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  1. const dataSourceList = [ //几个不同的游戏服务区
  2. {
  3. code:"ja",
  4. source:"パズル&ドラゴンズ"
  5. },
  6. {
  7. code:"en",
  8. source:"Puzzle & Dragons"
  9. },
  10. {
  11. code:"ko",
  12. source:"퍼즐앤드래곤"
  13. },
  14. ];
  15. //类型和觉醒杀和潜觉杀的对应编号,还有类型可以打什么类型的潜觉杀
  16. const typekiller_for_type = [
  17. {type:0,awoken:39,latent:16,typeKiller:[]}, //0进化
  18. {type:12,awoken:40,latent:17,typeKiller:[]}, //12觉醒
  19. {type:14,awoken:41,latent:18,typeKiller:[]}, //14强化
  20. {type:15,awoken:42,latent:19,typeKiller:[]}, //15卖钱
  21. {type:5,awoken:32,latent:20,typeKiller:[7]}, //5神
  22. {type:4,awoken:31,latent:21,typeKiller:[8,3]}, //4龙
  23. {type:7,awoken:33,latent:22,typeKiller:[5]}, //7恶魔
  24. {type:8,awoken:34,latent:23,typeKiller:[5,1]}, //8机械
  25. {type:1,awoken:35,latent:24,typeKiller:[5,4,7,8,1,6,2,3]}, //1平衡
  26. {type:6,awoken:36,latent:25,typeKiller:[7,2]}, //6攻击
  27. {type:2,awoken:37,latent:26,typeKiller:[8,3]}, //2体力
  28. {type:3,awoken:38,latent:27,typeKiller:[4,6]}, //3回复
  29. {type:9,awoken:null,latent:null,typeKiller:[]}, //特殊保护
  30. ];
  31. //类型允许的潜觉杀
  32. const type_allowable_latent = [];
  33. typekiller_for_type.forEach(t=>
  34. {
  35. t.allowableLatent = t.typeKiller.concat([0,12,14,15]) //补充4种特殊杀
  36. .map(tn=>
  37. typekiller_for_type.find(_t=>_t.type == tn).latent
  38. );
  39. type_allowable_latent[t.type] = t.allowableLatent;
  40. }
  41. );
  42. //一般共同能打的潜觉
  43. const common_allowable_latent = [
  44. 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,
  45. 28,29,30,31,32,33,34,35,36,37,38,
  46. 39,40,41, //需要拥有觉醒的才能打,但是有武器
  47. ];
  48. //120级才能打的潜觉
  49. const v120_allowable_latent = [
  50. 42,43,44,45
  51. ];
  52. //等效觉醒列表
  53. const equivalent_awoken = [
  54. {small:10,big:52,times:2}, //防封
  55. {small:11,big:68,times:5}, //防暗
  56. {small:12,big:69,times:5}, //防废
  57. {small:13,big:70,times:5}, //防毒
  58. {small:19,big:53,times:2}, //手指
  59. {small:21,big:56,times:2}, //SB
  60. ];
  61. //官方的觉醒排列顺序
  62. const official_awoken_sorting = [
  63. 21, 19, 43, 45, 10, 11, 12, 13, 49,
  64. 56, 53, 61, 50, 52, 68, 69, 70, 28,
  65. 27, 48, 62, 57, 58, 60, 59, 54, 55,
  66. 14, 15, 16, 17, 18, 29, 20, 44, 51,
  67. 22, 23, 24, 25, 26, 32, 31, 33, 34,
  68. 4, 5, 6, 7, 8, 35, 36, 37, 38,
  69. 1, 2, 3, 46, 47, 39, 40, 41, 42,
  70. 65, 66, 67, 9, 71, 72, 30, 64, 63,
  71. 73, 74, 75, 76, 77, 78, 79, 80, 81
  72. ];
  73. //pdc的徽章对应数字
  74. const pdcBadgeMap = [
  75. {pdf:0,pdc:10}, //无限cost
  76. {pdf:1,pdc:12}, //小手指
  77. {pdf:2,pdc:9}, //全体攻击
  78. {pdf:3,pdc:5}, //小回复
  79. {pdf:4,pdc:1}, //小血量
  80. {pdf:5,pdc:3}, //小攻击
  81. {pdf:6,pdc:8}, //SB
  82. {pdf:7,pdc:18}, //队长防封
  83. {pdf:8,pdc:19}, //SX
  84. {pdf:9,pdc:7}, //无天降
  85. {pdf:10,pdc:6}, //大回复
  86. {pdf:11,pdc:2}, //大血量
  87. {pdf:12,pdc:4}, //大攻击
  88. {pdf:13,pdc:13}, //大手指
  89. {pdf:14,pdc:11}, //加经验
  90. {pdf:15,pdc:15}, //墨镜
  91. {pdf:16,pdc:17}, //防废
  92. {pdf:17,pdc:16}, //防毒
  93. {pdf:18,pdc:14}, //月卡
  94. ];
  95. //pdc的潜觉对应数字
  96. const pdcLatentMap = [
  97. {pdf:1,pdc:1}, //HP
  98. {pdf:2,pdc:0}, //攻击
  99. {pdf:3,pdc:2}, //回复
  100. {pdf:4,pdc:19}, //手指
  101. {pdf:5,pdc:13}, //自回
  102. {pdf:6,pdc:14}, //火盾
  103. {pdf:7,pdc:15}, //水盾
  104. {pdf:8,pdc:16}, //木盾
  105. {pdf:9,pdc:17}, //光盾
  106. {pdf:10,pdc:18}, //暗盾
  107. {pdf:11,pdc:12}, //防坐
  108. {pdf:12,pdc:3}, //三维
  109. {pdf:13,pdc:35}, //不被换队长
  110. {pdf:14,pdc:37}, //不掉废
  111. {pdf:15,pdc:36}, //不掉毒
  112. {pdf:16,pdc:24}, //进化杀
  113. {pdf:17,pdc:25}, //觉醒杀
  114. {pdf:18,pdc:26}, //强化杀
  115. {pdf:19,pdc:27}, //卖钱杀
  116. {pdf:20,pdc:4}, //神杀
  117. {pdf:21,pdc:5}, //龙杀
  118. {pdf:22,pdc:6}, //恶魔杀
  119. {pdf:23,pdc:7}, //机械杀
  120. {pdf:24,pdc:8}, //平衡杀
  121. {pdf:25,pdc:9}, //攻击杀
  122. {pdf:26,pdc:10}, //体力杀
  123. {pdf:27,pdc:11}, //回复杀
  124. {pdf:28,pdc:20}, //大HP
  125. {pdf:29,pdc:21}, //大攻击
  126. {pdf:30,pdc:22}, //大回复
  127. {pdf:31,pdc:23}, //大手指
  128. {pdf:32,pdc:28}, //大火盾
  129. {pdf:33,pdc:29}, //大水盾
  130. {pdf:34,pdc:30}, //大木盾
  131. {pdf:35,pdc:31}, //大光盾
  132. {pdf:36,pdc:32}, //大暗盾
  133. {pdf:37,pdc:33}, //6色破无效
  134. {pdf:38,pdc:34}, //3色破属吸
  135. {pdf:39,pdc:40}, //C珠破吸
  136. {pdf:40,pdc:39}, //心横解转转
  137. {pdf:41,pdc:38}, //U解禁消
  138. {pdf:42,pdc:41}, //伤害上限解除
  139. {pdf:43,pdc:42}, //HP++
  140. {pdf:44,pdc:43}, //攻击++
  141. {pdf:45,pdc:44}, //回复++
  142. ];
  143. //排序程序列表
  144. const sort_function_list = [
  145. {tag:"sort_none",name:"",otLangName:{chs:"无"},function:()=>0},
  146. {tag:"sort_id",name:"",otLangName:{chs:"怪物ID"},function:(a,b)=>a.id-b.id},
  147. {tag:"sort_attrs",name:"",otLangName:{chs:"属性"},function:(a,b)=>{
  148. let num = a.attrs[0] - b.attrs[0];
  149. if (num === 0) num = a.attrs[1] - b.attrs[1];
  150. return num;
  151. }},
  152. {tag:"sort_evoRootId",name:"",otLangName:{chs:"进化树"},function:(a,b)=>a.evoRootId-b.evoRootId},
  153. {tag:"sort_evoRoot_Attrs",name:"",otLangName:{chs:"进化根怪物的属性"},function:(a,b)=>{
  154. const card_a = Cards[a.evoRootId],card_b = Cards[b.evoRootId];
  155. let num = card_a.attrs[0] - card_b.attrs[0];
  156. if (num === 0) num = card_a.attrs[1] - card_b.attrs[1];
  157. return num;
  158. }},
  159. {tag:"sort_rarity",name:"",otLangName:{chs:"稀有度"},function:(a,b)=>a.rarity-b.rarity},
  160. {tag:"sort_cost",name:"",otLangName:{chs:"消耗"},function:(a,b)=>a.cost-b.cost},
  161. {tag:"sort_mp",name:"",otLangName:{chs:"MP"},function:(a,b)=>a.mp-b.mp},
  162. {tag:"sort_skillLv1",name:"",otLangName:{chs:"技能最大冷却时间"},function:(a,b)=>Skills[a.activeSkillId].initialCooldown-Skills[b.activeSkillId].initialCooldown},
  163. {tag:"sort_skillLvMax",name:"",otLangName:{chs:"技能最小冷却时间"},function:(a,b)=>{
  164. const skill_a = Skills[a.activeSkillId],skill_b = Skills[b.activeSkillId];
  165. return (skill_a.initialCooldown - skill_a.maxLevel) - (skill_b.initialCooldown - skill_b.maxLevel);
  166. }},
  167. {tag:"sort_hpMax110",name:"",otLangName:{chs:"Lv110最大HP"},function:(a,b)=>a.hp.max * (1 + a.limitBreakIncr/100) - b.hp.max * (1 + b.limitBreakIncr/100)},
  168. {tag:"sort_atkMax110",name:"",otLangName:{chs:"Lv110最大攻击"},function:(a,b)=>a.atk.max * (1 + a.limitBreakIncr/100) - b.atk.max * (1 + b.limitBreakIncr/100)},
  169. {tag:"sort_rcvMax110",name:"",otLangName:{chs:"Lv110最大回复"},function:(a,b)=>a.rcv.max * (1 + a.limitBreakIncr/100) - b.rcv.max * (1 + b.limitBreakIncr/100)},
  170. {tag:"sort_hpMax110_awoken",name:"",otLangName:{chs:"Lv110最大攻击(+觉醒)"},function:(a,b)=>
  171. {
  172. const abilities_2statusA = calculateAbility_max(a.id, solo, teamsCount),
  173. abilities_2statusB = calculateAbility_max(b.id, solo, teamsCount);
  174. const abA = abilities_2statusA ? abilities_2statusA.withAwoken.atk : 0,
  175. abB = abilities_2statusB ? abilities_2statusB.withAwoken.atk : 0;
  176. return abA - abB;
  177. }
  178. },
  179. {tag:"sort_hpMax110_awoken",name:"",otLangName:{chs:"Lv110最大HP(+觉醒)"},function:(a,b)=>
  180. {
  181. const abilities_2statusA = calculateAbility_max(a.id, solo, teamsCount),
  182. abilities_2statusB = calculateAbility_max(b.id, solo, teamsCount);
  183. const abA = abilities_2statusA ? abilities_2statusA.withAwoken.hp : 0,
  184. abB = abilities_2statusB ? abilities_2statusB.withAwoken.hp : 0;
  185. return abA - abB;
  186. }
  187. },
  188. {tag:"sort_hpMax110_awoken",name:"",otLangName:{chs:"Lv110最大回复(+觉醒)"},function:(a,b)=>
  189. {
  190. const abilities_2statusA = calculateAbility_max(a.id, solo, teamsCount),
  191. abilities_2statusB = calculateAbility_max(b.id, solo, teamsCount);
  192. const abA = abilities_2statusA ? abilities_2statusA.withAwoken.rcv : 0,
  193. abB = abilities_2statusB ? abilities_2statusB.withAwoken.rcv : 0;
  194. return abA - abB;
  195. }
  196. },
  197. {tag:"sort_abilityIndex_awoken",name:"",otLangName:{chs:"Lv110最大加权能力指数(+觉醒)"},function:(a,b)=>
  198. {
  199. const abilities_2statusA = calculateAbility_max(a.id, solo, teamsCount),
  200. abilities_2statusB = calculateAbility_max(b.id, solo, teamsCount);
  201. const abA = abilities_2statusA ? abilities_2statusA.withAwoken.hp / 10 + abilities_2statusA.withAwoken.atk / 5 + abilities_2statusA.withAwoken.rcv / 3 : 0,
  202. abB = abilities_2statusB ? abilities_2statusB.withAwoken.hp / 10 + abilities_2statusB.withAwoken.atk / 5 + abilities_2statusB.withAwoken.rcv / 3 : 0;
  203. return abA - abB;
  204. }
  205. },
  206. ];
  207. //增加特殊搜索模式
  208. const specialSearchFunctions = (function() {
  209. 'use strict';
  210. //返回卡片的队长技能
  211. function getCardLeaderSkill(card, skillTypes, searchRandom = true)
  212. {
  213. return getActuallySkill(Skills[card.leaderSkillId], skillTypes, searchRandom);
  214. }
  215. //返回卡片的技能
  216. function getCardActiveSkill(card, skillTypes, searchRandom = true)
  217. {
  218. return getActuallySkill(Skills[card.activeSkillId], skillTypes, searchRandom);
  219. }
  220. //返回卡片的技能
  221. function getCardSkill(card, skillTypes, searchRandom = true, skillGreatType = 0)
  222. {
  223. switch(skillGreatType)
  224. {
  225. case 1:
  226. case "leader":
  227. return getCardLeaderSkill(card, skillTypes, searchRandom);
  228. case 2:
  229. case "active":
  230. return getCardActiveSkill(card, skillTypes, searchRandom);
  231. default:
  232. return getCardLeaderSkill(card, skillTypes, searchRandom) || getCardActiveSkill(card, skillTypes, searchRandom)
  233. }
  234. }
  235. //查找到真正起作用的那一个技能
  236. function getActuallySkill(skill, skillTypes, searchRandom = true)
  237. {
  238. if (skillTypes.includes(skill.type))
  239. {
  240. return skill;
  241. }else if (skill.type == 116 || (searchRandom && skill.type == 118) || skill.type == 138)
  242. {
  243. const subSkills = skill.params.map(id=>Skills[id]);
  244. for(let i = 0;i < subSkills.length; i++)
  245. { //因为可能有多层调用,特别是随机118再调用组合116的,所以需要递归
  246. let foundSubSkill = getActuallySkill(subSkills[i], skillTypes, searchRandom);
  247. if (foundSubSkill)
  248. {
  249. return foundSubSkill;
  250. }
  251. }
  252. return null;
  253. }else
  254. {
  255. return null;
  256. }
  257. }
  258. //获取血倍率
  259. function getHPScale(ls)
  260. {
  261. const sk = ls.params;
  262. let scale = 1;
  263. switch (ls.type)
  264. {
  265. case 23: case 30: case 62: case 77: case 63: case 65:
  266. case 29: case 114: case 45: case 111: case 46: case 48: case 67:
  267. scale = sk[sk.length-1]/100;
  268. break;
  269. case 73: case 76:
  270. case 121: case 129: case 163: case 186:
  271. case 155:
  272. scale = sk[2]/100;
  273. break;
  274. case 106: case 107: case 108:
  275. scale = sk[0]/100;
  276. break;
  277. case 125:
  278. scale = sk[5]/100;
  279. break;
  280. case 136:
  281. case 137:
  282. scale = (sk[1]/100 || 1) * (sk[5]/100 || 1);
  283. break;
  284. case 158:
  285. scale = sk[4]/100;
  286. break;
  287. case 175:
  288. case 178: case 185:
  289. scale = sk[3]/100;
  290. break;
  291. case 203:
  292. scale = sk[1]/100;
  293. break;
  294. case 138: //调用其他队长技
  295. scale = sk.reduce((pmul,skid)=>pmul * getHPScale(Skills[skid]),1);
  296. break;
  297. default:
  298. }
  299. return scale || 1;
  300. }
  301. //获取盾减伤比例
  302. function getReduceScale(ls, allAttr = false, noHPneed = false)
  303. {
  304. const sk = ls.params;
  305. let scale = 0;
  306. switch (ls.type)
  307. {
  308. case 16: //无条件盾
  309. scale = sk[0]/100;
  310. break;
  311. case 17: //单属性盾
  312. scale = allAttr ? 0 : sk[1]/100;
  313. break;
  314. case 36: //2个属性盾
  315. scale = allAttr ? 0 : sk[2]/100;
  316. break;
  317. case 38: //血线下 + 几率
  318. case 43: //血线上 + 几率
  319. scale = (noHPneed || allAttr) ? 0 : sk[2]/100;
  320. break;
  321. case 129: //无条件盾,属性个数不固定
  322. case 163: //无条件盾,属性个数不固定
  323. scale = (allAttr && (sk[5] & 31) != 31) ? 0 : sk[6]/100;
  324. break;
  325. case 178: //无条件盾,属性个数不固定
  326. scale = (allAttr && (sk[6] & 31) != 31) ? 0 : sk[7]/100;
  327. break;
  328. case 130: //血线下 + 属性个数不固定
  329. case 131: //血线上 + 属性个数不固定
  330. scale = (noHPneed || allAttr && (sk[5] & 31) != 31) ? 0 : sk[6]/100;
  331. break;
  332. case 151: //十字心触发
  333. case 169: //C触发
  334. case 198: //回血触发
  335. scale = sk[2]/100;
  336. break;
  337. case 170: //多色触发
  338. case 182: //长串触发
  339. case 193: //L触发
  340. scale = sk[3]/100;
  341. break;
  342. case 171: //多串触发
  343. scale = sk[6]/100;
  344. break;
  345. case 183: //又是个有两段血线的队长技
  346. scale = noHPneed ? 0 : sk[4]/100;
  347. break;
  348. case 138: //调用其他队长技
  349. scale = sk.reduce((pmul,skid)=> 1 - (1-pmul) * (1-getReduceScale(Skills[skid], allAttr, noHPneed)),0);
  350. break;
  351. default:
  352. }
  353. return scale || 0;
  354. }
  355. function getCannonAttr(skill)
  356. {
  357. const sk = skill.params;
  358. switch(skill.type)
  359. {
  360. case 0:
  361. case 1:
  362. case 37:
  363. case 58:
  364. case 59:
  365. case 84:
  366. case 85:
  367. case 86:
  368. case 87:
  369. case 115:
  370. return sk[0];
  371. case 110:
  372. case 143:
  373. return sk[1];
  374. case 42:
  375. return sk[1];
  376. case 144:
  377. return sk[3];
  378. default:
  379. return -1;
  380. }
  381. }
  382. function boardChange_ColorTypes(skill)
  383. {
  384. if (!skill) return [];
  385. const sk = skill.params;
  386. const colors = sk.slice(0, sk.includes(-1)?sk.indexOf(-1):undefined);
  387. return colors;
  388. }
  389. function boardChange_Addition(card)
  390. {
  391. const searchTypeArray = [71];
  392. const skill = getCardSkill(card, searchTypeArray);
  393. const colors = boardChange_ColorTypes(skill);
  394. return createOrbsList(colors);
  395. }
  396. function changeOrbs_Addition(card)
  397. {
  398. const searchTypeArray = [154];
  399. const skill = getCardActiveSkill(card, searchTypeArray);
  400. const sk = skill.params;
  401. const fragment = document.createDocumentFragment();
  402. fragment.appendChild(createOrbsList(flags(sk[0] || 1)));
