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- using System;
- using System.Threading.Tasks;
-
- namespace Discord.WebSocket
- {
- //TODO: Add event docstrings
- public partial class DiscordSocketClient
- {
- //General
- public event Func<Task> Connected
- {
- add { _connectedEvent.Add(value); }
- remove { _connectedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<Task>> _connectedEvent = new AsyncEvent<Func<Task>>();
- public event Func<Exception, Task> Disconnected
- {
- add { _disconnectedEvent.Add(value); }
- remove { _disconnectedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>();
- public event Func<Task> Ready
- {
- add { _readyEvent.Add(value); }
- remove { _readyEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<Task>> _readyEvent = new AsyncEvent<Func<Task>>();
- public event Func<int, int, Task> LatencyUpdated
- {
- add { _latencyUpdatedEvent.Add(value); }
- remove { _latencyUpdatedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<int, int, Task>> _latencyUpdatedEvent = new AsyncEvent<Func<int, int, Task>>();
-
- //Channels
- public event Func<SocketChannel, Task> ChannelCreated
- {
- add { _channelCreatedEvent.Add(value); }
- remove { _channelCreatedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
- public event Func<SocketChannel, Task> ChannelDestroyed
- {
- add { _channelDestroyedEvent.Add(value); }
- remove { _channelDestroyedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
- public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated
- {
- add { _channelUpdatedEvent.Add(value); }
- remove { _channelUpdatedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>();
-
- //Messages
- public event Func<SocketMessage, Task> MessageReceived
- {
- add { _messageReceivedEvent.Add(value); }
- remove { _messageReceivedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>();
- public event Func<ulong, Optional<SocketMessage>, Task> MessageDeleted
- {
- add { _messageDeletedEvent.Add(value); }
- remove { _messageDeletedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<ulong, Optional<SocketMessage>, Task>> _messageDeletedEvent = new AsyncEvent<Func<ulong, Optional<SocketMessage>, Task>>();
- public event Func<Optional<SocketMessage>, SocketMessage, Task> MessageUpdated
- {
- add { _messageUpdatedEvent.Add(value); }
- remove { _messageUpdatedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<Optional<SocketMessage>, SocketMessage, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Optional<SocketMessage>, SocketMessage, Task>>();
- public event Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task> ReactionAdded
- {
- add { _reactionAddedEvent.Add(value); }
- remove { _reactionAddedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>>();
- public event Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task> ReactionRemoved
- {
- add { _reactionRemovedEvent.Add(value); }
- remove { _reactionRemovedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>>();
- public event Func<ulong, Optional<SocketUserMessage>, Task> ReactionsCleared
- {
- add { _reactionsClearedEvent.Add(value); }
- remove { _reactionsClearedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<ulong, Optional<SocketUserMessage>, Task>> _reactionsClearedEvent = new AsyncEvent<Func<ulong, Optional<SocketUserMessage>, Task>>();
-
- //Roles
- public event Func<SocketRole, Task> RoleCreated
- {
- add { _roleCreatedEvent.Add(value); }
- remove { _roleCreatedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>();
- public event Func<SocketRole, Task> RoleDeleted
- {
- add { _roleDeletedEvent.Add(value); }
- remove { _roleDeletedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>();
- public event Func<SocketRole, SocketRole, Task> RoleUpdated
- {
- add { _roleUpdatedEvent.Add(value); }
- remove { _roleUpdatedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>();
-
- //Guilds
- public event Func<SocketGuild, Task> JoinedGuild
- {
- add { _joinedGuildEvent.Add(value); }
- remove { _joinedGuildEvent.Remove(value); }
- }
- private AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
- public event Func<SocketGuild, Task> LeftGuild
- {
- add { _leftGuildEvent.Add(value); }
- remove { _leftGuildEvent.Remove(value); }
- }
- private AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
- public event Func<SocketGuild, Task> GuildAvailable
- {
- add { _guildAvailableEvent.Add(value); }
- remove { _guildAvailableEvent.Remove(value); }
- }
- private AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
- public event Func<SocketGuild, Task> GuildUnavailable
- {
- add { _guildUnavailableEvent.Add(value); }
- remove { _guildUnavailableEvent.Remove(value); }
- }
- private AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
- public event Func<SocketGuild, Task> GuildMembersDownloaded
- {
- add { _guildMembersDownloadedEvent.Add(value); }
- remove { _guildMembersDownloadedEvent.Remove(value); }
- }
- private AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>();
- public event Func<SocketGuild, SocketGuild, Task> GuildUpdated
- {
- add { _guildUpdatedEvent.Add(value); }
- remove { _guildUpdatedEvent.Remove(value); }
- }
- private AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>();
-
- //Users
- public event Func<SocketGuildUser, Task> UserJoined
- {
- add { _userJoinedEvent.Add(value); }
- remove { _userJoinedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
- public event Func<SocketGuildUser, Task> UserLeft
- {
- add { _userLeftEvent.Add(value); }
- remove { _userLeftEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
- public event Func<SocketUser, SocketGuild, Task> UserBanned
- {
- add { _userBannedEvent.Add(value); }
- remove { _userBannedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
- public event Func<SocketUser, SocketGuild, Task> UserUnbanned
- {
- add { _userUnbannedEvent.Add(value); }
- remove { _userUnbannedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
- public event Func<SocketUser, SocketUser, Task> UserUpdated
- {
- add { _userUpdatedEvent.Add(value); }
- remove { _userUpdatedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>();
- public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated
- {
- add { _guildMemberUpdatedEvent.Add(value); }
- remove { _guildMemberUpdatedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>();
- public event Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task> UserPresenceUpdated
- {
- add { _userPresenceUpdatedEvent.Add(value); }
- remove { _userPresenceUpdatedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task>> _userPresenceUpdatedEvent = new AsyncEvent<Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task>>();
- public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated
- {
- add { _userVoiceStateUpdatedEvent.Add(value); }
- remove { _userVoiceStateUpdatedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>();
- public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated
- {
- add { _selfUpdatedEvent.Add(value); }
- remove { _selfUpdatedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>();
- public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping
- {
- add { _userIsTypingEvent.Add(value); }
- remove { _userIsTypingEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>();
- public event Func<SocketGroupUser, Task> RecipientAdded
- {
- add { _recipientAddedEvent.Add(value); }
- remove { _recipientAddedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
- public event Func<SocketGroupUser, Task> RecipientRemoved
- {
- add { _recipientRemovedEvent.Add(value); }
- remove { _recipientRemovedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
-
- //TODO: Add PresenceUpdated? VoiceStateUpdated?, VoiceConnected, VoiceDisconnected;
- }
- }
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