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script.js 56 kB

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  1. var Cards = null; //怪物数据
  2. var currentLanguage = null; //当前语言
  3. var currentDataSource = null; //当前数据
  4. const dataSourceList = [ //几个不同的游戏服务区
  5. {
  6. code:"ja",
  7. source:"パズル&ドラゴンズ"
  8. },
  9. {
  10. code:"en",
  11. source:"Puzzle & Dragons"
  12. },
  13. {
  14. code:"ko",
  15. source:"퍼즐앤드래곤"
  16. },
  17. ];
  18. var allMembers = [];
  19. var interchangeSvg; //储存划线的SVG
  20. var interchangePath; //储存划线的线
  21. /*var cardInterchange = { //记录DOM交换
  22. from:null,
  23. to:null,
  24. members:[]
  25. };*/
  26. //队员基本的留空
  27. var Member = function(){
  28. this.id=0;
  29. };
  30. Member.prototype.outObj = function(){
  31. var m = this;
  32. var obj = [m.id];
  33. if (m.level != undefined) obj[1] = m.level;
  34. if (m.awoken != undefined) obj[2] = m.awoken;
  35. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!==0)
  36. {
  37. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  38. { //当3个加值一样时只生成第一个减少长度
  39. obj[3] = m.plus[0];
  40. }else
  41. {
  42. obj[3] = m.plus;
  43. }
  44. }
  45. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  46. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  47. return obj;
  48. };
  49. Member.prototype.loadObj = function(m,dataVersion){
  50. if (m == undefined) //如果没有提供数据,直接返回默认
  51. {
  52. return;
  53. }
  54. if (dataVersion == undefined) dataVersion = 1;
  55. this.id = dataVersion>1 ? m[0] : m.id;
  56. this.level = dataVersion>1 ? m[1] : m.level;
  57. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  58. if (dataVersion>1)
  59. {
  60. if (isNaN(m[3]) || m[3]==null)
  61. {
  62. this.plus = m[3];
  63. }else
  64. {
  65. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  66. this.plus = [singlePlus,singlePlus,singlePlus];
  67. }
  68. }else
  69. {
  70. this.plus = m.plus;
  71. }
  72. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  73. this.latent = dataVersion>1 ? m[4] : m.latent;
  74. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  75. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  76. };
  77. //只用来防坐的任何队员
  78. var MemberDelay = function(){
  79. this.id=-1;
  80. };
  81. MemberDelay.prototype = Object.create(Member.prototype);
  82. MemberDelay.prototype.constructor = MemberDelay;
  83. //辅助队员
  84. var MemberAssist = function(){
  85. this.level = 0;
  86. this.awoken = 0;
  87. this.plus = [0,0,0];
  88. Member.call(this);
  89. };
  90. MemberAssist.prototype = Object.create(Member.prototype);
  91. MemberAssist.prototype.constructor = MemberAssist;
  92. MemberAssist.prototype.loadFromMember = function(m){
  93. if (m == undefined) //如果没有提供数据,直接返回默认
  94. {
  95. return;
  96. }
  97. this.id = m.id;
  98. if (m.level != undefined) this.level = m.level;
  99. if (m.awoken != undefined) this.awoken = m.awoken;
  100. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  101. };
  102. //正式队伍
  103. var MemberTeam = function(){
  104. this.latent = [];
  105. this.ability = [0,0,0];
  106. MemberAssist.call(this);
  107. //sawoken作为可选项目,默认不在内
  108. };
  109. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  110. MemberTeam.prototype.constructor = MemberTeam;
  111. MemberTeam.prototype.loadFromMember = function(m){
  112. if (m == undefined) //如果没有提供数据,直接返回默认
  113. {
  114. return;
  115. }
  116. this.id = m.id;
  117. if (m.level != undefined) this.level = m.level;
  118. if (m.awoken != undefined) this.awoken = m.awoken;
  119. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  120. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = m.latent;
  121. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  122. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = m.ability;
  123. };
  124. var Formation = function(teamCount,memberCount){
  125. this.title = "";
  126. this.detail = "";
  127. this.team = [];
  128. this.badge = 0;
  129. for (var ti=0;ti<teamCount;ti++)
  130. {
  131. var team = [[],[]];
  132. for (var mi=0;mi<memberCount;mi++)
  133. {
  134. team[0].push(new MemberTeam());
  135. team[1].push(new MemberAssist());
  136. }
  137. this.team.push(team);
  138. }
  139. };
  140. Formation.prototype.outObj= function(){
  141. let obj = {};
  142. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  143. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  144. obj.f = this.team.map(function(t){
  145. return t.map(function(st){
  146. return st.map(function(m){
  147. return m.outObj();
  148. });
  149. });
  150. });
  151. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  152. return obj;
  153. };
  154. Formation.prototype.loadObj= function(f){
  155. var dataVeision = f.f?2:1; //是第几版格式
  156. this.title = dataVeision>1 ? f.t : f.title;
  157. this.detail = dataVeision>1 ? f.d : f.detail;
  158. this.badge = f.b ? f.b : 0; //徽章
  159. var teamArr = dataVeision>1 ? f.f : f.team;
  160. this.team.forEach(function(t,ti){
  161. var tf = teamArr[ti] || [];
  162. t.forEach(function(st,sti){
  163. var fst = tf[sti] || [];
  164. st.forEach(function(m,mi){
  165. var fm = fst[mi];
  166. m.loadObj(fm,dataVeision);
  167. });
  168. });
  169. });
  170. };
  171. //获取最大潜觉数量
  172. function getMaxLatentCount(id)
  173. { //转生2和超转生3为8个格子
  174. return Cards[id].is8Latent ? 8 : 6;
  175. }
  176. //切换怪物ID显示
  177. function toggleShowMonId()
  178. {
  179. document.body.classList.toggle('not-show-mon-id');
  180. }
  181. //清除数据
  182. function clearData()
  183. {
  184. location.href=location.href.replace(location.search,'');
  185. }
  186. //交换AB队
  187. function swapABteam()
  188. {
  189. if (formation.team.length>0)
  190. {
  191. formation.team[0][0].splice(4, 0, formation.team[0][0].splice(0,1)[0]); //第1个数组基底删掉0并移动到4
  192. formation.team[0][1].splice(4, 0, formation.team[0][1].splice(0,1)[0]); //第1个数组辅助删掉0并移动到4
  193. formation.team[1][0].splice(0, 0, formation.team[1][0].splice(4,1)[0]); //第2个数组基底删掉4并移动到0
  194. formation.team[1][1].splice(0, 0, formation.team[1][1].splice(4,1)[0]); //第2个数组辅助删掉4并移动到0
  195. formation.team.splice(0,0,formation.team.splice(1,1)[0]); //交换AB队
  196. }
  197. creatNewUrl();
  198. history.go();
  199. }
  200. //在单人和多人之间转移数据
  201. function swapSingleMulitple()
  202. {
  203. if (solo)
  204. {
  205. //创建第二支队伍,各4个空的
  206. formation.team[1] = [
  207. Array.from(new Array(4)).map(()=>{return new MemberTeam();}),
  208. Array.from(new Array(4)).map(()=>{return new MemberAssist();})
  209. ];
  210. //把右边的队长加到第二支队伍最后面
  211. formation.team[1][0].push(formation.team[0][0].splice(5,1)[0]);
  212. formation.team[1][1].push(formation.team[0][1].splice(5,1)[0]);
  213. formation.badge = 0;
  214. }else
  215. {
  216. //把第二支队五的队长添加到最后方
  217. formation.team[0][0].push(formation.team[1][0][4]);
  218. formation.team[0][1].push(formation.team[1][1][4]);
  219. //删掉第二支队伍
  220. formation.team.splice(1,1);
  221. }
  222. location.href = creatNewUrl({url:solo?"multi.html":"solo.html",notPushState:true});
  223. }
  224. window.onload = function()
  225. {
  226. interchangeSVG = document.querySelector("#interchange-line");
  227. interchangePath = interchangeSVG.querySelector("g line");
  228. const controlBox = document.querySelector(".control-box");
  229. const statusLine = controlBox.querySelector(".status"); //显示当前状态的
  230. //▼添加语言列表开始
  231. const langSelectDom = controlBox.querySelector(".languages");
  232. languageList.forEach(function(l){
  233. langSelectDom.options.add(new Option(l.name,l.i18n));
  234. });
  235. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  236. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  237. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  238. if (parameter_i18n) //如果已指定就用指定的语言
  239. return parameter_i18n.indexOf(l.i18n)>=0;
  240. else //否则筛选浏览器默认语言
  241. return browser_i18n.indexOf(l.i18n)>=0;
  242. });
  243. currentLanguage = havingLanguage.length ?
