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Merge pull request #125 from gsy1519/dev

feat: succeed in moving character
tags/0.1.0
TCL GitHub 3 years ago
parent
commit
188682dfe8
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 96 additions and 84 deletions
  1. +14
    -7
      dependency/proto/Message2Server.proto
  2. +14
    -9
      logic/ClientTest/Program.cs
  3. +3
    -2
      logic/Gaming/Game.cs
  4. +53
    -55
      logic/Server/CopyInfo.cs
  5. +12
    -11
      logic/Server/GameServer.cs

+ 14
- 7
dependency/proto/Message2Server.proto View File

@@ -18,38 +18,45 @@ message PlayerMsg
message MoveMsg
{
int64 player_id = 1;
double angle = 2;
int64 time_in_milliseconds = 3;
PlayerType player_type = 2;
double angle = 3;
int64 time_in_milliseconds = 4;
}

message PropMsg
{
int64 player_id = 1;
PropType prop_type = 2;
PlayerType player_type = 2;
PropType prop_type = 3;
}

message SendMsg
{
int64 player_id = 1;
int64 to_player_id = 2;
string message = 3;
PlayerType player_type = 2;
int64 to_player_id = 3;
PlayerType to_player_type = 4;
string message = 5;
}

message TrickMsg // 相当于攻击
{
int64 player_id = 1;
double angle = 2;
PlayerType player_type = 2;
double angle = 3;
}

message IDMsg
{
int64 player_id = 1;
PlayerType player_type = 2;
}

message SkillMsg
{
int64 player_id = 1;
int32 skill_id = 2;
PlayerType player_type = 2;
int32 skill_id = 3;
}

// 基本继承于THUAI5,为了使发送的信息尽可能不被浪费,暂定不发这类大包。


+ 14
- 9
logic/ClientTest/Program.cs View File

@@ -15,21 +15,26 @@ namespace ClientTest
playerInfo.PlayerType = PlayerType.StudentPlayer;
playerInfo.StudentType = StudentType.NullStudentType;
var call = client.AddPlayer(playerInfo);
MoveMsg moveMsg = new();
moveMsg.PlayerId = 0;
moveMsg.PlayerType = PlayerType.StudentPlayer;
moveMsg.TimeInMilliseconds = 100;
moveMsg.Angle = 0;
while (true)
{
Console.ReadLine();
client.Move(moveMsg);
Console.WriteLine("Move!");
}

while (await call.ResponseStream.MoveNext())
{
var currentGameInfo = call.ResponseStream.Current;
if (playerInfo.PlayerType == PlayerType.StudentPlayer)
{
for (int i = 0; i < currentGameInfo.StudentMessage.Count; i++)
{
Console.WriteLine($"Human is at ({currentGameInfo.StudentMessage[i].X}, {currentGameInfo.StudentMessage[i].Y})");
}
}
if (playerInfo.PlayerType == PlayerType.TrickerPlayer)
{
for (int i = 0; i < currentGameInfo.TrickerMessage.Count; i++)
for (int i = 0; i < currentGameInfo.ObjMessage.Count; i++)
{
Console.WriteLine($"Butcher is at ({currentGameInfo.TrickerMessage[i].X}, {currentGameInfo.TrickerMessage[i].Y})");
//Console.WriteLine($"Human is at ({currentGameInfo.StudentMessage[i].X}, {currentGameInfo.StudentMessage[i].Y})");
}
}
}


+ 3
- 2
logic/Gaming/Game.cs View File

@@ -180,17 +180,18 @@ namespace Gaming
Character? player = gameMap.FindPlayer(playerID);
if (player != null)
{
return actionManager.MovePlayer(player, moveTimeInMilliseconds, angle);
var res = actionManager.MovePlayer(player, moveTimeInMilliseconds, angle);
#if DEBUG
Console.WriteLine($"PlayerID:{playerID} move to ({player.Position.x},{player.Position.y})!");
#endif
return res;
}
else
{
return false;
#if DEBUG
Console.WriteLine($"PlayerID:{playerID} player does not exists!");
#endif
return false;
}
}
public bool Treat(long playerID, long playerTreatedID)


