|
- using Discord.API;
- using Discord.API.Gateway;
- using Discord.Audio;
- using Discord.Logging;
- using Discord.Net.Converters;
- using Discord.Net.Queue;
- using Discord.Net.Udp;
- using Discord.Net.WebSockets;
- using Discord.Rest;
- using Newtonsoft.Json;
- using Newtonsoft.Json.Linq;
- using System;
- using System.Collections.Concurrent;
- using System.Collections.Generic;
- using System.Collections.Immutable;
- using System.IO;
- using System.Linq;
- using System.Threading;
- using System.Threading.Tasks;
- using GameModel = Discord.API.Game;
-
- namespace Discord.WebSocket
- {
- public partial class DiscordSocketClient : BaseDiscordClient, IDiscordClient
- {
- private readonly ConcurrentQueue<ulong> _largeGuilds;
- private readonly Logger _gatewayLogger;
- private readonly JsonSerializer _serializer;
-
- private string _sessionId;
- private int _lastSeq;
- private ImmutableDictionary<string, RestVoiceRegion> _voiceRegions;
- private TaskCompletionSource<bool> _connectTask;
- private CancellationTokenSource _cancelToken, _reconnectCancelToken;
- private Task _heartbeatTask, _guildDownloadTask, _reconnectTask;
- private long _heartbeatTime;
- private int _unavailableGuilds;
- private long _lastGuildAvailableTime;
- private int _nextAudioId;
- private bool _canReconnect;
- private DateTimeOffset? _statusSince;
- private RestApplication _applicationInfo;
-
- /// <summary> Gets the shard of of this client. </summary>
- public int ShardId { get; }
- /// <summary> Gets the current connection state of this client. </summary>
- public ConnectionState ConnectionState { get; private set; }
- /// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary>
- public int Latency { get; private set; }
- internal UserStatus Status { get; private set; } = UserStatus.Online;
- internal Game? Game { get; private set; }
-
- //From DiscordSocketConfig
- internal int TotalShards { get; private set; }
- internal int MessageCacheSize { get; private set; }
- internal int LargeThreshold { get; private set; }
- internal AudioMode AudioMode { get; private set; }
- internal ClientState State { get; private set; }
- internal int ConnectionTimeout { get; private set; }
- internal UdpSocketProvider UdpSocketProvider { get; private set; }
- internal WebSocketProvider WebSocketProvider { get; private set; }
- internal bool DownloadUsersOnGuildAvailable { get; private set; }
-
- public new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient;
- public new SocketSelfUser CurrentUser { get { return base.CurrentUser as SocketSelfUser; } private set { base.CurrentUser = value; } }
- public IReadOnlyCollection<SocketGuild> Guilds => State.Guilds;
- public IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => State.PrivateChannels;
-
- /// <summary> Creates a new REST/WebSocket discord client. </summary>
- public DiscordSocketClient() : this(new DiscordSocketConfig()) { }
- /// <summary> Creates a new REST/WebSocket discord client. </summary>
- public DiscordSocketClient(DiscordSocketConfig config) : this(config, CreateApiClient(config)) { }
- private DiscordSocketClient(DiscordSocketConfig config, API.DiscordSocketApiClient client)
- : base(config, client)
- {
- ShardId = config.ShardId;
- TotalShards = config.TotalShards;
- MessageCacheSize = config.MessageCacheSize;
- LargeThreshold = config.LargeThreshold;
- AudioMode = config.AudioMode;
- UdpSocketProvider = config.UdpSocketProvider;
- WebSocketProvider = config.WebSocketProvider;
- DownloadUsersOnGuildAvailable = config.DownloadUsersOnGuildAvailable;
- ConnectionTimeout = config.ConnectionTimeout;
- State = new ClientState(0, 0);
-
- _nextAudioId = 1;
- _gatewayLogger = LogManager.CreateLogger("Gateway");
-
- _serializer = new JsonSerializer { ContractResolver = new DiscordContractResolver() };
- _serializer.Error += (s, e) =>
- {
- _gatewayLogger.WarningAsync(e.ErrorContext.Error).GetAwaiter().GetResult();
- e.ErrorContext.Handled = true;
- };
-
- ApiClient.SentGatewayMessage += async opCode => await _gatewayLogger.DebugAsync($"Sent {opCode}").ConfigureAwait(false);
- ApiClient.ReceivedGatewayEvent += ProcessMessageAsync;
- ApiClient.Disconnected += async ex =>
- {
- if (ex != null)
- {
- await _gatewayLogger.WarningAsync($"Connection Closed", ex).ConfigureAwait(false);
- await StartReconnectAsync(ex).ConfigureAwait(false);
- }
- else
- await _gatewayLogger.WarningAsync($"Connection Closed").ConfigureAwait(false);
- };
-
- LeftGuild += async g => await _gatewayLogger.InfoAsync($"Left {g.Name}").ConfigureAwait(false);
- JoinedGuild += async g => await _gatewayLogger.InfoAsync($"Joined {g.Name}").ConfigureAwait(false);
- GuildAvailable += async g => await _gatewayLogger.VerboseAsync($"Connected to {g.Name}").ConfigureAwait(false);
- GuildUnavailable += async g => await _gatewayLogger.VerboseAsync($"Disconnected from {g.Name}").ConfigureAwait(false);
- LatencyUpdated += async (old, val) => await _gatewayLogger.VerboseAsync($"Latency = {val} ms").ConfigureAwait(false);
-
- if (DownloadUsersOnGuildAvailable)
- {
- GuildAvailable += g =>
- {
- var _ = g.DownloadUsersAsync();
- return Task.Delay(0);
- };
- }
-
- _voiceRegions = ImmutableDictionary.Create<string, RestVoiceRegion>();
- _largeGuilds = new ConcurrentQueue<ulong>();
- }
- private static API.DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config)
- => new API.DiscordSocketApiClient(config.RestClientProvider, DiscordRestConfig.UserAgent, config.WebSocketProvider, requestQueue: new RequestQueue());
-
- protected override async Task OnLoginAsync(TokenType tokenType, string token)
- {
- var voiceRegions = await ApiClient.GetVoiceRegionsAsync(new RequestOptions { IgnoreState = true}).ConfigureAwait(false);
- _voiceRegions = voiceRegions.Select(x => RestVoiceRegion.Create(this, x)).ToImmutableDictionary(x => x.Id);
- }
- protected override async Task OnLogoutAsync()
- {
- if (ConnectionState != ConnectionState.Disconnected)
- await DisconnectInternalAsync(null, false).ConfigureAwait(false);
-
- _applicationInfo = null;
- _voiceRegions = ImmutableDictionary.Create<string, RestVoiceRegion>();
- }
-
- /// <inheritdoc />
- public async Task ConnectAsync(bool waitForGuilds = true)
- {
- await _connectionLock.WaitAsync().ConfigureAwait(false);
- try
- {
- await ConnectInternalAsync(false).ConfigureAwait(false);
- }
- finally { _connectionLock.Release(); }
-
- if (waitForGuilds)
- {
- var downloadTask = _guildDownloadTask;
- if (downloadTask != null)
- await _guildDownloadTask.ConfigureAwait(false);
- }
- }
- private async Task ConnectInternalAsync(bool isReconnecting)
- {
- if (LoginState != LoginState.LoggedIn)
- throw new InvalidOperationException("Client is not logged in.");
-
- if (!isReconnecting && _reconnectCancelToken != null && !_reconnectCancelToken.IsCancellationRequested)
- _reconnectCancelToken.Cancel();
-
- var state = ConnectionState;
- if (state == ConnectionState.Connecting || state == ConnectionState.Connected)
- await DisconnectInternalAsync(null, isReconnecting).ConfigureAwait(false);
-
- ConnectionState = ConnectionState.Connecting;
- await _gatewayLogger.InfoAsync("Connecting").ConfigureAwait(false);
-
- try
- {
- var connectTask = new TaskCompletionSource<bool>();
- _connectTask = connectTask;
- _cancelToken = new CancellationTokenSource();
-
- //Abort connection on timeout
- var _ = Task.Run(async () =>
- {
- await Task.Delay(ConnectionTimeout).ConfigureAwait(false);
- connectTask.TrySetException(new TimeoutException());
- });
-
- await _gatewayLogger.DebugAsync("Connecting ApiClient").ConfigureAwait(false);
- await ApiClient.ConnectAsync().ConfigureAwait(false);
