using Discord.Audio;
using Discord.Rest;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using ChannelModel = Discord.API.Channel;
using EmojiUpdateModel = Discord.API.Gateway.GuildEmojiUpdateEvent;
using ExtendedModel = Discord.API.Gateway.ExtendedGuild;
using GuildSyncModel = Discord.API.Gateway.GuildSyncEvent;
using MemberModel = Discord.API.GuildMember;
using Model = Discord.API.Guild;
using PresenceModel = Discord.API.Presence;
using RoleModel = Discord.API.Role;
using UserModel = Discord.API.User;
using VoiceStateModel = Discord.API.VoiceState;
namespace Discord.WebSocket
{
///
/// Represents a WebSocket-based guild object.
///
[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
public class SocketGuild : SocketEntity, IGuild
{
private readonly SemaphoreSlim _audioLock;
private TaskCompletionSource _syncPromise, _downloaderPromise;
private TaskCompletionSource _audioConnectPromise;
private ConcurrentHashSet _channels;
private ConcurrentDictionary _members;
private ConcurrentDictionary _roles;
private ConcurrentDictionary _voiceStates;
private ImmutableArray _emotes;
private ImmutableArray _features;
private AudioClient _audioClient;
///
public string Name { get; private set; }
///
public int AFKTimeout { get; private set; }
///
public bool IsEmbeddable { get; private set; }
///
public VerificationLevel VerificationLevel { get; private set; }
///
public MfaLevel MfaLevel { get; private set; }
///
public DefaultMessageNotifications DefaultMessageNotifications { get; private set; }
///
/// Gets the number of members.
///
///
/// The number of members is returned by Discord and is the most accurate. You may see discrepancy between
/// the collection and this.
///
public int MemberCount { get; internal set; }
/// Gets the number of members downloaded to the local guild cache.
public int DownloadedMemberCount { get; private set; }
internal bool IsAvailable { get; private set; }
/// Indicates whether the client is connected to this guild.
public bool IsConnected { get; internal set; }
internal ulong? AFKChannelId { get; private set; }
internal ulong? EmbedChannelId { get; private set; }
internal ulong? SystemChannelId { get; private set; }
///
public ulong OwnerId { get; private set; }
/// Gets the user that owns this guild.
public SocketGuildUser Owner => GetUser(OwnerId);
///
public string VoiceRegionId { get; private set; }
///
public string IconId { get; private set; }
///
public string SplashId { get; private set; }
///
public DateTimeOffset CreatedAt => SnowflakeUtils.FromSnowflake(Id);
///
public string IconUrl => CDN.GetGuildIconUrl(Id, IconId);
///
public string SplashUrl => CDN.GetGuildSplashUrl(Id, SplashId);
/// Indicates whether the client has all the members downloaded to the local guild cache.
public bool HasAllMembers => MemberCount == DownloadedMemberCount;// _downloaderPromise.Task.IsCompleted;
/// Indicates whether the guild cache is synced to this guild.
public bool IsSynced => _syncPromise.Task.IsCompleted;
public Task SyncPromise => _syncPromise.Task;
public Task DownloaderPromise => _downloaderPromise.Task;
///
/// Gets the associated with this guild.
///
public IAudioClient AudioClient => _audioClient;
///
/// Gets the first viewable text channel.
///
///
/// This property does not guarantee the user can send message to it.
///
public SocketTextChannel DefaultChannel => TextChannels
.Where(c => CurrentUser.GetPermissions(c).ViewChannel)
.OrderBy(c => c.Position)
.FirstOrDefault();
///
/// Gets the AFK voice channel, or null if none is set.
///
public SocketVoiceChannel AFKChannel
{
get
{
var id = AFKChannelId;
return id.HasValue ? GetVoiceChannel(id.Value) : null;
}
}
///
/// Gets the embed channel set in the widget settings of this guild, or null if none is set.
///
public SocketGuildChannel EmbedChannel
{
get
{
var id = EmbedChannelId;
return id.HasValue ? GetChannel(id.Value) : null;
}
}
///
/// Gets the channel where randomized welcome messages are sent, or null if none is set.
