/** * Copyright 2021 Huawei Technologies Co., Ltd * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef MINDSPORE_MINDSPORE_CCSRC_RUNTIME_DEVICE_GPU_GPU_BUCKET_H_ #define MINDSPORE_MINDSPORE_CCSRC_RUNTIME_DEVICE_GPU_GPU_BUCKET_H_ #include #include "runtime/device/bucket.h" namespace mindspore::device::gpu { class GPUBucket : public Bucket { public: GPUBucket(uint32_t id, uint32_t bucket_size); ~GPUBucket() override = default; void Init() override; private: void AllocateAllReduceAddr() override; void FreeAllDeviceMem() override; void FreeDeviceMem(void *dev_ptr) override; void CopyTensorToContiguousMemory() override; void LaunchAllReduce() override; std::shared_ptr CreateLaunchMul() override; const void *collective_handle_; }; } // namespace mindspore::device::gpu #endif // MINDSPORE_MINDSPORE_CCSRC_RUNTIME_DEVICE_GPU_GPU_BUCKET_H_