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<TITLE>Antidote Design Overview</TITLE> |
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<H1>Antidote Design Overview</H1> |
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<P>Version 0.1 (2000/11/02)</P> |
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<P>Authors: |
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<A HREF="mailto:simeon@fitch.net">Simeon H.K. Fitch</A> |
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</P> |
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<H2>Introduction</H2> |
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<P>The purpose of this document is to communicate the overall |
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structure and design patters used in Antidote, the GUI for |
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Ant. This document is a work in progress, as well as a living |
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document, and it is most likely not be in full synchronization with |
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the source code. Therefore, if there is any doubt, view the source |
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;-)</P> |
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<H2>Overview</H2> |
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<P>The Antidote architecture design aims to provide a high level |
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of modularity and extensibility. Ideally the components of |
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Antidote will be able to be assembled in different configurations |
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to provide the type of application or plug-in desired.</P> |
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<P>To acheive this modularity, a high level of decoupling is |
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necessary. The standard UI design approach of providing separation |
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of view (presentation) from model (data) is applied, leveraging |
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the built-in Ant data model where possible, as well as the |
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predifined Swing model interfaces. Furthermore, the architecture |
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is highly event driven, whereby modules communicate via a shared |
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communications channel.</P> |
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<P>To a large extent, the configuration of application modules is |
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driven by localized configuration files, allowing new editors or |
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data views to be added, as well as providing multi-language |
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support.</P> |
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<P>The diagram below conveys a high altitude view of the |
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application's structure. As the application grows, new components |
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will be plugged in to what will be described as the <TT>EventBus</TT>. |
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<TT><PRE> |
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Antidote Component Architecture |
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+---------------+ +----------------+ +-------------+ +-------------+ |
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| | | | | | | | |
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| ActionManager | | EventResponder | | AntEditor | | AntEditor | |
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| | | | |(ProjectNav) | |(SourceEdit) | |
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+---------------+ +----------------+ +-------------+ +-------------+ |
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| ^ ^ ^ |
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ActionEvent EventObject AntEvent AntEvent |
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v v v v |
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/---------------------------------------------------------------------\ |
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/ \ |
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< EventBus > |
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\ / |
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\---------------------------------------------------------------------/ |
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| ^ ^ ^ |
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EventObject ChangeEvent BuildEvent EventObject |
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v | | v |
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+---------------+ +----------------+ +-------------+ +--------------+ |
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| Console | | ProjectProxy | | Ant | | (Your Module)| |
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+---------------+ +----------------+ +-------------+ +--------------+ |
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</TT></PRE> |
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<H2>Event Bus</H2> |
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<P>The backbone of the application is the <TT>EventBus</TT>. Any |
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component of the application can post events to the |
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<TT>EventBus</TT>. Components that wish to receive events are |
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called <TT>BusMember</TT>s.</P> |
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<P>The <TT>EventBus</TT> will dispatch any object of type |
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<TT>java.util.EventBus</TT>, which means that Ant <TT>BuildEvent</TT> |
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objects, as well as <TT>AWTEvent</TT> objects can be posted (if desired). A |
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new class of events called <TT>AntEvent</TT> is defined for Antidote |
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specific events, which have the additional capability of being |
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cancelled mid-dispatch.</P> |
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<P>Each <TT>BusMember</TT> must provide a <TT>BusFilter</TT> instance, |
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which is the members' means of telling the bus which |
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events it is interested in. This allows a <TT>BusMember</TT> to, |
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say, only receive <TT>AntEvent</TT> objects.</P> |
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<P>When a <TT>BusMember</TT> registers itself with the |
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<TT>EventBus</TT>, it must provide a (so called) <I>interrupt |
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level</I> which is a integer value defining a relative ordering |
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for dispatching <TT>EventObject</TT>s to <TT>BusMember</TT>s. The |
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purpose of this is to allow certain <TT>BusMember</TT> instances |
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to see an event before others, and in the case of <TT>AntEvent</TT |
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objects, keep the event from propogating onward. The |
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<TT>EventBus</TT> class defines the interrupt level constants |
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<TT>MONITORING=1</TT>, <TT>VETOING=5</TT>, and <TT>RESPONDING=10</TT> to |
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help define categories of members. The implied purpose being that: |
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<UL> |
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<LI><TT>MONITORING</TT>: Just listens for events, like a logger |
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or status monitor.</LI> |
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<LI><TT>VETOING</TT>: Listens for certain types of events, and |
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may process them in a non-default manner to determine if the |
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event should be cancelled before being dispatched to the |
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<TT>RESPONDING</TT> group. An example of this might be to handle |
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a <I>SaveAs</I> event, whereby a <TT>VETOING</TT> member will |
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check to see if the file exists, and ask the user if they are |
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sure they want to overwrite the existing file. The <I>SaveAs</I> |
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event could then be cancelled before the operation is executed.</LI> |
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<LI><TT>RESPONDING</TT>: Process events in a default manner, |
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knowing that the event has passed any <TT>VETOING</TT> members.</LI> |
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</UL> |
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Within a specific interrupt level, the order in which members will |
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receive events is undefied. A <TT>BusMember</TT> may be registered |
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at a level that is +/- of one of the defined levels, as long as it |
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follows the constraint <TT>MONITORING <= interruptLevel <= |
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MAX_INTERRUPT</TT>.</P> |
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<H2>Actions and ActionManager</H2> |
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<P>Extensive use of the <TT>javax.swing.Action</TT> interface is |
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made for defining the set of menu and tool bar options that are |
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available. The configuration file <TT>action.properties</TT> |
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exists to define what should appear in the menu and toolbar, how |
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it is displayed, and the <TT>Action</TT> command name that is |
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dispatched when the user invokes that action. A class called |
