Command-related Questions
How can I restrict some of my commands so only certain users can execute them?
Based on how you want to implement the restrictions, you can use the
built-in RequireUserPermission precondition, which allows you to
restrict the command based on the user's current permissions in the
guild or channel (e.g. GuildPermission.Administrator
,
ChannelPermission.ManageMessages
etc.).
If, however, you wish to restrict the commands based on the user's
role, you can either create your own custom precondition or use
Joe4evr's Preconditions Addons that provides a few custom
preconditions that aren't provided in the stock library.
Its source can also be used as an example for creating your own
custom preconditions.
I'm getting an error about Assembly#GetEntryAssembly
. What now?
You may be confusing CommandService#AddModulesAsync with
CommandService#AddModuleAsync. The former is used to add modules
via the assembly, while the latter is used to add a single module.
What does [Remainder] do in the command signature?
The RemainderAttribute leaves the string unparsed, meaning you
don't have to add quotes around the text for the text to be
recognized as a single object. Please note that if your method has
multiple parameters, the remainder attribute can only be applied to
the last parameter.
[!code-csharpRemainder]
What is a service? Why does my module not hold any data after execution?
In Discord.NET, modules are created similarly to ASP.NET, meaning
that they have a transient nature. This means that they are spawned
every time when a request is received, and are killed from memory
when the execution finishes. This is why you cannot store persistent
data inside a module. To workaround this, consider using a service.
Service is often used to hold data externally, so that they will
persist throughout execution. Think of it like a chest that holds
whatever you throw at it that won't be affected by anything unless
you want it to. Note that you should also learn Microsoft's
implementation of Dependency Injection before proceeding, as well
as how it works in Discord.NET.
A brief example of service and dependency injection can be seen below.
[!code-csharpDI]
I have a long-running Task in my command, and Discord.NET keeps saying that a MessageReceived
handler is blocking the gateway. What gives?
By default, all commands are executed on the same thread as the
gateway task, which is responsible for keeping the connection from
your client to Discord alive. When you execute a long-running task,
this blocks the gateway from communicating for as long as the command
task is being executed. The library will warn you about any long
running event handler (in this case, the command handler) that
persists for more than 3 seconds.
To resolve this, the library has designed a flag called RunMode.
There are 2 main RunMode
s. One being RunMode.Sync
, which is the
default; another being RunMode.Async
. RunMode.Async
essentially
calls an unawaited Task and continues with the execution without
waiting for the command task to finish. You should use
RunMode.Async
in either the CommandAttribute or the
DefaultRunMode flag in CommandServiceConfig
.
Further details regarding RunMode.Async
can be found below.
Okay, that's great and all, but how does RunMode.Async
work, and if it's so great, why is the lib not using it by default?
As with any async operation, RunMode.Async
also comes at a cost.
The following are the caveats with RunMode.Async,
- You introduce race condition.
- Unnecessary overhead caused by [async state machine].
- [ExecuteAsync] will immediately return [ExecuteResult] instead of
other result types (this is particularly important for those who wish
to utilize [RuntimeResult] in 2.0).
- Exceptions are swallowed.
However, there are ways to remedy #3 and #4.
For #3, in Discord.NET 2.0, the library introduces a new event called
[CommandExecuted], which is raised whenever the command is
successfully executed. This event will be raised regardless of
the RunMode
type and will return the appropriate execution result.
For #4, exceptions are caught in [CommandService#Log] event under
[LogMessage.Exception] as [CommandException].
[async state machine]: https://www.red-gate.com/simple-talk/dotnet/net-tools/c-async-what-is-it-and-how-does-it-work/))
[ExecuteAsync]: xref:Discord.Commands.CommandService#Discord_Commands_CommandService_ExecuteAsync_Discord_Commands_ICommandContext_System_Int32_System_IServiceProvider_Discord_Commands_MultiMatchHandling_
[ExecuteResult]: xref:Discord.Commands.ExecuteResult
[RuntimeResult]: xref:Discord.Commands.RuntimeResult
[CommandExecuted]: xref:Discord.Commands.CommandService#Discord_Commands_CommandService_CommandExecuted
[CommandService#Log]: xref:Discord.Commands.CommandService#Discord_Commands_CommandService_Log
[LogMessage.Exception]: xref:Discord.LogMessage#Discord_LogMessage_Exception
[CommandException]: xref:Discord.Commands.CommandException