You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

3 years ago
1 year ago
1 year ago
1 year ago
7 years ago
7 years ago
2 years ago
3 years ago
2 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
3 years ago
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702
  1. @charset "utf-8";
  2. label[for="languages"]::after{
  3. content: "言語:";
  4. }
  5. .monster.delay::before{
  6. content: "遅 延\A対 策";
  7. }
  8. .monster .level.max::after{
  9. content: "最大";
  10. }
  11. .team-box-name .box-name::before
  12. {
  13. content: "チーム";
  14. }
  15. .team-assist-label .assist-label::after
  16. {
  17. content: "継承";
  18. }
  19. .search-mon-list .index-preview::before
  20. {
  21. content: "加重:";
  22. }
  23. .edit-box .edit-box-title::before{
  24. content: "変更メンバー";
  25. }
  26. .edit-box .edit-box-title.edit-box-title-assist::before{
  27. content: "変更継承";
  28. }
  29. .monsterinfo-box .monster-id::before{
  30. content: "No.";
  31. }
  32. .monsterinfo-groupId .monster-seriesId::before{
  33. content: "シリーズ ID:";
  34. }
  35. .monsterinfo-groupId .monster-collabId::before{
  36. content: "コラボ ID:";
  37. }
  38. .monsterinfo-groupId .monster-gachaId::before{
  39. content: "ガチャ ID:";
  40. }
  41. .monsterinfo-box .monster-altName::before{
  42. content: "タグで";
  43. }
  44. .m-level-exp::before{
  45. content: "必要な経験値:";
  46. }
  47. .edit-box .setting-box .row-mon-awoken::before{
  48. content: "▼覚醒";
  49. }
  50. .edit-box .setting-box .row-mon-super-awoken::before{
  51. content: "▼超覚醒";
  52. }
  53. .row-mon-ability .m-hp-li::before,
  54. #dialog-dungeon-enchance label[for="dungeon-hp"]::before
  55. {
  56. content: "HP:";
  57. }
  58. .row-mon-ability .m-atk-li::before,
  59. #dialog-dungeon-enchance label[for="dungeon-atk"]::before
  60. {
  61. content: "攻撃:";
  62. }
  63. .row-mon-ability .m-rcv-li::before,
  64. #dialog-dungeon-enchance label[for="dungeon-rcv"]::before
  65. {
  66. content: "回復:";
  67. }
  68. .edit-box .setting-box .monster-cost::before{
  69. content: "コスト:";
  70. }
  71. .edit-box .setting-box .row-mon-latent details>summary::before{
  72. content: "モンスター潜在覚醒";
  73. }
  74. .skill-box .skill-cd::before,
  75. .search-mon-list .cd-preview::before
  76. {
  77. content: "ターン:";
  78. }
  79. .search-mon-list .cd-preview::before
  80. {
  81. width: 34px;
  82. }
  83. .skill-box .skill-level-label::before{
  84. content: "Lv.";
  85. }
  86. .row-mon-skill .type-title::before,
  87. .row-mon-skill .type-title::after
  88. {
  89. content: "スキル";
  90. }
  91. .row-mon-skill .evolved-skill .type-title::before,
  92. .row-mon-skill .evolved-skill .type-title::after
  93. {
  94. content: "進化スキル";
  95. }
  96. .row-mon-leader-skill .type-title::before,
  97. .row-mon-leader-skill .type-title::after
  98. {
  99. content: "リーダースキル";
  100. }
  101. label[for="show-skill-original"]::after{
  102. content: "原文";
  103. }
  104. label[for="merge-skill"]::after{
  105. content: "マージ";
  106. }
  107. .edit-box .button-box .button-null::after{
  108. content: "空白のままに";
  109. }
  110. .edit-box .button-box .button-delay::after{
  111. content: "遅延対策";
  112. }
  113. .edit-box .button-box .button-cancel::after{
  114. content: "キャンセル";
  115. }
  116. .edit-box .button-box .button-done::after{
  117. content: "確認する";
  118. }
  119. .edit-box .button-box .button-done.cant-assist::after{
  120. content: "継承できない";
  121. }
  122. .edit-box .button-box .button-done.only-assist::after{
  123. content: "継承のみ可能";
  124. }
  125. .team-awoken-effect::before{
