198. }
  1199. //等级
  1200. const monEditLv = settingBox.querySelector(".m-level");
  1201. monEditLv.onchange = function() {
  1202. reCalculateExp();
  1203. reCalculateAbility();
  1204. };
  1205. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1206. const monLvExp = settingBox.querySelector(".m-level-exp");
  1207. monEditLvMin.ipt = monEditLv;
  1208. monEditLvMin.onclick = setIptToMyValue;
  1209. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1210. monEditLvMax.ipt = monEditLv;
  1211. monEditLvMax.onclick = setIptToMyValue;
  1212. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1213. monEditLv110.ipt = monEditLv;
  1214. monEditLv110.onclick = setIptToMyValue;
  1215. //编辑界面重新计算怪物的经验值
  1216. function reCalculateExp() {
  1217. const monid = parseInt(monstersID.value || 0, 10);
  1218. const level = parseInt(monEditLv.value || 0, 10);
  1219. const tempMon = {
  1220. id: monid,
  1221. level: level
  1222. };
  1223. const needExp = calculateExp(tempMon);
  1224. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level > 99 ? ` + ${parseBigNumber(needExp[1])}` : "") : "";
  1225. }
  1226. editBox.reCalculateExp = reCalculateExp;
  1227. //三维
  1228. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1229. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1230. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1231. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1232. //加蛋
  1233. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1234. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1235. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1236. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1237. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1238. monEditAddHp.onchange = reCalculateAbility;
  1239. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1240. monEditAddAtk.onchange = reCalculateAbility;
  1241. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1242. monEditAddRcv.onchange = reCalculateAbility;
  1243. //3个快速设置按钮
  1244. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1245. monEditAddHpBtn.ipt = monEditAddHp;
  1246. monEditAddHpBtn.onclick = setIptToMyValue;
  1247. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1248. monEditAddAtkBtn.ipt = monEditAddAtk;
  1249. monEditAddAtkBtn.onclick = setIptToMyValue;
  1250. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1251. monEditAddRcvBtn.ipt = monEditAddRcv;
  1252. monEditAddRcvBtn.onclick = setIptToMyValue;
  1253. //297按钮
  1254. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1255. monEditAdd297.onclick = function() {
  1256. monEditAddHp.value = 99;
  1257. monEditAddAtk.value = 99;
  1258. monEditAddRcv.value = 99;
  1259. reCalculateAbility();
  1260. };
  1261. //潜觉
  1262. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1263. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1264. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1265. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1266. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1267. {
  1268. refreshLatent(latent, monid, monEditLatents);
  1269. };
  1270. const hideClassName = 'hide-less-use-latent';
  1271. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1272. s_hideLessUseLetent.onchange = function() {
  1273. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1274. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1275. }
  1276. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1277. s_hideLessUseLetent.onchange();
  1278. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1279. const skillBox = rowSkill.querySelector(".skill-box");
  1280. const skillTitle = skillBox.querySelector(".skill-name");
  1281. const skillCD = skillBox.querySelector(".skill-cd");
  1282. const skillLevel = skillBox.querySelector(".m-skill-level");
  1283. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1284. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1285. skillTitle.onclick = function() {
  1286. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1287. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1288. if (s_cards.length > 1) {
  1289. showSearch(s_cards); //显示
  1290. }
  1291. };
  1292. skillLevel.onchange = function() {
  1293. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1294. const skill = Skills[card.activeSkillId];
  1295. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1296. };
  1297. skillLevel_1.ipt = skillLevel;
  1298. skillLevel_1.onclick = setIptToMyValue;
  1299. skillLevel_Max.ipt = skillLevel;
  1300. skillLevel_Max.onclick = setIptToMyValue;
  1301. //已有觉醒的去除
  1302. function deleteLatent() {
  1303. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1304. editBox.latent.splice(aIdx, 1);
  1305. editBox.reCalculateAbility(); //重计算三维
  1306. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1307. }
  1308. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1309. //可选觉醒的添加
  1310. function addLatent() {
  1311. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1312. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1313. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1314. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1315. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1316. if (latentUseHole(lIdx) <= enabledHole)
  1317. editBox.latent.push(lIdx);
  1318. else
  1319. return;
  1320. editBox.reCalculateAbility();
  1321. editBox.refreshLatent(editBox.latent, editBox.mid);
  1322. }
  1323. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1324. //编辑界面重新计算怪物的能力
  1325. function reCalculateAbility() {
  1326. const monid = parseInt(monstersID.value || 0, 10);
  1327. const level = parseInt(monEditLv.value || 0, 10);
  1328. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1329. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1330. const plus = [
