You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

script.js 75 kB

6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
7 years ago
7 years ago
7 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
7 years ago
7 years ago
7 years ago
7 years ago
6 years ago
7 years ago
7 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
7 years ago
6 years ago
7 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
7 years ago
6 years ago
6 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237
  1. const dataSourceList = [ //几个不同的游戏服务区
  2. {
  3. code:"ja",
  4. source:"パズル&ドラゴンズ"
  5. },
  6. {
  7. code:"en",
  8. source:"Puzzle & Dragons"
  9. },
  10. {
  11. code:"ko",
  12. source:"퍼즐앤드래곤"
  13. },
  14. ];
  15. var Cards; //怪物数据
  16. var Skills; //技能数据
  17. var currentLanguage; //当前语言
  18. var currentDataSource; //当前数据
  19. var interchangeSvg; //储存划线的SVG
  20. var interchangePath; //储存划线的线
  21. var changeSwapToCopy; //储存交换“复制”和“替换”
  22. var controlBox; //储存整个controlBox
  23. var statusLine; //储存状态栏
  24. var formationBox; //储存整个formationBox
  25. var teamBigBoxs = []; //储存全部teamBigBox
  26. var allMembers = []; //储存所有成员,包含辅助
  27. var editBox; //储存整个editBox
  28. var showSearch; //整个程序都可以用的显示搜索函数
  29. //队员基本的留空
  30. var Member = function(){
  31. this.id=0;
  32. this.ability = [0,0,0];
  33. };
  34. Member.prototype.outObj = function(){
  35. const m = this;
  36. let obj = [m.id];
  37. if (m.level != undefined) obj[1] = m.level;
  38. if (m.awoken != undefined) obj[2] = m.awoken;
  39. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!=0)
  40. {
  41. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  42. { //当3个加值一样时只生成第一个减少长度
  43. obj[3] = m.plus[0];
  44. }else
  45. {
  46. obj[3] = m.plus;
  47. }
  48. }
  49. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  50. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  51. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  52. const skill = Skills[card.activeSkillId];
  53. //有技能等级,并且技能等级低于最大等级时才记录技能
  54. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  55. return obj;
  56. };
  57. Member.prototype.loadObj = function(m,dataVersion){
  58. if (m == undefined) //如果没有提供数据,直接返回默认
  59. {
  60. return;
  61. }
  62. if (dataVersion == undefined) dataVersion = 1;
  63. this.id = dataVersion>1 ? m[0] : m.id;
  64. this.level = dataVersion>1 ? m[1] : m.level;
  65. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  66. if (dataVersion>1)
  67. {
  68. if (isNaN(m[3]) || m[3]==null)
  69. {
  70. this.plus = m[3];
  71. }else
  72. {
  73. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  74. this.plus = [singlePlus,singlePlus,singlePlus];
  75. }
  76. }else
  77. {
  78. this.plus = m.plus;
  79. }
  80. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  81. this.latent = dataVersion>1 ? m[4] : m.latent;
  82. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  83. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  84. this.skilllevel = m[6] || null;
  85. };
  86. Member.prototype.loadFromMember = function(m){
  87. if (m == undefined) //如果没有提供数据,直接返回默认
  88. {
  89. return;
  90. }
  91. this.id = m.id;
  92. };
  93. //只用来防坐的任何队员
  94. var MemberDelay = function(){
  95. this.id=-1;
  96. };
  97. MemberDelay.prototype = Object.create(Member.prototype);
  98. MemberDelay.prototype.constructor = MemberDelay;
  99. //辅助队员
  100. var MemberAssist = function(){
  101. this.level = 0;
  102. this.awoken = 0;
  103. this.plus = [0,0,0];
  104. Member.call(this);
  105. };
  106. MemberAssist.prototype = Object.create(Member.prototype);
  107. MemberAssist.prototype.constructor = MemberAssist;
  108. MemberAssist.prototype.loadFromMember = function(m){
  109. if (m == undefined) //如果没有提供数据,直接返回默认
  110. {
  111. return;
  112. }
  113. this.id = m.id;
  114. if (m.level != undefined) this.level = m.level;
  115. if (m.awoken != undefined) this.awoken = m.awoken;
  116. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  117. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  118. };
  119. //正式队伍
  120. var MemberTeam = function(){
  121. this.latent = [];
  122. this.ability = [0,0,0];
  123. MemberAssist.call(this);
  124. //sawoken作为可选项目,默认不在内
  125. };
  126. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  127. MemberTeam.prototype.constructor = MemberTeam;
  128. MemberTeam.prototype.loadFromMember = function(m){
  129. if (m == undefined) //如果没有提供数据,直接返回默认
  130. {
  131. return;
  132. }
  133. this.id = m.id;
  134. if (m.level != undefined) this.level = m.level;
  135. if (m.awoken != undefined) this.awoken = m.awoken;
  136. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  137. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = JSON.parse(JSON.stringify(m.latent));
  138. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  139. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = JSON.parse(JSON.stringify(m.ability));
  140. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  141. };
  142. var Formation = function(teamCount,memberCount){
  143. this.title = "";
  144. this.detail = "";
  145. this.teams = [];
  146. this.badge = 0;
  147. for (let ti=0;ti<teamCount;ti++)
  148. {
  149. const team = [[],[]];
  150. for (let mi=0;mi<memberCount;mi++)
  151. {
  152. team[0].push(new MemberTeam());
  153. team[1].push(new MemberAssist());
  154. }
  155. this.teams.push(team);
  156. }
  157. };
  158. Formation.prototype.outObj= function(){
  159. let obj = {};
  160. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  161. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  162. obj.f = this.teams.map(function(t){
  163. return t.map(function(st){
  164. return st.map(function(m){
  165. return m.outObj();
  166. });
  167. });
  168. });
  169. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  170. return obj;
  171. };
  172. Formation.prototype.loadObj= function(f){
  173. const dataVeision = f.f?2:1; //是第几版格式
  174. this.title = dataVeision>1 ? f.t : f.title;
  175. this.detail = dataVeision>1 ? f.d : f.detail;
  176. this.badge = f.b ? f.b : 0; //徽章
  177. const teamArr = dataVeision>1 ? f.f : f.team;
  178. this.teams.forEach(function(t,ti){
  179. let tf = teamArr[ti] || [];
  180. t.forEach(function(st,sti){
  181. let fst = tf[sti] || [];
  182. st.forEach(function(m,mi){
  183. let fm = fst[mi];
  184. m.loadObj(fm,dataVeision);
  185. });
  186. });
  187. });
  188. };
  189. //获取最大潜觉数量
  190. function getMaxLatentCount(id)
  191. { //转生2和超转生3为8个格子
  192. if (Cards[id])
  193. {
  194. return Cards[id].is8Latent ? 8 : 6;
  195. }else
  196. {
  197. return 6;
  198. }
  199. }
  200. //切换怪物ID显示
  201. function toggleShowMonId()
  202. {
  203. if (controlBox.querySelector("#show-mon-id").checked)
  204. {
  205. document.body.classList.remove("not-show-mon-id");
  206. }else
  207. {
  208. document.body.classList.add("not-show-mon-id");
  209. }
  210. }
  211. //切换怪物技能CD显示
  212. function toggleShowMonSkillCd()
  213. {
  214. if (controlBox.querySelector("#btn-show-mon-skill-cd").checked)
  215. {
  216. document.body.classList.add("show-mon-skill-cd");
  217. }else
  218. {
  219. document.body.classList.remove("show-mon-skill-cd");
  220. }
  221. }
  222. //清除数据
  223. function clearData()
  224. {
  225. location.search = "";
  226. }
  227. //轮换ABC队伍
  228. function swapABCteam()
  229. {
  230. if (formation.teams.length>1)
  231. {
  232. formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后
  233. creatNewUrl();
  234. refreshAll(formation);
  235. }
  236. }
  237. //在单人和多人之间转移数据
  238. function turnPage(toPage)
  239. {
  240. let pagename = null;
  241. switch(toPage)
  242. {
  243. case 1:
  244. if (formation.teams[0][0].length<6)
  245. {
  246. //把第二支队伍的队长添加到最后方
  247. formation.teams[0][0].push(formation.teams[1][0][0]);
  248. formation.teams[0][1].push(formation.teams[1][1][0]);
  249. }
  250. //删掉第2支开始的队伍
  251. formation.teams.splice(1);
  252. pagename = "solo.html";
  253. break;
  254. case 2:
  255. if (formation.teams.length<2)
  256. { //从1人到2人
  257. formation.teams[1] = [[],[]];
  258. //把右边的队长加到第二支队伍最后面
  259. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  260. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  261. }else
  262. { //从3人到2人,直接删除后面两个队伍
  263. //删掉第3支开始的队伍
  264. formation.teams.splice(2);
  265. //删掉前面两支队伍的战友
  266. formation.teams[0][0].splice(5);
  267. formation.teams[0][1].splice(5);
  268. formation.teams[1][0].splice(5);
  269. formation.teams[1][1].splice(5);
  270. }
  271. formation.badge = 0;
  272. pagename = "multi.html";
  273. break;
  274. case 3:
  275. if (formation.teams.length<2)
  276. { //从1人到3人
  277. }else
  278. { //从2人到3人
  279. formation.teams[0][0].push(formation.teams[1][0][0]);
  280. formation.teams[0][1].push(formation.teams[1][1][0]);
  281. formation.teams[1][0].push(formation.teams[0][0][0]);
  282. formation.teams[1][1].push(formation.teams[0][1][0]);
  283. }
  284. formation.badge = 0;
  285. pagename = "triple.html";
  286. break;
  287. }
  288. location.href = creatNewUrl({url:pagename, notPushState:true});
  289. }
  290. window.onload = function()
  291. {
  292. controlBox = document.body.querySelector(".control-box");
  293. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  294. const helpLink = controlBox.querySelector(".help-link");
  295. changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy");
  296. interchangeSVG = document.body.querySelector("#interchange-line");
  297. interchangePath = interchangeSVG.querySelector("g line");
  298. toggleShowMonId();
  299. toggleShowMonSkillCd();
  300. formationBox = document.body.querySelector(".formation-box");
  301. editBox = document.body.querySelector(".edit-box");
  302. if (location.hostname.indexOf("gitee")>=0)
  303. {
  304. helpLink.hostname = "gitee.com";
  305. }
  306. //▼添加语言列表开始
  307. const langSelectDom = controlBox.querySelector(".languages");
  308. languageList.forEach(function(l){
  309. langSelectDom.options.add(new Option(l.name,l.i18n));
  310. });
  311. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  312. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  313. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  314. if (parameter_i18n) //如果已指定就用指定的语言
  315. return parameter_i18n.indexOf(l.i18n)>=0;
  316. else //否则筛选浏览器默认语言
  317. return browser_i18n.indexOf(l.i18n)>=0;
  318. });
  319. currentLanguage = havingLanguage.length ?
