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@@ -23,7 +23,8 @@ message MessageOfStudent |
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int32 view_range = 16; // 视野距离 |
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int32 radius = 17; // 半径 |
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int32 damage = 18; |
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repeated StudentBuffType buff = 19; |
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int32 danger_alert = 19; // 危险警报,在捣蛋鬼靠近时会有预警 |
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repeated StudentBuffType buff = 20; |
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} |
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message MessageOfTricker |
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@@ -149,6 +150,8 @@ message MessageToClient |
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MessageOfMap map_message = 2; |
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GameState game_state = 3; |
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int32 finished_num = 4; // 完成的科目数 |
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int32 student_score = 5; |
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int32 tricker_score = 6; |
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} |
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message MoveRes // 如果打算设计撞墙保留平行速度分量,且需要返回值则可用这个(大概没啥用) |
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