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- using System;
-
- namespace Discord
- {
- public partial class DiscordClient
- {
- //Debug
- public sealed class LogMessageEventArgs : EventArgs
- {
- public readonly string Message;
- internal LogMessageEventArgs(string msg) { Message = msg; }
- }
- public event EventHandler<LogMessageEventArgs> DebugMessage;
- private void RaiseOnDebugMessage(string message)
- {
- if (DebugMessage != null)
- DebugMessage(this, new LogMessageEventArgs(message));
- }
-
- //General
- public event EventHandler Connected;
- private void RaiseConnected()
- {
- if (Connected != null)
- Connected(this, EventArgs.Empty);
- }
- public event EventHandler Disconnected;
- private void RaiseDisconnected()
- {
- if (Disconnected != null)
- Disconnected(this, EventArgs.Empty);
- }
-
- //Server
- public sealed class ServerEventArgs : EventArgs
- {
- public readonly Server Server;
- internal ServerEventArgs(Server server) { Server = server; }
- }
-
- public event EventHandler<ServerEventArgs> ServerCreated;
- private void RaiseServerCreated(Server server)
- {
- if (ServerCreated != null)
- ServerCreated(this, new ServerEventArgs(server));
- }
- public event EventHandler<ServerEventArgs> ServerDestroyed;
- private void RaiseServerDestroyed(Server server)
- {
- if (ServerDestroyed != null)
- ServerDestroyed(this, new ServerEventArgs(server));
- }
- public event EventHandler<ServerEventArgs> ServerUpdated;
- private void RaiseServerUpdated(Server server)
- {
- if (ServerUpdated != null)
- ServerUpdated(this, new ServerEventArgs(server));
- }
-
- //Channel
- public sealed class ChannelEventArgs : EventArgs
- {
- public readonly Channel Channel;
- internal ChannelEventArgs(Channel channel) { Channel = channel; }
- }
-
- public event EventHandler<ChannelEventArgs> ChannelCreated;
- private void RaiseChannelCreated(Channel channel)
- {
- if (ChannelCreated != null)
- ChannelCreated(this, new ChannelEventArgs(channel));
- }
- public event EventHandler<ChannelEventArgs> ChannelDestroyed;
- private void RaiseChannelDestroyed(Channel channel)
- {
- if (ChannelDestroyed != null)
- ChannelDestroyed(this, new ChannelEventArgs(channel));
- }
- public event EventHandler<ChannelEventArgs> ChannelUpdated;
- private void RaiseChannelUpdated(Channel channel)
- {
- if (ChannelUpdated != null)
- ChannelUpdated(this, new ChannelEventArgs(channel));
- }
-
- //User
- public sealed class UserEventArgs : EventArgs
- {
- public readonly User User;
- internal UserEventArgs(User user) { User = user; }
- }
-
- //Message
- public sealed class MessageEventArgs : EventArgs
- {
- public readonly Message Message;
- internal MessageEventArgs(Message msg) { Message = msg; }
- }
-
- public event EventHandler<MessageEventArgs> MessageCreated;
- private void RaiseMessageCreated(Message msg)
- {
- if (MessageCreated != null)
- MessageCreated(this, new MessageEventArgs(msg));
- }
- public event EventHandler<MessageEventArgs> MessageDeleted;
- private void RaiseMessageDeleted(Message msg)
- {
- if (MessageDeleted != null)
- MessageDeleted(this, new MessageEventArgs(msg));
- }
- public event EventHandler<MessageEventArgs> MessageUpdated;
- private void RaiseMessageUpdated(Message msg)
- {
- if (MessageUpdated != null)
- MessageUpdated(this, new MessageEventArgs(msg));
- }
- public event EventHandler<MessageEventArgs> MessageAcknowledged;
- private void RaiseMessageAcknowledged(Message msg)
- {
- if (MessageAcknowledged != null)
- MessageAcknowledged(this, new MessageEventArgs(msg));
- }
-
- //Role
- public sealed class RoleEventArgs : EventArgs