  320. havingLanguage.pop() : //有语言使用最后一个
  321. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  322. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  323. const langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  324. langOptionArray.some(function(langOpt){
  325. if (langOpt.value == currentLanguage.i18n)
  326. {
  327. langOpt.selected = true;
  328. return true;
  329. }
  330. });
  331. //▲添加语言列表结束
  332. //▼添加数据来源列表开始
  333. const dataSelectDom = controlBox.querySelector(".datasource");
  334. dataSourceList.forEach(function(ds){
  335. dataSelectDom.options.add(new Option(ds.source,ds.code));
  336. });
  337. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  338. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  339. return ds.code == parameter_dsCode;
  340. });
  341. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  342. document.body.classList.add("ds-"+currentDataSource.code);
  343. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  344. dataSourceOptionArray.some(function(dataOpt){
  345. if (dataOpt.value == currentDataSource.code)
  346. {
  347. dataOpt.selected = true;
  348. return true;
  349. }
  350. });
  351. statusLine.classList.add("loading-mon-info");
  352. GM_xmlhttpRequest({
  353. method: "GET",
  354. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  355. onload: function(response) {
  356. dealCardsData(response.response);
  357. },
  358. onerror: function(response) {
  359. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  360. if (isChrome && location.host.length==0 && response.response.length>0)
  361. {
  362. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  363. dealCardsData(response.response);
  364. }else
  365. {
  366. console.error("Cards JSON数据获取失败",response);
  367. }
  368. }
  369. });
  370. //处理返回的数据
  371. function dealCardsData(responseText)
  372. {
  373. try
  374. {
  375. Cards = JSON.parse(responseText);
  376. }catch(e)
  377. {
  378. console.log("Cards数据JSON解码出错",e);
  379. return;
  380. }
  381. statusLine.classList.remove("loading-mon-info");
  382. statusLine.classList.add("loading-skill-info");
  383. GM_xmlhttpRequest({
  384. method: "GET",
  385. url:`monsters-info/skill_${currentDataSource.code}.json`, //Skills数据文件
  386. onload: function(response) {
  387. dealSkillData(response.response);
  388. },
  389. onerror: function(response) {
  390. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  391. if (isChrome && location.host.length==0 && response.response.length>0)
  392. {
  393. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  394. dealSkillData(response.response);
  395. }else
  396. {
  397. console.error("Skills JSON数据获取失败",response);
  398. }
  399. }
  400. });
  401. }
  402. function dealSkillData(responseText)
  403. {
  404. try
  405. {
  406. Skills = JSON.parse(responseText);
  407. }catch(e)
  408. {
  409. console.log("Skills数据JSON解码出错",e);
  410. return;
  411. }
  412. initialize();//初始化
  413. statusLine.classList.remove("loading-skill-info");
  414. //如果通过的话就载入URL中的怪物数据
  415. reloadFormationData();
  416. }
  417. };
  418. //重新读取URL中的Data数据并刷新页面
  419. function reloadFormationData()
  420. {
  421. let formationData;
  422. try
  423. {
  424. const parameterDataString = getQueryString("d") || getQueryString("data");
  425. if (parameterDataString)
  426. {
  427. formationData = JSON.parse(parameterDataString);
  428. }
  429. }catch(e)
  430. {
  431. console.error("URL中队伍数据JSON解码出错",e);
  432. return;
  433. }
  434. if (formationData)
  435. {
  436. formation.loadObj(formationData);
  437. refreshAll(formation);
  438. }
  439. }
  440. window.onpopstate = reloadFormationData; //前进后退时修改页面
  441. //创建新的分享地址
  442. function creatNewUrl(arg){
  443. if (arg == undefined) arg = {};
  444. if (!!(window.history && history.pushState))
  445. { // 支持History API
  446. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  447. const datasource = arg.datasource || getQueryString("s");
  448. const outObj = formation.outObj();
  449. const newSearch = new URLSearchParams();
  450. if (language_i18n) newSearch.set("l",language_i18n);
  451. if (datasource && datasource!="ja") newSearch.set("s",datasource);
  452. if (outObj) newSearch.set("d", JSON.stringify(outObj));
  453. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  454. if (!arg.notPushState)
  455. {
  456. history.pushState(null, null, newUrl);
  457. }
  458. else
  459. {
  460. return newUrl;
  461. }
  462. }
  463. }
  464. //截图
  465. function capture()
  466. {
  467. statusLine.classList.add("prepare-cauture");
  468. const titleBox = formationBox.querySelector(".title-box");
  469. const detailBox = formationBox.querySelector(".detail-box");
  470. const txtTitle = titleBox.querySelector(".title");
  471. const txtDetail = detailBox.querySelector(".detail");
  472. //去掉可能的空白文字的编辑状态
  473. titleBox.classList.remove("edit");
  474. detailBox.classList.remove("edit");
  475. const downLink = controlBox.querySelector(".down-capture");
  476. html2canvas(formationBox).then(canvas => {
  477. canvas.toBlob(function(blob) {
  478. window.URL.revokeObjectURL(downLink.href);
  479. downLink.href = URL.createObjectURL(blob);
  480. downLink.download = `${teamsCount}P formation cauture.png`;
  481. downLink.click();
  482. statusLine.classList.remove("prepare-cauture");
  483. //如果是空白文字,加回编辑状态
  484. if (txtTitle.value.length==0)
  485. titleBox.classList.add("edit");
  486. if (txtDetail.value.length==0)
  487. detailBox.classList.add("edit");
  488. });
  489. //document.body.appendChild(canvas);
  490. });
  491. }
  492. //初始化
  493. function initialize()
  494. {
  495. const monstersList = editBox.querySelector("#monsters-name-list");
  496. let fragment = document.createDocumentFragment();
  497. const linkReg = "link:(\\d+)";
  498. Cards.forEach(function(m){ //添加下拉框候选
  499. const opt = fragment.appendChild(document.createElement("option"));
  500. opt.value = m.id;
  501. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  502. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  503. if (linkRes)
  504. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  505. let _m = Cards[parseInt(linkRes[1],10)];
  506. _m.evoRootId = m.evoRootId;
  507. }
  508. });
  509. monstersList.appendChild(fragment);
  510. //标题和介绍文本框
  511. const titleBox = formationBox.querySelector(".title-box");
  512. const detailBox = formationBox.querySelector(".detail-box");
  513. const txtTitle = titleBox.querySelector(".title");
  514. const txtDetail = detailBox.querySelector(".detail");
  515. const txtTitleDisplay = titleBox.querySelector(".title-display");
  516. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  517. txtTitle.onchange = function(){
  518. formation.title = this.value;
  519. //txtTitleDisplay.innerHTML = "";
  520. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  521. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  522. creatNewUrl();
  523. };
  524. txtTitle.onblur = function(){
  525. if (this.value.length>0)
  526. titleBox.classList.remove("edit");
  527. };
  528. txtDetail.onchange = function(){
  529. formation.detail = this.value;
  530. /*txtDetailDisplay.innerHTML = "";
  531. const txtDetailLines = this.value.split("\n");
  532. txtDetailLines.forEach((line,idx)=>{
  533. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  534. txtDetailDisplay.appendChild(document.createTextNode(line));
  535. });*/
  536. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  537. creatNewUrl();
  538. };
  539. txtDetail.onblur = function(){
  540. if (this.value.length>0)
  541. detailBox.classList.remove("edit");
  542. this.style.height = txtDetailDisplay.scrollHeight+"px";
  543. };
  544. txtTitleDisplay.onclick = function(){
  545. titleBox.classList.add("edit");
  546. txtTitle.focus();
  547. };
  548. txtDetailDisplay.onclick = function(){
  549. detailBox.classList.add("edit");
  550. txtDetail.focus();
  551. };
  552. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  553. {
  554. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  555. }
  556. //将所有怪物头像添加到全局数组
  557. teamBigBoxs.forEach(teamBigBox=>{
  558. const teamBox = teamBigBox.querySelector(".team-box");
  559. const menbers = Array.prototype.slice.call(teamBox.querySelectorAll(".team-members .monster"));
  560. const assist = Array.prototype.slice.call(teamBox.querySelectorAll(".team-assist .monster"));
  561. menbers.forEach(m=>{
  562. allMembers.push(m);
  563. });
  564. assist.forEach(m=>{
  565. allMembers.push(m);
  566. });
  567. });
  568. //所有怪物头像,添加拖动交换的代码
  569. allMembers.forEach(m=>{
  570. //点击
  571. m.onclick = clickMonHead;
  572. //拖动
  573. m.draggable = true;
  574. m.ondragstart = dragStartMonHead;
  575. m.ondragover = dropOverMonHead;
  576. m.ondrop = dropMonHead;
  577. //触摸
  578. m.ontouchstart = touchstartMonHead;
  579. m.ontouchmove = touchmoveMonHead;
  580. m.ontouchend = touchendMonHead;
  581. m.ontouchcancel = touchcancelMonHead;
  582. });
  583. //添加徽章
  584. const className_ChoseBadges = "show-all-badges";
  585. teamBigBoxs.forEach(tb=>{
  586. //徽章
  587. const teamBadge = tb.querySelector(".team-badge");
  588. if (!teamBadge) return;
  589. const badges = Array.prototype.slice.call(teamBadge.querySelectorAll(".badge-bg"));
  590. badges.forEach((badge,bidx) => {
  591. badge.onclick = function(){
  592. if (teamBadge.classList.contains(className_ChoseBadges))