  126. content: "チーム覚醒効果:";
  127. }
  128. .team-awoken::before{
  129. content: "チーム覚醒:";
  130. }
  131. .formation-awoken::before{
  132. content: "総覚醒:";
  133. }
  134. .type-name[data-type-name='4']::after{
  135. content: "ドラゴン";
  136. }
  137. .type-name[data-type-name='5']::after{
  138. content: "神";
  139. }
  140. .type-name[data-type-name='7']::after{
  141. content: "悪魔";
  142. }
  143. .type-name[data-type-name='8']::after{
  144. content: "マシン";
  145. }
  146. .type-name[data-type-name='1']::after{
  147. content: "バランス";
  148. }
  149. .type-name[data-type-name='6']::after{
  150. content: "攻撃";
  151. }
  152. .type-name[data-type-name='2']::after{
  153. content: "体力";
  154. }
  155. .type-name[data-type-name='3']::after{
  156. content: "回復";
  157. }
  158. .type-name[data-type-name='0']::after{
  159. content: "進化用";
  160. }
  161. .type-name[data-type-name='12']::after{
  162. content: "能力覚醒用";
  163. }
  164. .type-name[data-type-name='14']::after{
  165. content: "強化合成用";
  166. }
  167. .type-name[data-type-name='15']::after{
  168. content: "売却用";
  169. }
  170. .type-name[data-type-name='9']::after{
  171. content: "特別保護";
  172. }
  173. label[for="datasource"]::after{
  174. content: "ゲーム:";
  175. }
  176. #player-number::before{
  177. content: "ジャップ:";
  178. }
  179. label[for="player-number-1"]::after{
  180. content: "ソロ";
  181. }
  182. label[for="player-number-2"]::after{
  183. content: "2人";
  184. }
  185. label[for="player-number-3"]::after{
  186. content: "3人";
  187. }
  188. .control-box .btn-guide-link::before{
  189. content: "📓図鑑モード";
  190. }
  191. #btn-clear-data::after{
  192. content: "データの消去";
  193. }
  194. #draw-screenshot::after{
  195. content: "スクリーンショットを描く";
  196. }
  197. label[for="screenshot-transparent"]::after{
  198. content: "透明";
  199. }
  200. #btn-player-data::after{
  201. content: "私の箱";
  202. }
  203. #btn-swap-team::after{
  204. content: "スワプティ";
  205. }
  206. #lbl-henshin-change::after{
  207. content: "変身";
  208. }
  209. #btn-remove-assist::after{
  210. content: "アシストを解除";
  211. }
  212. .control-box .config-display-list summary::before{
  213. content:"情報表示内容の開閉器一覧";
  214. }
  215. label[for="use-side-mode"]::after{
  216. content:"編集画面でサイドバーモードを使用";
  217. }
  218. label[for="use-sticky"]::after{
  219. content:"編集画面でスティッキー位置を使用する";
  220. }
  221. label[for="show-card-id"]::after{
  222. content:"カード番号";
  223. }
  224. label[for="show-card-rarity"]::after{
  225. content:"カードの希少性";
  226. }
  227. label[for="show-member-level"]::after{
  228. content:"メンバーのレベル";
  229. }
  230. label[for="show-member-plus-point"]::after{
  231. content:"メンバーのプラス・ポイント";
  232. }
  233. label[for="show-member-awoken-count"]::after{
  234. content:"メンバーの覚醒数のアイコン";
  235. }
  236. label[for="show-member-skill-cd"]::after{
  237. content:"メンバーのスキルCD";
  238. }
  239. label[for="show-member-ability"]::after{
  240. content:"メンバーの能力";
  241. }
  242. label[for="show-member-types"]::after{
  243. content:"メンバーのタイプ";
  244. }
  245. label[for="show-member-awoken"]::after{
  246. content:"メンバーの覚醒一覧";
  247. }
  248. label[for="show-team-total-info"]::after{
  249. content:"チームのHP情報";
  250. }
  251. label[for="show-team-awoken-count"]::after{
  252. content:"チームの覚醒合計";
  253. }
  254. label[for="show-team-awoken-effect"]::after{
  255. content:"チームの覚醒効果の計算";
  256. }
  257. label[for="show-meter"]::after{
  258. content:"測光バーとして表示";
  259. }
  260. label[for="show-team-attrtype-count"]::after{