  244. havingLanguage.pop() : //有语言使用最后一个
  245. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  246. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  247. let langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  248. langOptionArray.some(function(langOpt){
  249. if (langOpt.value == currentLanguage.i18n)
  250. {
  251. langOpt.selected = true;
  252. return true;
  253. }
  254. });
  255. //▲添加语言列表结束
  256. //▼添加数据来源列表开始
  257. const dataSelectDom = controlBox.querySelector(".datasource");
  258. dataSourceList.forEach(function(ds){
  259. dataSelectDom.options.add(new Option(ds.source,ds.code));
  260. });
  261. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  262. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  263. return ds.code == parameter_dsCode;
  264. });
  265. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  266. document.body.classList.add("ds-"+currentDataSource.code);
  267. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  268. dataSourceOptionArray.some(function(dataOpt){
  269. if (dataOpt.value == currentDataSource.code)
  270. {
  271. dataOpt.selected = true;
  272. return true;
  273. }
  274. });
  275. //处理返回的数据
  276. function dealIdata(responseText)
  277. {
  278. try
  279. {
  280. Cards = JSON.parse(responseText);
  281. }catch(e)
  282. {
  283. console.log("Cards数据JSON解码出错",e);
  284. return;
  285. }
  286. initialize();//初始化
  287. statusLine.classList.remove("loading-mon-info");
  288. //如果通过的话就载入URL中的怪物数据
  289. reloadFormationData();
  290. }
  291. statusLine.classList.add("loading-mon-info");
  292. GM_xmlhttpRequest({
  293. method: "GET",
  294. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  295. onload: function(response) {
  296. dealIdata(response.response);
  297. },
  298. onerror: function(response) {
  299. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  300. if (isChrome && location.host.length==0 && response.response.length>0)
  301. {
  302. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  303. dealIdata(response.response);
  304. }else
  305. {
  306. console.error("Cars JSON数据获取失败",response);
  307. }
  308. }
  309. });
  310. };
  311. //重新读取URL中的Data数据并刷新页面
  312. function reloadFormationData()
  313. {
  314. let formationData;
  315. try
  316. {
  317. var parameter_data = getQueryString("d") || getQueryString("data");
  318. if (parameter_data)
  319. {
  320. formationData = JSON.parse(parameter_data);
  321. }
  322. }catch(e)
  323. {
  324. console.log("URL中队伍数据JSON解码出错",e);
  325. return;
  326. }
  327. if (formationData)
  328. {
  329. //formation = idata;
  330. formation.loadObj(formationData);
  331. refreshAll(formation);
  332. }
  333. }
  334. window.onpopstate = reloadFormationData; //前进后退时修改页面
  335. //创建新的分享地址
  336. function creatNewUrl(arg){
  337. if (arg == undefined) arg = {};
  338. if (!!(window.history && history.pushState)) {
  339. // 支持History API
  340. let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  341. let datasource = arg.datasource || getQueryString("s");
  342. let outObj = formation.outObj();
  343. let newUrl = (arg.url?arg.url:"") +
  344. '?' +
  345. (language_i18n?'l=' + language_i18n + '&':'') +
  346. (datasource&&datasource!="ja"?'s=' + datasource + '&':'') +
  347. 'd=' + encodeURIComponent(JSON.stringify(outObj));
  348. if (!arg.notPushState) history.pushState(null, null, newUrl);
  349. return newUrl;
  350. }
  351. }
  352. //初始化
  353. function initialize()
  354. {
  355. let monstersList = document.querySelector("#monsters-list");
  356. let fragment = document.createDocumentFragment();
  357. const linkReg = "link:(\\d+)";
  358. Cards.forEach(function(m){ //添加下拉框候选
  359. const opt = fragment.appendChild(document.createElement("option"));
  360. opt.value = m.id;
  361. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  362. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  363. if (linkRes)
  364. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  365. let _m = Cards[parseInt(linkRes[1],10)];
  366. _m.evoRootId = m.evoRootId;
  367. }
  368. });
  369. monstersList.appendChild(fragment);
  370. //控制框
  371. const controlBox = document.querySelector(".control-box");
  372. //标题和介绍文本框
  373. const txtTitle = document.querySelector(".title-box .title");
  374. const txtDetail = document.querySelector(".detail-box .detail");
  375. txtTitle.onchange = function(){
  376. formation.title = this.value;
  377. creatNewUrl();
  378. };
  379. txtDetail.onchange = function(){
  380. formation.detail = this.value;
  381. creatNewUrl();
  382. };
  383. txtDetail.onblur = function(){
  384. this.style.height=this.scrollHeight+"px";
  385. };
  386. //队伍框
  387. const formationBox = document.querySelector(".formation-box");
  388. const formationA = formationBox.querySelector(".formation-box .formation-A-box");
  389. const formationB = formationBox.querySelector(".formation-box .formation-B-box");
  390. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  391. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  392. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  393. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  394. for (let ti=0;ti<fATeam.length;ti++)
  395. {
  396. allMembers.push(fATeam[ti]);
  397. allMembers.push(fAAssist[ti]);
  398. if (formationB)
  399. {
  400. allMembers.push(fBTeam[ti]);
  401. allMembers.push(fBAssist[ti]);
  402. }
  403. }
  404. allMembers.forEach(m=>{
  405. //点击
  406. m.onclick = clickMonHead;
  407. //拖动
  408. m.draggable = true;
  409. m.ondragstart = dragStartMonHead;
  410. m.ondragover = dropOverMonHead;
  411. m.ondrop = dropMonHead;
  412. //触摸
  413. m.ontouchstart = touchstartMonHead;
  414. m.ontouchmove = touchmoveMonHead;
  415. m.ontouchend = touchendMonHead;
  416. m.ontouchcancel = touchcancelMonHead;
  417. });
  418. //徽章
  419. let badges = Array.prototype.slice.call(formationBox.querySelectorAll(".formation-badge .badge-bg"));
  420. badges.forEach((badge,bidx) => {
  421. badge.onclick = ()=>{
  422. if (badges.some(b=>{return b.classList.contains("display-none");}))
  423. { //未展开时
  424. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.remove("display-none");});
  425. }else
  426. { //展开时
  427. badges.forEach((b,idx) => {if (idx!=bidx)b.classList.add("display-none");});
  428. formation.badge = bidx;
  429. refreshTotalAbility(formation.team[0]);
  430. creatNewUrl();
  431. }
  432. };
  433. });
  434. //编辑框
  435. const editBox = document.querySelector(".edit-box");
  436. editBox.mid = 0; //储存怪物id
  437. editBox.awokenCount = 0; //储存怪物潜觉数量
  438. editBox.latent = []; //储存潜在觉醒
  439. editBox.assist = false; //储存是否为辅助宠物
  440. editBox.monsterBox = null;
  441. editBox.latentBox = null;
  442. editBox.memberIdx = []; //储存队伍数组下标
  443. editBox.show = function(){
  444. editBox.classList.remove("display-none");
  445. formationBox.classList.add("blur-bg");
  446. controlBox.classList.add("blur-bg");
  447. };
  448. editBox.hide = function(){
  449. editBox.classList.add("display-none");
  450. formationBox.classList.remove("blur-bg");
  451. controlBox.classList.remove("blur-bg");
