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script.js 70 kB

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  1. const dataSourceList = [ //几个不同的游戏服务区
  2. {
  3. code:"ja",
  4. source:"パズル&ドラゴンズ"
  5. },
  6. {
  7. code:"en",
  8. source:"Puzzle & Dragons"
  9. },
  10. {
  11. code:"ko",
  12. source:"퍼즐앤드래곤"
  13. },
  14. ];
  15. var Cards; //怪物数据
  16. var Skills; //技能数据
  17. var currentLanguage; //当前语言
  18. var currentDataSource; //当前数据
  19. var interchangeSvg; //储存划线的SVG
  20. var interchangePath; //储存划线的线
  21. var controlBox; //储存整个controlBox
  22. var statusLine; //储存状态栏
  23. var formationBox; //储存整个formationBox
  24. var teamBigBoxs = []; //储存全部teamBigBox
  25. var allMembers = []; //储存所有成员,包含辅助
  26. var editBox; //储存整个editBox
  27. var showSearch; //整个程序都可以用的显示搜索函数
  28. //队员基本的留空
  29. var Member = function(){
  30. this.id=0;
  31. this.ability = [0,0,0];
  32. };
  33. Member.prototype.outObj = function(){
  34. const m = this;
  35. let obj = [m.id];
  36. if (m.level != undefined) obj[1] = m.level;
  37. if (m.awoken != undefined) obj[2] = m.awoken;
  38. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!==0)
  39. {
  40. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  41. { //当3个加值一样时只生成第一个减少长度
  42. obj[3] = m.plus[0];
  43. }else
  44. {
  45. obj[3] = m.plus;
  46. }
  47. }
  48. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  49. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  50. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  51. const skill = Skills[card.activeSkillId];
  52. //有技能等级,并且技能等级低于最大等级时才记录技能
  53. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  54. return obj;
  55. };
  56. Member.prototype.loadObj = function(m,dataVersion){
  57. if (m == undefined) //如果没有提供数据,直接返回默认
  58. {
  59. return;
  60. }
  61. if (dataVersion == undefined) dataVersion = 1;
  62. this.id = dataVersion>1 ? m[0] : m.id;
  63. this.level = dataVersion>1 ? m[1] : m.level;
  64. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  65. if (dataVersion>1)
  66. {
  67. if (isNaN(m[3]) || m[3]==null)
  68. {
  69. this.plus = m[3];
  70. }else
  71. {
  72. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  73. this.plus = [singlePlus,singlePlus,singlePlus];
  74. }
  75. }else
  76. {
  77. this.plus = m.plus;
  78. }
  79. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  80. this.latent = dataVersion>1 ? m[4] : m.latent;
  81. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  82. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  83. this.skilllevel = m[6] || null;
  84. };
  85. //只用来防坐的任何队员
  86. var MemberDelay = function(){
  87. this.id=-1;
  88. };
  89. MemberDelay.prototype = Object.create(Member.prototype);
  90. MemberDelay.prototype.constructor = MemberDelay;
  91. //辅助队员
  92. var MemberAssist = function(){
  93. this.level = 0;
  94. this.awoken = 0;
  95. this.plus = [0,0,0];
  96. Member.call(this);
  97. };
  98. MemberAssist.prototype = Object.create(Member.prototype);
  99. MemberAssist.prototype.constructor = MemberAssist;
  100. MemberAssist.prototype.loadFromMember = function(m){
  101. if (m == undefined) //如果没有提供数据,直接返回默认
  102. {
  103. return;
  104. }
  105. this.id = m.id;
  106. if (m.level != undefined) this.level = m.level;
  107. if (m.awoken != undefined) this.awoken = m.awoken;
  108. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  109. };
  110. //正式队伍
  111. var MemberTeam = function(){
  112. this.latent = [];
  113. this.ability = [0,0,0];
  114. MemberAssist.call(this);
  115. //sawoken作为可选项目,默认不在内
  116. };
  117. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  118. MemberTeam.prototype.constructor = MemberTeam;
  119. MemberTeam.prototype.loadFromMember = function(m){
  120. if (m == undefined) //如果没有提供数据,直接返回默认
  121. {
  122. return;
  123. }
  124. this.id = m.id;
  125. if (m.level != undefined) this.level = m.level;
  126. if (m.awoken != undefined) this.awoken = m.awoken;
  127. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  128. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = m.latent;
  129. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  130. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = m.ability;
  131. };
  132. var Formation = function(teamCount,memberCount){
  133. this.title = "";
  134. this.detail = "";
  135. this.teams = [];
  136. this.badge = 0;
  137. for (var ti=0;ti<teamCount;ti++)
  138. {
  139. const team = [[],[]];
  140. for (let mi=0;mi<memberCount;mi++)
  141. {
  142. team[0].push(new MemberTeam());
  143. team[1].push(new MemberAssist());
  144. }
  145. this.teams.push(team);
  146. }
  147. };
  148. Formation.prototype.outObj= function(){
  149. let obj = {};
  150. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  151. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  152. obj.f = this.teams.map(function(t){
  153. return t.map(function(st){
  154. return st.map(function(m){
  155. return m.outObj();
  156. });
  157. });
  158. });
  159. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  160. return obj;
  161. };
  162. Formation.prototype.loadObj= function(f){
  163. const dataVeision = f.f?2:1; //是第几版格式
  164. this.title = dataVeision>1 ? f.t : f.title;
  165. this.detail = dataVeision>1 ? f.d : f.detail;
  166. this.badge = f.b ? f.b : 0; //徽章
  167. const teamArr = dataVeision>1 ? f.f : f.team;
  168. this.teams.forEach(function(t,ti){
  169. let tf = teamArr[ti] || [];
  170. t.forEach(function(st,sti){
  171. let fst = tf[sti] || [];
  172. st.forEach(function(m,mi){
  173. let fm = fst[mi];
  174. m.loadObj(fm,dataVeision);
  175. });
  176. });
  177. });
  178. };
  179. //获取最大潜觉数量
  180. function getMaxLatentCount(id)
  181. { //转生2和超转生3为8个格子
  182. if (Cards[id])
  183. {
  184. return Cards[id].is8Latent ? 8 : 6;
  185. }else
  186. {
  187. return 6;
  188. }
  189. }
  190. //切换怪物ID显示
  191. function toggleShowMonId()
  192. {
  193. document.body.classList.toggle('not-show-mon-id');
  194. }
  195. //切换怪物技能CD显示
  196. function toggleShowMonSkillCd()
  197. {
  198. document.body.classList.toggle('show-mon-skill-cd');
  199. }
  200. //清除数据
  201. function clearData()
  202. {
  203. location.href=location.href.replace(location.search,'');
  204. }
  205. //交换AB队
  206. function swapABteam()
  207. {
  208. if (formation.teams.length>0)
  209. {
  210. formation.teams[0][0].splice(4, 0, formation.teams[0][0].splice(0,1)[0]); //第1个数组基底删掉0并移动到4
  211. formation.teams[0][1].splice(4, 0, formation.teams[0][1].splice(0,1)[0]); //第1个数组辅助删掉0并移动到4
  212. formation.teams[1][0].splice(0, 0, formation.teams[1][0].splice(4,1)[0]); //第2个数组基底删掉4并移动到0
  213. formation.teams[1][1].splice(0, 0, formation.teams[1][1].splice(4,1)[0]); //第2个数组辅助删掉4并移动到0
  214. formation.teams.splice(0,0,formation.teams.splice(1,1)[0]); //交换AB队
  215. }
  216. creatNewUrl();
  217. history.go();
  218. }
  219. //在单人和多人之间转移数据
  220. function turnPage(toPage)
  221. {
  222. let pagename = null;
  223. switch(toPage)
  224. {
  225. case 1:
  226. if (formation.teams[0][0].length<6)
  227. {
  228. //把第二支队伍的队长添加到最后方
  229. formation.teams[0][0].push(formation.teams[1][0][0]);
  230. formation.teams[0][1].push(formation.teams[1][1][0]);
  231. }
  232. //删掉第2支开始的队伍
  233. formation.teams.splice(1);
  234. pagename = "solo.html";
  235. break;
  236. case 2:
  237. if (formation.teams.length<2)
  238. {
  239. //创建第二支队伍,各4个空的
  240. /*formation.teams[1] = [
  241. Array.from(new Array(4)).map(()=>{return new MemberTeam();}),
  242. Array.from(new Array(4)).map(()=>{return new MemberAssist();})
  243. ];*/
  244. formation.teams[1] = [[],[]];
  245. //把右边的队长加到第二支队伍最后面
  246. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  247. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  248. }else //三人则直接删除
  249. {
  250. //删掉第3支开始的队伍
  251. formation.teams.splice(2);
  252. //删掉前面两支队伍的战友
  253. formation.teams[0][0].splice(5);
  254. formation.teams[0][1].splice(5);
  255. formation.teams[1][0].splice(5);
  256. formation.teams[1][1].splice(5);
  257. }
  258. formation.badge = 0;
  259. pagename = "multi.html";
  260. break;
  261. case 3:
  262. if (formation.teams.length<2)
  263. {
  264. //创建第二支队伍,各4个空的
  265. /*formation.teams[1] = [
  266. Array.from(new Array(6)).map(()=>{return new MemberTeam();}),
  267. Array.from(new Array(6)).map(()=>{return new MemberAssist();})
  268. ];
  269. formation.teams[2] = [
  270. Array.from(new Array(6)).map(()=>{return new MemberTeam();}),
  271. Array.from(new Array(6)).map(()=>{return new MemberAssist();})
  272. ];*/
  273. }else //2人
  274. {
  275. formation.teams[0][0].push(formation.teams[1][0][0]);
  276. formation.teams[0][1].push(formation.teams[1][1][0]);
  277. formation.teams[1][0].push(formation.teams[0][0][0]);
  278. formation.teams[1][1].push(formation.teams[0][1][0]);
  279. }
  280. formation.badge = 0;
  281. pagename = "triple.html";
