--- uid: Terminology title: Terminology --- # Terminology ## Preface Most terms for objects remain the same between 0.9 and 1.0. The major difference is that the ``Server`` is now called ``Guild``, to stay in line with Discord internally ## Implementation Specific Entities Discord.Net 1.0 is split into a core library, and three different implementations - Discord.Net.Core, Discord.Net.Rest, Discord.Net.Rpc, and Discord.Net.WebSockets. As a bot developer, you will only need to use Discord.Net.WebSockets, but you should be aware of the differences between them. `Discord.Net.Core` provides a set of interfaces that model Discord's API. These interfaces are consistent throughout all implementations of Discord.Net, and if you are writing an implementation-agnostic library or addon, you can rely on the core interfaces to ensure that your addon will run on all platforms. `Discord.Net.Rest` provides a set of concrete classes to be used **strictly** with the REST portion of Discord's API. Entities in this implementation are prefixed with `Rest`, e.g. `RestChannel`. `Discord.Net.Rpc` provides a set of concrete classes that are used with Discord's RPC API. Entities in this implementation are prefixed with `Rpc`, e.g. `RpcChannel`. `Discord.Net.WebSocket` provides a set of concrete classes that are used primarily with Discord's WebSocket API, or entities that are kept in cache. When developing bots, you will be using this implementation. All entities are prefixed with `Socket`, e.g. `SocketChannel`.