  452. };
  453. //创建一个新的怪物头像
  454. editBox.createCardHead = function(id)
  455. {
  456. function clickHeadToNewMon()
  457. {
  458. monstersID.value = this.getAttribute("data-cardid");
  459. monstersID.onchange();
  460. return false;
  461. }
  462. const cli = document.createElement("li");
  463. const cdom = cli.head = cli.appendChild(document.createElement("a"));
  464. cdom.class = "monster";
  465. cdom.onclick = clickHeadToNewMon;
  466. const property = cdom.appendChild(document.createElement("div"));
  467. property.className = "property";
  468. const subproperty = cdom.appendChild(document.createElement("div"));
  469. subproperty.className = "subproperty";
  470. const cid = cdom.appendChild(document.createElement("div"));
  471. cid.className = "id";
  472. changeid({id:id},cdom);
  473. return cli;
  474. };
  475. const searchBox = editBox.querySelector(".search-box");
  476. let s_attr1s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  477. let s_attr2s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  478. let s_fixMainColor = searchBox.querySelector(".attrs .fix-main-color");
  479. let s_types = Array.prototype.slice.call(searchBox.querySelectorAll(".types-div .type-check"));
  480. let s_awokensItem = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  481. let s_awokensIcon = s_awokensItem.map(it=>{
  482. return it.querySelector(".awoken-icon");
  483. });
  484. let s_awokensCount = s_awokensItem.map(it=>{
  485. return it.querySelector(".count");
  486. });
  487. /*let s_awokensIcon = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-icon"));
  488. let s_awokensCount = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .count"));*/
  489. let s_sawokens = Array.prototype.slice.call(searchBox.querySelectorAll(".sawoken-div .sawoken-check"));
  490. s_awokensIcon.forEach((b,idx)=>{ //每种觉醒增加1
  491. b.onclick = ()=>{
  492. const countDom = s_awokensCount[idx];
  493. let count = parseInt(countDom.innerHTML,10);
  494. if (count<9)
  495. {
  496. count++;
  497. countDom.innerHTML = count;
  498. b.parentNode.classList.remove("zero");
  499. }
  500. };
  501. });
  502. function searchSubAwoken()
  503. {
  504. let count = parseInt(this.innerHTML,10);
  505. if (count>0)
  506. {
  507. count--;
  508. this.innerHTML = count;
  509. if (count === 0)
  510. {
  511. this.parentNode.classList.add("zero");
  512. }
  513. }
  514. }
  515. s_awokensCount.forEach((b,idx)=>{ //每种觉醒减少1
  516. b.onclick = searchSubAwoken;
  517. });
  518. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  519. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  520. awokenClear.onclick = ()=>{ //清空觉醒选项
  521. s_awokensCount.forEach(t=>{
  522. t.innerHTML = 0;
  523. });
  524. s_awokensItem.forEach(t=>{
  525. t.classList.add("zero");
  526. });
  527. };
  528. sawokenClear.onclick = ()=>{ //清空超觉醒选项
  529. s_sawokens.forEach(t=>{
  530. t.checked = false;
  531. });
  532. };
  533. const searchStart = searchBox.querySelector(".control-div .search-start");
  534. const searchClose = searchBox.querySelector(".control-div .search-close");
  535. const searchClear = searchBox.querySelector(".control-div .search-clear");
  536. const searchMonList = searchBox.querySelector(".search-mon-list");
  537. function returnCheckedInput(ipt)
  538. {
  539. return ipt.checked == true;
  540. }
  541. function returnInputValue(ipt)
  542. {
  543. return ipt.value;
  544. }
  545. function Str2Int(str)
  546. {
  547. return parseInt(str, 10);
  548. }
  549. searchStart.onclick = ()=>{
  550. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  551. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  552. const fixMainColor = s_fixMainColor.checked;
  553. let attr1,attr2;
  554. if (attr1Filter.length>0)
  555. {
  556. if (!isNaN(attr1Filter[0]))
  557. {
  558. attr1 = parseInt(attr1Filter[0],10);
  559. }else
  560. {
  561. attr1 = null;
  562. }
  563. }
  564. if (attr2Filter.length>0)
  565. {
  566. if (!isNaN(attr2Filter[0]))
  567. {
  568. attr2 = parseInt(attr2Filter[0],10);
  569. }else
  570. {
  571. attr2 = null;
  572. }
  573. }
  574. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  575. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  576. const awokensFilter = s_awokensCount.filter(btn=>{return parseInt(btn.innerHTML,10)>0;}).map(btn=>{
  577. return {id:parseInt(btn.value,10),num:parseInt(btn.innerHTML,10)};
  578. });
  579. console.log("搜索条件",attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  580. let searchResult = searchCards(Cards,attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  581. console.log("搜索结果",searchResult);
  582. const createCardHead = editBox.createCardHead;
  583. searchMonList.classList.add("display-none");
  584. searchMonList.innerHTML = "";
  585. if (searchResult.length>0)
  586. {
  587. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  588. searchResult.forEach(function(card){
  589. const cli = createCardHead(card.id);
  590. fragment.appendChild(cli);
  591. });
  592. searchMonList.appendChild(fragment);
  593. }
  594. searchMonList.classList.remove("display-none");
  595. };
  596. searchClose.onclick = ()=>{
  597. searchBox.classList.add("display-none");
  598. };
  599. searchClear.onclick = ()=>{ //清空搜索选项
  600. s_attr1s[0].checked = true;
  601. s_attr2s[0].checked = true;
  602. s_types.forEach(t=>{
  603. t.checked = false;
  604. });
  605. s_awokensCount.forEach(t=>{
  606. t.innerHTML = 0;
  607. });
  608. s_awokensItem.forEach(t=>{
  609. t.classList.add("zero");
  610. });
  611. s_sawokens.forEach(t=>{
  612. t.checked = false;
  613. });
  614. searchMonList.innerHTML = "";
  615. };
  616. const settingBox = editBox.querySelector(".setting-box");
  617. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  618. searchOpen.onclick = ()=>{
  619. searchBox.classList.remove("display-none");
  620. };
  621. //id搜索
  622. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  623. monstersID.onchange = function(){
  624. if (/^\d+$/.test(this.value))
  625. {
  626. editBox.mid = parseInt(this.value);
  627. editBoxChangeMonId(editBox.mid);
  628. }
  629. };
  630. monstersID.oninput = monstersID.onchange;
  631. //觉醒
  632. let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  633. monEditAwokens.forEach(function(akDom,idx,domArr){
  634. akDom.onclick = function(){
  635. editBox.awokenCount = idx;
  636. editBox.reCalculateAbility();
  637. editBox.refreshAwokens();
  638. };
  639. });
  640. //刷新觉醒
  641. editBox.refreshAwokens = function(){
  642. monEditAwokens[0].innerHTML = editBox.awokenCount;
  643. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length))
  644. monEditAwokens[0].classList.add("full-awoken");
  645. else
  646. monEditAwokens[0].classList.remove("full-awoken");
  647. for(var ai=1;ai<monEditAwokens.length;ai++)
  648. {
  649. if(ai<=editBox.awokenCount)
  650. {
  651. monEditAwokens[ai].classList.remove("unselected-awoken");
  652. }
  653. else
  654. {
  655. monEditAwokens[ai].classList.add("unselected-awoken");
  656. }
  657. }
  658. };
  659. //超觉醒