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<TT>ActionManager</TT> exists for not only processing the |
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configuration file, but also for dispatching invoked action events |
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to the <TT>EventBus</TT>, and for controlling the enabled state of |
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an <TT>Action</TT>. When a new menu item or toolbar button is |
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desired, first it is added to the <TT>action.properties</TT> file, |
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and then the code to respond to it is added to the |
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<TT>EventResponder</TT> (see below). |
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<H2>Commands and EventResponder</H2> |
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<P>At some point in the stages of event processing, an event may |
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require the data model to be modified, or some other task be |
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performed. The <TT>Command</TT> interface is defined to classify |
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code which performs some task or operation. This is distinct from |
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an <TT>Action</TT>, which is a user request for an operation. A |
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<TT>Command</TT> class is the encapsulation of the operation |
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itself.</P> |
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<P>When an <TT>Action</TT> generates an <TT>ActionEvent</TT>, the |
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event is posted to the <TT>EventBus</TT> which delivers the event |
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to all interested <TT>BusMember</TT>s. It eventually makes it to |
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the <TT>EventResponder</TT> instance (registered at the |
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<TT>RESPONDING</TT> interrupt level), which is responsible for |
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translating specific events into <TT>Command</TT> objects, and |
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then executing the <TT>Command</TT> object. For example, when the |
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user selects the "Open..." menu option, an <TT>ActionEvent</TT> is |
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generated by the Swing <TT>MenuItem</TT> class, which is then |
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posted to the <TT>EventBus</TT> by the <TT>ActionManager</TT>. The |
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<TT>ActionEvent</TT> is delivered to the <TT>EventResponder</TT>, |
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which converts the <TT>ActionEvent</TT> into a <TT>Command</TT> |
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instance. The <TT>EventResponder</TT> then calls the method |
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<TT>Command.execute()</TT> to invoke the command (which displays a |
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dialog for selecting a file to open).</P> |
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<P>When adding new <TT>Action</TT>s or general tasks to the |
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application, a <TT>Command</TT> object should be created to |
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encapsulate the behavior. This includes most operations which |
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modify the state of the data model.</P> |
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<P>The purpose of this encapsulation is to allow the clean |
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separation of making a request, and servicing a request. Due to |
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various conditions in the application state, the actualy response |
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to a request may change, as well as who services it. This |
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design approach facilitates that.</P> |
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<H2>Data Model and Views</H2> |
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<P>The data model is mainly defined by the Ant application, |
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primarily through the <TT>Project</TT>, <TT>Target</TT>, and |
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<TT>Task</TT> classes.<P> However, Antidote defines the class |
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<TT>ProjectProxy</TT> to act not only as a proxy to the real |
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<TT>Project</TT> class, but also as creator of GUI <I>views</I> of |
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the <TT>Project</TT>. A <I>view</I> is essentially a flyweight or |
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data proxy; it provides an orgainizational perspective on the actual |
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<TT>Project</TT> structure. For example, to render a |
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<TT>JTree</TT> version of the <TT>Project</TT>, one would call the |
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method <TT>ProjectProxy.getTreeModel()</TT>. Similarly, to get a |
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<TT>Document</TT> version of the <TT>Project</TT>, the |
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<TT>ProjectProxy,getDocument()</TT> method is used.</P> |
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<P><I>NB: This part of the architecture is not fleshed out very |
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well. There needs to be a discussion of the degree to which the |
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Antidote development should be able to impose changes on the Ant |
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data model, and to what level that model should be mirrored in the |
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Antidote code base. The coupling between them should be kept low, |
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and at the same time changes to one should affect the other |
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minimally. Still, features like property change events and bean |
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introspection (or BeanInfo) may be needed to be added to the Ant |
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data model. Having each view into the data go to the ProjectProxy |
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for its data model may not be the best approach. In other words, |
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lots of thought needs to occur here.</I></P> |
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<H2>Application Context</H2> |
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<P>In order to keep the coupling amoung application modules to a |
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minimum, a single point of reference is needed for coordination |
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and data sharing. The class <TT>AppContext</TT> is the catch-all |
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class for containing the application state. Most modules and |
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<TT>Command</TT> classes require an instance of the |
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<TT>AppContext</TT> class. Because all state information in |
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contained in an <TT>AppContext</TT> instance, multiple instances |
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of Antidote can run inside the same JVM as long as each has it's |
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own <TT>AppContext</TT>. (Interestingly, two instances of the |
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Antidote could conceivably share an <TT>AppContext</TT> instance |
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through RMI, allowing remote interaction/collaboration.)</P> |
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<H2>Configuration and ResourceManager</H2> |
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<P>Full "i18n" support should be assumed in modern applications, |
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and all user viewable strings should be defined in a configuration |
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file. For Antidote this configuraiton file is |
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<TT>antidote.properties</TT>, which is located (with other UI |
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resources) in the subpackage "resources".</P> |
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<P>To aid in the lookup of text properties, as well as other |
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resources like icons, a class called <TT>ResourceManager</TT> is |
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defined. There are various convenience methods attached to this |
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class, which will likely grow to make looking up configuration |
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values as easy as possible.</P> |
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<P>The organization of configuration properties is based on the |
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fully qualifed path of the class that requires the property. For |
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example, the "about" box contains a messages, so it looks for the |
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property "<TT>org.apache.tools.ant.gui.About.message</TT>" for the text |
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message it should display. Therefore, the <TT>ResourceManager</TT> |
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method <TT>getString()</TT> takes a <TT>Class</TT> instance as |
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well as a <TT>String</TT> key. Please see the |
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<TT>ResourceManager</TT> documentation for more information. Given |
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this support, no user visible strings should appear in the source |
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code itself.</P> |
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</BODY> |
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</HTML> |