  1331. parseInt(monEditAddHp.value || 0, 10),
  1332. parseInt(monEditAddAtk.value || 0, 10),
  1333. parseInt(monEditAddRcv.value || 0, 10)
  1334. ];
  1335. const latent = editBox.latent;
  1336. const tempMon = {
  1337. id: monid,
  1338. level: level,
  1339. plus: plus,
  1340. awoken: awoken,
  1341. latent: latent
  1342. };
  1343. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1344. monEditHpValue.innerHTML = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1345. monEditAtkValue.innerHTML = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1346. monEditRcvValue.innerHTML = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1347. }
  1348. editBox.reCalculateAbility = reCalculateAbility;
  1349. const btnCancel = editBox.querySelector(".button-cancel");
  1350. const btnDone = editBox.querySelector(".button-done");
  1351. const btnNull = editBox.querySelector(".button-null");
  1352. const btnDelay = editBox.querySelector(".button-delay");
  1353. btnCancel.onclick = function() {
  1354. btnDone.classList.remove("cant-assist");
  1355. btnDone.disabled = false;
  1356. editBox.memberIdx = [];
  1357. editBox.hide();
  1358. };
  1359. btnDone.onclick = function() {
  1360. if (parseInt(monEditLv.value, 10) == 0) {
  1361. btnNull.onclick();
  1362. return;
  1363. }
  1364. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1365. const teamData = formation.teams[editBox.memberIdx[0]];
  1366. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1367. const teamBox = teamBigBox.querySelector(".team-box");
  1368. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1369. mon.id = parseInt(monstersID.value, 10);
  1370. const card = Cards[mon.id] || Cards[0];
  1371. const skill = Skills[card.activeSkillId];
  1372. mon.level = parseInt(monEditLv.value, 10);
  1373. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1374. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1375. if (card.superAwakenings.length) //如果支持超觉醒
  1376. {
  1377. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1378. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1379. }
  1380. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1381. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1382. mon.plus = [0, 0, 0];
  1383. } else {
  1384. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1385. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1386. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1387. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1388. mon.latent = editBox.latent.concat()
  1389. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1390. }
  1391. }
  1392. const skillLevelNum = parseInt(skillLevel.value, 10);
  1393. if (skillLevelNum < skill.maxLevel) {
  1394. mon.skilllevel = skillLevelNum;
  1395. }
  1396. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1397. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1398. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1399. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1400. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1401. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1402. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1403. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1404. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1405. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1406. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1407. //刷新改队员的CD
  1408. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1409. creatNewUrl();
  1410. editBox.hide();
  1411. };
  1412. window.onkeydown = function(e) {
  1413. if (!editBox.classList.contains(className_displayNone)) {
  1414. if (e.keyCode == 27) { //按下ESC时,自动关闭编辑窗
  1415. btnCancel.onclick();
  1416. }
  1417. }
  1418. };
  1419. btnNull.onclick = function() { //空位置
  1420. const mon = new Member();
  1421. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1422. const teamData = formation.teams[editBox.memberIdx[0]];
  1423. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1424. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1425. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1426. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1427. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1428. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1429. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1430. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1431. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1432. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1433. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1434. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1435. //刷新改队员的CD
  1436. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1437. creatNewUrl();
  1438. editBox.hide();
  1439. };
  1440. btnDelay.onclick = function() { //应对威吓
  1441. const mon = new MemberDelay();
  1442. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1443. const teamData = formation.teams[editBox.memberIdx[0]];
  1444. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1445. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1446. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1447. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1448. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1449. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1450. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1451. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1452. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1453. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1454. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1455. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1456. //刷新改队员的CD
  1457. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1458. creatNewUrl();
