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script.js 93 kB

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  1. var Cards = []; //怪物数据
  2. var Skills = []; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. var isGuideMod; //是否以图鉴模式启动
  6. const teamBigBoxs = []; //储存全部teamBigBox
  7. const allMembers = []; //储存所有成员,包含辅助
  8. var interchangeSvg; //储存划线的SVG
  9. var controlBox; //储存整个controlBox
  10. var statusLine; //储存状态栏
  11. var formationBox; //储存整个formationBox
  12. var editBox; //储存整个editBox
  13. var showSearch; //整个程序都可以用的显示搜索函数
  14. const dataStructure = 3; //阵型输出数据的结构版本
  15. const className_displayNone = "display-none";
  16. if (location.search.includes('&')) {
  17. location.search = location.search.replace(/&/ig, '&');
  18. }
  19. const dbName = "PADDF";
  20. var db = null;
  21. const DBOpenRequest = indexedDB.open(dbName,2);
  22. DBOpenRequest.onsuccess = function(event) {
  23. db = event.target.result; //DBOpenRequest.result;
  24. console.log("PADDF:数据库已可使用");
  25. loadData();
  26. };
  27. DBOpenRequest.onerror = function(event) {
  28. // 错误处理
  29. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  30. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  31. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  32. loadData();
  33. //alert('Some errors have occurred, please refresh the page.');
  34. //history.go(); //直接强制刷新
  35. };
  36. DBOpenRequest.onupgradeneeded = function(event) {
  37. let db = event.target.result;
  38. let store;
  39. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  40. // 因为 id 可以保证是不重复的
  41. store = db.createObjectStore("cards");
  42. store = db.createObjectStore("skills");
  43. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  44. store.transaction.oncomplete = function(event) {
  45. console.log("PADDF:数据库建立完毕");
  46. };
  47. };
  48. /*class Member2
  49. {
  50. constructor(oldMenber = null,isAssist = false)
  51. {
  52. if (oldMenber)
  53. { //Copy一个
  54. this.id = oldMenber.id;
  55. this.level = oldMenber.level;
  56. this.plus = [...oldMenber.plus];
  57. this.awoken = oldMenber.awoken;
  58. this.sAwoken = oldMenber.sAwoken;
  59. this.latent = [...oldMenber.latent];
  60. this.skilllevel = oldMenber.sAwoken;
  61. this.assist = oldMenber.assist;
  62. }else
  63. { //全新的
  64. this.id = 0;
  65. this.level = 1;
  66. this.plus = [0,0,0];
  67. this.awoken = 0;
  68. this.sAwoken = null;
  69. this.latent = [];
  70. this.skilllevel = null;
  71. this.assist = null;
  72. }
  73. this.isAssist = isAssist;
  74. }
  75. calculateAbility(solo,teamCount){
  76. const card = Cards[this.id];
  77. let bonus = null;
  78. if (!this.isAssist &&
  79. this.assist &&
  80. this.assist.id>0 &&
  81. Cards[this.assist.id].attrs[0] === card.attrs[0]
  82. ){
  83. bonus = this.assist.calculateAbility(solo,teamCount);
  84. }
  85. }
  86. toJSON(){
  87. }
  88. }*/
  89. //队员基本的留空
  90. var Member = function() {
  91. this.id = 0;
  92. this.ability = [0, 0, 0];
  93. this.abilityNoAwoken = [0, 0, 0];
  94. };
  95. Member.prototype.outObj = function() {
  96. const m = this;
  97. let obj = [m.id];
  98. if (m.level != undefined) obj[1] = m.level;
  99. if (m.awoken != undefined) obj[2] = m.awoken;
  100. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  101. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  102. obj[3] = m.plus[0];
  103. } else {
  104. obj[3] = m.plus;
  105. }
  106. }
  107. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  108. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  109. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  110. const skill = Skills[card.activeSkillId];
  111. //有技能等级,并且技能等级低于最大等级时才记录技能
  112. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  113. return obj;
  114. };
  115. Member.prototype.loadObj = function(m, dataVersion) {
  116. if (m == undefined) //如果没有提供数据,直接返回默认
  117. {
  118. return;
  119. }
  120. if (dataVersion == undefined) dataVersion = 1;
  121. this.id = dataVersion > 1 ? m[0] : m.id;
  122. this.level = dataVersion > 1 ? m[1] : m.level;
  123. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  124. if (dataVersion > 1) {
  125. if (isNaN(m[3]) || m[3] == null) {
  126. this.plus = m[3];
  127. } else {
  128. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  129. this.plus = [singlePlus, singlePlus, singlePlus];
  130. }
  131. } else {
  132. this.plus = m.plus;
  133. }
  134. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  135. this.latent = dataVersion > 1 ? m[4] : m.latent;
  136. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  137. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  138. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  139. this.skilllevel = m[6] || null;
  140. };
  141. Member.prototype.loadFromMember = function(m) {
  142. if (m == undefined) //如果没有提供数据,直接返回默认
  143. {
  144. return;
  145. }
  146. this.id = m.id;
  147. };
  148. //只用来防坐的任何队员
  149. var MemberDelay = function() {
  150. this.id = -1;
  151. };
  152. MemberDelay.prototype = Object.create(Member.prototype);
  153. MemberDelay.prototype.constructor = MemberDelay;
  154. //辅助队员
  155. var MemberAssist = function() {
  156. this.level = 0;
  157. this.awoken = 0;
  158. this.plus = [0, 0, 0];
  159. Member.call(this);
  160. };
  161. MemberAssist.prototype = Object.create(Member.prototype);
  162. MemberAssist.prototype.constructor = MemberAssist;
  163. MemberAssist.prototype.loadFromMember = function(m) {
  164. if (m == undefined) //如果没有提供数据,直接返回默认
  165. {
  166. return;
  167. }
  168. this.id = m.id;
  169. if (m.level != undefined) this.level = m.level;
  170. if (m.awoken != undefined) this.awoken = m.awoken;
  171. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  172. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  173. };
  174. //正式队伍
  175. var MemberTeam = function() {
  176. this.latent = [];
  177. MemberAssist.call(this);
  178. //sawoken作为可选项目,默认不在内
  179. };
  180. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  181. MemberTeam.prototype.constructor = MemberTeam;
  182. MemberTeam.prototype.loadFromMember = function(m) {
  183. if (m == undefined) //如果没有提供数据,直接返回默认
  184. {
  185. return;
  186. }
  187. this.id = m.id;
  188. if (m.level != undefined) this.level = m.level;
  189. if (m.awoken != undefined) this.awoken = m.awoken;
  190. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  191. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  192. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  193. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  194. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  195. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  196. };
  197. var Formation = function(teamCount, memberCount) {
  198. this.title = "";
  199. this.detail = "";
  200. this.teams = [];
  201. for (let ti = 0; ti < teamCount; ti++) {
  202. const team = [
  203. [],
  204. [], 0
  205. ]; //第三个是徽章
  206. for (let mi = 0; mi < memberCount; mi++) {
  207. team[0].push(new MemberTeam());
  208. team[1].push(new MemberAssist());
  209. }
  210. this.teams.push(team);
  211. }
  212. };
  213. Formation.prototype.outObj = function() {
  214. const obj = {};
  215. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  216. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  217. obj.f = this.teams.map(t => {
  218. const teamArr = [];
  219. teamArr[0] = t[0].map(m =>
  220. m.outObj()
  221. );
  222. teamArr[1] = t[1].map(m =>
  223. m.outObj()
  224. );
  225. if (t[2]) teamArr[2] = t[2];
  226. return teamArr;
  227. });
  228. obj.v = dataStructure;
  229. return obj;
  230. };
  231. Formation.prototype.loadObj = function(f) {
  232. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  233. this.title = dataVeision > 1 ? f.t : f.title;
  234. this.detail = dataVeision > 1 ? f.d : f.detail;
  235. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  236. this.teams.forEach(function(t, ti) {
  237. const tf = loadTeamArr[ti];
  238. if (tf) {
  239. t[0].forEach(function(m, mi) {
  240. const fm = tf[0][mi];
  241. m.loadObj(fm, dataVeision);
  242. });
  243. t[1].forEach(function(m, mi) {
  244. const fm = tf[1][mi];
  245. m.loadObj(fm, dataVeision);
  246. });
  247. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  248. }
  249. });
  250. if (f.b)
  251. this.teams[0][2] = f.b; //原来模式的徽章
  252. };
  253. //切换通用的切换className显示的函数
  254. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  255. if (!checkBox) return;
  256. const checked = checkBox.checked;
  257. if (checked && checkedAdd || !checked && !checkedAdd) {
  258. dom.classList.add(className);
  259. } else {
  260. dom.classList.remove(className);
  261. }
  262. }
  263. //清除数据
  264. function clearData() {
  265. const locationURL = new URL(location);
  266. locationURL.searchParams.delete('d'); //删除数据
  267. locationURL.searchParams.delete('l'); //删除语言
  268. location = locationURL.toString();
  269. }
  270. //轮换ABC队伍
  271. function swapABCteam() {
  272. if (formation.teams.length > 1) {
  273. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  274. creatNewUrl();
  275. refreshAll(formation);
  276. }
  277. }
  278. //在单人和多人之间转移数据
  279. function turnPage(toPage, e = null) {
  280. let pagename = null;
  281. switch (toPage) {
  282. case 1:
  283. if (formation.teams[0][0].length < 6) {
  284. //把第二支队伍的队长添加到最后方
  285. formation.teams[0][0].push(formation.teams[1][0][0]);
  286. formation.teams[0][1].push(formation.teams[1][1][0]);
  287. }
  288. //删掉第2支开始的队伍
  289. formation.teams.splice(1);
  290. pagename = "solo.html";
  291. break;
  292. case 2:
  293. if (formation.teams.length < 2) { //从1人到2人
  294. formation.teams[1] = [
  295. [],
  296. []
  297. ];
  298. //把右边的队长加到第二支队伍最后面
  299. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  300. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  301. } else { //从3人到2人,直接删除后面两个队伍
  302. //删掉第3支开始的队伍
  303. formation.teams.splice(2);
  304. //删掉前面两支队伍的战友
  305. formation.teams[0][0].splice(5);
  306. formation.teams[0][1].splice(5);
  307. formation.teams[1][0].splice(5);
  308. formation.teams[1][1].splice(5);
  309. }
  310. formation.badge = 0;
  311. pagename = "multi.html";
  312. break;
  313. case 3:
  314. if (formation.teams.length < 2) { //从1人到3人
  315. } else { //从2人到3人
  316. formation.teams[0][0].push(formation.teams[1][0][0]);
  317. formation.teams[0][1].push(formation.teams[1][1][0]);
  318. formation.teams[1][0].push(formation.teams[0][0][0]);
  319. formation.teams[1][1].push(formation.teams[0][1][0]);
  320. }
  321. formation.badge = 0;
  322. pagename = "triple.html";
  323. break;
  324. }
  325. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  326. if (e && e.ctrlKey) {
  327. window.open(newURL);
  328. } else {
  329. location.href = newURL;
  330. }
  331. }
  332. window.onload = function() {
  333. controlBox = document.body.querySelector(".control-box");
  334. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  335. formationBox = document.body.querySelector(".formation-box");
  336. editBox = document.body.querySelector(".edit-box");
  337. //设定初始的显示设置
  338. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  339. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"), 'show-mon-skill-cd');
  340. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  341. isGuideMod = Boolean(parseInt(getQueryString("guide")));
  342. if (isGuideMod) {
  343. console.info('现在是 怪物图鉴 模式');
  344. document.body.classList.add('guide-mod');
  345. }
  346. const helpLink = controlBox.querySelector(".help-link");
  347. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  348. //▼添加语言列表开始
  349. const langSelectDom = controlBox.querySelector(".languages");
  350. languageList.forEach(lang =>
  351. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  352. );
  353. if (currentLanguage == undefined)
  354. {
  355. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  356. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  357. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  358. if (parameter_i18n) //如果已指定就用指定的语言
  359. return parameter_i18n.includes(lang.i18n);
  360. else //否则筛选浏览器默认语言
  361. return browser_i18n.includes(lang.i18n);
  362. }) ||
  363. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  364. document.head.querySelector("#language-css").href = "languages/" + currentLanguage.i18n + ".css";
  365. }
  366. const langOptionArray = Array.from(langSelectDom.options);
  367. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  368. //▲添加语言列表结束
  369. //▼添加数据来源列表开始
  370. const dataSelectDom = controlBox.querySelector(".datasource");
  371. dataSourceList.forEach(ds =>
  372. dataSelectDom.options.add(new Option(ds.source, ds.code))
  373. );
  374. if (currentDataSource == undefined)
  375. {
  376. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  377. currentDataSource = parameter_dsCode ?
