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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let defaultLevel = 99; //默认等级
  8. const teamBigBoxs = []; //储存全部teamBigBox
  9. const allMembers = []; //储存所有成员,包含辅助
  10. let controlBox; //储存整个controlBox
  11. let statusLine; //储存状态栏
  12. let formationBox; //储存整个formationBox
  13. let editBox; //储存整个editBox
  14. let showSearch; //整个程序都可以用的显示搜索函数
  15. let qrcodeReader; //二维码读取
  16. let qrcodeWriter; //二维码输出
  17. let selectedDeviceId; //视频源id
  18. let draggedNode = null; // 保存被拖动的原始节点
  19. const dataStructure = 5; //阵型输出数据的结构版本
  20. const cfgPrefix = "PADDF-"; //设置名称的前缀
  21. const className_displayNone = "display-none";
  22. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  23. const isGuideMod = Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  24. const svgNS = "http://www.w3.org/2000/svg"; //svg用的命名空间
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. const uploadMessage = "Use PADDashFormation to read the Team URL and restore correct team for ID > 9934.\nhttps://github.com/Mapaler/PADDashFormation";
  29. if (location.search.includes('&')) {
  30. location.search = location.search.replace(/&/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. class Plus extends Array {
  106. static maxValue = 297;
  107. constructor(hp = 0 , atk = 0, rcv = 0) {
  108. super(3);//建立 Array
  109. if (Array.isArray(hp) && hp.length >= 3 //传入数组的形式
  110. && hp.every(n=>Number.isInteger(n))) {
  111. this[0] = hp[0];
  112. this[1] = hp[1];
  113. this[2] = hp[2];
  114. } else { //传入三个数字的形式
  115. if (!Number.isInteger(hp) || !Number.isInteger(atk) || !Number.isInteger(rcv)) throw new TypeError("传入的 +值 不是整数");
  116. this[0] = hp;
  117. this[1] = atk;
  118. this[2] = rcv;
  119. }
  120. }
  121. get hp() {
  122. return this[0];
  123. }
  124. set hp(num) {
  125. if (!Number.isInteger(num)) throw new TypeError("传入的 HP +值 不是整数");
  126. if (num < 0 || num > Plus.maxValue) throw new RangeError("HP +值应为 0-99 之间的整数");
  127. this[0] = num;
  128. }
  129. get atk() {
  130. return this[1];
  131. }
  132. set atk(num) {
  133. if (!Number.isInteger(num)) throw new TypeError("传入的 ATK +值 不是整数");
  134. if (num < 0 || num > Plus.maxValue) throw new RangeError("ATK +值应为 0-99 之间的整数");
  135. this[1] = num;
  136. }
  137. get rcv() {
  138. return this[2];
  139. }
  140. set rcv(num) {
  141. if (!Number.isInteger(num)) throw new TypeError("传入的 RCV +值 不是整数");
  142. if (num < 0 || num > Plus.maxValue) throw new RangeError("RCV +值应为 0-99 之间的整数");
  143. this[2] = num;
  144. }
  145. get is297() {
  146. return (this[0] + this[1] + this[2]) === 297;
  147. }
  148. }
  149. class LatentAwakening extends Array {
  150. blocks = 6;
  151. constructor(arg = []) {
  152. super();//建立 Array
  153. if (typeof arg === "bigint" ||
  154. typeof arg === "number" && Number.isInteger(arg) ||
  155. typeof arg === "string" && /^\d+$/.test(arg)
  156. ){ //单个大数字模式
  157. let latentNumber = BigInt(arg);
  158. //console.log("原始数字",latentNumber.toString(2));
  159. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  160. latentNumber >>= 3n; //右移3位
  161. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  162. const changeLatentBlocksNum = Boolean(latentNumber & 1n); //1时就是开孔了
  163. latentNumber >>= 1n; //右移1位
  164. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  165. if (changeLatentBlocksNum)
  166. {
  167. this.blocks = Number(latentNumber & 0b1111n);
  168. latentNumber >>= 4n;
  169. //console.log("读取潜觉格子数",latentNumber.toString(2));
  170. }
  171. const rightNumn = latentVersion > 6n ? 7n : 5n; //右移的距离
  172. const getbnum = (1n << rightNumn) - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  173. while (latentNumber > 0n)
  174. {
  175. const latentId = Number(latentNumber & getbnum);
  176. this.push(latentId);
  177. //判断是几格,然后直接右移几次
  178. const useHole = latentUseHole(latentId);
  179. latentNumber >>= rightNumn * BigInt(useHole);
  180. }
  181. } else if (Array.isArray(arg)) {
  182. Object.assign(this, arg);
  183. }
  184. }
  185. get usedHole() {
  186. return this.reduce((p,v)=>p + latentUseHole(v),0);
  187. }
  188. toBigInt() {
  189. //直接使用目前的最新版本
  190. const leftNumn = 0b111n;
  191. //重复添加潜觉
  192. let latentNum = this.reduceRight((pre,latentId, idx)=>{
  193. const useHole = latentUseHole(latentId);
  194. const latentIdn = BigInt(latentId);
  195. for (let i=1; i <= useHole; i++) {
  196. pre <<= leftNumn;
  197. pre |= latentIdn;
  198. }
  199. return pre;
  200. }, 0n);
  201. //添加使用的格子数
  202. latentNum <<= 4n;
  203. latentNum |= BigInt(this.blocks);
  204. //添加是否已打开格子
  205. latentNum <<= 1n;
  206. latentNum |= this.blocks > 6 ? 1n : 0n;
  207. //潜觉版本,直接来最新版本
  208. latentNum <<=3n;
  209. latentNum |= latentVersion;
  210. return BigInt.asUintN(64, latentNum);;
  211. }
  212. }
  213. class Member2 {
  214. id = 0; //原始id
  215. changes = null; //变身后id
  216. level = 1; //等级
  217. awakening = 0; //觉醒数量
  218. superAwakening= 0; //超觉醒ID
  219. #plus = new Plus(); //加值
  220. #latentAwakening = new LatentAwakening(); //潜在觉醒
  221. skillLevel = 0; //技能等级
  222. assistMember = null; //辅助对象的引用
  223. //下面是游戏状态
  224. skillQuantity = 0; //技能填充量
  225. evolveSkillStage = null; //储存进化类技能的当前等级
  226. attrChange = null; //改变为什么颜色
  227. get hasAssist() {
  228. return assistMember instanceof Member2;
  229. }
  230. removeAssist() {
  231. this.assistMember = null;
  232. }
  233. constructor(oldMember = {}, assistMember = null)
  234. {
  235. if (assistMember instanceof Member2) {
  236. this.assistMember = assistMember;
  237. assistMember.removeAssist();
  238. }
  239. if (oldMember instanceof Member2) {
  240. Object.assign(this, oldMember);
  241. }
  242. }
  243. get card() {
  244. return Cards[this.id] ?? Cards[0];
  245. }
  246. get plus() {
  247. return this.#plus;
  248. }
  249. set plus(arr) {
  250. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  251. throw new TypeError("直接设定 +值 应当为整形数组");
  252. this.#plus[0] = arr[0];
  253. this.#plus[1] = arr[1];
  254. this.#plus[2] = arr[2];
  255. }
  256. get latentAwakening() {
  257. return this.#latentAwakening;
  258. }
  259. set latentAwakening(arr) {
  260. if (!Array.isArray(arr) || !arr.every(n=>Number.isInteger(n)))
  261. throw new TypeError("直接设定 潜在觉醒 应当为整形数组");
  262. this.#latentAwakening.length = arr.length;
  263. for (let i=0;i<arr.length;i++) {
  264. this.#latentAwakening[i] = arr[i];
  265. }
  266. }
  267. get needExp() {
  268. const expArray = [
  269. Math.round(valueAt(this.level, 99, this.card.exp)) //99级以内的经验
  270. ];
  271. if (this.level > 99)
  272. expArray.push(Math.max(0, Math.min(this.level, 110) - 100) * 5000000);
  273. if (this.level > 110)
  274. expArray.push(Math.max(0, Math.min(this.level, 120) - 110) * 20000000);
  275. return expArray;
  276. }
  277. getWorkingAwakenings(states) {
  278. const {outsideOfDungeon, awakningsBind, removeAssist, slotBind} = states;
  279. if (slotBind) return [];
  280. //封觉醒时,语音、心横仍然生效
  281. const awaknings = this.card.awakenings.slice(0, this.awakening);
  282. if (this.hasAssist && !removeAssist) //有武器并且没有禁武器时
  283. awaknings.push(...this.assistMember.getAwakenings(states));
  284. return awaknings;
  285. }
  286. getAbilities(states) {
  287. const {outsideOfDungeon, awakningsBind, removeAssist, dungeonEnchance} = states;
  288. const abilities = {
  289. hp: {base: 0, plus: 0, assist: 0, awaknings: 0},
  290. atk: {base: 0, plus: 0, assist: 0, awaknings: 0},
  291. rcv: {base: 0, plus: 0, assist: 0, awaknings: 0},
  292. }
  293. return abilities;
  294. }
  295. }
  296. class Card {
  297. flags = 0;
  298. id = 0;
  299. name = null;
  300. attrs = [];
  301. types = [];
  302. isUltEvo = false;
  303. rarity = 0;
  304. cost = 0;
  305. maxLevel = 0;
  306. feedExp = 0;
  307. isEmpty = true;
  308. sellPrice = 0;
  309. hp = null;
  310. atk = null;
  311. rcv = null;
  312. exp = null;
  313. activeSkillId = 0;
  314. leaderSkillId = 0;
  315. enemy = null;
  316. evoBaseId = null;
  317. evoMaterials = [];
  318. unevoMaterials = [];
  319. awakenings = [];
  320. superAwakenings = [];
  321. evoRootId = 0;
  322. seriesId = 0;
  323. sellMP = 0;
  324. latentAwakeningId = 0;
  325. collabId = 0;
  326. altName = [];
  327. limitBreakIncr = 0;
  328. voiceId = 0;
  329. orbSkinOrBgmId = 0;
  330. specialAttribute = null;
  331. searchFlags = [];
  332. #leaderSkillTypes = null;
  333. gachaGroupsFlag = 0;
  334. badgeId = 0;
  335. syncAwakening = null;
  336. syncAwakeningConditions = [];
  337. unk01 = null;
  338. unk02 = null;
  339. unk03 = null;
  340. unk04 = null;
  341. unk05 = null;
  342. unk06 = null;
  343. unk07 = null;
  344. unk08 = null;
  345. static fixId(id, reverse = false){
  346. if (id === 0xFFFF) return id;
  347. return reverse ? (id >= 9900 ? id + 100 : id) : (id >= 10000 ? id - 100 : id);
  348. }
  349. constructor(data){
  350. if (Array.isArray(data)) {
  351. this.fromOfficialData(data);
  352. } else {
  353. const classPrototype = Card.prototype;
  354. for (let key in data) {
  355. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  356. if (propertyDescriptor &&
  357. !propertyDescriptor.writable &&
  358. !propertyDescriptor.set)
  359. continue;
  360. this[key] = data[key];
  361. }
  362. }
  363. }
  364. fromOfficialData(data) {
  365. const e = data.entries();
  366. function readCurve(entries) {
  367. return {
  368. min: entries.next().value?.[1],
  369. max: entries.next().value?.[1],
  370. scale: entries.next().value?.[1],
  371. };
  372. }
  373. this.id = Card.fixId(e.next().value?.[1]); //ID
  374. this.name = e.next().value?.[1]; //名字
  375. this.attrs.push(e.next().value?.[1]); //属性1
  376. this.attrs.push(e.next().value?.[1]); //属性2
  377. this.isUltEvo = e.next().value?.[1] !== 0; //是否究极进化
  378. this.types.push(e.next().value?.[1]); //类型1
  379. this.types.push(e.next().value?.[1]); //类型2
  380. this.rarity = e.next().value?.[1]; //星级
  381. this.cost = e.next().value?.[1]; //cost
  382. this.unk01 = e.next().value?.[1]; //未知01
  383. this.maxLevel = e.next().value?.[1]; //最大等级
  384. this.feedExp = e.next().value?.[1]; //1级喂食经验,需要除以4
  385. this.isEmpty = e.next().value?.[1] === 1; //空卡片?
  386. this.sellPrice = e.next().value?.[1]; //1级卖钱,需要除以10
  387. this.hp = readCurve(e); //HP增长
  388. this.atk = readCurve(e); //攻击增长
  389. this.rcv = readCurve(e); //回复增长
  390. this.exp = { min: 0, max: e.next().value?.[1], scale: e.next().value?.[1] }; //经验增长
  391. this.activeSkillId = e.next().value?.[1]; //主动技
  392. this.leaderSkillId = e.next().value?.[1]; //队长技
  393. this.enemy = { //作为怪物的数值
  394. countdown: e.next().value?.[1],
  395. hp: readCurve(e),
  396. atk: readCurve(e),
  397. def: readCurve(e),
  398. maxLevel: e.next().value?.[1],
  399. coin: e.next().value?.[1],
  400. exp: e.next().value?.[1],
  401. skills: []
  402. };
  403. this.evoBaseId = Card.fixId(e.next().value?.[1]); //进化基础ID
  404. this.evoMaterials.push(...([ //进化素材
  405. e.next().value?.[1],
  406. e.next().value?.[1],
  407. e.next().value?.[1],
  408. e.next().value?.[1],
  409. e.next().value?.[1]
  410. ].map(n=>Card.fixId(n,false))));
  411. this.unevoMaterials.push(...([ //退化素材
  412. e.next().value?.[1],
  413. e.next().value?.[1],
  414. e.next().value?.[1],
  415. e.next().value?.[1],
  416. e.next().value?.[1]
  417. ].map(n=>Card.fixId(n,false))));
  418. this.unk02 = e.next().value?.[1]; //未知02
  419. this.unk03 = e.next().value?.[1]; //未知03
  420. this.unk04 = e.next().value?.[1]; //未知04
  421. this.unk05 = e.next().value?.[1]; //未知05
  422. this.unk06 = e.next().value?.[1]; //未知06
  423. this.unk07 = e.next().value?.[1]; //未知07
  424. const numSkills = e.next().value?.[1]; //几种敌人技能
  425. for (let si = 0; si < numSkills; si++) {
  426. this.enemy.skills.push({
  427. id: e.next().value?.[1],
  428. ai: e.next().value?.[1],
  429. rnd: e.next().value?.[1]
  430. });
  431. }
  432. const numAwakening = e.next().value?.[1]; //觉醒个数
  433. for (let ai = 0; ai < numAwakening; ai++) {
  434. this.awakenings.push(e.next().value?.[1]);
  435. }
  436. this.superAwakenings.push(...(e.next().value?.[1].split(',').filter(Boolean).map(strN=>parseInt(strN,10)))); //超觉醒
  437. this.evoRootId = Card.fixId(e.next().value?.[1]); //进化链根ID
  438. this.seriesId = e.next().value?.[1]; //系列ID
  439. this.types.push(e.next().value?.[1]); //类型3
  440. this.sellMP = e.next().value?.[1]; //卖多少MP
  441. this.latentAwakeningId = e.next().value?.[1]; //潜在觉醒ID
  442. this.collabId = e.next().value?.[1]; //合作ID
  443. this.flags = e.next().value?.[1];
  444. this.altName.push(...e.next().value?.[1].split("|").filter(Boolean)); //替换名字(分类标签)
  445. this.limitBreakIncr = e.next().value?.[1]; //110级增长
  446. this.voiceId = e.next().value?.[1]; //语音觉醒的ID
  447. this.orbSkinOrBgmId = e.next().value?.[1]; //珠子皮肤ID
  448. this.specialAttribute = e.next().value?.[1]; //特别属性,比如黄龙
  449. this.searchFlags.push(e.next().value?.[1], e.next().value?.[1]); //队长技搜索类型,解析写在这里会导致文件太大,所以写到前端去了
  450. this.gachaGroupsFlag = e.next().value?.[1]; //目前猜测是桶ID
  451. this.unk08 = e.next().value?.[1]; //未知08
  452. this.attrs.push(e.next().value?.[1]); //属性3
  453. this.badgeId = e.next().value?.[1]; //抽到后获取的徽章ID
  454. this.syncAwakening = e.next().value?.[1]; //同步觉醒
  455. const numSyncAkCondition = e.next().value?.[1]; //同步觉醒条件数量
  456. for (let ci = 0; ci < numSyncAkCondition; ci++) {
  457. this.syncAwakeningConditions.push({
  458. id: Card.fixId(e.next().value?.[1]), //怪物ID
  459. level: e.next().value?.[1], //怪物等级
  460. skillLevel: e.next().value?.[1], //怪物技能等级
  461. });
  462. }
  463. this.attrs = this.attrs.filter(n=>Number.isInteger(n) && n>=0);
  464. this.types = this.types.filter(n=>Number.isInteger(n) && n>=0);
  465. const last = e.next();
  466. if (!last.done)
  467. console.debug(`有新增数据/residue data for #%d: %o`, this.id , last.value);
  468. }
  469. get activeSkill(){
  470. return Skills[this.activeSkillId];
  471. }
  472. get leaderSkill(){
  473. return Skills[this.leaderSkillId];
  474. }
  475. get canAssist(){ //是否能当二技
  476. return Boolean(this.flags & 1<<0);
  477. }
  478. get enabled(){ //是否已启用
  479. return Boolean(this.flags & 1<<1);
  480. }
  481. get stackable(){ //flag有1<<3时,不合并占一格,没有时则根据类型进行合并(目前合并已经不占格子)
  482. const specialType = [0,12,14,15];
  483. return Boolean(this.flags & 1<<3) &&
  484. this.types.some(t=>specialType.includes(t)); //0進化用;12能力覺醒用;14強化合成用;15販賣用默认合并
  485. }
  486. get onlyAssist(){ //是否只能当二技
  487. return Boolean(this.flags & 1<<4);
  488. }
  489. get skillBanner(){ //是否支持8个潜觉
  490. return Boolean(this.flags & 1<<5);
  491. }
  492. get onlyAssist(){ //是否有技能横幅
  493. return Boolean(this.flags & 1<<6);
  494. }
  495. get leaderSkillTypes(){
  496. if (this.#leaderSkillTypes == null) {
  497. this.#leaderSkillTypes = new LeaderSkillType(this);
  498. }
  499. return this.#leaderSkillTypes;
  500. }
  501. }
  502. //队长技能类型的翻译
  503. class LeaderSkillType{
  504. #card = null;
  505. #flags = [];
  506. #matchMode = null;
  507. #restriction = null;
  508. #appendEffects = null;
  509. constructor(flags1, flags2){
  510. if (flags1 instanceof Card || Array.isArray(flags1.searchFlags)) {
  511. this.#card = flags1;
  512. } else if (Array.isArray(flags1)) {
  513. this.#flags.push(...flags1);
  514. } else {
  515. this.#flags.push(flags1, flags2);
  516. }
  517. }
  518. get matchMode(){
  519. if (this.#matchMode == null) {
  520. this.#matchMode = new LeaderSkillType_MatchingStyle(this.#card ?? this.#flags);
  521. }
  522. return this.#matchMode;
  523. }
  524. get restriction(){
  525. if (this.#restriction == null) {
  526. this.#restriction = new LeaderSkillType_Restriction_Bind(this.#card ?? this.#flags);
  527. }
  528. return this.#restriction;
  529. }
  530. get appendEffects(){
  531. if (this.#appendEffects == null) {
  532. this.#appendEffects = new LeaderSkillType_ExtraEffects(this.#card ?? this.#flags);
  533. }
  534. return this.#appendEffects;
  535. }
  536. }
  537. class LeaderSkillType_MatchingStyle {
  538. #card = null;
  539. #flags = [];
  540. constructor(arg){
  541. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  542. this.#card = arg;
  543. } else {
  544. this.#flags = arg;
  545. }
  546. }
  547. get multipleAttr(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 0)}
  548. get rowMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 1)}
  549. get combo(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 2)}
  550. get sameColor(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 3)}
  551. get LShape(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 4)}
  552. get crossMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 5)}
  553. get heartCrossMatch(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 6)}
  554. get remainOrbs(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 7)}
  555. get enhanced5Orbs(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 8)}
  556. }
  557. class LeaderSkillType_Restriction_Bind {
  558. #card = null;
  559. #flags = [];
  560. constructor(arg){
  561. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  562. this.#card = arg;
  563. } else {
  564. this.#flags = arg;
  565. }
  566. }
  567. get attrEnhance(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 9)}
  568. get typeEnhance(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 10)}
  569. get board7x6(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 11)}
  570. get noSkyfall(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 12)}
  571. get HpRange(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 13)}
  572. get useSkill(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 14)}
  573. get moveTimeDecrease_Fixed(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 15)}
  574. get minMatchLen(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 16)}
  575. get specialTeam(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 17)}
  576. get effectWhenRecover(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 18)}
  577. }
  578. class LeaderSkillType_ExtraEffects {
  579. #card = null;
  580. #flags = [];
  581. constructor(arg){
  582. if (arg instanceof Card || Array.isArray(arg.searchFlags)) {
  583. this.#card = arg;
  584. } else {
  585. this.#flags = arg;
  586. }
  587. }
  588. get addCombo(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 21)}
  589. get fixedFollowAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 22)}
  590. get scaleFollowAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 23)}
  591. get reduce49down(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 24)}
  592. get reduce50(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 25)}
  593. get reduce51up(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 26)}
  594. get moveTimeIncrease(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 20)}
  595. get rateMultiplyExp_Coin(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 27)}
  596. get rateMultiplyDrop(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 28)}
  597. get voidPoison(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 29)}
  598. get counterAttack(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 30)}
  599. get autoHeal(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 31)}
  600. get unbindAwokenBind(){return Boolean((this.#card?.searchFlags?.[0] ?? this.#flags[0]) & 1 << 19)}
  601. get resolve(){return Boolean((this.#card?.searchFlags?.[1] ?? this.#flags[1]) & 1 << 0)}
  602. get predictionFalling(){return Boolean((this.#card?.searchFlags?.[1] ?? this.#flags[1]) & 1 << 1)}
  603. }
  604. class Team extends Array {
  605. badge = 0;
  606. helperTeam = null;
  607. switchesLeader = null;
  608. constructor(memberCount = 6) {
  609. super(memberCount);//建立 Array
  610. }
  611. get leader1(){
  612. return this[0];
  613. }
  614. get leader2(){
  615. //当有 helperTeam 时,使用另一个队伍的队长
  616. return helperTeam instanceof Team ? this.helperTeam.leader1 : this[5];
  617. }
  618. }
  619. class Formation2 {
  620. teams = [];
  621. title = null;
  622. description = null;
  623. dungeonEnchancement = {
  624. attrs: [],
  625. types: [],
  626. rarities: [],
  627. collabIds: [],
  628. gachaIds: [],
  629. rate: {
  630. hp: 1,
  631. atk: 1,
  632. rcv: 1
  633. },
  634. benefitOfYinYang: 0,
  635. currentStage: 0,
  636. brokenParts: 0,
  637. };
  638. constructor(teamCount) {
  639. this.teams.length = teamCount;
  640. const menbersCount = teamCount === 2 ? 5 : 6;
  641. for (let i=0; i<teamCount; i++) {
  642. this.teams[i] = new Team(menbersCount);
  643. }
  644. if (teamCount === 2) { //当为2人对物时,互相设定为互助队伍
  645. this.teams[0].helperTeam = this.teams[1];
  646. this.teams[1].helperTeam = this.teams[0];
  647. }
  648. }
  649. }
  650. class Skill {
  651. id = 0;
  652. name = null;
  653. description = null;
  654. type = 0;
  655. maxLevel = 0;
  656. initialCooldown = 0;
  657. unk = 0;
  658. params = [];
  659. #parsed = null;
  660. constructor(data, i){
  661. if (Array.isArray(data)) {
  662. this.id = i;
  663. this.fromOfficialData(data);
  664. } else {
  665. const classPrototype = Skill.prototype;
  666. for (let key in data) {
  667. const propertyDescriptor = Object.getOwnPropertyDescriptor(classPrototype, key);
  668. if (propertyDescriptor &&
  669. !propertyDescriptor.writable &&
  670. !propertyDescriptor.set)
  671. continue;
  672. this[key] = data[key];
  673. }
  674. }
  675. }
  676. fromOfficialData(data) {
  677. const e = data.entries();
  678. this.name = e.next().value?.[1];
  679. this.description = e.next().value?.[1];
  680. this.type = e.next().value?.[1];
  681. this.maxLevel = e.next().value?.[1];
  682. this.initialCooldown = e.next().value?.[1];
  683. this.unk = e.next().value?.[1];
  684. let last = null;
  685. while (last = e.next(), !last.done) {
  686. this.params.push(last.value[1]);
  687. }
  688. }
  689. get parsed() {
  690. if (this.#parsed == null) {
  691. this.#parsed = Skill.skillParser(this);
  692. }
  693. return this.#parsed;
  694. }
  695. static skillParser(skill) {
  696. if (!(skill instanceof Skill)) throw new TypeError("传入的 技能 不是 Skill 类");
  697. return skillParser(skill.id);
  698. }
  699. }
  700. //队员基本的留空
  701. var Member = function(id = 0) {
  702. this.id = id;
  703. this.ability = [0, 0, 0];
  704. this.abilityNoAwoken = [0, 0, 0];
  705. };
  706. //让 Member 能直接获取 card
  707. Object.defineProperty(Member.prototype, "card", {
  708. get() { return Cards[this.id] ?? Cards[0]; }
  709. })
  710. Member.prototype.effectiveAwokens = function(assist) {
  711. const memberCard = this.card;
  712. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  713. //单人、3人时,大于等于100级且297时增加超觉醒
  714. if ((solo || teamsCount === 3) && this.sawoken > 0 &&
  715. (this.level >= 100 && this.plus.every(p=>p>=99) ||
  716. this.sawoken === memberCard.syncAwakening)
  717. ) {
  718. enableAwoken.push(this.sawoken);
  719. }
  720. //添加武器
  721. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  722. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  723. }
  724. return enableAwoken;
  725. }
  726. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  727. let memberCard = this.card, assistCard = assist?.card,
  728. assistAwakenings = assistCard?.awakenings?.slice(0, assist.awoken);
  729. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  730. let attrs = [...memberCard.attrs]; //属性数量固定,因此用固定的数组
  731. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  732. let changeAttr = null, appendTypes = [];
  733. if (assistAwakenings?.includes(49)) { //如果有武器
  734. //更改副属性
  735. changeAttr = assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //筛选出武器觉醒
  736. if (changeAttr) attrs[1] = changeAttr - 91; //变换为属性
  737. //添加类型
  738. appendTypes = assistAwakenings.filter(ak=>ak >= 83 && ak <= 90) //筛选出武器觉醒
  739. .map(type=> typekiller_for_type.find(t=>(type - 52) === t.awoken).type);//变换为类型
  740. appendTypes = new Set(appendTypes); //变为 Set
  741. appendTypes = appendTypes.difference(types); //去除重复的
  742. types = types.union(appendTypes); //添加到类型里
  743. }
  744. return {
  745. attrs, isChangeAttr: Boolean(changeAttr),
  746. "types": [...types], isAppendType: Boolean(appendTypes?.size), "appendTypes": [...appendTypes]
  747. };
  748. }
  749. Member.prototype.outObj = function() {
  750. const m = this;
  751. if (m.id == 0) return null;
  752. let obj = [m.id];
  753. if (m.level != undefined) obj[1] = m.level;
  754. if (m.awoken != undefined) obj[2] = m.awoken;
  755. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  756. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  757. obj[3] = m.plus[0];
  758. } else {
  759. obj[3] = m.plus;
  760. }
  761. }
  762. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  763. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  764. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  765. const skill = Skills[card.activeSkillId];
  766. //有技能等级,并且技能等级低于最大等级时才记录技能
  767. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  768. return obj;
  769. };
  770. Member.prototype.loadObj = function(m, dataVersion) {
  771. if (m == undefined) //如果没有提供数据,直接返回默认
  772. {
  773. this.id = 0;
  774. return;
  775. }
  776. if (dataVersion == undefined) dataVersion = 1;
  777. this.id = dataVersion > 1 ? m[0] : m.id;
  778. this.level = dataVersion > 1 ? m[1] : m.level;
  779. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  780. if (dataVersion > 1) {
  781. if (isNaN(m[3]) || m[3] == null) {
  782. this.plus = m[3];
  783. } else {
  784. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  785. this.plus = [singlePlus, singlePlus, singlePlus];
  786. }
  787. } else {
  788. this.plus = m.plus;
  789. }
  790. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  791. this.latent = dataVersion > 1 ? m[4] : m.latent;
  792. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  793. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  794. this.sawoken = dataVersion > 1 ?
  795. (dataVersion < 5 ?
