--- uid: Guides.Concepts.Entities title: Entities --- # Entities in Discord.Net > [!NOTE] > This article is written with the Socket variants of entities in mind, > not the general interfaces or Rest/Rpc entities. Discord.Net provides a versatile entity system for navigating the Discord API. ## Inheritance Due to the nature of the Discord API, some entities are designed with multiple variants; for example, `SocketUser` and `SocketGuildUser`. All models will contain the most detailed version of an entity possible, even if the type is less detailed. For example, in the case of the `MessageReceived` event, a `SocketMessage` is passed in with a channel property of type `SocketMessageChannel`. All messages come from channels capable of messaging, so this is the only variant of a channel that can cover every single case. But that doesn't mean a message _can't_ come from a `SocketTextChannel`, which is a message channel in a guild. To retrieve information about a guild from a message entity, you will need to cast its channel object to a `SocketTextChannel`. You can find out various types of entities in the @FAQ.Misc.Glossary page. ## Navigation All socket entities have navigation properties on them, which allow you to easily navigate to an entity's parent or children. As explained above, you will sometimes need to cast to a more detailed version of an entity to navigate to its parent. ## Accessing Entities The most basic forms of entities, `SocketGuild`, `SocketUser`, and `SocketChannel` can be pulled from the DiscordSocketClient's global cache, and can be retrieved using the respective `GetXXX` method on DiscordSocketClient. > [!TIP] > It is **vital** that you use the proper IDs for an entity when using > a `GetXXX` method. It is recommended that you enable Discord's > _developer mode_ to allow easy access to entity IDs, found in > Settings > Appearance > Advanced. Read more about it in the > [FAQ](xref:FAQ.Basics.GetStarted) page. More detailed versions of entities can be pulled from the basic entities, e.g., `SocketGuild.GetUser`, which returns a `SocketGuildUser`, or `SocketGuild.GetChannel`, which returns a `SocketGuildChannel`. Again, you may need to cast these objects to get a variant of the type that you need. ## Sample [!code-csharp[Entity Sample](samples/entities.cs)]