  660. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  661. monEditSAwokens.forEach(function(akDom,idx,domArr){
  662. akDom.onclick = function(){
  663. for(var ai=0;ai<domArr.length;ai++)
  664. {
  665. if(ai==idx)
  666. {
  667. domArr[ai].classList.toggle("unselected-awoken");
  668. }
  669. else
  670. {
  671. domArr[ai].classList.add("unselected-awoken");
  672. }
  673. }
  674. };
  675. });
  676. //3个快速设置this.ipt为自己的value
  677. function setIptToMyValue()
  678. {
  679. if (this.ipt.value != this.value)
  680. {
  681. this.ipt.value = this.value;
  682. this.ipt.onchange();
  683. }
  684. }
  685. //等级
  686. const monEditLv = settingBox.querySelector(".m-level");
  687. monEditLv.onchange = function(){editBox.reCalculateAbility();};
  688. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  689. monEditLvMin.ipt = monEditLv;
  690. monEditLvMin.onclick = setIptToMyValue;
  691. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  692. monEditLvMax.ipt = monEditLv;
  693. monEditLvMax.onclick = setIptToMyValue;
  694. //加蛋
  695. const monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
  696. const monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
  697. const monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
  698. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  699. monEditAddHp.onchange = function(){editBox.reCalculateAbility();};
  700. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  701. monEditAddAtk.onchange = function(){editBox.reCalculateAbility();};
  702. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  703. monEditAddRcv.onchange = function(){editBox.reCalculateAbility();};
  704. //3个快速设置按钮
  705. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  706. monEditAddHpBtn.ipt = monEditAddHp;
  707. monEditAddHpBtn.onclick = setIptToMyValue;
  708. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  709. monEditAddAtkBtn.ipt = monEditAddAtk;
  710. monEditAddAtkBtn.onclick = setIptToMyValue;
  711. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  712. monEditAddRcvBtn.ipt = monEditAddRcv;
  713. monEditAddRcvBtn.onclick = setIptToMyValue;
  714. //297按钮
  715. const monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
  716. monEditAdd297.onclick = ()=>{
  717. monEditAddHp.value =
  718. monEditAddAtk.value =
  719. monEditAddRcv.value = 99;
  720. editBox.reCalculateAbility();
  721. };
  722. //三维的计算值
  723. const monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
  724. const monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
  725. const monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
  726. //潜觉
  727. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  728. let monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  729. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  730. let monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  731. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  732. {
  733. let maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  734. let usedHoleN = usedHole(latent);
  735. for (var ai=0;ai<monEditLatents.length;ai++)
  736. {
  737. if (latent[ai] !== undefined)
  738. {
  739. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  740. monEditLatents[ai].value = ai;
  741. }
  742. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  743. {
  744. monEditLatents[ai].className = "latent-icon";
  745. monEditLatents[ai].value = -1;
  746. }
  747. else
  748. {
  749. monEditLatents[ai].className = "display-none";
  750. monEditLatents[ai].value = -1;
  751. }
  752. }
  753. };
  754. function deleteLatent(){
  755. let aIdx = parseInt(this.value, 10);
  756. editBox.latent.splice(aIdx,1);
  757. editBox.reCalculateAbility(); //重计算三维
  758. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  759. }
  760. //已有觉醒的去除
  761. monEditLatents.forEach(function(l){
  762. l.onclick = deleteLatent;
  763. });
  764. //可选觉醒的添加
  765. monEditLatentsAllowable.forEach(function(la){
  766. la.onclick = function(){
  767. if (this.classList.contains("unselected-latent")) return;
  768. var lIdx = parseInt(this.value);
  769. var usedHoleN = usedHole(editBox.latent);
  770. let maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  771. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2))
  772. editBox.latent.push(lIdx);
  773. else if (lIdx < 12 && usedHoleN<=(maxLatentCount-1))
  774. editBox.latent.push(lIdx);
  775. editBox.reCalculateAbility();
  776. editBox.refreshLatent(editBox.latent,editBox.mid);
  777. };
  778. });
  779. //重新计算怪物的能力
  780. editBox.reCalculateAbility = function(){
  781. const monid = parseInt(monstersID.value || 0, 10);
  782. const level = parseInt(monEditLv.value || 0, 10);
  783. const awoken = editBox.awokenCount;
  784. const plus = [
  785. parseInt(monEditAddHp.value || 0, 10),
  786. parseInt(monEditAddAtk.value || 0, 10),
  787. parseInt(monEditAddRcv.value || 0, 10)
  788. ];
  789. const latent = editBox.latent;
  790. const abilitys = calculateAbility(monid,level,plus,awoken,latent) || [0,0,0];
  791. monEditHpValue.innerHTML = abilitys[0];
  792. monEditAtkValue.innerHTML = abilitys[1];
  793. monEditRcvValue.innerHTML = abilitys[2];
  794. };
  795. const btnCancel = editBox.querySelector(".button-cancel");
  796. const btnDone = editBox.querySelector(".button-done");
  797. const btnNull = editBox.querySelector(".button-null");
  798. const btnDelay = editBox.querySelector(".button-delay");
  799. btnCancel.onclick = function(){
  800. btnDone.classList.remove("cant-assist");
  801. btnDone.disabled = false;
  802. editBox.memberIdx = [];
  803. editBox.hide();
  804. };
  805. btnDone.onclick = function(){
  806. if (parseInt(monEditLv.value,10) == 0)
  807. {
  808. btnNull.onclick();
  809. return;
  810. }
  811. let mon = editBox.assist?new MemberAssist():new MemberTeam();
  812. formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  813. mon.id = parseInt(monstersID.value,10);
  814. const card = Cards[mon.id];
  815. mon.level = parseInt(monEditLv.value,10);
  816. mon.awoken = editBox.awokenCount;
  817. if (card.superAwakenings.length) //如果支持超觉醒
  818. {
  819. mon.sawoken = -1;
  820. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  821. {
  822. if (
  823. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  824. !monEditSAwokens[sai].classList.contains("display-none")
  825. )
  826. {
  827. mon.sawoken = sai;
  828. break;
  829. }
  830. }
  831. }
  832. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  833. (!card.overlay || mon.level>= card.maxLevel))
  834. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  835. mon.plus = [0,0,0];
  836. }else
  837. {
  838. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  839. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  840. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  841. if (!editBox.assist)
  842. { //如果不是辅助,则可以设定潜觉
  843. mon.latent = editBox.latent.concat();
  844. }
  845. }
  846. changeid(mon,editBox.monsterBox,editBox.latentBox);
  847. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  848. if (formationAbilityDom)
  849. {