  593. {
  594. teamBadge.classList.remove(className_ChoseBadges);
  595. formation.badge = bidx;
  596. refreshTotalHP(formation.teams[0]);
  597. creatNewUrl();
  598. }else
  599. {
  600. teamBadge.classList.add(className_ChoseBadges);
  601. }
  602. };
  603. });
  604. });
  605. //编辑框
  606. editBox.mid = null; //储存怪物id
  607. editBox.awokenCount = 0; //储存怪物潜觉数量
  608. editBox.latent = []; //储存潜在觉醒
  609. editBox.isAssist = false; //储存是否为辅助宠物
  610. editBox.monsterHead = null;
  611. editBox.latentBox = null;
  612. editBox.memberIdx = []; //储存队伍数组下标
  613. editBox.show = function(){
  614. this.classList.remove("display-none");
  615. formationBox.classList.add("blur-bg");
  616. controlBox.classList.add("blur-bg");
  617. };
  618. editBox.hide = function(){
  619. this.classList.add("display-none");
  620. formationBox.classList.remove("blur-bg");
  621. controlBox.classList.remove("blur-bg");
  622. };
  623. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  624. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  625. mSeriesId.onclick = function(){ //搜索系列
  626. const seriesId = parseInt(this.getAttribute('data-seriesId'),10);
  627. if (seriesId>0)
  628. {
  629. showSearch(Cards.filter(card=>{return card.seriesId == seriesId;}));
  630. }
  631. };
  632. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  633. mCollabId.onclick = function(){ //搜索合作
  634. const collabId = parseInt(this.getAttribute('data-collabId'),10);
  635. if (collabId>0);
  636. {
  637. searchColla(collabId);
  638. }
  639. };
  640. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  641. mAltName.onclick = function(){ //搜索合作
  642. const altName = this.getAttribute('data-altName');
  643. const splitAltName = altName.split("|");
  644. if (altName.length>0);
  645. {
  646. showSearch(Cards.filter(card=>{
  647. return splitAltName.some(alt=>{
  648. return alt.length > 0 && (card.altName.indexOf(alt)>=0 || card.name.indexOf(alt)>=0);
  649. });
  650. }));
  651. }
  652. };
  653. //创建一个新的怪物头像
  654. editBox.createCardHead = function(id)
  655. {
  656. function clickHeadToNewMon()
  657. {
  658. monstersID.value = this.getAttribute("data-cardid");
  659. monstersID.onchange();
  660. return false;
  661. }
  662. const cli = document.createElement("li");
  663. const cdom = cli.head = createCardA(id);
  664. cli.appendChild(cdom);
  665. changeid({id:id},cdom);
  666. cdom.onclick = clickHeadToNewMon;
  667. return cli;
  668. };
  669. const searchBox = editBox.querySelector(".search-box");
  670. const settingBox = editBox.querySelector(".setting-box");
  671. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  672. searchOpen.onclick = function(){
  673. s_includeSuperAwoken.onclick();
  674. s_canAssist.onclick();
  675. searchBox.classList.toggle("display-none");
  676. };
  677. const s_attr1s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  678. const s_attr2s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  679. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  680. const s_types = Array.prototype.slice.call(searchBox.querySelectorAll(".types-div .type-check"));
  681. const s_awokensItems = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  682. const s_awokensIcons = s_awokensItems.map(it=>{
  683. return it.querySelector(".awoken-icon");
  684. });
  685. const s_awokensCounts = s_awokensItems.map(it=>{
  686. return it.querySelector(".count");
  687. });
  688. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  689. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  690. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  691. s_canAssist.onclick = function(){
  692. if (this.checked)
  693. searchMonList.classList.add("only-display-can-assist");
  694. else
  695. searchMonList.classList.remove("only-display-can-assist");
  696. }
  697. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  698. const s_sawokens = Array.prototype.slice.call(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  699. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  700. s_includeSuperAwoken.onclick = function(){
  701. if (this.checked)
  702. s_sawokenDiv.classList.add("display-none");
  703. else
  704. s_sawokenDiv.classList.remove("display-none");
  705. }
  706. function search_awokenAdd1()
  707. {
  708. const countDom = this.parentNode.querySelector(".count");
  709. let count = parseInt(countDom.innerHTML,10);
  710. if (count<9)
  711. {
  712. count++;
  713. countDom.innerHTML = count;
  714. this.parentNode.classList.remove("zero");
  715. }
  716. }
  717. s_awokensIcons.forEach((b,idx)=>{ //每种觉醒增加1
  718. b.onclick = search_awokenAdd1;
  719. });
  720. function search_awokenSub1()
  721. {
  722. let count = parseInt(this.innerHTML,10);
  723. if (count>0)
  724. {
  725. count--;
  726. this.innerHTML = count;
  727. if (count === 0)
  728. {
  729. this.parentNode.classList.add("zero");
  730. }
  731. }
  732. }
  733. s_awokensCounts.forEach((b,idx)=>{ //每种觉醒减少1
  734. b.onclick = search_awokenSub1;
  735. });
  736. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  737. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  738. awokenClear.onclick = function(){ //清空觉醒选项
  739. s_awokensCounts.forEach(t=>{
  740. t.innerHTML = 0;
  741. });
  742. s_awokensItems.forEach(t=>{
  743. t.classList.add("zero");
  744. });
  745. };
  746. sawokenClear.onclick = function(){ //清空超觉醒选项
  747. s_sawokens.forEach(t=>{
  748. t.checked = false;
  749. });
  750. };
  751. const searchStart = searchBox.querySelector(".control-div .search-start");
  752. const searchClose = searchBox.querySelector(".control-div .search-close");
  753. const searchClear = searchBox.querySelector(".control-div .search-clear");
  754. function returnCheckedInput(ipt)
  755. {
  756. return ipt.checked == true;
  757. }
  758. function returnInputValue(ipt)
  759. {
  760. return ipt.value;
  761. }
  762. function Str2Int(str)
  763. {
  764. return parseInt(str, 10);
  765. }
  766. //将搜索结果显示出来(也可用于其他的搜索)
  767. showSearch = function(searchArr){
  768. editBox.show();
  769. searchBox.classList.remove("display-none");
  770. const createCardHead = editBox.createCardHead;
  771. searchMonList.classList.add("display-none");
  772. searchMonList.innerHTML = "";
  773. if (searchArr.length>0)
  774. {
  775. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  776. searchArr.forEach(function(card){
  777. const cli = createCardHead(card.id);
  778. fragment.appendChild(cli);
  779. });
  780. searchMonList.appendChild(fragment);
  781. }
  782. searchMonList.classList.remove("display-none");
  783. };
  784. const startSearch = function(cards){
  785. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  786. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  787. let attr1,attr2;
  788. if (attr1Filter.length>0)
  789. {
  790. if (!isNaN(attr1Filter[0]))
  791. {
  792. attr1 = parseInt(attr1Filter[0],10);
  793. }else
  794. {
  795. attr1 = null;
  796. }
  797. }
  798. if (attr2Filter.length>0)
  799. {
  800. if (!isNaN(attr2Filter[0]))
  801. {
  802. attr2 = parseInt(attr2Filter[0],10);
  803. }else
  804. {
  805. attr2 = null;
  806. }
  807. }
  808. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  809. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  810. const awokensFilter = s_awokensCounts.filter(btn=>parseInt(btn.innerHTML,10)>0).map(btn=>{
  811. return {id:parseInt(btn.value,10),num:parseInt(btn.innerHTML,10)};
  812. });
  813. const searchResult = searchCards(cards,
  814. attr1,attr2,
  815. s_fixMainColor.checked,
  816. typesFilter,
  817. awokensFilter,
  818. sawokensFilter,
  819. s_awokensEquivalent.checked,
  820. s_includeSuperAwoken.checked
  821. );
  822. console.debug("搜索条件:属性[%d,%d],固定主副%s,类型:%o,觉醒:%o,超觉醒:%o,等效觉醒%s,搜超觉醒%s。\n搜索结果:%o",
  823. attr1,attr2,
  824. s_fixMainColor.checked,
  825. typesFilter,
  826. awokensFilter,
  827. sawokensFilter,
  828. s_awokensEquivalent.checked,
  829. s_includeSuperAwoken.checked,
  830. searchResult
  831. );
  832. showSearch(searchResult);
  833. };
  834. searchBox.startSearch = startSearch;
  835. searchStart.onclick = function(){
  836. startSearch(Cards);
  837. };
  838. searchClose.onclick = function(){
  839. searchBox.classList.add("display-none");
  840. };
  841. searchClear.onclick = function(){ //清空搜索选项
  842. s_attr1s[0].checked = true;
  843. s_attr2s[0].checked = true;
  844. s_types.forEach(t=>{
  845. t.checked = false;
  846. });
  847. s_awokensCounts.forEach(t=>{
  848. t.innerHTML = 0;
  849. });
  850. s_awokensItems.forEach(t=>{
  851. t.classList.add("zero");
  852. });
  853. s_awokensEquivalent.checked = false;
  854. s_includeSuperAwoken.checked = false;
  855. s_sawokens.forEach(t=>{
  856. t.checked = false;
  857. });
  858. searchMonList.innerHTML = "";
  859. };
  860. //id搜索
  861. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  862. monstersID.onchange = function(){
  863. if (/^\d+$/.test(this.value))
  864. {
  865. const newId = parseInt(this.value, 10);
  866. if (editBox.mid != newId) //避免多次运行oninput、onchange
  867. {
  868. editBox.mid = newId;
  869. editBoxChangeMonId(editBox.mid);
  870. }
  871. }
  872. };
  873. monstersID.oninput = monstersID.onchange;
  874. //觉醒
  875. const monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  876. monEditAwokens.forEach((akDom,idx)=>{
  877. akDom.onclick = function(){
