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script.js 92 kB

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  1. var Cards = []; //怪物数据
  2. var Skills = []; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. var interchangeSvg; //储存划线的SVG
  8. var controlBox; //储存整个controlBox
  9. var statusLine; //储存状态栏
  10. var formationBox; //储存整个formationBox
  11. var editBox; //储存整个editBox
  12. var showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. const isGuideMod = Boolean(parseInt(getQueryString("guide"))); //是否以图鉴模式启动
  16. if (location.search.includes('&')) {
  17. location.search = location.search.replace(/&/ig, '&');
  18. }
  19. //一开始就加载当前语言
  20. if (currentLanguage == undefined)
  21. {
  22. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  23. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  24. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  25. if (parameter_i18n) //如果已指定就用指定的语言
  26. return parameter_i18n.includes(lang.i18n);
  27. else //否则筛选浏览器默认语言
  28. return browser_i18n.includes(lang.i18n);
  29. }) ||
  30. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  31. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  32. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  33. }
  34. //一开始就加载当前数据
  35. if (currentDataSource == undefined)
  36. {
  37. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  38. currentDataSource = parameter_dsCode ?
  39. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  40. dataSourceList[0]; //没有指定,直接使用日服
  41. }
  42. const dbName = "PADDF";
  43. var db = null;
  44. const DBOpenRequest = indexedDB.open(dbName,2);
  45. DBOpenRequest.onsuccess = function(event) {
  46. db = event.target.result; //DBOpenRequest.result;
  47. console.log("PADDF:数据库已可使用");
  48. loadData();
  49. };
  50. DBOpenRequest.onerror = function(event) {
  51. // 错误处理
  52. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  53. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  54. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  55. loadData();
  56. //alert('Some errors have occurred, please refresh the page.');
  57. //history.go(); //直接强制刷新
  58. };
  59. DBOpenRequest.onupgradeneeded = function(event) {
  60. let db = event.target.result;
  61. let store;
  62. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  63. // 因为 id 可以保证是不重复的
  64. store = db.createObjectStore("cards");
  65. store = db.createObjectStore("skills");
  66. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  67. store.transaction.oncomplete = function(event) {
  68. console.log("PADDF:数据库建立完毕");
  69. };
  70. };
  71. /*class Member2
  72. {
  73. constructor(oldMenber = null,isAssist = false)
  74. {
  75. if (oldMenber)
  76. { //Copy一个
  77. this.id = oldMenber.id;
  78. this.level = oldMenber.level;
  79. this.plus = [...oldMenber.plus];
  80. this.awoken = oldMenber.awoken;
  81. this.sAwoken = oldMenber.sAwoken;
  82. this.latent = [...oldMenber.latent];
  83. this.skilllevel = oldMenber.sAwoken;
  84. this.assist = oldMenber.assist;
  85. }else
  86. { //全新的
  87. this.id = 0;
  88. this.level = 1;
  89. this.plus = [0,0,0];
  90. this.awoken = 0;
  91. this.sAwoken = null;
  92. this.latent = [];
  93. this.skilllevel = null;
  94. this.assist = null;
  95. }
  96. this.isAssist = isAssist;
  97. }
  98. calculateAbility(solo,teamCount){
  99. const card = Cards[this.id];
  100. let bonus = null;
  101. if (!this.isAssist &&
  102. this.assist &&
  103. this.assist.id>0 &&
  104. Cards[this.assist.id].attrs[0] === card.attrs[0]
  105. ){
  106. bonus = this.assist.calculateAbility(solo,teamCount);
  107. }
  108. }
  109. toJSON(){
  110. }
  111. }*/
  112. //队员基本的留空
  113. var Member = function() {
  114. this.id = 0;
  115. this.ability = [0, 0, 0];
  116. this.abilityNoAwoken = [0, 0, 0];
  117. };
  118. Member.prototype.outObj = function() {
  119. const m = this;
  120. let obj = [m.id];
  121. if (m.level != undefined) obj[1] = m.level;
  122. if (m.awoken != undefined) obj[2] = m.awoken;
  123. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  124. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  125. obj[3] = m.plus[0];
  126. } else {
  127. obj[3] = m.plus;
  128. }
  129. }
  130. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  131. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  132. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  133. const skill = Skills[card.activeSkillId];
  134. //有技能等级,并且技能等级低于最大等级时才记录技能
  135. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  136. return obj;
  137. };
  138. Member.prototype.loadObj = function(m, dataVersion) {
  139. if (m == undefined) //如果没有提供数据,直接返回默认
  140. {
  141. return;
  142. }
  143. if (dataVersion == undefined) dataVersion = 1;
  144. this.id = dataVersion > 1 ? m[0] : m.id;
  145. this.level = dataVersion > 1 ? m[1] : m.level;
  146. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  147. if (dataVersion > 1) {
  148. if (isNaN(m[3]) || m[3] == null) {
  149. this.plus = m[3];
  150. } else {
  151. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  152. this.plus = [singlePlus, singlePlus, singlePlus];
  153. }
  154. } else {
  155. this.plus = m.plus;
  156. }
  157. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  158. this.latent = dataVersion > 1 ? m[4] : m.latent;
  159. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  160. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  161. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  162. this.skilllevel = m[6] || null;
  163. };
  164. Member.prototype.loadFromMember = function(m) {
  165. if (m == undefined) //如果没有提供数据,直接返回默认
  166. {
  167. return;
  168. }
  169. this.id = m.id;
  170. };
  171. //只用来防坐的任何队员
  172. var MemberDelay = function() {
  173. this.id = -1;
  174. };
  175. MemberDelay.prototype = Object.create(Member.prototype);
  176. MemberDelay.prototype.constructor = MemberDelay;
  177. //辅助队员
  178. var MemberAssist = function() {
  179. this.level = 0;
  180. this.awoken = 0;
  181. this.plus = [0, 0, 0];
  182. Member.call(this);
  183. };
  184. MemberAssist.prototype = Object.create(Member.prototype);
  185. MemberAssist.prototype.constructor = MemberAssist;
  186. MemberAssist.prototype.loadFromMember = function(m) {
  187. if (m == undefined) //如果没有提供数据,直接返回默认
  188. {
  189. return;
  190. }
  191. this.id = m.id;
  192. if (m.level != undefined) this.level = m.level;
  193. if (m.awoken != undefined) this.awoken = m.awoken;
  194. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  195. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  196. };
  197. //正式队伍
  198. var MemberTeam = function() {
  199. this.latent = [];
  200. MemberAssist.call(this);
  201. //sawoken作为可选项目,默认不在内
  202. };
  203. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  204. MemberTeam.prototype.constructor = MemberTeam;
  205. MemberTeam.prototype.loadFromMember = function(m) {
  206. if (m == undefined) //如果没有提供数据,直接返回默认
  207. {
  208. return;
  209. }
  210. this.id = m.id;
  211. if (m.level != undefined) this.level = m.level;
  212. if (m.awoken != undefined) this.awoken = m.awoken;
  213. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  214. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  215. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  216. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  217. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  218. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  219. };
  220. var Formation = function(teamCount, memberCount) {
  221. this.title = "";
  222. this.detail = "";
  223. this.teams = [];
  224. for (let ti = 0; ti < teamCount; ti++) {
  225. const team = [
  226. [],
  227. [], 0
  228. ]; //第三个是徽章
  229. for (let mi = 0; mi < memberCount; mi++) {
  230. team[0].push(new MemberTeam());
  231. team[1].push(new MemberAssist());
  232. }
  233. this.teams.push(team);
  234. }
  235. };
  236. Formation.prototype.outObj = function() {
  237. const obj = {};
  238. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  239. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  240. obj.f = this.teams.map(t => {
  241. const teamArr = [];
  242. teamArr[0] = t[0].map(m =>
  243. m.outObj()
  244. );
  245. teamArr[1] = t[1].map(m =>
  246. m.outObj()
  247. );
  248. if (t[2]) teamArr[2] = t[2];
  249. return teamArr;
  250. });
  251. obj.v = dataStructure;
  252. return obj;
  253. };
  254. Formation.prototype.loadObj = function(f) {
  255. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  256. this.title = dataVeision > 1 ? f.t : f.title;
  257. this.detail = dataVeision > 1 ? f.d : f.detail;
  258. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  259. this.teams.forEach(function(t, ti) {
  260. const tf = loadTeamArr[ti];
  261. if (tf) {
  262. t[0].forEach(function(m, mi) {
  263. const fm = tf[0][mi];
  264. m.loadObj(fm, dataVeision);
  265. });
  266. t[1].forEach(function(m, mi) {
  267. const fm = tf[1][mi];
  268. m.loadObj(fm, dataVeision);
  269. });
  270. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  271. }
  272. });
  273. if (f.b)
  274. this.teams[0][2] = f.b; //原来模式的徽章
  275. };
  276. //切换通用的切换className显示的函数
  277. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  278. if (!checkBox) return;