  850. refreshAbility(
  851. formationAbilityDom,
  852. formation.team[editBox.memberIdx[0]],
  853. editBox.memberIdx[2]);
  854. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  855. }
  856. refreshAwokenCount(formation.team);
  857. creatNewUrl();
  858. editBox.hide();
  859. };
  860. window.onkeydown = function(e){
  861. if (!editBox.classList.contains("display-none"))
  862. {
  863. if (e.keyCode == 27)
  864. { //按下ESC时,自动关闭编辑窗
  865. btnCancel.onclick();
  866. }
  867. }
  868. };
  869. btnNull.onclick = function(){
  870. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new Member();
  871. changeid(mD,editBox.monsterBox,editBox.latentBox);
  872. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  873. if (formationAbilityDom)
  874. {
  875. refreshAbility(
  876. formationAbilityDom,
  877. formation.team[editBox.memberIdx[0]],
  878. editBox.memberIdx[2]);
  879. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  880. }
  881. refreshAwokenCount(formation.team);
  882. creatNewUrl();
  883. editBox.hide();
  884. };
  885. btnDelay.onclick = function(){ //应对威吓
  886. var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = new MemberDelay();
  887. changeid(mD,editBox.monsterBox,editBox.latentBox);
  888. var formationAbilityDom = document.querySelector(".formation-box .formation-ability");
  889. if (formationAbilityDom)
  890. {
  891. refreshAbility(
  892. formationAbilityDom,
  893. formation.team[editBox.memberIdx[0]],
  894. editBox.memberIdx[2]);
  895. refreshTotalAbility(formation.team[editBox.memberIdx[0]]);
  896. }
  897. refreshAwokenCount(formation.team);
  898. creatNewUrl();
  899. editBox.hide();
  900. };
  901. //语言选择
  902. const langList = controlBox.querySelector(".languages");
  903. langList.onchange = function(){
  904. creatNewUrl({"language":this.value});
  905. history.go();
  906. };
  907. //数据源选择
  908. const dataList = controlBox.querySelector(".datasource");
  909. dataList.onchange = function(){
  910. creatNewUrl({datasource:this.value});
  911. history.go();
  912. };
  913. /*添对应语言执行的JS*/
  914. const languageJS = document.head.appendChild(document.createElement("script"));
  915. languageJS.id = "language-js";
  916. languageJS.type = "text/javascript";
  917. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  918. }
  919. //编辑界面点击每个怪物的头像的处理
  920. function clickMonHead(e)
  921. {
  922. let team = parseInt(this.getAttribute("data-team"),10);
  923. let assist = parseInt(this.getAttribute("data-assist"),10);
  924. let index = parseInt(this.getAttribute("data-index"),10);
  925. editMon(team,assist,index);
  926. return false; //没有false将会打开链接
  927. }
  928. //编辑界面每个怪物的头像的拖动
  929. function dragStartMonHead(e)
  930. {
  931. let team = parseInt(this.getAttribute("data-team"),10);
  932. let assist = parseInt(this.getAttribute("data-assist"),10);
  933. let index = parseInt(this.getAttribute("data-index"),10);
  934. e.dataTransfer.setData('from',[team,assist,index].join(","));
  935. }
  936. //编辑界面每个怪物的头像的经过,阻止事件发生
  937. function dropOverMonHead(e)
  938. {
  939. e.preventDefault();
  940. }
  941. //从怪物头像获取队员的队伍编号
  942. function getMemberArrayIndexFromMonHead(headDom)
  943. {
  944. return [
  945. parseInt(headDom.getAttribute("data-team"),10),
  946. parseInt(headDom.getAttribute("data-assist"),10),
  947. parseInt(headDom.getAttribute("data-index"),10),
  948. ];
  949. }
  950. //编辑界面每个怪物的头像的放下
  951. function dropMonHead(e)
  952. {
  953. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  954. const dataTo = getMemberArrayIndexFromMonHead(this);
  955. if ((dataTo[0] != dataFrom[0]) ||
  956. (dataTo[1] != dataFrom[1]) ||
  957. (dataTo[2] != dataFrom[2]))
  958. { //必须有所不同才继续交换
  959. interchangeCard(dataFrom,dataTo);
  960. }
  961. return false; //没有false将会打开链接
  962. }
  963. //移动端编辑界面每个怪物的头像的放下
  964. function touchstartMonHead(e)
  965. {
  966. e.stopPropagation();
  967. //console.log("开始触摸",e,this);
  968. const tc = e.changedTouches[0];
  969. interchangeSVG.style.display = "none";
  970. interchangePath.setAttribute("x1",tc.pageX);
  971. interchangePath.setAttribute("y1",tc.pageY);
  972. interchangePath.setAttribute("x2",tc.pageX);
  973. interchangePath.setAttribute("y2",tc.pageY);
  974. }
  975. //移动端编辑界面每个怪物的头像的移动
  976. function touchmoveMonHead(e)
  977. {
  978. //console.log("移动中",e,this);
  979. const tc = e.changedTouches[0];
  980. const pX = tc.pageX, pY = tc.pageY;
  981. const rect = this.getBoundingClientRect();
  982. const top = rect.top + document.documentElement.scrollTop;
  983. const left = rect.left + document.documentElement.scrollLeft;
  984. if ((pY < top) || (pY > (top + rect.height)) ||
  985. (pX < left) || (pX > (left + rect.width)))
  986. {
  987. interchangeSVG.style.display = "block";
  988. interchangePath.setAttribute("x2",tc.pageX);
  989. interchangePath.setAttribute("y2",tc.pageY);
  990. }else
  991. {
  992. interchangeSVG.style.display = "none";
  993. }
  994. }
  995. //移动端编辑界面每个怪物的头像的结束
  996. function touchendMonHead(e)
  997. {
  998. const tc = e.changedTouches[0];
  999. const pX = tc.pageX, pY = tc.pageY;
  1000. //console.log("移动结束",pX,pY,e,this);
  1001. interchangeSVG.style.display = "none";
  1002. interchangePath.setAttribute("x2",pX);
  1003. interchangePath.setAttribute("y2",tc.pageY);
  1004. let targets = allMembers.filter(m=>{
  1005. const rect = m.getBoundingClientRect();
  1006. const top = rect.top + document.documentElement.scrollTop;
  1007. const left = rect.left + document.documentElement.scrollLeft;
  1008. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  1009. (pX > left) && (pX < (left + rect.width));
  1010. return inRect;
  1011. });
  1012. const target = targets.length?targets[0]:null;
  1013. if (this != target)
  1014. {
  1015. //console.log("找到的对象",targets[0]);
  1016. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1017. let dataTo = getMemberArrayIndexFromMonHead(target);
  1018. if ((dataTo[0] != dataFrom[0]) ||
  1019. (dataTo[1] != dataFrom[1]) ||
  1020. (dataTo[2] != dataFrom[2]))
  1021. { //必须有所不同才继续交换
  1022. interchangeCard(dataFrom,dataTo);
  1023. }
  1024. }
  1025. }
  1026. //移动端编辑界面每个怪物的头像的取消
  1027. function touchcancelMonHead(e)
  1028. {
  1029. console.log("移动取消",e,this);
  1030. }
  1031. function interchangeCard(formArr,toArr)
  1032. {
  1033. function changeType(member,isAssist)
  1034. {
  1035. if (member.id == 0 || (isAssist && member.id == -1))
  1036. {
  1037. return new Member();
  1038. }else
  1039. {
  1040. let newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1041. newMember.loadFromMember(member);
  1042. return newMember;
  1043. }
  1044. }
  1045. let from = formation.team[formArr[0]][formArr[1]][formArr[2]];
  1046. let to = formation.team[toArr[0]][toArr[1]][toArr[2]];
  1047. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1048. {
  1049. from = changeType(from,formArr[1]);
  1050. to = changeType(to,toArr[1]);
  1051. }
  1052. formation.team[toArr[0]][toArr[1]][toArr[2]] = from;
  1053. formation.team[formArr[0]][formArr[1]][formArr[2]] = to;
  1054. creatNewUrl(); //刷新URL