  378. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  379. dataSourceList[0]; //没有指定,直接使用日服
  380. document.body.classList.add("ds-" + currentDataSource.code);
  381. }
  382. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  383. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  384. //▼添加数据来源列表结束
  385. initialize(); //界面初始化
  386. };
  387. function loadData(force = false)
  388. {
  389. if (force)
  390. console.info('强制更新数据');
  391. const _time = new Date().getTime();
  392. if (currentLanguage == undefined)
  393. {
  394. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  395. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  396. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  397. if (parameter_i18n) //如果已指定就用指定的语言
  398. return parameter_i18n.includes(lang.i18n);
  399. else //否则筛选浏览器默认语言
  400. return browser_i18n.includes(lang.i18n);
  401. }) ||
  402. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  403. document.head.querySelector("#language-css").href = "languages/" + currentLanguage.i18n + ".css";
  404. }
  405. if (currentDataSource == undefined)
  406. { //解决首次运行时,页面加载不如数据加载快的问题
  407. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  408. currentDataSource = parameter_dsCode ?
  409. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  410. dataSourceList[0]; //没有指定,直接使用日服
  411. document.body.classList.add("ds-" + currentDataSource.code);
  412. }
  413. //开始读取解析怪物数据
  414. const sourceDataFolder = "monsters-info";
  415. if (statusLine) statusLine.classList.add("loading-check-version");
  416. GM_xmlhttpRequest({
  417. method: "GET",
  418. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  419. onload: function(response) {
  420. dealCkeyData(response.response);
  421. },
  422. onerror: function(response) {
  423. const isChrome = navigator.userAgent.includes("Chrome");
  424. if (isChrome && location.host.length == 0 && response.response.length > 0) {
  425. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  426. dealCkeyData(response.response);
  427. } else {
  428. console.error("Ckey JSON数据获取失败", response);
  429. }
  430. }
  431. });
  432. //处理返回的数据
  433. function dealCkeyData(responseText)
  434. { //处理数据版本
  435. let newCkeys; //当前的Ckey们
  436. let lastCkeys; //以前Ckey们
  437. let currentCkey; //获取当前语言的ckey
  438. let lastCurrentCkey; //以前的当前语言的ckey
  439. try {
  440. newCkeys = JSON.parse(responseText);
  441. } catch (e) {
  442. console.log("Ckey数据JSON解码出错", e);
  443. return;
  444. }
  445. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  446. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  447. try {
  448. lastCkeys = JSON.parse(lastCkeys);
  449. if (lastCkeys == null || !(lastCkeys instanceof Array))
  450. lastCkeys = [];
  451. } catch (e) {
  452. console.log("上次的Ckey数据JSON解码出错", e);
  453. return;
  454. }
  455. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  456. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  457. lastCurrentCkey = {
  458. code: currentDataSource.code,
  459. ckey: {},
  460. updateTime: null
  461. };
  462. lastCkeys.push(lastCurrentCkey);
  463. }
  464. if (statusLine) statusLine.classList.remove("loading-check-version");
  465. if (statusLine) statusLine.classList.add("loading-mon-info");
  466. if (db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  467. console.log(`cards_${currentDataSource.code} ckey相等,直接读取已有的数据`, currentCkey.ckey.card);
  468. const transaction = db.transaction([`cards`]);
  469. const objectStore = transaction.objectStore(`cards`);
  470. const request = objectStore.get(currentDataSource.code);
  471. request.onerror = function(event) {
  472. // 错误处理!
  473. console.error(`cards_${currentDataSource.code} 数据库内容读取失败`);
  474. };
  475. request.onsuccess = function(event) {
  476. // 对 request.result 做些操作!
  477. if (request.result instanceof Array)
  478. {
  479. Cards = request.result;
  480. dealCardsData(Cards);
  481. }else
  482. {
  483. console.error(`cards_${currentDataSource.code} 数据库内容不存在,需重新下载`);
  484. downloadCardsData();
  485. }
  486. };
  487. } else {
  488. downloadCardsData();
  489. }
  490. function downloadCardsData()
  491. {
  492. GM_xmlhttpRequest({
  493. method: "GET",
  494. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json${force?`?t=${_time}`:''}`, //Cards数据文件
  495. onload: function(response) {
  496. console.log(`cards_${currentDataSource.code} ckey变化,储存新数据`, currentCkey.ckey.card);
  497. try {
  498. Cards = JSON.parse(response.response);
  499. } catch (e) {
  500. console.log("Cards数据JSON解码出错", e);
  501. return;
  502. }
  503. if (db)
  504. {
  505. const transaction = db.transaction([`cards`], "readwrite");
  506. transaction.oncomplete = function(event) {
  507. console.log(`cards_${currentDataSource.code} 写入完毕`);
  508. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  509. lastCurrentCkey.updateTime = currentCkey.updateTime;
  510. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  511. dealCardsData(Cards);
  512. };
  513. const objectStore = transaction.objectStore(`cards`);
  514. objectStore.put(Cards,currentDataSource.code);
  515. }else //隐私模式无法启动数据库
  516. {
  517. dealCardsData(Cards);
  518. }
  519. },
  520. onerror: function(response) {
  521. console.error("Cards JSON数据获取失败", response);
  522. }
  523. });
  524. }
  525. function dealCardsData()
  526. {
  527. if (editBox)
  528. {
  529. const monstersList = editBox.querySelector("#monsters-name-list");
  530. let fragment = document.createDocumentFragment();
  531. Cards.forEach(function(m) { //添加下拉框候选
  532. const opt = fragment.appendChild(document.createElement("option"));
  533. opt.value = m.id;
  534. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  535. const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  536. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  537. const _m = Cards[parseInt(linkRes[1], 10)];
  538. _m.evoRootId = m.evoRootId;
  539. m.henshinFrom = true;
  540. _m.henshinTo = true;
  541. }
  542. });
  543. monstersList.appendChild(fragment);
  544. }
  545. if (statusLine) statusLine.classList.remove("loading-mon-info");
  546. if (statusLine) statusLine.classList.add("loading-skill-info");
  547. if (db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  548. console.log(`skills_${currentDataSource.code} ckey相等,直接读取已有的数据`, currentCkey.ckey.card);
  549. const transaction = db.transaction([`skills`]);
  550. const objectStore = transaction.objectStore(`skills`);
  551. const request = objectStore.get(currentDataSource.code);
  552. request.onerror = function(event) {
  553. // 错误处理!
  554. console.error(`skills_${currentDataSource.code} 数据库内容读取失败`);
  555. };
  556. request.onsuccess = function(event) {
  557. // 对 request.result 做些操作!