  279. const checked = checkBox.checked;
  280. if (checked && checkedAdd || !checked && !checkedAdd) {
  281. dom.classList.add(className);
  282. } else {
  283. dom.classList.remove(className);
  284. }
  285. }
  286. //清除数据
  287. function clearData() {
  288. const locationURL = new URL(location);
  289. locationURL.searchParams.delete('d'); //删除数据
  290. locationURL.searchParams.delete('l'); //删除语言
  291. location = locationURL.toString();
  292. }
  293. //轮换ABC队伍
  294. function swapABCteam() {
  295. if (formation.teams.length > 1) {
  296. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  297. creatNewUrl();
  298. refreshAll(formation);
  299. }
  300. }
  301. //在单人和多人之间转移数据
  302. function turnPage(toPage, e = null) {
  303. let pagename = null;
  304. switch (toPage) {
  305. case 1:
  306. if (formation.teams[0][0].length < 6) {
  307. //把第二支队伍的队长添加到最后方
  308. formation.teams[0][0].push(formation.teams[1][0][0]);
  309. formation.teams[0][1].push(formation.teams[1][1][0]);
  310. }
  311. //删掉第2支开始的队伍
  312. formation.teams.splice(1);
  313. pagename = "solo.html";
  314. break;
  315. case 2:
  316. if (formation.teams.length < 2) { //从1人到2人
  317. formation.teams[1] = [
  318. [],
  319. []
  320. ];
  321. //把右边的队长加到第二支队伍最后面
  322. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  323. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  324. } else { //从3人到2人,直接删除后面两个队伍
  325. //删掉第3支开始的队伍
  326. formation.teams.splice(2);
  327. //删掉前面两支队伍的战友
  328. formation.teams[0][0].splice(5);
  329. formation.teams[0][1].splice(5);
  330. formation.teams[1][0].splice(5);
  331. formation.teams[1][1].splice(5);
  332. }
  333. formation.badge = 0;
  334. pagename = "multi.html";
  335. break;
  336. case 3:
  337. if (formation.teams.length < 2) { //从1人到3人
  338. } else { //从2人到3人
  339. formation.teams[0][0].push(formation.teams[1][0][0]);
  340. formation.teams[0][1].push(formation.teams[1][1][0]);
  341. formation.teams[1][0].push(formation.teams[0][0][0]);
  342. formation.teams[1][1].push(formation.teams[0][1][0]);
  343. }
  344. formation.badge = 0;
  345. pagename = "triple.html";
  346. break;
  347. }
  348. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  349. if (e && e.ctrlKey) {
  350. window.open(newURL);
  351. } else {
  352. location.href = newURL;
  353. }
  354. }
  355. window.onload = function() {
  356. controlBox = document.body.querySelector(".control-box");
  357. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  358. formationBox = document.body.querySelector(".formation-box");
  359. editBox = document.body.querySelector(".edit-box");
  360. if (isGuideMod) {
  361. console.info('现在是 怪物图鉴 模式');
  362. document.body.classList.add('guide-mod');
  363. }
  364. const helpLink = controlBox.querySelector(".help-link");
  365. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  366. //▼添加语言列表开始
  367. const langSelectDom = controlBox.querySelector(".languages");
  368. languageList.forEach(lang =>
  369. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  370. );
  371. const langOptionArray = Array.from(langSelectDom.options);
  372. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  373. //▲添加语言列表结束
  374. //▼添加数据来源列表开始
  375. const dataSelectDom = controlBox.querySelector(".datasource");
  376. dataSourceList.forEach(ds =>
  377. dataSelectDom.options.add(new Option(ds.source, ds.code))
  378. );
  379. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  380. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  381. //添加数据class
  382. document.body.classList.add("ds-" + currentDataSource.code);
  383. //▲添加数据来源列表结束
  384. //设定初始的显示设置
  385. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  386. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"), 'show-mon-skill-cd');
  387. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  388. initialize(); //界面初始化
  389. };
  390. function loadData(force = false)
  391. {
  392. if (force)
  393. console.info('强制更新数据');
  394. const _time = new Date().getTime();
  395. //开始读取解析怪物数据
  396. const sourceDataFolder = "monsters-info";
  397. if (statusLine) statusLine.classList.add("loading-check-version");
  398. GM_xmlhttpRequest({
  399. method: "GET",
  400. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  401. onload: function(response) {
  402. dealCkeyData(response.response);
  403. },
  404. onerror: function(response) {
  405. const isChrome = navigator.userAgent.includes("Chrome");
  406. if (isChrome && location.host.length == 0 && response.response.length > 0) {
  407. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  408. dealCkeyData(response.response);
  409. } else {
  410. console.error("Ckey JSON数据获取失败", response);
  411. }
  412. }
  413. });
  414. //处理返回的数据
  415. function dealCkeyData(responseText)
  416. { //处理数据版本
  417. let newCkeys; //当前的Ckey们
  418. let lastCkeys; //以前Ckey们
  419. let currentCkey; //获取当前语言的ckey
  420. let lastCurrentCkey; //以前的当前语言的ckey
  421. try {
  422. newCkeys = JSON.parse(responseText);
  423. } catch (e) {
  424. console.log("Ckey数据JSON解码出错", e);
  425. return;
  426. }
  427. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  428. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  429. try {
  430. lastCkeys = JSON.parse(lastCkeys);
  431. if (lastCkeys == null || !(lastCkeys instanceof Array))
  432. lastCkeys = [];
  433. } catch (e) {
  434. console.log("上次的Ckey数据JSON解码出错", e);
  435. return;
  436. }
  437. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  438. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  439. lastCurrentCkey = {
  440. code: currentDataSource.code,
  441. ckey: {},
  442. updateTime: null
  443. };
  444. lastCkeys.push(lastCurrentCkey);
  445. }
  446. if (statusLine) statusLine.classList.remove("loading-check-version");
  447. if (statusLine) statusLine.classList.add("loading-mon-info");
  448. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  449. console.log(`cards_${currentDataSource.code} ckey相等,直接读取已有的数据`, currentCkey.ckey.card);
  450. const transaction = db.transaction([`cards`]);
  451. const objectStore = transaction.objectStore(`cards`);
  452. const request = objectStore.get(currentDataSource.code);
  453. request.onerror = function(event) {
  454. // 错误处理!
  455. console.error(`cards_${currentDataSource.code} 数据库内容读取失败`);
  456. };
  457. request.onsuccess = function(event) {
  458. // 对 request.result 做些操作!
  459. if (request.result instanceof Array)
  460. {
  461. Cards = request.result;
  462. dealCardsData(Cards);
  463. }else
  464. {
  465. console.error(`cards_${currentDataSource.code} 数据库内容不存在,需重新下载`);
  466. downloadCardsData();
  467. }
  468. };
  469. } else {
  470. downloadCardsData();
  471. }
  472. function downloadCardsData()
  473. {
  474. GM_xmlhttpRequest({
  475. method: "GET",
  476. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  477. onload: function(response) {
  478. console.log(`cards_${currentDataSource.code} ckey变化,储存新数据`, currentCkey.ckey.card);
  479. try {
  480. Cards = JSON.parse(response.response);
  481. } catch (e) {
  482. console.log("Cards数据JSON解码出错", e);
  483. return;
  484. }
  485. if (db)
  486. {
  487. const transaction = db.transaction([`cards`], "readwrite");
  488. transaction.oncomplete = function(event) {
  489. console.log(`cards_${currentDataSource.code} 写入完毕`);
  490. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  491. lastCurrentCkey.updateTime = currentCkey.updateTime;
  492. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  493. dealCardsData(Cards);
  494. };
  495. const objectStore = transaction.objectStore(`cards`);
  496. objectStore.put(Cards,currentDataSource.code);
  497. }else //隐私模式无法启动数据库
  498. {
  499. dealCardsData(Cards);
  500. }
  501. },
  502. onerror: function(response) {
  503. console.error("Cards JSON数据获取失败", response);
  504. }
  505. });
  506. }
  507. function dealCardsData()
  508. {
  509. if (editBox)
  510. {
  511. const monstersList = editBox.querySelector("#monsters-name-list");
  512. let fragment = document.createDocumentFragment();
  513. Cards.forEach(function(m) { //添加下拉框候选
  514. const opt = fragment.appendChild(document.createElement("option"));
  515. opt.value = m.id;
  516. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  517. const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  518. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  519. const _m = Cards[parseInt(linkRes[1], 10)];
  520. _m.evoRootId = m.evoRootId;
  521. m.henshinFrom = true;
  522. _m.henshinTo = true;
  523. }
  524. });
  525. monstersList.appendChild(fragment);
  526. }
  527. if (statusLine) statusLine.classList.remove("loading-mon-info");
  528. if (statusLine) statusLine.classList.add("loading-skill-info");
  529. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  530. console.log(`skills_${currentDataSource.code} ckey相等,直接读取已有的数据`, currentCkey.ckey.card);
  531. const transaction = db.transaction([`skills`]);
  532. const objectStore = transaction.objectStore(`skills`);
  533. const request = objectStore.get(currentDataSource.code);
  534. request.onerror = function(event) {
  535. // 错误处理!
  536. console.error(`skills_${currentDataSource.code} 数据库内容读取失败`);
  537. };
  538. request.onsuccess = function(event) {
  539. // 对 request.result 做些操作!