  403. fragment.appendChild(document.createTextNode(`→`));
  404. fragment.appendChild(createOrbsList(flags(sk[1] || 1)));
  405. return fragment;
  406. }
  407. function generateOrbs_Addition(card)
  408. {
  409. const searchTypeArray = [141];
  410. const skill = getCardActiveSkill(card, searchTypeArray);
  411. const sk = skill.params;
  412. const fragment = document.createDocumentFragment();
  413. fragment.appendChild(createOrbsList(flags(sk[1] || 1)));
  414. fragment.appendChild(document.createTextNode(`×${sk[0]}`));
  415. return fragment;
  416. }
  417. //创建1个觉醒图标
  418. function createAwokenIcon(awokenId)
  419. {
  420. const icon = document.createElement("icon");
  421. icon.className ="awoken-icon";
  422. icon.setAttribute("data-awoken-icon", awokenId);
  423. return icon;
  424. }
  425. //产生一个觉醒列表
  426. function creatAwokenList(awokens) {
  427. const ul = document.createElement("ul");
  428. ul.className = "awoken-ul";
  429. awokens.forEach(ak=>{
  430. const li = ul.appendChild(document.createElement("li"));
  431. const icon = li.appendChild(createAwokenIcon(ak));
  432. });
  433. return ul;
  434. }
  435. //产生宝珠列表
  436. function createOrbsList(orbs)
  437. {
  438. if (orbs == undefined) orbs = [0];
  439. else if (!Array.isArray(orbs)) orbs = [orbs];
  440. const ul = document.createElement("ul");
  441. ul.className = "board";
  442. orbs.forEach(orbType => {
  443. const li = ul.appendChild(document.createElement("li"));
  444. li.className = `orb-icon`;
  445. li.setAttribute("data-orb-icon", orbType);
  446. });
  447. return ul;
  448. }
  449. const functions = [
  450. {name:"No Filter",otLangName:{chs:"不做筛选"},function:cards=>cards},
  451. {group:true,name:"======Leader Skills=====",otLangName:{chs:"======队长技======"}, functions: [
  452. {name:"Fixed damage inflicts(sort by damage)",otLangName:{chs:"队长技固伤追击(按伤害排序)"},function:cards=>{
  453. const searchTypeArray = [199,200,201,223];
  454. function getSkillFixedDamage(skill)
  455. {
  456. switch (skill.type)
  457. {
  458. case 199: case 200:
  459. return skill.params[2];
  460. case 201:
  461. return skill.params[5];
  462. case 223:
  463. return skill.params[1];
  464. default:
  465. return 0;
  466. }
  467. }
  468. return cards.filter(card=>{
  469. const skill = getCardLeaderSkill(card, searchTypeArray);
  470. return skill ? (getSkillFixedDamage(skill)>0) : false;
  471. }).sort((a,b)=>{
  472. const a_s = getCardLeaderSkill(a, searchTypeArray), b_s = getCardLeaderSkill(b, searchTypeArray);
  473. let a_pC = getSkillFixedDamage(a_s), b_pC = getSkillFixedDamage(b_s);
  474. return a_pC - b_pC;
  475. });
  476. },addition:card=>{
  477. const searchTypeArray = [199,200,201,223];
  478. function getSkillFixedDamage(skill)
  479. {
  480. switch (skill.type)
  481. {
  482. case 199: case 200:
  483. return skill.params[2];
  484. case 201:
  485. return skill.params[5];
  486. case 223:
  487. return skill.params[1];
  488. default:
  489. return 0;
  490. }
  491. }
  492. const skill = getCardLeaderSkill(card, searchTypeArray);
  493. const sk = skill.params;
  494. const value = getSkillFixedDamage(skill);
  495. return document.createTextNode(value.bigNumberToString() + "固伤");
  496. }},
  497. {name:"Adds combo(sort by combo)",otLangName:{chs:"队长技+C(按+C数排序)"},function:cards=>{
  498. const searchTypeArray = [192,194,206,209,210,219];
  499. function getSkillAddCombo(skill)
  500. {
  501. switch (skill.type)
  502. {
  503. case 192: case 194:
  504. return skill.params[3];
  505. case 206:
  506. return skill.params[6];
  507. case 209:
  508. return skill.params[0];
  509. case 210:
  510. case 219:
  511. return skill.params[2];
  512. case 220:
  513. return skill.params[1];
  514. default:
  515. return 0;
  516. }
  517. }
  518. return cards.filter(card=>{
  519. const skill = getCardLeaderSkill(card, searchTypeArray);
  520. return skill ? (getSkillAddCombo(skill)>0) : false;
  521. }).sort((a,b)=>{
  522. const a_s = getCardLeaderSkill(a, searchTypeArray), b_s = getCardLeaderSkill(b, searchTypeArray);
  523. let a_pC = getSkillAddCombo(a_s),b_pC = getSkillAddCombo(b_s);
  524. return a_pC - b_pC;
  525. });
  526. },addition:card=>{
  527. const searchTypeArray = [192,194,206,209,210,219];
  528. function getSkillAddCombo(skill)
  529. {
  530. switch (skill.type)
  531. {
  532. case 192: case 194:
  533. return skill.params[3];
  534. case 206:
  535. return skill.params[6];
  536. case 209:
  537. return skill.params[0];
  538. case 210:
  539. case 219:
  540. return skill.params[2];
  541. case 220:
  542. return skill.params[1];
  543. default:
  544. return 0;
  545. }
  546. }
  547. const skill = getCardLeaderSkill(card, searchTypeArray);
  548. const sk = skill.params;
  549. const value = getSkillAddCombo(skill);
  550. return document.createTextNode(`+${value.bigNumberToString()}C${skill.type==210?`/十字`:""}`);
  551. }},
  552. {name:"7×6 board",otLangName:{chs:"7×6 版面"},function:cards=>cards.filter(card=>{
  553. const searchTypeArray = [162,186];
  554. const skill = Skills[card.leaderSkillId];
  555. if (searchTypeArray.some(t=>skill.type == t))
  556. return true;
  557. else if (skill.type == 138){
  558. const subskills = skill.params.map(id=>Skills[id]);
  559. return subskills.some(subskill=>searchTypeArray.some(t=>subskill.type == t));
  560. }
  561. })},
  562. {name:"No skyfall",otLangName:{chs:"无天降版面"},function:cards=>cards.filter(card=>{
  563. const searchTypeArray = [163,177];
  564. const skill = Skills[card.leaderSkillId];
  565. if (searchTypeArray.some(t=>skill.type == t))
  566. return true;
  567. else if (skill.type == 138){
  568. const subskills = skill.params.map(id=>Skills[id]);
  569. return subskills.some(subskill=>searchTypeArray.some(t=>subskill.type == t));
  570. }
  571. })},
  572. {name:"Move time changes(sort by time)",otLangName:{chs:"队长技加/减秒(按秒数排序)"},function:cards=>cards.filter(card=>{
  573. const searchTypeArray = [15,185];
  574. const skill = Skills[card.leaderSkillId];
  575. if (searchTypeArray.some(t=>skill.type == t))
  576. return true;
  577. else if (skill.type == 138){
  578. const subskills = skill.params.map(id=>Skills[id]);
  579. return subskills.some(subskill=>searchTypeArray.some(t=>subskill.type == t));
  580. }
  581. }).sort((a,b)=>{
  582. const searchTypeArray = [15,185];
  583. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  584. let a_pC = 0,b_pC = 0;
  585. a_pC = (searchTypeArray.some(t=>a_s.type == t)) ?
  586. a_s.params[0] :
  587. a_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.some(t=>subskill.type == t)).params[0];
  588. b_pC = (searchTypeArray.some(t=>b_s.type == t)) ?
  589. b_s.params[0] :
  590. b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.some(t=>subskill.type == t)).params[0];
  591. return a_pC - b_pC;
  592. }),addition:card=>{
  593. const searchTypeArray = [15,185];
  594. const skill = Skills[card.leaderSkillId];
  595. const value = searchTypeArray.includes(skill.type) ?
  596. skill.params[0] :
  597. skill.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[0];
  598. return document.createTextNode((value > 0 ? "+" : "") + (value/100) + "s");
  599. }},
  600. {name:"Fixed move time(sort by time)",otLangName:{chs:"固定操作时间(按时间排序)"},function:cards=>cards.filter(card=>{
  601. const searchType = 178;
  602. const skill = Skills[card.leaderSkillId];
  603. if (skill.type == searchType)
  604. return true;
  605. else if (skill.type == 138){
  606. const subskills = skill.params.map(id=>Skills[id]);
  607. return subskills.some(subskill=>subskill.type == searchType);
  608. }
  609. }).sort((a,b)=>{
  610. const searchType = 178;
  611. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  612. let a_pC = 0,b_pC = 0;
  613. a_pC = (a_s.type == searchType) ?
  614. a_s.params[0] :
  615. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  616. b_pC = (b_s.type == searchType) ?
  617. b_s.params[0] :
  618. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  619. return a_pC - b_pC;
  620. }),addition:card=>{
  621. const searchType = 178;
  622. const skill = Skills[card.leaderSkillId];
  623. const value = skill.type == searchType ?
  624. skill.params[0] :
  625. skill.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  626. return document.createTextNode("固定" + value + "s");
  627. }},
  628. {name:"Bonus attack when matching Orbs(sort by rate)",otLangName:{chs:"消除宝珠时计算防御的追打(按追打比率排序)"},function:cards=>cards.filter(card=>{
  629. const searchType = 12;
  630. const skill = Skills[card.leaderSkillId];
  631. if (skill.type == searchType)
  632. return true;
  633. else if (skill.type == 138){
  634. const subskills = skill.params.map(id=>Skills[id]);
  635. return subskills.some(subskill=>subskill.type == searchType);
  636. }
  637. }).sort((a,b)=>{
  638. const searchType = 12;
  639. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  640. let a_pC = 0,b_pC = 0;
  641. a_pC = (a_s.type == searchType) ?
  642. a_s.params[0] :
  643. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  644. b_pC = (b_s.type == searchType) ?
  645. b_s.params[0] :
  646. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  647. return a_pC - b_pC;
  648. })},
  649. {name:"Recovers HP when matching Orbs(sort by rate)",otLangName:{chs:"消除宝珠时回血(按回复比率排序)"},function:cards=>cards.filter(card=>{
  650. const searchType = 13;
  651. const skill = Skills[card.leaderSkillId];
  652. if (skill.type == searchType)
  653. return true;
  654. else if (skill.type == 138){
  655. const subskills = skill.params.map(id=>Skills[id]);
  656. return subskills.some(subskill=>subskill.type == searchType);
  657. }
  658. }).sort((a,b)=>{
  659. const searchType = 13;
  660. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  661. let a_pC = 0,b_pC = 0;
  662. a_pC = (a_s.type == searchType) ?
  663. a_s.params[0] :
  664. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  665. b_pC = (b_s.type == searchType) ?
  666. b_s.params[0] :
  667. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  668. return a_pC - b_pC;
  669. })},
  670. {name:"Counterattack(sort by rate)",otLangName:{chs:"队长技受伤反击"},function:cards=>cards.filter(card=>{
  671. const searchType = 41;
  672. const skill = Skills[card.leaderSkillId];
  673. if (skill.type == searchType)
  674. return true;
  675. else if (skill.type == 138){
  676. const subskills = skill.params.map(id=>Skills[id]);
  677. return subskills.some(subskill=>subskill.type == searchType);
  678. }
  679. })},
  680. {name:"Voids Poison dmg",otLangName:{chs:"毒无效"},function:cards=>cards.filter(card=>{
  681. const searchType = 197;
  682. const skill = Skills[card.leaderSkillId];
  683. if (skill.type == searchType)
  684. return true;
  685. else if (skill.type == 138){
  686. const subskills = skill.params.map(id=>Skills[id]);
  687. return subskills.some(subskill=>subskill.type == searchType);
  688. }
  689. })},
  690. /*{name:"",otLangName:{chs:"回血加盾"},function:cards=>cards.filter(card=>{
  691. const searchType = 198;
  692. const skill = Skills[card.leaderSkillId];
  693. if (skill.type == searchType && skill.params[2])
  694. return true;
  695. else if (skill.type == 138){
  696. const subskills = skill.params.map(id=>Skills[id]);
  697. return subskills.some(subskill=>subskill.type == searchType && subskill.params[2]);
  698. }
  699. })},*/
  700. {name:"Recover Awkn Skill bind when rcv",otLangName:{chs:"回血解觉"},function:cards=>cards.filter(card=>{
  701. const searchType = 198;
  702. const skill = Skills[card.leaderSkillId];
  703. if (skill.type == searchType && skill.params[3])
  704. return true;
  705. else if (skill.type == 138){
  706. const subskills = skill.params.map(id=>Skills[id]);
  707. return subskills.some(subskill=>subskill.type == searchType && subskill.params[3]);
  708. }
  709. })},
  710. {name:"Cross(十) of Heal Orbs",otLangName:{chs:"十字心"},function:cards=>cards.filter(card=>{
  711. const searchTypeArray = [151,209];
  712. const skill = Skills[card.leaderSkillId];
  713. if (searchTypeArray.some(t=>skill.type == t))
  714. return true;
  715. else if (skill.type == 138){
  716. const subskills = skill.params.map(id=>Skills[id]);
  717. return subskills.some(subskill=>searchTypeArray.some(t=>subskill.type == t));
  718. }
  719. })},
  720. {name:"Cross(十) of Color Orbs",otLangName:{chs:"N个十字"},function:cards=>cards.filter(card=>{
  721. const searchTypeArray = [157];
  722. const skill = Skills[card.leaderSkillId];
  723. if (searchTypeArray.some(t=>skill.type == t))
  724. return true;
  725. else if (skill.type == 138){
  726. const subskills = skill.params.map(id=>Skills[id]);
  727. return subskills.some(subskill=>searchTypeArray.some(t=>subskill.type == t));
  728. }
  729. })},
  730. {name:"Less remain on the board",otLangName:{chs:"剩珠倍率"},function:cards=>cards.filter(card=>{
  731. const searchType = 177;
  732. const skill = Skills[card.leaderSkillId];
  733. if (skill.type == searchType)
  734. return true;
  735. else if (skill.type == 138){
  736. const subskills = skill.params.map(id=>Skills[id]);
  737. return subskills.some(subskill=>subskill.type == searchType);
  738. }
  739. })},
  740. {name:"Unable to less match(sort by orbs need)",otLangName:{chs:"要求长串消除(按珠数排序)"},function:cards=>cards.filter(card=>{
  741. const searchType = 158;
  742. const skill = Skills[card.leaderSkillId];
  743. if (skill.type == searchType)
  744. return true;
  745. else if (skill.type == 138){
  746. const subskills = skill.params.map(id=>Skills[id]);
  747. return subskills.some(subskill=>subskill.type == searchType);
  748. }
  749. }).sort((a,b)=>{
  750. const searchType = 158;
  751. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  752. let a_pC = 0,b_pC = 0;
  753. a_pC = (a_s.type == searchType) ?
  754. a_s.params[0] :
  755. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  756. b_pC = (b_s.type == searchType) ?