  1055. refreshAll(formation); //刷新全部
  1056. }
  1057. //改变一个怪物头像
  1058. function changeid(mon,monDom,latentDom)
  1059. {
  1060. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1061. const parentNode = monDom.parentNode;
  1062. fragment.appendChild(monDom);
  1063. const monId = mon.id;
  1064. const card = Cards[monId]; //怪物固定数据
  1065. monDom.setAttribute("data-cardid", monId); //设定新的id
  1066. if (monId<0) //如果是延迟
  1067. {
  1068. parentNode.classList.add("delay");
  1069. parentNode.classList.remove("null");
  1070. parentNode.appendChild(fragment);
  1071. if (latentDom) latentDom.classList.add("display-none");
  1072. return;
  1073. }else if (monId==0) //如果是空
  1074. {
  1075. parentNode.classList.add("null");
  1076. parentNode.classList.remove("delay");
  1077. parentNode.appendChild(fragment);
  1078. if (latentDom) latentDom.classList.add("display-none");
  1079. return;
  1080. }else if (monId>-1) //如果提供了id
  1081. {
  1082. parentNode.classList.remove("null");
  1083. parentNode.classList.remove("delay");
  1084. monDom.className = "monster";
  1085. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  1086. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1087. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  1088. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  1089. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  1090. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  1091. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1092. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  1093. }
  1094. const levelDom = monDom.querySelector(".level");
  1095. if (levelDom) //如果提供了等级
  1096. {
  1097. const level = mon.level || 1;
  1098. levelDom.innerHTML = level;
  1099. if (level == card.maxLevel)
  1100. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1101. levelDom.classList.add("max");
  1102. }else
  1103. {
  1104. levelDom.classList.remove("max");
  1105. }
  1106. if (card.limitBreakIncr && level >= card.maxLevel)
  1107. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1108. levelDom.classList.add("_110");
  1109. }else
  1110. {
  1111. levelDom.classList.remove("_110");
  1112. }
  1113. }
  1114. if (mon.awoken>-1) //如果提供了觉醒
  1115. {
  1116. const awokenIcon = monDom.querySelector(".awoken-count");
  1117. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1118. {
  1119. awokenIcon.classList.add("display-none");
  1120. awokenIcon.innerHTML = "";
  1121. }else
  1122. {
  1123. awokenIcon.classList.remove("display-none");
  1124. awokenIcon.innerHTML = mon.awoken;
  1125. if (mon.awoken == card.awakenings.length)
  1126. {
  1127. awokenIcon.classList.add("full-awoken");
  1128. if (card.canAssist)
  1129. {//可以辅助的满觉醒打黄色星星
  1130. awokenIcon.classList.add("allowable-assist");
  1131. }else
  1132. {
  1133. awokenIcon.classList.remove("allowable-assist");
  1134. }
  1135. }else
  1136. {
  1137. awokenIcon.classList.remove("full-awoken");
  1138. awokenIcon.classList.remove("allowable-assist");
  1139. }
  1140. }
  1141. }
  1142. const sawoken = monDom.querySelector(".super-awoken");
  1143. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1144. {
  1145. if (mon.sawoken !== undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1146. {
  1147. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1148. sawoken.classList.remove("display-none");
  1149. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  1150. }else
  1151. {
  1152. sawoken.classList.add("display-none");
  1153. }
  1154. }
  1155. const m_id = monDom.querySelector(".id");
  1156. if (m_id) //怪物ID
  1157. {
  1158. m_id.innerHTML = monId;
  1159. }
  1160. const plusArr = mon.plus || [0,0,0];
  1161. const plusDom = monDom.querySelector(".plus");
  1162. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1163. {
  1164. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1165. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1166. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1167. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1168. if (plusCount >= 297)
  1169. {
  1170. plusDom.classList.add("has297");
  1171. plusDom.classList.remove("zero");
  1172. }else if (plusCount <= 0)
  1173. {
  1174. plusDom.classList.add("zero");
  1175. plusDom.classList.remove("has297");
  1176. }else
  1177. {
  1178. plusDom.classList.remove("zero");
  1179. plusDom.classList.remove("has297");
  1180. }
  1181. }
  1182. if (latentDom)
  1183. {
  1184. let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1185. if (mon.latent) //如果提供了潜觉
  1186. {
  1187. let latent = mon.latent.sort(function(a,b){
  1188. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1189. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1190. else {return 0;} //其他情况不变
  1191. });
  1192. if (latent.length < 1)
  1193. {
  1194. latentDom.classList.add("display-none");
  1195. }else
  1196. {
  1197. latentDom.classList.remove("display-none");
  1198. }
  1199. let usedHoleN = usedHole(latent); //使用的格子数
  1200. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1201. for (let ai=0;ai<latentDoms.length;ai++)
  1202. {
  1203. if (latent[ai])
  1204. {
  1205. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1206. }
  1207. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1208. {
  1209. latentDoms[ai].className = "latent-icon";
  1210. }
  1211. else
  1212. {
  1213. latentDoms[ai].className = "display-none";
  1214. }
  1215. }
  1216. }else
  1217. {
  1218. latentDom.classList.add("display-none");
  1219. }
  1220. }
  1221. parentNode.appendChild(fragment);
  1222. }
  1223. //点击怪物头像,出现编辑窗
  1224. function editMon(AorB,isAssist,tempIdx)
  1225. {
  1226. //数据
  1227. const mon = formation.team[AorB][isAssist][tempIdx];
  1228. const card = Cards[mon.id] || Cards[0];
  1229. //对应的Dom
  1230. const formationBox = document.querySelector(".formation-box .formation-"+(AorB?"B":"A")+"-box");
  1231. const teamBox = formationBox.querySelector(isAssist?".formation-assist":".formation-team");
  1232. const memberBox = teamBox.querySelector(".member-" + (tempIdx+1));
  1233. const editBox = document.querySelector(".edit-box");
  1234. const monsterBox = memberBox.querySelector(".monster");
  1235. editBox.show();
  1236. editBox.assist = isAssist;
  1237. editBox.monsterBox = monsterBox;
  1238. editBox.memberIdx = [AorB, isAssist, tempIdx]; //储存队伍数组下标
  1239. editBox.assist = isAssist;
  1240. if (!isAssist)
  1241. {
  1242. var latentBox = formationBox.querySelector(".formation-latents .latents-"+(tempIdx+1)+" .latent-ul");
  1243. editBox.latentBox = latentBox;
  1244. }
  1245. var settingBox = editBox.querySelector(".setting-box");
  1246. var monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1247. monstersID.value = mon.id>0?mon.id:0;
  1248. monstersID.onchange();
  1249. //觉醒
  1250. var monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1251. if (mon.awoken>0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1252. //超觉醒
  1253. var monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1254. if (mon.sawoken>=0 && monEditSAwokens[mon.sawoken]) monEditSAwokens[mon.sawoken].onclick();