  796. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  797. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  798. : m.sawoken;
  799. this.skilllevel = m[6] || null;
  800. };
  801. Member.prototype.loadFromMember = function(m) {
  802. if (m == undefined) //如果没有提供数据,直接返回默认
  803. {
  804. return;
  805. }
  806. this.id = m.id;
  807. };
  808. //只用来防坐的任何队员
  809. var MemberDelay = function() {
  810. this.id = -1;
  811. };
  812. MemberDelay.prototype = Object.create(Member.prototype);
  813. MemberDelay.prototype.constructor = MemberDelay;
  814. //辅助队员
  815. var MemberAssist = function() {
  816. this.level = 0;
  817. this.awoken = 0;
  818. this.plus = [0, 0, 0];
  819. Member.call(this);
  820. };
  821. MemberAssist.prototype = Object.create(Member.prototype);
  822. MemberAssist.prototype.constructor = MemberAssist;
  823. MemberAssist.prototype.loadFromMember = function(m) {
  824. if (m == undefined) //如果没有提供数据,直接返回默认
  825. {
  826. return;
  827. }
  828. this.id = m.id;
  829. if (m.level != undefined) this.level = m.level;
  830. if (m.awoken != undefined) this.awoken = m.awoken;
  831. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  832. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  833. };
  834. //正式队伍
  835. var MemberTeam = function() {
  836. this.latent = [];
  837. MemberAssist.call(this);
  838. //sawoken作为可选项目,默认不在内
  839. };
  840. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  841. MemberTeam.prototype.constructor = MemberTeam;
  842. MemberTeam.prototype.loadFromMember = function(m) {
  843. if (m == undefined) //如果没有提供数据,直接返回默认
  844. {
  845. return;
  846. }
  847. this.id = m.id;
  848. if (m.level != undefined) this.level = m.level;
  849. if (m.awoken != undefined) this.awoken = m.awoken;
  850. if (Array.isArray(m?.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  851. if (Array.isArray(m?.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  852. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  853. if (Array.isArray(m?.ability) && m.ability.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  854. if (Array.isArray(m?.abilityNoAwoken) && m.abilityNoAwoken.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  855. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  856. };
  857. let Formation = function(teamCount, memberCount) {
  858. this.title = "";
  859. this.detail = "";
  860. this.teams = [];
  861. this.dungeonEnchance = {
  862. attrs: [],
  863. types: [],
  864. rarities: [],
  865. collabs: [],
  866. gachas: [],
  867. rate: {
  868. hp: 1,
  869. atk: 1,
  870. rcv: 1
  871. },
  872. benefit: 0,
  873. stage: 0,
  874. brokens: 0,
  875. }
  876. for (let ti = 0; ti < teamCount; ti++) {
  877. const team = [
  878. [], //队员
  879. [], //辅助
  880. 0, //徽章
  881. 0, //队长更换序号
  882. ];
  883. for (let mi = 0; mi < memberCount; mi++) {
  884. team[0].push(new MemberTeam());
  885. team[1].push(new MemberAssist());
  886. }
  887. this.teams.push(team);
  888. }
  889. };
  890. //初始化队伍结构
  891. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  892. Formation.prototype.outObj = function() {
  893. const obj = {};
  894. if (this?.title?.length > 0) obj.t = this.title;
  895. if (this?.detail?.length > 0) obj.d = this.detail;
  896. obj.f = this.teams.map(t => {
  897. const teamArr = [];
  898. teamArr[0] = t[0].map(m =>
  899. m.outObj()
  900. ).deleteLatter();
  901. teamArr[1] = t[1].map(m =>
  902. m.outObj()
  903. ).deleteLatter();
  904. if (t[2]) teamArr[2] = t[2];
  905. if (t[3]) teamArr[3] = t[3];
  906. return teamArr;
  907. });
  908. let dge = this.dungeonEnchance;
  909. if (Object.values(dge.rate).some(rate => rate != 1) || dge.benefit || dge.stage>1) obj.r = [
  910. [Bin.enflags(dge.types),Bin.enflags(dge.attrs),Bin.enflags(dge.rarities),dge.collabs.length ? dge.collabs : 0, Bin.enflags(dge.gachas)].deleteLatter(0), //类型,属性,星级
  911. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1),
  912. dge.benefit || 0, //地下城阴阳加护
  913. dge.stage || 1, //地下城层数
  914. dge.brokens || 0, //破坏部位数
  915. ];
  916. obj.v = dataStructure;
  917. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  918. !obj.t &&
  919. !obj.d)
  920. return null;*/
  921. return obj;
  922. };
  923. Formation.prototype.loadObj = function(f) {
  924. let dge = this.dungeonEnchance;
  925. if (f == undefined) //如果没有提供数据,要返回空的
  926. {
  927. this.title = "";
  928. this.detail = "";
  929. this.teams.forEach(function(t, ti) {
  930. t[0].forEach(function(m, mi) {
  931. m.loadObj(null);
  932. });
  933. t[1].forEach(function(m, mi) {
  934. m.loadObj(null);
  935. });
  936. t[2] = 1;
  937. t[3] = 0;
  938. });
  939. dge.rarities.length = 0;
  940. dge.attrs.length = 0;
  941. dge.types.length = 0;
  942. dge.rate.hp = 1;
  943. dge.rate.atk = 1;
  944. dge.rate.rcv = 1;
  945. dge.benefit = 0;
  946. dge.stage = 1;
  947. dge.brokens = 0;
  948. return;
  949. }
  950. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  951. this.title = dataVeision > 1 ? f.t : f.title;
  952. this.detail = dataVeision > 1 ? f.d : f.detail;
  953. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  954. this.teams.forEach(function(t, ti) {
  955. const tf = loadTeamArr[ti];
  956. if (tf) {
  957. t[0].forEach(function(m, mi) {
  958. const fm = tf[0][mi];
  959. m.loadObj(fm, dataVeision);
  960. });
  961. t[1].forEach(function(m, mi) {
  962. const fm = tf[1][mi];
  963. m.loadObj(fm, dataVeision);
  964. });
  965. t[2] = dataVeision > 3 ? //徽章
  966. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  967. : badgeConvert(tf[2]); //1、2版老数据的徽章
  968. t[3] = tf[3] ?? 0; //队长
  969. }
  970. });
  971. function badgeConvert(old)
  972. {
  973. switch (old)
  974. {
  975. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  976. return old + 1;
  977. }
  978. case 9: {
  979. return 11;
  980. }
  981. case 10:case 11:case 12: {
  982. return old + 7;
  983. }
  984. case 13: {
  985. return 21;
  986. }
  987. case 14: {
  988. return 10;
  989. }
  990. case 15:case 16:case 17: {
  991. return old - 3;
  992. }
  993. case 18: { //月卡
  994. return 1<<7 | 1 ;
  995. }
  996. default: return 1;
  997. }
  998. }
  999. if (f.r)
  1000. {
  1001. if (Array.isArray(f.r[0])) {
  1002. const [[types, attrs, rarities, collabs, gachas] = [], [hp , atk, rcv] = [], benefit, stage, brokens] = f.r;
  1003. dge.types = Bin.unflags(types ?? 0);
  1004. dge.attrs = Bin.unflags(attrs ?? 0);
  1005. dge.rarities = Bin.unflags(rarities ?? 0);
  1006. dge.collabs = collabs?.length ? collabs : [];
  1007. dge.gachas = Array.isArray(gachas) ? gachas.flatMap(n=>Bin.unflags(n)) :Bin.unflags(gachas || 0);
  1008. dge.rate.hp = hp ?? 1;
  1009. dge.rate.atk = atk ?? 1;
  1010. dge.rate.rcv = rcv ?? 1;
  1011. dge.benefit = benefit || 0;
  1012. dge.stage = stage || 1;
  1013. dge.brokens = brokens || 0;
  1014. } else {
  1015. dge.attrs = Bin.unflags(f.r[0] ?? 0);
  1016. dge.types = Bin.unflags(f.r[1] ?? 0);
  1017. dge.rarities.length = 0;
  1018. dge.rate.hp = f.r[2] ?? 1;
  1019. dge.rate.atk = f.r[3] ?? 1;
  1020. dge.rate.rcv = f.r[4] ?? 1;
  1021. }
  1022. }
  1023. if (f.b)
  1024. this.teams[0][2] = f.b; //原来模式的徽章
  1025. };
  1026. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  1027. {
  1028. let qrObj = {
  1029. d:this.outObj()
  1030. };
  1031. if (keepDataSource) qrObj.s = currentDataSource.code;
  1032. return qrObj;
  1033. }
  1034. //pdc的徽章对应数字
  1035. Formation.pdcBadgeMap = [
  1036. {pdf:undefined,pdc:0}, //什么都没有
  1037. {pdf:1,pdc:10}, //无限cost
  1038. {pdf:2,pdc:12}, //小手指
  1039. {pdf:3,pdc:9}, //全体攻击
  1040. {pdf:4,pdc:5}, //小回复
  1041. {pdf:5,pdc:1}, //小血量
  1042. {pdf:6,pdc:3}, //小攻击
  1043. {pdf:7,pdc:8}, //SB
  1044. {pdf:8,pdc:18}, //队长防封
  1045. {pdf:9,pdc:19}, //SX
  1046. {pdf:11,pdc:7}, //无天降
  1047. {pdf:17,pdc:6}, //大回复
  1048. {pdf:18,pdc:2}, //大血量
  1049. {pdf:19,pdc:4}, //大攻击
  1050. {pdf:20,pdc:null}, //三维
  1051. {pdf:21,pdc:13}, //大手指
  1052. {pdf:10,pdc:11}, //加经验
  1053. {pdf:12,pdc:15}, //墨镜
  1054. {pdf:13,pdc:17}, //防废
  1055. {pdf:14,pdc:16}, //防毒
  1056. {pdf:PAD_PASS_BADGE,pdc:14}, //月卡
  1057. {pdf:22,pdc:20}, //除武器,全抗性(耐)
  1058. {pdf:23,pdc:21}, //除武器,10SB(S+×5)
  1059. {pdf:24,pdc:22}, //英雄学院桶
  1060. {pdf:25,pdc:23}, //画师桶
  1061. {pdf:26,pdc:24}, //高达桶
  1062. {pdf:27,pdc:25}, //转生成为史莱姆
  1063. {pdf:28,pdc:26}, //电击文库Index
  1064. {pdf:29,pdc:27}, //奥特曼
  1065. {pdf:30,pdc:28}, //花嫁
  1066. {pdf:31,pdc:29}, //叛逆的鲁鲁修
  1067. {pdf:15,pdc:30}, //漫威
  1068. {pdf:16,pdc:31}, //泳装
  1069. ];
  1070. //pdc的潜觉对应数字
  1071. Formation.pdcLatentMap = [
  1072. {pdf:1,pdc:1}, //HP
  1073. {pdf:2,pdc:0}, //攻击
  1074. {pdf:3,pdc:2}, //回复
  1075. {pdf:4,pdc:19}, //手指
  1076. {pdf:5,pdc:13}, //自回
  1077. {pdf:6,pdc:14}, //火盾
  1078. {pdf:7,pdc:15}, //水盾
  1079. {pdf:8,pdc:16}, //木盾
  1080. {pdf:9,pdc:17}, //光盾
  1081. {pdf:10,pdc:18}, //暗盾
  1082. {pdf:11,pdc:12}, //防坐
  1083. {pdf:12,pdc:3}, //三维
  1084. {pdf:13,pdc:35}, //不被换队长
  1085. {pdf:13,pdc:47}, //不被换队长 ×1.5
  1086. {pdf:14,pdc:37}, //不掉废
  1087. {pdf:14,pdc:59}, //不掉废 ×1.5
  1088. {pdf:15,pdc:36}, //不掉毒
  1089. {pdf:15,pdc:58}, //不掉毒 ×1.5
  1090. {pdf:16,pdc:24}, //进化杀
  1091. {pdf:17,pdc:25}, //觉醒杀
  1092. {pdf:18,pdc:26}, //强化杀
  1093. {pdf:19,pdc:27}, //卖钱杀
  1094. {pdf:20,pdc:4}, //神杀
  1095. {pdf:21,pdc:5}, //龙杀
  1096. {pdf:22,pdc:6}, //恶魔杀
  1097. {pdf:23,pdc:7}, //机械杀
  1098. {pdf:24,pdc:8}, //平衡杀
  1099. {pdf:25,pdc:9}, //攻击杀
  1100. {pdf:26,pdc:10}, //体力杀
  1101. {pdf:27,pdc:11}, //回复杀
  1102. {pdf:28,pdc:20}, //大HP
  1103. {pdf:29,pdc:21}, //大攻击
  1104. {pdf:30,pdc:22}, //大回复
  1105. {pdf:31,pdc:23}, //大手指
  1106. {pdf:32,pdc:28}, //大火盾
  1107. {pdf:33,pdc:29}, //大水盾
  1108. {pdf:34,pdc:30}, //大木盾
  1109. {pdf:35,pdc:31}, //大光盾
  1110. {pdf:36,pdc:32}, //大暗盾
  1111. {pdf:37,pdc:33}, //6色破无效
  1112. {pdf:37,pdc:45}, //6色破无效 ×1.5
  1113. {pdf:38,pdc:34}, //3色破属吸
  1114. {pdf:38,pdc:46}, //3色破属吸 ×1.5
  1115. {pdf:39,pdc:40}, //C珠破吸
  1116. {pdf:39,pdc:50}, //C珠破吸 ×1.5
  1117. {pdf:40,pdc:39}, //心横解转转
  1118. {pdf:40,pdc:49}, //心横解转转 ×1.5
  1119. {pdf:41,pdc:38}, //U解禁消
  1120. {pdf:41,pdc:48}, //U解禁消 ×1.5
  1121. {pdf:42,pdc:41}, //伤害上限×2
  1122. {pdf:43,pdc:42}, //HP++
  1123. {pdf:44,pdc:43}, //攻击++
  1124. {pdf:45,pdc:44}, //回复++
  1125. {pdf:46,pdc:51}, //心追解云封
  1126. {pdf:46,pdc:52}, //心追解云封 ×1.5
  1127. {pdf:47,pdc:53}, //心L大SB
  1128. {pdf:47,pdc:54}, //心L大SB ×1.5
  1129. {pdf:48,pdc:55}, //L解禁武器
  1130. {pdf:48,pdc:56}, //L解禁武器 ×1.8
  1131. {pdf:49,pdc:57}, //伤害上限×3
  1132. ];
  1133. Formation.prototype.getPdcQrStr = function()
  1134. {
  1135. function genMemberMap(m, a, position = 0)
  1136. {
  1137. const o = new Map();
  1138. o.set(0, m.id);
  1139. if (m.latent.length)
  1140. o.set(2, m.latent.map(pdfLtent=> (Formation.pdcLatentMap.find(latent=>latent.pdf === pdfLtent)?.pdc ?? pdfLtent).toString(36).padStart(2,'0')).join('')); //潜觉
  1141. o.set(3, m.level);
  1142. o.set(4, m.plus[0]);
  1143. o.set(5, m.plus[1]);
  1144. o.set(6, m.plus[2]);
  1145. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  1146. const card = m.card;
  1147. if (m.level <= card.maxLevel && (card?.henshinFrom?.length || card?.henshinTo?.length)) {
  1148. o.set(8, 0);
  1149. o.set(16, m?.sawoken ?? 0);
  1150. } else {
  1151. o.set(8, m?.sawoken ?? 0);
  1152. }
  1153. if (a.id != 0)
  1154. {
  1155. o.set(9, a.id);
  1156. o.set(10, a.level);
  1157. o.set(11, a.plus[0]);
  1158. o.set(12, a.plus[1]);
  1159. o.set(13, a.plus[2]);
  1160. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  1161. }
  1162. o.set(15, position);
  1163. return o;
  1164. }
  1165. const outArr = [
  1166. [1,this.teams.length - 1].join(',')
  1167. ];
  1168. if (this.teams.length == 2)
  1169. {
  1170. const team1 = this.teams[0];
  1171. const team2 = this.teams[1];
  1172. team1[0].push(team2[0].shift());
  1173. team1[1].push(team2[1].shift());
  1174. }
  1175. const pdcTeamsStrArr = this.teams.map((t,idx,arr)=>{
  1176. let teamArr = [
  1177. Formation.pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || t[2] //徽章
  1178. ];
  1179. const membersArr = t[0];
  1180. const assistArr = t[1];
  1181. for (let i=0;i<membersArr.length;i++)
  1182. {
  1183. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  1184. {
  1185. const pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  1186. const pdcMemberArr = Array.from(pdcMemberMap.entries()).sort((a,b)=>a[0]-b[0]);
  1187. console.log(pdcMemberArr)
  1188. const pdcMemberStr = pdcMemberArr.map(item => {
  1189. if (item[1] == void 0)
  1190. {
  1191. return null;
  1192. }
  1193. return [
  1194. item[0].toString(36).padStart(2,'0'),
  1195. item[1].toString(36).padStart(2,'0')
  1196. ].join('')}).filter(Boolean).join(',');
  1197. teamArr.push(pdcMemberStr);
  1198. }
  1199. }
  1200. return teamArr.join('}');
  1201. });
  1202. if (this.teams.length == 2)
  1203. {
  1204. const team1 = this.teams[0];
  1205. const team2 = this.teams[1];
  1206. team2[0].splice(0,0,team1[0].pop());
  1207. team2[1].splice(0,0,team1[1].pop());
  1208. }
  1209. return outArr.concat(pdcTeamsStrArr).join(']');
  1210. }
  1211. //paddb的徽章对应数字
  1212. Formation.paddbBadgeMap = [
  1213. {pdf:undefined,paddb:0}, //什么都没有
  1214. {pdf:1,paddb:1}, //无限cost
  1215. {pdf:2,paddb:2}, //小手指
  1216. {pdf:3,paddb:3}, //全体攻击
  1217. {pdf:4,paddb:4}, //小回复
  1218. {pdf:5,paddb:5}, //小血量
  1219. {pdf:6,paddb:6}, //小攻击
  1220. {pdf:7,paddb:7}, //SB
  1221. {pdf:8,paddb:8}, //队长防封
  1222. {pdf:9,paddb:9}, //SX
  1223. {pdf:11,paddb:14}, //无天降
  1224. {pdf:17,paddb:10}, //大回复
  1225. {pdf:18,paddb:11}, //大血量
  1226. {pdf:19,paddb:12}, //大攻击
  1227. {pdf:20,paddb:null}, //三维
  1228. {pdf:21,paddb:13}, //大手指
  1229. {pdf:10,paddb:18}, //加经验
  1230. {pdf:12,paddb:15}, //墨镜
  1231. {pdf:13,paddb:16}, //防废
  1232. {pdf:14,paddb:17}, //防毒
  1233. {pdf:PAD_PASS_BADGE,paddb:19}, //月卡
  1234. ];
  1235. //paddb的潜觉对应数字
  1236. Formation.paddbLatentMap = [
  1237. {pdf:1,paddb:13}, //HP
  1238. {pdf:2,paddb:14}, //攻击
  1239. {pdf:3,paddb:15}, //回复
  1240. {pdf:4,paddb:16}, //手指
  1241. {pdf:5,paddb:17}, //自回
  1242. {pdf:6,paddb:19}, //火盾
  1243. {pdf:7,paddb:20}, //水盾
  1244. {pdf:8,paddb:21}, //木盾
  1245. {pdf:9,paddb:22}, //光盾
  1246. {pdf:10,paddb:23}, //暗盾
  1247. {pdf:11,paddb:18}, //防坐
  1248. {pdf:12,paddb:27}, //三维
  1249. {pdf:13,paddb:38}, //不被换队长
  1250. {pdf:14,paddb:37}, //不掉废
  1251. {pdf:15,paddb:36}, //不掉毒
  1252. {pdf:16,paddb:12}, //进化杀
  1253. {pdf:17,paddb:9}, //觉醒杀
  1254. {pdf:18,paddb:10}, //强化杀
  1255. {pdf:19,paddb:11}, //卖钱杀
  1256. {pdf:20,paddb:2}, //神杀
  1257. {pdf:21,paddb:1}, //龙杀
  1258. {pdf:22,paddb:3}, //恶魔杀
  1259. {pdf:23,paddb:4}, //机械杀
  1260. {pdf:24,paddb:8}, //平衡杀
  1261. {pdf:25,paddb:5}, //攻击杀
  1262. {pdf:26,paddb:6}, //体力杀
  1263. {pdf:27,paddb:7}, //回复杀
  1264. {pdf:28,paddb:24}, //大HP
  1265. {pdf:29,paddb:25}, //大攻击
  1266. {pdf:30,paddb:26}, //大回复
  1267. {pdf:31,paddb:33}, //大手指
  1268. {pdf:32,paddb:28}, //大火盾
  1269. {pdf:33,paddb:29}, //大水盾
  1270. {pdf:34,paddb:30}, //大木盾
  1271. {pdf:35,paddb:31}, //大光盾
  1272. {pdf:36,paddb:32}, //大暗盾
  1273. {pdf:37,paddb:35}, //6色破无效
  1274. {pdf:38,paddb:34}, //3色破属吸
  1275. {pdf:39,paddb:41}, //C珠破吸
  1276. {pdf:40,paddb:40}, //心横解转转
  1277. {pdf:41,paddb:39}, //U解禁消
  1278. {pdf:42,paddb:42}, //伤害上限×2
  1279. {pdf:43,paddb:43}, //HP++
  1280. {pdf:44,paddb:44}, //攻击++
  1281. {pdf:45,paddb:45}, //回复++
  1282. {pdf:46,paddb:46}, //心追解云封
  1283. {pdf:47,paddb:47}, //心L大SB
  1284. {pdf:48,paddb:48}, //L解禁武器
  1285. {pdf:49,paddb:49}, //伤害上限×3
  1286. ];
  1287. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  1288. {
  1289. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1290. function protectPadDbId(cardid) {
  1291. if (cardid === null) return cardid;
  1292. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  1293. }
  1294. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  1295. function changePadDbIdLevel(cardid) {
  1296. return cardid > 9934 ;
  1297. }
  1298. //PADDB目前只支持单人队伍
  1299. const [members,assists,badge] = this.teams[0];
  1300. let teamObj = {
  1301. name: this.title,
  1302. badge: Formation.paddbBadgeMap.find(badge=>badge.pdf === badge)?.paddb ?? badge,
  1303. memo: (this.detail || '') + '\n' + uploadMessage,
  1304. monsters: {},
  1305. assists: {},
  1306. }
  1307. //返回一个变身角色的变身根ID
  1308. function returnHenshinRootId(mid)
  1309. {
  1310. const m = Cards[mid];
  1311. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  1312. { //只有变身来源小于目前id的,才继续找base
  1313. mid = returnHenshinRootId(m.henshinFrom[0]);
  1314. }
  1315. return mid;
  1316. }
  1317. for (let i = 0; i < members.length; i++) {
  1318. const m = members[i], a = assists[i];
  1319. //计算基底的变身情况
  1320. let num, transform;
  1321. if (m.card?.henshinFrom?.length > 0 //是变身
  1322. && m.level <= m.card.maxLevel //等级不超过99
  1323. ) {
  1324. num = returnHenshinRootId(m.id);
  1325. transform = m.id;
  1326. } else {
  1327. num = m.id;
  1328. transform = null;
  1329. }
  1330. let memberIdChange = changePadDbIdLevel(transform || num);
  1331. teamObj.monsters[i] = m.id <= 0 ? null : {
  1332. num: memberIdChange ? m.level : num,// protectPadDbId(num, true),
  1333. level: memberIdChange ? (transform || num) : m.level,
  1334. awoken: m.awoken,
  1335. plus: m.plus.concat(),
  1336. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  1337. transform: memberIdChange ? m.level : num,
  1338. super_awoken: m.sawoken + 2,
  1339. latent_awokens: m.latent.map(n=>Formation.paddbLatentMap.find(latent=>latent.pdf === n)?.paddb ?? latent),
  1340. };
  1341. let assistIdChange = changePadDbIdLevel(a.id);
  1342. teamObj.assists[i] = a.id <= 0 ? null : {
  1343. num: assistIdChange ? a.level : a.id,
  1344. level: assistIdChange ? a.id : a.level,
  1345. plus: a.plus.every(n=>n>=99), //只需要true和false
  1346. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  1347. };
  1348. }
  1349. let qrObj = {
  1350. // userId:"",
  1351. // password:"",
  1352. name: this.title,
  1353. // "tags":[""],
  1354. mons: members.concat(assists).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  1355. team: JSON.stringify(teamObj),
  1356. };
  1357. return qrObj;
  1358. }
  1359. //daddb的徽章对应数字
  1360. Formation.daddbBadgeMap = [
  1361. {pdf:undefined,daddb:0}, //什么都没有
  1362. {pdf:1,daddb:0}, //无限cost
  1363. {pdf:2,daddb:1}, //小手指
  1364. {pdf:3,daddb:2}, //全体攻击
  1365. {pdf:4,daddb:3}, //小回复
  1366. {pdf:5,daddb:4}, //小血量
  1367. {pdf:6,daddb:5}, //小攻击
  1368. {pdf:7,daddb:6}, //SB
  1369. {pdf:8,daddb:7}, //队长防封
  1370. {pdf:9,daddb:8}, //SX
  1371. {pdf:11,daddb:13}, //无天降
  1372. {pdf:17,daddb:9}, //大回复
  1373. {pdf:18,daddb:10}, //大血量
  1374. {pdf:19,daddb:11}, //大攻击
  1375. {pdf:20,daddb:null}, //三维
  1376. {pdf:21,daddb:12}, //大手指
  1377. {pdf:10,daddb:17}, //加经验
  1378. {pdf:12,daddb:14}, //墨镜
  1379. {pdf:13,daddb:15}, //防废
  1380. {pdf:14,daddb:16}, //防毒
  1381. {pdf:22,daddb:19}, //除武器,全抗性(耐)
  1382. {pdf:23,daddb:20}, //除武器,10SB(S+×5)
  1383. {pdf:PAD_PASS_BADGE,daddb:18}, //月卡
  1384. ];
  1385. //daddb的潜觉对应数字
  1386. Formation.daddbLatentMap = [
  1387. {pdf:1,daddb:[0,1]}, //HP
  1388. {pdf:2,daddb:[0,2]}, //攻击
  1389. {pdf:3,daddb:[0,3]}, //回复
  1390. {pdf:4,daddb:[0,4]}, //手指
  1391. {pdf:5,daddb:[0,5]}, //自回
  1392. {pdf:6,daddb:[0,6]}, //火盾
  1393. {pdf:7,daddb:[0,7]}, //水盾
  1394. {pdf:8,daddb:[0,8]}, //木盾
  1395. {pdf:9,daddb:[0,9]}, //光盾
  1396. {pdf:10,daddb:[0,10]}, //暗盾
  1397. {pdf:11,daddb:[0,0]}, //防坐
  1398. {pdf:12,daddb:[1,15]}, //三维
  1399. {pdf:13,daddb:[2,4]}, //不被换队长
  1400. {pdf:14,daddb:[2,3]}, //不掉废
  1401. {pdf:15,daddb:[2,2]}, //不掉毒
  1402. {pdf:16,daddb:[1,11]}, //进化杀
  1403. {pdf:17,daddb:[1,8]}, //觉醒杀
  1404. {pdf:18,daddb:[1,9]}, //强化杀
  1405. {pdf:19,daddb:[1,10]}, //卖钱杀
  1406. {pdf:20,daddb:[1,1]}, //神杀
  1407. {pdf:21,daddb:[1,0]}, //龙杀
  1408. {pdf:22,daddb:[1,2]}, //恶魔杀
  1409. {pdf:23,daddb:[1,3]}, //机械杀
  1410. {pdf:24,daddb:[1,7]}, //平衡杀
  1411. {pdf:25,daddb:[1,4]}, //攻击杀
  1412. {pdf:26,daddb:[1,5]}, //体力杀
  1413. {pdf:27,daddb:[1,6]}, //回复杀
  1414. {pdf:28,daddb:[1,12]}, //大HP
  1415. {pdf:29,daddb:[1,13]}, //大攻击
  1416. {pdf:30,daddb:[1,14]}, //大回复
  1417. {pdf:31,daddb:[1,21]}, //大手指
  1418. {pdf:32,daddb:[1,16]}, //大火盾
  1419. {pdf:33,daddb:[1,17]}, //大水盾
  1420. {pdf:34,daddb:[1,18]}, //大木盾
  1421. {pdf:35,daddb:[1,19]}, //大光盾
  1422. {pdf:36,daddb:[1,20]}, //大暗盾
  1423. {pdf:37,daddb:[2,1]}, //6色破无效
  1424. {pdf:38,daddb:[2,0]}, //3色破属吸
  1425. {pdf:39,daddb:[2,7]}, //C珠破吸
  1426. {pdf:40,daddb:[2,6]}, //心横解转转
  1427. {pdf:41,daddb:[2,5]}, //U解禁消
  1428. {pdf:42,daddb:[2,8]}, //伤害上限×2
  1429. {pdf:43,daddb:[1,22]}, //HP++
  1430. {pdf:44,daddb:[1,23]}, //攻击++
  1431. {pdf:45,daddb:[1,24]}, //回复++
  1432. {pdf:46,daddb:[2,9]}, //心追解云封
  1433. {pdf:47,daddb:[2,10]}, //心L大SB
  1434. {pdf:48,daddb:[2,12]}, //L解禁武器
  1435. {pdf:49,daddb:[2,11]}, //伤害上限×3
  1436. ];
  1437. Formation.prototype.getDaddbQrObj = function()
  1438. {
  1439. //PADDB目前只支持单人队伍
  1440. const [members,assists,badge] = this.teams[0];
  1441. let teamObj = {
  1442. name: this.title,
  1443. badge: Formation.daddbBadgeMap.find(_badge=>_badge.pdf === badge)?.daddb ?? badge,
  1444. staffs: [],
  1445. }
  1446. for (let i = 0; i < members.length; i++) {
  1447. const m = members[i], a = assists[i];
  1448. teamObj.staffs[i] = {
  1449. staf: m.id || -1,
  1450. eq: a.id || -1,
  1451. sawak: m.sawoken || -1,
  1452. qawak: m.latent.map(n=>Formation.daddbLatentMap.find(latent=>latent.pdf === n)?.daddb ?? latent),
  1453. };
  1454. }
  1455. return teamObj;
  1456. }
  1457. Formation.prototype.getQrStr = function(type)
  1458. {
  1459. switch (type) {
  1460. case 'paddf': {
  1461. return JSON.stringify(this.getPdfQrObj());
  1462. }
  1463. case 'daddb': {
  1464. return JSON.stringify(this.getDaddbQrObj());
  1465. }
  1466. case 'pdc':
  1467. default: {
  1468. return this.getPdcQrStr();
  1469. }
  1470. }
  1471. }
  1472. Formation.prototype.removeAssist = function() {
  1473. this.teams.forEach(team=>{
  1474. const assists = team[1];
  1475. for (let i = 0; i < assists.length; i++) {
  1476. assists[i] = new MemberAssist();
  1477. }
  1478. });
  1479. createNewUrl();
  1480. refreshAll(formation);
  1481. }
  1482. class PlayerData
  1483. {
  1484. constructor(data)
  1485. {
  1486. Object.assign(this, data);
  1487. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  1488. this.parsedDecks = PlayerDataDeck.parseDataArray(
  1489. data.decksb.decks,
  1490. data?.decksbs?.decks,
  1491. this.parsedCards);
  1492. }
  1493. }
  1494. class PlayerDataDeck {
  1495. constructor(data, parsedCards) {
  1496. const e = data.entries();
  1497. this.membersIndex = [
  1498. e.next().value[1],
  1499. e.next().value[1],
  1500. e.next().value[1],
  1501. e.next().value[1],
  1502. e.next().value[1],
  1503. ];
  1504. this.badge = e.next().value[1];
  1505. this.membersIndex.push(e.next().value[1]);
  1506. if (parsedCards)
  1507. {
  1508. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  1509. }
  1510. e.next(); //未知
  1511. e.next(); //未知
  1512. if (!e.next().done)
  1513. {
  1514. console.warn("出现未知的用户队伍数据");
  1515. }
  1516. }
  1517. static parseDataArray(decks1, decks2, parsedCards)
  1518. {
  1519. let datas = decks1.concat(decks2 ?? []);
  1520. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  1521. if (Boolean(decks2)) //如果开了月卡
  1522. {
  1523. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  1524. }
  1525. return decks;
  1526. }
  1527. toFormation()
  1528. {
  1529. const f = new Formation(1, 6);
  1530. const team = f.teams[0];
  1531. team[2] = this.badge;
  1532. const tMembers = team[0];
  1533. const tAssists = team[1];
  1534. this.members.forEach((member, idx)=>{
  1535. const tm = tMembers[idx];
  1536. const ta = tAssists[idx];
  1537. if (member) {
  1538. tm.loadFromMember(member);
  1539. tm.sawoken = member.superAwoken;
  1540. tm.plus = Object.values(member.plus);
  1541. tm.skilllevel = member.skillLevel;
  1542. if (member.assist) {
  1543. ta.loadFromMember(member.assist);
  1544. ta.sawoken = member.assist.superAwoken;
  1545. ta.plus = Object.values(member.assist.plus);
  1546. ta.skilllevel = member.assist.skillLevel;
  1547. }
  1548. }
  1549. });
  1550. return f;
  1551. }
  1552. }
  1553. class PlayerDataCard {
  1554. constructor(data) {
  1555. const e = data.entries();
  1556. this.index = e.next().value[1];
  1557. this.exp = e.next().value[1];
  1558. this.level = e.next().value[1];
  1559. this.skillLevel = e.next().value[1]; //未知
  1560. e.next(); //未知
  1561. this.id = cardFixId(e.next().value[1], false);
  1562. //叠加型用他们的经验来表示数量
  1563. const card = Cards[this.id];
  1564. this.count = 1;
  1565. if (card && card.stackable)
  1566. {
  1567. this.count = this.exp;
  1568. this.exp = 0;
  1569. }
  1570. this.plus = {
  1571. hp : e.next().value[1],
  1572. atk: e.next().value[1],
  1573. rcv: e.next().value[1]
  1574. };
  1575. this.awoken = e.next().value[1];
  1576. this.latent = new LatentAwakening(e.next().value[1]);
  1577. this.assistIndex = e.next().value[1];
  1578. e.next(); //未知
  1579. this.superAwoken = e.next().value[1];
  1580. e.next(); //未知
  1581. if (!e.next().done)
  1582. {
  1583. console.warn("出现未知的用户箱子卡片数据");
  1584. }
  1585. //console.log(b);
  1586. }
  1587. toOldMember()
  1588. {
  1589. const m = new Member();
  1590. m.id = this.id;
  1591. m.level = this.level;
  1592. m.awoken = this.awoken;
  1593. m.skilllevel = this.skillLevel;
  1594. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  1595. //游戏数据里大于297的只储存HP
  1596. if (m.plus.every(v=>v>=99) && m.plus[0]>=100) {
  1597. m.plus.fill(m.plus[0]);
  1598. }
  1599. m.sawoken = this.superAwoken;
  1600. m.latent = this.latent.concat();
  1601. return m;
  1602. }
  1603. static parseDataArray(datas)
  1604. {
  1605. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  1606. parsedCards.forEach(mon=>{
  1607. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  1608. });
  1609. return parsedCards;
  1610. }
  1611. }
  1612. //进化树
  1613. class EvoTree
  1614. {
  1615. constructor(mid, parent = null)
  1616. {
  1617. if (!mid) return;
  1618. const _this = this;
  1619. this.parent = parent;
  1620. if (parent == null) //如果没有提供父级,则寻找进化根
  1621. mid = returnCardRootId(mid);
  1622. const card = Cards[mid];
  1623. this.id = mid;
  1624. this.idArr = parent ? parent.idArr.concat() : [];
  1625. this.card = card;
  1626. this.children = [];
  1627. this.evoType = null;
  1628. if (parent == null)
  1629. {
  1630. this.evoType = "Base";
  1631. }
  1632. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1633. {
  1634. if (parent.card.henshinTo.length > 1) {
  1635. this.evoType = "Random Henshin";
  1636. //限定最多两层随机变身
  1637. if (parent?.parent?.card?.henshinTo?.length > 1) {
  1638. return this;
  1639. }
  1640. }
  1641. else
  1642. this.evoType = "Henshin";
  1643. }
  1644. else
  1645. {
  1646. if (card.evoMaterials[0] === 0xFFFF) //试练进化
  1647. {
  1648. this.evoType = "Ordeal Evo";
  1649. }else if (card.evoMaterials.includes(3826)) //像素进化
  1650. {
  1651. this.evoType = "Pixel Evo";
  1652. }else if (card.awakenings.includes(49)) //武器
  1653. {
  1654. this.evoType = "Assist Evo";
  1655. }else if (card.isUltEvo) //究进
  1656. {
  1657. if (parent.card.isUltEvo) //超究进
  1658. {
  1659. this.evoType = "Super Ult Evo";
  1660. }else
  1661. {
  1662. this.evoType = "Ult Evo";
  1663. }
  1664. }else
  1665. {
  1666. if (parent.card.isUltEvo) //转生
  1667. {
  1668. this.evoType = "Reincarnation";
  1669. }else if(parent.evoType == "Reincarnation")
  1670. {
  1671. this.evoType = "Super Reincarnation";
  1672. }else
  1673. {
  1674. this.evoType = "Evolution";
  1675. }
  1676. }
  1677. }
  1678. if (this.idArr.includes(mid))
  1679. {
  1680. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  1681. {
  1682. this.evoType = "Henshin Loop";
  1683. }
  1684. return this;
  1685. }else
  1686. {
  1687. this.idArr.push(mid);
  1688. }
  1689. if (Array.isArray(card.henshinTo)) {
  1690. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  1691. }
  1692. if (this.evoType != "Henshin")
  1693. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1694. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  1695. };
  1696. toListNode()
  1697. {
  1698. const createCardHead = editBox.createCardHead;
  1699. const tBox = document.createElement("div");
  1700. tBox.className = "evo-box";
  1701. const evoPanel = tBox.appendChild(document.createElement("div"));
  1702. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  1703. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  1704. evotPanel_L.className = "evo-panel-left";
  1705. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  1706. evotPanel_R.className = "evo-panel-right";
  1707. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  1708. evoTypeDiv.className = "evo-type-div";
  1709. // const typeSVG = evotPanel_L.appendChild(document.createElementNS(svgNS,"svg"));
  1710. // const svgText = typeSVG.appendChild(document.createElementNS(svgNS,'text'));
  1711. // svgText.setAttribute("y",`10`);
  1712. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  1713. evoType.className = "evo-type";
  1714. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  1715. monHead.className = "monster-head";
  1716. const monName = evotPanel_R.appendChild(document.createElement("div"));
  1717. monName.className = "monster-name";
  1718. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  1719. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  1720. evotMaterials.className = "evo-materials";
  1721. (this.evoType === "Ordeal Evo" ? new Array(5).fill(0) : this.card.evoMaterials).forEach(mid=>{
  1722. //const li = evotMaterials.appendChild(document.createElement("li"));
  1723. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  1724. });
  1725. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  1726. evoSubEvo.className = "evo-subevo";
  1727. this.children.forEach(subEvo=>{
  1728. const li = evoSubEvo.appendChild(document.createElement("li"));
  1729. li.appendChild(subEvo.toListNode());
  1730. });
  1731. return tBox;
  1732. };
  1733. }
  1734. //进化树
  1735. class RequirementTree extends EvoTree
  1736. {
  1737. static gemNames = {
  1738. ja: "希石",
  1739. en: "Gem",
  1740. ko: "휘석",
  1741. };
  1742. constructor(mid, parent = null)
  1743. {
  1744. if (!mid) return;
  1745. super();
  1746. const _this = this;
  1747. this.parent = parent;
  1748. const card = Cards[mid];
  1749. this.id = mid;
  1750. this.idArr = parent ? parent.idArr.concat() : [];
  1751. this.card = card;
  1752. this.children = [];
  1753. this.evoType = "requirement";
  1754. this.idArr.push(mid);
  1755. let gemName = RequirementTree.gemNames[currentDataSource.code];
  1756. if (card.evoBaseId && card.evoRootId !== mid) {
  1757. let realMaterials = []
  1758. for (const materialId of card.evoMaterials.filter(Boolean)) {
  1759. const materialCard = Cards[materialId];
  1760. if (!materialCard) continue;
  1761. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  1762. //console.log("查咨进化素材:", materialCard);
  1763. let maybeCard = Cards.find(_card =>
  1764. !_card.types.includes(0) && //必须不是进化类型
  1765. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  1766. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  1767. _card.evoRootId != _card.id //忽略原始形态没有进化的
  1768. );
  1769. //console.log("查询结果:", maybeCard);
  1770. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  1771. //console.log(card, maybeCard);
  1772. realMaterials.push(maybeCard.id);
  1773. };
  1774. }
  1775. }
  1776. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  1777. this.children.push(...materials);
  1778. this.children.push(new RequirementTree(card.evoBaseId, _this));
  1779. }
  1780. };
  1781. }
  1782. function henshinStep(step)
  1783. {
  1784. if (step == 0) return;
  1785. function gotoHenshin(card, nstep)
  1786. {
  1787. if (nstep > 0 && Array.isArray(card.henshinTo))
  1788. {
  1789. let max = Math.randomInteger(card.henshinTo.length - 1);
  1790. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1791. }
  1792. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1793. {
  1794. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1795. }
  1796. else
  1797. {
  1798. return card;
  1799. }
  1800. }
  1801. formation.teams.forEach(team=>{
  1802. team[0].forEach(member=>{
  1803. const mid = member.id;
  1804. const card = Cards[mid];
  1805. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1806. { //要变身前的才进行操作
  1807. const _card = gotoHenshin(card, step);
  1808. member.id = _card.id;
  1809. member.awoken = _card.awakenings.length;
  1810. }
  1811. });
  1812. });
  1813. createNewUrl({replaceState: true});
  1814. refreshAll(formation);
  1815. }
  1816. function loadData(force = false)
  1817. {
  1818. if (force)
  1819. console.info('强制更新数据。');
  1820. const _time = new Date().getTime();
  1821. //开始读取解析怪物数据
  1822. const sourceDataFolder = "monsters-info";
  1823. dealCkeyData();
  1824. statusLine?.writeText(localTranslating.status_message.loading_check_version);
  1825. GM_xmlhttpRequest({
  1826. method: "GET",
  1827. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1828. onload: function(response) {
  1829. dealCkeyData(response.response);
  1830. },
  1831. onerror: function(response) {
  1832. console.error("新的 Ckey JSON 数据获取失败。", response);
  1833. return;
  1834. }
  1835. });
  1836. //处理返回的数据
  1837. function dealCkeyData(responseText)
  1838. { //处理数据版本
  1839. const lastKeyString = localStorage.getItem(cfgPrefix + "ckey");
  1840. let newCkeys; //当前的Ckey们
  1841. let lastCkeys; //以前Ckey们
  1842. let currentCkey; //获取当前语言的ckey
  1843. let lastCurrentCkey; //以前的当前语言的ckey
  1844. if (!force && responseText === undefined) {
  1845. try {
  1846. newCkeys = JSON.parse(lastKeyString);
  1847. console.info("提前预载原来已经储存的数据");
  1848. if (!newCkeys) return;
  1849. } catch (e) {
  1850. console.error("以前还没有下载过数据。", e);
  1851. return;
  1852. }
  1853. } else {
  1854. try {
  1855. if (!responseText) return;
  1856. newCkeys = JSON.parse(responseText);
  1857. if (!newCkeys) return;
  1858. } catch (e) {
  1859. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1860. return;
  1861. }
  1862. }
  1863. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1864. currentCkey = newCkeys?.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1865. try {
  1866. lastCkeys = JSON.parse(lastKeyString); //读取本地储存的原来的ckey
  1867. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1868. lastCkeys = [];
  1869. } catch (e) {
  1870. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1871. lastCkeys = [];
  1872. }
  1873. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1874. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1875. lastCurrentCkey = {
  1876. code: currentDataSource.code,
  1877. ckey: {},
  1878. updateTime: null
  1879. };
  1880. lastCkeys.push(lastCurrentCkey);
  1881. }
  1882. statusLine?.writeText(localTranslating.status_message.loading_mon_info);
  1883. if (!force && db && currentCkey?.ckey?.card == lastCurrentCkey?.ckey?.card) {
  1884. console.debug("Cards ckey相等,直接读取已有的数据。");
  1885. const transaction = db.transaction([`cards`]);
  1886. const objectStore = transaction.objectStore(`cards`);
  1887. const request = objectStore.get(currentDataSource.code);
  1888. request.onerror = function(event) {
  1889. console.error("Cards 数据库内容读取失败,需重新下载。");
  1890. downloadCardsData();
  1891. };
  1892. request.onsuccess = function(event) {
  1893. if (Array.isArray(request.result))
  1894. {
  1895. Cards = loadExtraCardsData(request.result);
  1896. dealCardsData(Cards);
  1897. }else
  1898. {
  1899. console.info("Cards 数据库内容不存在,需重新下载。");
  1900. downloadCardsData();
  1901. }
  1902. };
  1903. } else {
  1904. console.log("Cards 需重新下载。");
  1905. downloadCardsData();
  1906. }
  1907. function downloadCardsData()
  1908. {
  1909. GM_xmlhttpRequest({
  1910. method: "GET",
  1911. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1912. onload: function(response) {
  1913. try {
  1914. Cards = loadExtraCardsData(JSON.parse(response.response));
  1915. } catch (e) {
  1916. console.error("Cards 数据 JSON 解码出错。", e);
  1917. return;
  1918. }
  1919. if (db)
  1920. {
  1921. const transaction = db.transaction([`cards`], "readwrite");
  1922. transaction.oncomplete = function(event) {
  1923. console.log("Cards 数据库写入完毕。");
  1924. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1925. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1926. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1927. dealCardsData(Cards);
  1928. };
  1929. const objectStore = transaction.objectStore(`cards`);
  1930. objectStore.put(Cards,currentDataSource.code);
  1931. }else //隐私模式无法启动数据库
  1932. {
  1933. dealCardsData(Cards);
  1934. }
  1935. },
  1936. onerror: function(response) {
  1937. console.error("Cards JSON 数据获取失败。", response);
  1938. }
  1939. });
  1940. }
  1941. function loadExtraCardsData(_cards)
  1942. {
  1943. //初始化值
  1944. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1945. let cards = _cards.slice(0, splitIdx);
  1946. for (let i = splitIdx + 1; i < _cards.length; i++)
  1947. {
  1948. const card = _cards[i];
  1949. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(card);
  1950. card.onlyAssist = Boolean(card.flags & 1<<4);
  1951. card.gachaIds = Bin.unflags(card.gachaGroupsFlag);
  1952. card.typesFlag = Bin.enflags(card.types);
  1953. if (card.syncAwakening && !card.superAwakenings.includes(card.syncAwakening))
