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- using System.Collections.Generic;
- using System.IO;
- using System.Threading.Tasks;
- using Discord.API;
- using Discord.Rest;
-
- namespace Discord.WebSocket
- {
- /// <summary>
- /// Represents the base of a WebSocket-based Discord client.
- /// </summary>
- public abstract partial class BaseSocketClient : BaseDiscordClient, IDiscordClient
- {
- protected readonly DiscordSocketConfig BaseConfig;
-
- /// <summary>
- /// Gets the estimated round-trip latency, in milliseconds, to the gateway server.
- /// </summary>
- /// <returns>
- /// An <see cref="int"/> that represents the round-trip latency to the WebSocket server. Please
- /// note that this value does not represent a "true" latency for operations such as sending a message.
- /// </returns>
- public abstract int Latency { get; protected set; }
- /// <summary>
- /// Gets the status for the logged-in user.
- /// </summary>
- /// <returns>
- /// A status object that represents the user's online presence status.
- /// </returns>
- public abstract UserStatus Status { get; protected set; }
- /// <summary>
- /// Gets the activity for the logged-in user.
- /// </summary>
- /// <returns>
- /// An activity object that represents the user's current activity.
- /// </returns>
- public abstract IActivity Activity { get; protected set; }
-
- /// <summary>
- /// Provides access to a REST-only client with a shared state from this client.
- /// </summary>
- public abstract DiscordSocketRestClient Rest { get; }
-
- internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient;
-
- /// <summary>
- /// Gets the current logged-in user.
- /// </summary>
- public new SocketSelfUser CurrentUser { get => base.CurrentUser as SocketSelfUser; protected set => base.CurrentUser = value; }
- /// <summary>
- /// Gets a collection of guilds that the user is currently in.
- /// </summary>
- /// <returns>
- /// A read-only collection of guilds that the current user is in.
- /// </returns>
- public abstract IReadOnlyCollection<SocketGuild> Guilds { get; }
- /// <summary>
- /// Gets a collection of private channels opened in this session.
- /// </summary>
- /// <remarks>
- /// This method will retrieve all private channels (including direct-message, group channel and such) that
- /// are currently opened in this session.
- /// <note type="warning">
- /// This method will not return previously opened private channels outside of the current session! If
- /// you have just started the client, this may return an empty collection.
- /// </note>
- /// </remarks>
- /// <returns>
- /// A read-only collection of private channels that the user currently partakes in.
- /// </returns>
- public abstract IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels { get; }
- /// <summary>
- /// Gets a collection of available voice regions.
- /// </summary>
- /// <returns>
- /// A read-only collection of voice regions that the user has access to.
- /// </returns>
- public abstract IReadOnlyCollection<RestVoiceRegion> VoiceRegions { get; }
-
- internal BaseSocketClient(DiscordSocketConfig config, DiscordRestApiClient client)
- : base(config, client) => BaseConfig = config;
- private static DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config)
- => new DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent,
- rateLimitPrecision: config.RateLimitPrecision,
- useSystemClock: config.UseSystemClock);
-
- /// <summary>
- /// Gets a Discord application information for the logged-in user.
- /// </summary>
- /// <remarks>
- /// This method reflects your application information you submitted when creating a Discord application via
- /// the Developer Portal.
- /// </remarks>
- /// <param name="options">The options to be used when sending the request.</param>
- /// <returns>
- /// A task that represents the asynchronous get operation. The task result contains the application
- /// information.
- /// </returns>
- public abstract Task<RestApplication> GetApplicationInfoAsync(RequestOptions options = null);
- /// <summary>
- /// Gets a generic user.
- /// </summary>
- /// <param name="id">The user snowflake ID.</param>
- /// <remarks>
- /// This method gets the user present in the WebSocket cache with the given condition.
- /// <note type="warning">
- /// Sometimes a user may return <c>null</c> due to Discord not sending offline users in large guilds
- /// (i.e. guild with 100+ members) actively. To download users on startup and to see more information
- /// about this subject, see <see cref="Discord.WebSocket.DiscordSocketConfig.AlwaysDownloadUsers" />.
- /// </note>
- /// <note>
- /// This method does not attempt to fetch users that the logged-in user does not have access to (i.e.
- /// users who don't share mutual guild(s) with the current user). If you wish to get a user that you do
- /// not have access to, consider using the REST implementation of
- /// <see cref="DiscordRestClient.GetUserAsync(System.UInt64,Discord.RequestOptions)" />.
- /// </note>
- /// </remarks>
- /// <returns>
- /// A generic WebSocket-based user; <c>null</c> when the user cannot be found.