  878. editBox.awokenCount = idx;
  879. editBox.reCalculateAbility();
  880. editBox.refreshAwokens();
  881. };
  882. });
  883. //刷新觉醒
  884. editBox.refreshAwokens = ()=>{
  885. monEditAwokens[0].innerHTML = editBox.awokenCount;
  886. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length))
  887. monEditAwokens[0].classList.add("full-awoken");
  888. else
  889. monEditAwokens[0].classList.remove("full-awoken");
  890. for(let ai=1;ai<monEditAwokens.length;ai++)
  891. {
  892. if(ai<=editBox.awokenCount)
  893. {
  894. monEditAwokens[ai].classList.remove("unselected-awoken");
  895. }
  896. else
  897. {
  898. monEditAwokens[ai].classList.add("unselected-awoken");
  899. }
  900. }
  901. };
  902. //超觉醒
  903. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  904. monEditSAwokens.forEach((akDom,idx,domArr)=>{
  905. akDom.onclick = function(){
  906. for(var ai=0;ai<domArr.length;ai++)
  907. {
  908. if(ai==idx)
  909. {
  910. domArr[ai].classList.toggle("unselected-awoken");
  911. }
  912. else
  913. {
  914. domArr[ai].classList.add("unselected-awoken");
  915. }
  916. }
  917. };
  918. });
  919. //3个快速设置this.ipt为自己的value
  920. function setIptToMyValue()
  921. {
  922. if (this.ipt.value != this.value)
  923. {
  924. this.ipt.value = this.value;
  925. this.ipt.onchange();
  926. }
  927. }
  928. //等级
  929. const monEditLv = settingBox.querySelector(".m-level");
  930. monEditLv.onchange = function(){
  931. reCalculateExp();
  932. reCalculateAbility();
  933. };
  934. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  935. const monLvExp = settingBox.querySelector(".m-level-exp");
  936. monEditLvMin.ipt = monEditLv;
  937. monEditLvMin.onclick = setIptToMyValue;
  938. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  939. monEditLvMax.ipt = monEditLv;
  940. monEditLvMax.onclick = setIptToMyValue;
  941. //编辑界面重新计算怪物的经验值
  942. function reCalculateExp(){
  943. const monid = parseInt(monstersID.value || 0, 10);
  944. const level = parseInt(monEditLv.value || 0, 10);
  945. const tempMon = {
  946. id:monid,
  947. level:level
  948. };
  949. const needExp = calculateExp(tempMon);
  950. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level>99?` + ${parseBigNumber(needExp[1])}` : "") : "";
  951. }
  952. editBox.reCalculateExp = reCalculateExp;
  953. //三维
  954. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  955. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  956. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  957. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  958. //加蛋
  959. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  960. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  961. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  962. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  963. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  964. monEditAddHp.onchange = reCalculateAbility;
  965. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  966. monEditAddAtk.onchange = reCalculateAbility;
  967. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  968. monEditAddRcv.onchange = reCalculateAbility;
  969. //3个快速设置按钮
  970. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  971. monEditAddHpBtn.ipt = monEditAddHp;
  972. monEditAddHpBtn.onclick = setIptToMyValue;
  973. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  974. monEditAddAtkBtn.ipt = monEditAddAtk;
  975. monEditAddAtkBtn.onclick = setIptToMyValue;
  976. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  977. monEditAddRcvBtn.ipt = monEditAddRcv;
  978. monEditAddRcvBtn.onclick = setIptToMyValue;
  979. //297按钮
  980. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  981. monEditAdd297.onclick = function(){
  982. monEditAddHp.value = 99;
  983. monEditAddAtk.value = 99;
  984. monEditAddRcv.value = 99;
  985. reCalculateAbility();
  986. };
  987. //潜觉
  988. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  989. const monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  990. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  991. const monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  992. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  993. {
  994. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  995. const usedHoleN = usedHole(latent);
  996. for (let ai=0;ai<monEditLatents.length;ai++)
  997. {
  998. if (latent[ai] != undefined)
  999. {
  1000. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  1001. }
  1002. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1003. {
  1004. monEditLatents[ai].className = "latent-icon";
  1005. }
  1006. else
  1007. {
  1008. monEditLatents[ai].className = "display-none";
  1009. }
  1010. }
  1011. };
  1012. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1013. const skillBox = rowSkill.querySelector(".skill-box");
  1014. const skillTitle = skillBox.querySelector(".skill-name");
  1015. const skillCD = skillBox.querySelector(".skill-cd");
  1016. const skillLevel = skillBox.querySelector(".m-skill-level");
  1017. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1018. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1019. skillTitle.onclick = function(){
  1020. const skillId = parseInt(this.getAttribute("data-skillid"),10); //获得当前技能ID
  1021. const s_cards = Cards.filter(card=>card.activeSkillId === skillId); //搜索同技能怪物
  1022. if (s_cards.length > 1)
  1023. {
  1024. showSearch(s_cards); //显示
  1025. }
  1026. }
  1027. skillLevel.onchange = function(){
  1028. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1029. const skill = Skills[card.activeSkillId];
  1030. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1031. };
  1032. skillLevel_1.ipt = skillLevel;
  1033. skillLevel_1.onclick = setIptToMyValue;
  1034. skillLevel_Max.ipt = skillLevel;
  1035. skillLevel_Max.onclick = setIptToMyValue;
  1036. //已有觉醒的去除
  1037. function deleteLatent(){
  1038. const aIdx = parseInt(this.value, 10);
  1039. editBox.latent.splice(aIdx,1);
  1040. editBox.reCalculateAbility(); //重计算三维
  1041. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  1042. }
  1043. monEditLatents.forEach((la)=>{la.onclick = deleteLatent;});
  1044. //可选觉醒的添加
  1045. function addLatent(){
  1046. if (this.classList.contains("unselected-latent")) return; //不能选的觉醒直接退出
  1047. const lIdx = parseInt(this.value); //潜觉的序号
  1048. const usedHoleN = usedHole(editBox.latent); //使用了的格子
  1049. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1050. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2) || //如果能添加2格的觉醒
  1051. lIdx < 12 && usedHoleN<=(maxLatentCount-1)) //如果能添加1格的觉醒
  1052. {editBox.latent.push(lIdx);}
  1053. else {return;}
  1054. editBox.reCalculateAbility();
  1055. editBox.refreshLatent(editBox.latent,editBox.mid);
  1056. }
  1057. monEditLatentsAllowable.forEach((la)=>{la.onclick = addLatent;});
  1058. //编辑界面重新计算怪物的能力
  1059. function reCalculateAbility(){
  1060. const monid = parseInt(monstersID.value || 0, 10);
  1061. const level = parseInt(monEditLv.value || 0, 10);
  1062. const awoken = editBox.awokenCount;
  1063. const plus = [
  1064. parseInt(monEditAddHp.value || 0, 10),
  1065. parseInt(monEditAddAtk.value || 0, 10),
  1066. parseInt(monEditAddRcv.value || 0, 10)
  1067. ];
  1068. const latent = editBox.latent;
  1069. const tempMon = {
  1070. id:monid,
  1071. level:level,
  1072. plus:plus,
  1073. awoken:awoken,
  1074. latent:latent
  1075. };
  1076. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  1077. monEditHpValue.innerHTML = abilitys[0].toLocaleString();
  1078. monEditAtkValue.innerHTML = abilitys[1].toLocaleString();
  1079. monEditRcvValue.innerHTML = abilitys[2].toLocaleString();
  1080. }
  1081. editBox.reCalculateAbility = reCalculateAbility;
  1082. const btnCancel = editBox.querySelector(".button-cancel");
  1083. const btnDone = editBox.querySelector(".button-done");
  1084. const btnNull = editBox.querySelector(".button-null");
  1085. const btnDelay = editBox.querySelector(".button-delay");
  1086. btnCancel.onclick = function(){
  1087. btnDone.classList.remove("cant-assist");
  1088. btnDone.disabled = false;
  1089. editBox.memberIdx = [];
  1090. editBox.hide();
  1091. };
  1092. btnDone.onclick = function(){
  1093. if (parseInt(monEditLv.value,10) == 0)
  1094. {
  1095. btnNull.onclick();
  1096. return;
  1097. }
  1098. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1099. const teamData = formation.teams[editBox.memberIdx[0]];
  1100. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1101. const teamBox = teamBigBox.querySelector(".team-box");
  1102. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1103. mon.id = parseInt(monstersID.value,10);
  1104. const card = Cards[mon.id] || Cards[0];
  1105. const skill = Skills[card.activeSkillId];
  1106. mon.level = parseInt(monEditLv.value,10);
  1107. mon.awoken = editBox.awokenCount;
  1108. if (card.superAwakenings.length) //如果支持超觉醒
  1109. {
  1110. mon.sawoken = -1;
  1111. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  1112. {
  1113. if (
  1114. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  1115. !monEditSAwokens[sai].classList.contains("display-none")
  1116. )
  1117. {
  1118. mon.sawoken = sai;
  1119. break;
  1120. }
  1121. }
  1122. }
  1123. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1124. (!card.overlay || mon.level>= card.maxLevel))
  1125. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1126. mon.plus = [0,0,0];
