using Discord; using Discord.WebSocket; class Program { // Convert our sync-main to an async main method static void Main(string[] args) => new Program().Run().GetAwaiter().GetResult(); // Create a DiscordClient with WebSocket support private DiscordSocketClient client; public async Task Run() { client = new DiscordSocketClient(); // Place the token of your bot account here string token = "aaabbbccc"; // Hook into the MessageReceived event on DiscordSocketClient client.MessageReceived += async (message) => { // Check to see if the Message Content is "!ping" if (message.Content == "!ping") // Send 'pong' back to the channel the message was sent in await message.Channel.SendMessageAsync("pong"); }; // Configure the client to use a Bot token, and use our token await client.LoginAsync(TokenType.Bot, token); // Connect the client to Discord's gateway await client.ConnectAsync(); // Block this task until the program is exited. await Task.Delay(-1); } }