- await _gatewayLogger.DebugAsync("Raising Event").ConfigureAwait(false);
- await _connectedEvent.InvokeAsync().ConfigureAwait(false);
-
- if (_sessionId != null)
- {
- await _gatewayLogger.DebugAsync("Resuming").ConfigureAwait(false);
- await ApiClient.SendResumeAsync(_sessionId, _lastSeq).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.DebugAsync("Identifying").ConfigureAwait(false);
- await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards).ConfigureAwait(false);
- }
-
- await _connectTask.Task.ConfigureAwait(false);
-
- await _gatewayLogger.DebugAsync("Sending Status").ConfigureAwait(false);
- await SendStatus().ConfigureAwait(false);
-
- await _gatewayLogger.DebugAsync("Raising Event").ConfigureAwait(false);
- if (!isReconnecting)
- _canReconnect = true;
- ConnectionState = ConnectionState.Connected;
- await _gatewayLogger.InfoAsync("Connected").ConfigureAwait(false);
- }
- catch (Exception)
- {
- await DisconnectInternalAsync(null, isReconnecting).ConfigureAwait(false);
- throw;
- }
- }
- /// <inheritdoc />
- public async Task DisconnectAsync()
- {
- if (_connectTask?.TrySetCanceled() ?? false) return;
- await _connectionLock.WaitAsync().ConfigureAwait(false);
- try
- {
- await DisconnectInternalAsync(null, false).ConfigureAwait(false);
- }
- finally { _connectionLock.Release(); }
- }
- private async Task DisconnectInternalAsync(Exception ex, bool isReconnecting)
- {
- if (!isReconnecting)
- {
- _canReconnect = false;
- _sessionId = null;
- _lastSeq = 0;
-
- if (_reconnectCancelToken != null && !_reconnectCancelToken.IsCancellationRequested)
- _reconnectCancelToken.Cancel();
- }
-
- ulong guildId;
-
- if (ConnectionState == ConnectionState.Disconnected) return;
- ConnectionState = ConnectionState.Disconnecting;
- await _gatewayLogger.InfoAsync("Disconnecting").ConfigureAwait(false);
-
- await _gatewayLogger.DebugAsync("Cancelling current tasks").ConfigureAwait(false);
- //Signal tasks to complete
- try { _cancelToken.Cancel(); } catch { }
-
- await _gatewayLogger.DebugAsync("Disconnecting ApiClient").ConfigureAwait(false);
- //Disconnect from server
- await ApiClient.DisconnectAsync().ConfigureAwait(false);
-
- //Wait for tasks to complete
- await _gatewayLogger.DebugAsync("Waiting for heartbeater").ConfigureAwait(false);
- var heartbeatTask = _heartbeatTask;
- if (heartbeatTask != null)
- await heartbeatTask.ConfigureAwait(false);
- _heartbeatTask = null;
-
- await _gatewayLogger.DebugAsync("Waiting for guild downloader").ConfigureAwait(false);
- var guildDownloadTask = _guildDownloadTask;
- if (guildDownloadTask != null)
- await guildDownloadTask.ConfigureAwait(false);
- _guildDownloadTask = null;
-
- //Clear large guild queue
- await _gatewayLogger.DebugAsync("Clearing large guild queue").ConfigureAwait(false);
- while (_largeGuilds.TryDequeue(out guildId)) { }
-
- //Raise virtual GUILD_UNAVAILABLEs
- await _gatewayLogger.DebugAsync("Raising virtual GuildUnavailables").ConfigureAwait(false);
- foreach (var guild in State.Guilds)
- {
- if (guild._available)
- await _guildUnavailableEvent.InvokeAsync(guild).ConfigureAwait(false);
- }
-
- ConnectionState = ConnectionState.Disconnected;
- await _gatewayLogger.InfoAsync("Disconnected").ConfigureAwait(false);
-
- await _disconnectedEvent.InvokeAsync(ex).ConfigureAwait(false);
- }
-
- private async Task StartReconnectAsync(Exception ex)
- {
- if (ex == null)
- {
- if (_connectTask?.TrySetCanceled() ?? false) return;
- }
- else
- {
- if (_connectTask?.TrySetException(ex) ?? false) return;
- }
-
- await _connectionLock.WaitAsync().ConfigureAwait(false);
- try
- {
- if (!_canReconnect || _reconnectTask != null) return;
- _reconnectCancelToken = new CancellationTokenSource();
- _reconnectTask = ReconnectInternalAsync(ex, _reconnectCancelToken.Token);
- }
- finally { _connectionLock.Release(); }
- }
- private async Task ReconnectInternalAsync(Exception ex, CancellationToken cancelToken)
- {
- try
- {
- Random jitter = new Random();
- int nextReconnectDelay = 1000;
- while (true)
- {
- await Task.Delay(nextReconnectDelay, cancelToken).ConfigureAwait(false);
- nextReconnectDelay = nextReconnectDelay * 2 + jitter.Next(-250, 250);
- if (nextReconnectDelay > 60000)
- nextReconnectDelay = 60000;
-
- await _connectionLock.WaitAsync().ConfigureAwait(false);
- try
- {
- if (cancelToken.IsCancellationRequested) return;
- await ConnectInternalAsync(true).ConfigureAwait(false);
- _reconnectTask = null;
- return;
- }
- catch (Exception ex2)
- {
- await _gatewayLogger.WarningAsync("Reconnect failed", ex2).ConfigureAwait(false);
- }
- finally { _connectionLock.Release(); }
- }
- }
- catch (OperationCanceledException)
- {
- await _connectionLock.WaitAsync().ConfigureAwait(false);
- try
- {
- await _gatewayLogger.DebugAsync("Reconnect cancelled").ConfigureAwait(false);
- _reconnectTask = null;
- }
- finally { _connectionLock.Release(); }
- }
- }
-
- /// <inheritdoc />
- public async Task<RestApplication> GetApplicationInfoAsync()
- {
- return _applicationInfo ?? (_applicationInfo = await ClientHelper.GetApplicationInfoAsync(this));
- }
-
- /// <inheritdoc />
- public SocketGuild GetGuild(ulong id)
- {
- return State.GetGuild(id);
- }
- /// <inheritdoc />
- public Task<RestGuild> CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon = null)
- => ClientHelper.CreateGuildAsync(this, name, region, jpegIcon);
-
- /// <inheritdoc />
- public SocketChannel GetChannel(ulong id)
- {
- return State.GetChannel(id);
- }
-
- /// <inheritdoc />
- public Task<IReadOnlyCollection<RestConnection>> GetConnectionsAsync()
- => ClientHelper.GetConnectionsAsync(this);
-
- /// <inheritdoc />
- public Task<RestInvite> GetInviteAsync(string inviteId)
- => ClientHelper.GetInviteAsync(this, inviteId);
-
- /// <inheritdoc />
- public SocketUser GetUser(ulong id)
- {
- return State.GetUser(id);
- }
- /// <inheritdoc />
- public SocketUser GetUser(string username, string discriminator)
- {
- return State.Users.Where(x => x.Discriminator == discriminator && x.Username == username).FirstOrDefault();
- }
- internal SocketGlobalUser GetOrCreateUser(ClientState state, Discord.API.User model)
- {
- return state.GetOrAddUser(model.Id, x =>
- {
- var user = SocketGlobalUser.Create(this, state, model);
- user.GlobalUser.AddRef();
- return user;
- });
- }
- internal SocketGlobalUser GetOrCreateSelfUser(ClientState state, Discord.API.User model)
- {
- return state.GetOrAddUser(model.Id, x =>
- {
- var user = SocketGlobalUser.Create(this, state, model);
- user.GlobalUser.AddRef();
- user.Presence = new SocketPresence(UserStatus.Online, null);
- return user;
- });
- }
- internal void RemoveUser(ulong id)
- {
- State.RemoveUser(id);
- }
-
- /// <inheritdoc />
- public RestVoiceRegion GetVoiceRegion(string id)
- {
- RestVoiceRegion region;
- if (_voiceRegions.TryGetValue(id, out region))
- return region;
- return null;
- }
-
- /// <summary> Downloads the users list for all large guilds. </summary>
- public Task DownloadAllUsersAsync()
- => DownloadUsersAsync(State.Guilds.Where(x => !x.HasAllMembers));
- /// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary>
- public Task DownloadUsersAsync(IEnumerable<IGuild> guilds)
- => DownloadUsersAsync(guilds.Select(x => x as SocketGuild).Where(x => x != null));
- public Task DownloadUsersAsync(params IGuild[] guilds)
- => DownloadUsersAsync(guilds.Select(x => x as SocketGuild).Where(x => x != null));
- private async Task DownloadUsersAsync(IEnumerable<SocketGuild> guilds)
- {
- var cachedGuilds = guilds.ToImmutableArray();
- if (cachedGuilds.Length == 0) return;
-
- //Wait for unsynced guilds to sync first.