///
public SocketTextChannel SystemChannel
{
get
{
var id = SystemChannelId;
return id.HasValue ? GetTextChannel(id.Value) : null;
}
}
///
/// Gets a collection of text channels present in this guild.
///
public IReadOnlyCollection TextChannels
=> Channels.Select(x => x as SocketTextChannel).Where(x => x != null).ToImmutableArray();
///
/// Gets a collection of voice channels present in this guild.
///
public IReadOnlyCollection VoiceChannels
=> Channels.Select(x => x as SocketVoiceChannel).Where(x => x != null).ToImmutableArray();
///
/// Gets a collection of category channels present in this guild.
///
public IReadOnlyCollection CategoryChannels
=> Channels.Select(x => x as SocketCategoryChannel).Where(x => x != null).ToImmutableArray();
///
/// Gets the current logged-in user.
///
public SocketGuildUser CurrentUser => _members.TryGetValue(Discord.CurrentUser.Id, out SocketGuildUser member) ? member : null;
///
/// Gets the @everyone role in this guild.
///
public SocketRole EveryoneRole => GetRole(Id);
///
/// Gets a collection of channels present in this guild.
///
///
/// Collection of channels.
///
public IReadOnlyCollection Channels
{
get
{
var channels = _channels;
var state = Discord.State;
return channels.Select(x => state.GetChannel(x) as SocketGuildChannel).Where(x => x != null).ToReadOnlyCollection(channels);
}
}
///
/// Gets a collection of emotes created in this guild.
///
///
/// Collection of emotes.
///
public IReadOnlyCollection Emotes => _emotes;
///
/// Gets a collection of features enabled in this guild.
///
///
/// Collection of features in string.
///
public IReadOnlyCollection Features => _features;
///
/// Gets a collection of users in this guild.
///
///
/// This property may not always return all the members for large guilds (i.e. guilds containing 100+ users).
/// You may need to enable to fetch the full user list
/// upon startup, or use to manually download the users.
///
///
/// Collection of users.
///
public IReadOnlyCollection Users => _members.ToReadOnlyCollection();
///
/// Gets a collection of roles in this guild.
///
///
/// Collection of roles.
///
public IReadOnlyCollection Roles => _roles.ToReadOnlyCollection();
internal SocketGuild(DiscordSocketClient client, ulong id)
: base(client, id)
{
_audioLock = new SemaphoreSlim(1, 1);
_emotes = ImmutableArray.Create();
_features = ImmutableArray.Create();
}
internal static SocketGuild Create(DiscordSocketClient discord, ClientState state, ExtendedModel model)
{
var entity = new SocketGuild(discord, model.Id);
entity.Update(state, model);
return entity;
}
internal void Update(ClientState state, ExtendedModel model)
{
IsAvailable = !(model.Unavailable ?? false);
if (!IsAvailable)
{
if (_channels == null)
_channels = new ConcurrentHashSet();
if (_members == null)
_members = new ConcurrentDictionary();
if (_roles == null)
_roles = new ConcurrentDictionary();
/*if (Emojis == null)
_emojis = ImmutableArray.Create();
if (Features == null)
_features = ImmutableArray.Create();*/
_syncPromise = new TaskCompletionSource();
_downloaderPromise = new TaskCompletionSource();
return;
}
Update(state, model as Model);
var channels = new ConcurrentHashSet(ConcurrentHashSet.DefaultConcurrencyLevel, (int)(model.Channels.Length * 1.05));
{
for (int i = 0; i < model.Channels.Length; i++)
{
var channel = SocketGuildChannel.Create(this, state, model.Channels[i]);
state.AddChannel(channel);
channels.TryAdd(channel.Id);
}
}
_channels = channels;
var members = new ConcurrentDictionary(ConcurrentHashSet.DefaultConcurrencyLevel, (int)(model.Members.Length * 1.05));
{
for (int i = 0; i < model.Members.Length; i++)
{
var member = SocketGuildUser.Create(this, state, model.Members[i]);
members.TryAdd(member.Id, member);
}
DownloadedMemberCount = members.Count;
for (int i = 0; i < model.Presences.Length; i++)
{
if (members.TryGetValue(model.Presences[i].User.Id, out SocketGuildUser member))