  558. if (request.result instanceof Array)
  559. {
  560. Skills = request.result;
  561. dealSkillData(Skills);
  562. }else
  563. {
  564. console.error(`skills_${currentDataSource.code} 数据库内容不存在,需重新下载`);
  565. downloadSkillData();
  566. }
  567. };
  568. } else {
  569. downloadSkillData();
  570. }
  571. function downloadSkillData()
  572. {
  573. GM_xmlhttpRequest({
  574. method: "GET",
  575. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json${force?`?t=${_time}`:''}`, //Skills数据文件
  576. onload: function(response) {
  577. console.log(`skills_${currentDataSource.code} ckey变化,储存新数据`, currentCkey.ckey.skill);
  578. try {
  579. Skills = JSON.parse(response.response);
  580. } catch (e) {
  581. console.log("Skills数据JSON解码出错", e);
  582. return;
  583. }
  584. if (db)
  585. {
  586. const transaction = db.transaction([`skills`], "readwrite");
  587. transaction.oncomplete = function(event) {
  588. console.log(`skills_${currentDataSource.code} 写入完毕`);
  589. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  590. lastCurrentCkey.updateTime = currentCkey.updateTime;
  591. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  592. dealSkillData(Skills);
  593. };
  594. const objectStore = transaction.objectStore(`skills`);
  595. objectStore.put(Skills,currentDataSource.code);
  596. }else //隐私模式无法启动数据库
  597. {
  598. dealSkillData(Skills);
  599. }
  600. },
  601. onerror: function(response) {
  602. console.error("Skills JSON数据获取失败", response);
  603. }
  604. });
  605. }
  606. function dealSkillData()
  607. {
  608. const updateTime = controlBox.querySelector(".datasource-updatetime");
  609. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  610. //initialize(); //初始化
  611. if (statusLine) statusLine.classList.remove("loading-skill-info");
  612. //如果通过的话就载入URL中的怪物数据
  613. reloadFormationData();
  614. }
  615. }
  616. }
  617. }
  618. //重新读取URL中的Data数据并刷新页面
  619. function reloadFormationData() {
  620. let formationData;
  621. try {
  622. let parameterDataString = getQueryString("d") || getQueryString("data");
  623. formationData = JSON.parse(parameterDataString);
  624. } catch (e) {
  625. console.error("URL中队伍数据JSON解码出错", e);
  626. return;
  627. }
  628. if (formationData) {
  629. formation.loadObj(formationData);
  630. refreshAll(formation);
  631. }
  632. if (isGuideMod)
  633. {
  634. const mid = parseInt(getQueryString("id"));
  635. if (!isNaN(mid))
  636. {
  637. editBox.mid = mid;
  638. editBoxChangeMonId(mid);
  639. }
  640. }
  641. }
  642. window.onpopstate = reloadFormationData; //前进后退时修改页面
  643. //创建新的分享地址
  644. function creatNewUrl(arg) {
  645. if (arg == undefined) arg = {};
  646. if (!!(window.history && history.pushState)) { // 支持History API
  647. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  648. const datasource = arg.datasource || getQueryString("s");
  649. const outObj = formation.outObj();
  650. const newSearch = new URLSearchParams();
  651. if (language_i18n) newSearch.set("l", language_i18n);
  652. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  653. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  654. newSearch.set("d", dataJsonStr);
  655. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  656. if (!arg.notPushState) {
  657. history.pushState(null, null, newUrl);
  658. } else {
  659. return newUrl;
  660. }
  661. }
  662. }
  663. //截图
  664. function capture() {
  665. statusLine.classList.add("prepare-cauture");
  666. const titleBox = formationBox.querySelector(".title-box");
  667. const detailBox = formationBox.querySelector(".detail-box");
  668. const txtTitle = titleBox.querySelector(".title");
  669. const txtDetail = detailBox.querySelector(".detail");
  670. //去掉可能的空白文字的编辑状态
  671. titleBox.classList.remove("edit");
  672. detailBox.classList.remove("edit");
  673. const downLink = controlBox.querySelector(".down-capture");
  674. html2canvas(formationBox).then(canvas => {
  675. canvas.toBlob(function(blob) {
  676. window.URL.revokeObjectURL(downLink.href);
  677. downLink.href = URL.createObjectURL(blob);
  678. downLink.download = `${teamsCount}P formation cauture.png`;
  679. downLink.click();
  680. statusLine.classList.remove("prepare-cauture");
  681. //如果是空白文字,加回编辑状态
  682. if (txtTitle.value.length == 0)
  683. titleBox.classList.add("edit");
  684. if (txtDetail.value.length == 0)
  685. detailBox.classList.add("edit");
  686. });
  687. //document.body.appendChild(canvas);
  688. });
  689. }
  690. //初始化
  691. function initialize() {
  692. //触屏使用的切换显示的线条
  693. interchangeSVG = document.body.querySelector("#interchange-line");
  694. interchangeSVG.line = interchangeSVG.querySelector("g line");
  695. interchangeSVG.changePoint = function(p1, p2) {
  696. const line = this.line;
  697. if (p1 && p1.x != undefined)
  698. line.setAttribute("x1", p1.x);
  699. if (p1 && p1.y != undefined)
  700. line.setAttribute("y1", p1.y);
  701. if (p2 && p2.x != undefined)
  702. line.setAttribute("x2", p2.x);
  703. if (p2 && p2.y != undefined)
  704. line.setAttribute("y2", p2.y);
  705. };
  706. const updateTime = controlBox.querySelector(".datasource-updatetime");
  707. updateTime.onclick = function(){
  708. loadData(true);
  709. };
  710. //标题和介绍文本框
  711. const titleBox = formationBox.querySelector(".title-box");
  712. const detailBox = formationBox.querySelector(".detail-box");
  713. const txtTitle = titleBox.querySelector(".title");
  714. const txtDetail = detailBox.querySelector(".detail");
  715. const txtTitleDisplay = titleBox.querySelector(".title-display");
  716. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  717. txtTitle.onchange = function() {
  718. formation.title = this.value;
  719. //txtTitleDisplay.innerHTML = "";
  720. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  721. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  722. creatNewUrl();
  723. };
  724. txtTitle.onblur = function() {
  725. if (this.value.length > 0)
  726. titleBox.classList.remove("edit");
  727. };
  728. txtDetail.onchange = function() {
  729. formation.detail = this.value;
  730. /*txtDetailDisplay.innerHTML = "";
  731. const txtDetailLines = this.value.split("\n");
  732. txtDetailLines.forEach((line,idx)=>{
  733. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  734. txtDetailDisplay.appendChild(document.createTextNode(line));
  735. });*/
  736. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  737. creatNewUrl();
  738. };
  739. txtDetail.onblur = function() {
  740. if (this.value.length > 0)
  741. detailBox.classList.remove("edit");
  742. this.style.height = txtDetailDisplay.scrollHeight + "px";
  743. };
  744. txtTitleDisplay.onclick = function() {
  745. titleBox.classList.add("edit");
  746. txtTitle.focus();
  747. };
  748. txtDetailDisplay.onclick = function() {
  749. detailBox.classList.add("edit");
  750. txtDetail.focus();
  751. };
  752. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  753. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  754. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  755. }
  756. //将所有怪物头像添加到全局数组
  757. teamBigBoxs.forEach(teamBigBox => {
  758. const teamBox = teamBigBox.querySelector(".team-box");
  759. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  760. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  761. menbers.forEach(m => {
  762. allMembers.push(m);
  763. });
  764. assist.forEach(m => {
  765. allMembers.push(m);
  766. });
  767. });
  768. //所有怪物头像,添加拖动交换的代码
  769. allMembers.forEach(m => {
  770. //点击
  771. m.onclick = clickMonHead;
  772. //拖动
  773. m.draggable = true;
  774. m.ondragstart = dragStartMonHead;
  775. m.ondragover = dropOverMonHead;
  776. m.ondrop = dropMonHead;
  777. //触摸
  778. m.ontouchstart = touchstartMonHead;
  779. m.ontouchmove = touchmoveMonHead;
  780. m.ontouchend = touchendMonHead;
  781. m.ontouchcancel = touchcancelMonHead;
  782. });
  783. //添加徽章
  784. const className_ChoseBadges = "show-all-badges";
  785. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  786. //徽章
  787. const teamBadge = teamBigBox.querySelector(".team-badge");
  788. if (!teamBadge) return;
  789. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  790. function setBadge() {
  791. if (teamBadge.classList.contains(className_ChoseBadges)) {
  792. const team = formation.teams[teamIdx];
  793. teamBadge.classList.remove(className_ChoseBadges);
  794. team[2] = parseInt(this.value, 10);
  795. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  796. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  797. creatNewUrl();
  798. } else {
  799. teamBadge.classList.add(className_ChoseBadges);
  800. }
  801. }
  802. badges.forEach(badge => badge.onclick = setBadge);
  803. });
  804. //编辑框
  805. editBox.mid = null; //储存怪物id
  806. editBox.latent = []; //储存潜在觉醒
  807. editBox.isAssist = false; //储存是否为辅助宠物
  808. editBox.monsterHead = null;
  809. editBox.latentBox = null;
  810. editBox.memberIdx = []; //储存队伍数组下标
  811. editBox.show = function() {
  812. this.classList.remove(className_displayNone);
  813. formationBox.classList.add("blur-bg");
  814. controlBox.classList.add("blur-bg");
  815. };
  816. editBox.hide = function() {
  817. this.classList.add(className_displayNone);
  818. formationBox.classList.remove("blur-bg");
  819. controlBox.classList.remove("blur-bg");
  820. };
  821. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  822. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  823. mSeriesId.onclick = function() { //搜索系列
  824. const seriesId = parseInt(this.getAttribute('data-seriesId'), 10);
  825. if (seriesId > 0) {
  826. showSearch(Cards.filter(card => { return card.seriesId == seriesId; }));
  827. }
  828. };
  829. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  830. mCollabId.onclick = function() { //搜索合作
  831. const collabId = parseInt(this.getAttribute('data-collabId'), 10);
  832. if (collabId > 0); {
  833. searchColla(collabId);
  834. }
  835. };
  836. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  837. mAltName.onclick = function() { //搜索合作
  838. const altName = this.getAttribute('data-altName');
  839. const splitAltName = altName.split("|");
  840. if (altName.length > 0); {
  841. showSearch(Cards.filter(card => {
  842. return splitAltName.some(alt => {
  843. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  844. });
  845. }));
  846. }
  847. };
  848. //创建一个新的怪物头像
  849. editBox.createCardHead = function(id, showAwoken = false) {
  850. function clickHeadToNewMon() {
  851. monstersID.value = this.card.id;
  852. monstersID.onchange();
  853. return false; //取消链接的默认操作
  854. }
  855. //产生一个觉醒列表
  856. function creatAwokenList(awokens) {
  857. const ul = document.createElement("ul");
  858. ul.className = "awoken-ul";
  859. awokens.forEach(ak=>{
  860. const li = ul.appendChild(document.createElement("li"));
  861. const icon = li.appendChild(document.createElement("icon"));
  862. icon.className = "awoken-icon";
  863. icon.setAttribute("data-awoken-icon",ak);
  864. });
  865. return ul;
  866. }
  867. const cli = document.createElement("li");
  868. const cdom = cli.head = createCardA(id);
  869. cli.appendChild(cdom);
  870. changeid({ id: id }, cdom);
  871. cli.card = Cards[id];
  872. if (showAwoken)
  873. {
  874. const awokenPreview = cli.appendChild(document.createElement("div"));
  875. awokenPreview.className = "awoken-preview";
  876. if (cli.card.awakenings.length)
  877. {
  878. const akUl = awokenPreview.appendChild(creatAwokenList(cli.card.awakenings)); //添加觉醒
  879. akUl.classList.add("awoken-preview-awakenings");
  880. }
  881. if (cli.card.superAwakenings.length)
  882. {