  261. content:"チームの希少性、属性、タイプの合計";
  262. }
  263. label[for="change-swap-to-copy"]::after{
  264. content:"ドラッグ時にコピー (またはCtrlを押したまま)";
  265. }
  266. label[for="default-level"]::after
  267. {
  268. content: "デフォルト Lv.";
  269. }
  270. label[for="show-rich-text-tools"]::after{
  271. content:"リッチテキストツールバー";
  272. }
  273. .tIf-total-move .general::after,
  274. .tIf-total-move .awoken-bind::after
  275. {
  276. content: " 秒";
  277. }
  278. #dialog-hp-detail .dialog-title::before
  279. {
  280. content: "HP 範囲減傷の詳細";
  281. }
  282. .hp-range-table .hp-range th::before
  283. {
  284. content: "HP 範囲";
  285. }
  286. .hp-range-table .reduce-scale .reduce-probability:before
  287. {
  288. content: "確率 ";
  289. }
  290. .hp-range-table caption::before
  291. {
  292. content: "すべての属性の敵";
  293. }
  294. .hp-range-table[data-attr="0"] caption::before
  295. {
  296. content: "火属性の敵";
  297. }
  298. .hp-range-table[data-attr="1"] caption::before
  299. {
  300. content: "水属性の敵";
  301. }
  302. .hp-range-table[data-attr="2"] caption::before
  303. {
  304. content: "木属性の敵";
  305. }
  306. .hp-range-table[data-attr="3"] caption::before
  307. {
  308. content: "光属性の敵";
  309. }
  310. .hp-range-table[data-attr="4"] caption::before
  311. {
  312. content: "暗属性の敵";
  313. }
  314. .search-box>summary::after{
  315. content: "🔎モンスターの検索";
  316. }
  317. label[for="fix-main-color"]::after{
  318. content: "属性の順序は、選択した順序と一致";
  319. }
  320. .search-box label[for="consider-equivalent-awoken"]::after{
  321. content: "同時に同等の覚醒を検索";
  322. }
  323. .search-box label[for="include-super-awoken"]::after{
  324. content: "超覚醒を含む";
  325. }
  326. .search-box label[for="show-official-awoken-sorting"]::after{
  327. content: "公式の覚醒ソートを使用";
  328. }
  329. .search-box .search-list-length::before{
  330. content: "結果の数:";
  331. }
  332. .search-box .sort-div::before{
  333. content: "並べ替え:";
  334. }
  335. .search-box label[for="sort-reverse"]::after{
  336. content: "逆序";
  337. }
  338. .search-box label[for="only-show-dungeon-enhance"]::after{
  339. content: "ダンジョンによってのみ強化される";
  340. }
  341. .search-box .additional-div::before{
  342. content: "追加の表示:";
  343. }
  344. .search-box label[for="add-show-awoken"]::after{
  345. content: "覚醒リスト";
  346. }
  347. .search-box label[for="add-show-CD"]::after{
  348. content: "スキルターン";
  349. }
  350. .search-box label[for="add-show-abilities"]::after{
  351. content: "能力値";
  352. }
  353. .search-box label[for="add-show-abilities-with-awoken"]::after{
  354. content: "能力値 (+覚醒)";
  355. }
  356. .attrs-div .attr[data-attr-icon='-1']::before{
  357. content: "空";
  358. }
  359. .search-box .types-div::before{
  360. content: "タイプ:";
  361. }
  362. .search-box .rare-div::before{
  363. content: "希少性(OR):";
  364. }
  365. .search-box .awoken-option::before{
  366. content: "▼觉醒(AND)";
  367. }
  368. .search-box .rare-clear::before,
  369. #dialog-dungeon-enchance .dialog-clear::before
  370. {
  371. content: "リセット";
  372. }
  373. .search-box .awoken-clear::before,
  374. .search-box .sawoken-clear::before,
  375. #attr-clear::before
  376. {
  377. content: "クリア";
  378. }
  379. .search-box .awoken-div .all-awokens::before{
  380. content: "▼覚醒";
  381. }
  382. .search-box .sawoken-detail summary::before{
  383. content: "超覚醒(OR)";
  384. }
  385. .search-box .special-div::before{
  386. content: "▼特別な検索";
  387. }
  388. .search-box .fast-switch::before {
  389. content: "クイックスイッチ:";
  390. }
  391. label[for="can-assist"]::after{
  392. content: "アシスト可能";