- {
- public readonly Role Role;
- internal RoleEventArgs(Role role) { Role = role; }
- }
-
- public event EventHandler<RoleEventArgs> RoleCreated;
- private void RaiseRoleCreated(Role role)
- {
- if (RoleCreated != null)
- RoleCreated(this, new RoleEventArgs(role));
- }
- public event EventHandler<RoleEventArgs> RoleUpdated;
- private void RaiseRoleDeleted(Role role)
- {
- if (RoleDeleted != null)
- RoleDeleted(this, new RoleEventArgs(role));
- }
- public event EventHandler<RoleEventArgs> RoleDeleted;
- private void RaiseRoleUpdated(Role role)
- {
- if (RoleUpdated != null)
- RoleUpdated(this, new RoleEventArgs(role));
- }
-
- //Ban
- public sealed class BanEventArgs : EventArgs
- {
- public readonly User User;
- public readonly Server Server;
- internal BanEventArgs(User user, Server server)
- {
- User = user;
- Server = server;
- }
- }
-
- public event EventHandler<BanEventArgs> BanAdded;
- private void RaiseBanAdded(User user, Server server)
- {
- if (BanAdded != null)
- BanAdded(this, new BanEventArgs(user, server));
- }
- public event EventHandler<BanEventArgs> BanRemoved;
- private void RaiseBanRemoved(User user, Server server)
- {
- if (BanRemoved != null)
- BanRemoved(this, new BanEventArgs(user, server));
- }
-
- //Member
- public sealed class MemberEventArgs : EventArgs
- {
- public readonly User User;
- public readonly Server Server;
- internal MemberEventArgs(User user, Server server)
- {
- User = user;
- Server = server;
- }
- }
-
- public event EventHandler<MemberEventArgs> MemberAdded;
- private void RaiseMemberAdded(User user, Server server)
- {
- if (MemberAdded != null)
- MemberAdded(this, new MemberEventArgs(user, server));
- }
- public event EventHandler<MemberEventArgs> MemberRemoved;
- private void RaiseMemberRemoved(User user, Server server)
- {
- if (MemberRemoved != null)
- MemberRemoved(this, new MemberEventArgs(user, server));
- }
- public event EventHandler<MemberEventArgs> MemberUpdated;
- private void RaiseMemberUpdated(User user, Server server)
- {
- if (MemberUpdated != null)
- MemberUpdated(this, new MemberEventArgs(user, server));
- }
-
- //Status
- public sealed class UserTypingEventArgs : EventArgs
- {
- public readonly User User;
- public readonly Channel Channel;
- internal UserTypingEventArgs(User user, Channel channel)
- {
- User = user;
- Channel = channel;
- }
- }
-
- public event EventHandler<UserEventArgs> PresenceUpdated;
- private void RaisePresenceUpdated(User user)
- {
- if (PresenceUpdated != null)
- PresenceUpdated(this, new UserEventArgs(user));
- }
- public event EventHandler<UserEventArgs> VoiceStateUpdated;
- private void RaiseVoiceStateUpdated(User user)
- {
- if (VoiceStateUpdated != null)
- VoiceStateUpdated(this, new UserEventArgs(user));
- }
- public event EventHandler<UserTypingEventArgs> UserTyping;
- private void RaiseUserTyping(User user, Channel channel)
- {
- if (UserTyping != null)
- UserTyping(this, new UserTypingEventArgs(user, channel));
- }
-
- //Voice
- public sealed class VoiceServerUpdatedEventArgs : EventArgs
- {
- public readonly Server Server;
- public readonly string Endpoint;
- internal VoiceServerUpdatedEventArgs(Server server, string endpoint)
- {
- Server = server;
- Endpoint = endpoint;
- }
- }
-
- public event EventHandler<VoiceServerUpdatedEventArgs> VoiceServerUpdated;
- private void RaiseVoiceServerUpdated(Server server, string endpoint)
- {
- if (VoiceServerUpdated != null)
- VoiceServerUpdated(this, new VoiceServerUpdatedEventArgs(server, endpoint));
- }
- }
- }
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