using Discord.Net.Udp;
using Discord.Net.WebSockets;
using Discord.Rest;
namespace Discord.WebSocket
{
public class DiscordSocketConfig : DiscordRestConfig
{
public const string GatewayEncoding = "json";
/// Gets or sets the websocket host to connect to. If null, the client will use the /gateway endpoint.
public string GatewayHost { get; set; } = null;
/// Gets or sets the time, in milliseconds, to wait for a connection to complete before aborting.
public int ConnectionTimeout { get; set; } = 30000;
/// Gets or sets the id for this shard. Must be less than TotalShards.
public int? ShardId { get; set; } = null;
/// Gets or sets the total number of shards for this application.
public int? TotalShards { get; set; } = null;
/// Gets or sets the number of messages per channel that should be kept in cache. Setting this to zero disables the message cache entirely.
public int MessageCacheSize { get; set; } = 0;
///
/// Gets or sets the max number of users a guild may have for offline users to be included in the READY packet. Max is 250.
///
public int LargeThreshold { get; set; } = 250;
/// Gets or sets the provider used to generate new websocket connections.
public WebSocketProvider WebSocketProvider { get; set; }
/// Gets or sets the provider used to generate new udp sockets.
public UdpSocketProvider UdpSocketProvider { get; set; }
/// Gets or sets whether or not all users should be downloaded as guilds come available.
public bool AlwaysDownloadUsers { get; set; } = false;
/// Gets or sets the timeout for event handlers, in milliseconds, after which a warning will be logged. Null disables this check.
public int? HandlerTimeout { get; set; } = 3000;
public DiscordSocketConfig()
{
WebSocketProvider = DefaultWebSocketProvider.Instance;
UdpSocketProvider = DefaultUdpSocketProvider.Instance;
}
internal DiscordSocketConfig Clone() => MemberwiseClone() as DiscordSocketConfig;
}
}