- var unsyncedGuilds = guilds.Select(x => x.SyncPromise).Where(x => !x.IsCompleted).ToImmutableArray();
- if (unsyncedGuilds.Length > 0)
- await Task.WhenAll(unsyncedGuilds).ConfigureAwait(false);
-
- //Download offline members
- const short batchSize = 50;
-
- if (cachedGuilds.Length == 1)
- {
- if (!cachedGuilds[0].HasAllMembers)
- await ApiClient.SendRequestMembersAsync(new ulong[] { cachedGuilds[0].Id }).ConfigureAwait(false);
- await cachedGuilds[0].DownloaderPromise.ConfigureAwait(false);
- return;
- }
-
- ulong[] batchIds = new ulong[Math.Min(batchSize, cachedGuilds.Length)];
- Task[] batchTasks = new Task[batchIds.Length];
- int batchCount = (cachedGuilds.Length + (batchSize - 1)) / batchSize;
-
- for (int i = 0, k = 0; i < batchCount; i++)
- {
- bool isLast = i == batchCount - 1;
- int count = isLast ? (batchIds.Length - (batchCount - 1) * batchSize) : batchSize;
-
- for (int j = 0; j < count; j++, k++)
- {
- var guild = cachedGuilds[k];
- batchIds[j] = guild.Id;
- batchTasks[j] = guild.DownloaderPromise;
- }
-
- await ApiClient.SendRequestMembersAsync(batchIds).ConfigureAwait(false);
-
- if (isLast && batchCount > 1)
- await Task.WhenAll(batchTasks.Take(count)).ConfigureAwait(false);
- else
- await Task.WhenAll(batchTasks).ConfigureAwait(false);
- }
- }
-
- public async Task SetStatus(UserStatus status)
- {
- Status = status;
- if (status == UserStatus.AFK)
- _statusSince = DateTimeOffset.UtcNow;
- else
- _statusSince = null;
- await SendStatus().ConfigureAwait(false);
- }
- public async Task SetGame(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming)
- {
- if (name != null)
- Game = new Game(name, streamUrl, streamType);
- else
- Game = null;
- CurrentUser.Presence = new SocketPresence(Status, Game);
- await SendStatus().ConfigureAwait(false);
- }
- private async Task SendStatus()
- {
- var game = Game;
- var status = Status;
- var statusSince = _statusSince;
- CurrentUser.Presence = new SocketPresence(status, game);
-
- GameModel gameModel;
- if (game != null)
- {
- gameModel = new API.Game
- {
- Name = game.Value.Name,
- StreamType = game.Value.StreamType,
- StreamUrl = game.Value.StreamUrl
- };
- }
- else
- gameModel = null;
-
- await ApiClient.SendStatusUpdateAsync(
- status,
- status == UserStatus.AFK,
- statusSince != null ? DateTimeUtils.ToUnixMilliseconds(_statusSince.Value) : (long?)null,
- gameModel).ConfigureAwait(false);
- }
-
- private async Task ProcessMessageAsync(GatewayOpCode opCode, int? seq, string type, object payload)
- {
- if (seq != null)
- _lastSeq = seq.Value;
- try
- {
- switch (opCode)
- {
- case GatewayOpCode.Hello:
- {
- await _gatewayLogger.DebugAsync("Received Hello").ConfigureAwait(false);
- var data = (payload as JToken).ToObject<HelloEvent>(_serializer);
-
- _heartbeatTime = 0;
- _heartbeatTask = RunHeartbeatAsync(data.HeartbeatInterval, _cancelToken.Token, LogManager.ClientLogger);
- }
- break;
- case GatewayOpCode.Heartbeat:
- {
- await _gatewayLogger.DebugAsync("Received Heartbeat").ConfigureAwait(false);
-
- await ApiClient.SendHeartbeatAsync(_lastSeq).ConfigureAwait(false);
- }
- break;
- case GatewayOpCode.HeartbeatAck:
- {
- await _gatewayLogger.DebugAsync("Received HeartbeatAck").ConfigureAwait(false);
-
- var heartbeatTime = _heartbeatTime;
- if (heartbeatTime != 0)
- {
- int latency = (int)(Environment.TickCount - _heartbeatTime);
- _heartbeatTime = 0;
-
- int before = Latency;
- Latency = latency;
-
- await _latencyUpdatedEvent.InvokeAsync(before, latency).ConfigureAwait(false);
- }
- }
- break;
- case GatewayOpCode.InvalidSession:
- {
- await _gatewayLogger.DebugAsync("Received InvalidSession").ConfigureAwait(false);
- await _gatewayLogger.WarningAsync("Failed to resume previous session").ConfigureAwait(false);
-
- _sessionId = null;
- _lastSeq = 0;
- await ApiClient.SendIdentifyAsync(shardID: ShardId, totalShards: TotalShards).ConfigureAwait(false);
- }
- break;
- case GatewayOpCode.Reconnect:
- {
- await _gatewayLogger.DebugAsync("Received Reconnect").ConfigureAwait(false);
- await _gatewayLogger.WarningAsync("Server requested a reconnect").ConfigureAwait(false);
-
- await StartReconnectAsync(new Exception("Server requested a reconnect")).ConfigureAwait(false);
- }
- break;
- case GatewayOpCode.Dispatch:
- switch (type)
- {
- //Connection
- case "READY":
- {
- try
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (READY)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<ReadyEvent>(_serializer);
- var state = new ClientState(data.Guilds.Length, data.PrivateChannels.Length);
-
- var currentUser = SocketSelfUser.Create(this, state, data.User);
- int unavailableGuilds = 0;
- for (int i = 0; i < data.Guilds.Length; i++)
- {
- var model = data.Guilds[i];
- var guild = AddGuild(model, state);
- if (!guild._available || ApiClient.AuthTokenType == TokenType.User)
- unavailableGuilds++;
- else
- await _guildAvailableEvent.InvokeAsync(guild).ConfigureAwait(false);
- }
- for (int i = 0; i < data.PrivateChannels.Length; i++)
- AddPrivateChannel(data.PrivateChannels[i], state);
-
- _sessionId = data.SessionId;
- _unavailableGuilds = unavailableGuilds;
- CurrentUser = currentUser;
- State = state;
- }
- catch (Exception ex)
- {
- _connectTask.TrySetException(new Exception("Processing READY failed", ex));
- return;
- }
-
- if (ApiClient.AuthTokenType == TokenType.User)
- await SyncGuildsAsync().ConfigureAwait(false);
-
- _lastGuildAvailableTime = Environment.TickCount;
- _guildDownloadTask = WaitForGuildsAsync(_cancelToken.Token, LogManager.ClientLogger);
-
- await _readyEvent.InvokeAsync().ConfigureAwait(false);
-
- var _ = _connectTask.TrySetResultAsync(true); //Signal the .Connect() call to complete
- await _gatewayLogger.InfoAsync("Ready").ConfigureAwait(false);
- }
- break;
- case "RESUMED":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (RESUMED)").ConfigureAwait(false);
-
- var _ = _connectTask.TrySetResultAsync(true); //Signal the .Connect() call to complete
-
- //Notify the client that these guilds are available again
- foreach (var guild in State.Guilds)
- {
- if (guild._available)
- await _guildAvailableEvent.InvokeAsync(guild).ConfigureAwait(false);
- }
-
- await _gatewayLogger.InfoAsync("Resumed previous session").ConfigureAwait(false);
- }
- return;
-
- //Guilds
- case "GUILD_CREATE":
- {
- var data = (payload as JToken).ToObject<ExtendedGuild>(_serializer);
-
- if (data.Unavailable == false)
- {
- type = "GUILD_AVAILABLE";
- _lastGuildAvailableTime = Environment.TickCount;
- await _gatewayLogger.DebugAsync($"Received Dispatch (GUILD_AVAILABLE)").ConfigureAwait(false);
-
- var guild = State.GetGuild(data.Id);
- if (guild != null)
- {
- guild.Update(State, data);
-
- var unavailableGuilds = _unavailableGuilds;
