public class CommandHandle { private readonly DiscordSocketClient _client; private readonly CommandService _commands; public CommandHandle(DiscordSocketClient client) { _client = client; _commands = new CommandService(); } public async Task InstallCommandsAsync() { // Hook the MessageReceived Event into our Command Handler _client.MessageReceived += HandleCommandAsync; // Discover all of the commands in this assembly and load them. await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services); } private async Task HandleCommandAsync(SocketMessage messageParam) { // Don't process the command if it was a System Message var message = messageParam as SocketUserMessage; if (message == null) return; // Create a number to track where the prefix ends and the command begins int argPos = 0; // Determine if the message is a command, based on if it starts with '!' or a mention prefix if (!(message.HasCharPrefix('!', ref argPos) || message.HasMentionPrefix(_client.CurrentUser, ref argPos))) return; // Create a Command Context var context = new SocketCommandContext(_client, message); // Execute the command. (result does not indicate a return value, // rather an object stating if the command executed successfully) var result = await _commands.ExecuteAsync(context, argPos, _services); if (!result.IsSuccess) await context.Channel.SendMessageAsync(result.ErrorReason); } }