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- using Discord.Rest;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using Model = Discord.API.Gateway.InteractionCreated;
-
- namespace Discord.WebSocket
- {
- /// <summary>
- /// Represents an Interaction recieved over the gateway.
- /// </summary>
- public abstract class SocketInteraction : SocketEntity<ulong>, IDiscordInteraction
- {
- /// <summary>
- /// The <see cref="ISocketMessageChannel"/> this interaction was used in.
- /// </summary>
- public ISocketMessageChannel Channel { get; private set; }
-
- /// <summary>
- /// The <see cref="SocketUser"/> who triggered this interaction.
- /// </summary>
- public SocketUser User { get; private set; }
-
- /// <summary>
- /// The type of this interaction.
- /// </summary>
- public InteractionType Type { get; private set; }
-
- /// <summary>
- /// The token used to respond to this interaction.
- /// </summary>
- public string Token { get; private set; }
-
- /// <summary>
- /// The data sent with this interaction.
- /// </summary>
- public object Data { get; private set; }
-
- /// <summary>
- /// The version of this interaction.
- /// </summary>
- public int Version { get; private set; }
-
- public DateTimeOffset CreatedAt { get; }
-
- /// <summary>
- /// <see langword="true"/> if the token is valid for replying to, otherwise <see langword="false"/>.
- /// </summary>
- public bool IsValidToken
- => CheckToken();
-
- private ulong? GuildId { get; set; }
- private ulong? ChannelId { get; set; }
-
- internal SocketInteraction(DiscordSocketClient client, ulong id, ISocketMessageChannel channel)
- : base(client, id)
- {
- this.Channel = channel;
- }
-
- internal static SocketInteraction Create(DiscordSocketClient client, Model model, ISocketMessageChannel channel)
- {
- if (model.Type == InteractionType.ApplicationCommand)
- return SocketSlashCommand.Create(client, model, channel);
- if (model.Type == InteractionType.MessageComponent)
- return SocketMessageComponent.Create(client, model, channel);
- else
- return null;
- }
-
- internal virtual void Update(Model model)
- {
- this.Data = model.Data.IsSpecified
- ? model.Data.Value
- : null;
-
- this.GuildId = model.GuildId.ToNullable();
- this.ChannelId = model.ChannelId.ToNullable();
- this.Token = model.Token;
- this.Version = model.Version;
- this.Type = model.Type;
-
- if (this.User == null)
- {
- if (model.Member.IsSpecified && model.GuildId.IsSpecified)
- {
- this.User = SocketGuildUser.Create(Discord.State.GetGuild(this.GuildId.Value), Discord.State, model.Member.Value);
- }
- else
- {
- this.User = SocketGlobalUser.Create(this.Discord, this.Discord.State, model.User.Value);
- }
- }
- }
-
- /// <summary>
- /// Responds to an Interaction.
- /// <para>
- /// If you have <see cref="DiscordSocketConfig.AlwaysAcknowledgeInteractions"/> set to <see langword="true"/>, You should use
- /// <see cref="FollowupAsync(string, bool, Embed, InteractionResponseType, AllowedMentions, RequestOptions)"/> instead.
- /// </para>
- /// </summary>
- /// <param name="text">The text of the message to be sent.</param>
- /// <param name="isTTS"><see langword="true"/> if the message should be read out by a text-to-speech reader, otherwise <see langword="false"/>.</param>
- /// <param name="embed">A <see cref="Embed"/> to send with this response.</param>
- /// <param name="type">The type of response to this Interaction.</param>
- /// <param name="ephemeral"><see langword="true"/> if the response should be hidden to everyone besides the invoker of the command, otherwise <see langword="false"/>.</param>
- /// <param name="allowedMentions">The allowed mentions for this response.</param>
- /// <param name="options">The request options for this response.</param>
- /// <param name="component">A <see cref="MessageComponent"/> to be sent with this response</param>
- /// <returns>
- /// The <see cref="IMessage"/> sent as the response. If this is the first acknowledgement, it will return null.
- /// </returns>
- /// <exception cref="ArgumentOutOfRangeException">Message content is too long, length must be less or equal to <see cref="DiscordConfig.MaxMessageSize"/>.</exception>
- /// <exception cref="InvalidOperationException">The parameters provided were invalid or the token was invalid.</exception>
-
- public abstract Task<RestUserMessage> RespondAsync(string text = null, bool isTTS = false, Embed embed = null, InteractionResponseType type = InteractionResponseType.ChannelMessageWithSource,
- bool ephemeral = false, AllowedMentions allowedMentions = null, RequestOptions options = null, MessageComponent component = null);
-
- /// <summary>
- /// Sends a followup message for this interaction.
- /// </summary>
- /// <param name="text">The text of the message to be sent</param>
- /// <param name="isTTS"><see langword="true"/> if the message should be read out by a text-to-speech reader, otherwise <see langword="false"/>.</param>
- /// <param name="embed">A <see cref="Embed"/> to send with this response.</param>
- /// <param name="type">The type of response to this Interaction.</param>
- /// /// <param name="ephemeral"><see langword="true"/> if the response should be hidden to everyone besides the invoker of the command, otherwise <see langword="false"/>.</param>
- /// <param name="allowedMentions">The allowed mentions for this response.</param>
- /// <param name="options">The request options for this response.</param>
- /// <param name="component">A <see cref="MessageComponent"/> to be sent with this response</param>
- /// <returns>
- /// The sent message.
- /// </returns>
- public abstract Task<RestFollowupMessage> FollowupAsync(string text = null, bool isTTS = false, Embed embed = null, bool ephemeral = false,
- InteractionResponseType type = InteractionResponseType.ChannelMessageWithSource,
- AllowedMentions allowedMentions = null, RequestOptions options = null, MessageComponent component = null);
-
- /// <summary>
- /// Acknowledges this interaction with the <see cref="InteractionResponseType.DeferredChannelMessageWithSource"/>.
- /// </summary>
- /// <returns>
- /// A task that represents the asynchronous operation of acknowledging the interaction.
- /// </returns>
- public virtual Task AcknowledgeAsync(RequestOptions options = null)
- {
- var response = new API.InteractionResponse()
- {
- Type = InteractionResponseType.DeferredChannelMessageWithSource,
- };
-
- return Discord.Rest.ApiClient.CreateInteractionResponse(response, this.Id, this.Token, options);
- }
-
- private bool CheckToken()
- {
- // Tokens last for 15 minutes according to https://discord.com/developers/docs/interactions/slash-commands#responding-to-an-interaction
- return (DateTime.UtcNow - this.CreatedAt.UtcDateTime).TotalMinutes >= 15d;
- }
- }
- }
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