  757. b_s.params[0] :
  758. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  759. return a_pC - b_pC;
  760. })},
  761. {name:"Resolve",otLangName:{chs:"根性"},function:cards=>cards.filter(card=>{
  762. const searchType = 14;
  763. const skill = Skills[card.leaderSkillId];
  764. if (skill.type == searchType)
  765. return true;
  766. else if (skill.type == 138){
  767. const subskills = skill.params.map(id=>Skills[id]);
  768. return subskills.some(subskill=>subskill.type == searchType);
  769. }
  770. })},
  771. {name:"Designate member ID",otLangName:{chs:"指定队伍队员编号"},function:cards=>cards.filter(card=>{
  772. const searchType = 125;
  773. const skill = Skills[card.leaderSkillId];
  774. if (skill.type == searchType)
  775. return true;
  776. else if (skill.type == 138){
  777. const subskills = skill.params.map(id=>Skills[id]);
  778. return subskills.some(subskill=>subskill.type == searchType);
  779. }
  780. })},
  781. {name:"Designate collab ID",otLangName:{chs:"指定队伍队员合作编号"},function:cards=>cards.filter(card=>{
  782. const searchType = 175;
  783. const skill = Skills[card.leaderSkillId];
  784. if (skill.type == searchType)
  785. return true;
  786. else if (skill.type == 138){
  787. const subskills = skill.params.map(id=>Skills[id]);
  788. return subskills.some(subskill=>subskill.type == searchType);
  789. }
  790. })},
  791. {name:"Designate Evo type",otLangName:{chs:"指定队伍队员进化类型"},function:cards=>cards.filter(card=>{
  792. const searchType = 203;
  793. const skill = Skills[card.leaderSkillId];
  794. if (!skill) console.log(card,card.leaderSkillId);
  795. if (skill.type == searchType)
  796. return true;
  797. else if (skill.type == 138){
  798. const subskills = skill.params.map(id=>Skills[id]);
  799. return subskills.some(subskill=>subskill.type == searchType);
  800. }
  801. })},
  802. {name:"Increase item drop rate(sort by rate)",otLangName:{chs:"增加道具掉落率(按增加倍率排序)"},function:cards=>cards.filter(card=>{
  803. const searchType = 53;
  804. const skill = Skills[card.leaderSkillId];
  805. if (skill.type == searchType)
  806. return true;
  807. else if (skill.type == 138){
  808. const subskills = skill.params.map(id=>Skills[id]);
  809. return subskills.some(subskill=>subskill.type == searchType);
  810. }
  811. }).sort((a,b)=>{
  812. const searchType = 53;
  813. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  814. let a_pC = 0,b_pC = 0;
  815. a_pC = (a_s.type == searchType) ?
  816. a_s.params[0] :
  817. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  818. b_pC = (b_s.type == searchType) ?
  819. b_s.params[0] :
  820. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  821. return a_pC - b_pC;
  822. }),
  823. addition:card=>{
  824. const searchTypeArray = [53];
  825. const skill = getCardLeaderSkill(card, searchTypeArray);
  826. const sk = skill.params;
  827. return document.createTextNode(`掉率x${sk[0]/100}`);
  828. }},
  829. {name:"Increase coin rate(sort by rate)",otLangName:{chs:"增加金币掉落倍数(按增加倍率排序)"},function:cards=>cards.filter(card=>{
  830. const searchType = 54;
  831. const skill = Skills[card.leaderSkillId];
  832. if (skill.type == searchType)
  833. return true;
  834. else if (skill.type == 138){
  835. const subskills = skill.params.map(id=>Skills[id]);
  836. return subskills.some(subskill=>subskill.type == searchType);
  837. }
  838. }).sort((a,b)=>{
  839. const searchType = 54;
  840. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  841. let a_pC = 0,b_pC = 0;
  842. a_pC = (a_s.type == searchType) ?
  843. a_s.params[0] :
  844. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  845. b_pC = (b_s.type == searchType) ?
  846. b_s.params[0] :
  847. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  848. return a_pC - b_pC;
  849. }),
  850. addition:card=>{
  851. const searchTypeArray = [54];
  852. const skill = getCardLeaderSkill(card, searchTypeArray);
  853. const sk = skill.params;
  854. return document.createTextNode(`金币x${sk[0]/100}`);
  855. }},
  856. {name:"Increase Exp rate(sort by rate)",otLangName:{chs:"增加经验获取倍数(按增加倍率排序)"},function:cards=>cards.filter(card=>{
  857. const searchType = 148;
  858. const skill = Skills[card.leaderSkillId];
  859. if (skill.type == searchType)
  860. return true;
  861. else if (skill.type == 138){
  862. const subskills = skill.params.map(id=>Skills[id]);
  863. return subskills.some(subskill=>subskill.type == searchType);
  864. }
  865. }).sort((a,b)=>{
  866. const searchType = 148;
  867. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  868. let a_pC = 0,b_pC = 0;
  869. a_pC = (a_s.type == searchType) ?
  870. a_s.params[0] :
  871. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  872. b_pC = (b_s.type == searchType) ?
  873. b_s.params[0] :
  874. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  875. return a_pC - b_pC;
  876. }),
  877. addition:card=>{
  878. const searchTypeArray = [148];
  879. const skill = getCardLeaderSkill(card, searchTypeArray);
  880. const sk = skill.params;
  881. return document.createTextNode(`经验x${sk[0]/100}`);
  882. }},
  883. ]},
  884. {group:true,name:"-----HP Scale-----",otLangName:{chs:"-----血倍率-----"}, functions: [
  885. {name:"HP Scale [2, ∞) (sort by rate)",otLangName:{chs:"队长血倍率[2, ∞)(按倍率排序)"},function:cards=>cards.filter(card=>{
  886. const skill = Skills[card.leaderSkillId];
  887. const HPscale = getHPScale(skill);
  888. return HPscale >= 2;
  889. }).sort((a,b)=>{
  890. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  891. return getHPScale(a_s) - getHPScale(b_s);
  892. })},
  893. {name:"HP Scale [1.5, 2) (sort by rate)",otLangName:{chs:"队长血倍率[1.5, 2)(按倍率排序)"},function:cards=>cards.filter(card=>{
  894. const skill = Skills[card.leaderSkillId];
  895. const HPscale = getHPScale(skill);
  896. return HPscale >= 1.5 && HPscale < 2;
  897. }).sort((a,b)=>{
  898. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  899. return getHPScale(a_s) - getHPScale(b_s);
  900. })},
  901. {name:"HP Scale (1, 1.5) (sort by rate)",otLangName:{chs:"队长血倍率(1, 1.5)(按倍率排序)"},function:cards=>cards.filter(card=>{
  902. const skill = Skills[card.leaderSkillId];
  903. const HPscale = getHPScale(skill);
  904. return HPscale > 1 && HPscale < 1.5;
  905. }).sort((a,b)=>{
  906. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  907. return getHPScale(a_s) - getHPScale(b_s);
  908. })},
  909. {name:"HP Scale == 1 (sort by rate)",otLangName:{chs:"队长血倍率 == 1"},function:cards=>cards.filter(card=>{
  910. const skill = Skills[card.leaderSkillId];
  911. const HPscale = getHPScale(skill);
  912. return HPscale === 1;
  913. })},
  914. {name:"HP Scale [0, 1) (sort by rate)",otLangName:{chs:"队长血倍率[0, 1)(按倍率排序)"},function:cards=>cards.filter(card=>{
  915. const skill = Skills[card.leaderSkillId];
  916. const HPscale = getHPScale(skill);
  917. return HPscale < 1;
  918. }).sort((a,b)=>{
  919. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  920. return getHPScale(a_s) - getHPScale(b_s);
  921. })},
  922. ]},
  923. {group:true,name:"-----Reduce Shield-----",otLangName:{chs:"-----减伤盾-----"}, functions: [
  924. {name:"Reduce Damage [75%, 100%] (sort by rate)",otLangName:{chs:"队长盾减伤[75%, 100%](按倍率排序)"},function:cards=>cards.filter(card=>{
  925. const skill = Skills[card.leaderSkillId];
  926. const reduceScale = getReduceScale(skill);
  927. return reduceScale >= 0.75;
  928. }).sort((a,b)=>{
  929. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  930. return getReduceScale(a_s) - getReduceScale(b_s);
  931. })},
  932. {name:"Reduce Damage [50%, 75%) (sort by rate)",otLangName:{chs:"队长盾减伤[50%, 75%)(按倍率排序)"},function:cards=>cards.filter(card=>{
  933. const skill = Skills[card.leaderSkillId];
  934. const reduceScale = getReduceScale(skill);
  935. return reduceScale >= 0.5 && reduceScale < 0.75;
  936. }).sort((a,b)=>{
  937. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  938. return getReduceScale(a_s) - getReduceScale(b_s);
  939. })},
  940. {name:"Reduce Damage [25%, 50%) (sort by rate)",otLangName:{chs:"队长盾减伤[25%, 50%)(按倍率排序)"},function:cards=>cards.filter(card=>{
  941. const skill = Skills[card.leaderSkillId];
  942. const reduceScale = getReduceScale(skill);
  943. return reduceScale >= 0.25 && reduceScale < 0.5;
  944. }).sort((a,b)=>{
  945. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  946. return getReduceScale(a_s) - getReduceScale(b_s);
  947. })},
  948. {name:"Reduce Damage (0%, 25%) (sort by rate)",otLangName:{chs:"队长盾减伤(0%, 25%)(按倍率排序)"},function:cards=>cards.filter(card=>{
  949. const skill = Skills[card.leaderSkillId];
  950. const reduceScale = getReduceScale(skill);
  951. return reduceScale > 0 && reduceScale < 0.25;
  952. }).sort((a,b)=>{
  953. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  954. return getReduceScale(a_s) - getReduceScale(b_s);
  955. })},
  956. {name:"Reduce Damage == 0",otLangName:{chs:"队长盾减伤 == 0"},function:cards=>cards.filter(card=>{
  957. const skill = Skills[card.leaderSkillId];
  958. const reduceScale = getReduceScale(skill);
  959. return reduceScale === 0;
  960. })},
  961. {name:"Reduce Damage - Must all Att.",otLangName:{chs:"队长盾减伤-必须全属性减伤"},function:cards=>cards.filter(card=>{
  962. const skill = Skills[card.leaderSkillId];
  963. return getReduceScale(skill, true) > 0;
  964. })},
  965. {name:"Reduce Damage - Exclude HP-line",otLangName:{chs:"队长盾减伤-排除血线盾"},function:cards=>cards.filter(card=>{
  966. const skill = Skills[card.leaderSkillId];
  967. return getReduceScale(skill, undefined, true) > 0;
  968. })},
  969. {name:"Reduce Damage - Exclude chance",otLangName:{chs:"队长盾减伤-排除几率盾"},function:cards=>cards.filter(card=>{
  970. const skill = Skills[card.leaderSkillId];
  971. return getReduceScale(skill, undefined, undefined, true) > 0;
  972. })},
  973. {name:"More than half with 99% gravity[29%, 100%)",otLangName:{chs:"满血99重力不下半血-队长盾减伤[29%, 100%)"},function:cards=>cards.filter(card=>{
  974. const skill = Skills[card.leaderSkillId];
  975. const reduceScale = getReduceScale(skill);
  976. return reduceScale>=0.29;
  977. }).sort((a,b)=>{
  978. const a_s = Skills[a.leaderSkillId], b_s = Skills[b.leaderSkillId];
  979. return getReduceScale(a_s) - getReduceScale(b_s);
  980. })},
  981. {name:"Reduce Damage - Unconditional",otLangName:{chs:"队长盾减伤-无条件盾"},function:cards=>cards.filter(card=>{
  982. //获取盾减伤比例
  983. function getReduceScale_unconditional(ls)
  984. {
  985. const sk = ls.params;
  986. let scale = 0;
  987. switch (ls.type)
  988. {
  989. case 16: //无条件盾
  990. scale = sk[0]/100;
  991. break;
  992. case 129: //无条件盾,属性个数不固定
  993. case 163: //无条件盾,属性个数不固定
  994. scale = (sk[5] & 31) != 31 ? 0 : sk[6]/100;
  995. break;
  996. case 138: //调用其他队长技
  997. scale = sk.reduce((pmul,skid)=> 1 - (1-pmul) * (1-getReduceScale_unconditional(Skills[skid])),0);
  998. break;
  999. default:
  1000. }
  1001. return scale || 0;
  1002. }
  1003. const skill = Skills[card.leaderSkillId];
  1004. return getReduceScale_unconditional(skill) > 0;
  1005. })},
  1006. ]},
  1007. {group:true,name:"======Active Skill======",otLangName:{chs:"======主动技======"}, functions: [
  1008. {name:"1 CD",otLangName:{chs:"1 CD"},function:cards=>cards.filter(card=>{
  1009. if (card.activeSkillId == 0) return false;
  1010. const skill = Skills[card.activeSkillId];
  1011. return skill.initialCooldown - (skill.maxLevel - 1) <= 1;
  1012. })},
  1013. {name:"Less than 4 can be cycled use(Inaccurate)",otLangName:{chs:"除 1 CD 外,4 个以下能永动开(可能不精确)"},function:cards=>cards.filter(card=>{
  1014. if (card.activeSkillId == 0) return false;
  1015. const skill = Skills[card.activeSkillId];
  1016. const minCD = skill.initialCooldown - (skill.maxLevel - 1); //主动技最小的CD
  1017. let realCD = minCD;
  1018. const searchType = 146;
  1019. if (skill.type == searchType)
  1020. realCD -= skill.params[0] * 3;
  1021. else if (skill.type == 116){
  1022. const subskills = skill.params.map(id=>Skills[id]);
  1023. const subskill = subskills.find(subs=>subs.type == searchType);
  1024. if (subskill) realCD -= subskill.params[0] * 3;
  1025. }
  1026. return minCD > 1 && realCD <= 4;
  1027. })},
  1028. {name:"Time pause(sort by time)",otLangName:{chs:"时间暂停(按停止时间排序)"},function:cards=>cards.filter(card=>{
  1029. const searchType = 5;
  1030. const skill = Skills[card.activeSkillId];
  1031. if (skill.type == searchType)
  1032. return true;
  1033. else if (skill.type == 116 || skill.type == 118){
  1034. const subskills = skill.params.map(id=>Skills[id]);
  1035. return subskills.some(subskill=>subskill.type == searchType);
  1036. }
  1037. }).sort((a,b)=>{
  1038. const searchType = 5;
  1039. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  1040. let a_pC = 0,b_pC = 0;
  1041. a_pC = (a_s.type == searchType) ?
  1042. a_s.params[0] :
  1043. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  1044. b_pC = (b_s.type == searchType) ?
  1045. b_s.params[0] :
  1046. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  1047. return a_pC - b_pC;
  1048. })},
  1049. {name:"Random effect active",otLangName:{chs:"随机效果技能"},function:cards=>cards.filter(card=>Skills[card.activeSkillId].type == 118)},
  1050. ]},
  1051. {group:true,name:"-----Voids Absorption-----",otLangName:{chs:"-----破吸类-----"}, functions: [
  1052. {name:"Voids attribute absorption(sort by turns)",otLangName:{chs:"破属吸 buff(按破吸回合排序)"},function:cards=>cards.filter(card=>{
  1053. const searchType = 173;
  1054. const skill = Skills[card.activeSkillId];
  1055. if (skill.type == searchType && skill.params[1])
  1056. return true;
  1057. else if (skill.type == 116 || skill.type == 118){
  1058. const subskills = skill.params.map(id=>Skills[id]);
  1059. return subskills.some(subskill=>subskill.type == searchType && subskill.params[1]);
  1060. }
  1061. }).sort((a,b)=>{
  1062. const searchType = 173;
  1063. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  1064. let a_pC = 0,b_pC = 0;
  1065. a_pC = (a_s.type == searchType) ?
  1066. a_s.params[0] :
  1067. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  1068. b_pC = (b_s.type == searchType) ?
  1069. b_s.params[0] :
  1070. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  1071. return a_pC - b_pC;
  1072. }),addition:card=>{
  1073. const searchTypeArray = [173];
  1074. const skill = getCardSkill(card, searchTypeArray);
  1075. const sk = skill.params;
  1076. return document.createTextNode(`属吸×${sk[0]}T`);
  1077. }},
  1078. {name:"Voids damage absorption(sort by turns)",otLangName:{chs:"破伤吸 buff(按破吸回合排序)"},function:cards=>cards.filter(card=>{
  1079. const searchType = 173;
  1080. const skill = Skills[card.activeSkillId];
  1081. if (skill.type == searchType && skill.params[3])
  1082. return true;
  1083. else if (skill.type == 116 || skill.type == 118){
  1084. const subskills = skill.params.map(id=>Skills[id]);
  1085. return subskills.some(subskill=>subskill.type == searchType && subskill.params[3]);
  1086. }
  1087. }).sort((a,b)=>{
  1088. const searchType = 173;
  1089. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  1090. let a_pC = 0,b_pC = 0;
  1091. a_pC = (a_s.type == searchType) ?
  1092. a_s.params[0] :
  1093. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  1094. b_pC = (b_s.type == searchType) ?
  1095. b_s.params[0] :
  1096. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  1097. return a_pC - b_pC;
  1098. }),addition:card=>{
  1099. const searchTypeArray = [173];
  1100. const skill = getCardSkill(card, searchTypeArray);
  1101. const sk = skill.params;
  1102. return document.createTextNode(`伤吸×${sk[0]}T`);
  1103. }},
  1104. {name:"Voids both absorption(sort by turns)",otLangName:{chs:"双破吸 buff(按破吸回合排序)"},function:cards=>cards.filter(card=>{
  1105. const searchType = 173;
  1106. const skill = Skills[card.activeSkillId];
  1107. if (skill.type == searchType && skill.params[1] && skill.params[3])
  1108. return true;
  1109. else if (skill.type == 116 || skill.type == 118){
  1110. const subskills = skill.params.map(id=>Skills[id]);
  1111. return subskills.some(subskill=>subskill.type == searchType && subskill.params[1] && subskill.params[3]);
  1112. }
  1113. }).sort((a,b)=>{
  1114. const searchType = 173;
  1115. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  1116. let a_pC = 0,b_pC = 0;
  1117. a_pC = (a_s.type == searchType) ?
  1118. a_s.params[0] :
  1119. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  1120. b_pC = (b_s.type == searchType) ?