  540. if (request.result instanceof Array)
  541. {
  542. Skills = request.result;
  543. dealSkillData(Skills);
  544. }else
  545. {
  546. console.error(`skills_${currentDataSource.code} 数据库内容不存在,需重新下载`);
  547. downloadSkillData();
  548. }
  549. };
  550. } else {
  551. downloadSkillData();
  552. }
  553. function downloadSkillData()
  554. {
  555. GM_xmlhttpRequest({
  556. method: "GET",
  557. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  558. onload: function(response) {
  559. console.log(`skills_${currentDataSource.code} ckey变化,储存新数据`, currentCkey.ckey.skill);
  560. try {
  561. Skills = JSON.parse(response.response);
  562. } catch (e) {
  563. console.log("Skills数据JSON解码出错", e);
  564. return;
  565. }
  566. if (db)
  567. {
  568. const transaction = db.transaction([`skills`], "readwrite");
  569. transaction.oncomplete = function(event) {
  570. console.log(`skills_${currentDataSource.code} 写入完毕`);
  571. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  572. lastCurrentCkey.updateTime = currentCkey.updateTime;
  573. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  574. dealSkillData(Skills);
  575. };
  576. const objectStore = transaction.objectStore(`skills`);
  577. objectStore.put(Skills,currentDataSource.code);
  578. }else //隐私模式无法启动数据库
  579. {
  580. dealSkillData(Skills);
  581. }
  582. },
  583. onerror: function(response) {
  584. console.error("Skills JSON数据获取失败", response);
  585. }
  586. });
  587. }
  588. function dealSkillData()
  589. {
  590. const updateTime = controlBox.querySelector(".datasource-updatetime");
  591. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  592. //initialize(); //初始化
  593. if (statusLine) statusLine.classList.remove("loading-skill-info");
  594. //如果通过的话就载入URL中的怪物数据
  595. reloadFormationData();
  596. }
  597. }
  598. }
  599. }
  600. //重新读取URL中的Data数据并刷新页面
  601. function reloadFormationData() {
  602. let formationData;
  603. try {
  604. let parameterDataString = getQueryString("d") || getQueryString("data");
  605. formationData = JSON.parse(parameterDataString);
  606. } catch (e) {
  607. console.error("URL中队伍数据JSON解码出错", e);
  608. return;
  609. }
  610. if (formationData) {
  611. formation.loadObj(formationData);
  612. refreshAll(formation);
  613. }
  614. if (isGuideMod)
  615. {
  616. const mid = parseInt(getQueryString("id"));
  617. if (!isNaN(mid))
  618. {
  619. editBox.mid = mid;
  620. editBoxChangeMonId(mid);
  621. }
  622. }
  623. }
  624. window.onpopstate = reloadFormationData; //前进后退时修改页面
  625. //创建新的分享地址
  626. function creatNewUrl(arg) {
  627. if (arg == undefined) arg = {};
  628. if (!!(window.history && history.pushState)) { // 支持History API
  629. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  630. const datasource = arg.datasource || getQueryString("s");
  631. const outObj = formation.outObj();
  632. const newSearch = new URLSearchParams();
  633. if (language_i18n) newSearch.set("l", language_i18n);
  634. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  635. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  636. newSearch.set("d", dataJsonStr);
  637. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  638. if (!arg.notPushState) {
  639. history.pushState(null, null, newUrl);
  640. } else {
  641. return newUrl;
  642. }
  643. }
  644. }
  645. //截图
  646. function capture() {
  647. statusLine.classList.add("prepare-cauture");
  648. const titleBox = formationBox.querySelector(".title-box");
  649. const detailBox = formationBox.querySelector(".detail-box");
  650. const txtTitle = titleBox.querySelector(".title");
  651. const txtDetail = detailBox.querySelector(".detail");
  652. //去掉可能的空白文字的编辑状态
  653. titleBox.classList.remove("edit");
  654. detailBox.classList.remove("edit");
  655. const downLink = controlBox.querySelector(".down-capture");
  656. html2canvas(formationBox).then(canvas => {
  657. canvas.toBlob(function(blob) {
  658. window.URL.revokeObjectURL(downLink.href);
  659. downLink.href = URL.createObjectURL(blob);
  660. downLink.download = `${teamsCount}P formation cauture.png`;
  661. downLink.click();
  662. statusLine.classList.remove("prepare-cauture");
  663. //如果是空白文字,加回编辑状态
  664. if (txtTitle.value.length == 0)
  665. titleBox.classList.add("edit");
  666. if (txtDetail.value.length == 0)
  667. detailBox.classList.add("edit");
  668. });
  669. //document.body.appendChild(canvas);
  670. });
  671. }
  672. //初始化
  673. function initialize() {
  674. //触屏使用的切换显示的线条
  675. interchangeSVG = document.body.querySelector("#interchange-line");
  676. interchangeSVG.line = interchangeSVG.querySelector("g line");
  677. interchangeSVG.changePoint = function(p1, p2) {
  678. const line = this.line;
  679. if (p1 && p1.x != undefined)
  680. line.setAttribute("x1", p1.x);
  681. if (p1 && p1.y != undefined)
  682. line.setAttribute("y1", p1.y);
  683. if (p2 && p2.x != undefined)
  684. line.setAttribute("x2", p2.x);
  685. if (p2 && p2.y != undefined)
  686. line.setAttribute("y2", p2.y);
  687. };
  688. const updateTime = controlBox.querySelector(".datasource-updatetime");
  689. updateTime.onclick = function(){
  690. loadData(true);
  691. };
  692. //标题和介绍文本框
  693. const titleBox = formationBox.querySelector(".title-box");
  694. const detailBox = formationBox.querySelector(".detail-box");
  695. const txtTitle = titleBox.querySelector(".title");
  696. const txtDetail = detailBox.querySelector(".detail");
  697. const txtTitleDisplay = titleBox.querySelector(".title-display");
  698. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  699. txtTitle.onchange = function() {
  700. formation.title = this.value;
  701. //txtTitleDisplay.innerHTML = "";
  702. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  703. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  704. creatNewUrl();
  705. };
  706. txtTitle.onblur = function() {
  707. if (this.value.length > 0)
  708. titleBox.classList.remove("edit");
  709. };
  710. txtDetail.onchange = function() {
  711. formation.detail = this.value;
  712. /*txtDetailDisplay.innerHTML = "";
  713. const txtDetailLines = this.value.split("\n");
  714. txtDetailLines.forEach((line,idx)=>{
  715. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  716. txtDetailDisplay.appendChild(document.createTextNode(line));
  717. });*/
  718. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  719. creatNewUrl();
  720. };
  721. txtDetail.onblur = function() {
  722. if (this.value.length > 0)
  723. detailBox.classList.remove("edit");
  724. this.style.height = txtDetailDisplay.scrollHeight + "px";
  725. };
  726. txtTitleDisplay.onclick = function() {
  727. titleBox.classList.add("edit");
  728. txtTitle.focus();
  729. };
  730. txtDetailDisplay.onclick = function() {
  731. detailBox.classList.add("edit");
  732. txtDetail.focus();
  733. };
  734. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  735. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  736. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  737. }
  738. //将所有怪物头像添加到全局数组
  739. teamBigBoxs.forEach(teamBigBox => {
  740. const teamBox = teamBigBox.querySelector(".team-box");
  741. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  742. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  743. menbers.forEach(m => {
  744. allMembers.push(m);
  745. });
  746. assist.forEach(m => {
  747. allMembers.push(m);
  748. });
  749. });
  750. //所有怪物头像,添加拖动交换的代码
  751. allMembers.forEach(m => {
  752. //点击
  753. m.onclick = clickMonHead;
  754. //拖动
  755. m.draggable = true;
  756. m.ondragstart = dragStartMonHead;
  757. m.ondragover = dropOverMonHead;
  758. m.ondrop = dropMonHead;
  759. //触摸
  760. m.ontouchstart = touchstartMonHead;
  761. m.ontouchmove = touchmoveMonHead;
  762. m.ontouchend = touchendMonHead;
  763. m.ontouchcancel = touchcancelMonHead;
  764. });
  765. //添加徽章
  766. const className_ChoseBadges = "show-all-badges";
  767. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  768. //徽章
  769. const teamBadge = teamBigBox.querySelector(".team-badge");
  770. if (!teamBadge) return;
  771. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  772. function setBadge() {
  773. if (teamBadge.classList.contains(className_ChoseBadges)) {
  774. const team = formation.teams[teamIdx];
  775. teamBadge.classList.remove(className_ChoseBadges);
  776. team[2] = parseInt(this.value, 10);
  777. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  778. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  779. creatNewUrl();
  780. } else {
  781. teamBadge.classList.add(className_ChoseBadges);
  782. }
  783. }
  784. badges.forEach(badge => badge.onclick = setBadge);
  785. });
  786. //编辑框
  787. editBox.mid = null; //储存怪物id
  788. editBox.latent = []; //储存潜在觉醒
  789. editBox.isAssist = false; //储存是否为辅助宠物
  790. editBox.monsterHead = null;
  791. editBox.latentBox = null;
  792. editBox.memberIdx = []; //储存队伍数组下标
  793. editBox.show = function() {
  794. this.classList.remove(className_displayNone);
  795. formationBox.classList.add("blur-bg");
  796. controlBox.classList.add("blur-bg");
  797. };
  798. editBox.hide = function() {
  799. this.classList.add(className_displayNone);
  800. formationBox.classList.remove("blur-bg");
  801. controlBox.classList.remove("blur-bg");
  802. };
  803. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  804. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  805. mSeriesId.onclick = function() { //搜索系列
  806. const seriesId = parseInt(this.getAttribute('data-seriesId'), 10);
  807. if (seriesId > 0) {
  808. showSearch(Cards.filter(card => { return card.seriesId == seriesId; }));
  809. }
  810. };
  811. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  812. mCollabId.onclick = function() { //搜索合作
  813. const collabId = parseInt(this.getAttribute('data-collabId'), 10);
  814. if (collabId > 0); {
  815. searchColla(collabId);
  816. }
  817. };
  818. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  819. mAltName.onclick = function() { //搜索合作
  820. const altName = this.getAttribute('data-altName');
  821. const splitAltName = altName.split("|");
  822. if (altName.length > 0); {
  823. showSearch(Cards.filter(card => {
  824. return splitAltName.some(alt => {
  825. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  826. });
  827. }));
  828. }
  829. };
  830. //创建一个新的怪物头像
  831. editBox.createCardHead = function(id, showAwoken = false) {
  832. function clickHeadToNewMon() {
  833. monstersID.value = this.card.id;
  834. monstersID.onchange();
  835. return false; //取消链接的默认操作
  836. }
  837. //产生一个觉醒列表
  838. function creatAwokenList(awokens) {
  839. const ul = document.createElement("ul");
  840. ul.className = "awoken-ul";
  841. awokens.forEach(ak=>{
  842. const li = ul.appendChild(document.createElement("li"));
  843. const icon = li.appendChild(document.createElement("icon"));
  844. icon.className = "awoken-icon";
  845. icon.setAttribute("data-awoken-icon",ak);
  846. });
  847. return ul;
  848. }
  849. const cli = document.createElement("li");
  850. const cdom = cli.head = createCardA(id);
  851. cli.appendChild(cdom);
  852. changeid({ id: id }, cdom);
  853. cli.card = Cards[id];
  854. if (showAwoken)
  855. {
  856. const awokenPreview = cli.appendChild(document.createElement("div"));
  857. awokenPreview.className = "awoken-preview";
  858. if (cli.card.awakenings.length)
  859. {
  860. const akUl = awokenPreview.appendChild(creatAwokenList(cli.card.awakenings)); //添加觉醒
  861. akUl.classList.add("awoken-preview-awakenings");
  862. }
  863. if (cli.card.superAwakenings.length)
  864. {