- if (unavailableGuilds != 0)
- _unavailableGuilds = unavailableGuilds - 1;
- await _guildAvailableEvent.InvokeAsync(guild).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync($"GUILD_AVAILABLE referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- else
- {
- await _gatewayLogger.DebugAsync($"Received Dispatch (GUILD_CREATE)").ConfigureAwait(false);
-
- var guild = AddGuild(data, State);
- if (guild != null)
- {
- if (ApiClient.AuthTokenType == TokenType.User)
- await SyncGuildsAsync().ConfigureAwait(false);
- await _joinedGuildEvent.InvokeAsync(guild).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync($"GUILD_CREATE referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- }
- break;
- case "GUILD_UPDATE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_UPDATE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<API.Guild>(_serializer);
- var guild = State.GetGuild(data.Id);
- if (guild != null)
- {
- var before = guild.Clone();
- guild.Update(State, data);
- await _guildUpdatedEvent.InvokeAsync(before, guild).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("GUILD_UPDATE referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- break;
- case "GUILD_EMOJIS_UPDATE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_EMOJIS_UPDATE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<API.Gateway.GuildEmojiUpdateEvent>(_serializer);
- var guild = State.GetGuild(data.GuildId);
- if (guild != null)
- {
- var before = guild.Clone();
- guild.Update(State, data);
- await _guildUpdatedEvent.InvokeAsync(before, guild).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("GUILD_EMOJIS_UPDATE referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- return;
- case "GUILD_SYNC":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_SYNC)").ConfigureAwait(false);
- var data = (payload as JToken).ToObject<GuildSyncEvent>(_serializer);
- var guild = State.GetGuild(data.Id);
- if (guild != null)
- {
- var before = guild.Clone();
- guild.Update(State, data);
- //This is treated as an extension of GUILD_AVAILABLE
- _unavailableGuilds--;
- _lastGuildAvailableTime = Environment.TickCount;
- await _guildAvailableEvent.InvokeAsync(guild).ConfigureAwait(false);
- await _guildUpdatedEvent.InvokeAsync(before, guild).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("GUILD_SYNC referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- return;
- case "GUILD_DELETE":
- {
- var data = (payload as JToken).ToObject<ExtendedGuild>(_serializer);
- if (data.Unavailable == true)
- {
- type = "GUILD_UNAVAILABLE";
- await _gatewayLogger.DebugAsync($"Received Dispatch (GUILD_UNAVAILABLE)").ConfigureAwait(false);
-
- var guild = State.GetGuild(data.Id);
- if (guild != null)
- {
- await _guildUnavailableEvent.InvokeAsync(guild).ConfigureAwait(false);
- _unavailableGuilds++;
- }
- else
- {
- await _gatewayLogger.WarningAsync($"GUILD_UNAVAILABLE referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- else
- {
- await _gatewayLogger.DebugAsync($"Received Dispatch (GUILD_DELETE)").ConfigureAwait(false);
-
- var guild = RemoveGuild(data.Id);
- if (guild != null)
- {
- await _guildUnavailableEvent.InvokeAsync(guild).ConfigureAwait(false);
- await _leftGuildEvent.InvokeAsync(guild).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync($"GUILD_DELETE referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- }
- break;
-
- //Channels
- case "CHANNEL_CREATE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_CREATE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<API.Channel>(_serializer);
- SocketChannel channel = null;
- if (data.GuildId.IsSpecified)
- {
- var guild = State.GetGuild(data.GuildId.Value);
- if (guild != null)
- {
- channel = guild.AddChannel(State, data);
-
- if (!guild.IsSynced)
- {
- await _gatewayLogger.DebugAsync("Ignored CHANNEL_CREATE, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
- }
- else
- {
- await _gatewayLogger.WarningAsync("CHANNEL_CREATE referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- else
- channel = AddPrivateChannel(data, State) as SocketChannel;
-
- if (channel != null)
- await _channelCreatedEvent.InvokeAsync(channel).ConfigureAwait(false);
- }
- break;
- case "CHANNEL_UPDATE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_UPDATE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<API.Channel>(_serializer);
- var channel = State.GetChannel(data.Id);
- if (channel != null)
- {
- var before = channel.Clone();
- channel.Update(State, data);
-
- if (!((channel as SocketGuildChannel)?.Guild.IsSynced ?? true))
- {
- await _gatewayLogger.DebugAsync("Ignored CHANNEL_UPDATE, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
-
- await _channelUpdatedEvent.InvokeAsync(before, channel).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("CHANNEL_UPDATE referenced an unknown channel.").ConfigureAwait(false);
- return;
- }
- }
- break;
- case "CHANNEL_DELETE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_DELETE)").ConfigureAwait(false);
-
- SocketChannel channel = null;
- var data = (payload as JToken).ToObject<API.Channel>(_serializer);
- if (data.GuildId.IsSpecified)
- {
- var guild = State.GetGuild(data.GuildId.Value);
- if (guild != null)
- {
- channel = guild.RemoveChannel(State, data.Id);
-
- if (!guild.IsSynced)
- {
- await _gatewayLogger.DebugAsync("Ignored CHANNEL_DELETE, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
- }
- else
- {
- await _gatewayLogger.WarningAsync("CHANNEL_DELETE referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- else
- channel = RemovePrivateChannel(data.Id) as SocketChannel;
-
- if (channel != null)
- await _channelDestroyedEvent.InvokeAsync(channel).ConfigureAwait(false);
- else
- {
- await _gatewayLogger.WarningAsync("CHANNEL_DELETE referenced an unknown channel.").ConfigureAwait(false);
- return;
- }
- }
- break;
-
- //Members
- case "GUILD_MEMBER_ADD":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_MEMBER_ADD)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<GuildMemberAddEvent>(_serializer);
- var guild = State.GetGuild(data.GuildId);
- if (guild != null)
- {
- var user = guild.AddOrUpdateUser(data);
- guild.MemberCount++;
-
- if (!guild.IsSynced)
- {
- await _gatewayLogger.DebugAsync("Ignored GUILD_MEMBER_ADD, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
-
- await _userJoinedEvent.InvokeAsync(user).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("GUILD_MEMBER_ADD referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- break;
- case "GUILD_MEMBER_UPDATE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_MEMBER_UPDATE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<GuildMemberUpdateEvent>(_serializer);
- var guild = State.GetGuild(data.GuildId);