  883. const sakUl = awokenPreview.appendChild(creatAwokenList(cli.card.superAwakenings)); //添加超觉醒
  884. sakUl.classList.add("awoken-preview-superAwakenings");
  885. }
  886. }
  887. cli.onclick = clickHeadToNewMon;
  888. return cli;
  889. };
  890. const searchBox = editBox.querySelector(".search-box");
  891. const settingBox = editBox.querySelector(".setting-box");
  892. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  893. searchOpen.onclick = function() {
  894. s_includeSuperAwoken.onclick();
  895. s_canAssist.onclick();
  896. searchBox.classList.toggle(className_displayNone);
  897. };
  898. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  899. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  900. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  901. const s_typesDiv = searchBox.querySelector(".types-div");
  902. const s_types = Array.from(s_typesDiv.querySelectorAll(".type-check"));
  903. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  904. const s_typesUl = s_typesDiv.querySelector(".type-list");
  905. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  906. const s_typesCheckBox = s_typesLi.map(li=>li.querySelector(".type-check"));
  907. s_typesCheckBox.forEach(checkBox=>
  908. {
  909. checkBox.onchange = function(){
  910. const newClassName = `type-killer-${this.value}`;
  911. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  912. s_typesUl.classList.add(newClassName);
  913. else
  914. s_typesUl.classList.remove(newClassName);
  915. }
  916. }
  917. );
  918. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  919. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  920. s_types_latentli.forEach(latent=>
  921. {
  922. latent.onclick = function(){
  923. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  924. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  925. s_typesCheckBox.forEach(checkbox=>{
  926. const type = parseInt(checkbox.value);
  927. checkbox.checked = killerTypes.includes(type);
  928. });
  929. };
  930. });
  931. s_typeAndOr.onchange = function(){
  932. s_typesCheckBox.forEach(checkBox=>checkBox.onchange());
  933. if (this.checked)
  934. s_types_latentUl.classList.add(className_displayNone);
  935. else
  936. s_types_latentUl.classList.remove(className_displayNone);
  937. };
  938. s_typeAndOr.onchange();
  939. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  940. const s_awokensIcons = s_awokensItems.map(it => it.querySelector(".awoken-icon"));
  941. const s_awokensCounts = s_awokensItems.map(it => it.querySelector(".count"));
  942. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  943. searchMonList.originalHeads = null; //用于存放原始搜索结果
  944. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  945. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  946. s_canAssist.onclick = function() {
  947. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  948. };
  949. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  950. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  951. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  952. s_includeSuperAwoken.onclick = function() {
  953. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  954. };
  955. function search_awokenAdd1() {
  956. const countDom = this.parentNode.querySelector(".count");
  957. let count = parseInt(countDom.value, 10);
  958. if (count < 9) {
  959. count++;
  960. countDom.value = count;
  961. this.parentNode.classList.remove("zero");
  962. }
  963. }
  964. s_awokensIcons.forEach((b, idx) => { //每种觉醒增加1
  965. b.onclick = search_awokenAdd1;
  966. });
  967. function search_awokenSub1() {
  968. let count = parseInt(this.value, 10);
  969. if (count > 0) {
  970. count--;
  971. this.value = count;
  972. if (count === 0) {
  973. this.parentNode.parentNode.classList.add("zero");
  974. }
  975. }
  976. }
  977. s_awokensCounts.forEach((b, idx) => { //每种觉醒减少1
  978. b.onclick = search_awokenSub1;
  979. });
  980. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  981. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  982. awokenClear.onclick = function() { //清空觉醒选项
  983. s_awokensCounts.forEach(t => {
  984. t.value = 0;
  985. });
  986. s_awokensItems.forEach(t => {
  987. t.classList.add("zero");
  988. });
  989. };
  990. sawokenClear.onclick = function() { //清空超觉醒选项
  991. s_sawokens.forEach(t => {
  992. t.checked = false;
  993. });
  994. };
  995. const s_controlDiv = searchBox.querySelector(".control-div");
  996. const searchStart = s_controlDiv.querySelector(".search-start");
  997. const searchClose = s_controlDiv.querySelector(".search-close");
  998. const searchClear = s_controlDiv.querySelector(".search-clear");
  999. function returnCheckedInput(ipt) {
  1000. return ipt.checked;
  1001. }
  1002. function returnInputValue(ipt) {
  1003. return ipt.value;
  1004. }
  1005. function Str2Int(str) {
  1006. return parseInt(str, 10);
  1007. }
  1008. //将搜索结果显示出来(也可用于其他的搜索)
  1009. const s_showAwoken = searchBox.querySelector("#show-awoken"); //是否显示觉醒
  1010. showSearch = function(searchArr) {
  1011. editBox.show();
  1012. searchBox.classList.remove(className_displayNone);
  1013. const createCardHead = editBox.createCardHead;
  1014. searchMonList.classList.add(className_displayNone);
  1015. searchMonList.innerHTML = ""; //清空旧的
  1016. if (searchArr.length > 0) {
  1017. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1018. //获取原始排序的头像列表
  1019. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, s_showAwoken.checked));
  1020. //对头像列表进行排序
  1021. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1022. headsArray.forEach(head => fragment.appendChild(head));
  1023. searchMonList.appendChild(fragment);
  1024. }
  1025. searchMonList.classList.remove(className_displayNone);
  1026. };
  1027. const startSearch = function(cards) {
  1028. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  1029. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  1030. let attr1, attr2;
  1031. if (attr1Filter.length > 0) {
  1032. if (!isNaN(attr1Filter[0])) {
  1033. attr1 = parseInt(attr1Filter[0], 10);
  1034. } else {
  1035. attr1 = null;
  1036. }
  1037. }
  1038. if (attr2Filter.length > 0) {
  1039. if (!isNaN(attr2Filter[0])) {
  1040. attr2 = parseInt(attr2Filter[0], 10);
  1041. } else {
  1042. attr2 = null;
  1043. }
  1044. }
  1045. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1046. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1047. const awokensFilter = s_awokensCounts.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  1048. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  1049. return { id: awokenIndex, num: parseInt(btn.value, 10) };
  1050. });
  1051. const searchResult = searchCards(cards,
  1052. attr1, attr2,
  1053. s_fixMainColor.checked,
  1054. typesFilter,
  1055. s_typeAndOr.checked,
  1056. awokensFilter,
  1057. sawokensFilter,
  1058. s_awokensEquivalent.checked,
  1059. s_includeSuperAwoken.checked
  1060. );
  1061. //console.log("搜索结果", searchResult);
  1062. showSearch(searchResult);
  1063. };
  1064. searchBox.startSearch = startSearch;
  1065. searchStart.onclick = function() {
  1066. startSearch(Cards);
  1067. };
  1068. searchClose.onclick = function() {
  1069. searchBox.classList.add(className_displayNone);
  1070. };
  1071. searchClear.onclick = function() { //清空搜索选项
  1072. s_attr1s[0].checked = true;
  1073. s_attr2s[0].checked = true;
  1074. s_types.forEach(t => {
  1075. t.checked = false;
  1076. });
  1077. s_typeAndOr.onchange();
  1078. s_awokensCounts.forEach(t => {
  1079. t.value = 0;
  1080. });
  1081. s_awokensItems.forEach(t => {
  1082. t.classList.add("zero");
  1083. });
  1084. // 这些觉醒的选项干脆都不清除
  1085. //s_awokensEquivalent.checked = false;
  1086. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  1087. s_sawokens.forEach(t => {
  1088. t.checked = false;
  1089. });
  1090. searchMonList.originalHeads = null;
  1091. searchMonList.innerHTML = "";
  1092. };
  1093. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1094. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1095. //对heads重新排序
  1096. function sortHeadsArray(heads) {
  1097. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1098. const sortIndex = parseInt(s_sortList.value, 10);
  1099. const reverse = s_sortReverse.checked;
  1100. let headsArray = heads.concat();
  1101. headsArray.sort((head_a, head_b) => {
  1102. const card_a = head_a.card,
  1103. card_b = head_b.card;
  1104. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1105. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1106. return sortNumber;
  1107. });
  1108. if (reverse) headsArray.reverse();
  1109. return headsArray;
  1110. }
  1111. //对搜索到的Cards重新排序
  1112. function reSortCards() {
  1113. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1114. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1115. searchMonList.classList.add(className_displayNone);
  1116. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1117. headsArray.forEach(head => fragment.appendChild(head));
  1118. searchMonList.appendChild(fragment);
  1119. searchMonList.classList.remove(className_displayNone);
  1120. }
  1121. s_sortList.onchange = reSortCards;
  1122. s_sortReverse.onchange = reSortCards;
  1123. sort_function_list.forEach((sfunc, idx) => {
  1124. const newOpt = new Option(sfunc.name, idx);
  1125. newOpt.setAttribute("data-tag", sfunc.tag);
  1126. s_sortList.options.add(newOpt);
  1127. });
  1128. //id搜索
  1129. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1130. monstersID.onchange = function() {
  1131. if (/^\d+$/.test(this.value)) {
  1132. const newId = parseInt(this.value, 10);
  1133. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1134. {
  1135. editBox.mid = newId;
  1136. if (isGuideMod)
  1137. {
  1138. const locationURL = new URL(location);
  1139. if (newId === 0) {
  1140. locationURL.searchParams.delete('id');
  1141. history.pushState(null, null, locationURL);
  1142. }else
  1143. {
  1144. locationURL.searchParams.set('id', newId);
  1145. history.pushState(null, null, locationURL);
  1146. }
  1147. }
  1148. editBoxChangeMonId(newId);
  1149. }
  1150. }
  1151. };
  1152. monstersID.oninput = monstersID.onchange;
  1153. //觉醒
  1154. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1155. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1156. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1157. function checkAwoken() {
  1158. const card = Cards[editBox.mid];
  1159. const value = parseInt(this.value, 10);
  1160. awokenCountLabel.innerHTML = value;
  1161. if (value > 0 && value == (card.awakenings.length))
  1162. awokenCountLabel.classList.add("full-awoken");
  1163. else
  1164. awokenCountLabel.classList.remove("full-awoken");
  1165. reCalculateAbility();
  1166. }
  1167. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1168. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1169. function playVoiceAwoken() { //点击label才播放语音
  1170. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1171. const card = Cards[editBox.mid];
  1172. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1173. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1174. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.PrefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1175. }
  1176. }
  1177. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1178. //超觉醒
  1179. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1180. monEditSAwokensRow.swaokenIndex = -1;
  1181. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1182. function notCheckMyself() {
  1183. const value = parseInt(this.value, 10);
  1184. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1185. monEditSAwokens[0].click();