  1459. editBox.hide();
  1460. };
  1461. //语言选择
  1462. const langList = controlBox.querySelector(".languages");
  1463. langList.onchange = function() {
  1464. creatNewUrl({ "language": this.value });
  1465. history.go();
  1466. };
  1467. //数据源选择
  1468. const dataList = controlBox.querySelector(".datasource");
  1469. dataList.onchange = function() {
  1470. creatNewUrl({ datasource: this.value });
  1471. history.go();
  1472. };
  1473. /*添对应语言执行的JS*/
  1474. const languageJS = document.head.appendChild(document.createElement("script"));
  1475. languageJS.id = "language-js";
  1476. languageJS.type = "text/javascript";
  1477. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1478. if (isGuideMod) //图鉴模式直接打开搜索框
  1479. {
  1480. showSearch([]);
  1481. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  1482. }
  1483. }
  1484. //从怪物头像获取队员的队伍编号
  1485. function getMemberArrayIndexFromMonHead(headDom) {
  1486. return [
  1487. parseInt(headDom.getAttribute("data-team"), 10), //team
  1488. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1489. parseInt(headDom.getAttribute("data-index"), 10), //index
  1490. ];
  1491. }
  1492. //编辑界面点击每个怪物的头像的处理
  1493. function clickMonHead(e) {
  1494. const arr = getMemberArrayIndexFromMonHead(this);
  1495. editMon(arr[0], arr[1], arr[2]);
  1496. return false; //没有false将会打开链接
  1497. }
  1498. //编辑界面每个怪物的头像的拖动
  1499. function dragStartMonHead(e) {
  1500. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1501. }
  1502. //编辑界面每个怪物的头像的经过,阻止事件发生
  1503. function dropOverMonHead(e) {
  1504. e.preventDefault();
  1505. }
  1506. //编辑界面每个怪物的头像的放下
  1507. function dropMonHead(e) {
  1508. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1509. const dataTo = getMemberArrayIndexFromMonHead(this);
  1510. if ((dataTo[0] !== dataFrom[0]) ||
  1511. (dataTo[1] !== dataFrom[1]) ||
  1512. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1513. interchangeCard(dataFrom, dataTo);
  1514. }
  1515. return false; //没有false将会打开链接
  1516. }
  1517. //移动端编辑界面每个怪物的头像的放下
  1518. function touchstartMonHead(e) {
  1519. e.stopPropagation();
  1520. //console.log("开始触摸",e,this);
  1521. const tc = e.changedTouches[0];
  1522. const pX = tc.pageX,
  1523. pY = tc.pageY;
  1524. interchangeSVG.style.display = "none";
  1525. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1526. }
  1527. //移动端编辑界面每个怪物的头像的移动
  1528. function touchmoveMonHead(e) {
  1529. //console.log("移动中",e,this);
  1530. const tc = e.changedTouches[0];
  1531. const pX = tc.pageX,
  1532. pY = tc.pageY;
  1533. const rect = this.getBoundingClientRect();
  1534. const top = rect.top + document.documentElement.scrollTop;
  1535. const left = rect.left + document.documentElement.scrollLeft;
  1536. if ((pY < top) || (pY > (top + rect.height)) ||
  1537. (pX < left) || (pX > (left + rect.width))) {
  1538. interchangeSVG.style.display = "block";
  1539. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1540. } else {
  1541. interchangeSVG.style.display = "none";
  1542. }
  1543. }
  1544. //移动端编辑界面每个怪物的头像的结束
  1545. function touchendMonHead(e) {
  1546. const tc = e.changedTouches[0];
  1547. const pX = tc.pageX,
  1548. pY = tc.pageY;
  1549. //console.log("移动结束",pX,pY,e,this);
  1550. interchangeSVG.style.display = "none";
  1551. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1552. const target = allMembers.find(m => {
  1553. const rect = m.getBoundingClientRect();
  1554. const top = rect.top + document.documentElement.scrollTop;
  1555. const left = rect.left + document.documentElement.scrollLeft;
  1556. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1557. (pX > left) && (pX < (left + rect.width));
  1558. return isInRect;
  1559. });
  1560. if (target && this != target) {
  1561. //console.log("找到的对象",targets[0]);
  1562. const dataFrom = getMemberArrayIndexFromMonHead(this);
  1563. const dataTo = getMemberArrayIndexFromMonHead(target);
  1564. if ((dataTo[0] != dataFrom[0]) ||
  1565. (dataTo[1] != dataFrom[1]) ||
  1566. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1567. interchangeCard(dataFrom, dataTo);
  1568. }
  1569. }
  1570. }
  1571. //移动端编辑界面每个怪物的头像的取消
  1572. function touchcancelMonHead(e) {
  1573. interchangeSVG.style.display = "none";
  1574. console.log("移动取消", e, this);
  1575. }
  1576. function interchangeCard(formArr, toArr) {
  1577. function changeType(member, isAssist) {
  1578. if (member.id == 0 || (isAssist && member.id == -1)) {
  1579. return new Member();
  1580. } else {
  1581. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1582. newMember.loadFromMember(member);
  1583. return newMember;
  1584. }
  1585. }
  1586. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1587. const isCopy = changeSwapToCopy.checked;
  1588. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1589. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1590. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1591. {
  1592. from = changeType(from, formArr[1]);
  1593. if (!isCopy) to = changeType(to, toArr[1]);
  1594. } else if (isCopy) {
  1595. const newFrom = new from.constructor();
  1596. newFrom.loadFromMember(from);
  1597. from = newFrom;
  1598. }
  1599. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1600. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1601. creatNewUrl(); //刷新URL
  1602. refreshAll(formation); //刷新全部
  1603. }
  1604. //改变一个怪物头像
  1605. function changeid(mon, monDom, latentDom) {
  1606. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1607. const parentNode = monDom.parentNode;
  1608. fragment.appendChild(monDom);
  1609. const monId = mon.id;
  1610. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1611. monDom.setAttribute("data-cardid", monId); //设定新的id
  1612. if (monId < 0) //如果是延迟
  1613. {
  1614. monDom.removeAttribute("href");