  1255. var monEditLv = settingBox.querySelector(".m-level");
  1256. monEditLv.value = mon.level || 1;
  1257. var monEditAddHp = settingBox.querySelector(".m-plus-hp");
  1258. var monEditAddAtk = settingBox.querySelector(".m-plus-atk");
  1259. var monEditAddRcv = settingBox.querySelector(".m-plus-rcv");
  1260. if (mon.plus)
  1261. {
  1262. monEditAddHp.value = mon.plus[0];
  1263. monEditAddAtk.value = mon.plus[1];
  1264. monEditAddRcv.value = mon.plus[2];
  1265. }
  1266. var btnDelay = editBox.querySelector(".button-delay");
  1267. if (!isAssist)
  1268. {
  1269. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1270. editBox.refreshLatent(editBox.latent, mon.id);
  1271. btnDelay.classList.add("display-none");
  1272. settingBox.querySelector(".row-mon-latent").classList.remove("display-none");
  1273. //if (card.superAwakenings.length)
  1274. //{
  1275. // settingBox.querySelector(".row-mon-super-awoken").classList.remove("display-none");
  1276. //}
  1277. editBox.querySelector(".edit-box-title").classList.remove("edit-box-title-assist");
  1278. }else
  1279. {
  1280. btnDelay.classList.remove("display-none");
  1281. settingBox.querySelector(".row-mon-latent").classList.add("display-none");
  1282. //settingBox.querySelector(".row-mon-super-awoken").classList.add("display-none");
  1283. editBox.querySelector(".edit-box-title").classList.add("edit-box-title-assist");
  1284. }
  1285. editBox.reCalculateAbility();
  1286. }
  1287. //编辑窗,修改怪物ID
  1288. function editBoxChangeMonId(id)
  1289. {
  1290. let card = Cards[id]; //怪物固定数据
  1291. if (!card){
  1292. id = 0;
  1293. card = Cards[0];
  1294. }
  1295. const editBox = document.querySelector(".edit-box");
  1296. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1297. const searchBox = editBox.querySelector(".search-box");
  1298. const settingBox = editBox.querySelector(".setting-box");
  1299. //id搜索
  1300. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1301. const monHead = monInfoBox.querySelector(".monster");
  1302. changeid({id:id},monHead); //改变图像
  1303. const mId = monInfoBox.querySelector(".monster-id");
  1304. mId.innerHTML = id;
  1305. const mRare = monInfoBox.querySelector(".monster-rare");
  1306. mRare.className = "monster-rare rare-" + card.rarity;
  1307. const mName = monInfoBox.querySelector(".monster-name");
  1308. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1309. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1310. evoCardUl.style.display = "none";
  1311. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1312. let evoLinkCardsIdArray = Cards.filter(function(m){
  1313. return m.evoRootId == card.evoRootId;
  1314. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1315. const createCardHead = editBox.createCardHead;
  1316. if (evoLinkCardsIdArray.length>1)
  1317. {
  1318. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1319. evoLinkCardsIdArray.forEach(function(mid){
  1320. const cli = createCardHead(mid);
  1321. if (mid == id)
  1322. {
  1323. cli.classList.add("unable-monster");
  1324. }
  1325. fragment.appendChild(cli);
  1326. });
  1327. evoCardUl.appendChild(fragment);
  1328. evoCardUl.style.display = "block";
  1329. }
  1330. var mType = monInfoBox.querySelectorAll(".monster-type li");
  1331. for (let ti=0;ti<mType.length;ti++)
  1332. {
  1333. if (ti<card.types.length)
  1334. {
  1335. mType[ti].className = "type-name type-name-" + card.types[ti];
  1336. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1337. }else
  1338. {
  1339. mType[ti].className = "display-none";
  1340. }
  1341. }
  1342. var mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1343. editBox.awokenCount = card.awakenings.length;
  1344. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1345. for (let ai=1;ai<mAwoken.length;ai++)
  1346. {
  1347. if (ai<=card.awakenings.length)
  1348. {
  1349. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1350. }else
  1351. {
  1352. mAwoken[ai].className = "display-none";
  1353. }
  1354. }
  1355. //超觉醒
  1356. var mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1357. var mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1358. //if (!editBox.assist && card.superAwakenings.length>0)
  1359. if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧
  1360. {
  1361. for (let ai=0;ai<mSAwoken.length;ai++)
  1362. {
  1363. if (ai < card.superAwakenings.length)
  1364. {
  1365. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1366. }
  1367. else
  1368. {
  1369. mSAwoken[ai].className = "display-none";
  1370. }
  1371. }
  1372. mSAwokenRow.classList.remove("display-none");
  1373. }else
  1374. {
  1375. mSAwokenRow.classList.add("display-none");
  1376. }
  1377. var monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1378. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1379. var monEditLv = settingBox.querySelector(".m-level");
  1380. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1381. var rowPlus = settingBox.querySelector(".row-mon-plus");
  1382. var rowLatent = settingBox.querySelector(".row-mon-latent");
  1383. if (card.overlay)
  1384. { //当可以叠加时,不能打297和潜觉
  1385. rowPlus.classList.add("disabled");
  1386. rowLatent.classList.add("disabled");
  1387. }else
  1388. {
  1389. rowPlus.classList.remove("disabled");
  1390. rowLatent.classList.remove("disabled");
  1391. }
  1392. var monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1393. //该宠Type允许的杀
  1394. var allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1395. return previous.concat(type_allowable_latent[t]);
  1396. },[]));
  1397. for(var li=17;li<=24;li++)
  1398. {
  1399. var latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1400. if (allowLatent.indexOf(li)>=0)
  1401. {
  1402. if(latentDom.classList.contains("unselected-latent"))
  1403. latentDom.classList.remove("unselected-latent");
  1404. }else
  1405. {
  1406. if(!latentDom.classList.contains("unselected-latent"))
  1407. latentDom.classList.add("unselected-latent");
  1408. }
  1409. }
  1410. if (editBox.assist)
  1411. {
  1412. var btnDone = editBox.querySelector(".button-done");
  1413. if (!card.canAssist)
  1414. {
  1415. btnDone.classList.add("cant-assist");
  1416. btnDone.disabled = true;
  1417. }else
  1418. {
  1419. btnDone.classList.remove("cant-assist");
  1420. btnDone.disabled = false;
  1421. }
  1422. }
  1423. editBox.latent.length = 0;
  1424. editBox.refreshLatent(editBox.latent,id);
  1425. editBox.reCalculateAbility();
  1426. }
  1427. //刷新整个队伍
  1428. function refreshAll(formationData){
  1429. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1430. const formationBox = document.querySelector(".formation-box");
  1431. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1432. const formationA_bigbox = fragment.appendChild(formationBox.querySelector(".formation-A-bigbox"));
  1433. const formationB_bigbox = formationBox.querySelector(".formation-B-bigbox");
  1434. if (formationB_bigbox)
  1435. {fragment.appendChild(formationB_bigbox);}
  1436. const awokenTotalBox = fragment.appendChild(formationBox.querySelector(".awoken-total-box"));