  282. break;
  283. }
  284. location.href = creatNewUrl({url:pagename, notPushState:true});
  285. }
  286. window.onload = function()
  287. {
  288. controlBox = document.body.querySelector(".control-box");
  289. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  290. const helpLink = controlBox.querySelector(".help-link");
  291. formationBox = document.body.querySelector(".formation-box");
  292. editBox = document.body.querySelector(".edit-box");
  293. interchangeSVG = document.body.querySelector("#interchange-line");
  294. interchangePath = interchangeSVG.querySelector("g line");
  295. if (location.hostname.indexOf("gitee")>=0)
  296. {
  297. helpLink.hostname = "gitee.com";
  298. }
  299. //▼添加语言列表开始
  300. const langSelectDom = controlBox.querySelector(".languages");
  301. languageList.forEach(function(l){
  302. langSelectDom.options.add(new Option(l.name,l.i18n));
  303. });
  304. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  305. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  306. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  307. if (parameter_i18n) //如果已指定就用指定的语言
  308. return parameter_i18n.indexOf(l.i18n)>=0;
  309. else //否则筛选浏览器默认语言
  310. return browser_i18n.indexOf(l.i18n)>=0;
  311. });
  312. currentLanguage = havingLanguage.length ?
  313. havingLanguage.pop() : //有语言使用最后一个
  314. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  315. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  316. let langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  317. langOptionArray.some(function(langOpt){
  318. if (langOpt.value == currentLanguage.i18n)
  319. {
  320. langOpt.selected = true;
  321. return true;
  322. }
  323. });
  324. //▲添加语言列表结束
  325. //▼添加数据来源列表开始
  326. const dataSelectDom = controlBox.querySelector(".datasource");
  327. dataSourceList.forEach(function(ds){
  328. dataSelectDom.options.add(new Option(ds.source,ds.code));
  329. });
  330. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  331. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  332. return ds.code == parameter_dsCode;
  333. });
  334. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  335. document.body.classList.add("ds-"+currentDataSource.code);
  336. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  337. dataSourceOptionArray.some(function(dataOpt){
  338. if (dataOpt.value == currentDataSource.code)
  339. {
  340. dataOpt.selected = true;
  341. return true;
  342. }
  343. });
  344. statusLine.classList.add("loading-mon-info");
  345. GM_xmlhttpRequest({
  346. method: "GET",
  347. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  348. onload: function(response) {
  349. dealCardsData(response.response);
  350. },
  351. onerror: function(response) {
  352. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  353. if (isChrome && location.host.length==0 && response.response.length>0)
  354. {
  355. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  356. dealCardsData(response.response);
  357. }else
  358. {
  359. console.error("Cards JSON数据获取失败",response);
  360. }
  361. }
  362. });
  363. //处理返回的数据
  364. function dealCardsData(responseText)
  365. {
  366. try
  367. {
  368. Cards = JSON.parse(responseText);
  369. }catch(e)
  370. {
  371. console.log("Cards数据JSON解码出错",e);
  372. return;
  373. }
  374. statusLine.classList.remove("loading-mon-info");
  375. statusLine.classList.add("loading-skill-info");
  376. GM_xmlhttpRequest({
  377. method: "GET",
  378. url:`monsters-info/skill_${currentDataSource.code}.json`, //Skills数据文件
  379. onload: function(response) {
  380. dealSkillData(response.response);
  381. },
  382. onerror: function(response) {
  383. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  384. if (isChrome && location.host.length==0 && response.response.length>0)
  385. {
  386. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  387. dealSkillData(response.response);
  388. }else
  389. {
  390. console.error("Skills JSON数据获取失败",response);
  391. }
  392. }
  393. });
  394. }
  395. function dealSkillData(responseText)
  396. {
  397. try
  398. {
  399. Skills = JSON.parse(responseText);
  400. }catch(e)
  401. {
  402. console.log("Skills数据JSON解码出错",e);
  403. return;
  404. }
  405. initialize();//初始化
  406. statusLine.classList.remove("loading-skill-info");
  407. //如果通过的话就载入URL中的怪物数据
  408. reloadFormationData();
  409. }
  410. };
  411. //重新读取URL中的Data数据并刷新页面
  412. function reloadFormationData()
  413. {
  414. let formationData;
  415. try
  416. {
  417. const parameterDataString = getQueryString("d") || getQueryString("data");
  418. if (parameterDataString)
  419. {
  420. formationData = JSON.parse(parameterDataString);
  421. }
  422. }catch(e)
  423. {
  424. console.error("URL中队伍数据JSON解码出错",e);
  425. return;
  426. }
  427. if (formationData)
  428. {
  429. //formation = idata;
  430. formation.loadObj(formationData);
  431. refreshAll(formation);
  432. }
  433. }
  434. window.onpopstate = reloadFormationData; //前进后退时修改页面
  435. //创建新的分享地址
  436. function creatNewUrl(arg){
  437. if (arg == undefined) arg = {};
  438. if (!!(window.history && history.pushState)) {
  439. // 支持History API
  440. let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  441. let datasource = arg.datasource || getQueryString("s");
  442. let outObj = formation.outObj();
  443. let newUrl = (arg.url?arg.url:"") +
  444. '?' +
  445. (language_i18n?'l=' + language_i18n + '&':'') +
  446. (datasource&&datasource!="ja"?'s=' + datasource + '&':'') +
  447. 'd=' + encodeURIComponent(JSON.stringify(outObj));
  448. if (!arg.notPushState) history.pushState(null, null, newUrl);
  449. return newUrl;
  450. }
  451. }
  452. function capture()
  453. {
  454. statusLine.classList.add("prepare-cauture");
  455. const downLink = controlBox.querySelector(".down-capture");
  456. html2canvas(formationBox).then(canvas => {
  457. canvas.toBlob(function(blob) {
  458. window.URL.revokeObjectURL(downLink.href);
  459. downLink.href = URL.createObjectURL(blob);
  460. downLink.download = `${teamsCount}P formation cauture.png`;
  461. downLink.click();
  462. statusLine.classList.remove("prepare-cauture");
  463. });
  464. //document.body.appendChild(canvas);
  465. });
  466. }
  467. //初始化
  468. function initialize()
  469. {
  470. const monstersList = editBox.querySelector("#monsters-name-list");
  471. let fragment = document.createDocumentFragment();
  472. const linkReg = "link:(\\d+)";
  473. Cards.forEach(function(m){ //添加下拉框候选
  474. const opt = fragment.appendChild(document.createElement("option"));
  475. opt.value = m.id;
  476. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  477. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  478. if (linkRes)
  479. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  480. let _m = Cards[parseInt(linkRes[1],10)];
  481. _m.evoRootId = m.evoRootId;
  482. }
  483. });
  484. monstersList.appendChild(fragment);
  485. //标题和介绍文本框
  486. const txtTitle = formationBox.querySelector(".title-box .title");
  487. const txtDetail = formationBox.querySelector(".detail-box .detail");
  488. txtTitle.onchange = function(){
  489. formation.title = this.value;
  490. creatNewUrl();
  491. };
  492. txtDetail.onchange = function(){
  493. formation.detail = this.value;
  494. creatNewUrl();
  495. };
  496. txtDetail.onblur = function(){
  497. this.style.height=this.scrollHeight+"px";
  498. };
  499. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  500. {
  501. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  502. }
  503. //将所有怪物头像添加到全局数组
  504. teamBigBoxs.forEach(teamBigBox=>{
  505. const teamBox = teamBigBox.querySelector(".team-box");
  506. const menbers = Array.prototype.slice.call(teamBox.querySelectorAll(".team-members .monster"));
  507. const assist = Array.prototype.slice.call(teamBox.querySelectorAll(".team-assist .monster"));
  508. menbers.forEach(m=>{
  509. allMembers.push(m);
  510. });
  511. assist.forEach(m=>{
  512. allMembers.push(m);
  513. });
  514. });
  515. //所有怪物头像,添加拖动交换的代码
  516. allMembers.forEach(m=>{
  517. //点击
  518. m.onclick = clickMonHead;
  519. //拖动
  520. m.draggable = true;
  521. m.ondragstart = dragStartMonHead;
  522. m.ondragover = dropOverMonHead;
  523. m.ondrop = dropMonHead;
  524. //触摸
  525. m.ontouchstart = touchstartMonHead;
  526. m.ontouchmove = touchmoveMonHead;
  527. m.ontouchend = touchendMonHead;
  528. m.ontouchcancel = touchcancelMonHead;
  529. });
  530. //添加徽章
  531. const className_ChoseBadges = "show-all-badges";
  532. teamBigBoxs.forEach(tb=>{
  533. //徽章
  534. const teamBadge = tb.querySelector(".team-badge");
  535. if (!teamBadge) return;
  536. const badges = Array.prototype.slice.call(teamBadge.querySelectorAll(".badge-bg"));
  537. badges.forEach((badge,bidx) => {
  538. badge.onclick = function(){
