* feature: adjust the ratelimit for reactions
allows users to add reactions quickly
* fix: don't force DEBUG_LIMITS
* fix: undefined behavior using DateTime on intel architerctures
it's fine
* fix: ensure add/del rxn ends up in the same bucket
* Fix deploy conditions in CI script
The deploy conditions had been using a powershell-only variable, and not a environment variable. This meant that the deployment failed on both Windows and Linux (expected only on Linux).
* Remove an extra newline
* Remove Debug statements from appveyor build script
* Target Ubuntu in Appveyor CI build
AppVeyor has released support for targetting Ubuntu 18.04 environments.
This adds Ubuntu to the list of build images for Appveyor to use.
* Set clone folder to use appveyor defaults
* Check if appveyor provides appveyor-retry by trying to run it
* Minor syntax change
* Minor syntax change
* Skip using appveyor-retry (for now)
* Use forward slash for paths so that it works on both windows and linux
* Implement replacement for appveyor-retry
* Script cleanup
* Remove commented out line
* Only package releases on Windows
* Add the isWindows condition to the deploy stage
This adds the following property to ITextChannel
- SlowMode (int)
The SlowMode field defines the time in seconds users must wait between
sending messages; if zero, slow-mode is disabled.
Bots are not affected by slow-mode, and as such, no changes need to be
made to the REST client's internal ratelimiting. This is strictly a
read/write cosmetic property for bots.
* Fix swapped parameters in ArgumentException and ArgumentNullException cstrs
The constructors of ArgumentException and ArgumentNullException are inconsistent with each other, which results in their parameters being swapped here and there.
* Use named parameters for ArgumentException constructors
Cleans up some of the methods of EmbedBuilder to use simpler syntax as well
* Add input validation for bot tokens based on their length
* Add token validation to BaseDiscordClient#LoginAsync
Adds a TokenUtils class which is used to validate that tokens are correct
* Revert changes to DiscordRestApiClient
* Add Unit tests to the TokenUtils class, fix a logic error that was caught by those tests
* Allow for API to throw exceptions
Moves the validation of tokens to be inside of LoginInternalAsync, and writes a Warning to the console when the supplied tokens are invalid
* Added GetJumpUrl() as an IMessage extension method
* Removed extra line for consistency
* Moved the namespace from Discord.Commands to Discord
* lint: remove eof newline
* lint: use TextChannel to get GuildID
* Mark guild as optional for invite
* Mark partial InviteMetadata members as Optional<T>
* Some of them aren't sent when requesting through the general GET invite endpoint
* Remove GetInviteParams
* It was kinda stupid in the first place, might as well always get the count instead of having to ask the user whether they want the two fields filled or not.
* Add ChannelType property
* Add vanity invite support
* fix channel permissions modify parameter to use nullable boolean, correct default value
* Add general tests for the ChannelPermissions.Modify method to test default values
* remove unused cast in tests
* add guildpermission modify no param tests
* Add no-param modify tests for OverwritePermissions
* fix inconsistent parameters in GuildPermissions cstr
* Adjust formatting of methods and cstrs with many parameters
* remove temp file that was included. no idea what that is
* Fix System dependency
I should really stop fixing merge conflicts in the github website.