- if (guild != null)
- {
- var user = guild.GetUser(data.User.Id);
-
- if (!guild.IsSynced)
- {
- await _gatewayLogger.DebugAsync("Ignored GUILD_MEMBER_UPDATE, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
-
- if (user != null)
- {
- var before = user.Clone();
- user.Update(State, data);
- await _guildMemberUpdatedEvent.InvokeAsync(before, user).ConfigureAwait(false);
- }
- else
- {
- if (!guild.HasAllMembers)
- {
- await _gatewayLogger.DebugAsync("Ignored GUILD_MEMBER_UPDATE, this user has not been downloaded yet.").ConfigureAwait(false);
- return;
- }
-
- await _gatewayLogger.WarningAsync("GUILD_MEMBER_UPDATE referenced an unknown user.").ConfigureAwait(false);
- return;
- }
- }
- else
- {
- await _gatewayLogger.WarningAsync("GUILD_MEMBER_UPDATE referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- break;
- case "GUILD_MEMBER_REMOVE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_MEMBER_REMOVE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<GuildMemberRemoveEvent>(_serializer);
- var guild = State.GetGuild(data.GuildId);
- if (guild != null)
- {
- var user = guild.RemoveUser(data.User.Id);
- guild.MemberCount--;
-
- if (!guild.IsSynced)
- {
- await _gatewayLogger.DebugAsync("Ignored GUILD_MEMBER_REMOVE, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
-
- if (user != null)
- await _userLeftEvent.InvokeAsync(user).ConfigureAwait(false);
- else
- {
- if (!guild.HasAllMembers)
- {
- await _gatewayLogger.DebugAsync("Ignored GUILD_MEMBER_REMOVE, this user has not been downloaded yet.").ConfigureAwait(false);
- return;
- }
-
- await _gatewayLogger.WarningAsync("GUILD_MEMBER_REMOVE referenced an unknown user.").ConfigureAwait(false);
- return;
- }
- }
- else
- {
- await _gatewayLogger.WarningAsync("GUILD_MEMBER_REMOVE referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- break;
- case "GUILD_MEMBERS_CHUNK":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_MEMBERS_CHUNK)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<GuildMembersChunkEvent>(_serializer);
- var guild = State.GetGuild(data.GuildId);
- if (guild != null)
- {
- foreach (var memberModel in data.Members)
- guild.AddOrUpdateUser(memberModel);
-
- if (guild.DownloadedMemberCount >= guild.MemberCount) //Finished downloading for there
- {
- guild.CompleteDownloadUsers();
- await _guildMembersDownloadedEvent.InvokeAsync(guild).ConfigureAwait(false);
- }
- }
- else
- {
- await _gatewayLogger.WarningAsync("GUILD_MEMBERS_CHUNK referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- break;
- case "CHANNEL_RECIPIENT_ADD":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_RECIPIENT_ADD)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<RecipientEvent>(_serializer);
- var channel = State.GetChannel(data.ChannelId) as SocketGroupChannel;
- if (channel != null)
- {
- var user = channel.AddUser(data.User);
- await _recipientAddedEvent.InvokeAsync(user).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("CHANNEL_RECIPIENT_ADD referenced an unknown channel.").ConfigureAwait(false);
- return;
- }
- }
- break;
- case "CHANNEL_RECIPIENT_REMOVE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (CHANNEL_RECIPIENT_REMOVE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<RecipientEvent>(_serializer);
- var channel = State.GetChannel(data.ChannelId) as SocketGroupChannel;
- if (channel != null)
- {
- var user = channel.RemoveUser(data.User.Id);
- if (user != null)
- await _recipientRemovedEvent.InvokeAsync(user).ConfigureAwait(false);
- else
- {
- await _gatewayLogger.WarningAsync("CHANNEL_RECIPIENT_REMOVE referenced an unknown user.").ConfigureAwait(false);
- return;
- }
- }
- else
- {
- await _gatewayLogger.WarningAsync("CHANNEL_RECIPIENT_ADD referenced an unknown channel.").ConfigureAwait(false);
- return;
- }
- }
- break;
-
- //Roles
- case "GUILD_ROLE_CREATE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_ROLE_CREATE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<GuildRoleCreateEvent>(_serializer);
- var guild = State.GetGuild(data.GuildId);
- if (guild != null)
- {
- var role = guild.AddRole(data.Role);
-
- if (!guild.IsSynced)
- {
- await _gatewayLogger.DebugAsync("Ignored GUILD_ROLE_CREATE, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
- await _roleCreatedEvent.InvokeAsync(role).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("GUILD_ROLE_CREATE referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- break;
- case "GUILD_ROLE_UPDATE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_ROLE_UPDATE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<GuildRoleUpdateEvent>(_serializer);
- var guild = State.GetGuild(data.GuildId);
- if (guild != null)
- {
- var role = guild.GetRole(data.Role.Id);
- if (role != null)
- {
- var before = role.Clone();
- role.Update(State, data.Role);
-
- if (!guild.IsSynced)
- {
- await _gatewayLogger.DebugAsync("Ignored GUILD_ROLE_UPDATE, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
-
- await _roleUpdatedEvent.InvokeAsync(before, role).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("GUILD_ROLE_UPDATE referenced an unknown role.").ConfigureAwait(false);
- return;
- }
- }
- else
- {
- await _gatewayLogger.WarningAsync("GUILD_ROLE_UPDATE referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- break;
- case "GUILD_ROLE_DELETE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_ROLE_DELETE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<GuildRoleDeleteEvent>(_serializer);
- var guild = State.GetGuild(data.GuildId);
- if (guild != null)
- {
- var role = guild.RemoveRole(data.RoleId);
- if (role != null)
- {
- if (!guild.IsSynced)
- {
- await _gatewayLogger.DebugAsync("Ignored GUILD_ROLE_DELETE, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
-
- await _roleDeletedEvent.InvokeAsync(role).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("GUILD_ROLE_DELETE referenced an unknown role.").ConfigureAwait(false);
- return;
- }
- }
- else
- {
- await _gatewayLogger.WarningAsync("GUILD_ROLE_DELETE referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- break;
-
- //Bans
- case "GUILD_BAN_ADD":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_BAN_ADD)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<GuildBanEvent>(_serializer);
- var guild = State.GetGuild(data.GuildId);
- if (guild != null)
- {
- if (!guild.IsSynced)
- {
- await _gatewayLogger.DebugAsync("Ignored GUILD_BAN_ADD, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
-
- await _userBannedEvent.InvokeAsync(SocketSimpleUser.Create(this, State, data.User), guild).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("GUILD_BAN_ADD referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- break;