  865. const sakUl = awokenPreview.appendChild(creatAwokenList(cli.card.superAwakenings)); //添加超觉醒
  866. sakUl.classList.add("awoken-preview-superAwakenings");
  867. }
  868. }
  869. cli.onclick = clickHeadToNewMon;
  870. return cli;
  871. };
  872. const searchBox = editBox.querySelector(".search-box");
  873. const settingBox = editBox.querySelector(".setting-box");
  874. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  875. searchOpen.onclick = function() {
  876. s_includeSuperAwoken.onclick();
  877. s_canAssist.onclick();
  878. searchBox.classList.toggle(className_displayNone);
  879. };
  880. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  881. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  882. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  883. const s_typesDiv = searchBox.querySelector(".types-div");
  884. const s_types = Array.from(s_typesDiv.querySelectorAll(".type-check"));
  885. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  886. const s_typesUl = s_typesDiv.querySelector(".type-list");
  887. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  888. const s_typesCheckBox = s_typesLi.map(li=>li.querySelector(".type-check"));
  889. s_typesCheckBox.forEach(checkBox=>
  890. {
  891. checkBox.onchange = function(){
  892. const newClassName = `type-killer-${this.value}`;
  893. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  894. s_typesUl.classList.add(newClassName);
  895. else
  896. s_typesUl.classList.remove(newClassName);
  897. }
  898. }
  899. );
  900. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  901. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  902. s_types_latentli.forEach(latent=>
  903. {
  904. latent.onclick = function(){
  905. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  906. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  907. s_typesCheckBox.forEach(checkbox=>{
  908. const type = parseInt(checkbox.value);
  909. checkbox.checked = killerTypes.includes(type);
  910. });
  911. };
  912. });
  913. s_typeAndOr.onchange = function(){
  914. s_typesCheckBox.forEach(checkBox=>checkBox.onchange());
  915. if (this.checked)
  916. s_types_latentUl.classList.add(className_displayNone);
  917. else
  918. s_types_latentUl.classList.remove(className_displayNone);
  919. };
  920. s_typeAndOr.onchange();
  921. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  922. const s_awokensIcons = s_awokensItems.map(it => it.querySelector(".awoken-icon"));
  923. const s_awokensCounts = s_awokensItems.map(it => it.querySelector(".count"));
  924. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  925. searchMonList.originalHeads = null; //用于存放原始搜索结果
  926. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  927. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  928. s_canAssist.onclick = function() {
  929. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  930. };
  931. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  932. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  933. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  934. s_includeSuperAwoken.onclick = function() {
  935. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  936. };
  937. function search_awokenAdd1() {
  938. const countDom = this.parentNode.querySelector(".count");
  939. let count = parseInt(countDom.value, 10);
  940. if (count < 9) {
  941. count++;
  942. countDom.value = count;
  943. this.parentNode.classList.remove("zero");
  944. }
  945. }
  946. s_awokensIcons.forEach((b, idx) => { //每种觉醒增加1
  947. b.onclick = search_awokenAdd1;
  948. });
  949. function search_awokenSub1() {
  950. let count = parseInt(this.value, 10);
  951. if (count > 0) {
  952. count--;
  953. this.value = count;
  954. if (count === 0) {
  955. this.parentNode.parentNode.classList.add("zero");
  956. }
  957. }
  958. }
  959. s_awokensCounts.forEach((b, idx) => { //每种觉醒减少1
  960. b.onclick = search_awokenSub1;
  961. });
  962. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  963. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  964. awokenClear.onclick = function() { //清空觉醒选项
  965. s_awokensCounts.forEach(t => {
  966. t.value = 0;
  967. });
  968. s_awokensItems.forEach(t => {
  969. t.classList.add("zero");
  970. });
  971. };
  972. sawokenClear.onclick = function() { //清空超觉醒选项
  973. s_sawokens.forEach(t => {
  974. t.checked = false;
  975. });
  976. };
  977. const s_controlDiv = searchBox.querySelector(".control-div");
  978. const searchStart = s_controlDiv.querySelector(".search-start");
  979. const searchClose = s_controlDiv.querySelector(".search-close");
  980. const searchClear = s_controlDiv.querySelector(".search-clear");
  981. function returnCheckedInput(ipt) {
  982. return ipt.checked;
  983. }
  984. function returnInputValue(ipt) {
  985. return ipt.value;
  986. }
  987. function Str2Int(str) {
  988. return parseInt(str, 10);
  989. }
  990. //将搜索结果显示出来(也可用于其他的搜索)
  991. const s_showAwoken = searchBox.querySelector("#show-awoken"); //是否显示觉醒
  992. showSearch = function(searchArr) {
  993. editBox.show();
  994. searchBox.classList.remove(className_displayNone);
  995. const createCardHead = editBox.createCardHead;
  996. searchMonList.classList.add(className_displayNone);
  997. searchMonList.innerHTML = ""; //清空旧的
  998. if (searchArr.length > 0) {
  999. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1000. //获取原始排序的头像列表
  1001. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, s_showAwoken.checked));
  1002. //对头像列表进行排序
  1003. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1004. headsArray.forEach(head => fragment.appendChild(head));
  1005. searchMonList.appendChild(fragment);
  1006. }
  1007. searchMonList.classList.remove(className_displayNone);
  1008. };
  1009. const startSearch = function(cards) {
  1010. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  1011. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  1012. let attr1, attr2;
  1013. if (attr1Filter.length > 0) {
  1014. if (!isNaN(attr1Filter[0])) {
  1015. attr1 = parseInt(attr1Filter[0], 10);
  1016. } else {
  1017. attr1 = null;
  1018. }
  1019. }
  1020. if (attr2Filter.length > 0) {
  1021. if (!isNaN(attr2Filter[0])) {
  1022. attr2 = parseInt(attr2Filter[0], 10);
  1023. } else {
  1024. attr2 = null;
  1025. }
  1026. }
  1027. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1028. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1029. const awokensFilter = s_awokensCounts.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  1030. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  1031. return { id: awokenIndex, num: parseInt(btn.value, 10) };
  1032. });
  1033. const searchResult = searchCards(cards,
  1034. attr1, attr2,
  1035. s_fixMainColor.checked,
  1036. typesFilter,
  1037. s_typeAndOr.checked,
  1038. awokensFilter,
  1039. sawokensFilter,
  1040. s_awokensEquivalent.checked,
  1041. s_includeSuperAwoken.checked
  1042. );
  1043. //console.log("搜索结果", searchResult);
  1044. showSearch(searchResult);
  1045. };
  1046. searchBox.startSearch = startSearch;
  1047. searchStart.onclick = function() {
  1048. startSearch(Cards);
  1049. };
  1050. searchClose.onclick = function() {
  1051. searchBox.classList.add(className_displayNone);
  1052. };
  1053. searchClear.onclick = function() { //清空搜索选项
  1054. s_attr1s[0].checked = true;
  1055. s_attr2s[0].checked = true;
  1056. s_types.forEach(t => {
  1057. t.checked = false;
  1058. });
  1059. s_typeAndOr.onchange();
  1060. s_awokensCounts.forEach(t => {
  1061. t.value = 0;
  1062. });
  1063. s_awokensItems.forEach(t => {
  1064. t.classList.add("zero");
  1065. });
  1066. // 这些觉醒的选项干脆都不清除
  1067. //s_awokensEquivalent.checked = false;
  1068. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  1069. s_sawokens.forEach(t => {
  1070. t.checked = false;
  1071. });
  1072. searchMonList.originalHeads = null;
  1073. searchMonList.innerHTML = "";
  1074. };
  1075. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1076. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1077. //对heads重新排序
  1078. function sortHeadsArray(heads) {
  1079. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1080. const sortIndex = parseInt(s_sortList.value, 10);
  1081. const reverse = s_sortReverse.checked;
  1082. let headsArray = heads.concat();
  1083. headsArray.sort((head_a, head_b) => {
  1084. const card_a = head_a.card,
  1085. card_b = head_b.card;
  1086. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1087. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1088. return sortNumber;
  1089. });
  1090. if (reverse) headsArray.reverse();
  1091. return headsArray;
  1092. }
  1093. //对搜索到的Cards重新排序
  1094. function reSortCards() {
  1095. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1096. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1097. searchMonList.classList.add(className_displayNone);
  1098. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1099. headsArray.forEach(head => fragment.appendChild(head));
  1100. searchMonList.appendChild(fragment);
  1101. searchMonList.classList.remove(className_displayNone);
  1102. }
  1103. s_sortList.onchange = reSortCards;
  1104. s_sortReverse.onchange = reSortCards;
  1105. sort_function_list.forEach((sfunc, idx) => {
  1106. const newOpt = new Option(sfunc.name, idx);
  1107. newOpt.setAttribute("data-tag", sfunc.tag);
  1108. s_sortList.options.add(newOpt);
  1109. });
  1110. //id搜索
  1111. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1112. monstersID.onchange = function() {
  1113. if (/^\d+$/.test(this.value)) {
  1114. const newId = parseInt(this.value, 10);
  1115. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1116. {
  1117. editBox.mid = newId;
  1118. if (isGuideMod)
  1119. {
  1120. const locationURL = new URL(location);
  1121. if (newId === 0) {
  1122. locationURL.searchParams.delete('id');
  1123. history.pushState(null, null, locationURL);
  1124. }else
  1125. {
  1126. locationURL.searchParams.set('id', newId);
  1127. history.pushState(null, null, locationURL);
  1128. }
  1129. }
  1130. editBoxChangeMonId(newId);
  1131. }
  1132. }
  1133. };
  1134. monstersID.oninput = monstersID.onchange;
  1135. //觉醒
  1136. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1137. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1138. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1139. function checkAwoken() {
  1140. const card = Cards[editBox.mid];
  1141. const value = parseInt(this.value, 10);
  1142. awokenCountLabel.innerHTML = value;
  1143. if (value > 0 && value == (card.awakenings.length))
  1144. awokenCountLabel.classList.add("full-awoken");
  1145. else
  1146. awokenCountLabel.classList.remove("full-awoken");
  1147. reCalculateAbility();
  1148. }
  1149. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1150. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1151. function playVoiceAwoken() { //点击label才播放语音
  1152. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1153. const card = Cards[editBox.mid];
  1154. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1155. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1156. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.PrefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1157. }
  1158. }
  1159. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1160. //超觉醒
  1161. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1162. monEditSAwokensRow.swaokenIndex = -1;
  1163. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1164. function notCheckMyself() {
  1165. const value = parseInt(this.value, 10);
  1166. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1167. monEditSAwokens[0].click();