  1954. card.superAwakenings.push(card.syncAwakening);
  1955. /*card.unk01p = Bin.unflags(card.unk01);
  1956. card.unk02p = Bin.unflags(card.unk02);
  1957. card.unk03p = Bin.unflags(card.unk03);
  1958. card.unk04p = Bin.unflags(card.unk04);
  1959. card.unk05p = Bin.unflags(card.unk05);
  1960. card.unk06p = Bin.unflags(card.unk06);
  1961. card.unk07p = Bin.unflags(card.unk07);
  1962. card.unk08p = Bin.unflags(card.unk08);*/
  1963. cards[card?.id] = card;
  1964. }
  1965. return cards;
  1966. }
  1967. function dealCardsData(_cards)
  1968. {
  1969. statusLine?.writeText(localTranslating.status_message.loading_skill_info);
  1970. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1971. console.debug("Skills ckey相等,直接读取已有的数据。");
  1972. const transaction = db.transaction([`skills`]);
  1973. const objectStore = transaction.objectStore(`skills`);
  1974. const request = objectStore.get(currentDataSource.code);
  1975. request.onerror = function(event) {
  1976. console.error("Skills 数据库内容读取失败。");
  1977. };
  1978. request.onsuccess = function(event) {
  1979. if (Array.isArray(request.result))
  1980. {
  1981. Skills = request.result;
  1982. dealSkillData(Skills);
  1983. }else
  1984. {
  1985. console.info("Skills 数据库内容不存在,需重新下载。");
  1986. downloadSkillData();
  1987. }
  1988. };
  1989. } else {
  1990. console.log("Skills 需重新下载。");
  1991. downloadSkillData();
  1992. }
  1993. function downloadSkillData()
  1994. {
  1995. GM_xmlhttpRequest({
  1996. method: "GET",
  1997. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1998. onload: function(response) {
  1999. try {
  2000. Skills = JSON.parse(response.response);
  2001. } catch (e) {
  2002. console.log("Skills 数据 JSON 解码出错", e);
  2003. return;
  2004. }
  2005. if (db)
  2006. {
  2007. const transaction = db.transaction([`skills`], "readwrite");
  2008. transaction.oncomplete = function(event) {
  2009. console.log("Skills 数据库写入完毕。");
  2010. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  2011. lastCurrentCkey.updateTime = currentCkey.updateTime;
  2012. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  2013. dealSkillData(Skills);
  2014. };
  2015. const objectStore = transaction.objectStore(`skills`);
  2016. objectStore.put(Skills,currentDataSource.code);
  2017. }else //隐私模式无法启动数据库
  2018. {
  2019. dealSkillData(Skills);
  2020. }
  2021. },
  2022. onerror: function(response) {
  2023. console.error("Skills JSON 数据获取失败", response);
  2024. }
  2025. });
  2026. }
  2027. function dealSkillData(_skills)
  2028. {
  2029. //显示数据更新时间
  2030. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  2031. checkControlBox();
  2032. function checkControlBox()
  2033. {
  2034. if (controlBox)
  2035. {
  2036. const updateTime = controlBox.querySelector("#datasource-updatetime");
  2037. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  2038. clearInterval(controlBoxHook);
  2039. }
  2040. }
  2041. //initialize(); //初始化
  2042. statusLine?.writeText();
  2043. //如果通过的话就载入URL中的怪物数据
  2044. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  2045. checkFormationBox();
  2046. function checkFormationBox()
  2047. {
  2048. if (formationBox?.querySelector('.teams'))
  2049. {
  2050. reloadFormationData();
  2051. clearInterval(formationBoxHook);
  2052. }
  2053. }
  2054. //读取储存的所有玩家数据
  2055. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  2056. PlayerDatas = datas.map(data=>new PlayerData(data));
  2057. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  2058. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  2059. });
  2060. }
  2061. }
  2062. }
  2063. }
  2064. //重新读取URL中的Data数据并刷新页面
  2065. function reloadFormationData(event) {
  2066. let formationData;
  2067. if (!(formationData = event?.state?.outForm))
  2068. {
  2069. //如果没有现有数据
  2070. try {
  2071. const parameterDataString = getQueryString(["d","data"]);
  2072. formationData = JSON.parse(parameterDataString);
  2073. //console.log("从URL读取",formationData);
  2074. } catch (e) {
  2075. console.error("URL中队伍数据JSON解码出错", e);
  2076. return;
  2077. }
  2078. }
  2079. formation.loadObj(formationData);
  2080. const _id = getQueryString("_id");
  2081. if (_id) {
  2082. const paddbTeamId = document.querySelector("#paddb-team-id");
  2083. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  2084. }
  2085. //恢复上一次的搜索状态
  2086. const searchOptions = ((str)=>{
  2087. try {
  2088. const obj = JSON.parse(str);
  2089. return obj.attrs ? obj : null;
  2090. } catch (error) {
  2091. return null;
  2092. }
  2093. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  2094. if (searchOptions) {
  2095. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  2096. }
  2097. //编辑模式直接打开编辑框
  2098. let editingTarget = ((str)=>{
  2099. try {
  2100. const arr = JSON.parse(str);
  2101. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  2102. } catch (error) {
  2103. return null;
  2104. }
  2105. })(sessionStorage.getItem('editing'));
  2106. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  2107. if (editingTarget) {
  2108. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  2109. const searchArr = event?.state?.searchArr ?? (str=>{
  2110. try {
  2111. const obj = JSON.parse(str);
  2112. //2025年3月27日之前的数字数组
  2113. if (Array.isArray(obj) && obj.every(item=>Number.isInteger(item))) {
  2114. return obj;
  2115. }
  2116. //2025年3月27日之后的 Uint16 数组转 Base64
  2117. else if (obj.ui16) {
  2118. const ui8arr = Uint8Array.fromBase64(obj.ui16);
  2119. const idArr = ArrayConvert.BufferToNumberArray(ui8arr, Uint16Array, Endian.little);
  2120. return idArr;
  2121. }
  2122. else return;
  2123. } catch (error) {
  2124. return;
  2125. }
  2126. })(getQueryString("show-search")); //显示指定的ID数组
  2127. if (isGuideMod && !isNaN(mid)) {
  2128. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  2129. }
  2130. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  2131. if (editingTarget && searchArr)
  2132. {
  2133. showSearch(searchArr);
  2134. }
  2135. } else {
  2136. editBox.hide();
  2137. }
  2138. refreshAll(formation);
  2139. }
  2140. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  2141. //创建新的分享地址
  2142. function createNewUrl(arg) {
  2143. if (arg == undefined) arg = {};
  2144. if (window.history?.pushState) { // 支持History API
  2145. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  2146. const datasource = arg.datasource || getQueryString("s");
  2147. const _id = arg._id || getQueryString("_id");
  2148. const outObj = formation.outObj();
  2149. const newSearch = new URLSearchParams();
  2150. if (language_i18n) newSearch.set("l", language_i18n);
  2151. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  2152. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  2153. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  2154. if (outObj)
  2155. {
  2156. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  2157. newSearch.set("d", dataJsonStr);
  2158. }
  2159. if (_id) newSearch.set("_id", _id);
  2160. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  2161. if (arg.onlyReturnUrl) {
  2162. return newUrl;
  2163. } else {
  2164. historyAction = arg.replaceState ? history.replaceState : history.pushState;
  2165. // 报错 Uncaught TypeError: 'pushState' called on an object that does not implement interface History. 参考 https://www.coder.work/article/2664156
  2166. historyAction.call(history, {outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  2167. }
  2168. }
  2169. }
  2170. function qrObjToUrl(obj)
  2171. {
  2172. let fileName;
  2173. switch (obj.d.f.length)
  2174. {
  2175. case 1:{
  2176. fileName = "solo.html";
  2177. break;
  2178. }
  2179. case 2:{
  2180. fileName = "multi.html";
  2181. break;
  2182. }
  2183. case 3:{
  2184. fileName = "triple.html";
  2185. break;
  2186. }
  2187. }
  2188. const newUrl = new URL(fileName, location);
  2189. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  2190. //数据服版本
  2191. if (!obj.s || obj.s == "ja")
  2192. {
  2193. newUrl.searchParams.delete("s");
  2194. }else
  2195. {
  2196. newUrl.searchParams.set("s", obj.s);
  2197. }
  2198. //保持当前的语言
  2199. let l = getQueryString("l");
  2200. if (l)
  2201. {
  2202. newUrl.searchParams.set("l", l);
  2203. }
  2204. //PADDB的ID
  2205. if (obj.paddbId)
  2206. {
  2207. newUrl.searchParams.set("_id", obj.paddbId);
  2208. }
  2209. return newUrl;
  2210. }
  2211. //解析从QR图里获取的字符串
  2212. async function inputFromQrString(string)
  2213. {
  2214. const re = {type: 0, error: 0};
  2215. const ERROR_Unsupported_format = 1,
  2216. ERROR_No_formation_data = 2,
  2217. ERROR_illegal_JSON_format = 3,
  2218. ERROR_illegal_URL_format = 4;
  2219. function paddbObjToURL(obj) {
  2220. const newFotmation = paddbFotmationToPdfFotmation(obj);
  2221. const qrObj = newFotmation.getPdfQrObj(false);
  2222. qrObj.paddbId = obj._id;
  2223. return qrObjToUrl(qrObj);
  2224. }
  2225. //JSON 类
  2226. if (string.startsWith("{") && string.endsWith("}"))
  2227. { //生成的二维码
  2228. try{
  2229. let obj = JSON.parse(string);
  2230. if (typeof obj?.d == "object") { //PADDF的对象格式
  2231. re.type = "PADDF";
  2232. //re.message = "发现队伍数据 | Formation data founded";
  2233. re.url = qrObjToUrl(obj);
  2234. }
  2235. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  2236. re.type = "PADDB";
  2237. re.url = paddbObjToURL(obj)
  2238. }
  2239. else if (Array.isArray(obj?.staffs)) { //DADDB的对象格式
  2240. re.type = "DADDB";
  2241. const newFotmation = daddbFotmationToPdfFotmation(obj);
  2242. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2243. }
  2244. else {
  2245. re.error = ERROR_No_formation_data;
  2246. //re.message = "无队伍数据 | No formation data";
  2247. }
  2248. }catch(error){
  2249. console.error(error);
  2250. re.error = ERROR_illegal_JSON_format;
  2251. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  2252. }
  2253. }
  2254. //URL 类
  2255. else if (string.startsWith("https://") || string.startsWith("http://") || string.startsWith("file://"))
  2256. { //网址二维码
  2257. let url = new URL(string);
  2258. if (url.searchParams.get('d')) { //PADDF的网址格式
  2259. try{
  2260. let obj = {
  2261. d: JSON.parse(url.searchParams.get('d')),
  2262. s: url.searchParams.get('s'),
  2263. paddbId: url.searchParams.get('_id'),
  2264. }
  2265. re.type = "PADDF";
  2266. //re.message = "发现队伍数据 | Formation data founded";
  2267. re.url = qrObjToUrl(obj);
  2268. } catch(error) {
  2269. console.error(error);
  2270. re.error = ERROR_illegal_URL_format;
  2271. //re.message = "错误的 网址 格式 | The illegal URL format";
  2272. }
  2273. }
  2274. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  2275. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  2276. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2277. re.type = "PADDB";
  2278. //re.message = "发现 PADDB 网址 | PADDB URL found";
  2279. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  2280. const btnExternalSupport = document.body.querySelector("#external-support");
  2281. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2282. let postBody = JSON.stringify({id: teamId});
  2283. const options = {
  2284. method: "POST",
  2285. url: "https://api2.paddb.net/getTeam",
  2286. data: postBody,
  2287. headers: {
  2288. "Content-Type": "application/json",
  2289. "User-Agent": "okhttp/4.9.2",
  2290. //如果只有ascii字符可以用postBody.length
  2291. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2292. }
  2293. };
  2294. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2295. try{
  2296. let obj = JSON.parse(txtStringInput.value = response.response);
  2297. re.url = paddbObjToURL(obj)
  2298. } catch(error) {
  2299. console.error(error);
  2300. re.error = ERROR_illegal_JSON_format;
  2301. }
  2302. } else {
  2303. re.error = ERROR_Unsupported_format;
  2304. re.message = localTranslating.link_read_message.need_user_script;
  2305. re.url = ExternalLinkScriptURL;
  2306. re.urlName = localTranslating.link_read_message.user_script_link;
  2307. }
  2308. }
  2309. else {
  2310. re.error = ERROR_No_formation_data;
  2311. //re.message = "无队伍数据 | No formation data";
  2312. }
  2313. }
  2314. //PDC
  2315. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  2316. {
  2317. re.type = "PDC";
  2318. //re.message = "发现 PDC 格式 | PDC format found";
  2319. const newFotmation = pdcFotmationToPdfFotmation(string);
  2320. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2321. }
  2322. // //快速输入类,仅为评估支持
  2323. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  2324. // {
  2325. // re.type = "FastInput";
  2326. // const newFotmation = FastInputToPdfFotmation(string);
  2327. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  2328. // }
  2329. else
  2330. {
  2331. re.error = ERROR_Unsupported_format;
  2332. //re.message = "不支持的格式 | Unsupported format";
  2333. }
  2334. return re;
  2335. }
  2336. //解析PDC的数据
  2337. function pdcFotmationToPdfFotmation(inputString)
  2338. {
  2339. function readPDC(string)
  2340. {
  2341. let teamsStr = string.split(']');
  2342. let baseInfo = teamsStr.shift().split(',');
  2343. let teamsArr = teamsStr.map(teamStr=>
  2344. {
  2345. let membersStr = teamStr.split('}').filter(Boolean);
  2346. const team = {
  2347. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  2348. }
  2349. team.members = membersStr.map(memberStr=>{
  2350. let memberArr = memberStr.split(',').map(valueStr=>{
  2351. let idx = parseInt(valueStr.substring(0,2),36);
  2352. let value = valueStr.substring(2);
  2353. if (idx !== 2)
  2354. {
  2355. value = parseInt(value,36);
  2356. }else
  2357. {
  2358. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  2359. }
  2360. return [idx, value];
  2361. });
  2362. return new Map(memberArr);
  2363. });
  2364. return team;
  2365. }
  2366. );
  2367. let pdcFotmation = {
  2368. version: parseInt(baseInfo[0],10),
  2369. teamCount: parseInt(baseInfo[1],10)+1,
  2370. teams: teamsArr
  2371. }
  2372. return pdcFotmation;
  2373. }
  2374. let pdcFotmation = readPDC(inputString);
  2375. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  2376. if (pdcFotmation.teamCount == 2)
  2377. {
  2378. const team1 = pdcFotmation.teams[0].members;
  2379. const team2 = pdcFotmation.teams[1].members;
  2380. let team2Leader = team1.find(member=>member.get(15) == 5);
  2381. if (team2Leader)
  2382. {
  2383. team2Leader.set(15,0);
  2384. team2.unshift(team2Leader);
  2385. team1.splice(team1.indexOf(team2Leader),1);
  2386. }
  2387. }
  2388. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  2389. const t = f.teams[ti];
  2390. const membersArr = t[0];
  2391. const assistArr = t[1];
  2392. //队伍徽章
  2393. t[2] = Formation.pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge)?.pdf || pdcTeam.badge;
  2394. pdcTeam.members.forEach((member)=>{
  2395. const m = membersArr[member.get(15) || 0];
  2396. const a = assistArr[member.get(15) || 0];
  2397. m.id = member.get(0) || 0;
  2398. a.id = member.get(9) || 0; //延迟是-1刚好一样
  2399. if (member.get(2))
  2400. {
  2401. m.latent = member.get(2).map(pdcLatent=> Formation.pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? pdcLatent);
  2402. }
  2403. m.level = member.get(3) || 1;
  2404. a.level = member.get(10) || 1;
  2405. m.plus[0] = member.get(4) || 0;
  2406. m.plus[1] = member.get(5) || 0;
  2407. m.plus[2] = member.get(6) || 0;
  2408. a.plus[0] = member.get(11) || 0;
  2409. a.plus[1] = member.get(12) || 0;
  2410. a.plus[2] = member.get(13) || 0;
  2411. m.awoken = member.get(7) >= 0 ? member.get(7) : (Cards[m.id]?.awakenings?.length ?? 0);
  2412. a.awoken = member.get(14) >= 0 ? member.get(14) : (Cards[a.id > 0 ? a.id : 0]?.awakenings?.length ?? 0);
  2413. m.sawoken = member.get(8) || member.get(16); //8是普通的超觉醒,16是变身的同步觉醒
  2414. });
  2415. });
  2416. return f;
  2417. }
  2418. //解析PADDB的数据
  2419. function paddbFotmationToPdfFotmation(obj)
  2420. {
  2421. const team = JSON.parse(obj.team);
  2422. const f = new Formation(1, 6);
  2423. f.title = team.name;
  2424. f.detail = team.memo.replace(new RegExp('\\n?'+uploadMessage,"i"),"");
  2425. const t = f.teams[0];
  2426. //队伍徽章
  2427. t[2] = Formation.paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  2428. const members = t[0], assists = t[1];
  2429. for (let i = 0; i< members.length; i++) {
  2430. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  2431. if (dm) {
  2432. if (dm.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2433. m.id = dm.level;
  2434. m.level = dm.transform || dm.num;
  2435. } else {
  2436. m.id = cardFixId(dm.transform || dm.num, false);
  2437. m.level = dm.level;
  2438. }
  2439. m.plus = dm.plus.concat();
  2440. m.awoken = (dm.transform && dm.transform !== dm.num) //有变身状态时
  2441. ? Cards[m.id].awakenings.length //变身后的觉醒全满
  2442. : dm.awoken;
  2443. m.sawoken = dm.super_awoken - 2;
  2444. m.latent = dm.latent_awokens.map(paddbLatent=>Formation.paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  2445. m.skilllevel = dm.active_skill_level;
  2446. }
  2447. if (da) {
  2448. if (da.level > 9934) { //如果等级大于9934,说明是被我改过的,所以需要交换
  2449. a.id = da.level;
  2450. a.level = da.num;
  2451. } else {
  2452. a.id = cardFixId(da.num, false);
  2453. a.level = da.level;
  2454. }
  2455. a.awoken = Cards[a.id].awakenings.length;
  2456. a.plus = da.plus ? [99,99,99]:[0,0,0];
  2457. a.skilllevel = da.active_skill_level;
  2458. }
  2459. }
  2460. return f;
  2461. }
  2462. //解析DADDB的数据
  2463. function daddbFotmationToPdfFotmation(obj)
  2464. {
  2465. const team = obj;
  2466. const f = new Formation(1, 6);
  2467. f.title = team.name;
  2468. const t = f.teams[0];
  2469. //队伍徽章
  2470. t[2] = Formation.daddbBadgeMap.find(badge=>badge.daddb === team.badge).pdf;
  2471. const members = t[0], assists = t[1];
  2472. for (let i = 0; i< members.length; i++) {
  2473. const m = members[i], a = assists[i], dm = team.staffs[i];
  2474. if (dm) {
  2475. m.id = dm.staf > 0 ? dm.staf : 0;
  2476. a.id = dm.eq > 0 ? dm.eq : 0;
  2477. const mCard = m.card, aCard = a.card;
  2478. m.level = mCard.limitBreakIncr ? 120 : mCard.maxLevel;
  2479. a.level = aCard.limitBreakIncr ? 120 : aCard.maxLevel;
  2480. m.plus = [99,99,99];
  2481. a.plus = [99,99,99];
  2482. m.awoken = mCard.awakenings.length;
  2483. a.awoken = aCard.awakenings.length;
  2484. m.sawoken = dm.sawak;
  2485. m.latent = dm.qawak.map(daddbLatent=>Formation.daddbLatentMap.find(latent=>latent.daddb[0] === daddbLatent[0] && latent.daddb[1] === daddbLatent[1])?.pdf ?? 0);
  2486. }
  2487. }
  2488. return f;
  2489. }
  2490. //截图
  2491. function captureScreenshot(target, filename = "capture", transparent = true) {
  2492. statusLine?.writeText(localTranslating.status_message.prepare_capture);
  2493. //去掉可能的空白文字的编辑状态
  2494. formationBox.classList.remove("edit-code");
  2495. const downLink = controlBox.querySelector(".down-capture");
  2496. html2canvas(target, transparent ? {backgroundColor: null} : undefined).then(canvas => {
  2497. canvas.toBlob(function(blob) {
  2498. window.URL.revokeObjectURL(downLink.href);
  2499. downLink.href = URL.createObjectURL(blob);
  2500. downLink.download = `${filename}.png`;
  2501. downLink.click();
  2502. statusLine?.writeText();
  2503. });
  2504. });
  2505. }
  2506. window.onload = initialize; //界面初始化
  2507. //初始化
  2508. function initialize() {
  2509. // if (/localhost/i.test(location.hostname) || /mapaler\.com/i.test(location.hostname)) {
  2510. // // const alert = document.createElement("dialog");
  2511. // // const h1 = alert.appendChild(document.createElement("h1"));
  2512. // // h1.textContent = "Notice | 公告";
  2513. // const alert = document.createElement("div");
  2514. // const title1 = alert.appendChild(document.createElement("h3"));
  2515. // title1.textContent = "Notice";
  2516. // const link1 = document.createElement("a");
  2517. // link1.href = "https://mapaler.github.io/PADDashFormation";
  2518. // link1.textContent = "GitHub Pages Mirror";
  2519. // const link1_2 = document.createElement("a");
  2520. // link1_2.href = "https://pad.ideawork.cn";
  2521. // link1_2.textContent = "Mirror by @BigBug";
  2522. // const p1 = alert.appendChild(document.createElement("p"));
  2523. // p1.append("Since my VPS is currently CentOS 7 that has been discontinued, and I am ready to migrate to a new version OS in the near future. I need to rebuild the server environment after the upgrade, this website cannot be accessed, please use ",link1, " or ", link1_2," during this time.");
  2524. // const title2 = alert.appendChild(document.createElement("h3"));
  2525. // title2.textContent = "公告";
  2526. // const link2 = link1.cloneNode();
  2527. // link2.textContent = "GitHub Pages 镜像";
  2528. // const link2_2 = link1_2.cloneNode();
  2529. // link2_2.textContent = "@大虫子搭的国内镜像";
  2530. // const p2 = alert.appendChild(document.createElement("p"));
  2531. // p2.append("由于本人的 VPS 目前是已经停止维护的 CentOS 7,准备近期迁移到新版本系统。升级后我需要重新搭建服务器环境,本网站无法正常访问,请先使用 ",link2, " 或 ", link2_2,"。");
  2532. // document.body.appendChild(alert);
  2533. // }
  2534. const drawScreenshot = document.getElementById("draw-screenshot");
  2535. drawScreenshot.onclick = function(event) {
  2536. if (event.target == this) {
  2537. captureScreenshot(formationBox, document.title, document.getElementById("screenshot-transparent").checked);
  2538. }
  2539. }
  2540. document.body.lang = currentLanguage.i18n;
  2541. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  2542. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  2543. controlBox = document.body.querySelector(".control-box");
  2544. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  2545. statusLine.writeText = function(text) {
  2546. this.innerHTML = '';
  2547. if (text) {
  2548. console.debug(text);
  2549. this.textContent = text;
  2550. }
  2551. };
  2552. formationBox = document.body.querySelector(".formation-box");
  2553. editBox = document.body.querySelector(".edit-box");
  2554. editBox.editMon = editMember;
  2555. formationBox.refreshDocumentTitle = function() {
  2556. let titleStr = txtTitleDisplay.textContent.trim();
  2557. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2558. }
  2559. if (isGuideMod) {
  2560. console.info('现在是 怪物图鉴 模式');
  2561. document.body.classList.add('guide-mod');
  2562. }
  2563. //▼添加语言列表开始
  2564. const langSelectDom = controlBox.querySelector("#languages");
  2565. languageList.forEach(lang =>
  2566. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  2567. );
  2568. const langOptionArray = Array.from(langSelectDom.options);
  2569. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  2570. //▲添加语言列表结束
  2571. //▼添加数据来源列表开始
  2572. const dataSelectDom = controlBox.querySelector("#datasource");
  2573. dataSourceList.forEach(ds =>
  2574. dataSelectDom.options.add(new Option(ds.source, ds.code))
  2575. );
  2576. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  2577. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  2578. //添加数据class
  2579. document.body.dataset.gameSource = currentDataSource.code;
  2580. //document.body.classList.add("ds-" + currentDataSource.code);
  2581. //▲添加数据来源列表结束
  2582. //设定初始的显示设置
  2583. //初始化开关
  2584. function initializeSwitch(checkbox) {
  2585. if (!checkbox) return;
  2586. checkbox.onchange = switchFastSave;
  2587. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, Boolean(Number(checkbox.dataset.default ?? 1)));
  2588. checkbox.onchange(false);
  2589. return checkbox;
  2590. }
  2591. //开关设置的快速保存
  2592. function switchFastSave(event) {
  2593. if (!Boolean(Number(this.dataset.noClass)))
  2594. document.body.classList.toggle(this.id, this.checked);
  2595. if (event instanceof Event)
  2596. localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2597. }
  2598. const displaySwitchList = Array.from(document.querySelectorAll(".config-display-list .switch-ipt"));
  2599. displaySwitchList.push(...[
  2600. "screenshot-transparent",
  2601. "change-swap-to-copy",
  2602. "use-side-mode",
  2603. "use-sticky",
  2604. ].map(id=>document.getElementById(id))
  2605. );
  2606. displaySwitchList.forEach(initializeSwitch);
  2607. //默认等级
  2608. const iptDefaultLevel = document.getElementById("default-level");
  2609. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  2610. iptDefaultLevel.onchange = function(event){
  2611. const num = Number(this.value) || Number(this.placeholder);
  2612. if (Number.isInteger(num)) defaultLevel = num;
  2613. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  2614. }
  2615. iptDefaultLevel.onchange(false);
  2616. const touchLineCanvas = document.body.querySelector("#touch-line");
  2617. const touchLineContex = touchLineCanvas.getContext('2d');
  2618. const btnDataUpdateTime = controlBox.querySelector("#datasource-updatetime");
  2619. btnDataUpdateTime.onclick = function() {
  2620. loadData(true); //强制更新数据
  2621. };
  2622. const btnClearData = controlBox.querySelector("#btn-clear-data");
  2623. btnClearData.onclick = function() {
  2624. const locationURL = new URL(location);
  2625. locationURL.searchParams.delete('d'); //删除数据
  2626. locationURL.searchParams.delete('l'); //删除语言
  2627. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  2628. location = locationURL.toString();
  2629. };
  2630. const formPlayerNumber = controlBox.querySelector("#player-number");
  2631. formPlayerNumber.onchange = function(event) {
  2632. const formData = new FormData(this);
  2633. const newPlayerNumber = parseInt(formData.get("player-number"), 10);
  2634. if (newPlayerNumber) {
  2635. turnPage(newPlayerNumber);
  2636. }
  2637. }
  2638. formPlayerNumber.querySelectorAll("input[name=\"player-number\"]")[teamsCount-1].checked = true;
  2639. //在单人和多人之间转移数据
  2640. function turnPage(toPage, e = null) {
  2641. let pagename = null;
  2642. switch (toPage) {
  2643. case 1:
  2644. if (formation.teams[0][0].length < 6) {
  2645. //把第二支队伍的队长添加到最后方
  2646. formation.teams[0][0].push(formation.teams[1][0][0]);
  2647. formation.teams[0][1].push(formation.teams[1][1][0]);
  2648. }
  2649. //删掉第2支开始的队伍
  2650. formation.teams.splice(1);
  2651. pagename = "solo.html";
  2652. break;
  2653. case 2:
  2654. if (formation.teams.length < 2) { //从1人到2人
  2655. formation.teams[1] = [
  2656. [],
  2657. []
  2658. ];
  2659. //把右边的队长加到第二支队伍最后面
  2660. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  2661. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  2662. } else { //从3人到2人,直接删除后面两个队伍
  2663. //删掉第3支开始的队伍
  2664. formation.teams.splice(2);
  2665. //删掉前面两支队伍的战友
  2666. formation.teams[0][0].splice(5);
  2667. formation.teams[0][1].splice(5);
  2668. formation.teams[1][0].splice(5);
  2669. formation.teams[1][1].splice(5);
  2670. }
  2671. formation.badge = 0;
  2672. pagename = "multi.html";
  2673. break;
  2674. case 3:
  2675. if (formation.teams.length < 2) { //从1人到3人
  2676. } else { //从2人到3人
  2677. formation.teams[0][0].push(formation.teams[1][0][0]);
  2678. formation.teams[0][1].push(formation.teams[1][1][0]);
  2679. formation.teams[1][0].push(formation.teams[0][0][0]);
  2680. formation.teams[1][1].push(formation.teams[0][1][0]);
  2681. }
  2682. formation.badge = 0;
  2683. pagename = "triple.html";
  2684. break;
  2685. }
  2686. const newURL = createNewUrl({ url: pagename, onlyReturnUrl: true });
  2687. if (e && e.ctrlKey) {
  2688. window.open(newURL);
  2689. } else {
  2690. location.href = newURL;
  2691. }
  2692. }
  2693. //轮换ABC队伍
  2694. const btnSwapTeam = controlBox.querySelector("#btn-swap-team");
  2695. btnSwapTeam.onclick = function() {
  2696. if (formation.teams.length > 1) {
  2697. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  2698. createNewUrl();
  2699. refreshAll(formation);
  2700. }
  2701. }
  2702. //变身前进后退
  2703. const btnHenshinArr = [...controlBox.querySelectorAll(".btn-henshin")];
  2704. btnHenshinArr.forEach(btn=>btn.onclick = henshinStepButton);
  2705. function henshinStepButton(event) {
  2706. return henshinStep(parseInt(this.dataset.step,10));
  2707. }
  2708. //去除辅助
  2709. const btnRemoveAssist = controlBox.querySelector("#btn-remove-assist");
  2710. btnRemoveAssist.onclick = function() {
  2711. formation.removeAssist();
  2712. }
  2713. //初始化所有mask的关闭按钮
  2714. const masks = document.body.querySelectorAll(".mask");
  2715. masks.forEach(mask=>{
  2716. mask.show = function(arg){
  2717. this?.initialize?.(arg);
  2718. this.classList.remove(className_displayNone);
  2719. };
  2720. mask.btnClose = mask.querySelector(".mask-close");
  2721. mask.btnClose.onclick = function(){
  2722. mask?.hide?.();
  2723. mask.classList.add(className_displayNone);
  2724. };
  2725. });
  2726. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  2727. const btnQrCode = controlBox.querySelector(`#btn-qrcode`);
  2728. btnQrCode.onclick = function(){
  2729. qrCodeFrame.show();
  2730. };
  2731. qrCodeFrame.initialize = function(){
  2732. //如果检测到功能
  2733. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2734. document.body.classList.add("external-link-support");
  2735. }
  2736. const qrSaveBox = this.content.saveBox;
  2737. const qrReadBox = this.content.readBox;
  2738. qrReadBox.info.show('');
  2739. qrReadBox.videoBox.classList.add(className_displayNone);
  2740. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  2741. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  2742. };
  2743. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  2744. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  2745. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  2746. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  2747. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  2748. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  2749. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  2750. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  2751. qrReadBox.info = qrReadBox.querySelector(".info");
  2752. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  2753. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  2754. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  2755. qrReadBox.video = qrReadBox.querySelector("#video");
  2756. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  2757. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  2758. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  2759. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  2760. qrReadBox.info.message.innerHTML = '';
  2761. qrReadBox.info.message.append(message);
  2762. qrReadBox.info.code.textContent = code;
  2763. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  2764. qrReadBox.info.code.classList.toggle("error", error);
  2765. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  2766. qrReadBox.info.newLink.href = url;
  2767. qrReadBox.info.newLink.textContent = urlName;
  2768. }
  2769. qrReadBox.readString.onclick = async function()
  2770. {
  2771. if (qrReadBox.qrStr.value.length === 0) return;
  2772. this.disabled = true;
  2773. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  2774. this.disabled = false;
  2775. let lrm = localTranslating.link_read_message;
  2776. let message;
  2777. if (inputResult.message) {
  2778. message = inputResult.message;
  2779. }
  2780. else if (inputResult.type) {
  2781. message = lrm.success({type: lrm.type[inputResult.type]});
  2782. }
  2783. else {
  2784. message = lrm.error[inputResult.error];
  2785. }
  2786. qrReadBox.info.show(
  2787. message,
  2788. inputResult.type || inputResult.error,
  2789. Boolean(inputResult.error),
  2790. inputResult.url,
  2791. inputResult.urlName
  2792. );
  2793. }
  2794. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  2795. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  2796. qrSaveBox.qrStr.onchange = function()
  2797. {
  2798. qrCodeFrame.refreshQrCode(this.value);
  2799. }
  2800. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  2801. function changeOutputType(){
  2802. const type = this.value;
  2803. const qrstr = formation.getQrStr(type);
  2804. qrSaveBox.qrStr.value = qrstr;
  2805. qrSaveBox.qrStr.onchange();
  2806. }
  2807. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = changeOutputType);
  2808. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  2809. qrCodeFrame.ondragenter = ()=>false;
  2810. qrCodeFrame.ondragover = ()=>false;
  2811. qrCodeFrame.ondrop = function(e)
  2812. {
  2813. imagesSelected(e.dataTransfer.files);
  2814. e.stopPropagation();
  2815. e.preventDefault();
  2816. }
  2817. qrCodeFrame.refreshQrCode = function(string)
  2818. {
  2819. const qrImg = this.content.saveBox.qrImage;
  2820. URL.revokeObjectURL(qrImg.src);
  2821. const hints = new Map();
  2822. const EncodeHintType = ZXing.EncodeHintType;
  2823. //hints.set(EncodeHintType.MARGIN, 0);
  2824. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  2825. const qrWidth = 500,qrHeight = 500;
  2826. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  2827. let svgData = new XMLSerializer().serializeToString(svgElement);
  2828. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  2829. let svgUrl = URL.createObjectURL(blob);
  2830. qrImg.src = svgUrl;
  2831. loadImage(svgUrl).then(function(img) {
  2832. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  2833. let cavans = document.createElement("canvas");
  2834. cavans.width = cavansWidth;
  2835. cavans.height = cavansHeight;
  2836. let ctx = cavans.getContext('2d');
  2837. ctx.fillStyle="white";
  2838. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  2839. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  2840. cavans.toBlob(function(blob) {
  2841. const saveQrImg = qrSaveBox.saveQrImg;
  2842. URL.revokeObjectURL(saveQrImg.href);
  2843. const downLink = URL.createObjectURL(blob);
  2844. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  2845. saveQrImg.href = downLink;
  2846. });
  2847. svgElement = null;
  2848. svgData = null;
  2849. blob = null;
  2850. img = null;
  2851. cavans = null;
  2852. ctx = null;
  2853. }, function(err) {
  2854. console.log(err);
  2855. });
  2856. }
  2857. qrReadBox.readQrFile.onclick = function()
  2858. {
  2859. qrReadBox.filePicker.click();
  2860. }
  2861. qrReadBox.filePicker.onchange = function()
  2862. {
  2863. imagesSelected(this.files);
  2864. }
  2865. async function imagesSelected(myFiles) {
  2866. if (myFiles.length < 1) return;
  2867. const file = myFiles[0];
  2868. let img = await loadImage(URL.createObjectURL(file));
  2869. let cavans = document.createElement("canvas");
  2870. cavans.width = img.width + 100;
  2871. cavans.height = img.height + 100;
  2872. let ctx = cavans.getContext('2d');
  2873. ctx.fillStyle="white";
  2874. ctx.fillRect(0, 0, cavans.width, cavans.height);
  2875. ctx.drawImage(img, 100, 100);
  2876. cavans.toBlob(async function(blob){
  2877. let newFileURL = URL.createObjectURL(blob),
  2878. newImg = await loadImage(newFileURL);
  2879. qrcodeReader.decodeFromImage(newImg).then((result) => {
  2880. console.debug('Found QR code!', result);
  2881. let reText = result.text;
  2882. if (reText.startsWith("\u001a")) reText = reText.substring(1);
  2883. qrReadBox.qrStr.value = reText;
  2884. qrReadBox.readString.onclick();
  2885. }).catch((err) => {
  2886. console.error(err);
  2887. if (err) {
  2888. if (err instanceof ZXing.NotFoundException) {
  2889. qrReadBox.info.show('No QR code found.');
  2890. }
  2891. if (err instanceof ZXing.ChecksumException) {
  2892. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2893. }
  2894. if (err instanceof ZXing.FormatException) {
  2895. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2896. }
  2897. }
  2898. });
  2899. console.debug(`Started decode for image from ${newImg.src}`);
  2900. });
  2901. // qrcodeReader.decodeFromImage(img).then((result) => {
  2902. // console.debug('Found QR code!', result);
  2903. // qrReadBox.qrStr.value = result.text;
  2904. // qrReadBox.readString.onclick();
  2905. // }).catch((err) => {
  2906. // console.error(err);
  2907. // if (err) {
  2908. // if (err instanceof ZXing.NotFoundException) {
  2909. // qrReadBox.info.show('No QR code found.');
  2910. // }
  2911. // if (err instanceof ZXing.ChecksumException) {
  2912. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2913. // }
  2914. // if (err instanceof ZXing.FormatException) {
  2915. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2916. // }
  2917. // }
  2918. // });
  2919. // console.debug(`Started decode for image from ${img.src}`);
  2920. }
  2921. if (location.protocol == "http:" && location.hostname != "localhost" && location.hostname != "127.0.0.1")
  2922. { //http不支持攝像頭
  2923. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2924. qrReadBox.readQrCamera.onclick = function()
  2925. {
  2926. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2927. location.protocol = "https:" //跳到https
  2928. }
  2929. }else
  2930. {
  2931. function scanContinuously()
  2932. {
  2933. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2934. if (result) {
  2935. // properly decoded qr code
  2936. console.debug('Found QR code!', result);
  2937. qrReadBox.qrStr.value = result.text;
  2938. qrReadBox.readString.onclick();
  2939. }
  2940. if (err) {
  2941. if (err instanceof ZXing.NotFoundException) {
  2942. console.debug('No QR code found.')
  2943. }
  2944. if (err instanceof ZXing.ChecksumException) {
  2945. console.debug('A code was found, but it\'s read value was not valid.')
  2946. }
  2947. if (err instanceof ZXing.FormatException) {
  2948. console.debug('A code was found, but it was in a invalid format.')