  1186. } else {
  1187. monEditSAwokensRow.swaokenIndex = value;
  1188. }
  1189. }
  1190. monEditSAwokens.forEach(akDom => {
  1191. akDom.onclick = notCheckMyself;
  1192. });
  1193. //3个快速设置this.ipt为自己的value
  1194. function setIptToMyValue() {
  1195. if (this.ipt.value != this.value) {
  1196. this.ipt.value = this.value;
  1197. this.ipt.onchange();
  1198. }
  1199. }
  1200. //等级
  1201. const monEditLv = settingBox.querySelector(".m-level");
  1202. monEditLv.onchange = function() {
  1203. reCalculateExp();
  1204. reCalculateAbility();
  1205. };
  1206. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1207. const monLvExp = settingBox.querySelector(".m-level-exp");
  1208. monEditLvMin.ipt = monEditLv;
  1209. monEditLvMin.onclick = setIptToMyValue;
  1210. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1211. monEditLvMax.ipt = monEditLv;
  1212. monEditLvMax.onclick = setIptToMyValue;
  1213. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1214. monEditLv110.ipt = monEditLv;
  1215. monEditLv110.onclick = setIptToMyValue;
  1216. //编辑界面重新计算怪物的经验值
  1217. function reCalculateExp() {
  1218. const monid = parseInt(monstersID.value || 0, 10);
  1219. const level = parseInt(monEditLv.value || 0, 10);
  1220. const tempMon = {
  1221. id: monid,
  1222. level: level
  1223. };
  1224. const needExp = calculateExp(tempMon);
  1225. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level > 99 ? ` + ${parseBigNumber(needExp[1])}` : "") : "";
  1226. }
  1227. editBox.reCalculateExp = reCalculateExp;
  1228. //三维
  1229. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1230. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1231. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1232. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1233. //加蛋
  1234. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1235. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1236. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1237. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1238. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1239. monEditAddHp.onchange = reCalculateAbility;
  1240. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1241. monEditAddAtk.onchange = reCalculateAbility;
  1242. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1243. monEditAddRcv.onchange = reCalculateAbility;
  1244. //3个快速设置按钮
  1245. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1246. monEditAddHpBtn.ipt = monEditAddHp;
  1247. monEditAddHpBtn.onclick = setIptToMyValue;
  1248. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1249. monEditAddAtkBtn.ipt = monEditAddAtk;
  1250. monEditAddAtkBtn.onclick = setIptToMyValue;
  1251. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1252. monEditAddRcvBtn.ipt = monEditAddRcv;
  1253. monEditAddRcvBtn.onclick = setIptToMyValue;
  1254. //297按钮
  1255. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1256. monEditAdd297.onclick = function() {
  1257. monEditAddHp.value = 99;
  1258. monEditAddAtk.value = 99;
  1259. monEditAddRcv.value = 99;
  1260. reCalculateAbility();
  1261. };
  1262. //潜觉
  1263. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1264. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1265. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1266. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1267. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1268. {
  1269. refreshLatent(latent, monid, monEditLatents);
  1270. };
  1271. const hideClassName = 'hide-less-use-latent';
  1272. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1273. s_hideLessUseLetent.onchange = function() {
  1274. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1275. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1276. }
  1277. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1278. s_hideLessUseLetent.onchange();
  1279. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1280. const skillBox = rowSkill.querySelector(".skill-box");
  1281. const skillTitle = skillBox.querySelector(".skill-name");
  1282. const skillCD = skillBox.querySelector(".skill-cd");
  1283. const skillLevel = skillBox.querySelector(".m-skill-level");
  1284. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1285. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1286. skillTitle.onclick = function() {
  1287. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1288. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1289. if (s_cards.length > 1) {
  1290. showSearch(s_cards); //显示
  1291. }
  1292. };
  1293. skillLevel.onchange = function() {
  1294. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1295. const skill = Skills[card.activeSkillId];
  1296. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1297. };
  1298. skillLevel_1.ipt = skillLevel;
  1299. skillLevel_1.onclick = setIptToMyValue;
  1300. skillLevel_Max.ipt = skillLevel;
  1301. skillLevel_Max.onclick = setIptToMyValue;
  1302. //已有觉醒的去除
  1303. function deleteLatent() {
  1304. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1305. editBox.latent.splice(aIdx, 1);
  1306. editBox.reCalculateAbility(); //重计算三维
  1307. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1308. }
  1309. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1310. //可选觉醒的添加
  1311. function addLatent() {
  1312. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1313. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1314. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1315. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1316. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1317. if (latentUseHole(lIdx) <= enabledHole)
  1318. editBox.latent.push(lIdx);
  1319. else
  1320. return;
  1321. editBox.reCalculateAbility();
  1322. editBox.refreshLatent(editBox.latent, editBox.mid);
  1323. }
  1324. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1325. //编辑界面重新计算怪物的能力
  1326. function reCalculateAbility() {
  1327. const monid = parseInt(monstersID.value || 0, 10);
  1328. const level = parseInt(monEditLv.value || 0, 10);
  1329. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1330. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1331. const plus = [
  1332. parseInt(monEditAddHp.value || 0, 10),
  1333. parseInt(monEditAddAtk.value || 0, 10),
  1334. parseInt(monEditAddRcv.value || 0, 10)
  1335. ];
  1336. const latent = editBox.latent;
  1337. const tempMon = {
  1338. id: monid,
  1339. level: level,
  1340. plus: plus,
  1341. awoken: awoken,
  1342. latent: latent
  1343. };
  1344. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1345. monEditHpValue.innerHTML = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1346. monEditAtkValue.innerHTML = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1347. monEditRcvValue.innerHTML = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1348. }
  1349. editBox.reCalculateAbility = reCalculateAbility;
  1350. const btnCancel = editBox.querySelector(".button-cancel");
  1351. const btnDone = editBox.querySelector(".button-done");
  1352. const btnNull = editBox.querySelector(".button-null");
  1353. const btnDelay = editBox.querySelector(".button-delay");
  1354. btnCancel.onclick = function() {
  1355. btnDone.classList.remove("cant-assist");
  1356. btnDone.disabled = false;
  1357. editBox.memberIdx = [];
  1358. editBox.hide();
  1359. };
  1360. btnDone.onclick = function() {
  1361. if (parseInt(monEditLv.value, 10) == 0) {
  1362. btnNull.onclick();
  1363. return;
  1364. }
  1365. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1366. const teamData = formation.teams[editBox.memberIdx[0]];
  1367. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1368. const teamBox = teamBigBox.querySelector(".team-box");
  1369. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1370. mon.id = parseInt(monstersID.value, 10);
  1371. const card = Cards[mon.id] || Cards[0];
  1372. const skill = Skills[card.activeSkillId];
  1373. mon.level = parseInt(monEditLv.value, 10);
  1374. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1375. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1376. if (card.superAwakenings.length) //如果支持超觉醒
  1377. {
  1378. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1379. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1380. }
  1381. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1382. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1383. mon.plus = [0, 0, 0];
  1384. } else {
  1385. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1386. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1387. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1388. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1389. mon.latent = editBox.latent.concat()
  1390. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1391. }
  1392. }
  1393. const skillLevelNum = parseInt(skillLevel.value, 10);
  1394. if (skillLevelNum < skill.maxLevel) {
  1395. mon.skilllevel = skillLevelNum;
  1396. }
  1397. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1398. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1399. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1400. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1401. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1402. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1403. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1404. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1405. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1406. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1407. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1408. //刷新改队员的CD
  1409. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1410. creatNewUrl();
  1411. editBox.hide();
  1412. };
  1413. window.onkeydown = function(e) {
  1414. if (!editBox.classList.contains(className_displayNone)) {
  1415. if (e.keyCode == 27) { //按下ESC时,自动关闭编辑窗
  1416. btnCancel.onclick();
  1417. }
  1418. }
  1419. };
  1420. btnNull.onclick = function() { //空位置
  1421. const mon = new Member();
  1422. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1423. const teamData = formation.teams[editBox.memberIdx[0]];
  1424. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1425. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1426. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1427. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1428. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1429. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1430. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1431. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1432. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1433. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1434. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1435. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1436. //刷新改队员的CD
  1437. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1438. creatNewUrl();
  1439. editBox.hide();
  1440. };
  1441. btnDelay.onclick = function() { //应对威吓
  1442. const mon = new MemberDelay();
  1443. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1444. const teamData = formation.teams[editBox.memberIdx[0]];
  1445. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1446. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1447. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1448. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1449. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1450. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1451. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1452. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1453. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1454. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1455. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1456. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1457. //刷新改队员的CD