  1615. monDom.removeAttribute("title");
  1616. parentNode.classList.add("delay");
  1617. parentNode.classList.remove("null");
  1618. parentNode.appendChild(fragment);
  1619. if (latentDom) latentDom.classList.add(className_displayNone);
  1620. return;
  1621. } else if (monId == 0) //如果是空
  1622. {
  1623. monDom.removeAttribute("href");
  1624. monDom.removeAttribute("title");
  1625. parentNode.classList.add("null");
  1626. parentNode.classList.remove("delay");
  1627. parentNode.appendChild(fragment);
  1628. if (latentDom) latentDom.classList.add(className_displayNone);
  1629. return;
  1630. } else if (monId > -1) //如果提供了id
  1631. {
  1632. parentNode.classList.remove("null");
  1633. parentNode.classList.remove("delay");
  1634. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  1635. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  1636. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1637. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1638. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1639. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1640. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1641. monDom.href = currentLanguage.guideURL(monId, card.name);
  1642. if (card.canAssist)
  1643. monDom.classList.add("allowable-assist");
  1644. else
  1645. monDom.classList.remove("allowable-assist");
  1646. if (card.awakenings.includes(49)) //武器
  1647. monDom.classList.add("wepon");
  1648. else
  1649. monDom.classList.remove("wepon");
  1650. }
  1651. const levelDom = monDom.querySelector(".level");
  1652. if (levelDom) //如果提供了等级
  1653. {
  1654. const level = mon.level || 1;
  1655. levelDom.innerHTML = level;
  1656. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  1657. levelDom.classList.add("max");
  1658. } else {
  1659. levelDom.classList.remove("max");
  1660. }
  1661. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1662. levelDom.classList.add("_110");
  1663. } else {
  1664. levelDom.classList.remove("_110");
  1665. }
  1666. }
  1667. const awokenIcon = monDom.querySelector(".awoken-count");
  1668. if (awokenIcon) {
  1669. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  1670. {
  1671. awokenIcon.classList.add(className_displayNone);
  1672. awokenIcon.innerHTML = "";
  1673. } else if (mon.awoken > 0) //如果提供了觉醒
  1674. {
  1675. awokenIcon.classList.remove(className_displayNone);
  1676. awokenIcon.innerHTML = mon.awoken;
  1677. if (mon.awoken == card.awakenings.length) {
  1678. awokenIcon.classList.add("full-awoken");
  1679. } else {
  1680. awokenIcon.classList.remove("full-awoken");
  1681. }
  1682. }
  1683. }
  1684. const sawoken = monDom.querySelector(".super-awoken");
  1685. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1686. {
  1687. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  1688. sawoken.classList.remove(className_displayNone);
  1689. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1690. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  1691. } else {
  1692. sawoken.classList.add(className_displayNone);
  1693. }
  1694. }
  1695. const m_id = monDom.querySelector(".id");
  1696. if (m_id) //怪物ID
  1697. {
  1698. m_id.innerHTML = monId;
  1699. }
  1700. const plusArr = mon.plus || [0, 0, 0];
  1701. const plusDom = monDom.querySelector(".plus");
  1702. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1703. {
  1704. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  1705. if (plusCount <= 0) {
  1706. plusDom.classList.add(className_displayNone);
  1707. } else if (plusCount >= 297) {
  1708. plusDom.classList.add("has297");
  1709. plusDom.classList.remove(className_displayNone);
  1710. } else {
  1711. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1712. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1713. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1714. plusDom.classList.remove("has297");
  1715. plusDom.classList.remove(className_displayNone);
  1716. }
  1717. }
  1718. if (latentDom) {
  1719. if (mon.latent) //如果提供了潜觉
  1720. {
  1721. const latent = mon.latent;
  1722. if (latent.length < 1) {
  1723. latentDom.classList.add(className_displayNone);
  1724. } else {
  1725. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1726. refreshLatent(latent, mon.id, latentDoms);
  1727. latentDom.classList.remove(className_displayNone);
  1728. }
  1729. } else {
  1730. latentDom.classList.add(className_displayNone);
  1731. }
  1732. }
  1733. const skillCdDom = monDom.querySelector(".skill");
  1734. if (skillCdDom) //如果存在技能CD DOM
  1735. {
  1736. //const skill = Skills[card.activeSkillId];
  1737. if (card.activeSkillId == 0) {
  1738. skillCdDom.classList.add(className_displayNone);
  1739. } else {
  1740. skillCdDom.classList.remove(className_displayNone);
  1741. }
  1742. }
  1743. parentNode.appendChild(fragment);
  1744. }
  1745. //刷新潜觉
  1746. function refreshLatent(latent, monid, iconArr) {
  1747. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1748. let latentIndex = 0,
  1749. usedHoleN = 0;
  1750. for (let ai = 0; ai < iconArr.length; ai++) {
  1751. const icon = iconArr[ai];
  1752. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  1753. {
  1754. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  1755. icon.classList.remove(className_displayNone);
  1756. usedHoleN += latentUseHole(latent[latentIndex]);
  1757. latentIndex++;
  1758. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  1759. {
  1760. icon.classList.add(className_displayNone);
  1761. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  1762. {
  1763. icon.removeAttribute("data-latent-icon");
  1764. icon.classList.remove(className_displayNone);
  1765. } else //不需要显示的部分
  1766. {
  1767. icon.classList.add(className_displayNone);
  1768. }
  1769. }
  1770. };