- /// </returns>
- public abstract SocketUser GetUser(ulong id);
-
- /// <summary>
- /// Gets a user.
- /// </summary>
- /// <remarks>
- /// This method gets the user present in the WebSocket cache with the given condition.
- /// <note type="warning">
- /// Sometimes a user may return <c>null</c> due to Discord not sending offline users in large guilds
- /// (i.e. guild with 100+ members) actively. To download users on startup and to see more information
- /// about this subject, see <see cref="Discord.WebSocket.DiscordSocketConfig.AlwaysDownloadUsers" />.
- /// </note>
- /// <note>
- /// This method does not attempt to fetch users that the logged-in user does not have access to (i.e.
- /// users who don't share mutual guild(s) with the current user). If you wish to get a user that you do
- /// not have access to, consider using the REST implementation of
- /// <see cref="DiscordRestClient.GetUserAsync(System.UInt64,Discord.RequestOptions)" />.
- /// </note>
- /// </remarks>
- /// <param name="username">The name of the user.</param>
- /// <param name="discriminator">The discriminator value of the user.</param>
- /// <returns>
- /// A generic WebSocket-based user; <c>null</c> when the user cannot be found.
- /// </returns>
- public abstract SocketUser GetUser(string username, string discriminator);
- /// <summary>
- /// Gets a channel.
- /// </summary>
- /// <param name="id">The snowflake identifier of the channel (e.g. `381889909113225237`).</param>
- /// <returns>
- /// A generic WebSocket-based channel object (voice, text, category, etc.) associated with the identifier;
- /// <c>null</c> when the channel cannot be found.
- /// </returns>
- public abstract SocketChannel GetChannel(ulong id);
- /// <summary>
- /// Gets a guild.
- /// </summary>
- /// <param name="id">The guild snowflake identifier.</param>
- /// <returns>
- /// A WebSocket-based guild associated with the snowflake identifier; <c>null</c> when the guild cannot be
- /// found.
- /// </returns>
- public abstract SocketGuild GetGuild(ulong id);
- /// <summary>
- /// Gets a voice region.
- /// </summary>
- /// <param name="id">The identifier of the voice region (e.g. <c>eu-central</c> ).</param>
- /// <returns>
- /// A REST-based voice region associated with the identifier; <c>null</c> if the voice region is not
- /// found.
- /// </returns>
- public abstract RestVoiceRegion GetVoiceRegion(string id);
- /// <inheritdoc />
- public abstract Task StartAsync();
- /// <inheritdoc />
- public abstract Task StopAsync();
- /// <summary>
- /// Sets the current status of the user (e.g. Online, Do not Disturb).
- /// </summary>
- /// <param name="status">The new status to be set.</param>
- /// <returns>
- /// A task that represents the asynchronous set operation.
- /// </returns>
- public abstract Task SetStatusAsync(UserStatus status);
- /// <summary>
- /// Sets the game of the user.
- /// </summary>
- /// <param name="name">The name of the game.</param>
- /// <param name="streamUrl">If streaming, the URL of the stream. Must be a valid Twitch URL.</param>
- /// <param name="type">The type of the game.</param>
- /// <returns>
- /// A task that represents the asynchronous set operation.
- /// </returns>
- public abstract Task SetGameAsync(string name, string streamUrl = null, ActivityType type = ActivityType.Playing);
- /// <summary>
- /// Sets the <paramref name="activity"/> of the logged-in user.
- /// </summary>
- /// <remarks>
- /// This method sets the <paramref name="activity"/> of the user.
- /// <note type="note">
- /// Discord will only accept setting of name and the type of activity.
- /// </note>
- /// <note type="warning">
- /// Rich Presence cannot be set via this method or client. Rich Presence is strictly limited to RPC
- /// clients only.
- /// </note>
- /// </remarks>
- /// <param name="activity">The activity to be set.</param>
- /// <returns>
- /// A task that represents the asynchronous set operation.
- /// </returns>
- public abstract Task SetActivityAsync(IActivity activity);
- /// <summary>
- /// Attempts to download users into the user cache for the selected guilds.
- /// </summary>
- /// <param name="guilds">The guilds to download the members from.</param>
- /// <returns>
- /// A task that represents the asynchronous download operation.
- /// </returns>
- public abstract Task DownloadUsersAsync(IEnumerable<IGuild> guilds);
-
- /// <summary>
- /// Creates a guild for the logged-in user who is in less than 10 active guilds.
- /// </summary>
- /// <remarks>
- /// This method creates a new guild on behalf of the logged-in user.