  539. if (teamBadge.classList.contains(className_ChoseBadges))
  540. {
  541. teamBadge.classList.remove(className_ChoseBadges);
  542. formation.badge = bidx;
  543. refreshTotalHP(formation.teams[0]);
  544. creatNewUrl();
  545. }else
  546. {
  547. teamBadge.classList.add(className_ChoseBadges);
  548. }
  549. };
  550. });
  551. });
  552. //编辑框
  553. editBox.mid = null; //储存怪物id
  554. editBox.awokenCount = 0; //储存怪物潜觉数量
  555. editBox.latent = []; //储存潜在觉醒
  556. editBox.isAssist = false; //储存是否为辅助宠物
  557. editBox.monsterHead = null;
  558. editBox.latentBox = null;
  559. editBox.memberIdx = []; //储存队伍数组下标
  560. editBox.show = function(){
  561. this.classList.remove("display-none");
  562. formationBox.classList.add("blur-bg");
  563. controlBox.classList.add("blur-bg");
  564. };
  565. editBox.hide = function(){
  566. this.classList.add("display-none");
  567. formationBox.classList.remove("blur-bg");
  568. controlBox.classList.remove("blur-bg");
  569. };
  570. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  571. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  572. mCollabId.onclick = function(){ //搜索合作
  573. const collabId = parseInt(this.getAttribute('data-collabId'));
  574. if (collabId>0);
  575. {
  576. searchColla(this.getAttribute('data-collabId'));
  577. }
  578. };
  579. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  580. mAltName.onclick = function(){ //搜索合作
  581. const altName = this.getAttribute('data-altName');
  582. const splitAltName = altName.split("|");
  583. if (altName.length>0);
  584. {
  585. showSearch(Cards.filter(card=>{
  586. return splitAltName.some(alt=>{
  587. return alt.length > 0 && card.altName.indexOf(alt)>=0;
  588. });
  589. }));
  590. }
  591. };
  592. //创建一个新的怪物头像
  593. editBox.createCardHead = function(id)
  594. {
  595. function clickHeadToNewMon()
  596. {
  597. monstersID.value = this.getAttribute("data-cardid");
  598. monstersID.onchange();
  599. return false;
  600. }
  601. const cli = document.createElement("li");
  602. const cdom = cli.head = createCardA(id);
  603. cli.appendChild(cdom);
  604. changeid({id:id},cdom);
  605. cdom.onclick = clickHeadToNewMon;
  606. return cli;
  607. };
  608. const searchBox = editBox.querySelector(".search-box");
  609. const settingBox = editBox.querySelector(".setting-box");
  610. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  611. searchOpen.onclick = function(){
  612. searchBox.classList.toggle("display-none");
  613. };
  614. let s_attr1s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  615. let s_attr2s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  616. let s_fixMainColor = searchBox.querySelector(".attrs .fix-main-color");
  617. let s_types = Array.prototype.slice.call(searchBox.querySelectorAll(".types-div .type-check"));
  618. let s_awokensItem = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  619. let s_awokensIcon = s_awokensItem.map(it=>{
  620. return it.querySelector(".awoken-icon");
  621. });
  622. let s_awokensCount = s_awokensItem.map(it=>{
  623. return it.querySelector(".count");
  624. });
  625. /*let s_awokensIcon = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-icon"));
  626. let s_awokensCount = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .count"));*/
  627. let s_sawokens = Array.prototype.slice.call(searchBox.querySelectorAll(".sawoken-div .sawoken-check"));
  628. s_awokensIcon.forEach((b,idx)=>{ //每种觉醒增加1
  629. b.onclick = function(){
  630. const countDom = s_awokensCount[idx];
  631. let count = parseInt(countDom.innerHTML,10);
  632. if (count<9)
  633. {
  634. count++;
  635. countDom.innerHTML = count;
  636. b.parentNode.classList.remove("zero");
  637. }
  638. };
  639. });
  640. function searchSubAwoken()
  641. {
  642. let count = parseInt(this.innerHTML,10);
  643. if (count>0)
  644. {
  645. count--;
  646. this.innerHTML = count;
  647. if (count === 0)
  648. {
  649. this.parentNode.classList.add("zero");
  650. }
  651. }
  652. }
  653. s_awokensCount.forEach((b,idx)=>{ //每种觉醒减少1
  654. b.onclick = searchSubAwoken;
  655. });
  656. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  657. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  658. awokenClear.onclick = function(){ //清空觉醒选项
  659. s_awokensCount.forEach(t=>{
  660. t.innerHTML = 0;
  661. });
  662. s_awokensItem.forEach(t=>{
  663. t.classList.add("zero");
  664. });
  665. };
  666. sawokenClear.onclick = function(){ //清空超觉醒选项
  667. s_sawokens.forEach(t=>{
  668. t.checked = false;
  669. });
  670. };
  671. const searchStart = searchBox.querySelector(".control-div .search-start");
  672. const searchClose = searchBox.querySelector(".control-div .search-close");
  673. const searchClear = searchBox.querySelector(".control-div .search-clear");
  674. const searchMonList = searchBox.querySelector(".search-mon-list");
  675. function returnCheckedInput(ipt)
  676. {
  677. return ipt.checked == true;
  678. }
  679. function returnInputValue(ipt)
  680. {
  681. return ipt.value;
  682. }
  683. function Str2Int(str)
  684. {
  685. return parseInt(str, 10);
  686. }
  687. //将搜索结果显示出来(也可用于其他的搜索)
  688. showSearch = function(searchArr){
  689. editBox.show();
  690. searchBox.classList.remove("display-none");
  691. const createCardHead = editBox.createCardHead;
  692. searchMonList.classList.add("display-none");
  693. searchMonList.innerHTML = "";
  694. if (searchArr.length>0)
  695. {
  696. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  697. searchArr.forEach(function(card){
  698. const cli = createCardHead(card.id);
  699. fragment.appendChild(cli);
  700. });
  701. searchMonList.appendChild(fragment);
  702. }
  703. searchMonList.classList.remove("display-none");
  704. };
  705. searchStart.onclick = function(){
  706. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  707. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  708. const fixMainColor = s_fixMainColor.checked;
  709. let attr1,attr2;
  710. if (attr1Filter.length>0)
  711. {
  712. if (!isNaN(attr1Filter[0]))
  713. {
  714. attr1 = parseInt(attr1Filter[0],10);
  715. }else
  716. {
  717. attr1 = null;
  718. }
  719. }
  720. if (attr2Filter.length>0)
  721. {
  722. if (!isNaN(attr2Filter[0]))
  723. {
  724. attr2 = parseInt(attr2Filter[0],10);
  725. }else
  726. {
  727. attr2 = null;
  728. }
  729. }
  730. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  731. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  732. const awokensFilter = s_awokensCount.filter(btn=>{return parseInt(btn.innerHTML,10)>0;}).map(btn=>{
  733. return {id:parseInt(btn.value,10),num:parseInt(btn.innerHTML,10)};
  734. });
  735. console.log("搜索条件",attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  736. let searchResult = searchCards(Cards,attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  737. console.log("搜索结果",searchResult);
  738. showSearch(searchResult);
  739. };
  740. searchClose.onclick = function(){
  741. searchBox.classList.add("display-none");
  742. };
  743. searchClear.onclick = function(){ //清空搜索选项
  744. s_attr1s[0].checked = true;
  745. s_attr2s[0].checked = true;
  746. s_types.forEach(t=>{
  747. t.checked = false;
  748. });
  749. s_awokensCount.forEach(t=>{
  750. t.innerHTML = 0;
  751. });
  752. s_awokensItem.forEach(t=>{
  753. t.classList.add("zero");
  754. });
  755. s_sawokens.forEach(t=>{
  756. t.checked = false;
  757. });
  758. searchMonList.innerHTML = "";
  759. };
  760. //id搜索
  761. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  762. monstersID.onchange = function(){
  763. if (/^\d+$/.test(this.value))
  764. {
  765. const newId = parseInt(this.value, 10);
  766. if (editBox.mid != newId) //避免多次运行oninput、onchange
  767. {
  768. editBox.mid = newId;
  769. editBoxChangeMonId(editBox.mid);
  770. }
  771. }
  772. };
  773. monstersID.oninput = monstersID.onchange;
  774. //觉醒
  775. let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  776. monEditAwokens.forEach((akDom,idx,domArr)=>{
  777. akDom.onclick = function(){
  778. editBox.awokenCount = idx;
  779. editBox.reCalculateAbility();
  780. editBox.refreshAwokens();
  781. };
  782. });
  783. //刷新觉醒
  784. editBox.refreshAwokens = ()=>{
  785. monEditAwokens[0].innerHTML = editBox.awokenCount;
  786. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length))
  787. monEditAwokens[0].classList.add("full-awoken");
  788. else
  789. monEditAwokens[0].classList.remove("full-awoken");
  790. for(let ai=1;ai<monEditAwokens.length;ai++)
  791. {
  792. if(ai<=editBox.awokenCount)
  793. {
  794. monEditAwokens[ai].classList.remove("unselected-awoken");
  795. }
  796. else
  797. {
  798. monEditAwokens[ai].classList.add("unselected-awoken");
  799. }
  800. }
  801. };
  802. //超觉醒
  803. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  804. monEditSAwokens.forEach((akDom,idx,domArr)=>{