member.Update(state, model.Presences[i], true);
}
}
_members = members;
MemberCount = model.MemberCount;
var voiceStates = new ConcurrentDictionary(ConcurrentHashSet.DefaultConcurrencyLevel, (int)(model.VoiceStates.Length * 1.05));
{
for (int i = 0; i < model.VoiceStates.Length; i++)
{
SocketVoiceChannel channel = null;
if (model.VoiceStates[i].ChannelId.HasValue)
channel = state.GetChannel(model.VoiceStates[i].ChannelId.Value) as SocketVoiceChannel;
var voiceState = SocketVoiceState.Create(channel, model.VoiceStates[i]);
voiceStates.TryAdd(model.VoiceStates[i].UserId, voiceState);
}
}
_voiceStates = voiceStates;
_syncPromise = new TaskCompletionSource();
_downloaderPromise = new TaskCompletionSource();
var _ = _syncPromise.TrySetResultAsync(true);
/*if (!model.Large)
_ = _downloaderPromise.TrySetResultAsync(true);*/
}
internal void Update(ClientState state, Model model)
{
AFKChannelId = model.AFKChannelId;
EmbedChannelId = model.EmbedChannelId;
SystemChannelId = model.SystemChannelId;
AFKTimeout = model.AFKTimeout;
IsEmbeddable = model.EmbedEnabled;
IconId = model.Icon;
Name = model.Name;
OwnerId = model.OwnerId;
VoiceRegionId = model.Region;
SplashId = model.Splash;
VerificationLevel = model.VerificationLevel;
MfaLevel = model.MfaLevel;
DefaultMessageNotifications = model.DefaultMessageNotifications;
if (model.Emojis != null)
{
var emojis = ImmutableArray.CreateBuilder(model.Emojis.Length);
for (int i = 0; i < model.Emojis.Length; i++)
emojis.Add(model.Emojis[i].ToEntity());
_emotes = emojis.ToImmutable();
}
else
_emotes = ImmutableArray.Create();
if (model.Features != null)
_features = model.Features.ToImmutableArray();
else
_features = ImmutableArray.Create();
var roles = new ConcurrentDictionary(ConcurrentHashSet.DefaultConcurrencyLevel, (int)(model.Roles.Length * 1.05));
if (model.Roles != null)
{
for (int i = 0; i < model.Roles.Length; i++)
{
var role = SocketRole.Create(this, state, model.Roles[i]);
roles.TryAdd(role.Id, role);
}
}
_roles = roles;
}
internal void Update(ClientState state, GuildSyncModel model)
{
var members = new ConcurrentDictionary(ConcurrentHashSet.DefaultConcurrencyLevel, (int)(model.Members.Length * 1.05));
{
for (int i = 0; i < model.Members.Length; i++)
{
var member = SocketGuildUser.Create(this, state, model.Members[i]);
members.TryAdd(member.Id, member);
}
DownloadedMemberCount = members.Count;
for (int i = 0; i < model.Presences.Length; i++)
{
if (members.TryGetValue(model.Presences[i].User.Id, out SocketGuildUser member))
member.Update(state, model.Presences[i], true);
}
}
_members = members;
var _ = _syncPromise.TrySetResultAsync(true);
/*if (!model.Large)
_ = _downloaderPromise.TrySetResultAsync(true);*/
}
internal void Update(ClientState state, EmojiUpdateModel model)
{
var emotes = ImmutableArray.CreateBuilder(model.Emojis.Length);
for (int i = 0; i < model.Emojis.Length; i++)
emotes.Add(model.Emojis[i].ToEntity());
_emotes = emotes.ToImmutable();
}
//General
///
public Task DeleteAsync(RequestOptions options = null)
=> GuildHelper.DeleteAsync(this, Discord, options);
///
/// is null.
public Task ModifyAsync(Action func, RequestOptions options = null)
=> GuildHelper.ModifyAsync(this, Discord, func, options);
///
/// is null.
public Task ModifyEmbedAsync(Action func, RequestOptions options = null)
=> GuildHelper.ModifyEmbedAsync(this, Discord, func, options);
///
public Task ReorderChannelsAsync(IEnumerable args, RequestOptions options = null)
=> GuildHelper.ReorderChannelsAsync(this, Discord, args, options);
///
public Task ReorderRolesAsync(IEnumerable args, RequestOptions options = null)
=> GuildHelper.ReorderRolesAsync(this, Discord, args, options);
///
public Task LeaveAsync(RequestOptions options = null)
=> GuildHelper.LeaveAsync(this, Discord, options);
//Bans
///
/// Returns a collection of the banned users in this guild.