  1121. b_s.params[0] :
  1122. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  1123. return a_pC - b_pC;
  1124. }),addition:card=>{
  1125. const searchTypeArray = [173];
  1126. const skill = getCardSkill(card, searchTypeArray);
  1127. const sk = skill.params;
  1128. return document.createTextNode(`双破×${sk[0]}T`);
  1129. }},
  1130. {name:"Pierce through damage void(sort by turns)",otLangName:{chs:"贯穿无效盾 buff(按破吸回合排序)"},function:cards=>cards.filter(card=>{
  1131. const searchType = 191;
  1132. const skill = Skills[card.activeSkillId];
  1133. if (skill.type == searchType)
  1134. return true;
  1135. else if (skill.type == 116 || skill.type == 118){
  1136. const subskills = skill.params.map(id=>Skills[id]);
  1137. return subskills.some(subskill=>subskill.type == searchType);
  1138. }
  1139. }).sort((a,b)=>{
  1140. const searchType = 191;
  1141. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  1142. let a_pC = 0,b_pC = 0;
  1143. a_pC = (a_s.type == searchType) ?
  1144. a_s.params[0] :
  1145. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  1146. b_pC = (b_s.type == searchType) ?
  1147. b_s.params[0] :
  1148. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  1149. return a_pC - b_pC;
  1150. }),addition:card=>{
  1151. const searchTypeArray = [191];
  1152. const skill = getCardSkill(card, searchTypeArray);
  1153. const sk = skill.params;
  1154. return document.createTextNode(`破贯×${sk[0]}T`);
  1155. }},
  1156. ]},
  1157. {group:true,name:"-----Recovers Bind Status-----",otLangName:{chs:"-----解封类-----"}, functions: [
  1158. {
  1159. name:"Unbind normal(sort by turns)",otLangName:{chs:"解封(按解封回合排序)"},
  1160. function:cards=>{
  1161. const searchTypeArray = [117,179];
  1162. function getJieFengHuiHe(skill)
  1163. {
  1164. return skill.type == 179 ? skill.params[3] : skill.params[0];
  1165. }
  1166. return cards.filter(card=>{
  1167. const skill = getCardActiveSkill(card, searchTypeArray);
  1168. return skill ? getJieFengHuiHe(skill) : false;
  1169. }).sort((a,b)=>{
  1170. const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
  1171. let a_pC = getJieFengHuiHe(a_s), b_pC = getJieFengHuiHe(b_s);
  1172. return a_pC - b_pC;
  1173. });
  1174. },
  1175. addition:card=>{
  1176. const searchTypeArray = [117,179];
  1177. const skill = getCardSkill(card, searchTypeArray);
  1178. const sk = skill.params;
  1179. const JieFengTurn = skill=>skill.type == 179 ? skill.params[3] : skill.params[0];
  1180. const value = JieFengTurn(skill);
  1181. return document.createTextNode(`${value == 9999 ? "全" : value + "T"}解封`);
  1182. }
  1183. },
  1184. {
  1185. name:"Unbind awoken(sort by turns)",otLangName:{chs:"解觉醒(按解觉回合排序)"},
  1186. function:cards=>{
  1187. const searchTypeArray = [117,179];
  1188. return cards.filter(card=>{
  1189. const skill = getCardActiveSkill(card, searchTypeArray);
  1190. return skill ? skill.params[4] : false;
  1191. }).sort((a,b)=>{
  1192. const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
  1193. let a_pC = a_s.params[4], b_pC = b_s.params[4];
  1194. return a_pC - b_pC;
  1195. })
  1196. },
  1197. addition:card=>{
  1198. const searchTypeArray = [117,179];
  1199. const skill = getCardSkill(card, searchTypeArray);
  1200. const sk = skill.params;
  1201. const value = sk[4];
  1202. return document.createTextNode(`${value == 9999 ? "全" : value + "T"}解觉`);
  1203. }
  1204. },
  1205. {
  1206. name:"Unbind both(sort by awoken turns)",otLangName:{chs:"解封+觉醒(按解觉醒回合排序)"},
  1207. function:cards=>{
  1208. const searchTypeArray = [117,179];
  1209. function getJieFengHuiHe(skill)
  1210. {
  1211. return skill.type == 179 ? skill.params[3] : skill.params[0];
  1212. }
  1213. return cards.filter(card=>{
  1214. const skill = getCardActiveSkill(card, searchTypeArray);
  1215. return skill ? (skill.params[4] && getJieFengHuiHe(skill)) : false;
  1216. }).sort((a,b)=>{
  1217. const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
  1218. let a_pC = a_s.params[4], b_pC = b_s.params[4];
  1219. return a_pC - b_pC;
  1220. });
  1221. },
  1222. addition:card=>{
  1223. const searchTypeArray = [117,179];
  1224. const skill = getCardSkill(card, searchTypeArray);
  1225. const sk = skill.params;
  1226. function getJieFengHuiHe(skill)
  1227. {
  1228. return skill.type == 179 ? skill.params[3] : skill.params[0];
  1229. }
  1230. const value1 = getJieFengHuiHe(skill);
  1231. const value2 = sk[4];
  1232. return document.createTextNode(value1 == value2 ?
  1233. `${value1 == 9999 ? "全" : value1 + "T"}解封+觉` :
  1234. `${value1 == 9999 ? "全" : value1 + "T"}解封,${value2 == 9999 ? "全" : value2 + "T"}解觉`);
  1235. }
  1236. },
  1237. {
  1238. name:"Unbind unmatchable(sort by turns)",otLangName:{chs:"解禁消珠(按消除回合排序)"},
  1239. function:cards=>{
  1240. const searchTypeArray = [196];
  1241. return cards.filter(card=>{
  1242. const skill = getCardActiveSkill(card, searchTypeArray);
  1243. return skill;
  1244. }).sort((a,b)=>{
  1245. const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
  1246. let a_pC = a_s.params[0], b_pC = b_s.params[0];
  1247. return a_pC - b_pC;
  1248. })
  1249. },addition:card=>{
  1250. const searchTypeArray = [196];
  1251. const skill = getCardSkill(card, searchTypeArray);
  1252. const sk = skill.params;
  1253. const value = sk[0];
  1254. return document.createTextNode(`${value == 9999 ? "全" : value + "T"}解禁消`);
  1255. }
  1256. },
  1257. {name:"Bind self active skill",otLangName:{chs:"自封技能"},function:cards=>cards.filter(card=>{
  1258. const searchType = 214;
  1259. const skill = Skills[card.activeSkillId];
  1260. if (skill.type == searchType)
  1261. return true;
  1262. else if (skill.type == 116 || skill.type == 118){
  1263. const subskills = skill.params.map(id=>Skills[id]);
  1264. return subskills.some(subskill=>subskill.type == searchType);
  1265. }
  1266. })},
  1267. {name:"Bind self matchable",otLangName:{chs:"自封消珠"},function:cards=>cards.filter(card=>{
  1268. const searchType = 215;
  1269. const skill = Skills[card.activeSkillId];
  1270. if (skill.type == searchType)
  1271. return true;
  1272. else if (skill.type == 116 || skill.type == 118){
  1273. const subskills = skill.params.map(id=>Skills[id]);
  1274. return subskills.some(subskill=>subskill.type == searchType);
  1275. }
  1276. })},
  1277. ]},
  1278. {group:true,name:"-----Orbs Lock-----",otLangName:{chs:"-----锁珠类-----"}, functions: [
  1279. {name:"Unlock",otLangName:{chs:"解锁"},function:cards=>cards.filter(card=>{
  1280. const searchType = 172;
  1281. const skill = Skills[card.activeSkillId];
  1282. if (skill.type == searchType)
  1283. return true;
  1284. else if (skill.type == 116 || skill.type == 118){
  1285. const subskills = skill.params.map(id=>Skills[id]);
  1286. return subskills.some(subskill=>subskill.type == searchType);
  1287. }
  1288. })},
  1289. {name:"Lock(Any color)",otLangName:{chs:"上锁(不限色)"},function:cards=>cards.filter(card=>{
  1290. const searchType = 152;
  1291. const skill = Skills[card.activeSkillId];
  1292. if (skill.type == searchType)
  1293. return true;
  1294. else if (skill.type == 116 || skill.type == 118){
  1295. const subskills = skill.params.map(id=>Skills[id]);
  1296. return subskills.some(subskill=>subskill.type == searchType);
  1297. }
  1298. })},
  1299. {name:"Lock(≥5 color)",otLangName:{chs:"上锁5色+心或全部"},function:cards=>cards.filter(card=>{
  1300. const searchType = 152;
  1301. const skill = Skills[card.activeSkillId];
  1302. if (skill.type == searchType && (skill.params[0] & 63) === 63)
  1303. return true;
  1304. else if (skill.type == 116 || skill.type == 118){
  1305. const subskills = skill.params.map(id=>Skills[id]);
  1306. return subskills.some(subskill=>subskill.type == searchType && (subskill.params[0] & 63) === 63);
  1307. }
  1308. })},
  1309. {name:"Locked orbs skyfall(any color, sort by turns)",otLangName:{chs:"掉锁(不限色,按回合排序)"},function:cards=>cards.filter(card=>{
  1310. const searchType = 205;
  1311. const skill = Skills[card.activeSkillId];
  1312. if (skill.type == searchType)
  1313. return true;
  1314. else if (skill.type == 116 || skill.type == 118){
  1315. const subskills = skill.params.map(id=>Skills[id]);
  1316. return subskills.some(subskill=>subskill.type == searchType);
  1317. }
  1318. }).sort((a,b)=>{
  1319. const searchType = 205;
  1320. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  1321. let a_pC = 0,b_pC = 0;
  1322. a_pC = (a_s.type == searchType) ?
  1323. a_s.params[0] :
  1324. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1];
  1325. b_pC = (b_s.type == searchType) ?
  1326. b_s.params[0] :
  1327. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1];
  1328. return a_pC - b_pC;
  1329. })},
  1330. {name:"Locked orbs skyfall(≥5 color, sort by turns)",otLangName:{chs:"掉锁5色+心或全部(按回合排序)"},function:cards=>cards.filter(card=>{
  1331. const searchType = 205;
  1332. const skill = Skills[card.activeSkillId];
  1333. if (skill.type == searchType && (skill.params[0] & 63) === 63)
  1334. return true;
  1335. else if (skill.type == 116 || skill.type == 118){
  1336. const subskills = skill.params.map(id=>Skills[id]);
  1337. return subskills.some(subskill=>subskill.type == searchType && (subskill.params[0] & 63) === 63);
  1338. }
  1339. }).sort((a,b)=>{
  1340. const searchType = 205;
  1341. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  1342. let a_pC = 0,b_pC = 0;
  1343. a_pC = (a_s.type == searchType) ?
  1344. a_s.params[0] :
  1345. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1];
  1346. b_pC = (b_s.type == searchType) ?
  1347. b_s.params[0] :
  1348. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1];
  1349. return a_pC - b_pC;
  1350. })},
  1351. ]},
  1352. {group:true,name:"-----Board Change-----",otLangName:{chs:"-----洗版类-----"}, functions: [
  1353. {name:"Replaces all Orbs",otLangName:{chs:"刷版"},function:cards=>cards.filter(card=>{
  1354. const searchType = 10;
  1355. const skill = Skills[card.activeSkillId];
  1356. if (skill.type == searchType)
  1357. return true;
  1358. else if (skill.type == 116 || skill.type == 118){
  1359. const subskills = skill.params.map(id=>Skills[id]);
  1360. return subskills.some(subskill=>subskill.type == searchType);
  1361. }
  1362. })},
  1363. {name:"Changes all Orbs to 1 color(Farm)",otLangName:{chs:"洗版-1色(花火)"},function:cards=>cards.filter(card=>{
  1364. const searchTypeArray = [71];
  1365. const skill = getCardActiveSkill(card, searchTypeArray);
  1366. return boardChange_ColorTypes(skill).length == 1;
  1367. }),addition:boardChange_Addition},
  1368. {name:"Changes all Orbs to 2 color",otLangName:{chs:"洗版-2色"},function:cards=>cards.filter(card=>{
  1369. const searchTypeArray = [71];
  1370. const skill = getCardActiveSkill(card, searchTypeArray);
  1371. return boardChange_ColorTypes(skill).length == 2;
  1372. }),addition:boardChange_Addition},
  1373. {name:"Changes all Orbs to 3 color",otLangName:{chs:"洗版-3色"},function:cards=>cards.filter(card=>{
  1374. const searchTypeArray = [71];
  1375. const skill = getCardActiveSkill(card, searchTypeArray);
  1376. return boardChange_ColorTypes(skill).length == 3;
  1377. }),addition:boardChange_Addition},
  1378. {name:"Changes all Orbs to 4 color",otLangName:{chs:"洗版-4色"},function:cards=>cards.filter(card=>{
  1379. const searchTypeArray = [71];
  1380. const skill = getCardActiveSkill(card, searchTypeArray);
  1381. return boardChange_ColorTypes(skill).length == 4;
  1382. }),addition:boardChange_Addition},
  1383. {name:"Changes all Orbs to 5 color",otLangName:{chs:"洗版-5色"},function:cards=>cards.filter(card=>{
  1384. const searchTypeArray = [71];
  1385. const skill = getCardActiveSkill(card, searchTypeArray);
  1386. return boardChange_ColorTypes(skill).length == 5;
  1387. }),addition:boardChange_Addition},
  1388. {name:"Changes all Orbs to ≥6 color",otLangName:{chs:"洗版-6色以上"},function:cards=>cards.filter(card=>{
  1389. const searchTypeArray = [71];
  1390. const skill = getCardActiveSkill(card, searchTypeArray);
  1391. return boardChange_ColorTypes(skill).length >= 6;
  1392. }),addition:boardChange_Addition},
  1393. {name:"Changes all Orbs - include Fire",otLangName:{chs:"洗版-含火"},function:cards=>cards.filter(card=>{
  1394. const searchTypeArray = [71];
  1395. const skill = getCardActiveSkill(card, searchTypeArray);
  1396. return boardChange_ColorTypes(skill).includes(0);
  1397. })},
  1398. {name:"Changes all Orbs - include Water",otLangName:{chs:"洗版-含水"},function:cards=>cards.filter(card=>{
  1399. const searchTypeArray = [71];
  1400. const skill = getCardActiveSkill(card, searchTypeArray);
  1401. return boardChange_ColorTypes(skill).includes(1);
  1402. })},
  1403. {name:"Changes all Orbs - include Wood",otLangName:{chs:"洗版-含木"},function:cards=>cards.filter(card=>{
  1404. const searchTypeArray = [71];
  1405. const skill = getCardActiveSkill(card, searchTypeArray);
  1406. return boardChange_ColorTypes(skill).includes(2);
  1407. })},
  1408. {name:"Changes all Orbs - include Light",otLangName:{chs:"洗版-含光"},function:cards=>cards.filter(card=>{
  1409. const searchTypeArray = [71];
  1410. const skill = getCardActiveSkill(card, searchTypeArray);
  1411. return boardChange_ColorTypes(skill).includes(3);
  1412. })},
  1413. {name:"Changes all Orbs - include Dark",otLangName:{chs:"洗版-含暗"},function:cards=>cards.filter(card=>{
  1414. const searchTypeArray = [71];
  1415. const skill = getCardActiveSkill(card, searchTypeArray);
  1416. return boardChange_ColorTypes(skill).includes(4);
  1417. })},
  1418. {name:"Changes all Orbs - include Heart",otLangName:{chs:"洗版-含心"},function:cards=>cards.filter(card=>{
  1419. const searchTypeArray = [71];
  1420. const skill = getCardActiveSkill(card, searchTypeArray);
  1421. return boardChange_ColorTypes(skill).includes(5);
  1422. })},
  1423. {name:"Changes all Orbs - include Jammers/Poison",otLangName:{chs:"洗版-含毒废"},function:cards=>cards.filter(card=>{
  1424. const searchTypeArray = [71];
  1425. const skill = getCardActiveSkill(card, searchTypeArray);
  1426. const colors = boardChange_ColorTypes(skill);
  1427. return colors.includes(6)
  1428. || colors.includes(7)
  1429. || colors.includes(8)
  1430. || colors.includes(9);
  1431. })},
  1432. ]},
  1433. {group:true,name:"-----Orbs Change-----",otLangName:{chs:"-----指定色转珠类-----"}, functions: [
  1434. {name:"Orbs Change - to Fire",otLangName:{chs:"转珠-变为-火"},function:cards=>cards.filter(card=>{
  1435. const searchTypeArray = [154];
  1436. const skill = getCardActiveSkill(card, searchTypeArray);
  1437. if (!skill) return false;
  1438. const sk = skill.params;
  1439. return flags(sk[1] || 1).includes(0);
  1440. }),addition:changeOrbs_Addition},
  1441. {name:"Orbs Change - to Water",otLangName:{chs:"转珠-变为-水"},function:cards=>cards.filter(card=>{
  1442. const searchTypeArray = [154];
  1443. const skill = getCardActiveSkill(card, searchTypeArray);
  1444. if (!skill) return false;
  1445. const sk = skill.params;
  1446. return flags(sk[1] || 1).includes(1);
  1447. }),addition:changeOrbs_Addition},
  1448. {name:"Orbs Change - to Wood",otLangName:{chs:"转珠-变为-木"},function:cards=>cards.filter(card=>{
  1449. const searchTypeArray = [154];
  1450. const skill = getCardActiveSkill(card, searchTypeArray);
  1451. if (!skill) return false;
