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  107. <h1 class="title">Design Overview</h1>
  108. <h3 class="section">
  109. <a name="Introduction"></a>
  110. Introduction
  111. </h3>
  112. <p>The purpose of this document is to communicate the overall
  113. structure and design patters used in Antidote, the GUI for
  114. Ant. This document is a work in progress, as well as a living
  115. document, and it is most likely not be in full synchronization with
  116. the source code. Therefore, if there is any doubt, view the source
  117. ;-)
  118. </p>
  119. <h3 class="section">
  120. <a name="Overview"></a>
  121. Overview
  122. </h3>
  123. <p>The Antidote architecture design aims to provide a high level
  124. of modularity and extensibility. Ideally the components of
  125. Antidote will be able to be assembled in different configurations
  126. to provide the type of application or plug-in desired.
  127. </p>
  128. <p>To achieve this modularity, a high level of decoupling is
  129. necessary. The standard UI design approach of providing separation
  130. of view (presentation) from model (data) is applied, leveraging
  131. the built-in Ant data model where possible, as well as the
  132. predefined Swing model interfaces. Furthermore, the architecture
  133. is highly event driven, whereby modules communicate via a shared
  134. communications channel.
  135. </p>
  136. <p>To a large extent, the configuration of application modules is
  137. driven by localized configuration files, allowing new modules or
  138. data views to be added, as well as providing multi-language
  139. support.
  140. </p>
  141. <p>The diagram below conveys a high altitude view of the
  142. application's structure. As the application grows, new components
  143. will be plugged in to what will be described as the <code>EventBus</code>
  144. </p>
  145. <h3 class="section">
  146. <a name="Antidote Component Architecture/Event Bus"></a>
  147. Antidote Component Architecture/Event Bus
  148. </h3>
  149. <pre class="code">
  150. +---------------+ +----------------+ +-------------+ +-------------+
  151. | | | | | | | |
  152. | ActionManager | | EventResponder | | AntModule | | AntModule |
  153. | | | | |(ProjectNav) | |(SourceEdit) |
  154. +---------------+ +----------------+ +-------------+ +-------------+
  155. | ^ ^ ^
  156. | | | |
  157. ActionEvent EventObject AntEvent AntEvent
  158. | | | |
  159. v v v v
  160. /---------------------------------------------------------------------\
  161. / \
  162. &lt; EventBus &gt;
  163. \ /
  164. \---------------------------------------------------------------------/
  165. | ^ ^ ^
  166. | | | |
  167. EventObject ChangeEvent BuildEvent EventObject
  168. | | | |
  169. v | | v
  170. +---------------+ +----------------+ +-------------+ +--------------+
  171. | | | | | | | |
  172. | Console | | ProjectProxy | | Ant | | (Your Module)|
  173. | | | | | | | |
  174. +---------------+ +----------------+ +-------------+ +--------------+
  175. </pre>
  176. <p>The backbone of the application is the <TT>EventBus</TT>. Any
  177. component of the application can post events to the
  178. <code>EventBus</code>. Components that wish to receive events are
  179. called <code>BusMember</code>s.
  180. </p>
  181. <p>The <code>EventBus</code> will dispatch any object of type
  182. <code>java.util.Event</code>, which means that Ant <code>BuildEvent</code>
  183. objects, as well as <code>AWTEvent</code> objects can be posted (if desired). A
  184. new class of events called <code>AntEvent</code> is defined for Antidote
  185. specific events, which have the additional capability of being
  186. canceled mid-dispatch.
  187. </p>
  188. <p>Each <code>BusMember</code> must provide a <code>BusFilter</code> instance,
  189. which is the members' means of telling the bus which
  190. events it is interested in. This allows a <code>BusMember</code> to,
  191. say, only receive <code>AntEvent</code> objects.
  192. </p>
  193. <p>When a <code>BusMember</code> registers itself with the
  194. <code>EventBus</code>, it must provide a (so called) <i>interrupt
  195. level</i> which is a integer value defining a relative ordering
  196. for dispatching <code>EventObject</code>s to <code>BusMember</code>s. The
  197. purpose of this is to allow certain <code>BusMember</code> instances
  198. to see an event before others, and in the case of <code>AntEvent</code>
  199. objects, keep the event from propagating onward. The
  200. <code>EventBus</code> class defines the interrupt level constants
  201. <code>VETOING=1</code>, <code>MONITORING=5</code>, and <code>RESPONDING=10</code> to
  202. help define categories of members. The implied purpose being that:
  203. </p>
  204. <ul>
  205. <li><code>VETOING</code>: Listens for certain types of events, and
  206. may process them in a non-default manner to determine if the
  207. event should be canceled before being dispatched to the
  208. <code>RESPONDING</code> group.
  209. </li>
  210. <li><code>MONITORING</code>: Just listens for events, like a logger
  211. or status monitor.
  212. </li>
  213. <li><code>RESPONDING</code>: Process events in a default manner,
  214. knowing that the event has passed any <code>VETOING</code> members.
