Command-related Questions
In the following section, you will find commonly asked questions and
answered regarding general command usage when using @Discord.Commands.
How can I restrict some of my commands so only specific users can execute them?
Based on how you want to implement the restrictions, you can use the
built-in RequireUserPermission precondition, which allows you to
restrict the command based on the user's current permissions in the
guild or channel (e.g., GuildPermission.Administrator
,
ChannelPermission.ManageMessages
).
If, however, you wish to restrict the commands based on the user's
role, you can either create your custom precondition or use
Joe4evr's Preconditions Addons that provides a few custom
preconditions that aren't provided in the stock library.
Its source can also be used as an example for creating your
custom preconditions.
Why am I getting an error about Assembly.GetEntryAssembly
?
You may be confusing @Discord.Commands.CommandService.AddModulesAsync*
with @Discord.Commands.CommandService.AddModuleAsync*. The former
is used to add modules via the assembly, while the latter is used to
add a single module.
What does [Remainder] do in the command signature?
The RemainderAttribute leaves the string unparsed, meaning you
do not have to add quotes around the text for the text to be
recognized as a single object. Please note that if your method has
multiple parameters, the remainder attribute can only be applied to
the last parameter.
[!code-csharpRemainder]
Discord.Net keeps saying that a MessageReceived
handler is blocking the gateway, what should I do?
By default, the library warns the user about any long-running event
handler that persists for more than 3 seconds. Any event
handlers that are run on the same thread as the gateway task, the task
in charge of keeping the connection alive, may block the processing of
heartbeat, and thus terminating the connection.
In this case, the library detects that a MessageReceived
event handler is blocking the gateway thread. This warning is
typically associated with the command handler as it listens for that
particular event. If the command handler is blocking the thread, then
this might mean that you have a long-running command.
[!NOTE]
In rare cases, runtime errors can also cause blockage, usually
associated with Mono, which is not supported by this library.
To prevent a long-running command from blocking the gateway
thread, a flag called RunMode is explicitly designed to resolve
this issue.
There are 2 main RunMode
s.
RunMode.Sync
RunMode.Async
Sync
is the default behavior and makes the command to be run on the
same thread as the gateway one. Async
will spin the task off to a
different thread from the gateway one.
[!IMPORTANT]
While specifying RunMode.Async
allows the command to be spun off
to a different thread, keep in mind that by doing so, there will be
potentially unwanted consequences. Before applying this flag,
please consider whether it is necessary to do so.
Further details regarding RunMode.Async
can be found below.
You can set the RunMode
either by specifying it individually via
the CommandAttribute
or by setting the global default with
the DefaultRunMode flag under CommandServiceConfig
.
[!code-csharpCommand Attribute]
[!code-csharpCommand Service Config]
How does RunMode.Async
work, and why is Discord.Net not using it by default?
RunMode.Async
works by spawning a new Task
with an unawaited
Task.Run, essentially making the task that is used to invoke the
command task to be finished on a different thread. This design means
that ExecuteAsync will be forced to return a successful
ExecuteResult regardless of the actual execution result.
The following are the known caveats with RunMode.Async
,
- You can potentially introduce a race condition.
- Unnecessary overhead caused by the async state machine.
- ExecuteAsync will immediately return ExecuteResult instead of
other result types (this is particularly important for those who wish
to utilize RuntimeResult in 2.0).
- Exceptions are swallowed in the
ExecuteAsync
result.
However, there are ways to remedy some of these.
For #3, in Discord.Net 2.0, the library introduces a new event called
CommandService.CommandExecuted, which is raised whenever the command is executed.
This event will be raised regardless of
the RunMode
type and will return the appropriate execution result
and the associated @Discord.Commands.CommandInfo if applicable.
For #4, exceptions are caught in CommandService.Log event under
LogMessage.Exception as CommandException and in the
CommandService.CommandExecuted event under the IResult as
ExecuteResult.Exception.