- /// <note type="warning">
- /// Due to Discord's limitation, this method will only work for users that are in less than 10 guilds.
- /// </note>
- /// </remarks>
- /// <param name="name">The name of the new guild.</param>
- /// <param name="region">The voice region to create the guild with.</param>
- /// <param name="jpegIcon">The icon of the guild.</param>
- /// <param name="options">The options to be used when sending the request.</param>
- /// <returns>
- /// A task that represents the asynchronous creation operation. The task result contains the created guild.
- /// </returns>
- public Task<RestGuild> CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon = null, RequestOptions options = null)
- => ClientHelper.CreateGuildAsync(this, name, region, jpegIcon, options ?? RequestOptions.Default);
- /// <summary>
- /// Gets the connections that the user has set up.
- /// </summary>
- /// <param name="options">The options to be used when sending the request.</param>
- /// <returns>
- /// A task that represents the asynchronous get operation. The task result contains a read-only collection of connections.
- /// </returns>
- public Task<IReadOnlyCollection<RestConnection>> GetConnectionsAsync(RequestOptions options = null)
- => ClientHelper.GetConnectionsAsync(this, options ?? RequestOptions.Default);
- /// <summary>
- /// Gets an invite.
- /// </summary>
- /// <param name="inviteId">The invitation identifier.</param>
- /// <param name="options">The options to be used when sending the request.</param>
- /// <returns>
- /// A task that represents the asynchronous get operation. The task result contains the invite information.
- /// </returns>
- public Task<RestInviteMetadata> GetInviteAsync(string inviteId, RequestOptions options = null)
- => ClientHelper.GetInviteAsync(this, inviteId, options ?? RequestOptions.Default);
-
- // IDiscordClient
- /// <inheritdoc />
- async Task<IApplication> IDiscordClient.GetApplicationInfoAsync(RequestOptions options)
- => await GetApplicationInfoAsync(options).ConfigureAwait(false);
-
- /// <inheritdoc />
- Task<IChannel> IDiscordClient.GetChannelAsync(ulong id, CacheMode mode, RequestOptions options)
- => Task.FromResult<IChannel>(GetChannel(id));
- /// <inheritdoc />
- Task<IReadOnlyCollection<IPrivateChannel>> IDiscordClient.GetPrivateChannelsAsync(CacheMode mode, RequestOptions options)
- => Task.FromResult<IReadOnlyCollection<IPrivateChannel>>(PrivateChannels);
-
- /// <inheritdoc />
- async Task<IReadOnlyCollection<IConnection>> IDiscordClient.GetConnectionsAsync(RequestOptions options)
- => await GetConnectionsAsync(options).ConfigureAwait(false);
-
- /// <inheritdoc />
- async Task<IInvite> IDiscordClient.GetInviteAsync(string inviteId, RequestOptions options)
- => await GetInviteAsync(inviteId, options).ConfigureAwait(false);
-
- /// <inheritdoc />
- Task<IGuild> IDiscordClient.GetGuildAsync(ulong id, CacheMode mode, RequestOptions options)
- => Task.FromResult<IGuild>(GetGuild(id));
- /// <inheritdoc />
- Task<IReadOnlyCollection<IGuild>> IDiscordClient.GetGuildsAsync(CacheMode mode, RequestOptions options)
- => Task.FromResult<IReadOnlyCollection<IGuild>>(Guilds);
-
- /// <inheritdoc />
- async Task<IGuild> IDiscordClient.CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon, RequestOptions options)
- => await CreateGuildAsync(name, region, jpegIcon, options).ConfigureAwait(false);
-
- /// <inheritdoc />
- Task<IUser> IDiscordClient.GetUserAsync(ulong id, CacheMode mode, RequestOptions options)
- => Task.FromResult<IUser>(GetUser(id));
- /// <inheritdoc />
- Task<IUser> IDiscordClient.GetUserAsync(string username, string discriminator, RequestOptions options)
- => Task.FromResult<IUser>(GetUser(username, discriminator));
-
- /// <inheritdoc />
- Task<IVoiceRegion> IDiscordClient.GetVoiceRegionAsync(string id, RequestOptions options)
- => Task.FromResult<IVoiceRegion>(GetVoiceRegion(id));
- /// <inheritdoc />
- Task<IReadOnlyCollection<IVoiceRegion>> IDiscordClient.GetVoiceRegionsAsync(RequestOptions options)
- => Task.FromResult<IReadOnlyCollection<IVoiceRegion>>(VoiceRegions);
- }
- }
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