  2949. }
  2950. }
  2951. });
  2952. }
  2953. qrcodeReader.getVideoInputDevices()
  2954. .then((videoInputDevices) => {
  2955. const sourceSelect_id = "selected-device-id";
  2956. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2957. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2958. {
  2959. selectedDeviceId = videoInputDevices?.[0]?.deviceId;
  2960. }
  2961. if (videoInputDevices.length >= 1) {
  2962. videoInputDevices.forEach((element) => {
  2963. const sourceOption = document.createElement('option');
  2964. sourceOption.text = element.label
  2965. sourceOption.value = element.deviceId
  2966. qrReadBox.sourceSelect.appendChild(sourceOption)
  2967. });
  2968. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2969. qrReadBox.sourceSelect.onchange = function() {
  2970. selectedDeviceId = this.value;
  2971. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2972. if (qrReadBox.readQrCamera.classList.contains("running"))
  2973. {
  2974. qrcodeReader.reset();
  2975. scanContinuously();
  2976. }
  2977. };
  2978. }
  2979. qrReadBox.readQrCamera.onclick = function()
  2980. {
  2981. if (this.classList.contains("running"))
  2982. {
  2983. qrcodeReader.reset();
  2984. qrReadBox.videoBox.classList.add(className_displayNone);
  2985. qrReadBox.info.show('');
  2986. }else
  2987. {
  2988. qrReadBox.videoBox.classList.remove(className_displayNone);
  2989. scanContinuously();
  2990. }
  2991. this.classList.toggle("running");
  2992. }
  2993. })
  2994. .catch((err) => {
  2995. console.error(err)
  2996. });
  2997. }
  2998. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2999. //btnExternalSupport.href = ExternalLinkScriptURL;
  3000. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  3001. //paddb的用户名和密码
  3002. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  3003. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  3004. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  3005. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  3006. paddbUsername.onchange = paddbPassword.onchange = function(e){
  3007. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  3008. }
  3009. const paddbTeamId = document.querySelector("#paddb-team-id");
  3010. paddbTeamId.onchange = function(){
  3011. try {
  3012. let str = this.value;
  3013. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3014. createNewUrl({_id:teamId});
  3015. } catch (error) {
  3016. console.log(error);
  3017. }
  3018. }
  3019. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  3020. paddbSaveOrUpload.onclick = async function(){
  3021. this.disabled = true;
  3022. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  3023. alert(localTranslating.link_read_message.need_user_script);
  3024. return;
  3025. }
  3026. let obj = formation.getPaddbQrObj();
  3027. obj.userId = paddbUsername.value;
  3028. obj.password = paddbPassword.value;
  3029. obj.tags = [obj.userId,"PADDashFormation"];
  3030. let postBody = JSON.stringify(obj);
  3031. const options = {
  3032. method: "POST",
  3033. data: postBody,
  3034. headers: {
  3035. "Content-Type": "application/json",
  3036. "User-Agent": "okhttp/4.9.2",
  3037. //如果只有ascii字符可以用postBody.length
  3038. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  3039. }
  3040. };
  3041. const isNewUpload = paddbTeamId.value.length === 0;
  3042. if (isNewUpload) {
  3043. options.url = "https://api2.paddb.net/uploadTeam";
  3044. } else {
  3045. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  3046. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  3047. }
  3048. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  3049. if (response.status === 401) {
  3050. alert(localTranslating.link_read_message.paddb_unauthorized);
  3051. } else if (response.status === 200) {
  3052. if (isNewUpload) {
  3053. paddbTeamId.value = response.response;
  3054. paddbTeamId.onchange();
  3055. }
  3056. alert(localTranslating.link_read_message.paddb_success);
  3057. } else {
  3058. alert(localTranslating.link_read_message.error[0]);
  3059. }
  3060. this.disabled = false;
  3061. }
  3062. const playerDataFrame = document.body.querySelector("#player-data-frame");
  3063. const btnPlayerData = controlBox.querySelector(`#btn-player-data`);
  3064. btnPlayerData.onclick = function(){
  3065. playerDataFrame.show();
  3066. };
  3067. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  3068. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  3069. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  3070. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  3071. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  3072. playerDataFrame.initialize = function(){
  3073. this.playerList.innerHTML = '';
  3074. for (const playerData of PlayerDatas)
  3075. {
  3076. this.playerList.add(playerData);
  3077. }
  3078. };
  3079. function deletPlayerData(e)
  3080. {
  3081. const table = this.parentNode.parentNode.parentNode.parentNode;
  3082. table.parentNode.remove();
  3083. if (currentPlayerData == table.data) currentPlayerData = null;
  3084. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  3085. const name = table.getAttribute("data-player-name");
  3086. dbDelete(db, "palyer_datas", name);
  3087. }
  3088. function setPlayerDataDefault(e)
  3089. {
  3090. const table = this.parentNode.parentNode.parentNode.parentNode;
  3091. const cfgName = cfgPrefix + "default-player-name";
  3092. const dataPlayerName = table.getAttribute("data-player-name");
  3093. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  3094. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  3095. currentPlayerData = null;
  3096. localStorage.removeItem(cfgName);
  3097. checkInput.checked = false;
  3098. } else {
  3099. currentPlayerData = table.data;
  3100. localStorage.setItem(cfgName, dataPlayerName);
  3101. checkInput.checked = true;
  3102. }
  3103. }
  3104. function openShowBox(e)
  3105. {
  3106. const table = this.parentNode.parentNode.parentNode.parentNode;
  3107. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  3108. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  3109. playerDataFrame.btnClose.onclick(true);
  3110. }
  3111. playerDataFrame.playerList.add = function(data) {
  3112. this.appendChild(this.newPlayerData(data));
  3113. }
  3114. playerDataFrame.playerList.newPlayerData = function(data) {
  3115. const t = playerDataFrame.querySelector('#template-player-datas');
  3116. const clone = document.importNode(t.content, true);
  3117. const table = clone.querySelector("table");
  3118. table.data = data;
  3119. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  3120. table.setAttribute("data-player-name", data.name);
  3121. const tbody = table.tBodies[0];
  3122. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  3123. tbody.querySelector(".delete").onclick = deletPlayerData;
  3124. tbody.querySelector(".open-show-box").onclick = openShowBox;
  3125. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  3126. tbody.querySelector(".avatar .monster").onclick = function (){
  3127. }
  3128. let name = tbody.querySelector(".name");
  3129. name.textContent = data.name;
  3130. name.setAttribute("data-camp", data.camp);
  3131. let lvexp = tbody.querySelector(".lvexp");
  3132. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  3133. lvexp.querySelector(".level").textContent = data.lv;
  3134. let stama = tbody.querySelector(".stama");
  3135. //第一管体力
  3136. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  3137. //第二管体力
  3138. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  3139. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  3140. sta_cur.textContent = data.sta;
  3141. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  3142. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  3143. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  3144. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  3145. const deckList = tbody.querySelector(".decks .deck");
  3146. const teamLink = tbody.querySelector(".decks .team-link");
  3147. const radioList = tbody.querySelector(".decks .deck-radio-list");
  3148. data.parsedDecks.forEach((deck,idx)=>{
  3149. const li = radioList.appendChild(document.createElement("li"));
  3150. const ipt = li.appendChild(document.createElement("input"));
  3151. ipt.className = "deck-choose";
  3152. ipt.type = "radio";
  3153. ipt.name = `decks-${data.name}`;
  3154. ipt.value = idx;
  3155. ipt.onclick = changeDeck;
  3156. ipt.deck = deck;
  3157. });
  3158. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  3159. function changeDeck(e)
  3160. {
  3161. const deck = this.deck;
  3162. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  3163. lis.forEach((li,idx)=>{
  3164. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  3165. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  3166. });
  3167. const newFotmation = deck.toFormation();
  3168. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  3169. }
  3170. return clone;
  3171. }
  3172. async function uploadPlayerData(myFiles) {
  3173. if (myFiles.length < 1) return;
  3174. for (const myFile of myFiles) {
  3175. try {
  3176. const reader = await fileReader(myFile, {readType: "text"});
  3177. const data = JSON.parse(reader.result);
  3178. const playerData = new PlayerData(data);
  3179. let dataCount = 0;
  3180. if (db) {
  3181. dataCount = await dbCount(db, "palyer_datas", data.name);
  3182. await dbWrite(db, "palyer_datas", data);
  3183. }
  3184. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  3185. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  3186. PlayerDatas.splice(oldIdx, 1, playerData);
  3187. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  3188. liArr[oldIdx] && liArr[oldIdx].remove();
  3189. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  3190. } else {
  3191. PlayerDatas.push(playerData);
  3192. playerDataFrame.playerList.add(playerData);
  3193. }
  3194. } catch (error) {
  3195. console.error(error);
  3196. }
  3197. }
  3198. }
  3199. const docSelection = document.getSelection();
  3200. //标题和介绍文本框
  3201. const titleBox = formationBox.querySelector(".title-box");
  3202. const detailBox = formationBox.querySelector(".detail-box");
  3203. const txtTitle = titleBox.querySelector(".title-code");
  3204. const txtDetail = detailBox.querySelector(".detail-code");
  3205. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3206. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3207. const richTextTools = document.getElementById("rich-text-tools");
  3208. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  3209. const setFontColor = document.getElementById("set-font-color");
  3210. const colorChooser = document.getElementById("color-chooser");
  3211. const insertCardAvatar = document.getElementById("insert-card-avatar");
  3212. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  3213. const insertLatentIcon = document.getElementById("insert-latent-icon");
  3214. const insertTypeIcon = document.getElementById("insert-type-icon");
  3215. const insertOrbIcon = document.getElementById("insert-orb-icon");
  3216. const hideRichTextTools = document.getElementById("hide-rich-text-tools");
  3217. hideRichTextTools.onclick = function (event) {
  3218. richTextTools.classList.add(className_displayNone);
  3219. }
  3220. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  3221. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  3222. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  3223. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  3224. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  3225. insertTypeIconList.className = "types-ul " + className_displayNone;
  3226. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  3227. insertOrbList.className = "orb-ul " + className_displayNone;
  3228. for (let id of official_awoken_sorting) {
  3229. const li = document.createElement("li");
  3230. const icon = li.appendChild(createIndexedIcon('awoken', id, true));
  3231. icon.onclick = insertIconToText;
  3232. insertAwokenIconList.appendChild(li);
  3233. }
  3234. for (let id of Array.from(editBox.querySelectorAll(".setting-box .row-mon-latent details .m-latent-allowable-ul .latent-icon")).map(li=>li.getAttribute("data-latent-icon"))) {
  3235. const li = document.createElement("li");
  3236. const icon = li.appendChild(createIndexedIcon('latent', id, true));
  3237. icon.onclick = insertIconToText;
  3238. insertLatentIconList.appendChild(li);
  3239. }
  3240. for (let obj of typekiller_for_type) {
  3241. const li = document.createElement("li");
  3242. const icon = li.appendChild(createIndexedIcon('type', obj.type, true));
  3243. icon.onclick = insertIconToText;
  3244. insertTypeIconList.appendChild(li);
  3245. }
  3246. for (let i=0;i<10;i++) {
  3247. const li = document.createElement("li");
  3248. const icon = li.appendChild(createIndexedIcon('orb', i, true));
  3249. icon.onclick = insertIconToText;
  3250. insertOrbList.appendChild(li);
  3251. }
  3252. richTextTools.querySelector("#rich-text-tools-contents").append(
  3253. insertTypeIconList,
  3254. insertAwokenIconList,
  3255. insertLatentIconList,
  3256. insertOrbList
  3257. );
  3258. //切换代码模式
  3259. siwtchCodeMode.onclick = function(){
  3260. if (this.checked) { //进入代码模式
  3261. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  3262. txtTitleDisplay.onblur();
  3263. txtDetailDisplay.onblur();
  3264. } else { //退出代码模式
  3265. txtTitle.onchange();
  3266. txtDetail.onchange();
  3267. }
  3268. formationBox.classList.toggle("edit-code", this.checked);
  3269. }
  3270. siwtchCodeMode.checked = false;
  3271. //设置文字颜色
  3272. function setSelectionFontColor(color) {
  3273. //如果并没有任何选择区,则返回
  3274. if (docSelection.rangeCount < 1) return;
  3275. const range = docSelection.getRangeAt(0);
  3276. console.log(range);
  3277. const editingCode = formationBox.classList.contains("edit-code");
  3278. let target; //编辑目标
  3279. if (titleBox.contains(range.commonAncestorContainer)) {
  3280. target = editingCode ? txtTitle : txtTitleDisplay;
  3281. }
  3282. else if (detailBox.contains(range.commonAncestorContainer)) {
  3283. target = editingCode ? txtDetail : txtDetailDisplay;
  3284. }
  3285. else {
  3286. return;
  3287. }
  3288. if (editingCode)
  3289. { //文本编辑模式
  3290. let startPos = target.selectionStart;
  3291. let endPos = target.selectionEnd;
  3292. let restoreTop = target.scrollTop;
  3293. let str = target.value.substring(startPos, endPos) //选择区域
  3294. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  3295. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  3296. target.setRangeText(str);
  3297. if (restoreTop > 0) {
  3298. target.scrollTop = restoreTop;
  3299. }
  3300. target.setRangeText(colorStr);
  3301. target.focus();
  3302. target.onchange();
  3303. } else
  3304. { //富文本模式
  3305. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  3306. const parent = range.commonAncestorContainer.parentElement;
  3307. if (target.contains(parent) && parent !== target && parent.textContent.length == 0) parent.remove();
  3308. range.deleteContents();
  3309. let dom
  3310. if (color === "#000000") {
  3311. dom = document.createTextNode(docObj.textContent);
  3312. } else {
  3313. dom = document.createElement('span');
  3314. dom.style.color = color;
  3315. dom.append(docObj.textContent);
  3316. }
  3317. range.insertNode(dom);
  3318. range.setStartAfter(dom);
  3319. target.onblur();
  3320. target.focus();
  3321. }
  3322. }
  3323. setFontColor.onclick = function(){
  3324. setSelectionFontColor(colorChooser.value);
  3325. }
  3326. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  3327. colorChooser.onchange = function(event){
  3328. setFontColor.style.color = this.value;
  3329. if (event) {
  3330. localStorage.setItem(cfgPrefix + this.id, this.value);
  3331. setFontColor.onclick(); //改变一次颜色
  3332. }
  3333. }
  3334. colorChooser.onchange(false);
  3335. //添加头像图标
  3336. insertCardAvatar.onclick = insertIconToText;
  3337. //添加其他序号图标
  3338. function insertIconToText() {
  3339. //如果并没有任何选择区,则返回
  3340. if (docSelection.rangeCount < 1) return;
  3341. const range = docSelection.getRangeAt(0);
  3342. let editingCode = formationBox.classList.contains("edit-code");
  3343. let target; //编辑目标
  3344. if (titleBox.contains(range.commonAncestorContainer)) {
  3345. target = editingCode ? txtTitle : txtTitleDisplay;
  3346. }
  3347. else if (detailBox.contains(range.commonAncestorContainer)) {
  3348. target = editingCode ? txtDetail : txtDetailDisplay;
  3349. }
  3350. else {
  3351. return;
  3352. }
  3353. let type, sType, id;
  3354. if (this == insertCardAvatar) { //插入怪物头像
  3355. type = 'card';
  3356. sType = 'm';
  3357. //首先读取选择的数字
  3358. id = parseInt(
  3359. editingCode
  3360. ? target.value.substring(target.selectionStart, target.selectionEnd)
  3361. : range.toString().trim()
  3362. , 10);
  3363. //如果选择区域不是数字,则请求输入
  3364. if (!Number.isInteger(id)) {
  3365. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  3366. id = parseInt(id,10);
  3367. if (!Number.isInteger(id)) { return; }
  3368. }
  3369. }
  3370. else if(this.classList.contains("awoken-icon")) { //觉醒
  3371. type = 'awoken';
  3372. sType = 'a';
  3373. id = this.getAttribute("data-awoken-icon");
  3374. }
  3375. else if(this.classList.contains("type-icon")) { //类型
  3376. type = 'type';
  3377. sType = 't';
  3378. id = this.getAttribute("data-type-icon");
  3379. }
  3380. else if(this.classList.contains("orb")) { //宝珠
  3381. type = 'orb';
  3382. sType = 'o';
  3383. id = this.getAttribute("data-orb-icon");
  3384. }
  3385. else if(this.classList.contains("latent-icon")) { //潜觉
  3386. type = 'latent';
  3387. sType = 'l';
  3388. id = this.getAttribute("data-latent-icon");
  3389. }
  3390. if (editingCode)
  3391. { //文本编辑模式
  3392. let str = createIndexedIconCode(sType, id);
  3393. // target.setRangeText(str);
  3394. //保持编辑光标在原来的位置
  3395. if (target.selectionStart || target.selectionStart == '0') {
  3396. let startPos = target.selectionStart;
  3397. // let endPos = target.selectionEnd;
  3398. let restoreTop = target.scrollTop;
  3399. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  3400. target.setRangeText(str);
  3401. if (restoreTop > 0) {
  3402. target.scrollTop = restoreTop;
  3403. }
  3404. target.focus();
  3405. target.selectionStart = startPos + str.length;
  3406. target.selectionEnd = startPos + str.length;
  3407. } else {
  3408. target.setRangeText(str);
  3409. // target.value += str;
  3410. target.focus();
  3411. }
  3412. target.onchange();
  3413. } else
  3414. { //富文本模式
  3415. let dom = createIndexedIcon(type, id);
  3416. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  3417. { //内容为空时
  3418. target.appendChild(dom);
  3419. } else {
  3420. range.deleteContents();
  3421. range.insertNode(dom);
  3422. }
  3423. range.setStartAfter(dom);
  3424. target.onblur();
  3425. target.focus();
  3426. }
  3427. }
  3428. function createIndexedIconCode(type, id) {
  3429. return `{${type}.${id}}`;
  3430. }
  3431. function showInsertIconList() {
  3432. //如果自身的列表已经打开了,则隐藏
  3433. if (this.list.classList.toggle(className_displayNone)) return;
  3434. //否则隐藏其他的列表
  3435. [
  3436. insertAwokenIcon.list,
  3437. insertLatentIcon.list,
  3438. insertTypeIcon.list,
  3439. insertOrbIcon.list,
  3440. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  3441. }
  3442. insertAwokenIcon.onclick = showInsertIconList;
  3443. insertLatentIcon.onclick = showInsertIconList;
  3444. insertTypeIcon.onclick = showInsertIconList;
  3445. insertOrbIcon.onclick = showInsertIconList;
  3446. function richTextToCode(parentElement){
  3447. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  3448. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  3449. if (res) {
  3450. let [,r,g,b,a] = res;
  3451. let rgb = [r,g,b].map(s=>parseInt(s,10));
  3452. if (a) { //将小数点的Alpha转成8位
  3453. rgb.push(Math.round(parseFloat(a) * 0xFF));
  3454. }
  3455. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  3456. }
  3457. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  3458. {
  3459. return res[1];
  3460. }
  3461. else if (str === "blue"){ //特殊翻译
  3462. return 'qs';
  3463. }
  3464. else {
  3465. return str;
  3466. }
  3467. }
  3468. let code = [];
  3469. for (let node of parentElement.childNodes) {
  3470. let lastChild = node?.lastChild;
  3471. if (lastChild?.nodeName === "BR"){
  3472. lastChild.parentElement.removeChild(lastChild);
  3473. }
  3474. if (node.nodeName === "#text"){ //纯文本
  3475. code.push(node.nodeValue);
  3476. continue;
  3477. } else if (node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color) { //文字颜色
  3478. let colorStr = rgbToHex(node.nodeName === "FONT" && node.color || node.nodeName === "SPAN" && node.style.color);
  3479. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  3480. continue;
  3481. } else if (node.nodeName === "DIV") {
  3482. let lastStr = code[code.length-1];
  3483. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  3484. code.push('\n');
  3485. }
  3486. code.push(richTextToCode(node)+'\n');
  3487. continue;
  3488. } else if (node.nodeName === "BR") {
  3489. code.push('\n');
  3490. continue;
  3491. }
  3492. let sType, id;
  3493. if(node.classList.contains("detail-mon")) { //卡片头像
  3494. const mon = node.querySelector(".monster");
  3495. if (!mon) continue;
  3496. sType = 'm';
  3497. id = mon.getAttribute("data-cardid");
  3498. }
  3499. else if(node.classList.contains("awoken-icon")) { //觉醒
  3500. sType = 'a';
  3501. id = node.getAttribute("data-awoken-icon");
  3502. }
  3503. else if(node.classList.contains("type-icon")) { //类型
  3504. sType = 't';
  3505. id = node.getAttribute("data-type-icon");
  3506. }
  3507. else if(node.classList.contains("orb")) { //宝珠
  3508. sType = 'o';
  3509. id = node.getAttribute("data-orb-icon");
  3510. }
  3511. else if(node.classList.contains("latent-icon")) { //潜觉
  3512. sType = 'l';
  3513. id = node.getAttribute("data-latent-icon");
  3514. } else {
  3515. continue;
  3516. }
  3517. code.push(createIndexedIconCode(sType, id));
  3518. }
  3519. return code.join('');
  3520. }
  3521. //标题删除所有的换行
  3522. txtTitleDisplay.onblur = function(){
  3523. for (let node of Array.from(this.children)) {
  3524. if (node.nodeName == "BR") node.remove();
  3525. }
  3526. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  3527. formationBox.refreshDocumentTitle();
  3528. createNewUrl();
  3529. }
  3530. txtDetailDisplay.onblur = function(){
  3531. //没有内容或者只有一个换行时,清空内容
  3532. if (this.textContent.length == 0 || this.textContent == "\n") {
  3533. for (let node of this.childNodes) {
  3534. if (node.nodeName == "#text" || node.nodeName == "BR") {
  3535. node.remove();
  3536. }
  3537. }
  3538. }
  3539. formation.detail = txtDetail.value = richTextToCode(this);
  3540. createNewUrl();
  3541. }
  3542. txtTitle.onchange = function() {
  3543. formation.title = this.value;
  3544. txtTitleDisplay.innerHTML = '';
  3545. txtTitleDisplay.append(descriptionToHTML(this.value));
  3546. formationBox.refreshDocumentTitle();
  3547. createNewUrl();
  3548. };
  3549. txtDetail.onchange = function() {
  3550. formation.detail = this.value;
  3551. txtDetailDisplay.innerHTML = '';
  3552. txtDetailDisplay.append(descriptionToHTML(this.value));
  3553. createNewUrl();
  3554. };
  3555. function showRichtextTool(event) {
  3556. richTextTools.classList.remove(className_displayNone);
  3557. }
  3558. [
  3559. txtTitleDisplay,
  3560. txtDetailDisplay,
  3561. txtTitle,
  3562. txtDetail
  3563. ].forEach(target=>{
  3564. target.addEventListener("focus",showRichtextTool);
  3565. });
  3566. //设置为可以拖放已经编辑好的队伍
  3567. function richTextDropHandler(event) {
  3568. let isCopy = event.ctrlKey; //默认为按Ctrl是复制,不然是移动
  3569. if (controlBox.querySelector("#change-swap-to-copy").checked)
  3570. isCopy = !isCopy; //勾选后逆向操作
  3571. event.dataTransfer.dropEffect = isCopy ? 'copy' : 'move';
  3572. let newIcon;
  3573. let dataFormStr, dataCardId;
  3574. if (dataFormStr = event.dataTransfer.getData('from')) { //从队伍里拖下来的,需要重新创建怪物头像,强制复制
  3575. event.preventDefault();
  3576. const [teamNum, isAssist, indexInTeam] = JSON.parse(dataFormStr);
  3577. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3578. newIcon = createIndexedIcon('card', mon.id);
  3579. } else if (draggedNode) {
  3580. if (richTextTools.contains(draggedNode)) {
  3581. isCopy = true;
  3582. event.dataTransfer.dropEffect = 'copy';
  3583. }
  3584. if (event.dataTransfer.dropEffect === 'move') {
  3585. newIcon = draggedNode;
  3586. } else {
  3587. //因为需要保留完整行为,所以不能直接用 cloneNode(true)
  3588. const indexed = event.dataTransfer.getData('indexed-icon');
  3589. const {type, index} = JSON.parse(indexed);
  3590. newIcon = createIndexedIcon(type, index);
  3591. }
  3592. } else if (dataCardId = event.dataTransfer.getData('card-id')) {
  3593. newIcon = createIndexedIcon("card", parseInt(dataCardId, 10));
  3594. }
  3595. // 重置引用
  3596. draggedNode = null;
  3597. if (newIcon && !newIcon.contains(event.target)) {
  3598. event.preventDefault();
  3599. const range = getCaretRange(event); //插入点
  3600. if (range) {
  3601. let dragIcon = event?.target?.closest('.drag-able-icon');
  3602. if (dragIcon) { //如果插入点在另一个图标上,不允许放入,进行特殊处理
  3603. //被放置物体内放手时鼠标的位置,因为角色头像会被缩小1/2,但是X的值是原始大小的位置,所以这里要除2
  3604. const offsetX = event.offsetX / (dragIcon.classList.contains("detail-mon") ? 2 : 1);
  3605. //被放置物体框的宽度
  3606. const clientWidth = dragIcon.clientWidth;
  3607. //再物体内左右的比例
  3608. const posPercentX = offsetX / clientWidth;
  3609. //比例小于1/2放到左边,大于1/2放到右边
  3610. if (posPercentX < 0.5) {
  3611. range.setStartBefore(dragIcon);
  3612. range.setEndBefore(dragIcon);
  3613. } else {
  3614. range.setStartAfter(dragIcon);
  3615. range.setEndAfter(dragIcon);
  3616. }
  3617. }
  3618. range.insertNode(newIcon);
  3619. } else {
  3620. event.target.insertAdjacentElement('beforeend', newIcon);
  3621. }
  3622. indexedIconFocusSelf.call(newIcon); //拖拽后选中,这里不传event,因为不希望这里的ctrl影响到移动或复制
  3623. }
  3624. }
  3625. txtTitleDisplay.ondrop = richTextDropHandler;
  3626. txtDetailDisplay.ondrop = richTextDropHandler;
  3627. txtTitleDisplay.ondragover = richTextDragOverHandler;
  3628. txtDetailDisplay.ondragover = richTextDragOverHandler;
  3629. //必须加上这个才可以内部拖动
  3630. function richTextDragOverHandler(event) {
  3631. event.preventDefault();
  3632. }
  3633. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  3634. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  3635. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  3636. }
  3637. //将所有怪物头像添加到全局数组
  3638. teamBigBoxs.forEach(teamBigBox => {
  3639. const teamBox = teamBigBox.querySelector(".team-box");
  3640. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  3641. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  3642. members.forEach(m => {
  3643. allMembers.push(m);
  3644. });
  3645. assist.forEach(m => {
  3646. allMembers.push(m);
  3647. });
  3648. });
  3649. //从怪物头像获取队员的队伍编号
  3650. function getMemberArrayIndexFromMonHead(headDom) {
  3651. return [
  3652. parseInt(headDom.getAttribute("data-team"), 10), //team
  3653. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  3654. parseInt(headDom.getAttribute("data-index"), 10), //index
  3655. ];
  3656. }
  3657. //编辑界面点击每个怪物的头像的处理
  3658. function clickMonHead(e) {
  3659. const arr = getMemberArrayIndexFromMonHead(this);
  3660. editBox.editMon(arr[0], arr[1], arr[2]);
  3661. allMembers.forEach(member=>member.classList.remove("hightlight"));
  3662. if (document.getElementById("use-side-mode").checked) {
  3663. this.classList.add("hightlight");
  3664. }
  3665. return false; //没有false将会打开链接
  3666. }
  3667. //编辑界面每个怪物的头像的拖动
  3668. function dragStartMonHead(event) {
  3669. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  3670. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  3671. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  3672. }
  3673. //编辑界面每个怪物的头像的经过,阻止事件发生
  3674. function dropOverMonHead(event) {
  3675. event.preventDefault();
  3676. }
  3677. //编辑界面每个怪物的头像的放下
  3678. function dropMonHead(event) {
  3679. event.preventDefault();
  3680. let dataFormStr, dataCardId;
  3681. if (dataFormStr = event.dataTransfer.getData('from')) {
  3682. //从队伍里拖过来的,进行交换
  3683. const dataFrom = JSON.parse(dataFormStr);
  3684. const dataTo = getMemberArrayIndexFromMonHead(this);
  3685. const isCopy = document.getElementById("change-swap-to-copy").checked ^ event.ctrlKey;
  3686. if ((dataTo[0] !== dataFrom[0]) ||
  3687. (dataTo[1] !== dataFrom[1]) ||
  3688. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  3689. interchangeCard(dataFrom, dataTo, isCopy);
  3690. }
  3691. }
  3692. else if (dataCardId = event.dataTransfer.getData('card-id')) {
  3693. const cardId = parseInt(dataCardId, 10);
  3694. const arr = getMemberArrayIndexFromMonHead(this);
  3695. formation.teams[arr[0]][arr[1]][arr[2]].id = cardId;
  3696. createNewUrl(); //刷新URL
  3697. refreshAll(formation);
  3698. }
  3699. return false;
  3700. }
  3701. function noDefaultEvent(event) {
  3702. event.preventDefault();
  3703. }
  3704. function drawTouchLine(){
  3705. touchLineContex.stroke();
  3706. }
  3707. //移动端编辑界面每个怪物的头像的放下
  3708. function touchstartMonHead(e) {
  3709. document.addEventListener("touchmove",noDefaultEvent,{passive:false});
  3710. e.stopPropagation();
  3711. const tc = e.changedTouches[0];
  3712. const pX = tc.pageX, pY = tc.pageY;
  3713. //清空画布
  3714. touchLineContex.clearRect(0, 0, touchLineCanvas.width, touchLineCanvas.height);
  3715. touchLineCanvas.classList.remove(className_displayNone);
  3716. touchLineCanvas.width = document.body.scrollWidth;
  3717. touchLineCanvas.height = document.body.scrollHeight;
  3718. let color1 = Math.random(), color2 = color1 + (color1 < 0.5 ? 0.5 : -0.5);
  3719. touchLineContex.beginPath(); //重新开始一条线
  3720. touchLineContex.lineWidth = 3; //宽度为5
  3721. touchLineContex.fillStyle = `hsl(${color1}turn 100% 50%)`; //随机颜色
  3722. touchLineContex.strokeStyle = `hsl(${color2}turn 100% 50%)`; //随机颜色
  3723. touchLineContex.arc(pX, pY, 10, 0, 2 * Math.PI);
  3724. touchLineContex.fill();
  3725. touchLineContex.stroke();
  3726. touchLineContex.moveTo(pX, pY); //从下手点开始
  3727. }
  3728. //移动端编辑界面每个怪物的头像的移动
  3729. function touchmoveMonHead(e) {
  3730. const tc = e.changedTouches[0];
  3731. const pX = tc.pageX, pY = tc.pageY;
  3732. touchLineContex.lineTo(pX, pY);
  3733. requestAnimationFrame(()=>drawTouchLine(pX, pY));
  3734. }
  3735. //移动端编辑界面每个怪物的头像的结束
  3736. function touchendMonHead(e) {
  3737. document.removeEventListener("touchmove",noDefaultEvent,{passive:false});
  3738. touchLineCanvas.classList.add(className_displayNone);
  3739. const tc = e.changedTouches[0];
  3740. const pX = tc.pageX, pY = tc.pageY;
  3741. const target = allMembers.find(m => {
  3742. const rect = m.getBoundingClientRect();
  3743. const top = rect.top + document.documentElement.scrollTop;
  3744. const left = rect.left + document.documentElement.scrollLeft;
  3745. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  3746. (pX > left) && (pX < (left + rect.width));
  3747. return isInRect;
  3748. });
  3749. if (target && this != target) {
  3750. //console.log("找到的对象",targets[0]);
  3751. const dataFrom = getMemberArrayIndexFromMonHead(this);
  3752. const dataTo = getMemberArrayIndexFromMonHead(target);
  3753. if ((dataTo[0] != dataFrom[0]) ||
  3754. (dataTo[1] != dataFrom[1]) ||
  3755. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  3756. interchangeCard(dataFrom, dataTo);
  3757. }
  3758. }
  3759. }
  3760. //移动端编辑界面每个怪物的头像的取消
  3761. function touchcancelMonHead(event) {
  3762. document.removeEventListener("touchmove",noDefaultEvent,{passive:false});
  3763. touchLineCanvas.classList.add(className_displayNone);
  3764. }
  3765. function interchangeCard(formArr, toArr, isCopy) {
  3766. //优先使用传入的复制,然后才是考虑开关
  3767. isCopy = isCopy ?? document.getElementById("change-swap-to-copy").checked; //储存交换“复制”和“替换”
  3768. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  3769. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  3770. function changeType(member, isAssist) {
  3771. if (member.id == 0 || (isAssist && member.id == -1)) {
  3772. return new Member();
  3773. } else {
  3774. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  3775. newMember.loadFromMember(member);
  3776. return newMember;
  3777. }
  3778. }
  3779. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  3780. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  3781. let fromCard = from.card, toCard = to.card;
  3782. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  3783. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  3784. {
  3785. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  3786. const member = formation.teams[teamNum][isAssist][indexInTeam];
  3787. const card = member.card;
  3788. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  3789. const teamBigBox = teamBigBoxs[teamNum];
  3790. const teamBox = teamBigBox.querySelector(".team-box");
  3791. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3792. const memberLi = memberBox.querySelector(`.member[data-index="${indexInTeam}"]`);
  3793. const monsterHead = memberLi.querySelector(".monster");
  3794. monsterHead.classList.add("show-disabled-action");
  3795. monsterHead.onanimationend = function() {
  3796. this.classList.remove("show-disabled-action");
  3797. this.onanimationend = null;
  3798. }
  3799. console.warn("该角色%s%s能作为辅助 %o",
  3800. !card?.canAssist ? "不能" : "",
  3801. card?.onlyAssist ? "只能" : "",
  3802. card);
  3803. } else {
  3804. return false;
  3805. }
  3806. })
  3807. return;
  3808. }
  3809. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  3810. {
  3811. from = changeType(from, fromIsAssist);
  3812. if (!isCopy) to = changeType(to, toIsAssist);
  3813. } else if (isCopy) {
  3814. const newFrom = new from.constructor();
  3815. newFrom.loadFromMember(from);
  3816. from = newFrom;
  3817. }
  3818. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  3819. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  3820. createNewUrl(); //刷新URL
  3821. refreshAll(formation); //刷新全部
  3822. }
  3823. function switchLeader(e)
  3824. {
  3825. const headDom = this.parentNode;
  3826. const arr = getMemberArrayIndexFromMonHead(headDom);
  3827. const team = formation.teams[arr[0]];
  3828. const member = team[arr[1]][arr[2]];
  3829. const card = Cards[member.id] || Cards[0];
  3830. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3831. if (skills.length < 1) return;
  3832. const skill = skills[0];
  3833. if (team[3] > 0) //如果队伍已经换了队长
  3834. {
  3835. if (skill.type == 227 //固定与右侧换队长
  3836. || team[3] == arr[2]) //点的就是换的队长
  3837. {
  3838. team[3] = 0; //还原
  3839. }else
  3840. {
  3841. team[3] = arr[2]; //改变成任何能点的换队长
  3842. }
  3843. }else //如果队伍没有换队长
  3844. {
  3845. if (skill.type == 227) //固定与右侧换队长
  3846. {
  3847. let myTeam = team[0].slice(0,5);
  3848. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  3849. }
  3850. else if(arr[2] > 0) //如果点的不是原队长
  3851. {
  3852. team[3] = arr[2]; //接换成新队长
  3853. }
  3854. }
  3855. createNewUrl(); //刷新URL
  3856. refreshAll(formation); //刷新全部
  3857. e.stopPropagation();
  3858. e.preventDefault();
  3859. }
  3860. //所有怪物头像,添加拖动交换的代码
  3861. allMembers.forEach(m => {
  3862. //点击
  3863. m.onclick = clickMonHead;
  3864. //拖动
  3865. m.draggable = true;
  3866. m.ondragstart = dragStartMonHead;
  3867. m.ondragover = dropOverMonHead;
  3868. m.ondrop = dropMonHead;
  3869. //触摸
  3870. m.ontouchstart = touchstartMonHead;
  3871. m.ontouchmove = touchmoveMonHead;
  3872. m.ontouchend = touchendMonHead;
  3873. m.ontouchcancel = touchcancelMonHead;
  3874. //子元素
  3875. m.querySelector(".switch-leader").onclick = switchLeader;
  3876. });
  3877. //添加徽章
  3878. const badgeDialog = document.getElementById("badge-choose");
  3879. const badgeDialogForm = badgeDialog.querySelector("form");
  3880. // const badgeDialogConfirm = badgeDialog.querySelector(".dialog-confirm");
  3881. const badgeChooseName = "choose-team-badge";
  3882. const teamBadgeUl = badgeDialog.querySelector(".team-badges");
  3883. official_badge_sorting.forEach(bgId=>{
  3884. const li = document.createElement("li");
  3885. const radio = li.appendChild(document.createElement("input"));
  3886. radio.type="radio";
  3887. radio.value = bgId;
  3888. radio.name = badgeChooseName;
  3889. radio.id = `${radio.name}-${bgId}`;
  3890. const label = li.appendChild(document.createElement("label"));
  3891. label.className = "badge";
  3892. label.setAttribute("data-badge-icon", bgId);
  3893. label.setAttribute("for", radio.id);
  3894. teamBadgeUl.appendChild(li);
  3895. });
  3896. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  3897. //徽章
  3898. const teamBadge = teamBigBox.querySelector(".team-badge");
  3899. const returnFunc = function(event){
  3900. const returnValue = this.returnValue;
  3901. if (returnValue === "cancel") return;
  3902. const formData = new FormData(badgeDialogForm);
  3903. const badgeValue = formData.get(badgeChooseName) || 0;
  3904. _badgeThis.setAttribute("data-badge-icon", badgeValue);
  3905. _badgeThis.value = badgeValue;
  3906. const team = formation.teams[teamIdx];
  3907. team[2] = parseInt(badgeValue, 10);
  3908. refreshAll(formation);
  3909. createNewUrl();
  3910. //badgeDialog.removeEventListener("close", returnFunc);
  3911. };
  3912. if (teamBadge) teamBadge.onclick = function(){
  3913. _badgeThis = this;
  3914. const currentBadge = teamBadgeUl.querySelector(`#choose-team-badge-${_badgeThis.dataset.badgeIcon}`);
  3915. if (currentBadge) currentBadge.checked = true;
  3916. badgeDialog.addEventListener("close", returnFunc, {once: true});
  3917. badgeDialog.showModal();
  3918. };
  3919. const reduceDetailsBar = teamBigBox.querySelector(".tIf-total-hp .reduce-details");
  3920. if (reduceDetailsBar) reduceDetailsBar.onclick = function(){
  3921. hpDetailDialog.initialing(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3922. hpDetailDialog.show();
  3923. }
  3924. //给队伍觉醒效果里面的觉醒按钮增加高亮功能
  3925. const teamAwokenEffect = teamBigBox.querySelector(".team-awoken-effect");
  3926. if (teamAwokenEffect) {
  3927. const t = document.body.querySelector('#template-team-awoken-effect');
  3928. const clone = document.importNode(t.content, true);
  3929. const akIcons = clone.querySelectorAll(":where(.awoken-icon,.latent-icon)");
  3930. akIcons.forEach(icon=>{
  3931. icon.onmouseenter = highlightAwokenMemberForIcon;
  3932. icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  3933. });
  3934. teamAwokenEffect.appendChild(clone);
  3935. }
  3936. // //给队伍觉醒效果里面增加主动技能点亮图标
  3937. // if (teamAwokenEffect) {
  3938. // const t = document.body.querySelector('#template-team-active-skill-kind');
  3939. // const clone = document.importNode(t.content, true);
  3940. // const akIcons = clone.querySelectorAll(".awoken-icon");
  3941. // akIcons.forEach(icon=>{
  3942. // icon.onmouseenter = highlightAwokenMemberForIcon;
  3943. // icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  3944. // });
  3945. // teamAwokenEffect.appendChild(clone);
  3946. // }
  3947. });
  3948. //显示HP的详细值
  3949. const hpDetailDialog = document.getElementById("dialog-hp-detail");
  3950. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  3951. {
  3952. const dialogContent = this.querySelector(".dialog-content");
  3953. const fragment = document.createDocumentFragment();
  3954. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3955. {