  1458. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1459. creatNewUrl();
  1460. editBox.hide();
  1461. };
  1462. //语言选择
  1463. const langList = controlBox.querySelector(".languages");
  1464. langList.onchange = function() {
  1465. creatNewUrl({ "language": this.value });
  1466. history.go();
  1467. };
  1468. //数据源选择
  1469. const dataList = controlBox.querySelector(".datasource");
  1470. dataList.onchange = function() {
  1471. creatNewUrl({ datasource: this.value });
  1472. history.go();
  1473. };
  1474. /*添对应语言执行的JS*/
  1475. const languageJS = document.head.appendChild(document.createElement("script"));
  1476. languageJS.id = "language-js";
  1477. languageJS.type = "text/javascript";
  1478. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1479. if (isGuideMod) //图鉴模式直接打开搜索框
  1480. {
  1481. showSearch([]);
  1482. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  1483. }
  1484. }
  1485. //从怪物头像获取队员的队伍编号
  1486. function getMemberArrayIndexFromMonHead(headDom) {
  1487. return [
  1488. parseInt(headDom.getAttribute("data-team"), 10), //team
  1489. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1490. parseInt(headDom.getAttribute("data-index"), 10), //index
  1491. ];
  1492. }
  1493. //编辑界面点击每个怪物的头像的处理
  1494. function clickMonHead(e) {
  1495. const arr = getMemberArrayIndexFromMonHead(this);
  1496. editMon(arr[0], arr[1], arr[2]);
  1497. return false; //没有false将会打开链接
  1498. }
  1499. //编辑界面每个怪物的头像的拖动
  1500. function dragStartMonHead(e) {
  1501. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1502. }
  1503. //编辑界面每个怪物的头像的经过,阻止事件发生
  1504. function dropOverMonHead(e) {
  1505. e.preventDefault();
  1506. }
  1507. //编辑界面每个怪物的头像的放下
  1508. function dropMonHead(e) {
  1509. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1510. const dataTo = getMemberArrayIndexFromMonHead(this);
  1511. if ((dataTo[0] !== dataFrom[0]) ||
  1512. (dataTo[1] !== dataFrom[1]) ||
  1513. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1514. interchangeCard(dataFrom, dataTo);
  1515. }
  1516. return false; //没有false将会打开链接
  1517. }
  1518. //移动端编辑界面每个怪物的头像的放下
  1519. function touchstartMonHead(e) {
  1520. e.stopPropagation();
  1521. //console.log("开始触摸",e,this);
  1522. const tc = e.changedTouches[0];
  1523. const pX = tc.pageX,
  1524. pY = tc.pageY;
  1525. interchangeSVG.style.display = "none";
  1526. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1527. }
  1528. //移动端编辑界面每个怪物的头像的移动
  1529. function touchmoveMonHead(e) {
  1530. //console.log("移动中",e,this);
  1531. const tc = e.changedTouches[0];
  1532. const pX = tc.pageX,
  1533. pY = tc.pageY;
  1534. const rect = this.getBoundingClientRect();
  1535. const top = rect.top + document.documentElement.scrollTop;
  1536. const left = rect.left + document.documentElement.scrollLeft;
  1537. if ((pY < top) || (pY > (top + rect.height)) ||
  1538. (pX < left) || (pX > (left + rect.width))) {
  1539. interchangeSVG.style.display = "block";
  1540. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1541. } else {
  1542. interchangeSVG.style.display = "none";
  1543. }
  1544. }
  1545. //移动端编辑界面每个怪物的头像的结束
  1546. function touchendMonHead(e) {
  1547. const tc = e.changedTouches[0];
  1548. const pX = tc.pageX,
  1549. pY = tc.pageY;
  1550. //console.log("移动结束",pX,pY,e,this);
  1551. interchangeSVG.style.display = "none";
  1552. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1553. const target = allMembers.find(m => {
  1554. const rect = m.getBoundingClientRect();
  1555. const top = rect.top + document.documentElement.scrollTop;
  1556. const left = rect.left + document.documentElement.scrollLeft;
  1557. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1558. (pX > left) && (pX < (left + rect.width));
  1559. return isInRect;
  1560. });
  1561. if (target && this != target) {
  1562. //console.log("找到的对象",targets[0]);
  1563. const dataFrom = getMemberArrayIndexFromMonHead(this);
  1564. const dataTo = getMemberArrayIndexFromMonHead(target);
  1565. if ((dataTo[0] != dataFrom[0]) ||
  1566. (dataTo[1] != dataFrom[1]) ||
  1567. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1568. interchangeCard(dataFrom, dataTo);
  1569. }
  1570. }
  1571. }
  1572. //移动端编辑界面每个怪物的头像的取消
  1573. function touchcancelMonHead(e) {
  1574. interchangeSVG.style.display = "none";
  1575. console.log("移动取消", e, this);
  1576. }
  1577. function interchangeCard(formArr, toArr) {
  1578. function changeType(member, isAssist) {
  1579. if (member.id == 0 || (isAssist && member.id == -1)) {
  1580. return new Member();
  1581. } else {
  1582. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1583. newMember.loadFromMember(member);
  1584. return newMember;
  1585. }
  1586. }
  1587. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1588. const isCopy = changeSwapToCopy.checked;
  1589. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1590. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1591. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1592. {
  1593. from = changeType(from, formArr[1]);
  1594. if (!isCopy) to = changeType(to, toArr[1]);
  1595. } else if (isCopy) {
  1596. const newFrom = new from.constructor();
  1597. newFrom.loadFromMember(from);
  1598. from = newFrom;
  1599. }
  1600. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1601. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1602. creatNewUrl(); //刷新URL
  1603. refreshAll(formation); //刷新全部
  1604. }
  1605. //改变一个怪物头像
  1606. function changeid(mon, monDom, latentDom) {
  1607. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1608. const parentNode = monDom.parentNode;
  1609. fragment.appendChild(monDom);
  1610. const monId = mon.id;
  1611. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1612. monDom.setAttribute("data-cardid", monId); //设定新的id
  1613. if (monId < 0) //如果是延迟
  1614. {
  1615. monDom.removeAttribute("href");
  1616. monDom.removeAttribute("title");
  1617. parentNode.classList.add("delay");
  1618. parentNode.classList.remove("null");
  1619. parentNode.appendChild(fragment);
  1620. if (latentDom) latentDom.classList.add(className_displayNone);
  1621. return;
  1622. } else if (monId == 0) //如果是空
  1623. {
  1624. monDom.removeAttribute("href");
  1625. monDom.removeAttribute("title");
  1626. parentNode.classList.add("null");
  1627. parentNode.classList.remove("delay");
  1628. parentNode.appendChild(fragment);
  1629. if (latentDom) latentDom.classList.add(className_displayNone);
  1630. return;
  1631. } else if (monId > -1) //如果提供了id
  1632. {
  1633. parentNode.classList.remove("null");
  1634. parentNode.classList.remove("delay");
  1635. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  1636. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  1637. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1638. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1639. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1640. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1641. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1642. monDom.href = currentLanguage.guideURL(monId, card.name);
  1643. if (card.canAssist)
  1644. monDom.classList.add("allowable-assist");
  1645. else
  1646. monDom.classList.remove("allowable-assist");
  1647. if (card.awakenings.includes(49)) //武器
  1648. monDom.classList.add("wepon");
  1649. else
  1650. monDom.classList.remove("wepon");
  1651. }
  1652. const levelDom = monDom.querySelector(".level");
  1653. if (levelDom) //如果提供了等级
  1654. {
  1655. const level = mon.level || 1;
  1656. levelDom.innerHTML = level;
  1657. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  1658. levelDom.classList.add("max");
  1659. } else {
  1660. levelDom.classList.remove("max");
  1661. }
  1662. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1663. levelDom.classList.add("_110");
  1664. } else {
  1665. levelDom.classList.remove("_110");
  1666. }
  1667. }
  1668. const awokenIcon = monDom.querySelector(".awoken-count");
  1669. if (awokenIcon) {
  1670. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  1671. {
  1672. awokenIcon.classList.add(className_displayNone);
  1673. awokenIcon.innerHTML = "";
  1674. } else if (mon.awoken > 0) //如果提供了觉醒
  1675. {
  1676. awokenIcon.classList.remove(className_displayNone);
  1677. awokenIcon.innerHTML = mon.awoken;
  1678. if (mon.awoken == card.awakenings.length) {
  1679. awokenIcon.classList.add("full-awoken");
  1680. } else {
  1681. awokenIcon.classList.remove("full-awoken");
  1682. }
  1683. }
  1684. }
  1685. const sawoken = monDom.querySelector(".super-awoken");
  1686. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1687. {
  1688. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  1689. sawoken.classList.remove(className_displayNone);
  1690. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1691. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  1692. } else {
  1693. sawoken.classList.add(className_displayNone);
  1694. }
  1695. }
  1696. const m_id = monDom.querySelector(".id");
  1697. if (m_id) //怪物ID
  1698. {
  1699. m_id.innerHTML = monId;
  1700. }
  1701. const plusArr = mon.plus || [0, 0, 0];
  1702. const plusDom = monDom.querySelector(".plus");
  1703. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1704. {
  1705. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  1706. if (plusCount <= 0) {
  1707. plusDom.classList.add(className_displayNone);
  1708. } else if (plusCount >= 297) {
  1709. plusDom.classList.add("has297");
  1710. plusDom.classList.remove(className_displayNone);
  1711. } else {
  1712. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1713. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1714. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1715. plusDom.classList.remove("has297");
  1716. plusDom.classList.remove(className_displayNone);
  1717. }
  1718. }
  1719. if (latentDom) {
  1720. if (mon.latent) //如果提供了潜觉
  1721. {
  1722. const latent = mon.latent;
  1723. if (latent.length < 1) {
  1724. latentDom.classList.add(className_displayNone);
  1725. } else {
  1726. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1727. refreshLatent(latent, mon.id, latentDoms);
  1728. latentDom.classList.remove(className_displayNone);
  1729. }
  1730. } else {
  1731. latentDom.classList.add(className_displayNone);
  1732. }
  1733. }
  1734. const skillCdDom = monDom.querySelector(".skill");
  1735. if (skillCdDom) //如果存在技能CD DOM
  1736. {
  1737. //const skill = Skills[card.activeSkillId];
  1738. if (card.activeSkillId == 0) {
  1739. skillCdDom.classList.add(className_displayNone);
  1740. } else {
  1741. skillCdDom.classList.remove(className_displayNone);
  1742. }
  1743. }
  1744. parentNode.appendChild(fragment);
  1745. }
  1746. //刷新潜觉
  1747. function refreshLatent(latent, monid, iconArr) {
  1748. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1749. let latentIndex = 0,
  1750. usedHoleN = 0;
  1751. for (let ai = 0; ai < iconArr.length; ai++) {
  1752. const icon = iconArr[ai];
  1753. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  1754. {
  1755. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  1756. icon.classList.remove(className_displayNone);
  1757. usedHoleN += latentUseHole(latent[latentIndex]);
  1758. latentIndex++;
  1759. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  1760. {
  1761. icon.classList.add(className_displayNone);
  1762. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  1763. {