///
/// The options to be used when sending the request.
///
/// A collection of bans.
///
public Task> GetBansAsync(RequestOptions options = null)
=> GuildHelper.GetBansAsync(this, Discord, options);
public Task GetBanAsync(IUser user, RequestOptions options = null)
=> GuildHelper.GetBanAsync(this, Discord, user.Id, options);
public Task GetBanAsync(ulong userId, RequestOptions options = null)
=> GuildHelper.GetBanAsync(this, Discord, userId, options);
///
public Task AddBanAsync(IUser user, int pruneDays = 0, string reason = null, RequestOptions options = null)
=> GuildHelper.AddBanAsync(this, Discord, user.Id, pruneDays, reason, options);
///
public Task AddBanAsync(ulong userId, int pruneDays = 0, string reason = null, RequestOptions options = null)
=> GuildHelper.AddBanAsync(this, Discord, userId, pruneDays, reason, options);
///
public Task RemoveBanAsync(IUser user, RequestOptions options = null)
=> GuildHelper.RemoveBanAsync(this, Discord, user.Id, options);
///
public Task RemoveBanAsync(ulong userId, RequestOptions options = null)
=> GuildHelper.RemoveBanAsync(this, Discord, userId, options);
//Channels
///
/// Returns a guild channel with the provided ID.
///
/// The channel ID.
///
/// The guild channel associated with the ID.
///
public SocketGuildChannel GetChannel(ulong id)
{
var channel = Discord.State.GetChannel(id) as SocketGuildChannel;
if (channel?.Guild.Id == Id)
return channel;
return null;
}
///
/// Returns a text channel with the provided ID.
///
/// The channel ID.
///
/// The text channel associated with the ID.
///
public SocketTextChannel GetTextChannel(ulong id)
=> GetChannel(id) as SocketTextChannel;
///
/// Returns a voice channel with the provided ID.
///
/// The channel ID.
///
/// The voice channel associated with the ID.
///
public SocketVoiceChannel GetVoiceChannel(ulong id)
=> GetChannel(id) as SocketVoiceChannel;
///
/// Creates a text channel with the provided name.
///
/// The name of the new channel.
/// The options to be used when sending the request.
/// is null.
///
/// The created text channel.
///
public Task CreateTextChannelAsync(string name, RequestOptions options = null)
=> GuildHelper.CreateTextChannelAsync(this, Discord, name, options);
///
/// Creates a voice channel with the provided name.
///
/// The name of the new channel.
/// The options to be used when sending the request.
/// is null.
///
/// The created voice channel.
///
public Task CreateVoiceChannelAsync(string name, RequestOptions options = null)
=> GuildHelper.CreateVoiceChannelAsync(this, Discord, name, options);
///
/// Creates a category channel with the provided name.
///
/// The name of the new channel.
/// The options to be used when sending the request.
/// is null.
///
/// The created category channel.
///
public Task CreateCategoryChannelAsync(string name, RequestOptions options = null)
=> GuildHelper.CreateCategoryChannelAsync(this, Discord, name, options);
internal SocketGuildChannel AddChannel(ClientState state, ChannelModel model)
{
var channel = SocketGuildChannel.Create(this, state, model);
_channels.TryAdd(model.Id);
state.AddChannel(channel);
return channel;
}
internal SocketGuildChannel RemoveChannel(ClientState state, ulong id)
{
if (_channels.TryRemove(id))
return state.RemoveChannel(id) as SocketGuildChannel;
return null;
}
//Integrations
public Task> GetIntegrationsAsync(RequestOptions options = null)
=> GuildHelper.GetIntegrationsAsync(this, Discord, options);
public Task CreateIntegrationAsync(ulong id, string type, RequestOptions options = null)
=> GuildHelper.CreateIntegrationAsync(this, Discord, id, type, options);
//Invites
///
/// Returns a collection of invites associated with this channel.