  3956. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  3957. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  3958. }
  3959. }
  3960. else //只有阶梯盾
  3961. {
  3962. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3963. }
  3964. dialogContent.innerHTML = "";
  3965. dialogContent.appendChild(fragment);
  3966. }
  3967. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  3968. {
  3969. const table = document.createElement("table");
  3970. table.className = "hp-range-table";
  3971. table.setAttribute("data-attr", attr);
  3972. table.createCaption();
  3973. const tHead = table.createTHead();
  3974. const tBody = table.createTBody();
  3975. const rangeRow = tHead.insertRow();
  3976. rangeRow.className = "hp-range";
  3977. rangeRow.appendChild(document.createElement("th"));
  3978. const rageHpRow = tBody.insertRow();
  3979. rageHpRow.className = "general";
  3980. rageHpRow.appendChild(document.createElement("th"));
  3981. const rageHpNoAwokenRow = tBody.insertRow();
  3982. rageHpNoAwokenRow.className = "awoken-bind";
  3983. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  3984. const reduceRow = tBody.insertRow();
  3985. reduceRow.className = "reduce-scale";
  3986. reduceRow.appendChild(document.createElement("th"));
  3987. const reduceHpRow = tBody.insertRow();
  3988. reduceHpRow.className = "reduce-general";
  3989. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  3990. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  3991. reduceHpRowTitleSheild.className = "sheild";
  3992. const reduceHpNoAwokenRow = tBody.insertRow();
  3993. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  3994. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  3995. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  3996. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  3997. for (let ri=0;ri<reduceRanges.length;ri++) {
  3998. const range = reduceRanges[ri];
  3999. const rangeWOA = reduceRangesWithOutAwoken[ri];
  4000. const hpRange = rangeRow.insertCell();
  4001. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  4002. hpRangeMin.className = "hp-range-min";
  4003. hpRangeMin.textContent = range.min;
  4004. hpRange.append(" ~ ");
  4005. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  4006. hpRangeMax.className = "hp-range-max";
  4007. hpRangeMax.textContent = range.max;
  4008. const hpGeneral = rageHpRow.insertCell();
  4009. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  4010. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  4011. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  4012. const reduce = reduceRow.insertCell();
  4013. const reduceScale = reduce.appendChild(document.createElement("span"));
  4014. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  4015. if (rangeWOA.scale !== range.scale) {
  4016. reduce.appendChild(document.createTextNode("/"));
  4017. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  4018. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  4019. }
  4020. if (range.probability < 1)
  4021. {
  4022. reduce.append("(");
  4023. const reduceProb = reduce.appendChild(document.createElement("span"));
  4024. reduceProb.className = "reduce-probability";
  4025. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  4026. reduce.append(")");
  4027. }
  4028. const reduceGeneral = reduceHpRow.insertCell();
  4029. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  4030. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  4031. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  4032. }
  4033. return table;
  4034. }
  4035. //设置地下城倍率
  4036. const dungeonEnchanceDialog = document.getElementById("dialog-dungeon-enchance");
  4037. const dungeonEnchanceForm = dungeonEnchanceDialog.querySelector("form");
  4038. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  4039. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  4040. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  4041. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  4042. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  4043. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  4044. const benefitDoms = Array.from(dialogContent.querySelectorAll(".benefit-list .benefit-check"));
  4045. const currentStageIpt = dialogContent.querySelector("#current-stage");
  4046. const brokenPartsIpt = dialogContent.querySelector("#broken-parts");
  4047. //读取当前的地下城设定
  4048. dungeonEnchanceDialog.initialing = function(formation){
  4049. const dge = formation.dungeonEnchance;
  4050. function runCheck(checkBox){
  4051. checkBox.checked = this.includes(parseInt(checkBox.value, 10));
  4052. }
  4053. rareDoms.forEach(runCheck, dge.rarities);
  4054. attrDoms.forEach(runCheck, dge.attrs);
  4055. typeDoms.forEach(runCheck, dge.types);
  4056. gachaIdIpt.value = dge.gachas.join();
  4057. collabIdIpt.value = dge.collabs.join();
  4058. const {hp, atk, rcv} = dge.rate;
  4059. dialogContent.querySelector("#dungeon-hp").value = hp;
  4060. dialogContent.querySelector("#dungeon-atk").value = atk;
  4061. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  4062. const benefit = dge.benefit || 0;
  4063. benefitDoms.find(dom=>parseInt(dom.value, 10) == benefit).checked = true;
  4064. currentStageIpt.value = dge.stage || 1;
  4065. brokenPartsIpt.value = dge.brokens || 0;
  4066. }
  4067. /* //直接通过 reset 浏览器默认功能重置了
  4068. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  4069. dungeonEnchanceDialogClear.onclick = function(){
  4070. function unchecked(checkBox) {
  4071. checkBox.checked = false;
  4072. }
  4073. rareDoms.forEach(unchecked);
  4074. attrDoms.forEach(unchecked);
  4075. typeDoms.forEach(unchecked);
  4076. collabIdIpt.value = '';
  4077. gachaIdIpt.value = '';
  4078. benefit0.checked = true;
  4079. dialogContent.querySelector("#dungeon-hp").value = 1;
  4080. dialogContent.querySelector("#dungeon-atk").value = 1;
  4081. dialogContent.querySelector("#dungeon-rcv").value = 1;
  4082. currentStageIpt.value = 1;
  4083. };*/
  4084. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  4085. dungeonEnchanceDialogOpen.onclick = function(){
  4086. dungeonEnchanceDialog.initialing(formation);
  4087. dungeonEnchanceDialog.showModal();
  4088. };
  4089. dungeonEnchanceDialog.onclose = function(event) {
  4090. const returnValue = event.target.returnValue;
  4091. if (returnValue === "cancel") return;
  4092. const formData = new FormData(dungeonEnchanceForm);
  4093. const dge = formation.dungeonEnchance;
  4094. dge.rarities = formData.getAll("dungeon-rare").map(Str2Int);
  4095. dge.attrs = formData.getAll("dungeon-attrs").map(Str2Int);
  4096. dge.types = formData.getAll("dungeon-types").map(Str2Int);
  4097. dge.rate.hp = Number(formData.get("dungeon-hp"));
  4098. dge.rate.atk = Number(formData.get("dungeon-atk"));
  4099. dge.rate.rcv = Number(formData.get("dungeon-rcv"));
  4100. dge.collabs = formData.get("dungeon-collab-id").split(',').map(str=>parseInt(str,10)).filter(Boolean);
  4101. dge.gachas = formData.get("dungeon-gacha-id").split(',').map(str=>parseInt(str,10)).filter(Number.isInteger);
  4102. dge.benefit = Str2Int(formData.get("dungeon-benefit"));
  4103. dge.stage = Str2Int(formData.get("current-stage"));
  4104. dge.brokens = Str2Int(formData.get("broken-parts"));
  4105. refreshAll(formation);
  4106. createNewUrl();
  4107. };
  4108. //编辑框
  4109. editBox.mid = null; //储存怪物id
  4110. editBox.latent = []; //储存潜在觉醒
  4111. editBox.isAssist = false; //储存是否为辅助宠物
  4112. editBox.monsterHead = null;
  4113. editBox.latentBox = null;
  4114. editBox.memberIdx = []; //储存队伍数组下标
  4115. editBox.show = function() {
  4116. this.classList.remove(className_displayNone);
  4117. if (document.getElementById("use-side-mode").checked) {
  4118. document.body.classList.add("side-mode");
  4119. }
  4120. //解决SVG问题
  4121. // const activeSkillTitle = skillBox.querySelector("#active-skill-title");
  4122. // const evolvedSkillTitle = skillBox.querySelector("#evolved-skill-title");
  4123. // const leaderSkillTitle = leaderSkillBox.querySelector("#leader-skill-title");
  4124. // svgGradientTextLengthRestore(activeSkillTitle);
  4125. // svgGradientTextLengthRestore(evolvedSkillTitle);
  4126. // svgGradientTextLengthRestore(leaderSkillTitle);
  4127. };
  4128. editBox.hide = function() {
  4129. this.classList.add(className_displayNone);
  4130. document.body.classList.remove("side-mode");
  4131. allMembers.forEach(member=>member.classList.remove("hightlight"));
  4132. // if (isGuideMod) {
  4133. // const url = new URL(location);
  4134. // url.searchParams.delete("guide");
  4135. // url.searchParams.delete("id");
  4136. // history.replaceState(null,null,url);
  4137. // }
  4138. //删除编辑模式
  4139. sessionStorage.removeItem('editing');
  4140. };
  4141. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4142. const monInfoBoxMainAvatar = monInfoBox.querySelector(".monster");
  4143. monInfoBoxMainAvatar.onclick = function(){ //主头像修改为点击保存自身画面
  4144. const id = parseInt(this.dataset.cardid, 10) || 0;
  4145. captureScreenshot(this, `${id}`, true);
  4146. }
  4147. const searchBox = editBox.querySelector(".search-box");
  4148. const settingBox = editBox.querySelector(".setting-box");
  4149. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4150. mSeriesId.onclick = function() { //搜索系列
  4151. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4152. if (sid > 0) {
  4153. showSearch(searchBySeriesId(sid, "series"));
  4154. }
  4155. };
  4156. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4157. mCollabId.onclick = function() { //搜索合作
  4158. const sid = parseInt(this.getAttribute(dataAttrName), 10);
  4159. if (sid > 0) {
  4160. showSearch(searchBySeriesId(sid, "collab"));
  4161. }
  4162. };
  4163. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4164. mGachaId.onclick = function() { //搜索桶
  4165. const sids = this.getAttribute(dataAttrName).split(',')
  4166. .filter(Boolean).map(n=>parseInt(n, 10));
  4167. if (sids.length) {
  4168. showSearch(searchBySeriesId(sids, "gacha"));
  4169. }
  4170. };
  4171. //以字符串搜索窗口
  4172. const stringSearchDialog = document.getElementById("dialog-search-string");
  4173. //将输入的字符串变为参数数组
  4174. function parseArgumentsString(str) {
  4175. //火狐v129才支持重复正则表达式匹配组,所以只能这样兼容旧版本
  4176. const matches = [...str.matchAll(new RegExp('\\"(?<arg1>[^\\"]*)\\"|(?<arg2>\\S+)', "ig"))];
  4177. return matches.map(match=>match?.groups?.arg1 ?? match?.groups?.arg2);
  4178. }
  4179. function searchByString(str, onlyInTag = false)
  4180. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  4181. if (typeof str !== "string") return;
  4182. const args = parseArgumentsString(str).map(str=>str.toLowerCase());
  4183. if (args.length === 0) return;
  4184. return Cards.filter(card => {
  4185. let cardTags = card.altName.concat(card?.otTags ?? []); //加入Tag
  4186. if (!onlyInTag) { //如果不是仅搜索Tag,则加入怪物名称
  4187. cardTags.push(card.name);
  4188. card.otLangName && cardTags.push(...Object.values(card.otLangName));
  4189. }
  4190. cardTags = cardTags.map(str=>str.toLowerCase()); //先转小写
  4191. //每一个参数都需要在搜索内容里
  4192. return args.every(arg=>cardTags.some(str=>str.includes(arg)));
  4193. });
  4194. }
  4195. const copyInputString = (function () { //惰性函数,根据浏览器支持情况只判断一次
  4196. if (navigator.clipboard) { //优先使用新API
  4197. return (input)=>{
  4198. input.focus(); //设input为焦点
  4199. input.select(); //选择全部
  4200. navigator.clipboard.writeText(input.value);
  4201. }
  4202. } else {
  4203. return (input)=>{
  4204. input.focus(); //设input为焦点
  4205. input.select(); //选择全部
  4206. document.execCommand('copy');
  4207. }
  4208. }
  4209. })();
  4210. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = []) {
  4211. //清除空字符串
  4212. originalStrArr = originalStrArr.filter(Boolean);
  4213. additionalStrArr = additionalStrArr.filter(Boolean);
  4214. const stringSearchContent = this.querySelector(".dialog-content");
  4215. const fragment = document.createDocumentFragment();
  4216. function copyLeft() {
  4217. copyInputString(this.parentElement.querySelector(".string-value"));
  4218. }
  4219. function searchLeft() {
  4220. const oStr = this.parentElement.querySelector(".string-value")?.value;
  4221. if (!oStr) return;
  4222. //把Tag内容加上两侧的双引号,避免被区分成不同的参数
  4223. const str = `"${oStr}"`;
  4224. str && showSearch(searchByString(str, true));
  4225. }
  4226. function stringLine(str, copy = false) {
  4227. const li = document.createElement("li");
  4228. const ipt = li.appendChild(document.createElement("input"));
  4229. ipt.className = "string-value";
  4230. ipt.value = str;
  4231. ipt.readOnly = true;
  4232. if (copy) {
  4233. const copyBtn = li.appendChild(document.createElement("button"));
  4234. copyBtn.className = "string-copy";
  4235. copyBtn.onclick = copyLeft;
  4236. }
  4237. const searchBtn = li.appendChild(document.createElement("button"));
  4238. searchBtn.className = "string-search";
  4239. searchBtn.onclick = searchLeft;
  4240. return li;
  4241. }
  4242. if (originalStrArr.length) {
  4243. const ul_original = fragment.appendChild(document.createElement("ul"));
  4244. ul_original.className = "original-string";
  4245. ul_original.append(...originalStrArr.map(str=>stringLine(str, true)));
  4246. }
  4247. if (additionalStrArr.length) {
  4248. const ul_additional = fragment.appendChild(document.createElement("ul"));
  4249. ul_additional.className = "additional-string";
  4250. ul_additional.append(...additionalStrArr.map(str=>stringLine(str, false)));
  4251. }
  4252. stringSearchContent.innerHTML = "";
  4253. stringSearchContent.appendChild(fragment);
  4254. }
  4255. function dialogShowFunction(...arg){
  4256. this?.initialing(...arg); //自身初始化
  4257. this.classList.remove(className_displayNone);
  4258. };
  4259. function dialogCloseFunction(){
  4260. this.classList.add(className_displayNone);
  4261. };
  4262. function dialogCloseButtonFunction(){
  4263. this.parentElement.parentElement.close();
  4264. };
  4265. function dialogInitialing(dialog){
  4266. dialog.show = dialogShowFunction;
  4267. dialog.close = dialogCloseFunction;
  4268. const closeButton = dialog.querySelector(".dialog-close");
  4269. closeButton.onclick = dialogCloseButtonFunction;
  4270. }
  4271. const mAltName = monInfoBox.querySelector(".monster-altName");
  4272. mAltName.onclick = function() { //搜索合作
  4273. //const mid = parseInt(this.getAttribute('data-monId'));
  4274. const card = Cards[editBox.mid];
  4275. if (card)
  4276. {
  4277. stringSearchDialog.initialing(card.altName, card.otTags);
  4278. stringSearchDialog.show();
  4279. }
  4280. };
  4281. //创建一个新的怪物头像
  4282. editBox.createCardHead = function(id, options = {}) {
  4283. function clickHeadToNewMon(event) {
  4284. event.preventDefault(); //取消链接的默认操作
  4285. monstersID.value = this.dataset.cardid;
  4286. formIdSearch.onchange();
  4287. }
  4288. const cli = document.createElement("li");
  4289. const cdom = cli.head = cli.appendChild(createCardA(options));
  4290. cdom.onclick = clickHeadToNewMon;
  4291. let card;
  4292. if (id instanceof Member) {
  4293. changeid(id, cdom);
  4294. card = id.card;
  4295. } else {
  4296. changeid({ id: id }, cdom);
  4297. card = Cards[id];
  4298. }
  4299. cli.card = card;
  4300. if (card?.canAssist)
  4301. cli.classList.add("allowable-assist");
  4302. if (options.showCD)
  4303. {
  4304. const CDPreview = cli.appendChild(document.createElement("div"));
  4305. CDPreview.className = "cd-preview";
  4306. if (card.activeSkillId>0)
  4307. {
  4308. const skill = Skills[card.activeSkillId];
  4309. const CD_Max = skill.initialCooldown;
  4310. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  4311. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  4312. CD_MinDom.className = "cd-min";
  4313. if (CD_Max !== CD_Min)
  4314. {
  4315. CD_MinDom.textContent = CD_Min;
  4316. }else
  4317. {
  4318. CD_MinDom.classList.add(className_displayNone);
  4319. }
  4320. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  4321. CD_MaxDom.className = "cd-max";
  4322. CD_MaxDom.textContent = CD_Max;
  4323. if (skill.type === 232 || skill.type === 233) {
  4324. CDPreview.appendChild(document.createElement("br"));
  4325. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  4326. CD_EvoDom.className = "cd-evo";
  4327. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  4328. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  4329. }
  4330. }
  4331. }
  4332. //产生一个能力值列表
  4333. function creatAbilitiesList(abilities) {
  4334. const abilitiesPreview = document.createElement("ul");
  4335. abilitiesPreview.className = "abilities-preview";
  4336. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  4337. hpDom.className = "hp-preview";
  4338. hpDom.textContent = abilities.hp;
  4339. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  4340. atkDom.className = "atk-preview";
  4341. atkDom.textContent = abilities.atk;
  4342. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  4343. rcvDom.className = "rcv-preview";
  4344. rcvDom.textContent = abilities.rcv;
  4345. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  4346. indexDom.className = "index-preview";
  4347. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  4348. return abilitiesPreview;
  4349. }
  4350. if (options.showAbilities || options.showAbilitiesWithAwoken)
  4351. {
  4352. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  4353. if (options.showAbilities && abilities_2status)
  4354. {
  4355. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  4356. }
  4357. if (options.showAbilitiesWithAwoken && abilities_2status)
  4358. {
  4359. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  4360. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  4361. }
  4362. }
  4363. if (options.showAwoken)
  4364. {
  4365. //产生一个觉醒列表
  4366. function creatAwokenList(awokens) {
  4367. const ul = document.createElement("ul");
  4368. ul.className = "awoken-ul";
  4369. awokens.forEach(ak=>{
  4370. const li = ul.appendChild(document.createElement("li"));
  4371. const icon = li.appendChild(document.createElement("icon"));
  4372. icon.className = "awoken-icon";
  4373. icon.setAttribute("data-awoken-icon",ak);
  4374. });
  4375. return ul;
  4376. }
  4377. const awokenPreview = cli.appendChild(document.createElement("div"));
  4378. awokenPreview.className = "awoken-preview";
  4379. if (card.awakenings.length)
  4380. {
  4381. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  4382. akUl.classList.add("awoken-preview-awakenings");
  4383. }
  4384. if (card.superAwakenings.length)
  4385. {
  4386. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  4387. sakUl.classList.add("awoken-preview-superAwakenings");
  4388. if (card.syncAwakening) {
  4389. const li = sakUl.insertAdjacentElement("afterbegin",document.createElement("li"));
  4390. const icon = li.appendChild(document.createElement("icon"));
  4391. icon.className = "awoken-icon sync-awakening";
  4392. icon.setAttribute("data-awoken-icon", 0);
  4393. }
  4394. sakUl.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  4395. }
  4396. }
  4397. if (options.customAddition)
  4398. {
  4399. options.customAddition.forEach(func=>{
  4400. const c_addition = cli.appendChild(document.createElement("div"));
  4401. c_addition.className = "custom-addition";
  4402. let content = func(card);
  4403. content && c_addition.append(content);
  4404. });
  4405. }
  4406. return cli;
  4407. };
  4408. //显示进化树
  4409. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  4410. evolutionaryTreeMask.initialize = function(monid)
  4411. {
  4412. const maskContent = this.querySelector(".mask-content");
  4413. const fragment = document.createDocumentFragment();
  4414. const evoTree = new EvoTree(monid);
  4415. fragment.appendChild(evoTree.toListNode());
  4416. maskContent.innerHTML = "";
  4417. maskContent.appendChild(fragment);
  4418. }
  4419. //显示进化需求树
  4420. evolutionaryTreeMask.showRequirementTree = function(monid)
  4421. {
  4422. const maskContent = this.querySelector(".mask-content");
  4423. const fragment = document.createDocumentFragment();
  4424. const evoTree = new RequirementTree(monid);
  4425. fragment.appendChild(evoTree.toListNode());
  4426. maskContent.innerHTML = "";
  4427. maskContent.appendChild(fragment);
  4428. this.classList.remove(className_displayNone);
  4429. }
  4430. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4431. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  4432. //const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  4433. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  4434. const s_typesDiv = searchBox.querySelector(".types-div");
  4435. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  4436. const s_typesUl = s_typesDiv.querySelector(".type-list");
  4437. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  4438. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  4439. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  4440. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  4441. const s_AttrForm = document.getElementById("search-attr");
  4442. let attrAnimeHook = null; //储存动画钩子
  4443. const attrsMatrix = new Array(s_attr_preview_attrs.length);
  4444. function attrLoopAnime(){
  4445. for (let i = 0; i < s_attr_preview_attrs.length; i++) {
  4446. const attrs = attrsMatrix[i];
  4447. if (attrs.length) s_attr_preview_attrs[i].dataset.attr = attrs.randomItem();
  4448. }
  4449. }
  4450. s_AttrForm.onchange = function(event){
  4451. event?.preventDefault();
  4452. const formData = new FormData(this);
  4453. for (let i = 0; i < s_attr_preview_attrs.length; i++) {
  4454. attrsMatrix[i] = formData.getAll(`attr-${i+1}`).map(v=>parseInt(v,10));
  4455. const attrs = attrsMatrix[i];
  4456. if (attrs.length < 1) attrs.push("any");
  4457. }
  4458. clearInterval(attrAnimeHook); //清除旧动画
  4459. attrLoopAnime();
  4460. if (attrsMatrix.some(attrs=>attrs.length > 1)) //如果某一个选择的属性大于 1
  4461. attrAnimeHook = setInterval(attrLoopAnime, 1000); //每秒做一次随机动画
  4462. }
  4463. s_AttrForm.onchange(); //先跑一次,这样刷新前的属性也会显示出来
  4464. s_AttrForm.onreset = function(event){
  4465. clearInterval(attrAnimeHook);
  4466. s_attr_preview_attrs.forEach(node=>node.dataset.attr = "any");
  4467. };
  4468. //可以自行打开图片设定头像的彩蛋
  4469. const avatarSelect = attrPreview.querySelector("#avatar-select");
  4470. const customAvatar = attrPreview.querySelector(".custom-avatar");
  4471. avatarSelect.onchange = async function(event){
  4472. let img = await createImageBitmap(event.target.files[0]);
  4473. customAvatar.style.backgroundImage = `none`;
  4474. const ctx = customAvatar.getContext("2d");
  4475. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  4476. //清空画布
  4477. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  4478. //保持比例居中填充画图
  4479. ctx.drawImage(img,
  4480. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  4481. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  4482. img.width * imgScale,
  4483. img.height * imgScale
  4484. );
  4485. img.close();
  4486. };
  4487. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  4488. btnCustomAvatarSave.onclick = function(event) {
  4489. const downLink = controlBox.querySelector(".down-capture");
  4490. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  4491. canvas.toBlob(function(blob) {
  4492. window.URL.revokeObjectURL(downLink.href);
  4493. downLink.href = URL.createObjectURL(blob);
  4494. downLink.download = `custom-avatar.png`;
  4495. downLink.click();
  4496. });
  4497. });
  4498. }
  4499. //显示第四属性的选择,彩蛋
  4500. function set_4th_attrs(){
  4501. btnCustomAvatarSave.classList.remove(className_displayNone);
  4502. const attrs4 = s_AttrForm.querySelector(".attr-selecter-list .attr-list.display-none");
  4503. if (attrs4) {
  4504. attrs4.classList.remove(className_displayNone);
  4505. [...s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list")].forEach(list=>list.querySelector("li.display-none").classList.remove(className_displayNone));
  4506. }
  4507. editBox.changeMonId(monstersID.value);
  4508. const spoof = confirm("你可以上传你的自定义图片以制作卡片头像。\nYou can upload your custom image to make a card avatar.\n\n是否启用🤡恶搞功能?\n所有角色全部随机设定四种属性。\nEnable 🤡Spoof function ?\nAll Cards set 4 random attrs. ");
  4509. if (spoof) {
  4510. Cards.forEach(card=>{
  4511. if (!card.enabled) return;
  4512. card.attrs.length = 0; //清除旧的属性
  4513. card.attrs[0] = Math.randomInteger(0, 6);
  4514. for (let i = 1; i < 4; i++) {
  4515. const maxAttr = (i === 1 && card.attrs[0] === 6) ? 5 : 6; //如果第一属性是无属性,第二属性就不可以是无属性
  4516. card.attrs[i] = Math.randomInteger(0, maxAttr);
  4517. if (i >= 1 && card.attrs[i] === 6) break; //如果第2属性开始,一旦出现了无属性,就不需要再继续了
  4518. }
  4519. });
  4520. }
  4521. }
  4522. avatarSelect.addEventListener("click", set_4th_attrs, {once: true});
  4523. function s_types_onchange(){
  4524. const newClassName = `type-killer-${this.value}`;
  4525. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  4526. }
  4527. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  4528. const s_types_latentUl = s_typesDiv.querySelector(".latent-ul");
  4529. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  4530. function s_types_latentli_onclick(){
  4531. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  4532. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  4533. s_types.forEach(checkbox=>{
  4534. const type = parseInt(checkbox.value);
  4535. checkbox.checked = killerTypes.includes(type);
  4536. });
  4537. }
  4538. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  4539. s_typeAndOr.onchange = function(){
  4540. s_types.forEach(checkBox=>checkBox.onchange());
  4541. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  4542. };
  4543. s_typeAndOr.onchange();
  4544. //稀有度筛选
  4545. const s_rareDiv = searchBox.querySelector(".rare-div");
  4546. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  4547. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  4548. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  4549. s_rareClear.onclick = function(){
  4550. s_rareChecks.forEach(i => i.checked = false);
  4551. }
  4552. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  4553. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  4554. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  4555. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  4556. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  4557. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  4558. searchMonList.originalHeads = null; //用于存放原始搜索结果
  4559. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  4560. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  4561. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  4562. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  4563. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  4564. s_notWeapon.onchange = function(){
  4565. //勾选不是武器时,去掉觉醒里的武器
  4566. if (this.checked) {
  4567. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  4568. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  4569. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  4570. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  4571. }
  4572. }
  4573. //强调箱子拥有开关
  4574. const s_boxHave = document.getElementById("box-have");
  4575. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  4576. s_boxHave.onchange = function(e) {
  4577. document.body.classList.toggle("emphasize-box-have", this.checked);;
  4578. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4579. };
  4580. s_boxHave.onchange(false);
  4581. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  4582. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  4583. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  4584. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  4585. }
  4586. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  4587. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  4588. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  4589. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  4590. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  4591. s_includeSuperAwoken.onchange = function() {
  4592. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  4593. };
  4594. s_includeSuperAwoken.onchange();
  4595. //显示官方觉醒排序开关
  4596. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  4597. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  4598. s_showOfficialAwokenSorting.onchange = function(e){
  4599. const checked = this.checked;
  4600. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  4601. const fragmentAwoken = document.createDocumentFragment();
  4602. const fragmentSawoken = document.createDocumentFragment();
  4603. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  4604. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  4605. function appendLi(id) {
  4606. const li = this.iconLis.find(li=>
  4607. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  4608. );
  4609. li && this.fragment.appendChild(li);
  4610. }
  4611. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  4612. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  4613. const className = "official-awoken-sorting";
  4614. s_awokensDiv.classList.toggle(className, checked);
  4615. s_awokensUl.appendChild(fragmentAwoken);
  4616. s_sawokensUl.appendChild(fragmentSawoken);
  4617. };
  4618. s_showOfficialAwokenSorting.onchange(false);
  4619. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  4620. function search_awokenAdd1() {
  4621. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  4622. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  4623. if (count < maxCount) {
  4624. count++;
  4625. this.setAttribute("data-awoken-count", count);
  4626. const iconLi = document.createElement("li");
  4627. const icon = iconLi.appendChild(document.createElement("icon"))
  4628. icon.className = "awoken-icon";
  4629. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  4630. icon.onclick = search_awokenSub1;
  4631. s_selectedAwokensUl.appendChild(iconLi);
  4632. }
  4633. }
  4634. function search_awokenSub1() {
  4635. const awokenId = this.getAttribute("data-awoken-icon");
  4636. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  4637. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  4638. if (count > 0) {
  4639. count--;
  4640. awokenIcon.setAttribute("data-awoken-count", count);
  4641. }
  4642. this.parentNode.remove();
  4643. }
  4644. s_awokensIcons.forEach(btn => {
  4645. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  4646. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4647. if (aid == 49) { //如果是武器
  4648. btn.addEventListener('click', function(){
  4649. //自动去掉勾选可以110
  4650. s_canLevelLimitBreakthrough.checked = false;
  4651. //自动去掉勾选8格潜觉
  4652. s_have8LatentSlot.checked = false;
  4653. //自动去掉勾选仅武器
  4654. s_notWeapon.checked = false;
  4655. //自动恢复所有类型
  4656. s_types.forEach(chk=>chk.checked=false);
  4657. //自动恢复所有星级
  4658. s_rareClear.onclick();
  4659. });
  4660. }
  4661. });
  4662. const awokenClear = searchBox.querySelector(".awoken-clear");
  4663. awokenClear.onclick = function() { //清空觉醒选项
  4664. s_awokensIcons.forEach(t => {
  4665. t.setAttribute("data-awoken-count", 0);
  4666. });
  4667. s_sawokens.forEach(t => {
  4668. t.checked = false;
  4669. });
  4670. s_selectedAwokensUl.innerHTML = "";
  4671. };
  4672. //特殊搜索部分
  4673. const s_specialDiv = searchBox.querySelector(".special-div");
  4674. const specialAdd = s_specialDiv.querySelector(".special-add");
  4675. const specialClear = s_specialDiv.querySelector(".special-clear");
  4676. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  4677. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  4678. const specialFirstKind = specialFilterFirstLi.querySelector(".filter-kind");
  4679. function filterCopy() {
  4680. const target = this.parentElement;
  4681. const newFilter = target.cloneNode(true);
  4682. const newSelects = newFilter.querySelectorAll("select");
  4683. const oldSelects = target.querySelectorAll("select");
  4684. for (let i = 0; i < oldSelects.length; i++) {
  4685. newSelects[i].selectedIndex = oldSelects[i].selectedIndex;
  4686. }
  4687. filterBindOnclick(newFilter);
  4688. target.insertAdjacentElement('afterend', newFilter);
  4689. return newFilter;
  4690. }
  4691. function filterShiftUp() {
  4692. const parent = this.parentElement;
  4693. const target = parent.previousElementSibling;
  4694. if (target) {
  4695. target.insertAdjacentElement('beforebegin', parent);
  4696. }
  4697. }
  4698. function filterShiftDown() {
  4699. const parent = this.parentElement;
  4700. const target = parent.nextElementSibling;
  4701. if (target) {
  4702. target.insertAdjacentElement('afterend', parent);
  4703. }
  4704. }
  4705. function filterRemove() {
  4706. this.parentElement.remove();
  4707. }
  4708. //给这个特殊搜索绑定函数
  4709. function filterBindOnclick(li) {
  4710. li.querySelector(".copy-filter").onclick = filterCopy;
  4711. li.querySelector(".shift-up-filter").onclick = filterShiftUp;
  4712. li.querySelector(".shift-down-filter").onclick = filterShiftDown;
  4713. li.querySelector(".remove-filter").onclick = filterRemove;
  4714. }
  4715. filterBindOnclick(specialFilterFirstLi);
  4716. function newSpecialSearchOption(func, indexs)
  4717. {
  4718. let funcName = returnMonsterNameArr(func)[0];
  4719. //是组的,显示箭头
  4720. if (Array.isArray(func.functions)) funcName += " " + localTranslating.has_sub_filter;
  4721. //有附加显示的,名称增加一个附加显示图标
  4722. if (func.addition) funcName += " " + localTranslating.addition_display;
  4723. return new Option(
  4724. funcName,
  4725. indexs.join("|") //值为 组序号|组内序号
  4726. );
  4727. }
  4728. function addNewOption(sfunc, indexs){
  4729. if (!Array.isArray(indexs)) indexs = [indexs];
  4730. if (Array.isArray(sfunc.functions)) {
  4731. //增加组
  4732. const groupName = returnMonsterNameArr(sfunc)[0];
  4733. const optgroup = this.appendChild(document.createElement("optgroup"));
  4734. optgroup.label = groupName;
  4735. const newOptions = sfunc.functions.map((_sfunc, filterIndex)=>
  4736. newSpecialSearchOption(_sfunc, indexs.concat(filterIndex))
  4737. );
  4738. optgroup.append(...newOptions);
  4739. } else {
  4740. //增加单条
  4741. this.options.add(newSpecialSearchOption(sfunc, indexs));
  4742. }
  4743. }
  4744. function specialFilterRefreshKind() {
  4745. const kindSelect = this.querySelector(".filter-kind");
  4746. kindSelect.innerHTML = '';
  4747. kindSelect.onchange = specialFilterRefreshSubFilters;
  4748. for (let idx = 0; idx < specialSearchFunctions.functions.length; idx++) {
  4749. addNewOption.call(kindSelect, specialSearchFunctions.functions[idx], idx);
  4750. }
  4751. kindSelect.onchange();
  4752. }
  4753. specialFilterRefreshKind.call(specialFilterFirstLi);
  4754. function getSpecialSearchFunctionsFromIndex(indexs) {
  4755. return indexs.reduce((p,v)=>p.functions[v],specialSearchFunctions);
  4756. }
  4757. function specialFilterRefreshSubFilters() {
  4758. const filterSelect = this.parentElement.querySelector(".special-filter");
  4759. filterSelect.innerHTML = '';
  4760. const indexs = this.value.split("|").map(Number);
  4761. const group = getSpecialSearchFunctionsFromIndex(indexs);
  4762. if (Array.isArray(group.functions)) {
  4763. for (let idx = 0; idx < group.functions.length; idx++) {
  4764. addNewOption.call(filterSelect, group.functions[idx], indexs.concat(idx));
  4765. }
  4766. filterSelect.disabled = false;
  4767. } else {
  4768. filterSelect.disabled = true;
  4769. }
  4770. }
  4771. //只添加第一个列表,后面的全部通过克隆的方式复现
  4772. //specialFirstSelect.refreshList();
  4773. specialAdd.onclick = function(event) {
  4774. const newFilterLi = specialFilterFirstLi.cloneNode(true);
  4775. filterBindOnclick(newFilterLi);
  4776. const kindSelect = newFilterLi.querySelector(".filter-kind");
  4777. kindSelect.onchange = specialFilterRefreshSubFilters;
  4778. kindSelect.onchange();
  4779. specialFilterUl.appendChild(newFilterLi);
  4780. return newFilterLi;
  4781. }
  4782. specialClear.onclick = function() {
  4783. searchMonList.customAddition = null;
  4784. specialFilterUl.innerHTML = "";
  4785. specialFilterUl.appendChild(specialFilterFirstLi);
  4786. specialFirstKind.selectedIndex = 0;
  4787. specialFirstKind.onchange();
  4788. }
  4789. const s_controlDiv = searchBox.querySelector(".control-div");
  4790. const searchStart = s_controlDiv.querySelector(".search-start");
  4791. const searchClose = s_controlDiv.querySelector(".search-close");
  4792. const searchClear = s_controlDiv.querySelector(".search-clear");
  4793. const searchShare = s_controlDiv.querySelector(".search-share");
  4794. searchShare.onclick = function() {
  4795. const options = searchBox.getSearchOptions();
  4796. const optionJSON = JSON.stringify(options);
  4797. const locationURL = new URL(location);
  4798. locationURL.searchParams.set('search-options', optionJSON);
  4799. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  4800. if (idArr.length > 0) {
  4801. const ui16Arr = ArrayConvert.NumberArrayToBuffer(idArr, Uint16Array, Endian.little);
  4802. const b64 = (new Uint8Array(ui16Arr.buffer)).toBase64();
  4803. const outObj = {
  4804. "ui16": b64
  4805. };
  4806. locationURL.searchParams.set('show-search', JSON.stringify(outObj));
  4807. }
  4808. showAnyStringDialog.showString(locationURL.toString(), true);
  4809. }
  4810. const showAnyStringDialog = document.getElementById("dialog-show-any-string");
  4811. const showAnyStringDialogText = showAnyStringDialog.querySelector(".string-value");
  4812. showAnyStringDialog.showString = function(str, modal = false) {
  4813. showAnyStringDialogText.value = str;
  4814. modal ? this.showModal() : this.show();
  4815. }
  4816. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  4817. copyInputString(showAnyStringDialogText);
  4818. }
  4819. function returnCheckedInput(ipt) {
  4820. return ipt.checked;
  4821. }
  4822. function returnInputValue(ipt) {
  4823. return ipt.value;
  4824. }
  4825. function returnRadiosValue(radioArr) {
  4826. const checkedRadio = radioArr.find(returnCheckedInput);
  4827. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  4828. return firstCheckedValue;
  4829. }
  4830. function returnCheckBoxsValues(checkBoxsArr) {
  4831. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  4832. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  4833. return checkedValues;
  4834. }
  4835. function Str2Int(str) {
  4836. return parseInt(str, 10);
  4837. }
  4838. //将搜索结果显示出来(也可用于其他的搜索)
  4839. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  4840. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  4841. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  4842. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  4843. const searchResultCount = searchBox.querySelector(".search-list-length");
  4844. showSearch = function(searchArr, customAdditionalFunction) {
  4845. if (typeof(searchArr) === "number") {
  4846. searchArr = [searchArr];
  4847. }
  4848. if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  4849. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  4850. } else {
  4851. //只是打开之前的显示
  4852. searchBox.open = true;
  4853. editBox.show();
  4854. return; //如果不是数组就直接取消下一步
  4855. }
  4856. //如果之前打开了附加显示,继续沿用
  4857. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  4858. customAdditionalFunction = searchMonList.customAddition;
  4859. }
  4860. searchBox.open = true;
  4861. editBox.show();
  4862. const createCardHead = editBox.createCardHead;
  4863. searchMonList.classList.add(className_displayNone);
  4864. searchMonList.innerHTML = ""; //清空旧的
  4865. //辅助回收内存
  4866. if (Array.isArray(searchMonList.originalHeads))
  4867. {