  1452. const sk = skill.params;
  1453. return flags(sk[1] || 1).includes(2);
  1454. }),addition:changeOrbs_Addition},
  1455. {name:"Orbs Change - to Light",otLangName:{chs:"转珠-变为-光"},function:cards=>cards.filter(card=>{
  1456. const searchTypeArray = [154];
  1457. const skill = getCardActiveSkill(card, searchTypeArray);
  1458. if (!skill) return false;
  1459. const sk = skill.params;
  1460. return flags(sk[1] || 1).includes(3);
  1461. }),addition:changeOrbs_Addition},
  1462. {name:"Orbs Change - to Dark",otLangName:{chs:"转珠-变为-暗"},function:cards=>cards.filter(card=>{
  1463. const searchTypeArray = [154];
  1464. const skill = getCardActiveSkill(card, searchTypeArray);
  1465. if (!skill) return false;
  1466. const sk = skill.params;
  1467. return flags(sk[1] || 1).includes(4);
  1468. }),addition:changeOrbs_Addition},
  1469. {name:"Orbs Change - to Heart",otLangName:{chs:"转珠-变为-心"},function:cards=>cards.filter(card=>{
  1470. const searchTypeArray = [154];
  1471. const skill = getCardActiveSkill(card, searchTypeArray);
  1472. if (!skill) return false;
  1473. const sk = skill.params;
  1474. return flags(sk[1] || 1).includes(5);
  1475. }),addition:changeOrbs_Addition},
  1476. {name:"Orbs Change - to Jammers/Poison",otLangName:{chs:"转珠-变为-毒废"},function:cards=>cards.filter(card=>{
  1477. const searchTypeArray = [154];
  1478. const skill = getCardActiveSkill(card, searchTypeArray);
  1479. if (!skill) return false;
  1480. const sk = skill.params;
  1481. return (sk[1] & 960) > 0;
  1482. }),addition:changeOrbs_Addition},
  1483. {name:"Orbs Change - from Fire",otLangName:{chs:"转珠-转走-火"},function:cards=>cards.filter(card=>{
  1484. const searchTypeArray = [154];
  1485. const skill = getCardActiveSkill(card, searchTypeArray);
  1486. if (!skill) return false;
  1487. const sk = skill.params;
  1488. return flags(sk[0] || 1).includes(0);
  1489. })},
  1490. {name:"Orbs Change - from Water",otLangName:{chs:"转珠-转走-水"},function:cards=>cards.filter(card=>{
  1491. const searchTypeArray = [154];
  1492. const skill = getCardActiveSkill(card, searchTypeArray);
  1493. if (!skill) return false;
  1494. const sk = skill.params;
  1495. return flags(sk[0] || 1).includes(1);
  1496. })},
  1497. {name:"Orbs Change - from Wood",otLangName:{chs:"转珠-转走-木"},function:cards=>cards.filter(card=>{
  1498. const searchTypeArray = [154];
  1499. const skill = getCardActiveSkill(card, searchTypeArray);
  1500. if (!skill) return false;
  1501. const sk = skill.params;
  1502. return flags(sk[0] || 1).includes(2);
  1503. })},
  1504. {name:"Orbs Change - from Light",otLangName:{chs:"转珠-转走-光"},function:cards=>cards.filter(card=>{
  1505. const searchTypeArray = [154];
  1506. const skill = getCardActiveSkill(card, searchTypeArray);
  1507. if (!skill) return false;
  1508. const sk = skill.params;
  1509. return flags(sk[0] || 1).includes(3);
  1510. })},
  1511. {name:"Orbs Change - from Dark",otLangName:{chs:"转珠-转走-暗"},function:cards=>cards.filter(card=>{
  1512. const searchTypeArray = [154];
  1513. const skill = getCardActiveSkill(card, searchTypeArray);
  1514. if (!skill) return false;
  1515. const sk = skill.params;
  1516. return flags(sk[0] || 1).includes(4);
  1517. })},
  1518. {name:"Orbs Change - from Heart",otLangName:{chs:"转珠-转走-心"},function:cards=>cards.filter(card=>{
  1519. const searchTypeArray = [154];
  1520. const skill = getCardActiveSkill(card, searchTypeArray);
  1521. if (!skill) return false;
  1522. const sk = skill.params;
  1523. return flags(sk[0] || 1).includes(5);
  1524. })},
  1525. {name:"Orbs Change - from Jammers/Poison",otLangName:{chs:"转珠-转走-毒废"},function:cards=>cards.filter(card=>{
  1526. const searchTypeArray = [154];
  1527. const skill = getCardActiveSkill(card, searchTypeArray);
  1528. if (!skill) return false;
  1529. const sk = skill.params;
  1530. return (sk[0] & 960) > 0;
  1531. })},
  1532. ]},
  1533. {group:true,name:"-----Create Orbs-----",otLangName:{chs:"-----随机产珠类-----"}, functions: [
  1534. {name:"Create 30 Orbs",otLangName:{chs:"固定30个产珠"},function:cards=>cards.filter(card=>{
  1535. function is30(sk)
  1536. {
  1537. return Boolean(flags(sk[1]).length * sk[0] == 30);
  1538. }
  1539. const searchType = 141;
  1540. const skill = Skills[card.activeSkillId];
  1541. if (skill.type == searchType && is30(skill.params))
  1542. return true;
  1543. else if (skill.type == 116 || skill.type == 118){
  1544. const subskills = skill.params.map(id=>Skills[id]);
  1545. return subskills.some(subskill=>subskill.type == searchType && is30(subskill.params));
  1546. }
  1547. }),addition:generateOrbs_Addition},
  1548. {name:"Create 15×2 Orbs",otLangName:{chs:"固定15×2产珠"},function:cards=>cards.filter(card=>{
  1549. function is1515(sk)
  1550. {
  1551. return Boolean(flags(sk[1]).length == 2 && sk[0] == 15);
  1552. }
  1553. const searchType = 141;
  1554. const skill = Skills[card.activeSkillId];
  1555. if (skill.type == searchType && is1515(skill.params))
  1556. return true;
  1557. else if (skill.type == 116 || skill.type == 118){
  1558. const subskills = skill.params.map(id=>Skills[id]);
  1559. return subskills.some(subskill=>subskill.type == searchType && is1515(subskill.params));
  1560. }
  1561. }),addition:generateOrbs_Addition},
  1562. {name:"Create Fire Orbs",otLangName:{chs:"产珠-生成-火"},function:cards=>cards.filter(card=>{
  1563. const searchTypeArray = [141];
  1564. const skill = getCardActiveSkill(card, searchTypeArray);
  1565. if (!skill) return false;
  1566. const sk = skill.params;
  1567. return flags(sk[1] || 1).includes(0);
  1568. }),addition:generateOrbs_Addition},
  1569. {name:"Create Water Orbs",otLangName:{chs:"产珠-生成-水"},function:cards=>cards.filter(card=>{
  1570. const searchTypeArray = [141];
  1571. const skill = getCardActiveSkill(card, searchTypeArray);
  1572. if (!skill) return false;
  1573. const sk = skill.params;
  1574. return flags(sk[1] || 1).includes(1);
  1575. }),addition:generateOrbs_Addition},
  1576. {name:"Create Wood Orbs",otLangName:{chs:"产珠-生成-木"},function:cards=>cards.filter(card=>{
  1577. const searchTypeArray = [141];
  1578. const skill = getCardActiveSkill(card, searchTypeArray);
  1579. if (!skill) return false;
  1580. const sk = skill.params;
  1581. return flags(sk[1] || 1).includes(2);
  1582. }),addition:generateOrbs_Addition},
  1583. {name:"Create Light Orbs",otLangName:{chs:"产珠-生成-光"},function:cards=>cards.filter(card=>{
  1584. const searchTypeArray = [141];
  1585. const skill = getCardActiveSkill(card, searchTypeArray);
  1586. if (!skill) return false;
  1587. const sk = skill.params;
  1588. return flags(sk[1] || 1).includes(3);
  1589. }),addition:generateOrbs_Addition},
  1590. {name:"Create Dark Orbs",otLangName:{chs:"产珠-生成-暗"},function:cards=>cards.filter(card=>{
  1591. const searchTypeArray = [141];
  1592. const skill = getCardActiveSkill(card, searchTypeArray);
  1593. if (!skill) return false;
  1594. const sk = skill.params;
  1595. return flags(sk[1] || 1).includes(4);
  1596. }),addition:generateOrbs_Addition},
  1597. {name:"Create Heart Orbs",otLangName:{chs:"产珠-生成-心"},function:cards=>cards.filter(card=>{
  1598. const searchTypeArray = [141];
  1599. const skill = getCardActiveSkill(card, searchTypeArray);
  1600. if (!skill) return false;
  1601. const sk = skill.params;
  1602. return flags(sk[1] || 1).includes(5);
  1603. }),addition:generateOrbs_Addition},
  1604. {name:"Create Jammers/Poison Orbs",otLangName:{chs:"产珠-生成-毒废"},function:cards=>cards.filter(card=>{
  1605. const searchTypeArray = [141];
  1606. const skill = getCardActiveSkill(card, searchTypeArray);
  1607. if (!skill) return false;
  1608. const sk = skill.params;
  1609. return (sk[1] & 960) > 0;
  1610. }),addition:generateOrbs_Addition},
  1611. ]},
  1612. {group:true,name:"-----Create Fixed Position Orbs-----",otLangName:{chs:"-----固定位置产珠类-----"}, functions: [
  1613. {name:"Create designated shape",otLangName:{chs:"生成指定形状的"},function:cards=>cards.filter(card=>{
  1614. const searchType = 176;
  1615. const skill = Skills[card.activeSkillId];
  1616. if (skill.type == searchType)
  1617. return true;
  1618. else if (skill.type == 116 || skill.type == 118){
  1619. const subskills = skill.params.map(id=>Skills[id]);
  1620. return subskills.some(subskill=>subskill.type == searchType);
  1621. }
  1622. }),addition:card=>{
  1623. const searchTypeArray = [176];
  1624. const skill = getCardActiveSkill(card, searchTypeArray);
  1625. const sk = skill.params;
  1626. return createOrbsList(sk[5]);
  1627. }},
  1628. {name:"Create 3×3 block",otLangName:{chs:"生成3×3方块"},function:cards=>cards.filter(card=>{
  1629. function is3x3(sk)
  1630. {
  1631. for (let si=0;si<3;si++)
  1632. {
  1633. if (sk[si] === sk[si+1] && sk[si] === sk[si+2] && //3行连续相等
  1634. (si>0?(sk[si-1] & sk[si]) ===0:true) && //如果上一行存在,并且无交集(and为0)
  1635. (si+2<4?(sk[si+3] & sk[si]) ===0:true) && //如果下一行存在,并且无交集(and为0)
  1636. (sk[si] === 7 || sk[si] === 7<<1 || sk[si] === 7<<2 || sk[si] === 7<<3) //如果这一行满足任意2珠并联(二进制111=十进制7)
  1637. )
  1638. return true;
  1639. }
  1640. return false;
  1641. }
  1642. const searchType = 176;
  1643. const skill = Skills[card.activeSkillId];
  1644. if (skill.type == searchType && is3x3(skill.params))
  1645. return true;
  1646. else if (skill.type == 116 || skill.type == 118){
  1647. const subskills = skill.params.map(id=>Skills[id]);
  1648. return subskills.some(subskill=>subskill.type == searchType && is3x3(subskill.params));
  1649. }
  1650. }),addition:card=>{
  1651. const searchTypeArray = [176];
  1652. const skill = getCardActiveSkill(card, searchTypeArray);
  1653. const sk = skill.params;
  1654. const fragment = document.createDocumentFragment();
  1655. fragment.appendChild(document.createTextNode(`3×3`));
  1656. fragment.appendChild(createOrbsList(sk[5]));
  1657. return fragment;
  1658. }},
  1659. {name:"Create a vertical",otLangName:{chs:"产竖"},function:cards=>cards.filter(card=>{
  1660. const searchType = 127;
  1661. const skill = Skills[card.activeSkillId];
  1662. if (skill.type == searchType)
  1663. return true;
  1664. else if (skill.type == 116 || skill.type == 118){
  1665. const subskills = skill.params.map(id=>Skills[id]);
  1666. return subskills.some(subskill=>subskill.type == searchType);
  1667. }
  1668. }),addition:card=>{
  1669. const searchTypeArray = [127];
  1670. const skill = getCardSkill(card, searchTypeArray);
  1671. const sk = skill.params;
  1672. const colors = [];
  1673. for (let ai=0;ai<sk.length;ai+=2)
  1674. {
  1675. colors.push(flags(sk[ai+1]));
  1676. }
  1677. const fragment = document.createDocumentFragment();
  1678. fragment.appendChild(document.createTextNode(`竖`));
  1679. fragment.appendChild(createOrbsList(colors.flat()));
  1680. return fragment;
  1681. }},
  1682. {name:"Create a vertical include Heart",otLangName:{chs:"产竖(含心)"},function:cards=>cards.filter(card=>{
  1683. function isHeart(sk)
  1684. {
  1685. for (let i=1;i<sk.length;i+=2)
  1686. {
  1687. if (sk[i] & 32)
  1688. {
  1689. return true;
  1690. }
  1691. }
  1692. }
  1693. const searchType = 127;
  1694. const skill = Skills[card.activeSkillId];
  1695. if (skill.type == searchType && isHeart(skill.params))
  1696. return true;
  1697. else if (skill.type == 116 || skill.type == 118){
  1698. const subskills = skill.params.map(id=>Skills[id]);
  1699. return subskills.some(subskill=>subskill.type == searchType && isHeart(subskill.params));
  1700. }
  1701. })},
  1702. {name:"Create a horizontal",otLangName:{chs:"产横"},function:cards=>cards.filter(card=>{
  1703. const searchType = 128;
  1704. const skill = Skills[card.activeSkillId];
  1705. if (skill.type == searchType)
  1706. return true;
  1707. else if (skill.type == 116 || skill.type == 118){
  1708. const subskills = skill.params.map(id=>Skills[id]);
  1709. return subskills.some(subskill=>subskill.type == searchType);
  1710. }
  1711. }),addition:card=>{
  1712. const searchTypeArray = [128];
  1713. const skill = getCardSkill(card, searchTypeArray);
  1714. const sk = skill.params;
  1715. const colors = [];
  1716. for (let ai=0;ai<sk.length;ai+=2)
  1717. {
  1718. colors.push(flags(sk[ai+1]));
  1719. }
  1720. const fragment = document.createDocumentFragment();
  1721. fragment.appendChild(document.createTextNode(`横`));
  1722. fragment.appendChild(createOrbsList(colors.flat()));
  1723. return fragment;
  1724. }},
  1725. {name:"Create ≥2 horizontals",otLangName:{chs:"2横或以上"},function:cards=>cards.filter(card=>{
  1726. const searchType = 128;
  1727. const skill = Skills[card.activeSkillId];
  1728. if (skill.type == searchType && (skill.params.length>=3 || flags(skill.params[0]).length>=2))
  1729. return true;
  1730. else if (skill.type == 116 || skill.type == 118){
  1731. const subskills = skill.params.map(id=>Skills[id]);
  1732. return subskills.some(subskill=>subskill.type == searchType && (subskill.params.length>=3 || flags(subskill.params[0]).length>=2));
  1733. }
  1734. })},
  1735. {name:"Create 2 color horizontals",otLangName:{chs:"2色横"},function:cards=>cards.filter(card=>{
  1736. const searchType = 128;
  1737. const skill = Skills[card.activeSkillId];
  1738. if (skill.type == searchType && skill.params[3]>=0 && (skill.params[1] & skill.params[3]) != skill.params[1])
  1739. return true;
  1740. else if (skill.type == 116 || skill.type == 118){
  1741. const subskills = skill.params.map(id=>Skills[id]);
  1742. return subskills.some(subskill=>subskill.type == searchType && subskill.params[3]>=0 && (subskill.params[1] & subskill.params[3]) != subskill.params[1]);
  1743. }
  1744. })},
  1745. {name:"Create horizontal not Top or Bottom",otLangName:{chs:"非顶底横"},function:cards=>cards.filter(card=>{
  1746. const searchType = 128;
  1747. const skill = Skills[card.activeSkillId];
  1748. if (skill.type == searchType && ((skill.params[0] | skill.params[2]) & 14))
  1749. return true;
  1750. else if (skill.type == 116 || skill.type == 118){
  1751. const subskills = skill.params.map(id=>Skills[id]);
  1752. return subskills.some(subskill=>subskill.type == searchType && ((subskill.params[0] | subskill.params[2]) & 14));
  1753. }
  1754. })},
  1755. {name:"Extensive horizontal(include Farm and outer edges)",otLangName:{chs:"泛产横(包含花火与四周一圈等)"},function:cards=>cards.filter(card=>{
  1756. const searchTypeArray = [128,71,176];
  1757. function isRow(skill)
  1758. {
  1759. const sk = skill.params;
  1760. if (skill.type === 128) //普通横
  1761. {return true;}
  1762. else if (skill.type === 71) //花火
  1763. {return sk.slice(0,sk.includes(-1)?sk.indexOf(-1):undefined).length === 1}
  1764. else if (skill.type === 176) //特殊形状
  1765. {
  1766. for (let si=0;si<5;si++)
  1767. {
  1768. if ((sk[si] & 63) === 63)
  1769. return true;
  1770. }
  1771. }
  1772. return false;
  1773. }
  1774. const skill = Skills[card.activeSkillId];
  1775. if (searchTypeArray.includes(skill.type) && isRow(skill))
  1776. return true;
  1777. else if (skill.type == 116 || skill.type == 118){
  1778. const subskills = skill.params.map(id=>Skills[id]);
  1779. return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && isRow(subskill));
  1780. }
  1781. })},
  1782. ]},
  1783. {group:true,name:"----- Buff -----",otLangName:{chs:"----- buff 类-----"}, functions: [
