class Program { static void Main(string[] args) { var client = new DiscordClient(); //Display all log messages in the console client.LogMessage += (s, e) => Console.WriteLine($"[{e.Severity}] {e.Source}: {e.Message}"); //Echo back any message received, provided it didn't come from the bot itself client.MessageReceived += async (s, e) => { if (!e.Message.IsAuthor) await client.SendMessage(e.Channel, e.Message.Text); }; //Convert our sync method to an async one and block the Main function until the bot disconnects client.Run(async () => { //Connect to the Discord server using our email and password await client.Connect("discordtest@email.com", "Password123"); //If we are not a member of any server, use our invite code (made beforehand in the official Discord Client) if (!client.AllServers.Any()) await client.AcceptInvite(client.GetInvite("aaabbbcccdddeee")); }); } }