  805. akDom.onclick = function(){
  806. for(var ai=0;ai<domArr.length;ai++)
  807. {
  808. if(ai==idx)
  809. {
  810. domArr[ai].classList.toggle("unselected-awoken");
  811. }
  812. else
  813. {
  814. domArr[ai].classList.add("unselected-awoken");
  815. }
  816. }
  817. };
  818. });
  819. //3个快速设置this.ipt为自己的value
  820. function setIptToMyValue()
  821. {
  822. if (this.ipt.value != this.value)
  823. {
  824. this.ipt.value = this.value;
  825. this.ipt.onchange();
  826. }
  827. }
  828. //等级
  829. const monEditLv = settingBox.querySelector(".m-level");
  830. monEditLv.onchange = reCalculateAbility;
  831. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  832. monEditLvMin.ipt = monEditLv;
  833. monEditLvMin.onclick = setIptToMyValue;
  834. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  835. monEditLvMax.ipt = monEditLv;
  836. monEditLvMax.onclick = setIptToMyValue;
  837. //加蛋
  838. const monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
  839. const monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
  840. const monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
  841. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  842. monEditAddHp.onchange = reCalculateAbility;
  843. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  844. monEditAddAtk.onchange = reCalculateAbility;
  845. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  846. monEditAddRcv.onchange = reCalculateAbility;
  847. //3个快速设置按钮
  848. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  849. monEditAddHpBtn.ipt = monEditAddHp;
  850. monEditAddHpBtn.onclick = setIptToMyValue;
  851. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  852. monEditAddAtkBtn.ipt = monEditAddAtk;
  853. monEditAddAtkBtn.onclick = setIptToMyValue;
  854. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  855. monEditAddRcvBtn.ipt = monEditAddRcv;
  856. monEditAddRcvBtn.onclick = setIptToMyValue;
  857. //297按钮
  858. const monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
  859. monEditAdd297.onclick = function(){
  860. monEditAddHp.value = 99;
  861. monEditAddAtk.value = 99;
  862. monEditAddRcv.value = 99;
  863. editBox.reCalculateAbility();
  864. };
  865. //三维的计算值
  866. const monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
  867. const monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
  868. const monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
  869. //潜觉
  870. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  871. let monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  872. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  873. let monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  874. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  875. {
  876. let maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  877. let usedHoleN = usedHole(latent);
  878. for (var ai=0;ai<monEditLatents.length;ai++)
  879. {
  880. if (latent[ai] !== undefined)
  881. {
  882. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  883. monEditLatents[ai].value = ai;
  884. }
  885. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  886. {
  887. monEditLatents[ai].className = "latent-icon";
  888. monEditLatents[ai].value = -1;
  889. }
  890. else
  891. {
  892. monEditLatents[ai].className = "display-none";
  893. monEditLatents[ai].value = -1;
  894. }
  895. }
  896. };
  897. const rowSkill = settingBox.querySelector(".row-mon-skill");
  898. const skillBox = rowSkill.querySelector(".skill-box");
  899. const skillCD = skillBox.querySelector(".skill-cd");
  900. const skillLevel = skillBox.querySelector(".m-skill-level");
  901. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  902. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  903. skillLevel.onchange = function(){
  904. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  905. const skill = Skills[card.activeSkillId];
  906. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  907. };
  908. skillLevel_1.ipt = skillLevel;
  909. skillLevel_1.onclick = setIptToMyValue;
  910. skillLevel_Max.ipt = skillLevel;
  911. skillLevel_Max.onclick = setIptToMyValue;
  912. function deleteLatent(){
  913. let aIdx = parseInt(this.value, 10);
  914. editBox.latent.splice(aIdx,1);
  915. editBox.reCalculateAbility(); //重计算三维
  916. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  917. }
  918. //已有觉醒的去除
  919. monEditLatents.forEach(function(l){
  920. l.onclick = deleteLatent;
  921. });
  922. //可选觉醒的添加
  923. monEditLatentsAllowable.forEach(function(la){
  924. la.onclick = function(){
  925. if (this.classList.contains("unselected-latent")) return;
  926. var lIdx = parseInt(this.value);
  927. var usedHoleN = usedHole(editBox.latent);
  928. let maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  929. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2))
  930. editBox.latent.push(lIdx);
  931. else if (lIdx < 12 && usedHoleN<=(maxLatentCount-1))
  932. editBox.latent.push(lIdx);
  933. editBox.reCalculateAbility();
  934. editBox.refreshLatent(editBox.latent,editBox.mid);
  935. };
  936. });
  937. //编辑界面重新计算怪物的能力
  938. function reCalculateAbility(){
  939. const monid = parseInt(monstersID.value || 0, 10);
  940. const level = parseInt(monEditLv.value || 0, 10);
  941. const awoken = editBox.awokenCount;
  942. const plus = [
  943. parseInt(monEditAddHp.value || 0, 10),
  944. parseInt(monEditAddAtk.value || 0, 10),
  945. parseInt(monEditAddRcv.value || 0, 10)
  946. ];
  947. const latent = editBox.latent;
  948. const tempMon = {
  949. id:monid,
  950. level:level,
  951. plus:plus,
  952. awoken:awoken,
  953. latent:latent
  954. }
  955. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  956. monEditHpValue.innerHTML = abilitys[0];
  957. monEditAtkValue.innerHTML = abilitys[1];
  958. monEditRcvValue.innerHTML = abilitys[2];
  959. };
  960. editBox.reCalculateAbility = reCalculateAbility;
  961. const btnCancel = editBox.querySelector(".button-cancel");
  962. const btnDone = editBox.querySelector(".button-done");
  963. const btnNull = editBox.querySelector(".button-null");
  964. const btnDelay = editBox.querySelector(".button-delay");
  965. btnCancel.onclick = function(){
  966. btnDone.classList.remove("cant-assist");
  967. btnDone.disabled = false;
  968. editBox.memberIdx = [];
  969. editBox.hide();
  970. };
  971. btnDone.onclick = function(){
  972. if (parseInt(monEditLv.value,10) == 0)
  973. {
  974. btnNull.onclick();
  975. return;
  976. }
  977. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  978. const teamData = formation.teams[editBox.memberIdx[0]];
  979. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  980. const teamBox = teamBigBox.querySelector(".team-box");
  981. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  982. mon.id = parseInt(monstersID.value,10);
  983. const card = Cards[mon.id] || Cards[0];
  984. const skill = Skills[card.activeSkillId];
  985. mon.level = parseInt(monEditLv.value,10);
  986. mon.awoken = editBox.awokenCount;
  987. if (card.superAwakenings.length) //如果支持超觉醒
  988. {
  989. mon.sawoken = -1;
  990. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  991. {
  992. if (
  993. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  994. !monEditSAwokens[sai].classList.contains("display-none")
  995. )
  996. {
  997. mon.sawoken = sai;
  998. break;
  999. }
  1000. }
  1001. }
  1002. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1003. (!card.overlay || mon.level>= card.maxLevel))
  1004. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1005. mon.plus = [0,0,0];
  1006. }else
  1007. {
  1008. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1009. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1010. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1011. if (!editBox.isAssist)
  1012. { //如果不是辅助,则可以设定潜觉
  1013. mon.latent = editBox.latent.concat();
  1014. }
  1015. }
  1016. const skillLevelNum = parseInt(skillLevel.value,10);
  1017. if (skillLevelNum < skill.maxLevel)
  1018. {
  1019. mon.skilllevel = skillLevelNum;
  1020. }
  1021. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1022. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1023. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1024. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1025. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1026. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1027. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1028. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1029. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1030. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1031. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1032. //刷新改队员的CD
  1033. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1034. creatNewUrl();
  1035. editBox.hide();
  1036. };