///
/// The options to be used when sending the request.
///
/// A collection of invites.
///
public Task> GetInvitesAsync(RequestOptions options = null)
=> GuildHelper.GetInvitesAsync(this, Discord, options);
//Roles
///
/// Returns a role with the provided role ID.
///
/// The ID of the role.
///
/// The role associated with the ID.
///
public SocketRole GetRole(ulong id)
{
if (_roles.TryGetValue(id, out SocketRole value))
return value;
return null;
}
///
/// Creates a role.
///
/// The name of the new role.
///
/// The permissions that the new role possesses. Set to null to use the default permissions.
///
/// The color of the role. Set to null to use the default color.
/// Used to determine if users of this role are separated in the user list.
/// The options to be used when sending the request.
/// is null.
///
/// The created role.
///
public Task CreateRoleAsync(string name, GuildPermissions? permissions = default(GuildPermissions?), Color? color = default(Color?),
bool isHoisted = false, RequestOptions options = null)
=> GuildHelper.CreateRoleAsync(this, Discord, name, permissions, color, isHoisted, options);
internal SocketRole AddRole(RoleModel model)
{
var role = SocketRole.Create(this, Discord.State, model);
_roles[model.Id] = role;
return role;
}
internal SocketRole RemoveRole(ulong id)
{
if (_roles.TryRemove(id, out SocketRole role))
return role;
return null;
}
//Users
///
/// Gets the user with the provided ID.
///
/// The ID of the user.
///
/// The user associated with the ID.
///
public SocketGuildUser GetUser(ulong id)
{
if (_members.TryGetValue(id, out SocketGuildUser member))
return member;
return null;
}
///
public Task PruneUsersAsync(int days = 30, bool simulate = false, RequestOptions options = null)
=> GuildHelper.PruneUsersAsync(this, Discord, days, simulate, options);
internal SocketGuildUser AddOrUpdateUser(UserModel model)
{
if (_members.TryGetValue(model.Id, out SocketGuildUser member))
member.GlobalUser?.Update(Discord.State, model);
else
{
member = SocketGuildUser.Create(this, Discord.State, model);
member.GlobalUser.AddRef();
_members[member.Id] = member;
DownloadedMemberCount++;
}
return member;
}
internal SocketGuildUser AddOrUpdateUser(MemberModel model)
{
if (_members.TryGetValue(model.User.Id, out SocketGuildUser member))
member.Update(Discord.State, model);
else
{
member = SocketGuildUser.Create(this, Discord.State, model);
member.GlobalUser.AddRef();
_members[member.Id] = member;
DownloadedMemberCount++;
}
return member;
}
internal SocketGuildUser AddOrUpdateUser(PresenceModel model)
{
if (_members.TryGetValue(model.User.Id, out SocketGuildUser member))
member.Update(Discord.State, model, false);
else
{
member = SocketGuildUser.Create(this, Discord.State, model);
member.GlobalUser.AddRef();
_members[member.Id] = member;
DownloadedMemberCount++;
}
return member;
}
internal SocketGuildUser RemoveUser(ulong id)
{
if (_members.TryRemove(id, out SocketGuildUser member))
{
DownloadedMemberCount--;
member.GlobalUser.RemoveRef(Discord);
return member;
}
return null;
}
///
/// Downloads the users of this guild to the WebSocket cache.
///
public async Task DownloadUsersAsync()
{
await Discord.DownloadUsersAsync(new[] { this }).ConfigureAwait(false);
}
internal void CompleteDownloadUsers()
{
_downloaderPromise.TrySetResultAsync(true);
}
//Audit logs
public IAsyncEnumerable> GetAuditLogsAsync(int limit, RequestOptions options = null)
=> GuildHelper.GetAuditLogsAsync(this, Discord, null, limit, options);
//Webhooks
///
/// Returns the webhook with the provided ID.