  1784. {name:"Drop rate increases",otLangName:{chs:"掉落率提升"},function:cards=>cards.filter(card=>{
  1785. const searchTypeArray = [126];
  1786. const skill = getCardSkill(card, searchTypeArray);
  1787. return skill;
  1788. }),addition:card=>{
  1789. const searchTypeArray = [126];
  1790. const skill = getCardSkill(card, searchTypeArray);
  1791. const sk = skill.params;
  1792. const colors = flags(sk[0]);
  1793. const fragment = document.createDocumentFragment();
  1794. fragment.appendChild(createOrbsList(colors));
  1795. fragment.appendChild(document.createTextNode(`↓${sk[3]}%×${sk[1]}${sk[1] != sk[2]?`~${sk[2]}`:""}T`));
  1796. return fragment;
  1797. }},
  1798. {name:"Drop rate - Attr. - Jammers/Poison",otLangName:{chs:"掉落率提升-属性-毒、废(顶毒)"},function:cards=>cards.filter(card=>{
  1799. const searchType = 126;
  1800. const skill = Skills[card.activeSkillId];
  1801. if (skill.type == searchType && (skill.params[0] & 960)) // 960 = 二进制 1111000000
  1802. return true;
  1803. else if (skill.type == 116 || skill.type == 118){
  1804. const subskills = skill.params.map(id=>Skills[id]);
  1805. return subskills.some(subskill=>subskill.type == searchType && (subskill.params[0] & 960));
  1806. }
  1807. })},
  1808. {name:"Drop rate - 99 turns",otLangName:{chs:"掉落率提升-持续99回合"},function:cards=>cards.filter(card=>{
  1809. const searchType = 126;
  1810. const skill = Skills[card.activeSkillId];
  1811. if (skill.type == searchType && skill.params[1] >= 99)
  1812. return true;
  1813. else if (skill.type == 116 || skill.type == 118){
  1814. const subskills = skill.params.map(id=>Skills[id]);
  1815. return subskills.some(subskill=>subskill.type == searchType && subskill.params[1] >= 99);
  1816. }
  1817. })},
  1818. {name:"Drop rate - 100% rate",otLangName:{chs:"掉落率提升-100%几率"},function:cards=>cards.filter(card=>{
  1819. const searchType = 126;
  1820. const skill = Skills[card.activeSkillId];
  1821. if (skill.type == searchType && skill.params[3] >= 100)
  1822. return true;
  1823. else if (skill.type == 116 || skill.type == 118){
  1824. const subskills = skill.params.map(id=>Skills[id]);
  1825. return subskills.some(subskill=>subskill.type == searchType && subskill.params[3] >= 100);
  1826. }
  1827. })},
  1828. {name:"Rate by awoken count(Jewel Princess)",otLangName:{chs:"以觉醒数量为倍率类技能(宝石姬)"},function:cards=>cards.filter(card=>{
  1829. const searchTypeArray = [156,168,228];
  1830. const skill = Skills[card.activeSkillId];
  1831. if (searchTypeArray.includes(skill.type))
  1832. return true;
  1833. else if (skill.type == 116 || skill.type == 118){
  1834. const subskills = skill.params.map(id=>Skills[id]);
  1835. return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
  1836. }
  1837. })},
  1838. {name:"RCV rate change",otLangName:{chs:"回复力 buff(顶降回复)"},
  1839. function:cards=>{
  1840. const searchTypeArray = [50,90,228];
  1841. function getRecScale(as)
  1842. {
  1843. const sk = as.params;
  1844. if (as.type == 228)
  1845. {
  1846. return sk[4] || 0;
  1847. }else
  1848. {
  1849. return sk.slice(1,sk.length>2?-1:undefined).includes(5) && sk.length > 2 ? sk[sk.length-1] : 0;
  1850. }
  1851. }
  1852. return cards.filter(card=>{
  1853. const skills = getCardActiveSkills(card, searchTypeArray);
  1854. if (skills.length)
  1855. {
  1856. return skills.some(as=>getRecScale(as) > 0);
  1857. }else return false;
  1858. }).sort((a,b)=>{
  1859. const a_ss = getCardActiveSkills(a, searchTypeArray), b_ss = getCardActiveSkills(b, searchTypeArray);
  1860. const a_sv = a_ss.map(a_s=>getRecScale(a_s)).sort().reverse()[0], b_sv = b_ss.map(b_s=>getRecScale(b_s)).sort().reverse()[0];
  1861. return a_sv - b_sv;
  1862. });
  1863. },
  1864. addition:card=>{
  1865. const searchTypeArray = [50,90,228];
  1866. function getRecScale(as)
  1867. {
  1868. const sk = as.params;
  1869. if (as.type == 228)
  1870. {
  1871. return sk[4] || 0;
  1872. }else
  1873. {
  1874. return sk.slice(1,sk.length>2?-1:undefined).includes(5) && sk.length > 2 ? sk[sk.length-1] : 0;
  1875. }
  1876. }
  1877. const skills = getCardActiveSkills(card, searchTypeArray);
  1878. const skill = skills.find(as=>getRecScale(as) > 0);
  1879. return document.createTextNode(`回x${getRecScale(skill) / 100}`);
  1880. }
  1881. },
  1882. {name:"ATK rate change",otLangName:{chs:"攻击力 buff(顶降攻击)"},function:cards=>cards.filter(card=>{
  1883. const searchTypeArray = [
  1884. 88,92, //类型的
  1885. 50,90, //属性的,要排除回复力
  1886. 156,168, //宝石姬
  1887. 228, //属性、类型数量
  1888. ];
  1889. const skill = Skills[card.activeSkillId];
  1890. if ((skill.type==88 || skill.type==92) || //类型的
  1891. (skill.type==50 || skill.type==90) && skill.params.slice(1,skill.params.length>2?-1:undefined).some(sk=>sk!=5) || //属性的,要排除回复力
  1892. skill.type==156 && skill.params[4] == 2 || skill.type==168 || //宝石姬的
  1893. skill.type==228 && skill.params[3] > 0 //属性、类型数量
  1894. )
  1895. return true;
  1896. else if (skill.type == 116 || skill.type == 118){
  1897. const subskills = skill.params.map(id=>Skills[id]);
  1898. return subskills.some(subskill=>
  1899. (subskill.type==88 || subskill.type==92) || //类型的
  1900. (subskill.type==50 || subskill.type==90) && subskill.params.slice(1,subskill.params.length>2?-1:undefined).some(sk=>sk!=5) || //属性的,要排除回复力
  1901. subskill.type==156 && subskill.params[4] == 2 || subskill.type==168 ||//宝石姬的
  1902. subskill.type==228 && subskill.params[3] > 0 //属性、类型数量
  1903. );
  1904. }
  1905. })},
  1906. {name:"Move time change",otLangName:{chs:"操作时间 buff(顶减手指)"},
  1907. function:cards=>{
  1908. const searchTypeArray = [132];
  1909. return cards.filter(card=>{
  1910. const skill = getCardActiveSkill(card, searchTypeArray);
  1911. return skill;
  1912. }).sort((a,b)=>{
  1913. const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
  1914. //将技能的手指类型转换为二进制01、10、11等形式,低位表示加固定秒,高位表示手指加倍
  1915. const a_t = Boolean(a_s.params[1]) | Boolean(a_s.params[2])<<1, b_t = Boolean(b_s.params[1]) | Boolean(b_s.params[2])<<1;
  1916. return (a_t - b_t) || ((a_t & b_t & 1) ? a_s.params[1] - b_s.params[1] : a_s.params[2] - b_s.params[2]);
  1917. });
  1918. },
  1919. addition:card=>{
  1920. const searchTypeArray = [132];
  1921. const skill = getCardActiveSkill(card, searchTypeArray);
  1922. const sk = skill.params;
  1923. let str = "";
  1924. if (sk[1]) str += `${sk[1]>0?`+`:``}${sk[1]/10}S`;
  1925. if (sk[2]) str += `👆x${sk[2]/100}`;
  1926. return document.createTextNode(str);
  1927. }
  1928. },
  1929. {name:"No skyfall",otLangName:{chs:"无天降 buff(顶无天降)"},function:cards=>cards.filter(card=>{
  1930. const searchType = 184;
  1931. const skill = Skills[card.activeSkillId];
  1932. if (skill.type == searchType)
  1933. return true;
  1934. else if (skill.type == 116 || skill.type == 118){
  1935. const subskills = skill.params.map(id=>Skills[id]);
  1936. return subskills.some(subskill=>subskill.type == searchType);
  1937. }
  1938. })},
  1939. {name:"Creates Roulette Orb",otLangName:{chs:"生成变换位(顶变换珠)"},function:cards=>cards.filter(card=>{
  1940. const searchType = 207;
  1941. const skill = Skills[card.activeSkillId];
  1942. if (skill.type == searchType)
  1943. return true;
  1944. else if (skill.type == 116 || skill.type == 118){
  1945. const subskills = skill.params.map(id=>Skills[id]);
  1946. return subskills.some(subskill=>subskill.type == searchType);
  1947. }
  1948. })},
  1949. {name:"Adds combo(sort by combo)",otLangName:{chs:"加C buff(按C数排列)"},
  1950. function:cards=>{
  1951. const searchTypeArray = [160];
  1952. return cards.filter(card=>{
  1953. const skill = getCardActiveSkill(card, searchTypeArray);
  1954. return skill;
  1955. }).sort((a,b)=>{
  1956. const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
  1957. return a_s.params[1] - b_s.params[1];
  1958. });
  1959. },
  1960. addition:card=>{
  1961. const searchTypeArray = [160];
  1962. const skill = getCardActiveSkill(card, searchTypeArray);
  1963. const sk = skill.params;
  1964. let str = "";
  1965. if (sk[1]) str += `${sk[1]>0?`+`:``}${sk[1]/10}S`;
  1966. if (sk[2]) str += `👆x${sk[2]/100}`;
  1967. return document.createTextNode(`+${sk[1]}C×${sk[0]}T`);
  1968. }
  1969. },
  1970. {name:"Reduce Damage for all Attr(sort by rate)",otLangName:{chs:"全属减伤 buff(按减伤比率排序)"},function:cards=>cards.filter(card=>{
  1971. const searchTypeArray = [3,156];
  1972. const skill = Skills[card.activeSkillId];
  1973. if (skill.type == 3 ||
  1974. skill.type == 156 && skill.params[4]==3
  1975. )
  1976. return true;
  1977. else if (skill.type == 116 || skill.type == 118){
  1978. const subskills = skill.params.map(id=>Skills[id]);
  1979. return subskills.some(subskill=>
  1980. subskill.type == 3 ||
  1981. subskill.type == 156 && subskill.params[4]==3
  1982. );
  1983. }
  1984. }).sort((a,b)=>{
  1985. const searchTypeArray = [3,156];
  1986. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  1987. //找到真正生效的子技能
  1988. const a_ss = searchTypeArray.includes(a_s.type) ?
  1989. a_s :
  1990. a_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
  1991. const b_ss = searchTypeArray.includes(b_s.type) ?
  1992. b_s :
  1993. b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
  1994. let sortNum = b_ss.type - a_ss.type; //先分开宝石姬与非宝石姬
  1995. if (!sortNum)
  1996. {
  1997. let a_pC = 0,b_pC = 0;
  1998. if (a_ss.type == 3)
  1999. {
  2000. a_pC = a_ss.params[1];
  2001. b_pC = b_ss.params[1];
  2002. }else
  2003. {
  2004. a_pC = a_ss.params[5];
  2005. b_pC = b_ss.params[5];
  2006. }
  2007. sortNum = a_pC - b_pC;
  2008. }
  2009. return sortNum;
  2010. }),addition:card=>{
  2011. const searchTypeArray = [3,156];
  2012. const skill = getCardSkill(card, searchTypeArray);
  2013. const sk = skill.params;
  2014. const fragment = document.createDocumentFragment();
  2015. if (skill.type == 156)
  2016. {
  2017. fragment.appendChild(document.createTextNode(`${sk[5]}%/`));
  2018. const awokenArr = sk.slice(1,4).filter(s=>s>0);
  2019. fragment.appendChild(creatAwokenList(awokenArr));
  2020. fragment.appendChild(document.createTextNode(`×${sk[0]}T`));
  2021. }else
  2022. {
  2023. fragment.appendChild(document.createTextNode(`${sk[1]}%×${sk[0]}T`));
  2024. }
  2025. return fragment;
  2026. }},
  2027. {name:"Reduce 100% Damage(invincible, sort by turns)",otLangName:{chs:"全属减伤 100%(无敌)"},function:cards=>cards.filter(card=>{
  2028. const searchType = 3;
  2029. const skill = Skills[card.activeSkillId];
  2030. if (skill.type == searchType && skill.params[1]>=100)
  2031. return true;
  2032. else if (skill.type == 116 || skill.type == 118){
  2033. const subskills = skill.params.map(id=>Skills[id]);
  2034. return subskills.some(subskill=>subskill.type == searchType && subskill.params[1]>=100);
  2035. }
  2036. }).sort((a,b)=>{
  2037. const searchType = 3;
  2038. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  2039. let a_pC = 0,b_pC = 0;
  2040. a_pC = (a_s.type == searchType) ?
  2041. a_s.params[0] :
  2042. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  2043. b_pC = (b_s.type == searchType) ?
  2044. b_s.params[0] :
  2045. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  2046. return a_pC - b_pC;
  2047. })},
  2048. {name:"Reduce all Damage for designated Attr(sort by turns)",otLangName:{chs:"限属减伤 buff(按回合排序排序)"},function:cards=>{
  2049. const searchType = 21;
  2050. return cards.filter(card=>{
  2051. const skill = Skills[card.activeSkillId];
  2052. if (skill.type == searchType)
  2053. return true;
  2054. else if (skill.type == 116 || skill.type == 118){
  2055. const subskills = skill.params.map(id=>Skills[id]);
  2056. return subskills.some(subskill=>subskill.type == searchType);
  2057. }
  2058. }).sort((a,b)=>{
  2059. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  2060. let a_pC = 0,b_pC = 0;
  2061. a_pC = (a_s.type == searchType) ?
  2062. a_s.params[0] :
  2063. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  2064. b_pC = (b_s.type == searchType) ?
  2065. b_s.params[0] :
  2066. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  2067. return a_pC - b_pC;
  2068. });
  2069. },addition:card=>{
  2070. const searchTypeArray = [21];
  2071. const skill = getCardSkill(card, searchTypeArray);
  2072. const sk = skill.params;
  2073. const colors = [sk[1]];
  2074. const fragment = document.createDocumentFragment();
  2075. fragment.appendChild(document.createTextNode(`-`));
  2076. fragment.appendChild(createOrbsList(colors));
  2077. fragment.appendChild(document.createTextNode(`×${sk[0]}T`));
  2078. return fragment;
  2079. }},
  2080. {name:"Mass Attacks(sort by turns)",otLangName:{chs:"变为全体攻击(按回合数排序)"},function:cards=>{
  2081. const searchTypeArray = [51];
  2082. return cards.filter(card=>{
  2083. const skill = getCardActiveSkill(card, searchTypeArray);
  2084. return skill;
  2085. }).sort((a,b)=>{
  2086. const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
  2087. let a_pC = a_s.params[0],b_pC = b_s.params[0];
  2088. return a_pC - b_pC;
  2089. });
  2090. }},
  2091. ]},
  2092. {group:true,name:"-----Player's HP change-----",otLangName:{chs:"-----玩家HP操纵类-----"}, functions: [
  2093. {name:"Heal after turn",otLangName:{chs:"回合结束回血 buff"},function:cards=>cards.filter(card=>{
  2094. const searchTypeArray = [179];
  2095. const skill = Skills[card.activeSkillId];
  2096. if (searchTypeArray.includes(skill.type))
  2097. return true;
  2098. else if (skill.type == 116 || skill.type == 118){
  2099. const subskills = skill.params.map(id=>Skills[id]);
  2100. return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
  2101. }
  2102. })},
  2103. {name:"Heal now",otLangName:{chs:"玩家回血"},function:cards=>cards.filter(card=>{
  2104. const searchTypeArray = [7,8,35,115];
  2105. const skill = Skills[card.activeSkillId];
  2106. if (searchTypeArray.includes(skill.type) || skill.type == 117 && (skill.params[1] || skill.params[2] || skill.params[3]))
  2107. return true;
  2108. else if (skill.type == 116 || skill.type == 118){
  2109. const subskills = skill.params.map(id=>Skills[id]);
  2110. return subskills.some(subskill=>searchTypeArray.includes(subskill.type) || subskill.type == 117 && (subskill.params[1] || subskill.params[2] || subskill.params[3]));
  2111. }
  2112. })},
  2113. {name:"Damage self(sort by rate)",otLangName:{chs:"玩家自残(HP 减少,按减少比率排序)"},function:cards=>cards.filter(card=>{
  2114. const searchTypeArray = [84,85,86,87,195];
  2115. const skill = Skills[card.activeSkillId];
  2116. if (searchTypeArray.includes(skill.type))
  2117. return true;
  2118. else if (skill.type == 116 || skill.type == 118){
  2119. const subskills = skill.params.map(id=>Skills[id]);
  2120. return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
  2121. }
  2122. }).sort((a,b)=>{
  2123. const searchTypeArray = [84,85,86,87,195];
  2124. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  2125. let a_pC = 0,b_pC = 0;
  2126. function getReduceScale(skill)
  2127. {
  2128. const sk = skill.params;
  2129. if (skill.type == 195)
  2130. {
  2131. return sk[0] ? sk[0] : 0.1;
  2132. }else
  2133. {
  2134. return sk[3] ? sk[3] : 0.1;
  2135. }
  2136. }
  2137. function getSubskill(skill)
  2138. {
  2139. const subSkill = skill.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
  2140. return subSkill;
  2141. }
  2142. a_pC = searchTypeArray.includes(a_s.type) ?