  215. </li>
  216. </ul>
  217. <p>Within a specific interrupt level, the order in which members will
  218. receive events is undefined. A <code>BusMember</code> may be registered
  219. at a level that is +/- of one of the defined levels, as long as it
  220. follows the constraint <code>MONITORING &lt;= interruptLevel &lt;=
  221. MAX_INTERRUPT</code>.
  222. </p>
  223. <h3 class="section">
  224. <a name="Actions and ActionManager"></a>
  225. Actions and ActionManager
  226. </h3>
  227. <p>Extensive use of the <code>javax.swing.Action</code> interface is
  228. made for defining the set of menu and tool bar options that are
  229. available. The configuration file <code>action.properties</code>
  230. exists to define what should appear in the menu and toolbar, how
  231. it is displayed, and the <code>Action</code> command name that is
  232. dispatched when the user invokes that action. A class called
  233. <code>ActionManager</code> exists for not only processing the
  234. configuration file, but also for dispatching invoked action events
  235. to the <code>EventBus</code>, and for controlling the enabled state of
  236. an <code>Action</code>. When a new menu item or toolbar button is
  237. desired, first it is added to the <code>action.properties</code> file,
  238. and then the code to respond to it is added to the
  239. <code>EventResponder</code> (see below).
  240. </p>
  241. <h3 class="section">
  242. <a name="Commands and EventResponder"></a>
  243. Commands and EventResponder
  244. </h3>
  245. <p>At some point in the stages of event processing, an event may
  246. require the data model to be modified, or some other task be
  247. performed. The <code>Command</code> interface is defined to classify
  248. code which performs some task or operation. This is distinct from
  249. an <code>Action</code>, which is a user request for an operation. A
  250. <code>Command</code> class is the encapsulation of the operation
  251. itself.
  252. </p>
  253. <p>When an <code>Action</code> generates an <code>ActionEvent</code>, the
  254. event is posted to the <code>EventBus</code> which delivers the event
  255. to all interested <code>BusMember</code>s. It eventually makes it to
  256. the <code>EventResponder</code> instance (registered at the
  257. <code>RESPONDING</code> interrupt level), which is responsible for
  258. translating specific events into <code>Command</code> objects, and
  259. then executing the <code>Command</code> object. For example, when the
  260. user selects the "Open..." menu option, an <code>ActionEvent</code> is
  261. generated by the Swing <code>MenuItem</code> class, which is then
  262. posted to the <code>EventBus</code> by the <code>ActionManager</code>. The
  263. <code>ActionEvent</code> is delivered to the <code>EventResponder</code>,
  264. which converts the <code>ActionEvent</code> into a <code>Command</code>
  265. instance. The <code>EventResponder</code> then calls the method
  266. <code>Command.execute()</code> to invoke the command (which displays a
  267. dialog for selecting a file to open).
  268. </p>
  269. <p>When adding new <code>Action</code>s or general tasks to the
  270. application, a <code>Command</code> object should be created to
  271. encapsulate the behavior. This includes most operations which
  272. modify the state of the data model.
  273. </p>
  274. <p>The purpose of this encapsulation is to allow the clean
  275. separation of making a request, and servicing a request. Due to
  276. various conditions in the application state, the actually response
  277. to a request may change, as well as who services it. This
  278. design approach facilitates that.
  279. </p>
  280. <h3 class="section">
  281. <a name="Data Model and Views"></a>
  282. Data Model and Views
  283. </h3>
  284. <p><i>NB: This part of the architecture is not fleshed out very well. There
  285. needs to be a discussion of the degree to which the Antidote development
  286. should be able to impose changes on the Ant data model, and to what level
  287. that model should be mirrored in the Antidote code base. The coupling
  288. between them should be kept low, and at the same time changes to one should
  289. affect the other minimally. Still, features like property change events and
  290. bean introspection (or BeanInfo) may be needed to be added to the Ant data
  291. model. Right now the data model is encapsulated in the package
  292. <code>org.apache.tools.ant.gui.acs</code> (where "<code>acs</code>" stands for "Ant Construction Set").</i>
  293. </p>
  294. <h3 class="section">
  295. <a name="Application Context"></a>
  296. Application Context
  297. </h3>
  298. <p>In order to keep the coupling among application modules to a
  299. minimum, a single point of reference is needed for coordination
  300. and data sharing. The class <code>AppContext</code> is the catch-all
  301. class for containing the application state. Most modules and
  302. <code>Command</code> classes require an instance of the
  303. <code>AppContext</code> class. Because all state information in
  304. contained in an <code>AppContext</code> instance, multiple instances
  305. of Antidote can run inside the same JVM as long as each has it's
  306. own <code>AppContext</code>. (Interestingly, two instances of the
  307. Antidote could conceivably share an <code>AppContext</code> instance
  308. through RMI, allowing remote interaction/collaboration.)
  309. </p>
  310. <h3 class="section">
  311. <a name="Configuration and ResourceManager"></a>
  312. Configuration and ResourceManager
  313. </h3>
  314. <p>Full "i18n" support should be assumed in modern applications,
  315. and all user viewable strings should be defined in a configuration
  316. file. For Antidote this configuration file is
  317. <code>antidote.properties</code>, which is located (with other UI
  318. resources) in the sub-package "resources".
  319. </p>
  320. <p>To aid in the lookup of text properties, as well as other
  321. resources like icons, a class called <code>ResourceManager</code> is
  322. defined. There are various convenience methods attached to this
  323. class, which will likely grow to make looking up configuration
  324. values as easy as possible.
  325. </p>
  326. <p>The organization of configuration properties is based on the
  327. fully qualified path of the class that requires the property. For
  328. example, the "about" box contains a messages, so it looks for the
  329. property "<code>org.apache.tools.ant.gui.About.message</code>" for the text
  330. message it should display. Therefore, the <code>ResourceManager</code>
  331. method <code>getString()</code> takes a <code>Class</code> instance as
  332. well as a <code>String</code> key. Please see the
  333. <code>ResourceManager</code> documentation for more information. Given
  334. this support, no user visible strings should appear in the source
  335. code itself.
  336. </p>
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