- case "GUILD_BAN_REMOVE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_BAN_REMOVE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<GuildBanEvent>(_serializer);
- var guild = State.GetGuild(data.GuildId);
- if (guild != null)
- {
- if (!guild.IsSynced)
- {
- await _gatewayLogger.DebugAsync("Ignored GUILD_BAN_REMOVE, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
-
- SocketUser user = State.GetUser(data.User.Id);
- if (user == null)
- user = SocketSimpleUser.Create(this, State, data.User);
- await _userUnbannedEvent.InvokeAsync(user, guild).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("GUILD_BAN_REMOVE referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- break;
-
- //Messages
- case "MESSAGE_CREATE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_CREATE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<API.Message>(_serializer);
- var channel = State.GetChannel(data.ChannelId) as ISocketMessageChannel;
- if (channel != null)
- {
- var guild = (channel as SocketGuildChannel)?.Guild;
- if (guild != null && !guild.IsSynced)
- {
- await _gatewayLogger.DebugAsync("Ignored MESSAGE_CREATE, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
-
- SocketUser author;
- if (guild != null)
- author = guild.GetUser(data.Author.Value.Id);
- else
- author = (channel as SocketChannel).GetUser(data.Author.Value.Id);
- if (author == null)
- author = SocketSimpleUser.Create(this, State, data.Author.Value);
-
- if (author != null)
- {
- var msg = SocketMessage.Create(this, State, author, channel, data);
- SocketChannelHelper.AddMessage(channel, this, msg);
- await _messageReceivedEvent.InvokeAsync(msg).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("MESSAGE_CREATE referenced an unknown user.").ConfigureAwait(false);
- return;
- }
- }
- else
- {
- await _gatewayLogger.WarningAsync("MESSAGE_CREATE referenced an unknown channel.").ConfigureAwait(false);
- return;
- }
- }
- break;
- case "MESSAGE_UPDATE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_UPDATE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<API.Message>(_serializer);
- var channel = State.GetChannel(data.ChannelId) as ISocketMessageChannel;
- if (channel != null)
- {
- var guild = (channel as SocketGuildChannel)?.Guild;
- if (guild != null && !guild.IsSynced)
- {
- await _gatewayLogger.DebugAsync("Ignored MESSAGE_UPDATE, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
-
- SocketMessage before = null, after = null;
- SocketMessage cachedMsg = channel.GetCachedMessage(data.Id);
- if (cachedMsg != null)
- {
- before = cachedMsg.Clone();
- cachedMsg.Update(State, data);
- after = cachedMsg;
- }
- else if (data.Author.IsSpecified)
- {
- //Edited message isnt in cache, create a detached one
- SocketUser author;
- if (guild != null)
- author = guild.GetUser(data.Author.Value.Id);
- else
- author = (channel as SocketChannel).GetUser(data.Author.Value.Id);
- if (author == null)
- author = SocketSimpleUser.Create(this, State, data.Author.Value);
-
- after = SocketMessage.Create(this, State, author, channel, data);
- }
- if (before != null)
- await _messageUpdatedEvent.InvokeAsync(before, after).ConfigureAwait(false);
- else
- await _messageUpdatedEvent.InvokeAsync(Optional.Create<SocketMessage>(), after).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("MESSAGE_UPDATE referenced an unknown channel.").ConfigureAwait(false);
- return;
- }
- }
- break;
- case "MESSAGE_DELETE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_DELETE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<API.Message>(_serializer);
- var channel = State.GetChannel(data.ChannelId) as ISocketMessageChannel;
- if (channel != null)
- {
- if (!((channel as SocketGuildChannel)?.Guild.IsSynced ?? true))
- {
- await _gatewayLogger.DebugAsync("Ignored MESSAGE_DELETE, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
-
- var msg = SocketChannelHelper.RemoveMessage(channel, this, data.Id);
- if (msg != null)
- await _messageDeletedEvent.InvokeAsync(data.Id, msg).ConfigureAwait(false);
- else
- await _messageDeletedEvent.InvokeAsync(data.Id, Optional.Create<SocketMessage>()).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("MESSAGE_DELETE referenced an unknown channel.").ConfigureAwait(false);
- return;
- }
- }
- break;
- case "MESSAGE_REACTION_ADD":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_REACTION_ADD)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<API.Gateway.Reaction>(_serializer);
- var channel = State.GetChannel(data.ChannelId) as ISocketMessageChannel;
- if (channel != null)
- {
- SocketUserMessage cachedMsg = channel.GetCachedMessage(data.MessageId) as SocketUserMessage;
- var user = await channel.GetUserAsync(data.UserId, CacheMode.CacheOnly);
- SocketReaction reaction = SocketReaction.Create(data, channel, cachedMsg, Optional.Create(user));
-
- if (cachedMsg != null)
- {
- cachedMsg.AddReaction(reaction);
- await _reactionAddedEvent.InvokeAsync(data.MessageId, cachedMsg, reaction).ConfigureAwait(false);
- return;
- }
- await _reactionAddedEvent.InvokeAsync(data.MessageId, Optional.Create<SocketUserMessage>(), reaction).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("MESSAGE_REACTION_ADD referenced an unknown channel.").ConfigureAwait(false);
- return;
- }
- break;
- }
- case "MESSAGE_REACTION_REMOVE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_REACTION_REMOVE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<API.Gateway.Reaction>(_serializer);
- var channel = State.GetChannel(data.ChannelId) as ISocketMessageChannel;
- if (channel != null)
- {
- SocketUserMessage cachedMsg = channel.GetCachedMessage(data.MessageId) as SocketUserMessage;
- var user = await channel.GetUserAsync(data.UserId, CacheMode.CacheOnly);
- SocketReaction reaction = SocketReaction.Create(data, channel, cachedMsg, Optional.Create(user));
- if (cachedMsg != null)
- {
- cachedMsg.RemoveReaction(reaction);
- await _reactionRemovedEvent.InvokeAsync(data.MessageId, cachedMsg, reaction).ConfigureAwait(false);
- return;
- }
- await _reactionRemovedEvent.InvokeAsync(data.MessageId, Optional.Create<SocketUserMessage>(), reaction).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("MESSAGE_REACTION_REMOVE referenced an unknown channel.").ConfigureAwait(false);
- return;
- }
- break;
- }
- case "MESSAGE_REACTION_REMOVE_ALL":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_REACTION_REMOVE_ALL)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<RemoveAllReactionsEvent>(_serializer);
- var channel = State.GetChannel(data.ChannelId) as ISocketMessageChannel;
- if (channel != null)
- {
- SocketUserMessage cachedMsg = channel.GetCachedMessage(data.MessageId) as SocketUserMessage;
- if (cachedMsg != null)
- {