  1771. //点击怪物头像,出现编辑窗
  1772. function editMon(teamNum, isAssist, indexInTeam) {
  1773. //数据
  1774. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1775. const teamBigBox = teamBigBoxs[teamNum];
  1776. const teamBox = teamBigBox.querySelector(".team-box");
  1777. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  1778. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1779. const monsterHead = memberLi.querySelector(".monster");
  1780. editBox.show();
  1781. editBox.isAssist = isAssist;
  1782. editBox.monsterHead = monsterHead;
  1783. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1784. if (!isAssist) {
  1785. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  1786. editBox.latentBox = latentBox;
  1787. } else {
  1788. editBox.latentBox = null;
  1789. }
  1790. const settingBox = editBox.querySelector(".setting-box");
  1791. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1792. monstersID.value = mon.id > 0 ? mon.id : 0;
  1793. monstersID.onchange();
  1794. //觉醒
  1795. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1796. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1797. //超觉醒
  1798. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1799. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1800. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  1801. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  1802. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1803. monEditLv.value = mon.level || 1;
  1804. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1805. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1806. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1807. if (mon.plus && mon.id > 0) {
  1808. monEditAddHp.value = mon.plus[0];
  1809. monEditAddAtk.value = mon.plus[1];
  1810. monEditAddRcv.value = mon.plus[2];
  1811. }
  1812. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1813. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1814. if (mon.skilllevel) {
  1815. skillLevel.value = mon.skilllevel;
  1816. }
  1817. skillLevel.onchange();
  1818. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1819. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1820. if (!isAssist) {
  1821. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1822. editBox.refreshLatent(editBox.latent, mon.id);
  1823. btnDelay.classList.add(className_displayNone);
  1824. rowMonLatent.classList.remove(className_displayNone);
  1825. editBoxTitle.classList.remove("edit-box-title-assist");
  1826. } else {
  1827. btnDelay.classList.remove(className_displayNone);
  1828. rowMonLatent.classList.add(className_displayNone);
  1829. editBoxTitle.classList.add("edit-box-title-assist");
  1830. }
  1831. editBox.reCalculateExp();
  1832. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  1833. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1834. else
  1835. editBox.reCalculateAbility();
  1836. }
  1837. //编辑窗,修改怪物ID
  1838. function editBoxChangeMonId(id) {
  1839. const card = Cards[id] || Cards[0]; //怪物固定数据
  1840. if (card.id == 0) {
  1841. id = 0;
  1842. }
  1843. const skill = Skills[card.activeSkillId];
  1844. const leaderSkill = Skills[card.leaderSkillId];
  1845. let fragment = null;
  1846. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1847. const settingBox = editBox.querySelector(".setting-box");
  1848. //id搜索
  1849. const monHead = monInfoBox.querySelector(".monster");
  1850. changeid({ id: id }, monHead); //改变图像
  1851. const mId = monInfoBox.querySelector(".monster-id");
  1852. mId.innerHTML = id;
  1853. const mRare = monInfoBox.querySelector(".monster-rare");
  1854. mRare.setAttribute("data-rarity", card.rarity);
  1855. const mMP = monInfoBox.querySelector(".monster-mp");
  1856. mMP.innerHTML = card.sellMP.toLocaleString();
  1857. const mName = monInfoBox.querySelector(".monster-name");
  1858. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1859. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1860. mSeriesId.innerHTML = card.seriesId;
  1861. mSeriesId.setAttribute("data-seriesId", card.seriesId);
  1862. if (card.seriesId == 0) {
  1863. mSeriesId.classList.add(className_displayNone);
  1864. } else {
  1865. mSeriesId.classList.remove(className_displayNone);
  1866. }
  1867. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1868. mCollabId.innerHTML = card.collabId;
  1869. mCollabId.setAttribute("data-collabId", card.collabId);
  1870. if (card.collabId == 0) {
  1871. mCollabId.classList.add(className_displayNone);
  1872. } else {
  1873. mCollabId.classList.remove(className_displayNone);
  1874. }
  1875. const mAltName = monInfoBox.querySelector(".monster-altName");
  1876. mAltName.innerHTML = card.altName;
  1877. mAltName.setAttribute("data-altName", card.altName);
  1878. if (card.altName.length == 0) { //当没有合作名
  1879. mAltName.classList.add(className_displayNone);
  1880. } else {
  1881. mAltName.classList.remove(className_displayNone);
  1882. }
  1883. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1884. evoCardUl.style.display = "none";
  1885. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1886. const evoLinkCardsIdArray = Cards.filter(function(m) {
  1887. return m.evoRootId == card.evoRootId;
  1888. }).map(function(m) { return m.id; }); //筛选出相同进化链的
  1889. const createCardHead = editBox.createCardHead;
  1890. if (evoLinkCardsIdArray.length > 1) {
  1891. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1892. evoLinkCardsIdArray.forEach(function(mid) {
  1893. const cli = createCardHead(mid);
  1894. if (mid == id) {
  1895. cli.classList.add("unable-monster");
  1896. }
  1897. fragment.appendChild(cli);
  1898. });
  1899. evoCardUl.appendChild(fragment);
  1900. evoCardUl.style.display = "block";
  1901. }
  1902. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1903. for (let ti = 0; ti < mType.length; ti++) {