  4868. searchMonList.originalHeads.forEach(item=>item = null);
  4869. searchMonList.originalHeads = null;
  4870. }
  4871. if (searchArr.length > 0) {
  4872. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4873. //获取原始排序的头像列表
  4874. const additionalOption = { //搜索列表的额外选项
  4875. showAwoken: s_add_show_awoken.checked,
  4876. showCD: s_add_show_CD.checked,
  4877. showAbilities: s_add_show_abilities.checked,
  4878. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  4879. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  4880. };
  4881. searchMonList.originalHeads = searchArr.map(card => {
  4882. const avatarNode = createCardHead(card instanceof Member ? card : card.id, additionalOption);
  4883. const isDge = isDungeonEnhance(formation.dungeonEnchance, card);
  4884. avatarNode.classList.toggle("is-dge", isDge.awoken);
  4885. return avatarNode;
  4886. });
  4887. searchMonList.customAddition = additionalOption.customAddition;
  4888. //对头像列表进行排序
  4889. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  4890. headsArray.forEach(head => fragment.appendChild(head));
  4891. searchMonList.appendChild(fragment);
  4892. //目前这里添加会导致无限循环,无法后退
  4893. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  4894. //const state = {searchArr:idArr,mid:editBox.mid};
  4895. //history.pushState(state, null, location);
  4896. }
  4897. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  4898. searchResultCount.textContent = searchArr.length;
  4899. searchMonList.classList.remove(className_displayNone);
  4900. };
  4901. //对已经搜索到的Cards重新附加显示
  4902. function reShowSearch()
  4903. {
  4904. if (Array.isArray(searchMonList.originalHeads))
  4905. {
  4906. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  4907. showSearch(oldArr, searchMonList.customAddition);
  4908. }
  4909. }
  4910. s_add_show_awoken.onchange = reShowSearch;
  4911. s_add_show_CD.onchange = reShowSearch;
  4912. s_add_show_abilities.onchange = reShowSearch;
  4913. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  4914. //恢复搜索状态
  4915. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  4916. //属性这里是用的2进制写
  4917. attrs.forEach((attr, ai)=>{
  4918. const inputs = Array.from(document.getElementsByName(`attr-${ai+1}`));
  4919. inputs.forEach(ipt=>{
  4920. ipt.checked = Boolean(attr & 1 << parseInt(ipt.value, 10));
  4921. });
  4922. });
  4923. s_AttrForm.onchange();
  4924. s_fixMainColor.checked = fixMainColor;
  4925. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  4926. s_typeAndOr.checked = typeAndOr;
  4927. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  4928. s_selectedAwokensUl.innerHTML = "";
  4929. //添加觉醒
  4930. s_awokensIcons.forEach(btn=>{
  4931. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  4932. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  4933. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  4934. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  4935. btn.onclick();
  4936. }
  4937. });
  4938. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  4939. s_awokensEquivalent.checked = equalAk;
  4940. s_includeSuperAwoken.checked = incSawoken;
  4941. s_canAssist.checked = canAssist;
  4942. s_canLevelLimitBreakthrough.checked = canLv110;
  4943. s_have8LatentSlot.checked = is8Latent;
  4944. s_notWeapon.checked = notWeapon;
  4945. //保留之前的特殊搜索,不需要完全新增
  4946. const specialFilterLis = [...specialFilterUl.querySelectorAll("li")];
  4947. //将筛选个数增加到需要的个数
  4948. for (let i = specialFilterLis.length; i < specialFilters.length; i++) {
  4949. specialFilterLis.push(specialAdd.onclick());
  4950. }
  4951. //将每一个搜索都设置好
  4952. for (let i = 0; i < specialFilters.length; i++) {
  4953. const indexs = specialFilters[i];
  4954. const filterLi = specialFilterLis[i];
  4955. const filterSelects = [...filterLi.querySelectorAll("select")];
  4956. for (let j = 0; j * 2 < indexs.length; j++) {
  4957. const indexs_ = indexs.slice(0, (j+1)*2);
  4958. const filterSelect = filterSelects[j];
  4959. if (!filterSelect) continue;
  4960. filterSelect.value = indexs_.join("|");
  4961. filterSelect.onchange && filterSelect.onchange();
  4962. }
  4963. }
  4964. }
  4965. //导出当前的搜索状态
  4966. searchBox.getSearchOptions = function(){
  4967. const attrs = (function(formData){
  4968. const attrsList = s_AttrForm.querySelectorAll(".attr-selecter-list .attr-list:not(.display-none)");
  4969. const attrsArr = [];
  4970. for (let i = 0; i < attrsList.length; i++) {
  4971. const attrNum = Bin.enflags(formData.getAll(`attr-${i+1}`).map(Str2Int));
  4972. attrsArr.push(attrNum);
  4973. }
  4974. return attrsArr;
  4975. })(new FormData(s_AttrForm));
  4976. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  4977. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  4978. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  4979. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  4980. return {
  4981. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  4982. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  4983. };
  4984. });
  4985. //储存设置用于页面刷新的状态恢复
  4986. const specialFilters = [...specialFilterUl.querySelectorAll("li")].map(li=>{
  4987. const values = [...li.querySelectorAll("select")].map(select=>select.value.split("|").map(Number));
  4988. values.sort((a,b)=>b.length-a.length); //长的在前
  4989. return values[0];
  4990. });
  4991. const options = {
  4992. attrs,
  4993. fixMainColor: s_fixMainColor.checked,
  4994. types,
  4995. typeAndOr: s_typeAndOr.checked,
  4996. rares,
  4997. awokens,
  4998. sawokens,
  4999. equalAk: s_awokensEquivalent.checked,
  5000. incSawoken: s_includeSuperAwoken.checked,
  5001. canAssist: s_canAssist.checked,
  5002. canLv110: s_canLevelLimitBreakthrough.checked,
  5003. is8Latent: s_have8LatentSlot.checked,
  5004. notWeapon: s_notWeapon.checked,
  5005. specialFilters,
  5006. };
  5007. return options;
  5008. }
  5009. searchStart.onclick = function(event) {
  5010. let customAdditionalFunction = [];
  5011. const options = searchBox.getSearchOptions();
  5012. let searchResult = searchCards(Cards, options);
  5013. //进行特殊附加搜索
  5014. const specialFilters = options.specialFilters.map(getSpecialSearchFunctionsFromIndex);
  5015. searchResult = specialFilters.reduce((pre, funcObj)=>
  5016. {
  5017. if (!funcObj.function) return pre;
  5018. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  5019. return funcObj.function(pre); //结果进一步筛选
  5020. }, searchResult);
  5021. const optionJSON = JSON.stringify(options);
  5022. sessionStorage.setItem('search-options', optionJSON);
  5023. //显示搜索结果
  5024. showSearch(searchResult, customAdditionalFunction);
  5025. if (location.search.includes("search-options=")) {
  5026. //去掉URL内的搜索内容分享,避免干扰
  5027. const locationURL = new URL(location);
  5028. locationURL.searchParams.delete('search-options');
  5029. locationURL.searchParams.delete('show-search');
  5030. history.replaceState(null, null, locationURL);
  5031. }
  5032. };
  5033. searchClose.onclick = function() {
  5034. searchBox.open = false;
  5035. searchMonList.classList.add(className_displayNone);
  5036. };
  5037. searchClear.onclick = function() { //清空搜索选项
  5038. s_AttrForm.reset();
  5039. s_types.forEach(t => {
  5040. t.checked = false;
  5041. });
  5042. s_typeAndOr.onchange();
  5043. s_rareClear.onclick();
  5044. awokenClear.onclick();
  5045. specialClear.onclick();
  5046. s_canAssist.checked = false;
  5047. s_canLevelLimitBreakthrough.checked = false;
  5048. s_have8LatentSlot.checked = false;
  5049. searchResultCount.setAttribute("data-search-result-count", 0);
  5050. searchResultCount.innerHTML = '';
  5051. searchMonList.innerHTML = "";
  5052. searchMonList.originalHeads = null;
  5053. sessionStorage.removeItem('search-options');
  5054. };
  5055. const s_sortList = s_controlDiv.querySelector(".sort-list");
  5056. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  5057. //对heads重新排序
  5058. function sortHeadsArray(heads) {
  5059. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  5060. const sortIndex = parseInt(s_sortList.value, 10);
  5061. const reverse = s_sortReverse.checked;
  5062. const headsArray = heads.toSorted((head_a, head_b) => {
  5063. const card_a = head_a.card,
  5064. card_b = head_b.card;
  5065. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  5066. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  5067. return sortNumber;
  5068. });
  5069. if (reverse) headsArray.reverse();
  5070. return headsArray;
  5071. }
  5072. //对已经搜索到的Cards重新排序
  5073. function reSortCards() {
  5074. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  5075. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  5076. searchMonList.classList.add(className_displayNone);
  5077. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5078. headsArray.forEach(head => fragment.appendChild(head));
  5079. searchMonList.appendChild(fragment);
  5080. searchMonList.classList.remove(className_displayNone);
  5081. }
  5082. s_sortList.onchange = reSortCards;
  5083. s_sortReverse.onchange = reSortCards;
  5084. sort_function_list.forEach((sfunc, idx) => {
  5085. const newOpt = new Option(sfunc.name, idx);
  5086. newOpt.setAttribute("data-tag", sfunc.tag);
  5087. s_sortList.options.add(newOpt);
  5088. });
  5089. const s_isDge = document.getElementById("only-show-dungeon-enhance");
  5090. s_isDge.onchange = function(){
  5091. searchMonList.classList.toggle(this.id, this.checked);
  5092. }
  5093. s_isDge.onchange();
  5094. //id搜索
  5095. editBox.changeMonId = editBoxChangeMonId;
  5096. function idChange(newId) {
  5097. if (editBox.mid != newId) { //避免多次运行oninput、onchange
  5098. editBox.mid = newId;
  5099. //图鉴模式记录上一次的内容
  5100. if (isGuideMod) {
  5101. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  5102. const state = {searchArr:idArr,mid:newId};
  5103. const locationURL = new URL(location);
  5104. if (newId === 0) {
  5105. locationURL.searchParams.delete('id');
  5106. }else
  5107. {
  5108. locationURL.searchParams.set('id', newId);
  5109. }
  5110. history.pushState(state, null, locationURL);
  5111. }
  5112. editBox.changeMonId(newId);
  5113. }
  5114. }
  5115. function search(event) {
  5116. event?.preventDefault();
  5117. const formData = new FormData(this);
  5118. const searchString = formData.get("search-string");
  5119. if (searchString.length == 0) {
  5120. showSearch(Cards.filter(card=>card.enabled).slice(-100));
  5121. } else {
  5122. showSearch(searchByString(searchString));
  5123. }
  5124. }
  5125. const formIdSearch = document.getElementById("form-id-search");
  5126. formIdSearch.onchange = function(event){
  5127. const formData = new FormData(this);
  5128. const searchString = formData.get("card-id");
  5129. const newId = parseInt(searchString, 10);
  5130. idChange(newId);
  5131. };//idChange; //让数字快速变化时也改变当前卡片
  5132. formIdSearch.onsubmit = function(event){
  5133. event?.preventDefault();
  5134. };
  5135. const formStringSearch = document.getElementById("form-string-search");
  5136. formStringSearch.onsubmit = search;
  5137. const monstersID = document.getElementById("card-id");
  5138. // const txtSearchString = document.getElementById("search-string");
  5139. // const btnSearchByString = document.getElementById("search-by-string");
  5140. //觉醒
  5141. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5142. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  5143. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  5144. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  5145. function checkAwoken() {
  5146. const card = Cards[editBox.mid ?? 0];
  5147. const value = parseInt(this.value, 10);
  5148. awokenCountLabel.setAttribute(dataAttrName, value);
  5149. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  5150. editBox.reCalculateAbility(); //重计算三维
  5151. editBox.refreshLatent(); //刷新潜觉
  5152. }
  5153. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  5154. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  5155. function playVoiceAwoken() { //点击label才播放语音
  5156. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  5157. const card = Cards[editBox.mid];
  5158. playVoiceById(card.voiceId);
  5159. }
  5160. }
  5161. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  5162. //超觉醒
  5163. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5164. mSAwokenIcon.onclick = function(){
  5165. this.setAttribute("data-awoken-icon", 0);
  5166. editBox.reCalculateAbility(); //重计算三维
  5167. editBox.refreshLatent(); //刷新潜觉
  5168. }
  5169. //3个快速设置this.ipt为自己的value
  5170. function setIptToMyValue() {
  5171. if (this.ipt.value != this.value) {
  5172. this.ipt.value = this.value;
  5173. this.ipt.onchange();
  5174. }
  5175. }
  5176. //等级
  5177. const monEditLv = settingBox.querySelector(".m-level");
  5178. monEditLv.onchange = function() {
  5179. const card = Cards[editBox.mid] || 0;
  5180. const level = parseInt(this.value, 10) || 1;
  5181. this.parentElement.classList.toggle("max", level === card.maxLevel);
  5182. const range = getCardLevelRange(level, card.maxLevel, card.limitBreakIncr);
  5183. this.parentElement.dataset.levelRange = range;
  5184. };
  5185. monEditLv.addEventListener("change", ()=>{
  5186. editBox.reCalculateExp();
  5187. editBox.reCalculateAbility(); //重计算三维
  5188. editBox.refreshLatent(); //刷新潜觉
  5189. });
  5190. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  5191. const monLvExp = settingBox.querySelector(".m-level-exp");
  5192. monEditLvMin.ipt = monEditLv;
  5193. monEditLvMin.onclick = setIptToMyValue;
  5194. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  5195. monEditLvMax.ipt = monEditLv;
  5196. monEditLvMax.onclick = setIptToMyValue;
  5197. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  5198. monEditLv110.ipt = monEditLv;
  5199. monEditLv110.onclick = setIptToMyValue;
  5200. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  5201. monEditLv120.ipt = monEditLv;
  5202. monEditLv120.onclick = setIptToMyValue;
  5203. //编辑界面重新计算怪物的经验值
  5204. function reCalculateExp() {
  5205. const monid = editBox.mid;
  5206. const level = parseInt(monEditLv.value || 0, 10);
  5207. const tempMon = {
  5208. id: monid,
  5209. level: level
  5210. };
  5211. const needExpArr = calculateExp(tempMon);
  5212. monLvExp.innerHTML = '';
  5213. if (needExpArr) monLvExp.append(needExpArr.map(exp=>exp.bigNumberToString({sub: true})).nodeJoin(" + "));
  5214. }
  5215. editBox.reCalculateExp = reCalculateExp;
  5216. //三维
  5217. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  5218. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  5219. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  5220. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  5221. //加蛋
  5222. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  5223. const monEditAddHp = rowMonPlus.querySelector(".plus-box .m-hp-li .m-plus");
  5224. const monEditAddAtk = rowMonPlus.querySelector(".plus-box .m-atk-li .m-plus");
  5225. const monEditAddRcv = rowMonPlus.querySelector(".plus-box .m-rcv-li .m-plus");
  5226. const plusNodeArr = [
  5227. monEditAddHp,
  5228. monEditAddAtk,
  5229. monEditAddRcv
  5230. ];
  5231. plusNodeArr.forEach((node)=>{
  5232. node.onchange = checkPlus; //先检查加值
  5233. node.addEventListener("change", reCalculateAbility); //重新计算三维
  5234. });
  5235. //297按钮
  5236. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  5237. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  5238. function plusFastSetting(){
  5239. const sumPlus = parseInt(this.value, 10) || 0;
  5240. const one_plus = sumPlus * 99;
  5241. plusNodeArr.forEach(node=>node.value = one_plus);
  5242. checkPlus.call(plusNodeArr[0]);
  5243. reCalculateAbility();
  5244. }
  5245. function checkPlus(event){
  5246. const thisValue = parseInt(this.value, 10); //目前修改的数据
  5247. if (!Number.isInteger(thisValue)) return; //如果不能被解析为整数,则返回
  5248. plusNodeArr.forEach(node=>node.parentElement.classList.toggle("gt297", thisValue >= 100));
  5249. const currentValues = plusNodeArr.map(node=>parseInt(node.value, 10) || 0);
  5250. if (currentValues.some(v=>v>=100)) {
  5251. if (thisValue >= 100) {
  5252. plusNodeArr.filter(node=>node!==this).forEach(node=>node.value = thisValue);
  5253. } else {
  5254. plusNodeArr.filter(node=>node!==this).forEach(node=>node.value = Math.min(99,parseInt(node.value, 10) || 0));
  5255. }
  5256. }
  5257. }
  5258. //潜觉
  5259. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  5260. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll(".latent-icon"));
  5261. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  5262. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  5263. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll(".latent-icon"));
  5264. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  5265. monEditLatentAllowableDetail.onclick = function(event) {
  5266. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  5267. }
  5268. editBox.refreshLatent = function() {//刷新潜觉
  5269. refreshLatent(this.latent, this.getCurrentMember(), monEditLatentUl);
  5270. };
  5271. const rowSkill = settingBox.querySelector(".row-mon-skill");
  5272. const skillBox = rowSkill.querySelector(".skill-box");
  5273. const skillTitle = skillBox.querySelector(".skill-name");
  5274. const skillCD = skillBox.querySelector(".skill-cd");
  5275. const skillLevel = skillBox.querySelector(".m-skill-level");
  5276. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  5277. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  5278. skillTitle.onclick = fastShowSkill;
  5279. skillLevel.onchange = function() {
  5280. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  5281. const skill = Skills[card.activeSkillId];
  5282. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  5283. };
  5284. skillLevel_1.ipt = skillLevel;
  5285. skillLevel_1.onclick = setIptToMyValue;
  5286. skillLevel_Max.ipt = skillLevel;
  5287. skillLevel_Max.onclick = setIptToMyValue;
  5288. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  5289. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  5290. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  5291. lskillTitle.onclick = fastShowSkill;
  5292. //显示原文开关
  5293. const showSkillOriginal = document.getElementById("show-skill-original");
  5294. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  5295. showSkillOriginal.onchange = function(event) {
  5296. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5297. skillBox.classList.toggle(this.id, this.checked);;
  5298. leaderSkillBox.classList.toggle(this.id, this.checked);;
  5299. };
  5300. showSkillOriginal.onchange(false);
  5301. editBox.refreshSkillParse = function(skp, lskp){
  5302. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  5303. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  5304. const card = Cards[this.mid] || Cards[0];
  5305. if (!card) return;
  5306. try {
  5307. skillDetailParsed.innerHTML = "";
  5308. const parsedActiveSkill = skillParser(card.activeSkillId);
  5309. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  5310. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  5311. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  5312. } catch (error) {
  5313. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  5314. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5315. }
  5316. try {
  5317. lskillDetailParsed.innerHTML = "";
  5318. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  5319. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  5320. } catch (error) {
  5321. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  5322. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  5323. }
  5324. };
  5325. //合并技能开关
  5326. const mergeSill = document.getElementById("merge-skill");
  5327. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id, true);
  5328. mergeSill.onchange = function(event){
  5329. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  5330. merge_skill = this.checked;
  5331. editBox.refreshSkillParse();
  5332. };
  5333. mergeSill.onchange(false);
  5334. //已有觉醒的去除
  5335. function deleteLatent(e) {
  5336. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5337. const aIdx = editBox.latent.indexOf(lIdx);
  5338. if (aIdx >= 0)
  5339. {
  5340. editBox.latent.splice(aIdx, 1);
  5341. editBox.reCalculateAbility(); //重计算三维
  5342. editBox.refreshLatent(); //刷新潜觉
  5343. }
  5344. }
  5345. monEditLatents.forEach(la => la.onclick = deleteLatent);
  5346. //可选觉醒的添加
  5347. function addLatent() {
  5348. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  5349. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  5350. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  5351. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  5352. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  5353. if (latentUseHole(lIdx) <= enabledHole)
  5354. editBox.latent.push(lIdx);
  5355. else
  5356. return;
  5357. editBox.reCalculateAbility();
  5358. editBox.refreshLatent();
  5359. }
  5360. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  5361. //编辑界面重新计算怪物的能力
  5362. function reCalculateAbility() {
  5363. const id = editBox.mid;
  5364. const level = parseInt(monEditLv.value || 0, 10);
  5365. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5366. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5367. const sawoken = mSAwokenIcon ? parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) : 0;
  5368. const plus = [
  5369. parseInt(monEditAddHp.value || 0, 10),
  5370. parseInt(monEditAddAtk.value || 0, 10),
  5371. parseInt(monEditAddRcv.value || 0, 10)
  5372. ];
  5373. const latent = editBox.latent;
  5374. const tempMon = {
  5375. id,
  5376. level,
  5377. plus,
  5378. awoken,
  5379. sawoken,
  5380. latent
  5381. };
  5382. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  5383. mSAwokenIcon.classList.toggle("super-awoken-locked", level <= 99 || plus.some(p=>p<99));
  5384. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5385. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  5386. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  5387. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  5388. }
  5389. editBox.reCalculateAbility = reCalculateAbility;
  5390. const btnCancel = editBox.querySelector(".button-cancel");
  5391. const btnClose = editBox.querySelector(".edit-box-title .mask-close");
  5392. const btnDone = editBox.querySelector(".button-done");
  5393. const btnNull = editBox.querySelector(".button-null");
  5394. const btnDelay = editBox.querySelector(".button-delay");
  5395. btnCancel.onclick = function() {
  5396. btnDone.classList.remove("cant-assist");
  5397. btnDone.disabled = false;
  5398. editBox.memberIdx = [];
  5399. editBox.hide();
  5400. };
  5401. btnClose.onclick = btnCancel.onclick;
  5402. editBox.getCurrentMember = function(){
  5403. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  5404. mon.id = editBox.mid;
  5405. const card = mon.card || Cards[0];
  5406. const skill = Skills[card.activeSkillId];
  5407. mon.level = parseInt(monEditLv.value, 10);
  5408. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  5409. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  5410. if (card.superAwakenings.length) //如果支持超觉醒
  5411. {
  5412. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5413. }
  5414. if (card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) &&
  5415. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  5416. mon.plus = [0, 0, 0];
  5417. } else {
  5418. mon.plus = [monEditAddHp, monEditAddAtk, monEditAddRcv].map(node=>parseInt(node.value, 10) || 0);
  5419. if (editBox.isAssist) {
  5420. //武器超过297的部分无效
  5421. mon.plus = mon.plus.map(value=>Math.min(value, 99));
  5422. } else {
  5423. //如果不是辅助,则可以设定潜觉
  5424. mon.latent = editBox.latent.concat();
  5425. }
  5426. }
  5427. const skillLevelNum = parseInt(skillLevel.value, 10);
  5428. if (skillLevelNum < skill.maxLevel) {
  5429. mon.skilllevel = skillLevelNum;
  5430. }
  5431. return mon;
  5432. }
  5433. btnDone.onclick = function() {
  5434. if (parseInt(monEditLv.value, 10) == 0) {
  5435. btnNull.onclick();
  5436. return;
  5437. }
  5438. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5439. const teamData = formation.teams[teamIdx];
  5440. // const teamBigBox = teamBigBoxs[teamIdx];
  5441. // const teamBox = teamBigBox.querySelector(".team-box");
  5442. const mon = editBox.getCurrentMember();
  5443. teamData[isAssist][memberIdx] = mon;
  5444. refreshAll(formation);
  5445. createNewUrl();
  5446. editBox.hide();
  5447. };
  5448. window.addEventListener("keydown",function(event) {
  5449. if (event.key === "s" && event.ctrlKey){ //按Ctrl+S打开搜索框
  5450. event.preventDefault();
  5451. if (editBox.classList.contains(className_displayNone)) {
  5452. showSearch();
  5453. const monstersID = document.getElementById("card-id");
  5454. monstersID.focus();
  5455. } else {
  5456. editBox.hide();
  5457. }
  5458. }
  5459. if (!editBox.classList.contains(className_displayNone))
  5460. { //编辑窗打开
  5461. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  5462. btnCancel.onclick();
  5463. }
  5464. if (event.key === "Enter" && //按下回车时
  5465. document.activeElement === monstersID && //当前焦点是id框
  5466. editBox.mid == parseInt(monstersID.value, 10) //ID和目前打开的相同(已刷新)
  5467. ) {
  5468. btnDone.onclick(); //点击完成
  5469. }
  5470. }
  5471. else
  5472. {
  5473. let selection = docSelection, selectNodes = selection?.focusNode?.childNodes;
  5474. //如果正在编辑文本,则不执行快捷键操作
  5475. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  5476. return;
  5477. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  5478. if (event.key === "ArrowLeft"
  5479. && (event.code == "Numpad4" || event.ctrlKey))
  5480. { //变身后退
  5481. henshinStep(-1);
  5482. }
  5483. else if (event.key === "ArrowRight"
  5484. && (event.code == "Numpad6" || event.ctrlKey))
  5485. { //变身前进
  5486. henshinStep(+1);
  5487. }
  5488. }
  5489. });
  5490. btnNull.onclick = function() { //空位置
  5491. const mon = new Member();
  5492. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5493. const teamBigBox = teamBigBoxs[teamIdx];
  5494. const teamData = formation.teams[teamIdx];
  5495. teamData[isAssist][memberIdx] = mon;
  5496. refreshAll(formation);
  5497. createNewUrl();
  5498. editBox.hide();
  5499. };
  5500. btnDelay.onclick = function() { //应对威吓
  5501. const mon = new MemberDelay();
  5502. const [teamIdx, isAssist, memberIdx] = editBox.memberIdx;
  5503. const teamBigBox = teamBigBoxs[teamIdx];
  5504. const teamData = formation.teams[teamIdx];
  5505. teamData[isAssist][memberIdx] = mon;
  5506. refreshAll(formation);
  5507. createNewUrl();
  5508. editBox.hide();
  5509. };
  5510. //语言选择
  5511. langSelectDom.onchange = function() {
  5512. createNewUrl({ "language": this.value });
  5513. history.go();
  5514. };
  5515. //数据源选择
  5516. dataSelectDom.onchange = function() {
  5517. createNewUrl({ datasource: this.value });
  5518. history.go();
  5519. };
  5520. /*添对应语言执行的JS*/
  5521. const languageJS = document.head.appendChild(document.createElement("script"));
  5522. languageJS.id = "language-js";
  5523. languageJS.type = "text/javascript";
  5524. languageJS.src = `languages/${currentLanguage.i18n}.js`;
  5525. if (isGuideMod) //图鉴模式直接打开搜索框
  5526. {
  5527. showSearch();
  5528. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  5529. }
  5530. }
  5531. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  5532. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  5533. function loopAddHenshin(card, cardSet)
  5534. {
  5535. function idToCard(id) {return Cards[id]}
  5536. function filterCard(_card) {
  5537. return _card && !cardSet.has(_card);
  5538. }
  5539. function addCard(_card) {
  5540. cardSet.add(_card);
  5541. loopAddHenshin(_card, cardSet);
  5542. }
  5543. //从本卡片变身到的
  5544. if (Array.isArray(card.henshinFrom)) {
  5545. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  5546. cardTo.forEach(addCard);
  5547. }
  5548. //变身到本卡片的(多个)
  5549. if (Array.isArray(card.henshinTo)) {
  5550. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  5551. cardsFrom.forEach(addCard);
  5552. }
  5553. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  5554. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  5555. evoCards.forEach(addCard);
  5556. }
  5557. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  5558. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  5559. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  5560. if (includeHenshin) {
  5561. evoLinkCardsArray.forEach(card=>{
  5562. loopAddHenshin(card, evoLinkCardsSet);
  5563. });
  5564. }
  5565. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  5566. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  5567. return evoLinkCardsIdArray;
  5568. }
  5569. //改变一个怪物头像
  5570. function changeid(mon, monDom, latentDom, assist) {
  5571. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5572. //const parentNode = monDom.parentNode;
  5573. //fragment.appendChild(monDom);
  5574. const monId = mon.id;
  5575. const card = Cards[monId] || Cards[0]; //怪物固定数据
  5576. if (!card) { //如果搜不到怪物就退出操作
  5577. parentNode.appendChild(fragment);
  5578. return;
  5579. }
  5580. monDom.setAttribute("data-cardid", monId); //设定新的id
  5581. //monDom.style.setProperty("--card-id",monId);
  5582. if (monId < 0) //如果是延迟
  5583. {
  5584. monDom.removeAttribute("href");
  5585. monDom.removeAttribute("title");
  5586. monDom.classList.add("delay");
  5587. monDom.classList.remove("null");
  5588. //parentNode.appendChild(fragment);
  5589. if (latentDom) latentDom.classList.add(className_displayNone);
  5590. return;
  5591. } else if (monId == 0) //如果是空
  5592. {
  5593. monDom.removeAttribute("href");
  5594. monDom.removeAttribute("title");
  5595. monDom.classList.add("null");
  5596. monDom.classList.remove("delay");
  5597. //parentNode.appendChild(fragment);
  5598. if (latentDom) latentDom.classList.add(className_displayNone);
  5599. return;
  5600. } else if (monId > -1) //如果提供了id
  5601. {
  5602. monDom.classList.remove("null");
  5603. monDom.classList.remove("delay");
  5604. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  5605. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  5606. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  5607. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  5608. const attrDoms = Array.from(monDom.querySelectorAll(".attr")); //所有属性边框
  5609. attrDoms.forEach((attrDom, idx)=>{
  5610. attrDom.setAttribute("data-attr", card.attrs[idx] ?? -1);
  5611. });
  5612. const assistAwakenings = assist?.card?.awakenings?.slice(0, assist.awoken);
  5613. const changeAttrAwoken = assistAwakenings?.includes(49) && //是武器
  5614. assistAwakenings.find(ak=>ak >= 91 && ak <= 95); //有更改副属性觉醒
  5615. if (changeAttrAwoken) {
  5616. attrDoms[1].setAttribute("data-attr", changeAttrAwoken - 91); //更改副属性
  5617. }
  5618. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttrAwoken));
  5619. monDom.title = `No.${monId} ${card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name}`;
  5620. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  5621. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  5622. //如果是链接,增加链接
  5623. if (monDom instanceof HTMLAnchorElement) monDom.href = currentLanguage.guideURL(monId, card.name);
  5624. }
  5625. const levelDom = monDom.querySelector(".level");
  5626. if (levelDom) { //如果提供了等级
  5627. if (mon.level) {
  5628. const level = mon.level ?? 1;
  5629. levelDom.setAttribute(dataAttrName, level);
  5630. levelDom.classList.toggle("max", level === card.maxLevel);
  5631. //如果等级刚好等于最大等级,则修改为“最大”的字
  5632. const range = getCardLevelRange(level, card.maxLevel, card.limitBreakIncr);
  5633. levelDom.setAttribute("data-level-range", range);
  5634. levelDom.classList.remove(className_displayNone);
  5635. } else {
  5636. levelDom.classList.add(className_displayNone);
  5637. }
  5638. }
  5639. const awokenIcon = monDom.querySelector(".awoken-count-num");
  5640. if (awokenIcon) {
  5641. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  5642. if (mon.awoken != null) { //如果提供了觉醒
  5643. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  5644. }else if(card.awakenings.length) {
  5645. awokenIcon.classList.add("full-awoken");
  5646. }
  5647. }
  5648. const sawoken = monDom.querySelector(".super-awoken");
  5649. if (sawoken) { //如果存在超觉醒的DOM
  5650. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  5651. //card.superAwakenings.length && //卡片有超觉醒
  5652. (mon.level >= 100 && //怪物大于100级
  5653. mon.plus.every(p=>p>=99) //怪物297了
  5654. || mon.sawoken === card.syncAwakening //同步觉醒
  5655. )
  5656. ) {
  5657. sawoken.classList.remove(className_displayNone);
  5658. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  5659. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  5660. } else {
  5661. sawoken.classList.add(className_displayNone);
  5662. }
  5663. }
  5664. const m_id = monDom.querySelector(".id");
  5665. if (m_id) { //怪物ID
  5666. m_id.textContent = monId;
  5667. }
  5668. const plusDom = monDom.querySelector(".plus");
  5669. if (plusDom) //如果提供了加值,且怪物头像内有加值
  5670. {
  5671. const [hp=0, atk=0, rcv=0] = mon?.plus ?? [];
  5672. const sum = hp + atk + rcv;
  5673. if (sum <= 0) {
  5674. plusDom.classList.add(className_displayNone);
  5675. } else {
  5676. plusDom.querySelector(".hp").dataset.value = hp;
  5677. plusDom.querySelector(".atk").dataset.value = atk;
  5678. plusDom.querySelector(".rcv").dataset.value = rcv;
  5679. plusDom.querySelector(".sum").dataset.value = sum;
  5680. //刚好297
  5681. sum === 297 ? plusDom.classList.add("eq297") : plusDom.classList.remove("eq297");
  5682. //大于297
  5683. sum > 297 ? plusDom.classList.add("gt297") : plusDom.classList.remove("gt297");
  5684. plusDom.classList.remove(className_displayNone);
  5685. }
  5686. }
  5687. if (latentDom) {
  5688. if (mon.latent) //如果提供了潜觉
  5689. {
  5690. const level = mon.level ?? 1;
  5691. const latent = mon.latent;
  5692. if (latent.length < 1) {
  5693. latentDom.classList.add(className_displayNone);
  5694. } else {
  5695. refreshLatent(latent, mon, latentDom, {sort:false, assist});
  5696. latentDom.classList.remove(className_displayNone);
  5697. }
  5698. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  5699. } else {
  5700. latentDom.classList.add(className_displayNone);
  5701. }
  5702. }
  5703. const skillCdDom = monDom.querySelector(".skill-cd");
  5704. if (skillCdDom) //如果存在技能CD DOM
  5705. {
  5706. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  5707. }
  5708. const switchLeaderDom = monDom.querySelector(".switch-leader");
  5709. if (switchLeaderDom) //如果存在队长交换 DOM
  5710. {
  5711. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  5712. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  5713. }
  5714. const m_rarity = monDom.querySelector(".rarity");
  5715. if (m_rarity) { //怪物ID
  5716. m_rarity.setAttribute(dataAttrName,card.rarity);
  5717. }
  5718. const countInBox = monDom.querySelector(".count-in-box");
  5719. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  5720. function cardsCount(pre,cur) {
  5721. return pre + cur.count;
  5722. }
  5723. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  5724. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  5725. const countSameId = countInBox.querySelector(".same-id");
  5726. if (countSameId) {
  5727. countSameId.setAttribute("data-same-id", sameIdCount);
  5728. }
  5729. const countEvoTree = countInBox.querySelector(".evo-tree");
  5730. if (countEvoTree) {
  5731. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5732. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  5733. if (sameIdCount === 0 && evoTreeCount > 0) {
  5734. monDom.setAttribute("data-box-have", 2);
  5735. }
  5736. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  5737. }
  5738. }
  5739. //parentNode.appendChild(fragment);
  5740. }
  5741. //刷新潜觉
  5742. function refreshLatent(latents, member, latentsNode, option = {}) {
  5743. const {sort, assist} = option;
  5744. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  5745. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  5746. latentsNode.classList.toggle("block-8", maxLatentCount > 6);
  5747. if (sort) latents = latents.toSorted((a, b) => latentUseHole(b) - latentUseHole(a));
  5748. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  5749. let effectiveAwokens = new Set(member.effectiveAwokens(assist));
  5750. let latentIndex = 0, usedHoleN = 0;
  5751. //如果传入了武器,就添加有效觉醒
  5752. for (let ai = 0; ai < iconArr.length; ai++) {
  5753. const icon = iconArr[ai], latent = latents[latentIndex];
  5754. let unallowableLatent = false;
  5755. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  5756. {
  5757. const thisHoleN = latentUseHole(latent);
  5758. icon.setAttribute("data-latent-icon", latent);
  5759. icon.setAttribute("data-latent-hole", thisHoleN);
  5760. //搜索需要觉醒的潜觉
  5761. const needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  5762. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  5763. let needAwokens = new Set([needAwokenLatent.awoken]);
  5764. equivalent_awoken.forEach(obj=>{
  5765. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  5766. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  5767. needAwokens.add(obj.small);
  5768. needAwokens.add(obj.big);
  5769. }
  5770. });
  5771. //如果需要的觉醒,在有效觉醒里全都没有
  5772. if (needAwokens.isDisjointFrom(effectiveAwokens))
  5773. unallowableLatent = true;
  5774. }
  5775. usedHoleN += thisHoleN;
  5776. latentIndex++;
  5777. } else {
  5778. icon.removeAttribute("data-latent-icon");
  5779. icon.removeAttribute("data-latent-hole");
  5780. }
  5781. icon.classList.toggle('unallowable-latent', unallowableLatent);
  5782. }
  5783. };
  5784. //点击怪物头像,出现编辑窗
  5785. function editMember(teamNum, isAssist, indexInTeam) {
  5786. //数据
  5787. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  5788. //设定编辑模式
  5789. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  5790. const teamBigBox = teamBigBoxs[teamNum];
  5791. const teamBox = teamBigBox.querySelector(".team-box");
  5792. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  5793. const memberLi = memberBox.querySelector(`.member[data-index="${indexInTeam}"]`);
  5794. const monsterHead = memberLi.querySelector(".monster");
  5795. editBox.show();
  5796. editBox.isAssist = isAssist;
  5797. editBox.monsterHead = monsterHead;
  5798. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  5799. if (!isAssist) {
  5800. const latentBox = teamBox.querySelector(`.team-latents .latents[data-index="${indexInTeam}"] .latent-ul`);
  5801. editBox.latentBox = latentBox;
  5802. } else {
  5803. editBox.latentBox = null;
  5804. }
  5805. const settingBox = editBox.querySelector(".setting-box");
  5806. const formIdSearch = document.getElementById("form-id-search");
  5807. const monstersID = document.getElementById("card-id");
  5808. monstersID.value = mon.id > 0 ? mon.id : 0;
  5809. formIdSearch.onchange();
  5810. //觉醒
  5811. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  5812. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  5813. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  5814. //超觉醒
  5815. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5816. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5817. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken ?? 0);
  5818. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  5819. monEditLv.value = mon.level || 1;
  5820. const monEditAddHp = settingBox.querySelector(".row-mon-plus .plus-box .m-hp-li .m-plus");
  5821. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .plus-box .m-atk-li .m-plus");