  1037. window.onkeydown = function(e){
  1038. if (!editBox.classList.contains("display-none"))
  1039. {
  1040. if (e.keyCode == 27)
  1041. { //按下ESC时,自动关闭编辑窗
  1042. btnCancel.onclick();
  1043. }
  1044. }
  1045. };
  1046. btnNull.onclick = function(){ //空位置
  1047. const mon = new Member();
  1048. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1049. const teamData = formation.teams[editBox.memberIdx[0]];
  1050. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1051. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1052. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1053. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1054. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1055. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1056. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1057. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1058. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1059. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1060. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1061. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1062. //刷新改队员的CD
  1063. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1064. creatNewUrl();
  1065. editBox.hide();
  1066. };
  1067. btnDelay.onclick = function(){ //应对威吓
  1068. const mon = new MemberDelay();
  1069. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1070. const teamData = formation.teams[editBox.memberIdx[0]];
  1071. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1072. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1073. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1074. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1075. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1076. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1077. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1078. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1079. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1080. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1081. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1082. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1083. //刷新改队员的CD
  1084. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1085. creatNewUrl();
  1086. editBox.hide();
  1087. };
  1088. //语言选择
  1089. const langList = controlBox.querySelector(".languages");
  1090. langList.onchange = function(){
  1091. creatNewUrl({"language":this.value});
  1092. history.go();
  1093. };
  1094. //数据源选择
  1095. const dataList = controlBox.querySelector(".datasource");
  1096. dataList.onchange = function(){
  1097. creatNewUrl({datasource:this.value});
  1098. history.go();
  1099. };
  1100. /*添对应语言执行的JS*/
  1101. const languageJS = document.head.appendChild(document.createElement("script"));
  1102. languageJS.id = "language-js";
  1103. languageJS.type = "text/javascript";
  1104. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1105. }
  1106. //编辑界面点击每个怪物的头像的处理
  1107. function clickMonHead(e)
  1108. {
  1109. let team = parseInt(this.getAttribute("data-team"),10);
  1110. let assist = parseInt(this.getAttribute("data-assist"),10);
  1111. let index = parseInt(this.getAttribute("data-index"),10);
  1112. editMon(team,assist,index);
  1113. return false; //没有false将会打开链接
  1114. }
  1115. //编辑界面每个怪物的头像的拖动
  1116. function dragStartMonHead(e)
  1117. {
  1118. let team = parseInt(this.getAttribute("data-team"),10);
  1119. let assist = parseInt(this.getAttribute("data-assist"),10);
  1120. let index = parseInt(this.getAttribute("data-index"),10);
  1121. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1122. }
  1123. //编辑界面每个怪物的头像的经过,阻止事件发生
  1124. function dropOverMonHead(e)
  1125. {
  1126. e.preventDefault();
  1127. }
  1128. //从怪物头像获取队员的队伍编号
  1129. function getMemberArrayIndexFromMonHead(headDom)
  1130. {
  1131. return [
  1132. parseInt(headDom.getAttribute("data-team"),10),
  1133. parseInt(headDom.getAttribute("data-assist"),10),
  1134. parseInt(headDom.getAttribute("data-index"),10),
  1135. ];
  1136. }
  1137. //编辑界面每个怪物的头像的放下
  1138. function dropMonHead(e)
  1139. {
  1140. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1141. const dataTo = getMemberArrayIndexFromMonHead(this);
  1142. if ((dataTo[0] != dataFrom[0]) ||
  1143. (dataTo[1] != dataFrom[1]) ||
  1144. (dataTo[2] != dataFrom[2]))
  1145. { //必须有所不同才继续交换
  1146. interchangeCard(dataFrom,dataTo);
  1147. }
  1148. return false; //没有false将会打开链接
  1149. }
  1150. //移动端编辑界面每个怪物的头像的放下
  1151. function touchstartMonHead(e)
  1152. {
  1153. e.stopPropagation();
  1154. //console.log("开始触摸",e,this);
  1155. const tc = e.changedTouches[0];
  1156. interchangeSVG.style.display = "none";
  1157. interchangePath.setAttribute("x1",tc.pageX);
  1158. interchangePath.setAttribute("y1",tc.pageY);
  1159. interchangePath.setAttribute("x2",tc.pageX);
  1160. interchangePath.setAttribute("y2",tc.pageY);
  1161. }
  1162. //移动端编辑界面每个怪物的头像的移动
  1163. function touchmoveMonHead(e)
  1164. {
  1165. //console.log("移动中",e,this);
  1166. const tc = e.changedTouches[0];
  1167. const pX = tc.pageX, pY = tc.pageY;
  1168. const rect = this.getBoundingClientRect();
  1169. const top = rect.top + document.documentElement.scrollTop;
  1170. const left = rect.left + document.documentElement.scrollLeft;
  1171. if ((pY < top) || (pY > (top + rect.height)) ||
  1172. (pX < left) || (pX > (left + rect.width)))
  1173. {
  1174. interchangeSVG.style.display = "block";
  1175. interchangePath.setAttribute("x2",tc.pageX);
  1176. interchangePath.setAttribute("y2",tc.pageY);
  1177. }else
  1178. {
  1179. interchangeSVG.style.display = "none";
  1180. }
  1181. }
  1182. //移动端编辑界面每个怪物的头像的结束
  1183. function touchendMonHead(e)
  1184. {
  1185. const tc = e.changedTouches[0];
  1186. const pX = tc.pageX, pY = tc.pageY;
  1187. //console.log("移动结束",pX,pY,e,this);
  1188. interchangeSVG.style.display = "none";
  1189. interchangePath.setAttribute("x2",pX);
  1190. interchangePath.setAttribute("y2",tc.pageY);
  1191. let targets = allMembers.filter(m=>{
  1192. const rect = m.getBoundingClientRect();
  1193. const top = rect.top + document.documentElement.scrollTop;
  1194. const left = rect.left + document.documentElement.scrollLeft;
  1195. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  1196. (pX > left) && (pX < (left + rect.width));
  1197. return inRect;
  1198. });
  1199. const target = targets.length?targets[0]:null;
  1200. if (this != target)
  1201. {
  1202. //console.log("找到的对象",targets[0]);
  1203. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1204. let dataTo = getMemberArrayIndexFromMonHead(target);
  1205. if ((dataTo[0] != dataFrom[0]) ||
  1206. (dataTo[1] != dataFrom[1]) ||
  1207. (dataTo[2] != dataFrom[2]))
  1208. { //必须有所不同才继续交换
  1209. interchangeCard(dataFrom,dataTo);
  1210. }
  1211. }
  1212. }
  1213. //移动端编辑界面每个怪物的头像的取消
  1214. function touchcancelMonHead(e)
  1215. {
  1216. interchangeSVG.style.display = "none";
  1217. console.log("移动取消",e,this);
  1218. }
  1219. function interchangeCard(formArr,toArr)
  1220. {
  1221. function changeType(member,isAssist)
  1222. {
  1223. if (member.id == 0 || (isAssist && member.id == -1))
  1224. {
  1225. return new Member();
  1226. }else
  1227. {
  1228. let newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1229. newMember.loadFromMember(member);
  1230. return newMember;
  1231. }
  1232. }
  1233. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1234. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1235. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1236. {
  1237. from = changeType(from,formArr[1]);
  1238. to = changeType(to,toArr[1]);
  1239. }
  1240. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1241. formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1242. creatNewUrl(); //刷新URL
  1243. refreshAll(formation); //刷新全部
  1244. }
  1245. //改变一个怪物头像
  1246. function changeid(mon,monDom,latentDom)
  1247. {
  1248. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1249. const parentNode = monDom.parentNode;
  1250. fragment.appendChild(monDom);
  1251. const monId = mon.id;
  1252. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1253. monDom.setAttribute("data-cardid", monId); //设定新的id
  1254. if (monId<0) //如果是延迟
  1255. {
  1256. parentNode.classList.add("delay");
  1257. parentNode.classList.remove("null");
  1258. parentNode.appendChild(fragment);
  1259. if (latentDom) latentDom.classList.add("display-none");
  1260. return;
  1261. }else if (monId==0) //如果是空
  1262. {
  1263. parentNode.classList.add("null");
  1264. parentNode.classList.remove("delay");
  1265. parentNode.appendChild(fragment);
  1266. if (latentDom) latentDom.classList.add("display-none");
  1267. return;
  1268. }else if (monId>-1) //如果提供了id
  1269. {
  1270. parentNode.classList.remove("null");
  1271. parentNode.classList.remove("delay");
  1272. monDom.className = "monster";