///
/// The ID of the webhook.
/// The options to be used when sending the request.
///
/// An awaitable Task containing the webhook associated with the ID.
///
public Task GetWebhookAsync(ulong id, RequestOptions options = null)
=> GuildHelper.GetWebhookAsync(this, Discord, id, options);
///
/// Gets a collection of webhooks that exist in the guild.
///
/// The options to be used when sending the request.
///
/// An awaitable Task containing a collection of webhooks.
///
public Task> GetWebhooksAsync(RequestOptions options = null)
=> GuildHelper.GetWebhooksAsync(this, Discord, options);
//Emotes
///
public Task GetEmoteAsync(ulong id, RequestOptions options = null)
=> GuildHelper.GetEmoteAsync(this, Discord, id, options);
///
public Task CreateEmoteAsync(string name, Image image, Optional> roles = default(Optional>), RequestOptions options = null)
=> GuildHelper.CreateEmoteAsync(this, Discord, name, image, roles, options);
///
/// is null.
public Task ModifyEmoteAsync(GuildEmote emote, Action func, RequestOptions options = null)
=> GuildHelper.ModifyEmoteAsync(this, Discord, emote.Id, func, options);
///
public Task DeleteEmoteAsync(GuildEmote emote, RequestOptions options = null)
=> GuildHelper.DeleteEmoteAsync(this, Discord, emote.Id, options);
//Voice States
internal async Task AddOrUpdateVoiceStateAsync(ClientState state, VoiceStateModel model)
{
var voiceChannel = state.GetChannel(model.ChannelId.Value) as SocketVoiceChannel;
var before = GetVoiceState(model.UserId) ?? SocketVoiceState.Default;
var after = SocketVoiceState.Create(voiceChannel, model);
_voiceStates[model.UserId] = after;
if (_audioClient != null && before.VoiceChannel?.Id != after.VoiceChannel?.Id)
{
if (model.UserId == CurrentUser.Id)
{
if (after.VoiceChannel != null && _audioClient.ChannelId != after.VoiceChannel?.Id)
{
_audioClient.ChannelId = after.VoiceChannel.Id;
await RepopulateAudioStreamsAsync().ConfigureAwait(false);
}
}
else
{
await _audioClient.RemoveInputStreamAsync(model.UserId).ConfigureAwait(false); //User changed channels, end their stream
if (CurrentUser.VoiceChannel != null && after.VoiceChannel?.Id == CurrentUser.VoiceChannel?.Id)
await _audioClient.CreateInputStreamAsync(model.UserId).ConfigureAwait(false);
}
}
return after;
}
internal SocketVoiceState? GetVoiceState(ulong id)
{
if (_voiceStates.TryGetValue(id, out SocketVoiceState voiceState))
return voiceState;
return null;
}
internal async Task RemoveVoiceStateAsync(ulong id)
{
if (_voiceStates.TryRemove(id, out SocketVoiceState voiceState))
{
if (_audioClient != null)
await _audioClient.RemoveInputStreamAsync(id).ConfigureAwait(false); //User changed channels, end their stream
return voiceState;
}
return null;
}
//Audio
internal AudioInStream GetAudioStream(ulong userId)
{
return _audioClient?.GetInputStream(userId);
}
internal async Task ConnectAudioAsync(ulong channelId, bool selfDeaf, bool selfMute, Action configAction)
{
selfDeaf = false;
selfMute = false;
TaskCompletionSource promise;