  5822. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .plus-box .m-rcv-li .m-plus");
  5823. if (mon.plus && mon.id > 0) {
  5824. monEditAddHp.value = mon.plus[0];
  5825. monEditAddAtk.value = mon.plus[1];
  5826. monEditAddRcv.value = mon.plus[2];
  5827. }
  5828. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  5829. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  5830. if (mon.skilllevel) {
  5831. skillLevel.value = mon.skilllevel;
  5832. }
  5833. skillLevel?.onchange();
  5834. const editBoxTitle = editBox.querySelector(".edit-box-title");
  5835. const btnDelay = editBox.querySelector(".button-box .button-delay");
  5836. if (!isAssist) {
  5837. editBox.latent = mon.latent ? mon.latent.concat() : [];
  5838. }
  5839. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  5840. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  5841. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  5842. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  5843. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  5844. monEditAddHp.onchange();
  5845. editBox.reCalculateExp();
  5846. editBox.reCalculateAbility();
  5847. editBox.refreshLatent();
  5848. //自动选中ID狂,以方便修改
  5849. //monstersID.focus();
  5850. //monstersID.select();
  5851. }
  5852. //编辑窗,修改怪物ID
  5853. function editBoxChangeMonId(id) {
  5854. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  5855. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  5856. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  5857. alert(errorMsg);
  5858. console.error(errorMsg);
  5859. return;
  5860. }
  5861. if (card?.id === 0) {
  5862. id = 0;
  5863. }
  5864. //const skill = Skills[card.activeSkillId];
  5865. //const leaderSkill = Skills[card.leaderSkillId];
  5866. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  5867. const settingBox = editBox.querySelector(".setting-box");
  5868. //id搜索
  5869. const monHead = monInfoBox.querySelector(".monster");
  5870. changeid({ id: id }, monHead); //改变图像
  5871. const mId = monInfoBox.querySelector(".monster-id");
  5872. mId.textContent = id;
  5873. const mRare = monInfoBox.querySelector(".monster-rare");
  5874. mRare.setAttribute("data-rarity", card.rarity);
  5875. const mMP = monInfoBox.querySelector(".monster-mp");
  5876. mMP.textContent = card.sellMP.toLocaleString();
  5877. const mName = monInfoBox.querySelector(".monster-name");
  5878. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  5879. mName.title = card.name;
  5880. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  5881. mSeriesId.textContent = card.seriesId;
  5882. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  5883. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  5884. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  5885. mCollabId.textContent = card.collabId;
  5886. mCollabId.setAttribute(dataAttrName, card.collabId);
  5887. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  5888. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  5889. mGachaId.textContent = card.gachaIds.join();
  5890. mGachaId.setAttribute(dataAttrName, card.gachaIds.join());
  5891. mGachaId.classList.toggle(className_displayNone, !card.gachaIds.length);
  5892. const mAltName = monInfoBox.querySelector(".monster-altName");
  5893. //没有合作名就隐藏
  5894. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  5895. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  5896. const createCardHead = editBox.createCardHead;
  5897. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  5898. //进化树
  5899. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  5900. const openEvolutionaryTreeClick = function(event) {
  5901. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  5902. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  5903. } else {
  5904. evolutionaryTreeMask.show(editBox.mid);
  5905. }
  5906. };
  5907. evoCardUl.classList.add(className_displayNone);
  5908. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  5909. //const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  5910. if (evoLinkCardsIdArray.length > 1) {
  5911. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5912. const li = fragment.appendChild(document.createElement("li"));
  5913. const openEvolutionaryTree = li.appendChild(document.createElement("button"));
  5914. openEvolutionaryTree.classList = "open-evolutionary-tree brown-button";
  5915. openEvolutionaryTree.onclick = openEvolutionaryTreeClick;
  5916. evoLinkCardsIdArray.forEach(function(mid) {
  5917. const cli = createCardHead(mid, {noTreeCount: true});
  5918. if (mid == id) {
  5919. cli.classList.add("unable-monster");
  5920. }
  5921. fragment.appendChild(cli);
  5922. });
  5923. evoCardUl.appendChild(fragment);
  5924. evoCardUl.classList.remove(className_displayNone);
  5925. //openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  5926. }else
  5927. {
  5928. //openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  5929. }
  5930. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  5931. //对于进化型才显示
  5932. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  5933. const mType = monInfoBox.querySelectorAll(".monster-type li");
  5934. for (let ti = 0; ti < mType.length; ti++) {
  5935. if (ti < card.types.length && card.types[ti] >= 0) {
  5936. mType[ti].setAttribute("data-type-name", card.types[ti]);
  5937. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  5938. mType[ti].classList.remove(className_displayNone);
  5939. } else {
  5940. mType[ti].classList.add(className_displayNone);
  5941. }
  5942. }
  5943. //觉醒
  5944. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  5945. //没有觉醒时整体隐藏
  5946. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  5947. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  5948. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  5949. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  5950. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  5951. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  5952. if (ai < card.awakenings.length) {
  5953. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  5954. }
  5955. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  5956. }
  5957. mAwokenIpt[card?.awakenings?.length]?.click(); //选择最后一个觉醒
  5958. //超觉醒
  5959. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  5960. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  5961. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  5962. //获得之前的所有超觉醒
  5963. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  5964. function setSAwoken() {
  5965. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  5966. if (mSAwokenIcon.classList.contains("super-awoken-locked") && !mSAwokenIcon.classList.contains("sync-awakening")) return;
  5967. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  5968. // const level = settingBox.querySelector(".row-mon-level .m-level");
  5969. // const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  5970. // if (sawoken > 0 && sawoken !== card.syncAwakening) {
  5971. // //自动100级
  5972. // if (parseInt(level.value, 10)<100)
  5973. // {
  5974. // console.debug("点亮超觉醒,自动设定100级");
  5975. // level.value = 100;
  5976. // }
  5977. // //自动打上297
  5978. // if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  5979. // {
  5980. // console.debug("点亮超觉醒,自动设定297");
  5981. // plusArr.forEach(ipt=>ipt.value=99);
  5982. // }
  5983. // }
  5984. editBox.reCalculateAbility();
  5985. editBox.refreshLatent(); //刷新潜觉
  5986. }
  5987. //怪物没有超觉醒时隐藏超觉醒
  5988. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  5989. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5990. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  5991. if (!card.superAwakenings.includes(prevSAwoken)) {
  5992. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  5993. //切换后没有相同超觉,则直接撤销这个超觉
  5994. }
  5995. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  5996. card.superAwakenings.forEach((sak,idx)=>{
  5997. const btn = document.createElement("button");
  5998. btn.className = "awoken-icon";
  5999. btn.setAttribute("data-awoken-icon", sak);
  6000. btn.onclick = setSAwoken;
  6001. monEditSAwokensUl.append(btn);
  6002. });
  6003. mSAwokenIcon.classList.toggle("sync-awakening", Boolean(card.syncAwakening));
  6004. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  6005. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  6006. monEditLvMax.value = card.maxLevel;
  6007. const monEditLv = settingBox.querySelector(".m-level");
  6008. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  6009. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  6010. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  6011. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  6012. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  6013. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  6014. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  6015. monEditLv.onchange();
  6016. const mCost = settingBox.querySelector(".monster-cost");
  6017. mCost.textContent = card.cost;
  6018. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  6019. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  6020. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  6021. let allowLatent = [];
  6022. if (!editBox.isAssist) {
  6023. //该宠Type允许的杀,set不会出现重复的
  6024. //获取类型允许的潜觉
  6025. function getAllowLatent(card) {
  6026. const latentSet = new Set(allowable_latent.common);
  6027. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  6028. card.types.filter(i => i >= 0)
  6029. .flatMap(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  6030. .forEach(t => latentSet.add(t));
  6031. if (card.limitBreakIncr) {
  6032. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  6033. }
  6034. return Array.from(latentSet);
  6035. }
  6036. allowLatent = getAllowLatent(card);
  6037. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  6038. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  6039. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  6040. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  6041. });
  6042. }
  6043. //怪物主动技能
  6044. const rowSkill = settingBox.querySelector(".row-mon-skill");
  6045. const skillBox = rowSkill.querySelector(".skill-box");
  6046. const skillTitle = skillBox.querySelector(".skill-name");
  6047. const skillCD = skillBox.querySelector(".skill-cd");
  6048. const skillLevel = skillBox.querySelector(".m-skill-level");
  6049. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  6050. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  6051. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  6052. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  6053. const activeskill = Skills[card.activeSkillId];
  6054. const leaderSkill = Skills[card.leaderSkillId];
  6055. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  6056. frg1.appendChild(skillBox);
  6057. skillTitle.textContent = activeskill?.name;
  6058. skillTitle.setAttribute("data-skillid", activeskill?.id);
  6059. skillDetailOriginal.innerHTML = "";
  6060. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  6061. const t_maxLevel = card.stackable ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  6062. skillLevel.max = t_maxLevel;
  6063. skillLevel.value = t_maxLevel;
  6064. skillLevel_Max.value = t_maxLevel;
  6065. //skillLevel_Max.textContent = activeskill.maxLevel;
  6066. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  6067. //怪物队长技能
  6068. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  6069. const lskillBox = rowLederSkill.querySelector(".skill-box");
  6070. const lskillTitle = lskillBox.querySelector(".skill-name");
  6071. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  6072. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  6073. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  6074. frg2.appendChild(lskillBox);
  6075. lskillTitle.textContent = leaderSkill?.name;
  6076. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  6077. lskillDetailOriginal.innerHTML = "";
  6078. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  6079. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  6080. rowSkill.appendChild(frg1);
  6081. rowLederSkill.appendChild(frg2);
  6082. let noPowerup = card.stackable || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  6083. skillLevel.readOnly = noPowerup;
  6084. rowMonPlus.classList.toggle("disabled", noPowerup);
  6085. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  6086. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  6087. rowMonPlus.querySelector(".plus-box .m-hp-li .m-plus").value = 0;
  6088. rowMonPlus.querySelector(".plus-box .m-atk-li .m-plus").value = 0;
  6089. rowMonPlus.querySelector(".plus-box .m-rcv-li .m-plus").value = 0;
  6090. }
  6091. const btnDone = editBox.querySelector(".button-done");
  6092. if (editBox.isAssist) {
  6093. btnDone.classList.toggle("cant-assist", !card.canAssist);
  6094. btnDone.disabled = !card.canAssist;
  6095. } else {
  6096. btnDone.classList.toggle("only-assist", card.onlyAssist);
  6097. btnDone.disabled = card.onlyAssist;
  6098. }
  6099. //去除所有不能再打的潜觉
  6100. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  6101. editBox.refreshLatent();
  6102. editBox.reCalculateExp();
  6103. editBox.reCalculateAbility();
  6104. }
  6105. //刷新整个队伍
  6106. function refreshAll(formationData) {
  6107. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6108. const titleBox = formationBox.querySelector(".title-box");
  6109. const detailBox = formationBox.querySelector(".detail-box");
  6110. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  6111. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  6112. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  6113. //fragment.append(...formationBox.childNodes);
  6114. const txtTitle = titleBox.querySelector(".title-code");
  6115. const txtDetail = detailBox.querySelector(".detail-code");
  6116. txtTitle.value = formationData.title || "";
  6117. txtDetail.value = formationData.detail || "";
  6118. const txtTitleDisplay = titleBox.querySelector(".title-display");
  6119. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  6120. txtTitleDisplay.innerHTML = '';
  6121. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  6122. formationBox.refreshDocumentTitle();
  6123. txtDetailDisplay.innerHTML = '';
  6124. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  6125. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  6126. const dge = formationData.dungeonEnchance;
  6127. dungeonEnchanceDom.classList.add(className_displayNone);
  6128. dungeonEnchanceDom.innerHTML = '';
  6129. const dungeonEnchanceFragment = [];
  6130. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  6131. {
  6132. const seriesFragment = [];
  6133. if (dge?.collabs?.length) { //添加合作的ID名称
  6134. //搜索并显示合作
  6135. function searchCollab(event) {
  6136. event.preventDefault();
  6137. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  6138. showSearch(searchBySeriesId(collabId, "collab"));
  6139. return false;
  6140. }
  6141. const fragment = dge.collabs.map(id=>{
  6142. const lnk = document.createElement("a");
  6143. lnk.className ="series-search card-collabId";
  6144. lnk.setAttribute(dataAttrName, id);
  6145. lnk.onclick = searchCollab;
  6146. lnk.textContent = id;
  6147. return lnk;
  6148. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6149. seriesFragment.push(localTranslating?.skill_parse?.target?.collab_id({id:fragment}));
  6150. }
  6151. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  6152. //搜索并显示抽蛋
  6153. function searchGacha(event) {
  6154. event.preventDefault();
  6155. const sids = this.getAttribute(dataAttrName).split(',')
  6156. .filter(Boolean).map(n=>parseInt(n, 10));
  6157. if (sids.length) {
  6158. showSearch(searchBySeriesId(sids, "gacha"));
  6159. }
  6160. return false;
  6161. }
  6162. const fragment = dge.gachas.map(id=>{
  6163. const lnk = document.createElement("a");
  6164. lnk.className ="series-search card-gachaId";
  6165. lnk.setAttribute(dataAttrName, id);
  6166. lnk.onclick = searchGacha;
  6167. lnk.textContent = id;
  6168. return lnk;
  6169. }).nodeJoin(localTranslating?.skill_parse?.word?.slight_pause());
  6170. seriesFragment.push(localTranslating?.skill_parse?.target?.gacha_id({id:fragment}));
  6171. }
  6172. if (dge.rarities.length > 0) {
  6173. const raritiesIcons = dge.rarities.map(rarity=>{
  6174. const icon = document.createElement("icon");
  6175. icon.className = "rare-icon";
  6176. icon.setAttribute("data-rare-icon", rarity);
  6177. return icon;
  6178. });
  6179. seriesFragment.push(raritiesIcons.nodeJoin());
  6180. }
  6181. const skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  6182. seriesFragment.push(renderSkill(skill));
  6183. dungeonEnchanceFragment.push(seriesFragment.nodeJoin(localTranslating?.skill_parse?.word?.comma()));
  6184. }
  6185. if (dge?.benefit) { //添加阴阳
  6186. const benefitAwoken = (dge.benefit & 0b1) ? 128 : 129;
  6187. const icon = document.createElement("icon");
  6188. icon.className ="awoken-icon";
  6189. icon.setAttribute("data-awoken-icon", benefitAwoken);
  6190. if (dge.benefit & 0b10)
  6191. icon.classList.add("yinyang");
  6192. dungeonEnchanceFragment.push(icon);
  6193. }
  6194. if (dge?.stage > 1) { //添加层数
  6195. const states = localTranslating?.skill_parse?.stats;
  6196. const dict = {
  6197. icon: createSkillIcon("current-stage"),
  6198. state:states?.cstage(),
  6199. num: dge?.stage
  6200. };
  6201. dungeonEnchanceFragment.push(states?.state_is(dict));
  6202. }
  6203. if (dge?.brokens > 1) { //添加层数
  6204. const states = localTranslating?.skill_parse?.stats;
  6205. const dict = {
  6206. icon: createSkillIcon("rate-mul-part_break"),
  6207. state:states?.broken_parts(),
  6208. num: dge?.brokens
  6209. };
  6210. dungeonEnchanceFragment.push(states?.state_is(dict));
  6211. }
  6212. dungeonEnchanceDom.appendChild(dungeonEnchanceFragment.nodeJoin(localTranslating?.skill_parse?.word?.semicolon()));
  6213. dungeonEnchanceDom.classList.remove(className_displayNone);
  6214. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6215. const teamBox = teamBigBox.querySelector(".team-box");
  6216. const teamData = formationData.teams[teamNum];
  6217. const badgeBox = teamBigBox.querySelector(".team-badge");
  6218. if (badgeBox) badgeBox.setAttribute("data-badge-icon", teamData[2] ?? 0);
  6219. const memberLiDoms = Array.from(teamBox.querySelectorAll(".team-members .member")); //队员
  6220. const latentLiDoms = Array.from(teamBox.querySelectorAll(".team-latents .latents")); //潜觉
  6221. const assistLiDoms = Array.from(teamBox.querySelectorAll(".team-assist .member")); //辅助
  6222. const assistsLabelLiDoms = Array.from(teamBox.querySelectorAll(".team-assist-label .assist-label")); //辅助的那个字
  6223. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6224. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6225. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6226. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6227. const teamAbilityLiDoms = Array.from(teamAbilityDom.querySelectorAll(".abilitys")); //三维
  6228. const teamMemberTypesLiDoms = Array.from(teamMemberTypesDom.querySelectorAll(".member-types"));//队员类型
  6229. const teamMemberAwokenLiDoms = Array.from(teamMemberAwokenDom.querySelectorAll(".member-awoken"));//队员觉醒
  6230. const teamAssistAwokenLiDoms = Array.from(teamAssistAwokenDom.querySelectorAll(".member-awoken"));//辅助觉醒
  6231. for (let ti = 0, ti_len = memberLiDoms.length; ti < ti_len; ti++) {
  6232. const leaderIdx = teamData[3]; //开始设置换队长
  6233. const memberLi = memberLiDoms.find(li=>li.dataset.index == ti);
  6234. const latentLi = latentLiDoms.find(li=>li.dataset.index == ti);
  6235. const assistsLi = assistLiDoms.find(li=>li.dataset.index == ti);
  6236. const teamAbilityLi = teamAbilityLiDoms.find(li=>li.dataset.index == ti);
  6237. const teamMemberTypesLi = teamMemberTypesLiDoms.find(li=>li.dataset.index == ti);
  6238. const teamMemberAwokenLi = teamMemberAwokenLiDoms.find(li=>li.dataset.index == ti);
  6239. const teamAssistAwokenLi = teamAssistAwokenLiDoms.find(li=>li.dataset.index == ti);
  6240. if (!memberLi || !latentLi || !assistsLi) {
  6241. console.error("队员的 DOM 缺失,需要检查 html");
  6242. continue;
  6243. }
  6244. //更换队长的动画
  6245. [
  6246. memberLi,
  6247. latentLi,
  6248. assistsLi,
  6249. teamAbilityLi,
  6250. teamMemberTypesLi,
  6251. teamMemberAwokenLi,
  6252. teamAssistAwokenLi
  6253. ].forEach(dom=>{
  6254. if (!dom) return;
  6255. if (leaderIdx > 0 && (ti == 0 || ti == leaderIdx)) {
  6256. if (ti == 0) {
  6257. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6258. }
  6259. else if (ti == leaderIdx)
  6260. {
  6261. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6262. }
  6263. dom.classList.add("changing-leader");
  6264. dom.onanimationend = function() {
  6265. this.classList.remove("changing-leader");
  6266. this.onanimationend = null;
  6267. }
  6268. } else {
  6269. if (dom.style.transform) {
  6270. dom.classList.add("changing-leader");
  6271. dom.onanimationend = function() {
  6272. this.classList.remove("changing-leader");
  6273. this.onanimationend = null;
  6274. }
  6275. }
  6276. dom.style.transform = null;
  6277. }
  6278. });
  6279. //修改显示内容
  6280. const memberDom = memberLi.querySelector(`.monster`);
  6281. const assistDom = assistsLi.querySelector(`.monster`);
  6282. const latentDom = latentLi.querySelector(`.latent-ul`);
  6283. const member = teamData[0][ti], assist = teamData[1][ti];
  6284. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  6285. changeid(member, memberDom, latentDom, assist); //队员
  6286. changeid(assist, assistDom); //辅助
  6287. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  6288. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  6289. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  6290. );
  6291. teamAbilityLi && teamAbilityLi.classList.toggle("enable-bouns", enableBouns);
  6292. //同一进化链
  6293. const sameEvoTree = isSameEvoTree(member, assist);
  6294. const assistLabel = assistsLabelLiDoms[memberLiDoms.indexOf(memberLi)];
  6295. assistLabel && assistLabel.classList.toggle("same-evo-tree",sameEvoTree);
  6296. assistsLi.classList.toggle("same-evo-tree",sameEvoTree);
  6297. //隐藏队长的自身换为换队长的技能
  6298. if (ti == 5 || //好友队长永远隐藏
  6299. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  6300. {
  6301. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  6302. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  6303. if (skills_m.length == 0 || skills_m[0].type != 227)
  6304. {
  6305. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6306. }
  6307. if (skills_a.length == 0 || skills_a[0].type != 227)
  6308. {
  6309. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  6310. }
  6311. }
  6312. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  6313. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  6314. refreshMemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  6315. refreshMemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  6316. }
  6317. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  6318. let teamHP = null;
  6319. if (teamTotalInfoDom) teamHP = refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  6320. const teamTotalInfoCountDom = teamBigBox.querySelector(".team-total-info-count"); //队伍星级、属性、类型合计
  6321. if (teamTotalInfoCountDom) refreshTeamTotalCount(teamTotalInfoCountDom, teamData, teamNum);
  6322. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  6323. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  6324. const teamAwokenEffectDom = teamBigBox.querySelector(".team-awoken-effect"); //队伍觉醒效果计算
  6325. if (teamAwokenEffectDom) refreshTeamAwokenEfeect(teamAwokenEffectDom, teamData, teamNum, { teamHP });
  6326. });
  6327. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  6328. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  6329. formationBox.appendChild(fragment);
  6330. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  6331. // teamBigBoxs.forEach((teamBigBox, teamNum) => {
  6332. // const teamBox = teamBigBox.querySelector(".team-box");
  6333. // const teamData = formationData.teams[teamNum];
  6334. // const membersDom = teamBox.querySelector(".team-members");
  6335. // const latentsDom = teamBox.querySelector(".team-latents");
  6336. // const assistsDom = teamBox.querySelector(".team-assist");
  6337. // const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  6338. // const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  6339. // const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  6340. // const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  6341. // for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  6342. // const leaderIdx = teamData[3]; //开始设置换队长
  6343. // const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  6344. // const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  6345. // const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  6346. // const teamAbilityLi = teamAbilityDom && teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  6347. // const teamMemberTypesLi = teamMemberTypesDom && teamMemberTypesDom.querySelector(`.member-types-${ti+1}`);
  6348. // const teamMemberAwokenLi = teamAbilityDom && teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6349. // const teamAssistAwokenLi = teamAbilityDom && teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`);
  6350. // [
  6351. // memberLi,
  6352. // latentLi,
  6353. // assistsLi,
  6354. // teamAbilityLi,
  6355. // teamMemberTypesLi,
  6356. // teamMemberAwokenLi,
  6357. // teamAssistAwokenLi
  6358. // ].forEach(dom=>{
  6359. // if (!dom) return;
  6360. // if (leaderIdx > 0 && ti == 0) //队长
  6361. // {
  6362. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  6363. // }
  6364. // else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  6365. // {
  6366. // dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  6367. // }else
  6368. // {
  6369. // dom.style.transform = null;
  6370. // }
  6371. // });
  6372. // }
  6373. // });
  6374. }
  6375. //刷新队伍觉醒效果计算
  6376. function refreshTeamAwokenEfeect(awokenEffectDom, team, ti, option) {
  6377. const [members, assists, badge, swapId] = team;
  6378. let targetIcon;
  6379. //解析两个队长技
  6380. let leader1 = members[swapId || 0], //换队长或者默认队长
  6381. leader2 = members[5];
  6382. let parseLSkill1 = skillParser(leader1?.card?.leaderSkillId),
  6383. parseLSkill2 = skillParser(leader2?.card?.leaderSkillId);
  6384. //防绑
  6385. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"52\"]")) {
  6386. const teamFlagsMembers = Array.from(targetIcon.parentElement.querySelectorAll(".team-flags li"));
  6387. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 52);
  6388. //储存附加 52 即大防绑的队长技能
  6389. let lsAwoken = parseLSkill1.concat(parseLSkill2).filter(skill=>skill.kind == SkillKinds.ImpartAwakenings);
  6390. for (let mi=0; mi < members.length; mi++) {
  6391. const memberData = members[mi];
  6392. const assistData = assists[mi];
  6393. let thisAwokenNum = 0;
  6394. if (badge === 8 || badge === 22) {
  6395. thisAwokenNum = 2;
  6396. } else {
  6397. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6398. if (lsAwoken.length) { //增加队长技赋予的觉醒
  6399. const {attrs=[], types=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6400. lsAwoken.forEach(pls=>{
  6401. if (attrs.some(a => pls.attrs.includes(a)) || types.some(t => pls.types.includes(t))) {
  6402. effectiveAwokens.push(...pls.awakenings);
  6403. }
  6404. });
  6405. }
  6406. thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6407. }
  6408. teamFlagsMembers[mi].setAttribute(dataAttrName, Math.round(Math.min(thisAwokenNum/2,1)*100));
  6409. }
  6410. }
  6411. //自动回复
  6412. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"9\"]")) {
  6413. const targetValue = targetIcon.parentElement.querySelector(".count");
  6414. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 9);
  6415. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6416. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6417. let count = thisAwokenNum * 1000; //普通觉醒每个加1000
  6418. //自动回复的队长技能
  6419. let lsAwoken1 = parseLSkill1.filter(skill=>skill.kind == SkillKinds.AutoHeal),
  6420. lsAwoken2 = parseLSkill2.filter(skill=>skill.kind == SkillKinds.AutoHeal);
  6421. if (lsAwoken1.length) {
  6422. const [,,rcv] = leader1.ability;
  6423. count += rcv * lsAwoken1[0].value.value;
  6424. }
  6425. if (lsAwoken2.length) {
  6426. const [,,rcv] = leader2.ability;
  6427. count += rcv * lsAwoken2[0].value.value;
  6428. }
  6429. for (let mi=0; mi < members.length; mi++) {
  6430. const memberData = members[mi];
  6431. let latentCount = memberData?.latent?.filter(l=>l===5).length;
  6432. if (latentCount>0) { //自动回复潜觉,不考虑任何297和觉醒
  6433. let memberCard = memberData.card;
  6434. //计算没有297的纯三维
  6435. let memberRCV = Math.round(curve(memberCard.rcv, memberData.level, memberCard.maxLevel, memberCard.limitBreakIncr, 5));
  6436. count += Math.round(memberRCV * 0.15 * latentCount); //回复力的15%
  6437. } else {
  6438. continue;
  6439. }
  6440. }
  6441. targetValue.setAttribute(dataAttrName, count.bigNumberToString());
  6442. if (count > 0 && option.teamHP) {
  6443. targetValue.setAttribute("data-percent", (Math.floor(count / option.teamHP.tHP * 1000) / 10));
  6444. }
  6445. }
  6446. //颜色盾
  6447. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"4\"]")) {
  6448. const awokens = Array.from(targetIcon.parentElement.querySelectorAll(".awoken-icon"));
  6449. const teamLatents = members.flatMap(m=>m.latent); //因为盾是固定值,所以直接平面化所有的潜觉
  6450. for (let ai=0; ai < awokens.length; ai++) {
  6451. const awoken = awokens[ai];
  6452. const ak = parseInt(awoken.dataset.awokenIcon, 10);
  6453. const thisAwokenNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6454. const prob = thisAwokenNum * 0.07 //普通觉醒7%
  6455. + teamLatents.filter(l=>l===2+ak).length * 0.01 //小潜觉 1%
  6456. + teamLatents.filter(l=>l===28+ak).length * 0.025; //大潜觉 2.5%
  6457. awoken.setAttribute(dataAttrName,Math.round(Math.min(prob,1)*1000)/10);
  6458. }
  6459. }
  6460. //掉+珠
  6461. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"14\"]")) {
  6462. const awokens = Array.from(targetIcon.parentElement.querySelectorAll(".awoken-icon"));
  6463. for (let ai=0; ai < awokens.length; ai++) {
  6464. const awoken = awokens[ai];
  6465. const ak = parseInt(awoken.dataset.awokenIcon, 10);
  6466. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak);
  6467. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6468. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6469. const prob = thisAwokenNum * 0.2; //普通觉醒20%
  6470. awoken.setAttribute(dataAttrName,Math.round(prob*100));
  6471. awoken.classList.toggle("gt100", prob > 1);
  6472. }
  6473. }
  6474. //SX
  6475. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"28\"]")) {
  6476. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6477. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6478. const thisAwokenNum = awokenCountInTeam(team, 28, solo, teamsCount);
  6479. let prob = thisAwokenNum / 5;
  6480. switch (badge) {
  6481. case 9:
  6482. prob += 1;
  6483. break;
  6484. case 22: //状态异常耐性 辅助无效
  6485. prob += 1;
  6486. break;
  6487. }
  6488. const percentValue = Math.round(Math.min(prob,1)*100);
  6489. targetValue.setAttribute(dataAttrName, percentValue);
  6490. targetMeter.value = percentValue;
  6491. }
  6492. //暗
  6493. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"68\"]")) {
  6494. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6495. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6496. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 68);
  6497. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6498. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6499. let prob = thisAwokenNum / 5;
  6500. switch (badge) {
  6501. case 12:
  6502. prob += 1;
  6503. break;
  6504. case 22: //状态异常耐性 辅助无效
  6505. prob += 1;
  6506. break;
  6507. }
  6508. const percentValue = Math.round(Math.min(prob,1)*100);
  6509. targetValue.setAttribute(dataAttrName, percentValue);
  6510. targetMeter.value = percentValue;
  6511. }
  6512. //废
  6513. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"69\"]")) {
  6514. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6515. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6516. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 69);
  6517. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6518. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6519. let prob = thisAwokenNum / 5;
  6520. switch (badge) {
  6521. case 13:
  6522. prob += 1;
  6523. break;
  6524. case 22: //状态异常耐性 辅助无效
  6525. prob += 1;
  6526. break;
  6527. }
  6528. const percentValue = Math.round(Math.min(prob,1)*100);
  6529. targetValue.setAttribute(dataAttrName, percentValue);
  6530. targetMeter.value = percentValue;
  6531. }
  6532. //毒
  6533. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"70\"]")) {
  6534. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6535. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6536. const equivalentAwoken = equivalent_awoken.find(eak => eak.big === 70);
  6537. const thisAwokenNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6538. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6539. let prob = thisAwokenNum / 5;
  6540. switch (badge) {
  6541. case 14:
  6542. prob += 1;
  6543. break;
  6544. case 22: //状态异常耐性 辅助无效
  6545. prob += 1;
  6546. break;
  6547. }
  6548. const percentValue = Math.round(Math.min(prob,1)*100);
  6549. targetValue.setAttribute(dataAttrName, percentValue);
  6550. targetMeter.value = percentValue;
  6551. }
  6552. //下午茶
  6553. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"132\"]")) {
  6554. const targetValue = targetIcon.parentElement.querySelector(".prob");
  6555. const targetMeter = targetIcon.parentElement.querySelector("meter");
  6556. const thisAwokenNum = awokenCountInTeam(team, 132, solo, teamsCount);
  6557. let prob = thisAwokenNum / 5;
  6558. const percentValue = Math.round(Math.min(prob,1)*100);
  6559. targetValue.setAttribute(dataAttrName, percentValue);
  6560. targetMeter.value = percentValue;
  6561. }
  6562. //云
  6563. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"54\"]")) {
  6564. const thisAwokenNum = awokenCountInTeam(team, 54, solo, teamsCount);
  6565. targetIcon.classList.toggle("disabled", thisAwokenNum === 0);
  6566. }
  6567. //封条
  6568. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"55\"]")) {
  6569. const thisAwokenNum = awokenCountInTeam(team, 55, solo, teamsCount);
  6570. targetIcon.classList.toggle("disabled", thisAwokenNum === 0);
  6571. }
  6572. //掉废
  6573. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"14\"]")) {
  6574. const has = members.some(member=>member?.latent?.includes(14));
  6575. targetIcon.classList.toggle("disabled", !has);
  6576. }
  6577. //掉毒
  6578. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"15\"]")) {
  6579. const has = members.some(member=>member?.latent?.includes(15));
  6580. targetIcon.classList.toggle("disabled", !has);
  6581. }
  6582. //心横解转转
  6583. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"40\"]")) {
  6584. const targetValue = targetIcon.parentElement.querySelector(".count");
  6585. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 20);
  6586. let count = 0;
  6587. for (let mi=0; mi < members.length; mi++) {
  6588. const memberData = members[mi];
  6589. const assistData = assists[mi];
  6590. if (memberData?.latent?.includes(40)) {
  6591. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6592. count += effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6593. } else {
  6594. continue;
  6595. }
  6596. }
  6597. targetValue.setAttribute(dataAttrName, count);
  6598. }
  6599. //心追解云封
  6600. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"46\"]")) {
  6601. const targetValue = targetIcon.parentElement.querySelector(".count");
  6602. let count = 0;
  6603. for (let mi=0; mi < members.length; mi++) {
  6604. const memberData = members[mi];
  6605. const assistData = assists[mi];
  6606. if (memberData?.latent?.includes(46)) {
  6607. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6608. count += effectiveAwokens.filter(ak=>ak==45).length;
  6609. } else {
  6610. continue;
  6611. }
  6612. }
  6613. targetValue.setAttribute(dataAttrName, count);
  6614. }
  6615. //普通L
  6616. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"60\"]")) {
  6617. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6618. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 60);
  6619. let count = new Array(orbs.length).fill(0);
  6620. for (let mi=0; mi < members.length; mi++) {
  6621. const memberData = members[mi];
  6622. const assistData = assists[mi];
  6623. let effectiveAwokens = memberData?.effectiveAwokens(assistData);
  6624. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6625. if (thisAwokenNum == 0) continue;
  6626. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6627. attrs.distinct().forEach(attr=>{
  6628. count[attr] += thisAwokenNum;
  6629. });
  6630. }
  6631. orbs.forEach((orb,oi)=>{
  6632. orb.setAttribute(dataAttrName,count[oi]);
  6633. });
  6634. }
  6635. //L解禁武器
  6636. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"48\"]")) {
  6637. const latentId = parseInt(targetIcon.dataset.latentIcon, 10);
  6638. const awokenId = allowable_latent.needAwoken.find(obj=>obj.latent === latentId)?.awoken;
  6639. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === awokenId);
  6640. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6641. const count = new Array(orbs.length).fill(0);
  6642. for (let mi=0; mi < members.length; mi++) {
  6643. const memberData = members[mi];
  6644. const assistData = void 0; //assists[mi]; //L解禁武器,武器上的L无意义
  6645. const latentCount = memberData.latent.filter(id=>id===latentId).length;
  6646. if (latentCount > 0) {
  6647. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6648. let thisAwokenNum = (
  6649. effectiveAwokens.filter(ak=>ak===equivalentAwoken.small).length
  6650. + effectiveAwokens.filter(ak=>ak===equivalentAwoken.big).length
  6651. * equivalentAwoken.times)
  6652. * latentCount;
  6653. if (thisAwokenNum == 0) continue;
  6654. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6655. attrs.distinct().forEach(attr=>{
  6656. count[attr] += thisAwokenNum;
  6657. });
  6658. } else {
  6659. continue;
  6660. }
  6661. }
  6662. orbs.forEach((orb,oi)=>{
  6663. orb.setAttribute(dataAttrName,count[oi]);
  6664. });
  6665. }
  6666. //普通十字
  6667. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"78\"]")) {
  6668. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6669. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6670. let count = new Array(orbs.length).fill(0);
  6671. for (let mi=0; mi < members.length; mi++) {
  6672. const memberData = members[mi];
  6673. const assistData = assists[mi];
  6674. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6675. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6676. if (thisAwokenNum == 0) continue;
  6677. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6678. attrs.distinct().forEach(attr=>{
  6679. count[attr] += thisAwokenNum;
  6680. });
  6681. }
  6682. orbs.forEach((orb,oi)=>{
  6683. orb.setAttribute(dataAttrName,count[oi]);
  6684. });
  6685. }
  6686. //十字追部位
  6687. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"50\"]")) {
  6688. const latentId = parseInt(targetIcon.dataset.latentIcon, 10);
  6689. const awokenId = allowable_latent.needAwoken.find(obj=>obj.latent === latentId)?.awoken;