  1127. }else
  1128. {
  1129. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1130. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1131. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1132. if (!editBox.isAssist)
  1133. { //如果不是辅助,则可以设定潜觉
  1134. mon.latent = editBox.latent.concat();
  1135. }
  1136. }
  1137. const skillLevelNum = parseInt(skillLevel.value,10);
  1138. if (skillLevelNum < skill.maxLevel)
  1139. {
  1140. mon.skilllevel = skillLevelNum;
  1141. }
  1142. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1143. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1144. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1145. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1146. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1147. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1148. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1149. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1150. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1151. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1152. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1153. //刷新改队员的CD
  1154. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1155. creatNewUrl();
  1156. editBox.hide();
  1157. };
  1158. window.onkeydown = function(e){
  1159. if (!editBox.classList.contains("display-none"))
  1160. {
  1161. if (e.keyCode == 27)
  1162. { //按下ESC时,自动关闭编辑窗
  1163. btnCancel.onclick();
  1164. }
  1165. }
  1166. };
  1167. btnNull.onclick = function(){ //空位置
  1168. const mon = new Member();
  1169. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1170. const teamData = formation.teams[editBox.memberIdx[0]];
  1171. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1172. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1173. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1174. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1175. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1176. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1177. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1178. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1179. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1180. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1181. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1182. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1183. //刷新改队员的CD
  1184. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1185. creatNewUrl();
  1186. editBox.hide();
  1187. };
  1188. btnDelay.onclick = function(){ //应对威吓
  1189. const mon = new MemberDelay();
  1190. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1191. const teamData = formation.teams[editBox.memberIdx[0]];
  1192. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1193. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1194. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1195. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1196. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1197. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1198. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1199. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1200. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1201. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1202. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1203. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1204. //刷新改队员的CD
  1205. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1206. creatNewUrl();
  1207. editBox.hide();
  1208. };
  1209. //语言选择
  1210. const langList = controlBox.querySelector(".languages");
  1211. langList.onchange = function(){
  1212. creatNewUrl({"language":this.value});
  1213. history.go();
  1214. };
  1215. //数据源选择
  1216. const dataList = controlBox.querySelector(".datasource");
  1217. dataList.onchange = function(){
  1218. creatNewUrl({datasource:this.value});
  1219. history.go();
  1220. };
  1221. /*添对应语言执行的JS*/
  1222. const languageJS = document.head.appendChild(document.createElement("script"));
  1223. languageJS.id = "language-js";
  1224. languageJS.type = "text/javascript";
  1225. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1226. }
  1227. //编辑界面点击每个怪物的头像的处理
  1228. function clickMonHead(e)
  1229. {
  1230. let team = parseInt(this.getAttribute("data-team"),10);
  1231. let assist = parseInt(this.getAttribute("data-assist"),10);
  1232. let index = parseInt(this.getAttribute("data-index"),10);
  1233. editMon(team,assist,index);
  1234. return false; //没有false将会打开链接
  1235. }
  1236. //编辑界面每个怪物的头像的拖动
  1237. function dragStartMonHead(e)
  1238. {
  1239. let team = parseInt(this.getAttribute("data-team"),10);
  1240. let assist = parseInt(this.getAttribute("data-assist"),10);
  1241. let index = parseInt(this.getAttribute("data-index"),10);
  1242. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1243. }
  1244. //编辑界面每个怪物的头像的经过,阻止事件发生
  1245. function dropOverMonHead(e)
  1246. {
  1247. e.preventDefault();
  1248. }
  1249. //从怪物头像获取队员的队伍编号
  1250. function getMemberArrayIndexFromMonHead(headDom)
  1251. {
  1252. return [
  1253. parseInt(headDom.getAttribute("data-team"),10),
  1254. parseInt(headDom.getAttribute("data-assist"),10),
  1255. parseInt(headDom.getAttribute("data-index"),10),
  1256. ];
  1257. }
  1258. //编辑界面每个怪物的头像的放下
  1259. function dropMonHead(e)
  1260. {
  1261. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1262. const dataTo = getMemberArrayIndexFromMonHead(this);
  1263. if ((dataTo[0] != dataFrom[0]) ||
  1264. (dataTo[1] != dataFrom[1]) ||
  1265. (dataTo[2] != dataFrom[2]))
  1266. { //必须有所不同才继续交换
  1267. interchangeCard(dataFrom,dataTo);
  1268. }
  1269. return false; //没有false将会打开链接
  1270. }
  1271. //移动端编辑界面每个怪物的头像的放下
  1272. function touchstartMonHead(e)
  1273. {
  1274. e.stopPropagation();
  1275. //console.log("开始触摸",e,this);
  1276. const tc = e.changedTouches[0];
  1277. interchangeSVG.style.display = "none";
  1278. interchangePath.setAttribute("x1",tc.pageX);
  1279. interchangePath.setAttribute("y1",tc.pageY);
  1280. interchangePath.setAttribute("x2",tc.pageX);
  1281. interchangePath.setAttribute("y2",tc.pageY);
  1282. }
  1283. //移动端编辑界面每个怪物的头像的移动
  1284. function touchmoveMonHead(e)
  1285. {
  1286. //console.log("移动中",e,this);
  1287. const tc = e.changedTouches[0];
  1288. const pX = tc.pageX, pY = tc.pageY;
  1289. const rect = this.getBoundingClientRect();
  1290. const top = rect.top + document.documentElement.scrollTop;
  1291. const left = rect.left + document.documentElement.scrollLeft;
  1292. if ((pY < top) || (pY > (top + rect.height)) ||
  1293. (pX < left) || (pX > (left + rect.width)))
  1294. {
  1295. interchangeSVG.style.display = "block";
  1296. interchangePath.setAttribute("x2",tc.pageX);
  1297. interchangePath.setAttribute("y2",tc.pageY);
  1298. }else
  1299. {
  1300. interchangeSVG.style.display = "none";
  1301. }
  1302. }
  1303. //移动端编辑界面每个怪物的头像的结束
  1304. function touchendMonHead(e)
  1305. {
  1306. const tc = e.changedTouches[0];
  1307. const pX = tc.pageX, pY = tc.pageY;
  1308. //console.log("移动结束",pX,pY,e,this);
  1309. interchangeSVG.style.display = "none";
  1310. interchangePath.setAttribute("x2",pX);
  1311. interchangePath.setAttribute("y2",tc.pageY);
  1312. let targets = allMembers.filter(m=>{
  1313. const rect = m.getBoundingClientRect();
  1314. const top = rect.top + document.documentElement.scrollTop;
  1315. const left = rect.left + document.documentElement.scrollLeft;
  1316. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  1317. (pX > left) && (pX < (left + rect.width));
  1318. return inRect;
  1319. });
  1320. const target = targets.length?targets[0]:null;
  1321. if (this != target)
  1322. {
  1323. //console.log("找到的对象",targets[0]);
  1324. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1325. let dataTo = getMemberArrayIndexFromMonHead(target);
  1326. if ((dataTo[0] != dataFrom[0]) ||
  1327. (dataTo[1] != dataFrom[1]) ||
  1328. (dataTo[2] != dataFrom[2]))
  1329. { //必须有所不同才继续交换
  1330. interchangeCard(dataFrom,dataTo);
  1331. }
  1332. }
  1333. }
  1334. //移动端编辑界面每个怪物的头像的取消
  1335. function touchcancelMonHead(e)
  1336. {
  1337. interchangeSVG.style.display = "none";
  1338. console.log("移动取消",e,this);
  1339. }
  1340. function interchangeCard(formArr,toArr)
  1341. {
  1342. function changeType(member,isAssist)
  1343. {
  1344. if (member.id == 0 || (isAssist && member.id == -1))
  1345. {
  1346. return new Member();
  1347. }else
  1348. {
  1349. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1350. newMember.loadFromMember(member);
  1351. return newMember;
  1352. }
  1353. }
  1354. const isCopy = changeSwapToCopy.checked;
  1355. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1356. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1357. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1358. {
  1359. from = changeType(from,formArr[1]);
  1360. if (!isCopy) to = changeType(to,toArr[1]);
  1361. }else if (isCopy)
  1362. {
  1363. const newFrom = new from.constructor();
  1364. newFrom.loadFromMember(from);
  1365. from = newFrom;
  1366. }
  1367. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1368. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1369. creatNewUrl(); //刷新URL
  1370. refreshAll(formation); //刷新全部
  1371. }
  1372. //改变一个怪物头像
  1373. function changeid(mon,monDom,latentDom)
  1374. {