  1764. icon.removeAttribute("data-latent-icon");
  1765. icon.classList.remove(className_displayNone);
  1766. } else //不需要显示的部分
  1767. {
  1768. icon.classList.add(className_displayNone);
  1769. }
  1770. }
  1771. };
  1772. //点击怪物头像,出现编辑窗
  1773. function editMon(teamNum, isAssist, indexInTeam) {
  1774. //数据
  1775. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1776. const teamBigBox = teamBigBoxs[teamNum];
  1777. const teamBox = teamBigBox.querySelector(".team-box");
  1778. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  1779. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1780. const monsterHead = memberLi.querySelector(".monster");
  1781. editBox.show();
  1782. editBox.isAssist = isAssist;
  1783. editBox.monsterHead = monsterHead;
  1784. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1785. if (!isAssist) {
  1786. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  1787. editBox.latentBox = latentBox;
  1788. } else {
  1789. editBox.latentBox = null;
  1790. }
  1791. const settingBox = editBox.querySelector(".setting-box");
  1792. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1793. monstersID.value = mon.id > 0 ? mon.id : 0;
  1794. monstersID.onchange();
  1795. //觉醒
  1796. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1797. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1798. //超觉醒
  1799. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1800. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1801. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  1802. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  1803. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1804. monEditLv.value = mon.level || 1;
  1805. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1806. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1807. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1808. if (mon.plus && mon.id > 0) {
  1809. monEditAddHp.value = mon.plus[0];
  1810. monEditAddAtk.value = mon.plus[1];
  1811. monEditAddRcv.value = mon.plus[2];
  1812. }
  1813. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1814. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1815. if (mon.skilllevel) {
  1816. skillLevel.value = mon.skilllevel;
  1817. }
  1818. skillLevel.onchange();
  1819. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1820. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1821. if (!isAssist) {
  1822. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1823. editBox.refreshLatent(editBox.latent, mon.id);
  1824. btnDelay.classList.add(className_displayNone);
  1825. rowMonLatent.classList.remove(className_displayNone);
  1826. editBoxTitle.classList.remove("edit-box-title-assist");
  1827. } else {
  1828. btnDelay.classList.remove(className_displayNone);
  1829. rowMonLatent.classList.add(className_displayNone);
  1830. editBoxTitle.classList.add("edit-box-title-assist");
  1831. }
  1832. editBox.reCalculateExp();
  1833. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  1834. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1835. else
  1836. editBox.reCalculateAbility();
  1837. }
  1838. //编辑窗,修改怪物ID
  1839. function editBoxChangeMonId(id) {
  1840. const card = Cards[id] || Cards[0]; //怪物固定数据
  1841. if (card.id == 0) {
  1842. id = 0;
  1843. }
  1844. const skill = Skills[card.activeSkillId];
  1845. const leaderSkill = Skills[card.leaderSkillId];
  1846. let fragment = null;
  1847. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1848. const settingBox = editBox.querySelector(".setting-box");
  1849. //id搜索
  1850. const monHead = monInfoBox.querySelector(".monster");
  1851. changeid({ id: id }, monHead); //改变图像
  1852. const mId = monInfoBox.querySelector(".monster-id");
  1853. mId.innerHTML = id;
  1854. const mRare = monInfoBox.querySelector(".monster-rare");
  1855. mRare.setAttribute("data-rarity", card.rarity);
  1856. const mMP = monInfoBox.querySelector(".monster-mp");
  1857. mMP.innerHTML = card.sellMP.toLocaleString();
  1858. const mName = monInfoBox.querySelector(".monster-name");
  1859. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1860. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1861. mSeriesId.innerHTML = card.seriesId;
  1862. mSeriesId.setAttribute("data-seriesId", card.seriesId);
  1863. if (card.seriesId == 0) {
  1864. mSeriesId.classList.add(className_displayNone);
  1865. } else {
  1866. mSeriesId.classList.remove(className_displayNone);
  1867. }
  1868. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1869. mCollabId.innerHTML = card.collabId;
  1870. mCollabId.setAttribute("data-collabId", card.collabId);
  1871. if (card.collabId == 0) {
  1872. mCollabId.classList.add(className_displayNone);
  1873. } else {
  1874. mCollabId.classList.remove(className_displayNone);
  1875. }
  1876. const mAltName = monInfoBox.querySelector(".monster-altName");
  1877. mAltName.innerHTML = card.altName;
  1878. mAltName.setAttribute("data-altName", card.altName);
  1879. if (card.altName.length == 0) { //当没有合作名
  1880. mAltName.classList.add(className_displayNone);
  1881. } else {
  1882. mAltName.classList.remove(className_displayNone);
  1883. }
  1884. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1885. evoCardUl.style.display = "none";
  1886. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1887. const evoLinkCardsIdArray = Cards.filter(function(m) {
  1888. return m.evoRootId == card.evoRootId;
  1889. }).map(function(m) { return m.id; }); //筛选出相同进化链的
  1890. const createCardHead = editBox.createCardHead;
  1891. if (evoLinkCardsIdArray.length > 1) {
  1892. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1893. evoLinkCardsIdArray.forEach(function(mid) {
  1894. const cli = createCardHead(mid);
  1895. if (mid == id) {
  1896. cli.classList.add("unable-monster");
  1897. }
  1898. fragment.appendChild(cli);
  1899. });
  1900. evoCardUl.appendChild(fragment);
  1901. evoCardUl.style.display = "block";
  1902. }
  1903. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1904. for (let ti = 0; ti < mType.length; ti++) {
  1905. if (ti < card.types.length && card.types[ti] >= 0) {
  1906. mType[ti].setAttribute("data-type-name", card.types[ti]);
  1907. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  1908. mType[ti].classList.remove(className_displayNone);
  1909. } else {
  1910. mType[ti].classList.add(className_displayNone);
  1911. }
  1912. }
  1913. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1914. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1915. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1916. if (card.canAssist) {
  1917. monEditAwokensRow.classList.add("allowable-assist");
  1918. } else {
  1919. monEditAwokensRow.classList.remove("allowable-assist");
  1920. }
  1921. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  1922. if (ai < card.awakenings.length) {
  1923. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  1924. mAwokenIcon[ai].classList.remove(`display-none`);
  1925. } else {
  1926. mAwokenIcon[ai].classList.add(`display-none`);
  1927. }
  1928. }
  1929. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1930. //超觉醒
  1931. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1932. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1933. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  1934. {
  1935. for (let ai = 0; ai < mSAwoken.length; ai++) {
  1936. if (ai < card.superAwakenings.length) {
  1937. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  1938. mSAwoken[ai].classList.remove(`display-none`);
  1939. } else {
  1940. mSAwoken[ai].classList.add(`display-none`);
  1941. }
  1942. }
  1943. monEditSAwokensRow.classList.remove(className_displayNone);
  1944. } else {
  1945. monEditSAwokensRow.classList.add(className_displayNone);
  1946. }
  1947. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1948. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1949. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1950. const monEditLv = settingBox.querySelector(".m-level");
  1951. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1952. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1953. if (card.limitBreakIncr) {
  1954. monEditLv110.classList.remove(className_displayNone);
  1955. } else {
  1956. monEditLv110.classList.add(className_displayNone);
  1957. }
  1958. const mCost = settingBox.querySelector(".monster-cost");
  1959. mCost.innerHTML = card.cost;
  1960. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1961. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1962. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1963. //该宠Type允许的杀,set不会出现重复的
  1964. const allowLatent = new Set();
  1965. card.types
  1966. .filter(i => i >= 0)
  1967. .map(type => type_allowable_latent[type])
  1968. .forEach(tA => tA.forEach(t => allowLatent.add(t)));
  1969. typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀
  1970. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  1971. if (!latentDom) return;
  1972. if (allowLatent.has(type.latent)) {
  1973. latentDom.classList.remove("unallowable-latent");
  1974. } else {
  1975. latentDom.classList.add("unallowable-latent");
  1976. }
  1977. })
  1978. //怪物主动技能
  1979. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1980. const skillBox = rowSkill.querySelector(".skill-box");
  1981. const skillTitle = skillBox.querySelector(".skill-name");
  1982. const skillCD = skillBox.querySelector(".skill-cd");
  1983. const skillLevel = skillBox.querySelector(".m-skill-level");
  1984. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1985. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1986. const skillDetail = skillBox.querySelector(".skill-datail");
  1987. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1988. fragment.appendChild(skillBox);
  1989. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1990. skillTitle.setAttribute("data-skillid", skill.id);
  1991. skillDetail.innerHTML = parseSkillDescription(skill);
  1992. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1993. skillLevel.max = t_maxLevel;
  1994. skillLevel.value = t_maxLevel;
  1995. skillLevel_Max.value = t_maxLevel;
  1996. skillLevel_Max.innerHTML = skill.maxLevel;
  1997. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1998. rowSkill.appendChild(fragment);
  1999. //怪物队长技能
  2000. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  2001. const lskillBox = rowLederSkill.querySelector(".skill-box");
  2002. const lskillTitle = lskillBox.querySelector(".skill-name");
  2003. const lskillDetail = lskillBox.querySelector(".skill-datail");
  2004. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2005. fragment.appendChild(lskillBox);
  2006. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  2007. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  2008. rowLederSkill.appendChild(fragment);
  2009. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  2010. rowPlus.classList.add("disabled");
  2011. rowPlus.querySelector(".m-plus-hp").value = 0;
  2012. rowPlus.querySelector(".m-plus-atk").value = 0;
  2013. rowPlus.querySelector(".m-plus-rcv").value = 0;
  2014. rowLatent.classList.add("disabled");
  2015. skillLevel.setAttribute("readonly", true);
  2016. } else {
  2017. rowPlus.classList.remove("disabled");
  2018. rowLatent.classList.remove("disabled");
  2019. skillLevel.removeAttribute("readonly");
  2020. }
  2021. if (editBox.isAssist) {
  2022. const btnDone = editBox.querySelector(".button-done");
  2023. if (!card.canAssist) {
  2024. btnDone.classList.add("cant-assist");
  2025. btnDone.disabled = true;
  2026. } else {
  2027. btnDone.classList.remove("cant-assist");
  2028. btnDone.disabled = false;
  2029. }
  2030. }