  1273. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  1274. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1275. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  1276. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  1277. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  1278. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  1279. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1280. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  1281. }
  1282. const levelDom = monDom.querySelector(".level");
  1283. if (levelDom) //如果提供了等级
  1284. {
  1285. const level = mon.level || 1;
  1286. levelDom.innerHTML = level;
  1287. if (level == card.maxLevel)
  1288. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1289. levelDom.classList.add("max");
  1290. }else
  1291. {
  1292. levelDom.classList.remove("max");
  1293. }
  1294. if (card.limitBreakIncr && level >= card.maxLevel)
  1295. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1296. levelDom.classList.add("_110");
  1297. }else
  1298. {
  1299. levelDom.classList.remove("_110");
  1300. }
  1301. }
  1302. if (mon.awoken>-1) //如果提供了觉醒
  1303. {
  1304. const awokenIcon = monDom.querySelector(".awoken-count");
  1305. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1306. {
  1307. awokenIcon.classList.add("display-none");
  1308. awokenIcon.innerHTML = "";
  1309. }else
  1310. {
  1311. awokenIcon.classList.remove("display-none");
  1312. awokenIcon.innerHTML = mon.awoken;
  1313. if (mon.awoken == card.awakenings.length)
  1314. {
  1315. awokenIcon.classList.add("full-awoken");
  1316. if (card.canAssist)
  1317. {//可以辅助的满觉醒打黄色星星
  1318. awokenIcon.classList.add("allowable-assist");
  1319. }else
  1320. {
  1321. awokenIcon.classList.remove("allowable-assist");
  1322. }
  1323. }else
  1324. {
  1325. awokenIcon.classList.remove("full-awoken");
  1326. awokenIcon.classList.remove("allowable-assist");
  1327. }
  1328. }
  1329. }
  1330. const sawoken = monDom.querySelector(".super-awoken");
  1331. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1332. {
  1333. if (mon.sawoken !== undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1334. {
  1335. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1336. sawoken.classList.remove("display-none");
  1337. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  1338. }else
  1339. {
  1340. sawoken.classList.add("display-none");
  1341. }
  1342. }
  1343. const m_id = monDom.querySelector(".id");
  1344. if (m_id) //怪物ID
  1345. {
  1346. m_id.innerHTML = monId;
  1347. }
  1348. const plusArr = mon.plus || [0,0,0];
  1349. const plusDom = monDom.querySelector(".plus");
  1350. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1351. {
  1352. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1353. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1354. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1355. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1356. if (plusCount >= 297)
  1357. {
  1358. plusDom.classList.add("has297");
  1359. plusDom.classList.remove("zero");
  1360. }else if (plusCount <= 0)
  1361. {
  1362. plusDom.classList.add("zero");
  1363. plusDom.classList.remove("has297");
  1364. }else
  1365. {
  1366. plusDom.classList.remove("zero");
  1367. plusDom.classList.remove("has297");
  1368. }
  1369. }
  1370. if (latentDom)
  1371. {
  1372. let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1373. if (mon.latent) //如果提供了潜觉
  1374. {
  1375. let latent = mon.latent.sort(function(a,b){
  1376. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1377. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1378. else {return 0;} //其他情况不变
  1379. });
  1380. if (latent.length < 1)
  1381. {
  1382. latentDom.classList.add("display-none");
  1383. }else
  1384. {
  1385. latentDom.classList.remove("display-none");
  1386. }
  1387. let usedHoleN = usedHole(latent); //使用的格子数
  1388. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1389. for (let ai=0;ai<latentDoms.length;ai++)
  1390. {
  1391. if (latent[ai])
  1392. {
  1393. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1394. }
  1395. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1396. {
  1397. latentDoms[ai].className = "latent-icon";
  1398. }
  1399. else
  1400. {
  1401. latentDoms[ai].className = "display-none";
  1402. }
  1403. }
  1404. }else
  1405. {
  1406. latentDom.classList.add("display-none");
  1407. }
  1408. }
  1409. const skillCdDom = monDom.querySelector(".skill");
  1410. if (skillCdDom) //如果存在技能CD DOM
  1411. {
  1412. //const skill = Skills[card.activeSkillId];
  1413. if (card.activeSkillId == 0)
  1414. {
  1415. skillCdDom.classList.add("display-none");
  1416. }else
  1417. {
  1418. skillCdDom.classList.remove("display-none");
  1419. }
  1420. }
  1421. parentNode.appendChild(fragment);
  1422. }
  1423. //点击怪物头像,出现编辑窗
  1424. function editMon(teamNum,isAssist,indexInTeam)
  1425. {
  1426. //数据
  1427. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1428. const card = Cards[mon.id] || Cards[0];
  1429. //const teamBigBox =
  1430. const teamBigBox = teamBigBoxs[teamNum];
  1431. const teamBox = teamBigBox.querySelector(".team-box");
  1432. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1433. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1434. const monsterHead = memberLi.querySelector(".monster");
  1435. editBox.show();
  1436. editBox.isAssist = isAssist;
  1437. editBox.monsterHead = monsterHead;
  1438. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1439. if (!isAssist)
  1440. {
  1441. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1442. editBox.latentBox = latentBox;
  1443. }
  1444. const settingBox = editBox.querySelector(".setting-box");
  1445. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1446. monstersID.value = mon.id > 0 ? mon.id : 0;
  1447. monstersID.onchange();
  1448. //觉醒
  1449. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1450. if (mon.awoken > 0 && monEditAwokens[mon.awoken] && monEditAwokens[mon.awoken].classList.contains("unselected-awoken")) monEditAwokens[mon.awoken].onclick();
  1451. //超觉醒
  1452. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1453. if (mon.sawoken >= 0 && monEditSAwokens[mon.sawoken] && monEditSAwokens[mon.sawoken].classList.contains("unselected-awoken")) monEditSAwokens[mon.sawoken].onclick();
  1454. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1455. monEditLv.value = mon.level || 1;
  1456. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1457. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1458. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1459. if (mon.plus)
  1460. {
  1461. monEditAddHp.value = mon.plus[0];
  1462. monEditAddAtk.value = mon.plus[1];
  1463. monEditAddRcv.value = mon.plus[2];
  1464. }
  1465. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1466. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1467. if (mon.skilllevel)
  1468. {
  1469. skillLevel.value = mon.skilllevel;
  1470. }
  1471. skillLevel.onchange();
  1472. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1473. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1474. if (!isAssist)
  1475. {
  1476. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1477. editBox.refreshLatent(editBox.latent, mon.id);
  1478. btnDelay.classList.add("display-none");
  1479. rowMonLatent.classList.remove("display-none");
  1480. editBoxTitle.classList.remove("edit-box-title-assist");
  1481. }else
  1482. {
  1483. btnDelay.classList.remove("display-none");
  1484. rowMonLatent.classList.add("display-none");
  1485. editBoxTitle.classList.add("edit-box-title-assist");
  1486. }
  1487. editBox.reCalculateAbility();
  1488. }
  1489. //编辑窗,修改怪物ID
  1490. function editBoxChangeMonId(id)
  1491. {
  1492. const card = Cards[id] || Cards[0]; //怪物固定数据
  1493. if (card.id == 0){
  1494. id = 0;
  1495. }
  1496. const skill = Skills[card.activeSkillId];
  1497. const leaderSkill = Skills[card.leaderSkillId];
  1498. let fragment = null;
  1499. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1500. const settingBox = editBox.querySelector(".setting-box");
  1501. //id搜索
  1502. const monHead = monInfoBox.querySelector(".monster");
  1503. changeid({id:id},monHead); //改变图像
  1504. const mId = monInfoBox.querySelector(".monster-id");
  1505. mId.innerHTML = id;
  1506. const mRare = monInfoBox.querySelector(".monster-rare");
  1507. mRare.className = "monster-rare rare-" + card.rarity;
  1508. const mCost = monInfoBox.querySelector(".monster-cost");
  1509. mCost.innerHTML = card.cost;
  1510. const mName = monInfoBox.querySelector(".monster-name");
  1511. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1512. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1513. mCollabId.innerHTML = card.collabId;
  1514. mCollabId.setAttribute("data-collabId",card.collabId);