+ 53
- 55
logic/Server/CopyInfo.cs View File

@@ -8,7 +8,26 @@ namespace Server
public static class CopyInfo
{
// 下面赋值为0的大概率是还没写完 2023-03-03
private static MessageOfStudent Human(Character player)
/*public static MessageOfObj? Auto(GameObj gameObj)
{
if (gameObj.Type == Preparation.Utility.GameObjType.Character)
{
Character character = (Character)gameObj;
if (character.IsGhost())
return Tri
}
else if (gameObj.Type == Preparation.Utility.GameObjType.Bullet)
return Bullet((Bullet)gameObj);
else if (gameObj.Type == Preparation.Utility.GameObjType.Prop)
return Prop((Prop)gameObj);
else if (gameObj.Type == Preparation.Utility.GameObjType.BombedBullet)
return BombedBullet((BombedBullet)gameObj);
else if (gameObj.Type == Preparation.Utility.GameObjType.PickedProp)
return PickedProp((PickedProp)gameObj);
else return null; //先写着防报错
}*/

private static MessageOfStudent? Student(Character player)
{
MessageOfStudent msg = new MessageOfStudent();
if (player.IsGhost()) return null;
@@ -19,7 +38,6 @@ namespace Server
msg.Determination = player.HP;
msg.FailNum = 0;
msg.TimeUntilSkillAvailable = 0;
//msg.Place = 0; 下面写了
msg.StudentType = StudentType.NullStudentType; // 下面写
msg.Guid = 0;
msg.State = StudentState.NullStatus;
@@ -28,32 +46,7 @@ namespace Server
msg.PlayerId = 0;
msg.ViewRange = 0;
msg.Radius = 0;
//msg.Buff[0] = StudentBuffType.NullSbuffType; 下面写了

/* THUAI5中的内容
msg.BulletNum = player.BulletNum;
msg.CanMove = player.CanMove;
msg.CD = player.CD;
msg.GemNum = player.GemNum;
msg.Guid = player.ID;
msg.IsResetting = player.IsResetting;
msg.LifeNum = player.DeathCount + 1;
msg.Radius = player.Radius;
msg.TimeUntilCommonSkillAvailable = player.TimeUntilCommonSkillAvailable;
msg.TeamID = player.TeamID;
msg.PlayerID = player.PlayerID;
msg.IsInvisible = player.IsInvisible;
msg.FacingDirection = player.FacingDirection;

//应该要发队伍分数,这里先发个人分数
msg.MessageOfHuman.Score = player.Score;

//这条暂时没啥用
msg.MessageOfHuman.TimeUntilUltimateSkillAvailable = 0;

msg.MessageOfHuman.Vampire = player.Vampire;*/

foreach (KeyValuePair<Preparation.Utility.BuffType, bool> kvp in player.Buff)
{
@@ -78,19 +71,24 @@ namespace Server
}
}
}
/*switch (player.Place)
switch (player.Place)
{
case Preparation.Utility.PlaceType.Land:
msg.Place = PlaceType.Land;
case Preparation.Utility.PlaceType.EmergencyExit:
msg.Place = PlaceType.HiddenGate;
break;
case Preparation.Utility.PlaceType.Grass1:
msg.Place = PlaceType.Grass;
case Preparation.Utility.PlaceType.Doorway:
msg.Place = PlaceType.Gate;
break;
case Preparation.Utility.PlaceType.Grass2:
case Preparation.Utility.PlaceType.Grass:
msg.Place = PlaceType.Grass;
break;
case Preparation.Utility.PlaceType.Grass3:
msg.Place = PlaceType.Grass;
case Preparation.Utility.PlaceType.BirthPoint1:
case Preparation.Utility.PlaceType.BirthPoint2:
case Preparation.Utility.PlaceType.BirthPoint3:
case Preparation.Utility.PlaceType.BirthPoint4:
case Preparation.Utility.PlaceType.BirthPoint5:
case Preparation.Utility.PlaceType.Null:
msg.Place = PlaceType.Land;
break;
// case Preparation.Utility.PlaceType.Invisible:
// msg.MessageOfHuman.Place = Communication.Proto.PlaceType.Invisible;
@@ -98,36 +96,36 @@ namespace Server
default:
msg.Place = PlaceType.NullPlaceType;
break;
}*/
}