  2143. getReduceScale(a_s) :
  2144. getReduceScale(getSubskill(a_s));
  2145. b_pC = searchTypeArray.includes(b_s.type) ?
  2146. getReduceScale(b_s) :
  2147. getReduceScale(getSubskill(b_s));
  2148. return b_pC - a_pC;
  2149. })},
  2150. ]},
  2151. {group:true,name:"-----For player team-----",otLangName:{chs:"-----对自身队伍生效类-----"}, functions: [
  2152. {name:"↑Increase skills charge(sort by turns)",otLangName:{chs:"【溜】减少CD(按回合排序)"},function:cards=>cards.filter(card=>{
  2153. const searchType = 146;
  2154. const skill = Skills[card.activeSkillId];
  2155. if (skill.type == searchType)
  2156. return true;
  2157. else if (skill.type == 116 || skill.type == 118){
  2158. const subskills = skill.params.map(id=>Skills[id]);
  2159. return subskills.some(subskill=>subskill.type == searchType);
  2160. }
  2161. }).sort((a,b)=>{
  2162. const searchType = 146;
  2163. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  2164. let a_pC = 0,b_pC = 0;
  2165. a_pC = (a_s.type == searchType) ?
  2166. a_s.params[0] :
  2167. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  2168. b_pC = (b_s.type == searchType) ?
  2169. b_s.params[0] :
  2170. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  2171. return a_pC - b_pC;
  2172. }),addition:card=>{
  2173. const searchTypeArray = [146];
  2174. const skill = getCardSkill(card, searchTypeArray);
  2175. const sk = skill.params;
  2176. return document.createTextNode(`${sk[0]}${sk[0]!=sk[1]?`~${sk[1]}`:""}溜`);
  2177. }},
  2178. {name:"↓Reduce skills charge(sort by turns)",otLangName:{chs:"【坐】增加CD(按回合排序)"},function:cards=>cards.filter(card=>{
  2179. const searchType = 218;
  2180. const skill = Skills[card.activeSkillId];
  2181. if (skill.type == searchType)
  2182. return true;
  2183. else if (skill.type == 116 || skill.type == 118){
  2184. const subskills = skill.params.map(id=>Skills[id]);
  2185. return subskills.some(subskill=>subskill.type == searchType);
  2186. }
  2187. }).sort((a,b)=>{
  2188. const searchType = 218;
  2189. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  2190. let a_pC = 0,b_pC = 0;
  2191. a_pC = (a_s.type == searchType) ?
  2192. a_s.params[0] :
  2193. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  2194. b_pC = (b_s.type == searchType) ?
  2195. b_s.params[0] :
  2196. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  2197. return a_pC - b_pC;
  2198. }),addition:card=>{
  2199. const searchTypeArray = [218];
  2200. const skill = getCardSkill(card, searchTypeArray);
  2201. const sk = skill.params;
  2202. return document.createTextNode(`坐下${sk[0]}${sk[0]!=sk[1]?`~${sk[1]}`:""}`);
  2203. }},
  2204. {name:"Change Leader",otLangName:{chs:"更换队长"},function:cards=>cards.filter(card=>{
  2205. const searchTypeArray = [93, 227];
  2206. const skill = getCardSkill(card, searchTypeArray);
  2207. return skill != null;
  2208. })},
  2209. {name:"Change self's Attr(sort by turns)",otLangName:{chs:"转换自身属性(按回合数排序)"},function:cards=>cards.filter(card=>{
  2210. const searchType = 142;
  2211. const skill = Skills[card.activeSkillId];
  2212. if (skill.type == searchType)
  2213. return true;
  2214. else if (skill.type == 116 || skill.type == 118){
  2215. const subskills = skill.params.map(id=>Skills[id]);
  2216. return subskills.some(subskill=>subskill.type == searchType);
  2217. }
  2218. }).sort((a,b)=>{
  2219. const searchType = 142;
  2220. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  2221. let a_pC = 0,b_pC = 0;
  2222. a_pC = (a_s.type == searchType) ?
  2223. a_s.params[0] :
  2224. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  2225. b_pC = (b_s.type == searchType) ?
  2226. b_s.params[0] :
  2227. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  2228. return a_pC - b_pC;
  2229. })},
  2230. ]},
  2231. {group:true,name:"-----For Enemy-----",otLangName:{chs:"-----对敌 buff 类-----"}, functions: [
  2232. {name:"Menace(sort by turns)",otLangName:{chs:"威吓(按推迟回合排序)"},function:cards=>{
  2233. const searchTypeArray = [18];
  2234. return cards.filter(card=>{
  2235. const skill = getCardActiveSkill(card, searchTypeArray);
  2236. return skill;
  2237. }).sort((a,b)=>{
  2238. const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
  2239. let a_pC = a_s.params[0],b_pC = b_s.params[0];
  2240. return a_pC - b_pC;
  2241. });
  2242. },addition:card=>{
  2243. const searchTypeArray = [18];
  2244. const skill = getCardSkill(card, searchTypeArray);
  2245. const sk = skill.params;
  2246. return document.createTextNode(`威吓×${sk[0]}T`);
  2247. }},
  2248. {name:"Reduces enemies' DEF(sort by rate)",otLangName:{chs:"破防(按防御减少比例排序)"},function:cards=>cards.filter(card=>{
  2249. const searchType = 19;
  2250. const skill = Skills[card.activeSkillId];
  2251. if (skill.type == searchType)
  2252. return true;
  2253. else if (skill.type == 116 || skill.type == 118){
  2254. const subskills = skill.params.map(id=>Skills[id]);
  2255. return subskills.some(subskill=>subskill.type == searchType);
  2256. }
  2257. }).sort((a,b)=>{
  2258. const searchType = 19;
  2259. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  2260. let a_pC = 0,b_pC = 0;
  2261. a_pC = (a_s.type == searchType) ?
  2262. a_s.params[1] :
  2263. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1];
  2264. b_pC = (b_s.type == searchType) ?
  2265. b_s.params[1] :
  2266. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[1];
  2267. return a_pC - b_pC;
  2268. })},
  2269. {name:"Voids enemies' DEF(sort by turns)",otLangName:{chs:"100% 破防(按回合排序)"},function:cards=>cards.filter(card=>{
  2270. const searchType = 19;
  2271. const skill = Skills[card.activeSkillId];
  2272. if (skill.type == searchType && skill.params[1]>=100)
  2273. return true;
  2274. else if (skill.type == 116 || skill.type == 118){
  2275. const subskills = skill.params.map(id=>Skills[id]);
  2276. return subskills.some(subskill=>subskill.type == searchType && subskill.params[1]>=100);
  2277. }
  2278. }).sort((a,b)=>{
  2279. const searchType = 19;
  2280. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  2281. let a_pC = 0,b_pC = 0;
  2282. a_pC = (a_s.type == searchType) ?
  2283. a_s.params[0] :
  2284. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  2285. b_pC = (b_s.type == searchType) ?
  2286. b_s.params[0] :
  2287. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  2288. return a_pC - b_pC;
  2289. })},
  2290. {name:"Poisons enemies(sort by rate)",otLangName:{chs:"中毒(按毒伤比率排序)"},function:cards=>cards.filter(card=>{
  2291. const searchType = 4;
  2292. const skill = Skills[card.activeSkillId];
  2293. if (skill.type == searchType)
  2294. return true;
  2295. else if (skill.type == 116 || skill.type == 118){
  2296. const subskills = skill.params.map(id=>Skills[id]);
  2297. return subskills.some(subskill=>subskill.type == searchType);
  2298. }
  2299. }).sort((a,b)=>{
  2300. const searchType = 4;
  2301. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  2302. let a_pC = 0,b_pC = 0;
  2303. a_pC = (a_s.type == searchType) ?
  2304. a_s.params[0] :
  2305. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  2306. b_pC = (b_s.type == searchType) ?
  2307. b_s.params[0] :
  2308. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  2309. return a_pC - b_pC;
  2310. })},
  2311. {name:"Change enemies's Attr(sort by attr)",otLangName:{chs:"改变敌人属性(按属性排序)"},
  2312. function:cards=>{
  2313. //获取属性变化
  2314. function getAttrChange(ls)
  2315. {
  2316. if (!ls) return null;
  2317. const sk = ls.params;
  2318. switch (ls.type)
  2319. {
  2320. case 153: //永久变色
  2321. return sk[0];
  2322. case 224: //回合变色
  2323. return sk[1] || 0;
  2324. default:
  2325. return null;
  2326. }
  2327. }
  2328. const searchTypeArray = [153, 224];
  2329. return cards.filter(card=>{
  2330. const skill = getCardActiveSkill(card, searchTypeArray);
  2331. return getAttrChange(skill) != null;
  2332. }).sort((a,b)=>{
  2333. const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
  2334. let a_pC = getAttrChange(a_s),b_pC = getAttrChange(b_s);
  2335. return a_pC - b_pC;
  2336. })
  2337. },
  2338. addition:card=>{
  2339. //获取属性变化
  2340. function getAttrChange(ls)
  2341. {
  2342. if (!ls) return null;
  2343. const sk = ls.params;
  2344. switch (ls.type)
  2345. {
  2346. case 153: //永久变色
  2347. return sk[0];
  2348. case 224: //回合变色
  2349. return sk[1] || 0;
  2350. default:
  2351. return null;
  2352. }
  2353. }
  2354. const searchTypeArray = [153, 224];
  2355. const skill = getCardActiveSkill(card, searchTypeArray);
  2356. const sk = skill.params;
  2357. const colors = [getAttrChange(skill)];
  2358. const fragment = document.createDocumentFragment();
  2359. if (skill.type == 224)
  2360. fragment.appendChild(document.createTextNode(`${sk[0]}T,`));
  2361. fragment.appendChild(document.createTextNode(`敌→`));
  2362. fragment.appendChild(createOrbsList(colors));
  2363. return fragment;
  2364. }
  2365. },
  2366. {name:"Counterattack buff",otLangName:{chs:"受伤反击 buff"},function:cards=>cards.filter(card=>{
  2367. const searchType = 60;
  2368. const skill = Skills[card.activeSkillId];
  2369. if (skill.type == searchType)
  2370. return true;
  2371. else if (skill.type == 116 || skill.type == 118){
  2372. const subskills = skill.params.map(id=>Skills[id]);
  2373. return subskills.some(subskill=>subskill.type == searchType);
  2374. }
  2375. })},
  2376. ]},
  2377. {group:true,name:"-----Damage Enemy - Gravity-----",otLangName:{chs:"-----对敌直接伤害类-重力-----"}, functions: [
  2378. {name:"Gravity - Current HP(sort by rate)",otLangName:{chs:"重力-敌人当前血量(按比例排序)"},function:cards=>{
  2379. const searchTypeArray = [6];
  2380. return cards.filter(card=>{
  2381. const skill = getCardActiveSkill(card, searchTypeArray);
  2382. return skill;
  2383. }).sort((a,b)=>{
  2384. const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
  2385. let a_pC = a_s.params[0],b_pC = b_s.params[0];
  2386. return a_pC - b_pC;
  2387. })
  2388. },addition:card=>{
  2389. const searchTypeArray = [6];
  2390. const skill = getCardActiveSkill(card, searchTypeArray);
  2391. const sk = skill.params;
  2392. return `当前${sk[0]}%`;
  2393. }},
  2394. {name:"Gravity - Max HP(sort by rate)",otLangName:{chs:"重力-敌人最大血量(按比例排序)"},function:cards=>{
  2395. const searchTypeArray = [161];
  2396. return cards.filter(card=>{
  2397. const skill = getCardActiveSkill(card, searchTypeArray);
  2398. return skill;
  2399. }).sort((a,b)=>{
  2400. const a_s = getCardActiveSkill(a, searchTypeArray), b_s = getCardActiveSkill(b, searchTypeArray);
  2401. let a_pC = a_s.params[0],b_pC = b_s.params[0];
  2402. return a_pC - b_pC;
  2403. })
  2404. },addition:card=>{
  2405. const searchTypeArray = [161];
  2406. const skill = getCardActiveSkill(card, searchTypeArray);
  2407. const sk = skill.params;
  2408. return `最大${sk[0]}%`;
  2409. }},
  2410. ]},
  2411. {group:true,name:"-----Damage Enemy - Fixed damage-----",otLangName:{chs:"-----对敌直接伤害类-无视防御固伤-----"}, functions: [
  2412. {name:"Fixed damage - Single(sort by damage)",otLangName:{chs:"无视防御固伤-单体(按总伤害排序)"},function:cards=>cards.filter(card=>{
  2413. const searchTypeArray = [55,188];
  2414. const skill = Skills[card.activeSkillId];
  2415. if (searchTypeArray.includes(skill.type))
  2416. return true;
  2417. else if (skill.type == 116 || skill.type == 118){
  2418. const subskills = skill.params.map(id=>Skills[id]);
  2419. return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
  2420. }
  2421. }).sort((a,b)=>{
  2422. const searchTypeArray = [55,188];
  2423. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  2424. let a_pC = 0,b_pC = 0;
  2425. function totalDamage(skill)
  2426. {
  2427. const subSkill = skill.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
  2428. return subSkill.params[0] * skill.params.filter(p=>p==subSkill.id).length;
  2429. }
  2430. a_pC = searchTypeArray.includes(a_s.type) ?
  2431. a_s.params[0] :
  2432. totalDamage(a_s);
  2433. b_pC = searchTypeArray.includes(b_s.type) ?
  2434. b_s.params[0] :
  2435. totalDamage(b_s);
  2436. return a_pC - b_pC;
  2437. })},
  2438. {name:"Fixed damage - Mass(sort by damage)",otLangName:{chs:"无视防御固伤-全体(按伤害数排序)"},function:cards=>cards.filter(card=>{
  2439. const searchType = 56;
  2440. const skill = Skills[card.activeSkillId];
  2441. if (skill.type == searchType)
  2442. return true;
  2443. else if (skill.type == 116 || skill.type == 118){
  2444. const subskills = skill.params.map(id=>Skills[id]);
  2445. return subskills.some(subskill=>subskill.type == searchType);
  2446. }
  2447. }).sort((a,b)=>{
  2448. const searchType = 56;
  2449. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  2450. let a_pC = 0,b_pC = 0;
  2451. a_pC = (a_s.type == searchType) ?
  2452. a_s.params[0] :
  2453. a_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  2454. b_pC = (b_s.type == searchType) ?