await _audioLock.WaitAsync().ConfigureAwait(false);
try
{
await DisconnectAudioInternalAsync().ConfigureAwait(false);
promise = new TaskCompletionSource();
_audioConnectPromise = promise;
if (_audioClient == null)
{
var audioClient = new AudioClient(this, Discord.GetAudioId(), channelId);
audioClient.Disconnected += async ex =>
{
if (!promise.Task.IsCompleted)
{
try { audioClient.Dispose(); } catch { }
_audioClient = null;
if (ex != null)
await promise.TrySetExceptionAsync(ex);
else
await promise.TrySetCanceledAsync();
return;
}
};
audioClient.Connected += () =>
{
var _ = promise.TrySetResultAsync(_audioClient);
return Task.Delay(0);
};
configAction?.Invoke(audioClient);
_audioClient = audioClient;
}
await Discord.ApiClient.SendVoiceStateUpdateAsync(Id, channelId, selfDeaf, selfMute).ConfigureAwait(false);
}
catch (Exception)
{
await DisconnectAudioInternalAsync().ConfigureAwait(false);
throw;
}
finally
{
_audioLock.Release();
}
try
{
var timeoutTask = Task.Delay(15000);
if (await Task.WhenAny(promise.Task, timeoutTask).ConfigureAwait(false) == timeoutTask)
throw new TimeoutException();
return await promise.Task.ConfigureAwait(false);
}
catch (Exception)
{
await DisconnectAudioAsync().ConfigureAwait(false);
throw;
}
}
internal async Task DisconnectAudioAsync()
{
await _audioLock.WaitAsync().ConfigureAwait(false);
try
{
await DisconnectAudioInternalAsync().ConfigureAwait(false);
}
finally
{
_audioLock.Release();
}
}
private async Task DisconnectAudioInternalAsync()
{
_audioConnectPromise?.TrySetCanceledAsync(); //Cancel any previous audio connection
_audioConnectPromise = null;
if (_audioClient != null)
await _audioClient.StopAsync().ConfigureAwait(false);
await Discord.ApiClient.SendVoiceStateUpdateAsync(Id, null, false, false).ConfigureAwait(false);
_audioClient = null;
}
internal async Task FinishConnectAudio(string url, string token)
{
//TODO: Mem Leak: Disconnected/Connected handlers arent cleaned up
var voiceState = GetVoiceState(Discord.CurrentUser.Id).Value;
await _audioLock.WaitAsync().ConfigureAwait(false);
try
{
await RepopulateAudioStreamsAsync().ConfigureAwait(false);
await _audioClient.StartAsync(url, Discord.CurrentUser.Id, voiceState.VoiceSessionId, token).ConfigureAwait(false);
}
catch (OperationCanceledException)
{
await DisconnectAudioInternalAsync().ConfigureAwait(false);
}
catch (Exception e)
{
await _audioConnectPromise.SetExceptionAsync(e).ConfigureAwait(false);
await DisconnectAudioInternalAsync().ConfigureAwait(false);
}
finally
{
_audioLock.Release();
}
}
internal async Task RepopulateAudioStreamsAsync()
{
await _audioClient.ClearInputStreamsAsync().ConfigureAwait(false); //We changed channels, end all current streams
if (CurrentUser.VoiceChannel != null)
{
foreach (var pair in _voiceStates)
{
if (pair.Value.VoiceChannel?.Id == CurrentUser.VoiceChannel?.Id && pair.Key != CurrentUser.Id)
await _audioClient.CreateInputStreamAsync(pair.Key).ConfigureAwait(false);
}
}
}
///
/// Gets the name of the guild.