  393. }
  394. label[for="can-level-limit-breakthrough"]::after
  395. {
  396. content: "レベル限界突破可能";
  397. }
  398. label[for="have-8-latent-slot"]::after
  399. {
  400. content: "8格潜在覚醒";
  401. }
  402. label[for="not-weapon"]::after
  403. {
  404. content: "武器ではない";
  405. }
  406. label[for="box-have"]::after
  407. {
  408. content: "ケースに所有することを強調";
  409. }
  410. .control-div .search-start::before{
  411. content: "🔍検索の開始";
  412. }
  413. .control-div .search-clear::before{
  414. content: "検索を空にする";
  415. }
  416. .control-div .search-close::before{
  417. content: "検索を閉じる";
  418. }
  419. .control-div .search-share::before{
  420. content: "検索を分け合う";
  421. }
  422. #dialog-search-string .dialog-title::before
  423. {
  424. content: "タグで検索";
  425. }
  426. .dialog-close::after,
  427. .mask-close::after
  428. {
  429. content: "閉じる";
  430. }
  431. .dialog .dialog-content .additional-string::before
  432. {
  433. content: "他の言語";
  434. }
  435. .search-evolution-by-this::after
  436. {
  437. content: "このカードを進化的な素材として必要とするカード";
  438. }
  439. label[for="real-time-change-card"]::after
  440. {
  441. content: "カードを即座に更新";
  442. }
  443. .base .evo-type::before,
  444. .base .evo-type::after
  445. {
  446. content: "ベース";
  447. }
  448. .evolution .evo-type::before,
  449. .evolution .evo-type::after
  450. {
  451. content: "進化";
  452. }
  453. .ult-evo .evo-type::before,
  454. .ult-evo .evo-type::after
  455. {
  456. content: "究極進化";
  457. }
  458. .reincarnation .evo-type::before,
  459. .reincarnation .evo-type::after
  460. {
  461. content: "転生進化";
  462. }
  463. .pixel-evo .evo-type::before,
  464. .pixel-evo .evo-type::after
  465. {
  466. content: "ドット進化";
  467. }
  468. .assist-evo .evo-type::before,
  469. .assist-evo .evo-type::after
  470. {
  471. content: "アシスト進化";
  472. }
  473. .super-reincarnation .evo-type::before,
  474. .super-reincarnation .evo-type::after
  475. {
  476. content: "超転生進化";
  477. }
  478. .super-ult-evo .evo-type::before,
  479. .super-ult-evo .evo-type::after
  480. {
  481. content: "超究極進化";
  482. }
  483. .ordeal-evo .evo-type::before,
  484. .ordeal-evo .evo-type::after
  485. {
  486. content: "試練進化";
  487. }
  488. .pixel-evo .evo-type
  489. {
  490. transform: scaleX(0.90);
  491. margin: calc(-100px * (1 - 0.90) / 2);
  492. }
  493. .assist-evo .evo-type
  494. {
  495. transform: scaleX(0.80);
  496. margin: calc(-100px * (1 - 0.80) / 2);
  497. }
  498. .henshin .evo-type::before,
  499. .henshin .evo-type::after
  500. {
  501. content: "変身";
  502. }
  503. .random-henshin .evo-type::before,
  504. .random-henshin .evo-type::after
  505. {
  506. content: "ランダムで変身";
  507. }
  508. .random-henshin .evo-type
  509. {
  510. transform: scaleX(0.70);
  511. margin: calc(-100px * (1 - 0.70) / 2);
  512. }
  513. .henshin-loop .evo-type::before,
  514. .henshin-loop .evo-type::after
  515. {
  516. content: "ループ変身";
  517. }
  518. .control-box .btn-qrcode::after{
  519. content: "QR コード と データ交換";
  520. }
  521. .read-qr-box::before
  522. {
  523. content: "QRコードを読み取る:";
  524. }
  525. .save-qr-box::before
  526. {
  527. content: "QRコードを生成:";
  528. }
  529. .formation-link-from-string>a:empty::before
  530. {
  531. content: "文字列から読み取られた列リンク";
  532. }
  533. label[for="sourceSelect"]::before
  534. {
  535. content: "ビデオ ソースの選択:";
  536. }
  537. #qr-code-frame .save-qr-img::after
  538. {
  539. content: "QRコードイメージを保存";
  540. }
  541. #qr-code-frame .read-qr-camera::after
  542. {
  543. content: "カメラでスキャンする";