  2031. const allKillerLatent = typekiller_for_type.map(type => type.latent);
  2032. //去除所有不能再打的潜觉
  2033. editBox.latent = editBox.latent.filter(lat =>
  2034. !allKillerLatent.includes(lat) ||
  2035. allKillerLatent.includes(lat) && allowLatent.has(lat));
  2036. editBox.refreshLatent(editBox.latent, id);
  2037. editBox.reCalculateExp();
  2038. editBox.reCalculateAbility();
  2039. }
  2040. //搜索并显示合作
  2041. function searchColla(collabId) {
  2042. if (typeof(collabId) == "string") collabId = parseInt(collabId, 10);
  2043. showSearch(Cards.filter(card => { return card.collabId == collabId; }));
  2044. }
  2045. //刷新整个队伍
  2046. function refreshAll(formationData) {
  2047. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2048. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2049. const detailBox = formationBox.querySelector(".detail-box");
  2050. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2051. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2052. while (formationBox.childNodes.length > 0) {
  2053. fragment.appendChild(formationBox.childNodes[0]);
  2054. }
  2055. const txtTitle = titleBox.querySelector(".title");
  2056. const txtDetail = detailBox.querySelector(".detail");
  2057. txtTitle.value = formationData.title || "";
  2058. txtDetail.value = formationData.detail || "";
  2059. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2060. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2061. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2062. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2063. if (txtTitle.value.length == 0)
  2064. titleBox.classList.add("edit");
  2065. else
  2066. titleBox.classList.remove("edit");
  2067. if (txtDetail.value.length == 0)
  2068. detailBox.classList.add("edit");
  2069. else
  2070. detailBox.classList.remove("edit");
  2071. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2072. const teamBox = teamBigBox.querySelector(".team-box");
  2073. const teamData = formationData.teams[teamNum];
  2074. const badgeBox = teamBigBox.querySelector(".team-badge");
  2075. if (badgeBox) {
  2076. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2077. badge.checked = true;
  2078. }
  2079. const membersDom = teamBox.querySelector(".team-members");
  2080. const latentsDom = teamBox.querySelector(".team-latents");
  2081. const assistsDom = teamBox.querySelector(".team-assist");
  2082. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2083. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2084. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2085. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2086. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2087. changeid(teamData[0][ti], member, latent); //队员
  2088. changeid(teamData[1][ti], assist); //辅助
  2089. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2090. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2091. }
  2092. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2093. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2094. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2095. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2096. });
  2097. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2098. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2099. formationBox.appendChild(fragment);
  2100. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2101. }
  2102. //刷新队伍觉醒统计
  2103. function refreshTeamAwokenCount(awokenDom, team) {
  2104. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2105. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2106. function setCount(aicon, number) {
  2107. if (!aicon) return; //没有这个觉醒就撤回
  2108. const ali = aicon.parentNode;
  2109. const countDom = ali.querySelector(".count");
  2110. countDom.innerHTML = number;
  2111. if (number)
  2112. ali.classList.remove(className_displayNone);
  2113. else
  2114. ali.classList.add(className_displayNone);
  2115. }
  2116. for (let ai = 1; ai <= 72; ai++) {
  2117. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2118. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2119. //搜索等效觉醒
  2120. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2121. if (equalIndex >= 0) {
  2122. const equivalentAwoken = equivalent_awoken[equalIndex];
  2123. if (equivalentAwoken.small === ai) {
  2124. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2125. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2126. setCount(aicon, totalNum);
  2127. } else {
  2128. continue;
  2129. }
  2130. } else {
  2131. setCount(aicon, awokenCountInTeam(team, ai, solo, teamsCount));
  2132. }
  2133. }
  2134. awokenDom.appendChild(fragment);
  2135. }
  2136. //刷新阵型觉醒统计
  2137. function refreshFormationAwokenCount(awokenDom, teams) {
  2138. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2139. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2140. function setCount(aicon, number) {
  2141. if (!aicon) return; //没有这个觉醒就撤回
  2142. const ali = aicon.parentNode;
  2143. const countDom = ali.querySelector(".count");
  2144. countDom.innerHTML = number;
  2145. if (number)
  2146. ali.classList.remove(className_displayNone);
  2147. else
  2148. ali.classList.add(className_displayNone);
  2149. }
  2150. for (let ai = 1; ai <= 72; ai++) {
  2151. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2152. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2153. //搜索等效觉醒
  2154. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2155. if (equalIndex >= 0) {
  2156. const equivalentAwoken = equivalent_awoken[equalIndex];
  2157. if (equivalentAwoken.small === ai) {
  2158. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2159. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2160. setCount(aicon, totalNum);
  2161. } else {
  2162. continue;
  2163. }
  2164. } else {
  2165. setCount(aicon, awokenCountInFormation(teams, ai, solo));
  2166. }
  2167. }
  2168. awokenDom.appendChild(fragment);
  2169. }
  2170. //刷新能力值
  2171. function refreshAbility(abilityDom, team, idx) {
  2172. const memberData = team[0][idx];
  2173. const assistData = team[1][idx];
  2174. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2175. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2176. if (mainAbility && memberData.ability) {
  2177. for (let ai = 0; ai < 3; ai++) {
  2178. memberData.ability[ai] = mainAbility[ai][0];
  2179. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2180. }
  2181. }
  2182. if (!abilityDom) return; //如果没有dom,直接跳过
  2183. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2184. const hpDom = abilityLi.querySelector(".hp");
  2185. const atkDom = abilityLi.querySelector(".atk");
  2186. const rcvDom = abilityLi.querySelector(".rcv");
  2187. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2188. if (mainAbility) {
  2189. div.classList.remove(className_displayNone);
  2190. div.innerHTML = memberData.ability[ai];
  2191. } else {
  2192. div.classList.add(className_displayNone);
  2193. div.innerHTML = 0;
  2194. }
  2195. });
  2196. }
  2197. //刷新队伍能力值合计
  2198. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2199. //计算总的生命值
  2200. if (!totalDom) return;
  2201. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2202. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2203. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2204. const teams = formation.teams;
  2205. const leader1id = team[0][0].id;
  2206. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2207. if (tHpDom) {
  2208. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2209. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2210. const tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2211. const tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  2212. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2213. let badgeHPScale = 1; //徽章倍率
  2214. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2215. badgeHPScale = 1.05;
  2216. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2217. badgeHPScale = 1.15;
  2218. }
  2219. /*tHpDom.innerHTML = Math.round(tHP).toString() +
  2220. (teamHPAwoken > 0 || badgeHPScale != 1 ?
  2221. ("(" + Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale).toString() + ")") :
  2222. "");*/
  2223. tHpDom.innerHTML = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale) +
  2224. ` (${Math.round(Math.round(tHPNoAwoken) * badgeHPScale)})`;
  2225. }
  2226. if (tMoveDom) {
  2227. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  2228. //tMoveDom.innerHTML = moveTime.fixed ? moveTime.duration : (moveTime.duration + badgeMoveTime);
  2229. tMoveDom.innerHTML = moveTime.duration;
  2230. if (moveTime.fixed)
  2231. tMoveDom.classList.add("fixed-move-time");
  2232. else
  2233. tMoveDom.classList.remove("fixed-move-time");
  2234. }
  2235. }
  2236. //刷新所有队伍能力值合计
  2237. function refreshFormationTotalHP(totalDom, teams) {
  2238. //计算总的生命值
  2239. if (!totalDom) return;
  2240. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2241. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2242. if (tHpDom) {
  2243. //因为目前仅用于2P,所以直接在外面固定写了
  2244. const leader1id = teams[0][0][0].id;
  2245. const leader2id = teams[1][0][0].id;
  2246. const tHPArr = teams.map(function(team) {
  2247. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2248. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2249. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2250. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  2251. });
  2252. const tHPNoAwokenArr = teams.map(function(team) {
  2253. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2254. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2255. return Math.round(teamTHP);
  2256. });
  2257. const tHP = tHPArr.reduce((pv, v) => pv + v);
  2258. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  2259. tHpDom.innerHTML = tHP.toString() +
  2260. ` (${tHPNoAwoken})`;
  2261. }
  2262. }
  2263. //刷新单人技能CD
  2264. function refreshMemberSkillCD(teamDom, team, idx) {
  2265. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2266. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2267. const member = team[0][idx];
  2268. const assist = team[1][idx];
  2269. const memberCard = Cards[member.id] || Cards[0];
  2270. const memberSkill = Skills[memberCard.activeSkillId];
  2271. const assistCard = Cards[assist.id] || Cards[0];
  2272. const assistSkill = Skills[assistCard.activeSkillId];
  2273. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2274. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2275. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2276. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2277. memberSkillCdDom.innerHTML = memberSkillCd;
  2278. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2279. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2280. memberSkillCdDom.classList.remove("max-skill");
  2281. } else {
  2282. memberSkillCdDom.classList.add("max-skill");
  2283. }
  2284. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2285. assistSkillCdDom.classList.remove("max-skill");
  2286. } else {
  2287. assistSkillCdDom.classList.add("max-skill");
  2288. }
  2289. }
  2290. function localisation($tra) {
  2291. if (!$tra) return;
  2292. document.title = $tra.webpage_title;
  2293. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2294. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2295. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  2296. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2297. const sortOptions = Array.from(s_sortList.options);
  2298. sortOptions.forEach(opt => {
  2299. const tag = opt.getAttribute("data-tag");
  2300. const trans = $tra.sort_name[tag];
  2301. if (trans) {
  2302. opt.text = trans;
  2303. }
  2304. });
  2305. }

智龙迷城队伍图制作工具