  1168. } else {
  1169. monEditSAwokensRow.swaokenIndex = value;
  1170. }
  1171. }
  1172. monEditSAwokens.forEach(akDom => {
  1173. akDom.onclick = notCheckMyself;
  1174. });
  1175. //3个快速设置this.ipt为自己的value
  1176. function setIptToMyValue() {
  1177. if (this.ipt.value != this.value) {
  1178. this.ipt.value = this.value;
  1179. this.ipt.onchange();
  1180. }
  1181. }
  1182. //等级
  1183. const monEditLv = settingBox.querySelector(".m-level");
  1184. monEditLv.onchange = function() {
  1185. reCalculateExp();
  1186. reCalculateAbility();
  1187. };
  1188. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1189. const monLvExp = settingBox.querySelector(".m-level-exp");
  1190. monEditLvMin.ipt = monEditLv;
  1191. monEditLvMin.onclick = setIptToMyValue;
  1192. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1193. monEditLvMax.ipt = monEditLv;
  1194. monEditLvMax.onclick = setIptToMyValue;
  1195. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1196. monEditLv110.ipt = monEditLv;
  1197. monEditLv110.onclick = setIptToMyValue;
  1198. //编辑界面重新计算怪物的经验值
  1199. function reCalculateExp() {
  1200. const monid = parseInt(monstersID.value || 0, 10);
  1201. const level = parseInt(monEditLv.value || 0, 10);
  1202. const tempMon = {
  1203. id: monid,
  1204. level: level
  1205. };
  1206. const needExp = calculateExp(tempMon);
  1207. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level > 99 ? ` + ${parseBigNumber(needExp[1])}` : "") : "";
  1208. }
  1209. editBox.reCalculateExp = reCalculateExp;
  1210. //三维
  1211. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1212. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1213. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1214. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1215. //加蛋
  1216. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1217. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1218. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1219. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1220. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1221. monEditAddHp.onchange = reCalculateAbility;
  1222. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1223. monEditAddAtk.onchange = reCalculateAbility;
  1224. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1225. monEditAddRcv.onchange = reCalculateAbility;
  1226. //3个快速设置按钮
  1227. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1228. monEditAddHpBtn.ipt = monEditAddHp;
  1229. monEditAddHpBtn.onclick = setIptToMyValue;
  1230. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1231. monEditAddAtkBtn.ipt = monEditAddAtk;
  1232. monEditAddAtkBtn.onclick = setIptToMyValue;
  1233. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1234. monEditAddRcvBtn.ipt = monEditAddRcv;
  1235. monEditAddRcvBtn.onclick = setIptToMyValue;
  1236. //297按钮
  1237. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1238. monEditAdd297.onclick = function() {
  1239. monEditAddHp.value = 99;
  1240. monEditAddAtk.value = 99;
  1241. monEditAddRcv.value = 99;
  1242. reCalculateAbility();
  1243. };
  1244. //潜觉
  1245. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1246. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1247. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1248. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1249. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1250. {
  1251. refreshLatent(latent, monid, monEditLatents);
  1252. };
  1253. const hideClassName = 'hide-less-use-latent';
  1254. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1255. s_hideLessUseLetent.onchange = function() {
  1256. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1257. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1258. }
  1259. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1260. s_hideLessUseLetent.onchange();
  1261. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1262. const skillBox = rowSkill.querySelector(".skill-box");
  1263. const skillTitle = skillBox.querySelector(".skill-name");
  1264. const skillCD = skillBox.querySelector(".skill-cd");
  1265. const skillLevel = skillBox.querySelector(".m-skill-level");
  1266. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1267. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1268. skillTitle.onclick = function() {
  1269. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1270. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1271. if (s_cards.length > 1) {
  1272. showSearch(s_cards); //显示
  1273. }
  1274. };
  1275. skillLevel.onchange = function() {
  1276. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1277. const skill = Skills[card.activeSkillId];
  1278. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1279. };
  1280. skillLevel_1.ipt = skillLevel;
  1281. skillLevel_1.onclick = setIptToMyValue;
  1282. skillLevel_Max.ipt = skillLevel;
  1283. skillLevel_Max.onclick = setIptToMyValue;
  1284. //已有觉醒的去除
  1285. function deleteLatent() {
  1286. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1287. editBox.latent.splice(aIdx, 1);
  1288. editBox.reCalculateAbility(); //重计算三维
  1289. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1290. }
  1291. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1292. //可选觉醒的添加
  1293. function addLatent() {
  1294. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1295. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1296. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1297. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1298. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1299. if (latentUseHole(lIdx) <= enabledHole)
  1300. editBox.latent.push(lIdx);
  1301. else
  1302. return;
  1303. editBox.reCalculateAbility();
  1304. editBox.refreshLatent(editBox.latent, editBox.mid);
  1305. }
  1306. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1307. //编辑界面重新计算怪物的能力
  1308. function reCalculateAbility() {
  1309. const monid = parseInt(monstersID.value || 0, 10);
  1310. const level = parseInt(monEditLv.value || 0, 10);
  1311. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1312. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1313. const plus = [
  1314. parseInt(monEditAddHp.value || 0, 10),
  1315. parseInt(monEditAddAtk.value || 0, 10),
  1316. parseInt(monEditAddRcv.value || 0, 10)
  1317. ];
  1318. const latent = editBox.latent;
  1319. const tempMon = {
  1320. id: monid,
  1321. level: level,
  1322. plus: plus,
  1323. awoken: awoken,
  1324. latent: latent
  1325. };
  1326. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1327. monEditHpValue.innerHTML = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1328. monEditAtkValue.innerHTML = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1329. monEditRcvValue.innerHTML = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1330. }
  1331. editBox.reCalculateAbility = reCalculateAbility;
  1332. const btnCancel = editBox.querySelector(".button-cancel");
  1333. const btnDone = editBox.querySelector(".button-done");
  1334. const btnNull = editBox.querySelector(".button-null");
  1335. const btnDelay = editBox.querySelector(".button-delay");
  1336. btnCancel.onclick = function() {
  1337. btnDone.classList.remove("cant-assist");
  1338. btnDone.disabled = false;
  1339. editBox.memberIdx = [];
  1340. editBox.hide();
  1341. };
  1342. btnDone.onclick = function() {
  1343. if (parseInt(monEditLv.value, 10) == 0) {
  1344. btnNull.onclick();
  1345. return;
  1346. }
  1347. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1348. const teamData = formation.teams[editBox.memberIdx[0]];
  1349. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1350. const teamBox = teamBigBox.querySelector(".team-box");
  1351. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1352. mon.id = parseInt(monstersID.value, 10);
  1353. const card = Cards[mon.id] || Cards[0];
  1354. const skill = Skills[card.activeSkillId];
  1355. mon.level = parseInt(monEditLv.value, 10);
  1356. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1357. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1358. if (card.superAwakenings.length) //如果支持超觉醒
  1359. {
  1360. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1361. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1362. }
  1363. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1364. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1365. mon.plus = [0, 0, 0];
  1366. } else {
  1367. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1368. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1369. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1370. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1371. mon.latent = editBox.latent.concat()
  1372. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1373. }
  1374. }
  1375. const skillLevelNum = parseInt(skillLevel.value, 10);
  1376. if (skillLevelNum < skill.maxLevel) {
  1377. mon.skilllevel = skillLevelNum;
  1378. }
  1379. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1380. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1381. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1382. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1383. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1384. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1385. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1386. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1387. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1388. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1389. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1390. //刷新改队员的CD
  1391. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1392. creatNewUrl();
  1393. editBox.hide();
  1394. };
  1395. window.onkeydown = function(e) {
  1396. if (!editBox.classList.contains(className_displayNone)) {
  1397. if (e.keyCode == 27) { //按下ESC时,自动关闭编辑窗
  1398. btnCancel.onclick();
  1399. }
  1400. }
  1401. };
  1402. btnNull.onclick = function() { //空位置
  1403. const mon = new Member();
  1404. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1405. const teamData = formation.teams[editBox.memberIdx[0]];
  1406. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1407. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1408. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1409. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1410. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1411. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1412. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1413. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1414. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1415. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1416. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1417. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1418. //刷新改队员的CD
  1419. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1420. creatNewUrl();
  1421. editBox.hide();
  1422. };
  1423. btnDelay.onclick = function() { //应对威吓
  1424. const mon = new MemberDelay();
  1425. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1426. const teamData = formation.teams[editBox.memberIdx[0]];
  1427. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1428. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1429. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1430. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1431. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1432. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1433. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1434. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1435. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1436. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1437. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1438. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1439. //刷新改队员的CD