///
public override string ToString() => Name;
private string DebuggerDisplay => $"{Name} ({Id})";
internal SocketGuild Clone() => MemberwiseClone() as SocketGuild;
//IGuild
///
ulong? IGuild.AFKChannelId => AFKChannelId;
///
IAudioClient IGuild.AudioClient => null;
///
bool IGuild.Available => true;
///
ulong IGuild.DefaultChannelId => DefaultChannel?.Id ?? 0;
///
ulong? IGuild.EmbedChannelId => EmbedChannelId;
///
ulong? IGuild.SystemChannelId => SystemChannelId;
///
IRole IGuild.EveryoneRole => EveryoneRole;
///
IReadOnlyCollection IGuild.Roles => Roles;
///
async Task> IGuild.GetBansAsync(RequestOptions options)
=> await GetBansAsync(options).ConfigureAwait(false);
///
async Task IGuild.GetBanAsync(IUser user, RequestOptions options)
=> await GetBanAsync(user, options).ConfigureAwait(false);
///
async Task IGuild.GetBanAsync(ulong userId, RequestOptions options)
=> await GetBanAsync(userId, options).ConfigureAwait(false);
///
Task> IGuild.GetChannelsAsync(CacheMode mode, RequestOptions options)
=> Task.FromResult>(Channels);
///
Task IGuild.GetChannelAsync(ulong id, CacheMode mode, RequestOptions options)
=> Task.FromResult(GetChannel(id));
///
Task> IGuild.GetTextChannelsAsync(CacheMode mode, RequestOptions options)
=> Task.FromResult>(TextChannels);
///
Task IGuild.GetTextChannelAsync(ulong id, CacheMode mode, RequestOptions options)
=> Task.FromResult(GetTextChannel(id));
///
Task> IGuild.GetVoiceChannelsAsync(CacheMode mode, RequestOptions options)
=> Task.FromResult>(VoiceChannels);
///
Task> IGuild.GetCategoriesAsync(CacheMode mode , RequestOptions options)
=> Task.FromResult>(CategoryChannels);
///
Task IGuild.GetVoiceChannelAsync(ulong id, CacheMode mode, RequestOptions options)
=> Task.FromResult(GetVoiceChannel(id));
///
Task IGuild.GetAFKChannelAsync(CacheMode mode, RequestOptions options)
=> Task.FromResult(AFKChannel);
///
Task IGuild.GetDefaultChannelAsync(CacheMode mode, RequestOptions options)
=> Task.FromResult(DefaultChannel);
///
Task IGuild.GetEmbedChannelAsync(CacheMode mode, RequestOptions options)
=> Task.FromResult(EmbedChannel);
///
Task IGuild.GetSystemChannelAsync(CacheMode mode, RequestOptions options)
=> Task.FromResult(SystemChannel);
///
async Task IGuild.CreateTextChannelAsync(string name, RequestOptions options)
=> await CreateTextChannelAsync(name, options).ConfigureAwait(false);
///
async Task IGuild.CreateVoiceChannelAsync(string name, RequestOptions options)
=> await CreateVoiceChannelAsync(name, options).ConfigureAwait(false);
///
async Task IGuild.CreateCategoryAsync(string name, RequestOptions options)
=> await CreateCategoryChannelAsync(name, options).ConfigureAwait(false);
///
async Task> IGuild.GetIntegrationsAsync(RequestOptions options)
=> await GetIntegrationsAsync(options).ConfigureAwait(false);
///
async Task IGuild.CreateIntegrationAsync(ulong id, string type, RequestOptions options)
=> await CreateIntegrationAsync(id, type, options).ConfigureAwait(false);
///
async Task> IGuild.GetInvitesAsync(RequestOptions options)
=> await GetInvitesAsync(options).ConfigureAwait(false);
///
IRole IGuild.GetRole(ulong id)
=> GetRole(id);
///
async Task IGuild.CreateRoleAsync(string name, GuildPermissions? permissions, Color? color, bool isHoisted, RequestOptions options)
=> await CreateRoleAsync(name, permissions, color, isHoisted, options).ConfigureAwait(false);
///
Task> IGuild.GetUsersAsync(CacheMode mode, RequestOptions options)
=> Task.FromResult>(Users);
///
Task IGuild.GetUserAsync(ulong id, CacheMode mode, RequestOptions options)
=> Task.FromResult(GetUser(id));
///
Task IGuild.GetCurrentUserAsync(CacheMode mode, RequestOptions options)
=> Task.FromResult(CurrentUser);
///
Task IGuild.GetOwnerAsync(CacheMode mode, RequestOptions options)
=> Task.FromResult(Owner);
async Task> IGuild.GetAuditLogAsync(int limit, CacheMode cacheMode, RequestOptions options)
{
if (cacheMode == CacheMode.AllowDownload)
return (await GetAuditLogsAsync(limit, options).FlattenAsync().ConfigureAwait(false)).ToImmutableArray();
else
return ImmutableArray.Create();
}
///
async Task IGuild.GetWebhookAsync(ulong id, RequestOptions options)
=> await GetWebhookAsync(id, options).ConfigureAwait(false);
///
async Task> IGuild.GetWebhooksAsync(RequestOptions options)
=> await GetWebhooksAsync(options).ConfigureAwait(false);
}
}