  1375. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1376. const parentNode = monDom.parentNode;
  1377. fragment.appendChild(monDom);
  1378. const monId = mon.id;
  1379. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1380. monDom.setAttribute("data-cardid", monId); //设定新的id
  1381. if (monId<0) //如果是延迟
  1382. {
  1383. parentNode.classList.add("delay");
  1384. parentNode.classList.remove("null");
  1385. parentNode.appendChild(fragment);
  1386. if (latentDom) latentDom.classList.add("display-none");
  1387. return;
  1388. }else if (monId==0) //如果是空
  1389. {
  1390. parentNode.classList.add("null");
  1391. parentNode.classList.remove("delay");
  1392. parentNode.appendChild(fragment);
  1393. if (latentDom) latentDom.classList.add("display-none");
  1394. return;
  1395. }else if (monId>-1) //如果提供了id
  1396. {
  1397. parentNode.classList.remove("null");
  1398. parentNode.classList.remove("delay");
  1399. monDom.className = "monster";
  1400. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  1401. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1402. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  1403. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  1404. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  1405. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  1406. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1407. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  1408. if (card.canAssist)
  1409. monDom.classList.add("allowable-assist");
  1410. else
  1411. monDom.classList.remove("allowable-assist");
  1412. if (card.awakenings.indexOf(49)>=0)//武器
  1413. monDom.classList.add("wepon");
  1414. else
  1415. monDom.classList.remove("wepon");
  1416. }
  1417. const levelDom = monDom.querySelector(".level");
  1418. if (levelDom) //如果提供了等级
  1419. {
  1420. const level = mon.level || 1;
  1421. levelDom.innerHTML = level;
  1422. if (level == card.maxLevel)
  1423. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1424. levelDom.classList.add("max");
  1425. }else
  1426. {
  1427. levelDom.classList.remove("max");
  1428. }
  1429. if (card.limitBreakIncr && level >= card.maxLevel)
  1430. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1431. levelDom.classList.add("_110");
  1432. }else
  1433. {
  1434. levelDom.classList.remove("_110");
  1435. }
  1436. }
  1437. if (mon.awoken>-1) //如果提供了觉醒
  1438. {
  1439. const awokenIcon = monDom.querySelector(".awoken-count");
  1440. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1441. {
  1442. awokenIcon.classList.add("display-none");
  1443. awokenIcon.innerHTML = "";
  1444. }else
  1445. {
  1446. awokenIcon.classList.remove("display-none");
  1447. awokenIcon.innerHTML = mon.awoken;
  1448. if (mon.awoken == card.awakenings.length)
  1449. {
  1450. awokenIcon.classList.add("full-awoken");
  1451. }else
  1452. {
  1453. awokenIcon.classList.remove("full-awoken");
  1454. }
  1455. }
  1456. }
  1457. const sawoken = monDom.querySelector(".super-awoken");
  1458. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1459. {
  1460. if (mon.sawoken != undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1461. {
  1462. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1463. sawoken.classList.remove("display-none");
  1464. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  1465. }else
  1466. {
  1467. sawoken.classList.add("display-none");
  1468. }
  1469. }
  1470. const m_id = monDom.querySelector(".id");
  1471. if (m_id) //怪物ID
  1472. {
  1473. m_id.innerHTML = monId;
  1474. }
  1475. const plusArr = mon.plus || [0,0,0];
  1476. const plusDom = monDom.querySelector(".plus");
  1477. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1478. {
  1479. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1480. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1481. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1482. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1483. if (plusCount >= 297)
  1484. {
  1485. plusDom.classList.add("has297");
  1486. plusDom.classList.remove("zero");
  1487. }else if (plusCount <= 0)
  1488. {
  1489. plusDom.classList.add("zero");
  1490. plusDom.classList.remove("has297");
  1491. }else
  1492. {
  1493. plusDom.classList.remove("zero");
  1494. plusDom.classList.remove("has297");
  1495. }
  1496. }
  1497. if (latentDom)
  1498. {
  1499. let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1500. if (mon.latent) //如果提供了潜觉
  1501. {
  1502. let latent = mon.latent.sort(function(a,b){
  1503. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1504. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1505. else {return 0;} //其他情况不变
  1506. });
  1507. if (latent.length < 1)
  1508. {
  1509. latentDom.classList.add("display-none");
  1510. }else
  1511. {
  1512. latentDom.classList.remove("display-none");
  1513. }
  1514. let usedHoleN = usedHole(latent); //使用的格子数
  1515. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1516. for (let ai=0;ai<latentDoms.length;ai++)
  1517. {
  1518. if (latent[ai])
  1519. {
  1520. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1521. }
  1522. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1523. {
  1524. latentDoms[ai].className = "latent-icon";
  1525. }
  1526. else
  1527. {
  1528. latentDoms[ai].className = "display-none";
  1529. }
  1530. }
  1531. }else
  1532. {
  1533. latentDom.classList.add("display-none");
  1534. }
  1535. }
  1536. const skillCdDom = monDom.querySelector(".skill");
  1537. if (skillCdDom) //如果存在技能CD DOM
  1538. {
  1539. //const skill = Skills[card.activeSkillId];
  1540. if (card.activeSkillId == 0)
  1541. {
  1542. skillCdDom.classList.add("display-none");
  1543. }else
  1544. {
  1545. skillCdDom.classList.remove("display-none");
  1546. }
  1547. }
  1548. parentNode.appendChild(fragment);
  1549. }
  1550. //点击怪物头像,出现编辑窗
  1551. function editMon(teamNum,isAssist,indexInTeam)
  1552. {
  1553. //数据
  1554. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1555. const card = Cards[mon.id] || Cards[0];
  1556. //const teamBigBox =
  1557. const teamBigBox = teamBigBoxs[teamNum];
  1558. const teamBox = teamBigBox.querySelector(".team-box");
  1559. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1560. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1561. const monsterHead = memberLi.querySelector(".monster");
  1562. editBox.show();
  1563. editBox.isAssist = isAssist;
  1564. editBox.monsterHead = monsterHead;
  1565. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1566. if (!isAssist)
  1567. {
  1568. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1569. editBox.latentBox = latentBox;
  1570. }
  1571. const settingBox = editBox.querySelector(".setting-box");
  1572. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1573. monstersID.value = mon.id > 0 ? mon.id : 0;
  1574. monstersID.onchange();
  1575. //觉醒
  1576. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1577. if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1578. //超觉醒
  1579. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1580. if (mon.sawoken >= 0 && monEditSAwokens[mon.sawoken] && monEditSAwokens[mon.sawoken].classList.contains("unselected-awoken")) monEditSAwokens[mon.sawoken].onclick();
  1581. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1582. monEditLv.value = mon.level || 1;
  1583. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1584. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1585. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1586. if (mon.plus)
  1587. {
  1588. monEditAddHp.value = mon.plus[0];
  1589. monEditAddAtk.value = mon.plus[1];
  1590. monEditAddRcv.value = mon.plus[2];
  1591. }
  1592. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1593. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1594. if (mon.skilllevel)
  1595. {
  1596. skillLevel.value = mon.skilllevel;
  1597. }
  1598. skillLevel.onchange();
  1599. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1600. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1601. if (!isAssist)
  1602. {
  1603. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1604. editBox.refreshLatent(editBox.latent, mon.id);
  1605. btnDelay.classList.add("display-none");
  1606. rowMonLatent.classList.remove("display-none");
  1607. editBoxTitle.classList.remove("edit-box-title-assist");
  1608. }else
  1609. {
  1610. btnDelay.classList.remove("display-none");
  1611. rowMonLatent.classList.add("display-none");
  1612. editBoxTitle.classList.add("edit-box-title-assist");
  1613. }
  1614. editBox.reCalculateExp();
  1615. editBox.reCalculateAbility();
  1616. }
  1617. //编辑窗,修改怪物ID
  1618. function editBoxChangeMonId(id)
  1619. {
  1620. const card = Cards[id] || Cards[0]; //怪物固定数据
  1621. if (card.id == 0){
  1622. id = 0;
  1623. }
  1624. const skill = Skills[card.activeSkillId];
  1625. const leaderSkill = Skills[card.leaderSkillId];
  1626. let fragment = null;
  1627. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1628. const settingBox = editBox.querySelector(".setting-box");
  1629. //id搜索
  1630. const monHead = monInfoBox.querySelector(".monster");
  1631. changeid({id:id},monHead); //改变图像
  1632. const mId = monInfoBox.querySelector(".monster-id");
  1633. mId.innerHTML = id;
  1634. const mRare = monInfoBox.querySelector(".monster-rare");
  1635. mRare.className = "monster-rare rare-" + card.rarity;