  1440. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1441. creatNewUrl();
  1442. editBox.hide();
  1443. };
  1444. //语言选择
  1445. const langList = controlBox.querySelector(".languages");
  1446. langList.onchange = function() {
  1447. creatNewUrl({ "language": this.value });
  1448. history.go();
  1449. };
  1450. //数据源选择
  1451. const dataList = controlBox.querySelector(".datasource");
  1452. dataList.onchange = function() {
  1453. creatNewUrl({ datasource: this.value });
  1454. history.go();
  1455. };
  1456. /*添对应语言执行的JS*/
  1457. const languageJS = document.head.appendChild(document.createElement("script"));
  1458. languageJS.id = "language-js";
  1459. languageJS.type = "text/javascript";
  1460. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1461. if (isGuideMod) //图鉴模式直接打开搜索框
  1462. {
  1463. showSearch([]);
  1464. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  1465. }
  1466. }
  1467. //从怪物头像获取队员的队伍编号
  1468. function getMemberArrayIndexFromMonHead(headDom) {
  1469. return [
  1470. parseInt(headDom.getAttribute("data-team"), 10), //team
  1471. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1472. parseInt(headDom.getAttribute("data-index"), 10), //index
  1473. ];
  1474. }
  1475. //编辑界面点击每个怪物的头像的处理
  1476. function clickMonHead(e) {
  1477. const arr = getMemberArrayIndexFromMonHead(this);
  1478. editMon(arr[0], arr[1], arr[2]);
  1479. return false; //没有false将会打开链接
  1480. }
  1481. //编辑界面每个怪物的头像的拖动
  1482. function dragStartMonHead(e) {
  1483. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1484. }
  1485. //编辑界面每个怪物的头像的经过,阻止事件发生
  1486. function dropOverMonHead(e) {
  1487. e.preventDefault();
  1488. }
  1489. //编辑界面每个怪物的头像的放下
  1490. function dropMonHead(e) {
  1491. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1492. const dataTo = getMemberArrayIndexFromMonHead(this);
  1493. if ((dataTo[0] !== dataFrom[0]) ||
  1494. (dataTo[1] !== dataFrom[1]) ||
  1495. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1496. interchangeCard(dataFrom, dataTo);
  1497. }
  1498. return false; //没有false将会打开链接
  1499. }
  1500. //移动端编辑界面每个怪物的头像的放下
  1501. function touchstartMonHead(e) {
  1502. e.stopPropagation();
  1503. //console.log("开始触摸",e,this);
  1504. const tc = e.changedTouches[0];
  1505. const pX = tc.pageX,
  1506. pY = tc.pageY;
  1507. interchangeSVG.style.display = "none";
  1508. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1509. }
  1510. //移动端编辑界面每个怪物的头像的移动
  1511. function touchmoveMonHead(e) {
  1512. //console.log("移动中",e,this);
  1513. const tc = e.changedTouches[0];
  1514. const pX = tc.pageX,
  1515. pY = tc.pageY;
  1516. const rect = this.getBoundingClientRect();
  1517. const top = rect.top + document.documentElement.scrollTop;
  1518. const left = rect.left + document.documentElement.scrollLeft;
  1519. if ((pY < top) || (pY > (top + rect.height)) ||
  1520. (pX < left) || (pX > (left + rect.width))) {
  1521. interchangeSVG.style.display = "block";
  1522. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1523. } else {
  1524. interchangeSVG.style.display = "none";
  1525. }
  1526. }
  1527. //移动端编辑界面每个怪物的头像的结束
  1528. function touchendMonHead(e) {
  1529. const tc = e.changedTouches[0];
  1530. const pX = tc.pageX,
  1531. pY = tc.pageY;
  1532. //console.log("移动结束",pX,pY,e,this);
  1533. interchangeSVG.style.display = "none";
  1534. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1535. const target = allMembers.find(m => {
  1536. const rect = m.getBoundingClientRect();
  1537. const top = rect.top + document.documentElement.scrollTop;
  1538. const left = rect.left + document.documentElement.scrollLeft;
  1539. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1540. (pX > left) && (pX < (left + rect.width));
  1541. return isInRect;
  1542. });
  1543. if (target && this != target) {
  1544. //console.log("找到的对象",targets[0]);
  1545. const dataFrom = getMemberArrayIndexFromMonHead(this);
  1546. const dataTo = getMemberArrayIndexFromMonHead(target);
  1547. if ((dataTo[0] != dataFrom[0]) ||
  1548. (dataTo[1] != dataFrom[1]) ||
  1549. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1550. interchangeCard(dataFrom, dataTo);
  1551. }
  1552. }
  1553. }
  1554. //移动端编辑界面每个怪物的头像的取消
  1555. function touchcancelMonHead(e) {
  1556. interchangeSVG.style.display = "none";
  1557. console.log("移动取消", e, this);
  1558. }
  1559. function interchangeCard(formArr, toArr) {
  1560. function changeType(member, isAssist) {
  1561. if (member.id == 0 || (isAssist && member.id == -1)) {
  1562. return new Member();
  1563. } else {
  1564. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1565. newMember.loadFromMember(member);
  1566. return newMember;
  1567. }
  1568. }
  1569. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1570. const isCopy = changeSwapToCopy.checked;
  1571. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1572. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1573. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1574. {
  1575. from = changeType(from, formArr[1]);
  1576. if (!isCopy) to = changeType(to, toArr[1]);
  1577. } else if (isCopy) {
  1578. const newFrom = new from.constructor();
  1579. newFrom.loadFromMember(from);
  1580. from = newFrom;
  1581. }
  1582. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1583. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1584. creatNewUrl(); //刷新URL
  1585. refreshAll(formation); //刷新全部
  1586. }
  1587. //改变一个怪物头像
  1588. function changeid(mon, monDom, latentDom) {
  1589. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1590. const parentNode = monDom.parentNode;
  1591. fragment.appendChild(monDom);
  1592. const monId = mon.id;
  1593. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1594. monDom.setAttribute("data-cardid", monId); //设定新的id
  1595. if (monId < 0) //如果是延迟
  1596. {
  1597. monDom.removeAttribute("href");
  1598. monDom.removeAttribute("title");
  1599. parentNode.classList.add("delay");
  1600. parentNode.classList.remove("null");
  1601. parentNode.appendChild(fragment);
  1602. if (latentDom) latentDom.classList.add(className_displayNone);
  1603. return;
  1604. } else if (monId == 0) //如果是空
  1605. {
  1606. monDom.removeAttribute("href");
  1607. monDom.removeAttribute("title");
  1608. parentNode.classList.add("null");
  1609. parentNode.classList.remove("delay");
  1610. parentNode.appendChild(fragment);
  1611. if (latentDom) latentDom.classList.add(className_displayNone);
  1612. return;
  1613. } else if (monId > -1) //如果提供了id
  1614. {
  1615. parentNode.classList.remove("null");
  1616. parentNode.classList.remove("delay");
  1617. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  1618. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  1619. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1620. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1621. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1622. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1623. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1624. monDom.href = currentLanguage.guideURL(monId, card.name);
  1625. if (card.canAssist)
  1626. monDom.classList.add("allowable-assist");
  1627. else
  1628. monDom.classList.remove("allowable-assist");
  1629. if (card.awakenings.includes(49)) //武器
  1630. monDom.classList.add("wepon");
  1631. else
  1632. monDom.classList.remove("wepon");
  1633. }
  1634. const levelDom = monDom.querySelector(".level");
  1635. if (levelDom) //如果提供了等级
  1636. {
  1637. const level = mon.level || 1;
  1638. levelDom.innerHTML = level;
  1639. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  1640. levelDom.classList.add("max");
  1641. } else {
  1642. levelDom.classList.remove("max");
  1643. }
  1644. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1645. levelDom.classList.add("_110");
  1646. } else {
  1647. levelDom.classList.remove("_110");
  1648. }
  1649. }
  1650. const awokenIcon = monDom.querySelector(".awoken-count");
  1651. if (awokenIcon) {
  1652. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  1653. {
  1654. awokenIcon.classList.add(className_displayNone);
  1655. awokenIcon.innerHTML = "";
  1656. } else if (mon.awoken > 0) //如果提供了觉醒
  1657. {
  1658. awokenIcon.classList.remove(className_displayNone);
  1659. awokenIcon.innerHTML = mon.awoken;
  1660. if (mon.awoken == card.awakenings.length) {
  1661. awokenIcon.classList.add("full-awoken");
  1662. } else {
  1663. awokenIcon.classList.remove("full-awoken");
  1664. }
  1665. }
  1666. }
  1667. const sawoken = monDom.querySelector(".super-awoken");
  1668. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1669. {
  1670. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  1671. sawoken.classList.remove(className_displayNone);
  1672. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1673. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  1674. } else {
  1675. sawoken.classList.add(className_displayNone);
  1676. }
  1677. }
  1678. const m_id = monDom.querySelector(".id");
  1679. if (m_id) //怪物ID
  1680. {
  1681. m_id.innerHTML = monId;
  1682. }
  1683. const plusArr = mon.plus || [0, 0, 0];
  1684. const plusDom = monDom.querySelector(".plus");
  1685. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1686. {
  1687. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  1688. if (plusCount <= 0) {
  1689. plusDom.classList.add(className_displayNone);
  1690. } else if (plusCount >= 297) {
  1691. plusDom.classList.add("has297");
  1692. plusDom.classList.remove(className_displayNone);
  1693. } else {
  1694. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1695. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1696. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1697. plusDom.classList.remove("has297");
  1698. plusDom.classList.remove(className_displayNone);
  1699. }
  1700. }
  1701. if (latentDom) {
  1702. if (mon.latent) //如果提供了潜觉
  1703. {
  1704. const latent = mon.latent;
  1705. if (latent.length < 1) {
  1706. latentDom.classList.add(className_displayNone);
  1707. } else {
  1708. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1709. refreshLatent(latent, mon.id, latentDoms);
  1710. latentDom.classList.remove(className_displayNone);
  1711. }
  1712. } else {
  1713. latentDom.classList.add(className_displayNone);
  1714. }
  1715. }
  1716. const skillCdDom = monDom.querySelector(".skill");
  1717. if (skillCdDom) //如果存在技能CD DOM
  1718. {
  1719. //const skill = Skills[card.activeSkillId];
  1720. if (card.activeSkillId == 0) {
  1721. skillCdDom.classList.add(className_displayNone);
  1722. } else {
  1723. skillCdDom.classList.remove(className_displayNone);
  1724. }
  1725. }
  1726. parentNode.appendChild(fragment);
  1727. }
  1728. //刷新潜觉
  1729. function refreshLatent(latent, monid, iconArr) {
  1730. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1731. let latentIndex = 0,
  1732. usedHoleN = 0;
  1733. for (let ai = 0; ai < iconArr.length; ai++) {
  1734. const icon = iconArr[ai];
  1735. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  1736. {
  1737. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  1738. icon.classList.remove(className_displayNone);
  1739. usedHoleN += latentUseHole(latent[latentIndex]);
  1740. latentIndex++;
  1741. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  1742. {
  1743. icon.classList.add(className_displayNone);
  1744. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  1745. {