  6690. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === awokenId);
  6691. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6692. const count = new Array(orbs.length).fill(0);
  6693. for (let mi=0; mi < members.length; mi++) {
  6694. const memberData = members[mi];
  6695. const assistData = assists[mi];
  6696. const latentCount = memberData.latent.filter(id=>id===latentId).length;
  6697. if (latentCount > 0) {
  6698. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6699. let thisAwokenNum = (
  6700. effectiveAwokens.filter(ak=>ak===equivalentAwoken.small).length
  6701. + effectiveAwokens.filter(ak=>ak===equivalentAwoken.big).length
  6702. * equivalentAwoken.times)
  6703. * latentCount;
  6704. if (thisAwokenNum == 0) continue;
  6705. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6706. attrs.distinct().forEach(attr=>{
  6707. count[attr] += thisAwokenNum;
  6708. });
  6709. } else {
  6710. continue;
  6711. }
  6712. }
  6713. orbs.forEach((orb,oi)=>{
  6714. orb.setAttribute(dataAttrName,count[oi]);
  6715. });
  6716. }
  6717. //U解禁消
  6718. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"41\"]")) {
  6719. const latentId = parseInt(targetIcon.dataset.latentIcon, 10);
  6720. const awokenId = allowable_latent.needAwoken.find(obj=>obj.latent === latentId)?.awoken;
  6721. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === awokenId);
  6722. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6723. const count = new Array(orbs.length).fill(0);
  6724. for (let mi=0; mi < members.length; mi++) {
  6725. const memberData = members[mi];
  6726. const assistData = assists[mi];
  6727. const latentCount = memberData.latent.filter(id=>id===latentId).length;
  6728. if (latentCount > 0) {
  6729. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6730. let thisAwokenNum = (
  6731. effectiveAwokens.filter(ak=>ak===equivalentAwoken.small).length
  6732. + effectiveAwokens.filter(ak=>ak===equivalentAwoken.big).length
  6733. * equivalentAwoken.times)
  6734. * latentCount;
  6735. if (thisAwokenNum == 0) continue;
  6736. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6737. attrs.distinct().forEach(attr=>{
  6738. count[attr] += thisAwokenNum;
  6739. });
  6740. } else {
  6741. continue;
  6742. }
  6743. }
  6744. orbs.forEach((orb,oi)=>{
  6745. orb.setAttribute(dataAttrName,count[oi]);
  6746. });
  6747. }
  6748. //普通C珠
  6749. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"62\"]")) {
  6750. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6751. //目前没有大觉醒
  6752. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6753. let count = new Array(orbs.length).fill(0);
  6754. for (let mi=0; mi < members.length; mi++) {
  6755. const memberData = members[mi];
  6756. const assistData = assists[mi];
  6757. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6758. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6759. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6760. if (thisAwokenNum == 0) continue;
  6761. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6762. attrs.distinct().forEach(attr=>{
  6763. count[attr] += thisAwokenNum;
  6764. });
  6765. }
  6766. orbs.forEach((orb,oi)=>{
  6767. orb.setAttribute(dataAttrName,count[oi]);
  6768. });
  6769. }
  6770. //C珠破吸
  6771. if (targetIcon = awokenEffectDom.querySelector(".latent-icon[data-latent-icon=\"39\"]")) {
  6772. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6773. //目前没有大觉醒
  6774. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 27);
  6775. let count = new Array(orbs.length).fill(0);
  6776. for (let mi=0; mi < members.length; mi++) {
  6777. const memberData = members[mi];
  6778. const assistData = assists[mi];
  6779. if (memberData.latent.includes(39)) {
  6780. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6781. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6782. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==62).length;
  6783. if (thisAwokenNum == 0) continue;
  6784. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6785. attrs.distinct().forEach(attr=>{
  6786. count[attr] += thisAwokenNum;
  6787. });
  6788. } else {
  6789. continue;
  6790. }
  6791. }
  6792. orbs.forEach((orb,oi)=>{
  6793. orb.setAttribute(dataAttrName,count[oi]);
  6794. });
  6795. }
  6796. //普通T字
  6797. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"126\"]")) {
  6798. const orbs = Array.from(targetIcon.parentElement.querySelectorAll(".orb-list .orb"));
  6799. //目前没有大觉醒
  6800. //const equivalentAwoken = equivalent_awoken.find(eak => eak.small === 78);
  6801. let count = new Array(orbs.length).fill(0);
  6802. for (let mi=0; mi < members.length; mi++) {
  6803. const memberData = members[mi];
  6804. const assistData = assists[mi];
  6805. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6806. //let thisAwokenNum = effectiveAwokens.filter(ak=>ak==equivalentAwoken.small).length + effectiveAwokens.filter(ak=>ak==equivalentAwoken.big).length * equivalentAwoken.times;
  6807. let thisAwokenNum = effectiveAwokens.filter(ak=>ak==126).length;
  6808. if (thisAwokenNum == 0) continue;
  6809. const {attrs=[]} = memberData.getAttrsTypesWithWeapon(assistData) || {};
  6810. attrs.distinct().forEach(attr=>{
  6811. count[attr] += thisAwokenNum;
  6812. });
  6813. }
  6814. orbs.forEach((orb,oi)=>{
  6815. orb.setAttribute(dataAttrName,count[oi]);
  6816. });
  6817. }
  6818. //竖心追
  6819. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"45\"]")) {
  6820. const targetValue = targetIcon.parentElement.querySelector(".count");
  6821. let count = 0;
  6822. for (let mi=0; mi < members.length; mi++) {
  6823. const memberData = members[mi];
  6824. const assistData = assists[mi];
  6825. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6826. count += effectiveAwokens.filter(ak=>ak===45).length;
  6827. }
  6828. targetValue.setAttribute(dataAttrName, (count * 50_0000).bigNumberToString());
  6829. const percent = Math.min(count * 20, 100);
  6830. const sheildIcon = targetIcon.parentElement.querySelector("[data-icon-type=\"breaking-shield\"]");
  6831. sheildIcon.style.setProperty("--percent",`${percent}%`);
  6832. const targetValue2 = targetIcon.parentElement.querySelector(".count[data-postfix]");
  6833. targetValue2.setAttribute(dataAttrName, percent);
  6834. }
  6835. //方心追
  6836. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"50\"]")) {
  6837. const targetValue = targetIcon.parentElement.querySelector(".count");
  6838. let count = 0;
  6839. for (let mi=0; mi < members.length; mi++) {
  6840. const memberData = members[mi];
  6841. const assistData = assists[mi];
  6842. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6843. count += effectiveAwokens.filter(ak=>ak===50).length;
  6844. }
  6845. targetValue.setAttribute(dataAttrName, (count * 1000_0000).bigNumberToString());
  6846. const percent = Math.min(count * 50, 100);
  6847. const sheildIcon = targetIcon.parentElement.querySelector("[data-icon-type=\"breaking-shield\"]");
  6848. sheildIcon.style.setProperty("--percent",`${percent}%`);
  6849. const targetValue2 = targetIcon.parentElement.querySelector(".count[data-postfix]");
  6850. targetValue2.setAttribute(dataAttrName, percent);
  6851. }
  6852. //L心
  6853. if (targetIcon = awokenEffectDom.querySelector(".awoken-icon[data-awoken-icon=\"59\"]")) {
  6854. const targetValue = targetIcon.parentElement.querySelector(".count");
  6855. let count = 0;
  6856. for (let mi=0; mi < members.length; mi++) {
  6857. const memberData = members[mi];
  6858. const assistData = assists[mi];
  6859. let effectiveAwokens = memberData.effectiveAwokens(assistData);
  6860. count += effectiveAwokens.filter(ak=>ak===59).length;
  6861. }
  6862. targetValue.setAttribute(dataAttrName, count * 5);
  6863. }
  6864. }
  6865. function highlightAwokenMember(event, teamIndex) {
  6866. if (teamIndex<0) return; //没有目标队伍就退出
  6867. const teamBox = formationBox.querySelector(`.teams .team-bigbox:nth-of-type(${teamIndex+1})`);
  6868. if (!teamBox) return; //没有目标队伍就退出
  6869. const icon = this;
  6870. const akId = (icon=>{
  6871. if (Number.isInteger(icon)) {
  6872. return icon;
  6873. } else if (icon instanceof HTMLElement && icon.hasAttribute("data-awoken-icon")) {
  6874. return parseInt(icon.getAttribute("data-awoken-icon"), 10);
  6875. } else if (icon instanceof HTMLElement && icon.hasAttribute("data-latent-icon")) {
  6876. const latentId = parseInt(icon.getAttribute("data-latent-icon"), 10);
  6877. switch(latentId) {
  6878. case 39: return 62; //豆荚破伤吸
  6879. case 40: return 20; //心横消转转
  6880. case 41: return 27; //U消禁消
  6881. case 46: return 45; //心追解云封
  6882. case 47: return 59; //心L SB+
  6883. case 48: return 60; //L解封武器
  6884. case 50: return 78; //十字追部位
  6885. default: return;
  6886. }
  6887. } else {
  6888. throw new TypeError("输入的不是 整数 或者含 data-awoken-icon 的 HTML 元素");
  6889. }
  6890. })(icon);
  6891. const eqak = equivalent_awoken.find(obj=>akId === obj.big || akId === obj.small);
  6892. const awokenFindArea = [], //搜索觉醒ID的区域
  6893. forceArea = []; //强制高亮的区域
  6894. if (icon.classList.contains("latent-icon") && icon.hasAttribute("data-latent-icon")) {
  6895. //如果选中的是潜觉,只显示让这个潜觉生效的觉醒
  6896. const latentId = parseInt(icon.getAttribute("data-latent-icon"), 10);
  6897. formation.teams[teamIndex][0]
  6898. .forEach((member,idx)=>{
  6899. if (member.latent.includes(latentId)) {
  6900. awokenFindArea.push(...teamBox.querySelectorAll(`:where(.team-member-awoken,${latentId === 48 ? "" : ".team-assist-awoken"}) .member-awoken[data-index="${idx}"]`));
  6901. }
  6902. });
  6903. const latents = teamBox.querySelectorAll(`.team-latents .latent-icon[data-latent-icon="${latentId}"]`);
  6904. forceArea.push(...latents);
  6905. } else {
  6906. awokenFindArea.push(...teamBox.querySelectorAll(":where(.team-member-awoken,.team-assist-awoken)"));
  6907. if (icon.closest(".team-awoken-effect")) {
  6908. //处理盾,高亮潜觉的盾
  6909. const awokenId = parseInt(icon.getAttribute("data-awoken-icon"), 10);
  6910. if (awokenId >= 4 && awokenId <= 8) {
  6911. const latentId_1 = awokenId + 2, latentId_2 = awokenId + 28;
  6912. const latents = teamBox.querySelectorAll(`.team-latents .latent-icon:where([data-latent-icon="${latentId_1}"],[data-latent-icon="${latentId_2}"])`);
  6913. forceArea.push(...latents);
  6914. }
  6915. }
  6916. }
  6917. const akIcons = awokenFindArea.flatMap(node=>Array.from(node.querySelectorAll(".awoken-icon")));
  6918. akIcons.filter(icon=>{
  6919. const iconId = parseInt(icon?.dataset?.awokenIcon, 10);
  6920. return eqak ? (iconId === eqak.big || iconId === eqak.small) : iconId === akId;
  6921. })
  6922. .forEach(icon=>icon.classList.add("hightlight"));
  6923. forceArea.forEach(icon=>icon.classList.add("hightlight"));
  6924. }
  6925. function highlightAwokenMemberForIcon(event) {
  6926. const teamBigBoxs = [...formationBox.querySelectorAll(".teams .team-bigbox")];
  6927. const teamIndex = teamBigBoxs.findIndex(box=>box.contains(this));
  6928. highlightAwokenMember.call(this, event, teamIndex);
  6929. }
  6930. function removeAllHighlightOnAwokenMenber() {
  6931. const teamBigBoxs = [...formationBox.querySelectorAll(".teams .team-bigbox")];
  6932. teamBigBoxs.forEach(teamDom=>{
  6933. const akIcons = [...teamDom.querySelectorAll(":where(.team-member-awoken,.team-assist-awoken,.team-latents) .hightlight")];
  6934. akIcons.forEach(icon=>icon.classList.remove("hightlight"));
  6935. });
  6936. }
  6937. //刷新队伍觉醒统计
  6938. function refreshTeamAwokenCount(awokenDom, team) {
  6939. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6940. const awokenResort = new Set([46]); //队伍大血,强制排在第一位
  6941. official_awoken_sorting.forEach(ak=>awokenResort.add(ak));
  6942. awokenResort.forEach(ak=>{
  6943. let totalNum = 0;
  6944. //搜索等效觉醒
  6945. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ak || eak.big === ak);
  6946. if (equivalentAwoken?.small === ak)
  6947. { //等效觉醒小
  6948. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  6949. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  6950. } else if (equivalentAwoken?.big === ak)
  6951. { //等效觉醒大就跳过
  6952. return;
  6953. } else
  6954. { //普通觉醒
  6955. totalNum = awokenCountInTeam(team, ak, solo, teamsCount);
  6956. }
  6957. if (totalNum == 0) return;
  6958. const li = document.createElement("li");
  6959. li.className = "awoken-count";
  6960. const icon = li.appendChild(document.createElement("icon"));
  6961. icon.className = "awoken-icon";
  6962. icon.setAttribute("data-awoken-icon", ak);
  6963. const span = li.appendChild(document.createElement("span"));
  6964. span.className = "count";
  6965. span.textContent = totalNum;
  6966. icon.onmouseenter = highlightAwokenMemberForIcon;
  6967. icon.onmouseleave = removeAllHighlightOnAwokenMenber;
  6968. fragment.append(li);
  6969. });
  6970. const awokenUL = awokenDom.querySelector(".awoken-ul");
  6971. awokenUL.innerHTML = '';
  6972. awokenUL.append(fragment);
  6973. }
  6974. //刷新阵型觉醒统计
  6975. function refreshFormationAwokenCount(awokenDom, teams) {
  6976. function awokenSetCount(aicon, number) {
  6977. if (!aicon) return; //没有这个觉醒就撤回
  6978. const ali = aicon.parentNode;
  6979. const countDom = ali.querySelector(".count");
  6980. countDom.textContent = number;
  6981. if (number)
  6982. ali.classList.remove(className_displayNone);
  6983. else
  6984. ali.classList.add(className_displayNone);
  6985. }
  6986. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  6987. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  6988. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  6989. const acs = aicons.map(aicon=>{
  6990. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  6991. let totalNum = 0;
  6992. //搜索等效觉醒
  6993. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  6994. if (equivalentAwoken)
  6995. {
  6996. if (equivalentAwoken.small === ai)
  6997. {
  6998. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  6999. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  7000. }
  7001. } else
  7002. {
  7003. totalNum = awokenCountInFormation(teams, ai, solo);
  7004. }
  7005. awokenSetCount(aicon, totalNum);
  7006. return {a:ai,c:totalNum};
  7007. });
  7008. if (acs.every(ac=>ac.c==0))
  7009. {
  7010. awokenDom.classList.add(className_displayNone);
  7011. } else
  7012. {
  7013. awokenDom.classList.remove(className_displayNone);
  7014. }
  7015. awokenDom.appendChild(fragment);
  7016. }
  7017. //刷新能力值
  7018. function refreshAbility(abilityDom, team, idx) {
  7019. const memberData = team[0][idx];
  7020. const assistData = team[1][idx];
  7021. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  7022. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  7023. if (mainAbility && memberData.ability) {
  7024. for (let ai = 0; ai < 3; ai++) {
  7025. memberData.ability[ai] = mainAbility[ai][0];
  7026. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  7027. }
  7028. }
  7029. if (!abilityDom) return; //如果没有dom,直接跳过
  7030. const abilityLi = abilityDom.querySelector(`.abilitys[data-index="${idx}"]`);
  7031. const hpDom = abilityLi.querySelector(".hp");
  7032. const atkDom = abilityLi.querySelector(".atk");
  7033. const rcvDom = abilityLi.querySelector(".rcv");
  7034. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  7035. if (mainAbility) {
  7036. div.classList.remove(className_displayNone);
  7037. div.textContent = memberData.ability[ai];
  7038. } else {
  7039. div.classList.add(className_displayNone);
  7040. div.textContent = 0;
  7041. }
  7042. });
  7043. }
  7044. //刷新队员
  7045. function refreshMemberTypes(memberTypesDom, team, idx) {
  7046. if (!memberTypesDom) return; //如果没有dom,直接跳过
  7047. const member = team[0][idx];
  7048. const assist = team[1][idx];
  7049. let {types = [], isAppendType = false, appendTypes} = member.getAttrsTypesWithWeapon(assist) || {};
  7050. function typeIcon(tid, isAppendType = false) {
  7051. const iconLi = document.createElement("li");
  7052. const icon = iconLi.appendChild(document.createElement("icon"))
  7053. icon.className = "type-icon";
  7054. icon.setAttribute("data-type-icon", tid);
  7055. if (isAppendType) {
  7056. iconLi.classList.add('append-type');
  7057. }
  7058. return iconLi;
  7059. }
  7060. const fragment = document.createDocumentFragment();
  7061. if (member.id > 0) {
  7062. member.card.types.forEach(tid=>fragment.appendChild(typeIcon(tid)));
  7063. if (isAppendType) {
  7064. appendTypes.forEach(tid=>fragment.appendChild(typeIcon(tid, true)));
  7065. }
  7066. }
  7067. const memberTypesUl = memberTypesDom.querySelector(`.member-types[data-index="${idx}"] .types-ul`);
  7068. memberTypesUl.innerHTML = '';
  7069. memberTypesUl.appendChild(fragment);
  7070. }
  7071. //刷新队员觉醒
  7072. function refreshMemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  7073. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  7074. const memberData = team[0][idx];
  7075. const assistData = team[1][idx];
  7076. // const memberCard = Cards[memberData.id] || Cards[0];
  7077. // const assistCard = Cards[assistData.id] || Cards[0];
  7078. //队员觉醒
  7079. let memberAwokens = memberData.effectiveAwokens() || [];
  7080. //memberAwokens.sort();
  7081. //武器觉醒
  7082. let assistAwokens = assistData.effectiveAwokens() || [];
  7083. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  7084. //assistAwokens.sort();
  7085. /*if (assistAwokens.includes(49))
  7086. {
  7087. memberAwokens = memberAwokens.concat(assistAwokens);
  7088. }*/
  7089. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken[data-index="${idx}"] .awoken-ul`);
  7090. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken[data-index="${idx}"] .awoken-ul`);
  7091. /* //通用的
  7092. function countNum(arr) {
  7093. const map = arr.reduce(function(preMap, value){
  7094. return preMap.set(value, (preMap.get(value) || 0) + 1);
  7095. }, new Map());
  7096. return Array.from(map);
  7097. };*/
  7098. function countAwokenNum(arr) {
  7099. const map = arr.reduce(function(preMap, value){
  7100. const eak = equivalent_awoken.find(eako => eako.big === value);
  7101. if (eak)
  7102. {
  7103. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  7104. }else
  7105. {
  7106. return preMap.set(value, (preMap.get(value) || 0) + 1);
  7107. }
  7108. }, new Map());
  7109. return Array.from(map);
  7110. };
  7111. /*const hideAwokens = [49,1,2,3,63];
  7112. if (solo) hideAwokens.push(30); //协力觉醒
  7113. if (!solo) hideAwokens.push(63); //掉落觉醒
  7114. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  7115. let memberAwokensCount = countAwokenNum(memberAwokens);
  7116. memberAwokenUl.innerHTML = '';
  7117. memberAwokensCount.forEach(akc=>{
  7118. const iconLi = document.createElement("li");
  7119. const icon = iconLi.appendChild(document.createElement("icon"))
  7120. icon.className = "awoken-icon";
  7121. icon.setAttribute("data-awoken-icon", akc[0]);
  7122. icon.setAttribute("data-awoken-count", akc[1]);
  7123. memberAwokenUl.appendChild(iconLi);
  7124. });
  7125. let assistAwokensCount = countAwokenNum(assistAwokens);
  7126. assistAwokenUl.innerHTML = '';
  7127. assistAwokensCount.forEach(akc=>{
  7128. const iconLi = document.createElement("li");
  7129. const icon = iconLi.appendChild(document.createElement("icon"))
  7130. icon.className = "awoken-icon";
  7131. icon.setAttribute("data-awoken-icon", akc[0]);
  7132. icon.setAttribute("data-awoken-count", akc[1]);
  7133. assistAwokenUl.appendChild(iconLi);
  7134. });
  7135. }
  7136. function setTextContentAndAttribute(dom, str, number)
  7137. {
  7138. if (!dom) return;
  7139. if (typeof str == "string") {
  7140. dom.textContent = str;
  7141. }
  7142. else {
  7143. dom.innerHTML = '';
  7144. dom.append(str);
  7145. }
  7146. dom.setAttribute(dataAttrName, number ?? str);
  7147. }
  7148. function drawHpInfo(hpBarDom, reduceAttrRanges)
  7149. {
  7150. const width = hpBarDom.width, height = hpBarDom.height;
  7151. let ctx = hpBarDom.getContext("2d");
  7152. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  7153. {
  7154. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  7155. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  7156. //console.table(reduceRanges);
  7157. ctx.fillStyle = attrColors[ridx];
  7158. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  7159. reduceRanges.forEach(range=>{
  7160. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  7161. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  7162. });
  7163. });
  7164. }
  7165. else //只有阶梯盾
  7166. {
  7167. const reduceRanges = reduceAttrRanges[0];
  7168. //创建线性颜色渐变对象
  7169. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  7170. canvasGradient.addColorStop(0, "#EE99AA");
  7171. canvasGradient.addColorStop(0.4, "#FFDDEE");
  7172. canvasGradient.addColorStop(1, "#EE9999");
  7173. ctx.fillStyle = canvasGradient;
  7174. ctx.fillRect(0, 0, width, height);
  7175. reduceRanges.forEach(range=>{
  7176. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  7177. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  7178. });
  7179. }
  7180. }
  7181. //刷新队伍能力值合计
  7182. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  7183. //计算总的生命值
  7184. if (!totalDom) return;
  7185. const outdata = {};
  7186. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  7187. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  7188. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  7189. const tEffectDom = totalDom.querySelector(".tIf-effect");
  7190. const [members, assists, badge, swapId] = team;
  7191. const teams = formation.teams;
  7192. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7193. const [teamsA_members, teamsA_assists, teamsA_badge, swapIdA] = teamsA;
  7194. const [teamsB_members, teamsB_assists, teamsB_badge, swapIdB] = teamsB;
  7195. const leader1id = members[swapId || 0].id;
  7196. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[swapIdA || 0].id : teamsB_members[swapIdB || 0].id) : members[5].id;
  7197. //计算当前队伍,2P时则是需要特殊处理
  7198. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  7199. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  7200. if (tHpDom) {
  7201. const reduceScales1 = getReduceScales(leader1id);
  7202. const reduceScales2 = getReduceScales(leader2id);
  7203. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  7204. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  7205. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  7206. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  7207. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  7208. const hpBar = totalDom.querySelector(".reduce-details");
  7209. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  7210. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  7211. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  7212. {
  7213. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  7214. hpBar.classList.remove(className_displayNone);
  7215. }else
  7216. {
  7217. hpBar.classList.add(className_displayNone);
  7218. }
  7219. const totalReduce = leastScale.scale;
  7220. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7221. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7222. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7223. //徽章血量强化
  7224. function getBadgeHPScale(badge, member) {
  7225. if (teamsCount == 2) return 1;
  7226. switch (badge) {
  7227. case 5: return 1.10; //小血
  7228. case 18: return 1.15; //大血
  7229. case 20: return 1.10; //全属性
  7230. case 22: case 23: return 1.50; //状态异常耐性&SB++ 辅助无效
  7231. case 24: return member.card.collabId === 92 ? 1.15 : 1; //英雄学院徽章
  7232. case 25: return member.card.gachaIds.includes(1) ? 1.15 : 1; //画师桶,1号徽章
  7233. case 26: case 53: return member.card.collabId === 107 ? 1.15 : 1; //高达徽章
  7234. case 27: return member.card.collabId === 112 ? 1.15 : 1; //转生成为史莱姆
  7235. case 28: return member.card.collabId === 110 ? 1.15 : 1; //电击文库Index
  7236. case 29: return member.card.collabId === 102 ? 1.15 : 1; //奥特曼
  7237. case 30: case 65: return member.card.gachaIds.includes(6) ? 1.15 : 1; //花嫁
  7238. case 31: return member.card.collabId === 113 ? 1.15 : 1; //叛逆的鲁鲁修
  7239. case 15: return member.card.collabId === 96 ? 1.15 : 1; //漫威
  7240. case 16: case 70: return member.card.gachaIds.includes(9) ? 1.15 : 1; //泳装
  7241. case 32: return [21, 61].includes(member.card.collabId) ? 1.15 : 1; //怪物猎人
  7242. case 33: return member.card.collabId === 27 ? 1.15 : 1; //三丽鸥
  7243. case 34: return member.card.collabId === 97 ? 1.15 : 1; //咒术回战
  7244. case 35: return member.card.gachaIds.includes(11) ? 1.15 : 1; //万圣节
  7245. case 36: return member.card.collabId === 114 ? 1.15 : 1; //数码宝贝
  7246. case 37: return member.card.collabId === 90 ? 1.15 : 1; //diss你
  7247. case 38: case 62: return member.card.collabId === 1 ? 1.15 : 1; //GungHo本家
  7248. case 39: return member.card.collabId === 115 ? 1.15 : 1; //周刊少年Magazine
  7249. case 40: return member.card.gachaIds.includes(12) ? 1.15 : 1; //圣诞节
  7250. case 41: return member.card.types.includes(5) ? 1.05 : 1; //神属性
  7251. case 42: return member.card.types.includes(4) ? 1.05 : 1; //龙属性
  7252. case 43: return member.card.types.includes(7) ? 1.05 : 1; //恶属性
  7253. case 44: return member.card.types.includes(8) ? 1.05 : 1; //机械属性
  7254. case 45: return member.card.types.includes(1) ? 1.05 : 1; //平衡属性
  7255. case 46: return member.card.types.includes(6) ? 1.05 : 1; //攻击属性
  7256. case 47: return member.card.types.includes(2) ? 1.05 : 1; //体力属性
  7257. case 48: return member.card.types.includes(3) ? 1.05 : 1; //回复属性
  7258. case 49: return member.card.collabId === 116 ? 1.15 : 1; //GA文库
  7259. case 50: return member.card.gachaIds.includes(0) ? 1.15 : 1; //正月(新年)
  7260. case 51: return member.card.gachaIds.includes(14) ? 1.15 : 1; //女子桶
  7261. case 52: return member.card.gachaIds.includes(2) ? 1.15 : 1; //情人节
  7262. case 54: case 55: return member.card.collabId === 117 ? 1.15 : 1; //排球少年
  7263. case 56: case 57: return member.card.gachaIds.includes(3) ? 1.15 : 1; //新学期(学园)
  7264. case 58: case 59: return member.card.collabId === 118 ? 1.15 : 1; //柯南
  7265. case 60: case 61: return member.card.gachaIds.includes(4) ? 1.15 : 1; //纺星精灵(花朵拟人)
  7266. case 63: case 64: return member.card.gachaIds.includes(15) ? 1.15 : 1; //女仆管家
  7267. case 66: case 67: return member.card.gachaIds.includes(13) ? 1.15 : 1; //酒桶
  7268. case 68: case 69: return member.card.gachaIds.includes(8) ? 1.15 : 1; //龙契士&龙唤士桶(对桶外合作id不生效)
  7269. case 71: case 72: return member.card.collabId === 93 ? 1.15 : 1; //鬼灭之刃
  7270. default: return 1;
  7271. }
  7272. }
  7273. //由于JS的小数和强类型语言不完全一致,+1e-12后再做四舍五入会更准确符合游戏内数字
  7274. let tHP = teamHPArr.reduce((pv, v, idx) => pv + Math.round(v * teamHPAwokenScale * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP
  7275. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v, idx) => pv + Math.round(v * getBadgeHPScale(badge, members[idx]) + 1e-12), 0); //队伍计算的总HP无觉醒
  7276. //记录到bar中,方便打开详情时调用
  7277. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  7278. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  7279. hpBar.tHP = tHP;
  7280. hpBar.tHPNoAwoken = tHPNoAwoken;
  7281. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7282. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7283. const tHpDom_general = tHpDom.querySelector(".general");
  7284. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7285. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7286. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString({sub: true}));
  7287. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString({sub: true}));
  7288. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  7289. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7290. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString({sub: true}));
  7291. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString({sub: true}));
  7292. Object.assign(outdata,{tHP, tHPNoAwoken, totalReduce, tReduceHP, tReduceHPNoAwoken});
  7293. }
  7294. if (tSBDom) {
  7295. const sbn = countTeamSB(team, solo);
  7296. const tSBDom_general = tSBDom.querySelector(".general");
  7297. setTextContentAndAttribute(tSBDom_general, sbn);
  7298. }
  7299. if (tMoveDom) {
  7300. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  7301. const tMoveDom_general = tMoveDom.querySelector(".general");
  7302. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  7303. if (moveTime.fixed) //固定时间的
  7304. {
  7305. tMoveDom.classList.add("fixed-move-time");
  7306. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  7307. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  7308. } else
  7309. {
  7310. tMoveDom.classList.remove("fixed-move-time");
  7311. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  7312. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  7313. }
  7314. }
  7315. if (tEffectDom) {
  7316. //76版队长技能不被换队长所影响
  7317. const leader1id_original = members[0].id;
  7318. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teamsA_members[0].id : teamsB_members[0].id) : members[5].id;
  7319. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7320. if (badge == 22) effect.poisonNoEffect = true;
  7321. refreshEffectDom(tEffectDom, effect);
  7322. }
  7323. return outdata;
  7324. }
  7325. //刷新队伍能力值合计
  7326. function refreshTeamTotalCount(totalCountDom, team, teamIdx) {
  7327. //计算总的生命值
  7328. if (!totalCountDom) return;
  7329. const [members, assists, badge, swapId] = team;
  7330. const teams = formation.teams;
  7331. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7332. const [teamsA_members, teamsA_assists, teamsA_badge] = teamsA;
  7333. const [teamsB_members, teamsB_assists, teamsB_badge] = teamsB;
  7334. //计算当前队伍,2P时则是需要特殊处理
  7335. const team_2p = teamsCount===2 ? members.concat((teamIdx === 1 ? teamsA_members[0] : teamsB_members[0])) : members;
  7336. const assistTeam_2p = teamsCount===2 ? assists.concat((teamIdx === 1 ? teamsA_assists[0] : teamsB_assists[0])) : assists;
  7337. const tRarityDom = totalCountDom.querySelector(".tIf-rarity");
  7338. const tAttrsDom = totalCountDom.querySelector(".tIf-attrs");
  7339. const tTypesDom = totalCountDom.querySelector(".tIf-types");
  7340. //统计队伍稀有度总数
  7341. if (tRarityDom)
  7342. {
  7343. const rarityDoms = tRarityDom.querySelector(".rarity");
  7344. const rarityCount = members.slice(0,5).reduce((pre,member)=>{
  7345. if (member.id <= 0) return pre;
  7346. const card = member.card;
  7347. return pre + (card?.rarity ?? 0);
  7348. },0);
  7349. rarityDoms.setAttribute(dataAttrName, rarityCount);
  7350. }
  7351. //统计队伍属性/类型个数
  7352. if (tAttrsDom || tTypesDom)
  7353. {
  7354. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  7355. if (tAttrsDom) {
  7356. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr-icon"));
  7357. attrDoms.forEach(attrDom=>{
  7358. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  7359. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  7360. });
  7361. }
  7362. if (tTypesDom) {
  7363. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  7364. typeDoms.forEach(typeDom=>{
  7365. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  7366. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  7367. });
  7368. }
  7369. }
  7370. }
  7371. function refreshEffectDom(tEffectDom, effect) {
  7372. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  7373. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  7374. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  7375. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  7376. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  7377. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  7378. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  7379. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  7380. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  7381. if (addCombo) {
  7382. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  7383. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  7384. }
  7385. const inflicts = tEffectDom.querySelector(".inflicts");
  7386. if (inflicts) {
  7387. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  7388. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  7389. }
  7390. }
  7391. //刷新所有队伍能力值合计
  7392. function refreshFormationTotalHP(totalDom, teams) {
  7393. //计算总的生命值
  7394. if (!totalDom) return;
  7395. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  7396. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  7397. const tEffectDom = totalDom.querySelector(".tIf-effect");
  7398. const [teamsA=[], teamsB=[], teamsC=[]] = teams;
  7399. const [teamsA_members,,,teamsA_badge] = teamsA;
  7400. const [teamsB_members,,,teamsB_badge] = teamsB;
  7401. //因为目前仅用于2P,所以直接在外面固定写了
  7402. const leader1id = teamsA_members[teamsA_badge || 0].id;
  7403. const leader2id = teamsB_members[teamsB_badge || 0].id;
  7404. if (tHpDom) {
  7405. const reduceScales1 = getReduceScales(leader1id);
  7406. const reduceScales2 = getReduceScales(leader2id);
  7407. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  7408. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  7409. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  7410. const hpBar = totalDom.querySelector(".reduce-details");
  7411. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  7412. {
  7413. drawHpInfo(hpBar, reduceAttrRanges);
  7414. hpBar.classList.remove(className_displayNone);
  7415. }else
  7416. {
  7417. hpBar.classList.add(className_displayNone);
  7418. }
  7419. const totalReduce = leastScale.scale;
  7420. const tHPArr = teams.map(team=>{
  7421. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  7422. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount), teamHPAwokenScale = (1 + 0.05 * teamHPAwoken); //全队大血包个数
  7423. const teamTHP = teamHPArr.reduce((pv, v) => pv + Math.round(v * teamHPAwokenScale + 1e-12), 0); //队伍计算的总HP
  7424. return teamTHP;
  7425. });
  7426. const tHPNoAwokenArr = teams.map(team=>{
  7427. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  7428. const teamTHP = teamHPArr.reduce((pv, v) => pv + v, 0); //队伍计算的总HP
  7429. return Math.round(teamTHP);
  7430. });
  7431. const tHP = tHPArr.reduce((pv, v) => pv + v);
  7432. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v, 0);
  7433. //记录到bar中,方便打开详情时调用
  7434. hpBar.reduceAttrRanges = reduceAttrRanges;
  7435. hpBar.tHP = tHP;
  7436. hpBar.tHPNoAwoken = tHPNoAwoken;
  7437. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  7438. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  7439. const tHpDom_general = tHpDom.querySelector(".general");
  7440. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  7441. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  7442. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  7443. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  7444. if (totalReduce > 0)
  7445. tHpDom_reduce.classList.remove("no-reduce");
  7446. else
  7447. tHpDom_reduce.classList.add("no-reduce");
  7448. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  7449. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  7450. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  7451. }
  7452. if (tSBDom) {
  7453. const sbn1 = countTeamSB(teamsA, solo);
  7454. const sbn2 = countTeamSB(teamsB, solo);
  7455. const tSBDom_general = tSBDom.querySelector(".general");
  7456. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  7457. }
  7458. if (tEffectDom) {
  7459. //76版队长技能不被换队长所影响
  7460. const leader1id_original = teamsA_members[0].id;
  7461. const leader2id_original = teamsB_members[0].id;
  7462. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  7463. refreshEffectDom(tEffectDom, effect);
  7464. }
  7465. }
  7466. //刷新单人技能CD
  7467. function refreshMemberSkillCD(teamDom, team, idx) {
  7468. const memberMonDom = teamDom.querySelector(`.team-members .member[data-index="${idx}"] .monster`);
  7469. const assistMonDom = teamDom.querySelector(`.team-assist .member[data-index="${idx}"] .monster`);
  7470. const member = team[0][idx];
  7471. const assist = team[1][idx];
  7472. const memberCard = Cards[member.id] || Cards[0];
  7473. const memberSkill = Skills[memberCard?.activeSkillId];
  7474. const assistCard = Cards[assist.id] || Cards[0];
  7475. const assistSkill = Skills[assistCard?.activeSkillId];
  7476. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  7477. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  7478. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  7479. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  7480. memberSkillCdDom.innerHTML = '';
  7481. assistSkillCdDom.innerHTML = '';
  7482. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  7483. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  7484. {
  7485. memberSkillCdDom.append(memberSkillCd);
  7486. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  7487. memberSkill.params.slice(1).forEach(subSkillId=>{
  7488. const subSkill = Skills[subSkillId];
  7489. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  7490. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  7491. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  7492. });
  7493. } else {
  7494. memberSkillCdDom.append(memberSkillCd);
  7495. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  7496. }
  7497. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  7498. memberSkillCdDom.classList.remove("max-skill");
  7499. } else {
  7500. memberSkillCdDom.classList.add("max-skill");
  7501. }
  7502. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  7503. assistSkillCdDom.classList.remove("max-skill");
  7504. } else {
  7505. assistSkillCdDom.classList.add("max-skill");
  7506. }
  7507. }
  7508. //按住Ctrl点击技能在控制台输出技能的对象
  7509. function fastShowSkill(event) {
  7510. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  7511. if (event.ctrlKey) {
  7512. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  7513. console.debug(Skills[skillId]);
  7514. return;
  7515. };
  7516. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  7517. showSearch(s_cards); //显示
  7518. }
  7519. // function svgGradientTextLengthRestore(svg, force = false) {
  7520. // if (!force && svg.width.baseVal.value > 0) return;
  7521. // const text = svg.querySelector("text");
  7522. // const rect = text.getBoundingClientRect();
  7523. // console.log(svg, rect.width)
  7524. // svg.width.baseVal.value = rect.width;
  7525. // }
  7526. function localisation($tra) {
  7527. if (!$tra) return;
  7528. document.title = $tra.webpage_title;
  7529. controlBox.querySelector("#datasource-updatetime").title = $tra.force_reload_data;
  7530. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  7531. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  7532. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  7533. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  7534. // gradientTextInit(editBox.querySelector("#active-skill-title"), $tra.active_skill_title);
  7535. // gradientTextInit(editBox.querySelector("#evolved-skill-title"), $tra.evolved_skill_title);
  7536. // gradientTextInit(editBox.querySelector("#leader-skill-title"), $tra.leader_skill_title);
  7537. // function gradientTextInit(svg, str) {
  7538. // const text = svg.querySelector("text");
  7539. // text.textContent = str;
  7540. // const rect = text.getBoundingClientRect();
  7541. // svg.width.baseVal.value = rect.width;
  7542. // }
  7543. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  7544. const sortOptions = Array.from(s_sortList.options);
  7545. sortOptions.forEach(opt => {
  7546. const tag = opt.getAttribute("data-tag");
  7547. const trans = $tra.sort_name[tag];
  7548. if (trans) {
  7549. opt.text = trans;
  7550. }
  7551. });
  7552. }