  1904. if (ti < card.types.length && card.types[ti] >= 0) {
  1905. mType[ti].setAttribute("data-type-name", card.types[ti]);
  1906. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  1907. mType[ti].classList.remove(className_displayNone);
  1908. } else {
  1909. mType[ti].classList.add(className_displayNone);
  1910. }
  1911. }
  1912. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1913. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1914. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1915. if (card.canAssist) {
  1916. monEditAwokensRow.classList.add("allowable-assist");
  1917. } else {
  1918. monEditAwokensRow.classList.remove("allowable-assist");
  1919. }
  1920. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  1921. if (ai < card.awakenings.length) {
  1922. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  1923. mAwokenIcon[ai].classList.remove(`display-none`);
  1924. } else {
  1925. mAwokenIcon[ai].classList.add(`display-none`);
  1926. }
  1927. }
  1928. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1929. //超觉醒
  1930. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1931. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1932. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  1933. {
  1934. for (let ai = 0; ai < mSAwoken.length; ai++) {
  1935. if (ai < card.superAwakenings.length) {
  1936. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  1937. mSAwoken[ai].classList.remove(`display-none`);
  1938. } else {
  1939. mSAwoken[ai].classList.add(`display-none`);
  1940. }
  1941. }
  1942. monEditSAwokensRow.classList.remove(className_displayNone);
  1943. } else {
  1944. monEditSAwokensRow.classList.add(className_displayNone);
  1945. }
  1946. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1947. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1948. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1949. const monEditLv = settingBox.querySelector(".m-level");
  1950. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1951. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1952. if (card.limitBreakIncr) {
  1953. monEditLv110.classList.remove(className_displayNone);
  1954. } else {
  1955. monEditLv110.classList.add(className_displayNone);
  1956. }
  1957. const mCost = settingBox.querySelector(".monster-cost");
  1958. mCost.innerHTML = card.cost;
  1959. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1960. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1961. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1962. //该宠Type允许的杀,set不会出现重复的
  1963. const allowLatent = new Set();
  1964. card.types
  1965. .filter(i => i >= 0)
  1966. .map(type => type_allowable_latent[type])
  1967. .forEach(tA => tA.forEach(t => allowLatent.add(t)));
  1968. typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀
  1969. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  1970. if (!latentDom) return;
  1971. if (allowLatent.has(type.latent)) {
  1972. latentDom.classList.remove("unallowable-latent");
  1973. } else {
  1974. latentDom.classList.add("unallowable-latent");
  1975. }
  1976. })
  1977. //怪物主动技能
  1978. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1979. const skillBox = rowSkill.querySelector(".skill-box");
  1980. const skillTitle = skillBox.querySelector(".skill-name");
  1981. const skillCD = skillBox.querySelector(".skill-cd");
  1982. const skillLevel = skillBox.querySelector(".m-skill-level");
  1983. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1984. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1985. const skillDetail = skillBox.querySelector(".skill-datail");
  1986. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1987. fragment.appendChild(skillBox);
  1988. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1989. skillTitle.setAttribute("data-skillid", skill.id);
  1990. skillDetail.innerHTML = parseSkillDescription(skill);
  1991. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1992. skillLevel.max = t_maxLevel;
  1993. skillLevel.value = t_maxLevel;
  1994. skillLevel_Max.value = t_maxLevel;
  1995. skillLevel_Max.innerHTML = skill.maxLevel;
  1996. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1997. rowSkill.appendChild(fragment);
  1998. //怪物队长技能
  1999. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  2000. const lskillBox = rowLederSkill.querySelector(".skill-box");
  2001. const lskillTitle = lskillBox.querySelector(".skill-name");
  2002. const lskillDetail = lskillBox.querySelector(".skill-datail");
  2003. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2004. fragment.appendChild(lskillBox);
  2005. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  2006. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  2007. rowLederSkill.appendChild(fragment);
  2008. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  2009. rowPlus.classList.add("disabled");
  2010. rowPlus.querySelector(".m-plus-hp").value = 0;
  2011. rowPlus.querySelector(".m-plus-atk").value = 0;
  2012. rowPlus.querySelector(".m-plus-rcv").value = 0;
  2013. rowLatent.classList.add("disabled");
  2014. skillLevel.setAttribute("readonly", true);
  2015. } else {
  2016. rowPlus.classList.remove("disabled");
  2017. rowLatent.classList.remove("disabled");
  2018. skillLevel.removeAttribute("readonly");
  2019. }
  2020. if (editBox.isAssist) {
  2021. const btnDone = editBox.querySelector(".button-done");
  2022. if (!card.canAssist) {
  2023. btnDone.classList.add("cant-assist");
  2024. btnDone.disabled = true;
  2025. } else {
  2026. btnDone.classList.remove("cant-assist");
  2027. btnDone.disabled = false;
  2028. }
  2029. }
  2030. const allKillerLatent = typekiller_for_type.map(type => type.latent);
  2031. //去除所有不能再打的潜觉
  2032. editBox.latent = editBox.latent.filter(lat =>