  1746. icon.removeAttribute("data-latent-icon");
  1747. icon.classList.remove(className_displayNone);
  1748. } else //不需要显示的部分
  1749. {
  1750. icon.classList.add(className_displayNone);
  1751. }
  1752. }
  1753. };
  1754. //点击怪物头像,出现编辑窗
  1755. function editMon(teamNum, isAssist, indexInTeam) {
  1756. //数据
  1757. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1758. const teamBigBox = teamBigBoxs[teamNum];
  1759. const teamBox = teamBigBox.querySelector(".team-box");
  1760. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  1761. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1762. const monsterHead = memberLi.querySelector(".monster");
  1763. editBox.show();
  1764. editBox.isAssist = isAssist;
  1765. editBox.monsterHead = monsterHead;
  1766. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1767. if (!isAssist) {
  1768. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  1769. editBox.latentBox = latentBox;
  1770. } else {
  1771. editBox.latentBox = null;
  1772. }
  1773. const settingBox = editBox.querySelector(".setting-box");
  1774. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1775. monstersID.value = mon.id > 0 ? mon.id : 0;
  1776. monstersID.onchange();
  1777. //觉醒
  1778. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1779. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1780. //超觉醒
  1781. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1782. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1783. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  1784. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  1785. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1786. monEditLv.value = mon.level || 1;
  1787. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1788. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1789. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1790. if (mon.plus && mon.id > 0) {
  1791. monEditAddHp.value = mon.plus[0];
  1792. monEditAddAtk.value = mon.plus[1];
  1793. monEditAddRcv.value = mon.plus[2];
  1794. }
  1795. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1796. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1797. if (mon.skilllevel) {
  1798. skillLevel.value = mon.skilllevel;
  1799. }
  1800. skillLevel.onchange();
  1801. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1802. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1803. if (!isAssist) {
  1804. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1805. editBox.refreshLatent(editBox.latent, mon.id);
  1806. btnDelay.classList.add(className_displayNone);
  1807. rowMonLatent.classList.remove(className_displayNone);
  1808. editBoxTitle.classList.remove("edit-box-title-assist");
  1809. } else {
  1810. btnDelay.classList.remove(className_displayNone);
  1811. rowMonLatent.classList.add(className_displayNone);
  1812. editBoxTitle.classList.add("edit-box-title-assist");
  1813. }
  1814. editBox.reCalculateExp();
  1815. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  1816. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1817. else
  1818. editBox.reCalculateAbility();
  1819. }
  1820. //编辑窗,修改怪物ID
  1821. function editBoxChangeMonId(id) {
  1822. const card = Cards[id] || Cards[0]; //怪物固定数据
  1823. if (card.id == 0) {
  1824. id = 0;
  1825. }
  1826. const skill = Skills[card.activeSkillId];
  1827. const leaderSkill = Skills[card.leaderSkillId];
  1828. let fragment = null;
  1829. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1830. const settingBox = editBox.querySelector(".setting-box");
  1831. //id搜索
  1832. const monHead = monInfoBox.querySelector(".monster");
  1833. changeid({ id: id }, monHead); //改变图像
  1834. const mId = monInfoBox.querySelector(".monster-id");
  1835. mId.innerHTML = id;
  1836. const mRare = monInfoBox.querySelector(".monster-rare");
  1837. mRare.setAttribute("data-rarity", card.rarity);
  1838. const mMP = monInfoBox.querySelector(".monster-mp");
  1839. mMP.innerHTML = card.sellMP.toLocaleString();
  1840. const mName = monInfoBox.querySelector(".monster-name");
  1841. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1842. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1843. mSeriesId.innerHTML = card.seriesId;
  1844. mSeriesId.setAttribute("data-seriesId", card.seriesId);
  1845. if (card.seriesId == 0) {
  1846. mSeriesId.classList.add(className_displayNone);
  1847. } else {
  1848. mSeriesId.classList.remove(className_displayNone);
  1849. }
  1850. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1851. mCollabId.innerHTML = card.collabId;
  1852. mCollabId.setAttribute("data-collabId", card.collabId);
  1853. if (card.collabId == 0) {
  1854. mCollabId.classList.add(className_displayNone);
  1855. } else {
  1856. mCollabId.classList.remove(className_displayNone);
  1857. }
  1858. const mAltName = monInfoBox.querySelector(".monster-altName");
  1859. mAltName.innerHTML = card.altName;
  1860. mAltName.setAttribute("data-altName", card.altName);
  1861. if (card.altName.length == 0) { //当没有合作名
  1862. mAltName.classList.add(className_displayNone);
  1863. } else {
  1864. mAltName.classList.remove(className_displayNone);
  1865. }
  1866. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1867. evoCardUl.style.display = "none";
  1868. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1869. const evoLinkCardsIdArray = Cards.filter(function(m) {
  1870. return m.evoRootId == card.evoRootId;
  1871. }).map(function(m) { return m.id; }); //筛选出相同进化链的
  1872. const createCardHead = editBox.createCardHead;
  1873. if (evoLinkCardsIdArray.length > 1) {
  1874. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1875. evoLinkCardsIdArray.forEach(function(mid) {
  1876. const cli = createCardHead(mid);
  1877. if (mid == id) {
  1878. cli.classList.add("unable-monster");
  1879. }
  1880. fragment.appendChild(cli);
  1881. });
  1882. evoCardUl.appendChild(fragment);
  1883. evoCardUl.style.display = "block";
  1884. }
  1885. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1886. for (let ti = 0; ti < mType.length; ti++) {
  1887. if (ti < card.types.length && card.types[ti] >= 0) {
  1888. mType[ti].setAttribute("data-type-name", card.types[ti]);
  1889. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  1890. mType[ti].classList.remove(className_displayNone);
  1891. } else {
  1892. mType[ti].classList.add(className_displayNone);
  1893. }
  1894. }
  1895. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1896. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1897. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1898. if (card.canAssist) {
  1899. monEditAwokensRow.classList.add("allowable-assist");
  1900. } else {
  1901. monEditAwokensRow.classList.remove("allowable-assist");
  1902. }
  1903. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  1904. if (ai < card.awakenings.length) {
  1905. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  1906. mAwokenIcon[ai].classList.remove(`display-none`);
  1907. } else {
  1908. mAwokenIcon[ai].classList.add(`display-none`);
  1909. }
  1910. }
  1911. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1912. //超觉醒
  1913. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1914. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1915. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  1916. {
  1917. for (let ai = 0; ai < mSAwoken.length; ai++) {
  1918. if (ai < card.superAwakenings.length) {
  1919. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  1920. mSAwoken[ai].classList.remove(`display-none`);
  1921. } else {
  1922. mSAwoken[ai].classList.add(`display-none`);
  1923. }
  1924. }
  1925. monEditSAwokensRow.classList.remove(className_displayNone);
  1926. } else {
  1927. monEditSAwokensRow.classList.add(className_displayNone);
  1928. }
  1929. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1930. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1931. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1932. const monEditLv = settingBox.querySelector(".m-level");
  1933. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1934. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1935. if (card.limitBreakIncr) {
  1936. monEditLv110.classList.remove(className_displayNone);
  1937. } else {
  1938. monEditLv110.classList.add(className_displayNone);
  1939. }
  1940. const mCost = settingBox.querySelector(".monster-cost");
  1941. mCost.innerHTML = card.cost;
  1942. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1943. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1944. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1945. //该宠Type允许的杀,set不会出现重复的
  1946. const allowLatent = new Set();
  1947. card.types
  1948. .filter(i => i >= 0)
  1949. .map(type => type_allowable_latent[type])
  1950. .forEach(tA => tA.forEach(t => allowLatent.add(t)));
  1951. typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀
  1952. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  1953. if (!latentDom) return;
  1954. if (allowLatent.has(type.latent)) {
  1955. latentDom.classList.remove("unallowable-latent");
  1956. } else {
  1957. latentDom.classList.add("unallowable-latent");
  1958. }
  1959. })
  1960. //怪物主动技能
  1961. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1962. const skillBox = rowSkill.querySelector(".skill-box");
  1963. const skillTitle = skillBox.querySelector(".skill-name");
  1964. const skillCD = skillBox.querySelector(".skill-cd");
  1965. const skillLevel = skillBox.querySelector(".m-skill-level");
  1966. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1967. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1968. const skillDetail = skillBox.querySelector(".skill-datail");
  1969. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1970. fragment.appendChild(skillBox);
  1971. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1972. skillTitle.setAttribute("data-skillid", skill.id);
  1973. skillDetail.innerHTML = parseSkillDescription(skill);
  1974. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1975. skillLevel.max = t_maxLevel;
  1976. skillLevel.value = t_maxLevel;
  1977. skillLevel_Max.value = t_maxLevel;
  1978. skillLevel_Max.innerHTML = skill.maxLevel;
  1979. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1980. rowSkill.appendChild(fragment);
  1981. //怪物队长技能
  1982. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1983. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1984. const lskillTitle = lskillBox.querySelector(".skill-name");
  1985. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1986. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1987. fragment.appendChild(lskillBox);
  1988. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1989. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1990. rowLederSkill.appendChild(fragment);
  1991. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  1992. rowPlus.classList.add("disabled");
  1993. rowPlus.querySelector(".m-plus-hp").value = 0;
  1994. rowPlus.querySelector(".m-plus-atk").value = 0;
  1995. rowPlus.querySelector(".m-plus-rcv").value = 0;
  1996. rowLatent.classList.add("disabled");
  1997. skillLevel.setAttribute("readonly", true);
  1998. } else {
  1999. rowPlus.classList.remove("disabled");
  2000. rowLatent.classList.remove("disabled");
  2001. skillLevel.removeAttribute("readonly");
  2002. }
  2003. if (editBox.isAssist) {
  2004. const btnDone = editBox.querySelector(".button-done");
  2005. if (!card.canAssist) {
  2006. btnDone.classList.add("cant-assist");
  2007. btnDone.disabled = true;
  2008. } else {
  2009. btnDone.classList.remove("cant-assist");
  2010. btnDone.disabled = false;
  2011. }
  2012. }
  2013. const allKillerLatent = typekiller_for_type.map(type => type.latent);