  544. }
  545. #qr-code-frame .read-qr-camera.running::after
  546. {
  547. content: "カメラの使用を停止";
  548. }
  549. #qr-code-frame .read-qr-file::after
  550. {
  551. content: "画像ファイルを読み取る";
  552. }
  553. #qr-code-frame .read-string::after {
  554. content: "文字列を読み取ります";
  555. }
  556. #qr-code-frame .paddb-team-edit::before
  557. {
  558. content: "チーム データを PADDB にアップロード:";
  559. }
  560. label[for="paddb-username"]::before
  561. {
  562. content: "PADDB ユーザー ID:";
  563. }
  564. label[for="paddb-password"]::before
  565. {
  566. content: "PADDB パスワード:";
  567. }
  568. label[for="paddb-team-id"]::before
  569. {
  570. content: "PADDBチームリンク:";
  571. }
  572. #paddb-save-or-upload-team::before
  573. {
  574. content: "保存";
  575. }
  576. #paddb-team-id:placeholder-shown+#paddb-save-or-upload-team::before {
  577. content: "新しいチームをアップロード";
  578. }
  579. body:not(.external-link-support) #external-support::after
  580. {
  581. content: "PADDB 関連機能を使用するセカンダリ スクリプトをインストール";
  582. }
  583. label[for="qr-data-type-pdf"]::before
  584. {
  585. content: "P&D Dash Formation";
  586. }
  587. label[for="qr-data-type-pdc"]::before
  588. {
  589. content: "パズドラダメージ計算 (PDC)";
  590. }
  591. label[for="qr-data-type-daddb"]::before
  592. {
  593. content: "DADDB";
  594. }
  595. label[for="qr-data-type-paddb"]::before
  596. {
  597. content: "PADDB (ソロのみ)";
  598. }
  599. #btn-set-dungeon-enchance::after
  600. {
  601. content: "ダンジョン強化";
  602. }
  603. #dialog-dungeon-enchance .dialog-title::before
  604. {
  605. content: "ダンジョン強化倍率設定";
  606. }
  607. .dialog-confirm::before
  608. {
  609. content: "確認";
  610. }
  611. #dialog-dungeon-enchance .rare-list::before
  612. {
  613. content: "有効な希少性:";
  614. }
  615. #dialog-dungeon-enchance .attr-list::before
  616. {
  617. content: "有効な属性:";
  618. }
  619. #dialog-dungeon-enchance .type-list::before
  620. {
  621. content: "有効なタイプ:";
  622. }
  623. #dialog-dungeon-enchance .collab-list::before
  624. {
  625. content: "有効コラボID:";
  626. }
  627. #dialog-dungeon-enchance .gacha-list::before
  628. {
  629. content: "有効ガチャID:";
  630. }
  631. #dialog-dungeon-enchance .benefit-list::before
  632. {
  633. content: "陰と陽の加護:";
  634. }
  635. #dialog-dungeon-enchance .current-stage-list::before
  636. {
  637. content: "現在の層数:";
  638. }
  639. #dialog-dungeon-enchance .broken-parts-list::before
  640. {
  641. content: "破壊部位の数:";
  642. }
  643. #dialog-dungeon-enchance .collab-list::after,
  644. #dialog-dungeon-enchance .gacha-list::after
  645. {
  646. content: "(複数のIDは\",\"で区切ります)";
  647. }
  648. #dialog-dungeon-enchance .stats-list::before
  649. {
  650. content: "強化倍率:";
  651. }
  652. #player-data-frame .player-box-title::after
  653. {
  654. content: "プレイヤー データ";
  655. }
  656. #player-data-frame .how-to-use::after
  657. {
  658. content: "使い方";
  659. }
  660. #player-data-frame .upload-data::after
  661. {
  662. content: "データを開きます";
  663. }
  664. .player-card .set-default::after
  665. {
  666. content: "データをバインド";
  667. }
  668. .player-card .open-show-box::after
  669. {
  670. content: "Box データを表示";
  671. }
  672. .player-card .lvexp::before
  673. {
  674. content: "EXP";
  675. }
  676. .player-card .lvexp .level::before
  677. {
  678. content: "ランク";
  679. transform: scaleX(0.7);
  680. margin: calc(-46px * (1 - 0.7) / 2);
  681. }
  682. .player-card .stama::before
  683. {
  684. content: "スタミナ";
  685. transform: scaleX(0.7);
  686. margin: calc(-64px * (1 - 0.7) / 2);
  687. width: 64px;
  688. }