  2033. !allKillerLatent.includes(lat) ||
  2034. allKillerLatent.includes(lat) && allowLatent.has(lat));
  2035. editBox.refreshLatent(editBox.latent, id);
  2036. editBox.reCalculateExp();
  2037. editBox.reCalculateAbility();
  2038. }
  2039. //搜索并显示合作
  2040. function searchColla(collabId) {
  2041. if (typeof(collabId) == "string") collabId = parseInt(collabId, 10);
  2042. showSearch(Cards.filter(card => { return card.collabId == collabId; }));
  2043. }
  2044. //刷新整个队伍
  2045. function refreshAll(formationData) {
  2046. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2047. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2048. const detailBox = formationBox.querySelector(".detail-box");
  2049. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2050. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2051. while (formationBox.childNodes.length > 0) {
  2052. fragment.appendChild(formationBox.childNodes[0]);
  2053. }
  2054. const txtTitle = titleBox.querySelector(".title");
  2055. const txtDetail = detailBox.querySelector(".detail");
  2056. txtTitle.value = formationData.title || "";
  2057. txtDetail.value = formationData.detail || "";
  2058. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2059. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2060. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2061. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2062. if (txtTitle.value.length == 0)
  2063. titleBox.classList.add("edit");
  2064. else
  2065. titleBox.classList.remove("edit");
  2066. if (txtDetail.value.length == 0)
  2067. detailBox.classList.add("edit");
  2068. else
  2069. detailBox.classList.remove("edit");
  2070. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2071. const teamBox = teamBigBox.querySelector(".team-box");
  2072. const teamData = formationData.teams[teamNum];
  2073. const badgeBox = teamBigBox.querySelector(".team-badge");
  2074. if (badgeBox) {
  2075. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2076. badge.checked = true;
  2077. }
  2078. const membersDom = teamBox.querySelector(".team-members");
  2079. const latentsDom = teamBox.querySelector(".team-latents");
  2080. const assistsDom = teamBox.querySelector(".team-assist");
  2081. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2082. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2083. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2084. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2085. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2086. changeid(teamData[0][ti], member, latent); //队员
  2087. changeid(teamData[1][ti], assist); //辅助
  2088. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2089. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2090. }
  2091. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2092. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2093. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2094. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2095. });
  2096. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2097. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2098. formationBox.appendChild(fragment);
  2099. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2100. }
  2101. //刷新队伍觉醒统计
  2102. function refreshTeamAwokenCount(awokenDom, team) {
  2103. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2104. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2105. function setCount(aicon, number) {
  2106. if (!aicon) return; //没有这个觉醒就撤回
  2107. const ali = aicon.parentNode;
  2108. const countDom = ali.querySelector(".count");
  2109. countDom.innerHTML = number;
  2110. if (number)
  2111. ali.classList.remove(className_displayNone);
  2112. else
  2113. ali.classList.add(className_displayNone);
  2114. }
  2115. for (let ai = 1; ai <= 72; ai++) {
  2116. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2117. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2118. //搜索等效觉醒
  2119. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2120. if (equalIndex >= 0) {
  2121. const equivalentAwoken = equivalent_awoken[equalIndex];
  2122. if (equivalentAwoken.small === ai) {
  2123. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2124. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2125. setCount(aicon, totalNum);
  2126. } else {
  2127. continue;
  2128. }
  2129. } else {
  2130. setCount(aicon, awokenCountInTeam(team, ai, solo, teamsCount));
  2131. }
  2132. }
  2133. awokenDom.appendChild(fragment);
  2134. }
  2135. //刷新阵型觉醒统计
  2136. function refreshFormationAwokenCount(awokenDom, teams) {
  2137. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2138. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2139. function setCount(aicon, number) {
  2140. if (!aicon) return; //没有这个觉醒就撤回
  2141. const ali = aicon.parentNode;
  2142. const countDom = ali.querySelector(".count");
  2143. countDom.innerHTML = number;
  2144. if (number)
  2145. ali.classList.remove(className_displayNone);
  2146. else
  2147. ali.classList.add(className_displayNone);
  2148. }
  2149. for (let ai = 1; ai <= 72; ai++) {
  2150. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2151. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2152. //搜索等效觉醒
  2153. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2154. if (equalIndex >= 0) {
  2155. const equivalentAwoken = equivalent_awoken[equalIndex];
  2156. if (equivalentAwoken.small === ai) {
  2157. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2158. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2159. setCount(aicon, totalNum);
  2160. } else {
  2161. continue;
  2162. }
  2163. } else {
  2164. setCount(aicon, awokenCountInFormation(teams, ai, solo));
  2165. }
  2166. }
  2167. awokenDom.appendChild(fragment);
  2168. }