//Character的储存方式可能得改,用enum type存道具和子弹,不应该用对象
//现在懒得改了,有时间再重整一波
/*if (player.PropInventory == null)
msg.Prop = PropType.NullPropType;
if (player.PropInventory == null)
msg.Prop.Add(PropType.NullPropType);
else
{
switch (player.PropInventory.GetPropType())
{
case Preparation.Utility.PropType.Gem:
msg.Prop = PropType.NullPropType;
break;
case Preparation.Utility.PropType.addLIFE:
msg.MessageOfHuman.Prop = Communication.Proto.PropType.AddLife;
break;
case Preparation.Utility.PropType.addSpeed:
msg.MessageOfHuman.Prop = Communication.Proto.PropType.AddSpeed;
break;
case Preparation.Utility.PropType.Shield:
msg.MessageOfHuman.Prop = Communication.Proto.PropType.Shield;
break;
case Preparation.Utility.PropType.Spear:
msg.MessageOfHuman.Prop = Communication.Proto.PropType.Spear;
break;
default:
msg.Prop = PropType.NullPropType;
msg.Prop.Add(PropType.NullPropType);
break;
/*case Preparation.Utility.PropType.addLIFE:
msg.MessageOfHuman.Prop = Communication.Proto.PropType.AddLife;
break;
case Preparation.Utility.PropType.addSpeed:
msg.MessageOfHuman.Prop = Communication.Proto.PropType.AddSpeed;
break;
case Preparation.Utility.PropType.Shield:
msg.MessageOfHuman.Prop = Communication.Proto.PropType.Shield;
break;
case Preparation.Utility.PropType.Spear:
msg.MessageOfHuman.Prop = Communication.Proto.PropType.Spear;
break;
default:
msg.Prop = PropType.NullPropType;
break;*/
}
}*/
}
/*switch (player.PassiveSkillType) 需要对接一下,proto里似乎没有这个
{
case Preparation.Utility.PassiveSkillType.RecoverAfterBattle:


+ 12
- 11
logic/Server/GameServer.cs View File

@@ -114,6 +114,7 @@ namespace Server
public void ReportGame()
{
//currentGameInfo = null;
var gameObjList = game.GetGameObj();

foreach (var kvp in semaDict)
{
@@ -191,8 +192,9 @@ namespace Server
{
Game.PlayerInitInfo playerInitInfo = new(GetBirthPointIdx(request.PlayerType, request.PlayerId), PlayerTypeToTeamID(request.PlayerType), request.PlayerId, characterType);
long newPlayerID = game.AddPlayer(playerInitInfo);
//if (newPlayerID == GameObj.invalidID)
//return;
if (newPlayerID == GameObj.invalidID)
return;
communicationToGameID[PlayerTypeToTeamID(request.PlayerType), request.PlayerId] = newPlayerID;
// 内容待修改
var temp = (new SemaphoreSlim(0, 1), new SemaphoreSlim(0, 1));
bool start = false;
@@ -238,7 +240,8 @@ namespace Server
public override Task<MoveRes> Move(MoveMsg request, ServerCallContext context)
{
Console.WriteLine($"Move ID: {request.PlayerId}, TimeInMilliseconds: {request.TimeInMilliseconds}");
game.MovePlayer(request.PlayerId, (int)request.TimeInMilliseconds, request.Angle);
var gameID = communicationToGameID[PlayerTypeToTeamID(request.PlayerType), request.PlayerId];
game.MovePlayer(gameID, (int)request.TimeInMilliseconds, request.Angle);
// 之后game.MovePlayer可能改为bool类型
MoveRes moveRes = new();
moveRes.ActSuccess = true;
@@ -257,13 +260,11 @@ namespace Server
{
return base.SendMessage(request, context);
}

public override Task<BoolRes> UseProp(IDMsg request, ServerCallContext context)
public override Task<BoolRes> UseProp(PropMsg request, ServerCallContext context)
{
return base.UseProp(request, context);
}

public override Task<BoolRes> UseSkill(IDMsg request, ServerCallContext context)
public override Task<BoolRes> UseSkill(SkillMsg request, ServerCallContext context)
{
return base.UseSkill(request, context);
}
@@ -272,13 +273,13 @@ namespace Server
{
return base.Graduate(request, context);
}
public override Task<BoolRes> StartHealMate(IDMsg request, ServerCallContext context)
public override Task<BoolRes> StartRescueMate(IDMsg request, ServerCallContext context)
{
return base.StartHealMate(request, context);
return base.StartRescueMate(request, context);
}
public override Task<BoolRes> StartHelpMate(IDMsg request, ServerCallContext context)
public override Task<BoolRes> StartTreatMate(IDMsg request, ServerCallContext context)
{
return base.StartHelpMate(request, context);
return base.StartTreatMate(request, context);
}
public override Task<BoolRes> StartLearning(IDMsg request, ServerCallContext context)
{


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