using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using Shadowsocks.Model; using System.IO; using System.Net.NetworkInformation; using System.Threading; namespace Shadowsocks.Controller.Strategy { class SimplyChooseByStatisticsStrategy : IStrategy { private ShadowsocksController _controller; private Server _currentServer; private Timer timer; private Dictionary statistics; private static readonly int CachedInterval = 30 * 60 * 1000; //choose a new server every 30 minutes public SimplyChooseByStatisticsStrategy(ShadowsocksController controller) { _controller = controller; var servers = controller.GetCurrentConfiguration().configs; int randomIndex = new Random().Next() % servers.Count(); _currentServer = servers[randomIndex]; //choose a server randomly at first timer = new Timer(ReloadStatisticsAndChooseAServer); } private void ReloadStatisticsAndChooseAServer(object obj) { Logging.Debug("Reloading statistics and choose a new server...."); List servers = _controller.GetCurrentConfiguration().configs; LoadStatistics(); ChooseNewServer(servers); } /* return a dict: { 'ServerFriendlyName1':StatisticsData, 'ServerFriendlyName2':... } */ private void LoadStatistics() { try { var path = AvailabilityStatistics.AvailabilityStatisticsFile; Logging.Debug(string.Format("loading statistics from{0}", path)); statistics = (from l in File.ReadAllLines(path) .Skip(1) let strings = l.Split(new[] { "," }, StringSplitOptions.RemoveEmptyEntries) let rawData = new { ServerName = strings[1], IPStatus = strings[2], RoundtripTime = int.Parse(strings[3]) } group rawData by rawData.ServerName into server select new { ServerName = server.Key, data = new StatisticsData { SuccessTimes = server.Count(data => IPStatus.Success.ToString().Equals(data.IPStatus)), TimedOutTimes = server.Count(data => IPStatus.TimedOut.ToString().Equals(data.IPStatus)), AverageResponse = Convert.ToInt32(server.Average(data => data.RoundtripTime)), MinResponse = server.Min(data => data.RoundtripTime), MaxResponse = server.Max(data => data.RoundtripTime) } }).ToDictionary(server => server.ServerName, server => server.data); } catch (Exception e) { Logging.LogUsefulException(e); } } //return the score by data //server with highest score will be choosen private static double GetScore(StatisticsData data) { return (double)data.SuccessTimes / (data.SuccessTimes + data.TimedOutTimes); //simply choose min package loss } private class StatisticsData { public int SuccessTimes; public int TimedOutTimes; public int AverageResponse; public int MinResponse; public int MaxResponse; } private void ChooseNewServer(List servers) { if (statistics == null) { return; } try { var bestResult = (from server in servers let name = server.FriendlyName() where statistics.ContainsKey(name) select new { server, score = GetScore(statistics[name]) } ).Aggregate((result1, result2) => result1.score > result2.score ? result1 : result2); if (_controller.GetCurrentStrategy().ID == ID && _currentServer != bestResult.server) //output when enabled { Console.WriteLine("Switch to server: {0} by package loss:{1}", bestResult.server.FriendlyName(), 1 - bestResult.score); } _currentServer = bestResult.server; } catch (Exception e) { Logging.LogUsefulException(e); } } public string ID { get { return "com.shadowsocks.strategy.scbs"; } } public string Name { get { return I18N.GetString("Choose By Total Package Loss"); } } public Server GetAServer(IStrategyCallerType type, IPEndPoint localIPEndPoint) { var oldServer = _currentServer; if (oldServer == null) { ChooseNewServer(_controller.GetCurrentConfiguration().configs); } if (oldServer != _currentServer) { } return _currentServer; //current server cached for CachedInterval } public void ReloadServers() { ChooseNewServer(_controller.GetCurrentConfiguration().configs); timer?.Change(0, CachedInterval); } public void SetFailure(Server server) { Logging.Debug(String.Format("failure: {0}", server.FriendlyName())); } public void UpdateLastRead(Server server) { //TODO: combine this part of data with ICMP statics } public void UpdateLastWrite(Server server) { //TODO: combine this part of data with ICMP statics } public void UpdateLatency(Server server, TimeSpan latency) { //TODO: combine this part of data with ICMP statics } } }