  1437. const detailBox = fragment.appendChild(formationBox.querySelector(".detail-box"));
  1438. const txtTitle = titleBox.querySelector(".title");
  1439. const txtDetail = detailBox.querySelector(".detail");
  1440. txtTitle.value = formationData.title || "";
  1441. txtDetail.value = formationData.detail || "";
  1442. txtDetail.onblur();
  1443. const badges = Array.prototype.slice.call(formationA_bigbox.querySelectorAll(".formation-badge .badge-bg"));
  1444. badges.forEach((b,idx)=>{
  1445. if (idx==formationData.badge)
  1446. {
  1447. b.classList.remove("display-none");
  1448. }else
  1449. {
  1450. b.classList.add("display-none");
  1451. }
  1452. });
  1453. const formationA = formationA_bigbox.querySelector(".formation-A-box");
  1454. const formationB = formationB_bigbox ? formationB_bigbox.querySelector(".formation-B-box") : null;
  1455. const fATeam = formationA.querySelectorAll(".formation-team .monster");
  1456. const fALatents = formationA.querySelectorAll(".formation-latents .latent-ul");
  1457. const fAAssist = formationA.querySelectorAll(".formation-assist .monster");
  1458. const fBTeam = formationB ? formationB.querySelectorAll(".formation-team .monster") : null;
  1459. const fBLatents = formationB ? formationB.querySelectorAll(".formation-latents .latent-ul") : null;
  1460. const fBAssist = formationB ? formationB.querySelectorAll(".formation-assist .monster") : null;
  1461. const formationAbilityDom = formationA.querySelector(".formation-ability");
  1462. for (let ti=0;ti<(formationB?5:6);ti++)
  1463. {
  1464. changeid(formationData.team[0][0][ti],fATeam[ti],fALatents[ti]);
  1465. changeid(formationData.team[0][1][ti],fAAssist[ti]);
  1466. if (formationAbilityDom)
  1467. {
  1468. refreshAbility(
  1469. formationAbilityDom,
  1470. formationData.team[0],
  1471. ti);
  1472. }
  1473. if (formationB)
  1474. {
  1475. changeid(formationData.team[1][0][ti],fBTeam[ti],fBLatents[ti]);
  1476. changeid(formationData.team[1][1][ti],fBAssist[ti]);
  1477. }
  1478. }
  1479. formationBox.appendChild(fragment);
  1480. refreshTotalAbility(formationData.team[0]);
  1481. refreshAwokenCount(formationData.team);
  1482. }
  1483. //刷新觉醒总计
  1484. function refreshAwokenCount(teams){
  1485. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1486. const awokenTotalBox = document.querySelector(".formation-box .awoken-total-box");
  1487. const awokenUL = fragment.appendChild(awokenTotalBox.querySelector(".awoken-ul"));
  1488. function setCount(idx,number){
  1489. var aicon = awokenUL.querySelector(".awoken-" + idx);
  1490. if (!aicon) return; //没有这个觉醒就撤回
  1491. var ali = aicon.parentNode;
  1492. var countDom = ali.querySelector(".count");
  1493. countDom.innerHTML = number;
  1494. if (number)
  1495. ali.classList.remove("display-none");
  1496. else
  1497. ali.classList.add("display-none");
  1498. }
  1499. var bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1500. for (var ai=1;ai<=72;ai++)
  1501. {
  1502. if (ai == 10) //防封
  1503. {
  1504. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,52,solo)*2);
  1505. }else if (ai == 11) //防暗
  1506. {
  1507. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,68,solo)*5);
  1508. }else if (ai == 12) //防废
  1509. {
  1510. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,69,solo)*5);
  1511. }else if (ai == 13) //防毒
  1512. {
  1513. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,70,solo)*5);
  1514. }else if (ai == 19) //手指
  1515. {
  1516. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,53,solo)*2);
  1517. }else if (ai == 21) //SB
  1518. {
  1519. setCount(ai,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,56,solo)*2);
  1520. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1521. {
  1522. continue;
  1523. }else
  1524. {
  1525. setCount(ai,awokenCountInFormation(teams,ai,solo));
  1526. }
  1527. }
  1528. awokenTotalBox.appendChild(awokenUL);
  1529. }
  1530. //刷新能力值
  1531. function refreshAbility(dom,team,idx){
  1532. const ali = dom.querySelector(".abilitys-" + (idx+1));
  1533. const mainMD = team[0][idx];
  1534. const assistMD = team[1][idx];
  1535. const bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性倍率
  1536. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1537. const mainAbility = calculateAbility(mainMD.id,mainMD.level,mainMD.plus,mainMD.awoken,mainMD.latent,assistMD.id,assistMD.awoken);
  1538. //辅助增加的三维,如果辅助的主属性相等,辅助宠物只计算等级和加值,不计算觉醒
  1539. const mainCard = Cards[mainMD.id] || Cards[0];
  1540. const assistCard = Cards[assistMD.id] || Cards[0];
  1541. const assistAbility = (assistMD.id > 0 && mainCard.attrs[0]==assistCard.attrs[0]) ?
  1542. calculateAbility(assistMD.id,assistMD.level,assistMD.plus,null,null) :
  1543. [0,0,0];
  1544. if (mainAbility && mainMD.ability)
  1545. {
  1546. for (let ai=0;ai<3;ai++)
  1547. {
  1548. mainMD.ability[ai] = mainAbility[ai] + Math.round(assistAbility[ai]*bonusScale[ai]);
  1549. }
  1550. }
  1551. const hpDom = ali.querySelector(".hp");
  1552. const atkDom = ali.querySelector(".atk");
  1553. const rcvDom = ali.querySelector(".rcv");
  1554. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  1555. if (mainAbility)
  1556. {
  1557. div.classList.remove("display-none");
  1558. div.innerHTML = mainMD.ability[ai];
  1559. }else
  1560. {
  1561. div.classList.add("display-none");
  1562. div.innerHTML = 0;
  1563. }
  1564. });
  1565. }
  1566. //刷新能力值合计
  1567. function refreshTotalAbility(team){
  1568. //计算总的生命值
  1569. const formationBox = document.querySelector(".formation-box");
  1570. const teamInfo = formationBox.querySelector(".team-info");
  1571. if (!teamInfo) return;
  1572. const tHpDom = teamInfo.querySelector(".tIf-total-hp");
  1573. const tRcvDom = teamInfo.querySelector(".tIf-total-rcv");
  1574. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1575. return value += mon.ability ? mon.ability[0] : 0;
  1576. },0);
  1577. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队血包个数
  1578. //let tHPwithAwoken = Math.round(tHP * (1 + awokenCountInTeam(team,46,solo) * 0.05)); //全队血包
  1579. let badgeHPScale = 1; //徽章倍率
  1580. if (formation.badge == 4)
  1581. {
  1582. badgeHPScale = 1.05;
  1583. }else if (formation.badge == 11)
  1584. {
  1585. badgeHPScale = 1.15;
  1586. }
  1587. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1588. return value += mon.ability ? mon.ability[2] : 0;
  1589. },0);
  1590. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队回复个数
  1591. //let tRCVwithAwoken = Math.round(tRCV * (1 + awokenCountInTeam(team,47,solo) * 0.10)); //全队回复
  1592. let badgeRCVScale = 1; //徽章倍率
  1593. if (formation.badge == 3)
  1594. {
  1595. badgeRCVScale = 1.25;
  1596. }else if (formation.badge == 10)
  1597. {
  1598. badgeRCVScale = 1.35;
  1599. }
  1600. tHpDom.innerHTML = tHP.toString() +
  1601. (teamHPAwoken>0||badgeHPScale>1 ?
  1602. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  1603. "");
  1604. tRcvDom.innerHTML = tRCV.toString() +
  1605. (teamRCVAwoken>0||badgeRCVScale>1 ?
  1606. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  1607. "");
  1608. }

智龙迷城队伍图制作工具