Ratelimits
Ratelimits are a core concept of any API - Discords API is no exception. each verified library must follow the ratelimit guidelines.
Using the ratelimit callback
There is a new property within RequestOptions
called RatelimitCallback. This callback is called when a request is made via the rest api. The callback is called with a IRateLimitInfo
parameter:
Name |
Type |
Description |
IsGlobal |
bool |
Whether or not this ratelimit info is global. |
Limit |
int? |
The number of requests that can be made. |
Remaining |
int? |
The number of remaining requests that can be made. |
RetryAfter |
int? |
The total time (in seconds) of when the current rate limit bucket will reset. Can have decimals to match previous millisecond ratelimit precision. |
Reset |
DateTimeOffset? |
The time at which the rate limit resets. |
ResetAfter |
TimeSpan? |
The absolute time when this ratelimit resets. |
Bucket |
string |
A unique string denoting the rate limit being encountered (non-inclusive of major parameters in the route path). |
Lag |
TimeSpan? |
The amount of lag for the request. This is used to denote the precise time of when the ratelimit expires. |
Endpoint |
string |
The endpoint that this ratelimit info came from. |
Let's set up a ratelimit callback that will print out the ratelimit info to the console.
public async Task MyRatelimitCallback(IRateLimitInfo info)
{
Console.WriteLine($"{info.IsGlobal} {info.Limit} {info.Remaining} {info.RetryAfter} {info.Reset} {info.ResetAfter} {info.Bucket} {info.Lag} {info.Endpoint}");
}
Let's use this callback in a send message function
[Command("ping")]
public async Task ping()
{
var options = new RequestOptions()
{
RatelimitCallback = MyRatelimitCallback
};
await Context.Channel.SendMessageAsync("Pong!", options: options);
}
Running this produces the following output:
False 5 4 2021-09-09 3:48:14 AM +00:00 00:00:05 a06de0de4a08126315431cc0c55ee3dc 00:00:00.9891364 channels/848511736872828929/messages