  1636. const mCost = monInfoBox.querySelector(".monster-cost");
  1637. mCost.innerHTML = card.cost;
  1638. /*const mExp = monInfoBox.querySelector(".monster-exp");
  1639. mExp.innerHTML = card.exp.max;*/
  1640. const mName = monInfoBox.querySelector(".monster-name");
  1641. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1642. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1643. mSeriesId.innerHTML = card.seriesId;
  1644. mSeriesId.setAttribute("data-seriesId",card.seriesId);
  1645. if (card.seriesId == 0)
  1646. {
  1647. mSeriesId.classList.add("display-none");
  1648. }else
  1649. {
  1650. mSeriesId.classList.remove("display-none");
  1651. }
  1652. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1653. mCollabId.innerHTML = card.collabId;
  1654. mCollabId.setAttribute("data-collabId",card.collabId);
  1655. if (card.collabId == 0)
  1656. {
  1657. mCollabId.classList.add("display-none");
  1658. }else
  1659. {
  1660. mCollabId.classList.remove("display-none");
  1661. }
  1662. const mAltName = monInfoBox.querySelector(".monster-altName");
  1663. mAltName.innerHTML = card.altName;
  1664. mAltName.setAttribute("data-altName",card.altName);
  1665. /*const splitAltName = card.altName.split("|"); //取出分段的那种的第一段
  1666. const hasGroup = splitAltName.some(alt=>{ //自己的名称是否只有一个
  1667. return Cards.some(c=>{return c.id != card.id && c.altName.indexOf(alt)>=0;});
  1668. });*/
  1669. if (card.altName.length == 0)
  1670. { //当没有合作名
  1671. mAltName.classList.add("display-none");
  1672. }else
  1673. {
  1674. mAltName.classList.remove("display-none");
  1675. }
  1676. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1677. evoCardUl.style.display = "none";
  1678. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1679. const evoLinkCardsIdArray = Cards.filter(function(m){
  1680. return m.evoRootId == card.evoRootId;
  1681. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1682. const createCardHead = editBox.createCardHead;
  1683. if (evoLinkCardsIdArray.length>1)
  1684. {
  1685. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1686. evoLinkCardsIdArray.forEach(function(mid){
  1687. const cli = createCardHead(mid);
  1688. if (mid == id)
  1689. {
  1690. cli.classList.add("unable-monster");
  1691. }
  1692. fragment.appendChild(cli);
  1693. });
  1694. evoCardUl.appendChild(fragment);
  1695. evoCardUl.style.display = "block";
  1696. }
  1697. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1698. for (let ti=0;ti<mType.length;ti++)
  1699. {
  1700. if (ti<card.types.length)
  1701. {
  1702. mType[ti].className = "type-name type-name-" + card.types[ti];
  1703. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1704. }else
  1705. {
  1706. mType[ti].className = "display-none";
  1707. }
  1708. }
  1709. const mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1710. editBox.awokenCount = card.awakenings.length;
  1711. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1712. for (let ai=1;ai<mAwoken.length;ai++)
  1713. {
  1714. if (ai<=card.awakenings.length)
  1715. {
  1716. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1717. }else
  1718. {
  1719. mAwoken[ai].className = "display-none";
  1720. }
  1721. }
  1722. //超觉醒
  1723. const mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1724. const mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1725. //if (!editBox.isAssist && card.superAwakenings.length>0)
  1726. if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧
  1727. {
  1728. for (let ai=0;ai<mSAwoken.length;ai++)
  1729. {
  1730. if (ai < card.superAwakenings.length)
  1731. {
  1732. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1733. }
  1734. else
  1735. {
  1736. mSAwoken[ai].className = "display-none";
  1737. }
  1738. }
  1739. mSAwokenRow.classList.remove("display-none");
  1740. }else
  1741. {
  1742. mSAwokenRow.classList.add("display-none");
  1743. }
  1744. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1745. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1746. const monEditLv = settingBox.querySelector(".m-level");
  1747. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1748. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1749. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1750. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1751. //该宠Type允许的杀,uniq是去重的自定义函数
  1752. const allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1753. return previous.concat(type_allowable_latent[t]);
  1754. },[]));
  1755. for(let li=17;li<=24;li++) //显示允许的杀,隐藏不允许的杀
  1756. {
  1757. const latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1758. if (allowLatent.indexOf(li)>=0)
  1759. {
  1760. if(latentDom.classList.contains("unselected-latent"))
  1761. latentDom.classList.remove("unselected-latent");
  1762. }else
  1763. {
  1764. if(!latentDom.classList.contains("unselected-latent"))
  1765. latentDom.classList.add("unselected-latent");
  1766. }
  1767. }
  1768. //怪物主动技能
  1769. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1770. const skillBox = rowSkill.querySelector(".skill-box");
  1771. const skillTitle = skillBox.querySelector(".skill-name");
  1772. const skillCD = skillBox.querySelector(".skill-cd");
  1773. const skillLevel = skillBox.querySelector(".m-skill-level");
  1774. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1775. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1776. const skillDetail = skillBox.querySelector(".skill-datail");
  1777. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1778. fragment.appendChild(skillBox);
  1779. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1780. skillTitle.setAttribute("data-skillid", skill.id);
  1781. skillDetail.innerHTML = parseSkillDescription(skill);
  1782. const t_maxLevel = card.overlay || card.types.indexOf(15)>=0 ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1783. skillLevel.max = t_maxLevel;
  1784. skillLevel.value = t_maxLevel;
  1785. skillLevel_Max.value = t_maxLevel;
  1786. skillLevel_Max.innerHTML = skill.maxLevel;
  1787. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1788. rowSkill.appendChild(fragment);
  1789. //怪物队长技能
  1790. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1791. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1792. const lskillTitle = lskillBox.querySelector(".skill-name");
  1793. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1794. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1795. fragment.appendChild(lskillBox);
  1796. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1797. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1798. rowLederSkill.appendChild(fragment);
  1799. if (card.overlay || card.types[0] == 15 && card.types[1] == -1)
  1800. { //当可以叠加时,不能打297和潜觉
  1801. rowPlus.classList.add("disabled");
  1802. rowLatent.classList.add("disabled");
  1803. skillLevel.setAttribute("readonly",true);
  1804. }else
  1805. {
  1806. rowPlus.classList.remove("disabled");
  1807. rowLatent.classList.remove("disabled");
  1808. skillLevel.removeAttribute("readonly");
  1809. }
  1810. if (editBox.isAssist)
  1811. {
  1812. const btnDone = editBox.querySelector(".button-done");
  1813. if (!card.canAssist)
  1814. {
  1815. btnDone.classList.add("cant-assist");
  1816. btnDone.disabled = true;
  1817. }else
  1818. {
  1819. btnDone.classList.remove("cant-assist");
  1820. btnDone.disabled = false;
  1821. }
  1822. }
  1823. editBox.latent.length = 0;
  1824. editBox.refreshLatent(editBox.latent,id);
  1825. editBox.reCalculateExp();
  1826. editBox.reCalculateAbility();
  1827. }
  1828. //搜索并显示合作
  1829. function searchColla(collabId)
  1830. {
  1831. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  1832. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  1833. }
  1834. //刷新整个队伍
  1835. function refreshAll(formationData){
  1836. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1837. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1838. const detailBox = formationBox.querySelector(".detail-box");
  1839. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1840. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1841. while(formationBox.childNodes.length>0)
  1842. {
  1843. fragment.appendChild(formationBox.childNodes[0]);
  1844. }
  1845. const txtTitle = titleBox.querySelector(".title");
  1846. const txtDetail = detailBox.querySelector(".detail");
  1847. txtTitle.value = formationData.title || "";
  1848. txtDetail.value = formationData.detail || "";
  1849. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1850. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1851. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  1852. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  1853. if (txtTitle.value.length == 0)
  1854. titleBox.classList.add("edit");
  1855. else
  1856. titleBox.classList.remove("edit");
  1857. if (txtDetail.value.length == 0)
  1858. detailBox.classList.add("edit");
  1859. else
  1860. detailBox.classList.remove("edit");
  1861. /*txtTitleDisplay.innerHTML = "";
  1862. txtTitleDisplay.appendChild(document.createTextNode(txtTitle.value));
  1863. txtDetailDisplay.innerHTML = "";
  1864. const txtDetailLines = txtDetail.value.split("\n");
  1865. txtDetailLines.forEach((line,idx)=>{
  1866. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  1867. txtDetailDisplay.appendChild(document.createTextNode(line));
  1868. });*/