  1515. if (card.collabId == 0)
  1516. {
  1517. mCollabId.classList.add("display-none");
  1518. }else
  1519. {
  1520. mCollabId.classList.remove("display-none");
  1521. }
  1522. const mAltName = monInfoBox.querySelector(".monster-altName");
  1523. mAltName.innerHTML = card.altName;
  1524. mAltName.setAttribute("data-altName",card.altName);
  1525. /*const splitAltName = card.altName.split("|"); //取出分段的那种的第一段
  1526. const hasGroup = splitAltName.some(alt=>{ //自己的名称是否只有一个
  1527. return Cards.some(c=>{return c.id != card.id && c.altName.indexOf(alt)>=0;});
  1528. });*/
  1529. if (card.altName.length == 0)
  1530. { //当没有合作名
  1531. mAltName.classList.add("display-none");
  1532. }else
  1533. {
  1534. mAltName.classList.remove("display-none");
  1535. }
  1536. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1537. evoCardUl.style.display = "none";
  1538. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1539. let evoLinkCardsIdArray = Cards.filter(function(m){
  1540. return m.evoRootId == card.evoRootId;
  1541. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1542. const createCardHead = editBox.createCardHead;
  1543. if (evoLinkCardsIdArray.length>1)
  1544. {
  1545. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1546. evoLinkCardsIdArray.forEach(function(mid){
  1547. const cli = createCardHead(mid);
  1548. if (mid == id)
  1549. {
  1550. cli.classList.add("unable-monster");
  1551. }
  1552. fragment.appendChild(cli);
  1553. });
  1554. evoCardUl.appendChild(fragment);
  1555. evoCardUl.style.display = "block";
  1556. }
  1557. let mType = monInfoBox.querySelectorAll(".monster-type li");
  1558. for (let ti=0;ti<mType.length;ti++)
  1559. {
  1560. if (ti<card.types.length)
  1561. {
  1562. mType[ti].className = "type-name type-name-" + card.types[ti];
  1563. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1564. }else
  1565. {
  1566. mType[ti].className = "display-none";
  1567. }
  1568. }
  1569. const mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1570. editBox.awokenCount = card.awakenings.length;
  1571. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1572. for (let ai=1;ai<mAwoken.length;ai++)
  1573. {
  1574. if (ai<=card.awakenings.length)
  1575. {
  1576. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1577. }else
  1578. {
  1579. mAwoken[ai].className = "display-none";
  1580. }
  1581. }
  1582. //超觉醒
  1583. const mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1584. let mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1585. //if (!editBox.isAssist && card.superAwakenings.length>0)
  1586. if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧
  1587. {
  1588. for (let ai=0;ai<mSAwoken.length;ai++)
  1589. {
  1590. if (ai < card.superAwakenings.length)
  1591. {
  1592. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1593. }
  1594. else
  1595. {
  1596. mSAwoken[ai].className = "display-none";
  1597. }
  1598. }
  1599. mSAwokenRow.classList.remove("display-none");
  1600. }else
  1601. {
  1602. mSAwokenRow.classList.add("display-none");
  1603. }
  1604. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1605. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1606. const monEditLv = settingBox.querySelector(".m-level");
  1607. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1608. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1609. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1610. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1611. //该宠Type允许的杀
  1612. let allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1613. return previous.concat(type_allowable_latent[t]);
  1614. },[]));
  1615. for(let li=17;li<=24;li++) //显示允许的杀,隐藏不允许的杀
  1616. {
  1617. var latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1618. if (allowLatent.indexOf(li)>=0)
  1619. {
  1620. if(latentDom.classList.contains("unselected-latent"))
  1621. latentDom.classList.remove("unselected-latent");
  1622. }else
  1623. {
  1624. if(!latentDom.classList.contains("unselected-latent"))
  1625. latentDom.classList.add("unselected-latent");
  1626. }
  1627. }
  1628. //怪物主动技能
  1629. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1630. const skillBox = rowSkill.querySelector(".skill-box");
  1631. const skillTitle = skillBox.querySelector(".skill-name");
  1632. const skillCD = skillBox.querySelector(".skill-cd");
  1633. const skillLevel = skillBox.querySelector(".m-skill-level");
  1634. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1635. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1636. const skillDetail = skillBox.querySelector(".skill-datail");
  1637. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1638. fragment.appendChild(skillBox);
  1639. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1640. skillDetail.innerHTML = parseSkillDescription(skill);
  1641. skillLevel.max = card.overlay ? 1 : skill.maxLevel;
  1642. skillLevel.value = card.overlay ? 1 : skill.maxLevel;
  1643. skillLevel_Max.value = card.overlay ? 1 : skill.maxLevel;
  1644. skillLevel_Max.innerHTML = skill.maxLevel;
  1645. skillCD.innerHTML = skill.initialCooldown - skill.maxLevel + 1;
  1646. rowSkill.appendChild(fragment);
  1647. //怪物队长技能
  1648. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1649. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1650. const lskillTitle = lskillBox.querySelector(".skill-name");
  1651. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1652. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1653. fragment.appendChild(lskillBox);
  1654. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1655. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1656. rowLederSkill.appendChild(fragment);
  1657. if (card.overlay)
  1658. { //当可以叠加时,不能打297和潜觉
  1659. rowPlus.classList.add("disabled");
  1660. rowLatent.classList.add("disabled");
  1661. skillLevel.setAttribute("readonly",true);
  1662. }else
  1663. {
  1664. rowPlus.classList.remove("disabled");
  1665. rowLatent.classList.remove("disabled");
  1666. skillLevel.removeAttribute("readonly");
  1667. }
  1668. if (editBox.isAssist)
  1669. {
  1670. var btnDone = editBox.querySelector(".button-done");
  1671. if (!card.canAssist)
  1672. {
  1673. btnDone.classList.add("cant-assist");
  1674. btnDone.disabled = true;
  1675. }else
  1676. {
  1677. btnDone.classList.remove("cant-assist");
  1678. btnDone.disabled = false;
  1679. }
  1680. }
  1681. editBox.latent.length = 0;
  1682. editBox.refreshLatent(editBox.latent,id);
  1683. editBox.reCalculateAbility();
  1684. }
  1685. //搜索并显示合作
  1686. function searchColla(collabId)
  1687. {
  1688. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  1689. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  1690. }
  1691. //刷新整个队伍
  1692. function refreshAll(formationData){
  1693. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1694. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1695. const detailBox = formationBox.querySelector(".detail-box");
  1696. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1697. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1698. while(formationBox.childNodes.length>0)
  1699. {
  1700. fragment.appendChild(formationBox.childNodes[0]);
  1701. }
  1702. const txtTitle = titleBox.querySelector(".title");
  1703. const txtDetail = detailBox.querySelector(".detail");
  1704. txtTitle.value = formationData.title || "";
  1705. txtDetail.value = formationData.detail || "";
  1706. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  1707. const teamBox = teamBigBox.querySelector(".team-box");
  1708. const teamData = formationData.teams[teamNum];
  1709. const badgeBox = teamBigBox.querySelector(".team-badge");
  1710. if (badgeBox)
  1711. {
  1712. const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`);
  1713. badge.checked = true;
  1714. }
  1715. const membersDom = teamBox.querySelector(".team-members");
  1716. const latentsDom = teamBox.querySelector(".team-latents");
  1717. const assistsDom = teamBox.querySelector(".team-assist");
  1718. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1719. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  1720. {
  1721. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  1722. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  1723. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  1724. changeid(teamData[0][ti],member,latent); //队员
  1725. changeid(teamData[1][ti],assist); //辅助
  1726. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  1727. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  1728. }
  1729. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1730. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1731. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1732. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1733. });