  2169. //刷新能力值
  2170. function refreshAbility(abilityDom, team, idx) {
  2171. const memberData = team[0][idx];
  2172. const assistData = team[1][idx];
  2173. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2174. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2175. if (mainAbility && memberData.ability) {
  2176. for (let ai = 0; ai < 3; ai++) {
  2177. memberData.ability[ai] = mainAbility[ai][0];
  2178. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2179. }
  2180. }
  2181. if (!abilityDom) return; //如果没有dom,直接跳过
  2182. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2183. const hpDom = abilityLi.querySelector(".hp");
  2184. const atkDom = abilityLi.querySelector(".atk");
  2185. const rcvDom = abilityLi.querySelector(".rcv");
  2186. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2187. if (mainAbility) {
  2188. div.classList.remove(className_displayNone);
  2189. div.innerHTML = memberData.ability[ai];
  2190. } else {
  2191. div.classList.add(className_displayNone);
  2192. div.innerHTML = 0;
  2193. }
  2194. });
  2195. }
  2196. //刷新队伍能力值合计
  2197. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2198. //计算总的生命值
  2199. if (!totalDom) return;
  2200. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2201. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2202. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2203. const teams = formation.teams;
  2204. const leader1id = team[0][0].id;
  2205. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2206. if (tHpDom) {
  2207. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2208. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2209. const tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2210. const tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  2211. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2212. let badgeHPScale = 1; //徽章倍率
  2213. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2214. badgeHPScale = 1.05;
  2215. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2216. badgeHPScale = 1.15;
  2217. }
  2218. /*tHpDom.innerHTML = Math.round(tHP).toString() +
  2219. (teamHPAwoken > 0 || badgeHPScale != 1 ?
  2220. ("(" + Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale).toString() + ")") :
  2221. "");*/
  2222. tHpDom.innerHTML = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale) +
  2223. ` (${Math.round(Math.round(tHPNoAwoken) * badgeHPScale)})`;
  2224. }
  2225. if (tMoveDom) {
  2226. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  2227. //tMoveDom.innerHTML = moveTime.fixed ? moveTime.duration : (moveTime.duration + badgeMoveTime);
  2228. tMoveDom.innerHTML = moveTime.duration;
  2229. if (moveTime.fixed)
  2230. tMoveDom.classList.add("fixed-move-time");
  2231. else
  2232. tMoveDom.classList.remove("fixed-move-time");
  2233. }
  2234. }
  2235. //刷新所有队伍能力值合计
  2236. function refreshFormationTotalHP(totalDom, teams) {
  2237. //计算总的生命值
  2238. if (!totalDom) return;
  2239. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2240. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2241. if (tHpDom) {
  2242. //因为目前仅用于2P,所以直接在外面固定写了
  2243. const leader1id = teams[0][0][0].id;
  2244. const leader2id = teams[1][0][0].id;
  2245. const tHPArr = teams.map(function(team) {
  2246. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2247. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2248. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2249. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  2250. });
  2251. const tHPNoAwokenArr = teams.map(function(team) {
  2252. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2253. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2254. return Math.round(teamTHP);
  2255. });
  2256. const tHP = tHPArr.reduce((pv, v) => pv + v);
  2257. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  2258. tHpDom.innerHTML = tHP.toString() +
  2259. ` (${tHPNoAwoken})`;
  2260. }
  2261. }
  2262. //刷新单人技能CD
  2263. function refreshMemberSkillCD(teamDom, team, idx) {
  2264. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2265. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2266. const member = team[0][idx];
  2267. const assist = team[1][idx];
  2268. const memberCard = Cards[member.id] || Cards[0];
  2269. const memberSkill = Skills[memberCard.activeSkillId];
  2270. const assistCard = Cards[assist.id] || Cards[0];
  2271. const assistSkill = Skills[assistCard.activeSkillId];
  2272. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2273. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2274. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2275. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2276. memberSkillCdDom.innerHTML = memberSkillCd;
  2277. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2278. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2279. memberSkillCdDom.classList.remove("max-skill");
  2280. } else {
  2281. memberSkillCdDom.classList.add("max-skill");
  2282. }
  2283. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2284. assistSkillCdDom.classList.remove("max-skill");
  2285. } else {
  2286. assistSkillCdDom.classList.add("max-skill");
  2287. }
  2288. }
  2289. function localisation($tra) {
  2290. if (!$tra) return;
  2291. document.title = $tra.webpage_title;
  2292. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2293. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2294. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  2295. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2296. const sortOptions = Array.from(s_sortList.options);
  2297. sortOptions.forEach(opt => {
  2298. const tag = opt.getAttribute("data-tag");
  2299. const trans = $tra.sort_name[tag];
  2300. if (trans) {
  2301. opt.text = trans;
  2302. }
  2303. });
  2304. }

智龙迷城队伍图制作工具