  1869. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  1870. const teamBox = teamBigBox.querySelector(".team-box");
  1871. const teamData = formationData.teams[teamNum];
  1872. const badgeBox = teamBigBox.querySelector(".team-badge");
  1873. if (badgeBox)
  1874. {
  1875. const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`);
  1876. badge.checked = true;
  1877. }
  1878. const membersDom = teamBox.querySelector(".team-members");
  1879. const latentsDom = teamBox.querySelector(".team-latents");
  1880. const assistsDom = teamBox.querySelector(".team-assist");
  1881. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1882. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  1883. {
  1884. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  1885. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  1886. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  1887. changeid(teamData[0][ti],member,latent); //队员
  1888. changeid(teamData[1][ti],assist); //辅助
  1889. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  1890. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  1891. }
  1892. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1893. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1894. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1895. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1896. });
  1897. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1898. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1899. formationBox.appendChild(fragment);
  1900. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  1901. }
  1902. //刷新队伍觉醒统计
  1903. function refreshTeamAwokenCount(awokenDom,team){
  1904. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1905. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1906. function setCount(aicon,number){
  1907. if (!aicon) return; //没有这个觉醒就撤回
  1908. const ali = aicon.parentNode;
  1909. const countDom = ali.querySelector(".count");
  1910. countDom.innerHTML = number;
  1911. if (number)
  1912. ali.classList.remove("display-none");
  1913. else
  1914. ali.classList.add("display-none");
  1915. }
  1916. const bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1917. for (let ai=1;ai<=72;ai++)
  1918. {
  1919. const aicon = awokenUL.querySelector(".awoken-" + ai);
  1920. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  1921. //搜索等效觉醒
  1922. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  1923. if (equalIndex >= 0)
  1924. {
  1925. const equivalentAwoken = equivalent_awoken[equalIndex];
  1926. if (equivalentAwoken.small === ai)
  1927. {
  1928. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo) +
  1929. awokenCountInTeam(team, equivalentAwoken.big, solo) * equivalentAwoken.times;
  1930. setCount(aicon, totalNum);
  1931. }else
  1932. {
  1933. continue;
  1934. }
  1935. }else
  1936. {
  1937. setCount(aicon,awokenCountInTeam(team,ai,solo));
  1938. }
  1939. }
  1940. awokenDom.appendChild(fragment);
  1941. }
  1942. //刷新几个队伍觉醒统计
  1943. function refreshFormationAwokenCount(awokenDom,teams){
  1944. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1945. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1946. function setCount(aicon,number){
  1947. if (!aicon) return; //没有这个觉醒就撤回
  1948. const ali = aicon.parentNode;
  1949. const countDom = ali.querySelector(".count");
  1950. countDom.innerHTML = number;
  1951. if (number)
  1952. ali.classList.remove("display-none");
  1953. else
  1954. ali.classList.add("display-none");
  1955. }
  1956. for (var ai=1;ai<=72;ai++)
  1957. {
  1958. const aicon = awokenUL.querySelector(".awoken-" + ai);
  1959. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  1960. //搜索等效觉醒
  1961. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  1962. if (equalIndex >= 0)
  1963. {
  1964. const equivalentAwoken = equivalent_awoken[equalIndex];
  1965. if (equivalentAwoken.small === ai)
  1966. {
  1967. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  1968. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  1969. setCount(aicon, totalNum);
  1970. }else
  1971. {
  1972. continue;
  1973. }
  1974. }else
  1975. {
  1976. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  1977. }
  1978. }
  1979. awokenDom.appendChild(fragment);
  1980. }
  1981. //刷新能力值
  1982. function refreshAbility(abilityDom,team,idx){
  1983. const memberData = team[0][idx];
  1984. const assistData = team[1][idx];
  1985. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1986. const mainAbility = calculateAbility(memberData, assistData, solo);
  1987. if (mainAbility && memberData.ability)
  1988. {
  1989. for (let ai=0;ai<3;ai++)
  1990. {
  1991. memberData.ability[ai] = mainAbility[ai];
  1992. }
  1993. }
  1994. if (!abilityDom) return; //如果没有dom,直接跳过
  1995. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  1996. const hpDom = abilityLi.querySelector(".hp");
  1997. const atkDom = abilityLi.querySelector(".atk");
  1998. const rcvDom = abilityLi.querySelector(".rcv");
  1999. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  2000. if (mainAbility)
  2001. {
  2002. div.classList.remove("display-none");
  2003. div.innerHTML = memberData.ability[ai];
  2004. }else
  2005. {
  2006. div.classList.add("display-none");
  2007. div.innerHTML = 0;
  2008. }
  2009. });
  2010. }
  2011. //刷新队伍能力值合计
  2012. function refreshTeamTotalHP(totalDom,team){
  2013. //计算总的生命值
  2014. if (!totalDom) return;
  2015. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2016. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2017. if (tHpDom)
  2018. {
  2019. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2020. return value += mon.ability ? mon.ability[0] : 0;
  2021. },0);
  2022. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2023. let badgeHPScale = 1; //徽章倍率
  2024. if (formation.badge == 4 && solo)
  2025. {
  2026. badgeHPScale = 1.05;
  2027. }else if (formation.badge == 11 && solo)
  2028. {
  2029. badgeHPScale = 1.15;
  2030. }
  2031. tHpDom.innerHTML = tHP.toString() +
  2032. (teamHPAwoken>0||badgeHPScale!=1 ?
  2033. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  2034. "");
  2035. }
  2036. if (tRcvDom)
  2037. {
  2038. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2039. return value += mon.ability ? mon.ability[2] : 0;
  2040. },0);
  2041. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2042. let badgeRCVScale = 1; //徽章倍率
  2043. if (formation.badge == 3 && solo)
  2044. {
  2045. badgeRCVScale = 1.25;
  2046. }else if (formation.badge == 10 && solo)
  2047. {
  2048. badgeRCVScale = 1.35;
  2049. }
  2050. tRcvDom.innerHTML = tRCV.toString() +
  2051. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  2052. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  2053. "");
  2054. }
  2055. }
  2056. //刷新所有队伍能力值合计
  2057. function refreshFormationTotalHP(totalDom, teams){
  2058. //计算总的生命值
  2059. if (!totalDom) return;
  2060. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2061. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2062. if (tHpDom)
  2063. {
  2064. const tHPArr = teams.map(function(team){
  2065. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2066. return value += mon.ability ? mon.ability[0] : 0;
  2067. },0);
  2068. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2069. return [teamTHP,teamHPAwoken];
  2070. });
  2071. const tHP = tHPArr.reduce(function(value, teamHP){
  2072. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  2073. },[0,0]);
  2074. tHpDom.innerHTML = tHP[0].toString() +
  2075. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  2076. }
  2077. if (tRcvDom)
  2078. {
  2079. const tRCVArr = teams.map(function(team){
  2080. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2081. return value += mon.ability ? mon.ability[2] : 0;
  2082. },0);
  2083. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2084. return [teamTRCV,teamRCVAwoken];
  2085. },0);
  2086. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  2087. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  2088. },[0,0]);
  2089. tRcvDom.innerHTML = tRCV[0].toString() +
  2090. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  2091. }
  2092. }
  2093. //刷新单人技能CD
  2094. function refreshMemberSkillCD(teamDom,team,idx){
  2095. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2096. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2097. const member = team[0][idx];
  2098. const assist = team[1][idx];
  2099. const memberCard = Cards[member.id] || Cards[0];
  2100. const memberSkill = Skills[memberCard.activeSkillId];
  2101. const assistCard = Cards[assist.id] || Cards[0];
  2102. const assistSkill = Skills[assistCard.activeSkillId];
  2103. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2104. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2105. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  2106. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  2107. memberSkillCdDom.innerHTML = memberSkillCd;
  2108. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2109. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel)
  2110. {
  2111. memberSkillCdDom.classList.remove("max-skill");
  2112. }else
  2113. {
  2114. memberSkillCdDom.classList.add("max-skill");
  2115. }
  2116. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){
  2117. assistSkillCdDom.classList.remove("max-skill");
  2118. }else
  2119. {
  2120. assistSkillCdDom.classList.add("max-skill");
  2121. }
  2122. }

智龙迷城队伍图制作工具