- cachedMsg.ClearReactions();
- await _reactionsClearedEvent.InvokeAsync(data.MessageId, cachedMsg).ConfigureAwait(false);
- return;
- }
- await _reactionsClearedEvent.InvokeAsync(data.MessageId, Optional.Create<SocketUserMessage>());
- }
- else
- {
- await _gatewayLogger.WarningAsync("MESSAGE_REACTION_REMOVE_ALL referenced an unknown channel.").ConfigureAwait(false);
- return;
- }
-
- break;
- }
- case "MESSAGE_DELETE_BULK":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_DELETE_BULK)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<MessageDeleteBulkEvent>(_serializer);
- var channel = State.GetChannel(data.ChannelId) as ISocketMessageChannel;
- if (channel != null)
- {
- if (!((channel as SocketGuildChannel)?.Guild.IsSynced ?? true))
- {
- await _gatewayLogger.DebugAsync("Ignored MESSAGE_DELETE_BULK, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
-
- foreach (var id in data.Ids)
- {
- var msg = SocketChannelHelper.RemoveMessage(channel, this, id);
- if (msg != null)
- await _messageDeletedEvent.InvokeAsync(id, msg).ConfigureAwait(false);
- else
- await _messageDeletedEvent.InvokeAsync(id, Optional.Create<SocketMessage>()).ConfigureAwait(false);
- }
- }
- else
- {
- await _gatewayLogger.WarningAsync("MESSAGE_DELETE_BULK referenced an unknown channel.").ConfigureAwait(false);
- return;
- }
- }
- break;
-
- //Statuses
- case "PRESENCE_UPDATE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (PRESENCE_UPDATE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<API.Presence>(_serializer);
-
- if (data.GuildId.IsSpecified)
- {
- var guild = State.GetGuild(data.GuildId.Value);
- if (guild == null)
- {
- await _gatewayLogger.WarningAsync("PRESENCE_UPDATE referenced an unknown guild.").ConfigureAwait(false);
- break;
- }
- if (!guild.IsSynced)
- {
- await _gatewayLogger.DebugAsync("Ignored PRESENCE_UPDATE, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
-
- SocketPresence beforePresence;
- SocketGlobalUser beforeGlobal;
- var user = guild.GetUser(data.User.Id);
- if (user != null)
- {
- beforePresence = user.Presence.Clone();
- beforeGlobal = user.GlobalUser.Clone();
- user.Update(State, data);
- }
- else
- {
- beforePresence = new SocketPresence(UserStatus.Offline, null);
- user = guild.AddOrUpdateUser(data);
- beforeGlobal = user.GlobalUser.Clone();
- }
-
- if (data.User.Username.IsSpecified || data.User.Avatar.IsSpecified)
- {
- await _userUpdatedEvent.InvokeAsync(beforeGlobal, user).ConfigureAwait(false);
- return;
- }
- await _userPresenceUpdatedEvent.InvokeAsync(guild, user, beforePresence, user.Presence).ConfigureAwait(false);
- }
- else
- {
- var channel = State.GetChannel(data.User.Id);
- if (channel != null)
- {
- var user = channel.GetUser(data.User.Id);
- var beforePresence = user.Presence.Clone();
- var before = user.GlobalUser.Clone();
- user.Update(State, data);
-
- await _userPresenceUpdatedEvent.InvokeAsync(Optional.Create<SocketGuild>(), user, beforePresence, user.Presence).ConfigureAwait(false);
- if (data.User.Username.IsSpecified || data.User.Avatar.IsSpecified)
- {
- await _userUpdatedEvent.InvokeAsync(before, user).ConfigureAwait(false);
- }
- }
- }
- }
- break;
- case "TYPING_START":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (TYPING_START)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<TypingStartEvent>(_serializer);
- var channel = State.GetChannel(data.ChannelId) as ISocketMessageChannel;
- if (channel != null)
- {
- if (!((channel as SocketGuildChannel)?.Guild.IsSynced ?? true))
- {
- await _gatewayLogger.DebugAsync("Ignored TYPING_START, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
-
- var user = (channel as SocketChannel).GetUser(data.UserId);
- if (user != null)
- await _userIsTypingEvent.InvokeAsync(user, channel).ConfigureAwait(false);
- }
- }
- break;
-
- //Users
- case "USER_UPDATE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (USER_UPDATE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<API.User>(_serializer);
- if (data.Id == CurrentUser.Id)
- {
- var before = CurrentUser.Clone();
- CurrentUser.Update(State, data);
- await _selfUpdatedEvent.InvokeAsync(before, CurrentUser).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("Received USER_UPDATE for wrong user.").ConfigureAwait(false);
- return;
- }
- }
- break;
-
- //Voice
- case "VOICE_STATE_UPDATE":
- {
- await _gatewayLogger.DebugAsync("Received Dispatch (VOICE_STATE_UPDATE)").ConfigureAwait(false);
-
- var data = (payload as JToken).ToObject<API.VoiceState>(_serializer);
- if (data.GuildId.HasValue)
- {
- SocketUser user;
- SocketVoiceState before, after;
- if (data.GuildId != null)
- {
- var guild = State.GetGuild(data.GuildId.Value);
- if (guild == null)
- {
- await _gatewayLogger.WarningAsync("VOICE_STATE_UPDATE referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- else if (!guild.IsSynced)
- {
- await _gatewayLogger.DebugAsync("Ignored VOICE_STATE_UPDATE, guild is not synced yet.").ConfigureAwait(false);
- return;
- }
-
- if (data.ChannelId != null)
- {
- before = guild.GetVoiceState(data.UserId)?.Clone() ?? new SocketVoiceState(null, null, false, false, false);
- after = guild.AddOrUpdateVoiceState(State, data);
- if (data.UserId == CurrentUser.Id)
- {
- var _ = guild.FinishJoinAudioChannel().ConfigureAwait(false);
- }
- }
- else
- {
- before = guild.RemoveVoiceState(data.UserId) ?? new SocketVoiceState(null, null, false, false, false);
- after = SocketVoiceState.Create(null, data);
- }
-
- user = guild.GetUser(data.UserId);
- }
- else
- {
- var groupChannel = State.GetChannel(data.ChannelId.Value) as SocketGroupChannel;
- if (groupChannel != null)
- {
- if (data.ChannelId != null)
- {
- before = groupChannel.GetVoiceState(data.UserId)?.Clone() ?? new SocketVoiceState(null, null, false, false, false);
- after = groupChannel.AddOrUpdateVoiceState(State, data);
- }
- else
- {
- before = groupChannel.RemoveVoiceState(data.UserId) ?? new SocketVoiceState(null, null, false, false, false);
- after = SocketVoiceState.Create(null, data);
- }
- user = groupChannel.GetUser(data.UserId);
- }
- else
- {
- await _gatewayLogger.WarningAsync("VOICE_STATE_UPDATE referenced an unknown channel.").ConfigureAwait(false);
- return;
- }
- }
-
- if (user != null)
- await _userVoiceStateUpdatedEvent.InvokeAsync(user, before, after).ConfigureAwait(false);
- else
- {
- await _gatewayLogger.WarningAsync("VOICE_STATE_UPDATE referenced an unknown user.").ConfigureAwait(false);
- return;
- }
- }
- }
- break;
- case "VOICE_SERVER_UPDATE":
- await _gatewayLogger.DebugAsync("Received Dispatch (VOICE_SERVER_UPDATE)").ConfigureAwait(false);
-
- if (AudioMode != AudioMode.Disabled)
- {
- var data = (payload as JToken).ToObject<VoiceServerUpdateEvent>(_serializer);