  2014. //去除所有不能再打的潜觉
  2015. editBox.latent = editBox.latent.filter(lat =>
  2016. !allKillerLatent.includes(lat) ||
  2017. allKillerLatent.includes(lat) && allowLatent.has(lat));
  2018. editBox.refreshLatent(editBox.latent, id);
  2019. editBox.reCalculateExp();
  2020. editBox.reCalculateAbility();
  2021. }
  2022. //搜索并显示合作
  2023. function searchColla(collabId) {
  2024. if (typeof(collabId) == "string") collabId = parseInt(collabId, 10);
  2025. showSearch(Cards.filter(card => { return card.collabId == collabId; }));
  2026. }
  2027. //刷新整个队伍
  2028. function refreshAll(formationData) {
  2029. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2030. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2031. const detailBox = formationBox.querySelector(".detail-box");
  2032. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2033. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2034. while (formationBox.childNodes.length > 0) {
  2035. fragment.appendChild(formationBox.childNodes[0]);
  2036. }
  2037. const txtTitle = titleBox.querySelector(".title");
  2038. const txtDetail = detailBox.querySelector(".detail");
  2039. txtTitle.value = formationData.title || "";
  2040. txtDetail.value = formationData.detail || "";
  2041. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2042. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2043. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2044. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2045. if (txtTitle.value.length == 0)
  2046. titleBox.classList.add("edit");
  2047. else
  2048. titleBox.classList.remove("edit");
  2049. if (txtDetail.value.length == 0)
  2050. detailBox.classList.add("edit");
  2051. else
  2052. detailBox.classList.remove("edit");
  2053. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2054. const teamBox = teamBigBox.querySelector(".team-box");
  2055. const teamData = formationData.teams[teamNum];
  2056. const badgeBox = teamBigBox.querySelector(".team-badge");
  2057. if (badgeBox) {
  2058. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2059. badge.checked = true;
  2060. }
  2061. const membersDom = teamBox.querySelector(".team-members");
  2062. const latentsDom = teamBox.querySelector(".team-latents");
  2063. const assistsDom = teamBox.querySelector(".team-assist");
  2064. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2065. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2066. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2067. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2068. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2069. changeid(teamData[0][ti], member, latent); //队员
  2070. changeid(teamData[1][ti], assist); //辅助
  2071. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2072. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2073. }
  2074. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2075. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2076. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2077. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2078. });
  2079. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2080. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2081. formationBox.appendChild(fragment);
  2082. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2083. }
  2084. //刷新队伍觉醒统计
  2085. function refreshTeamAwokenCount(awokenDom, team) {
  2086. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2087. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2088. function setCount(aicon, number) {
  2089. if (!aicon) return; //没有这个觉醒就撤回
  2090. const ali = aicon.parentNode;
  2091. const countDom = ali.querySelector(".count");
  2092. countDom.innerHTML = number;
  2093. if (number)
  2094. ali.classList.remove(className_displayNone);
  2095. else
  2096. ali.classList.add(className_displayNone);
  2097. }
  2098. for (let ai = 1; ai <= 72; ai++) {
  2099. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2100. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2101. //搜索等效觉醒
  2102. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2103. if (equalIndex >= 0) {
  2104. const equivalentAwoken = equivalent_awoken[equalIndex];
  2105. if (equivalentAwoken.small === ai) {
  2106. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2107. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2108. setCount(aicon, totalNum);
  2109. } else {
  2110. continue;
  2111. }
  2112. } else {
  2113. setCount(aicon, awokenCountInTeam(team, ai, solo, teamsCount));
  2114. }
  2115. }
  2116. awokenDom.appendChild(fragment);
  2117. }
  2118. //刷新阵型觉醒统计
  2119. function refreshFormationAwokenCount(awokenDom, teams) {
  2120. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2121. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2122. function setCount(aicon, number) {
  2123. if (!aicon) return; //没有这个觉醒就撤回
  2124. const ali = aicon.parentNode;
  2125. const countDom = ali.querySelector(".count");
  2126. countDom.innerHTML = number;
  2127. if (number)
  2128. ali.classList.remove(className_displayNone);
  2129. else
  2130. ali.classList.add(className_displayNone);
  2131. }
  2132. for (let ai = 1; ai <= 72; ai++) {
  2133. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2134. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2135. //搜索等效觉醒
  2136. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2137. if (equalIndex >= 0) {
  2138. const equivalentAwoken = equivalent_awoken[equalIndex];
  2139. if (equivalentAwoken.small === ai) {
  2140. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2141. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2142. setCount(aicon, totalNum);
  2143. } else {
  2144. continue;
  2145. }
  2146. } else {
  2147. setCount(aicon, awokenCountInFormation(teams, ai, solo));
  2148. }
  2149. }
  2150. awokenDom.appendChild(fragment);
  2151. }
  2152. //刷新能力值
  2153. function refreshAbility(abilityDom, team, idx) {
  2154. const memberData = team[0][idx];
  2155. const assistData = team[1][idx];
  2156. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2157. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2158. if (mainAbility && memberData.ability) {
  2159. for (let ai = 0; ai < 3; ai++) {
  2160. memberData.ability[ai] = mainAbility[ai][0];
  2161. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2162. }
  2163. }
  2164. if (!abilityDom) return; //如果没有dom,直接跳过
  2165. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2166. const hpDom = abilityLi.querySelector(".hp");
  2167. const atkDom = abilityLi.querySelector(".atk");
  2168. const rcvDom = abilityLi.querySelector(".rcv");
  2169. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2170. if (mainAbility) {
  2171. div.classList.remove(className_displayNone);
  2172. div.innerHTML = memberData.ability[ai];
  2173. } else {
  2174. div.classList.add(className_displayNone);
  2175. div.innerHTML = 0;
  2176. }
  2177. });
  2178. }
  2179. //刷新队伍能力值合计
  2180. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2181. //计算总的生命值
  2182. if (!totalDom) return;
  2183. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2184. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2185. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2186. const teams = formation.teams;
  2187. const leader1id = team[0][0].id;
  2188. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2189. if (tHpDom) {
  2190. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2191. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2192. const tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2193. const tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  2194. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2195. let badgeHPScale = 1; //徽章倍率
  2196. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2197. badgeHPScale = 1.05;
  2198. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2199. badgeHPScale = 1.15;
  2200. }
  2201. /*tHpDom.innerHTML = Math.round(tHP).toString() +
  2202. (teamHPAwoken > 0 || badgeHPScale != 1 ?
  2203. ("(" + Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale).toString() + ")") :
  2204. "");*/
  2205. tHpDom.innerHTML = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale) +
  2206. ` (${Math.round(Math.round(tHPNoAwoken) * badgeHPScale)})`;
  2207. }
  2208. if (tMoveDom) {
  2209. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  2210. //tMoveDom.innerHTML = moveTime.fixed ? moveTime.duration : (moveTime.duration + badgeMoveTime);
  2211. tMoveDom.innerHTML = moveTime.duration;
  2212. if (moveTime.fixed)
  2213. tMoveDom.classList.add("fixed-move-time");
  2214. else
  2215. tMoveDom.classList.remove("fixed-move-time");
  2216. }
  2217. }
  2218. //刷新所有队伍能力值合计
  2219. function refreshFormationTotalHP(totalDom, teams) {
  2220. //计算总的生命值
  2221. if (!totalDom) return;
  2222. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2223. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2224. if (tHpDom) {
  2225. //因为目前仅用于2P,所以直接在外面固定写了
  2226. const leader1id = teams[0][0][0].id;
  2227. const leader2id = teams[1][0][0].id;
  2228. const tHPArr = teams.map(function(team) {
  2229. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2230. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2231. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2232. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  2233. });
  2234. const tHPNoAwokenArr = teams.map(function(team) {
  2235. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2236. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2237. return Math.round(teamTHP);
  2238. });
  2239. const tHP = tHPArr.reduce((pv, v) => pv + v);
  2240. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  2241. tHpDom.innerHTML = tHP.toString() +
  2242. ` (${tHPNoAwoken})`;
  2243. }
  2244. }
  2245. //刷新单人技能CD
  2246. function refreshMemberSkillCD(teamDom, team, idx) {
  2247. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2248. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2249. const member = team[0][idx];
  2250. const assist = team[1][idx];
  2251. const memberCard = Cards[member.id] || Cards[0];
  2252. const memberSkill = Skills[memberCard.activeSkillId];
  2253. const assistCard = Cards[assist.id] || Cards[0];
  2254. const assistSkill = Skills[assistCard.activeSkillId];
  2255. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2256. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2257. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2258. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2259. memberSkillCdDom.innerHTML = memberSkillCd;
  2260. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2261. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2262. memberSkillCdDom.classList.remove("max-skill");
  2263. } else {
  2264. memberSkillCdDom.classList.add("max-skill");
  2265. }
  2266. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2267. assistSkillCdDom.classList.remove("max-skill");
  2268. } else {
  2269. assistSkillCdDom.classList.add("max-skill");
  2270. }
  2271. }
  2272. function localisation($tra) {
  2273. if (!$tra) return;
  2274. document.title = $tra.webpage_title;
  2275. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2276. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2277. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  2278. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2279. const sortOptions = Array.from(s_sortList.options);
  2280. sortOptions.forEach(opt => {
  2281. const tag = opt.getAttribute("data-tag");
  2282. const trans = $tra.sort_name[tag];
  2283. if (trans) {
  2284. opt.text = trans;
  2285. }
  2286. });
  2287. }

智龙迷城队伍图制作工具