  2455. b_s.params[0] :
  2456. b_s.params.map(id=>Skills[id]).find(subskill => subskill.type == searchType).params[0];
  2457. return a_pC - b_pC;
  2458. })},
  2459. ]},
  2460. {group:true,name:"-----Damage Enemy - Numerical damage-----",otLangName:{chs:"-----对敌直接伤害类-大炮-----"}, functions: [
  2461. {name:"Numerical ATK - Target - Single",otLangName:{chs:"大炮-对象-敌方单体"},function:cards=>cards.filter(card=>{
  2462. const searchTypeArray = [2,35,37,59,84,86,110,115,144];
  2463. const skill = Skills[card.activeSkillId];
  2464. function isSingle(skill)
  2465. {
  2466. if (skill.type == 110)
  2467. return Boolean(skill.params[0]);
  2468. else if (skill.type == 144)
  2469. return Boolean(skill.params[2]);
  2470. else
  2471. return true;
  2472. }
  2473. if (searchTypeArray.includes(skill.type) && isSingle(skill))
  2474. return true;
  2475. else if (skill.type == 116 || skill.type == 118){
  2476. const subskills = skill.params.map(id=>Skills[id]);
  2477. return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && isSingle(subskill));
  2478. }
  2479. })},
  2480. {name:"Numerical ATK - Target - Mass",otLangName:{chs:"大炮-对象-敌方全体"},function:cards=>cards.filter(card=>{
  2481. const searchTypeArray = [0,1,58,85,87,110,143,144];
  2482. const skill = Skills[card.activeSkillId];
  2483. function isAll(skill)
  2484. {
  2485. if (skill.type == 110)
  2486. return !Boolean(skill.params[0]);
  2487. else if (skill.type == 144)
  2488. return !Boolean(skill.params[2]);
  2489. else
  2490. return true;
  2491. }
  2492. if (searchTypeArray.includes(skill.type) && skill.id!=0 && isAll(skill))
  2493. return true;
  2494. else if (skill.type == 116 || skill.type == 118){
  2495. const subskills = skill.params.map(id=>Skills[id]);
  2496. return subskills.some(subskill=>searchTypeArray.includes(subskill.type) && isAll(subskill));
  2497. }
  2498. })},
  2499. {name:"Numerical ATK - Target - Designate Attr",otLangName:{chs:"大炮-对象-指定属性敌人"},function:cards=>cards.filter(card=>{
  2500. const searchTypeArray = [42];
  2501. const skill = Skills[card.activeSkillId];
  2502. if (searchTypeArray.includes(skill.type))
  2503. return true;
  2504. else if (skill.type == 116 || skill.type == 118){
  2505. const subskills = skill.params.map(id=>Skills[id]);
  2506. return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
  2507. }
  2508. })},
  2509. {name:"Numerical ATK - Attr - Any",otLangName:{chs:"大炮-属性-不限"},function:cards=>cards.filter(card=>{
  2510. const searchTypeArray = [0,1,2,35,37,42,58,59,84,85,86,87,110,115,143,144];
  2511. const skill = Skills[card.activeSkillId];
  2512. if (searchTypeArray.includes(skill.type) && skill.id!=0)
  2513. return true;
  2514. else if (skill.type == 116 || skill.type == 118){
  2515. const subskills = skill.params.map(id=>Skills[id]);
  2516. return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
  2517. }
  2518. }),addition:card=>{
  2519. const searchTypeArray = [0,1,2,35,37,42,58,59,84,85,86,87,110,115,143,144];
  2520. const skill = getCardActiveSkill(card, searchTypeArray);
  2521. const sk = skill.params;
  2522. const colors = [getCannonAttr(skill)];
  2523. const fragment = document.createDocumentFragment();
  2524. fragment.appendChild(document.createTextNode(`射`));
  2525. fragment.appendChild(createOrbsList(colors));
  2526. return fragment;
  2527. }},
  2528. {name:"Numerical ATK - Attr - Actors self",otLangName:{chs:"大炮-属性-释放者自身"},function:cards=>cards.filter(card=>{
  2529. const searchTypeArray = [2,35];
  2530. const skill = Skills[card.activeSkillId];
  2531. if (searchTypeArray.includes(skill.type))
  2532. return true;
  2533. else if (skill.type == 116 || skill.type == 118){
  2534. const subskills = skill.params.map(id=>Skills[id]);
  2535. return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
  2536. }
  2537. })},
  2538. {name:"Numerical ATK - Damage - Rate by Actors self ATK(sort by rate)",otLangName:{chs:"大炮-伤害-自身攻击倍率(按倍率排序,范围取小)"},function:cards=>cards.filter(card=>{
  2539. const searchTypeArray = [0,2,35,37,58,59,84,85,115];
  2540. const skill = Skills[card.activeSkillId];
  2541. if (searchTypeArray.includes(skill.type) && skill.id!=0)
  2542. return true;
  2543. else if (skill.type == 116 || skill.type == 118){
  2544. const subskills = skill.params.map(id=>Skills[id]);
  2545. return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
  2546. }
  2547. }).sort((a,b)=>{
  2548. const searchTypeArray = [0,2,35,37,58,59,84,85,115];
  2549. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  2550. function getSkillOrSub(skill)
  2551. {
  2552. if (searchTypeArray.includes(skill.type))
  2553. return skill;
  2554. else
  2555. return skill.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
  2556. }
  2557. function getNumber(skill)
  2558. {
  2559. const sk = skill.params;
  2560. switch(skill.type)
  2561. {
  2562. case 0:
  2563. case 37:
  2564. case 58:
  2565. case 59:
  2566. case 84:
  2567. case 85:
  2568. case 115:
  2569. return sk[1];
  2570. case 2:
  2571. case 35:
  2572. return sk[0];
  2573. default:
  2574. return 0;
  2575. }
  2576. }
  2577. let a_pC = 0,b_pC = 0;
  2578. a_pC = getNumber(getSkillOrSub(a_s));
  2579. b_pC = getNumber(getSkillOrSub(b_s));
  2580. return a_pC - b_pC;
  2581. })},
  2582. {name:"Numerical ATK - Damage - Fixed Attr Number (sort by number)",otLangName:{chs:"大炮-伤害-指定属性数值(按数值排序)"},function:cards=>cards.filter(card=>{
  2583. const searchTypeArray = [1,42,86,87];
  2584. const skill = Skills[card.activeSkillId];
  2585. if (searchTypeArray.includes(skill.type))
  2586. return true;
  2587. else if (skill.type == 116 || skill.type == 118){
  2588. const subskills = skill.params.map(id=>Skills[id]);
  2589. return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
  2590. }
  2591. }).sort((a,b)=>{
  2592. const searchTypeArray = [1,42,86,87];
  2593. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  2594. function getSkillOrSub(skill)
  2595. {
  2596. if (searchTypeArray.includes(skill.type))
  2597. return skill;
  2598. else
  2599. return skill.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type));
  2600. }
  2601. function getNumber(skill)
  2602. {
  2603. const sk = skill.params;
  2604. switch(skill.type)
  2605. {
  2606. case 1:
  2607. case 86:
  2608. case 87:
  2609. return sk[1];
  2610. case 42:
  2611. return sk[2];
  2612. default:
  2613. return 0;
  2614. }
  2615. }
  2616. let a_pC = 0,b_pC = 0;
  2617. a_pC = getNumber(getSkillOrSub(a_s));
  2618. b_pC = getNumber(getSkillOrSub(b_s));
  2619. return a_pC - b_pC;
  2620. })},
  2621. {name:"Numerical ATK - Damage - By remaining HP (sort by rate at HP 1)",otLangName:{chs:"大炮-伤害-根据剩余血量(按 1 HP 时倍率排序)"},function:cards=>cards.filter(card=>{
  2622. const searchTypeArray = [110];
  2623. const skill = Skills[card.activeSkillId];
  2624. if (searchTypeArray.includes(skill.type) && skill.id!=0)
  2625. return true;
  2626. else if (skill.type == 116 || skill.type == 118){
  2627. const subskills = skill.params.map(id=>Skills[id]);
  2628. return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
  2629. }
  2630. }).sort((a,b)=>{
  2631. const searchTypeArray = [110];
  2632. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  2633. let a_pC = 0,b_pC = 0;
  2634. a_pC = (searchTypeArray.includes(a_s.type)) ?
  2635. a_s.params[3] :
  2636. a_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[3];
  2637. b_pC = (searchTypeArray.includes(b_s.type)) ?
  2638. b_s.params[3] :
  2639. b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[3];
  2640. return a_pC - b_pC;
  2641. })},
  2642. {name:"Numerical ATK - Damage - Team total HP (sort by rate)",otLangName:{chs:"大炮-伤害-队伍总 HP(按倍率排序)"},function:cards=>cards.filter(card=>{
  2643. const searchTypeArray = [143];
  2644. const skill = Skills[card.activeSkillId];
  2645. if (searchTypeArray.includes(skill.type))
  2646. return true;
  2647. else if (skill.type == 116 || skill.type == 118){
  2648. const subskills = skill.params.map(id=>Skills[id]);
  2649. return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
  2650. }
  2651. }).sort((a,b)=>{
  2652. const searchTypeArray = [143];
  2653. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  2654. let a_pC = 0,b_pC = 0;
  2655. a_pC = (searchTypeArray.includes(a_s.type)) ?
  2656. a_s.params[0] :
  2657. a_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[0];
  2658. b_pC = (searchTypeArray.includes(b_s.type)) ?
  2659. b_s.params[0] :
  2660. b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[0];
  2661. return a_pC - b_pC;
  2662. })},
  2663. {name:"Numerical ATK - Damage - Team attrs ATK (sort by rate)",otLangName:{chs:"大炮-伤害-队伍某属性总攻击(按倍率排序)"},function:cards=>cards.filter(card=>{
  2664. const searchTypeArray = [144];
  2665. const skill = Skills[card.activeSkillId];
  2666. if (searchTypeArray.includes(skill.type))
  2667. return true;
  2668. else if (skill.type == 116 || skill.type == 118){
  2669. const subskills = skill.params.map(id=>Skills[id]);
  2670. return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
  2671. }
  2672. }).sort((a,b)=>{
  2673. const searchTypeArray = [144];
  2674. const a_s = Skills[a.activeSkillId], b_s = Skills[b.activeSkillId];
  2675. let a_pC = 0,b_pC = 0;
  2676. a_pC = (searchTypeArray.includes(a_s.type)) ?
  2677. a_s.params[1] :
  2678. a_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[1];
  2679. b_pC = (searchTypeArray.includes(b_s.type)) ?
  2680. b_s.params[1] :
  2681. b_s.params.map(id=>Skills[id]).find(subskill => searchTypeArray.includes(subskill.type)).params[1];
  2682. return a_pC - b_pC;
  2683. })},
  2684. {name:"Numerical ATK - Special - Vampire",otLangName:{chs:"大炮-特殊-吸血"},function:cards=>cards.filter(card=>{
  2685. const searchTypeArray = [35,115];
  2686. const skill = Skills[card.activeSkillId];
  2687. if (searchTypeArray.includes(skill.type))
  2688. return true;
  2689. else if (skill.type == 116 || skill.type == 118){
  2690. const subskills = skill.params.map(id=>Skills[id]);
  2691. return subskills.some(subskill=>searchTypeArray.includes(subskill.type));
  2692. }
  2693. })},
  2694. ]},
  2695. {group:true,name:"======Evo type======",otLangName:{chs:"======进化类型======"}, functions: [
  2696. {name:"No Henshin",otLangName:{chs:"非变身"},function:cards=>cards.filter(card=>!card.henshinFrom && !card.henshinTo)},
  2697. {name:"Before Henshin",otLangName:{chs:"变身前"},function:cards=>cards.filter(card=>card.henshinTo)},
  2698. {name:"After Henshin",otLangName:{chs:"变身后"},function:cards=>cards.filter(card=>card.henshinFrom)},
  2699. {name:"Pixel Evo",otLangName:{chs:"像素进化"},function:cards=>cards.filter(card=>card.evoMaterials.includes(3826))},
  2700. {name:"8 latent grids",otLangName:{chs:"8格潜觉"},function:cards=>cards.filter(card=>card.is8Latent)},
  2701. //{name:"",otLangName:{chs:"非8格潜觉"},function:cards=>cards.filter(card=>!card.is8Latent)},
  2702. {name:"Reincarnation/Super Re..",otLangName:{chs:"转生、超转生进化"},function:cards=>cards.filter(card=>isReincarnated(card))}, //evoBaseId可能为0
  2703. //{name:"",otLangName:{chs:"仅超转生进化"},function:cards=>cards.filter(card=>isReincarnated(card) && !Cards[card.evoBaseId].isUltEvo)},
  2704. {name:"Super Ult Evo",otLangName:{chs:"超究极进化"},function:cards=>cards.filter(card=>card.is8Latent && card.isUltEvo && !card.awakenings.includes(49))},
  2705. /*{name:"",otLangName:{chs:"变身前"},function:cards=>cards.filter(card=>{
  2706. const searchType = 202;
  2707. const skill = Skills[card.activeSkillId];
  2708. if (skill.type == searchType)
  2709. return true;
  2710. else if (skill.type == 116 || skill.type == 118){
  2711. const subskills = skill.params.map(id=>Skills[id]);
  2712. return subskills.some(subskill=>subskill.type == searchType);
  2713. }
  2714. })},
  2715. {name:"",otLangName:{chs:"变身前后队长技保持不变"},function:cards=>cards.filter(card=>{
  2716. const searchType = 202;
  2717. const skill = Skills[card.activeSkillId];
  2718. if (skill.type == searchType && card.leaderSkillId == Cards[skill.params[0]].leaderSkillId)
  2719. return true;
  2720. else if (skill.type == 116 || skill.type == 118){
  2721. const subskills = skill.params.map(id=>Skills[id]);
  2722. return subskills.some(subskill=>subskill.type == searchType && card.leaderSkillId == Cards[subskill.params[0]].leaderSkillId);
  2723. }
  2724. })},*/
  2725. {name:"Evo from Weapon",otLangName:{chs:"由武器进化而来"},function:cards=>cards.filter(card=>card.isUltEvo && Cards[card.evoBaseId].awakenings.includes(49))},
  2726. ]},
  2727. {group:true,name:"======Others Search======",otLangName:{chs:"======其他搜索======"}, functions: [
  2728. {name:"Water Att. & Attacker Type(Tanjiro)",otLangName:{chs:"攻击型或水属性(炭治郎队员)"},function:cards=>cards.filter(card=>card.attrs.includes(1) || card.types.includes(6))},
  2729. {name:"Fire & Water Att.(Seina)",otLangName:{chs:"火属性或水属性(火车队员)"},function:cards=>cards.filter(card=>card.attrs.includes(0) || card.attrs.includes(1))},
  2730. {name:"Level limit unable break",otLangName:{chs:"不能突破等级限制"},function:cards=>cards.filter(card=>card.limitBreakIncr===0)},
  2731. {name:"Raise 100% at lv110",otLangName:{chs:"110级三维成长100%"},function:cards=>cards.filter(card=>card.limitBreakIncr>=100)},
  2732. {name:"Max level is lv1",otLangName:{chs:"满级只有1级"},function:cards=>cards.filter(card=>card.maxLevel==1)},
  2733. {name:"Less than 100mp",otLangName:{chs:"低于100mp"},function:cards=>cards.filter(card=>card.sellMP<100)},
  2734. {name:"Have 3 types",otLangName:{chs:"有3个type"},function:cards=>cards.filter(card=>card.types.filter(t=>t>=0).length>=3)},
  2735. {name:"Have 2 Attrs",otLangName:{chs:"有两个属性"},function:cards=>cards.filter(card=>card.attrs.filter(a=>a>=0 && a<6))},
  2736. {name:"2 attrs are different",otLangName:{chs:"主副属性不一致"},function:cards=>cards.filter(card=>card.attrs[0]<6 && card.attrs[1]>=0 && card.attrs[0] != card.attrs[1])},
  2737. {name:"Will get Orbs skin",otLangName:{chs:"能获得宝珠皮肤"},function:cards=>cards.filter(card=>card.blockSkinId>0)},
  2738. {name:"All Latent TAMADRA",otLangName:{chs:"所有潜觉蛋龙"},function:cards=>cards.filter(card=>card.latentAwakeningId>0).sort((a,b)=>a.latentAwakeningId-b.latentAwakeningId)},
  2739. //{name:"",otLangName:{chs:"龙契士&龙唤士(10001)"},function:cards=>cards.filter(card=>card.collabId==10001)},
  2740. ]},
  2741. {group:true,name:"----- Awoken -----",otLangName:{chs:"-----觉醒类-----"}, functions: [
  2742. {name:"Have 9 awokens",otLangName:{chs:"有9个觉醒"},function:cards=>cards.filter(card=>card.awakenings.length>=9)},
  2743. {name:"Can be assist",otLangName:{chs:"可以做辅助"},function:cards=>cards.filter(card=>card.canAssist)},
  2744. {name:"Not weapon",otLangName:{chs:"不是武器"},function:cards=>cards.filter(card=>!card.awakenings.includes(49))},
  2745. {name:"Able to lv110, but no Super Awoken",otLangName:{chs:"能突破等级限制但没有超觉醒"},function:cards=>cards.filter(card=>card.limitBreakIncr > 0 && card.superAwakenings.length == 0)},
  2746. {name:"3 same Killer Awoken, or 2 with same latent",otLangName:{chs:"3个相同杀觉醒,或2个杀觉醒并可打相同潜觉"},function:cards=>cards.filter(card=>{
  2747. const hasAwokenKiller = typekiller_for_type.find(type=>card.awakenings.filter(ak=>ak===type.awoken).length>=2);
  2748. if (hasAwokenKiller)
  2749. { //大于2个杀的进行判断
  2750. if (card.awakenings.filter(ak=>ak===hasAwokenKiller.awoken).length>=3)
  2751. { //大于3个杀的直接过
  2752. return true;
  2753. }else
  2754. { //2个杀的
  2755. const isAllowLatent = card.types.filter(i=>
  2756. i>=0 //去掉-1的type
  2757. ).map(type=>
  2758. type_allowable_latent[type] //得到允许打的潜觉杀
  2759. ).some(ls=>
  2760. ls.includes(hasAwokenKiller.latent) //判断是否有这个潜觉杀
  2761. );
  2762. return isAllowLatent
  2763. }
  2764. }else
  2765. {
  2766. return false;
  2767. }
  2768. })},
  2769. {name:"3 same Killer Awoken(include super awoken), or 2 with same latent",otLangName:{chs:"3个相同杀觉醒(含超觉),或相同潜觉"},function:cards=>cards.filter(card=>{
  2770. const hasAwokenKiller = typekiller_for_type.find(type=>card.awakenings.filter(ak=>ak===type.awoken).length+(card.superAwakenings.includes(type.awoken)?1:0)>=2);
  2771. if (hasAwokenKiller)
  2772. { //大于2个杀的进行判断
  2773. if (card.awakenings.filter(ak=>ak===hasAwokenKiller.awoken).length+(card.superAwakenings.includes(hasAwokenKiller.awoken)?1:0)>=3)
  2774. { //大于3个杀的直接过
  2775. return true;
  2776. }else
  2777. { //2个杀的
  2778. const isAllowLatent = card.types.filter(i=>
  2779. i>=0 //去掉-1的type
  2780. ).map(type=>
  2781. type_allowable_latent[type] //得到允许打的潜觉杀
  2782. ).some(ls=>
  2783. ls.includes(hasAwokenKiller.latent) //判断是否有这个潜觉杀
  2784. );
  2785. return isAllowLatent
  2786. }
  2787. }else
  2788. {
  2789. return false;
  2790. }
  2791. })},
  2792. {name:"4 same Killer Awoken, or 2 with same latent",otLangName:{chs:"4个相同杀觉醒(含超觉),或相同潜觉"},function:cards=>cards.filter(card=>{
  2793. const hasAwokenKiller = typekiller_for_type.find(type=>card.awakenings.filter(ak=>ak===type.awoken).length+(card.superAwakenings.includes(type.awoken)?1:0)>=3);
  2794. if (hasAwokenKiller)
  2795. { //大于2个杀的进行判断
  2796. if (card.awakenings.filter(ak=>ak===hasAwokenKiller.awoken).length+(card.superAwakenings.includes(hasAwokenKiller.awoken)?1:0)>=4)
  2797. { //大于3个杀的直接过
  2798. return true;
  2799. }else
  2800. { //2个杀的
  2801. const isAllowLatent = card.types.filter(i=>
  2802. i>=0 //去掉-1的type
  2803. ).map(type=>
  2804. type_allowable_latent[type] //得到允许打的潜觉杀
  2805. ).some(ls=>
  2806. ls.includes(hasAwokenKiller.latent) //判断是否有这个潜觉杀
  2807. );
  2808. return isAllowLatent
  2809. }
  2810. }else
  2811. {
  2812. return false;
  2813. }
  2814. })},
  2815. ]},
  2816. ];
  2817. return functions;
  2818. })();

智龙迷城队伍图制作工具