  1734. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1735. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1736. formationBox.appendChild(fragment);
  1737. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  1738. }
  1739. //刷新队伍觉醒统计
  1740. function refreshTeamAwokenCount(awokenDom,team){
  1741. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1742. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1743. function setCount(aicon,number){
  1744. if (!aicon) return; //没有这个觉醒就撤回
  1745. const ali = aicon.parentNode;
  1746. const countDom = ali.querySelector(".count");
  1747. countDom.innerHTML = number;
  1748. if (number)
  1749. ali.classList.remove("display-none");
  1750. else
  1751. ali.classList.add("display-none");
  1752. }
  1753. const bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1754. for (var ai=1;ai<=72;ai++)
  1755. {
  1756. const aicon = awokenUL.querySelector(".awoken-" + ai);
  1757. if (!aicon) continue;
  1758. if (ai == 10) //防封
  1759. {
  1760. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,52,solo)*2);
  1761. }else if (ai == 11) //防暗
  1762. {
  1763. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,68,solo)*5);
  1764. }else if (ai == 12) //防废
  1765. {
  1766. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,69,solo)*5);
  1767. }else if (ai == 13) //防毒
  1768. {
  1769. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,70,solo)*5);
  1770. }else if (ai == 19) //手指
  1771. {
  1772. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,53,solo)*2);
  1773. }else if (ai == 21) //SB
  1774. {
  1775. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,56,solo)*2);
  1776. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1777. {
  1778. continue;
  1779. }else
  1780. {
  1781. setCount(aicon,awokenCountInTeam(team,ai,solo));
  1782. }
  1783. }
  1784. awokenDom.appendChild(fragment);
  1785. }
  1786. //刷新几个队伍觉醒统计
  1787. function refreshFormationAwokenCount(awokenDom,teams){
  1788. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1789. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1790. function setCount(aicon,number){
  1791. if (!aicon) return; //没有这个觉醒就撤回
  1792. const ali = aicon.parentNode;
  1793. const countDom = ali.querySelector(".count");
  1794. countDom.innerHTML = number;
  1795. if (number)
  1796. ali.classList.remove("display-none");
  1797. else
  1798. ali.classList.add("display-none");
  1799. }
  1800. const bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1801. for (var ai=1;ai<=72;ai++)
  1802. {
  1803. const aicon = awokenUL.querySelector(".awoken-" + ai);
  1804. if (!aicon) continue;
  1805. if (ai == 10) //防封
  1806. {
  1807. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,52,solo)*2);
  1808. }else if (ai == 11) //防暗
  1809. {
  1810. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,68,solo)*5);
  1811. }else if (ai == 12) //防废
  1812. {
  1813. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,69,solo)*5);
  1814. }else if (ai == 13) //防毒
  1815. {
  1816. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,70,solo)*5);
  1817. }else if (ai == 19) //手指
  1818. {
  1819. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,53,solo)*2);
  1820. }else if (ai == 21) //SB
  1821. {
  1822. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,56,solo)*2);
  1823. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1824. {
  1825. continue;
  1826. }else
  1827. {
  1828. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  1829. }
  1830. }
  1831. awokenDom.appendChild(fragment);
  1832. }
  1833. //刷新能力值
  1834. function refreshAbility(abilityDom,team,idx){
  1835. const memberData = team[0][idx];
  1836. const assistData = team[1][idx];
  1837. const bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性倍率
  1838. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1839. const mainAbility = calculateAbility(memberData, assistData, solo);
  1840. if (mainAbility && memberData.ability)
  1841. {
  1842. for (let ai=0;ai<3;ai++)
  1843. {
  1844. memberData.ability[ai] = mainAbility[ai];
  1845. }
  1846. }
  1847. if (!abilityDom) return; //如果没有dom,直接跳过
  1848. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  1849. const hpDom = abilityLi.querySelector(".hp");
  1850. const atkDom = abilityLi.querySelector(".atk");
  1851. const rcvDom = abilityLi.querySelector(".rcv");
  1852. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  1853. if (mainAbility)
  1854. {
  1855. div.classList.remove("display-none");
  1856. div.innerHTML = memberData.ability[ai];
  1857. }else
  1858. {
  1859. div.classList.add("display-none");
  1860. div.innerHTML = 0;
  1861. }
  1862. });
  1863. }
  1864. //刷新队伍能力值合计
  1865. function refreshTeamTotalHP(totalDom,team){
  1866. //计算总的生命值
  1867. if (!totalDom) return;
  1868. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  1869. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  1870. if (tHpDom)
  1871. {
  1872. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1873. return value += mon.ability ? mon.ability[0] : 0;
  1874. },0);
  1875. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  1876. let badgeHPScale = 1; //徽章倍率
  1877. if (formation.badge == 4 && solo)
  1878. {
  1879. badgeHPScale = 1.05;
  1880. }else if (formation.badge == 11 && solo)
  1881. {
  1882. badgeHPScale = 1.15;
  1883. }
  1884. tHpDom.innerHTML = tHP.toString() +
  1885. (teamHPAwoken>0||badgeHPScale!=1 ?
  1886. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  1887. "");
  1888. }
  1889. if (tRcvDom)
  1890. {
  1891. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1892. return value += mon.ability ? mon.ability[2] : 0;
  1893. },0);
  1894. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  1895. let badgeRCVScale = 1; //徽章倍率
  1896. if (formation.badge == 3 && solo)
  1897. {
  1898. badgeRCVScale = 1.25;
  1899. }else if (formation.badge == 10 && solo)
  1900. {
  1901. badgeRCVScale = 1.35;
  1902. }
  1903. tRcvDom.innerHTML = tRCV.toString() +
  1904. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  1905. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  1906. "");
  1907. }
  1908. }
  1909. //刷新所有队伍能力值合计
  1910. function refreshFormationTotalHP(totalDom, teams){
  1911. //计算总的生命值
  1912. if (!totalDom) return;
  1913. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  1914. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  1915. if (tHpDom)
  1916. {
  1917. const tHPArr = teams.map(function(team){
  1918. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1919. return value += mon.ability ? mon.ability[0] : 0;
  1920. },0);
  1921. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  1922. return [teamTHP,teamHPAwoken];
  1923. });
  1924. const tHP = tHPArr.reduce(function(value, teamHP){
  1925. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  1926. },[0,0]);
  1927. tHpDom.innerHTML = tHP[0].toString() +
  1928. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  1929. }
  1930. if (tRcvDom)
  1931. {
  1932. const tRCVArr = teams.map(function(team){
  1933. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1934. return value += mon.ability ? mon.ability[2] : 0;
  1935. },0);
  1936. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  1937. return [teamTRCV,teamRCVAwoken];
  1938. },0);
  1939. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  1940. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  1941. },[0,0]);
  1942. tRcvDom.innerHTML = tRCV[0].toString() +
  1943. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  1944. }
  1945. }
  1946. //刷新单人技能CD
  1947. function refreshMemberSkillCD(teamDom,team,idx){
  1948. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  1949. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  1950. const member = team[0][idx];
  1951. const assist = team[1][idx];
  1952. const memberCard = Cards[member.id] || Cards[0];
  1953. const memberSkill = Skills[memberCard.activeSkillId];
  1954. const assistCard = Cards[assist.id] || Cards[0];
  1955. const assistSkill = Skills[assistCard.activeSkillId];
  1956. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  1957. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  1958. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  1959. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  1960. memberSkillCdDom.innerHTML = memberSkillCd;
  1961. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  1962. if (member.skilllevel && member.skilllevel < memberSkill.maxLevel)
  1963. {
  1964. memberSkillCdDom.classList.remove("max-skill");
  1965. assistSkillCdDom.classList.remove("max-skill");
  1966. }else if (assist.skilllevel && assist.skilllevel < assistSkill.maxLevel){
  1967. memberSkillCdDom.classList.add("max-skill");
  1968. assistSkillCdDom.classList.remove("max-skill");
  1969. }else
  1970. {
  1971. memberSkillCdDom.classList.add("max-skill");
  1972. assistSkillCdDom.classList.add("max-skill");
  1973. }
  1974. }

智龙迷城队伍图制作工具