/** * Copyright 2021 Huawei Technologies Co., Ltd * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef MINDSPORE_CCSRC_RUNTIME_HARDWARE_GPU_OPTIMIZER_H_ #define MINDSPORE_CCSRC_RUNTIME_HARDWARE_GPU_OPTIMIZER_H_ #include "backend/optimizer/common/helper.h" #include "backend/optimizer/common/optimizer.h" #include "backend/optimizer/common/pass_manager.h" #include "backend/optimizer/common/common_backend_optimization.h" #include "backend/optimizer/gpu/adam_weight_decay_fusion.h" #include "backend/optimizer/gpu/adam_fusion.h" #include "backend/optimizer/gpu/apply_momentum_weight_scale_fusion.h" #include "backend/optimizer/gpu/apply_momentum_scale_fusion.h" #include "backend/optimizer/gpu/apply_momentum_weight_fusion.h" #include "backend/optimizer/gpu/batch_norm_relu_fusion.h" #include "backend/optimizer/gpu/batch_norm_relu_grad_fusion.h" #include "backend/optimizer/gpu/batch_norm_add_relu_fusion.h" #include "backend/optimizer/gpu/post_batch_norm_add_relu_fusion.h" #include "backend/optimizer/gpu/batch_norm_add_relu_grad_fusion.h" #include "backend/optimizer/gpu/combine_momentum_fusion.h" #include "backend/optimizer/gpu/combine_cast_fusion.h" #include "backend/optimizer/gpu/cudnn_inplace_fusion.h" #include "backend/optimizer/gpu/insert_format_transform_op.h" #include "backend/optimizer/gpu/replace_momentum_cast_fusion.h" #include "backend/optimizer/gpu/replace_addn_fusion.h" #include "backend/optimizer/gpu/print_reduce_fusion.h" #include "backend/optimizer/gpu/remove_format_transform_pair.h" #include "backend/optimizer/gpu/remove_redundant_format_transform.h" #include "backend/optimizer/gpu/reduce_precision_fusion.h" #include "backend/optimizer/gpu/relu_v2_pass.h" #include "backend/optimizer/gpu/add_relu_v2_fusion.h" #include "backend/optimizer/gpu/add_relu_grad_v2_fusion.h" #include "backend/optimizer/graph_kernel/graph_kernel_optimization.h" #include "backend/optimizer/pass/communication_op_fusion.h" #include "backend/optimizer/pass/getitem_tuple.h" #endif // MINDSPORE_CCSRC_RUNTIME_HARDWARE_GPU_OPTIMIZER_H_