- var guild = State.GetGuild(data.GuildId);
- if (guild != null)
- {
- string endpoint = data.Endpoint.Substring(0, data.Endpoint.LastIndexOf(':'));
- var _ = guild.FinishConnectAudio(_nextAudioId++, endpoint, data.Token).ConfigureAwait(false);
- }
- else
- {
- await _gatewayLogger.WarningAsync("VOICE_SERVER_UPDATE referenced an unknown guild.").ConfigureAwait(false);
- return;
- }
- }
- return;
-
- //Ignored (User only)
- case "CHANNEL_PINS_ACK":
- await _gatewayLogger.DebugAsync("Ignored Dispatch (CHANNEL_PINS_ACK)").ConfigureAwait(false);
- break;
- case "CHANNEL_PINS_UPDATE":
- await _gatewayLogger.DebugAsync("Ignored Dispatch (CHANNEL_PINS_UPDATE)").ConfigureAwait(false);
- break;
- case "GUILD_INTEGRATIONS_UPDATE":
- await _gatewayLogger.DebugAsync("Ignored Dispatch (GUILD_INTEGRATIONS_UPDATE)").ConfigureAwait(false);
- return;
- case "MESSAGE_ACK":
- await _gatewayLogger.DebugAsync("Ignored Dispatch (MESSAGE_ACK)").ConfigureAwait(false);
- return;
- case "USER_SETTINGS_UPDATE":
- await _gatewayLogger.DebugAsync("Ignored Dispatch (USER_SETTINGS_UPDATE)").ConfigureAwait(false);
- return;
- case "WEBHOOKS_UPDATE":
- await _gatewayLogger.DebugAsync("Ignored Dispatch (WEBHOOKS_UPDATE)").ConfigureAwait(false);
- return;
-
- //Others
- default:
- await _gatewayLogger.WarningAsync($"Unknown Dispatch ({type})").ConfigureAwait(false);
- return;
- }
- break;
- default:
- await _gatewayLogger.WarningAsync($"Unknown OpCode ({opCode})").ConfigureAwait(false);
- return;
- }
- }
- catch (Exception ex)
- {
- await _gatewayLogger.ErrorAsync($"Error handling {opCode}{(type != null ? $" ({type})" : "")}", ex).ConfigureAwait(false);
- return;
- }
- }
-
- private async Task RunHeartbeatAsync(int intervalMillis, CancellationToken cancelToken, Logger logger)
- {
- try
- {
- await logger.DebugAsync("Heartbeat Started").ConfigureAwait(false);
- while (!cancelToken.IsCancellationRequested)
- {
- if (_heartbeatTime != 0) //Server never responded to our last heartbeat
- {
- if (ConnectionState == ConnectionState.Connected && (_guildDownloadTask?.IsCompleted ?? true))
- {
- await _gatewayLogger.WarningAsync("Server missed last heartbeat").ConfigureAwait(false);
- await StartReconnectAsync(new Exception("Server missed last heartbeat")).ConfigureAwait(false);
- return;
- }
- }
- _heartbeatTime = Environment.TickCount;
-
- try
- {
- await ApiClient.SendHeartbeatAsync(_lastSeq).ConfigureAwait(false);
- }
- catch (Exception ex)
- {
- await logger.WarningAsync("Heartbeat Errored", ex).ConfigureAwait(false);
- }
-
- await Task.Delay(intervalMillis, cancelToken).ConfigureAwait(false);
- }
- await logger.DebugAsync("Heartbeat Stopped").ConfigureAwait(false);
- }
- catch (OperationCanceledException)
- {
- await logger.DebugAsync("Heartbeat Stopped").ConfigureAwait(false);
- }
- catch (Exception ex)
- {
- await logger.ErrorAsync("Heartbeat Errored", ex).ConfigureAwait(false);
- }
- }
- private async Task WaitForGuildsAsync(CancellationToken cancelToken, Logger logger)
- {
- //Wait for GUILD_AVAILABLEs
- try
- {
- await logger.DebugAsync("GuildDownloader Started").ConfigureAwait(false);
- while ((_unavailableGuilds != 0) && (Environment.TickCount - _lastGuildAvailableTime < 2000))
- await Task.Delay(500, cancelToken).ConfigureAwait(false);
- await logger.DebugAsync("GuildDownloader Stopped").ConfigureAwait(false);
- }
- catch (OperationCanceledException)
- {
- await logger.DebugAsync("GuildDownloader Stopped").ConfigureAwait(false);
- }
- catch (Exception ex)
- {
- await logger.ErrorAsync("GuildDownloader Errored", ex).ConfigureAwait(false);
- }
- }
- private async Task SyncGuildsAsync()
- {
- var guildIds = Guilds.Where(x => !x.IsSynced).Select(x => x.Id).ToImmutableArray();
- if (guildIds.Length > 0)
- await ApiClient.SendGuildSyncAsync(guildIds).ConfigureAwait(false);
- }
-
- internal SocketGuild AddGuild(ExtendedGuild model, ClientState state)
- {
- var guild = SocketGuild.Create(this, state, model);
- state.AddGuild(guild);
- if (model.Large)
- _largeGuilds.Enqueue(model.Id);
- return guild;
- }
- internal SocketGuild RemoveGuild(ulong id)
- {
- var guild = State.RemoveGuild(id);
- if (guild != null)
- {
- foreach (var channel in guild.Channels)
- State.RemoveChannel(id);
- foreach (var user in guild.Users)
- user.GlobalUser.RemoveRef(this);
- }
- return guild;
- }
-
- internal ISocketPrivateChannel AddPrivateChannel(API.Channel model, ClientState state)
- {
- var channel = SocketChannel.CreatePrivate(this, state, model);
- state.AddChannel(channel as SocketChannel);
- return channel;
- }
- internal ISocketPrivateChannel RemovePrivateChannel(ulong id)
- {
- var channel = State.RemoveChannel(id) as ISocketPrivateChannel;
- if (channel != null)
- {
- foreach (var recipient in channel.Recipients)
- recipient.GlobalUser.RemoveRef(this);
- }
- return channel;
- }
-
- //IDiscordClient
- DiscordRestApiClient IDiscordClient.ApiClient => ApiClient;
-
- Task IDiscordClient.ConnectAsync()
- => ConnectAsync();
-
- async Task<IApplication> IDiscordClient.GetApplicationInfoAsync()
- => await GetApplicationInfoAsync().ConfigureAwait(false);
-
- Task<IChannel> IDiscordClient.GetChannelAsync(ulong id, CacheMode mode)
- => Task.FromResult<IChannel>(GetChannel(id));
- Task<IReadOnlyCollection<IPrivateChannel>> IDiscordClient.GetPrivateChannelsAsync(CacheMode mode)
- => Task.FromResult<IReadOnlyCollection<IPrivateChannel>>(PrivateChannels);
-
- async Task<IReadOnlyCollection<IConnection>> IDiscordClient.GetConnectionsAsync()
- => await GetConnectionsAsync().ConfigureAwait(false);
-
- async Task<IInvite> IDiscordClient.GetInviteAsync(string inviteId)
- => await GetInviteAsync(inviteId).ConfigureAwait(false);
-
- Task<IGuild> IDiscordClient.GetGuildAsync(ulong id, CacheMode mode)
- => Task.FromResult<IGuild>(GetGuild(id));
- Task<IReadOnlyCollection<IGuild>> IDiscordClient.GetGuildsAsync(CacheMode mode)
- => Task.FromResult<IReadOnlyCollection<IGuild>>(Guilds);
- async Task<IGuild> IDiscordClient.CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon)
- => await CreateGuildAsync(name, region, jpegIcon).ConfigureAwait(false);
-
- Task<IUser> IDiscordClient.GetUserAsync(ulong id, CacheMode mode)
- => Task.FromResult<IUser>(GetUser(id));
- Task<IUser> IDiscordClient.GetUserAsync(string username, string discriminator)
- => Task.FromResult<IUser>(GetUser(username, discriminator));
-
- Task<IReadOnlyCollection<IVoiceRegion>> IDiscordClient.GetVoiceRegionsAsync()
- => Task.FromResult<IReadOnlyCollection<IVoiceRegion>>(_voiceRegions.ToReadOnlyCollection());
- Task<IVoiceRegion> IDiscordClient.GetVoiceRegionAsync(string id)
- => Task.FromResult<IVoiceRegion>(GetVoiceRegion(id));
- }
- }
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