using Discord.Rest; using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace Discord { /// /// Gets or creates a guild to use for testing. /// public class RestGuildFixture : DiscordRestClientFixture { public RestGuild Guild { get; private set; } public RestGuildFixture() : base() { var guilds = Client.GetGuildsAsync().Result.Where(x => x.OwnerId == Client.CurrentUser.Id).ToList(); if (guilds.Count == 0) { // create a new guild if none exists already var region = Client.GetOptimalVoiceRegionAsync().Result; Guild = Client.CreateGuildAsync("DNET INTEGRATION TEST", region).Result; RemoveAllChannels(); } else { // get the first one if there is a guild already created Guild = guilds.First(); } } /// /// Removes all channels in the guild. /// private void RemoveAllChannels() { foreach (var channel in Guild.GetChannelsAsync().Result) { channel.DeleteAsync().Wait(); } } } }